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L18[01:39:02] <Wuppy> someone help me come up with a nice team name for a sleging competition which will involve beer
L19[01:39:14] <Wuppy> I was thinking about "Dont drink the yellow snow", any better ideas?
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L27[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20151119 mappings to Forge Maven.
L28[02:00:06] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20151119-1.8.zip (mappings = "snapshot_20151119" in build.gradle).
L29[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L58[03:47:45] <Ordinastie> what's the method in block for 1.8 to prevent the block overlay to be drawn when the player head is inside the block ?
L59[03:51:12] <Ordinastie> and the answer is : isFullCube()
L60[03:54:59] <sham1> Or RenderBlockOverlayEvent#setCanceled (ttue)
L61[03:58:03] <SirWill> hey, is there any way to predefine a block ID? If I remove a mod and add a other one I want that the new mod gets an ID from the old one
L62[03:58:30] ⇨ Joins: boboch3 (~boboch3@89-156-122-203.rev.numericable.fr)
L63[04:01:26] <boboch3> Hello guys. I tryed to use a ChatComponentTranslation to display a message to a player using a lang file. From I try that, I got a weird error "ClassNotFoundException: net.minecraft.client.resources.data.LanguageMetadataSectionSerializer". I remove my code test, I deleted the import and the problem is still there. I fully reinstalled my workspace, the problem is still there. Any help will be appreciate for this issue, I found n
L64[04:01:27] <boboch3> othing on the internet about that.... Thanks in advance
L65[04:02:01] <boboch3> I'm using minecraft 1.7.10 with forge 1230
L66[04:09:45] <tterrag> boboch3: that error only happens on a server I assume?
L67[04:09:49] <tterrag> translation doesn't exist on servers
L68[04:09:54] <tterrag> only clients
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L70[04:10:39] <boboch3> I didn't try on a server. I can't compile now.... It happens when I launch minecraft from my dev environment
L71[04:10:52] <boboch3> (with no error in eclipse)
L72[04:13:00] <tterrag> um
L73[04:13:08] <boboch3> maybe another clue
L74[04:13:10] <boboch3> Current Language: ~~ERROR~~ NullPointerException: null
L75[04:13:12] <tterrag> well first off forge 1230 is ANCIENT
L76[04:13:20] <tterrag> update now
L77[04:13:25] <boboch3> it seems tha tmy lang is broken
L78[04:13:26] <tterrag> then try
L79[04:13:28] <npe|office> I was summoned?
L80[04:13:45] <boboch3> I can't update up than 1230. I have to use an old cauldron build for my server
L81[04:13:54] <tterrag> ahahaha...right
L82[04:13:59] <tterrag> you know KCauldron supports the newest forge right?
L83[04:14:06] <boboch3> anyway it works great for 2 years untill today so....
L84[04:14:34] <boboch3> but it doesn't suppor java 1.8 and forge require it no?
L85[04:15:08] <Ordinastie> hum, that's annoying : because neighbor update is server side only, way to react to neighbor changes is via TE data packets and that means chunk is redrawn twice :x
L86[04:15:43] <Ordinastie> boboch3, no, Forge works with 1.6 still
L87[04:16:29] <boboch3> I meant cauldron, not forge itself
L88[04:16:36] <boboch3> no*
L89[04:17:43] <tterrag> what?
L90[04:17:44] <boboch3> oh no ok. Sorry for my error. You're right. But I already try update and my server didn't launch so... I will have a loo on it but for now it's not really my issue
L91[04:17:50] <tterrag> forge and cauldron support java 6 just fine
L92[04:17:54] <boboch3> have a look*
L93[04:19:05] <boboch3> it seems that my eclipse-minecraft is lost about my selected lang. How can I reset it? I already reinstalled my whole envirnoment but it seems to not change :s
L94[04:21:15] <boboch3> maybe it's because eclipse save some informationa bout the environment and I didn't change the location of the file even if i deleted them... I try to resetup into an other folder
L95[04:24:33] <boboch3> I created a new folder, drag to it the forge src file. Gradlew setupDecompWorkspace and gradlew eclipse on it and I still have the same error this the example src code..... What is this mess :O
L96[04:27:42] <tterrag> until you try with a not-year-old version of forge I don't really care to go down this rabbit hole
L97[04:28:59] <boboch3> I think I found the problem on the .gradle folder
L98[04:29:19] <boboch3> but thanks for info about java compatibility. I will try tu update
L99[04:31:14] <tterrag> if anything KCauldron might drop support for 1.6 (but I don't think it has)
L100[04:31:28] <tterrag> there is *zero* reason to not be forwards compatible with java versions
L101[04:31:43] <boboch3> I deleted it from my user location on windows and now everything is downloading again. WHen I reinstalled my envirnment before that is didn't happened so something might be corrupted in there
L102[04:31:53] <boboch3> now it will be ok I think
L103[04:33:27] <boboch3> when I will try again to update, I will keep you in touch ;) And it will be awsome if I will be able to update because I will be able to use indusctrial craft :p
L104[04:35:05] <Wuppy> :O
L105[04:35:07] <Wuppy> tomorrow
L106[04:35:50] <Wuppy> tomorrow there is a top 2000 voting thing for a dutch radio, several thousand people are planning to get the Pokemon theme song to win :D
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L108[04:42:58] <ThePsionic> Wuppy: Now I will too, link me to info pls
L109[04:43:12] <Wuppy> https://www.facebook.com/events/1701339323429576/
L110[04:43:57] <Wuppy> holy crap, 50 people I know are going, 56000 total :O
L111[04:44:26] <boboch3> tterrag, ooooooooh, you are speaking about Kcauldron. I didn't knew it! I use the old old cauldron server xD
L112[04:45:31] <boboch3> is that still developped by bloodmc? I tought he was on sponge project now
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L114[04:49:32] <DrDisconsented> Cauldron got a treat of another DMCA. So its officially dead
L115[04:50:24] <DrDisconsented> Threat rather
L116[04:52:43] <ThePsionic> treat could also work in this context
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L118[04:57:07] <boboch3> http://tcpr.ca/kcauldron
L119[04:57:16] <boboch3> it reborn :p
L120[04:59:16] <DrDisconsented> Clutching too the past :P
L121[04:59:45] <tterrag> agreed
L122[04:59:51] <tterrag> but sponge isn't exactly ready for primetime
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L135[06:01:42] <Wuppy> matchmaking is so broken in rocket league
L136[06:01:48] <Wuppy> forfeited a match because my teammate sucked
L137[06:01:56] <Wuppy> got ina new server, same teammate, same enemies
L138[06:02:06] <tterrag> Wuppy: bad timing if you are playing on US servers
L139[06:02:12] <Wuppy> and he managed to fuck up like 4 balls in 30 seconds
L140[06:02:56] <tterrag> and was this ranked or unranked?
L141[06:03:08] <Wuppy> ranked
L142[06:03:22] <Wuppy> I've been playing ranked alone for a while now
L143[06:03:30] <Wuppy> down to 23 points because my teammates are shit
L144[06:03:40] <Wuppy> or because you randomly get matched agianst this arial god who hits everything
L145[06:03:46] <tterrag> yeah probably 1) lack of players at this hour and 2) you match MMR with those guys
L146[06:04:06] <Wuppy> I lost like 50 points in 2 days
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L148[06:04:36] <tterrag> currently stuck around 670-680
L149[06:04:39] <tterrag> so close to gold
L150[06:04:40] <tterrag> yet so far
L151[06:04:49] <tterrag> in doubles
L152[06:05:05] <Wuppy> I wish I'd get up to like 100+ points so I stop getting matched with these people
L153[06:05:18] <tterrag> stop joining a new server immediately
L154[06:05:21] <tterrag> go do a practice round
L155[06:05:25] <tterrag> then you'll be out of sync with those guys
L156[06:05:35] <Wuppy> that's not relaly the annoying parth
L157[06:05:49] <Wuppy> the stupid thing is at such a low level, people dont even know how to kickoff
L158[06:06:01] <tterrag> go watch gibbs' playing with potatoes
L159[06:06:06] <tterrag> he tells you how to grind through nub level
L160[06:06:11] <Wuppy> I'm not good enough to be gold, I'm far from that good, but I should get over 100
L161[06:06:16] <tterrag> if you can play half decently you can carry your team
L162[06:06:18] <tterrag> you just have to know how
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L164[06:06:44] <tterrag> https://www.youtube.com/playlist?list=PLYfBfDPwIAcr5-eoF6qGPGhvtXpRxBJmh
L165[06:07:04] <Wuppy> crap thats long :O
L166[06:07:04] <tterrag> in case you are out of the loop, Gibbs is a player on one of the top teams in the world :P
L167[06:07:31] <Wuppy> but thanks, I'll chekc it out
L168[06:07:56] <tterrag> eh, pick episode 1-3, and watch one game, a game is usually around 7 minutes, you can skip the extra stuff if you want
L169[06:08:11] <Wuppy> expect them to miss... that's the best adive :P
L170[06:08:23] <Wuppy> I've given so many great passes, nothing
L171[06:08:32] <tterrag> yeah, passing is useless
L172[06:08:39] <tterrag> just wait for an easy goal, otherwise be in goal/mid
L173[06:08:40] <tterrag> that's basically it
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L175[06:09:20] <Wuppy> I'm damn good at passing though because of playing with my friend who is not a potato :P
L176[06:09:49] <tterrag> I'd love to team up with you but I feel like I'd tilt our average MMR a bit too much :p
L177[06:09:56] <Wuppy> MMR?
L178[06:10:05] <tterrag> matchmaking rank
L179[06:10:06] <tterrag> I guess
L180[06:10:21] <Wuppy> what's your level?
L181[06:10:27] <Wuppy> as in expert/master etc.
L182[06:10:36] <tterrag> expert
L183[06:10:52] <tterrag> master is a huge time investment...I'm currently level 45 with 288 hours...
L184[06:10:55] <Wuppy> my friend just became expert I think
L185[06:10:58] <tterrag> master starts at 50
L186[06:11:10] <Wuppy> I've gotten like 30 hours in by now
L187[06:11:19] <tterrag> 30 hours? no way you're expert :P
L188[06:11:25] <tterrag> oh your friend
L189[06:11:26] <Wuppy> nope, I'm Pro, friend is expert
L190[06:11:29] <tterrag> heh
L191[06:11:49] <Wuppy> also about 5 hours of that were played on Playstation in the pub
L192[06:12:53] * Cypher121 isn't even planning to buy rocket league
L193[06:13:00] <Wuppy> why not?
L194[06:13:02] <Wuppy> it's amazing
L195[06:13:51] <Cypher121> the only game where you spend all time in the car I liked was Burnout Paradise
L196[06:14:10] <Wuppy> I'd try it somewhere/how
L197[06:14:16] <Cypher121> because crushing people is fun
L198[06:14:18] <Wuppy> I didnt expect to like it, but ti's great
L199[06:14:22] <tterrag> Cypher121: it's an amazing game
L200[06:14:26] <tterrag> you will enjoy it when you suck
L201[06:14:29] <tterrag> you will enjoy it when you are good
L202[06:14:30] <Wuppy> you can also crush people here :P
L203[06:14:42] <Wuppy> also, great strategy with 2v2
L204[06:14:44] <Cypher121> I'm already wasting all my time on SC2/HotS
L205[06:14:46] <Wuppy> one guy goes in for the pass
L206[06:14:47] <tterrag> I think the fact that I have almost 300 hours is a testament to that
L207[06:14:53] <Wuppy> other guy waits to kick it in
L208[06:14:54] <tterrag> I don't play *any* games for that amount of time
L209[06:15:01] <tterrag> 2v2 >>> all
L210[06:15:05] <tterrag> I can't do 3v3...idk why
L211[06:15:09] <Wuppy> the one who passed the ball demolitions the goalie
L212[06:15:17] <tterrag> I mean I *can* do it, but I don't enjoy it nearly as much
L213[06:15:20] <Wuppy> so the kicker gets a free shot
L214[06:15:40] <Cypher121> I have >1000 hours in FFXIV, lol
L215[06:15:44] <Cypher121> of them about 300 were afk most likely
L216[06:16:06] <tterrag> heh
L217[06:16:08] <Wuppy> one of my most played games is 100+ in Tales of Maj'Eyal
L218[06:16:10] <tterrag> I probably have some AFK time in there
L219[06:16:18] <tterrag> but level 45 is a LOT of time
L220[06:16:29] <tterrag> XP in rocket league is basically a playtime measure
L221[06:16:36] <tterrag> you get more for wins yes, but it always goes up
L222[06:16:37] <Wuppy> yep, 106 on that, most played game :)
L223[06:16:47] <tterrag> Wuppy: I'm tterrag1098 on steam btw
L224[06:17:27] <Wuppy> only 72 games? pleb
L225[06:17:39] <Cypher121> lol, opened steam, realized that last game I played was CS:GO
L226[06:17:59] <Cypher121> with a fitting display name
L227[06:18:01] <tterrag> btw, 25 people on my friends list play rocket league
L228[06:18:08] <Wuppy> right now?
L229[06:18:16] <tterrag> I have 42 friends
L230[06:18:18] <tterrag> no not right now :P
L231[06:18:25] <tterrag> so that's >1/2 of my friends own the game...nuts
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L233[06:18:28] <tterrag> no other game comes near that
L234[06:18:36] <tterrag> what I'm getting at, Cypher121, BUY IT NAO
L235[06:18:51] <tterrag> I take it back
L236[06:18:54] <tterrag> portal 2 has 30
L237[06:18:56] <tterrag> but...it's portal
L238[06:19:52] <Wuppy> I dont know my total friend count but I've got 12 playing it
L239[06:20:11] <tterrag> hover over username on the top bar -> friends
L240[06:20:31] <Wuppy> jesus, 54
L241[06:21:05] <tterrag> Wuppy: I'm procrastiworking right now, but another time I'd love to play some with yoU :p
L242[06:21:15] <Wuppy> cool :)
L243[06:21:24] <Wuppy> I'm going to try his strategy I think
L244[06:21:41] <Wuppy> I'm also not playing as good as usual right now though...
L245[06:21:43] <Cypher121> tterrag: can't find you on steam for some reason
L246[06:22:01] <tterrag> under tterrag1098?
L247[06:22:01] <Wuppy> I only have a tiny screen and a playstation controller on a laptop
L248[06:22:08] <tterrag> I'm the only result for that search that I knwo of
L249[06:22:32] <Wuppy> instead of a big screen, new-ish xbox controller and a beast of a self build desktop :D
L250[06:22:46] <tterrag> Wuppy: what servers do you play on though?
L251[06:22:50] <Wuppy> europe
L252[06:22:52] <tterrag> ahh
L253[06:22:57] <tterrag> is your ping on USE horrible?
L254[06:22:57] <Wuppy> although my internet is good enough for any I guess
L255[06:23:02] <tterrag> because I probably couldn't do Europe
L256[06:23:09] <tterrag> yeah mine is not :P
L257[06:23:11] <Wuppy> I'm sure it would be fine
L258[06:23:16] <tterrag> mk
L259[06:23:27] <Wuppy> I've got 6 ping on europe :P
L260[06:23:36] <Wuppy> which should indicate my internet
L261[06:25:16] <tterrag> O_O
L262[06:25:38] <Wuppy> wouldn't be surprised if the servesr are in amsterdam or somethign
L263[06:25:48] <Wuppy> or maybe uk
L264[06:26:30] <Cypher121> tterrag: http://i.imgur.com/Q3PkVGB.png
L265[06:26:37] <Cypher121> oh
L266[06:26:39] <Cypher121> rr
L267[06:27:22] <Wuppy> I found him
L268[06:27:27] <Cypher121> steam is too stoopid to match 1 missing "r"
L269[06:27:39] <Wuppy> finding a USE server seems to be hard...
L270[06:28:42] <tterrag> it's currently 7AM
L271[06:28:44] <tterrag> so I would imagine it's pretty empty atm
L272[06:31:02] <Wuppy> I get 100ping in USE
L273[06:31:28] <Wuppy> not great, but playable
L274[06:31:29] <tterrag> ouch :/
L275[06:31:37] <tterrag> I'm usually around 50-60...so...
L276[06:31:37] <Wuppy> well, playable ish
L277[06:31:48] <tterrag> yeah that's pretty bad
L278[06:31:52] <tterrag> surprised it's so bad really
L279[06:32:25] <tterrag> I have too many RL gifs :P
L280[06:32:27] <tterrag> http://gfycat.com/DarlingLastKestrel
L281[06:32:46] <mort_> Morning
L282[06:33:07] <tterrag> Wuppy: and of course the one that got frontpage :P http://gfycat.com/UnluckyPopularCondor
L283[06:33:11] <Cypher121> what do you use to make these?
L284[06:34:18] <tterrag> record directly with shadowplay
L285[06:34:27] <tterrag> edit/export in WMM
L286[06:34:46] <tterrag> for most gifs I just shorten and export as 720 so they aren't ungodly huge
L287[06:34:54] <tterrag> but obviously that one took a bit more work
L288[06:36:03] <tterrag> oh god, this ending http://gfycat.com/BothPerkyIndochinahogdeer
L289[06:36:07] <Wuppy> haha nice gif
L290[06:36:09] <tterrag> like I said...too many of these...
L291[06:36:09] <Wuppy> the first one
L292[06:37:14] <Cypher121> yeah, shadowplay, that's what I need
L293[06:37:28] <Cypher121> except I'm using ATI GPU
L294[06:37:30] <tterrag> ok, last one, the best/luckiest finisher I'll ever make :P http://gfycat.com/ColorfulHighlevelKilldeer
L295[06:37:33] <Cypher121> so nope
L296[06:37:38] <tterrag> Cypher121: if you don't have shadowplay, OBS works great
L297[06:38:00] <Cypher121> yeah, but it often just takes too long to get it started
L298[06:38:29] <tterrag> O.o
L299[06:38:43] <Cypher121> like if I want to make a 10s minecraft gif, I'm not going to spend 15 minutes fucking with all the software I need for it
L300[06:39:28] <Wuppy> this strategy seems to work :o
L301[06:40:06] <tterrag> uhh
L302[06:40:10] <tterrag> OBS has presets you know
L303[06:40:18] <tterrag> it should not take 15 minutes to open up and start recording...
L304[06:40:30] <Wuppy> now to get me 100+ points
L305[06:40:32] <tterrag> Cypher121: if you want to record DIRECTLY to gif I use LICEcap
L306[06:40:41] <tterrag> works great for quick MC gifs
L307[06:40:47] <tterrag> but obviously large filesize
L308[06:41:21] <Cypher121> yeah, that's much better
L309[06:41:21] <Cypher121> thanks
L310[06:41:25] <tterrag> np
L311[06:41:35] <tterrag> lots of people suggest gifcam but it gave me nothing but trouble
L312[06:41:40] <tterrag> always getting corrupted gifs
L313[06:41:51] <tterrag> LICEcap has never failed me once
L314[06:45:54] <Cypher121> google has turned off html5 audio streaming =\
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L316[06:50:35] <Cazzar> Someone asked me to make this http://upload.cazzar.net/u/1447937433
L317[06:50:48] <Cazzar> Yes, that is Visual Studio Code, with gradle compat :3
L318[06:51:23] <tterrag> cool, now do atom and ST :P
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L321[06:53:56] <Wuppy> ThePsionic, https://scontent-ams3-1.xx.fbcdn.net/hphotos-xpa1/v/l/t1.0-9/12247154_962763053785346_5696085642130244767_n.jpg?oh=b6de4d271f449a54e808c851f4a3a9d7&oe=56EEEFCD
L322[06:54:39] <ThePsionic> pls
L323[06:54:41] <ThePsionic> also Wuppy
L324[06:54:50] <ThePsionic> I looked at the Pokémon theme radio thing
L325[06:54:51] <Wuppy> that, is a funny joke
L326[06:55:01] <Wuppy> I love dem puns
L327[06:55:11] <ThePsionic> And they have a clause which allows invalidating votes if set up by a social media action
L328[06:55:20] <ThePsionic> So it's not going to happen
L329[06:55:23] <Wuppy> that sucks :<
L330[06:55:27] <Wuppy> I'm still voting though :P
L331[06:55:30] <ThePsionic> l
L332[06:55:46] <Wuppy> there is also a different facebook event where everybody is planning to vote queen
L333[06:55:49] <Wuppy> making queen invalid
L334[06:55:54] <Wuppy> that would be interesting :P
L335[06:56:34] <Cypher121> one day we will have a media source that will not start any dramas from nothing
L336[06:56:39] <Cypher121> it will be a boring day
L337[06:56:40] <Cazzar> tterrag: I Know VSCode's APIs better
L338[06:56:49] <Wuppy> this isn't drama, this is just a fun joke
L339[06:56:52] <Cazzar> Since, I have been playing around with them for a month.
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L341[06:58:10] <panda_2134> hi there
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L343[06:58:39] <Wuppy> hello mr panda
L344[06:58:40] <panda_2134> i have a problem when using the cofh api
L345[06:58:44] <panda_2134> hi
L346[06:58:57] <panda_2134> i tried to output rf energy
L347[06:59:26] <panda_2134> but the cable disconnected after restarting the game
L348[06:59:28] <panda_2134> here's the pic
L349[06:59:29] <Cazzar> http://upload.cazzar.net/u/1447937954 and I HAVE IT WORKING!
L350[07:00:27] <ThePsionic> http://i.imgur.com/vGYEBd6.png I have this working
L351[07:00:49] <Wuppy> rotten pie?
L352[07:00:53] <Cazzar> VSCode extension dev is actually rather nice to do.
L353[07:00:59] <ThePsionic> it's a spinach egg quiche
L354[07:01:01] <Cazzar> Wuppy: did you see the screenshot? :P
L355[07:01:04] <ThePsionic> or at least it's supposed to be
L356[07:01:18] <Wuppy> a java plugin Cazzar ?
L357[07:01:22] <Cazzar> Gradle
L358[07:01:29] <panda_2134> the network is so slow that i cant open imgur :-(
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L360[07:03:46] <panda_2134> https://github.com/panda2134/CompactLavaGenerator/blob/master/src/main/java/panda2134/CLG/tileentity/TileEntityEnergyHatch.java
L361[07:03:55] <panda_2134> @Wuppy can u help me?
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L363[07:04:08] <Wuppy> tile entities, probably not :<
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L365[07:04:18] <panda_2134> i've looked through your tut
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L367[07:04:44] <panda_2134> but there's no article of using cofh api
L368[07:05:50] <panda_2134> can anyone give me a document of cofh api?
L369[07:06:02] <panda_2134> i've tried 3 ways of generating rf
L370[07:06:15] <panda_2134> but it seems that none of them worked
L371[07:07:02] <Wuppy> ThePsionic, https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xfp1/v/t1.0-9/12249660_1087875347903370_8355403922263942791_n.jpg?oh=c4ad4884bdb508d1430c5488505300e8&oe=56FA569E&__gda__=1459121102_5aabcb483dbd98baa4a5b1f399d34c1d
L372[07:07:18] <ThePsionic> stop it
L373[07:07:26] <Wuppy> but they're funny :P
L374[07:08:37] <panda_2134> huh
L375[07:09:17] <tterrag> panda_2134: in canConnectEnergy
L376[07:09:21] <panda_2134> i've look through the code of bc rc fr mfr & bigreactors
L377[07:09:22] <tterrag> you need to use getBlockMetadata
L378[07:09:26] <tterrag> try that
L379[07:09:32] <panda_2134> how to ?huh
L380[07:09:41] <tterrag> currently you are referencing the field
L381[07:09:43] <tterrag> but it's lazy loaded
L382[07:09:46] <tterrag> you need to call the getter
L383[07:09:57] <panda_2134> oh yes let me try
L384[07:10:02] <panda_2134> let me try it
L385[07:10:09] <Cypher121> also subclasses imported from Optional look too damn descriptive
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L387[07:10:35] <Cypher121> s/subclasses/annotations/
L388[07:13:06] <panda_2134> yes that works!
L389[07:13:07] <panda_2134> thank you a lot!
L390[07:13:33] <tterrag> panda_2134: do you understand why that fixes it?
L391[07:14:12] <panda_2134> because the metadata is not initialized before the tile is created?
L392[07:14:22] <tterrag> yeah, pretty much
L393[07:14:33] <tterrag> it starts out with a value of -1, which of course means your old code would have always been false
L394[07:14:46] <tterrag> getBlockMetadata checks for -1 then gets the meta from the world and stores it in the field
L395[07:16:17] <panda_2134> ok
L396[07:16:49] <panda_2134> huh
L397[07:16:50] <panda_2134> so we should always use the method,not the field?
L398[07:17:58] <tterrag> when a getter is provided, you should always use it, yes
L399[07:18:04] <tterrag> the field should honestly be private
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L405[07:35:58] <Cypher121> kigus should come with a warning label that says "drops productivity to zero"
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L416[07:58:58] <ThePsionic> Cypher121: https://s3.amazonaws.com/cardgenhs/t/ptfXknBg.png
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L421[08:12:23] <Cypher121> ThePsionic: lol, no
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L428[08:36:12] <unascribed> do FakePlayers receive chat messages?
L429[08:36:29] <unascribed> sorry if that's a dumb question
L430[08:36:37] <unascribed> I've never used them
L431[08:37:19] <sham1> Well they are fake
L432[08:37:28] <sham1> So it is a hard to say
L433[08:37:33] <sham1> They at least should
L434[08:37:39] <sham1> I think
L435[08:37:47] <unascribed> what I'm trying to do is capture all "broadcast" messages on a server
L436[08:37:55] <unascribed> so chat, join, leave, "X is now sleeping", etc
L437[08:37:59] <tterrag> they should yes
L438[08:38:04] <sham1> And log them?
L439[08:38:05] <unascribed> the chat event only covers, well, chat :P
L440[08:38:07] <tterrag> they are added to the world, they are a player just the same
L441[08:38:14] <unascribed> okay, that's what I figured
L442[08:38:22] <unascribed> I didn't know if they were a small helper class with no real handle
L443[08:38:34] <tterrag> that wouldn't be of much use
L444[08:38:39] <tterrag> FakePlayer extends EntityPlayerMP
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L467[10:01:01] <unascribed> seems kind of weird the FakePlayerFactory doesn't let you create instances of your own subclasses
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L497[12:08:09] <Keridos> hm, when setting a recipe and I want an itemstack i found with GameRegistry.findItemStack(modid, name, stacksize) to ignore metadata of the item, how can i do that?
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L502[12:11:49] <ThePsionic> Keridos: Don't quote me on this but I think you need a separate recipe for each meta
L503[12:12:23] <Cypher|Away> Keridos: pass OreDictionary.WILDCARD_VALUE as metadata to recipe
L504[12:12:31] <ThePsionic> Well there you have it
L505[12:12:34] <Cypher|Away> to stack I mean
L506[12:13:18] <MattDahEpic> omg the new shulker are so funny
L507[12:13:24] <MattDahEpic> sounds*
L508[12:13:32] <Keridos> thanks Cypher|Away
L509[12:13:36] <ThePsionic> MattDahEpic: How did you even make that into shulker
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L511[12:14:00] <MattDahEpic> forgot "sounds"
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L515[12:23:26] <Ordinastie> hum, well, okay : http://puu.sh/lrkGI.png
L516[12:24:11] <sham1> Quick, someone say a 2 param function in Excel
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L518[12:24:23] <MattDahEpic> sham1, add
L519[12:24:27] <fry> a 2 param function in Excel
L520[12:24:42] <sham1> Add only need one param mandetory
L521[12:24:42] <MattDahEpic> ^
L522[12:25:55] <ThePsionic> sham1: trunc
L523[12:26:05] <sham1> TRUNC ey
L524[12:26:08] <ThePsionic> number of digits is optional, defaults to 0
L525[12:26:22] <sham1> I do not want it to default to anything
L526[12:26:26] <ThePsionic> mfw
L527[12:26:40] <sham1> I am trying to create an error
L528[12:27:00] <sham1> That comes when you do not have enough mandatory params
L529[12:27:10] <sham1> My school's Excel and SQL course is weird
L530[12:28:06] <MattDahEpic> has anyone updated the ICBM regeneration bomb, im making a regen wand
L531[12:30:14] <ThePsionic> sham1: ???? you want a function with one mandatory and one optional parameter that doesn't default to anything
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L534[12:31:01] <sham1> Oh I found whta I need
L535[12:31:10] <sham1> A func that just returns the error value
L536[12:31:55] <ThePsionic> i guess that works
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L538[12:33:47] <sham1> Because my course has this one exercise where you have to create a lot of formula errors
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L544[12:51:01] <MattDahEpic> !gm ChunkProviderServer.serverChunkGenerator
L545[12:51:11] <MattDahEpic> !gf ChunkProviderServer.serverChunkGenerator
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L550[13:02:28] <MattDahEpic> is this a good way to regenerate chunks?: https://gist.github.com/MattDahEpic/d341e99f3b86d35c2954
L551[13:06:19] <Ordinastie> MattDahEpic, probably not :]
L552[13:06:34] <MattDahEpic> whats a good way then?
L553[13:06:55] <Ordinastie> something that does not start with public class KillAllLogic implements ICommandLogic { ? :)
L554[13:09:28] <MattDahEpic> wow
L555[13:09:45] <MattDahEpic> oops https://gist.github.com/MattDahEpic/590c1a39f4be0f9b0f7b
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L557[13:13:45] <MattDahEpic> i like the new github repo page format
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L586[14:14:37] <bspkrs> http://i.imgur.com/dTEUSvb.png
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L590[14:21:51] <gigaherz> bspkrs: new tool? or is it some improvement that I can't appreciate because I didn't see the previous version of it?
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L592[14:22:11] <gigaherz> looks cool regardless ;P
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L597[14:29:05] <bspkrs> it's MCPMappingViewer, but all fixed up and actually working
L598[14:29:25] <bspkrs> the method parameter stuff has been broken in it since 1.7.10
L599[14:31:02] <gigaherz> ah nice
L600[14:32:36] <GeoDoX> Does textures support semi transparency?
L601[14:32:51] <gigaherz> yes, with exceptions
L602[14:33:09] <gigaherz> blocks can be in 3 render queues
L603[14:33:25] <gigaherz> opaque, "cutout" (on/off transparency), or fully semi-transparent
L604[14:33:51] <gigaherz> items are always cutout
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L606[14:34:09] <gigaherz> and entities depends on which entity, if you render it yourself, I think you can choose to draw transparently
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L631[15:17:17] <GeoDoX> Okay, so with a model that has an end thats transparent, can you see through the model then since normals?
L632[15:18:27] <GeoDoX> Do I basically have to make a face there so it can't see through the model?
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L636[15:21:15] <LexManos> yes
L637[15:21:28] ⇦ Parts: olee (~olee@2a01:4f8:150:70c2::2) (Once you know what it is you want to be true, instinct is a very useful device for enabling you to know that it is))
L638[15:21:33] <LexManos> if you dont want to see through a fance, you need a face with normals in both directions
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L640[15:23:52] <Ivorius> i.e. change render order
L641[15:24:03] <Ivorius> technically the passed normal doesn't affect culling
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L644[15:38:17] <killjoy> Anyone looked at github's new design?
L645[15:38:33] <killjoy> They moved the code, issues, pull requests buttons to the top as tabs.
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L654[16:02:08] <gigaherz> killjoy: I'm undecided
L655[16:02:23] <gigaherz> I prefer that over the "current" icons on the side
L656[16:02:24] <killjoy> It'll take some getting used to
L657[16:02:35] <gigaherz> but I liked the icons with text they had in the past more than both
L658[16:02:38] <killjoy> I think assembla already does this
L659[16:02:50] <gigaherz> i also prefer bitbucket's look
L660[16:03:03] <killjoy> icons on the left with no labels?
L661[16:03:19] <killjoy> They are all foriegn to me
L662[16:03:45] <gigaherz> hm? they have labels here
L663[16:03:46] <gigaherz> https://bitbucket.org/gigaherz/rollinglightthrowtranslations/src
L664[16:03:55] <gigaherz> ah I see
L665[16:04:05] <killjoy> I like a narrow window
L666[16:04:07] <gigaherz> the labels disappear on smaller displays
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L668[16:04:19] <gigaherz> I have two widescreens,
L669[16:04:23] <gigaherz> I like to maximize browsers
L670[16:04:29] <gigaherz> so I prefer pages to display widely
L671[16:04:33] <killjoy> It just takes up so much horizontal space when I'm multitasking
L672[16:05:11] <gigaherz> yeah so to me
L673[16:05:16] <gigaherz> the new github is somewhat better
L674[16:05:21] <gigaherz> but still sub-optimal for my workflow
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L677[16:10:17] <killjoy> Is there an outlook-like app for github issues/prs?
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L679[16:10:31] <killjoy> or bitbucket
L680[16:15:29] <SkySom> An outlook like?
L681[16:15:36] <killjoy> issue manager
L682[16:15:57] <killjoy> manage issues on multiple repos on multiple services
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L684[16:28:49] <MattDahEpic> my chunk regen code wont work, if anyone sees any problems, let me know https://gist.github.com/MattDahEpic/590c1a39f4be0f9b0f7b
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L690[16:40:08] <GeoDoX> How do you edit the normals?
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L692[16:50:43] <Ivorius> glNormal
L693[16:50:54] <Ivorius> But, like I said
L694[16:51:00] <Ivorius> <Ivorius> i.e. change render order
L695[16:51:00] <Ivorius> <Ivorius> technically the passed normal doesn't affect culling
L696[16:51:12] <Ivorius> This is not what you're looking for
L697[16:51:14] <Ivorius> render order.
L698[16:51:31] <fry> *winding order :P
L699[16:51:58] <gigaherz_n> yeah clockwise
L700[16:52:00] <gigaherz_n> eh
L701[16:52:05] <gigaherz_n> meant to delete that
L702[16:52:10] <gigaherz_n> correct line:
L703[16:52:27] <gigaherz_n> yeah ogl considers clockwise=front face
L704[16:52:33] <gigaherz_n> and by default it culls backfaces
L705[16:52:38] <GeoDoX> I'm using Blender, forgot to mention that
L706[16:53:18] <GeoDoX> I don't want to deal with changing normals in code
L707[16:54:17] <Ivorius> fry: stop whinding about my terminology
L708[16:54:36] <fry> stop using incorrect one, and I'll stop :P
L709[16:54:56] <Ivorius> Oh come on, no pun? Weak.
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L714[17:14:09] <GeoDoX> I just updated Blender cuz I thought I had to to edit the normals, but I guess I didn't. Now I'm getting a missing data warning about texture paint something and my UVMap isn't rendering.
L715[17:14:22] <ThePsionic> hm, killjoy left
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L719[17:23:50] <TTFTCUTS> ok, some general java advice please. I have an enum class, and I want each value to have a series of relations to the other values. each one has a hashmap of <[the enum class], double> to hold the relations.
L720[17:24:05] <TTFTCUTS> what's the best way to fill that thing out because I can't use the constructor, since the other values aren't defined yet
L721[17:24:16] <TTFTCUTS> anyone have any ideas?
L722[17:26:07] <GeoDoX> use a method and iterate over the hashmap calling that method on each one?
L723[17:26:16] <GeoDoX> that sets the data
L724[17:26:52] <GeoDoX> http://puu.sh/lrFpF/ce32ef91dd.jpg
L725[17:27:04] <GeoDoX> Why is my Model Rendering like that?
L726[17:27:22] <GeoDoX> I have MiP Maps turned off, and interpolate turned off as well
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L728[17:28:08] <gigaherz_n> that looks more like texture filtering
L729[17:29:09] <gigaherz_n> glTexParameter(GL_TEXTURE_MIN_FILTER,GL_NEAREST); glTexParameter(GL_TEXTURE_MAG_FILTER,GL_NEAREST)
L730[17:29:23] <gigaherz_n> wait nevermind
L731[17:29:27] <gigaherz_n> that's in blender isn't it?
L732[17:29:29] <GeoDoX> Yea
L733[17:30:33] <gigaherz_n> not sure that you can
L734[17:30:44] <gigaherz_n> quick googling seems to show lots of people complaining about not being able to fully disable filtering
L735[17:30:58] <GeoDoX> There has to be an option to
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L737[17:32:05] <fry> http://blender.stackexchange.com/questions/2586/how-can-i-keep-low-resolution-textures-pixelated
L738[17:32:05] <GeoDoX> Got it
L739[17:32:20] <GeoDoX> Thats where I found it too fry
L740[17:35:38] <GeoDoX> Now it isn't rendering transparency http://puu.sh/lrFWS/bb9c8673ce.png
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L742[17:35:59] <GeoDoX> The 'pink' is supposed to be semi transparent
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L762[18:28:23] <luacs1998> !dcc
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L767[18:40:47] <luacs1998> https://github.com/MinecraftForge/MinecraftForge/pull/1291 could someone close this?
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L773[19:06:46] <GeoDoX> fry, do I need a blockstate for every model, as well as the code to load the model?
L774[19:07:20] <gigaherz_n> the whole concept of blockstates IS to map blocks to models
L775[19:08:44] <GeoDoX> I also thought textures needed to have separate directories for blocks, items, models, etc, but in the forge github for the obj loader test, theyre not?
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L777[19:09:44] <GeoDoX> "model": "molecularassembly:molecularanalyzer.obj" is this a valid identifier for the model? the modid : model file name?
L778[19:10:36] <gigaherz_n> the separate directories for textures are just for proper organization, not mandatory
L779[19:10:59] <gigaherz_n> but block models are assumed to be inside models/block/
L780[19:11:24] <GeoDoX> okay, and item models, models/item ?
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L782[19:11:29] <gigaherz_n> although now that I said it, I'm not sure about that
L783[19:11:29] <gigaherz_n> XD
L784[19:11:37] <gigaherz_n> but yeah models/block and models/item
L785[19:11:58] <gigaherz_n> note that models are block/item, but textures are blocks/items
L786[19:13:05] <GeoDoX> The textures need to be named the same as the unlocalized name, correct?
L787[19:13:11] <fry> no
L788[19:13:19] <fry> as the name you register with to the game registry
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L790[19:13:55] <GeoDoX> So here? GameRegistry.registerItem(molecularAnalyzer, MANames.unlocalizedItemMolecularAnalyzer);
L791[19:14:08] <GeoDoX> So in that case MANames.unlocalizedItemMolecularAnalyzer?
L792[19:14:48] <fry> the model needs to be named that
L793[19:14:57] <fry> the textures are whatever the model/blockstate use
L794[19:15:13] <GeoDoX> Ahhh, okay
L795[19:15:21] <gigaherz_n> GeoDoX: for blocks
L796[19:15:34] <gigaherz_n> the blockstates file is named the same as the registry name
L797[19:15:45] <gigaherz_n> inside this blockstates file, you use whatever models you want
L798[19:15:49] <gigaherz_n> and the models contain texture references
L799[19:16:02] <gigaherz_n> the registration code doesn't care at all which textures you use
L800[19:16:10] <gigaherz_n> they are indirectly referenced through the models
L801[19:16:17] <gigaherz_n> which are indirectly referenced through the blockstates json
L802[19:16:36] <gigaherz_n> for items, including the blocks in their item form
L803[19:16:48] <GeoDoX> So I have a blockstate for the obj, do I link the texture there? or do I need a separate blockstate for it since its an item? or do I just need an item blockstate that links the texture to the model?
L804[19:16:55] <gigaherz_n> you register the models manually in your client proxy using
L805[19:17:02] <gigaherz_n> ModelLoader.setCustomModelResourceLocation
L806[19:17:14] <gigaherz_n> and if there's subitems (based on meta value), then you need to register each one of them
L807[19:17:27] <gigaherz_n> and call Model...something.addVariantName
L808[19:18:22] <GeoDoX> code please? I'm struggling to understand this
L809[19:18:34] <gigaherz_n> https://github.com/gigaherz/ElementsOfPower/blob/master/src/main/java/gigaherz/elementsofpower/client/ClientProxy.java#L60
L810[19:18:54] <gigaherz_n> lines 60..100
L811[19:21:44] <GeoDoX> Can I see a blockstates example for one of your models?
L812[19:21:57] <GeoDoX> scratch
L813[19:21:58] <gigaherz_n> https://github.com/gigaherz/ElementsOfPower/blob/master/src/main/resources/assets/elementsofpower/blockstates/essentializer.json
L814[19:22:03] <gigaherz_n> minimal blockstates file
L815[19:22:07] <gigaherz_n> for a simple block without states
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L817[19:22:26] <gigaherz_n> https://github.com/gigaherz/signbutton/blob/master/src/main/resources/assets/signbutton/blockstates/signButton.json
L818[19:22:34] <gigaherz_n> basic blockstates file for a block with states
L819[19:22:42] <gigaherz_n> using vanilla blockstates format
L820[19:22:44] <gigaherz_n> and finally
L821[19:22:53] <gigaherz_n> https://github.com/gigaherz/ElementsOfPower/blob/master/src/main/resources/assets/elementsofpower/blockstates/dust.json
L822[19:23:07] <gigaherz_n> a basic blockstates file for a block with states, using forge blockstates extension
L823[19:23:27] <gigaherz_n> forge blockstates can do a LOT more than I used there
L824[19:23:42] <gigaherz_n> http://mcforge.readthedocs.org/en/latest/blockstates/forgeBlockstates/
L825[19:23:57] <gigaherz_n> this doc explains a bit, but it's not complete either
L826[19:24:25] <gigaherz_n> the way Minecraft looks for a block (in world) model is like this:
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L828[19:25:19] <gigaherz_n> 1. it takes the "registration name" of the block, and looks for the corresponding blockstates json file
L829[19:25:55] <gigaherz_n> 2. takes the current block state, and builds a blockstate string, which it uses to query the lookup table for the models
L830[19:26:25] <gigaherz_n> 3. it gets the effective model and draws it on the world
L831[19:26:35] <gigaherz_n> now the effective model, that menas
L832[19:26:54] <gigaherz_n> ... geh why do I keep pressing return when I mean to press backspace
L833[19:27:30] <gigaherz_n> if you use vanilla blockstates
L834[19:27:50] <gigaherz_n> scratch that last line
L835[19:28:01] <gigaherz_n> during load time, Minecraft will exhaustively enumerate every single possible blockstate string
L836[19:28:23] <GeoDoX> so to texture it I use the tag "all"? even if it's not a full block?
L837[19:28:37] <gigaherz_n> let me finish ;P
L838[19:28:43] <gigaherz_n> ALL of them (xcept the unlisted ones, which are special)
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L840[19:28:56] <gigaherz_n> once it has loaded the blockstates json file
L841[19:29:12] <gigaherz_n> it will fill up a table, which maps each possible blockstate, with an internal model
L842[19:29:36] <gigaherz_n> using vanilla blockstates, those models are referenced separately for each state
L843[19:30:36] <gigaherz_n> this is true for forge blockstates, but it's more than that, with forge blockstates, you can also build models from submodels, specify a base model and textures separately, and other fancy things
L844[19:30:43] <gigaherz_n> now, you have this blockstates json,
L845[19:30:47] <gigaherz_n> and it references a model json
L846[19:31:10] <gigaherz_n> in the model json are
L847[19:31:48] <gigaherz_n> the "faces" (elements), the textures, and in case of items, the perspective transforms
L848[19:32:09] <gigaherz_n> but, Minecraft has a system where you can inherit values from a parent model
L849[19:32:15] <gigaherz_n> and just replace textures and such
L850[19:32:31] <gigaherz_n> the most common templates are "cube" and "cube_all"
L851[19:32:55] <gigaherz_n> "cube" is just the plain standard block, which letsyou specify a separate texture for all sides, "east", "north", "up", etc
L852[19:33:07] <gigaherz_n> while "cube_all" will share a single texture reference for all faces, named "all"
L853[19:33:34] <gigaherz_n> the caseyou are thinking of, is cube_all
L854[19:33:44] <gigaherz_n> it has nothing to do with full blocks
L855[19:34:21] <gigaherz_n> except that cube_all defines a model with 6 faces representing a full cube
L856[19:34:46] <gigaherz_n> "all", in this case, simply refers to the texture channel shared by all faces
L857[19:35:12] <gigaherz_n> if you look at cube_all.json from Minecraft
L858[19:35:14] <gigaherz_n> you'll see this
L859[19:35:15] <gigaherz_n> https://github.com/webbukkit/DynmapCore/blob/master/src/main/resources/texturepacks/standard/assets/minecraft/models/block/cube_all.json
L860[19:36:20] <GeoDoX> okay, so how would you specify the textures for a model with sides that aren't defined as "north", "east", "up", etc?
L861[19:36:44] <gigaherz_n> the names are NOT the sides
L862[19:36:47] <gigaherz_n> the reference textures
L863[19:36:54] <gigaherz_n> https://github.com/thecodewarrior/MineCraft-Draw/blob/master/assets/minecraft/models/block/cube.json
L864[19:37:09] <gigaherz_n> see how this json file has "texture":"#east" and such?
L865[19:37:18] <gigaherz_n> you could easily make it
L866[19:37:25] <gigaherz_n> "texture":"#a"
L867[19:37:28] <gigaherz_n> in which case
L868[19:37:32] <gigaherz_n> you would later do
L869[19:37:47] <gigaherz_n> "textures": { "a": "something:something" }
L870[19:37:48] <GeoDoX> So you just say "texture":"texture_name.png"?
L871[19:38:35] <gigaherz_n> no
L872[19:39:47] <GeoDoX> do i have to define a new tag such as "a" then "textures": { "a": "modid:texture name" }?
L873[19:39:57] <gigaherz_n> https://github.com/gigaherz/ElementsOfPower/blob/master/src/main/resources/assets/elementsofpower/models/block/essentializer.json
L874[19:40:07] <gigaherz_n> I don't know, I never tried without it
L875[19:40:19] <gigaherz_n> the textures don't use the extension
L876[19:40:20] <gigaherz_n> it's just
L877[19:40:25] <gigaherz_n> "domain:texture"
L878[19:43:28] <LexManos> !gf
L879[19:43:28] <LexManos> float f1 = getCharWidth(c0) / 6f;
L880[19:43:37] <LexManos> !gf unicodeFlag
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L882[19:45:54] <GeoDoX> ok
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L884[19:47:59] <GeoDoX> I'll give it a shot
L885[19:48:47] <GeoDoX> killjoy, ThePsionic was looking for you, hes off though
L886[19:48:56] <killjoy> kay
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L893[20:01:28] <gudenau> Hello!
L894[20:04:47] <MattDahEpic> hi
L895[20:10:15] <GeoDoX> Hey
L896[20:12:57] <GeoDoX> gigaherz_n, do you have a method for registering block models?
L897[20:13:43] <gigaherz_n> you don't have to
L898[20:13:49] <gigaherz_n> they are defined in the blockstates file
L899[20:14:14] <gigaherz_n> xcept the "as item" version
L900[20:14:21] <gigaherz_n> which was up there in the first link I pasted
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L922[21:45:17] <Zaggy1024> would it be bad to have a stack aware getCreativeTab method for items?
L923[21:45:36] <Zaggy1024> as it is in 1.8, there seems to be no way to change which creative tab the tooltip of an item shows
L924[21:45:44] <Zaggy1024> according to metadata
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L928[21:57:33] <GeoDoX> gigaherz_n, you still around?
L929[21:58:34] <GeoDoX> whats the differenence between the custom baked models and the regular one?
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L932[22:10:38] <MattDahEpic> TTFTCUTS, ITacoContainer is just FoldedHardenedTorlilla
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L936[22:14:57] <TTFTCUTS> lol
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L942[22:29:22] <Lapiman> Is there any way to distinguish between a block's updateTick() that gets called randomly and an updateTick() that gets called because something adjacent to the block has changed?
L943[22:35:21] <gigaherz_n> Lapiman: uh when something adjacent changes, you should be getting an onNeighbourBlockChanged, not an updateTick
L944[22:36:00] <Lapiman> strange...
L945[22:36:39] <Lapiman> so what's supposed to happen is - I have a custom block, peat. you plant a nether wart on it, and then when the peat gets a random tick, it grows a tree where the nether wart was
L946[22:36:56] <Lapiman> Except what's actually happening is that you plant the nether wart and it immediately becomes a tree
L947[22:37:12] <Lapiman> which made me suspect that the peat was calling updateTick() when the nether wart was planted
L948[22:37:35] <gigaherz_n> random ticks are random
L949[22:37:40] <gigaherz_n> XD
L950[22:37:51] <gigaherz_n> hmmm
L951[22:38:00] <gigaherz_n> do you have scheduled updates or anything else?
L952[22:38:05] <gigaherz_n> block has randomTick
L953[22:38:12] <gigaherz_n> which is ONLY for ticks coming from the random ticking
L954[22:38:16] <gigaherz_n> by default it calls updateTick
L955[22:38:33] <gigaherz_n> but you can ignore any other ticking-source if you override randomTick
L956[22:38:41] <Lapiman> like a method, randomTick() ?
L957[22:38:44] <gigaherz_n> yes
L958[22:38:48] <gigaherz_n> same args as updateTick
L959[22:38:53] <Lapiman> can't find it in the Block class...
L960[22:39:17] <Lapiman> and yeah Eclipse says that there's nothing in the superclasses called randomTick()
L961[22:39:26] <gigaherz_n> what version of mc?
L962[22:39:31] <gigaherz_n> !mh Block.randomTick
L963[22:39:47] <gigaherz_n> ah it used to be called tickRandomly
L964[22:39:53] <gigaherz_n> but it may be new to 1.8
L965[22:40:05] <Lapiman> I'm on 1.7
L966[22:40:14] <gigaherz_n> !gm tickRandomly 1.7.10
L967[22:40:18] <gigaherz_n> nope didn't exist
L968[22:40:22] <Lapiman> there's setTickRandomly()
L969[22:40:27] <Lapiman> Sets whether this block type will receive random update ticks
L970[22:41:05] <gigaherz_n> yep
L971[22:41:17] <gigaherz_n> in 1.7.10, there was if (getTickRandomly()) updateTick()
L972[22:41:26] <gigaherz_n> so there's no way to distinguish
L973[22:41:52] <Lapiman> hmmm that's not good
L974[22:42:16] <Lapiman> any other ways of accomplishing this then?
L975[22:42:22] <gigaherz_n> well
L976[22:42:28] <gigaherz_n> your issue is that you get updateTick called unexpectedly
L977[22:42:49] <Lapiman> any way I could add an updateTick to the vanilla nether wart class?
L978[22:43:07] <gigaherz_n> nether wart already has its own stuff
L979[22:43:13] <gigaherz_n> it grows when planted on soul sand and all
L980[22:43:31] <gigaherz_n> so you could fixit simply by checking if the nether wart growth state is > 0?
L981[22:44:06] <gigaherz_n> thign is
L982[22:44:13] <gigaherz_n> it should NOT be ticking right away
L983[22:44:42] <gigaherz_n> can you breakpoint updateTick?
L984[22:44:49] <gigaherz_n> see who calls it when it happens?
L985[22:44:54] <gigaherz_n> that will give you the best clue
L986[22:45:39] <gigaherz_n> there's only 3 ways that updateTick can ever get called
L987[22:45:58] <gigaherz_n> through random ticking (func_147456_g), scheduled block updates, or structure generation
L988[22:46:07] ⇦ Parts: Thutmose (~elpat@cpe-245-52-66-208.caribcable.com) ())
L989[22:46:17] <gigaherz_n> so assuming you don't manually schedule a block update
L990[22:46:25] <gigaherz_n> something must be very weird ;P
L991[22:46:55] <gigaherz_n> oh and ignore the structure generation part, it happens only to cause the lava to start updating
L992[22:47:05] <gigaherz_n> water/lava
L993[22:48:01] <Lapiman> okay, running now
L994[22:48:04] <Lapiman> What am I looking for?
L995[22:48:16] <gigaherz_n> the name of the function that called updateTick
L996[22:49:00] ⇦ Quits: KGS (~KGS@h-46-59-33-249.na.cust.bahnhof.se) (Ping timeout: 206 seconds)
L997[22:49:45] <Lapiman> Okay, something weird happened...
L998[22:50:20] <Lapiman> http://snag.gy/EuF5Q.jpg is what I got
L999[22:51:53] <gigaherz_n> yep you get a scheduled update hmf
L1000[22:52:21] <Lapiman> Is this the correct way of doing what I'm trying to do
L1001[22:52:22] ⇦ Quits: MikrySoft (~MikrySoft@89-76-18-43.dynamic.chello.pl) (Killed (NickServ (GHOST command used by MikrySoft|2)))
L1002[22:52:24] <Lapiman> using the peat's updateTick
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L1004[22:52:44] <gigaherz_n> depends on waht you want to do
L1005[22:52:55] <Lapiman> I described it a couple lines ago
L1006[22:53:01] <killjoy> God dammit, Oracle!
L1007[22:53:23] <Lapiman> plant a nether wart on peat, wait for a random tick, then grow a tree
L1008[22:53:28] <Lapiman> Kind of like saplings
L1009[22:53:37] <gigaherz_n> saplings gave growth cycles
L1010[22:53:50] <gigaherz_n> and they don't increment their state every single cycle
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L1012[22:54:20] <gigaherz_n> it's a random inside the random tick, to reduce thw growth speed
L1013[22:55:10] <gigaherz_n> the sapling specifically, has a "rand.nextInt(7)==0" in it
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L1016[22:58:20] <GeoDoX> gigaherz_n, I can't get the models working
L1017[22:59:21] <gigaherz_n> I suggest you look for a step by step tutorial ;P
L1018[22:59:40] <gigaherz_n> and familiarize yourself first with creating a simple block instead of a block with blockstates
L1019[23:01:07] <Lapiman> gigaherz_n you actually gave me a really good idea
L1020[23:01:19] <Lapiman> Wait until the nether wart grows a bit and THEN it can be a tree
L1021[23:01:41] <Lapiman> makes it a bit more pita (which i'm designing it to be) plus removes the issue with ticks :D
L1022[23:01:57] <Lapiman> thank you :D
L1023[23:01:58] <gigaherz_n> yep ;P
L1024[23:01:59] ⇦ Quits: sinkillerj (~sinkiller@nc-71-49-183-12.dhcp.embarqhsd.net) (Quit: Leaving)
L1025[23:02:18] <gigaherz_n> you could always make it require full-grown, for extra pita ;P
L1026[23:03:17] <GeoDoX> I really don't need blockstates, I just need a simple model to be rendered. In this case, I'm trying to get an Item Model rendering.
L1027[23:04:51] <GeoDoX> Later on I can fool around with blockstates
L1028[23:04:51] ⇦ Quits: Grunden (~glary@76.164.170.2) (Read error: Connection reset by peer)
L1029[23:04:51] <GeoDoX> Lapiman, maybe when the netherwart fully grows (same time) then make it grow the tree?
L1030[23:04:51] ⇨ Joins: Tristaric (~Tristaric@2605:6001:e00a:c100:c4f3:5d17:e454:ef82)
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L1032[23:04:58] <Tristaric> Is there any ingame NBTEditors for 1.7.10?
L1033[23:05:30] ⇨ Joins: VikeStep (~VikeStep@101.184.94.18)
L1034[23:06:37] ⇦ Quits: Ordinastie (crystal@bronyville.me) (Ping timeout: 378 seconds)
L1035[23:06:38] <Lapiman> now to play the waiting game...
L1036[23:06:44] <GeoDoX> gigaherz_n, http://hastebin.com/rexexafowa.coffee
L1037[23:07:24] <GeoDoX> gigaherz_n, http://hastebin.com/beyinivuzi.tex
L1038[23:07:42] <GeoDoX> I got the model (somewhat) registered
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L1040[23:07:57] <McJty> How can I find all players online on a server?
L1041[23:09:41] *** Abrar|GoI is now known as Abrar|gone
L1042[23:10:37] <Lapiman> Now the annoying thing... testing pita mechanics...
L1043[23:10:46] <Lapiman> you never know if it legit doesn't work or if you just need to wait...
L1044[23:11:31] <Lapiman> OH YEAH IT WORKS WOOOO
L1045[23:11:37] <Lapiman> gigaherz_n thanks again :D
L1046[23:11:41] <GeoDoX> good job Lapiman
L1047[23:11:43] <McJty> I see the PlayerManager has a list of players but that's private and no accessor
L1048[23:13:37] <GeoDoX> McJty, MinecraftServer.getServer().getConfigurationManager.playerEntities
L1049[23:13:42] <McJty> aha thanks
L1050[23:13:50] <GeoDoX> No problem
L1051[23:14:25] <GeoDoX> !gf playerEntities
L1052[23:15:31] <GeoDoX> bspkrs, is that update for MCP Mappings Viewer live?
L1053[23:15:58] <bspkrs> not yet, I might be able to get it out tonight, but it's hard to say.
L1054[23:16:48] <bspkrs> it uses gson, so i'm still trying to figure out how to build a fat jar
L1055[23:17:36] <GeoDoX> Eclipse?
L1056[23:17:50] <GeoDoX> http://fjep.sourceforge.net/
L1057[23:18:40] ⇨ Joins: tambre (~tambre@af92-c7b0-15b9-ed04-4301-8a22-07d0-2001.dyn.estpak.ee)
L1058[23:19:01] <GeoDoX> Scratch that, that's implemented into Eclipse now.
L1059[23:19:06] <GeoDoX> What IDE?
L1060[23:27:46] ⇨ Joins: RichardG (~richardg8@179.158.214.139)
L1061[23:27:47] MineBot sets mode: +v on RichardG
L1062[23:29:32] <karlthepagan> fat jar -> maven shade
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L1070[23:54:32] <DrDisconsented> Items held by the cursor, where are they? They're not in the source container or the players inventory so I am stumped :<
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