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L9[00:34:12] <GeoDoX> tterrag, thats
great.
L11[00:59:02] <Cypher121> is there a way to
catch block updates in a certain area?
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L13[00:59:50] <Cypher121> if yes, how laggy
it is for something like 7x7x7 box?
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L17[01:05:39] <tterrag> Cypher121: not that
I know of
L18[01:06:04] <Cypher121> ok, I'll just
check it periodically
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L20[01:07:51] <GeoDoX> How would you guys
attempt to make a cookie clicker game without a GUI? Just in a
block.
L21[01:08:09] <GeoDoX> Like how would you
get points?
L22[01:08:25] <GeoDoX> How would you get
Items back using those points?
L23[01:08:30] <Kaiyouka> Tile Entity
L24[01:08:40] <Kaiyouka> Tile
Entities
L25[01:08:50] <Kaiyouka> and the player's
extra data tag
L26[01:09:04] <GeoDoX> Yeah, thats an
obvious one
L27[01:09:23] <GeoDoX> I don't mean
actually how would you do it
L28[01:09:51] <GeoDoX> I know how you'd do
it with a GUI, but without is a challenge
L29[01:10:02] <GeoDoX> Cuz you can't get
points clicking a button
L30[01:10:21] <GeoDoX> There isn't any
buttons cuz no GUI :D
L31[01:10:31] <Kaiyouka> right click block
-> earn points ?
L32[01:11:09] <GeoDoX> How would you get
items with those points?
L33[01:11:15] <gabizou> Cypher121 to be
honest, I can see why people hate php
L34[01:11:31] <gabizou> but I find it more
impressive that people have no fucks to give about
Mathematica
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L36[01:11:33] <Kaiyouka> Make different
parts of the block do different things when clicked?
L37[01:11:43] <GeoDoX> So each side?
L38[01:11:53] <Kaiyouka> Or different
regions of any given side
L39[01:12:06] <GeoDoX> How would you chose
what Item?
L40[01:12:23] <Kaiyouka> ... math?
L41[01:12:26] <GeoDoX> lol
L42[01:12:35] <GeoDoX> No math involved
:P
L43[01:12:46] <GeoDoX> For the purposes of
this conversation :D
L44[01:13:07] <Kaiyouka> Like, one side of
the block is "click for cookies" and one side is
"click to purchase items" and depending on where on that
side you click, you get a different item?
L45[01:14:02] <Cypher121> gabizou: I came
to hate all dynamically typed languages
L46[01:14:32] <GeoDoX> How would you
possibly fit all the items into one side? :P
L47[01:15:01] <GeoDoX> I could do like how
BloodMagic does it, and flood the chat
L48[01:15:07] <GeoDoX> But that's
annoying..
L50[01:15:19] <Kaiyouka> How many items you
looking at?
L51[01:15:37] <GeoDoX> No tterrag. That's
not modded. :3
L52[01:15:43] <tterrag> doesn't need to
be
L53[01:15:46] <tterrag> it's still good
design
L54[01:16:07] <GeoDoX> Haha :D
L55[01:16:12] <Kaiyouka> Somebody build
Neko Atsume in Minecraft
L56[01:16:20] <gabizou> Cypher121, would
you count Scala as dynamically typed?
L57[01:16:20] <gabizou> :P
L58[01:16:23] <GeoDoX> I need to make it
all into one block :P
L59[01:16:30] <tterrag> why?
L60[01:16:32] <tterrag> one block is
boring
L61[01:16:38] <Kaiyouka> GeoDoX: how many
items can the player buy?
L62[01:17:00] <GeoDoX> Because you'd need
to craft the blocks that give you items then, and that's not
right.
L63[01:17:34] <GeoDoX> Right now, there's
all these, but I want to branch support out to other mods that
wanna support it
L65[01:18:06] <Kaiyouka> I'm getting an
error on that link
L66[01:18:27] <Kaiyouka> but just from
knowing 'mod support' is part of the equation, I think I could
safely say your idea is infeasible
L68[01:18:56] <Kaiyouka> The only idea I
have would be making part of the "get items" side be
arrows to rotate through the items
L69[01:18:58] <GeoDoX> That's weird
L70[01:19:08] <GeoDoX> Ouhh
L71[01:19:14] <tterrag> you're using
hastebin
L72[01:19:16] <tterrag> that's the
problem
L73[01:19:16] <GeoDoX> That might look
nice
L74[01:19:18] <Kaiyouka> i.e., click the
left or right edge of that side to cycle back and forth
L75[01:19:24] <Kaiyouka> and click anywhere
else on that side to purchase
L76[01:19:36] <GeoDoX> hastebin is alot
nicer tterrag ;)
L77[01:19:58] <Kaiyouka> I'm still getting
an Application Error on that link
L78[01:20:14] <Kaiyouka> hastebin is down
for me I guess
L79[01:20:17] <tterrag> why?
L80[01:20:20] <tterrag> it uses scripts for
no reason
L81[01:20:21] <GeoDoX> Yeah I know, I'm
thinking because it's something to do with the .pas
L82[01:20:24] <tterrag> gist/pastebin are
better
L83[01:20:25] <GeoDoX> everything else
works
L84[01:20:39] <killjoy> pastebin uses a
captcha
L85[01:20:45] <GeoDoX> pastebin is
unnecessarily complicated
L86[01:20:56] <killjoy> gist needs an
account (but who doesn't have github?)
L87[01:21:01] <Lord_Ralex> gist does not
need accounts
L88[01:21:05] <Lord_Ralex> you can post to
gist anon.
L89[01:21:08] <killjoy> til
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L91[01:21:26] <tterrag> meh, make a
pastebin account, why not
L92[01:21:31] <tterrag> no more captchas
and it saves your pastes
L93[01:21:41] <tterrag> the point is that
hastebin uses JS for no reason
L94[01:21:53] <tterrag> it's just
displaying text...
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L96[01:22:01] <GeoDoX> but what if I don't
care about saving my pastes? what if I want something simple and
disposable
L97[01:22:06] <GeoDoX> hastebin :D
L98[01:22:17] <tterrag> pastebin can
autodelete
L99[01:22:18] <Kaiyouka> just fricken use
pastie.org or something
L100[01:22:20] <Lord_Ralex> i like my
paste without ads everywhere, thanks
L101[01:22:25] <tterrag> haha ads
L102[01:22:30] <Ordinastie> use
puush
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L104[01:22:36] <tterrag> or puush
yes
L105[01:22:42] <tterrag> which is what I
generally use for quick pastes
L106[01:22:49] <GeoDoX> I always forget
Puush supports text
L107[01:22:56] <tterrag> but it requires a
client and has no linux version, so I don't typically recommend it
first off
L108[01:23:38] <GeoDoX> I have it
anyway
L109[01:23:45] <GeoDoX> for quick and
simple screenshots
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L111[01:24:40] <tterrag> it is nice
L112[01:24:52] <tterrag> and yes
ctrl+shift+5 puushes anything on the clipboard
L113[01:25:00] <tterrag> any file
L114[01:25:02] <tterrag> any text
L115[01:25:16] <GeoDoX> Puushing selected
text would be nice :P
L116[01:25:36] <GeoDoX> But very difficult
for puush to figure that out
L117[01:26:09] <Cypher121> gabizou: how's
scala dynamic-typed?
L118[01:28:00] <Cypher121> wow, it's 2015
and people still don't use adblock
L119[01:29:07] <Kaiyouka> adblock's a
funny thing
L120[01:29:37] <Kaiyouka> Some blockers
are actually malicious, some get paid to let some ads through, and
some eat your CPU for some goddamn reason.
L121[01:30:12] <Cypher121> there's one
true AdBlock
L122[01:30:27] <Cypher121> everything else
is a ripoff
L123[01:31:54] <Kaiyouka> AdBlock is
crap
L124[01:32:03] <Kaiyouka> AdBlockPlus is
okay enough
L125[01:32:11] <Cypher121> yeah, I meant
that one
L126[01:32:31] <Cypher121> didn't know
original adblock is still around
L127[01:32:35] <Kaiyouka> lol
L128[01:33:49] <Cypher121> it's one of
those strange things that no one knew about between their creation
and creation of "plus" version
L129[01:34:49] <Kaiyouka> I honestly don't
know if the original is still around
L130[01:34:53] <GeoDoX> is this the
original? cuz it's the one I use
L132[01:35:10] <Kaiyouka> Possibly
L133[01:35:16] <Kaiyouka> I'd suggest
swapping to AdBlockPlus
L134[01:35:24] <GeoDoX> What's the
diff?
L135[01:35:44] <Kaiyouka> Ethics,
really
L136[01:35:57] <killjoy> abp allows
non-intrusive ads
L137[01:36:09] <killjoy> such as the text
ads on google searches
L138[01:36:23] <Kaiyouka> Apparently,
AdBlock discretely moved its actual source from open to closed and
made some monetization movements privately.
L139[01:36:24] <GeoDoX> So does the one I
use
L140[01:36:27] <killjoy> or ads that
clearly mark themselves as ads
L141[01:36:30] <gabizou> Cypher121 well,
granted, scala is static typed, but there's some interesting
confusions reading scala code almost making it look dynamically
typed
L142[01:36:36] <gabizou> case in
point:
L143[01:36:48] <gabizou> val unknown =
"foo"
L144[01:36:51] <GeoDoX> Well, the one I
use, was purchased by someone else?
L145[01:36:55] <Cypher121> that's type
inference
L146[01:37:11] <gabizou> sure, but when
it's layers deep in abstraction, it's nigh unreadable
L147[01:37:12] <gabizou> :P
L148[01:37:25] <killjoy> Doesn't it act
like lombok val?
L149[01:37:35] <GeoDoX> If that's what you
mean by monetary movements?
L150[01:37:45] <Cypher121> paid ads
L151[01:37:58] <Cypher121> we give you
money, you add as to whitelist
L152[01:38:00] <GeoDoX> Then the people
who bought it introduced acceptable ads
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L154[01:39:02] <killjoy> want good
adblocking, edit your hosts file
L155[01:39:41] <Cypher121> you'll run out
of disk space before you get them all
L156[01:39:58] <GeoDoX> Alright, I
installed it ;)
L157[01:39:59] <killjoy> I said good, not
practical
L158[01:42:27] <Cypher121> also I don't
really feel bad about blocking every single ad, even on sites that
deserve money. ad revenue is all about impressions and clicks and I
produce none even without blockers.
L159[01:42:47] <Kaiyouka> This is
true
L160[01:42:56] <Kaiyouka> (I wonder if
that's the same for YouTube though)
L161[01:43:33] <Cypher121> youtube falls
under the other category
L162[01:44:06] <Cypher121> no way these
awful video ads should generate any profit
L163[01:44:33] <Cypher121> they even do
same stuff tv channels do and raise their volume
L164[01:44:56]
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L166[01:45:52] <Kaiyouka> But, it's how a
lot of youtubers (at least used to) make their wages
L167[01:46:46] <Cypher121> gabizou:
inference may reduce readability, but dyntyping is much worse than
that. it's more like "hey, let me grab this value from a
method, although I don't even know what 'type' it is, then let me
invoke the method I'm not sure even exists, and then operate with
its return value which I'm not sure even exists"
L168[01:48:07] <gabizou> Cypher121 oh, I
know the difference
L169[01:48:21] <Cypher121> Kaiyouka: well,
sorry to them, but if youtube isn't offering anything more sensible
than taking 15s of my time with impossibly loud and completely
irrelevant ads I'm not going to change my opinion
L170[01:48:26] <gabizou> just I'm on the
case where inferred typing is almost a pita to deal with
L171[01:48:34] <gabizou> java 8 generics
don't help none
L172[01:48:41] <gabizou> even though
sometimes it does, a lot of times it's just crap
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L174[01:49:06] <Kaiyouka> Cypher121: It's
15 fucking seconds
L175[01:49:18] <Cypher121> it's my fucking
eardrums
L176[01:49:22] <Kaiyouka> mute your
fucking speakers and think about porn or something
L177[01:49:29] <Cypher121> I already
do
L178[01:49:40] <Cypher121>
s/already/always/
L179[01:49:42] <Cypher121> doesn't
help
L180[01:49:57] <Kaiyouka> Maybe it's just
me but...
L181[01:50:39] <Cypher121> also when I'll
have money to buy one of these SO COOL, SO CLASSY, SO POWERFUL, SO
SAFE VOLKSWAGEN CARS, I'll just go and buy a fucking Tesla
L182[01:51:12] <Kaiyouka> people who can't
justify 15 seconds of their time so their favorite youtubers can
pay their fucking bills are, to me, assholes.
L183[01:51:49] <Cypher121> yeah, I
know
L184[01:51:59] <Cypher121> I came to
embrace myself being one
L185[01:52:09] <gabizou> don't get me
wrong, I don't mind ads, I do mind when ads are infectious
though
L186[01:52:22] <gabizou> or really really
misleading
L187[01:52:25] <Kaiyouka> Though, I don't
mind so much anymore now that a lot of youtubers are using Patreon
to sustain their income
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L189[01:52:46] <Kaiyouka> (because god
knows how long YouTube sustainability will last)
L190[01:54:07] <gabizou> god knows how
long YoutubeRED will stick around
L191[01:54:15] <Kaiyouka> Fuck
YoutubeRED
L192[01:54:45] <Kaiyouka> I mean, if Hank
Green was correct in his explanation of it, it was a good idea in
THEORY.
L193[01:54:54] <Kaiyouka> But if
everything else I've read is true, it's a big clusterfuck
L194[01:55:06] <tterrag> it's the profit
distribution that sucks
L195[01:55:08] <Kaiyouka> (not to mention
some shitty stuff I've personally seen happen because of it)
L196[01:55:12] <Ordinastie> Kaiyouka,
except I don't watch only ONE video of my FAVORITE youtuber
L197[01:55:27] <Ordinastie> I watch dozens
of youtube vids of people I've never heard
L198[01:55:29] <tterrag> they evenly
distribute ALL profits from RED to ALL users, based on views
L199[01:55:44] <tterrag> instead of based
on individual's views
L200[01:56:46] <Kaiyouka> Meh, 3 minutes
of ads spread out over the course of a couple hours isn't bad
L201[01:57:22] <Kaiyouka> tterrag: Hn.
Hank explained it that each user's individual profits are split
based on who they watch
L202[01:57:34] <Kaiyouka>
s/profits/subscription costs
L203[01:58:07] <Kaiyouka> e.g. if I only
watched SciShow for a month, the youtuber chunk of my $10 for that
month goes to SciShow
L204[01:58:41] <Kaiyouka> if I watched
50-50 SciShow and Markiplier, both of them get half the youtuber
chunk of my $10
L205[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20151114 mappings to Forge Maven.
L206[02:00:06] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20151114-1.8.zip (mappings
= "snapshot_20151114" in build.gradle).
L207[02:00:11] <Kaiyouka> Well, whatever
the distribution, I'm still annoyed that YouTube is EXTREMELY
aggressive about the RED contract.
L208[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
L209[02:00:45] <Kaiyouka> Sign or Die is a
very, VERY shitty way to go about it
L210[02:13:03]
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L215[02:43:06] <Cypher121> !gm
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L240[03:48:19] <Catalyst> I just launched
Eclipse and this is what marvellous thing greeted me
L241[03:48:23] <Catalyst> ;-;
L242[03:49:07] <Catalyst> Anyone?
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L244[03:52:14] <Cypher121> I think it says
switch to IDEA
L246[03:52:52] <Cypher121> other than that
it doesn't seem like something mc specific, so googling it may
bring up other people discussing it
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L248[03:53:54] <wizjany> yea looks like
one of those things you have to reinstall your IDE to fix
L249[03:54:00] <wizjany> by which of
course i mean delete it and install IDEA instead
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L252[03:57:31] <Cypher121> I hate tall
plants
L253[03:58:13] <iceman11a> Does any one
know of a IRC Channel that's related to just general question about
any and all mods.
L254[03:58:27] <sham1> #FTB ?
L255[03:58:54] <iceman11a> No thanks.
That's a channel that I won't waste my time in any more.
L256[03:58:56] <sham1> I also hate tall
plants. Too many Pokèmon live on them
L257[03:59:34] <Cypher121> nah, for these
you just need to git gud
L258[03:59:49] <Cypher121> my case is more
complicated :(
L259[04:03:24] <Cypher121> basically I
need to find a top block for XZ coords in certain bounds of Y, that
will block water
L260[04:03:59] <Cypher121> no, not a
proper wording
L261[04:04:20] <Cypher121> it should stop
sprinkler from pouring water on anything beneath itself
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L265[04:11:10] <Ordinastie> note to self :
before getting headaches to find out why it does download shit,
make sure the url has actual contents -_-
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L269[04:16:09] <AEnterprise> i'm rendering
a model but how do i make it render smaller? if i use
GlStateManager.scale(0.5, 0.5, 0.5); the model moves when i move
and adding "scale": 0.5 to the "normal" variant
seems to do nothing
L270[04:16:33] <alex_6611>
GL11.glScaled(double, double, double)
L271[04:16:45] <AEnterprise> i'm on 1.8
btw
L272[04:16:52] <alex_6611> GL11 is still
GL11 :P
L273[04:17:39] <AEnterprise>
GLStateManager.scale calls GL11.glScaled btw
L274[04:17:54] <AEnterprise> or
GL11.glScalef if you pass it floats
L275[04:18:24] <alex_6611> well then
something is probably wrong with translation... because scale by
itself shouldn't be able to do anything like that
L276[04:18:27] ***
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L277[04:18:35] <alex_6611> ask some of the
REAL pros here :P
L278[04:19:04] <AEnterprise> that's what
i'm doing now, i've never been very good at this rendering
stuff
L279[04:19:37] <masa> well afaik the order
of scale vs. translate matters
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L281[04:19:57] <AEnterprise> might be
related, if i look at the model from certain angles it disapears
even though the full block is still on the screen so it should
still render the model and the TESR is still getting called
L282[04:20:13] <AEnterprise> i'm scaling
after the translation
L283[04:20:55] <masa> and from memory OGL
matrix stuff happens in the reverse order somhow, can't remember
the details... rendering noob here also
L284[04:21:07] <AEnterprise> sorry before,
if i do it after the model disapears as well
L285[04:21:23] <masa> but anyway, I would
assume you are supposed to do scaling in the model itself
L286[04:21:36] <AEnterprise> the scaling
is dynamic from code
L287[04:22:20] <AEnterprise> rendering an
"anchored pearl" that powers a chunkloader, as it gets
used up it's ment to shrink
L288[04:22:22] <masa> well you would then
be returning a new model with the proper scaling from the getvertex
or whatever methods, right?
L289[04:22:51] <alex_6611> in my mod (1.7,
but technically shouldn't matter) i scale after translate and it
all works fine
L290[04:23:00] <AEnterprise> i duno, i was
told to use blockstates to return different variations defined in
the json
L291[04:23:10] <AEnterprise> but scale in
the json does nothing at all to my model
L292[04:24:52] <masa> hmm, don't really
know about 1.8 stuff... I still have to re-do my own mod's
rendering stuff in 1.8
L293[04:25:09] <AEnterprise> same here,
learning the new things in 1.8 as i go
L294[04:25:40] <masa> the current beta
version for 1.8 is from back in March, and I have some horrible
messy hacks for the rendering, sicne I didn't know what I was doing
and how to use the new system (and still don't)
L295[04:26:19] <masa> but at least the
Forge blockstate stuff only came after that, and a LOT of other
changes and model support etc. has been added since then too
L296[04:26:46] <AEnterprise> i'm trying to
learn it but when it comes to obj rendering i'm having a hard time
finding examples, didn't find any that use a tesr even
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L298[04:29:11] ***
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L299[04:29:57] <masa> hmm btw, you said a
scale in the normal variant doesn't do anything... but wouldn't
your "size" or "charge" or whatever be a
property of the blockstate, meaning that you would set the scale in
the variants?
L300[04:31:03] <masa> or well return a
different model with the proper scaling in each variant rather, I
guess
L301[04:31:55] <AEnterprise> ooh found the
json issue
L302[04:32:11] <AEnterprise>
"scale" needs to be in "transform"
>.<
L303[04:32:39] <masa> and now everything
magically works correctly? :p
L304[04:32:53] <AEnterprise> now it
applies the scale i set in the json file
L305[04:33:25] <AEnterprise> there are
still angles where it doesn't get rendered but i'm getting
there
L306[04:34:19] <masa> 1.8 vanilla
rendering also has some bugs that doesn't render entire chunks when
viewed in certain angles from near the corner of a chunk
L307[04:34:25] <masa> it is rather
annoying :p
L308[04:34:58] <AEnterprise> the odd thing
is if i have MC render the model (rendertype 3) and make my tesr
not render anything it works fine
L309[04:34:59] <masa> ie. the chunk
culling or whatever is slightly wrong
L310[04:35:42] <AEnterprise> if i do
rendertype -1 and tesr rendering and i look at the block (me facing
west) it doesn't render
L311[04:35:58] <masa> so the not-rendering
a TESR-only issue? did you set the render BB of the TESR properly,
or to larger than usual?
L312[04:36:13] <AEnterprise> didn't chang
them, one sec
L313[04:36:27] <masa> or there is also the
forge-added infinite-extent BB for TESR-rendering to make it always
render
L314[04:36:47] <masa> I believe they made
beacons use that in forge
L315[04:37:02] <masa> no idea what hacks
vanilla had for them
L317[04:37:43] <masa> oh, strange
L318[04:37:57] <AEnterprise> yeah
extremely
L319[04:37:58] <masa> but then again, you
are rendering an impossible object in MC ;)
L320[04:38:21] <AEnterprise> it's ment to
be a pearl, might change it up later though
L321[04:38:42] <AEnterprise> for now it
was an easy thing to draw with blender without losing to much time
to test
L322[04:38:54] <masa> right
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L324[04:39:29] <AEnterprise> hmm, can i
change the blockstate that gets passed to my block for determining
the variation to get from the json without a tesr?
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L327[04:40:27] <AEnterprise> *and how do i
make those blocstates and have them 'link' to variations in the
json?
L328[04:40:47] <Ordinastie> ah, the joys
of the JSON...
L329[04:40:57] <masa> uh what? if you have
your block (blockstates) set up properly, and you have models, you
don't need a TESR for anything
L330[04:41:21] <masa> TESR is only for
non-model special stuff, like rorating beacon beams
L331[04:41:37] <AEnterprise> fry said to
use a tesr, as i want it to shrink based on the remaining size
(stored in the TE)
L332[04:41:37] <masa> *rotating
L333[04:41:55] <AEnterprise> and then pass
a different blockstate to get a the right variation
L334[04:42:04] <masa> well I believe that
would depend on how smoothly you want it to shrink
L335[04:42:38] <masa> you could do it only
with models and have a set number of states and models
L336[04:42:47] <AEnterprise> i would
prefer smoothly but i supose nobody will be watching it non stop so
if it's a bit jumpy i don't think anyone would notice or mind
L337[04:42:56] <Ordinastie> may I interest
you in JSON free rendering? :p
L338[04:43:48] <AEnterprise> why? we're
gona have to use the jsons eventually so hacking around it is not a
good permanent solution i think
L339[04:43:59] <Lumien>
Block.getActualState Ae
L340[04:44:30] <masa> AEnterprise: to your
earlier questions, if you have your block class set up to return
the correct blockstates, then those will be linked to the
variations by vanilla automatically
L341[04:44:32] <Ordinastie> AEnterprise,
why use them eventually ?
L342[04:44:54] <AEnterprise> thanks
lumien, that will do the trick, now on to figuring out how to make
blockstates link to the json variations
L344[04:45:48] <masa> that should be more
or less all you need for the blockstate stuff
L345[04:46:09] <Lumien> Well those are
forge block states :P
L346[04:46:14] <Lumien> not the normal
ones
L347[04:46:26] <masa> right, and why not
use them?
L348[04:46:26] <AEnterprise> already seen
that yes but what's the java code to make those blockstates?
L349[04:46:42] <Lumien> Look at all
vanilla blocks?
L350[04:46:45] <AEnterprise> that isnt't
mentioned anywhere i could find
L351[04:46:46] <sham1> What do you
mean
L352[04:47:09] <masa> yeah look at some
vanilla block classes, they all have blockstates and properties
now
L353[04:47:20] <masa> something like wool
and colors, or crops for example
L354[04:47:49] <masa> or fences
L355[04:48:09] <masa> they have the
connection stuff
L356[04:48:15] <Lumien> Wool actually is
one block per color
L357[04:48:29] <masa> uh really?
L358[04:48:38] <masa> no its not
L359[04:48:50] <Ordinastie> AEnterprise,
same block : no JSON
L361[04:49:00] <Lumien> But there are
block state files for every color o_O
L362[04:49:02] <masa> Block ID 35 says the
data value list
L363[04:49:16] <AEnterprise> alright think
i got it, let's try this
L364[04:49:37] <masa> yes well each color
would be a separate blockstate, right?
L365[04:50:00] <masa> and since the
vanilla stuff in 1.8 is horribly verbose anyway...
L366[04:50:01] <Lumien> yes
L367[04:50:22] <Lumien> but there are
FILES for every color
L368[04:50:44] <masa> well look at fire
;)
L369[04:51:03] <Lumien> That atleast has
only one block state file
L370[04:51:16] <masa> hmm
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L453[04:57:17] <sham1> That's one hell of
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L455[04:57:33] <AEnterpriseAFK> yep,
anyways lunch time, brb
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L539[04:57:45] <Lumien> If i accidentally
"delete" a commit using rebase, can i somehow get it
back?
L540[04:57:53] <Lumien> Or get git to at
least see the changes that commit made again
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L542[04:58:49] <masa> git reflog
L543[05:00:00] <masa> I always run rebase
with -i (interactive)
L544[05:00:14] <Lumien> yes me too
L545[05:00:21] <Lumien> and instead of
squashing it i commented the commit out xD
L546[05:00:46] <masa> haha
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L548[05:02:44] <Lumien> oh nevermind it
actually undid that commit when i removed it
L549[05:03:47] <masa> well yes if you
rebase and comment out a commit then that commit will not be
applied to the tree when you do that rebase
L550[05:04:16] <masa> ie. it will not be
included in tree/history after the point where you started the
rebase
L551[05:04:51] <Lumien> Yeah but i didn't
think it would undo the change i did to the actual file
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L553[05:06:03] <masa> well what else would
it do?
L554[05:06:27] <masa> if that commit is
not present in the history, then whatever changes that commit made,
also won't be present
L555[05:06:43] <masa> that's kind of the
whole idea
L556[05:08:13] <masa> isn't rebase
basically the same as git reset --hard to the starting point, and
then it will apply the commits that you select in the rebase on top
of that. So if you comment out ie. donät pick a commit, then those
changes won't get applied and it will be like it never
happened
L557[05:08:35] <Lumien> i guess yeah
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L618[05:20:44] *** availo.esper.net sets mode:
+ooo LexManos Lex__ fry|sleep
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L620[05:24:23] <Lumien> LexManos changed
the pr to use DimensionManager.isDimensionRegistered to not load
the dimension & it still works, is the pr fine now?
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L624[05:39:59] <LexManos> Ordinastie, ...
Oh ya you're that guy who makes the 'advertisement' mod .... Would
of been much better if you just called it a custom
paintings/banners mod, but whatever
L625[05:40:35] <LexManos> also, yes, you
can render your own shit, however, 'JSON' {used to refernce the
baked models} is the way to go from here on.
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L627[05:43:05] <AEnterprise> JSON isn't
that bad to use, just takes a moment to get used to, only real
downside is you need to restart the game if you modfy it
L628[05:44:46] <Lumien> Do you? I thought
reloading resources worked
L629[05:45:54] <AEnterprise> didn't work
when i tried, but then again i wasn't using the right tags so i'll
try again
L630[05:47:38] <Cypher121> i love
java
L631[05:47:38] <Cypher121> int y =
heightmap.get(Pair.of(x, z)) throws NPE. map is not null. First one
to guess what threw it gets a cookie
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L635[05:53:12] <LexManos> You dont have to
restart the game...
L636[05:53:17] <LexManos> just refresh
your texture pack...
L637[05:56:41] ⇦
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L638[06:03:18] <sham1>
s/texture/resource
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L641[06:17:12] <Ordinastie> F3+S in
1.8
L642[06:22:43]
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L645[06:26:36] <sham1> Been meaning to ask
this. Is there a way for me to turn an arbitrary IBlockState into a
form that can be transfered easily to client
L646[06:28:24] <AEnterprise> do we need to
sync blockstates? i though MC handled that
L647[06:28:25] <LexManos> There is a
mothod used in the statemaps.
L648[06:29:05] <LexManos> But yes, a
Bblockstate is just a bunch of key value pairs.. if you don't want
to encode it vai the block id map, then you can always just encode
it as a map
L649[06:29:18] <sham1> Ok
L650[06:29:26] <sham1> Sounds good
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L652[06:30:44] <sham1> Coz I am attempting
to create a "ghost block" kind of deal, and having them
synced between the close by clients would be more than ideal
L653[06:30:53] <sham1> But this answered
my question
L654[06:32:41] <Ordinastie> what do you
call "ghost block" ?
L655[06:34:31] <sham1> Something akin to
those things in Botania that you can see for building like the
portal and stuff
L656[06:34:43] <sham1> That you can enable
from the book
L657[06:35:15] <sham1> I'm sure I didn't
make any sense there but whatever
L658[06:44:03] <AEnterprise> are
blockstates saved when a chunk unloads?
L659[06:44:24] ***
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L660[06:44:32] <mort_> I would
assume
L661[06:44:42] <sham1> Propably they
are
L662[06:45:10] <AEnterprise> so i can do
worldobj.setBlockState(...) from my TE to change the blockstate of
a block to change it rendering and it would still be applied on
reload
L663[06:46:01] <AEnterprise> if not i can
re-apply it when my TE has loaded but this would be easier
L664[06:49:41] <AEnterprise> looking more
intro this multiblock rendering is so much easier in 1.8 then 1.7
:D
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L670[06:56:28] <MalkContent> where do i
put other mods i want to code against?
L671[06:56:57] <MalkContent> libs?
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L674[07:01:08] <LexManos> AE: No
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L676[07:01:18] <LexManos> Only 'clean'
block states are saved to disk
L677[07:01:28] <LexManos> Anything that
uses IUnlisted wont work
L678[07:01:32] <AEnterprise> alright no
problem easy enough to remedy
L679[07:01:47] <LexManos> getActualState
is called before randering so you're good there
L680[07:02:03] <AEnterprise> in the first
TE tick after a load i can set the states again then
L681[07:02:45] <AEnterprise> was thinking
of using it for multiblock rendering, change the block states to
turn them invisible and have 1 of them render the full
structure
L682[07:03:31] <MalkContent> a. nvm. found
out why there was no libs folder. cause i created that one my self
last time around (god am i rusty)
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L684[07:04:32] <AEnterprise> i don't get
all the bitching about 1.8, yes there are quite some changes and
takes some getting used to but when used properly i think these
jsons can be realy powerful
L685[07:06:01] <sham1> People do not like
chagne
L686[07:07:21] <AEnterprise> yeah, i'm
usually one of them but once you understand how to use it all 1.8
isn't bad at all
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L688[07:08:42] <sham1> As far as JSONs are
concerned, it does have some relative tedium associated with it.
But to go as far as to boygot an entire MC version for it is just
stupid
L689[07:09:31] <AEnterprise> i didn't move
cause i was mainly working on BCA and BC wasn't moving to 1.8 so i
couldn't move
L690[07:09:38] <AEnterprise> still can't
update that mod if i wanted to
L691[07:09:44] <MalkContent> SPEAKING of
changes in 1.8. is there a comprehensive list of what's
different?
L692[07:09:51] <sham1> The stigma of all
the verbosity from before stuff like Forge Blockstate JSONs has
definetly influenced it
L693[07:10:43] <AEnterprise> true, though
i started another 1.7 mod cause at that time the rendering didn't
support obj models and all and i was doing multiblocks with obj
renderings :P
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L695[07:16:45] *
MalkContent wisphers silently
L696[07:16:53] <MalkContent> fine, i guess
i'll do a coremod then
L697[07:17:20] <AEnterprise> coremod for
what MalkContent?
L698[07:17:30] <MalkContent> :D it's like
magic
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L700[07:17:53] <AEnterprise> ???
L701[07:17:55] <MalkContent> is there
anything i have to look out for when switching from modding 1.7.10
to 1.8?
L702[07:18:15] <AEnterprise> alot
L703[07:18:18] <MalkContent> i'm sorry,
mentioning a cm is just dark magic to summon help
L704[07:18:46] <AEnterprise> oh now i see
your earlier question, sorry i missed that, bad at folowing 2
conversations at once :P
L705[07:18:57] <MalkContent> np, not
blaming anyone :)
L706[07:19:02] <MalkContent> i do have one
thing in mind though that might require one though
L707[07:19:21] <MalkContent> i want to
make an enchantment that disables the enchantment glow on
items/armor
L708[07:19:25] <AEnterprise> there are a
few things that require a coremod but the list is small
L709[07:20:00] <AEnterprise> that might
require one, not sure how the glow is rendered exactly
L710[07:20:12] <AEnterprise> but for your
question: there is a TON of things that changed
L711[07:20:28] <MalkContent> all i know
of, by name, is blockstates
L712[07:20:37] <AEnterprise> mainly
rendering with the new json system, x, y, z is BlockPos now
L713[07:21:45] <MalkContent>
alright.
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L716[07:24:11] <sham1> Remember that the
forge marked one is not vanilla
L717[07:25:20] <MalkContent> so basically
you cram all the info you can into blockstates now
L718[07:25:45] <AEnterprise> yeah, it can
basicly be as powerfull as a TESR
L719[07:27:34] <MalkContent> kk. (had to
google tesr :D )
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L721[07:28:23] <AEnterprise> though i
wonder: with the forge variants, can properties be combined?
L722[07:29:27] <AEnterprise> if i define
seperate blocks for the "visible" and the
"master" property, if visible is false and master is
true, would the properties of both the false part of visible and
the true part of master be applied?
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L726[07:33:45] <AEnterprise> on one side
it would be usefull but in other cases it might be conflicting
so
L727[07:34:48] <MalkContent> well. google
gives me nothing on blockstate visible and master
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L729[07:34:58] <AEnterprise> sure it
won't
L730[07:35:15] <AEnterprise> those are not
blockstates but properties of the blockstate that i'm making
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L732[07:37:16] <MalkContent> can you
pastebin?
L733[07:37:27] <AEnterprise> sure one
sec
L734[07:37:35] <AEnterprise> it's actually
a great example block
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L738[07:38:59] <AEnterprise> MalkContent:
that's basicly a minimal block with 2 properties, PropertyBool is a
vanilla class btw but you can make your own
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L743[07:42:54] <AEnterprise> hope it
helps
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L745[07:43:48] <MalkContent> yea it is
^^
L746[07:43:59] <MalkContent> basically a
smack in the face with the new stuff
L747[07:45:01] <AEnterprise> basicly it
will apply what is in the coresponding variation block depending on
the values in the blockstate, to modify them override the
getActualState function and return a modified state
L748[07:45:03] <MalkContent> your question
is if you can make variants only depending on a single bool instead
of both?
L749[07:45:33] <AEnterprise> kinda yes,
would be usefull in some cases
L750[07:46:02] <gigaherz_y> that's not how
it works
L751[07:46:10] <AEnterprise> thought it
would be that
L752[07:46:22] <gigaherz_y> forge
generates all possible combinations of values
L753[07:46:29] <gigaherz_y> and gathers
all the data from all of them
L754[07:47:32] <gigaherz_y> that's why you
have to specify all the properties and all the values
L755[07:47:43] <AEnterprise> yeah, i see
why it works like that
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L757[07:48:02] <gigaherz_y> the advantage
from the forge blockstates format, is that you can decouple the
variants
L758[07:48:20] <gigaherz_y> so that one
property changes only texture, while another property changes only
model
L759[07:48:21] <gigaherz_y> or
similar
L760[07:48:53] <MalkContent> boy am i glad
you responded to this :D
L761[07:48:54] <AEnterprise> true, but say
one bool represents the texture to use and a second the model
L762[07:49:26] <MalkContent> my intuition
had been "well it looks like different states, so probably
gotta create stuff for every combo"
L763[07:49:42] <AEnterprise> that's what i
thought at first as well ;)
L764[08:00:00] ***
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L765[08:02:07] <JamEngulfer221> Ok, so I'm
getting this error when I launch:
http://hastebin.com/dalivunova.vala I've already
done --refresh-dependencies and that's completed, but it's still
not working. I can see lwjgl in the 'referenced libraries' in the
project, but for some reason it's not liking it
L766[08:02:42] <AEnterprise>
"Application Error"
L767[08:03:27] <JamEngulfer221> Oh dear,
hastebin is down :/
L768[08:04:00] <JamEngulfer221> ok, it
should work again probably, idk, it just worked again for me
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L775[08:22:11] <c233> its normal that
forge mod 1.8 lag so hard? i have massiv fps drops under 10 fps
without forge mod all works fine with 100 fps (no drops)
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L777[08:24:24] <MalkContent> is it just
generally low fps or do you get periodical drops?
L778[08:24:37] <MalkContent> also: what
mods?
L779[08:24:59] <c233> no mods ^^
L780[08:25:03] <c233> clear mod
folder
L781[08:25:41] <MalkContent> didn't try
that yet :D
L782[08:25:42] <c233> and drops are every
when i move
L783[08:25:54] <MalkContent> is it like
rubberbanding?
L784[08:26:02] <c233> its a very bad
performance
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L786[08:26:24] <c233> rubberbanding?
L787[08:26:26] <MalkContent> like, you get
a second or two of virtual standstill and then everything goes
hyper speed for a second
L789[08:27:51] <MalkContent> rats. thought
i might have found someone with the same problem :D
L790[08:28:46] <fry> c233: what forge
version?
L791[08:28:50] <c233> no, this i dont
have
L792[08:29:17] <c233> i have test
1.8-11.14.3.1562 and 1.8-11.14.3.1563
L793[08:29:22] <c233> the latest 2
L794[08:32:48] <gigaherz_y> forge alone
shouldn't cause any noticeable speed issues
L795[08:32:52] ***
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L796[08:34:17] <c233> but it is!
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L798[08:34:35] <c233> you can try it
L799[08:41:21] <c233> is forge 1.8 based
on minecraft 1.8.0 ? or 1.8.8 ? i know 1.8.0 would have a bad
performance fixed in 1.8.2 or 3 i think
L800[08:43:37] <Girafi> 1.8
L801[08:43:54] <Girafi> Forge for 1.8.8 is
very close to be out, from what I have seen and heard ^^
L802[08:45:22] <gigaherz> c233: I have
been using 1.8 forge for over a year, I have never noticed any
issue with it ;P
L803[08:45:33] <gigaherz> I do not run the
latest build though.
L804[08:57:16] <c233> @gigaherz idk what
you've claims but this is real and i think every can
L805[08:57:16] <c233> verify it maybe
girafi or gigaherz can test it shortly
L806[08:58:22] <c233> but when forge use
1.8.0
L807[08:58:22] <c233> I am not surprised
that this performance was very bad i think this is the
problem
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L809[08:59:21] <Wuppy> o/
L810[09:00:09] <c233> can i download any
forge version for 1.8.2 - 1.8.7 ?
L811[09:00:13] <gigaherz> no
L812[09:00:21] <c233> good job ...
L813[09:00:33] <gigaherz> forge remained
1.8.0 until recently
L814[09:00:46] <gigaherz> (a few months
ago)
L815[09:00:49] <gigaherz> when the work
toward moving to latest 1.8 started
L816[09:00:52] <sham1> Source please
L817[09:01:00] <sham1> I cannot see any
non-1.8.0 forges
L818[09:01:07] <gigaherz> this work has
been done by steps internally
L819[09:01:17] <gigaherz> and now that all
the tools are ready for 1.8.x
L820[09:01:29] <sham1> Something something
fernflower
L821[09:01:36] <gigaherz> the work is in
progress getting all the patches applied on top of the new
codebase
L822[09:01:42] <gigaherz> no sham1, that's
done too
L823[09:01:55] <gigaherz> it's in
"applying this shitton of patches one by one
manually"
L824[09:01:58] <sham1> IS it now
L825[09:01:59] <gigaherz> last I
heard
L826[09:02:06] <masa> I've never had any
performance issues with 1.8 forge, more than what vanilla has
anyways...
L827[09:02:17] <gigaherz> yeah same
here
L828[09:02:25] <gigaherz> must be a
special situation for c233
L829[09:02:26] <fry> c233: how many memory
do you allocate to java?
L830[09:02:35] <c233> 2gb
L831[09:02:39] <Lumien> 1 memory
L832[09:03:20] <fry> try 3gb :P
L833[09:03:31] <gigaherz> Forge 1543, no
issues reaching 160-180fps
L834[09:03:34] <gigaherz> updating to
latest
L835[09:03:46] <gigaherz> (that's with
mods btw)
L836[09:03:58] <Lumien> Vanilla 1.8:
60fps, Forge 1.8: 45fps, Vanilla 1.8.8: 70fps
L837[09:04:58] <gigaherz> Lumien: do you
have VSync ON and frmelimiter at the same time?
L838[09:05:02] <Lumien> neither
L839[09:05:06] <gigaherz> aha
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L841[09:05:17] <gigaherz> because I get
around 45fps if I have limit set to 120 and vsync enabled
L842[09:05:29] <gigaherz> but 180 if both
are disabled
L843[09:05:43] <gigaherz> hmmm
L844[09:05:49] <gigaherz> latest forge jar
doesn't seem to launch
L845[09:06:05]
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L846[09:06:38] <gigaherz> even running
"javaw -jar ...
L847[09:06:46] ⇦
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L851[09:10:24] <laci200270> hi
everyone
L852[09:10:59] <laci200270> fry, can you
help me?
L853[09:11:14] <laci200270> i am sucking
with the model system
L854[09:12:17] <gigaherz> oh
L855[09:12:22] *
gigaherz facepalms
L856[09:12:31] <gigaherz> I clicked on
universal, instead of installer
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L858[09:13:30] <gigaherz> yeah nevermind,
works fine.
L859[09:13:46] <c233> its a fakt vanilla
1.8 would have a bad performance and mojang fix it in 1.8.1 - 1.8.2
show version history every say he has a good performance with 1.8
dont know how can it really run
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L861[09:14:33] <c233> 3 or 4 gb not
help
L862[09:14:57] <gigaherz> yeah
208fps
L863[09:15:02] <gigaherz> latest forge is
even faster for me XD
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L865[09:15:20] <c233> with move?
L866[09:15:40] <c233> fly and run
please
L867[09:16:06] <gigaherz> as I said, I
have no issues
L868[09:16:10] <gigaherz> I do have a
decent computer
L869[09:16:13] <gigaherz> OS: Unsupported
Windows 6.3 (Build #9600) CPU: Intel Core i7-3770K, 3.51 GHz,
0 KB Video: Unknown Video Card (2560x1440x32bpp 59Hz)
Sound: Speakers (Realtek High Definiti Memory: Used:
7745/16330MB Uptime: 2d 10h 10m 52s HD Space: Free: 1769.69
GB/3900.26 GB Connection: Microsoft ISATAP Adapter @ 0 bps (Rec:
0.00MB Sent: 0.00MB)
L870[09:16:20] <gigaherz> (OS is Windows
10, the plugin is old)
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L873[09:16:49] <gigaherz> gpu is a GTX980
XD
L874[09:17:19] <gigaherz> while moving I
get 70-100fps
L875[09:17:27] <gigaherz> flying around in
my thaumcraft save
L876[09:17:31] <c233> in a new
world?
L877[09:17:45] <gigaherz> no, existing
world
L878[09:18:58] <c233> please test it on a
server with a large or mid city/buildings
L879[09:19:15]
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L880[09:19:23] <gigaherz> no time for that
;P
L881[09:19:58] <gigaherz> all I'm saying
is, even if forge may be slower than vanilla,
L882[09:20:09] <gigaherz> even if it's
slower than what 1.8.8 would be
L883[09:20:21] <gigaherz> forge for 1.8.8
is NOT READY YET.
L885[09:20:53] <gigaherz> also, I'm just a
mod maker, I don't develop Forge itself
L887[09:22:40]
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L888[09:22:48] <laci200270> thanks
L889[09:23:04] <laci200270> but that can
cause non rotating?
L890[09:23:17] <sham1> that causes it not
to work
L891[09:23:34] <fry> it shouldn't load at
all with that error
L892[09:23:44] <laci200270> it loaded for
me
L893[09:23:53] <laci200270> now my old hdd
died
L894[09:24:02] <laci200270> that had a
newer version
L895[09:24:10] <c233> I say not that is a
forge blame but this is 1.8 (fix in 1.8.3) a pity its no other
version for forge out
L896[09:24:10] <c233> (after one
year)
L897[09:24:14] <laci200270> i now
downlaoded it from github
L898[09:24:29] <c233> but thanks for
help
L899[09:24:52] <sham1> c233, that is
because no other version of Forge has not been able to come out
yet
L900[09:25:22] <gigaherz> c233: Mojang
changed the way Minecraft is obfuscated, so Forge needed to update
their tools to adapt to it
L901[09:25:32] <gigaherz> it just took a
lot of effort.
L902[09:25:51] <gigaherz> the result will
be much better for mods once it's done
L903[09:26:01] <sham1> GENERICS?!
L904[09:26:04] <gigaherz> yes :D
L905[09:26:08] <sham1> GENERICS!!
L906[09:26:10] <gigaherz> and inner
classes :D
L907[09:26:31] <sham1> yay
L909[09:26:56] <sham1>
ITEMSTATES!!!!!
L910[09:26:56] <c233> i think next month
come 1.9 than i dont need 1.8.8 or other forge versions
L911[09:27:12] <c233> 1.8 versions
^^
L912[09:27:20] <gigaherz> but Forge will
NOT be for 1.9 any time soon
L914[09:27:31] <Girafi> 1.9 will not come
out next month :p
L915[09:27:40] <sham1> Not that we
know
L916[09:27:44] <gigaherz> the Forge team
wants to wait a bit before doing forge
L917[09:27:57]
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L918[09:28:02] <c233> watch the latest
dinnerbone message on twitter
L919[09:28:05] <gigaherz> so that the same
issue doesn't happen in 1.9 that happened in 1.8
L920[09:28:10] <Girafi> Well there is
still quite a bit bug fixing left for 1.9
L921[09:28:31] <gigaherz> "Started to
play the Legacy of the Void campaign. Wow I'm so bad at this. I
really love RTS games & especially SC, but can't play for
butts!"
L922[09:28:34] <gigaherz> well
L923[09:28:43] <gigaherz> he's busy
playing starcraft, so 1.9 will be late? ;P
L924[09:28:57] <sham1> Legacy of the Void
was such a disappointment
L925[09:29:04] <Girafi> No spoilers!
L926[09:29:06] <masa> well he isn't even
developing minecraft anyway atm
L927[09:29:11] <c233> and yes i know forge
will not 1.9 any time soon forge need every a loooong time to
update :D
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L930[09:30:53] <gigaherz> yeah everyone
needs a vacation every now and then
L931[09:30:54]
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L932[09:30:56] <gigaherz> even
Dinnerbone.
L933[09:31:07] <sham1> well, he is a bone
after all
L935[09:31:38] <c233> this is why sponge
is never really big (is
L936[09:31:39] <c233> my opinion)
L937[09:31:58] <sham1> access
transformer
L938[09:32:05] <sham1> Laci, what the shit
are you doing
L939[09:32:18] <laci200270> I don't have
any ATs
L940[09:32:25] <sham1> ok
L941[09:33:12] <laci200270> what is the
latest mapping?
L942[09:33:25] <laci200270> maybe that
will solve it
L943[09:34:57] <gigaherz> try yesterday's
date
L944[09:35:29] <sham1> or today's
date
L945[09:35:39] <laci200270> ok
L946[09:35:58] <gigaherz> !!mappings
L947[09:36:04] <gigaherz> can't remember
what the command was XD
L948[09:36:15] <laci200270> It doesn't
matters
L949[09:36:27] <gigaherz> !!latest
L950[09:36:28] <MCPBot_Reborn> === Latest
Mappings ===
L951[09:36:28] <MCPBot_Reborn> MC Version
Forge Gradle Channel
L952[09:36:29] <MCPBot_Reborn> 1.8
snapshot_20151114
L953[09:36:30] <MCPBot_Reborn> 1.8
stable_17
L954[09:36:30] <MCPBot_Reborn> 1.7.10
snapshot_20140925
L955[09:36:31] <MCPBot_Reborn> 1.7.10
stable_12
L956[09:36:34] <gigaherz> there we
go.
L957[09:36:38] <laci200270> thx
L958[09:39:41] <laci200270> ok I now
updated mdk
L959[09:39:45] <laci200270> hope it
works
L960[09:40:03] <laci200270> oh
L961[09:40:13] <laci200270> the project
was still on forgegradle 1
L962[09:42:53] <laci200270> cool
L963[09:42:56] <laci200270> now
works
L964[09:43:46] ***
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L971[10:10:26] <ollieread> Is there a new
way to setup a new environment?
L972[10:10:31] <ollieread>
setupdecompworkspace doesn't work
L973[10:10:36] <diesieben07> ys it does
:D
L974[10:10:51] <ollieread> I'm getting 403
on libraries.minecraft.net
L975[10:11:06] <ollieread> Which I'm sure
is because it's not supposed to be looking there
L976[10:11:14] <laci200270> you put a
custom library to gralde
L977[10:11:18] <laci200270> ?
L978[10:11:24] <diesieben07> are you using
the official build.gradle?
L979[10:11:29] <ollieread> This is a
completely fresh installation
L980[10:11:40] <diesieben07> huh+
L981[10:11:50] <ollieread>
forge-1.7.10-10.13.4.1558-1.7.10-src
L982[10:11:59] <ollieread> I just
downloaded, extracted and tried to run
L983[10:12:09] <laci200270> thats a
problem...
L984[10:12:25] <laci200270> for me it
produced it when I put wrong CCC to gralde
L985[10:12:45] <laci200270> maybe there is
some problem with your firewall
L986[10:12:59] <ollieread> No
L987[10:13:12]
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L988[10:13:18] <ollieread>
Interesting
L989[10:13:40] <ollieread> 403 for scala
related libraries, but apparently it failed because it can't find
the javac compiler
L990[10:13:41] <AEnterprise> i'm trying to
apply a texture to my model (.obj) but it doesn't apply it, should
i use something else then "all" as the key for the
texture?
L991[10:13:44] <ollieread> Where the fuck
has that gone
L992[10:15:25]
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L993[10:15:52] <AEnterprise> fry: i also
have a model rendering bug or 2 for you
L994[10:21:09] <laci200270> fry I fixed
that syntax error but the issuse still ocurs
L995[10:23:02] <laci200270> *pinging
fry*
L996[10:23:08] <laci200270> we need fry
:D
L997[10:24:21]
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L998[10:24:38] <laci200270> who knows
rendering?
L999[10:26:11]
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L1000[10:26:26] <AEnterprise> depends on
what aspect on it, i low a little about it
L1001[10:27:18] <laci200270> json
L1002[10:27:49] <laci200270> problems
with rotations
L1003[10:29:03] <AEnterprise> ah MIGHT be
able to help you with that
L1004[10:29:07] <AEnterprise> what's
going wrong?
L1005[10:29:39] <laci200270> I can't make
a piece of pipe "stand up"
L1006[10:29:43]
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L1007[10:30:32] <AEnterprise> rotate
allong the y axis?
L1008[10:30:32] <laci200270> i'm trying
to rotate on z axis
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L1010[10:30:49] <laci200270> I might try
that
L1011[10:31:25] <AEnterprise> if that
doesn't work then try the x, duno how the model exactly looks but
just try them all, one will be the one you need
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L1019[10:44:24] <fry> AEnterprise: there
will be issues if your model is bigger than 1 block. you need to
split it up into smaller models.
L1020[10:44:55] <AEnterprise> great
:/
L1021[10:45:31] <AEnterprise> though the
screenshot lex showed on the forum looked bigger then 1 block
L1022[10:46:13] <laci200270> AEnterprise,
I tried
L1023[10:46:18] <laci200270> all
axis
L1025[10:47:23] <AEnterprise> fry: things
models like this worked in 1.7.10 though without issues
L1026[10:47:44] <fry> models like this
had no lighting in 1.7.10
L1027[10:47:50] <fry> and definitely no
AO
L1028[10:47:57] <AEnterprise> is there a
way to dissable it?
L1029[10:49:38] <AEnterprise> laci200270:
you sure you didn't do a 180 roation once or 2x the same one? cause
one should make the model stand up
L1030[10:50:15] <laci200270> I check
it
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L1032[10:53:28] <laci200270> I'm
sure
L1033[10:53:43] <AEnterprise> fry: can i
use vanilla tags in the forge blockstate json?
L1034[10:53:51] <fry> tags?
L1035[10:54:02] <laci200270> fry can u
help me?
L1036[10:54:11] <fry> laci200270: press
F3, check that the block properties are what you expect them to
be
L1037[10:54:12] <AEnterprise>
"textures", "elements",
"display"
L1038[10:54:37] <fry>
"textures" - yes, "elements" - no,
"display" - use "transform"
L1039[10:54:55] <laci200270> they are
what supposed to be
L1040[10:55:20] <Thutmose> are there any
mods for 1.8 that manipulate villager trades?
L1041[10:55:46] <AEnterprise> alright,
dinner time
L1042[10:55:58] <AEnterprise> guess i'll
have to find another way then
L1043[10:56:02] ***
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L1044[10:56:14] <fry> laci200270: show
your json
L1045[10:56:41]
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L1048[10:59:49] <laci200270> fry^
L1049[11:02:02] <fry> use x and not
z
L1050[11:02:53] <fry> only x and y are
supported for the short version of rotation
L1051[11:03:47] <laci200270> short
version?
L1052[11:04:44] <fry> "x": 90
instead of "transform": { "rotation": {
"x": 90 } }
L1054[11:05:40] <fry> did you save the
file? did you refresh resources in the IDE? did you reload resorces
in the game?
L1055[11:06:19] <laci200270> yes
L1056[11:08:00] <fry> try
"transform": { "rotation": { "x": 90
} } then
L1057[11:08:27] <fry> your original
thingy is probably pointing along the z axis
L1058[11:08:51] <laci200270> {
"rotation": { "z": 90 } } wokred
L1059[11:08:54] <laci200270> thanks
L1060[11:09:43] ***
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L1061[11:12:00] <laci200270> can I make
offset for the model?
L1062[11:12:25] <fry>
"translation": [1, 2, 3]
L1063[11:12:31] <laci200270> thanks
L1064[11:12:36] <fry> add that inside the
"transform" block
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L1067[11:15:36] <laci200270> 1 value
mmeans 1 block?
L1068[11:15:43] <fry> yes
L1069[11:16:28] <laci200270> so for 1
pixel 1 need to write 0.1?
L1070[11:16:57] <fry> 0.0625
L1071[11:17:02] <fry> (1/16)
L1072[11:17:03] <laci200270> thanks
L1073[11:21:17]
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L1075[11:38:15] <Ilphelkiir> I just
started making mods, and I need ideas. Do you all have any
suggestions?
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L1080[11:40:26] <laci200270> Ilphelkiir,
did you even made any mod?
L1081[11:40:30] <laci200270> try with
basic items
L1082[11:40:42] <Ilphelkiir> I made a
test mod
L1083[11:40:45] <Ilphelkiir> it has a
recipe for an item
L1084[11:41:10] <Ilphelkiir> I followed
mostly MrCrayfish's 1.8 tutorial
L1085[11:41:22] <Ilphelkiir> I added a
recipe too
L1086[11:41:25] <Ilphelkiir> So I
made
L1087[11:41:47] <Ilphelkiir> An item that
stores coordinates, a b lock that takes those coordinates, the
block has a custom model too
L1088[11:42:02] <Ilphelkiir> but then the
series just stops abruptly so I've been looking at various
tutorials.
L1089[11:43:00] <Ilphelkiir> Should I try
to make a basic tool mod for now?
L1090[11:44:08]
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L1091[11:44:59] <Ilphelkiir> I'll try to
do food and tools to learn how to do that I guess
L1092[11:51:12]
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L1093[11:51:19] <Curle> Ahh
L1094[11:51:26] <Curle> Just got back
from Cite Europe
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()
L1096[11:51:56] <gigaherz_q> Ilphelkiir:
instead of trying to blindly follow the tutorials
L1097[11:51:59] <gigaherz_q> what is your
end goal?
L1098[11:52:20] <gigaherz_q> tell us what
you want to achieve
L1099[11:52:31] <gigaherz_q> and we'lkl
tell you what you need to learn about
L1100[11:52:35] <gigaherz_q> we'll*
L1101[11:52:40] <Ilphelkiir> I
guess
L1102[11:52:44] <Ilphelkiir> I have an
idea
L1103[11:52:50] <Ilphelkiir> A magic mod
that centers around scrolls
L1104[11:53:07] <Ilphelkiir> If that
hasn't been done already.
L1105[11:53:07] <gigaherz_q> soyou'd have
scroll items that do things?
L1106[11:53:10] <Ilphelkiir> Yes
L1107[11:53:17] <gigaherz_q> and they are
spent once cast?
L1108[11:53:21] <Ilphelkiir> Yes
L1109[11:53:25] <gigaherz_q> aha
L1110[11:53:28] <Curle> onItemUse
L1111[11:53:28] <Ilphelkiir> I've done
consumable right click things before
L1112[11:53:30] <Ilphelkiir> yeah
L1113[11:53:33] <gigaherz_q> yeah
L1114[11:53:38] <Ilphelkiir> I did that
for the tutorial
L1115[11:53:40] <gigaherz_q>
minecraft-wise, it's just learning to handle onItemUse
L1116[11:53:45] <Ilphelkiir> Ah
L1117[11:53:51] <Ilphelkiir> Part of my
problem is the ideas :P
L1118[11:54:03] <gigaherz_q> we have
plenty of ideas around here
L1119[11:54:08] <gigaherz_q> where are
you stuck? ;P
L1120[11:54:09] <Ilphelkiir> Well thats
good
L1121[11:54:16] <Ilphelkiir> What the
scrolls would actually do
L1122[11:54:40] <Curle> Break a block,
create a block of water, damage entities, create explosions,
L1123[11:54:43] <gigaherz_q> well you can
spit "effects" into 3 main categories
L1124[11:54:47] <Ilphelkiir> ah
L1125[11:54:49] <gigaherz_q> 1. things
that affect yourself
L1126[11:54:49] <Curle> Shoot the player
into the sky
L1127[11:54:55] <gigaherz_q> 2. things
that affect others (other entities)
L1128[11:55:00] <gigaherz_q> 3. things
that affect the world
L1129[11:55:01] <Curle> 1. self, 2.
Projectile, 3. Beam
L1130[11:55:15] <gigaherz_q> so
L1131[11:55:15] <Ilphelkiir> Ah
L1132[11:55:21] <gigaherz_q> from
category #1
L1133[11:55:24] <Ilphelkiir> thats a
pretty good waty to thing about it
L1134[11:55:26] <gigaherz_q> Scroll of
Healing
L1135[11:55:27] <Ilphelkiir> I guess for
self
L1136[11:55:30] <Ilphelkiir> you could do
potion effects
L1137[11:55:31] <Ilphelkiir> yeah
L1138[11:55:35] <gigaherz_q> Scroll of
Levitation
L1139[11:55:38] <Curle> in 1.8
L1140[11:55:40] <gigaherz_q> Scroll of
Teleportation / Recall
L1141[11:55:46] <Curle> Or make your own
levitation
L1142[11:55:47] <Ilphelkiir> I thought
levitation was 1.9
L1143[11:55:51] <gigaherz_q> natively,
yes
L1144[11:55:53] <Curle> Yea, my
mistake
L1145[11:55:55] <gigaherz_q> but nothing
prevents you from adding it
L1146[11:55:55] <gigaherz_q> XD
L1147[11:55:58] <Ilphelkiir> Im doing 1.8
:P
L1148[11:56:04] <gigaherz_q> it's just
extra work
L1149[11:56:07] <Ilphelkiir> yeah
L1150[11:56:10] <Curle> JUST. DO
IT!
L1151[11:56:11] <Curle> :D
L1152[11:56:18] <Curle> Become a Nike
Guy
L1153[11:56:19] <Ilphelkiir> Don't let
your mods be dreams :P
L1154[11:56:29] <Curle> MAKE YOUR DREAMS
A MOD
L1155[11:56:43] <Curle> (That's what I
did, a DreamScape-styled mod)
L1156[11:56:48] <Curle> :D
L1157[11:56:50] <Ilphelkiir> nice
L1158[11:56:53] <gigaherz_q> for #2, you
can initially apply the same
L1159[11:57:01] <Ilphelkiir> Ah
L1160[11:57:05] <Ilphelkiir> and weapon
ones too I assume
L1161[11:57:08] <gigaherz_q> but in
"area" variant
L1162[11:57:09] <Ilphelkiir> That would
be smart
L1163[11:57:11] <Ilphelkiir> Ah yes
L1164[11:57:20] <gigaherz_q> Scroll of
Area Healing
L1165[11:57:21] <Ilphelkiir> I play dnd
so I should be able to have a list of things I could do :P
L1166[11:57:25] <gigaherz_q> Scroll of
Area Poison
L1167[11:57:32]
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L1168[11:57:36] <Ilphelkiir> ah
L1169[11:57:43] <Ilphelkiir> thanks for
all these ideas
L1170[11:57:48] <gigaherz_q> then for
interacting with the world
L1171[11:58:01] <Ilphelkiir> Something
that changes things
L1172[11:58:04] <Ilphelkiir> like water
to ice?
L1173[11:58:09] <gigaherz_q> yep
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L1175[11:58:15] <gigaherz_q> Scroll of
Freezing could be one
L1176[11:58:33] <gigaherz_q> Scroll of
Flooding (creates water sources)
L1177[11:58:35] <Ilphelkiir> yeah
L1178[11:58:42] <Ilphelkiir> maybe scroll
of fire
L1179[11:58:42] <gigaherz_q> Scroll of
Hell (creates lava)
L1180[11:58:48] <Ilphelkiir> send a
fireball like a blaze
L1181[11:58:57] <gigaherz_q> Scroll of
Blaze (creates fire)
L1182[11:59:10] <Ilphelkiir> I feel like
a fireball would be cooler
L1183[11:59:10] <gigaherz_q> Scroll of
the Ghast (creates fireballs)
L1184[11:59:17] <Ilphelkiir> Like the b
laze fireball
L1185[11:59:21] <Ilphelkiir> for the
create fire
L1186[11:59:23] <gigaherz_q> yeah
L1187[11:59:27] <Ilphelkiir> yeah these
are pretty good ideas
L1188[11:59:32] <Ilphelkiir> Maybe some
summoning scrolls
L1189[11:59:33] <gigaherz_q> you could
also have mob-aspect scrolls
L1190[11:59:40] <gigaherz_q> Scroll of
the Spider -> letsyou climb walls for a short while
L1191[11:59:46] <gigaherz_q> Scroll of
the Chicken -> lets you slowfall
L1192[11:59:53] <Ilphelkiir> Like the
witchery nether infusion?
L1193[12:00:05] <Ilphelkiir> absorb a mob
aspect :P
L1194[12:00:05] <gigaherz_q> Scroll of
the Creeper -> lets you sacrifice yourself by exploding?
L1195[12:00:10] <gigaherz_q> well
L1196[12:00:13] <Ilphelkiir> also a
witchery nether one :P
L1197[12:00:18] <gigaherz_q> the method
of CREATING the spells
L1198[12:00:24] <Ilphelkiir> thats a good
idea
L1199[12:00:25] <gigaherz_q> that will be
the interesting part to think ;P
L1200[12:00:37] <Ilphelkiir> I thin k
rather than aspect ones
L1201[12:00:41] <Ilphelkiir> Mob
summoning ones ma ybe
L1202[12:00:49] <gigaherz_q> that¡s
another choice
L1203[12:01:05] <Ilphelkiir> Not sure how
I'd go about it
L1204[12:01:05] <gigaherz_q> Scroll of
Summon The Wither
L1205[12:01:08] <gigaherz_q> XD
L1206[12:01:14] <gigaherz_q>
griefing++
L1207[12:01:14] <Ilphelkiir> Maybe it
could be
L1208[12:01:26] <Ilphelkiir> 2 skulls and
a diamond block
L1209[12:01:38] <Ilphelkiir> I think I
should have some cool way of making the scrolls
L1210[12:01:45] <gigaherz_q> it may be
nice to use in-world crafting for that
L1211[12:01:47] <Ilphelkiir> but while I
make it I'll probablyh start with a crafting table.
L1212[12:01:50] <gigaherz_q> if you want
to spend the time needed to do it
L1213[12:01:55] <gigaherz_q> something
like thaumcraft infusion
L1214[12:01:57] <Ilphelkiir> Yeah I know
it'd take a bit
L1215[12:02:02] <Ilphelkiir> or runic
altar from botania.
L1216[12:02:06] <gigaherz_q> yeah
L1217[12:02:16] <Ilphelkiir> I doubt my
system would use that many types of power like thaumcraft :P
L1218[12:02:40] <gigaherz_q> well the
point was the altar with the items around it and such
L1219[12:02:42] <gigaherz_q> ;P
L1220[12:02:45] <Ilphelkiir> Well
yeah
L1221[12:02:57] <gigaherz_q> you could
also use rituals like witchery
L1222[12:03:04] <Ilphelkiir> Yeah I've
done a lot of witchery :P
L1223[12:03:08] <gigaherz_q> or the extra
utilities thingy
L1224[12:03:15] <Ilphelkiir> The sigil
activation one
L1225[12:03:17] <gigaherz_q> where you
have to do the midnight thing
L1226[12:03:19] <gigaherz_q> yep
L1227[12:03:20] <Ilphelkiir> yeah thats a
smart idea
L1228[12:03:27] <Ilphelkiir> and
maybe
L1229[12:03:29] <gigaherz_q> so you have
like
L1230[12:03:30] <Ilphelkiir> some special
villager scrollss
L1231[12:03:32] <gigaherz_q> an
enchanting table
L1232[12:03:35] <gigaherz_q> with some
items around it
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L1234[12:03:43] <gigaherz_q> then you
drop a piece of paper on top of the table
L1235[12:03:52] <gigaherz_q> and do
somethingelse to activate it
L1236[12:03:56] <Ilphelkiir> yeah
L1237[12:03:57] <gigaherz_q> and the
paperbecomes the scroll
L1238[12:04:02] <Ilphelkiir> some sort of
activation ritual sounds cool
L1239[12:04:03] <gigaherz_q> there's a
lot of ways to do things ;P
L1240[12:04:11] <Ilphelkiir> and maybe
different kinds of scrolls come from different things?
L1241[12:04:14] <gigaherz_q> maybe
reserve that for higher-tier scrolls
L1242[12:04:29] <Ilphelkiir> Like self
scrolls come from one ritual
L1243[12:04:32] <gigaherz_q> also
L1244[12:04:37] <gigaherz_q> would you
allow duplicating scrolls?
L1245[12:04:43] <Ilphelkiir> That might
be a cool idea
L1246[12:04:47] <gigaherz_q> maybe have a
spellbook
L1247[12:04:51] <gigaherz_q> with all the
previously known scrolls
L1248[12:04:54] <Ilphelkiir> A spell book
maybe yeah
L1249[12:04:56] <gigaherz_q> and use XP
to duplicate t hem
L1250[12:05:00] <Ilphelkiir> Or a ring of
spell storage.
L1251[12:05:09] <Ilphelkiir> Like spell
rings you could make
L1252[12:05:12] <Ilphelkiir> with baubles
or something.
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L1254[12:05:24] <Ilphelkiir> Baubles is
luckily already out for 1.8 :P
L1255[12:05:28] <gigaherz_q> heh
L1256[12:05:35] <gigaherz_q> well
thaumcraft5 is out too
L1257[12:05:35] <gigaherz_q> ;P
L1258[12:05:37] <Ilphelkiir> Yeah
L1259[12:05:42] <Ilphelkiir> so I assume
babules is out for 1.8
L1260[12:05:46] <gigaherz_q> yup
L1261[12:06:02] <gigaherz_q> I juist did
a playthrough with thaumcraft5, projectE, and Progressive
Automation
L1262[12:06:02] <Ilphelkiir> Thanks for
all the help
L1263[12:06:04] <Ilphelkiir> ah
L1264[12:06:05] <Ilphelkiir> nice
L1265[12:06:10] <Ilphelkiir> I havent
tried 5 out
L1266[12:06:16] <Ilphelkiir> I played a
bunch of 4
L1267[12:06:17] <gigaherz_q> stopped when
I ran out of non-warm things to do in T5
L1268[12:06:17] <gigaherz_q> ;P
L1269[12:06:26] <gigaherz_q> the research
system is nicerthan 4's
L1270[12:06:26] <Ilphelkiir> Can't wait
for that new golemancy
L1271[12:06:31] <Thutmose> is there a way
to add villager trades in 1.8?
L1272[12:06:34] <Ilphelkiir> good
L1273[12:06:36] <gigaherz_q> not so
grindy anymore
L1274[12:06:43] <Ilphelkiir> I got good
at 4 research but it was grindy yeah
L1275[12:06:47] <Ilphelkiir> I saw the
new system
L1276[12:06:48] <Thutmose> or add a new
villager profession, with custom trades?
L1277[12:06:49] <gigaherz_q> well it
works the same
L1278[12:06:56] <gigaherz_q> but you have
a fixed number of initial aspects
L1279[12:06:59] <Ilphelkiir> Thutmose
yeah I mentioned that earlier.
L1280[12:07:01] <gigaherz_q> per
research
L1281[12:07:09] <Ilphelkiir> I saw a
spotlight :P
L1282[12:07:22] <Ilphelkiir> Thanks for
all this help
L1283[12:07:25] <gigaherz_q> Thutmose:
sorry didn't mess with villagers yet
L1284[12:07:31] <Ilphelkiir> Yeah me
neithert
L1285[12:07:34] <Ilphelkiir>
*neither
L1286[12:08:08] <Ilphelkiir> Thanks for
all this help
L1287[12:08:14] <Ilphelkiir> Im going to
go try out some of this stuff.
L1288[12:08:17] <Ilphelkiir> And see what
I can make
L1289[12:08:53] <gigaherz_q> hace
fun!
L1290[12:08:55] <gigaherz_q> have*
L1291[12:08:57] <Ilphelkiir>
Thanks!
L1292[12:09:01] <Ilphelkiir> Okay Im
going to go try that out
L1293[12:09:04]
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L1296[12:13:28] <Thutmose> hmm seems the
VillagerRegistry for 1.8 isn't really finished yet
L1297[12:14:54] <JamEngulfer221> Uh oh.
The latest recommended Forge download fails to recompile when I run
the workspace setup stuff
L1298[12:14:57] <gigaherz_q>
Thutmose:
L1300[12:14:59] <gigaherz_q> seems
so
L1301[12:15:03] <gigaherz_q> this issue
has been opened since feb.
L1302[12:15:29] <gigaherz_q> Lex has been
asking for a villager test mod
L1303[12:15:45] <gigaherz_q> so the
implementatio ncan be finished usingthe test mod to verify that it
works
L1304[12:19:03] <Thutmose> well, that
simple test mod in the comments should do
L1305[12:19:11] <gigaherz_q> apparently
not
L1306[12:19:19] <Thutmose> well, it also
should have a way to edit profession trades as well
L1307[12:19:20] <gigaherz_q> Lex
complained that it wasn't supposed to assign professions
manually
L1308[12:20:48] <williewillus> !gm
func_145748_c_
L1309[12:20:50] <Thutmose> but
professions should be manually assignable... to spawn farmers in
farms for example
L1310[12:26:19] <gigaherz_q> dunno all I
know is what's on the issue comments
L1311[12:26:20] <gigaherz_q> ;P
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L1313[12:27:45] <Thutmose> well as it
currently is, you can nbt edit the villagers to whatever profession
or career is currently registered, but I don't see a way to edit
the trade lists, without implementing my own method and manually
editing the trades in nbt data
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L1319[12:36:06] <Thutmose> though it does
seem to be hard coded in at 5 professions
L1320[12:36:58] <gigaherz_q> that's
sortof the point: someone should write a test mod, that needs the
features that are missing
L1321[12:37:03] <gigaherz_q> so that the
features can be modelled around it ;P
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L1323[12:37:37] <Thutmose> that test mod
listed tests all but the adding new recipes features
L1324[12:44:18] <Thutmose> it is just
missing a line like "CAREER.addTrade(new
EmeraldForItems(Item.getItemFromBlock(Blocks.dirt), new
PriceInfo(1, 1)));" in the init method
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L1328[13:01:11] <laci200270> how can I
make a porgress bar to a GUI?
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L1332[13:05:18] <AbrarSyed> your patches
be broke!
L1333[13:05:53] <fry> what?
L1334[13:07:16] <fry> someone has a
broken vecmath without Vector4f.setW
L1335[13:07:26] <AEnterprise> euh it
seems block default blockstates is broken
L1336[13:07:30] <fry> there's no patches
involved
L1337[13:08:15] <AEnterprise> my
blockstate has 2 PropertyBool properties, 1 is default true, the
other default false
L1338[13:08:32] <AEnterprise> but if a
place the block in the world both are false (verified with
F3)
L1339[13:09:02] <fry> AEnterprise: do you
override getStateForMeta and getMetaForState?
L1340[13:09:31] <AEnterprise> only
getmetaforstate, for now always returning false cause i haven't
implemented the logic yet
L1341[13:09:42] <fry> do that then
L1342[13:09:44] <AEnterprise> but
getstateformeta should return the default state
L1343[13:10:04] <AEnterprise> and that
defaultstate has 1 boolean set to true
L1345[13:11:51] <AEnterprise> so even
without the logic the default state when placing a block should
still be using the state i'm setting as default as nothing changed
(yet)
L1346[13:15:17] <AEnterprise> also fry:
would a flag or something in the json for rendering a model be
possible to dissable the lighting changes cause it basicly means
you can't render any model larger then 1 block
L1347[13:15:48] <AEnterprise> basicly
making rendering multiblocks nearly impossible
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L1349[13:16:58] <fry> 1) if your model is
larger than 1 block it won't be lit correctly, because occlusion
won't work (if it's inside the wall, and torch is on one side, the
other side will be bright too)
L1350[13:18:07] <fry> 2) rendering
multiblocks is possible, you just need to have a normal model for
each part, instead of 1 big model for the whole multiblock
L1351[13:18:37] <AbrarSyed> fry, so need
a neqwer mapping set then?
L1352[13:19:09] <AEnterprise> so basicly
i have to cut the models i have in small 1 block pieces? heapen to
know a decent way of doing it? don't know any decent ways
L1353[13:19:19] <fry> if you have a model
that extends block bounds by a big amount you'll have all sorts of
problems, from lighting to model suddenly disappearing near the
edges of the screen
L1354[13:19:37] <fry> use a model editor,
for example
L1355[13:19:54] <AEnterprise> i use
blender, i don't see how i can select and cut 1 block large pieces
out of a model
L1356[13:20:05] <AEnterprise> and i
barely know how to make models anyways
L1357[13:20:23] <fry> AbrarSyed: vecmath.
it's a library. MC ships it in 1.8. there's probably a conflict
with the version installed locally for that user. For some reason
it doesn't have setW
L1358[13:20:37] <AEnterprise> all blocks
where the model will render a block will be from my mod
L1359[13:20:50] <AEnterprise> so people
can click on the structure and don't walk through it
L1360[13:21:52] <AEnterprise> + it was
possible to do it in the past no problem, not exactly sure why you
guys aren't allowing it anymore
L1361[13:22:31] <Matthew> fry, I've seen
this issue a few times in the past week. I guess some mac jdk
installs have an old version of vecmath in the jdk extensions
L1362[13:22:48] <fry> AEnterprise: did
you not understand my reasoning?
L1363[13:23:11] <AEnterprise> i
understand the reason behind it yes
L1364[13:23:28] <AEnterprise> i just
don't understand how to solve this in a decent way on my end
L1366[13:25:34] <AEnterprise> not at all
practical but guess i have no choise :(
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L1368[13:26:22] <AEnterprise> means i
have to get all my translations right up to the pixel
L1370[13:27:57] <AEnterprise> just don't
be suprised if people start hacking again with coremods to be able
to render models again fry
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L1373[13:28:17] <MoxieSparrklz> kruug:
Why are you using Forge 1558?
L1374[13:28:57] <kruug> Because that's
the recommended version for 1.7.10
L1375[13:29:29] <kruug> MoxieSparrklz,
and I tried running it with 1564, but it also crashed.
L1376[13:29:53] <MoxieSparrklz>
...weird.
L1377[13:30:23] <kruug> Let me try 1564
again quick.
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L1379[13:32:04] <AEnterprise> sorry if
i'm annoying or anything, just looking for the best solution,
that's all
L1381[13:34:44] <Quetzi> full log?
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L1386[13:52:43] <AEnterprise> fry: using
getstatefrommeta and getmetafromstate worked, thanks
L1387[13:53:17] <diesieben07> kruug, how
exactly did you install forge?
L1388[13:54:22] <kruug> diesieben07:
firstly I was letting Curse client handle it...
L1389[13:54:53] <kruug> diesieben07: but
that was giving me a "Bad/Corrupt File" error. I then
went and manually downloaded the .jar file and plopped it into the
folder
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L1395[14:17:00] <diesieben07> kruug, use
the installer.
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L1398[14:23:51] <AEnterprise> i'm trying
to make a render a block invisible based on it's blockstate so i'm
changing the texture to a seethrough one but the block just turns
white
L1399[14:23:58] <AEnterprise> any idea of
what i might be doing wrong?
L1400[14:25:37]
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(~portablej@ppp255-221.static.internode.on.net)
L1401[14:27:32] <kruug>
Weird...ForgeMultiPart is getting deleted at launch...
L1403[14:28:37] <heldplayer> Maybe one of
the installed mods is incompatible and deletes the jar?
L1404[14:28:38] <IoP> did you use
installer to install forge into CV's Mc instance?
L1405[14:28:54] <kruug> I used Curse
Forge Voice Beta Ultimate Supreme to install forge
L1406[14:29:01] <diesieben07> then that
thing is broken
L1407[14:29:04] <diesieben07> it is not
installing forge properly
L1408[14:29:37] <gigaherz_q> isn't
"installing forge" just basically replacing the files
inside the jar with forge's?
L1409[14:29:38] <IoP> There seems to be
layer 8 problems also:/
L1410[14:29:46] <gigaherz_q> I mean
internally, whe nyo uuse the installer ;p
L1411[14:29:51] <gigaherz_q> when you
use*
L1412[14:29:57] <diesieben07> gigaherz,
no, that has changed a LOOONG time ago
L1413[14:30:04] <diesieben07> forge does
no modify *any* jar files
L1414[14:30:17] <diesieben07> in fact the
installer just creates a version json file and modifies the
profiles json
L1415[14:30:19] <gigaherz_q> I thought
the client jar was still modified
L1416[14:30:23] <diesieben07> nope
L1417[14:30:28] <MoxieSparrklz> Um. I've
used Curse Voice to make modpacks multiple times without
issues.
L1418[14:30:42] <gigaherz_q> maybe it's
broken with FG2-based builds
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L1420[14:35:32] <kruug> What does the
Forge Installer do?
L1421[14:35:43] <kruug> automatically
place the files that I'm placing manually?
L1422[14:35:59] <IoP> does CV instance
which has only forge work?
L1423[14:37:15] <gigaherz_q> forge
installer creates a Launcher profile for you
L1424[14:37:33] <gigaherz_q> with a
"version" entry for forge
L1425[14:37:58] <gigaherz_q> curse uses a
multimc-like thing
L1426[14:38:19] <gigaherz_q>
Instances/<pack name>/...
L1427[14:38:24] <IoP> also why that log
does not have log messages with debug and trace levels?
L1428[14:38:38] <kruug> Apparently, I'm
told that it's a client log, not a true crash log...
L1429[14:38:50] <kruug> seems like the
log naming conventions aren't very helpful
L1430[14:40:58] <kruug> weird...looks
like 1557 is able to ignore that error.
L1431[14:41:26] <IoP> Earlier logs did
have debug/trace levels...
L1432[14:42:01] <kruug> those I got from
within the launcher...the latest log I pasted was from
`fml-client-latest.log`
L1433[14:42:13] <kruug> which,
apparently, is only the launcher log, not the minecraft log
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L1436[14:46:17] <Ilphelkiir> How would
one go about teleporting a player using stored coordinates and
dimension (I figured out how to store the coordinates + dimension
already)?
L1437[14:53:43] <diesieben07> Ilphelkiir,
first transfer to the dimension (check out portal code for example)
then teleport to the location (check teleport command)
L1438[14:54:09] <Ilphelkiir> Ah
L1439[14:54:13] <Ilphelkiir> smart.
L1440[14:54:27] <Ilphelkiir> I might
actually just do intra dimension as a limitation to the item.
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L1443[14:57:08] <Vorquel> What is the
prefered time to register keybinds?
L1444[14:57:32] <tterrag> I don't think
it really matters
L1445[14:59:31] <Vorquel> preinit it
is.
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L1450[15:18:14] <Ilphelkiir> Yay! I got
it to teleport, and its disabled from other dimensions than the one
you set it in. Now to fix the controls :P thanks diesieben07
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L1454[15:20:51] <HassanS6000> That's the
server log from when I tried to use an Access Transformer
L1455[15:21:17] <HassanS6000> It works
fine on client, but when loaded on a server it gives errors about
me trying to access the fields specified in my transformer
L1456[15:21:26] <HassanS6000> And then
Hang Watchdog crashes the server
L1458[15:22:36] <tterrag> do you have the
AT in the manifest?
L1462[15:26:57] <tterrag> HassanS6000:
and the .cfg file is in META-INF?
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L1464[15:29:47] <HassanS6000> tterrag,
the META-INF?
L1465[15:30:05] <HassanS6000> tterrag, oh
you mean verify it
L1466[15:30:10] <tterrag> no
L1467[15:30:14] <tterrag> I mean put the
file in META-INF
L1468[15:30:38] <HassanS6000> Oh.
ok
L1469[15:32:06] <HassanS6000> tterrag,
thanks it worked!
L1470[15:33:17]
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L1471[15:36:38] <HassanS6000> !gm
func_71011_bu
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L1474[15:42:20] <mort_> hey
L1475[15:43:26] <mort_> according to a
System.out.println, my TileEntity's update() method, from
IUpdatePlayerListBox, is only executed on the client. What should I
use to have it update on the server?
L1476[15:43:40] <mort_> afaik that used
to be entityUpdate() in 1.7
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L1479[15:46:43] <mort_> anyone
there?
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L1481[15:47:29] <gigaherz_q> mort_: how
do you figure it's the client/server?
L1482[15:47:58] <mort_> [22:42:03]
[Client thread/INFO] [STDOUT]:
[coffee.mort.mortpipes.PipeTileEntity:update:41]: is: true
L1483[15:48:02] <mort_> from
System.out.println("is: "+this.getWorld().isRemote)
L1484[15:48:23] <mort_> when I
System.out.println on the server, it says [Server thread]
L1485[15:48:30] <Corosus> for 1.7.10
forge mods do we still have to make things java6 compatible?
L1486[15:48:41] <gigaherz_q> Corosus:
it's recommended
L1487[15:48:50] <gigaherz_q> there is no
strict requirement for the bytecode to be java6
L1488[15:49:01] <gigaherz_q> but since
the Minecraft jar is compiled for java6
L1489[15:49:10] <Corosus> egh, i guess
ill find java 6 style of ways to do some thread safe list
manip
L1490[15:49:12] <Corosus> yeah...
L1491[15:49:14] <gigaherz_q> generating
newer bytecode may exclude people who would otherwise be able to
play
L1492[15:49:55] <gigaherz_q> so it's a
matter of how much your "fancy code" is worth
discriminating against people who can't afford to upgrade their
machines ;P
L1493[15:50:15] <gigaherz_q> when vanilla
Minecraft drops java6 and makes mc use java8 bytecode, then you can
just happily switch ;P
L1494[15:50:22] <gigaherz_q> but really,
it's up to you
L1495[15:50:41] ***
kroeser|away is now known as kroeser
L1496[15:50:49] <gigaherz_q> (I mean, my
WIP mod is set to emit java8, but then again, it's unreleased
;P)
L1497[15:51:13] <Corosus> hmmmmm
L1498[15:51:29] ***
AEnterpriseAFK was kicked by MineBot (Banned: "don't be
suprised if people start hacking again with coremods" Learn
some respect fucknugget. -.- (96h)))
L1499[15:51:32] <mort_> windows XP can
run java 8, so I can't imagine there's many people with machines so
old they can't run java 8
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L1501[15:51:56] <gigaherz_q> I think the
issue is more about OSX?
L1502[15:51:59] <gigaherz_q> no idea
though
L1503[15:52:00] <mort_> which isn't to
say there aren't people who still use java 6, and if your mod
requires 8, it would probably just crash inexplicably for
them
L1504[15:52:08] <gigaherz_q> point is,
Mojang chose java6, so it's best if we also do
L1505[15:52:16] <Corosus> yeah i might
just target java 7, since this project wont work well on potato
machines anyways
L1506[15:52:21] <Corosus> well it
might.....
L1507[15:52:52] <shadowfacts> gigaherz_q:
show me where it's officially recommended
L1509[15:53:13] <heldplayer> Windows XP
isn't actually supported by Java 8
L1510[15:53:14] <gigaherz_q> Lex said so
in here some time ago
L1511[15:53:14] <gigaherz_q> ;P
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L1514[15:53:30] <shadowfacts> also Java 8
runs perfectly fine on OS X
L1515[15:53:38] <LexManos> -.-
L1516[15:53:49] <Corosus> oh shi
L1517[15:53:55] <shadowfacts> ohai
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L1519[15:54:22] <gigaherz_q> also I never
said "officially", I just said it is ;P
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L1521[15:54:28] <mort_> heldplayer: it
will probably work, just not officially supported because it's not
officially supported by MS
L1522[15:54:34] *
gigaherz mumbles about his SASL client
L1523[15:54:43] <heldplayer> Mind you
that Java 8 has yet to trickle in for official repos of some Linux
distros
L1524[15:55:29] <gigaherz> I recall a
tweed by either jeb or dinnerbone some time ago, it read something
like "oh shit I thought I could safely assume opengl 2.0 by
now, I was wrong!"
L1525[15:55:52] <LexManos> shadow you are
the reson people spread false information, your 'research' means
nothing you got results from 0.001% of the userbase.
L1526[15:55:53]
⇦ Parts: HenryLoenwind
(~Mibbit@HSI-KBW-085-216-110-242.hsi.kabelbw.de) ())
L1527[15:56:20] <heldplayer> 254 votes,
seriously?
L1528[15:56:35] <LexManos> Yes, J6 is
pretty much dead, and its *generally* safe to use J7 as it has ~99%
of the market share.
L1529[15:56:51] <LexManos> But J8 is
still rather low so you'd alienate about 60% of the userbase if you
required it.
L1530[15:57:05] <LexManos> This is actual
statistics from Mojang. {last time they released them}
L1531[15:57:11] <heldplayer> Does Mojang
have public statistics for Java versions, other than them posting
them once in a blue moon?
L1532[15:57:21] <gigaherz> heldplayer:
they'd be biased,
L1533[15:57:25] <gigaherz> the launcher
comes with java8 now
L1534[15:57:25] <LexManos> No they dont
have public rolling stats
L1535[15:57:31] <Corosus> i am so going
to target java 7 yeah, sounds like other modders also require
it
L1536[15:57:35] *
Corosus adjusts workspace
L1537[15:57:48] <LexManos> What I would
do if you couldf
L1538[15:57:55] <LexManos> is make your
@Mod target J6
L1540[15:58:00] <LexManos> and the rest
of your shit target J7
L1541[15:58:06] <Corosus> hmmmm
L1542[15:58:17] <LexManos> and have your
@Mod detect the JRE version and warn gracefully if it isnt
>=7
L1543[15:58:33] <Corosus> and just make
certain features deactivate or downgrade if they only have 6 i
guess?
L1544[15:58:45] <heldplayer> I would love
it if I could use all the Java 8 candy stuff, but I intend as much
compatability as possible, so as long as Java 6 is the target for
vanilla, it will be my target as well
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L1546[15:59:01] <shadowfacts> I use
chylex's java version checker
L1547[15:59:05] <Corosus> mmmmm, gotta
have me some lambdas
L1548[15:59:06] <gigaherz> Corosus: can
that even be done=? I'd presume java6 bytecode won't load into the
jvm6... unless oyu provide duplicate code
L1549[15:59:18] <gigaherz> can't oyu use
runnables instead of lambdas? ;P
L1550[15:59:22] <shadowfacts> <3
lambdas
L1551[15:59:24] <Corosus> i guess not
based on what l3x said
L1552[15:59:32] <RX14> runnables look
crap compared to lambda
L1553[15:59:36] <gigaherz> I know
L1554[15:59:53] <LexManos> if you dont
load the class that targets j8
L1555[15:59:59] <LexManos> its just fine
sitting there in your jar
L1556[16:00:03] <Corosus> ahh cool
L1557[16:00:06] <gigaherz> hence why I
chose java8 while developing, and I'll "fix later" if I
ever have the time to finish my mod
L1558[16:00:28] <Corosus>
Collections.synchronizedList here i come
L1559[16:00:29] <LexManos> J8 would be
lovely, IF Mojang forced it.
L1560[16:00:37] <LexManos> Mojang hasnt
forced it thus we cant rely on it.
L1561[16:00:48] <LexManos> Anything
beyond that is just modders bitching and not understanding
reality.
L1562[16:01:45] <RX14> well modders can
release their mods using whatever version of java they want, they
can deal with the bug reports
L1563[16:02:00] ***
kroeser is now known as kroeser|away
L1564[16:02:02] <gigaherz> RX14: xcept
people blame forge way too often ;P
L1565[16:02:14] <heldplayer> Yeah, until
users start posting issues on the Forge repo :p
L1566[16:02:29] <gigaherz> "omfg
this modpack sucks, modded minecraft sucks -> complain to
forge"
L1567[16:02:42] <RX14> they've been doing
that since way before J8
L1568[16:02:46] <RX14> i don't see the
issue
L1569[16:02:50] <heldplayer> Enough
people already post crash reports on the issue tracker for Forge,
with the crash not being related to Forge at all
L1570[16:03:05] <shadowfacts> people are
stupid and are going to complain to the wrong people
L1571[16:03:11] <gigaherz> the issue is a
modder choosing j8 ends up giving lex extra work
L1572[16:03:37] <shadowfacts> it's a
fundamental pebkac and not much can be done about it
L1573[16:03:39]
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L1574[16:03:47] <gigaherz> if we could
just keep the blame isolated to ourselves, it wouldn't be that
annoying
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L1576[16:05:16] <LexManos> Modders deal
with bug reports?
L1577[16:05:19] <LexManos> hehe...
L1578[16:05:24] <LexManos> HEhe....
L1579[16:05:28] <LexManos>
HEHEHEHEHEHEHHEHEHEHEHEHEHHEHEHEHEHEHEHE
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L1581[16:06:15] <Corosus> lol...
L1582[16:07:09] <LexManos> HUmm I wonder
if the mod sorting is done before or after the class is actually
loaded...
L1583[16:08:07] <LexManos> would be
interesting to have a mod able to specify "Java: 7+" in
their dependancy string and re-use our missing mod handle to
gracefully crash
L1584[16:08:53] <mort_> huh
L1585[16:09:08] <heldplayer> Maybe have a
transformer that detects the compiled java version of a class file
and compares it with the runtime version, and throws a nice warning
if it's not compatible?
L1586[16:09:28] <heldplayer> Or that, Lex
^^
L1587[16:09:29] <RX14> java 8 version
warning mods already do this right?
L1588[16:09:33] <mort_> when placing my
TileEntity, its update() method from IUpdatePlayerListBox is ran on
both the server and the client. However, when reloading the world,
it only runs on the client.
L1589[16:09:42] <LexManos> could probably
add it to the mod discoverer...
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L1591[16:10:03] <heldplayer> mort_: are
you registering the tile entity so that it can be saved to the
world?
L1592[16:10:12] <mort_> I might not
be
L1593[16:10:35] <heldplayer> Not sure
what methods to use for that, been a while since I needed it,
unfortunately
L1594[16:10:36] <shadowfacts> RX14, they
do, but something builtin to Forge would be _very_ nice
L1595[16:10:54] <mort_> I don't think I
am, I'll find the forge guide on the topic. Thanks
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L1597[16:11:43] <RX14> time to start
lurking again
L1598[16:11:53] <shadowfacts>
GameRegistry.registerTileEntity, heldplayer/mort_
L1599[16:12:01] <heldplayer> RX14: what
shadow said, the java 8 checker mods only work as long as they're
installed
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L1601[16:12:30] <RX14> heldplayer, well
you usually bundle in the jar I think
L1602[16:12:44] <shadowfacts> chylex's is
bundled in the jar
L1603[16:13:04] <mort_> thanks
L1604[16:13:29] <heldplayer> Oh, so those
are solely to say "look, I wanted to use java 8 because fuck
you, update or if you can't, you're out of luck"
L1605[16:14:35] <shadowfacts> so far I
have yet to see a valid reason for why Java 8 can't be used
L1606[16:15:08] <heldplayer> There is
really no reason to require Java 8. Sure, your code might be more
compact, or sure, you can use built-in methods instead of
implementing them yourself, but all you're doing is giving a big
middle finger to whoever can't update to Java 8
L1607[16:16:01] <heldplayer> But oh well,
enough dwelling on this topic, I've been productive today and I'd
like to use the remaining 45 minutes of the day to keep being
productive :P
L1608[16:16:49] <shadowfacts> if by
"giving a big middle finger" you mean "prompting
them to update to the _only supported version of Java_," then
yes
L1609[16:17:14] <shadowfacts> but agreed,
let's stop wasting time arguing
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L1613[16:19:01] <LexManos> Nobody should
be 'stuck' on J6/7
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L1615[16:19:24] <LexManos> Every comptuer
SHOULD be able to update to J8, no matter the OS, it may just not
be officially supported.
L1616[16:19:39] <shadowfacts> ^
exactly
L1617[16:20:45] <LexManos> humm
L1618[16:21:02] <LexManos> Appears that
there isnt a PRE-OSX JRE bundle on java's site.
L1619[16:21:33] <LexManos> I really need
to get a laptop with like 50 versions of mac on it...
L1620[16:21:44] <LexManos> if only macs
wernt shit hardware compatibility wise
L1621[16:21:52] <heldplayer> Seems I
misremembered what I read, Java 8 still works on XP, but it's not
supported.
L1622[16:23:30] <mort_>
"pre-osx"? Exceedingly few people run a Mac with
something earlier than OS X
L1623[16:24:14] <LexManos> mort_,
stats?
L1624[16:24:34] <shadowfacts> if you run
< Mac OS 10, you probably shouldn't be playing Minecraft
L1625[16:24:40] <shadowfacts> let alone
modded
L1626[16:24:42] <mort_> well, it was
released 14 years ago, and apple hasn't supported it since around
then
L1627[16:25:11] <mort_> maybe there are
some 14 year old computers in use still using it, but I would guess
it would have trouble running MC
L1629[16:26:57]
⇨ Joins: killjoy
(~killjoy@2606:a000:1118:c04e:6470:7edb:e719:fadf)
L1630[16:31:17] <LexManos> Java 6 was
release Deceber 06 IIRC
L1631[16:31:34] <LexManos> OSX still
shipped it up until what, this last year?
L1632[16:32:20] <shadowfacts> idr, but
nobody should be using bundled JREs
L1633[16:32:31] <shadowfacts> especially
apple ones
L1634[16:32:35] <LexManos> True
L1635[16:32:37] <LexManos> but people
do
L1636[16:32:38] <shadowfacts> they do all
sorts of non-standard shit
L1637[16:32:51] <mort_> not sure exactly
when they changed, but ya, OS X shipped with java 6 for a long
time, and installed java 6 automatically when trying to run a java
program a while after that
L1638[16:33:06] <LexManos> Point is
L1639[16:33:10] <mort_> so it's certainly
a concern, but they technically can run java 8, even if many people
don't
L1640[16:33:11] <LexManos> IF you MUST
use >6
L1641[16:33:18] <LexManos> supply a
GRACEFUL detection
L1642[16:33:26] <LexManos> and
Potentially point users to where they can upgrade
L1643[16:33:33] <shadowfacts> I do
L1644[16:33:43] <LexManos> IF we can find
a generic way to do that in Forge, then I would love to see a
PR.
L1645[16:33:44]
⇦ Quits: spaceemotion
(~spaceemot@x50abd79b.dyn.telefonica.de) (Ping timeout: 378
seconds)
L1646[16:33:55] <LexManos> Gathering the
right place to update java based on OS is kinda annoying...
L1647[16:34:09] <shadowfacts> I'm all for
having that in Forge, but I don't know enough about the codebase to
PR it
L1648[16:34:24] <MattDahEpic> graceful
detection being a message and prevent load or just dont load your
mod and console logs up the wazzoo
L1650[16:35:18] <MattDahEpic> maybe make
it idiot proof and give the user their arch and os in the
error
L1651[16:35:30] <shadowfacts> ^
L1652[16:35:36] <shadowfacts> though you
can never by truly idiot-proof
L1653[16:35:45] <shadowfacts> someone
will, inevitably, find a way to fuck it up
L1654[16:35:49]
⇦ Quits: laci200270 (~laci20027@78.92.233.252) (Read error:
Connection reset by peer)
L1655[16:35:49] <LexManos> Thats the
thing tho
L1656[16:35:59] <LexManos> oracle doesnt
have the download for all OS's
L1657[16:36:15] <LexManos> but yes id be
fine with throwing a error screen like we do for missing mods
L1658[16:36:24] <progwml6> not everyone
uses oracle's jvm either
L1659[16:36:28] <progwml6> a bunch use
openjdk
L1660[16:36:30] <LexManos> "These
mods require This version of Java download it from here"
L1661[16:36:43] <gigaherz> back
L1662[16:36:59]
⇨ Joins: shadekiller666
(~shadekill@108.71.36.192)
L1663[16:37:02] <shadowfacts> that page
captures the great majority of people
L1664[16:37:06] <mort_> I assume most of
the people running openjdk got it through their linux package
manager, and are probably running openjdk 7 if they're not on an
ancient distro
L1665[16:37:10] <gigaherz> haven't macs
been OSX since like the 90s? or did I misunderstand the
conversation above?
L1666[16:37:30]
⇨ Joins: untamemadman
(~untamemad@cpc87159-aztw31-2-0-cust77.18-1.cable.virginm.net)
L1667[16:37:30] <mort_> gigaherz: close,
2001
L1668[16:37:43] <gigaherz> ah
L1669[16:37:44] <gigaherz> The first
version released was Mac OS X Server 1.0 in 1999, and a desktop
version, Mac OS X v10.0 "Cheetah" followed on March 24,
2001.
L1670[16:37:47] <gigaherz> sorta
L1671[16:37:47] <gigaherz> XD
L1672[16:37:53] <shadowfacts> OS X = Mac
OS 10
L1673[16:38:08] <progwml6> if its below
10.6 ignore it as it was pre-intel mac
L1674[16:38:10] <shadowfacts> <= OS 9
has been around since the 90s
L1675[16:38:34] <MattDahEpic> they are
running out of cats to name their OSes after so their might be an
osxi
L1676[16:38:38]
⇦ Parts: MoxieSparrklz
(~MoxieGrrl@173-23-172-139.client.mchsi.com)
(Leaving))
L1677[16:38:39] <gigaherz> yeah so the
question would be maybe, if anyone is still running pre-Intel macs,
and if so, if minecraft still runs there
L1678[16:38:40] <gigaherz> XD
L1679[16:38:47] <shadowfacts> Apple
computers have been running Mac OS since forever
L1680[16:39:03] <shadowfacts>
MattDahEpic, pls, the most recent 3 versions haven't been
cats
L1681[16:39:06] <mort_> MattDahEpic: they
already ran out; Mountain Lion was the last cat named OS X,
followed by Mavericks and El Capitan
L1682[16:39:11] <shadowfacts> Mavericks,
Yosemite, and El Capitan
L1683[16:39:12] <gigaherz> I know that
shadowfacts, I just wasn't sure when OSX(v10) was first
released
L1684[16:39:18] <mort_> right, forgot
yosemite
L1685[16:39:18] <gigaherz> i asssumed it
was somewhere closer to 1995
L1686[16:39:20] <gigaherz> not 2000
L1687[16:39:35] <shadowfacts> ah, close
then
L1689[16:40:35] <mort_> lol
L1690[16:40:50] <gigaherz> well from what
I'm reading
L1691[16:41:01] <gigaherz> it wasn't
called "Mac OS" before 7.6
L1692[16:41:01] <gigaherz> ;p
L1693[16:41:14] <shadowfacts> System
6
L1694[16:41:17] <shadowfacts> IIRC
L1695[16:41:18] <gigaherz> before then it
was just "System Software 6"
L1696[16:41:38] <gigaherz> including
System 7
L1697[16:41:44] <mort_> it also wasn't
called OS X before lion or something; mefore that, it was Mac OS X
:p
L1698[16:42:10] <gigaherz> yeah
trademark
L1699[16:42:10] <gigaherz> but
L1700[16:42:10] <gigaherz> people called
it "OSX" regardless
L1701[16:42:24] <shadowfacts>
MattDahEpic, the cats have been around for a while
L1702[16:42:36] <shadowfacts> before lion
there was snow leopard, leopard, cougar, jaguar
L1703[16:42:41] <shadowfacts> and
possibly more
L1704[16:42:56] <gigaherz> every release
of OSX since 10.0
L1705[16:42:59] <gigaherz> up to like
10.10?
L1706[16:43:19] <progwml6> they used cat
names till they ran out of em
L1707[16:43:19] <gigaherz> Cheetah, Puma,
Jaguar, Panther, Tiger, Leopard
L1708[16:43:20] <shadowfacts> up to
10.9
L1709[16:43:29] <gigaherz> 10.9 is
Mavericks
L1710[16:43:35] <gigaherz> so up to and
including 10.8
L1711[16:43:56] <mort_> so, I've now
registered my TileEntities in the init method, but update() is
still only called before exiting the world; after exiting and
reentering the world, it's still only called by the client
L1712[16:43:58] <shadowfacts> up to [and
not including] 10.9 :P
L1713[16:43:59] <mort_> any clues?
L1714[16:44:39] <gigaherz>
IUpdatePlayerListBox?
L1715[16:44:46] <mort_> mhm
L1716[16:45:24] <gigaherz> hmm wait
that's new to 1.8?
L1717[16:45:43] <mort_> ya, I think it
was updateEntity() before that, and I think all entities had
it
L1718[16:45:47] <gigaherz> in my 1.7 mod
I used updateEntity()
L1719[16:46:04] <mort_> doesn't exist
anymore
L1720[16:46:08] <gigaherz> yeah
L1721[16:46:26] <gigaherz> and I think
it's getting renamed in 1.8.8 ;P
L1722[16:47:00] <mort_> I saw some
discussion in a forum thread about it being renamed to ITickable,
which tbh makes a lot more sense
L1723[16:47:32] <MattDahEpic> mac osx
10.10 House Cat
L1725[16:48:44] <gigaherz> hmf
L1726[16:48:55] <gigaherz> I just tried
to launch my mod after some monthds without touching it
L1727[16:48:59] <gigaherz> and I'm
getting "Error: Could not find or load main class
GradleStart"
L1728[16:49:16] *
gigaherz tries to refresh gradle
L1729[16:49:23] <shadekiller666>
yep
L1730[16:49:31] <shadekiller666> thats
the sign that gradle forgot what to do
L1731[16:49:57] <mort_> hey shade, have
you worked with tileentities and registering them?
L1732[16:50:02] <gigaherz> yeah did a
build.gradle "update"
L1733[16:50:11] <gigaherz> (fg2.0.2,
forge latest, mappings latest)
L1734[16:50:12] <shadekiller666> mort_,
ya why?
L1735[16:50:14] <gigaherz> so it didn't
surprise me XD
L1736[16:50:28] <gigaherz> better
L1737[16:50:38] <mort_> update() is only
called on the server before exiting the world; after exiting and
reentering the world, it's still only called by the client
L1738[16:50:51] <mort_> the
IUpdatePlayerListBox update() method that is
L1739[16:51:04] <shadekiller666>
O.o
L1741[16:51:36] <gigaherz> works
here
L1742[16:51:38] <gigaherz> wait
L1743[16:51:39] <gigaherz> init?
L1744[16:51:41] <gigaherz> try
preInit
L1745[16:51:45] <mort_> alright
L1746[16:51:50] <gigaherz> for
registering items/blocks/tes
L1747[16:52:19] <gigaherz> register
things in preInit, recipes in Init, cross-mod intercommunication in
postInit
L1749[16:52:52] ***
kroeser|away is now known as kroeser
L1750[16:52:56] <mort_> alright, that
makes sense. I'm moving it over to preinit
L1751[16:53:40] <mort_> btw, the name
parameter of registerTileEntity - should that be prefixed by the
mod name or anything, or is it local to the mod?
L1752[16:53:51] <gigaherz> MattDahEpic:
nice, I have been wanting to write some docs myself, but I always
seem to be too busy to do mod stuffs
L1753[16:53:59] <shadekiller666>
nop
L1754[16:54:02] <shadekiller666>
well
L1755[16:54:03] <shadekiller666>
hmm
L1756[16:54:10] <shadekiller666> names
are always weird
L1757[16:54:24] <gigaherz> registration
names have domains these days, I believe
L1758[16:54:33] <gigaherz> you register
"x", it gets registered as "modid:x"
L1759[16:54:39] <mort_> alright,
awesome
L1760[16:54:46] <gigaherz> someone
correct me if I'm wrong
L1761[16:54:51] <gigaherz> cos that would
mean ALL my registration names are wrong
L1762[16:54:52] <gigaherz> ;P
L1763[16:54:58] <mort_> lol
L1764[16:55:01] <gigaherz> note
that
L1765[16:55:07] <gigaherz> this does NOT
apply to unlocalized names
L1766[16:55:14] <gigaherz> you SHOULD be
incliding a modid in the unloc names
L1767[16:55:17] <gigaherz> something
like
L1768[16:55:23] <mort_> I was just going
to ask about that, as I had seen that in some toturial
L1769[16:55:27] <gigaherz>
"yourmod.youritem" so that it shows up in the langs file
as
L1770[16:55:34] <gigaherz>
"item.yourmod.youritem.name"
L1771[16:55:54] <gigaherz> otherwise they
WILL conflict
L1772[16:55:56] <mort_> I used underscore
(tile.mymod_thing_name), but a period would probably be
prettier
L1773[16:56:02] <gigaherz> since the lang
files are aggregated together, without domains
L1774[16:56:22]
⇨ Joins: Knusper (webchat@37.120.125.231)
L1775[16:57:04]
⇦ Quits: Loetkolben
(~Loetkolbe@ipb2197f03.dynamic.kabel-deutschland.de) (Quit: Over
and Out!)
L1776[17:00:31] <gigaherz> so did it work
mort_?
L1777[17:00:37] <shadekiller666> mort_
unless something changed recently, IUpdatePlayerListBox.update()
should be called both sides, to verify, you can try adding "if
(!this.worldObj.isRemote)" to it and printing a message or
something
L1778[17:00:46] <gigaherz> becasue i just
tried my mod, and the update runs just fine after reloading the
save
L1779[17:02:07] <mort_> hmm no, it still
only runs update() on the server before reloading the world
L1780[17:02:09] <MattDahEpic> is there a
way to get the @Mod.NAME attribute for a mod from a modid?
L1781[17:02:20] ***
kroeser is now known as kroeser|away
L1782[17:02:22] <shadekiller666>
...
L1783[17:02:45] <shadekiller666>
hmm
L1784[17:02:50] <diesieben07>
MattDahEpic,
Loader.instance().getIndexedModList().get(<modID>).getName()
L1785[17:03:05] <shadekiller666> does
update() only get called when the tile entity is marked
dirty?
L1786[17:03:26] <diesieben07> no it is
calle every tick
L1787[17:03:51] <shadekiller666> mort_
are you sure thats the right update() method?
L1788[17:03:59] <shadekiller666> also,
what forge version are you on?
L1789[17:04:11] <mort_> well it is called
every tick, and after relogging, it's still called every tick on
the client
L1790[17:04:28] <mort_>
11.14.3.1450
L1791[17:04:46] <shadekiller666> ok, so
whats the problem
L1792[17:04:52] <shadekiller666> also,
update your forge version
L1793[17:05:01] <shadekiller666> theres a
new recommended version :D
L1794[17:05:07] <mort_> alright, will
do
L1795[17:05:37] <mort_> problem: when I
place a block with my tileentity, its update method is ran once
every tick on the client and server. However, after extiing and
loading the world again, it's only ran once per tick on the
client.
L1796[17:05:45]
⇨ Joins: Drullkus
(~Drullkus@2601:646:8301:c41e:4479:daa2:1c56:882a)
L1797[17:07:17] <shadekiller666> why do
you have an update counter?
L1798[17:07:23] <shadekiller666>
also
L1799[17:07:50] <mort_> I wanted it to
just run once per x ticks because it doesn't have to run each
tick
L1800[17:08:03] <shadekiller666> your
update() method is calling your onServerUpdate() inside the check
for the client side, and vice versa
L1801[17:08:12] <shadekiller666>
world.isRemote is true on the client
L1802[17:08:39] <mort_> ya, I noticed
that too, but didn't change it because update() only running on the
client was a bigger problem
L1803[17:09:07] <shadekiller666> about
the world reload, try calling super.writeToNBT(nbt) and
super.readFromNBT(nbt) in your write/read overrides
L1804[17:09:21] <shadekiller666> no no
no
L1805[17:09:26] <shadekiller666> if you
find a problem, fix it
L1806[17:09:50] <shadekiller666> it could
be the cause of the problem, even if it isn't obvious why it would
be
L1807[17:10:32] <mort_> but it isn't; I
put the System.out.println() in the update() function precisely to
side-step any and all logic I had around it
L1808[17:11:09] <shadekiller666> in this
case it isn't
L1809[17:11:25] <mort_> I'm testing it
now with super.writeToNBT() and such
L1810[17:11:36] <shadekiller666> but when
you have more complex problems, its good to have a habit of fixing
things when you find them
L1811[17:11:58] <mort_> well yes, but
this wasn't a complex problem :P
L1812[17:12:08] <shadekiller666>
...
L1813[17:12:44] <mort_> still only ran on
the client after reloading the world
L1814[17:13:44] <shadekiller666> how
exactly are you determining that?
L1815[17:14:47] <mort_>
System.out.println("hi") says `[00:12:22] [Client
thread/INFO] [STDOUT]:
[coffee.mort.mortpipes.PipeTileEntity:update:43]: hi` when ran on
the client, and `[00:12:22] [Server thread/INFO] [STDOUT]:
[coffee.mort.mortpipes.PipeTileEntity:update:43]: hi` when on the
server
L1816[17:15:04] <mort_> [Server thread[
and [Client thread] being interesting
L1817[17:15:24] <shadekiller666> what do
you mean interesting?
L1818[17:15:39] <shadekiller666>
minecraft has been multithreaded since 1.8 was released
L1819[17:15:50] <shadekiller666> at least
the world-related portions
L1820[17:15:50] <shadowfacts> OH MY
GOD
L1821[17:15:55] <mort_> the relevant
parts when determining if it's on the client or the server, as
opposed to the other parts, which are largely irrelevant
L1822[17:15:56] <shadowfacts> YOU
ACTUALLY HAVE mort.coffee
L1823[17:16:00] <shadowfacts> that's
excellent
L1824[17:16:04] <mort_> in this
particular context
L1825[17:16:06] <mort_> and yes, I
do
L1826[17:16:51] <shadekiller666>
hmmm
L1827[17:17:06] <shadekiller666> you
still on 1450?
L1828[17:17:23]
⇦ Quits: Knusper (webchat@37.120.125.231) (Quit: Web client
closed)
L1829[17:18:03] <mort_> I am, I'll
update
L1830[17:18:13]
⇨ Joins: Knusper (~Knusper@37.120.125.231)
L1831[17:18:39] <mort_> I assume there's
some jar file I have to replace with some other jar file; which
file is that?
L1832[17:18:46] <shadekiller666>
nope
L1833[17:18:52] <shadekiller666> open
your build.gradle
L1834[17:18:52]
⇦ Quits: cobra
(~cobra@HSI-KBW-078-042-231-115.hsi3.kabel-badenwuerttemberg.de)
(Quit: cobra)
L1835[17:19:14] <shadekiller666> find the
line with "11.14.4.1450"
L1836[17:19:22] <mort_> mhm
L1837[17:19:49] <shadekiller666> replace
the 1450 with 1565, then save, then run "gradlew
setupDecompWorkspace"
L1838[17:19:57] <shadowfacts> <3
Gradle
L1839[17:20:06] <shadekiller666> it will
download and apply the changes
L1840[17:20:20]
⇦ Quits: psxlover (~psxlover@46.198.231.24) (Ping timeout:
192 seconds)
L1841[17:20:21] <mort_> alright, doing
that now
L1842[17:20:22] <shadekiller666> although
you might have to update your gradlew wrapper...
L1843[17:20:47] <Knusper> can someone
help me? I wanto to override renderToolTip() in my GuiContainer.
But NEI hooks that method, so it will never be called.
L1844[17:21:00]
⇨ Joins: Ilphelkiir
(~Ilphelkii@ool-44c74cb6.dyn.optonline.net)
L1846[17:22:23] <mort_> that's ./gradlew
setupDecompWorkspace btw
L1847[17:22:35] <shadowfacts> update to
FG2
L1849[17:23:25] <shadowfacts> you'll have
to change some things around
L1850[17:23:32] <mort_> alright
L1851[17:23:37] <tterrag> Knusper: what?
that's not what hooking means
L1852[17:23:41] ***
MrKickkiller is now known as MrKick|Away
L1853[17:23:53] <shadowfacts> it's now on
the gradle plugin repo
L1854[17:23:55] <Knusper> ok sorry
L1855[17:26:26] <mort_> forgegradle 2
requires gradle 2.3 or above, which is apparently an issue
L1856[17:26:43] <MattDahEpic> get actual
gradle
L1857[17:26:51] <shadowfacts> ^
L1858[17:27:06] <shadowfacts> or just
change the wrapper version in the build.gradle
L1859[17:27:09] <shadowfacts> and run
gradlew wrapper
L1860[17:27:26] <shadowfacts> gradle is
awesome
L1861[17:27:31] <MattDahEpic> i just have
the binary distro from public void run () {
L1862[17:27:31] <MattDahEpic> String
remoteVersion;
L1863[17:27:31] <MattDahEpic> try {
L1864[17:27:31] <MattDahEpic> URL
updateUrl = new URL(remoteUrl);
L1865[17:27:31] <MattDahEpic>
BufferedReader reader = new BufferedReader(new
InputStreamReader(updateUrl.openStream()));
L1866[17:27:32]
⇨ Joins: GeoDoX (~GeoDoX@64.229.234.132)
L1867[17:27:33] <MattDahEpic>
remoteVersion = reader.readLine();
L1868[17:27:34] <mort_> I installed
gradle 2.8; apparently had 2.0 from forge
L1869[17:27:35] <MattDahEpic>
reader.close();
L1870[17:27:37] <MattDahEpic> } catch
(Exception e) {
L1871[17:27:39] <MattDahEpic>
System.err.print("Error during attempted update
check!");
L1872[17:27:41] <MattDahEpic>
e.printStackTrace();
L1873[17:27:45] <MattDahEpic>
remoteVersion = null;
L1874[17:27:47] <MattDahEpic> }
L1875[17:27:49] <MattDahEpic>
UpdateChecker.remoteVersions.put(modid, remoteVersion);
L1876[17:27:49] <shadowfacts> just that
you can use the gradle wrapper to update the gradle wrapper is
awesome
L1877[17:27:51] <MattDahEpic> }
L1878[17:27:53] <MattDahEpic> oh
god
L1879[17:27:55] <MattDahEpic> thats not a
url
L1880[17:27:58] <mort_> lol.
L1881[17:28:02] <GeoDoX> o/
L1882[17:28:03] <progwml6> pastebin
MattDahEpic
L1883[17:28:09] *
shadowfacts facepalms
L1884[17:28:10] <mort_> get an IRC
client, like irssi, which warns you when you're about to paste many
lines
L1885[17:28:14] <shadowfacts>
MattDahEpic, pls
L1886[17:28:17] <RX14> this is why i turn
off net_flood in hexchat
L1887[17:28:28] <RX14> boom 20 lines per
second
L1888[17:28:31] <RX14> :3
L1889[17:28:42] <mort_> kay,
java.lang.RuntimeException: MISSING REPLACEMENT DATA FOR
API_GROUP_DIR
L1890[17:28:43] <mort_> that's nice
L1891[17:28:58] <GeoDoX> mort
L1892[17:29:02] <MattDahEpic> i used the
first clipboard slot for code which i never do
L1893[17:29:03] <mort_> hi
L1894[17:29:04] <GeoDoX> wrong forge
version
L1895[17:29:09] <GeoDoX> got that
yesterday
L1896[17:29:14] <LexManos> -.-
L1897[17:29:21] <LexManos> Doint paste
shit in here Matt
L1898[17:29:23] <GeoDoX> its
x.4.1563
L1899[17:29:28]
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L1900[17:29:31] <MattDahEpic> it was
supposed to be a url
L1901[17:29:33] <GeoDoX> not
x.3.1563
L1902[17:29:39] <RX14> 'twas only an
accident
L1903[17:30:11] <LexManos> Anyways you
should delete your update checker
L1904[17:30:18] <GeoDoX> mort_, did you
get it?
L1905[17:30:41] <mort_> uh
L1906[17:30:56] <mort_> in my old
build.gradle, I had a nice minecraft { version = "things"
}
L1907[17:31:02] <RX14> same in FG2
L1908[17:31:10] <GeoDoX> Abrar already
fixed it yesterday so it should be good in the next version of
gradle
L1909[17:31:50] <mort_> oh, they probably
intend for you to replace the `version = "@VERSION@"` in
build.gradle.
L1910[17:31:58] <mort_> I assumed that
was some fancy gradle syntax for things.
L1911[17:32:09] <shadowfacts> lol
L1912[17:32:18] <RX14> yeah
L1913[17:32:19] <shadowfacts> it is fancy
gradle things, just the wrong fancy gradle things
L1914[17:32:26] <mort_> lol
L1915[17:32:30] <GeoDoX> I was meaning
the forge version was wrong, cuz I tried updating to 1563
L1916[17:32:45] <mort_> ya, and I tried
to update to @VERSION@
L1917[17:33:00] <GeoDoX> ah, I
misread
L1918[17:33:05] <LexManos> humm
L1919[17:33:13] <LexManos> Abrar|gone,
the fuck isnt it replacing for? --^
L1920[17:33:58] <shadowfacts> Lex, 'tis
getting replaced, mort just copied it from GitHub
L1921[17:34:04] <Knusper> is there a way
to solve call the method anyway?
L1922[17:34:06] <shadekiller666> Lex, why
didn't i get any credit for the obj loader on the forum update for
1563?
L1923[17:34:15] <shadowfacts> Knusper: u
wot m8
L1924[17:34:16] <Knusper> -solve
L1925[17:34:23] <LexManos> oh mort y u
moron?
L1926[17:34:33] <mort_> shade told me to
;_;
L1927[17:34:37] <LexManos> because i
didnt give out any credit for anything?
L1928[17:34:38] <RX14> >shade
L1929[17:34:58] <shadekiller666> i didn't
tell you to do anything with @VERSION@
L1930[17:35:01] <shadowfacts> pls
L1931[17:35:06] <LexManos> if you're
gunna bitch about it then fine
L1932[17:35:11] <RX14> it was
shadowfacts
L1933[17:35:11] <shadekiller666> lex, you
mentioned fry doing a lot of stuff for rendering :P
L1934[17:35:14] <mort_> you told be to
get the updated build.gradle from github, unless that was someone
else
L1935[17:35:17] <shadowfacts> just
because our names start with the same 4 letters doesn't mean we're
the same person :P
L1936[17:35:19] <mort_> which is probably
was
L1937[17:35:23] <shadekiller666>
lol
L1938[17:35:34] <mort_> shade, shadow,
what's the difference
L1939[17:35:42] <shadekiller666> the
e
L1940[17:35:46] <mort_> ah, thanks
L1941[17:35:49] <RX14> and the
person
L1942[17:35:54] <Ilphelkiir> :P
L1943[17:36:11] <mort_> anyways, still
getting the same problem with version =
"1.8-11.14.4.1563"
L1944[17:36:26] <GeoDoX> hold up
L1945[17:37:07] <GeoDoX>
build.gradle?
L1946[17:37:20] <GeoDoX> and should be
talking in #ForgeGradle
L1947[17:37:21] <mort_> mhm
L1948[17:38:01] <shadekiller666> no mort,
he means the #ForgeGradle irc channel
L1949[17:38:22] <mort_> ya, I understood,
the "mhm" was to "build.gradle?"
L1950[17:38:35] <gigaherz> for reference,
a simple but functional build.gradle that also does dev andsource
jars
L1951[17:38:36] <gigaherz> ;P
L1953[17:38:39] <GeoDoX> paste the link
in there :) I'll look it over
L1954[17:39:09] <shadekiller666> mort
lemme see your build.gradle
L1956[17:39:34] <gigaherz>
@MAPPINGS@
L1957[17:39:37] <gigaherz> that's also
wrong
L1958[17:39:40] <gigaherz> !!latest
L1959[17:39:41] <MCPBot_Reborn> ===
Latest Mappings ===
L1960[17:39:42] <MCPBot_Reborn> MC
Version Forge Gradle Channel
L1961[17:39:43] <MCPBot_Reborn> 1.8
snapshot_20151114
L1962[17:39:43] <MCPBot_Reborn> 1.8
stable_17
L1963[17:39:44] <MCPBot_Reborn> 1.7.10
snapshot_20140925
L1964[17:39:45] <MCPBot_Reborn> 1.7.10
stable_12
L1965[17:39:50] <gigaherz> try the 1.8
snapshot one
L1966[17:40:06] <MattDahEpic> when was
stable_17 made?
L1967[17:40:17] <gigaherz> no idea
L1968[17:40:25] <gigaherz> sometime
before latest, I presume ;P
L1969[17:40:35] <shadekiller666> giga,
the module.inheritOutputDirs isn't needed for FG2 is it?
L1970[17:40:42] <gigaherz>
shadekiller666: didn't check
L1971[17:40:50] <gigaherz> it work with
it, so I didn't remove
L1972[17:40:56] <MattDahEpic> hmm well if
it was after the 10th of this month my TileEntityHopper function
names are in there
L1973[17:41:30] <gigaherz> I just use
snapshots ;P
L1974[17:42:04] <mort_> "> There
is no such MCP mapping channel named 1.8 snapshot"
L1975[17:42:14] <gigaherz> without the
1.8
L1976[17:42:18] <mort_> oh.
L1977[17:42:19] <gigaherz> only
snapshot_date
L1978[17:42:26] <gigaherz> with the date
seen above
L1979[17:42:39] <gigaherz> you should
learn to copy the right thing ;P
L1980[17:42:46]
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L1981[17:42:48] <mort_> sounds hard
L1982[17:42:56] <gigaherz> I didn't do
the !!latest command to spam the channel ;P
L1983[17:43:35] <mort_> anyways, now it
seems to be working, awesome.
L1984[17:44:10] <gigaherz> bspkrs: any
chance at having the bot mention the build date of the stable
mappings next to them? "1.8 stable_17 (date it was
created)"
L1986[17:45:16] <gigaherz> so yeah
MattDahEpic ;P
L1987[17:45:22] <MattDahEpic> yay
L1988[17:45:34] <shadekiller666> why was
the master forge branch merged into noci-1.8.8
L1989[17:45:34]
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L1990[17:45:36]
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L1991[17:45:41] <shadekiller666> and what
does noci mean
L1992[17:45:48] <gigaherz> "no
continuous integration"
L1993[17:45:57] <gigaherz> means it's not
automatically built&tested
L1994[17:46:04] <gigaherz> since it's
experimental work in progress
L1995[17:46:04] <MattDahEpic> janky
jenkins wont jank the jenk
L1996[17:46:12] <shadekiller666>
ok...
L1997[17:46:39] <shadekiller666> should i
update my obj loader env to still be on noci-1.8.8 then?
L1998[17:46:56] <gigaherz> probably
not
L1999[17:47:00] <shadekiller666> k
L2000[17:47:07] <gigaherz> I think the
noci branch contains the semi-patched 1.8.8 stuff
L2001[17:48:24] <mort_> alright,
setupDecompWorkspace worked now, but runClient doesn't.
L2002[17:48:42] <gigaherz> call
"build" before runClient?
L2003[17:48:44] <GeoDoX>
#ForgeGralde
L2004[17:48:52] <gigaherz> but yeah that
belons on fg channel
L2005[17:48:56] <gigaherz> belongs*
L2006[17:49:14] <mort_> alright, I'll
take it there if it doesn't work with build.
L2007[17:49:48]
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L2008[17:49:50] <shadekiller666> damn
it
L2009[17:50:09] <shadekiller666> of
course i typed noci-1.8.8 for the git rebase...
L2010[17:50:10] <gigaherz> also it's
#ForgeGradle *
L2011[17:50:25] <gigaherz> lol
shadekiller666
L2012[17:50:26] <shadekiller666> now its
hitting all the conflicts trying to rebase to origin/master
:/
L2013[17:50:28] <shadekiller666> stupid
git
L2014[17:52:27] <shadekiller666> git
rebase --skip x35
L2015[17:52:52] <gigaherz> i very much
prefer doing that shit through TortoiseGit XD
L2016[17:52:55] <GeoDoX> thats what i
meant gigaherz, typo
L2017[17:53:11] <gigaherz> yeah I was
notinf it to mort more than correcting you
L2018[17:53:11] <gigaherz> ;P
L2019[17:53:14] <gigaherz> noting*
L2020[17:53:32] <masa> I can't and won't
use version control through those confusing guis
L2021[17:53:39] <masa> cmdline or go
home
L2022[17:53:45] <gigaherz> masa: tgit is
the only reson I can enjoy git now
L2023[17:53:53] <gigaherz> withtou it, it
was way too confusing to learn
L2024[17:53:58] <gigaherz> felt backwards
;p
L2025[17:53:59] <RX14> git commandline
<3
L2026[17:54:02] <shadekiller666> i use
Source Tree for the committing
L2027[17:54:04] <masa> the guis are way
too confusing to learn
L2028[17:54:11] <RX14> I use git gui for
comitting and staging
L2029[17:54:17] <gigaherz> your brain may
be wired for cmdline then
L2030[17:54:18] <RX14> but not actually
pushing or rebasing
L2031[17:54:22] <gigaherz> mine's wired
for gui
L2032[17:54:22] <shadekiller666> but i
use its terminal for rebasing/pulling
L2033[17:54:24] <masa> on cmdline you
actually know wtf is going on
L2034[17:54:25] <RX14> git gui is simple
and serves it's purpose
L2035[17:54:27] <shadekiller666> and
pushing
L2036[17:54:37] <gigaherz> in linux, I
use Cola for commiting
L2037[17:54:43] <gigaherz> and gitk for
browsing
L2038[17:54:49] <RX14> git gui is bundled
with git tho
L2039[17:54:55] <tterrag> yep
L2040[17:54:56] <gigaherz> so is gitk
;P
L2041[17:55:02] <RX14> ...
L2042[17:55:03] <gigaherz> coila isn't
though
L2043[17:55:05] <RX14> but gitk can't
commit
L2044[17:55:09] <gigaherz> cola*
L2045[17:55:14] <gigaherz> but I prefer
the way it looks
L2046[17:55:19] <tterrag> git gui
launches gitk right?
L2047[17:55:30] <gigaherz> so does Cola,
when you choose to view logs
L2048[17:55:34] <RX14> gitk and git gui
have options for each other
L2049[17:55:36] <RX14> in their
menus
L2050[17:55:37] <RX14> I think
L2051[17:55:40] <masa> I occasionally use
git gui or gitk for browsing the all-branch history, but I do all
the actual committing and other changes o nthe cmdline
L2052[17:55:55] <gigaherz> I just prefer
the simplified dialogs
L2053[17:56:00] <gigaherz> TGit doesn't
try to match git 1:1
L2054[17:56:01] <RX14> i can't stage on
the commandline
L2055[17:56:03] <tterrag> I use eclipse
git for most day to day stuff
L2056[17:56:08] <tterrag> dropping into
cmd often
L2057[17:56:18] <RX14> when I commit, i
READ my commit
L2058[17:56:19] <gigaherz> the Sync
window is really nice when teaching someone new to git
L2059[17:56:23] <RX14> it's the final
code review
L2060[17:56:28] <RX14> and it's really so
damn helful
L2061[17:56:33] <RX14> i catch so many
bugs like that
L2062[17:56:53] <RX14> it's a step away,
to think about your code again
L2063[17:56:53] <gigaherz> stating is the
weaker point of tgit
L2064[17:56:58] <gigaherz> staging*
L2065[17:57:08] <gigaherz> you can choose
individual files
L2066[17:57:11] <RX14> git gui is quite
good at staging and basic commits
L2067[17:57:14] <gigaherz> but if you
want to stage partial files
L2068[17:57:19] <RX14> which is all it
was designed for
L2069[17:57:19] <gigaherz> you have to
use the "restore after commit" option
L2070[17:57:31] <gigaherz> and then
revert the unwanted changes
L2071[17:57:41] <RX14> eww, git gui is
much better
L2072[17:57:50] <masa> I usually do a lot
of git status and git diff and finally a git diff --cached after
git add -A . and before committing
L2073[17:57:52] <gigaherz> as I said,
that's the weakest point of Tortoise
L2074[17:58:00]
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L2075[17:58:00] <gigaherz> but for
managing commits in the log
L2076[17:58:02] <gigaherz> TGit
rules
L2077[17:58:09] <gigaherz> select a bunch
of commits -> "merge into one"
L2078[17:58:35] <gigaherz> best
representation of a squashing operation I have seen ;P
L2079[17:58:45] <masa> and wtf does that
do? a rebase?
L2080[17:58:56] <gigaherz> sortof
L2081[17:58:58] <shadekiller666> turns a
bunch of commits into one
L2082[17:59:02] <gigaherz> it does many
things
L2083[17:59:08]
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L2084[17:59:11] <gigaherz> but
essentially reorders and squashes as needed
L2085[17:59:15] <shadekiller666>
sourcetree does squashing in VIM
L2086[17:59:29] <masa> see, this is why I
hate the guis, I don't know wtf they are actually doing on the low
level when they try to be "easier to use"
L2087[17:59:37] <gigaherz> that's the
point
L2088[17:59:39] <gigaherz> I don't
care
L2089[17:59:41] <masa> if I can'
L2090[17:59:43] <gigaherz> I want
thosecommits to be merged
L2091[17:59:44] <RX14> git rebase -i, i
know what i'm doing in there
L2092[17:59:47] <gigaherz> I don't care
if it's saving the diffs
L2093[17:59:52] <gigaherz> and applying
the commits one by one manually
L2094[17:59:54] <masa> t understand what
they are doing, stuff WILL get broken
L2095[17:59:54] <gigaherz> it works for
me ;P
L2096[17:59:57] <RX14> the great thing
about git gui is it doesn't attempt to encroach on the
commandliine
L2097[18:00:07] <RX14> it takes a place
which actually needs a gui
L2098[18:00:09] <RX14> and adds one
L2099[18:00:15] <RX14> rebasing shouldn't
have a gui
L2100[18:01:10] <shadekiller666> i could
see all of the git functions having a gui of some description
L2101[18:01:12] <gigaherz> sure it
should
L2102[18:01:19] <gigaherz> specially
interactive rebasing
L2103[18:01:28] <shadekiller666> it would
just have to be a lot more sophisticated than all of the ones we
have now
L2104[18:01:36] <gigaherz> since you have
a chance to review each diff and write the corrected commit
messages
L2105[18:01:54] <gigaherz> anything
interactive, fits better with a GUI
L2106[18:01:55] <shadekiller666> like a
tree-diagram for determining which ones get applied ontop of
others
L2107[18:02:05] <RX14> so do you with
commandline tbh
L2108[18:02:10] <RX14> you rebase
interactively
L2109[18:02:14] <gigaherz> RX14: yes but
not side by side
L2110[18:02:25] <RX14> and when you get
to a step, you can stage with git gui then use git rebase
--continue
L2111[18:02:27] <gigaherz> tgit rebase
window shows 3 areas
L2112[18:02:34] <masa> I understand some
people prefer the gui and that is all fine. It just isn't for me
(with git at least). I know the commands, I know more or less what
those commands do on the low (file) level, and I then know how to
achieve things using those commands and what the effect of those is
to the repo. I don't know anything what is going on with the gui
wrappers, so I refuse to use those.
L2113[18:02:36]
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L2114[18:02:37] <gigaherz> a commit list
where you can choose skip/squash/keep
L2115[18:02:48] <gigaherz> a commit
message box
L2116[18:02:51] <gigaherz> and the
diff
L2117[18:02:58] <RX14> yeah so what I
have
L2118[18:03:07] <RX14> commit list: in
vim
L2119[18:03:13] <RX14> commit
message/diff git gui
L2120[18:03:18] <RX14> done
L2121[18:03:24] <gigaherz> yeah you need
3 separate windows ;P
L2122[18:03:32] <RX14> tiling window
manager
L2123[18:03:43] <gigaherz> I just
maximize the heck out of everything
L2124[18:03:50] <gigaherz> one app, one
purpose
L2125[18:03:51] <RX14> >tiling window
manager
L2126[18:03:59] <RX14> literally my
life
L2127[18:04:10] <gigaherz> I don't want
to multitask 3 different programs when doing a git rebase
L2128[18:04:19] <gigaherz> really I'm
just wired differently ;P
L2130[18:04:42] <gigaherz> to me, every
line I type into a shell prompt, is one feature that could have
been designed better
L2131[18:04:43] <RX14> it's tabbed
L2132[18:04:49] <RX14> everything is
fullscreen
L2133[18:04:57] <RX14> and I get awesome
status bar
L2134[18:05:06] <gigaherz> for automating
tasks it's nice and all
L2135[18:05:09] <gigaherz> but for
interactive use? nope.
L2136[18:05:23] <RX14> I can use mod+v
then open a program to split vertically
L2137[18:05:40] <RX14> gigaherz, do myou
use windows command prompt?
L2138[18:05:48]
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L2139[18:05:48] <gigaherz> only when
strictly necessary
L2140[18:05:54] <RX14> i mean
L2141[18:06:07] <RX14> when you do use
commandline
L2142[18:06:07] <gigaherz> I know bash
scripting
L2143[18:06:10] <RX14> you use cmd
right?
L2144[18:06:19] <gigaherz> I'm no
stranger to unixes
L2145[18:06:21] <RX14> not cygwin or
whatever
L2146[18:06:23] <gigaherz> I just don't
like them so much ;P
L2147[18:06:24] <gigaherz> yeah
L2148[18:06:28] <RX14> so there
L2149[18:06:36] <RX14> you're missing out
on a good terminal
L2150[18:06:40] <gigaherz> nah
L2151[18:06:43] <RX14> i do everything in
the terminal
L2152[18:06:46] <RX14> but i did not in
windows
L2153[18:06:49] <RX14> because cmd is
shit
L2154[18:06:57] <gigaherz> win10 has a
whole new fancy terminal closer to the ones unixes have had since
forever
L2155[18:07:09] <gigaherz> also,
powershell
L2156[18:07:14] <RX14> yeah but cmd.exe
is stuill shit
L2157[18:07:16] <RX14> the prompt
L2158[18:07:18] <gigaherz> sure
L2159[18:07:21] <gigaherz> but it gets
the job done
L2160[18:07:31] <RX14> not compared to my
zsh
L2161[18:07:34] <RX14> i live in
zsh
L2162[18:07:37] <gigaherz> the few times
I actually see myself wasting time writing in a console
window
L2163[18:07:43] <gigaherz> that I could
be spending writing real code
L2164[18:08:05] <RX14> I can usually get
things done in a terminal faster than a gui
L2165[18:08:10] <gigaherz> I can't
L2166[18:08:15] <gigaherz> told you, I'm
wired differently
L2167[18:08:20] <gigaherz> the mouse is
an extension of my hand
L2168[18:08:22] <RX14> because you don't
have a good terminal with good utilities
L2169[18:08:37] <gigaherz> at any point,
when I'm not typing
L2170[18:08:43] <gigaherz> the right hand
rests on top of the mouse
L2171[18:08:51] <RX14> it's easier not to
touch your mose
L2172[18:08:55] <gigaherz> doing anything
with gui just involves hand-eye coordination
L2173[18:09:04] <RX14> just do everything
from your keyboard
L2174[18:09:10] <gigaherz> doing stuff in
the keyboard means lots of finger movements
L2175[18:09:13] <RX14> because moving my
hand to my mouse is a pain
L2176[18:09:27] <gigaherz> it means more
effort for me
L2177[18:09:45] <RX14> i'm typing code
and I can switch to any window I want with minimal effort
L2178[18:10:23] <gigaherz> I use keyboard
shortcuts for stuff like copypaste, refactoring actions
L2179[18:10:29] <gigaherz> but I don't
even SAVE with the keyboard
L2180[18:10:34] <gigaherz> I move the
mouse to the save icon
L2181[18:10:59] <gigaherz> I know I can
save with ctrl-s in most apps, it just comes easier to me to move
the mouse ;p
L2182[18:11:20] <RX14> well, my keyboard
reflexes are :w
L2183[18:11:36] <RX14> and moving the
mouse to the tiny save button is hard
L2184[18:11:46] <RX14> when you can
ctrl+s through muscle memory
L2185[18:11:55] <gigaherz> I'm also
spoiled by VS
L2186[18:12:00] <gigaherz> it saves all
the files before building
L2187[18:12:03] <diesieben07> or you can
just use an IDE which just does ctrl-s for you
L2188[18:12:03] <RX14> yes
L2189[18:12:04] <diesieben07> :D
L2190[18:12:06] <RX14> so does IDEA
L2191[18:12:10] <diesieben07> not even
before building
L2192[18:12:12] <gigaherz> IDEa saves
realtime
L2193[18:12:13] <diesieben07> it just
saves period
L2194[18:12:19] <gigaherz> I don't really
like that
L2195[18:12:19] <RX14> IDEA doesn't save
realtime
L2196[18:12:27] <RX14> it saves when you
stop typing
L2197[18:12:28] <diesieben07> not
realtime
L2198[18:12:35] <diesieben07> but
basically realtime :D
L2199[18:12:39] <RX14> and it's
configurable
L2200[18:12:44] <gigaherz> well yeah I
consider that realtime
L2201[18:12:48] <GeoDoX> Time to get my
1.6.4 mod going again
L2202[18:12:52] <RX14> well then turn it
off
L2203[18:13:07] <gigaherz> GeoDoX:
hopefully for a newer version? ;P
L2204[18:13:16] <GeoDoX> yes
gigaherz
L2205[18:15:30] <shadekiller666> geo,
you're going to have a lot of fun trying to port that :P
L2206[18:16:22] <gigaherz> out of
curiosity, which one is your mod? ;P
L2207[18:19:45]
⇨ Joins: Purebe
(~Purebe@2601:300:8000:cc62:f012:831e:b1:d89f)
L2208[18:21:12] <GeoDoX> Did ICommand
change between 1563 and 1565? My mod isn't compiling.
L2209[18:21:45] <shadekiller666>
O.O
L2210[18:21:55] <shadekiller666> i think
i may have broken something
L2211[18:22:07] <shadekiller666> no
blocks are rendering
L2213[18:22:53] <shadekiller666> either
that or something is terribly wrong with the current state of the
main forge github branch
L2214[18:23:24] ***
kirby|gone is now known as mrkirby153
L2215[18:23:32] <GeoDoX> Well I just
tried updating to 1565 and building and it won't
L2216[18:24:01] <GeoDoX> I don't get
errors in IDEA
L2217[18:24:15] <GeoDoX> I implement
everything I need to and such
L2218[18:24:36] <GeoDoX> I tried doing a
clean and setup as well and it didn't help
L2219[18:25:32] <GeoDoX> mort_, could be
linked to the error you were getting?
L2220[18:26:02]
⇦ Quits: Drullkus
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closed the connection)
L2221[18:26:26]
⇨ Joins: Cypher121
(~Thunderbi@c-73-158-248-128.hsd1.ca.comcast.net)
L2222[18:26:36] <shadekiller666> does
anyone have a forge dev env setup with the current state of the
main branch on the forge repo?
L2223[18:26:49] <shadekiller666> blocks
aren't rendering in-world and i have no idea why
L2224[18:26:55] <shadekiller666> but
items render find
L2225[18:27:04] <shadekiller666> as does
the block outline
L2228[18:29:11] <GeoDoX> paste that
build.gradle?
L2230[18:30:29]
⇨ Joins: Drullkus
(~Drullkus@2601:646:8301:c41e:cdf:bae5:2798:9d0d)
L2231[18:30:36] <bspkrs> gigaherz,
possibly... will have to change the json generator
L2232[18:30:43] <GeoDoX> ooouuh
L2233[18:30:53] ***
SnowShock35 is now known as zz_SnowShock35
L2234[18:30:56] <GeoDoX> is it the newest
1.8 mappings?
L2235[18:31:03] <mort_> should be
L2236[18:31:13] <shadekiller666>
!!latest
L2237[18:31:14] <MCPBot_Reborn> ===
Latest Mappings ===
L2238[18:31:15] <MCPBot_Reborn> MC
Version Forge Gradle Channel
L2239[18:31:16] <MCPBot_Reborn> 1.8
snapshot_20151114
L2240[18:31:16] <MCPBot_Reborn> 1.8
stable_17
L2241[18:31:17] <MCPBot_Reborn> 1.7.10
snapshot_20140925
L2242[18:31:17] <GeoDoX> I mean thats
causing the problem
L2243[18:31:18] <MCPBot_Reborn> 1.7.10
stable_12
L2244[18:31:29] <shadekiller666> those
are the latest mappings
L2245[18:31:39] <shadekiller666>
hmmm
L2246[18:31:52] <GeoDoX> well that's the
only other thing I changed
L2247[18:32:41] <mort_> fails with
stable_17 too
L2248[18:32:58] <GeoDoX> I'm gunna try
the old ones I used
L2249[18:32:58] <GeoDoX>
snapshot_20141130
L2250[18:33:03] <shadekiller666> think
your file structure is broken
L2251[18:33:14] <mort_> how so?
L2252[18:33:31] <GeoDoX> mine?
L2253[18:33:34] <mort_> btw
L2254[18:33:35] <GeoDoX> or morts?
L2255[18:33:46] <mort_> vor
~/dev/mortPipes $ file /usr/lib/jvm/java-7-openjdk/bin/java
L2256[18:33:46] <mort_>
/usr/lib/jvm/java-7-openjdk/bin/java: symbolic link to
../jre/bin/java
L2257[18:33:52] <shadekiller666>
"file or directory '/home/martin/dev/mortPipes/libs', not
found"
L2258[18:34:16] <mort_> is kind of weird
too
L2259[18:34:36] <shadekiller666> now is
the time to ask in #ForgeGradle
L2260[18:34:59] <mort_> I was there with
GeoDoX earlier, nobody else seems to be there atm
L2261[18:35:15] <mort_> though I could
just setup everything anew and copy over src/
L2262[18:35:22] <shadekiller666>
uhh
L2263[18:35:24] <shadekiller666> no
L2264[18:35:31] <mort_> why not?
L2265[18:35:35] <shadekiller666> FG2.0
does things in /mdk
L2266[18:35:46] <shadekiller666> file
structure changed
L2267[18:36:15] <gigaherz> not that
much
L2268[18:36:19] <gigaherz> src/ is still
src/
L2269[18:36:32] <gigaherz> all you have
to do is update the build.gradle and rerun all the shit
L2270[18:36:36] <shadekiller666> but src/
is in mdk/
L2271[18:36:39] <gigaherz> no?
L2272[18:36:43] <shadekiller666>
aparently not
L2273[18:37:03] <GeoDoX> I know it's just
a warning, but how do you fix this? bootstrap class path not set in
conjunction with -source 1.6
L2274[18:37:11] <mort_> what does mdk
stand for? Mod development kit or something?
L2275[18:37:19] <gigaherz> mod
development kit
L2276[18:37:30] <mort_> alright
L2277[18:37:51] <GeoDoX> So yep, it's the
new mappings
L2278[18:38:10] <shadekiller666> geo,
that means your ide is compiling into a java version that isn't
java 6
L2279[18:38:25] <GeoDoX> I went back and
did a clean setupDecompWorkspace idea and then a build and it
works
L2280[18:38:34] <GeoDoX> Is that a
problem?
L2281[18:38:42] <gigaherz> nah it simply
means you used jdk7/8 to compile, just ignore that
L2282[18:38:48] <GeoDoX> okay :)
L2283[18:39:11] <GeoDoX> any reason why
the new mappings is breaking my mod?
L2284[18:39:47] <GeoDoX> is the newest
mappings for noci-1.8.8?
L2285[18:39:58] <GeoDoX> cuz I'm not
using 1.8.8
L2286[18:40:03] <GeoDoX> im using
1.8
L2287[18:40:04] <gigaherz> nope
L2288[18:40:06] <shadekiller666> don't
think so
L2289[18:40:10] <gigaherz> the mappings
work
L2290[18:40:12] <shadekiller666> thats
partially patched
L2291[18:40:14] <gigaherz> I updated my
mod earlier today
L2292[18:40:14] ***
Gaz is now known as Gaz|Away
L2293[18:40:24] <GeoDoX> It's breaking
ICommand's
L2294[18:40:25] <gigaherz> but I don't do
chat commands
L2295[18:40:32] <gigaherz> try
stable_17?
L2296[18:40:40] <GeoDoX> okay
L2297[18:40:46] <gigaherz> if it's still
broken, stable_16
L2298[18:40:52] <gigaherz> if that fixes
it
L2299[18:40:58] <gigaherz> you may want
to do some regression-testing ;P
L2302[18:41:19] <gigaherz> the dates are
there
L2303[18:41:21] <gigaherz> for
reference
L2304[18:41:25] <gigaherz> if oyu need to
bisect
L2305[18:41:49] <bspkrs> I'm about to run
an integration test for stable_17
L2306[18:41:50] <gigaherz> if stable16
still fails, then it's you, not the mappings
L2307[18:42:00] <GeoDoX> well i was using
the ones that default 1552
L2308[18:42:08] <gigaherz> those are
ancient
L2309[18:42:12] <gigaherz> older than
even stable_16
L2310[18:42:23] <GeoDoX> haha, great
:P
L2311[18:42:23] <gigaherz> maybe check
stable_16 directly ;P
L2312[18:42:42] <gigaherz> then you may
want to try something from like, september
L2313[18:42:49] <GeoDoX> so what's the
difference then? How do you using the new mappings?
L2314[18:43:03] <gigaherz> new mappings
may have changed names
L2315[18:43:05] ***
Gaz|Away is now known as Gaz
L2316[18:43:18] <gigaherz> but generally
they often have more new names than changes
L2317[18:43:22] <GeoDoX> So ICommand
wouldn't be ICommand?
L2319[18:43:27] <gigaherz> no
L2320[18:43:33] <gigaherz> ICommand is
most definitely still ICommand
L2321[18:43:41] <gigaherz> but some
obscure method may not have the nicer name
L2322[18:43:48] <gigaherz> and be
func_12345_a
L2323[18:43:59] <GeoDoX> ahh, so how do
you fix that?
L2324[18:44:08] <gigaherz> you can use
mcpbot to figure out the real name
L2325[18:44:11] <mort_> btw, when
releasing a mod as open source, legally, what files are important
to include? Should I include Paulscode IBXM Library License.txt,
Paulscode SoundSystem CodecIBXM License.txt,
MinecraftForge-Credits.txt, MinecraftForge-License.txt, or
LICENSE-fml.txt?
L2326[18:44:12] <gigaherz> use !gm
<methodname>
L2327[18:44:24] <gigaherz> or !gf
<field name> or !gc <class name>
L2328[18:44:27] <shadekiller666> mort_
no
L2329[18:44:27] <GeoDoX> I know I don't
use any of those in my mod
L2330[18:44:34] <shadekiller666> those
aren't included with your mod
L2331[18:44:35] <mort_> alright
L2332[18:44:51] <gigaherz> mort_: nah
only stuff you actively include in the repository
L2333[18:44:52] <shadekiller666> and
shouldn't ever be on your github repo
L2334[18:44:55] <mort_> so it's just
things forge has to include because it includes them, but I don't
have to include because I don't?
L2335[18:45:12] <gigaherz> yup
L2336[18:45:19] <mort_> kay
L2337[18:45:19] <shadekiller666> well,
forge doesn't "include" the paulscode stuff
L2338[18:45:21]
⇦ Quits: Drullkus
(~Drullkus@2601:646:8301:c41e:cdf:bae5:2798:9d0d) (Remote host
closed the connection)
L2339[18:45:23] <shadekiller666> thats
minecraft
L2340[18:45:33] <gigaherz> well forge
references it
L2341[18:45:37] <mort_> alright,
something's pretty bad
L2342[18:45:45] ***
Cypher121 is now known as Cypher|Away
L2343[18:45:47] <GeoDoX> gigaherz, I
never use any of those in my mod, so why does my mod break when
using it?
L2344[18:46:01] <shadekiller666> and
because you're not including the minecraft source code, nor the
forge code, you don't need their licence files
L2345[18:46:08] <mort_> I just downloaded
a fresh mdk.zip and ran setupDecompWorkspace and runClient, still
same error regarding /usr/lib/jvm/java-7-openjdk/bin/java
L2346[18:46:09] <gigaherz> GeoDoX: it's
not necessarily you using them
L2347[18:46:16] <gigaherz> what was your
problem again?
L2348[18:46:20] <gigaherz> I missed the
paste
L2349[18:46:22] <GeoDoX> I'm setting up a
new workspace and stuff so it decompiles and recompiles a new
one
L2351[18:47:05] <gigaherz> ah
L2352[18:47:10] <gigaherz> it's possible
that
L2353[18:47:11] <gigaherz>
canCommandSenderUseCommand
L2354[18:47:14] <gigaherz> has changed
names
L2355[18:47:14] <shadekiller666> mort_
what version of java are you using
L2356[18:47:20] <gigaherz> !gm
canCommandSenderUseCommand
L2357[18:47:46] <gigaherz> it was last
changed in feb 2015
L2358[18:47:58] <gigaherz> so I doubt
that's the issue
L2359[18:47:59]
⇨ Joins: Cojosan
(~Cojo@2606:a000:1126:8048:287c:80ca:8d17:48b9)
L2360[18:48:00] <mort_> openjdk 7 from
arch linux' repos
L2361[18:48:03]
⇦ Quits: WinterGuardian
(~Winter@modemcable155.7-22-96.mc.videotron.ca) (Quit:
Leaving)
L2362[18:48:05] <tterrag> it was changed
back
L2363[18:48:10] <tterrag> all the
ICommand methods were reverted
L2364[18:48:17] <tterrag> !!mh
canCommandSenderUseCommand
L2365[18:48:18] <MCPBot_Reborn> ===
Method History: canCommandSenderUseCommand ===
L2366[18:48:19] <MCPBot_Reborn> [1.8
ICommandSender.func_70003_b, Committed 2015-02-08
13:28:52.935500-05:00] bspkrs: canUseCommand =>
canCommandSenderUseCommand
L2367[18:48:19] <MCPBot_Reborn> [1.8
ICommandSender.func_70003_b, Committed 2014-10-24
14:10:28.401230-04:00] matthewprenger: canCommandSenderUseCommand
=> canCommandSenderUse
L2368[18:48:20] <MCPBot_Reborn> [1.5
ICommandSender.func_70003_b, Committed 2012-08-01 00:56:07-04:00]
mabrowning: canPlayerUseCommand =>
canCommandSenderUseCommand
L2369[18:48:21] <MCPBot_Reborn> [1.5
ICommandSender.func_70003_b, Committed 2012-08-01 00:56:05-04:00]
mabrowning: canPlayerUseCommand =>
canCommandSenderUseCommand
L2370[18:48:21] <MCPBot_Reborn> [1.8
ICommand.func_71519_b, Committed 2014-10-24 14:02:04.547860-04:00]
matthewprenger: canCommandSenderUseCommand =>
canCommandSenderUse Undone 2015-01-27 01:45:34.136010-05:00:
bspkrs
L2371[18:48:22] <MCPBot_Reborn> [1.5
ICommand.func_71519_b, Committed 2012-08-01 00:56:47-04:00]
mabrowning: func_71519_b => canCommandSenderUseCommand
L2372[18:48:23] <MCPBot_Reborn> [1.5
ICommand.func_71519_b, Committed 2012-08-01 00:56:42-04:00]
mabrowning: func_71519_b => canCommandSenderUseCommand
L2373[18:48:25] <tterrag> that was longer
than I expected
L2374[18:48:32] <Thutmose> how do I
generate the EntityVillager.java.patch file to go with my changes
to villager registry?
L2375[18:48:35] <Corosus> now you
dunnit
L2376[18:48:51] <gigaherz> GeoDoX: so you
see
L2377[18:48:56] <gigaherz> try going back
to latest
L2378[18:49:04] <gigaherz> and fix the
naming with the new names
L2379[18:49:43] <gigaherz> generally, if
you update the forge/mappings/mc version
L2380[18:49:46] <gigaherz> and you get
override issues
L2381[18:49:50] <gigaherz> it often means
the name changed
L2382[18:50:27]
⇦ Quits: Cojo (~Cojo@2606:a000:1126:8048:287c:80ca:8d17:48b9)
(Ping timeout: 206 seconds)
L2383[18:50:33] <gigaherz> in this case
it seems the method had a different name all the way between 1.5
and 1.8
L2384[18:50:39] <gigaherz> then went back
to the older 1.5 name
L2386[18:52:18] <gigaherz> Thutmose:
gradlew genPatches
L2387[18:52:19] <shadekiller666> they
render fine as items
L2388[18:52:22] <Thutmose> thanks
L2389[18:52:23] <gigaherz> IIRC
L2390[18:52:29] <shadekiller666> but
nothing in-world for block models renders
L2391[18:52:48] <gigaherz> Thutmose: but
why are you changing the villager registry code?
L2392[18:52:58] <Thutmose> because it
currently doesn't do anything
L2393[18:53:15] <mort_> why does
everything related to java have to be so horrible
L2394[18:54:22] <Thutmose> current state
of the villager registry doesn't allow the addition of villager
trades, or villager professions, or villager careers
L2395[18:54:37] <Thutmose> or villager
textures for said professions and careers
L2396[18:55:06] <killjoy> Will -11 % 2 ==
-1?
L2397[18:55:13] <tterrag> yes, I
believe
L2398[18:55:35] <killjoy> Seems
intuitive, doesn't it?
L2399[18:55:51] <shadekiller666> !gf
field_181709_i
L2400[18:56:03] <tterrag> java modulo
isn't true modulo
L2401[18:56:08] <tterrag> it's
remainder
L2402[18:56:29] <gigaherz> modulo always
confuses me
L2403[18:56:32] <tterrag> and - 11 / 2 =
-5 remainder -1
L2404[18:56:51] <gigaherz> so when
there's a chance that it may be negative, I always do like
(n+M)%M
L2405[18:57:18] <tterrag> bingo
L2406[18:57:38] <tterrag> assuming it
can't be < -M
L2407[18:57:41] <gigaherz> yeah
L2408[18:58:41]
⇨ Joins: MattDahEpic
(~MattDahEp@75-166-140-155.hlrn.qwest.net)
L2410[18:58:56] <gigaherz> real-life
survival
L2411[18:59:49] <MattDahEpic> how is the
best way to add text to the main menu bottom left like the ftb
packs do?
L2412[19:00:18] <gigaherz> gui overlay
handler
L2413[19:00:24] <gigaherz> no wait
L2414[19:00:28] <gigaherz> you mean add
to the existing text
L2415[19:00:33] <gigaherz> nm, no
idea
L2416[19:00:34] <MattDahEpic> yup
L2417[19:03:42] <mort_> so
L2418[19:03:44] <mort_> Caused by:
java.io.IOException: Cannot run program "/usr/bin/java"
(in directory "/home/martin/dev/mortPipes2/run"):
error=2, No such file or directory
L2419[19:04:06] <mort_> /usr/bin/java
exists
L2420[19:04:15] <mort_> but it's a
symlink, maybe gradle dislikes those suddenly?
L2421[19:04:45]
⇦ Quits: Vazkii (~Vazkii@a79-169-163-74.cpe.netcabo.pt)
(Quit: Nii-san is watching you.)
L2422[19:04:47] <tterrag> MattDahEpic:
it's part of the forge configs I think, you can add a branding
line
L2423[19:04:54] <tterrag> but don't ask
about it you'll probably get banned .-.
L2424[19:05:25] <GeoDoX> thanks gigaherz
and tterrag I'll try that
L2425[19:05:47] <tterrag> wat
L2426[19:06:13] <gigaherz> the ICommand
mappings stuff
L2427[19:06:24] <tterrag> ah
L2428[19:06:32] <mort_> ..oh.
L2429[19:06:40] <mort_> apparently, if I
make a directory `run`, it works.
L2430[19:07:13] <mort_> that sounds like
maybe something should make automatically, considering it's a
completely fresh download of the mdk
L2431[19:07:23] <mort_> well, make or
include in the zip
L2432[19:08:21] <gigaherz> it's
supposedto
L2433[19:08:42] <gigaherz> at least it
worked for me when I switched to FG2
L2434[19:08:53] <mort_> interesting
L2435[19:09:24] <gigaherz> maybe it's an
issue with linux
L2436[19:09:36] <gigaherz> (I mean
somewhere between fg2 and linux)
L2437[19:09:50] <mort_> maybe
L2438[19:09:55] <gigaherz> but again,
this probably belongs on #forgegradle ;P
L2439[19:10:46] <mort_> there's not
really anyone there atm
L2440[19:11:09] <mort_> which doesn't
mean this is a more correct place for it, I'll admit
L2441[19:11:17] ***
Cojosan is now known as COjo
L2442[19:11:38] <gigaherz> ah
L2443[19:12:09] <mort_> well, geodox was
there, but we talked there a bit, and then he pinged me about it
here a bit later
L2444[19:12:34] <GeoDoX> whats that mort_
?
L2445[19:13:06] <tterrag> ping Matthew
:p
L2446[19:13:33] <mort_> 01:25
<GeoDoX> mort_, could be linked to the error you were
getting?
L2447[19:13:59] <Matthew> wat
L2448[19:14:12] <GeoDoX> what
about?
L2449[19:14:35] <GeoDoX> it should make
the directory run when you setup your workspace
L2450[19:14:52] <mort_> as in
setupDecompWorkspace?
L2451[19:15:02] <GeoDoX> yes
L2452[19:15:09] <mort_> doesn't seem to
do that
L2453[19:15:17] <tterrag> I was telling
them to ping you
L2454[19:15:29] <GeoDoX> huh, ping Abrar
about it when he gets back on #FG
L2455[19:15:36] <GeoDoX> thats odd
L2456[19:15:44] <tterrag> and they still
aren't listening to me :P
L2457[19:15:47] <GeoDoX> Matthew would
know
L2458[19:16:24] <mort_> I mean, it works
for me now if I just do it manually
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L2460[19:16:31] <mort_> but it could
certainly be something for them to check out
L2461[19:17:31] <Matthew> oh hmm. I never
use runClient
L2462[19:17:41] <GeoDoX> it's not a case
of runClient
L2463[19:17:59] <GeoDoX> the run dir
isn't being created on setupDecompWorkspace
L2464[19:18:16] <mort_> well it's
runClient which failed, because that's what uses run/, so you
wouldn't notice anything unless you runClient
L2465[19:18:16] <tterrag> run dir?
L2466[19:18:43] <GeoDoX> yes, the
directory run in the project files
L2467[19:19:07] <tterrag> having a run
dir inside your project? madness
L2468[19:19:12] <gigaherz> tterrag: in
FG2, the "instance" stuff is in run/
L2469[19:19:14] <gigaherz> instead of
eclipse/
L2470[19:19:18] <Matthew> looking at the
code, looks like the only place it creates the directory is in the
intelliJruns setup
L2471[19:19:20] <mort_> well you'd have
it in your .gitignore obviously
L2472[19:19:34] <tterrag> >having an
eclipse folder
L2473[19:20:13] <GeoDoX> so the run
directory doesnt get created in setupDecompWorkspace, it gets
created with the idea arg?
L2474[19:20:22] <gigaherz> Matthew: that
would explain why it WFM
L2475[19:20:23] <gigaherz> ;p
L2476[19:20:31] <mort_> that sounds like
an issue, considering you don't have to do anything related to idea
to runClient
L2478[19:20:43] <GeoDoX> mort_, what IDE
do you use?
L2479[19:20:50] <mort_> none
L2480[19:20:56] <mort_> vim and other
terminal utilities
L2481[19:21:06] <Matthew> <3 Idea's
open in github button
L2482[19:21:50] <mort_> probably going to
add a plugin to vim called eclim which gives it some of eclipse's
features, as things like manually adding imports gets
annoying
L2483[19:22:04] <GeoDoX> Matthew, where
is REPLACE_RUN_DIR defined?
L2484[19:22:49] <GeoDoX> mort_, run is
needed cuz thats where the mc files are
L2486[19:23:17] <mort_> I know
L2487[19:23:18] <Matthew> that gets
called when you do minecraft { runDir = 'run'
L2488[19:23:29] <GeoDoX> in the
build.gradle?
L2489[19:23:33] <Matthew> yes
L2490[19:24:05] <Matthew> but yeah you're
right. the run tasks should probably autocreate the rundir if it
doesn't exist already
L2491[19:24:21] <GeoDoX> okay, so what if
you don't use an IDE? how does that dir and the files that go in it
get created?
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L2494[19:24:50] <GeoDoX> (they
don't?)
L2495[19:25:00] <Matthew> files that go
in it? its you're working directory for the javaexec
L2496[19:25:17] <GeoDoX> the config,
mods, saves, etc dir
L2497[19:25:30] <Matthew> thats all
generated by FML/Minecraft...
L2498[19:25:47] <Matthew> it's empty from
the start
L2499[19:25:50] <GeoDoX> okay
L2500[19:25:53] <mort_> basically, the
only issue is that it's trying to execute java from a directory
which doesn't exist
L2501[19:26:00] <GeoDoX> so it's not IDE
dependent?
L2502[19:26:11] <Matthew> yeah make an
issue on the FG github
L2503[19:26:24] <GeoDoX> okay glad we got
this figured out
L2504[19:26:34] <GeoDoX> food now
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L2507[19:26:56] <mort_> alright, I'll
make an issue
L2508[19:27:21] <mort_> what tasks will
create the run/ dir? The task which sets things up for
intellij?
L2509[19:28:22] <mort_> Matthew
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L2511[19:29:40] <Matthew> not sure what
task shoudl create it. just make a generic 'ForgeGradle should
autocretae the directory for me' issue
L2512[19:29:55] <mort_> alright
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L2523[19:47:17] <GeoDoX> back
L2524[19:47:36] <mort_> wb
L2525[19:47:43] <GeoDoX> thanks
mort_
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L2549[19:50:56] <mort_>
setupDecompWorkspace should give me the decompiled MC sources,
right?
L2550[19:51:14] <GeoDoX> yes
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L2552[19:51:20] <mort_> it used to be in
build/tmp/somewhere, but I can't find it now
L2553[19:52:02] <GeoDoX>
build/tmp/recompileMc
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L2555[19:52:20] <mort_> ah there, didn't
find that for some reason
L2556[19:52:27] <GeoDoX> all good
:)
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L2580[19:56:30] <GeoDoX> How do you
convert a Mod Block to a Block?
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L2584[19:57:26] <GeoDoX> I tried type
casting it, but that didn't work
L2585[19:57:34] <mort_> do you have a
class of say `GeoDoXBlock extends Block`, which your blocks inherit
from?
L2586[19:57:50] <mort_> if so, casting
should work
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L2598[20:08:36] <GeoDoX> yes I do, but it
doesn't
L2599[20:08:41] <GeoDoX> o/ Abrar
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L2601[20:11:17] <mort_> what error do you
get?
L2602[20:14:17] <GeoDoX> Nvm, I fixed the
errors in the class and I got it working :)
L2603[20:14:52] <mort_> :)
L2604[20:14:55] <GeoDoX> Whats the new
equivelent for registering Item Icons?
L2605[20:15:14] <GeoDoX> used to be
IIconRegister
L2606[20:15:28] <GeoDoX> !gm
IIconRegister
L2607[20:15:49] <GeoDoX> !gh
IIconRegister
L2608[20:15:54] <mort_> in
assets/modname/models/icons/blockname you define the block's icon I
think
L2609[20:16:02] <GeoDoX> its an
Item
L2610[20:16:16] <mort_> oh, well I think
it's the same, just icons/iconname instead
L2611[20:17:09] <mort_> though I'm not
sure how to do it without supplying a model
L2612[20:17:29] <mort_> haven't made an
item which isn't also a block yet
L2614[20:19:00] <GeoDoX> in that tutorial
it says to use setTextureName but that isn't valid
L2615[20:19:20] <mort_> ya, it's for
1.7
L2616[20:19:35] <GeoDoX> just noticed
that
L2617[20:19:45] <mort_> oh, wuppy had a
nice article about it
L2618[20:19:54] <tterrag> you don't
define icons anymore
L2619[20:19:56] <tterrag> it's part of
the model
L2621[20:20:39] <Ilphelkiir> I'm working
on a mod that centers around scrolls. So far I have a scroll for
teleportation and some potion effect ones. What other kinds of
scroll do you think I should add?
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L2624[20:21:56] <mort_> scroll of fire
letting you shoot fire at things, scroll of flight letting you fly
(probably with downsides; not just creative flight)
L2625[20:22:02] <Ilphelkiir> Ah
L2626[20:22:10] <Ilphelkiir> Yeah I was
thinking of doing a blaze fireball one.
L2627[20:22:28] <Ilphelkiir> Also maybe
some ones that freeze water, create water anbd other world
interaction stuff.
L2628[20:22:35] <mort_> ya
L2629[20:22:54] <mort_> maybe you could
make something relatively complex letting you do things like
sorting systems with scrolls
L2630[20:23:09] <Ilphelkiir> Right now I
divided it into 3 categories, based on some suggestions: Self,
Projectile, and World Interaction.
L2631[20:23:14] <Ilphelkiir> The thing
with scrolls
L2632[20:23:18] <tterrag> step 1: go play
skyrim
L2633[20:23:18] <Ilphelkiir> is theyre
all consumable.
L2634[20:23:20] <tterrag> step 2: make
those
L2635[20:23:29] <tterrag> :D
L2636[20:23:31] <Ilphelkiir> ?
L2637[20:23:43] <mort_> oh
L2638[20:23:45] <mort_> you could:
L2639[20:23:57] <Ilphelkiir> I thought I
should try to make a unique magic mod by making it all consumable.
So its more infrastructure based maybe?
L2640[20:24:13] <mort_> 1. have a system
where you can make mobs consume the potions.
L2641[20:24:14] <Ilphelkiir> Im not sure
what the crafting mechanic will be. The Self ones are all crafting
table
L2642[20:24:25] <Ilphelkiir> Theyre
scrolls, and I got a lore reason too
L2643[20:24:29] <Ilphelkiir> Mobs cant
read it :P
L2644[20:24:38] <Ilphelkiir> Only the
self ones are potion effects.
L2645[20:24:39] <mort_> villagers
can
L2646[20:24:44] <Ilphelkiir> Thatd be a
smart idea.
L2647[20:24:52] <Ilphelkiir> MAybe add
some trades to the librarian villager
L2648[20:24:56] <Ilphelkiir> To get some
unique scrolls.
L2649[20:24:57] <mort_> but then make a
scroll which does something interesting and automation
related
L2650[20:25:08] <Ilphelkiir> Part of the
thing is I want them to be one use.
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L2652[20:25:10] <Ilphelkiir> MAybe
L2653[20:25:12] <mort_> that way, force
villager to consume a scroll, and have automation with
villagers
L2654[20:25:16] <Ilphelkiir> I could make
a scroll copying system?
L2655[20:25:31] <Ilphelkiir> I feel like
scrolls and automation dont really go together.
L2656[20:25:38] <Ilphelkiir> Maybe
L2657[20:25:42] <Ilphelkiir> Scrolls that
do stuff in an area.
L2658[20:25:46] <mort_> btw, this is
probably a silly idea, but it would be fun to have everything
automated with villagers running around and moving things.
L2659[20:25:58] <Ilphelkiir> So Enderman
ability villagers?
L2660[20:26:02] <Ilphelkiir> :P
L2661[20:26:11] <Ilphelkiir> Where they
move around blocks.
L2662[20:26:18] <Ilphelkiir> That'd be a
funny seperate mod.
L2663[20:26:37] <mort_> it's probably
outside of the scope of your mod ya, but it would be
interesting.
L2664[20:26:49] <Ilphelkiir> Im pretty
new to modding.
L2665[20:27:19] <Ilphelkiir> Thats why I
did the self runes first. I made a teleport one becuase the
tutorial I was following was doing teleportation, but then the
series abruptly stopped so I started to make this scroll mod
L2666[20:27:38] <mort_> how does the
teleportation work?
L2667[20:27:38] <Ilphelkiir> Part of the
thing with scrolls is that theyre more convenient then the items
they replace
L2668[20:27:40] <Ilphelkiir> oh
L2669[20:27:51] <Ilphelkiir> Well I store
the coords in the nbt data of the scroll
L2670[20:27:58] <Ilphelkiir> and you can
also store the data of a whole stack.
L2671[20:28:07] <Ilphelkiir> Different
coord saved ones dont stack though
L2672[20:28:12] <Ilphelkiir> then
L2673[20:28:24] <Ilphelkiir> you store
the coords by right clicking with the scroll
L2674[20:28:27] <Ilphelkiir> on a
block
L2675[20:28:36] <Ilphelkiir> Saves the
coords, gets an enchant thingy and the tool tip changes
L2676[20:28:41] <Ilphelkiir> It stores
the dimension too
L2677[20:28:45] <Ilphelkiir> and if you
shift right click
L2678[20:28:49] <Ilphelkiir> it checks if
youre in the dimension
L2679[20:28:58] <Ilphelkiir> and then it
teleports you, taking away the scroll ther
L2680[20:29:07] <Ilphelkiir> If you have
multiple sccrolls, it just takes one.
L2681[20:29:10] <mort_> sounds neat
L2682[20:29:18] <Ilphelkiir> It uses
similar code to /tp.
L2683[20:29:32] <Ilphelkiir> and the
potion ones just apply a potion effect on right click.
L2684[20:29:46] <Ilphelkiir> I only made
one so far, but the rest should be easy enough
L2685[20:30:43] <Ilphelkiir> It uses
normal crafting right now
L2686[20:30:52] <Ilphelkiir> But I plan
to switch to some cool magical system eventually.
L2687[20:31:07] <Ilphelkiir> Just not
sure what to do, nor how to implement it.
L2688[20:31:10] <gigaherz> o/
L2689[20:31:14] <gigaherz> you did
potions already
L2690[20:31:16] <gigaherz> ?
L2691[20:31:17] <Ilphelkiir> Yes
L2692[20:31:21] <Ilphelkiir> Well I did
one potion one
L2693[20:31:24] <gigaherz> oh ;P
L2694[20:31:28] <Ilphelkiir> And I can
make the rest fairlyy easily.
L2695[20:31:35] <Ilphelkiir> Its like one
variable change and then you copy it all.
L2696[20:31:53] <Ilphelkiir> I just
change the potion effect, the level and duration pretty much
:P
L2697[20:31:56] <Ilphelkiir> and just
change all the names.
L2698[20:31:59] <Ilphelkiir> And add a
recipe
L2699[20:32:02] <Ilphelkiir> and some
textures
L2700[20:32:08] <Ilphelkiir> and the json
for the texture, and thats about it.
L2701[20:32:44] <Ilphelkiir> I'm just
trying to figure out how to implement a lot of it.
L2702[20:32:57] <gigaherz> you may want
to use NBT information for the details
L2703[20:33:09] <Ilphelkiir> I used nbt
for my return scroll (the teleportation one)
L2704[20:33:11] <gigaherz> instead of
adding one separate scroll per potion effect
L2705[20:33:36] <Ilphelkiir> Maybe, but
its working well so far :P
L2706[20:33:52] <gigaherz> sure
L2707[20:33:59] <gigaherz> it's just a
suggestion
L2708[20:34:04] <Ilphelkiir> yeah I
understand it
L2709[20:34:13] <Ilphelkiir> But its
working so far so I don't want to mess it up atm :P
L2710[20:34:19] <gigaherz> ofc
L2711[20:34:56] <Ilphelkiir> Oh I
know
L2712[20:35:00] <Ilphelkiir> A scroll of
banishment.
L2713[20:35:20] <Ilphelkiir> Same as
scroll of return, but you hit someone with it, or an entity.
L2714[20:35:25] <Ilphelkiir> and it sends
them there.
L2715[20:35:48] <Ilphelkiir> It'd have to
be expensive though since you could just suffocate them
there.
L2716[20:36:40] <Ilphelkiir> I might try
to do the fireball one
L2717[20:36:48] <Ilphelkiir> But I have
no idea how to make the scroll fire one.
L2718[20:37:03] <Ilphelkiir> I think its
an entity, but I haven't worked with those yet.
L2719[20:37:08] <gigaherz> sec
L2720[20:37:14] <mort_> I'll go to bed.
Good night
L2721[20:37:24] <mort_> And good luck
with the scrolls Ilphelkiir
L2722[20:37:30] <Ilphelkiir> ty
L2724[20:37:48] <gigaherz> fireballs are
one of the things I did implement in my WIP magic mod
L2725[20:37:48] <gigaherz> ;p
L2726[20:38:02] <Ilphelkiir> ah
L2727[20:38:19] <Ilphelkiir> Where do you
get explode from??
L2728[20:38:30] <gigaherz>
constructor
L2729[20:38:33] <Ilphelkiir> ag
L2730[20:38:35] <Ilphelkiir> *ah
L2731[20:38:45] <Ilphelkiir> Didnt
realize it extend spell base
L2733[20:39:32] <gigaherz> the mod is
meant to work a bit like Magicka
L2734[20:39:41] <Ilphelkiir> ah
L2735[20:39:44] <gigaherz> where you key
in a sequence of elements
L2736[20:39:59] <Cypher121> and then your
friend dies
L2737[20:40:06] <gigaherz> it creates a
specific spell using the magic contained in the wand/staff
L2738[20:40:19] <Ilphelkiir> XD and then
your friend dies
L2739[20:40:34] <Ilphelkiir> Ahg
L2740[20:40:36] <gigaherz> i got stuck
trying to make the beam-type spells
L2741[20:40:37] <Ilphelkiir> *ah
L2742[20:40:39] <Ilphelkiir> oh
L2743[20:40:40] <gigaherz> and thne I was
too busy
L2744[20:40:45] <gigaherz> haven't been
able to come back to it yet
L2745[20:40:48] <Ilphelkiir> Oh
L2746[20:40:59] <Ilphelkiir> what does
multiplying the looking at coords * 10 do?
L2747[20:41:13] <GeoDoX> example block
with textures on each side that changes depending on direction
placed?
L2748[20:41:32] <GeoDoX> Also, is there a
connected Textures API?
L2749[20:41:47] <GeoDoX> or is it
possible by default?
L2750[20:42:12] <gigaherz> Ilphelkiir: no
diea I just copied from the fire charge item ;P
L2751[20:42:24] <Ilphelkiir> oh that
would eplain it giga XD
L2752[20:42:32] <Ilphelkiir> is that for
the dispenser code?
L2753[20:42:39] <Ilphelkiir> when the
dispenser launches a charge?
L2754[20:42:50] <gigaherz> can't
remember
L2755[20:42:54] <gigaherz> may have been
a ghast instead
L2756[20:42:58] <gigaherz> anyhow
L2757[20:43:00] <gigaherz> it worked for
me ;P
L2758[20:43:01] <Ilphelkiir> Ghast is
large fireball.
L2759[20:43:06] <gigaherz> yeah that does
both
L2760[20:43:07] <gigaherz> XD
L2761[20:43:08] <gigaherz> both are
*10
L2762[20:43:12] <Ilphelkiir> ag
L2763[20:43:13] <Ilphelkiir> *ah
L2764[20:43:23] <Ilphelkiir> So which
part should I put in then to have it right click fireblal
L2765[20:43:26] <Ilphelkiir> *ball
L2766[20:43:29] <Ilphelkiir> just the
small one?
L2767[20:43:33] <FireBall1725> meh all
the pings
L2768[20:43:44] <gigaherz> you fault
;P
L2769[20:43:46] <gigaherz> your*
L2770[20:44:00] <FireBall1725> true
L2771[20:44:03] <Ilphelkiir> XD
L2772[20:44:14] <FireBall1725> bye
L2773[20:44:16]
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(sid36174@id-36174.charlton.irccloud.com) ())
L2774[20:44:17] <Ilphelkiir> :P
L2775[20:44:22] <Ilphelkiir> So which
part should I copy then?
L2776[20:44:31] <Ilphelkiir> just small I
presume
L2777[20:44:34] <Ilphelkiir> ?
L2778[20:44:39] <gigaherz> I
suppose
L2779[20:44:48] <Ilphelkiir> Okay I will
try that out.
L2780[20:44:51] <GeoDoX> No one?
L2781[20:45:17] <Ilphelkiir> You could
try looking at chisel GeoDoX
L2782[20:45:20] <gigaherz> GeoDoX: I
don't happen to have any such block implemented
L2783[20:45:29] <gigaherz> there's plenty
of opensource mods around ;p
L2784[20:45:31]
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L2787[20:45:41] <gigaherz> but
L2788[20:45:46] <gigaherz> you may want
to look at the vanilla furnace
L2789[20:45:56] <gigaherz> it should have
all the info you need in the model json files
L2790[20:46:15] <gigaherz> although forge
blockstates would letyou achieve the same with less code
L2791[20:47:10] <GeoDoX> Ilphelkiir,
chisel from Pokefenn?
L2792[20:47:27] <minecreatr> GeoDoX, are
you doing 1.8?
L2793[20:47:46] *
Ilphelkiir is afk
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L2795[20:48:07] <GeoDoX> I don't mind
using blockstates. I just need something that gives me a multi
texture block that rotates textures based on the direction it was
placed
L2796[20:48:11] <GeoDoX> minecreatr,
yes
L2797[20:48:29] <minecreatr> you want
connected textures GeoDoX ? I have done those in 1.8
L2798[20:48:48] <GeoDoX> eventually,
yes
L2799[20:49:29] <minecreatr> well ok, if
you want to see how to do that look at the chisel 1.8 branch
L2800[20:49:42] <GeoDoX> wheres
that?
L2801[20:49:55] <GeoDoX> i can only find
chisel from a year ago
L2803[20:53:27] <GeoDoX> Idk where I
should be looking
L2804[20:57:50] <GeoDoX> I think I found
it but damn that's really abstract
L2805[21:02:27] <Ilphelkiir> Time to test
the scroll gigaherz
L2806[21:02:38] <Ilphelkiir> lets see if
I got the code right
L2807[21:03:02] <Ilphelkiir> Nope.
L2808[21:03:19] <Ilphelkiir> It doesn't
spawn the fireball
L2809[21:03:21] <Ilphelkiir>
Weird.;
L2810[21:03:23] <Ilphelkiir> Lets
see.
L2811[21:03:55] <Ilphelkiir> Oh
L2812[21:03:59] <Ilphelkiir> Iset it as a
heal scroll XD
L2813[21:05:18] <Ilphelkiir> Time to text
it again gigaherz XD
L2814[21:05:39] <Ilphelkiir> It works but
it sends two fireballs.
L2815[21:05:49] <Ilphelkiir> Time to mark
it as feature and move on XD
L2816[21:06:22] <Ilphelkiir> Oh one is
fake or something
L2817[21:06:25] <Ilphelkiir> It never
causes fire.
L2818[21:06:26] <Ilphelkiir> Weird.
L2819[21:06:30] <Ilphelkiir> Well thanks
for that code
L2820[21:06:34] <Ilphelkiir> It launches
fireballs.
L2821[21:07:13] <Ilphelkiir> thanks for
the help!
L2822[21:08:02] ***
iChun is now known as Minecraft
L2823[21:08:10] ***
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L2824[21:08:10] ***
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L2826[21:13:13] <Cypher121> > iChun is
now known as Minecraft.
L2827[21:13:14] <Cypher121> wat
L2828[21:13:19] <Ilphelkiir> XD
L2829[21:14:15] <Cypher121> when you like
the game so much, you take its name
L2830[21:14:17] <killjoy> >inb4
Minceraft
L2831[21:14:31] <Ilphelkiir> > is now
Fallout 4
L2832[21:14:46]
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L2833[21:15:19] <Ilphelkiir> Well I think
I figured out how to tier it
L2834[21:15:23] <Ilphelkiir> my
scrolls
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L2837[21:16:03] <Ilphelkiir> Pass the rad
x
L2838[21:16:27] <Ilphelkiir> Cypher I
think you might need some addictol
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L2857[21:32:14] <williewillus> is there a
way to have advanced animated item models (think lexica botania) in
1.8+?
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L2864[21:35:11] <tterrag> williewillus:
no
L2865[21:35:14] <tterrag> not at this
point
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L2869[21:38:49] <killjoy> I must've
missed his bs
L2870[21:39:40] <fry> williewillus: yes,
it's possible, it was possible for a year
L2871[21:39:58] <williewillus> are they
examples anywhere?
L2872[21:40:15] <fry> no.
L2873[21:40:57] <fry> use
ISmartItemModel, set animation state in the handleItemStack
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L2896[23:05:41] <shadekiller666> fry you
still around?
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L2898[23:23:43] <killjoy> He is
zzzz
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