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L7[00:32:55] <Darkevilmac> I had asked this the other day but I might as well try and ask again because the IRC was pretty quiet at the time I asked.
L8[00:33:12] <Darkevilmac> I've had an issue for quite a while with my mod where movement of vehicles becomes extremely choppy at what seems to be inconsistant times. And I know it's not due to my entity code because I made a quick test simply rendering a boat instead of my entity and animation still seems to get choppy when the entity speeds up a bit.
L9[00:33:25] <Darkevilmac> For those who are willing to maybe take a shot at helping out here's the relevant rendering code: https://github.com/darkevilmac/MovingWorld/tree/master/src/main/java/darkevilmac/movingworld/client/render
L10[00:34:53] <shadekiller666> that sounds like it might be a floating point accuracy problem
L11[00:39:16] <unascribed> you're not using renderTime to interpolate the position
L12[00:39:18] <unascribed> just the pitch
L13[00:39:52] <unascribed> you should also pass renderTime instead of 0F to render
L14[00:40:40] <Darkevilmac> unascribed, thats the git version I'll upload my current versions to hastebin in a min
L15[00:41:09] <unascribed> >asks for help with code
L16[00:41:12] <unascribed> >sends outdated code
L17[00:42:11] <Darkevilmac> I forgot that I made a slight change, not a huge change.
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L32[01:22:59] <tterrag> !gm shoudlRefresh
L33[01:23:04] <tterrag> !gm shouldRefresh
L34[01:23:11] <tterrag> oh that's a forge method right
L35[01:23:16] <tterrag> well, newState is spelled newSate
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L42[01:47:39] <Darkevilmac> unascribed, sorry that took longer than expected, the git repo is updated now if you're still willing to take a look.
L43[01:48:45] <unascribed> you're still not interpolating the position
L44[01:48:54] <unascribed> which i'm pretty sure is what is causing your jittering
L45[01:57:40] <Darkevilmac> unascribed, I think you misunderstand what I mean by jittery. Just did a quick screen rec so you can understand a bit better: https://up1.ca/#qZy1x1yK_nlbZyHcZlA9Dw I also made a quick change and am calculating the yaw as you had mentioned before, http://hastebin.com/enisiligil.avrasm
L46[01:58:52] <unascribed> if you're only doing movement on the server and not the client, i'd attribute that to chunk loading lag
L47[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20151104 mappings to Forge Maven.
L48[02:00:06] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20151104-1.8.zip (mappings = "snapshot_20151104" in build.gradle).
L49[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
L50[02:01:31] <Darkevilmac> I don't think chunk loading is the problem, it happens even if I'm just going in a circle. https://up1.ca/#wUjvuQai1jqi0Owjwtd2GA
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L53[02:04:02] <Dekker3D> Hey all. Does Forge not work with jdk8?
L54[02:04:11] <MrGrouch> It does
L55[02:04:20] <Dekker3D> I've been trying to install the modding stuff, and it can't find javac despite the JAVA_HOME environment variable being set.
L56[02:04:26] <Dekker3D> I also rebooted after setting it
L57[02:04:31] <MrGrouch> What is 'it'
L58[02:04:38] <Dekker3D> Gradle. Sorry.
L59[02:04:49] <unascribed> what's your JAVA_HOME set to?
L60[02:04:55] <Dekker3D> I am using http://www.minecraftforge.net/wiki/Installation/Source, by the way.
L61[02:05:14] <Dekker3D> D:\Java\jdk8-64
L62[02:05:23] <Dekker3D> Which is where my jdk 8 is installed.
L63[02:05:26] <unascribed> that's an interesting place for the jdk but okay
L64[02:05:29] <unascribed> you're sure it's a jdk and not a jre?
L65[02:05:38] <Dekker3D> I don't like installing things on C because that's a tiny SSD drive.
L66[02:06:14] <MrGrouch> Thats a strange way to install it, normally has version information with it like jdk.1.8.0_60
L67[02:06:48] <Dekker3D> If you change the installation folder, you have to manually retype that name too.
L68[02:07:11] <Dekker3D> I can imagine that maybe I'd installed a jre under that name. But that seems pretty unlikely.
L69[02:07:42] <Dekker3D> Should I reinstall jdk 8 in the same location?
L70[02:08:10] <Darkevilmac> That's my current setup, all my dev stuff is on a seperate drive including the JDK.
L71[02:08:30] <Darkevilmac> Just make sure that the JDK's bin path (if I recall) is in your PATH variable as well.
L72[02:09:10] <Darkevilmac> if worst comes to worse just set JAVA_HOME in the console window you're using then run gradle.
L73[02:09:11] <Dekker3D> See, that's the kind of thing one could've just skipped over.
L74[02:09:16] <Dekker3D> I didn't know I had to add bin to my path
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L77[02:10:19] <Darkevilmac> I recommend installing gradle into a directory and adding that to your path variable as well.
L78[02:10:29] <Darkevilmac> and it is the /bin directory inside the jdk folder
L79[02:10:29] <Darkevilmac> I checked.
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L81[02:10:52] <Dekker3D> Wait, should my JAVA_HOME point to the bin directory, or just the path?
L82[02:13:23] <Darkevilmac> Dekker3D, http://i.imgur.com/aHutV6l.png
L83[02:13:27] <Darkevilmac> there ya go
L84[02:13:41] <Dekker3D> That makes sense
L85[02:14:23] <Darkevilmac> Took me more time that I'd like to admit to figure that out initially.
L86[02:17:35] <Dekker3D> I suppose I'd have to reboot again for this to work?
L87[02:17:46] <Dekker3D> Because without the reboot, it's still not working
L88[02:18:19] <Dekker3D> http://puu.sh/l8RP3/b5ee72dcd8.png is my error, by the way.
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L92[02:19:59] <shadekiller666> dekker, probably
L93[02:21:40] <Dekker3D> Oh well. Once more into the breach, my friends.
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L96[02:27:19] <Dekker3D> Still fails.
L97[02:27:23] <Dekker3D> Same error.
L98[02:28:04] <Dekker3D> Any ideas?
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L102[02:38:17] <Dekker3D> I'm pretty much at wit's end here. I do need some help.
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L108[02:59:05] <Darkevilmac> Dekker3D, odd, I think the best thing to do at this point is go to #ForgeGradle people there are a bit more well versed.
L109[02:59:22] <Dekker3D> Oh, I wasn't aware of that channel. Probably better, yeah.
L110[02:59:22] <Darkevilmac> *well versed when it comes to gradle.
L111[02:59:23] <Dekker3D> Thanks.
L112[03:00:18] <Dekker3D> Decided to try deleting the forge directory and re-installing it first. Will take a few mins. Then I'll ask there.
L113[03:01:13] <Darkevilmac> Dekker3D, can you try and run javac in the command prompt? Just curious if that command works.
L114[03:02:36] <MrGrouch> What does 'java -version' report?
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L116[03:03:16] <Dekker3D> 1.8.0_65, Java SE Runtime Environment.
L117[03:03:26] <MrGrouch> Hmm okay
L118[03:03:26] <Dekker3D> 64-bit server vm
L119[03:03:38] <MrGrouch> What does "tree" report when used in d:\Java ?
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L122[03:04:14] <Dekker3D> Hm. Tree. That's a new one. It has a rather long output, how would you like me to show you?
L123[03:04:52] <MrGrouch> M2, mark highlight everything, tap enter then paste the contents into pastebin (enter is copy here)
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L125[03:05:36] <Dekker3D> MrGrouch, http://pastebin.com/CanQ8Kcp
L126[03:06:48] <MrGrouch> Yeah you need to point it to an actual version
L127[03:07:02] <Dekker3D> Can you explain what you mean by that?
L128[03:07:41] <Dekker3D> My JAVA_HOME points to D:\java\jdk1.8.0_65
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L130[03:08:01] <MrGrouch> Ah you changed it
L131[03:08:11] <MrGrouch> Duno then
L132[03:08:43] <Dekker3D> Uhm. It seems I didn't correctly change it. It still points at d:\Java\jdk8-64
L133[03:08:49] <MrGrouch> restart
L134[03:09:03] <Dekker3D> And jdk8-64 looks suspiciously like a jre instead of a jdk.
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L138[03:14:06] <MrGrouch> So?
L139[03:14:28] <Dekker3D> It hasn't gotten to the recompile bit yet. But it's likely this fixed the problem.
L140[03:14:36] <Dekker3D> That "jdk" looked a lot like a jre in the folder structure.
L141[03:14:53] <Dekker3D> And I forgot to point to the new jdk I installed, so installing that didn't help either.
L142[03:15:16] <MrGrouch> http://pastebin.com/DMZ0rxq5
L143[03:15:19] <MrGrouch> Thats what mine looks like
L144[03:15:37] <Dekker3D> Well yeah.
L145[03:16:01] <Dekker3D> I also had a proper jdk that I had just installed, to compare to the fake jdk and the real jre I had just installed with the jdk.
L146[03:16:07] <Dekker3D> That's how I noticed my problem.
L147[03:16:21] <Dekker3D> Jre just has much fewer folders.
L148[03:17:32] <Dekker3D> Beside that, the whole process looks different now that I restarted setupDecompWorkspace. So... yeah. I'm sticking around until I've got it working, but I'm pretty sure you helped me fix it, MrGrouch :D
L149[03:17:40] <MrGrouch> :D
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L151[03:20:54] <Dekker3D> And, as gradle says.. BUILD SUCCESSFUL.
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L162[03:55:43] <Darkevilmac> fry, you had helped me quite a while back with some issues I was having with rendering, would you be willing to help me out again? :P
L163[03:57:28] <fry> sure, ask, I, or someone else might be able to answer :P
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L165[04:00:27] <Darkevilmac> I've asked a few times and I don't want to copy and paste yet again so I'm going to try and sumarize. Currently I'm rendering an entity with classes from the following package (there's 1 difference which is the pitch calculation in the render class but that's it) https://github.com/darkevilmac/MovingWorld/tree/master/src/main/java/darkevilmac/movingworld/client/render The issue is best explained with this little video
L166[04:00:27] <Darkevilmac> capture https://up1.ca/#qZy1x1yK_nlbZyHcZlA9Dw
L167[04:00:46] <Darkevilmac> essentially it seems that once I reacha certain speed the animations of the entire entity get choppy.
L168[04:00:57] <Darkevilmac> But I don't understand why that would be the case.
L169[04:01:31] <Darkevilmac> And even if it was the speed that still doesn't make sense in regards to the actual models on the entity to start rendering poorly as well.
L170[04:01:33] <Darkevilmac> fry ^
L171[04:01:39] <Darkevilmac> enjoy that wall of text.
L172[04:07:16] <fry> interesting
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L182[04:22:52] <Darkevilmac> fry, any thoughts?
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L184[04:27:29] <fry> Darkevilmac: well, I don't see anything obviosly wrong, and I don't have enough experience with entity rendering to know what might cause that :P
L185[04:33:58] <Darkevilmac> darn
L186[04:34:21] <Darkevilmac> Been bugging me for a while but I still don't understand what causes it at all.
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L190[04:47:18] <kwantakosta> goodmorning everybody
L191[04:47:24] <Wuppy> morning
L192[04:47:51] <kwantakosta> back on track to identify the model issue i'm having :)
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L195[04:54:53] <kwantakosta> is there anyone online that could look at my code and tell me what i could be doing wrong ? cuzz i tried many things yesterday but everything is working beside of the block having a texture (model)
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L198[05:03:36] <Dekker3D> Hey all. I'm back.
L199[05:03:57] <Wuppy> hi
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L201[05:04:09] <Dekker3D> Can any of you recommend a good document on making a mod allow child mods? I can find plenty on making a child mod, but not on supporting child mods in the first place.
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L204[05:18:29] <gigaherz> Dekker3D: child mods are just mods that are inside the same jar
L205[05:18:38] <gigaherz> you just define which one depends on which
L206[05:18:56] <Dekker3D> gigaherz, maybe I'm using the wrong word then. I'm thinking of stuff like Thaumic Tinkerer, that adds a bunch of content to Thaumcraft.
L207[05:19:03] <gigaherz> that's just addons
L208[05:19:11] <gigaherz> you need an API
L209[05:19:20] <gigaherz> a public inteface that people can use to interact with your mod
L210[05:19:57] <Dekker3D> Alright. Anything in particular that I need to do to make this API? Beyond simply making a bunch of static methods or something?
L211[05:20:29] <Dekker3D> I've got plenty of experience in Java, but third-party extendability has never really been a thing I spent much time on.
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L215[05:23:10] <Dekker3D> gigaherz?
L216[05:24:55] <gigaherz> back
L217[05:25:15] <gigaherz> so, you API needs to expose what you want others to be able to do
L218[05:25:51] <gigaherz> if you want others to be able to add new "things" to your mod
L219[05:25:58] <gigaherz> you'll need an interface that they can implement
L220[05:26:11] <gigaherz> and a way to register new items
L221[05:26:20] <gigaherz> (new things, not necessarily items)
L222[05:26:44] <gigaherz> if you want to allow others to query info about your stuff
L223[05:26:52] <Dekker3D> So it's basically nothing special? You just make sure that all the required methods are public, and sensible?
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L225[05:27:07] <gigaherz> you'll need to provide a public interface that exposes that info
L226[05:27:24] <gigaherz> then there's some considerations such as,
L227[05:27:39] <gigaherz> how do you expose the system used to register new things?
L228[05:27:53] <gigaherz> WAILA uses an inter-mod message, with a handler class as a param
L229[05:28:01] <gigaherz> this way mods don't rely on having the WAILA mod installed
L230[05:28:16] <gigaherz> and it's WAILA's presence that triggers registering the tooltips
L231[05:28:48] <gigaherz> but if your mod is a requirement of someone implementing your API
L232[05:28:52] <gigaherz> you could skip that
L233[05:28:57] <gigaherz> and use a static method instead
L234[05:28:58] <gigaherz> something like
L235[05:29:30] <gigaherz> YourModExtensibility.registerNewThing(new ThingSomeoneCreated())
L236[05:30:27] <gigaherz> then there's deciding which interfaces you create/export
L237[05:30:39] <gigaherz> but in the end, yeah, nothing special
L238[05:30:47] <gigaherz> just plain old java
L239[05:31:15] <gigaherz> keep in mind the initialization process
L240[05:31:21] <Dekker3D> Mhm.
L241[05:31:29] <Dekker3D> Dependencies and such. I've seen that.
L242[05:31:35] <Dekker3D> How does one export an interface?
L243[05:31:42] <gigaherz> public interface X {}
L244[05:31:48] <Dekker3D> ... Hah. Okay.
L245[05:32:19] <Dekker3D> So, they just add my mod as a library and they refer to whatever they need, pretty much?
L246[05:32:28] <gigaherz> yep.
L247[05:33:12] <gigaherz> [12:31] (gigaherz): keep in mind the initialization process
L248[05:33:28] <gigaherz> remember that mods that depend on you will probably have you as a dependency
L249[05:33:35] <Dekker3D> My idea is something like Ars Magica, except using a fancy skill system where new magical styles could easily be slotted in. If extensible, I could let others make their own magical styles and connect them to the existing ones. Needless to say, this would require my mod to be present.
L250[05:33:36] <gigaherz> so you can't expect their preInit to run before yours
L251[05:33:43] <gigaherz> you can't expect their init to run before yours
L252[05:33:49] <gigaherz> you can't expect their postInit to run before yours
L253[05:33:52] <Dekker3D> Mhm.
L254[05:34:28] <gigaherz> so make sure that whenever they register their stuff with your mod, it can be accessible when it's needed
L255[05:34:46] <gigaherz> it may not affect you
L256[05:34:50] <gigaherz> or it may
L257[05:34:53] <gigaherz> just keep it in mind
L258[05:34:57] <Dekker3D> Will do
L259[05:36:17] <Dekker3D> Silly question, perhaps.. but none of the tutorials have you creating a new project. Instead, they just tell you to put everything in the existing folders. Is that right?
L260[05:36:27] <Dekker3D> I mean, it works but it doesn't seem very clean.
L261[05:37:32] <gigaherz> minecraft modding requires a very specific environment
L262[05:37:34] <gigaherz> because of that
L263[05:37:44] <gigaherz> the gradle system will generate this environment for you
L264[05:37:50] <gigaherz> it can be done from scratch
L265[05:37:54] <gigaherz> but you'll only run into headaches
L266[05:37:59] <Dekker3D> Makes sense.
L267[05:38:15] <Dekker3D> So, downloading everything and running Gradle IS "creating a new project"
L268[05:38:16] <gigaherz> so you get the MDK
L269[05:38:27] <gigaherz> or "src" package if you are on an older version
L270[05:38:30] <gigaherz> and then you have
L271[05:38:37] <kwantakosta> Anyone online that could hebt me with custom block models?
L272[05:38:44] <gigaherz> "gradle setupDecompWorkspace" which sets up the decompiled Minecraft sources
L273[05:39:10] <McJty> When I need to make a new mod these days I simply copy one of my older mods and delete stuff I don't need :-)
L274[05:39:12] <gigaherz> and if you use eclipse you do "gradle eclipse"
L275[05:39:37] <gigaherz> with idea, you can import the build.gradle file in IDEA,
L276[05:39:48] <gigaherz> and then run "gradle genIntellijRuns"
L277[05:39:58] <McJty> I just do gradlew idea too
L278[05:47:37] <gigaherz> I was told gradlew idea didn't quite work
L279[05:47:39] <gigaherz> so I never did it
L280[05:48:07] <gigaherz> importing the gradle file works well enough, even if you need that extra step regardless
L281[05:49:31] <McJty> gigaherz, I always do it with idea. Works perfectly
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L283[05:49:54] <McJty> Importing doesn't work for me because I'm behind a firewall and I could not get IntelliJ to work through that for some reason
L284[05:49:57] <McJty> Commandline I can set a proxy
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L286[05:55:06] <gigaherz> heh
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L290[06:00:44] <Wuppy> is it just me or the humble bundle worth it this time? https://www.humblebundle.com/
L291[06:00:47] <Wuppy> the BTA
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L308[06:43:18] <IoP> What do you think about my first mod https://github.com/jikuja/EvilMod/blob/master/src/main/java/com/example/examplemod/ExampleMod.java ?
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L310[06:45:01] <sham1> Very generic name for package at the very least
L311[06:46:10] <IoP> tbh I thought it would require more code to break FMLSecurityManager
L312[06:47:11] <PaleoCrafter> you know there are safe ways of shutting the game down? :P
L313[06:47:28] <sham1> Seeing you alive is very weird
L314[06:47:36] <PaleoCrafter> lol
L315[06:47:49] <sham1> Where have you been
L316[06:47:52] <IoP> PaleoCrafter: But they do logging:P
L317[06:48:10] <PaleoCrafter> Reading a very good book series and school, sham1 xD
L318[06:48:23] <sham1> I see
L319[06:49:27] <IoP> let's see. Is there way to log that kind of exit() or trace what called it?
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L325[07:02:30] <kwantakosta> Anyone online that could hebt me with custom block models?
L326[07:05:01] <Lumien> Just ask
L327[07:06:05] <kwantakosta> yeah i fail to get the model loaded
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L329[07:07:02] <kwantakosta> i followed the tutorails
L330[07:07:13] <kwantakosta> and i can't seem to get the thing working
L331[07:07:34] <kwantakosta> the block is working and doing what it need to do but it doesnt schow the texture
L332[07:07:36] <kwantakosta> https://github.com/Kwantakosta/shopmod
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L356[07:52:02] <HassanS6000> How can I check if a player is OP?
L357[07:52:32] <HassanS6000> nvm
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L371[08:38:07] <kwantakosta> aaaarrrgg pff i give up
L372[08:38:46] <kwantakosta> didn't know that it would be this confusing to add a model to a stupid block
L373[08:38:50] <kwantakosta> http://bedrockminer.jimdo.com/modding-tutorials/basic-modding-1-8/first-block/
L374[08:39:05] <kwantakosta> another tutorial i followed and failed to provide me the answer
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L376[08:42:53] <kwantakosta> are there any other things you need to do beside off all given in this tutorial ... i keep getting the same error
L377[08:42:57] <kwantakosta> [15:35:22] [Client thread/ERROR] [FML]: Model definition for location shopmod:exchanger_block#normal not found
L378[08:42:57] <kwantakosta> [15:35:22] [Client thread/ERROR] [FML]: Model definition for location shopmod:exchanger_block#inventory not found
L379[08:45:03] <kwantakosta> i registerd the block as exchanger_block with the same name, i created 3 json files with that name 1 for models.block, 1 for blockstates and 1 for models.item
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L382[08:46:31] <kwantakosta> do i have to preform some gradle task or something ..; working in intelij
L383[08:46:58] <kwantakosta> to test i run the runClient task
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L385[08:47:14] <gigaherz> did you add the intellij fix?
L386[08:47:21] <kwantakosta> what fix ?
L387[08:47:29] <gigaherz> in build.gradle: idea { module.inheritOutputDirs = true }
L388[08:47:41] <gigaherz> otherwise it may not find the resources
L389[08:47:44] <kwantakosta> i schould have i'l have a look
L390[08:48:06] <kwantakosta> buildscript {
L391[08:48:07] <kwantakosta> repositories {
L392[08:48:07] <kwantakosta> mavenCentral()
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L394[08:48:08] <kwantakosta> maven {
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L396[08:48:10] <kwantakosta> name = "forge"
L397[08:48:12] <kwantakosta> url = "http://files.minecraftforge.net/maven&quot;
L398[08:48:14] <kwantakosta> }
L399[08:48:15] <gigaherz> nooo!
L400[08:48:16] <kwantakosta> maven {
L401[08:48:18] <kwantakosta> name = "sonatype"
L402[08:48:20] <kwantakosta> url = "https://oss.sonatype.org/content/repositories/snapshots/&quot;
L403[08:48:22] <kwantakosta> }
L404[08:48:24] <kwantakosta> }
L405[08:48:26] <gigaherz> never paste anything more than 3-5 lines on irc!
L406[08:48:26] <kwantakosta> dependencies {
L407[08:48:28] <kwantakosta> classpath 'net.minecraftforge.gradle:ForgeGradle:1.2-SNAPSHOT'
L408[08:48:30] <kwantakosta> }
L409[08:48:32] <kwantakosta> }
L410[08:48:33] <gigaherz> patebin! pastebin!
L411[08:48:34] <kwantakosta> apply plugin: 'forge'
L412[08:48:36] <kwantakosta> version = "1.0"
L413[08:48:38] <kwantakosta> group= "org.kwantakosta.shopmod" // http://maven.apache.org/guides/mini/guide-naming-conventions.html
L414[08:48:40] <kwantakosta> archivesBaseName = "shopmod"
L415[08:48:42] <kwantakosta> minecraft {
L416[08:48:44] <kwantakosta> version = "1.8-11.14.3.1450"
L417[08:48:46] <kwantakosta> runDir = "eclipse"
L418[08:48:48] <kwantakosta>
L419[08:48:50] <kwantakosta> // the mappings can be changed at any time, and must be in the following format.
L420[08:48:52] <PaleoCrafter> quick, fry, kickban them :P
L421[08:48:52] <kwantakosta> // snapshot_YYYYMMDD snapshot are built nightly.
L422[08:48:54] <kwantakosta> // stable_# stables are built at the discretion of the MCP team.
L423[08:48:56] <kwantakosta> // Use non-default mappings at your own risk. they may not allways work.
L424[08:48:58] <kwantakosta> // simply re-run your setup task after changing the mappings to update your workspace.
L425[08:49:00] <kwantakosta> mappings = "snapshot_20141130"
L426[08:49:02] <gigaherz> PaleoCrafter: may as well wait for it to finish
L427[08:49:02] <kwantakosta> }
L428[08:49:04] <kwantakosta> dependencies {
L429[08:49:05] *** kwantakosta was kicked by fry (kwantakosta))
L430[08:49:06] <gigaherz> it's halfway there already
L431[08:49:07] <gigaherz> XD
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L434[08:50:37] <kwantakosta> sorry agin for the paste won't do it again
L435[08:51:10] <kwantakosta> i'll use pastbin next time
L436[08:52:14] <kwantakosta> but the fix is in there as you can see gigaherz
L437[08:52:46] <kwantakosta> any other suggestions ?
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L440[08:58:36] <gigaherz> no I didn't see kwantakosta, fry kicked you before all the data got through
L441[08:58:37] <gigaherz> XD
L442[08:58:46] <gigaherz> but I believe
L443[08:58:49] <gigaherz> no need to paste
L444[08:59:10] <gigaherz> can you pastebin your blockstates json?
L445[08:59:15] <kwantakosta> hehe sorry don't do it again but it is in there
L446[08:59:40] <kwantakosta> i could or just give the url to github than you can see all ?
L447[08:59:45] <kwantakosta> witch you prefer
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L450[09:01:04] <kwantakosta> http://pastebin.com/AgEGwPXR for the blockstates json
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L464[09:30:32] <kwantakosta> can you see anything wrong gigaherz ?
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L467[09:33:23] <gigaherz> kwantakosta: do you call ModelLoader.setCustomModelResourceLocation?
L468[09:33:29] <gigaherz> in your clientproxy on preinit?
L469[09:35:15] <kwantakosta> i call GameRegistry.registerBlock(block, blockName);
L470[09:35:41] <gigaherz> that's unrelated
L471[09:35:42] <gigaherz> XD
L472[09:35:56] <kwantakosta> but no i don't call the other one
L473[09:35:58] <gigaherz> https://github.com/gigaherz/ElementsOfPower/blob/master/src/main/java/gigaherz/elementsofpower/client/ClientProxy.java#L62
L474[09:36:03] <gigaherz> thne that's your issue.
L475[09:36:24] <Lumien> Is your issue that your block doesn't appear in your inventory but is fine in world?
L476[09:36:41] <Lumien> Also your github would be nice
L477[09:36:53] <gigaherz> nah he has a "not found" message
L478[09:37:00] <gigaherz> it was either the blockstates json, or th at
L479[09:37:01] <kwantakosta> just a sec i'll provide the link and test gigaherz suggestion
L480[09:37:02] <gigaherz> and it was that.
L481[09:37:19] <Lumien> But he has not found normal
L482[09:37:22] <Lumien> and not just inventory
L483[09:37:46] <kwantakosta> Lumien https://github.com/Kwantakosta/shopmod
L484[09:38:06] <Lumien> And your block doesn't appear in world & inventory ?
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L486[09:40:03] <kwantakosta> it appears both in my inventory and i can place it and i can click on it and all it needs to do it just does not have a model
L487[09:40:29] <kwantakosta> shows in hotbar, inventory an world as black pink
L488[09:42:00] <Lumien> And you are sure you have the idea fix in your build.gradle?
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L493[09:54:06] <kwantakosta> yup it's the last line
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L495[09:55:13] <kwantakosta> http://pastebin.com/aEFNR00U
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L515[10:44:12] <Achielleus> is there an easy way to automaticaly display a string with color codes correctly? (i'm trying to do an overlay that displays text with colors)
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L524[11:02:53] <Wuppy> we're so hard at work before our crazy deadlines :P http://puu.sh/l9dz0/2eb25abc51.gif
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L534[11:34:01] <Gil> when a monster picks up a thaumcraft wand and you kill it, it drops a basic wooden wand
L535[11:34:13] <Gil> NBT data being dropped?
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L538[11:36:47] <Gil> I'm asking because my mod has the same issue and I'm trying to fix it
L539[11:40:41] <shadekiller666> ya thats likely the issue
L540[11:41:19] <gigaherz> sounds like it
L541[11:42:01] <gigaherz> unless it's a bug with mc/forge
L542[11:42:06] <gigaherz> what happens if you enchant a sword
L543[11:42:13] <gigaherz> and then let a mob catch it?
L544[11:43:03] <gigaherz> if the dropped sword isn't enchanted, then it may be an issue/regression with recent Forge versions
L545[11:43:44] <gigaherz> I'd try that first, Gil, while you wait to see if someone else knows anything more about possible causes
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L550[11:49:36] <Gil> gigaherz, that's hard to test though
L551[11:49:48] <Gil> since only a very small percentage of mobs have that property
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L553[11:50:11] <Gil> I've been going around dropping swords on zombies all over the place, haven't found one that will pick up stuff
L554[11:51:23] <shadekiller666> "ive been going around dropping swords on zombies all over the place"
L555[11:51:25] <gigaherz> you can spawn it
L556[11:51:27] <gigaherz> with custom nbt
L557[11:51:34] <gigaherz> to ensure that they don't have anything equipped?
L558[11:51:38] <shadekiller666> end that sentence there :P
L559[11:51:47] <Gil> hmm
L560[11:51:50] <gigaherz> or better
L561[11:51:56] <gigaherz> spawn them WITH the enchanted sword already in hand
L562[11:51:56] <gigaherz> XD
L563[11:52:04] <Gil> then they won't drop it
L564[11:52:09] <gigaherz> they will
L565[11:52:13] <gigaherz> if you set the nbt tag that it's from a player
L566[11:52:22] <gigaherz> I think?
L567[11:52:28] <Gil> I don't think so
L568[11:52:32] <gigaherz> hmm
L569[11:52:43] <Gil> I think the act of picking up an item changes the drop chances
L570[11:53:05] <Gil> actually, I'm about 85% sure that's the case, because I was looking at that code last week
L571[11:53:07] <gigaherz> I was assuming the items they picked up were marked differently in their nbt data
L572[11:53:29] <Gil> I'll just spawn a bunch into a 1x1 space
L573[11:53:33] <Gil> drop it in there
L574[11:53:38] <Gil> then harm potion them
L575[11:53:56] <Gil> I don't feel like writing code right now :p
L576[11:54:55] *** heldplayer|off is now known as heldplayer
L577[11:56:32] <alex_6611> ./summon Zombie ~0 ~0 ~0 {Equipment:[{Count:1,id:diamond_sword,tag:{ench:[{id:16,lvl:5}]}},{},{},{},{}],DropChances:[2.0F,0.0F,0.0F,0.0F,0.0F]}
L578[11:56:37] <alex_6611> that'll do it
L579[11:56:55] <Gil> 1.7
L580[11:56:57] <Gil> :p
L581[11:57:01] <alex_6611> lots of that is useless json, but it's from a command generator :D
L582[11:57:12] <alex_6611> should work in 1.7?
L583[11:57:23] <Gil> it should?
L584[11:57:26] <Gil> I'll try it
L585[11:57:29] <alex_6611> not sure
L586[11:57:32] <alex_6611> but might
L587[11:57:48] <Gil> most commands like that tend to be 1.8
L588[11:58:06] <Gil> I'll try it in a sec :)
L589[11:58:23] <alex_6611> yea i know, but this site has an extra "1.8 mode" check box so it probably works
L590[11:58:32] <Gil> should work then
L591[11:59:28] <alex_6611> now that's summoning a zombie with enchanted sword, it's another thing if the issue occurs at pick-up
L592[11:59:49] <alex_6611> but i have a command for that as well lol
L593[12:00:25] <alex_6611> if first doesn't work: /summon Zombie ~0 ~0 ~0 {CanPickUpLoot:1}
L594[12:02:36] <Wuppy> such hard work being done here: http://orig10.deviantart.net/3297/f/2015/308/a/4/novadisco_by_rosierosa-d9fi320.mp4
L595[12:03:15] <Gil> alex_6611, that worked perfectly, thanks
L596[12:03:19] <alex_6611> np
L597[12:03:40] <Gil> seems like they don't lose NBT data, so now I just have to figure out why they do lose NBT for the playtester
L598[12:03:55] <alex_6611> tested secon one as well? (pickup)
L599[12:04:29] <Gil> yeah, that's the one that worked best
L600[12:04:35] <alex_6611> ah ok
L601[12:05:07] <Gil> aaaand the playtester just confirmed he can reliable hand them any NBT tool and get a corrupt one back
L602[12:05:08] <Gil> great
L603[12:05:13] <Gil> I love it when that happens :p
L604[12:05:17] <Wuppy> jesus christ, working on 2 pcs at the same time now
L605[12:05:23] <Wuppy> otherwise I wont make it
L606[12:05:41] <Gil> time to test it in the pack then
L607[12:06:00] <Gil> if I can't repro it there then I'm buying a chicken and calling a voodoo priest
L608[12:06:13] <alex_6611> \o/
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L612[12:19:00] <Gil> confirmed bug with Iron zombies \o/
L613[12:19:05] <Gil> not my fault
L614[12:19:42] <gigaherz> can you then post an issue on the forge issue tracker, please?
L615[12:19:56] <gigaherz> with as much information as you can ;P
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L617[12:20:31] <gigaherz> wait you said pack
L618[12:20:32] <gigaherz> nevermind
L619[12:20:39] <gigaherz> you'd have to use the pack's and not forge's
L620[12:20:40] <gigaherz> ;P
L621[12:21:15] <gigaherz> (I forgot to reach the last chunk of the conversation ;P)
L622[12:21:18] <gigaherz> read*
L623[12:21:19] <gigaherz> wtf
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L625[12:30:17] <kwantakosta> finaly don't ask me how or what but it works te model is renderd, there is a god :)
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L633[12:48:19] <Gil> gigaherz, it's MY pack :p
L634[12:48:26] <Gil> so if I log it, I'll have to fix it
L635[12:49:23] <diesieben07> better not log it then :D
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L637[12:50:21] <Gil> seriously, I already run like a few hundred lines of code for compatibility
L638[12:50:46] <sham1> only few hundrad
L639[12:50:47] <gigaherz> ah
L640[12:50:47] <gigaherz> XD
L641[12:50:59] <gigaherz> well ;P
L642[12:51:27] <Gil> sham1: my mod just adds a bunch of tools :p
L643[12:51:33] <sham1> And?
L644[12:51:37] <Gil> they're very smart tools, but still :D
L645[12:52:08] <Gil> well, I'm not going to add a few thousands of lines of compatibility code for a mod that small :p
L646[12:52:22] <Gil> I'd already call our compat code excessive
L647[12:52:29] <sham1> you might have to
L648[12:52:39] <Gil> I can't in this case unfortunately
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L650[12:52:56] <Gil> mini bosses' item pick up code is bugged
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L652[12:54:04] <Gil> I just figured out a way to have compatibility with nearly everything, just need to rewrite a bunch of code
L653[12:54:22] <Gil> the end result will be that you'll be able to make something like a manasteel pickaxe of the core
L654[12:54:39] <Gil> the only issue is graphics, not sure how I'll handle that visually
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L657[12:58:41] <Gil> I can't do what tinkers does, because our graphics are more advanced, so the actual compositing needs to be simpler
L658[12:59:28] <Gil> http://i.imgur.com/l2zmWdT.png
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L672[13:34:34] <Wuppy> help, what's a good video compression tool?
L673[13:34:49] <sham1> winrar
L674[13:35:01] <Wuppy> can't
L675[13:35:14] <fry> ffmpeg
L676[13:36:14] <Wuppy> that's command line only?
L677[13:36:32] <sham1> Are you affraid of CMD?
L678[13:37:01] <Wuppy> I don't particularly like it
L679[13:37:26] <Gil> burn the heretic :D
L680[13:37:42] <McJty> I use commandline whenever I can
L681[13:37:53] <Wuppy> I avoid it whenever I can
L682[13:38:07] <McJty> But then I'm linux which actually has a usable commandline :-)
L683[13:38:10] <Cypher121> there's a GUI version of ffmpeg
L684[13:38:55] <Gil> Linux has the most useful commandline, with the most horrible names and syntax :D
L685[13:38:59] <Wuppy> aTube Catcher also does it very nicely
L686[13:39:12] <Wuppy> from 1GB to 8MB
L687[13:39:14] <Gil> everything being text and thus pipable = <3
L688[13:39:44] <Gil> Wuppy: you've never experienced bliss until you manually differentiated i and p frames through commandline
L689[13:39:58] <Gil> I've had some interesting jobs :p
L690[13:40:00] <Wuppy> meh
L691[13:40:24] <Wuppy> you've never experienced annoyance until you've been in the situation we're in right now
L692[13:40:30] <Wuppy> school has gone slightly insane :c
L693[13:40:57] <Wuppy> or I should say, batshit insane
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L708[14:17:29] <MattDahEpic> has anyone made a mod review for their own mod because all the other people cant bother to read the fourm post and say stuff wrong?
L709[14:18:19] <Ivorius> That sounds more like you need a wiki :P
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L720[14:26:18] <marksomnian> but what about the people who can't find the wiki? ;)
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L730[14:27:44] <marksomnian> ok wtf is happening here?
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L735[14:28:27] <sham1> Umn MattDahEpic is happening
L736[14:28:31] <alex_6611> matt stop O_O
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L738[14:28:42] <MattDahEpic> oh my god espernet
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L740[14:28:57] <marksomnian> rip
L741[14:29:32] <MattDahEpic> why do you keep my old connection open when i ghost myself? my other connection then just ghosts me
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L744[14:33:15] <Wuppy> what's up with espernet?
L745[14:34:14] <MattDahEpic> nothing its fixed but my computer crashed and till it timed out it kept ghosting me when i auth'd
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L752[14:54:41] <HassanS6000> how to listen for left click? I'm specifically trying to do so in an item, but if i have to use packets and events that works too
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L772[15:35:59] <HassanS6000> nvm
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L785[16:04:20] <HassanS6000> Does anybody know how to do this less lagg-ily?
L786[16:04:21] <HassanS6000> http://pastebin.com/MDrCF1bM
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L789[16:04:43] <HassanS6000> I'm trying to make both Pigmen and Endermen (always) angry
L790[16:04:52] <HassanS6000> This is the only way I could think of on how to do so
L791[16:05:35] <HassanS6000> Both of them get angry when attacked, so I check for pigmen and endermen near every player on the server, and then damage them 0.001f and set the player as the source, thus making them angry
L792[16:05:40] <HassanS6000> Issue is, lags to shit.
L793[16:06:04] <Cypher121> simplest solution would be not to check every tick
L794[16:06:14] <Cypher121> but there's most likely a better way
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L796[16:07:33] <heldplayer> Probably add an AI task to pigment and endermen when they spawn
L797[16:07:56] <heldplayer> I don't know the specifics though, sorry
L798[16:08:16] <heldplayer> The most I every did was just get rid of all AI tasks :P
L799[16:09:38] <HassanS6000> Cypher121, how would I go about not checking every tick?
L800[16:10:05] <Cypher121> no idea, isn't there some kind of current tick count in the event?
L801[16:10:05] <HassanS6000> diesieben07, you have any idea?
L802[16:10:24] <Cypher121> if yes, just check for %200 == 0
L803[16:10:36] <HassanS6000> Cypher121, all there is a phase, side and type
L804[16:10:39] <Cypher121> every 10 secs is more than okay for that task, IMO
L805[16:11:51] <heldplayer> HassanS6000: I suggest looking into AI tasks for this rather than using server ticks like this
L806[16:12:44] <HassanS6000> heldplayer, not sure there is an AI Task, both Endermen and Pig Zombies have private booleans or ints to determine their aggression, and can only be changed from inside that class
L807[16:12:52] <HassanS6000> So no way to change that other than reflection stuffs
L808[16:13:17] <heldplayer> I meant that you should implement your own AI task for that
L809[16:13:25] <HassanS6000> Ah
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L812[16:15:07] <heldplayer> Might want to look into an access transformer if you don't want to use reflection so you can read angerLevel and not act if it's > 0, and call becomeAngryAt directly
L813[16:15:36] <heldplayer> That way you don't have to damage the pigman, which I believe will also cause sounds
L814[16:15:49] <Zaggy1024> what's that world call to make it do a render update on a block position?
L815[16:15:51] <HassanS6000> heldplayer, ok, I'll look into that :)
L816[16:17:22] <Zaggy1024> oh nvm, that wouldn't even help anyway
L817[16:17:29] <Zaggy1024> stupid code running on the server
L818[16:18:16] <heldplayer> Zaggy1024: markBlockForUpdate?
L819[16:18:38] <HassanS6000> MC getting 3 fucking frames
L820[16:18:42] <heldplayer> "On the client, re-renders the block. On the server, sends the block to the client (which will re-render it), including the tile entity description packet if applicable. Args: x, y, z"
L821[16:19:00] <fry> http://www.twitch.tv/bobross
L822[16:19:12] <Zaggy1024> ah, that may work
L823[16:19:40] <Zaggy1024> although I have no real way to test it, haven't actually reproduced the bug :P
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L830[16:37:39] <LexManos> https://github.com/MinecraftForge/MinecraftForge/commit/d79000835348d76735b93a147d703549462c2334
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L832[16:37:49] <LexManos> https://github.com/MinecraftForge/MinecraftForge/commit/479c7f8b54d479a32aff56d7e1089b152a3cdde0
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L835[16:38:21] <fry> \o/
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L838[16:38:44] <HassanS6000> When spawning a firework rocket, on server or client side?
L839[16:38:58] <HassanS6000> Or both? =3
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L843[16:46:12] <Zaggy1024> whoa
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L845[16:46:26] <Zaggy1024> I completely broke Minecraft by refreshing the resources directory while it was loading
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L852[17:04:36] <tterrag> LexManos: should I write up a docs page on this new update json format so the info in that commit message isn't lost to the ages?
L853[17:07:08] <marksomnian> did you just say lex's full nick?
L854[17:07:15] <marksomnian> the penalty for that here is death
L855[17:07:43] <tterrag> except I'm one of the maintainers on the docs repo and I figured it was worth a ping
L856[17:07:52] <marksomnian> oh. okay then ;)
L857[17:08:21] <tterrag> backseat moderating also gets capitol punishment, btw
L858[17:08:39] <marksomnian> capitol punishment? so i get taken to washington dc?
L859[17:08:49] <marksomnian> won't complain
L860[17:09:27] <tterrag> s/ol/al/
L861[17:09:30] <tterrag> whatever >.>
L862[17:10:01] <AbrarSyed> invoking the holy name of our lord and savior is a privilege reserved only for those who are worthy
L863[17:10:21] <Jake_Evans> any idea why forgegradle won’t download assets for me and just gives me a 403?
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L865[17:10:32] <AbrarSyed> >> #forgegradle
L866[17:10:39] <AbrarSyed> logs or it didnt happen
L867[17:10:42] <Jake_Evans> lol
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L870[17:15:36] <LexManos> Docs always are good
L871[17:16:01] <tterrag> indeed
L872[17:16:18] <tterrag> just...I'm not familiar (duh) so I might need to ping some questions off of you if I do it :p
L873[17:16:47] <tterrag> new mod list GUI looks *GREAT* though
L874[17:16:49] <tterrag> so needed
L875[17:18:31] <tterrag> does forge/fml/mc add a SecurityManager ?
L876[17:18:54] <diesieben07> yes, FML does
L877[17:19:02] <diesieben07> traps System.exit
L878[17:19:16] <tterrag> ok, well that's screwing up AWS
L879[17:19:24] <tterrag> java.security.AccessControlException: access denied ("javax.management.MBeanTrustPermission" "register")
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L881[17:19:33] <diesieben07> uhhh
L882[17:19:38] <diesieben07> no, it does nto deny anything
L883[17:19:42] <diesieben07> but System.exit
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L887[17:22:17] <tterrag> diesieben07: any way I can see what security managers exist?
L888[17:22:21] <tterrag> need to figure out what is blocking this
L889[17:22:32] <diesieben07> there can only one one SM
L890[17:22:45] <tterrag> um
L891[17:22:49] <tterrag> so
L892[17:22:52] <tterrag> what is causing this?
L893[17:22:58] <diesieben07> can you post the full trace?
L894[17:23:13] <tterrag> http://puu.sh/l9Da3.txt
L895[17:23:18] <fry> http://www.youtube.com/watch?v=VEJ8lpCQbyw
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L897[17:26:03] <diesieben07> tterrag, you are asking the wrong dude when it comes to java security... but ... this is somehow related to ProtectionDomains and Permission stuff, not a security manager
L898[17:26:07] <diesieben07> i have no idea how that stuff works though
L899[17:28:26] <fry> might be an IDE setting: http://stackoverflow.com/questions/2416812/accesscontrolexception-when-trying-to-redeploy-webapp-to-tomcat-using-netbeans
L900[17:28:49] <tterrag> using eclipse
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L902[17:29:45] <AbrarSyed> why are you trying to deploy a webapp in MC?
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L905[17:29:50] * AbrarSyed effin hates JEE dev
L906[17:30:19] <tterrag> this isn't JEE and I'm not
L907[17:30:26] <tterrag> just trying to use the stupid bloated AWS SDK
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L909[17:31:54] MineBot sets mode: +v on CovertJaguar
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L915[17:44:30] <AbrarSyed> AWS SDK... in MC... wat?
L916[17:45:43] <Matthew> tterrag, iirc you have to edit a security file in the jre location
L917[17:46:09] <Matthew> Also are you doing web stuff on the main client thread? >_>
L918[17:46:33] <tterrag> Matthew: yeah, it's testing
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L920[17:57:52] <AbrarSyed> putting my new CPU to work.. https://www.abrarsyed.com/screenshots/2015-11-04_17-57-04.png
L921[17:58:17] <tterrag> why is there no help command for client commands?
L922[17:58:17] <tterrag> annoying
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L924[18:01:53] <killjoy> Cars suck
L925[18:01:59] <killjoy> I need to buy a new oil plug
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L938[18:55:45] <HassanS6000> !gm angerLevel
L939[18:56:18] <HassanS6000> !gm net.minecraft.entity.monster.EntityPigZombie angerLevel
L940[18:56:23] <HassanS6000> !gm net.minecraft.entity.monster.EntityPigZombie.angerLevel
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L945[19:09:30] <Cypher121> !gf angerLevel
L946[19:09:42] <Cypher121> HassanS6000: that's a field not a method
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L948[19:11:53] <HassanS6000> Cypher121, yeah I realized
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L956[19:35:59] <HassanS6000> How can I replace Vanilla snow with my own, or just delete a method in it? =3
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L958[19:36:28] <killjoy> What method do you want deleted?
L959[19:36:40] <gigaherz> HassanS6000: deleting a methodwouldn't be nice
L960[19:36:48] <gigaherz> unless you mean deleting a method CALL
L961[19:36:54] <HassanS6000> gigaherz, updateTick?
L962[19:37:08] <killjoy> You should remove the instructions instead
L963[19:37:15] <gigaherz> yeah don't delete the method
L964[19:37:19] <gigaherz> if you need it not to run
L965[19:37:29] <gigaherz> ASM it so that you add an extra "if (something) return;"
L966[19:37:30] <HassanS6000> gigaherz, killjoy, it's calling setBlockToAir I don't want it to
L967[19:37:41] <HassanS6000> Basically I don't want it to melt
L968[19:37:45] <HassanS6000> "melt"
L969[19:37:50] <HassanS6000> Same with Ice
L970[19:37:52] <gigaherz> that's coremod material ;P
L971[19:37:53] <killjoy> Make a forge event
L972[19:38:02] <HassanS6000> killjoy, ?
L973[19:38:08] <HassanS6000> gigaherz, how to ASM?
L974[19:38:11] <gigaherz> no idea
L975[19:38:12] <gigaherz> ;P
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L977[19:38:30] <HassanS6000> MEH that's what mah friend said :'(
L978[19:38:31] <gigaherz> I know the concept and how it's supposed to work, but I have never done it myself
L979[19:38:37] <killjoy> I can, but I can't teach it
L980[19:39:15] <killjoy> I suggest doing a PR to forge
L981[19:39:18] <killjoy> or maybe use sponge?
L982[19:40:16] <gigaherz> a PR to forge at this point I doubt would be accepted?
L983[19:40:31] <gigaherz> I mean adding new hooks
L984[19:40:36] <killjoy> Wouldn't sponge have an event like that already?
L985[19:40:44] <gigaherz> no idea I don't know anything about sponge
L986[19:41:47] <HassanS6000> killjoy, doubt it. blood_ do you know?
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L988[19:42:21] <killjoy> Maybe a generic block update event?
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L990[19:48:06] *** gigaherz was kicked by LexManos (you're a moron.))
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L992[19:48:55] <gigaherz> hm?
L993[19:48:56] <LexManos> you can replace blocks and items with your own using the registries alias system
L994[19:49:01] <LexManos> asm is bad
L995[19:55:06] <HassanS6000> How?
L996[19:56:00] <HassanS6000> like this?
L997[19:56:01] <HassanS6000> GameRegistry.addSubstitutionAlias("minecraft:sand", GameRegistry.Type.BLOCK, mySand);
L998[19:57:07] <tterrag> I thought that was broken?
L999[20:00:25] <HassanS6000> tterrag, idk, lets see =3
L1000[20:02:23] <HassanS6000> tterrag, :(
L1001[20:02:24] <HassanS6000> http://pastebin.com/QdwBewLE
L1002[20:02:29] <HassanS6000> Lex it crashedd
L1003[20:03:02] <HassanS6000> All I did was extend SnowBlock & IceBlock and overrode one method for my replacement blocks
L1004[20:03:07] <HassanS6000> Not sure why it's incompatible
L1005[20:03:09] <tterrag> HassanS6000: you can't substitute with something that isn't of the same type
L1006[20:03:18] <HassanS6000> tterrag, it is?
L1007[20:03:22] <tterrag> because the field is of type BlockSnowBLock
L1008[20:03:40] <tterrag> not BlockSnow
L1009[20:03:42] <HassanS6000> BlockSnowBlock?
L1010[20:03:43] <tterrag> BlockSnowBlock
L1011[20:03:50] <tterrag> BlockSnow is the flat one
L1012[20:03:51] <tterrag> iirc
L1013[20:04:00] <tterrag> yes
L1014[20:04:11] <HassanS6000> what's BlockSnow then?
L1015[20:04:16] <HassanS6000> layered one?
L1016[20:04:36] <killjoy> BlockSnowLayer?
L1017[20:05:02] <HassanS6000> Woo! It works! :D
L1018[20:05:10] <tterrag> yes, it's the layered one
L1019[20:05:23] <tterrag> killjoy: not a thing
L1020[20:05:50] * killjoy Doesn't have eclipse open to check type names
L1021[20:06:45] <MrGrouch> shadekiller666: Give me a poke when you get some news on the > 4 faces in a model thing please
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L1023[20:07:15] <shadekiller666> ok, no guarantee that it will ever be supported though
L1024[20:07:19] <HassanS6000> hey shade :D
L1025[20:07:27] <shadekiller666> hi
L1026[20:08:10] <tterrag> >4 faces wut?
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L1029[20:09:54] <MrGrouch> I have other things to work on so Ill wait and see what happens
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L1032[20:17:14] <shadekiller666> tterrag, he means > 4 vertices
L1033[20:17:19] <shadekiller666> per face
L1034[20:17:21] <tterrag> oh
L1035[20:17:22] <tterrag> yes
L1036[20:17:31] <tterrag> I mean it's not hard to triangulate the model
L1037[20:17:41] <tterrag> don't see why that needs to be supported
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L1056[21:30:31] <HassanS6000> !gm func_148857_g
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L1069[22:18:56] <MattDahEpic> i could swear that i wasnt peaking the mic when i was recording this, but the output is cringy af: https://www.youtube.com/watch?v=heGMywV0L5c
L1070[22:22:43] <Cypher121> is there a mod that removes knockback from skeleton arrows?
L1071[22:25:09] <Cypher121> actually I'll just make one myself
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L1080[23:10:35] <tterrag> MattDahEpic: how do you do the texture on the block?
L1081[23:12:39] <MattDahEpic> ?
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