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L7[00:32:55] <Darkevilmac> I had asked this
the other day but I might as well try and ask again because the IRC
was pretty quiet at the time I asked.
L8[00:33:12] <Darkevilmac> I've had an issue
for quite a while with my mod where movement of vehicles becomes
extremely choppy at what seems to be inconsistant times. And I know
it's not due to my entity code because I made a quick test simply
rendering a boat instead of my entity and animation still seems to
get choppy when the entity speeds up a bit.
L10[00:34:53] <shadekiller666> that sounds
like it might be a floating point accuracy problem
L11[00:39:16] <unascribed> you're not using
renderTime to interpolate the position
L12[00:39:18] <unascribed> just the
pitch
L13[00:39:52] <unascribed> you should also
pass renderTime instead of 0F to render
L14[00:40:40] <Darkevilmac> unascribed,
thats the git version I'll upload my current versions to hastebin
in a min
L15[00:41:09] <unascribed> >asks for
help with code
L16[00:41:12] <unascribed> >sends
outdated code
L17[00:42:11] <Darkevilmac> I forgot that I
made a slight change, not a huge change.
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L32[01:22:59] <tterrag> !gm
shoudlRefresh
L33[01:23:04] <tterrag> !gm
shouldRefresh
L34[01:23:11] <tterrag> oh that's a forge
method right
L35[01:23:16] <tterrag> well, newState is
spelled newSate
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L42[01:47:39] <Darkevilmac> unascribed,
sorry that took longer than expected, the git repo is updated now
if you're still willing to take a look.
L43[01:48:45] <unascribed> you're still not
interpolating the position
L44[01:48:54] <unascribed> which i'm pretty
sure is what is causing your jittering
L46[01:58:52] <unascribed> if you're only
doing movement on the server and not the client, i'd attribute that
to chunk loading lag
L47[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20151104 mappings to Forge Maven.
L48[02:00:06] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20151104-1.8.zip (mappings
= "snapshot_20151104" in build.gradle).
L49[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L53[02:04:02] <Dekker3D> Hey all. Does
Forge not work with jdk8?
L54[02:04:11] <MrGrouch> It does
L55[02:04:20] <Dekker3D> I've been trying
to install the modding stuff, and it can't find javac despite the
JAVA_HOME environment variable being set.
L56[02:04:26] <Dekker3D> I also rebooted
after setting it
L57[02:04:31] <MrGrouch> What is 'it'
L58[02:04:38] <Dekker3D> Gradle.
Sorry.
L59[02:04:49] <unascribed> what's your
JAVA_HOME set to?
L61[02:05:14] <Dekker3D>
D:\Java\jdk8-64
L62[02:05:23] <Dekker3D> Which is where my
jdk 8 is installed.
L63[02:05:26] <unascribed> that's an
interesting place for the jdk but okay
L64[02:05:29] <unascribed> you're sure it's
a jdk and not a jre?
L65[02:05:38] <Dekker3D> I don't like
installing things on C because that's a tiny SSD drive.
L66[02:06:14] <MrGrouch> Thats a strange
way to install it, normally has version information with it like
jdk.1.8.0_60
L67[02:06:48] <Dekker3D> If you change the
installation folder, you have to manually retype that name
too.
L68[02:07:11] <Dekker3D> I can imagine that
maybe I'd installed a jre under that name. But that seems pretty
unlikely.
L69[02:07:42] <Dekker3D> Should I reinstall
jdk 8 in the same location?
L70[02:08:10] <Darkevilmac> That's my
current setup, all my dev stuff is on a seperate drive including
the JDK.
L71[02:08:30] <Darkevilmac> Just make sure
that the JDK's bin path (if I recall) is in your PATH variable as
well.
L72[02:09:10] <Darkevilmac> if worst comes
to worse just set JAVA_HOME in the console window you're using then
run gradle.
L73[02:09:11] <Dekker3D> See, that's the
kind of thing one could've just skipped over.
L74[02:09:16] <Dekker3D> I didn't know I
had to add bin to my path
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L77[02:10:19] <Darkevilmac> I recommend
installing gradle into a directory and adding that to your path
variable as well.
L78[02:10:29] <Darkevilmac> and it is the
/bin directory inside the jdk folder
L79[02:10:29] <Darkevilmac> I
checked.
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L81[02:10:52] <Dekker3D> Wait, should my
JAVA_HOME point to the bin directory, or just the path?
L83[02:13:27] <Darkevilmac> there ya
go
L84[02:13:41] <Dekker3D> That makes
sense
L85[02:14:23] <Darkevilmac> Took me more
time that I'd like to admit to figure that out initially.
L86[02:17:35] <Dekker3D> I suppose I'd have
to reboot again for this to work?
L87[02:17:46] <Dekker3D> Because without
the reboot, it's still not working
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L92[02:19:59] <shadekiller666> dekker,
probably
L93[02:21:40] <Dekker3D> Oh well. Once more
into the breach, my friends.
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L96[02:27:19] <Dekker3D> Still fails.
L97[02:27:23] <Dekker3D> Same error.
L98[02:28:04] <Dekker3D> Any ideas?
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L102[02:38:17] <Dekker3D> I'm pretty much
at wit's end here. I do need some help.
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L108[02:59:05] <Darkevilmac> Dekker3D,
odd, I think the best thing to do at this point is go to
#ForgeGradle people there are a bit more well versed.
L109[02:59:22] <Dekker3D> Oh, I wasn't
aware of that channel. Probably better, yeah.
L110[02:59:22] <Darkevilmac> *well versed
when it comes to gradle.
L111[02:59:23] <Dekker3D> Thanks.
L112[03:00:18] <Dekker3D> Decided to try
deleting the forge directory and re-installing it first. Will take
a few mins. Then I'll ask there.
L113[03:01:13] <Darkevilmac> Dekker3D, can
you try and run javac in the command prompt? Just curious if that
command works.
L114[03:02:36] <MrGrouch> What does 'java
-version' report?
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L116[03:03:16] <Dekker3D> 1.8.0_65, Java
SE Runtime Environment.
L117[03:03:26] <MrGrouch> Hmm okay
L118[03:03:26] <Dekker3D> 64-bit server
vm
L119[03:03:38] <MrGrouch> What does
"tree" report when used in d:\Java ?
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L122[03:04:14] <Dekker3D> Hm. Tree. That's
a new one. It has a rather long output, how would you like me to
show you?
L123[03:04:52] <MrGrouch> M2, mark
highlight everything, tap enter then paste the contents into
pastebin (enter is copy here)
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L126[03:06:48] <MrGrouch> Yeah you need to
point it to an actual version
L127[03:07:02] <Dekker3D> Can you explain
what you mean by that?
L128[03:07:41] <Dekker3D> My JAVA_HOME
points to D:\java\jdk1.8.0_65
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L130[03:08:01] <MrGrouch> Ah you changed
it
L131[03:08:11] <MrGrouch> Duno then
L132[03:08:43] <Dekker3D> Uhm. It seems I
didn't correctly change it. It still points at
d:\Java\jdk8-64
L133[03:08:49] <MrGrouch> restart
L134[03:09:03] <Dekker3D> And jdk8-64
looks suspiciously like a jre instead of a jdk.
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L138[03:14:06] <MrGrouch> So?
L139[03:14:28] <Dekker3D> It hasn't gotten
to the recompile bit yet. But it's likely this fixed the
problem.
L140[03:14:36] <Dekker3D> That
"jdk" looked a lot like a jre in the folder
structure.
L141[03:14:53] <Dekker3D> And I forgot to
point to the new jdk I installed, so installing that didn't help
either.
L143[03:15:19] <MrGrouch> Thats what mine
looks like
L144[03:15:37] <Dekker3D> Well yeah.
L145[03:16:01] <Dekker3D> I also had a
proper jdk that I had just installed, to compare to the fake jdk
and the real jre I had just installed with the jdk.
L146[03:16:07] <Dekker3D> That's how I
noticed my problem.
L147[03:16:21] <Dekker3D> Jre just has
much fewer folders.
L148[03:17:32] <Dekker3D> Beside that, the
whole process looks different now that I restarted
setupDecompWorkspace. So... yeah. I'm sticking around until I've
got it working, but I'm pretty sure you helped me fix it, MrGrouch
:D
L149[03:17:40] <MrGrouch> :D
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L151[03:20:54] <Dekker3D> And, as gradle
says.. BUILD SUCCESSFUL.
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L162[03:55:43] <Darkevilmac> fry, you had
helped me quite a while back with some issues I was having with
rendering, would you be willing to help me out again? :P
L163[03:57:28] <fry> sure, ask, I, or
someone else might be able to answer :P
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L167[04:00:46] <Darkevilmac> essentially
it seems that once I reacha certain speed the animations of the
entire entity get choppy.
L168[04:00:57] <Darkevilmac> But I don't
understand why that would be the case.
L169[04:01:31] <Darkevilmac> And even if
it was the speed that still doesn't make sense in regards to the
actual models on the entity to start rendering poorly as
well.
L170[04:01:33] <Darkevilmac> fry ^
L171[04:01:39] <Darkevilmac> enjoy that
wall of text.
L172[04:07:16] <fry> interesting
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L182[04:22:52] <Darkevilmac> fry, any
thoughts?
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L184[04:27:29] <fry> Darkevilmac: well, I
don't see anything obviosly wrong, and I don't have enough
experience with entity rendering to know what might cause that
:P
L185[04:33:58] <Darkevilmac> darn
L186[04:34:21] <Darkevilmac> Been bugging
me for a while but I still don't understand what causes it at
all.
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L190[04:47:18] <kwantakosta> goodmorning
everybody
L191[04:47:24] <Wuppy> morning
L192[04:47:51] <kwantakosta> back on track
to identify the model issue i'm having :)
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L195[04:54:53] <kwantakosta> is there
anyone online that could look at my code and tell me what i could
be doing wrong ? cuzz i tried many things yesterday but everything
is working beside of the block having a texture (model)
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L198[05:03:36] <Dekker3D> Hey all. I'm
back.
L199[05:03:57] <Wuppy> hi
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L201[05:04:09] <Dekker3D> Can any of you
recommend a good document on making a mod allow child mods? I can
find plenty on making a child mod, but not on supporting child mods
in the first place.
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L204[05:18:29] <gigaherz> Dekker3D: child
mods are just mods that are inside the same jar
L205[05:18:38] <gigaherz> you just define
which one depends on which
L206[05:18:56] <Dekker3D> gigaherz, maybe
I'm using the wrong word then. I'm thinking of stuff like Thaumic
Tinkerer, that adds a bunch of content to Thaumcraft.
L207[05:19:03] <gigaherz> that's just
addons
L208[05:19:11] <gigaherz> you need an
API
L209[05:19:20] <gigaherz> a public
inteface that people can use to interact with your mod
L210[05:19:57] <Dekker3D> Alright.
Anything in particular that I need to do to make this API? Beyond
simply making a bunch of static methods or something?
L211[05:20:29] <Dekker3D> I've got plenty
of experience in Java, but third-party extendability has never
really been a thing I spent much time on.
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L215[05:23:10] <Dekker3D> gigaherz?
L216[05:24:55] <gigaherz> back
L217[05:25:15] <gigaherz> so, you API
needs to expose what you want others to be able to do
L218[05:25:51] <gigaherz> if you want
others to be able to add new "things" to your mod
L219[05:25:58] <gigaherz> you'll need an
interface that they can implement
L220[05:26:11] <gigaherz> and a way to
register new items
L221[05:26:20] <gigaherz> (new things, not
necessarily items)
L222[05:26:44] <gigaherz> if you want to
allow others to query info about your stuff
L223[05:26:52] <Dekker3D> So it's
basically nothing special? You just make sure that all the required
methods are public, and sensible?
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L225[05:27:07] <gigaherz> you'll need to
provide a public interface that exposes that info
L226[05:27:24] <gigaherz> then there's
some considerations such as,
L227[05:27:39] <gigaherz> how do you
expose the system used to register new things?
L228[05:27:53] <gigaherz> WAILA uses an
inter-mod message, with a handler class as a param
L229[05:28:01] <gigaherz> this way mods
don't rely on having the WAILA mod installed
L230[05:28:16] <gigaherz> and it's WAILA's
presence that triggers registering the tooltips
L231[05:28:48] <gigaherz> but if your mod
is a requirement of someone implementing your API
L232[05:28:52] <gigaherz> you could skip
that
L233[05:28:57] <gigaherz> and use a static
method instead
L234[05:28:58] <gigaherz> something
like
L235[05:29:30] <gigaherz>
YourModExtensibility.registerNewThing(new
ThingSomeoneCreated())
L236[05:30:27] <gigaherz> then there's
deciding which interfaces you create/export
L237[05:30:39] <gigaherz> but in the end,
yeah, nothing special
L238[05:30:47] <gigaherz> just plain old
java
L239[05:31:15] <gigaherz> keep in mind the
initialization process
L240[05:31:21] <Dekker3D> Mhm.
L241[05:31:29] <Dekker3D> Dependencies and
such. I've seen that.
L242[05:31:35] <Dekker3D> How does one
export an interface?
L243[05:31:42] <gigaherz> public interface
X {}
L244[05:31:48] <Dekker3D> ... Hah.
Okay.
L245[05:32:19] <Dekker3D> So, they just
add my mod as a library and they refer to whatever they need,
pretty much?
L246[05:32:28] <gigaherz> yep.
L247[05:33:12] <gigaherz> [12:31]
(gigaherz): keep in mind the initialization process
L248[05:33:28] <gigaherz> remember that
mods that depend on you will probably have you as a
dependency
L249[05:33:35] <Dekker3D> My idea is
something like Ars Magica, except using a fancy skill system where
new magical styles could easily be slotted in. If extensible, I
could let others make their own magical styles and connect them to
the existing ones. Needless to say, this would require my mod to be
present.
L250[05:33:36] <gigaherz> so you can't
expect their preInit to run before yours
L251[05:33:43] <gigaherz> you can't expect
their init to run before yours
L252[05:33:49] <gigaherz> you can't expect
their postInit to run before yours
L253[05:33:52] <Dekker3D> Mhm.
L254[05:34:28] <gigaherz> so make sure
that whenever they register their stuff with your mod, it can be
accessible when it's needed
L255[05:34:46] <gigaherz> it may not
affect you
L256[05:34:50] <gigaherz> or it may
L257[05:34:53] <gigaherz> just keep it in
mind
L258[05:34:57] <Dekker3D> Will do
L259[05:36:17] <Dekker3D> Silly question,
perhaps.. but none of the tutorials have you creating a new
project. Instead, they just tell you to put everything in the
existing folders. Is that right?
L260[05:36:27] <Dekker3D> I mean, it works
but it doesn't seem very clean.
L261[05:37:32] <gigaherz> minecraft
modding requires a very specific environment
L262[05:37:34] <gigaherz> because of
that
L263[05:37:44] <gigaherz> the gradle
system will generate this environment for you
L264[05:37:50] <gigaherz> it can be done
from scratch
L265[05:37:54] <gigaherz> but you'll only
run into headaches
L266[05:37:59] <Dekker3D> Makes
sense.
L267[05:38:15] <Dekker3D> So, downloading
everything and running Gradle IS "creating a new
project"
L268[05:38:16] <gigaherz> so you get the
MDK
L269[05:38:27] <gigaherz> or
"src" package if you are on an older version
L270[05:38:30] <gigaherz> and then you
have
L271[05:38:37] <kwantakosta> Anyone online
that could hebt me with custom block models?
L272[05:38:44] <gigaherz> "gradle
setupDecompWorkspace" which sets up the decompiled Minecraft
sources
L273[05:39:10] <McJty> When I need to make
a new mod these days I simply copy one of my older mods and delete
stuff I don't need :-)
L274[05:39:12] <gigaherz> and if you use
eclipse you do "gradle eclipse"
L275[05:39:37] <gigaherz> with idea, you
can import the build.gradle file in IDEA,
L276[05:39:48] <gigaherz> and then run
"gradle genIntellijRuns"
L277[05:39:58] <McJty> I just do gradlew
idea too
L278[05:47:37] <gigaherz> I was told
gradlew idea didn't quite work
L279[05:47:39] <gigaherz> so I never did
it
L280[05:48:07] <gigaherz> importing the
gradle file works well enough, even if you need that extra step
regardless
L281[05:49:31] <McJty> gigaherz, I always
do it with idea. Works perfectly
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L283[05:49:54] <McJty> Importing doesn't
work for me because I'm behind a firewall and I could not get
IntelliJ to work through that for some reason
L284[05:49:57] <McJty> Commandline I can
set a proxy
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L286[05:55:06] <gigaherz> heh
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L291[06:00:47] <Wuppy> the BTA
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L310[06:45:01] <sham1> Very generic name
for package at the very least
L311[06:46:10] <IoP> tbh I thought it
would require more code to break FMLSecurityManager
L312[06:47:11] <PaleoCrafter> you know
there are safe ways of shutting the game down? :P
L313[06:47:28] <sham1> Seeing you alive is
very weird
L314[06:47:36] <PaleoCrafter> lol
L315[06:47:49] <sham1> Where have you
been
L316[06:47:52] <IoP> PaleoCrafter: But
they do logging:P
L317[06:48:10] <PaleoCrafter> Reading a
very good book series and school, sham1 xD
L318[06:48:23] <sham1> I see
L319[06:49:27] <IoP> let's see. Is there
way to log that kind of exit() or trace what called it?
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L325[07:02:30] <kwantakosta> Anyone online
that could hebt me with custom block models?
L326[07:05:01] <Lumien> Just ask
L327[07:06:05] <kwantakosta> yeah i fail
to get the model loaded
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L329[07:07:02] <kwantakosta> i followed
the tutorails
L330[07:07:13] <kwantakosta> and i can't
seem to get the thing working
L331[07:07:34] <kwantakosta> the block is
working and doing what it need to do but it doesnt schow the
texture
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L356[07:52:02] <HassanS6000> How can I
check if a player is OP?
L357[07:52:32] <HassanS6000> nvm
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L371[08:38:07] <kwantakosta> aaaarrrgg pff
i give up
L372[08:38:46] <kwantakosta> didn't know
that it would be this confusing to add a model to a stupid
block
L374[08:39:05] <kwantakosta> another
tutorial i followed and failed to provide me the answer
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L376[08:42:53] <kwantakosta> are there any
other things you need to do beside off all given in this tutorial
... i keep getting the same error
L377[08:42:57] <kwantakosta> [15:35:22]
[Client thread/ERROR] [FML]: Model definition for location
shopmod:exchanger_block#normal not found
L378[08:42:57] <kwantakosta> [15:35:22]
[Client thread/ERROR] [FML]: Model definition for location
shopmod:exchanger_block#inventory not found
L379[08:45:03] <kwantakosta> i registerd
the block as exchanger_block with the same name, i created 3 json
files with that name 1 for models.block, 1 for blockstates and 1
for models.item
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L382[08:46:31] <kwantakosta> do i have to
preform some gradle task or something ..; working in intelij
L383[08:46:58] <kwantakosta> to test i run
the runClient task
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L385[08:47:14] <gigaherz> did you add the
intellij fix?
L386[08:47:21] <kwantakosta> what fix
?
L387[08:47:29] <gigaherz> in build.gradle:
idea { module.inheritOutputDirs = true }
L388[08:47:41] <gigaherz> otherwise it may
not find the resources
L389[08:47:44] <kwantakosta> i schould
have i'l have a look
L390[08:48:06] <kwantakosta> buildscript
{
L391[08:48:07] <kwantakosta> repositories
{
L392[08:48:07] <kwantakosta>
mavenCentral()
L393[08:48:07] ⇦
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L394[08:48:08] <kwantakosta> maven {
L395[08:48:09] ⇦
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L396[08:48:10] <kwantakosta> name =
"forge"
L398[08:48:14] <kwantakosta> }
L399[08:48:15] <gigaherz> nooo!
L400[08:48:16] <kwantakosta> maven {
L401[08:48:18] <kwantakosta> name =
"sonatype"
L403[08:48:22] <kwantakosta> }
L404[08:48:24] <kwantakosta> }
L405[08:48:26] <gigaherz> never paste
anything more than 3-5 lines on irc!
L406[08:48:26] <kwantakosta> dependencies
{
L407[08:48:28] <kwantakosta> classpath
'net.minecraftforge.gradle:ForgeGradle:1.2-SNAPSHOT'
L408[08:48:30] <kwantakosta> }
L409[08:48:32] <kwantakosta> }
L410[08:48:33] <gigaherz> patebin!
pastebin!
L411[08:48:34] <kwantakosta> apply plugin:
'forge'
L412[08:48:36] <kwantakosta> version =
"1.0"
L414[08:48:40] <kwantakosta>
archivesBaseName = "shopmod"
L415[08:48:42] <kwantakosta> minecraft
{
L416[08:48:44] <kwantakosta> version =
"1.8-11.14.3.1450"
L417[08:48:46] <kwantakosta> runDir =
"eclipse"
L418[08:48:48] <kwantakosta>
L419[08:48:50] <kwantakosta> // the
mappings can be changed at any time, and must be in the following
format.
L420[08:48:52] <PaleoCrafter> quick, fry,
kickban them :P
L421[08:48:52] <kwantakosta> //
snapshot_YYYYMMDD snapshot are built nightly.
L422[08:48:54] <kwantakosta> // stable_#
stables are built at the discretion of the MCP team.
L423[08:48:56] <kwantakosta> // Use
non-default mappings at your own risk. they may not allways
work.
L424[08:48:58] <kwantakosta> // simply
re-run your setup task after changing the mappings to update your
workspace.
L425[08:49:00] <kwantakosta> mappings =
"snapshot_20141130"
L426[08:49:02] <gigaherz> PaleoCrafter:
may as well wait for it to finish
L427[08:49:02] <kwantakosta> }
L428[08:49:04] <kwantakosta> dependencies
{
L429[08:49:05] ***
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L430[08:49:06] <gigaherz> it's halfway
there already
L431[08:49:07] <gigaherz> XD
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L434[08:50:37] <kwantakosta> sorry agin
for the paste won't do it again
L435[08:51:10] <kwantakosta> i'll use
pastbin next time
L436[08:52:14] <kwantakosta> but the fix
is in there as you can see gigaherz
L437[08:52:46] <kwantakosta> any other
suggestions ?
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L440[08:58:36] <gigaherz> no I didn't see
kwantakosta, fry kicked you before all the data got through
L441[08:58:37] <gigaherz> XD
L442[08:58:46] <gigaherz> but I
believe
L443[08:58:49] <gigaherz> no need to
paste
L444[08:59:10] <gigaherz> can you pastebin
your blockstates json?
L445[08:59:15] <kwantakosta> hehe sorry
don't do it again but it is in there
L446[08:59:40] <kwantakosta> i could or
just give the url to github than you can see all ?
L447[08:59:45] <kwantakosta> witch you
prefer
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L464[09:30:32] <kwantakosta> can you see
anything wrong gigaherz ?
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L467[09:33:23] <gigaherz> kwantakosta: do
you call ModelLoader.setCustomModelResourceLocation?
L468[09:33:29] <gigaherz> in your
clientproxy on preinit?
L469[09:35:15] <kwantakosta> i call
GameRegistry.registerBlock(block, blockName);
L470[09:35:41] <gigaherz> that's
unrelated
L471[09:35:42] <gigaherz> XD
L472[09:35:56] <kwantakosta> but no i
don't call the other one
L474[09:36:03] <gigaherz> thne that's your
issue.
L475[09:36:24] <Lumien> Is your issue that
your block doesn't appear in your inventory but is fine in
world?
L476[09:36:41] <Lumien> Also your github
would be nice
L477[09:36:53] <gigaherz> nah he has a
"not found" message
L478[09:37:00] <gigaherz> it was either
the blockstates json, or th at
L479[09:37:01] <kwantakosta> just a sec
i'll provide the link and test gigaherz suggestion
L480[09:37:02] <gigaherz> and it was
that.
L481[09:37:19] <Lumien> But he has not
found normal
L482[09:37:22] <Lumien> and not just
inventory
L484[09:38:06] <Lumien> And your block
doesn't appear in world & inventory ?
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L486[09:40:03] <kwantakosta> it appears
both in my inventory and i can place it and i can click on it and
all it needs to do it just does not have a model
L487[09:40:29] <kwantakosta> shows in
hotbar, inventory an world as black pink
L488[09:42:00] <Lumien> And you are sure
you have the idea fix in your build.gradle?
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L493[09:54:06] <kwantakosta> yup it's the
last line
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L515[10:44:12] <Achielleus> is there an
easy way to automaticaly display a string with color codes
correctly? (i'm trying to do an overlay that displays text with
colors)
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L534[11:34:01] <Gil> when a monster picks
up a thaumcraft wand and you kill it, it drops a basic wooden
wand
L535[11:34:13] <Gil> NBT data being
dropped?
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L538[11:36:47] <Gil> I'm asking because my
mod has the same issue and I'm trying to fix it
L539[11:40:41] <shadekiller666> ya thats
likely the issue
L540[11:41:19] <gigaherz> sounds like
it
L541[11:42:01] <gigaherz> unless it's a
bug with mc/forge
L542[11:42:06] <gigaherz> what happens if
you enchant a sword
L543[11:42:13] <gigaherz> and then let a
mob catch it?
L544[11:43:03] <gigaherz> if the dropped
sword isn't enchanted, then it may be an issue/regression with
recent Forge versions
L545[11:43:44] <gigaherz> I'd try that
first, Gil, while you wait to see if someone else knows anything
more about possible causes
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L550[11:49:36] <Gil> gigaherz, that's hard
to test though
L551[11:49:48] <Gil> since only a very
small percentage of mobs have that property
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L553[11:50:11] <Gil> I've been going
around dropping swords on zombies all over the place, haven't found
one that will pick up stuff
L554[11:51:23] <shadekiller666> "ive
been going around dropping swords on zombies all over the
place"
L555[11:51:25] <gigaherz> you can spawn
it
L556[11:51:27] <gigaherz> with custom
nbt
L557[11:51:34] <gigaherz> to ensure that
they don't have anything equipped?
L558[11:51:38] <shadekiller666> end that
sentence there :P
L560[11:51:50] <gigaherz> or better
L561[11:51:56] <gigaherz> spawn them WITH
the enchanted sword already in hand
L562[11:51:56] <gigaherz> XD
L563[11:52:04] <Gil> then they won't drop
it
L564[11:52:09] <gigaherz> they will
L565[11:52:13] <gigaherz> if you set the
nbt tag that it's from a player
L566[11:52:22] <gigaherz> I think?
L567[11:52:28] <Gil> I don't think
so
L568[11:52:32] <gigaherz> hmm
L569[11:52:43] <Gil> I think the act of
picking up an item changes the drop chances
L570[11:53:05] <Gil> actually, I'm about
85% sure that's the case, because I was looking at that code last
week
L571[11:53:07] <gigaherz> I was assuming
the items they picked up were marked differently in their nbt
data
L572[11:53:29] <Gil> I'll just spawn a
bunch into a 1x1 space
L573[11:53:33] <Gil> drop it in
there
L574[11:53:38] <Gil> then harm potion
them
L575[11:53:56] <Gil> I don't feel like
writing code right now :p
L576[11:54:55] ***
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L577[11:56:32] <alex_6611> ./summon Zombie
~0 ~0 ~0
{Equipment:[{Count:1,id:diamond_sword,tag:{ench:[{id:16,lvl:5}]}},{},{},{},{}],DropChances:[2.0F,0.0F,0.0F,0.0F,0.0F]}
L578[11:56:37] <alex_6611> that'll do
it
L581[11:57:01] <alex_6611> lots of that is
useless json, but it's from a command generator :D
L582[11:57:12] <alex_6611> should work in
1.7?
L583[11:57:23] <Gil> it should?
L584[11:57:26] <Gil> I'll try it
L585[11:57:29] <alex_6611> not sure
L586[11:57:32] <alex_6611> but might
L587[11:57:48] <Gil> most commands like
that tend to be 1.8
L588[11:58:06] <Gil> I'll try it in a sec
:)
L589[11:58:23] <alex_6611> yea i know, but
this site has an extra "1.8 mode" check box so it
probably works
L590[11:58:32] <Gil> should work
then
L591[11:59:28] <alex_6611> now that's
summoning a zombie with enchanted sword, it's another thing if the
issue occurs at pick-up
L592[11:59:49] <alex_6611> but i have a
command for that as well lol
L593[12:00:25] <alex_6611> if first
doesn't work: /summon Zombie ~0 ~0 ~0 {CanPickUpLoot:1}
L595[12:03:15] <Gil> alex_6611, that
worked perfectly, thanks
L596[12:03:19] <alex_6611> np
L597[12:03:40] <Gil> seems like they don't
lose NBT data, so now I just have to figure out why they do lose
NBT for the playtester
L598[12:03:55] <alex_6611> tested secon
one as well? (pickup)
L599[12:04:29] <Gil> yeah, that's the one
that worked best
L600[12:04:35] <alex_6611> ah ok
L601[12:05:07] <Gil> aaaand the playtester
just confirmed he can reliable hand them any NBT tool and get a
corrupt one back
L602[12:05:08] <Gil> great
L603[12:05:13] <Gil> I love it when that
happens :p
L604[12:05:17] <Wuppy> jesus christ,
working on 2 pcs at the same time now
L605[12:05:23] <Wuppy> otherwise I wont
make it
L606[12:05:41] <Gil> time to test it in
the pack then
L607[12:06:00] <Gil> if I can't repro it
there then I'm buying a chicken and calling a voodoo priest
L608[12:06:13] <alex_6611> \o/
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L612[12:19:00] <Gil> confirmed bug with
Iron zombies \o/
L613[12:19:05] <Gil> not my fault
L614[12:19:42] <gigaherz> can you then
post an issue on the forge issue tracker, please?
L615[12:19:56] <gigaherz> with as much
information as you can ;P
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L617[12:20:31] <gigaherz> wait you said
pack
L618[12:20:32] <gigaherz> nevermind
L619[12:20:39] <gigaherz> you'd have to
use the pack's and not forge's
L620[12:20:40] <gigaherz> ;P
L621[12:21:15] <gigaherz> (I forgot to
reach the last chunk of the conversation ;P)
L622[12:21:18] <gigaherz> read*
L623[12:21:19] <gigaherz> wtf
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L625[12:30:17] <kwantakosta> finaly don't
ask me how or what but it works te model is renderd, there is a god
:)
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L633[12:48:19] <Gil> gigaherz, it's MY
pack :p
L634[12:48:26] <Gil> so if I log it, I'll
have to fix it
L635[12:49:23] <diesieben07> better not
log it then :D
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L637[12:50:21] <Gil> seriously, I already
run like a few hundred lines of code for compatibility
L638[12:50:46] <sham1> only few
hundrad
L639[12:50:47] <gigaherz> ah
L640[12:50:47] <gigaherz> XD
L641[12:50:59] <gigaherz> well ;P
L642[12:51:27] <Gil> sham1: my mod just
adds a bunch of tools :p
L643[12:51:33] <sham1> And?
L644[12:51:37] <Gil> they're very smart
tools, but still :D
L645[12:52:08] <Gil> well, I'm not going
to add a few thousands of lines of compatibility code for a mod
that small :p
L646[12:52:22] <Gil> I'd already call our
compat code excessive
L647[12:52:29] <sham1> you might have
to
L648[12:52:39] <Gil> I can't in this case
unfortunately
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L650[12:52:56] <Gil> mini bosses' item
pick up code is bugged
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L652[12:54:04] <Gil> I just figured out a
way to have compatibility with nearly everything, just need to
rewrite a bunch of code
L653[12:54:22] <Gil> the end result will
be that you'll be able to make something like a manasteel pickaxe
of the core
L654[12:54:39] <Gil> the only issue is
graphics, not sure how I'll handle that visually
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L657[12:58:41] <Gil> I can't do what
tinkers does, because our graphics are more advanced, so the actual
compositing needs to be simpler
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L672[13:34:34] <Wuppy> help, what's a good
video compression tool?
L673[13:34:49] <sham1> winrar
L674[13:35:01] <Wuppy> can't
L675[13:35:14] <fry> ffmpeg
L676[13:36:14] <Wuppy> that's command line
only?
L677[13:36:32] <sham1> Are you affraid of
CMD?
L678[13:37:01] <Wuppy> I don't
particularly like it
L679[13:37:26] <Gil> burn the heretic
:D
L680[13:37:42] <McJty> I use commandline
whenever I can
L681[13:37:53] <Wuppy> I avoid it whenever
I can
L682[13:38:07] <McJty> But then I'm linux
which actually has a usable commandline :-)
L683[13:38:10] <Cypher121> there's a GUI
version of ffmpeg
L684[13:38:55] <Gil> Linux has the most
useful commandline, with the most horrible names and syntax
:D
L685[13:38:59] <Wuppy> aTube Catcher also
does it very nicely
L686[13:39:12] <Wuppy> from 1GB to
8MB
L687[13:39:14] <Gil> everything being text
and thus pipable = <3
L688[13:39:44] <Gil> Wuppy: you've never
experienced bliss until you manually differentiated i and p frames
through commandline
L689[13:39:58] <Gil> I've had some
interesting jobs :p
L690[13:40:00] <Wuppy> meh
L691[13:40:24] <Wuppy> you've never
experienced annoyance until you've been in the situation we're in
right now
L692[13:40:30] <Wuppy> school has gone
slightly insane :c
L693[13:40:57] <Wuppy> or I should say,
batshit insane
L694[13:44:31] ***
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L708[14:17:29] <MattDahEpic> has anyone
made a mod review for their own mod because all the other people
cant bother to read the fourm post and say stuff wrong?
L709[14:18:19] <Ivorius> That sounds more
like you need a wiki :P
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L720[14:26:18] <marksomnian> but what
about the people who can't find the wiki? ;)
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L730[14:27:44] <marksomnian> ok wtf is
happening here?
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L735[14:28:27] <sham1> Umn MattDahEpic is
happening
L736[14:28:31] <alex_6611> matt stop
O_O
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L738[14:28:42] <MattDahEpic> oh my god
espernet
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L740[14:28:57] <marksomnian> rip
L741[14:29:32] <MattDahEpic> why do you
keep my old connection open when i ghost myself? my other
connection then just ghosts me
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L744[14:33:15] <Wuppy> what's up with
espernet?
L745[14:34:14] <MattDahEpic> nothing its
fixed but my computer crashed and till it timed out it kept
ghosting me when i auth'd
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L752[14:54:41] <HassanS6000> how to listen
for left click? I'm specifically trying to do so in an item, but if
i have to use packets and events that works too
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L772[15:35:59] <HassanS6000> nvm
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L785[16:04:20] <HassanS6000> Does anybody
know how to do this less lagg-ily?
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L789[16:04:43] <HassanS6000> I'm trying to
make both Pigmen and Endermen (always) angry
L790[16:04:52] <HassanS6000> This is the
only way I could think of on how to do so
L791[16:05:35] <HassanS6000> Both of them
get angry when attacked, so I check for pigmen and endermen near
every player on the server, and then damage them 0.001f and set the
player as the source, thus making them angry
L792[16:05:40] <HassanS6000> Issue is,
lags to shit.
L793[16:06:04] <Cypher121> simplest
solution would be not to check every tick
L794[16:06:14] <Cypher121> but there's
most likely a better way
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L796[16:07:33] <heldplayer> Probably add
an AI task to pigment and endermen when they spawn
L797[16:07:56] <heldplayer> I don't know
the specifics though, sorry
L798[16:08:16] <heldplayer> The most I
every did was just get rid of all AI tasks :P
L799[16:09:38] <HassanS6000> Cypher121,
how would I go about not checking every tick?
L800[16:10:05] <Cypher121> no idea, isn't
there some kind of current tick count in the event?
L801[16:10:05] <HassanS6000> diesieben07,
you have any idea?
L802[16:10:24] <Cypher121> if yes, just
check for %200 == 0
L803[16:10:36] <HassanS6000> Cypher121,
all there is a phase, side and type
L804[16:10:39] <Cypher121> every 10 secs
is more than okay for that task, IMO
L805[16:11:51] <heldplayer> HassanS6000: I
suggest looking into AI tasks for this rather than using server
ticks like this
L806[16:12:44] <HassanS6000> heldplayer,
not sure there is an AI Task, both Endermen and Pig Zombies have
private booleans or ints to determine their aggression, and can
only be changed from inside that class
L807[16:12:52] <HassanS6000> So no way to
change that other than reflection stuffs
L808[16:13:17] <heldplayer> I meant that
you should implement your own AI task for that
L809[16:13:25] <HassanS6000> Ah
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L812[16:15:07] <heldplayer> Might want to
look into an access transformer if you don't want to use reflection
so you can read angerLevel and not act if it's > 0, and call
becomeAngryAt directly
L813[16:15:36] <heldplayer> That way you
don't have to damage the pigman, which I believe will also cause
sounds
L814[16:15:49] <Zaggy1024> what's that
world call to make it do a render update on a block position?
L815[16:15:51] <HassanS6000> heldplayer,
ok, I'll look into that :)
L816[16:17:22] <Zaggy1024> oh nvm, that
wouldn't even help anyway
L817[16:17:29] <Zaggy1024> stupid code
running on the server
L818[16:18:16] <heldplayer> Zaggy1024:
markBlockForUpdate?
L819[16:18:38] <HassanS6000> MC getting 3
fucking frames
L820[16:18:42] <heldplayer> "On the
client, re-renders the block. On the server, sends the block to the
client (which will re-render it), including the tile entity
description packet if applicable. Args: x, y, z"
L822[16:19:12] <Zaggy1024> ah, that may
work
L823[16:19:40] <Zaggy1024> although I have
no real way to test it, haven't actually reproduced the bug
:P
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L838[16:38:44] <HassanS6000> When spawning
a firework rocket, on server or client side?
L839[16:38:58] <HassanS6000> Or both?
=3
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L843[16:46:12] <Zaggy1024> whoa
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L845[16:46:26] <Zaggy1024> I completely
broke Minecraft by refreshing the resources directory while it was
loading
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L852[17:04:36] <tterrag> LexManos: should
I write up a docs page on this new update json format so the info
in that commit message isn't lost to the ages?
L853[17:07:08] <marksomnian> did you just
say lex's full nick?
L854[17:07:15] <marksomnian> the penalty
for that here is death
L855[17:07:43] <tterrag> except I'm one of
the maintainers on the docs repo and I figured it was worth a
ping
L856[17:07:52] <marksomnian> oh. okay then
;)
L857[17:08:21] <tterrag> backseat
moderating also gets capitol punishment, btw
L858[17:08:39] <marksomnian> capitol
punishment? so i get taken to washington dc?
L859[17:08:49] <marksomnian> won't
complain
L860[17:09:27] <tterrag> s/ol/al/
L861[17:09:30] <tterrag> whatever
>.>
L862[17:10:01] <AbrarSyed> invoking the
holy name of our lord and savior is a privilege reserved only for
those who are worthy
L863[17:10:21] <Jake_Evans> any idea why
forgegradle won’t download assets for me and just gives me a
403?
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L865[17:10:32] <AbrarSyed> >>
#forgegradle
L866[17:10:39] <AbrarSyed> logs or it
didnt happen
L867[17:10:42] <Jake_Evans> lol
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L870[17:15:36] <LexManos> Docs always are
good
L871[17:16:01] <tterrag> indeed
L872[17:16:18] <tterrag> just...I'm not
familiar (duh) so I might need to ping some questions off of you if
I do it :p
L873[17:16:47] <tterrag> new mod list GUI
looks *GREAT* though
L874[17:16:49] <tterrag> so needed
L875[17:18:31] <tterrag> does forge/fml/mc
add a SecurityManager ?
L876[17:18:54] <diesieben07> yes, FML
does
L877[17:19:02] <diesieben07> traps
System.exit
L878[17:19:16] <tterrag> ok, well that's
screwing up AWS
L879[17:19:24] <tterrag>
java.security.AccessControlException: access denied
("javax.management.MBeanTrustPermission"
"register")
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L881[17:19:33] <diesieben07> uhhh
L882[17:19:38] <diesieben07> no, it does
nto deny anything
L883[17:19:42] <diesieben07> but
System.exit
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L887[17:22:17] <tterrag> diesieben07: any
way I can see what security managers exist?
L888[17:22:21] <tterrag> need to figure
out what is blocking this
L889[17:22:32] <diesieben07> there can
only one one SM
L890[17:22:45] <tterrag> um
L891[17:22:49] <tterrag> so
L892[17:22:52] <tterrag> what is causing
this?
L893[17:22:58] <diesieben07> can you post
the full trace?
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L897[17:26:03] <diesieben07> tterrag, you
are asking the wrong dude when it comes to java security... but ...
this is somehow related to ProtectionDomains and Permission stuff,
not a security manager
L898[17:26:07] <diesieben07> i have no
idea how that stuff works though
L900[17:28:49] <tterrag> using
eclipse
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L902[17:29:45] <AbrarSyed> why are you
trying to deploy a webapp in MC?
L903[17:29:45]
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L905[17:29:50] *
AbrarSyed effin hates JEE dev
L906[17:30:19] <tterrag> this isn't JEE
and I'm not
L907[17:30:26] <tterrag> just trying to
use the stupid bloated AWS SDK
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L915[17:44:30] <AbrarSyed> AWS SDK... in
MC... wat?
L916[17:45:43] <Matthew> tterrag, iirc you
have to edit a security file in the jre location
L917[17:46:09] <Matthew> Also are you
doing web stuff on the main client thread? >_>
L918[17:46:33] <tterrag> Matthew: yeah,
it's testing
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L921[17:58:17] <tterrag> why is there no
help command for client commands?
L922[17:58:17] <tterrag> annoying
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L924[18:01:53] <killjoy> Cars suck
L925[18:01:59] <killjoy> I need to buy a
new oil plug
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L938[18:55:45] <HassanS6000> !gm
angerLevel
L939[18:56:18] <HassanS6000> !gm
net.minecraft.entity.monster.EntityPigZombie angerLevel
L940[18:56:23] <HassanS6000> !gm
net.minecraft.entity.monster.EntityPigZombie.angerLevel
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L945[19:09:30] <Cypher121> !gf
angerLevel
L946[19:09:42] <Cypher121> HassanS6000:
that's a field not a method
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L948[19:11:53] <HassanS6000> Cypher121,
yeah I realized
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L956[19:35:59] <HassanS6000> How can I
replace Vanilla snow with my own, or just delete a method in it?
=3
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L958[19:36:28] <killjoy> What method do
you want deleted?
L959[19:36:40] <gigaherz> HassanS6000:
deleting a methodwouldn't be nice
L960[19:36:48] <gigaherz> unless you mean
deleting a method CALL
L961[19:36:54] <HassanS6000> gigaherz,
updateTick?
L962[19:37:08] <killjoy> You should remove
the instructions instead
L963[19:37:15] <gigaherz> yeah don't
delete the method
L964[19:37:19] <gigaherz> if you need it
not to run
L965[19:37:29] <gigaherz> ASM it so that
you add an extra "if (something) return;"
L966[19:37:30] <HassanS6000> gigaherz,
killjoy, it's calling setBlockToAir I don't want it to
L967[19:37:41] <HassanS6000> Basically I
don't want it to melt
L968[19:37:45] <HassanS6000>
"melt"
L969[19:37:50] <HassanS6000> Same with
Ice
L970[19:37:52] <gigaherz> that's coremod
material ;P
L971[19:37:53] <killjoy> Make a forge
event
L972[19:38:02] <HassanS6000> killjoy,
?
L973[19:38:08] <HassanS6000> gigaherz, how
to ASM?
L974[19:38:11] <gigaherz> no idea
L975[19:38:12] <gigaherz> ;P
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L977[19:38:30] <HassanS6000> MEH that's
what mah friend said :'(
L978[19:38:31] <gigaherz> I know the
concept and how it's supposed to work, but I have never done it
myself
L979[19:38:37] <killjoy> I can, but I
can't teach it
L980[19:39:15] <killjoy> I suggest doing a
PR to forge
L981[19:39:18] <killjoy> or maybe use
sponge?
L982[19:40:16] <gigaherz> a PR to forge at
this point I doubt would be accepted?
L983[19:40:31] <gigaherz> I mean adding
new hooks
L984[19:40:36] <killjoy> Wouldn't sponge
have an event like that already?
L985[19:40:44] <gigaherz> no idea I don't
know anything about sponge
L986[19:41:47] <HassanS6000> killjoy,
doubt it. blood_ do you know?
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L988[19:42:21] <killjoy> Maybe a generic
block update event?
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L990[19:48:06] ***
gigaherz was kicked by LexManos (you're a moron.))
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L992[19:48:55] <gigaherz> hm?
L993[19:48:56] <LexManos> you can replace
blocks and items with your own using the registries alias
system
L994[19:49:01] <LexManos> asm is bad
L995[19:55:06] <HassanS6000> How?
L996[19:56:00] <HassanS6000> like
this?
L997[19:56:01] <HassanS6000>
GameRegistry.addSubstitutionAlias("minecraft:sand",
GameRegistry.Type.BLOCK, mySand);
L998[19:57:07] <tterrag> I thought that
was broken?
L999[20:00:25] <HassanS6000> tterrag, idk,
lets see =3
L1000[20:02:23] <HassanS6000> tterrag,
:(
L1002[20:02:29] <HassanS6000> Lex it
crashedd
L1003[20:03:02] <HassanS6000> All I did
was extend SnowBlock & IceBlock and overrode one method for my
replacement blocks
L1004[20:03:07] <HassanS6000> Not sure
why it's incompatible
L1005[20:03:09] <tterrag> HassanS6000:
you can't substitute with something that isn't of the same
type
L1006[20:03:18] <HassanS6000> tterrag, it
is?
L1007[20:03:22] <tterrag> because the
field is of type BlockSnowBLock
L1008[20:03:40] <tterrag> not
BlockSnow
L1009[20:03:42] <HassanS6000>
BlockSnowBlock?
L1010[20:03:43] <tterrag>
BlockSnowBlock
L1011[20:03:50] <tterrag> BlockSnow is
the flat one
L1012[20:03:51] <tterrag> iirc
L1013[20:04:00] <tterrag> yes
L1014[20:04:11] <HassanS6000> what's
BlockSnow then?
L1015[20:04:16] <HassanS6000> layered
one?
L1016[20:04:36] <killjoy>
BlockSnowLayer?
L1017[20:05:02] <HassanS6000> Woo! It
works! :D
L1018[20:05:10] <tterrag> yes, it's the
layered one
L1019[20:05:23] <tterrag> killjoy: not a
thing
L1020[20:05:50] *
killjoy Doesn't have eclipse open to check type names
L1021[20:06:45] <MrGrouch>
shadekiller666: Give me a poke when you get some news on the > 4
faces in a model thing please
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L1023[20:07:15] <shadekiller666> ok, no
guarantee that it will ever be supported though
L1024[20:07:19] <HassanS6000> hey shade
:D
L1025[20:07:27] <shadekiller666> hi
L1026[20:08:10] <tterrag> >4 faces
wut?
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L1029[20:09:54] <MrGrouch> I have other
things to work on so Ill wait and see what happens
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L1032[20:17:14] <shadekiller666> tterrag,
he means > 4 vertices
L1033[20:17:19] <shadekiller666> per
face
L1034[20:17:21] <tterrag> oh
L1035[20:17:22] <tterrag> yes
L1036[20:17:31] <tterrag> I mean it's not
hard to triangulate the model
L1037[20:17:41] <tterrag> don't see why
that needs to be supported
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L1056[21:30:31] <HassanS6000> !gm
func_148857_g
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L1070[22:22:43] <Cypher121> is there a
mod that removes knockback from skeleton arrows?
L1071[22:25:09] <Cypher121> actually I'll
just make one myself
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L1080[23:10:35] <tterrag> MattDahEpic:
how do you do the texture on the block?
L1081[23:12:39] <MattDahEpic> ?
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