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L18[00:27:11] <Lex_> !gf
field_27262_q
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L32[01:00:13] <Baburek>
PlayerOpenContainerEvent does not have the container, so how to
know, what container player opened?
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L34[01:00:35] <killjoy> Isn't there a
player.openContainer?
L35[01:01:14] <Baburek> shit
L36[01:01:30] <Baburek> I spent few
hours
L37[01:01:34] <Baburek> Thanks
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L56[01:55:40] <DrD> I want to get the key
used in Block.blockRegistry from a Block object, any ideas on how
to do this?
L57[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20151030 mappings to Forge Maven.
L58[02:00:06] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20151030-1.8.zip (mappings
= "snapshot_20151030" in build.gradle).
L59[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L62[02:09:21] <Zaggy1024> DrD,
getNameForObject
L63[02:09:27] <gabizou> Is there any
specific way to register a custom biome?
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L66[02:12:20] <Zaggy1024> DrD,
getNameForObject returns a ResourceLocation
L67[02:12:44] <Zaggy1024> the ID with which
the block was registered, including its domain
L68[02:13:52] <Zaggy1024> blockRegistry's
keys are ResourceLocation, that
is...RegistryNamespacedDefaultedByKey is supposed to be generic but
it isn't in decompiled Minecraft
L69[02:14:05] <fry|afk> shadekiller666:
other way around, don't jump to conclusions
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L71[02:15:14] <shadekiller666> what?
L72[02:18:48] <Zaggy1024> seems to me what
fry wanted to accomplish with that flipV thing is to allow models
made for DirectX UVs to work in Minecraft
L73[02:19:23] <Zaggy1024> if he was really
going to make models compatible with DirectX, I doubt he would
start with a property inside the obj model's custom data map
L74[02:19:48] <Zaggy1024> *with a DirectX
renderer
L75[02:21:18] <fry|afk> yup, obj doesn't
specify the uv origin
L76[02:24:25] <shadekiller666> oh
L77[02:24:45] <shadekiller666> i'm thinking
about writing a better OBJ exporter for maya
L78[02:25:35] <shadekiller666> cuz i think
there might be a way to define that origin
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L80[02:34:46] <Zaggy1024> any idea if
Blender's exporter does?
L81[02:35:00] <shadekiller666> fry, why did
you make the obj loader always use the vertex positions?
L82[02:35:14] <shadekiller666> blender's
exporter is strange
L83[02:35:24] <shadekiller666> probably
doesn't
L84[02:35:30] <fry|afk> because that's how
you calculate face normals
L85[02:35:37] <shadekiller666> ...
L86[02:35:55] <fry|afk> and what it did
before was incorrect
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L88[02:37:39] <shadekiller666> ok, i did
have it use vertex normals instead of the face normal
L89[02:37:48] <shadekiller666> when they're
present
L90[02:40:14] <fry|afk> and you forces
vertex normals to be 0,1,0 if there were none before
transformation
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L92[02:41:06] <shadekiller666> oh, so it
used the vertex normals anyway...
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L151[05:57:08] <Wuppy> morning
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L161[06:42:00] <gigaherz> new
snapshot
L162[06:48:52] <Wuppy> do people here
still play minecraft?
L163[06:49:58] <illyohs> nope I mod
it
L164[06:50:06] <Wuppy> I dont even mod
anymore :P
L165[06:50:42] <illyohs> what is that like
it sounds nice?
L166[06:50:57] <Wuppy> game development is
where it's at now :D
L167[06:52:31] <gigaherz> Wuppy: I
released my game!
L168[06:52:37] <Wuppy> woohoo, which
one?
L170[06:53:21] <Wuppy> looks awesome
:D
L171[06:53:43] <Wuppy> nice USP
L172[06:55:03] <illyohs> been playing
around with libgdx for a while
L173[06:55:17] <illyohs> the hardest part
is being able to art
L174[06:55:29] <Wuppy> I've mastered Unity
last year, now I'm working in Unreal
L175[06:55:43] <Wuppy> and I'm also going
to try Phyre Engine and Cry Engine
L176[06:56:49] <Wuppy> and I'd like to try
leadwerks but they don't have a proper free (studnet) version
L177[06:57:18] <gigaherz> USP?
L178[06:57:25] <Wuppy> Unique Selling
Point
L179[06:57:28] <gigaherz> ah
L180[06:57:37] <illyohs> Im checking out
ogre3d just have to relearn c++
L181[06:57:42] <gigaherz> ugh ogre
L182[06:57:47] <gigaherz> I helped my
flatmate once
L183[06:57:49] <gigaherz> never
again.
L184[06:58:03] <Wuppy> never did anything
with ogre
L185[06:58:05] <Wuppy> it's bad?
L186[06:58:26] <gigaherz> well when I
tried it last time
L187[06:58:33] <gigaherz> it had all the
flaws of opensource software
L188[06:58:36] <Wuppy> can't be as bad as
phyre engine
L189[06:58:53] <gigaherz> it was years
ago, though
L190[06:58:55] <gigaherz> could have
changed
L191[06:59:04] <gigaherz> it basically
felt like
L192[06:59:08] <gigaherz> they made a
rendering engine
L193[06:59:11] <Wuppy> have you heard of
phyre engine?
L194[06:59:15] <illyohs> gigaherz as in
really good but not for mortals?
L195[06:59:17] <gigaherz> and then created
a whole framework designed to run the demos
L196[06:59:30] <gigaherz> so it's like a
toy to showcase their rendering features
L197[06:59:40] <Wuppy> hmm that doesnt
sound good
L198[06:59:58] <gigaherz> and the one
usable "visual editor" we found back then
L199[07:00:04] <gigaherz> was extremely
clunky
L200[07:00:16] <Wuppy> at least it
installs though, can't say that for phyre :c
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L202[07:01:06] <gigaherz> ah
interesting
L203[07:01:09] <gigaherz> didn't knwo
about phyre
L204[07:01:30] <gigaherz> ah Divekick! I
have played that
L205[07:01:58] <gigaherz> XD
L206[07:02:05] <gigaherz> the only game
made in Phyre I have actually played
L207[07:02:10] <gigaherz> is possibly the
crappiest of all
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L209[07:02:52] <gigaherz> I have toyed
around with Unreal 4 a bit
L210[07:03:01] <gigaherz> but most of the
work I havedone is with Unity
L211[07:03:17] <gigaherz> it's the one
that lets you get the job done quicker
L212[07:03:51] <Wuppy> Unity is very easy
to work with
L213[07:03:53] <gigaherz> Unreal is too
oriented at separating designers from coders
L214[07:03:59] <Wuppy> but Unreal gives
you really fancy rewards
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L216[07:04:05] <gigaherz> makes the editor
hard to use by someone who knows what they want
L217[07:04:11] <Wuppy> and the blueprint
visual scripting is absolutely great :)
L218[07:04:14] <gigaherz> pushes you
toward writing C++ stuff
L219[07:04:21] <gigaherz> the blueprint is
horrible.
L220[07:04:24] <Wuppy> I dont feel like it
pushes you to c++
L221[07:04:28] <Wuppy> blueprints are
legendary
L222[07:04:32] <Wuppy> absolutely
amazing
L223[07:04:40] <Wuppy> and I fundamentally
dislike visual scripting :P
L224[07:04:42] <gigaherz> takes 100 times
longer to define something that you could write in 5 lines of any
scripting language
L225[07:04:47] <illyohs> haven't played
with Unity yet I wonder if its in the AUR
L226[07:05:02] <Wuppy> that's true
gigaherz
L227[07:05:08] <Wuppy> it's a lot
bigger
L228[07:05:12] <gigaherz> and really
L229[07:05:16] <Wuppy> but it's hardly
slower to write
L230[07:05:17] <gigaherz> I wouldn't mind
the visual editor
L231[07:05:26] <gigaherz> if you could
also edit an underlying script manually
L232[07:05:28] <Wuppy> and surprisingly,
it's not much slower can C++
L233[07:05:54] <gigaherz> and it's not
like it would be hard for them to do
L234[07:05:58] <gigaherz> they just chose
not to
L235[07:06:04] <Wuppy> damn those games
made in phyre are really cool
L236[07:06:06] <gigaherz> script -> AST
-> graph
L237[07:06:10] <gigaherz> graph ->
script
L238[07:06:15] <Wuppy> I've got it
downloaded on my pc... now to get the damn thing installed
L239[07:06:28] <Wuppy> gigaherz, you can
make a c++ method and call it in blueprint
L240[07:06:32] <Wuppy> so they have
literallythat
L241[07:06:43] <gigaherz> yes, but I don't
want to mess with native code
L242[07:07:20] <Wuppy> wait, you want to
code but you dont want to code?
L243[07:07:56] <gigaherz> I believe Unreal
is missing a layer
L244[07:08:04] <gigaherz> engine code in
C++, perfect
L245[07:08:16] <gigaherz> high-level scene
design in a visual editor, perfect
L246[07:08:25] <gigaherz> but for me to
use Unreal, it's missing a middle man
L247[07:08:39] <gigaherz> a way to create
behaviours and such, in a sripting language
L248[07:08:48] <gigaherz> that's not a
graphical editor
L249[07:09:03] <Wuppy> behaviour should be
in C++ as well :P
L250[07:09:09] <gigaherz> I disagree
L251[07:09:16] <gigaherz> editing
behaviours shouldn't require compiling anything
L252[07:09:18] <gigaherz> ;P
L253[07:09:36] <gigaherz> but anyhow
L254[07:09:40] <gigaherz> it's a matter of
taste
L255[07:09:51] <Wuppy> true
L256[07:10:04] <gigaherz> and Unreal left
me disappointed.
L257[07:10:12] <gigaherz> Unity
disappoints me
L258[07:10:15] <gigaherz> but for other
reasons
L259[07:10:37] <Wuppy> I love both
L260[07:10:42] <gigaherz> I love C# as a
language
L261[07:10:49] <Wuppy> although unreal
crashes too damn often
L262[07:10:56] <gigaherz> so that makes me
biased toward it just for that
L263[07:11:05] <gigaherz> but there's
certain things that annoy me greatly
L264[07:11:19] <gigaherz> among
others
L265[07:11:21] <Wuppy> the performance is
very meh
L266[07:11:28] <gigaherz> that the editor
runs in thesame thread as the game
L267[07:11:30] <gigaherz> so if the game
hangs
L268[07:11:35] <gigaherz> the editor
freezes
L269[07:11:53] <Wuppy> in unreal it'll
just crash completely though :<
L270[07:12:18] <gigaherz> then it chooses
not to save the scene when you build
L271[07:12:32] <gigaherz> so it often
happens that you make a build
L272[07:12:37] <gigaherz> push a
commit
L273[07:12:40] <gigaherz> push the
build
L274[07:12:44] <gigaherz> and then realize
you didn't save
L275[07:12:51] <gigaherz> the build is ok,
becuase it builds from memory, not disk
L276[07:12:57] <gigaherz> but the commit
is bad
L277[07:13:39] <Wuppy> o___0
L278[07:20:26] ⇦
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L279[07:20:34] <Wuppy> note to self: dont
drink too much :c
L280[07:22:49] <Ivorius> hah
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L286[07:42:16] <HassanS6000> If I have an
Entity class, that extends EntityThrowable, how would I make a new
Entity from that class? I'm trying this, but it doesn't work:
L288[07:43:35] <Wuppy> HassanS6000, check
ItemSnowball
L289[07:43:53] <Wuppy> onItemUse
L290[07:44:00] <Wuppy> or whatever that
method is called in this particular MC version
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L293[07:45:36] <Wuppy> I think it's
running on the wrong thing
L294[07:45:48] <Wuppy> aka running on the
server while it should be on the client or the other way
around
L295[07:46:10] <HassanS6000> Hmm
L296[07:46:25] <HassanS6000> When I use
the specific Entity constructor, it works fine.
L297[07:46:33] <Lumien> Your entity needs
a constructor that has only World as a parameter
L298[07:46:42] <HassanS6000> Lumien, I
tried that, but I'll try again.
L299[07:47:09]
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L300[07:47:59] <Azanor> hmmm, is it just
me or does one of the latest forge 1.8 builds break colors? Any
recolored items (including vanilla ones) just has random
colors
L301[07:49:06] <HassanS6000> Lumien,
didn't work.
L302[07:49:07] <tterrag> Azanor: yeah I
saw someone report that
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L305[07:49:16] <Lumien> Azanor yes
L306[07:49:21] <tterrag> oh yeah it was
Lumien
L307[07:49:21] <Lumien> but fry already
fixed it
L308[07:49:22] <tterrag> :D
L309[07:49:23] <HassanS6000> For some
reason if I do new EntityBullet(worldIn, playerIn) it works
fine.
L310[07:49:37] <Azanor> cool
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L316[08:05:19] <blood|work> Azanor: is
Thaumcraft getting updated to 1.8?
L317[08:06:07] <Cypher121> it has already
been released
L318[08:06:16] <blood|work> really
when?
L319[08:07:07] <blood|work> wow it has,
nice =)
L320[08:08:03] <tterrag> yesterday
:p
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L326[08:16:32] <nekosune> !gf
Potion.isBadEffect
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L332[08:27:04] <HassanS6000> Nice
job
L333[08:27:10] <HassanS6000> with updating
Thaumcraft
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L341[08:54:32] <Wuppy> I cant imagine how
much work it was to update Thaumcraft :c
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L360[09:45:01] <sham1> Thaumcraft for
1.8!?
L361[09:45:07] <sham1> Fangasm
L362[09:50:45] <nekosune> Thaumic Tinkerer
is on its way, got a good 10 items reimplemented from one mod or
the other
L363[09:51:24] <sham1> Azanor will show
the way for 1.8 to the people not yet in
L364[09:51:27] <sham1> I approve
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L366[09:53:42] <SkySom> I don't think it
will really push people
L367[09:53:53] <SkySom> If anything I
think it just proved how much time it requires
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L369[09:54:17] <sham1> To be fair
L370[09:54:26] <sham1> Updating always
takes time
L371[09:55:42] <sham1> Better update now
and have it easier when 1.9 rolls around
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L389[10:36:10] <Deamon> Is the purpose of
the DeferredBiomeDecorator simple to protect against the
BiomeDecorator being created when the biome class is loaded (making
is safe for transformers) or is there some other reason that it has
to be later?
L390[10:36:33] <Deamon> anyone have any
idea?
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L392[10:43:07] <diesieben07> i think its
just for firing the biome events
L393[10:44:05] <Deamon> yeah just
wondering how late it needs to be, right now its delayed until the
first chunk with that biome is populated
L394[10:44:39] <Deamon> anytime post init
should be fine though is my hope
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L396[10:45:49] <diesieben07> why?
L397[10:45:56] <diesieben07> or... other
queestion
L398[10:45:59] <diesieben07> what are you
tryying to do?
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L403[10:58:44] <nekosune> MattDahEpic
doesnt look like you are registering the inventory item
models
L404[11:00:09] <MattDahEpic> ?
L406[11:00:32] <nekosune> you also need to
make a model file for the block's item (inventory)
L407[11:00:43] <nekosune> and register
that with minecraft too
L408[11:02:22] <MattDahEpic> nekosune,
what texture do i put for inventory?
L409[11:03:51] <nekosune> the link I gave
should show how to make the inventory model file :) it basically
uses the in world model, and shrinks it / moves it a bit
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L411[11:05:01] <MattDahEpic> i know how to
make a model file. i am just not sure *what* texture to put in for
"inventory"
L412[11:06:41] <Lumien> You just extend
the block model with the item model
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L419[11:18:45] <MattDahEpic> i dont think
you understand my problem. the blocks in the inventory have a
missing texture, but when i place them down they have the right
texture. i want the right textures to show up in the inventory, but
i am not sure which of the blocks textures i should make a model
for so all the diffrent textures show up in the inventory on all
the blocks
L420[11:22:31] <nekosune> we understand
the problem, blocks for 1.8 need TWO models, an inworld one and an
inventory one
L421[11:22:50] <nekosune> you only have
the inworld one , not the inventory model
L422[11:23:17] <nekosune> if you have a
multi item block, that is a bit more awkard
L423[11:23:27] <nekosune> you have to make
models for each
L424[11:24:25] <nekosune> so looking at
your code, you have 11 different blocks
L425[11:24:28] <nekosune> that means 11
different models
L426[11:24:41] <nekosune> each using the
right texture
L427[11:24:46] <nekosune> then CLIENT side
only, not server side
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L429[11:25:13] <nekosune>
Minecraft.getMinecraft.getRenderItem.getItemModelMesher.register(item,
meta, new ModelResourceLocation("modid:" + name,
"inventory"))
L430[11:25:29] <nekosune> wait.
sorruy
L431[11:25:43] <nekosune>
Minecraft.getMinecraft.getRenderItem.getItemModelMesher.register(Item.getItemFromBlock(block),meta,new
ModelResourceLocation("modid:"+name,"inventory"))
L432[11:26:01] <nekosune> where name is
the name of the model for that varient
L433[11:26:19] <MattDahEpic> does
ModelLoader.setCustomModelResourceLocation not work for that?
L434[11:26:27] <Lumien> it does
L435[11:26:35] <MattDahEpic> thats what im
using
L436[11:26:41] <nekosune> might be better
then, sorry I am going off what was using there,
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L438[11:34:36] <tterrag> fry will yell at
you nekosune
L439[11:34:44] <tterrag> If you use
modelmesher
L440[11:34:47] <nekosune> tterrag
oh?
L441[11:35:01] <nekosune> tbh I thought
that was therecommended way, I guess that changed?
L442[11:35:04] <MattDahEpic> thats why i
am using it
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L444[11:36:39] <tterrag> heck if I
know
L445[11:36:47] <tterrag> I just started
with 1.8 a few weeks ago
L446[11:37:14] <MattDahEpic> and you
already have working inventory textures. farther than me
L447[11:37:31] <tterrag> Do I?
L448[11:37:37] <tterrag> Oh I guess
so
L449[11:37:42] <tterrag> One block
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L451[11:37:56] <tterrag> I just looked at
wuppy's site
L452[11:38:06] <MaxThunder> could anyone
help me change the models of some mobs from a mod a bit?..
L453[11:38:31] <MattDahEpic> do you have
the new models?
L454[11:38:46] <tterrag> New models?
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L456[11:39:05] <MattDahEpic> what he wants
to change them to
L457[11:39:33] <MaxThunder> well i just
wanna find a way to make the models smaller and opssibly remove
some body parts...
L458[11:39:36] <MaxThunder>
possibly*
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(~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk)
L461[11:40:09] <tterrag> Oh you weren't
talking to me
L463[11:40:25] <tterrag> exactly what
lumien showed you
L464[11:42:32] <Blupilot_> Hi, I just
installed dev versions of NEI and its core, and when i test my mod
i get this window:
http://imgur.com/Qx9N4oS
L465[11:42:40] <Blupilot_> and i have no
idea what it means
L466[11:42:48] <nekosune> tterrag wuppy's
tutorials ALSO show using Modelmesher for block's inventory
models
L467[11:42:56] <tterrag> They are
old
L468[11:42:58] <MattDahEpic> why is the
title bar in comic sans?
L469[11:43:04] <tterrag> blame wuppy for
not updating it
L470[11:43:11] <Wuppy> all the pings
L471[11:43:18] <Wuppy> I don't really do
MC anymore :c
L472[11:43:26] <nekosune> tbh is there
anywhere that does have it updated then ? before telling people
"thats bad" ? :p
L473[11:43:31] <MattDahEpic> he wrote a
book and now hes too good for us
L474[11:43:37] <tterrag> Probably
not
L475[11:43:45] <tterrag> I wasn't really
being serious
L476[11:43:50] <tterrag> You can do
whatever you like
L477[11:43:56] <Wuppy> MattDahEpic, I'm
now working on game development
L478[11:43:59] <tterrag> This is part of
the reason I hate 1.8
L480[11:44:06] <nekosune> yeah can
understand :S
L481[11:44:21] <tterrag> We are all doing
it "wrong" but only maybe 2 people know the
"right" way
L482[11:44:27] <MattDahEpic> Wuppy, cool,
ill play it
L483[11:44:36] <Wuppy> MattDahEpic, you
don't want to :P
L484[11:44:45] <Wuppy> at least the one
I'm working on now sucks
L485[11:44:45] <tterrag> Matt did you
register the item models?
L486[11:44:58] <nekosune> tterrag thats
what I was telling MattDahEpic about :)
L487[11:44:59] <Wuppy> but, there are 2
other great games I've worked on and will work on
L488[11:45:03] <MattDahEpic> i registered
the item.getitemfromblock s
L489[11:45:07] <Blupilot_> Wuppy, What is
it written in?
L490[11:45:09] <nekosune> how to register
for a multiblock
L491[11:45:23] <Wuppy> 1 in Unity, 2 in
Unreal and 1 in C++
L492[11:45:30] <Blupilot_> Oh cool
L494[11:45:43] <nekosune> but
L495[11:45:46] <nekosune> seems probably
wrong
L497[11:45:49] <SkySom> \o/ Unity. I need
to learn some of that before next weekend
L498[11:45:53] <nekosune> stupid 1.8
:D
L499[11:46:04] <SkySom> Since the
conference I'm going to is sponsored by them
L501[11:46:44] <MaxThunder> so nobody
knows how to edit the mob models of a mod?..
L502[11:46:54] <Wuppy> anyway, time to get
some food o/
L503[11:47:01] <MattDahEpic> cya
L504[11:47:11] <Blupilot_> gonna try both,
the unreal one might not run well on my pc tho (if im thinking of
the right engine)
L505[11:47:13] <Blupilot_> ok
L506[11:47:50] <MattDahEpic> speaking of
unreal engine, anyone else in the battleborn test and want to
play?
L507[11:49:39] ⇦
Quits: Meow-J (uid69628@id-69628.highgate.irccloud.com) (Quit:
Connection closed for inactivity)
L509[11:50:17]
⇨ Joins: pixlepix (~localmaca@public.mgrhs.org)
L510[11:50:37] <Blupilot_> and sorry about
the title bar being in comic sans, my friend did it as a prank and
i was too lazy to change it
L511[11:50:44] <MattDahEpic> Blupilot_, go
to where your gradle caches are and itll find somethign there if
gradle isnt still broken in gening mappings
L512[11:50:59] <Blupilot_> oh ok,
thanks
L513[11:52:34] <Lumien> MattDahEpic is
your github up to date?
L514[11:52:35] <MaxThunder> should i just
seek help elsewhere?..
L515[11:52:50] <MattDahEpic> Lumien,
yes
L516[11:52:51] <Wuppy> Blupilot_, keep in
mind that the unreal game was made in just 4 days so it's not
amazing :P
L517[11:52:57] <Wuppy> although great for
the experience and time we had
L518[11:53:09] <Lumien> The second
parameter of ModelResourceLocation has to be just
"inventory"
L519[11:53:21] <MattDahEpic> MaxThunder,
try asking in like 3 hours when nobodys talking and you'lll find
everyones a lot more helpful
L520[11:53:21] <Lumien> not whatever you
are putting in there
L521[11:53:35] <MaxThunder> aw...
L522[11:54:16] <MattDahEpic> sorry
L523[11:54:21] <Lumien> MaxThunder mob
models are defined in code
L524[11:54:57] <MaxThunder> so how would i
go about making them smaller and possibly removing body
parts?..
L525[11:55:17] <MattDahEpic> Lumien,
replacing modifier with "inventory" doesnt work
L526[11:56:31] <Lumien> Max do you want to
edit the model of a mob from another mod FROM your mod or.. ?
L527[11:57:16] <MaxThunder> i have a mod
that makes all the hostile mobs cute and i wanna make them
cuter...
L528[11:58:00] <Lumien> So the mobs you
wanna edit are from your mod?
L529[11:58:19] <MaxThunder> no from a mob
i found...
L530[11:58:58] <MaxThunder> mod*
L531[11:59:39] <Blupilot_> tried micro
machines, not bad :)
L532[12:00:16] <Lumien> Max there is a
RenderLivingEvent which contains the RendererLivingEntity of the
entity which contains Model of the entity
L533[12:00:19] <Lumien> You could probably
modify it there
L534[12:00:42] <MaxThunder> where exactly
do i find that?..
L535[12:01:59]
⇨ Joins: sinkillerj
(~sinkiller@nc-71-49-183-12.dhcp.embarqhsd.net)
L536[12:03:05] <Lumien> Can you make
mods?
L537[12:03:11] <MaxThunder> no...
L538[12:04:05] <Blupilot_> Wuppy, how long
did the AI take to make in the c++ one?
L539[12:04:46] <Wuppy> I dont know a
time\
L540[12:04:50] <Wuppy> I made it over
several weeks
L541[12:05:00] <Blupilot_> ah okay
L542[12:05:08] <Wuppy> why?
L543[12:05:16] <tterrag> You're not going
to be editing models without a mod lol
L544[12:05:35] <MaxThunder> oh?..
L545[12:05:52] <tterrag> and this is a
modding channel
L546[12:06:02] <Blupilot_> the AI for it
looks like a human is controlling it (which is a good thing IMO)
and was just curious :P
L547[12:06:03] <MaxThunder> yes that is
why i came here...
L548[12:06:32] <Wuppy> \o/
L549[12:06:32] <tterrag> So when you ask
such questions we answer under the pretense that you are a
modder
L550[12:06:36] <Lumien> Wait a few more mc
versions and entity models will probably be jsonified^^
L551[12:06:44] <MattDahEpic> ^ OH GOD
NO
L552[12:06:59] <tterrag> Otherwise what
are you asking?
L553[12:07:05] <tterrag> For someone to do
it for you?
L554[12:07:48] <MaxThunder> no i just
wanna know how i can do it to do it myself...
L555[12:07:56] <MattDahEpic> oooh bread
loaf is cooked bbl
L556[12:08:02] <MaxThunder> at least that
was my plan... doesn't seem to be going too well...
L557[12:11:18]
⇨ Joins: Hellgast23
(~Hellgast@ip-81-11-193-171.dsl.scarlet.be)
L558[12:11:40] <MaxThunder> is just
changing models a bit really that hard?..
L559[12:12:27] <Lumien> That depends on
what you can already do :P
L560[12:13:01] <MaxThunder> i can look at
things and get confused but i doubt that's gonna help...
L561[12:13:23]
⇨ Joins: Cypher121 (~Thunderbi@153.18.72.36)
L562[12:13:32] <Lumien> Do you know
java?
L563[12:13:37] ⇦
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seconds)
L564[12:13:47] <MaxThunder> i dunno any
code=(...
L565[12:13:57] <Wuppy> learn it, it's fun
:)
L566[12:14:06] <MaxThunder> nah it's not
for me...
L568[12:14:25] <MaxThunder> i couldn't
even learn html...
L569[12:14:28] <Blupilot_> 'fun' i hope
thats sarcastic XD
L570[12:14:43] <Wuppy> programming is
awesome :D
L571[12:14:49] <MattDahEpic> its better
than doing sports
L572[12:15:19] <Blupilot_> yea, i suppose,
its a pain in the you-know-what at first but once you figure it out
and get the 'ah-hah' moment, its pretty rewarding
L573[12:15:48] <MattDahEpic> halloween
tomorrow
L574[12:15:51] <MattDahEpic> yay
L575[12:16:03] <Wuppy> going out tomorrow
is going to be interesting
L576[12:16:06] <MaxThunder> i already
celebrated it yesterday=P...
L577[12:16:14] <Blupilot_> ima be
sub-zero
L578[12:16:24] <MattDahEpic> the one day
of the year where people dont look at your cosplays wierdly
L579[12:16:29] <Wuppy> on tuesday there
were a lot of zombies in the bar as well :P
L580[12:16:39] <Blupilot_> MattDahEpic,
XD
L581[12:16:44] <MaxThunder> i got to be a
skeleton in the forest and scare kids walking by=P...
L582[12:16:51] <MattDahEpic> im rinzler
from tron legacy, the thing lights up n' stuff
L583[12:17:08] <Blupilot_> ima be sub-zero
and bring a mortal kombat soundboad app on my phone
L584[12:17:10] <Wuppy> now if only I could
make one of the 20 dutch puns I made about that
L585[12:17:31]
⇨ Joins: Azanor
(~Azanor@196-210-25-149.dynamic.isadsl.co.za)
L586[12:17:43] <Wuppy> it's a grave
situation that I can't make such puns
L587[12:17:52] <Blupilot_> ...
L588[12:17:52] <MattDahEpic> -_-
L589[12:17:54] <MaxThunder> i know 3 dutch
words i think...
L590[12:18:15] <MaxThunder> might have
forgotten them...
L591[12:18:28] <MaxThunder> are mus, kip
and jus words?..
L592[12:18:42] <Wuppy> I dont know mus but
the others are
L593[12:18:48] <Wuppy> chicken and gravy
:D
L594[12:18:59] <MaxThunder> =P...
L595[12:19:10] <Wuppy> a mus is also
actually some kind of bird
L596[12:19:22] <MaxThunder> lol...
L597[12:19:28] <Blupilot_> yea
sparrow
L598[12:19:31] <MaxThunder> mus in
norwegian is a mouse=P...
L599[12:19:47] <Blupilot_> mus in
lithuanian is us
L600[12:20:06] <MaxThunder> o.O...
L601[12:20:36] <Blupilot_> Ik kan spreken
Nederlands, kunt u?
L602[12:20:42] <Blupilot_> oh god
L603[12:20:50] <MaxThunder> jeg kan snakke
norsk...
L604[12:20:50] <Wuppy> close enough
:P
L605[12:21:37] <Blupilot_> i know there
was this one dutch joke like 'you smell like a (something) in the
wind'
L606[12:21:51] <Wuppy> an hour in the
wind
L607[12:22:18] <Blupilot_> thats what it
was
L608[12:22:29] <Blupilot_> thanks
L609[12:23:09] <MaxThunder> i don't get
it...
L610[12:23:14] <Blupilot_> exactly
L611[12:23:31] <Blupilot_> thats the joke,
it doesnt make sense : )
L612[12:23:35] <MaxThunder> i still don't
get it...
L613[12:24:29] ***
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L614[12:24:33]
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(~Hgrebnedn@d8d872d48.access.telenet.be)
L615[12:24:58] ***
CrystalMare is now known as Crystal|AFK
L616[12:25:15] <Wuppy> it's a direct
translation of a dutch saying
L617[12:25:39] <MaxThunder> direct
translation of sayings are often weird...
L618[12:25:43] <Wuppy> yip
L619[12:26:07] <Blupilot_> Ik ben slecht
in Nederlands spreken, dus ik moet een vertaler te gebruiken
L620[12:26:07] <MaxThunder> and i just
forgot all the weird norwegian saying i know so i can't tell
any...
L621[12:26:21] <Azanor> do you know the
actualy dutch for that saying?
L622[12:26:29] <Wuppy> I hope it isn't
dead in the city center tomorrow because of all the zombies
:c
L623[12:26:40] <Wuppy> Azanor, I'm dutch
so of course :P
L624[12:26:42] <Azanor> Curious how it
will translate to afrikaans which is very similar to dutch
L625[12:26:52] <Wuppy> your
afrikaans?
L626[12:26:53] <Blupilot_> more like
UNDEAD *ba-dum-tsss*
L627[12:26:56] <Wuppy> you're
L628[12:26:57] <Azanor> and if we have the
saying as well :p
L629[12:27:06] <Azanor> yup
L630[12:27:07] <Wuppy> je stinkt een uur
in de wind
L631[12:27:16]
⇨ Joins: Swordy
(~TheEnchan@cpe-67-241-63-184.twcny.res.rr.com)
L632[12:27:30] <Azanor> hehe - nope, we
don't have it over here
L633[12:31:20] <Wuppy> I really like the
changes made to our education system :D
L634[12:31:46] <Wuppy> next week only 15
minutes of school :P
L635[12:31:47] ***
Abrar|gone is now known as AbrarSyed
L636[12:32:06] <Wuppy> but you're required
to learn stuff from home
L637[12:32:22] <Wuppy> as well as
specialising from the first year :)
L638[12:32:38] ***
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L651[12:55:41] <MattDahEpic> steam
halloween sale i son
L652[12:55:46] <MattDahEpic> is on*
L653[12:56:23] <Wuppy> yep started
yesterday
L654[12:56:27] <Wuppy> pretty meh to be
honest
L655[12:57:20]
⇨ Joins: Girafi
(Girafi@0x555178eb.adsl.cybercity.dk)
L656[13:03:09] <MattDahEpic> the release
of TC5 marks the start of 1.8 being a popular platform, imo
L657[13:06:38] <alex_6611> waitwaitwait
TC5?!?!?!?
L658[13:06:49] <MattDahEpic> released
literally today
L659[13:06:53] <MattDahEpic> fro 1.8
L660[13:06:54] <alex_6611> OMG
L661[13:06:58] <alex_6611> :D
L662[13:07:09] <MattDahEpic> and a lot of
addons are already updated
L663[13:07:18] <alex_6611> how awesome
that i have an entire week to play with it
L664[13:07:18] <MattDahEpic> thaumic
tinkerer is already o ncurse
L665[13:08:07] <Lumien> I doubt it
L666[13:08:38] <Lumien> With 1.9 coming
closer i don't think that people that didn't update till now will
suddenly do it
L667[13:09:57] ***
Cojosan is now known as Cojo
L668[13:12:11] <MattDahEpic> thing is
1.7->1.9 will not be any easier than 1.7->1.8
L669[13:12:19] <MattDahEpic> 1.8->1.9
will be pretty easy doe
L670[13:12:27] <alex_6611> as of now
L671[13:12:45] <Lumien> Wasn't 1.9
declared feature complete?
L672[13:12:52] <Lumien> As in there are
only going to be bug fixes from now on?
L673[13:13:06] <MattDahEpic> as of 15w44b
yes
L674[13:13:27] <MattDahEpic> but bug fixes
can be very substantial code changes
L675[13:13:40] <MattDahEpic> so nobody
except fyber is modding for 1.9 yet
L676[13:14:32] <Blupilot_> Wuppy,
BattleMetal finally download, that took forever
L677[13:14:35] <Blupilot_> o.o
L678[13:14:40] <Wuppy> it's rather large,
yeah
L679[13:14:51] <alex_6611> it's awesome
btw :D
L680[13:14:56] <Wuppy> thanks :D
L681[13:15:20] <Wuppy> we're planning to
properly develop it over the next few months to make a full game
from it
L682[13:15:26] <alex_6611> how long did it
take / did you have for it (as it's game jam)?
L683[13:15:40] <Wuppy> I was the only
programmer and it took me about 50 hours I assume
L684[13:15:44] <alex_6611> ah
L685[13:15:46] <alex_6611> alright
L686[13:15:50] <Wuppy> but I wasn't very
experienced with the engine at the start
L687[13:16:06] <Wuppy> after 50 hours over
the course of 4 days, I knew it quite well :P
L688[13:16:14] <MattDahEpic> The mod
journeymap (JourneyMap) requires mod versions
[Forge@[11.14.3.1535,)] to be available WHAT THAT DOESNT EVEN
EXIST
L689[13:16:15] <alex_6611> yea, engines
are hard if you have no idea about them :P
L690[13:16:37] <Wuppy> you just need to
take a few weeks to properly learn it
L691[13:16:39] <MattDahEpic> you cant
require a nonexistant forge version!
L692[13:17:04] ***
fry|afk is now known as fry
L693[13:17:49]
⇨ Joins: Baburek (~Baburek@109.110.43.6)
L694[13:19:04] <MattDahEpic> im intrested
to see how forge impliments subtitles
L695[13:19:09]
⇨ Joins: pugi
(~pugi@host-091-097-008-038.ewe-ip-backbone.de)
L696[13:19:27] <alex_6611> i'd guess it's
part of the command that creates sounds
L697[13:19:29] <Baburek> Is it possible to
register a block with custom mod id? Or to force another mod to
register the block?
L698[13:19:33] <alex_6611> function
L699[13:19:35] <alex_6611> lol
L700[13:20:02] ⇦
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wish to explore, if we wish to see what's over the next hill,
wonders unfold before us; all we have to do is want it
enough.)
L704[13:22:50] <Wuppy> this song :P
L705[13:23:11] <Wuppy> there is now a song
about JUST DO IT
L706[13:23:15] <Wuppy> and it's
great
L707[13:23:54] <Baburek> there was a
registerBlock() function with modId param, but it is
deprecated
L708[13:24:04] <alex_6611> such shia, very
hardstyle :D
L709[13:24:47] <Blupilot_> MattDahEpic,
you using 1.7.10?
L710[13:24:54] <MattDahEpic> no 1.8
L711[13:24:58] <Blupilot_> oh
L712[13:25:02] <MattDahEpic> y
L713[13:25:05] <Wuppy> alex_6611,
hardstyle is awesome :D
L714[13:25:30] <alex_6611> it is, not my
favourite tho :P
L715[13:25:38] <Wuppy> what is?
L716[13:25:44] <Blupilot_> it says the
latest version of forge is 11.14.3.1543
L718[13:26:02] <alex_6611> i can't really
call it a name, it's something between all the electro things
:P
L719[13:26:18] <MattDahEpic> well curse
launcher doesnt have it yet then
L720[13:26:24] <Blupilot_> oh okay
L721[13:26:28] <Wuppy> I've been to so
many hardstyle parties already, its great :D
L722[13:27:26] <Blupilot_> btw Wuppy, i
wanted to thank you for the forge tutorials and stuff :)
L723[13:27:35] <Wuppy> no problem :)
L724[13:27:56] <MattDahEpic> im still
trying to get my inventory textures to work...
L725[13:29:31] <Wuppy> MattDahEpic, chekc
your item model
L726[13:29:40] <Wuppy> json thingy
L728[13:32:08] ⇦
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L729[13:32:52] <Lumien> Matt any console
errors?
L730[13:33:07] <MattDahEpic> other than
model for inventory missing, no
L731[13:33:25] <MattDahEpic> and if i put
inventory in, nothin changes
L732[13:34:12] <Lumien> And with that you
mean it can't find the inventory variant?
L733[13:34:37] <MattDahEpic> yup
L734[13:35:56]
⇨ Joins: Lunatrius (~Lunatrius@77.38.103.182)
L735[13:36:20] <Lumien> And you did
replace modifier with "inventory"
L736[13:36:30] <MattDahEpic> yup
L737[13:48:42] ⇦
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L739[13:51:45] <ZaggyMobile2> Matt, did
you register your item variant name?
L740[13:51:54] <MattDahEpic> yes
L741[13:52:31] <ZaggyMobile2> Hm
L742[13:52:33] <Lumien> Could manually
just register the first one please?
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L744[13:52:59] <ZaggyMobile2> How did you
register the variant name?
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L747[13:54:20] <MattDahEpic> ZaggyMobile2,
ModelBakery.addVariantName(item,modid+":"+texture_name);
L748[13:55:35] <Blupilot_> holy crap i
fixed it
L749[13:55:55] <Blupilot_> i figured out
how to use NEI and stuff with my workspace
L750[13:56:05] <MattDahEpic> cool
L751[13:56:12] <ZaggyMobile2> Looks
correct
L752[13:56:45] <ZaggyMobile2> And you're
telling it to nap to that same location?
L753[13:56:50] <ZaggyMobile2> *map
L754[13:58:27] <ZaggyMobile2> Ah nvm,
found your client proxy
L755[13:59:38] ⇦
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L767[14:19:31] <Zaggy1024> MattDahEpic,
I'm back at my computer, how's it going?
L768[14:19:49] <MattDahEpic> nothing has
changed
L769[14:20:34] <Zaggy1024> aight, what's
the error in the log exactly?
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L774[14:34:36] <MattDahEpic> the only
error i get with this is: Model definition for location
mobdropores:mob_ore#inventory not found
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L778[14:43:38] <Zaggy1024> matt, you need
to use "inventory" as the variant for all items, I'm
pretty sure
L779[14:44:01] <Zaggy1024> your
"modifier" thing is quite possibly screwing it up
L780[14:44:17] <MattDahEpic> doing that
doesnt fix the problem, just removes the error
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L782[14:44:53] <Zaggy1024> hm...odd
L783[14:45:06] <Zaggy1024> well
"inventory" is correct anyway
L784[14:45:22] <Zaggy1024> I'll try and
think of some other way it could be broken
L785[14:46:13] <Zaggy1024> if you want,
you could put a conditional breakpoint in ModelLoader and see if
it's actually loading your model
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L787[14:46:47] <Zaggy1024> loadItems is a
place to start
L788[14:46:59] <Zaggy1024> that's what
looks at your variant names
L789[14:48:05] <Zaggy1024> next thing to
put a breakpoint on whould be ItemModelMesher, to figure out what
it's actually pointing your held item to
L790[14:48:19] <Zaggy1024> (make sure you
only have your item on the screen, so you don't hit a breakpoint on
another item)
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L795[14:56:25] <Xilef11> I can't get a
block to have different names for each metadata in 1.7.10
L796[14:57:15] <Cypher121> Xilef11:
override getName(ItemStack is, Locale locale)
L797[14:57:17] <diesieben07> show what you
have tried
L798[14:57:26] <MattDahEpic>
modelbakery?
L799[14:57:37] <diesieben07> Cypher121,
there is no such thing...
L800[14:57:38] <Cypher121> oh, wait
block
L801[14:57:48] <Cypher121> ignore me, I
thought of item, not a block
L802[14:58:06] <diesieben07> item does not
have that either
L803[14:58:41] <Xilef11> but
getUnlocalizedName for Item has an ItemStack param
L804[14:58:52] <diesieben07> yes
L806[15:00:07] <diesieben07> well, of
course they do
L807[15:00:11] <diesieben07> you never do
anything to change it.
L808[15:00:34] <Xilef11> ? where should I
do that
L809[15:00:48] <diesieben07> in your
ItemBlock
L810[15:01:09] <Xilef11> oh, so I have to
make a custom ItemBlock for it... ok then
L811[15:01:29] <Cypher121> diesieben07:
strange, now that I look at it, it has @Override annotation, but
there's no compilation error. And it extends directly from item.
Interesting
L812[15:02:33] <Cypher121> and IDEA shows
that it's used somewhere but refuses to show where. ok
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L815[15:04:35] <Cypher121> It should NOT
compile, I broke Java O_O
L816[15:05:06] <Zaggy1024> MattDahEpic,
for what?
L817[15:05:18] <Zaggy1024> I meant
ModelLoader for checking variant names for your item
L818[15:05:30] ***
Clank[Away] is now known as Clank
L819[15:05:34] <MattDahEpic> no i was
responding to Xilef11
L820[15:05:35] <Zaggy1024> it's forge's
override of the vanilla loading system
L821[15:05:37] <Zaggy1024> oh
L822[15:05:59] <Zaggy1024> isn't
modelbakery 1.8 only?
L823[15:07:33] <Wuppy> does anyone know a
place for cooking recipes?
L824[15:07:43] <Wuppy> can't find anything
to make tomorrow :<
L825[15:08:36] ***
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L828[15:16:06] <Zaggy1024>
allrecipes?
L829[15:16:20] ***
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L830[15:17:23] <Wuppy> that looks like a
nice website :)
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L837[15:33:34] *
HassanS6000 still couldn't fix the issue he was having earlier
today.
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L839[15:35:38] <HassanS6000> I FIXED
IT
L840[15:35:44] <HassanS6000>
YESSSSSSSSSSSSSSSSSSSSSSS
L841[15:35:46] <tterrag> that was
fast
L842[15:35:49] <HassanS6000> tterrag,
lol
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L845[15:44:25] ***
Crystal|AFK is now known as CrystalMare
L846[15:52:14] *
HassanS6000 tries to load a texture and fails.
L847[15:56:22] *
MattDahEpic WHY WONT YOU BLOCKS HAVE TEXTURES WHEN IM HOLDING
YOU!
L848[15:56:32] ⇦
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L849[15:56:38] <MattDahEpic> are you
scared of me? when i put you on the ground you have textures
L850[15:56:50] <gigaherz> as I asked
yesterday: what does the log say? ;P
L851[15:57:11] <MattDahEpic> gigaherz, it
doesnt say anything at all, they are just missing
L852[15:57:14] <gigaherz> the in-ground
block normally goes
L853[15:57:29] <gigaherz> blockstates.json
#blockstate -> model.json
L854[15:57:36] <gigaherz> the inventory
normally is
L855[15:57:45] <gigaherz> blockstates.json
#inventory -> model.json
L856[15:57:50] <gigaherz> your issue is
that you have a multi-block
L857[15:57:54]
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L858[15:57:57] <gigaherz> and I have no
idea how to handle those in 1.8
L859[15:58:03] <MattDahEpic> adding a
#inventory state doesnt fix it
L860[15:58:15] <gigaherz> well you need it
regardless
L861[15:58:20] <Zaggy1024> matt, did you
do what I said?
L862[15:58:21] <HassanS6000> Oh you have a
multi-block
L863[15:58:23] <Lumien> No you don't
:P
L864[15:58:25] <HassanS6000> Never tried
rendering that
L865[15:58:29] <Lumien> You just have to
register the inventory variant
L866[15:58:38] <Lumien> Also you are no
longer getting console errors?
L867[15:59:01] <MattDahEpic> Zaggy1024,
yes doesnt work. Lumien, no errors, doesnt work
L868[15:59:05] <Zaggy1024> gigaherz, he's
trying to map the different variants of the item to
mob_whatever_variant
L869[15:59:11] <gigaherz> yes
L870[15:59:16] <gigaherz> no idea how to
do that for blocks in 1.8
L871[15:59:18] <Lumien> And you did try to
manually register them?
L872[15:59:20] <gigaherz> never
tried.
L873[15:59:22] <Zaggy1024> erm matt, I
meant debugging your models in hte ModelLoader
L874[15:59:22] ⇦
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L875[15:59:36] <Zaggy1024> it doesn't
"work", it gives you information
L876[15:59:37] <HassanS6000> Anyone mind
helping? It's saying file not found exception for my entity
textures.
L877[15:59:48] <gigaherz> HassanS6000:
exact error line?
L878[15:59:49] ⇦
Parts: Tetrajak (Mibbit@210.54.34.102) ())
L879[15:59:58] <HassanS6000> gigaherz,
pastebin-ing one sec
L880[15:59:58] <gigaherz> (or lines, in a
pastebin)
L883[16:01:05] <HassanS6000> File is
clearly there..
L885[16:02:05] <diesieben07> are you using
intellij? if so, do you have the assets fix?
L886[16:02:36] <HassanS6000> diesieben07,
using Eclipse
L887[16:02:47] <diesieben07> can you see
the texture file in eclipse?
L888[16:04:00] <gigaherz> HassanS6000: 1.7
or 1.8?
L889[16:04:09] <HassanS6000> gigaherz,
1.8
L890[16:04:13] <HassanS6000> diesieben07,
yea
L891[16:04:17] <gigaherz> can you show
your model json?
L893[16:04:27] <HassanS6000> gigaherz,
it's for an Entity, no JSON needed
L894[16:04:35] <gigaherz> oh wait
L895[16:04:39] <gigaherz> then your
entity
L896[16:04:39] <gigaherz> XD
L897[16:04:44] <HassanS6000> FIXED
L898[16:04:51] <HassanS6000> diesieben07,
lol refreshing workspace fixed it
L899[16:04:54] <HassanS6000> thanks giga
;)
L900[16:04:55] <gigaherz> lol
L901[16:06:03] <Zaggy1024> gotta do that
anytime you change esomething externally
L902[16:09:49] <gigaherz> eclipse never
heard of filesystem notifications? ;P
L903[16:10:42] ⇦
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L904[16:10:46] <diesieben07> it has but
you have to turn it on specifically
L905[16:11:20] <gigaherz> so it's opposite
from Unity
L906[16:11:35] <gigaherz> it's like
"OMFG SOMETHING CHANGED RECOMPILE ALL THE SCRIPTS!"
L907[16:11:54]
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L909[16:13:22] <gigaherz> ohshi*
L910[16:13:23] <gigaherz> Twitch Viewers
Will Try To Collaboratively Install Arch Linux
L911[16:13:55] <gigaherz> "Every ten
seconds, the most popular keystroke in Twitch chat will be entered
into an Arch Linux virtual machine."
L912[16:17:10] ⇦
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L913[16:17:29] <CrystalMare> kappa ?
L914[16:19:21] <gigaherz> [22:17]
(@gigaherz): anyone here happens to have a 10" android tablet?
;P
L915[16:19:21] <gigaherz> [22:17]
(@gigaherz): google play asks for both 7" and 10"
screenshots to apply for "designed for tablets"
L916[16:19:22] <gigaherz> [22:17]
(@gigaherz): and I dont' want to repaste the same ones ;P
L917[16:19:22] <gigaherz> [22:17]
(@gigaherz): (even though the game looks identical in both)
L919[16:21:00] <alex_6611> at least i
think that mine is 10"
L920[16:21:02] <alex_6611> :D
L921[16:23:16] <gigaherz> well if you
could take a couple screenshots from like the level select menu,
I'd appreciate it greatly ;P
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L925[16:23:59] <gigaherz> I asked someone
else but they don't have a google account, and I haven't had a
chance to program the offline mode yet, and atm the game requires
google play game services to work
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L928[16:24:55] <Lumien> Ok when am i
supposed to call BlockStateMapper.registerBuiltInBlocks to prevent
state not found errors?
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L930[16:25:04] <Lumien> ModelBakeEvent
gets fired to late
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())
L932[16:25:17] <Lumien> in preinit the
state mapper doesn't seem to exist yet
L933[16:25:24] <Lumien> and init is also
too late
L934[16:26:09] <gigaherz> alex_6611: you
know what, nevermind, enjoy the game, someone else just told me how
to adjust the DPI of my tablet to pretend it's a 10"
L935[16:26:10] <gigaherz> ;P
L936[16:26:43] <alex_6611> lol
L938[16:28:28] <Pennyw95> how is it
possible to have a NPE inside ModelBakery.addVariantName if I can
find the argument jsons??
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L941[16:33:12] <alex_6611> gigaherz, i
gotta say, the game is quite fun :P
L942[16:33:30] <gigaherz> ^_^
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L954[16:56:51] <alex_6611> yup, that's no
longer a thing :D
L955[16:57:11] <gigaherz> lol
L956[16:57:53] <alex_6611> how exactly
does that violate the terms of whatever??
L957[16:58:14] <gigaherz> "it's not a
game!"
L958[16:58:17] ***
Morphan1 is now known as MorphFK
L959[16:58:18] <gigaherz> maybe...
L960[16:58:28] <gigaherz> or maybe they
consider it a chat abuse
L961[16:59:41] ***
CrystalMare is now known as Crystal|AFK
L962[17:00:20] <Cypher121>
TwitchPlaysPokemon would be a chat abuse too
L963[17:00:38] <Cypher121> and that's the
stream that started such thing, IIRC
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L965[17:02:18] <alex_6611> i looked over
thge TOS quickly and didn't find such a thing.... maybe the
shutdown reason isn't that it's this type of stream, but something
else
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L967[17:05:14] ***
illy[GONE] is now known as illyohs
L968[17:06:08] <GraphicH> riddle me
this
L969[17:06:21] <GraphicH> how safe is it
to access the world from another thread?
L970[17:06:21] <MattDahEpic> buh hat
man
L971[17:06:27] <alex_6611> well, it does
say that "All content that is neither gaming-related nor
permitted in our Creative or Music categories is prohibited from
broadcast.", so probably that :P
L972[17:06:34] <alex_6611> whatever
L973[17:06:36] <GraphicH> if I'm only
doing reads (no writes)
L974[17:06:42] <gigaherz> so yeah
L975[17:06:43] <gigaherz> [22:58]
(gigaherz): "it's not a game!"
L976[17:07:30] <alex_6611> what makes me
think that it's not that is that this is not explicitly writen in
the TOS as far as i can tell
L977[17:07:35] <alex_6611> :P
L978[17:07:53] <alex_6611> it's not like i
care, i'm just bored
L979[17:08:36]
⇨ Joins: Lunatrius (~Lunatrius@77.38.103.182)
L980[17:09:12] <MattDahEpic> debuging
textures yields absoultely nothing of intrest, the textures a re
registered normally with no errors
L981[17:09:18] ***
mine|dreamland is now known as minecreatr
L982[17:09:25] <MattDahEpic> tag
Zaggy1024
L983[17:09:46] <Zaggy1024> re
registered?
L984[17:09:54] <MattDahEpic> fine as
well
L985[17:10:05] <Zaggy1024> I'm not sure
what you mean
L986[17:10:13] <MattDahEpic> no errors
there
L987[17:18:08] <Zaggy1024> no, I don't
know what you mean by re-registered
L988[17:18:53] <MattDahEpic> oh, thats are
with a space in it
L989[17:19:59] <Zaggy1024> what?
L990[17:20:26] <MattDahEpic> "...the
textures are registered normally..."
L991[17:21:28] <Zaggy1024> you don't
register textures, so you're only confusing me by saying that
L992[17:21:53] <Zaggy1024> and I wasn't
asking you debug where your register your models
L993[17:21:54] <MattDahEpic> debugging
modelloader didnt give anything of intrest
L994[17:22:03] <Zaggy1024> then debug the
other thing I mentions
L995[17:22:06] <Zaggy1024>
*mentioned
L996[17:22:24] <GraphicH> ;_; nobody
answered my question ...
L998[17:24:06] <MattDahEpic> the spider
eyes
L999[17:24:07] <GraphicH> Your demon tea
pot lady gives me no comfort
L1000[17:25:02] <GraphicH> So basically
if I call world.getBlockAt(X,Y,Z) from some sub thread, and perhaps
the main thread is doing something to that block when I access
it
L1001[17:25:15] <Cypher121> you can get
nothing
L1002[17:25:16]
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L1003[17:25:43] <GraphicH> As in a
null?
L1004[17:25:44] <Cypher121> or wrong
block
L1005[17:26:07] <GraphicH> Accuracy is
not 100% critical actually
L1006[17:26:25] <GraphicH> I just don't
want a bed shitting situation
L1007[17:26:39] <Cypher121> I'm not sure
getBlockAt will qualify as "read-only"
L1008[17:26:53] <tterrag> No mc classes
are threadsafe
L1009[17:27:01] <tterrag> At least that's
a good assumption to have
L1010[17:27:05] <tterrag> world is
definitely not
L1011[17:27:14] <GraphicH> ^ I also
assumed that
L1012[17:27:46] <GraphicH> which is why I
asked if anyone had done it
L1013[17:27:48] <GraphicH> or knew
L1014[17:28:44] <GraphicH> I kind of
assumed the network code was threaded some how but that must be
wrong
L1015[17:29:51] <Cypher121> network code
is another thing
L1016[17:30:28] ***
Zidane is now known as Zidane|Away
L1017[17:30:41] <GraphicH> Right but
obviously it has to make writes to the clients world object at some
point, or at least _affect_ writes if it doesn't do it
directly
L1018[17:31:00] <Cypher121> or not
L1019[17:31:07] <tterrag> network stuff
is on a separate thread
L1020[17:31:11] <tterrag> but you have to
schedule processing to be on the main tick
L1021[17:31:14] <tterrag> the problem
with calling getBlock on a separate thread is that you are ignoring
tick state
L1022[17:31:18] <tterrag> if you call
getBLock at the beginning of the tick it may be different than the
end of the tick
L1023[17:31:20] <tterrag> it's just an
array access, which is thread "safe"
L1024[17:31:23] <tterrag> no, all packet
code is scheduled on the main thread
L1025[17:31:29] <tterrag> the actual
network IO is threaded
L1026[17:31:31] <tterrag> but nothing
else
L1027[17:31:41] <Cypher121> the
fuck
L1028[17:31:51] <GraphicH> That makes
sense to me tterrag
L1029[17:32:02] <GraphicH> so those
changes are kind of queued up?
L1030[17:32:03] <MattDahEpic> im gunna go
make breadaguttes, bbl
L1031[17:32:07] <tterrag> manually,
yes
L1032[17:32:09] <Cypher121> it would take
me at least twice as long to type, how many arms do you have,
tterag
L1034[17:32:42] <GraphicH> maybe he's got
it copy pastaed
L1035[17:33:02]
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L1037[17:33:24] <tterrag> I type
fast
L1038[17:33:30] <GraphicH> But what I'm
hearing here is "you can't call getBlock" from another
thread
L1039[17:33:49] <tterrag> you can
L1040[17:33:51] <Cypher121> so yeah, I
was about to say that. packets are received separately, but that's
about it
L1041[17:33:53] <tterrag> but it's
"naughty:"
L1042[17:34:00] <GraphicH>
naaaaaughty
L1043[17:34:12]
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L1044[17:34:14] <GraphicH> haha what if I
don't do nothins with the block :3
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L1047[17:35:10] <GraphicH> just ask what
its id and light level is :#
L1048[17:35:23] <tterrag> check the
code
L1049[17:35:31] <tterrag> again ASSUME
that no code in MC Is threadsfe
L1050[17:37:03] <Zaggy1024> lol this
dynamic eye thing is really a terrible idea :P
L1051[17:37:09] <Zaggy1024> it trashes
the framerate so hard
L1052[17:37:23] <Zaggy1024> as a proof of
concept it's interesting, though
L1053[17:37:36] ***
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L1054[17:37:41] <GraphicH> you dont need
frames!
L1055[17:37:57] <Zaggy1024> I like
frames
L1056[17:38:05] <Zaggy1024> call me
greedy if you like
L1057[17:38:06] <GraphicH> Your addicted
to frames
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L1059[17:38:52] <Cypher121> doesn't
getTileEntity try to create a TE from block if it's null?
L1060[17:39:45] <Zaggy1024> yeah
L1061[17:39:48] <Zaggy1024> whyy?
L1062[17:39:50]
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L1063[17:39:50] <Zaggy1024> *why?
L1064[17:43:10] <Cypher121>
coord.setBlockWithMetadata(worldObj, ManagerBlocks.shelving_unit,
10, 7);
L1065[17:43:10] <Cypher121>
((TileShelfFiller)
coord.getTileEntity(worldObj)).setOffset(coord.copy().add(-xCoord,
-yCoord, -zCoord));
L1067[17:43:26] <Cypher121> NPE on second
line
L1068[17:43:31] <Zaggy1024> ew,
setBlockWithMetadata
L1069[17:43:52] <Zaggy1024> I've been
spoiled by 1.8 :P
L1070[17:44:16] <Cypher121> really, I
don't care a slightest bit about 1.7.10
L1071[17:44:20] <Cypher121> 1.8
L1072[17:44:27] <Cypher121> lol that
mistake
L1073[17:44:32] <Zaggy1024> cool, not
saying you have to
L1074[17:44:55] <Cypher121> yeah, not
implying you said
L1075[17:45:20] <GraphicH> Also, the
sound code is thread obviously
L1076[17:45:29] <GraphicH> is a seperate
thread
L1077[17:45:40] <Zaggy1024> I would check
whether it's actually returning null for the TE
L1078[17:45:53] <Zaggy1024> and if it is,
find out why it's not setting a TE in setBlock like it should
L1079[17:46:04] ***
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L1080[17:46:14] <Cypher121> I may have an
idea
L1081[17:46:30] <Cypher121> that happens
when I'm moving
L1082[17:46:40] ***
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L1083[17:46:43] <Cypher121> which means
chunk loading border may be an issue
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L1085[17:48:39] <Cypher121> added a
breakpoint, can't reproduce any longer
L1086[17:48:42] <Cypher121> fml
L1087[17:50:07]
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L1088[17:51:04] <Cypher121> what happens
if I'm trying to get a block in unloaded chunk
L1089[17:51:05] <Cypher121> ?
L1090[17:51:30] <Cypher121> or set. or
get TE
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L1093[17:57:13] <Cypher121> shit, I
almost rolled out code that caused explosion if ANYTHING went
wrong.
L1094[18:05:31] <tterrag> Cypher121: it
loads the chunk
L1095[18:05:47] <tterrag> you should
ALWAYS check blockExists() if you are attempting to get data from a
chunk that may not be loaded
L1096[18:05:50] <tterrag> otherwise you
orphan the chunk
L1097[18:06:26] <Cypher121> and if it's
false?
L1098[18:06:47] <GraphicH> try next again
next tick
L1099[18:06:56] <GraphicH> thats what I
do
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L1104[18:12:38] <tterrag> if it's
false...don't load it?
L1105[18:13:23] <GraphicH> Just force
load all the chunks :P
L1106[18:13:52] <GraphicH> But I think
its contextual
L1107[18:14:04] <GraphicH> So like after
a tp command chunks may not be loaded
L1108[18:14:11] <GraphicH> the tick after
the tp
L1109[18:14:20] <GraphicH> but they might
be the very next tick
L1110[18:15:10] <GraphicH> so if you have
to check a tile entry and you do so every tick or N ticks you might
just see the chunks not loaded and try again next tick
L1111[18:15:50] *
GraphicH has no idea what Cypher121 is doing
L1112[18:16:31] <Cypher121> actually I'm
just checking if a multiblock is occupying space it should be
occupying and filling it in if not
L1113[18:16:43] <tterrag> multiblocks are
chunkloading nightmares
L1114[18:17:09] <tterrag> best way to do
it is to catch neighbor updates from all the blocks in the MB
L1115[18:17:16] <tterrag> and otherwise
only do logic from the "controller" block
L1116[18:18:04] <Cypher121> well, 90% is
already controller logic
L1117[18:18:15] <Cypher121> 10% can't be
possibly moved to it
L1118[18:18:21] <tterrag> controller
should just assume the blocks in the MB are there
L1119[18:18:28] <tterrag> unless it gets
an event from the block that says otherwise
L1120[18:19:36] <Cypher121> so I have
that shelving unit
L1121[18:19:44] <Cypher121> and it's
usually 3 blocks high
L1122[18:20:09] <Cypher121> but if you
place >16 chests on it, it becomes 4 block high
L1123[18:20:27] <Cypher121> and that's
where I can't assume they are all loaded
L1124[18:21:05] <tterrag> I didn't say
assume they are loaded
L1125[18:21:06] <Cypher121> cause if some
smartass uses auto-right-clicker and a chunkloader to place a crate
and doesn't load everything, it goes to unloaded chunks
L1126[18:21:18] <tterrag> I said assume
they "exist"
L1127[18:21:30] <tterrag> blocks that are
not the controller should be complete dummies
L1128[18:21:40] <tterrag> proxy all logic
and information to the controller
L1129[18:21:43] <Cypher121> they almost
are
L1130[18:22:19] <tterrag> almost ain't
good enough
L1131[18:22:32] <Cypher121> some of
IInventory interaction logic is still there
L1132[18:22:53] <tterrag> Cypher121: it
shouldn't be
L1133[18:23:01] <tterrag> all the methods
should just be something like getController().thisMethod()
L1134[18:23:12] <tterrag> and if the
controller is unloaded...do nothing
L1135[18:23:24] <tterrag> players should
chunkload whole multiblocks
L1136[18:24:40] <tterrag> but you need to
be prepared in the case that they don't
L1137[18:24:46] <tterrag> because
otherwise you can murder servers
L1138[18:25:57] ***
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L1149[18:37:01] <Blupilot_> just checkin
in to say hi :)
L1150[18:37:20] <Cypher121> ok, I think
that's about idiot-proof as that code can possibly get
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L1171[19:16:42] <tterrag> so, with jsons,
is there any way I can define UVs that are dependent on
state?
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L1173[19:17:24] <Zaggy1024> not with json
models and forge blockstates jsons, AFAIK
L1174[19:17:26] <Mossyblog> in survival
mode what's the max tool distance? ie to hit a block is it 9 or
5?
L1175[19:17:30] <Zaggy1024> obj,
maybe
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L1177[19:17:57] <tterrag> it's a
rectangle
L1178[19:18:00] <tterrag> not doing an
obj
L1179[19:19:23] <tterrag> so I need a
completely separate model json for each state...
L1180[19:19:28] <tterrag> god why
L1181[19:19:32] <gigaherz> tterrag: I
don't believe you can do UVs separated from the positions
L1182[19:19:43] <gigaherz> you can share
other info
L1183[19:19:47] <gigaherz> but the
elements array... yeah.
L1184[19:19:58] <tterrag> screw it then,
writing my own model class
L1185[19:20:59] <Zaggy1024> ugh, why does
isReplaceable have to use a World instance
L1186[19:21:16] <Zaggy1024> Mojang needs
to be more consistent with their use of IBlockAccess vs World
L1187[19:21:52] <Cypher121> I think there
are some devs in Mojang that never talk to each other
L1188[19:22:17] <tterrag> the heck, this
is even worse
L1189[19:22:20] <tterrag> fry|sleep:
pls
L1190[19:22:20] <Cypher121> so they don't
know what stuff others do and can't possibly come to an
agreement
L1191[19:23:19] <tterrag> guys what do I
do, the 1.8 manual is asleep :(
L1192[19:23:49] <MattDahEpic> tterrag,
tha tbeing?
L1193[19:23:54] <tterrag> fry
L1194[19:24:13] <Cypher121> Zaggy1024:
wait, what MC version are you talking about?
L1195[19:24:43] ***
cpw|out is now known as cpw
L1196[19:25:06] <MattDahEpic> i might
have to ship with broken inventory textures if i cant get this to
work
L1197[19:25:28] <tterrag> MattDahEpic:
you're still on that?
L1198[19:25:35] <MattDahEpic> yes, its
the last thing
L1199[19:25:36] <tterrag> do you not get
a missing texture/model error in the log?
L1200[19:25:59] <MattDahEpic> no, because
they are not missing, they show up in the world, but not the
inventory
L1201[19:26:16] <tterrag> block/item
models are COMPLETELY separate
L1202[19:26:35] <MattDahEpic> i have item
models and they're childed to the block models
L1203[19:29:22] <Zaggy1024> cypher,
1.8
L1204[19:30:42] <HassanS6000> Anyone here
used Forge's OBJ loader recently?
L1205[19:30:50] <HassanS6000> For
entities
L1207[19:31:10] <gigaherz> I don't think
the obj loader was programmed with entities in mind?
L1208[19:31:11] <HassanS6000> It's
looking for a JSON file
L1209[19:31:18] <Cypher121> fun thing: it
was IBlockAccess in 1.7.10, then they changed it to World
L1210[19:31:19] <HassanS6000> gigaherz,
I've used it before for Entities.
L1211[19:31:27] <HassanS6000> When it was
still in dev.
L1212[19:31:30] <gigaherz> ah
L1213[19:31:34] <Zaggy1024> wat
cypher
L1214[19:31:35] <gigaherz> no idea
then
L1215[19:31:37] <Zaggy1024> why would
they do that
L1216[19:31:41] <gigaherz> ping shade
when he's around
L1217[19:31:42] <HassanS6000> That code
used to work, but now it's looking for a JSON file
L1218[19:31:50] <HassanS6000> gigaherz,
ehh I'll go bug him on Skype ;)
L1219[19:31:59] <gigaherz> did you enable
the resource domain from your modid?
L1220[19:32:51] <HassanS6000> gigaherz,
don't think I need to for Entity Rendering
L1221[19:33:07] <gigaherz> hmm
L1222[19:33:14] <gigaherz> well if you
load the model manually, I guess not
L1223[19:33:22] <HassanS6000> It's just
looking for this: java.io.FileNotFoundException:
starwars:models/entity/vehicles/ATAT.obj.json
L1224[19:33:26] <gigaherz> tbh I have no
idea how entities work
L1225[19:33:26] <HassanS6000> Not sure
what has to be in that file lol
L1226[19:33:36] <gigaherz> eh no
idea
L1227[19:33:45] <HassanS6000> I would ask
fry but he's asleep lol
L1228[19:33:51] <gigaherz> the only stuff
I know about the obj loader is how mine works
L1229[19:33:55] <gigaherz> and it's not
quite the same ;P
L1230[19:34:21] <HassanS6000> gigaherz, I
actually used a different one that worked for my models, but it's
not working with this different format
L1231[19:34:32] <HassanS6000> Wanted to
try Forge's OBJ loader
L1232[19:34:37] <gigaherz> heh
L1233[19:34:53] <gigaherz> well worst
case, there's always mine ;P
L1235[19:35:36] <gigaherz> I wrote the
original version back in january, before fry's b3d implementation
and the model loader registry existed
L1236[19:35:38] <HassanS6000> OOh
L1237[19:35:43] <gigaherz> and eventually
adapted it to the model loader
L1238[19:35:51] <gigaherz> but mine's
designed FOR items
L1239[19:36:14] <HassanS6000> Okay, I'll
take a look at it later
L1240[19:36:19] <HassanS6000> iirc,
Forge's was too
L1241[19:36:25] <gigaherz> so no idea if
it's even fit for entities at all
L1242[19:36:30] <gigaherz> I know that
it's not designed for blocks
L1243[19:36:33] <gigaherz> it may
work
L1244[19:36:42] <gigaherz> but it doesn't
have support for things like transforms
L1245[19:36:51] <gigaherz> (with
blocks)
L1246[19:36:55] <HassanS6000> that's
fine
L1247[19:37:01] <HassanS6000> I'll probs
end up fixing my own eventually
L1248[19:37:06] <gigaherz> anyhow it's up
there
L1249[19:37:11] <gigaherz> if you have a
need for it
L1250[19:37:12] <Cypher121> Zaggy1024:
don't have 1.8 sources at hand, look at Block.isReplaceable method.
if it still refers to material.isReplaceable then they did it just
for lulz
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L1252[19:38:29] <HassanS6000> Yeah.. lol
Forge's wants a .jsonm
L1253[19:38:31] <HassanS6000> *json
L1254[19:39:21] <Zaggy1024> nope it's
still material
L1255[19:43:24] <Cypher121> so lulz it
is
L1256[19:44:55] <Cypher121> are iron bars
oreDicted?
L1257[19:45:10] <Cypher121> or better,
where can I find ALL vanilla oreDicted stuff
L1258[19:46:45] <HassanS6000> ooh
gigaherz I think I got it
L1259[19:46:49] <HassanS6000> hehe
L1260[19:47:00] <gigaherz> waht was
it?
L1261[19:47:57] <Cypher121> oh, found
it
L1262[19:49:04] <HassanS6000> gigaherz,
one sec still messing with it.. I'll send a screenshot in a
bit
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L1264[19:51:37] <HassanS6000> ugh nvm
gigaherz didn't work :'(
L1265[19:52:18] <gigaherz> oww
L1266[19:55:10] ***
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L1268[20:08:55] <Soni> can I spawn
particle effects from an item render?
L1269[20:09:16] <MattDahEpic> does
FMLLog.log(modid,level,message) not put things in a new logger
anymore?
L1270[20:09:34] <MattDahEpic> my logs are
not showing up under the modid i put in
L1271[20:10:10] <Soni> MattDahEpic,
FMLPreInitializationEvent.getModLog?
L1272[20:11:10] <MattDahEpic> thats
new
L1273[20:11:36] <tterrag> don't use
FMLLog, I never got why people started doing that
L1274[20:11:41] <tterrag> it's
FMLLog...for FML...not you
L1275[20:13:54] <MattDahEpic> it had a
modid field and it worked for a while
L1276[20:13:59] <tterrag> gigaherz: if I
used a parent model that defines the east/west/north/south faces
(which are the ones that are the same always) could I then only
define the up/down faces in a child model?
L1277[20:14:50] <gigaherz> hmmm
L1278[20:14:57] <gigaherz> I dont' think
so
L1279[20:15:06] <gigaherz> maybeyou can
somehow composite them using forge blockstates' submodels
L1280[20:15:16] <gigaherz> but my
knowledge of that is only superficial
L1281[20:16:16] <gigaherz> any specific
reason why you need different UV sets instead of like, referring to
different textures?
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L1307[20:19:23] <Blupilot_> woah
L1308[20:19:42] <Blupilot_> what
happened?
L1309[20:19:47] <Mimiru> Netsplit
L1310[20:19:58] <Blupilot_> whats
that?
L1311[20:20:01] <Mimiru> The server those
people were on disconnected from the rest of the network
L1312[20:20:02] <tterrag> gigaherz: not
really...I figured it would be easier
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L1339[20:20:04] <tterrag> silly me
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L1341[20:20:09] <Mimiru> and that's a
netsync
L1342[20:20:13] <Mimiru> that server
rejoined the network
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L1345[20:21:10] <Blupilot_> oh ok
L1346[20:21:32] <Blupilot_> ive never
seen that happen before so i was confused XD
L1347[20:21:34] <tterrag> gigaherz:
^^
L1348[20:22:26] <TehNut> so
L1349[20:22:38] <TehNut> Properties need
to be static and final?
L1350[20:24:12] <tterrag> what, block
properties?
L1351[20:24:12] <tterrag> they don't NEED
to be
L1352[20:24:20] <tterrag> but they are
compared by reference
L1353[20:25:45] <Blupilot_> i hate when i
have time to program, but no ideas for what to do :/
L1354[20:27:20] <GraphicH> Streaming
media server that uses HTTP2 streams
L1355[20:27:28] <GraphicH> ^ code
it!
L1356[20:28:01] <MattDahEpic> why
http2?
L1357[20:28:19] <MattDahEpic> and not
the... other https?
L1358[20:28:28] <GraphicH> HTTP2 is
mostly over SSL
L1359[20:28:41] <GraphicH> You can do
"plain text" but its not the default
L1360[20:28:58] <Soni> tterrag, what am I
looking at?
L1361[20:29:05] <GraphicH> HTTP2 uses
multiplexed streams so you can have concurrency over a single
connection
L1362[20:29:06] <tterrag> Soni: ?
L1363[20:29:19] <Soni> tterrag, the
ichunutil link
L1364[20:29:28] <tterrag> it's pretty
obvious code
L1365[20:29:40] <tterrag> it hacks item
models by forcing render code to run in the getGeneralQuads()
method
L1366[20:30:09] <Soni> oh
L1367[20:30:43] <Soni> so a workaround
for lack of item renderers in 1.8?
L1368[20:30:53] <Soni> we should tell
azanor
L1369[20:31:18] <tterrag> no
L1370[20:31:21] <tterrag> because it's
HORRIBLE
L1371[20:31:47] <GraphicH> "but it
works"
L1372[20:31:50] <GraphicH> "But its
wrong"
L1373[20:31:57] <GraphicH> "but it
... works"
L1374[20:32:11] <GraphicH> ^ fuck people
that think that because it works its ok
L1375[20:32:24] <GraphicH> I spend hours
fixing their bugs at work
L1376[20:33:05] <masa> hm, does that also
mean that stuff might be rendered wonky because of wrong rendering
order?
L1377[20:33:22] <Soni> it's better than
ASMing the whole rendering system
L1378[20:33:48] ***
SnowShock35 is now known as zz_SnowShock35
L1379[20:33:56] <Soni> how do maps work
in 1.8?
L1380[20:34:34] <Soni> (as in vanilla
maps/the map item)
L1381[20:35:20] <HassanS6000> gigaherz, I
converted it to B3D, and rendered it using fry's B3D loader
L1382[20:35:39] <HassanS6000> "No
root mesh in model starwars:models/entity/ATAT.b3d#normal and no
mesh name in location, skipping"
L1383[20:35:44] <HassanS6000> Anyone know
what the above means?
L1384[20:35:55] <tterrag> Soni: no, no it
isn't
L1385[20:36:09] <tterrag> getters should
NEVER have hidden function
L1386[20:36:11] <tterrag> it's a
getter
L1387[20:37:07] <Soni> tterrag, getters
should ALWAYS do RPCs when working with a RPC interface
L1388[20:37:16]
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L1389[20:37:17] <tterrag>
wh...what?
L1390[20:37:37] <Soni> tterrag, do you
know what RPC is?
L1391[20:37:40] <tterrag> no
L1392[20:37:48] <gigaherz> how's RPC
related to minecraft?
L1394[20:38:02] <gigaherz> RPC = remote
procedure call, a system where one piece of code talks with
another
L1395[20:38:07] <gigaherz> by serializing
the information through a pipe/socket
L1396[20:38:20] <tterrag> ok...so it's
not an RPC
L1397[20:38:22] <tterrag> not even
close
L1398[20:38:24] <tterrag> it's a getter
for quads
L1399[20:38:30] <tterrag> it shouldn't
corrupt the entire rendering state
L1400[20:38:30] <Soni> gigaherz, it's
not, it was just an argument for the hack
L1401[20:38:52] <Soni> tterrag, it
doesn't corrupt the entire rendering state, look at those
pushMatrix and popMatrix calls!
L1402[20:39:07] <tterrag> -.-
L1403[20:39:08] <masa> ...
L1404[20:39:24] <gigaherz> but the idea
is the same anyhow
L1405[20:39:26] <gigaherz> a getter...
gets.
L1406[20:39:40] <gigaherz> if the getting
implies sending a message and awaiting a reply
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L1408[20:39:42] <Soni> yes, and a getter
may contain logic
L1409[20:39:45] <gigaherz> it's a rather
ugly implementation
L1410[20:39:49] <HassanS6000> ^
L1411[20:39:49] <gigaherz> but it's still
getting
L1412[20:39:54] <tterrag> also gigaherz
the reason a separate texture wouldn't work is because I need the
nsew faces to always use the same texture
L1413[20:40:15] <gigaherz> ah, but you
can use different texture channels
L1414[20:40:20] <tterrag> gigaherz: no
it's not getting
L1415[20:40:23] <Cypher121> also if
getter shouldn't have any hidden logic, there's no need for
getters
L1416[20:40:30] <gigaherz> #nsew and
#topdown
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L1418[20:40:34] <tterrag> it's saying
"screw this being a getter method, I'm just going to do all my
rendering here because lol"
L1419[20:40:40] <tterrag> it's not the
right context
L1420[20:40:42] <gigaherz> and then you
can obverride in child jsons
L1421[20:40:44] <gigaherz> -b
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L1423[20:41:02] <tterrag> hmm what do you
mean
L1424[20:41:04] <Cypher121> that's like
the point of wrapping, to ease overriding behavior
L1425[20:41:04] <tterrag> override
what?
L1426[20:41:11] <gigaherz> check
minecraft's internal cube_all
L1427[20:41:19] <gigaherz> you have
texture for each face, independently
L1428[20:41:31] <Soni> tterrag, it still
doesn't corrupt the *entire* rendering state
L1429[20:41:32] <gigaherz> and you can
override in child models each texture separately
L1430[20:41:33] <tterrag> Cypher121: the
heck are you on about. I said getters can't have secret function,
they should not modify the state of anything
L1431[20:41:39] <tterrag> I never said
anything about logic
L1432[20:41:44] <Cypher121> isn'
L1433[20:41:57] <gigaherz> json with
"textures": { "east":"textures/file",
... }
L1434[20:42:16] <Soni> tterrag,
locks?
L1435[20:42:23] <gigaherz> eh I mean
cube.json, not cube_all
L1436[20:43:05] <Soni> tterrag, (there
are many ways to do locks, and they all involve state)
L1437[20:45:13] <tterrag> I'm not arguing
with you over pedantic crap
L1438[20:45:15] <tterrag> busy
L1439[20:45:47] ***
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L1441[20:47:00] <tterrag> gigaherz: why
can't I say that particle = "#base"
L1442[20:47:07] <tterrag> it crashes due
to "upwards reference"
L1443[20:47:18] <gigaherz> hmmm I don't
think you can override particle?
L1444[20:47:21] <tterrag> wut
L1445[20:47:23] <tterrag> yes you
can
L1446[20:47:26] <tterrag>
"particle": "ctbmod:blocks/painting_bg"
L1447[20:47:27] <tterrag> this works
fine
L1448[20:47:30] <gigaherz> yeah I
mean
L1449[20:47:35] <tterrag>
"particle": "#base"
L1450[20:47:36] <tterrag> this does
not
L1451[20:47:39] <gigaherz> I don't think
you ran refer to another channel
L1452[20:47:47] <tterrag> why -.-
L1453[20:47:53] *
gigaherz shrugs
L1454[20:47:55] <tterrag> I want
overriding #base to override the particle too
L1455[20:47:59] <tterrag> whatever
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L1457[20:48:03] <gigaherz> I don't think
that's a thing
L1458[20:48:24] <tterrag> evidently
not
L1459[20:48:41] <Cypher121> ok, now
THAT's wrong. I check for existence of every block and still
somehow get NPE on calling their TEs
L1460[20:48:57]
⇨ Joins: killjoy
(~killjoy@2606:a000:1118:e17c:8de8:880c:82d:5a4a)
L1461[20:49:09] <Soni> Cypher121,
code?
L1462[20:49:22] <Soni> Cypher121, (and
potentially stacktrace too)
L1463[20:49:23]
⇦ Quits: romibi (~quassel@cable-static-7-174.rsnweb.ch) (Ping
timeout: 378 seconds)
L1466[20:52:08] <Cypher121>
TileShelvingUnit, line 93
L1467[20:52:16] <Cypher121> Soni: ^
L1468[20:54:14] <Soni> Cypher121,
stacktrace?
L1469[20:56:07] <Cypher121> Soni: at
com.cout970.magneticraft.tileentity.shelf.TileShelvingUnit.createTopShelf(TileShelvingUnit.java:93)
L1470[20:56:07] <Cypher121> at
com.cout970.magneticraft.tileentity.shelf.TileShelvingUnit.updateEntity(TileShelvingUnit.java:41)
L1471[20:56:33] <tterrag> gigaherz: have
you used custom statemappers?
L1472[20:57:37] <Soni> Cypher121, ok so
this is what I see: coord.setBlockWithMetadata(worldObj,
ManagerBlocks.shelving_unit, 10, 7); ((TileShelfFiller)
coord.getTileEntity(worldObj))
L1473[20:57:47] <Cypher121> yes
L1474[20:57:58] <Soni> more specifically,
ManagerBlocks.shelving_unit and (TileShelfFiller)
L1475[20:58:06] <gigaherz> tterrag: nope
I have looked a bit into them, but I haven't actually used
them
L1476[20:58:18] <tterrag> well in the
blockstate.json I can specify the x/y rotation yeah?
L1477[20:58:21] <Cypher121> shelving unit
always sets that tile for this meta
L1478[20:58:23] <tterrag> how can I do
that with a statemapper...
L1479[20:58:35] <Soni> Cypher121, hmm
ok
L1480[20:58:37] <gigaherz> hmmmmm
L1481[20:58:38] <Cypher121> or for that
matter any meta > 6
L1482[20:58:47] <gigaherz> no idea
XD
L1483[20:59:07] <gigaherz> that's the
part I haven't aassociated yet
L1484[20:59:10] <Cypher121> and it would
be a cast exception, not NPE
L1485[20:59:19] <gigaherz> I know the
state mapper returns a baked model based on state
L1486[20:59:27] <tterrag> god this system
sucks so much
L1487[20:59:30] <gigaherz> and I presume
that the model bake event is used to register the custom
models
L1488[20:59:45] <tterrag> except it
doesn't, it returns a map of ModelResourceLocation
L1489[20:59:46] <gigaherz> but the
"advanced" topics escape me ;p
L1490[20:59:52] <gigaherz> hm?
L1491[21:00:01] <gigaherz> I musit
remember wrongly then
L1492[21:00:07] <tterrag> you'd never
know this because it returns a rawtype map and no one bothered to
add javadocs
L1493[21:00:08] <gigaherz> I was certain
it returning IBakedModels
L1494[21:00:10] <tterrag> but I figured
that out
L1495[21:00:14] <Soni> Cypher121, can you
split the line 93?
L1496[21:00:18] <tterrag>
Map<IBlockState, ModelResourceLocation> stateMap =
blockModelShapes.getBlockStateMapper().putAllStateModelLocations();
L1497[21:00:26] <tterrag> nope
L1498[21:00:55] <Cypher121> already tried
before adding blockExists check, it's getTileEntity that causes
NPE.
L1499[21:01:09] <Soni> Cypher121,
((TileShelfFiller)
coordNEWLINE.getTileEntity(worldObj))NEWLINE.setOffsetNEWLINE(coordNEWLINE.copy()NEWLINE.add(-xCoord,
-yCoord, -zCoord));
L1500[21:01:15] <Cypher121> know what,
I'll just shove TE in it's place if it doesn't exist
L1501[21:01:18] <Soni> (replace NEWLINE
with actual newlines)
L1502[21:01:19] <gigaherz> ah well then,
if that's the case, no idea
L1503[21:01:25]
⇨ Joins: mikeprimm
(~mikeprimm@cpe-24-55-26-150.austin.res.rr.com)
L1504[21:01:32] <gigaherz> if that's the
case, then I'm not sure how the state mappers are useful at all
;P
L1505[21:01:36] <gigaherz> oh wait
L1506[21:01:37] <gigaherz> !
L1507[21:01:38] <gigaherz> right
L1508[21:01:44] <gigaherz> modelbake
event
L1509[21:01:55] <gigaherz> is
ResourceLocation->IBakedModel
L1510[21:02:05] <gigaherz> you provide
the mappings
L1511[21:02:12] <gigaherz> so you can
make up some bullshit in the state mapper
L1512[21:02:18] <gigaherz> and use the
event to "fill in" the missing bits
L1513[21:02:28]
⇨ Joins: killjoy1
(~killjoy@2606:a000:1118:e17c:8de8:880c:82d:5a4a)
L1514[21:02:36] <gigaherz> by creating a
custom IBakedModel that fits your needs
L1515[21:03:26] <gigaherz> so if you
register in the bake event that "yourmod:models/bs1" maps
to new CustomModel("bs1")
L1516[21:03:50] <gigaherz> when the state
mapper returns "bs1", the rendering stuff will query the
baked table and find the custommodel instance
L1517[21:03:59] <tterrag> god I don't
want to do any of that...I just want to map to existing jsons
L1518[21:04:06] <gigaherz> ah
L1519[21:04:08] <tterrag> does no one use
this?
L1520[21:04:14] <tterrag> and realize how
opaque it is?
L1521[21:04:23] <tterrag> am I the first
one to actually try and use all this stuff?
L1522[21:04:24] <tterrag> it feels that
way
L1523[21:04:30] <gigaherz> I have only
ever heard of custom state mappers in terms of using custom
models
L1524[21:04:43] <gigaherz> not just
hardcoding the blockstates file ;P
L1525[21:05:02]
⇦ Quits: killjoy
(~killjoy@2606:a000:1118:e17c:8de8:880c:82d:5a4a) (Ping timeout:
195 seconds)
L1526[21:05:02] <tterrag> the problem is
I have states I don't care about
L1527[21:05:11] <tterrag> and I don't
want to double/triple the LoC in my json for pointless crap
L1528[21:05:12] ***
killjoy1 is now known as killjoy
L1529[21:05:13] <gigaherz> then it should
be simple?
L1530[21:05:15] <tterrag> since you can't
do partial mappings
L1531[21:05:19] <gigaherz> oh right you
need rotation
L1532[21:05:20] <gigaherz> hmf
L1533[21:05:25] <tterrag>
rotation+connections
L1534[21:05:32] <gigaherz> I see your
issue
L1535[21:05:34] <tterrag> but I also have
a "dummy" state because it's a multiblock
L1536[21:05:40] <tterrag> but that
doesn't affect the render
L1537[21:05:46] <gigaherz> Forge would
have the code needed to create those intermediate baked
models
L1538[21:05:56] <gigaherz> but I'm
guessing you'd have to build them on your own
L1539[21:06:10] <gigaherz> yeah it's
probably quite clunky in that
L1540[21:06:19] <tterrag>
"probably"
L1541[21:06:23] <tterrag> I'll just write
the extra json lines
L1542[21:06:27] <tterrag> who cares
right? hacks for hacks
L1543[21:09:15] <tterrag> gigaherz: I'm
guessing unlisted properties aren't used for blockstate
lookup
L1544[21:09:43] <gigaherz> unlisted
properties are exclusively for rendering purposes, and should only
ever be returned in the client side, from getActualState
L1545[21:09:54] <gigaherz> afaik
L1546[21:09:56] <gigaherz> I could be
wrong
L1547[21:10:10] <tterrag> I mean to
lookup a json model
L1548[21:10:15] <tterrag> in the variants
block
L1549[21:10:21] <gigaherz> ah, yeah no it
shouldn't be there
L1550[21:10:25] <gigaherz> that's why
"unlisted"
L1551[21:10:25] <tterrag> figured
L1552[21:10:26] <tterrag> *sigh*
L1553[21:11:57] <gigaherz> this is a bit
like that forest in fantasy books, where the nearby townspeople
know "things" about the forest, but fear to walk into
it
L1554[21:12:11] <gigaherz> I feel like
one of those townspeople atm XD
L1555[21:13:22] <GraphicH> anyone know a
good server mod for pregenerating maps?
L1556[21:13:43] <gigaherz> I looked into
that a while ago, but I can't really remember the names XD
L1557[21:13:56] ***
fry|sleep is now known as fry|afk
L1558[21:14:07] <Cypher121> so yeah,
never trust minecraft to do minecraft things =\
L1559[21:14:21] <gigaherz> I know it can
be done in vanilla, though!
L1560[21:14:34] <gigaherz> you can setup
a command block that teleports you successively to different
chunks
L1561[21:14:45] <GraphicH> that's a silly
way to do it
L1562[21:14:51] <gigaherz> yeah but it
works
L1563[21:14:51] <gigaherz> XD
L1564[21:14:59] <Cypher121> mojang is
aiming to replace us with command blocks, don't they?
L1565[21:15:06]
⇦ Quits: SandGrainOne
(~Terje@cm-84.210.171.146.getinternet.no) (Read error: Connection
reset by peer)
L1566[21:15:26] <GraphicH> I've been
using chunkgen but its fucking janky
L1567[21:15:38] <gigaherz> nah they look
to replace things like bukkit
L1568[21:15:43] <gigaherz> real mods are
still real mods ;P
L1569[21:16:14] <gigaherz> meanwhile, the
ARK devs are having a modding contest
L1570[21:16:18]
⇦ Quits: Delaxarnyazer
(~Delaxarny@2a02:a44e:91ce:0:215:5dff:fe02:300) (Ping timeout: 206
seconds)
L1571[21:16:20] <gigaherz> with $25k in
prizes
L1572[21:16:31] <GraphicH> I want to play
ark
L1573[21:16:36] <gigaherz> I am, as we
speak
L1574[21:16:37] <GraphicH> but it runs
like hot garbage on my PC
L1575[21:16:47] <gigaherz> i have a
gtx970, it barely runs decently
L1576[21:16:56] <Blupilot_> ARK as in the
graphics intensive game that very few people are able to
play?
L1577[21:17:00] <gigaherz> I prefer
higher quality settings so it ends up running like crap
regardless
L1578[21:17:05] <gigaherz> Blupilot_:
yes
L1579[21:17:22] <gigaherz> a gtx970 gives
you "high" settings, the game laughs at you if you try to
use ultra ;P
L1580[21:17:24] <GraphicH> Well I might
spend my xmas bonus on rebuilding my pc
L1581[21:17:28] <GraphicH> damn things 5
years old
L1582[21:17:40] <gigaherz> and high is
slowish
L1583[21:18:19] <Blupilot_> i really need
a bigger hard drive, i only have a 80gb and 60gb hdds
L1584[21:18:33] <gigaherz> ouch
L1585[21:18:36] <Blupilot_> yea
L1586[21:18:37] <gigaherz> I replaced
those 10 years ago
L1587[21:18:49] <Blupilot_> i wanna buy a
new ssd and reinstall windows
L1588[21:18:52] <gigaherz> you know you
could get like 10x as much for < $50 right?
L1589[21:18:53] <Blupilot_> 1tb
L1590[21:19:04]
⇨ Joins: fuj1n (~fuj1n@101.190.217.71)
L1591[21:19:11] <gigaherz> I got 2x2tb
right before that flood some years ago
L1592[21:19:13]
⇨ Joins: Delaxarnyazer
(~Delaxarny@2a02:a44e:91ce:0:215:5dff:fe02:300)
L1593[21:19:14] <gigaherz> that raised
the prices
L1594[21:19:17] <gigaherz> I paid
120eur
L1595[21:19:22] <gigaherz> they just very
recently went back to that
L1596[21:19:31] <gigaherz> they were over
double the price for a while
L1597[21:19:37] <Blupilot_> wow
L1598[21:19:58] <Blupilot_> where you
live at?
L1599[21:20:02] <gigaherz> Spain
L1600[21:20:07] <Blupilot_> ah, USA
here
L1601[21:20:22] <gigaherz> in that case,
keep in mind spain prices include all taxes
L1602[21:20:23] <gigaherz> ;P
L1603[21:20:30] <gigaherz> (namely: VAT
;P)
L1604[21:20:37] <Lord_Ralex> heh
vat
L1605[21:20:46] <Blupilot_> oh ok
L1606[21:20:47] <Lord_Ralex> even in the
US, 1TB is still $50 generally
L1607[21:20:48] <gigaherz> took me a
while to learn that in the US, store prices are so much lower
because of all the hidden taxes
L1608[21:20:54] <Blupilot_> yea
L1609[21:21:05] <Lord_Ralex> not as high
as vat i've seen though :P
L1610[21:21:12] <gigaherz> yeah
L1611[21:21:18] <gigaherz> 21% for
"luxury" items
L1612[21:21:27] <gigaherz> and it's 25%
in like germany I think?
L1613[21:21:38] <Lord_Ralex> but you get
screwed from the other taxes anyways, like your lovely
paychecks
L1614[21:21:41] <Blupilot_> i consider
prices here false advertisment, makin us pay the gov't %6
more
L1615[21:21:48] <gigaherz> but it was
lower back then, more like 16%
L1616[21:21:56] <gigaherz> the crisis
raised VAT like crazy
L1617[21:22:49] <gigaherz> but yeah, you
compare store prices and get like 89eur US, 110eur UK, 120eur
spain
L1618[21:22:55] <Blupilot_> also im only
15, so its hard for me to get a job for pc stuff
L1619[21:22:57] <gigaherz> (in each
respective currency)
L1620[21:23:05] <gigaherz> ah yeah
L1621[21:23:18] <gigaherz> what's the
legal age for getting a job over there?
L1622[21:23:37] <gigaherz> I worked in a
computer repair shop a few months
L1623[21:23:39] <Blupilot_> its
confusing, and it also depends on the state
L1624[21:23:49] <gigaherz> back in my
16s
L1625[21:23:57] <Blupilot_> haha, my dad
owned/owns (its complicated) one too
L1626[21:24:15]
⇦ Quits: AforAnonymous (bitch2k@dyn-042-143.vix1.mmc.at)
(Quit: sleep)
L1627[21:24:17] <SkySom> In most cases,
16 is okay.
L1628[21:24:27] <SkySom> I think you can
do younger but laws start getting a bit crazy
L1629[21:24:33] <Blupilot_> yea
L1630[21:24:51]
⇦ Quits: temdur (~temdur@x5d80e3c7.dyn.telefonica.de) (Quit:
Leaving)
L1631[21:25:15] <Blupilot_> and like if
its a family run business like mine, i think you can work at 15 and
below
L1632[21:25:22] <Blupilot_> at least in
florida
L1633[21:25:44] <Blupilot_> i could be
wrong tho
L1634[21:25:59] <gigaherz> if you were
closer to me, I'd send you one of my now-unused 500gb drives
;P
L1635[21:26:15] <Blupilot_> lol
thanks
L1636[21:26:36] <Blupilot_> my dad found
a 500gb one for me, but it turned out to be bad
L1637[21:26:42] <gigaherz> heh
L1638[21:26:54] <gigaherz> I had two of
those seagates, 7200.11
L1639[21:27:01] <gigaherz> that were
released with a firmware bug
L1640[21:27:19] <gigaherz> that would
randomly corrupt the internal log system and kill the disk
L1641[21:27:23] <Blupilot_> lol the one
my dad found was seagate too
L1642[21:27:26] <gigaherz> but I flashed
them on time
L1643[21:27:33] <Blupilot_> ah
L1644[21:27:40] <gigaherz> they could be
recovered, though
L1645[21:27:46] <gigaherz> you had to
solder a couple pins
L1646[21:27:53] <gigaherz> and use a
serial TTL to CMOS adapter
L1647[21:28:02] <gigaherz> and you could
access the configuration port
L1648[21:28:09] <gigaherz> and ask the
drive to wipe the log
L1649[21:28:23] <Blupilot_> i think thats
too much effort for more storage, id rather buy a new one
L1650[21:28:26] <gigaherz> ofc most
people wouldn't do that
L1651[21:28:31] <Blupilot_> yea
L1652[21:28:37] <gigaherz> so many drives
were RMAd or thrown away
L1653[21:28:50] <Blupilot_> i use bad
drives as wall decorations
L1654[21:29:16] <Blupilot_> just nail the
corners into the wall or something
L1655[21:30:00]
⇨ Joins: killjoy1
(~killjoy@2606:a000:1118:e17c:8de8:880c:82d:5a4a)
L1656[21:30:06] <Soni> <gigaherz>
you had to solder a couple pins
L1657[21:30:07] <Soni> <gigaherz>
and use a serial TTL to CMOS adapter
L1658[21:30:07] <Soni> <gigaherz>
and you could access the configuration port
L1659[21:30:07] <Soni> <gigaherz>
and ask the drive to wipe the log
L1660[21:30:10] <Soni> I'd do that
L1661[21:30:31] <Soni> I'd enjoy doing
that, too, because serial
L1662[21:30:37] <gigaherz> heh
L1663[21:32:27]
⇦ Quits: killjoy
(~killjoy@2606:a000:1118:e17c:8de8:880c:82d:5a4a) (Ping timeout:
195 seconds)
L1664[21:32:28] <Blupilot_> i like cereal
:)
L1665[21:32:28] <Soni> then again I have
an arduino .-.
L1666[21:32:47] <gigaherz> XD
L1667[21:33:21] <gigaherz> I have a
little usb dev board, built to the micropendous specs (first
version)
L1668[21:33:25] <Blupilot_> isnt arduino
a small credit card sized computer circuit thingy?
L1669[21:33:31] <gigaherz> and I have a
mips board
L1670[21:33:45] <gigaherz> Blupilot_:
it's a modular microcontroller board
L1671[21:33:56] <gigaherz> the one that's
a whole computer is the raspberry pi
L1672[21:34:01] <Blupilot_> oh ok
L1673[21:34:12] <gigaherz> the arduino is
more oriented toward plugging sensors, accessing I/O ports
L1674[21:34:20] <gigaherz> using
actuators and such
L1675[21:34:28] <Blupilot_> gotcha
L1676[21:34:40] <Soni> and making mech
keyboards
L1677[21:34:48] <Blupilot_> oh wow
L1678[21:35:44] <Blupilot_> i kinda
wanted to make some sort of giant robot thats controlled by my
movement with like the occulus rift and a full body tracking suit
and a 360 degree treadmill floor thingy
L1679[21:36:30] <gigaherz> well
L1680[21:36:37] <gigaherz> that takes
quite a lot more than an arduino
L1681[21:36:37] <gigaherz> XD
L1682[21:36:41] <Blupilot_> yea XD
L1683[21:36:51] <Blupilot_> 2 arduinos
o.o
L1684[21:36:53] <Blupilot_> jk
L1685[21:36:53] <gigaherz> you'd need a
chassis for the robot
L1686[21:36:57] <Blupilot_> yea
L1687[21:37:03] <gigaherz> then you'd
need a means to move it
L1688[21:37:06] <gigaherz> either wheels
(easy)
L1689[21:37:12] <gigaherz> or mechanical
legs (hard)
L1690[21:37:44] <gigaherz> the wheels
could just be individual servos/motors, with PWM adjustable
speed
L1691[21:37:49] <Blupilot_> i might try
wheels first then upgrade to mechanical legs later on once im done
with the entire thing
L1692[21:38:04] <gigaherz> for legs,
you'd need either pneumatic pistons
L1693[21:38:17] <gigaherz> or some sort
of electromagnetic actuator
L1694[21:38:25] <gigaherz> (beyond my
knowledge ;P)
L1695[21:38:25] <Blupilot_> yea
L1696[21:38:34] <gigaherz> then you'd
need a power source
L1697[21:38:44] <Blupilot_> and also a
means of connectivity
L1698[21:38:47] <gigaherz> a couple car
battery packs, or maybe truck battery packs
L1699[21:39:00] <Blupilot_> or iron mans
reactor core
L1700[21:39:02] <gigaherz> then you'd
most probably want to use a laptop or similar as a controller
L1701[21:39:19] <gigaherz> if it's just
wheels an arduino may do
L1702[21:39:20]
⇨ Joins: karlthepagan
(~karl@c-66-235-7-92.sea.wa.customer.broadstripe.net)
L1703[21:39:37] <gigaherz> but i'm not
sure how it would do if it has to control multiple independent
mechanical limbs
L1704[21:39:49] <gigaherz> that is
L1705[21:39:52] <Blupilot_> maybe many
arduinos
L1706[21:39:54] <karlthepagan> looking
for a way to hook and cancel commands client-side before they're
sent out
L1707[21:40:08] <gigaherz> unless you do
it the crazy way and make it purely mechanical
L1708[21:40:10] <karlthepagan> about to
launch a debugger unless anyone knows offhand, not finding in
google
L1709[21:40:19] <karlthepagan> not
finding by trivial code exploration
L1710[21:40:22] <gigaherz> then youcan
make a set of gears
L1711[21:40:30] <gigaherz> that manages
to move a set of "legs" in a spider-like way
L1712[21:40:31] <Blupilot_> oh god
o.o
L1713[21:40:39] <gigaherz> then you can
run the whole thing
L1714[21:40:42] <gigaherz> on a gas
engine
L1715[21:40:46] <karlthepagan>
bbiab
L1716[21:40:53] <Blupilot_> and/or solar
power
L1718[21:41:03] <gigaherz> like
that
L1719[21:41:31] <gigaherz> there's more
modern versions
L1720[21:41:33] <gigaherz> but
essentially.
L1721[21:41:41] <Blupilot_> yea
L1722[21:42:03]
⇨ Joins: killjoy
(~killjoy@2606:a000:1118:e17c:8de8:880c:82d:5a4a)
L1723[21:42:23] <Blupilot_> i also want
like 2 cameras (eyes) and binaural microphones (ears)
L1724[21:43:22] <gigaherz> oh so you want
it unmanned?
L1725[21:43:32] <Blupilot_> sorta
yea
L1726[21:43:40] <gigaherz> wel lthen it's
more achievable
L1727[21:43:43] <Blupilot_> and have it
remotely controlled
L1728[21:43:46] <gigaherz> you can build
it out of k'nex ;P
L1729[21:43:51] <gigaherz> with an
arduino ;P
L1730[21:43:51] <Blupilot_> XD
L1731[21:43:53] <gigaherz> weekend
project
L1732[21:44:04] <Blupilot_> wait,
srsly?
L1733[21:44:07]
⇦ Quits: killjoy1
(~killjoy@2606:a000:1118:e17c:8de8:880c:82d:5a4a) (Ping timeout:
195 seconds)
L1734[21:44:18] <gigaherz> assuming you
have th e parts
L1735[21:44:23] <Blupilot_> holy
crap
L1736[21:44:23] <gigaherz> which cost
money
L1737[21:44:24] <gigaherz> ;P
L1738[21:44:26] <Blupilot_> oh yea
L1739[21:44:33] <gigaherz> and you know
arduino beforehand
L1740[21:44:42] <Blupilot_> which ill
practice first
L1741[21:44:47]
⇦ Quits: Shukaro (~Shukaro@130.108.232.236) ()
L1742[21:44:50] <gigaherz> wel lthen
learn first, then judge ;P
L1743[21:45:17] <MattDahEpic> OH GOD
CHROME pls anticipate that ill regret opening an 862 tab bookmark
folder and dont
L1744[21:45:38] <Blupilot_> <-- dying
of laughter
L1746[21:45:55] <gigaherz> a DYI version
of that
L1747[21:45:55] <gigaherz> ;P
L1748[21:46:06] <killjoy> if
(toOpen.count() > 20) alert("Are you sure you want to open
tabs?")
L1749[21:46:44] <Blupilot_> watching, OOH
nice its a Tested video
L1750[21:46:54] <gigaherz> asl owhen I
say "weekend project", I don't mean ONE weekend
L1751[21:47:00] <gigaherz> I mean
something you may do over a few weekends ;P
L1752[21:47:10] <gigaherz> depending on
how many hoursyou can dedicate to it
L1753[21:47:39] <Blupilot_> yea
L1754[21:49:56] <Cypher121>
firefox:
L1755[21:50:15] <Cypher121> "hey
your last session ran out of RAM and crashed!"
L1756[21:50:43] <Blupilot_> "not
that expensive for a small servo, abou $20"
L1757[21:50:44] <Cypher121> "I'll
just go load ALL tabs you had AT ONCE without asking
you!"
L1758[21:50:45] <Blupilot_> BS
L1759[21:50:54] <Blupilot_> XD
L1760[21:51:02] <gigaherz> you
underestimate the price of servos >_<
L1761[21:51:07] <gigaherz> damn things
are EXPENSIVE
L1762[21:51:10]
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L1763[21:51:35] <tterrag> if I'm using
getExtendedState
L1764[21:51:44] <tterrag> do I need to
have a default value for a property that is only used there?
L1765[21:51:47] <tterrag> i.e. in
getStateFromMeta
L1766[21:52:07] <MattDahEpic> 7200
brushless motors are worse
L1767[21:52:09] <gigaherz>
getStateFromMeta/getMetaFromState work on the basic
properties
L1768[21:52:18] <tterrag> it is a basic
property
L1769[21:52:19] <tterrag> not
unlisted
L1770[21:52:25] <tterrag> just only used
for extended (context based)
L1771[21:53:26] <gigaherz> I think
getExtendedState is only called on the client?
L1772[21:53:49] <gigaherz> yeah only
referenced in BlockRenderDispatcher
L1773[21:54:00] <gigaherz> so it
shouldn't be in the meta at all
L1774[21:54:13] <gigaherz> the server
doesn't need to know about it
L1775[21:54:13] <tterrag> I know
that
L1776[21:54:20] <tterrag> (there's not
room in the meta anyways)
L1777[21:54:40] <gigaherz> so, you don't
specify it in createBlockState, you don't make use of it in
getStateFromMeta
L1778[21:54:48] <gigaherz> and you only
append the property in getExtendedState
L1779[21:54:50]
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L1780[21:54:53] <gigaherz> I think.
L1782[21:55:09] <tterrag> can unlisted
properties be saved to meta...?
L1783[21:55:15] <gigaherz> no
L1784[21:55:28] <tterrag> right
L1785[21:55:29] <tterrag> so yeah
L1786[21:55:34] <tterrag> I need to write
a json line for each of those states
L1787[21:55:35] <Blupilot_> gigahertz, i
might make a remote controlled soda can bringer slave thingy
L1788[21:55:39] <tterrag> unless you know
a better way
L1789[21:55:42] <gigaherz> yeah
ouch
L1790[21:55:45] <Blupilot_> so i dont
have to get up to get a drink
L1791[21:55:50] <gigaherz> reminds me of
my branch mod
L1792[21:55:58]
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()
L1794[21:56:23] <tterrag> fry|afk: you
went straight from sleep to afk
L1795[21:56:24] <tterrag> LIES
L1796[21:56:41] <tterrag> yeah, except I
don't need quite so many files
L1797[21:56:43] <gigaherz> each branch
block had 8 different thickness levels, and 1 bit for the presence
of leaves
L1798[21:56:46] <tterrag> only one for
each connectiontype
L1799[21:56:52] <gigaherz> that was
stored in meta
L1800[21:56:52] <tterrag> which is
L1801[21:56:59] <gigaherz> but for visual
connection, I added the facing
L1802[21:56:59] <tterrag> 12
L1803[21:57:07] <tterrag> 12 files
L1804[21:57:16] <tterrag> but 12 * 2 * 4
lines of json
L1805[21:57:19] <tterrag> stupid
L1806[21:57:25] <gigaherz> so 2 * 8 * 6
states per wood type
L1807[21:57:41] <tterrag> that's the same
amount oddly enough
L1808[21:57:41] <gigaherz> each with its
own json
L1809[21:57:42] <tterrag> heh
L1810[21:57:56] <gigaherz> if I ever
continue this mod
L1811[21:58:00] <gigaherz> I'll use
submodels
L1812[21:58:07] <tterrag> 12 * 2 * 4 = 12
* 8 = 2 * 6 * 8 = 2 * 8 * 6
L1813[21:58:09] <gigaherz> to merge
leaves, and facings
L1814[21:58:41] <tterrag> could I use
submodels here?
L1815[21:58:44] <gigaherz> but that still
leaves me with 8*6 models
L1816[21:59:10] <gigaherz> submodels
means you can have an actual model that's composite of two model
json contents
L1817[21:59:54] <gigaherz> like you could
have an armor stand that has different types of wood, and different
types of slab
L1818[22:00:02] <gigaherz> and just
combine the two into one
L1820[22:00:27] <gigaherz> XD
L1821[22:00:45] <tterrag> yeah
L1822[22:00:48] <tterrag> I didn't write
that thgouh
L1823[22:00:50] <tterrag> boni did
L1824[22:00:50]
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L1825[22:01:43] <MattDahEpic> im playing
a game so you have been demoted to the SECOND MONITOR *evil
laugh*
L1826[22:01:54] <gigaherz> IRC is always
in my second monitor
L1827[22:01:55] <gigaherz> XD
L1828[22:02:05] <gigaherz> main monitor
is reserved for IDEs and games
L1829[22:02:13] <Cypher121> irc is always
in my only monitor
L1830[22:02:15] <gigaherz> and the
occasional movie I watch from bed
L1831[22:02:32] <Blupilot_> gigahertz,
same on all of those
L1832[22:03:04] ***
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L1833[22:03:18]
⇨ Joins: portablejim
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L1834[22:03:21] <MattDahEpic> well you
guys are usually on the THIRD MONITOR sooooo...
L1835[22:03:39] <MattDahEpic> but the
third monitor is vertical
L1836[22:03:52] <MattDahEpic> so email
goes there too
L1837[22:04:50] <gigaherz> I got a
monitor that can turn into vertical
L1838[22:04:54] <gigaherz> I... didn't
enjoy it
L1839[22:04:59] <Blupilot_> i have a 24
or 26 inch flat screen tv as my main and an old CRT dell monitor as
my secondary
L1840[22:05:01] <gigaherz> so it's stuck
in landscape
L1841[22:05:06]
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L1842[22:05:16] <Blupilot_> ah
L1843[22:07:19]
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L1844[22:07:34] <MattDahEpic> im pretty
much 80% done with sethblings 1000x1000 minesweeper map so im gunna
finish that tonight
L1845[22:08:19] <tterrag> gigaherz: I
can't code on landscape anymore :P
L1846[22:08:47] <gigaherz> idon't know
how I'd manage in portrait
L1847[22:08:57] <gigaherz> the human
vision is intrinsically wide
L1848[22:09:16] <gigaherz> 180 degrees
horizontal, barely 90 vertical, and biased downward
L1849[22:09:23] <tterrag> HAHA NEAT
L1850[22:09:28] <tterrag> REGISTERED
STATEMAPPER, NEVER CALLED
L1851[22:09:28] <tterrag> COOL
L1852[22:09:35] <tterrag> this works!
totally!
L1853[22:10:29] <gigaherz> lol
L1854[22:12:44]
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L1855[22:13:15] <tterrag> oh
L1856[22:13:20] <tterrag> apparently
screw me for registering renderers in init
L1857[22:14:15]
⇨ Joins: Greenphlem
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L1858[22:15:08] <Blupilot_> whats the
command for chainging nickname?
L1859[22:15:16]
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L1860[22:16:19] ***
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L1861[22:16:29] <blupilot|sleep>
night
L1862[22:17:03]
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L1867[22:39:03] ***
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L1868[22:39:06] <tterrag> WHAT
L1869[22:39:13] <tterrag> I can't use
extended state unless I have a smart model?
L1870[22:39:15] <tterrag> FRY
L1871[22:40:03] ***
Clank[Away] is now known as Clank
L1872[22:40:20] <tterrag> wait nvm
L1873[22:40:27] <tterrag> I should be
using getActualState
L1874[22:40:31] <tterrag> what's the
difference there even?
L1875[22:40:34] <tterrag> why does
extended exist?
L1876[22:42:29]
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L1877[22:42:30]
MineBot sets mode: +o on LexMobile
L1878[22:42:51] <Zaggy1024> one use is
for states where you don't know the enumerated values for a
property, only that you need the property
L1879[22:43:01] <Zaggy1024> like for
liquids, where it has level values calculated per block
L1880[22:44:37] <tterrag> anyways
L1881[22:44:49] <tterrag> I'm getting
things like this now
L1882[22:44:50] <tterrag> [23:42:41]
[Client thread/WARN] [FML]: Unable to load block model:
'ctbmod:block/painting_left_only' for variant:
'ctbmod:painting#left_only': java.lang.IllegalStateException:
circular model dependencies involving model
ctbmod:block/painting_left_only
L1883[22:44:57] <tterrag>
but...painting_left_only does NOT EXIST yet
L1884[22:45:02] <tterrag> so how can it
have circular references...
L1885[22:45:29] <Zaggy1024> ah yes
L1886[22:45:43] <Zaggy1024> I believe
that's probably the glitch that that PR shade made was to fix
L1887[22:45:50] <Zaggy1024> it means that
the model is failing to load
L1888[22:45:55] <Zaggy1024> multiple
times
L1889[22:46:39] <tterrag> uhhhh ok
L1890[22:47:35] <Zaggy1024> I could
explain it better, but that would be a waste of time
L1892[22:53:08] <tterrag> now to do ALL
THE COPYPASTA
L1893[22:53:14] <Drullkus> lol
L1894[22:56:17] <Rallias> How would I go
about making gradle include the original sources to a list of files
I specify?
L1895[22:57:08] <gigaherz> Rallias: i
presume you'd have to define the set somewhere
L1896[22:57:09] <gigaherz> and then
L1898[22:57:22] <gigaherz> use something
like this to add the files
L1899[22:58:17] <Rallias> gigaherz, Thing
is, I don't want them in a srcJar, as I'm not distributing a
srcJar, I'm distributing a build jar, and the way I've decided to
interpret this license, I'm supposed to include the modified
sources to the files licensed under the specific license.
L1900[23:00:48] <HassanS6000> Hey guys
when fry is around mind pinging me? Thanks
L1901[23:01:08]
⇨ Joins: Lunatrius (~Lunatrius@77.38.103.182)
L1902[23:01:16] <GraphicH> could right a
script for that ya know
L1903[23:01:26] ***
Clank is now known as Clank[Away]
L1904[23:01:31] <killjoy> Rallias, I
think you just need to provide the source.
L1905[23:01:36] <killjoy> Such as in a
github
L1906[23:02:22] <Rallias> Yeah, but the
project as a whole isn't getting released publicly.
L1907[23:02:37] <killjoy> Then you don't
need to worry about it
L1908[23:02:41] <killjoy> Depending on
the licence
L1909[23:02:54]
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L1911[23:04:06] <Rallias> Yeah, but I
feel like a cunt tivo'ing mit code.
L1912[23:04:17] <killjoy> tivo'ing?
L1913[23:04:36]
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L1914[23:04:45] <Rallias> Using open
source code in a closed source project without releasing the forked
version of the open source portions.
L1915[23:04:51] <gigaherz> Rallias: uh
MIT doesn't require you to release sources
L1916[23:04:55] <gigaherz> only to
include the copyright notice
L1918[23:05:11] <killjoy> All you need to
do is include the copyright and licence
L1919[23:05:18] <killjoy> But you can
also sublicence
L1920[23:05:18]
⇨ Joins: HewloThere (~HewloTher@180.200.157.1)
L1921[23:05:38] <gigaherz> and really, if
it's not a public release, it doesn't even matter
L1922[23:05:39] <gigaherz> ;P
L1923[23:06:36] <gigaherz> night
L1924[23:06:42] ***
gigaherz is now known as ghz|afk
L1925[23:08:45] <killjoy> If you can,
find something with a dwtfyw licence
L1926[23:08:59] <killjoy> aka wtf
L1927[23:09:40]
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Quit)
L1929[23:14:31] <TehNut> welp, i thought
i understood the json model system
L1930[23:14:33] <TehNut> i guess
not
L1931[23:16:15] <killjoy> That's why I'm
sticking to functional mods instead of content mods
L1932[23:16:46] <Rallias> That's why for
the time being I'm sticking with 1.7.10
L1933[23:17:02] <killjoy> 1.8 is great
for me because of that
L1934[23:17:32] <killjoy> I just don't
know how to create blockstates
L1935[23:17:38] <killjoy> vanilla makes
no sense.
L1936[23:17:50] <TehNut> well
L1937[23:17:54] <TehNut> in world,
everything is fine
L1938[23:17:58] <TehNut> It's the
inventory stuff
L1939[23:18:08] <killjoy> Are you
scaling?
L1940[23:18:17] <TehNut> Hm?
L1941[23:18:27] <killjoy> using an
inventory json?
L1942[23:18:43] <killjoy> Isn't it
models/inventory?
L1943[23:18:46] <TehNut> I'm attempting
to, yes
L1944[23:18:47] <TehNut> wat
L1945[23:18:50] <TehNut> is it?
L1946[23:19:35] <tterrag> no
L1947[23:19:39] <tterrag> TehNut: post
code pls
L1948[23:19:42] <killjoy> nope,
models/item/block.json
L1949[23:20:13] <killjoy> Shouldn't need
code
L1950[23:20:16] <killjoy> It's just a
json
L1951[23:20:25] <tterrag> -.-
L1952[23:20:29] <tterrag> json is code,
in this contet
L1953[23:20:30] <tterrag> context
L1955[23:21:23] <killjoy> that's the one
for diorite
L1956[23:22:08] <tterrag> is there a way
to make a block model ignore lighting?
L1957[23:22:09] <TehNut> Yeah, and I have
that
L1958[23:22:12] <tterrag> I want no
diffuse lighting
L1959[23:22:18] <tterrag> TehNut: any
missing model errors in the log?
L1960[23:22:31] <TehNut> Yes, the model
I'm setting isn't being found
L1961[23:22:44] <TehNut> The inventory
for it I mean
L1962[23:22:45] <killjoy> but does it
exist?
L1963[23:22:50] <TehNut> And the file
exists
L1964[23:23:04] <killjoy> I find the
error to be very confusing
L1965[23:23:07] <tterrag> you call
ModelLoader.setCustomModelLocation ?
L1966[23:23:22] <TehNut> Yes
L1967[23:24:04] <TehNut> Setting
BlockRitualStone0#inventory
L1968[23:24:13] <TehNut> That should make
it look for models/item/BlockRitualStone0.json right?
L1969[23:24:32] <tterrag>
ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(CTBMod.creator),
0, new ModelResourceLocation(CTBMod.DOMAIN + ":creator",
"inventory"));
L1970[23:24:35] <tterrag> something like
that?
L1972[23:25:28] <TehNut> Replace the
renderItem.getItemModelMesher.register() with
ModelLoader.setCustomModelResourceLocation()
L1973[23:25:31] <TehNut> Haven't updated
the Gist
L1974[23:25:32] <tterrag> resBase =
""
L1975[23:25:40] <tterrag> uhhh
L1976[23:25:44] <tterrag> where is the
domain?
L1977[23:25:57] <TehNut> resName =
resourceBase + name
L1978[23:26:07] <TehNut> I replaced it in
my class
L1979[23:26:16] <tterrag> I assume you
have resourceBase = "awwayoftime"
L1980[23:26:17] <TehNut> The ""
is alchemicalwizardry: as it should be
L1981[23:26:26] <tterrag> oh you redid
the modid
L1982[23:26:30] <tterrag> ok...
L1983[23:26:56] <tterrag> yeah idk
L1984[23:26:58] <tterrag> what's the
exact error?
L1985[23:27:27] <TehNut> Model definition
for location alchemicalwizardry:BlockRitualHome0#inventory not
found
L1986[23:28:06] <tterrag> no
idea...
L1987[23:30:12] <killjoy> is it
lowercase?
L1988[23:30:19] <TehNut> Is what
L1989[23:30:27] <killjoy> your
modeel
L1990[23:30:32] <TehNut> No
L1991[23:30:44] <killjoy> I think it
needs to be in lowercase. Not sure, though
L1992[23:31:12] <TehNut> Pretty sure it
doesn't since all my items are exactly as their Class is
L1993[23:32:06]
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explode goodnight)
L1994[23:33:00] <tterrag> try it
L1995[23:35:30]
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L1996[23:36:21] <TehNut> But it's looking
for caps :I
L1997[23:37:55] <masa> it's funny when
people insist on camelcase naming their assets when all that brings
is problems :p
L1998[23:38:10]
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L1999[23:38:38] <masa> I almost always
lowercase name all my files, with either dots or underscores
between words or just alltogetherinoneblob
L2000[23:39:08] <masa> and I mean in
general and not just related to modding
L2001[23:40:23] <TehNut> Oh
L2002[23:40:24] <TehNut> My
L2003[23:40:25] <TehNut> God
L2004[23:40:32] <TehNut> ...
L2005[23:40:32] <MattDahEpic> w
L2006[23:40:33] <MattDahEpic> a
L2007[23:40:33] <MattDahEpic> t
L2008[23:40:57]
⇨ Joins: Lathanael|Away
(~Lathanael@p549611AF.dip0.t-ipconnect.de)
L2009[23:41:26] <tterrag> caps strike
again!
L2010[23:41:29] <TehNut> No
L2012[23:41:40] <tterrag> BOW BEFORE ME,
MASTER OF BLOCK MODELS
L2013[23:41:51] <TehNut> Because I'm
using Forge's blockstate system, I don't need a
model/block/Whatever.json
L2014[23:42:03] <TehNut> Which means that
I can't set the parent to block/Whatever.json
L2015[23:42:13] <TehNut> Which is what I
was doing because it's what I"m used to...
L2016[23:42:19] <MattDahEpic> tterrag,
look at all those blocks that have TEXTURES FOR THE INVENTORY
*humph*
L2017[23:42:27] <tterrag> it has a
texture assigned
L2018[23:42:29] <TehNut> Setting it to
something like block/diorite works, though
L2019[23:42:31] <tterrag> just haven't
made it yet
L2020[23:42:53] <tterrag> [00:32:15]
[Client thread/ERROR] [TEXTURE ERRORS]: The missing resources for
domain ctbmod are:
L2021[23:42:53] <tterrag> [00:32:15]
[Client thread/ERROR] [TEXTURE ERRORS]:
textures/items/painting.png
L2022[23:43:42]
⇦ Quits: TrueLove (~3volta@TrueLove.Putka.Info) (Ping
timeout: 195 seconds)
L2023[23:44:06] <tterrag> CRAP
L2024[23:44:13] <tterrag> I have two more
states
L2025[23:44:17] *
tterrag goes back to the copypasta factory
L2026[23:44:50] ***
MorphFK is now known as Morphan1
L2027[23:45:28]
⇨ Joins: TrueLove (~3volta@TrueLove.Putka.Info)
L2028[23:45:54] <TehNut> so I may as well
just use the vanilla format then...
L2029[23:45:56] <TehNut> bah
L2031[23:46:34] <TehNut> noice
L2032[23:47:09] <tterrag> now I just got
to figure out why it breaks on world reload
L2033[23:47:23] <killjoy> Thaumcraft is
out for 1.8 now
L2034[23:47:42] <killjoy> The first major
mod, right?
L2035[23:47:56] <killjoy> Aside fromt he
oones that had quick updates early on
L2036[23:48:53] <TehNut> First major
content adding, yes
L2037[23:49:19] <mallrat208> with the
caveat it's still missing stuff and not a full release
L2038[23:50:24] <tterrag> ok there's some
kind of weird ordering bug here
L2039[23:50:34] <killjoy> Broken things
are just small things (villagers, animations)
L2040[23:50:39] <TehNut> Okay...
Everything works now...
L2041[23:50:51] <tterrag> I return a
different TE from createTileEntity based on a property
L2042[23:50:57] *
TehNut tentatively backs away
L2043[23:51:54] <mallrat208> And
Golems... though to be honest I'd not call animations or graphics a
small part of Thaumcraft. They did set it apart from other magic
type mods
L2044[23:52:02] <killjoy> Thaumcraft
modifies some vanilla shaders?
L2045[23:52:16] <killjoy> or does it add
some?
L2046[23:52:58] ***
illy[BSA] is now known as illy[Zzz]
L2047[23:53:25] <tterrag> OH derp
L2048[23:53:34]
⇨ Joins: FrostyFlame
(~Bugs__@d172-218-132-71.bchsia.telus.net)
L2049[23:53:34] <tterrag>
withProperty(DUMMY, (meta & 8) == 1)
L2050[23:53:37] <tterrag> I forgot how to
math
L2051[23:53:42] <tterrag> != 0 -.-
L2052[23:53:52] <FrostyFlame> anyone know
how Forgelin is doing?
L2053[23:54:19] <FrostyFlame> Like, how
much still needs to be done for it to be a viable method of making
mods?
L2054[23:54:56] <killjoy> I love how
win10 can open .obj files
L2055[23:55:22] <FrostyFlame> cool, it
has an integrated viewer?
L2056[23:55:29] <killjoy> Yes.
L2057[23:55:32] <killjoy> It's called 3D
Buidler
L2058[23:55:37] <FrostyFlame> o.o
nice
L2059[23:55:38] <DrD> Eh? I just sends me
to select a program to run it with :<
L2060[23:55:48] <FrostyFlame> mac is a
bit behind
L2061[23:55:52] <killjoy> Do you have 3D
builder installed?
L2062[23:56:48] <FrostyFlame> Me?
No.
L2063[23:57:38] <killjoy> It even has a
feature that allows you to order a 3d print