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L1[00:03:06] <theresajayne> gah! i found my
problem, I hate windows 10
L2[00:03:32] <theresajayne> i didnt unblock
forge zip file before i unpacked it
L3[00:03:44] <theresajayne> so now
everything is blocked
L4[00:03:50] <theresajayne> ie read
only
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L11[00:11:03] <Cazzar> Actually, that would
also take effect on windows 8 as well
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L13[00:12:12] <sinkillerj> Anyone know of a
way to register a world provider for a world type without affecting
other world types?
L14[00:12:43] <Giraffestock> aha! this is
where I know you from Cazzar d:
L15[00:12:46] <Giraffestock> (giraffe_ from
#sharex)
L16[00:12:54] <Cazzar> :P
L17[00:13:03] <Cazzar> I'm spattered around
the place :P
L18[00:13:58] <Cazzar> Damnit, I forgot a
turret on the ship I was stealking
L19[00:14:06] <Cazzar> stealing, and now it
damaged my base.
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L21[00:17:12] <Giraffestock> well, I
attempted adding physics (terabullet) to my TARDIS
L22[00:17:17] <Giraffestock> it uh, doesnt
work to well
L24[00:19:03] <McJty> If my TileEntity
returns true for both pass 0 and pass 1 I suppose it will be
rendered in both passes?
L25[00:19:19] <McJty> But I also suppose
there is not really a good way to detect what pass I'm currently is
there?
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L27[00:22:06] <tterrag> McJty: yes and
there is a pretty easy way
L28[00:22:25] <tterrag> considering there's
no threading concerns you can just store the pass when the method
is called
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L30[00:22:51] <McJty> yes, I think I'm
going to do that
L31[00:23:57] <Cypher121> Giraffestock:
isn't that how it's supposed to fly?
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L37[00:32:19] <Cypher121> is there a better
way to make textures for different button states (normal,
mouse-over, pressed, active, active + mouse-over, active + pressed,
disabled) than just drawing each by hand?
L38[00:35:22] <Cypher121> like a way to
make another half-transparent texture and connect it with normal
one?
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L46[01:03:09] <Mossyblog> in ASM if you put
toInject.add(new InsnNode(RETURN)); that should close the method
out as if you wrote if(conditionX)return; right?
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L59[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20151024 mappings to Forge Maven.
L60[02:00:06] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20151024-1.8.zip (mappings
= "snapshot_20151024" in build.gradle).
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L62[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L67[02:05:10] <theresajayne> Question, i
was following a tutorial for custom models on minecraftforge, but
it doesnt seem valid for 1.89
L68[02:05:23] <theresajayne> sorry 1.8 (fat
fingers)
L69[02:05:51] <tterrag> no, considering 1.8
redid anything to do with block rendering, it probably is not
valid
L70[02:05:59] <tterrag> there are a lot of
tutorials for 1.8 stuff
L71[02:06:03] <theresajayne> IBakedModel is
deprecated and the other command is missing
L72[02:06:42] <theresajayne> the model is
showing in inventory with no texture and not rendering in world
(prior to me trying this)
L73[02:06:47] <sham1> You can still use
IBakedModel
L74[02:07:32] <theresajayne> CustomModel
doesnt exist though
L75[02:07:36] <sham1> The deprecation in
this case really does not mean anything
L76[02:07:39] <sham1> Umn
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L78[02:07:45] <theresajayne> and it is
IFlexibleBakedModel
L79[02:07:47] <sham1> Then create it
:P
L81[02:08:13] <theresajayne> IBakedModel
customModel = new CustomModel(base, overlay);
L82[02:08:47] <theresajayne> the model is
loading fine in inventory but not in world
L83[02:08:58] <tterrag> then you only
registered it for the item
L84[02:09:02] <theresajayne> (i used cubik
to make the model json)
L85[02:09:41] <theresajayne> my blockstates
shows the correct path to the custom model
L86[02:09:55] <theresajayne> its getting
the textures to render i am having problems with
L87[02:10:06] <theresajayne> at the moment
i have same texture all sides
L88[02:10:51] <shadekiller666> fry, this
guy needs help
L89[02:11:03] <theresajayne> ah! i see
now
L90[02:11:04] <sham1> We need to fry
something
L91[02:11:28] <theresajayne> dont worry my
json is not right - it has #texture for the texture rather than the
path to the proper texture
L92[02:14:32] <theresajayne> this 1.8 stuff
is hard as there is not much simple to understand tutorials
available
L93[02:15:17] <sham1> Not many people use
those model classes directly
L94[02:16:09] <shadekiller666> if you're
just going to render a normal block, all you need is the json
L95[02:16:32] <shadekiller666> the
IBakedModels and other IXModel interfaces are for custom model
loaders
L96[02:16:57] <theresajayne> i have a
custom model, now its saying it has problems with the json
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L98[02:17:58] <theresajayne> prolly where i
havent reverted all the changes
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L100[02:18:15] <sham1> For custom model
loaders
L101[02:18:29] <sham1> And for models that
require special treatment by the use
L102[02:18:32] <sham1> user*
L104[02:21:12] <shadekiller666> need more
than a screenshot to help you dude
L105[02:21:50] <theresajayne> well its
sort of fixed the model wasn't even rendering in world
L106[02:22:04] <shadekiller666> still
can't help without code/json
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L112[02:25:11] <shadekiller666> your block
model json doesn't have any new lines :(
L113[02:25:48] <theresajayne> thats how
cubik creates it
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L115[02:26:18] <sham1> They create it not
well then
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L117[02:26:34] <sham1> Does not having
newlines actually effect anything
L118[02:26:39] <theresajayne> hey its the
free version and the people who make sphax pack
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L121[02:27:55] <sham1> So much energy
drink
L122[02:28:04] <shadekiller666> doesnt
harm anything i dont think
L123[02:28:42] <Stygander> sham1: not
really energy drink, all mountain dew, got it all free
L124[02:29:16] <sham1> Ah
L125[02:29:27] <sham1> Do you have any
Doritos to go with them?
L126[02:30:04] <theresajayne> ok repushed
with new lines in
L127[02:30:46] <shadekiller666> and this
is why i recommend forge blockstate jsons
L128[02:31:26] <sham1> They can sometimes
get a little bit verbose
L129[02:31:31] <theresajayne> my block
states is here {
L130[02:31:31] <theresajayne>
"variants":{
L131[02:31:31] <theresajayne>
"normal":{"model":"dimensionaltransponders:transponder"}
L132[02:31:31] <theresajayne> }
L133[02:31:31] <theresajayne> }
L134[02:31:42] <shadekiller666> yes i
know
L135[02:31:48] <theresajayne> pointing to
the big json
L136[02:32:15] <theresajayne> i am not
liking this new way of doing things but i didnt like the last way
either
L137[02:32:38] <sham1> Also
L138[02:32:45] <sham1> I <3 F.lux
L139[02:32:56] <sham1> It's too
awesome
L140[02:32:56] <theresajayne> i use
it
L141[02:33:06] <shadekiller666> forge has
a different way of defining blockstate/model jsons
L142[02:33:16] <Stygander> sham1: sadly
no, i have chips just not doritos
L143[02:33:25] <shadekiller666> that
allows you to combine the vanilla-style blockstate and model files
into one
L144[02:33:28] <theresajayne> this is all
based on the minecraftforge tutorial
L145[02:33:28] <sham1> Aww
L146[02:34:07] <theresajayne> i am also
using wuppys book
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L148[02:34:15] <theresajayne> but thats
for pre 1.8
L149[02:34:38] <sham1> Ah
L150[02:34:52] <shadekiller666> wuppy
update your book!
L151[02:35:01] <sham1> foldl is so nice
looking
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L153[02:36:06] <shadekiller666> not a damn
clue why minecraft can't find your texture, sorry
L154[02:36:14] <sham1> Mmm
L155[02:36:19] <shadekiller666> make sure
the name matches spelling
L156[02:36:35] <theresajayne> has that
typo got back in ?
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L158[02:36:44] <shadekiller666> idk?
L159[02:37:26] <Cypher121> that feel when
your artist is sleeping and you're making a texture yourself
>_<
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L161[02:37:35] <theresajayne> i had a typo
yesterday of trransponder
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L163[02:37:55] <theresajayne> no error
that a texture is missing
L164[02:38:18] <theresajayne> and it was
working on just a block without the custom model
L165[02:38:22] <sham1> That feel when you
make textures
L166[02:39:05] *
shadekiller666 has degree in comp animation :P
L167[02:39:10] *
shadekiller666 is the artist
L168[02:39:19] *
shadekiller666 but also the programmer
L169[02:39:43] <sham1> Being able to art
and program is the best combination
L170[02:39:54] <sham1> But usually you
either know graphics, or you know programming
L171[02:40:00] <theresajayne> i am rubbish
artist
L172[02:40:18] <shadekiller666> i've found
that its almost the same mindset for both things
L173[02:40:20] <sham1> I just leave my
blocks to be black 'n' magenta
L174[02:40:36] <theresajayne> maybe its
the rendertype change in the block itself
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L178[02:44:23] <sham1> the rims(?) are too
dark
L179[02:44:31] <sham1> Cant tell them
apart from the background
L180[02:44:48] <sham1> Or you can
L181[02:46:16] <Cypher121> it's supposed
to be a 'disabled' state of the button
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L183[02:52:28] <theresajayne> ok it was
working fine as a normal cube, now with custom model the texture
isnt working
L184[02:53:12] <sham1> That makes
sense
L185[02:53:33] <Wuppy> :c Diablo 3 is
pretty poorly optimized
L186[02:58:27] <Mossyblog> either i need
sleep, social life or a better day-job.. but i'm finding ASM fun
:)
L187[02:59:34] <Wuppy> dammit.... does
anyone know a safe torrent website?
L188[02:59:39] <Wuppy> piratebay seems to
be offline
L189[02:59:44] <Wuppy> and cat.cr doesnt
seem to work either
L190[02:59:45] <sham1> PIRACY :C
L191[02:59:50] <theresajayne> Wuppy is
there anything that explains how to get textures onto custom
models, My code worked fine with normal block, as soon as i
replaced with custom model - textures vanished
L192[03:00:05] <Wuppy> sham1, legal in
NL
L193[03:00:06] <Cypher121> ehh, I only
know russian trackers and tpb
L194[03:00:22] <theresajayne> Wuppy i
cannot get to PB at all so i use a clever trick to get the magnet
linnks
L195[03:00:24] <Wuppy> also, at one point
I should probably watch Star Wars :P
L196[03:00:41] <theresajayne> google for
your thing you want
L197[03:00:45] <Wuppy> theresajayne, no
clue, I haven't worked with those for a while
L198[03:00:46] <theresajayne> using
chrome
L199[03:00:58] <sham1> In Netherlands
piracy is legal?
L200[03:01:00] <theresajayne> there is a
little green arrow near the link
L201[03:01:01] <sham1> Wat
L202[03:01:06] <theresajayne> click that
and look at cached,
L203[03:01:14] <theresajayne> click the
magnet link
L204[03:01:24] <Wuppy> kat.cr gets erors
on chrome :P
L205[03:01:26] <theresajayne> Google is
giving you the torrent
L206[03:02:19] <Wuppy> as far as I know
it's legal in NL
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L208[03:02:43] <Cypher121> legal has two
states: legal and no-one-gives-a-shit-legal
L209[03:02:51] <Wuppy> not sure which of
the 2 it is tbh
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L212[03:03:53] <shadekiller666> well
L213[03:04:00] ***
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L214[03:04:17] <shadekiller666> its piracy
that keeps media creators honest :P
L215[03:04:29] <shadekiller666> people
will buy your game, if you don't fuck them over
L216[03:04:36] <sham1> Yeah
L217[03:04:39] <shadekiller666> and if you
make it good enough
L218[03:04:51] <sham1> Piracy is good,
unless it is the only thing you do to aquire stuff
L219[03:05:09] <sham1> If you never pay
for it, it might as well be stealing
L220[03:05:11] <Wuppy> some people suck,
but a lot of people do use it properly
L221[03:05:20] <sham1> But if you pirate
it to test it, it's cool
L223[03:05:57] <Wuppy> sham1, how do you
feel about pirating a game if the developer screws you over?
L224[03:06:14] <sham1> Like how do I feel
about pirating EA games?
L225[03:06:25] <sham1> I think it is
justified if they screw you up
L226[03:06:34] <sham1> They dont deserve
their money then
L227[03:06:46] <Wuppy> for example
Wolfenstein the new order raising the price before putting it on
summer sale
L228[03:06:54] <shadekiller666> if its
like Ubisoft or one of the other AAA that think pc is a good
platform for microtransactions in a $60 game...
L229[03:07:17] <Wuppy> or the fact that I
got Batman Arkham Knight with my graphics card which still doesn't
fucking work
L230[03:07:30] <Wuppy> so I pirated shadow
or mordor as my graphics card game :P
L231[03:07:43] <Wuppy> and indeed every
single 60 dollar game with micro transactions
L232[03:07:55] <sham1> PAID DLC
L233[03:08:05] <sham1> HORSE ARMOUR FOR
DAYS
L234[03:08:12] <Wuppy> DLC is perfectly
fine if it's done properly
L235[03:08:31] <shadekiller666> Shadow of
Mordor is worth the money
L236[03:08:47] <shadekiller666> they STILL
haven't fucking fixed Arkham Knight?
L237[03:08:51] <Wuppy> nop
L238[03:08:55] <shadekiller666> ...
L239[03:08:56] <theresajayne> so does
anyone have a linnk that can help me to understand how to define
custom model textures for 1.8
L240[03:08:57] <shadekiller666> gg
WB
L241[03:09:07] <Wuppy> and SoM is worth
it
L242[03:09:14] <Wuppy> but I've paid it
for my graphics card
L243[03:09:24] <shadekiller666> but
L244[03:09:40] <shadekiller666> the $$
that went for your graphics card didn't go to Monolith
L245[03:09:43] ⇦
Quits: Benimatic (~Benimatic@cblmdm72-241-106-31.buckeyecom.net)
(Ping timeout: 186 seconds)
L246[03:09:56] <shadekiller666> i want
more of the Nemesis system :P
L247[03:10:25] <shadekiller666> Monolith
is one of the few non-rocksteady devs that knows how to do
arkham-style combat correctly
L248[03:10:38] <shadekiller666> and the
Nemesis system took it two steps further :P
L249[03:11:05] <Wuppy> I spend my money to
get something and I didn't :c
L250[03:11:05] <shadekiller666> never have
i held a grudge against an enemy in a game and wanted to continue
to play just to kick his ass :P
L251[03:11:24] <shadekiller666> you got
the card though right?
L252[03:11:30] <shadekiller666> or did WB
break that too?
L253[03:11:36] <sham1> Atom seems like a
very cool text editor
L254[03:11:43] <sham1> Thank you
Github
L255[03:11:43] <Wuppy> yes, but IMO the
price I paid is for the card + the game
L256[03:12:48] <shadekiller666> :/
L257[03:12:50] <tterrag> sham1: I'm pretty
happy with it
L258[03:12:57] <tterrag> side-by-side
markdown preview is nice :P
L259[03:13:01] <sham1> Mmm
L260[03:13:02] <tterrag> (especially for
docs)
L261[03:13:20] <sham1> But one thing I
think is very cool is that it is made with HTML and Javascrip and
stuff
L262[03:13:28] <sham1> Yet it acts like a
standalone application
L263[03:13:40] <shadekiller666> html can
go die in a hole
L264[03:13:51] <sham1> why
L265[03:13:55] ***
kroeser is now known as kroeser|away
L266[03:13:55] <shadekiller666> its a
terrible way of doing things
L267[03:14:50] <sham1> But it is the
standard for structuring web apps
L268[03:14:56] <shadekiller666> so?
L269[03:15:05] <shadekiller666> doesn't
make it any less shitty
L270[03:15:11] <shadekiller666> a shitty
standard is still shitty
L271[03:15:24] <shadekiller666> C++ for
exampl
L272[03:15:25] <shadekiller666> e
L273[03:15:26] <sham1> What would you
prefer
L274[03:15:29] <Wuppy> C++ is great
L275[03:15:34] <sham1> web pages
structured with JSON?
L276[03:15:36] <sham1> Also that
L277[03:15:36] ⇦
Quits: Doty1154 (~Doty1154@2601:648:8002:ea78:a5a9:9f83:36ee:bdf7)
(Read error: Connection reset by peer)
L278[03:15:42] <sham1> C++ is great
L279[03:15:46] <Wuppy> except for the
compile times it's amazing
L280[03:16:08] <shadekiller666> and the
jankiness of the new syntax forcing them to work around old
syntax
L281[03:16:25] <shadekiller666> like * is
multiplication and pointer operation
L282[03:16:53] <sham1> It depends where
you put the *
L283[03:17:09] <sham1> And to get the
pointer from a variable, &variable
L284[03:19:25] <shadekiller666> before the
story begins, is it such a sin, for me to take whats mine, until
the end of time
L285[03:19:50] <Wuppy> wat
L286[03:20:01] ⇦
Quits: Vigaro (Vigaro@vigaro.tk) (Ping timeout: 190
seconds)
L288[03:21:49] <shadekiller666> love
A7x
L290[03:22:24] ⇦
Quits: VikeStep (~VikeStep@101.184.94.18) (Read error: Connection
reset by peer)
L291[03:23:10] <sham1> Gah
L292[03:23:20] <sham1> My firefox has
encountered a glitch
L293[03:24:22] <shadekiller666> ehhh
L294[03:24:27] <Wuppy> hmmm my ToDo list
for the next few months is rather large...
L295[03:24:33] <shadekiller666> wuppy, not
a fan
L296[03:24:36] <Wuppy> I want to make a
randomly generated voxel world in Unity
L297[03:24:42] <Wuppy> and a Vertex world
as well
L298[03:24:45] <Wuppy> and learn
CryEngine
L299[03:24:56] <Wuppy> and work on our
Bomb Voyage game
L300[03:25:42] <Wuppy> somewhere in
between I'm also going to school, making a massive school project
and following the nucl.ai course :P
L301[03:26:08] ***
K-4U|Off is now known as K-4U
L303[03:26:41] ⇦
Quits: Upthorn
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L304[03:28:10] <shadekiller666> BZRK at
least has some variety in the music :p
L305[03:28:24] <Wuppy> that's varied
indeed :P
L307[03:29:37] <shadekiller666> meh
L308[03:29:45] <shadekiller666> needs more
kick than that
L309[03:30:06] <shadekiller666> by kick i
mean "not lul me to sleep" :P, not that thats a bad
song
L310[03:30:13] <theresajayne> ok, got that
working finally but the break textures are still black and purple
how do you change those?
L311[03:30:19] <Wuppy> hmm lemme get you a
song you'll like then :P
L313[03:31:28] <shadekiller666> now thats
something i wouldn't be opposed to hearing on a dance floor
:p
L315[03:32:06] <shadekiller666> but most
of the stuff i listen to is more head banging than dancing :p
L316[03:32:11] <Wuppy> shadekiller666,
I've had these guys live several times now, so great :D
L317[03:32:44] <shadekiller666> lol
L319[03:33:17] <shadekiller666> from
talking to people on line and my friends, i found that i've been to
an abnormal amount of concerts compared to everyone else
L320[03:33:28] <shadekiller666> not a fan
of dubstep either
L321[03:33:28]
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L323[03:33:49] <Wuppy> neither am I
tbh
L324[03:33:54] <Wuppy> shadekiller666,
define amount?
L325[03:34:21] <shadekiller666> hmm
L326[03:34:46] <shadekiller666> lets see,
i'll list off the bands i've seen, and the number i've seen them
approximately
L327[03:35:10] <Wuppy> I've had a summer
where I've gone to a festival 10/10 weekends
L328[03:36:47] <shadekiller666> rush -
>4, iron maiden - 4, dream theater 4, Judas Priest 1, Metallica
1, Neal Morse 5, FF5, <festival shows> > 5
L329[03:36:58] <shadekiller666> i've been
to A LOT of concerts :P
L330[03:37:11] <shadekiller666> still have
yet to catch A7x though
L332[03:37:26] <shadekiller666> or
them
L334[03:38:16] ***
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L335[03:38:36] <shadekiller666> oh yes...
you showed me a video with a similar stage
L336[03:39:14] <Wuppy> didn't actually
look at the stage in that video yet...
L337[03:39:29] <Wuppy> oh damn that's
Defqon <3
L338[03:39:33] <shadekiller666> theres
something about intentional autotuned vocals for an entire song
that i don't get
L339[03:39:40] <Wuppy> that's on my list
of #1 place I want to go
L340[03:40:23] ⇦
Quits: Vigaro (Vigaro@vigaro.tk) (Ping timeout: 378
seconds)
L341[03:40:29] <shadekiller666> why do all
of these songs have the exact same "tick tick tick tick"
sound for the beat
L342[03:41:32] <shadekiller666> how often
do people get punched at shows for these musicians?
L343[03:41:44] <Wuppy> what?
L344[03:41:59] <shadekiller666> seems like
it would be a high number, considering all of these people are
punching the air to the beat :P
L345[03:42:07] ***
kroeser|away is now known as kroeser
L346[03:42:11] <Wuppy> hardly ever
really
L347[03:42:18] <Wuppy> and otherwise it's
handled very nicely
L348[03:42:24] <Wuppy> kinda like
moshpits, they look hostile but they aren;t
L349[03:42:31] <shadekiller666> haha
L350[03:42:44]
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L351[03:42:56] <shadekiller666> i've heard
the death metal moshpits get pretty dangerous
L352[03:42:59]
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L354[03:43:38] <Wuppy> I dont go to those
:P
L355[03:43:53] <shadekiller666> lol
L356[03:43:56] <shadekiller666> neither do
i
L357[03:45:09] <shadekiller666> all i can
think to myself is "these people look really stupid punching
the air every half second
L358[03:45:13] <shadekiller666>
"
L359[03:45:35] <shadekiller666> coming
from the guy that air drums a lot :P
L360[03:45:45] <Wuppy> lol
L361[03:46:15] ⇦
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L362[03:47:15] <Cypher121> good to see LoL
community doesn't change a bit from one server to another
L363[03:48:17] ⇦
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L366[03:48:47] <shadekiller666> RIP
Dimebag
L367[03:50:07] ***
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L373[03:59:14] <Wuppy> hehe
L374[04:02:42]
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L375[04:06:12] <sham1> Meh
L376[04:06:23] <sham1> The Haskell plugin
for Atom is being a smartass
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L383[04:15:34] <Wuppy> conda is being a
dumbass :<
L384[04:16:07] <Wuppy> and chrome is being
shit again :|
L385[04:16:11] ⇦
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L386[04:16:22] <sham1> And my firefox
encountered a glitch again...
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L388[04:16:33] <Wuppy> which browser is
best at the moment?
L389[04:16:39] <Wuppy> because chrome
certainly isnt anymore
L390[04:16:44] ⇦
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L391[04:16:48] <Wuppy> it cant even open a
fuckign tab anymore
L392[04:17:03] <sham1> I use firefox
L393[04:17:16] <Wuppy> seriously
impressive how fast it has turned to shit
L394[04:17:35]
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L395[04:17:42] <Wuppy> takes a minute to
google something by now
L396[04:20:42] <diesieben07> i still think
chrome is a beast
L397[04:20:48] <diesieben07> like a good
beast :D
L398[04:20:53] <sham1> It's good
L399[04:21:00] <sham1> But it just does
not tickle my fancy
L400[04:21:05] <Wuppy> it's hardly loading
pages by now
L401[04:21:21] <diesieben07> chrome?
L402[04:21:31] <Wuppy> yep
L403[04:22:09] <diesieben07> uhh wat
L404[04:22:16] ⇦
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L405[04:22:16] <diesieben07> that does
sound like your computer to me
L406[04:22:25] <diesieben07> if both fx
and chrome dont work properly
L407[04:22:36] <Cypher121> I use Pale
Moon
L408[04:22:50]
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L409[04:22:50] <Wuppy> I havent tried
firefox yet
L410[04:22:51] <Cypher121> feels like
one-upped Firefox
L411[04:23:01] <Wuppy> but you've got to
admit that chrome is becomming worse by the minute
L412[04:23:46] <diesieben07> uh no not
really
L413[04:24:07] <Wuppy> performance has
been going down and ram usage way up
L414[04:24:30] <sham1> God damn it
L415[04:24:41] <diesieben07> it has always
used copious amounts of ram
L416[04:24:50] <diesieben07> which iam
willing to trade for the speed
L417[04:25:03] <sham1> This darn thing is
suggesting to me that I should use "product" instead of
"foldl (*) 1"
L418[04:25:04] <sham1> Pls
L419[04:25:14] <Wuppy> both on my laptop
and desktop it has been slowing down
L420[04:25:15] <diesieben07> i dont know
WHAT they do but compared to chrome every other browser feels
sluggish to me
L421[04:25:21] <Wuppy> and tabs started
crashing raondmly
L422[04:25:27] <diesieben07> huh
L423[04:25:30] <diesieben07> i have never
ever had that
L424[04:25:44] <Wuppy> sometimes when I
open a new empty tab it crashes, very strange
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L432[05:19:45] <Cypher121> All popular
browser icons are various circles
L433[05:20:08] <Cypher121> except IE
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L435[05:22:24] <diesieben07> the e is also
round :D
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L437[05:24:45] <Cypher121> this is
certainly a conspiracy
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L449[06:13:34] <AtomicStryker> when i set
getRequiredPermissionLevel in a command to 0, can ANYONE use it? or
just people in the op file?
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L474[07:15:20] <Wuppy> I'm having a
strange problem with git
L475[07:15:33] <Wuppy> when I've got the
command prompt open and run it on my C drive, it works
L476[07:15:35] ***
Firedingo|Bath is now known as Firedingo
L477[07:15:42] <Wuppy> when I try to run
it on any other drive, it can't find git
L478[07:28:43] <AtomicStryker> what, you
mean git -v works, but when you type "D:" it stops
working
L479[07:29:24] ⇦
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L480[07:29:34] <Wuppy> yes
L481[07:29:43]
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L482[07:30:21] <sham1> :D
L483[07:30:24] <sham1> D:*
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L490[07:40:43] <Wuppy> seems like
something went wrong in the install, it's fixed now
L491[07:47:10] ⇦
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L498[08:08:34] <PitchBright> anybody here
ever experience problems with the wooden door… in that sometimes it
showing you that it's open, but you can't walk through it because
it's really closed.
L499[08:08:39] <PitchBright> ?*
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L503[08:13:20] <CrystalMare> It
happens
L504[08:13:33] <CrystalMare> The client is
out of sync with the server if that happens
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L509[08:21:58] <shadowfacts> wtf
L510[08:22:05] <sham1> what
L511[08:22:13] <shadowfacts> why is
tile.projectred.exploration.stone|2 the unlocalized name of a P:R
block
L512[08:22:21] <shadowfacts> it's got a
freaking | in it
L513[08:22:31] <sham1> Indeed it has
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L515[08:24:06] <shadowfacts> special
characters shouldn't be in unlocalized names >.<
L516[08:24:27] <sham1> Sure they
should
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L520[08:32:39] <GraphicH> Hey what would
be the best way to build my jar _without_ the assets folder?
L521[08:32:52] <GraphicH> As another task
in gradle
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L525[08:40:32] <diesieben07> GraphicH, do
you mean without ANY resources? or the assets folder
specifically?
L526[08:42:03] <GraphicH> assets folder
specifically, basically my assets folder is HUGE (big sound files)
and some people want to override the default sounds and config
files I package with by using a resource pack, so I want to build
them a "resourceless" version
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L528[08:42:14] <GraphicH> because with the
resources the jar is 45MB
L529[08:42:20] <GraphicH> without its
probably 45KB
L530[08:43:02] <GraphicH> The way my mod
works this would be totally fine
L531[08:43:16] <diesieben07> task
someName(type: Jar) { from sourceSets.main.allJava } should
do
L532[08:43:21] <diesieben07> but i am not
sure if that would obfuscate it.
L533[08:43:45] <GraphicH> Yeah that's what
I was worried about, am I going to have to dig around in the
forge-gradle stuff for my answer?
L534[08:44:28] <diesieben07> probably
idk
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L536[08:47:05] <GraphicH> gradle is kind
of "magic" to me, at least the default one you get when
you setup to work with forge
L537[08:47:23] <GraphicH> I suspect the
forge plugin is doing a lot of the work
L538[08:47:39] <diesieben07> yes
L539[08:47:44] <diesieben07> gradle itself
is not that hard really :D
L540[08:47:53] <diesieben07> but FG does a
lot of magic :D
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L543[08:49:49] <GraphicH> I do love magic,
but the problem is magic makes it really hard to know whats going
on haha
L544[08:51:37] <sham1> Magic indeed is
very dangerous as it obfuscates implementations from you
L545[08:52:31] <GraphicH> Yeah, its kind
of a pita in this scenario, I guess nobody ever assumed someone
would want to build their jar any differently
L546[08:52:53] <GraphicH> Which, tbf, is a
pretty ok assumption its probably right 99% of the time
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L550[09:01:56] <GraphicH> meh I just might
write a python script to do it
L551[09:02:05] <GraphicH> would rather do
it with the actually build system though
L552[09:02:12] <GraphicH> oh well
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L554[09:07:45] <CrystalMare> GraphicH,
that's what gradle is for
L555[09:07:53] <CrystalMare> You can
customize the build project with that ;-;
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L557[09:08:14] <CrystalMare> If you use
python to do it, you're defeating the purpose of gradle
L558[09:08:23] <GraphicH> Did you see that
conversation?
L559[09:08:48] <CrystalMare> yes..
L560[09:09:06] <GraphicH> Nobody knows how
to make a buid task that would compile/obfuscate my jar WITHOUT the
assets folder
L561[09:09:17] <GraphicH> if you can tell
me how to do that I'd be more than happy to use gradle
L562[09:09:32] <shadowfacts> 1. you could
create a task that depends on the normal build task that A) copies
the jar and B) removes all the assets from it
L563[09:09:34] <shadowfacts> also
L564[09:09:44] <shadowfacts> this is
exactly what #ForgeGradle is for
L565[09:09:46] <GraphicH> Cool, how would
I do that?
L566[09:09:49] <GraphicH> Ooooooh
L567[09:09:55] <shadowfacts> I don't know,
I've never done it
L568[09:09:56] *
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L569[09:10:02] <sham1> #ForgeGradle is
also ded
L570[09:10:05] <shadowfacts> but
#ForgeGradle is a channel full of Gradle experts
L571[09:10:09] <shadowfacts> nope,
sham1
L572[09:10:36] <shadowfacts> it's not as
active as this, but it's by no means dead
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L574[09:10:40] <GraphicH> thanks shadow
I'll go there
L575[09:10:42] <BubbleTrouble> Hello
L576[09:11:26] ***
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L577[09:11:42] <sham1> Good day
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L588[09:21:35] <BubbleTrouble> Has some
one done stuff on the making a eventhandler handle a mouse click to
open a overlay, when that item is equiped ?
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L590[09:24:01] <AtomicStryker> the
interact event is your friend
L591[09:24:26] <BubbleTrouble> So like
interact the left click from minecraft ?
L592[09:24:59] <AtomicStryker> well how
much do you know about mc modding, do you know how to register an
eventhandler and how to browse events
L593[09:25:27] <BubbleTrouble> Thats all
done, got it working with a keybind, but wasnt to sure how to get
it working with mouseclicks.
L594[09:25:49] <shadowfacts> does the
access level & return type of an event handler function
matter?
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L596[09:26:15] <shadowfacts> I've always
used public void methods, but I'm writing documentation and
wondering if that's required
L597[09:26:40] <AtomicStryker> at one
point you got an error when you made it private
L598[09:26:46] <AtomicStryker> and im
pretty sure the return is ignored
L599[09:26:59] <AtomicStryker> so make it
return whatever you want
L600[09:26:59] <shadowfacts> hmm, I'll
just say that they should be public and void
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L606[09:35:35] <shadowfacts> friggin
justify
L607[09:36:24] <GraphicH> Alright well I
have a sub task now lets see if I can figure out how to extract
this shit
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L610[09:46:41] <GraphicH> Oh fuck me, I
don't have to do any of these copying sheninigans
L611[09:46:51] <GraphicH> I can just zip
the classes dir
L612[09:47:01] <GraphicH> in build
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L614[09:48:08] <GraphicH> I _think_
L615[09:48:13] <GraphicH> lets see if
their obfed
L616[09:48:56] <GraphicH> balls they
totally arent
L617[09:49:06] <GraphicH> the reobf must
operate on a jar
L618[09:52:07] <AtomicStryker> it does.
but you can use gradle to dig around in said jar however you
want
L619[09:52:11] <AtomicStryker> including
unpacking and re-packing it
L620[09:52:23] <GraphicH> Yeah I'm trying
to figure out how to do that right now
L621[09:52:36] <GraphicH> I think I need
to unpack it in /tmp then remove the dir then repack it
L622[09:52:41] <AtomicStryker> google will
be with you. always.
L623[09:52:58] <AtomicStryker> especially
if you own an android device
L624[09:53:25] <GraphicH> Yeah most people
aren't trying to do what I do, this is something it sounds like
they would do mostly before they build
L625[09:53:34] <GraphicH> I want to
do*
L626[09:53:45] <AtomicStryker> just google
"gradle delete files from a jar"
L627[09:53:54] <GraphicH> =P I did
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L640[10:27:18] <Maharaja> Hello all
L641[10:28:19] <sham1> hi
L642[10:28:25] <Wuppy> hai
L643[10:29:02] <Maharaja> i have a
question and i dint get a answer when i asked it in the mod channel
so can i ask it here ?
L644[10:29:29] <sham1> 42
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L646[10:30:30] <temdur> but which was
question, sham1?
L647[10:30:40] <sham1> I dont know
L648[10:31:36] <Maharaja> well back in the
day the DSU had when you had it in your inventory a extra line with
what in it and now a days its not there anymore did that remove it
or is it now a config option you need to turn on
L649[10:34:10] <temdur> don't know
Maharaja, have you looked into the config?
L650[10:34:18] <Maharaja> nope not
yet
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L653[10:41:07] <Maharaja> nope no config
option :(
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L658[10:54:17] <shadowfacts> Why is
DeferredBiomeDecorator in the events package?
L659[10:54:39] <shadowfacts> It's most
certainly not an event
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L665[11:12:20] <theresajayne> is there any
global NBT data in minecraft, or is worldNBT the top
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L667[11:13:13] <Lumien> World.mapStorage
is pretty global
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L1259[11:27:44] <sham1> A large netsplit
I see
L1260[11:28:22] <shadowfacts>
indeed
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L1262[11:28:37] <shadowfacts> Is
ItemExpireEvent#extraLife seconds or ticks?
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L1266[11:31:11] <shadekiller666> ticks i
would assumes
L1267[11:32:31] <shadowfacts> I would
assume so too, but there's nothing in the JavaDoc, and since I'm
writing docs for it, I really don't want to be wrong
L1268[11:33:16] <sham1> Because javadocs
are never wrong :P
L1269[11:33:24] <sham1> r docs in
general
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L1281[12:03:17] <Lumien> So is there a
Forge Gradlew version out yet that fixes line numbers &
therefore stack traces & breakpoints?
L1282[12:03:22] <Lumien> Or would i have
to compile it myself?
L1283[12:04:24] <diesieben07> 1. There is
no such thing as "gradlew". 2. Yes.
L1284[12:04:33] <diesieben07> Change to
the "bleeding edge" thingy in the build.gradle
L1285[12:05:49] <Lumien> soo comment the
stable thing and uncomment the bleeding edge?
L1286[12:05:58] <diesieben07> yes
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L1288[12:06:51] <GraphicH>
@diesieben07
L1289[12:06:54] <GraphicH> its really
easy
L1290[12:07:01] <GraphicH> took me awhile
to figure out
L1291[12:07:02] <GraphicH> task
skinnyjar(type: Jar, dependsOn: 'jar') {
L1292[12:07:02] <GraphicH> appendix =
"skinny"
L1293[12:07:02] <GraphicH> from
(zipTree(jar.archivePath)) {
L1294[12:07:02] <GraphicH> exclude
"assets/**"
L1295[12:07:02] <GraphicH> }
L1296[12:07:04] <GraphicH> }
L1297[12:07:07] <shadekiller666> why must
the good lego sets all be > $100 ? :(
L1298[12:07:08] <GraphicH> (my
problem)
L1299[12:07:37] <diesieben07> hmm yeah
that is a good solution
L1300[12:07:45] <diesieben07> i didnt
think into that path :P
L1301[12:07:50] <Lord_Ralex>
shadekiller666, oh, it's fun when you have several of the star war
ones :P
L1302[12:08:00] <GraphicH> nice and
clen
L1303[12:08:51]
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L1304[12:09:38] <Gliby> has anyone ever
used my voice chat mod?
L1305[12:10:11] <Gliby> (I need some
perspective)
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L1307[12:10:56] <Ordinastie> Gliby, wrong
audience, no one plays here :p
L1308[12:11:04] <GraphicH> lol
L1309[12:11:07] <GraphicH> ^ so true
Ord
L1310[12:11:12] <Gliby> Who should I
ask?
L1311[12:11:19] <Gliby> (irc
channel)
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L1313[12:13:00] <GraphicH> It's kind of a
joke Gliby but people here probably don't use that mod
L1314[12:13:16] <GraphicH> Oh its YOUR
mod
L1315[12:13:50] <GraphicH> I see now,
like Ord said if anyone here does play their probably doing it
single player
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L1321[12:28:15] <AbrarSyed> GraphicH,
maybe #ftb
L1322[12:28:33] <GraphicH> ^ yeah that be
a better placy @Gliby
L1323[12:31:17] <McJty> Ordinastie, I
play
L1324[12:31:25] <McJty> Ordinastie, I
wouldn't mod Minecraft if I didn't play it anymore
L1325[12:31:30] <Wuppy> I haven't played
in ages :c
L1326[12:31:48] <Wuppy> but I am
installing the newest update of Unity which will be fun :)
L1327[12:31:50] <McJty> I make my mods
for my own personal play
L1328[12:32:06] <Ordinastie> McJty,
you're probably more the exception than the rule though :p
L1329[12:32:21] <Ordinastie> usually,
people who code mods, don't really have time to play anymore
:)
L1330[12:33:05] <Wuppy> the installer
takes ages though :<
L1331[12:33:55] <Ordinastie> Wuppy, I
thought you gave up Unity in favor or Unreal? :)
L1332[12:34:15] <Wuppy> I was forced to
work with unreal for 2 months
L1333[12:34:21] <Wuppy> and probably
another 3 months or so
L1334[12:34:26] <Wuppy> but this is a
personal project :)
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L1337[12:37:11] <shadowfacts> hmm
L1338[12:37:21] <shadowfacts> there has
to be a better way to do this than a giant markdown file
L1339[12:37:41] <shadowfacts> I'd love to
do a custom website with all sorts of shiny JS,
L1340[12:37:48] <shadowfacts> but then it
couldn't be part of the official docs
L1341[12:38:31] <shadowfacts> SCREW IT,
I'll have my own event reference on my site
L1342[12:38:57] <diesieben07>
NOOOOOO
L1343[12:39:39] <shadowfacts> I've only
written docs for 5 events
L1344[12:39:45] <shadowfacts> and already
it's painful to deal with this giant md file
L1345[12:39:55] <shadowfacts> and forge
has like 200 events
L1346[12:40:03] <shadowfacts> seriously,
I cannot do this
L1347[12:40:05] <Wuppy> Extra History is
a very cool youtube show by the way :)
L1348[12:40:40] <shadowfacts> the forge
docs could just link to mine :P
L1349[12:40:42] <diesieben07>
shadowfacts, because thats not what it is made for
L1350[12:40:47] <diesieben07> what YOU
are doing is called javadocs.
L1351[12:40:55] <diesieben07> the
readthedocs should explain events in general
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L1356[12:49:32] <shadowfacts> in that
case I'm done
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L1363[13:04:36] <Ordinastie> is there a
way in eclipse to find all elements annotated by a specific
annotation ?
L1364[13:04:56] <Lumien> References
L1365[13:04:58] <diesieben07> Search for
the annotation? :D
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L1367[13:06:01] <Ordinastie> actually, I
forgot I installed a search plugin (that works great too)
L1368[13:06:20] <diesieben07> lol
L1369[13:06:28] <diesieben07> dat moment
when your IDE fails at it's primary task.
L1370[13:06:40] <sham1> I love Atom
L1371[13:06:55] <sham1> I think it is my
new favorite editor
L1372[13:07:07] <diesieben07> yeah its
pretty nice
L1373[13:07:19] <shadowfacts> ST3 >
Atom
L1374[13:07:26] <shadowfacts> Atom is too
slow for me
L1375[13:07:28] <diesieben07> Meh
L1376[13:07:31] <diesieben07> get an ssd
:D
L1377[13:07:36] <diesieben07> and i am
not paying for a text editor
L1378[13:07:43] <diesieben07> for an IDE,
yes i can get behind that.
L1379[13:07:46] <shadowfacts> I don't pay
for ST3
L1380[13:07:53] <diesieben07> huh?
L1381[13:08:16] <shadowfacts> If you
don't pay, there's a popup every so often that asks if you want to
purchase it
L1382[13:08:21] <shadowfacts> it's not
that intrusive
L1383[13:08:44] <diesieben07> oh they
still havent chaanged that? lol
L1384[13:08:56] <diesieben07> the
"winrar license" is just great.
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L1387[13:11:49] <GraphicH> Whats the
easiest way for me to send a message to the player when they join a
world
L1388[13:11:57] <GraphicH>
EntityJoinWorldEvent?
L1389[13:12:02] <diesieben07>
PlayerLoggedInEvent
L1390[13:12:26] <GraphicH> Does that fire
on the client side?
L1391[13:12:32] <diesieben07> of course
not
L1392[13:13:22] <GraphicH> So this is a
client side only mod
L1393[13:13:49] <GraphicH> When they join
a world I need to tell them their missing a resource pack if they
are
L1394[13:14:06] <diesieben07> oh
L1395[13:14:13] <diesieben07> i assumed
message = IMessage = packet
L1396[13:14:43] <GraphicH>
PlayerRespawnEvent ?
L1397[13:14:47] <GraphicH> that should
work right?
L1398[13:15:05] <diesieben07> no :D
L1399[13:15:12] <diesieben07> JoinWorld
is probably your best bet
L1400[13:15:12] <GraphicH> Wut,
really?
L1401[13:15:38] <GraphicH> Well that
sucks because its giving me a damn nullpointer when I do
Minecraft...thePlayer
L1402[13:16:16] <diesieben07> use the
player tht the event gives you
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L1404[13:17:17] <GraphicH> It's an
EnityPlayer, no chat funcs
L1405[13:17:21] <GraphicH> Can I cast it
?
L1406[13:17:27] <McJty> Sure
L1407[13:20:03] <GraphicH> That
worked
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L1409[13:23:06] <McJty> Hmm
L1411[13:23:32] <McJty> Basically item
duplicating by letting another player break the block you're having
the inventory open for
L1412[13:23:39] <McJty> Breaking rftools
machines keeps their inventory
L1413[13:23:52] <McJty> And the player
who has the inventory open can then pull out the thing out of the
currently broken machine
L1414[13:23:57] <McJty> How can I avoid
that?
L1415[13:24:53] <McJty> I would like to
be able to force close the inventory of the player
L1416[13:25:00] <McJty> Of any player who
has the inventory open
L1417[13:27:04] <McJty> Is there a way
that I can do that?
L1418[13:27:09] <McJty> Or avoid this
problem some other way?
L1419[13:28:53] <Lumien>
Container.canInteractWith
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L1422[13:30:26] <tterrag> McJty: I had
the same bug with EIO recently
L1423[13:30:35] <tterrag> implemented
common code for accessability checks
L1426[13:31:39] <blood_> McJty: you need
to call closeScreen on the player to force any inventory to be
closed
L1427[13:32:03] <blood_> method is in
EntityPlayerMP
L1428[13:32:21] <tterrag> blood_: proper
way is to override canInteractWith though
L1429[13:32:29] <tterrag> I mean, it's
already there, and it's what vanilla uses
L1430[13:32:55] <McJty> Ok I will check
it out. Thanks
L1431[13:33:00] <blood_> just because
vanilla uses it doesnt mean its proper
L1432[13:33:03] <blood_> vanilla does
alot of stupid shit
L1433[13:33:05] <McJty> Doesn't seem
unlikely that many other mods suffer from this
L1434[13:33:06] <GraphicH> Oh god damn it
that gradle trick wont work because gradle is trying to be
smart
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L1437[13:33:21] <blood_> he asked how to
close inventory, i told him
L1438[13:34:02] <McJty> tterrag, ok. That
doesn't look very complicated.
L1439[13:34:11] <tterrag> it's not
:p
L1440[13:34:14] <tterrag> just a lot of
people leave it out
L1441[13:36:37] <McJty> Aha, my container
is apparently already calling isUseableByPlayer
L1442[13:36:42] <McJty> Just need to
implement the other side
L1443[13:37:56] <McJty> tterrag, where is
canPlayerAccess called?
L1444[13:38:01] <McJty> I see you define
it but not where you call it
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L1446[13:38:57] <tterrag> McJty: nowhere,
it's mean to be called by the IInventory method
L1447[13:39:01] <tterrag> but my base
tile doesn't implement IInventory
L1448[13:39:19] <tterrag>
isUseableByPlayer <-
L1450[13:40:19] <McJty> ah like
that
L1451[13:40:25] <McJty> Ok thanks
L1452[13:40:53] <Ordinastie> tterrag,
isUseable... forces close the inventory ?
L1453[13:41:02] <tterrag> Ordinastie:
yep
L1454[13:41:07] <tterrag> it's checked
every tick
L1455[13:41:08]
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L1456[13:41:09] <Ordinastie> damn, I made
a packet for that :x
L1457[13:41:12] <tterrag> :D
L1458[13:42:25] <Ordinastie> tterrag,
where from ? I can't find ti
L1459[13:44:11]
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L1460[13:44:46] <tterrag>
EntityPlayer(MP).onUpdate()
L1461[13:45:00] <tterrag> if
(!this.worldObj.isRemote && this.openContainer != null
&& !ForgeHooks.canInteractWith(this, this.openContainer)) {
this.closeScreen();
L1462[13:46:35] <Ordinastie> ok, I
misunderstood, it's not isUseable that is called, but
canInteractWith
L1463[13:46:53]
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L1464[13:47:18] <Ordinastie> and I derped
my search too :x
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L1466[13:48:33] <Ordinastie> is there a
way to find where the client side only class is referenced from
when accessed from a server ?
L1467[13:49:59] <GraphicH> Anyone
seen
L1468[13:49:59] <GraphicH>
cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError:
net.minecraft.client.Minecraft.getMinecraft()Lnet/minecraft/client/Minecraft;
L1469[13:50:11] <GraphicH> It looks like
my jar isn't getting reobf
L1470[13:51:39]
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L1472[13:52:53] <tterrag> Ordinastie:
nope, not how classloading works :P
L1473[13:53:06] <Ordinastie> then I have
no clue :s
L1474[13:55:03] <GraphicH> ah fuck
gradlew build versus gradlew jar
L1475[13:55:04] <GraphicH> derp
L1476[13:55:12] <tterrag> yeah, build
dependsOn reobf
L1477[13:55:15] <tterrag> jar does
not
L1478[13:55:59] <GraphicH> yeah
L1479[13:56:25] <GraphicH> I've got
skinnyjar build depending on jar as well but it needs to depend on
reobf I think
L1480[13:58:16] <GraphicH> yup that was
it -_-
L1481[13:58:18] <GraphicH> mreah
L1482[13:58:43] <GraphicH> all those
really important task types are all hidden away in the forge gradle
plugin
L1483[13:59:41]
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L1484[14:02:00]
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L1485[14:04:54] <GraphicH> Now I just
need a gradle task to automatically upload my jars to my mods
github release page
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L1488[14:07:09] <gigaherz> yo ucan upload
releases automatically?
L1489[14:07:28] <gigaherz> well dunno why
it surprises me
L1490[14:07:32] <AbrarSyed> behold the
power of gradle
L1491[14:07:35] <shadowfacts> lol, I just
googled and got the exact same thing abrar
L1492[14:07:36] <shadowfacts> yep
L1493[14:07:42] <shadowfacts> you don't
even really need a special plugin
L1494[14:07:46] <shadowfacts> just
execute a couple commands
L1495[14:07:48] <gigaherz> yeah I mean
from github's side, I didn't think they'd allow it, for some
reason
L1496[14:07:49] <gigaherz> XD
L1497[14:07:57] <gigaherz> the
possibility didn't cross my mind
L1498[14:07:59] <shadowfacts> git tag
VERSION; git push origin VERSION
L1499[14:08:20] <gigaherz> that doesn't
add a full releasewith binaries attached ;P
L1500[14:08:37] <shadowfacts> then you'd
use the GH api
L1501[14:09:01] <gigaherz> yeah that bit
is what I didn't even think to thiknk
L1502[14:09:09] <gigaherz> I just didn't
consider the possibility XD
L1503[14:09:15] <shadowfacts> anyone
making a web based api should look at the GH api, it is
amazing
L1504[14:09:19] <GraphicH>
OHSHITSON
L1505[14:09:26] <GraphicH> thank you
@AbrarSyed
L1506[14:09:36]
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L1507[14:09:54] <GraphicH> gradle
pushrel
L1508[14:09:58] <tterrag> >releasing
mods on github
L1509[14:10:33] <GraphicH> Whats wrong
with that tterrag? I mean that's where I host the repo anyway might
as well use it
L1510[14:10:38] <GraphicH> no offense to
curse or anything
L1511[14:11:02] <tterrag> eh, it's just
nonstandard, and harder to find
L1512[14:11:25] <GraphicH> Ah, yeah I
link to it, but I only have a measly little curse topic about this
mod
L1513[14:11:27] <sham1> make users build
the mod
L1514[14:11:31] <GraphicH> with a couple
of cheerleaders
L1515[14:11:55] <GraphicH> "lol you
can only use my mod if you build it"
L1516[14:12:10] <sham1> That's how real
men do it
L1517[14:12:23] <sham1> Or have the
nightly builds be so that the user has to build
L1518[14:12:24] <GraphicH> Do you only
use gentoo? And emerge all your software?
L1519[14:12:36] <sham1> AURs man
L1520[14:12:41] <GraphicH> hahaha
L1521[14:13:13] ***
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L1523[14:13:34] <GraphicH> Ah my friends
love the shit out of arch, I'm not super in love with it
L1524[14:13:39] <GraphicH> all*
L1525[14:13:45] <sham1> I like it
L1526[14:13:53] <sham1> It is
minimalistic yet powerful
L1527[14:13:57] <sham1> Just the way I
like it
L1528[14:14:03] *
sham1 says while using Windows
L1529[14:14:17] <GraphicH> I'm about
ready to ditch windows ....
L1530[14:14:22] <GraphicH> if it wasn't
for fallout 4
L1531[14:14:27] <sham1> so would I
L1532[14:14:33] <sham1> But I have no
permission to
L1533[14:14:46] <GraphicH> but I find
gradle and git cumbersome as hell to use on windows in CMD
L1534[14:14:58] <sham1> Eh
L1535[14:15:01] <sham1> They work
L1536[14:15:08] <tterrag> no problem
here
L1537[14:15:08] <sham1> They just can be
quite annoying I agree
L1538[14:15:18] <GraphicH> They work but
like for my real job I dev on linux and have all sorts of nice shit
hooked into git
L1539[14:15:19] <sham1> Well this is
nice
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L1541[14:15:32] <sham1> My program I made
in Haskell does not respond to ctrl+c
L1542[14:15:39] <sham1> Oh there we
go
L1543[14:16:00]
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L1544[14:16:45] <GraphicH> @tterrag I
don't have a problem using them on windows, I'm just way better on
the Linux CLI, Windows CMD is a barren wasteland by
comparison
L1545[14:17:01] <sham1> Well it is never
used
L1546[14:17:28] <GraphicH> Well
powershell was supposed to be better but I'm eh about
powershell
L1547[14:17:46] <GraphicH> They are
adding an OpenSSH module for powershell though ....
L1548[14:17:49] <sham1> It's not bash or
zsh
L1549[14:17:57] <sham1> Are they?
L1550[14:18:01] <sham1> Cool
L1551[14:18:01] <GraphicH> Yup
L1552[14:18:13] <sham1> Will it be
windows 10-exclusive?
L1553[14:18:19] <GraphicH> Don't think so
actually
L1554[14:18:29] <GraphicH> Just another
Powershell module you can get
L1555[14:18:53] <GraphicH> I mean I've
used SSH on windows before, you can run Tectia server but it simply
uses cmd for the shell
L1556[14:18:56] <GraphicH> so its
shiiiiiiiiit
L1557[14:19:14] <sham1> I just use
putty
L1558[14:19:24] <GraphicH> Well yeah I
use putty as a client
L1559[14:19:25] <sham1> But the color
scheme can get quite messy
L1560[14:19:32] <GraphicH> I'm talking
about running a tectia ssh server on windows
L1561[14:19:40] <sham1> >ssh
server
L1562[14:19:42] <sham1> >windows
L1563[14:19:49] <sham1> Well if you want
to tunnel
L1564[14:20:08]
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L1566[14:20:18] <GraphicH> ^ by the way I
_wouldnt_ recommend that software
L1567[14:20:36] <GraphicH> they like to
break RFC for no damn reason
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L1569[14:22:28] <gigaherz> HAHAHA
L1570[14:22:49] <gigaherz> dinnerbone's
concept of "halloween decoration": he turned his avatar
upwide down from the usual
L1572[14:23:17] <GraphicH> ha
L1573[14:25:32]
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L1579[14:52:15] <GraphicH> Are we
supposed to include pack.mcmeta in our resources folder?
L1580[14:52:20] <GraphicH> I see
[Ambiotic/]: Mod Ambiotic is missing a pack.mcmeta file,
substituting a dummy one
L1581[14:52:23] <GraphicH> a lot in my
logs
L1582[14:52:29] <tterrag|away> you
can
L1583[14:52:32] <tterrag|away> it matters
little
L1584[14:52:35] <GraphicH> Ah
L1586[14:53:01] <tterrag|away> might as
well, I mean why not
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L1589[14:58:30] <GraphicH> jup
L1590[14:59:37]
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L1592[15:04:34] <sham1> Yay, I can
connect to things with my sockets
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L1599[15:22:38] <unascribed> does the
console have a permission level of 5, or is it just 4 like
ops?
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L1603[15:36:29] <Unh0ly_Tigg> the console
should be able to execute any command (presuming all other
requirements for the given command were met), iirc.
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L1622[16:38:28] <Qwyll> Hey, I'm playing
with asm and I was looking at the obfuscated method names, using
MCP Mapper, when I saw that <init> doesn't have one. If I
wanted to edit something in the constructor, would I use
<init> for the method name in the obfuscated class?
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L1624[16:43:14] <diesieben07> Qwyll, yes,
constructors are always called <init> otherwise they wouldn't
be constructors
L1625[16:43:33] <Qwyll> Ok, thank
you
L1626[16:45:04] <Unh0ly_Tigg> and just to
clarify, <clinit> is basically the static {} blocks, and run
when the class is loaded (after class transformers are used)
L1627[16:46:06] <diesieben07>
-basically
L1628[16:46:07] <diesieben07> :D
L1629[16:46:16]
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L1630[16:47:23] <sham1>
s/"basically"/""
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L1633[16:51:48] <tterrag> so currently I
am just using vanilla's ThreadDownloadImage data to grab my image
from the internet
L1634[16:52:01] <tterrag> but the problem
is that the image is not (usually) square, so some GPUs don't
like
L1635[16:52:20] <tterrag> I know I can
just add alpha to the image, but what do you think is the easiest
way to do this, considering currently I completely delegate to
vanilla code
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L1643[17:11:52] <tterrag> no one?
L1644[17:12:42] <Lumien> Do you mean
making the image square?
L1645[17:12:44] <Lumien> Or downloading
it?
L1646[17:13:46] <tterrag> both? :P
L1647[17:13:57] <tterrag> since with
ThreadDownloadImageData I can't manipulate the BufferedImage
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L1649[17:14:49] <Lumien> If it's not
required to use that you can get an BufferedImage from an URL using
ImageIO.read pretty easily
L1650[17:15:01] <tterrag> yeah I know
that
L1651[17:15:05] <Lumien> You could then
create a bigger BufferedImage and draw the first one on it
L1652[17:15:19] <tterrag> ok
L1653[17:15:25] <tterrag> but I'd need to
know the size of the downloaded image first
L1654[17:15:50] <Lumien> Before you
download it?
L1655[17:16:16] <tterrag> before I create
the "bigger" one
L1656[17:16:24] <tterrag> because I need
to make it a PoT dimension image
L1657[17:16:28] <Lumien> Yeah you can get
the size from the BufferedImage
L1658[17:17:19] <tterrag> mhm
L1659[17:17:23] <tterrag> so I'd have to
read the image down
L1660[17:17:27] <tterrag> calculate the
size needed to contain it
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L1662[17:17:36] <tterrag> then add its
data to the bigger image
L1663[17:18:43] <tterrag> and maybe also
have a wrapper class which has the "true" size
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L1666[17:28:42] <tterrag> Lumien: how
would I copy the data to the blank image?
L1667[17:28:53] <Lumien>
result.createGraphics().drawImage
L1668[17:29:07] <Lumien>
*BufferedImage.createGraphics()
L1669[17:29:10] <tterrag> huh...?
L1670[17:29:17] <tterrag> I have created
a PoT blank BufferedImage
L1671[17:29:22] <tterrag> how do I copy
the downloaded image's data to it
L1672[17:29:35] <Lumien> drawImage takes
a BufferedImage
L1673[17:29:44] <tterrag> ahh
L1674[17:29:45] <tterrag> ok
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L1676[17:32:00] <tterrag> Lumien: and I
guess I use DynamicTexture to back this
L1677[17:32:33] <shadekiller666> that
would work best ya
L1678[17:35:29] <shadekiller666> i would
make the algorithm get the largest dimension of the downloaded
image, then make rectangles on the sides of the short dimention to
fill the gapd
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L1689[18:07:46] <tterrag> Lumien:
problemo
L1690[18:07:53] <Lumien> ?
L1691[18:08:02] <tterrag> I guess I need
to callback to the main thread to add the image to the resouce
system
L1692[18:08:10] <tterrag> since doing it
my download thread crashes since there's no GL context
L1693[18:09:18] <tterrag> not sure how to
go about that...
L1694[18:09:25] <Lumien> Yeah i just have
a TextureURL class where i set the downloaded BufferedImage and if
i "get" the texture id from it i upload the
BufferedImage
L1695[18:09:31] <Lumien> But i don't add
them to the resource system
L1696[18:09:41] <shadekiller666> save it
to a variable then have some class on the main thread grab it
L1697[18:09:51] <shadekiller666> then
process there
L1698[18:09:52] <tterrag> I guess I need
to put it in a queue yeah
L1699[18:09:58] <Lumien>
Minecraft.addScheduledTask maybe?
L1700[18:10:06] <tterrag> good idea
L1701[18:10:11] <tterrag> double nested
anon runnables ftw
L1702[18:12:32] <Lumien> Stick some
lambda expressions in there to further increase readability !
L1703[18:12:41] <tterrag> >implying
java 8
L1704[18:12:48] <tterrag> anyways
L1705[18:13:04] <tterrag> looks like I
got black images
L1706[18:13:09] <tterrag> this should be
fun
L1707[18:16:19] <tterrag> oh,
nevermind
L1708[18:16:21] <tterrag> I got
nothing
L1709[18:16:47] <tterrag> the heck
L1711[18:19:27] <Lumien> Not really
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L1713[18:19:43] <tterrag> well
L1714[18:19:47] <tterrag> it's giving me
completely black images
L1715[18:19:47] <Lumien> Maybe just get
an opengl texture id out of it using
TextureUtil.uploadTextureImageAllocate to check whether the texture
is alright?
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L1717[18:22:58] <tterrag> Lumien: I cache
the images so I know at least the downloaded version is ok
L1718[18:23:11] <tterrag> I could write
the "enlarged" version to file as well I suppose
L1719[18:23:27] <Lumien> I mean more like
whether the resource thing is the issue
L1720[18:24:47] <tterrag> it wasn't
before :(
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L1723[18:25:05] <tterrag> Lumien: it's
the resizing that's bugged
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L1726[18:25:41] <tterrag> so
image.createGraphics().drawImage(resized, 0, 0, null); is
failing
L1727[18:25:49] <Lumien> You are doing it
the opposite way
L1728[18:25:54] <Lumien> you are drawing
the resized image on the original
L1729[18:25:58] <tterrag> ._.
L1730[18:26:01] <Lumien> ^^
L1731[18:26:04] <tterrag> that makes no
sense
L1732[18:26:14] <tterrag> *sigh*
L1733[18:26:15] <tterrag> ok
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L1735[18:28:45] <tterrag> ok, have some
work to do on the rendering but it's working
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L1737[18:29:37] <tterrag> yes, last two
params of drawScaledCustomSizeModalRect need to be the resized
w/h
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L1739[18:39:16] <tterrag> Lumien: all
working now, thanks for the help
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L1766[20:30:37] <oitsjustjose> So I've
been looking and looking, does Forge still have a way to find an
Item / ItemStack's owner modid?
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L1768[20:37:21] <tterrag> oitsjustjose:
it hasn't changed
L1769[20:37:31] <tterrag>
GameRegistry.findUniqueIdentifier
L1770[20:39:58] <oitsjustjose> Ah ha!!
Thanks! It's different from this code I'm looking at from way back
in 1.5.2..... but that's what I needed. Thanks!
L1771[20:44:54] <tterrag> >1.5.2
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L1778[20:53:07] <Qwyll> does anyone know
where i can find an example of a build.gradle that supports
multiple mods in one project?
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L1782[20:55:02] <Qwyll> PrinceCat, much
appreciated.
L1783[20:55:35] <PrinceCat> No worries!
:)
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L1787[20:59:59] <tterrag> Qwyll: I have a
working example if you need
L1788[21:00:09] <tterrag> I don't think
multiproject workspace is what you want
L1789[21:00:14] <tterrag> that's for
developing multiple separate mods at once
L1790[21:00:17] <tterrag> not releasing
one mod as many
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L1794[21:02:53] <hasunwoo_> How can i
implement my own FMLHandShakeHandler for my own data?
L1795[21:04:42] <gigaherz> why do you
need to interfere with the connection process?
L1796[21:05:14] <gigaherz> can't you
negotiate your stuff AFTER the user has connected, through normal
packets/messages?
L1797[21:06:01] <hasunwoo_> I want to
check list of script loaded in client
L1798[21:06:22] <hasunwoo_> And reject
when client does not have all required script
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L1803[21:10:38] <hasunwoo_> So is this
possible to use handshakeevent with normal mod?
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L1805[21:11:21] <Qwyll> tterrag,
actually, it was what I am looking for. I'm making a few small mods
for a school demonstration.
L1806[21:12:17] <gigaherz> hasunwoo_: no
idea, sorry, all I know is it's discouraged to mess with the
connection process more than forge itself already does
L1807[21:12:17] <tterrag> ah
L1808[21:12:20] <tterrag> ok
L1809[21:12:43] <gigaherz> maybe someone
else can answer better
L1810[21:12:44] <hasunwoo_> Ok
L1811[21:13:16] <tterrag> mod connection
handlers exist
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L1813[21:13:37] <tterrag> never used one
though
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L1816[21:20:20] <tterrag> hasunwoo_: you
can use @NetworkCheckHandler
L1817[21:21:26] <hasunwoo_> So you mean
handling script list packet in NetworkChexkHandler annotated
method?
L1818[21:22:18] <tterrag> "script
list packet" what
L1819[21:24:23] <hasunwoo_> Anyway, i
will try your recommandation. Thanks
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L1821[21:24:30] <gigaherz> I presume his
mod adds some scripting engine
L1822[21:24:47] <gigaherz> and he wants
to require clients to have certain scripts installed
L1823[21:24:50] <gigaherz> the same way
forge requires mods
L1824[21:25:12] <tterrag> oh, not sure
how possible that will be from that
L1825[21:25:13] <tterrag> might be
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L1829[21:54:48] <Cypher121> Idea be like
"hey, I can optimize your loop with streams now that you
switched to Java 8!"
L1830[21:54:53] <Cypher121> ok do
it
L1831[21:55:08] <Cypher121>
ArrayList<IElectricConductor> list = ((TileMultipart)
tile).jPartList().stream().filter(m -> m instanceof
IElectricMultiPart && ((IElectricMultiPart)
m).getElectricConductor(tier) != null).map(m ->
((IElectricMultiPart)
m).getElectricConductor(tier)).collect(Collectors.toList());
L1832[21:55:15] <Cypher121> Q_Q
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L1836[22:01:18] <Qwyll> hmm, now I'm
having issues with the arguments for the multiproject setup. Where
normally the run config would use GradleStart as the main class,
Lex's video is saying to use net.minecraft.launchwrapper.Launch .
Now, I got that working but it doesn't load my coremod
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L1838[22:01:48] <Qwyll> arguments should
be run config
L1839[22:09:30] <luacs1998> Qwyll,
-Dfml.coreMods.load=your.coremod.class.Here
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L1841[22:12:58] <Qwyll> luacs1998,
tanks
L1842[22:13:01] <Qwyll> thanks*
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L1848[22:24:51] <tterrag> Qwyll: still
use GradleStart
L1849[22:24:54] <tterrag> there is no
reason not to
L1850[22:24:56] <tterrag> the video is
outdated
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L1852[22:34:40] <Qwyll> tterrag, sounds
good.
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L1855[22:42:19] <Qwyll> weird, I liked
using GradleStart cause it was easy but I had to edit my
build.gradle by telling it to copy the coremod jar to the mods
directory. Now it's working. Thanks for the help.
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L1857[22:43:54] <Caitlyn> Erm.. so quick
question, I've added a config GUI to my mod and it works from the
main menu mod list, but it doesn't work from the Mod Options button
in game, am I missing something?
L1858[22:45:58] <TehNut> The Mod Options
button ingame doesn't work
L1859[22:47:41] <Caitlyn> Ahh, it was
"fixed" by another mod in my pack.. didn't realize and
thought it was default.
L1860[22:47:51] <Cypher121> is there a
guide anywhere to switching forgegradle to java 8? It insists on
building everything with 6 no matter what I do
L1861[22:48:10] <Cypher121> probably
wrong channel
L1862[22:48:13] <shadekiller666>
cypher
L1863[22:48:17] <shadekiller666> one
sec
L1864[22:48:31] <TehNut>
targetCompatibility=8 sourceCompatibility=8
L1865[22:48:36] <TehNut> IIRC
L1866[22:48:43] <shadekiller666> ^
L1867[22:49:13] <Cypher121>
tasks.withType(JavaCompile) {
L1868[22:49:13] <Cypher121>
sourceCompatibility = "1.8"
L1869[22:49:13] <Cypher121>
targetCompatibility = "1.8"
L1870[22:49:13] <Cypher121> }
L1871[22:49:14] <Cypher121> ?
L1872[22:49:20] <TehNut> no
L1873[22:49:22] <shadekiller666> no
L1874[22:49:25] <Matthew> that will also
work
L1875[22:49:30] <TehNut> Outside of any
code blocks
L1876[22:49:33] <TehNut> Oh would
that?
L1877[22:49:35] <Matthew> yeah
L1878[22:49:41] <shadekiller666> i have
mine in a "compileJava{}" block
L1879[22:50:02] <Matthew> at the root of
the buildscript it will be the default for all compile tasks
L1880[22:51:05] <Cypher121> I'll try at
the root
L1881[22:51:29] <Cypher121> because it
doesn't compile and after I generated new idea project, it still
had -source 1.6 flag
L1882[22:51:48] <Matthew> check your
project structure settings in idea too
L1883[22:52:02] <Matthew> it
"should" autodetect it from gradle, but not always
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L1887[23:01:02] <killjoy> What's a
commonly used library that people like to shade?
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L1891[23:04:28] <Cypher121> CoFH?
L1892[23:05:16] <Unh0ly_Tigg> lwjgl
/s
L1893[23:06:40] <killjoy> as in something
you'd move to your own package
L1894[23:06:46] <killjoy> fg docs says
ejml
L1895[23:06:51] <killjoy> so I think I'll
use that one.
L1896[23:06:57] <killjoy> (just as an
example)
L1897[23:07:20] <Cypher121> ugh
L1898[23:07:33] <AbrarSyed> that was the
only one I knew people shaded.. other than other another
mod..
L1899[23:07:37] <Cypher121> now it won't
detect waila library
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L1901[23:07:57] <Cypher121> oh wait
L1902[23:08:10] <Cypher121> can't resole
symbol EntityPlayer
L1903[23:08:19] <Cypher121> woo, I broke
it
L1904[23:08:20] <Cypher121> again
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L1913[23:43:43] <McJty> Hmm. The
documentation on Block.canHarvestBlock() says that player may be
null
L1914[23:43:50] <McJty> However, it calls
ForgeHooks.canHarvestBlock
L1915[23:43:59] <McJty> Which fails if
player is null
L1916[23:44:42] <McJty> Is the comment
wrong or is ForgeHooks wrong?
L1917[23:44:43]
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(Quit: If we wish to explore, if we wish to see what's over the
next hill, wonders unfold before us; all we have to do is want it
enough.)
L1918[23:46:24] <tterrag> why not
both?
L1919[23:46:36] <McJty> :-)
L1920[23:49:58] <McJty> Ok. I may have to
add a few checks (looking at a quarried chest full of blocks of
bedrock :-)
L1921[23:50:37] <tterrag> lol
L1922[23:50:45] <tterrag> hardness >=
0
L1923[23:50:50] <tterrag> fixes that one
:p
L1924[23:51:29] <McJty> yes I know how to
fix it.
L1925[23:55:49] ***
AbrarSyed is now known as Abrar|gone