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L1[00:00:02] <shadekiller666> put it on the constructor
L2[00:00:20] <securitypedant> oops
L3[00:01:41] <securitypedant> yip, still not firing
L4[00:01:50] <shadekiller666> :/
L5[00:01:56] <securitypedant> indeed
L6[00:02:22] <shadekiller666> i have no idea what your problem is, and i've made a gui that isn't a gui and made it work :P
L7[00:02:47] <shadekiller666> (it ripped the camera out of the player's head and attached it to a secondary entity)
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L9[00:03:37] <securitypedant> i'm still learning a lot
L10[00:03:42] <securitypedant> lemme go over each line again
L11[00:03:57] <shadekiller666> and the gui also comondeered the keyboard inputs without ever touching vanilla's keybinding system
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L19[00:31:03] <securitypedant> so after some reading, and learning about client and server executed code
L20[00:31:28] <securitypedant> because i'm trying to open a GuiScreen, that can only be called from the client. My command is processed on the server.
L21[00:31:42] <shadekiller666> that'll do it
L22[00:31:48] <securitypedant> So I just put together a packet and a handler to handle a packet from server to client to open the gui
L23[00:31:53] <securitypedant> slowly getting there
L24[00:31:58] <shadekiller666> uhh
L25[00:32:11] <shadekiller666> not the best way to do that but ok...
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L27[00:32:55] <securitypedant> what would be the best way to do it?
L28[00:33:23] <shadekiller666> if you're opening the gui from a place that runs on both sides (like a block) you can do "if (world.isRemote)" if that is true, it means you're executing client side, if not, you're on the server side
L29[00:33:54] <securitypedant> well the gui is not a container, it's just GuiScreen. I want two buttons and a text input field
L30[00:34:06] <shadekiller666> i kno
L31[00:34:07] <shadekiller666> w
L32[00:34:11] <securitypedant> so from what I've just read, GuiScreen is called on the client right?
L33[00:34:22] <shadekiller666> yes, guis are client-side
L34[00:34:31] <shadekiller666> containers are server-side
L35[00:34:37] <securitypedant> right
L36[00:34:50] <shadekiller666> what are you opening the gui from?
L37[00:34:57] <securitypedant> a command
L38[00:35:09] <securitypedant> issued on the client, processed on the server
L39[00:35:12] <shadekiller666> ok
L40[00:35:14] <shadekiller666> well
L41[00:35:25] <shadekiller666> commands can be server-side or client-side
L42[00:35:26] <securitypedant> ./showtestgui
L43[00:35:34] <securitypedant> confusing
L44[00:35:49] <shadekiller666> and what registry you register the command with determines what side it exists on
L45[00:36:01] <securitypedant> ah let me check
L46[00:36:20] <securitypedant> event.registerServerCommand(new showtestgui());
L47[00:36:23] <securitypedant> server command
L48[00:36:27] <shadekiller666> mhmm
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L54[00:39:29] <securitypedant> i'm just getting to grip with the concepts of a single codebase that has different handlers for client and server
L55[00:40:07] <securitypedant> I read in places that using @SideOnly wasn't good
L56[00:40:11] <shadekiller666> it is a bit confusing, but minecraft has a pretty standard client-server network setup
L57[00:40:18] <securitypedant> so i've been avoiding writing code that seems to be specific to a "side"
L58[00:40:33] <shadekiller666> @SideOnly is an annotation added by the decompiler that forge uses
L59[00:41:12] <securitypedant> but I get it now. my command is registered to either client or server. Then I register my message, and also pass in the RECEIVING end, client or server
L60[00:41:29] <securitypedant> so now I know my packetHandler is going to on a specific side... I hope
L61[00:41:45] <shadekiller666> it doesn't actually prevent mod code from existing on oneside or another
L62[00:42:29] <shadekiller666> packethandlers, and gui handlers, are the parts of a mod that exist between sides to interface between them :p
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L64[00:42:56] <securitypedant> i'm getting that now, i'm a slow learner
L65[00:43:22] <shadekiller666> its cool, minecraft is a complicated beast at the best of times
L66[00:44:36] <securitypedant> net.minecraft.client.network.NetHandlerPlayClient cannot be cast to net.minecraft.network.NetHandlerPlayServer
L67[00:44:44] <shadekiller666> nope
L68[00:44:57] <shadekiller666> they're two different things
L69[00:45:03] <securitypedant> ah ha, now thats because I think my packetHandler is passing the wrong class of player
L70[00:45:44] <securitypedant> EntityPlayer serverPlayer = ctx.getServerHandler().playerEntity;
L71[00:45:51] <securitypedant> needs to be getClientHandler
L72[00:45:52] <securitypedant> i think
L73[00:46:04] <shadekiller666> thats fine
L74[00:46:12] <shadekiller666> EntityPlayer exists on both sides
L75[00:46:24] <shadekiller666> doesn't matter where you got it from
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L80[00:51:56] <sham1> meh, one thing that saddens me is that there is no IRC client on android that implements IRCV3.2 standard
L81[00:52:09] <sham1> means I have to do something about that
L82[00:55:24] <securitypedant> EntityPlayer player = Minecraft.getMinecraft().thePlayer;
L83[00:55:38] <securitypedant> best way to get the player entity in a client side packethandler?
L84[00:55:51] <sham1> that can work
L85[00:55:52] <shadekiller666> security, be carefull with that, the Minecraft class only exists client-side
L86[00:56:08] <sham1> well he is doing the thing in client so
L87[00:56:16] <LexManos> no
L88[00:56:23] <LexManos> thats a horrible way to get the player
L89[00:56:30] <LexManos> there is a network handler you should have access to
L90[00:56:32] <LexManos> use that
L91[00:57:01] <sham1> ctx.getClientHandler I think
L92[00:57:13] <sham1> and then you can get player from there
L93[00:58:01] <securitypedant> ugh yeah, crashed server :D
L94[00:58:08] <sham1> mmm
L95[00:58:23] <sham1> you should follow what lex says
L96[00:58:47] <securitypedant> ctx.getClientHandler() doesn't seem to have a method to return a player
L97[00:59:00] <sham1> But what does it have
L98[00:59:11] <LexManos> probably not its probably a few levels down.
L99[00:59:22] <securitypedant> k, lemme hunt
L100[00:59:23] <sham1> look at the thing, and you will find a reference eventually
L101[00:59:48] <sham1> yes, it is there somewhere
L102[01:00:07] <sham1> can't look myself because I am not at my IDE at the moment
L103[01:03:20] <securitypedant> hmm
L104[01:03:26] <securitypedant> this thread, http://www.minecraftforge.net/forum/index.php?topic=20689.0, expresses my problem
L105[01:03:39] <securitypedant> ctx.getClientHandler() doesn't seem to have a reference to a player
L106[01:03:55] <shadekiller666> not directly, you have to dig for it
L107[01:04:10] <shadekiller666> one of the things inside of ctx.getClientHandler() has one
L108[01:04:54] <sham1> ^
L109[01:05:01] * securitypedant keeps digging
L110[01:05:20] <sham1> not everything can be found straight forward
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L115[01:09:58] <securitypedant> it's not there
L116[01:10:14] <securitypedant> infact, from another thread, the mighty diesieben07 says... "To access the client player in a safe way, make a method in your proxies that returns Minecraft#thePlayer in the ClientProxy and throws an exception (it will never be called) on the ServerProxy."
L117[01:10:15] <sham1> how deep did you go
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L119[01:10:22] <securitypedant> oh deep, very very deep
L120[01:10:25] <securitypedant> it was so dark
L121[01:10:55] <sham1> Also, diesieb might not know about the alternative way
L122[01:12:04] <sham1> and while he is a great guy and all, no offence but he is not the final authority on this stuff
L123[01:12:08] <securitypedant> are you doubting diesieben07? I've been reading his posts... :D
L124[01:12:14] <sham1> yes I am
L125[01:12:36] <sham1> Because I've been able to get the player from the message context
L126[01:12:45] <securitypedant> sure, i'm only poking fun. I just had a good darn look through the getClientHandler and I can't for the life of me find a reference to return a player
L127[01:13:13] <sham1> look at the classes that the methods return an instance of
L128[01:13:23] <sham1> there may be something
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L131[01:16:22] <securitypedant> http://www.minecraftforge.net/forum/index.php?topic=20383.0
L132[01:16:38] <securitypedant> this thread also suggests putting code in the proxy to return the right player
L133[01:16:50] <securitypedant> I cannot for the life of me find it in getClientHandler
L134[01:17:41] <shadekiller666> come to think of it, having a getPlayer() method in your proxies would be very usefull if you're doing some complex thing in a not-so-convenient scope
L135[01:18:13] * securitypedant searching GitHub for use of getClientHandler
L136[01:20:17] <securitypedant> nothing on GitHub
L137[01:20:20] <securitypedant> proxies it is
L138[01:22:09] <shadekiller666> i'd show you the packet handler for my mod but its not your standard packet handler... so it would probably be more confusing than helpful
L139[01:22:56] <shadekiller666> one of my co-devs thought it smart to bypass half of the packet system and interface with netty whilst still interfacing with part of fml's packet system...
L140[01:23:27] <sham1> why
L141[01:23:29] <sham1> in hell
L142[01:23:38] <shadekiller666> don't know: https://github.com/RollercoasterTeam/Rollercoaster2/blob/master/src/main/java/rcteam/rc2/network/packets/PacketPipeline.java
L143[01:24:07] <shadekiller666> i ended up having to clean up a bit of it to make my life easier ;P
L144[01:24:31] <shadekiller666> i'm the "clean up things the other guys have implemented because it annoys me" person
L145[01:24:57] <shadekiller666> though i do have a significant portion of that repo under my name so :P
L146[01:27:18] <sham1> oh, you're THAT kind of person
L147[01:30:58] <shadekiller666> the "if shit annoys me enough i go out of my way to make it not annoy me" kind of person? yes
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L150[01:32:06] <shadekiller666> oh, check out the block registration process for BlockTrack on that repo, i'm pretty proud of it
L151[01:32:42] <sham1> I am affraid
L152[01:33:50] <shadekiller666> the trdl on it is that the block has many many many variations, and the data required to register the block has to be parsed out of a file before registration
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L154[01:34:03] * securitypedant runs code, crosses fingers
L155[01:34:21] <shadekiller666> which is an interesting concept
L156[01:34:29] <securitypedant> OMG
L157[01:34:31] <securitypedant> it worked
L158[01:34:33] <shadekiller666> blocks don't like dynamic allocation very much
L159[01:34:36] * securitypedant collapes
L160[01:35:13] * sham1 raises you up
L161[01:35:25] <securitypedant> oh boy, my ENTIRE problem was a lack of understand around the running of code in the correct context
L162[01:35:33] * shadekiller666 ties to chair
L163[01:35:44] <securitypedant> umm easy now people
L164[01:35:48] <sham1> :P
L165[01:36:19] <sham1> anyway, in couple of minutes the first part of my world history exam starts...
L166[01:36:21] <securitypedant> ok, so my gui now shows
L167[01:36:27] <securitypedant> good luck sham1
L168[01:36:29] <sham1> wish me luck
L169[01:36:33] <sham1> thanks
L170[01:36:35] <securitypedant> umm ---^
L171[01:37:00] <securitypedant> I first joined IRC when I was 16 years old
L172[01:37:11] <securitypedant> i'm now 40, and IRC is still the best place in the world on the internet
L173[01:37:22] * securitypedant tears up a little
L174[01:39:08] <securitypedant> right... the rest can be solved tomorrow
L175[01:39:09] <securitypedant> night peeps
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L178[01:41:29] <masa> hmm well I seem to have FMLClientHandler.instance().getClientPlayerEntity() in my client proxy
L179[01:41:44] <masa> oh he left already
L180[01:42:02] <masa> what's up with people not running IRC on a 24/7 box...
L181[01:42:07] *** TehNut is now known as TehNut|Sleep
L182[01:42:29] <shadekiller666> how many people actually have 24/7 slots
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L187[01:49:27] <smbarbour> I run ZNC on my home server. No slots involved.
L188[01:50:38] <shadekiller666> why did i say slots?
L189[01:54:37] <masa> no idea
L190[01:54:56] <masa> yeah I too have a home server
L191[01:55:12] <masa> and irssi <3
L192[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20151008 mappings to Forge Maven.
L193[02:00:06] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20151008-1.8.zip (mappings = "snapshot_20151008" in build.gradle).
L194[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L208[02:49:14] <sham1> 24/7 IRC box is too useful
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L210[02:52:49] <dangranos> mhm
L211[02:52:51] <dangranos> or bouncer
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L214[02:55:09] <sham1> yeah
L215[02:55:33] <sham1> I use zcn provided to me by PaleoCrafter
L216[02:55:43] <sham1> Or znc rather
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L218[02:56:41] * dangranos uses bouncer provided by someone from #oc
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L220[02:56:58] <dangranos> also comes with account on dedi server
L221[02:57:15] <dangranos> enough to host a bot
L222[03:01:20] <barteks2x> I have no idea why but crashes in FrustumView class cause a lot of exception in network code later...
L223[03:01:48] <barteks2x> (I know why FrustumView crashes, but not why network code does)
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L236[03:47:58] <polaris_iv> hello; as of Forge 1.8 11.14.3.1518, is it possible to change the texture of an item depending on NBT data, without a json for each variant or without using ISmartItemModel? (as asked by someone else: http://minecraftforge.net/forum/index.php?topic=29409.0 )
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L242[04:02:16] <Subaraki> it's unloading my dimension ...
L243[04:02:18] <Subaraki> http://i.imgur.com/s6RMp75.png
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L266[04:45:55] <Subaraki> [11:45:16] [Server thread/INFO] [FML]: Unloading dimension 1
L267[04:45:55] <Subaraki> why is this a thing ?
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L270[04:49:29] <Zaggy1024> how do you authenticate in a dev env?
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L272[04:51:18] <MrKickkiller> http://www.minecraftforge.net/wiki/Forge_Development_in_IntelliJ_IDEA
L273[04:51:26] <MrKickkiller> That page should tell you what to do with Intellij
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L275[04:52:30] <barteks2x> I have no idea why but my asm transformation fails with VerifyError
L276[04:53:14] <sham1> one thing that strikes odd to me is that android has its own version of the normal java class javadocs
L277[04:53:25] <sham1> it's like why
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L282[05:03:53] <barteks2x> My transformation didn't work because I applied transformation for wrong method...
L283[05:05:21] <sham1> Oh lol
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L285[05:05:36] <MrKickkiller> That explains a couple of things yea :P
L286[05:05:48] <barteks2x> it took be 30min to find it out...
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L288[05:06:06] <barteks2x> I no longer trust autocomplete
L289[05:06:50] <MrKickkiller> meh, it took me 2 hours yesterday to build an artifact for a project, before realising dev-environment filenames don't actually translate well to artifact file names
L290[05:08:40] <MrKickkiller> Autocomplete is pretty good, though. I've seen someone make edits to a GH project via the website: FULL of errors (missing brackets behind method calls, spelling etc)
L291[05:09:02] <barteks2x> I'm still wondering how it's possible that the transformation I had before (without MethodVisitors) actually worked...
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L293[05:09:16] <barteks2x> There was a missing POP instruction
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L338[06:32:57] <Cazzar> Error occurred during initialization of VM java/lang/NoClassDefFoundError: java/lang/Object GJ
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L347[06:52:30] <ThePsionic> lmao Cazzar
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L349[06:54:28] <Cazzar> I just looked at my phone, oh god I am glad I have joins filtered in this channel
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L351[06:59:26] <sham1> :P
L352[06:59:29] <sham1> So many joins
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L356[07:07:28] <Cazzar> Well, I have a smart filter
L357[07:07:40] <Cazzar> It shows joins, only to people who have talked recently.
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L362[07:13:22] <hitech95> Hi, I have a small question: how can I see if a pointer is inside a region? (GUI) isPointInRegion() don't exixst...
L363[07:13:43] <sham1> Pointers
L364[07:13:46] <sham1> This is not C
L365[07:14:36] <hitech95> <sham1> Pinter --> mouse pointer... not memory pointer :)
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L367[07:17:35] <sham1> so you mean mouse x and y
L368[07:18:25] <diesieben07> anyone knows what ctrl-windowskey-b does in windows 10? I just hit it accidentally and it made my screen turn off and on again :O
L369[07:20:16] <hitech95> <sham1> Yes, I wanted to create a text in "hover" (drawCreativeTabHoveringText) when the mouse pointer is over an area of the gui. (I wanted to know if there is something ready or if I should do it.)
L370[07:21:01] <sham1> if (mouseX >= region.x && mouseX <= region.x + region.width...
L371[07:22:10] <hitech95> <sham1> Ok the "isPointInRegion" no longer exists.
L372[07:22:30] <sham1> I dont know
L373[07:22:34] <sham1> You can create it youself
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L375[07:23:23] <hitech95> <sham1> Yup, it was in the Gui class.. 2013
L376[07:23:36] <sham1> PINGS EVERYWERE
L377[07:24:18] <diesieben07> isPointInRegion does exist in 1.8
L378[07:24:20] <diesieben07> GuiContainer
L379[07:24:37] <hitech95> <diesieben07> not on 1.7.10...
L380[07:24:55] <hitech95> <diesieben07> or it has an other name... not sure.
L381[07:25:02] <diesieben07> stop the fuckin pings, seriously
L382[07:25:09] <diesieben07> and YES it does exist in 1.7.10
L383[07:27:08] <hitech95> Ops, sorry for pings... (I'm new on IRCs). If it exist on 1.7.10 what is the funcion name?
L384[07:27:26] <diesieben07> isPointInRegion
L385[07:28:22] <hitech95> No, I can't find it... inside GuiContainer right?
L386[07:28:38] <diesieben07> yes
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L388[07:31:08] <hitech95> ... Why I can't see it? http://oi59.tinypic.com/fd5ct5.jpg
L389[07:31:50] <diesieben07> you are probably on old mappings
L390[07:32:05] <diesieben07> !gm isPointInRegion 1.7.10
L391[07:32:10] <diesieben07> func_146978_c
L392[07:32:32] <hitech95> !gm isPointInRegion 1.7.10 <- WHAT?
L393[07:32:39] <diesieben07> mcpbot
L394[07:32:41] <sham1> what what
L395[07:32:46] <hitech95> what is?
L396[07:32:56] <sham1> mcpbot
L397[07:33:01] <sham1> Tells you mappings and stuff
L398[07:33:09] <diesieben07> http://mcpbot.bspk.rs/
L399[07:33:11] <hitech95> Oh cool to know...
L400[07:34:04] <hitech95> Thx for help guys, sorry again for ping... (Added by by HexChat)
L401[07:34:38] <diesieben07> No, hexchat has nothing to do with that...
L402[07:34:45] <diesieben07> ping = you type someone's name
L403[07:34:57] <sham1> Ping is /ping
L404[07:35:10] <sham1> but yeah
L405[07:35:17] <sham1> Highlights go with different names
L406[07:35:23] <sham1> Most usually called pinging
L407[07:35:27] <hitech95> I know, the name was added by hexchat before my message... not sure why.
L408[07:35:33] <sham1> And in some cases it is rude
L409[07:35:33] <sham1> Oh
L410[07:35:41] <sham1> that's weird
L411[07:37:21] <hitech95> I used it on OpenWrt IRC channel Hell is quieter compared,
L412[07:37:21] <hitech95> it is the only method for understanding speech.
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L417[07:46:32] <hitech95> To ask "How make a Jar for my mod" I have to ask on gradle channel, right?
L418[07:48:42] <diesieben07> gradlew build
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L421[07:50:06] <sham1> Or just gradle build
L422[07:50:10] <sham1> If you dont use the wrapper
L423[07:50:47] <hitech95> ok but it generate the .jar file? Or only the .class?
L424[07:51:03] <sham1> Yes
L425[07:51:16] <hitech95> ok, cool!
L426[07:52:20] <hitech95> I'm so noob on this... 2 Day full working on forge... I have done only a dummy block... :(
L427[07:54:17] <IoP> Anyone know what is current situation of logging bot? Just noticed it has been offline(?) almost one month now
L428[07:55:12] <diesieben07> logging bot?
L429[07:55:53] <IoP> KHobbits' bot
L430[07:56:14] <diesieben07> idk, but the log on their site is up to date
L431[07:56:26] <IoP> wth
L432[07:56:42] <IoP> url? Do I have old url?
L433[07:56:48] <Mimiru> http://sbnc.khobbits.co.uk/log/logs/30/2/minecraftforge.htm
L434[07:57:50] <sham1> umn
L435[07:57:51] <IoP> archives ends at 2015-09-16
L436[07:57:51] <sham1> Okay then
L437[07:58:23] *** TTFT|Away is now known as TTFTCUTS
L438[07:58:25] <Mimiru> http://michi.pc-logix.com/2015-10-08_07-57-33.png that looks pretty current to me
L439[07:59:38] <IoP> http://sbnc.khobbits.co.uk/log/logs/old/minecraftforums_%5b2015-09-15%5d.htm is the latest in archives
L440[08:01:51] <IoP> Anyway I was going to tcheck from backlog how many MCs currently are sold per day
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L442[08:03:29] <McJty> Hi. I have a problem with my (1.7.10) TESR: https://github.com/McJty/GearSwapper/blob/master/src/main/java/mcjty/gearswap/blocks/GearSwapperTESR.java
L443[08:03:36] <McJty> It seems to be not restoring GL state correctly
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L445[08:03:43] <McJty> When my block is in view some chests are lit incorrectly
L446[08:03:53] <McJty> And there are also issues with EnderIO capacitor banks and TiC smelteries
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L449[08:08:43] <IoP> ohhh. Current log starts from 2015-10-16....
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L451[08:18:57] <McJty> Ok. I solved it with glPushAttrib... That function is deprecated but it *does* solve my problem...
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L455[08:27:00] <masa> IoP: why would you check that from the backlog? :o
L456[08:28:09] <IoP> someone talked about that few days ago and knew by XXX how many copies are sold per day. But I found that.
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L459[08:29:51] <hitech95> Guys I have a problem with Waila. These two blocks have the same tileentity, but different metadata. Why Waila shows two different things? http://oi60.tinypic.com/2cpuych.jpg
L460[08:30:31] <hitech95> (RF values are different and are ok, I mean the twice STATE)
L461[08:31:21] <diesieben07> hitech95, need to see your waila integration code.
L462[08:32:08] <masa> IoP: you mean https://minecraft.net/stats right?
L463[08:33:04] <hitech95> ok, IWailaDataProvider: https://github.com/hitech95/Smart-CCraft/blob/master/src/main/java/it/kytech/smartccraft/handler/WailaHandler.java, TileEntity: https://github.com/hitech95/Smart-CCraft/blob/master/src/main/java/it/kytech/smartccraft/tileentity/TileChargeStation.java, MY Interface: https://github.com/hitech95/Smart-CCraft/blob/master/src/main/java/it/kytech/smartccraft/util/IWailaDataDisplay.java
L464[08:34:11] <hitech95> I have just push my last commit.
L465[08:34:27] <diesieben07> see, you registered stuff for a) TileEntityChargeStation AND every subclass
L466[08:34:36] <diesieben07> i would assume that waila then uses both maybe
L467[08:35:56] <hitech95> So Waila also called subclasses? But I have not implemented anything in subclasses. I do not understand because it adds twice.
L468[08:36:06] <IoP> masa: ohh. I have forgotten that page => I Tought someone has followed front page daily.
L469[08:37:02] <diesieben07> again, only assumptions. but i would say that because a TEMK2 is also a BaseTe or wahtever you called it, it uses bot
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L471[08:39:13] <hitech95> Ok, thx. I'll do some debug...
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L480[09:05:51] <hitech95> Question: Maximum value received on "UpdateProgress Bar" is 32128 (looks like 16bit int)? Why? Not a 32-bit integer?
L481[09:06:56] <Tyhone> Is it possible to register recipes using a for loop? As in to loop over the exact same recipe with the same output, but one different item? Or would it just be best to register the items to the oredictionary?
L482[09:07:00] <diesieben07> yes it is send as a short
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L484[09:08:03] <hitech95> ok... shit... why is int on the method... shit. I have to use packetfor a dummy int, really?
L485[09:10:31] <diesieben07> or you can split the int into two shorts
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L487[09:16:27] <hitech95> Also, but maybe it's better to use the net packet, I need to synk energy (RF) between the client and the server.
L488[09:16:28] <hitech95> (currently I do not know how to send the package to alert the client, I will not send it every time I add "1RF" I only need to update the GUI.)
L489[09:16:46] <diesieben07> yes
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L491[09:18:26] <McJty> Only sync RF to the client when the client actually needs it. I usually send a packet from the client requesting the value and have the RF in the reply of that message.
L492[09:18:52] <McJty> So syncing only happens when the gui is open or when waila is looking at the TE
L493[09:18:59] <diesieben07> uhhh why
L494[09:19:04] <diesieben07> the GUI you dont need a request packet
L495[09:19:08] <diesieben07> and waila you should not either
L496[09:19:15] <McJty> No for waila it is not needed. Waila handles that
L497[09:19:27] <diesieben07> for GUI you dont either :)
L498[09:19:28] <McJty> But I need it in my case for RF because I also need more information anyway. So I just combine stuff
L499[09:19:42] <McJty> Information that cannot be fitted in shorts :-)
L500[09:19:47] <diesieben07> ...and?
L501[09:19:51] <McJty> And what?
L502[09:19:55] <diesieben07> i still dont see the point of the request packet
L503[09:20:00] <McJty> how else?
L504[09:20:11] <hitech95> Oh... ok... so how?
L505[09:20:14] <diesieben07> the server knows when the gui is open
L506[09:20:19] <diesieben07> just send the value
L507[09:20:43] <McJty> diesieben07, yes but that's with the crafter mechanism and isn't that limited to shorts?
L508[09:20:51] <diesieben07> No
L509[09:20:56] <diesieben07> you can jus send normal packets in there
L510[09:21:01] <diesieben07> instead of using the ICrafter methods
L511[09:21:10] <hitech95> ... Oh cool!
L512[09:21:11] <diesieben07> ICrafting = EntityyPlayerMP (most of the time)
L513[09:21:15] <diesieben07> you need to do instanceof check
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L515[09:22:46] <hitech95> Now I try. Thanks again, it is easier to learn with you.
L516[09:22:55] <McJty> So where on the server side would one have to check if there are crafters listener?
L517[09:23:01] <McJty> To be honest I never understood that crafter system.
L518[09:23:06] <McJty> And haven't found a good example either
L519[09:24:06] <diesieben07> ICrafting is EntityPlayer usually
L520[09:24:23] <diesieben07> addCraftingToCrafters -> gui was opened, send *everything*
L521[09:24:40] <McJty> diesieben07, and every tick send it again?
L522[09:24:41] <diesieben07> detectAndSendChanges -> check was has chagned since last time, send just that
L523[09:24:56] <sham1> Or pattern match
L524[09:24:57] <diesieben07> crafters is a List<ICrafting> of all listeners
L525[09:25:08] <McJty> Where is detectAndSendChange implemented?
L526[09:25:09] <diesieben07> ICrafting is actually something like ContainerListener
L527[09:25:11] <diesieben07> in your Contianer
L528[09:25:24] <McJty> Hmm... Not all my TE's that have GUI's are containers though
L529[09:26:14] <McJty> Also that means I would have to detect that something has changed?
L530[09:26:19] <diesieben07> yes
L531[09:26:20] <McJty> i.e. RF has changed for example
L532[09:26:29] <diesieben07> yes, vanilla has examples of that
L533[09:26:35] <McJty> Well that's rather annoying
L534[09:26:38] <diesieben07> you store the last value and check if it is now differen
L535[09:26:40] <diesieben07> yes it is :D
L536[09:26:43] <diesieben07> but you can automate it
L537[09:26:52] * McJty is going to stick with the client requesting it
L538[09:26:54] <McJty> Much easier...
L539[09:27:00] <diesieben07> its ugly
L540[09:27:22] <McJty> Well in my case it is totally hidden in my framework anyway
L541[09:27:29] <McJty> I don't have to worry about it when making new blocks
L542[09:27:29] <diesieben07> same here :D
L543[09:28:16] <hitech95> diesieben07: the Forge documentation in the shape of a person.
L544[09:28:22] <diesieben07> lol
L545[09:28:35] <hitech95> :)
L546[09:28:53] <McJty> The advantage of my technique is that it also works for my TE's that are not containers
L547[09:28:57] <McJty> So it is more generic in my case
L548[09:30:09] <McJty> Anyway I have to go
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L550[09:30:14] <sham1> q60öö
L551[09:31:59] <hitech95> I have to go, bye. Thx again.
L552[09:31:59] <hitech95> Now I know there's someone in my time zone (I'm in ITALY) and I do not have to wake up at night.
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L554[09:33:34] <sham1> wait diesieb, what are the getField and setField in IInventory then
L555[09:34:04] <sham1> Also, a bot cannot be in a shape of a person unless it is an android
L556[09:34:40] <sham1> Italy has 18:34 right now so wat
L557[09:34:55] <diesieben07> sham1, they are mojang's poor attempt to semi-automate it
L558[09:35:00] <diesieben07> but its still all hardcoded.
L559[09:35:09] <sham1> ahah
L560[09:35:21] <sham1> so nothing to worry about then
L561[09:35:24] * diesieben07 mumbles something about @Sync
L562[09:35:49] <sham1> Let's play a game, find the java code from this forest of annotations
L563[09:36:06] <diesieben07> why forest? D:
L564[09:36:40] <sham1> Because forest's a person too
L565[09:36:50] <diesieben07> lol
L566[09:36:52] <diesieben07> @Forest
L567[09:37:24] <diesieben07> seriously, though, @Sync is amazing
L568[09:38:12] <sham1> let me guess, it syncs stuff
L569[09:38:12] <hitech95> 16:37 here in italy, Yesterday I stayed up to wait for the USA time zone.
L570[09:38:20] <Cazzar> I think the modification to my shift right click might confuse someone eventually: http://upload.cazzar.net/u/1444314355
L571[09:38:21] <sham1> Why would you
L572[09:38:50] <sham1> wait for USAmericans
L573[09:39:04] <diesieben07> yes it does sham :D @Sync on a field, it magically appears on theclient :D
L574[09:40:14] <sham1> I have a feeling it does some stuff with reflection and that it would have problems with scala fields
L575[09:40:23] <diesieben07> nopew
L576[09:40:28] <diesieben07> it knows about scala :P
L577[09:40:53] <diesieben07> https://goo.gl/cqnQ4t
L578[09:41:42] <fry> might be even easier for scala - there's always a getter/setter :P
L579[09:41:57] <sham1> not if val
L580[09:42:03] <sham1> field_
L581[09:42:15] <diesieben07> not difficult to make get/set MethodHandles from a field :P
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L583[09:42:25] <Mimiru> So.. question. I have a recipe implemented via IRecipe but it doesn't seem to be picked up by stuff like NEI, am I just registering the recipe wrong, or missing something?
L584[09:42:38] <Mimiru> http://git.io/vCTlv is my recipe class
L585[09:42:40] <fry> sham1: I doubt ot works for final fields in java too :P
L586[09:42:43] <diesieben07> Mimiru, if you have a custom IRecipe, you need a NEI handler. NEI cannot detect stuff by magic.
L587[09:42:49] <Cazzar> in NEI you would have to register your own handler.
L588[09:42:53] <sham1> so how are scala getters named if they are supposed to be similarly named as the fields
L589[09:43:06] <sham1> true
L590[09:43:07] <Mimiru> IS there a better way to do my recipe then?
L591[09:43:13] <diesieben07> getter = field name. setter = field name + "_$eq"
L592[09:43:25] <sham1> Oh wait
L593[09:43:30] <sham1> it wasn't just _
L594[09:43:40] <sham1> it was _$eq
L595[09:43:59] <diesieben07> because then you can do myClass.field = hello
L596[09:44:03] <diesieben07> and it's actually a method call
L597[09:44:05] <sham1> so wait, your method names can have the same name as fields?
L598[09:44:12] <diesieben07> yes of course.
L599[09:44:14] <sham1> yeah I get that
L600[09:44:21] <sham1> WAIT WHAT
L601[09:44:51] <sham1> I think I need to sit down
L602[09:44:54] <Cazzar> Yeah, in scala code myClass.field = "something" is really myClass.field_=("hello")
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L604[09:45:21] <Cazzar> sham1: that's because, methods and fields are defined in different structures.
L605[09:45:34] <fry> namespaces
L606[09:45:43] <Cazzar> https://docs.oracle.com/javase/specs/jvms/se7/html/jvms-4.html#jvms-4.1
L607[09:45:50] <Cazzar> I'm talking at this level :P
L608[09:46:08] <Cazzar> so, the proper word, would more be struct
L609[09:46:11] * sham1 tries to get his jaw from the floor
L610[09:46:53] <fry> why is it surprising, sham1? :P
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L612[09:47:01] <sham1> because
L613[09:47:15] <sham1> I've never seen that done
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L615[09:47:30] <Cazzar> Well, methods and fields are fundamentally different.
L616[09:47:54] <sham1> then again, I've had hard time accepting the fact that the dollar-sign is a valid charecter in a class name
L617[09:48:01] <sham1> so you know
L618[09:48:03] <Cazzar> and whilst they CAN be the same, usually the compiler enforced them to be different
L619[09:48:18] <Cazzar> sham1: what? Class$InnerClass?
L620[09:48:26] <sham1> I've seen that
L621[09:49:11] <sham1> But I've never thought of doing like "class somethin$somethingElse" manually before
L622[09:49:26] <sham1> I've never thought about it
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L624[09:49:33] <fry> $ is intended for internal use
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L626[09:49:53] <diesieben07> sham: https://goo.gl/mZewnh :P
L627[09:50:08] <sham1> But then when I started to do reflection to do modding then I had to get in contact with the dollar
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L644[10:44:38] <Wuppy> is anyone joining the epic megajam today?
L645[10:45:01] <SkySom> Epic mega jam?
L646[10:48:18] <Wuppy> yep, gamejam organised by Epic
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L663[11:33:17] <barteks2x> How to enable the minecraft profiler (clientside)?
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L665[11:35:00] <diesieben07> /debug start
L666[11:35:03] <diesieben07> just like on a server
L667[11:35:16] <diesieben07> the client is running a serfver, too
L668[11:36:01] <barteks2x> Client can show something like this: http://i.imgur.com/ZlVn8MU.jpg how to enable that?
L669[11:37:46] <barteks2x> or is it optifine feature?
L670[11:38:43] <diesieben07> http://minecraft.gamepedia.com/Debug_screen#Profiler_graph
L671[11:39:47] <barteks2x> I tried all combinations of F3+<some character>, but I haven't thought of shift+F3
L672[11:40:32] <diesieben07> :D
L673[11:40:35] <barteks2x> tick - 92%. Somethig is wrong...
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L676[11:45:38] <barteks2x> "root.tick.textures" >3000ms... I don't think I'm doing anything related to textures...
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L680[12:02:47] <cloned> Where can I get LIUtils without having to try and compile it from github? This academycraft mod requires it but doest provide a way of obtainint the dependencies
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L682[12:04:37] <Blubberbub> Hello, is there a way to force Forge to mix some itemids around, so i can find the bug that only occurs when that happens?
L683[12:05:07] <diesieben07> add new blocks? D
L684[12:05:14] <diesieben07> what is the bug?
L685[12:05:48] <Blubberbub> i think i store an itemId:metadata combination somewhere and when i later want to access that item the itemid is not present anymore
L686[12:06:55] <Blubberbub> well - it works fine in my setup - but i think the itemid-shuffling is what happens to the one that actually gets the crash
L687[12:07:17] <diesieben07> well, what is the crash?
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L690[12:08:42] <Blubberbub> its a crash in my code that is caused by Item.itemRegistry.getObjectById returning null
L691[12:09:22] <diesieben07> well, based on WHAT is null you should be able to find out where that is...
L692[12:09:30] <diesieben07> replace it with something that does NOT use the itemID...
L693[12:10:17] <Mimiru> cloned, it's in the changelog on curseforge
L694[12:10:37] <Mimiru> http://minecraft.curseforge.com/projects/academycraft/files/2257601
L695[12:11:03] <Blubberbub> thats what the code is trying to do, actually... its my "turn itemid into modname:something+metadata-string"-code that fails because the itemid its supposed to convert is not present anymore :D
L696[12:11:18] <cloned> derp.. thanks Mimiru
L697[12:11:28] <diesieben07> where is that ItemID coming from?
L698[12:11:34] <Blubberbub> i just would like a way to say: hey forge - can you shuffle some ids around, so i can debug that stuff
L699[12:11:41] <diesieben07> no
L700[12:11:46] <diesieben07> you should not be storing ItemIDs :D
L701[12:11:56] <Blubberbub> i know :/
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L703[12:13:01] <diesieben07> well then, seems like the proper fix has been established :D
L704[12:14:19] <Blubberbub> what should i use instead, then?
L705[12:14:45] <diesieben07> well, the ItemID but not the numerical one
L706[12:14:50] <diesieben07> something like "minecraft:stick"
L707[12:15:05] <diesieben07> or, even better, just rely on MC's ItemStack NBT encoding
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L710[12:17:08] <Blubberbub> Is there a helper class in forge for handling these string-itemids?
L711[12:17:20] <diesieben07> define "handle"
L712[12:17:40] <diesieben07> GameRegistry has methods for going item->id and id->item
L713[12:17:51] <Blubberbub> at the moment i'm using Item.itemRegistry.getNameForObject(obj) but that feels wrong
L714[12:18:00] <diesieben07> thats fine
L715[12:18:07] <diesieben07> thats what GameRegistry does as well
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L717[12:19:32] <Blubberbub> ok
L718[12:19:34] <Blubberbub> thanks <3
L719[12:23:05] <Blubberbub> should i use that GameRegistry.UniqueIdentifier-Class?
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L721[12:23:52] <diesieben07> It's literally just a 2 String wrapper and really obsolete especially in 1.8
L722[12:23:57] <diesieben07> since 1.8 uses ResourceLocation
L723[12:24:03] <diesieben07> so... I would not use it, but if you wish you can.
L724[12:25:01] <Wuppy> ugh the wait for this game jam is so annoying
L725[12:25:13] <Wuppy> expected it to start half an hour ago, turns out it's 1 hour later :|
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L740[13:07:19] <Wuppy> FFS theme announcement at the end of the stream :|
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L744[13:13:24] <sham1> Hot damn this tea is hot
L745[13:18:30] <sham1> Also diesieb, how can I get the ICrafting instances, so basically how can I get the people who have my GUI open in my TE or do I use Container for that
L746[13:18:52] <sham1> Like can I do it from a TE or do I have to use Container for that
L747[13:21:03] <diesieben07> Container has a field "crafters"
L748[13:21:08] <sham1> Ah
L749[13:21:09] <diesieben07> that is a List<ICrafting>
L750[13:21:24] <diesieben07> there's usually just one player in there though
L751[13:21:41] <sham1> And I presume I can access that from a TE assuming I can access this particular Container
L752[13:21:52] <sham1> That might be impossible but who knows
L753[13:22:00] <diesieben07> why would you access it from the TE?
L754[13:22:07] <diesieben07> the Te doesn't know all the Containers attached to it
L755[13:22:13] <sham1> True
L756[13:23:39] <sham1> I'll look into that once I get to the part when I make a container
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L758[13:23:57] <sham1> Because syncing is annoying
L759[13:24:38] <diesieben07> it is
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L763[13:39:21] <JFischer00> Can someone recommend tutorials on tile entities for 1.7.10?
L764[13:39:28] <sham1> Umn
L765[13:39:32] <sham1> What do you need help on
L766[13:39:39] <sham1> Because they are really simple TBH
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L768[13:40:10] <JFischer00> I want to make machines for a basic tech mod.
L769[13:40:16] <sham1> Okay
L770[13:40:27] <JFischer00> More for learning purposes than an actual mod
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L772[13:41:43] <sham1> Okay
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L775[13:54:01] <masa> JFischer00: well the very basics of TEs are: in your Block class, override hasTileEntity() to return true, override createTileEntity(Worl, world, int meta) to return a new instance of your TE. Create your TE class, extending vanilla's TileEntity. Register yoyr TileEntity on preInit (or init?) to the GameRegistry. Add whatever you need to your TE class.
L776[13:55:43] <sham1> preinit
L777[13:56:05] <sham1> After the block (not sure if nessessary but to be safe)
L778[13:56:28] <JFischer00> Okay, I know how to create tile entities and do some basic stuff like handling clicks to the tile entity and updating the texture.
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L780[13:57:19] <masa> if you need a GUI, then you need to create and register a GuiHandler, you need a Container and GuiScreen for your machine. You can sync stuff that only appears in the GUI in the Container detectAndChanges() method. If your tE has fields that affect the look of the block, then use the getDescriptionPacket() and onDataPacket() from the TE class to sync those fields.
L781[13:57:36] <masa> oh, so what don't you know then? :p
L782[13:57:54] * sham1 *shouts from somewhere in the distance* Containers are BS
L783[13:58:06] <masa> why?
L784[13:58:14] <sham1> They just annoy me
L785[13:58:22] <masa> wht? :D
L786[13:58:24] <masa> *why
L787[13:58:34] <sham1> There's no reason for it
L788[13:58:41] <sham1> I just cant
L789[13:59:34] <masa> containers are cool, mmkay?! :p
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L791[13:59:41] <sham1> They are cool
L792[14:00:36] <sham1> They just can be a pain to set up
L793[14:00:40] <sham1> That is my pet peeve
L794[14:01:00] <masa> hm
L795[14:01:08] <masa> well okay then...
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L798[14:03:11] <sham1> The reasons may not be good, but it is better than no reasons at all
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L803[14:13:55] <Wuppy> http://puu.sh/kD9Ta/4427729af2.jpg
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L805[14:16:01] <securitypedant> in my GuiScreen class, I am doing drawTexturedModalRect and two buttonList.add
L806[14:16:14] <securitypedant> yet the buttons are drawing underneath the texture
L807[14:16:27] <securitypedant> i've tried setting this.zLevel, but that doesn't seem to have an impact
L808[14:17:11] <masa> in which method are you drawing the texture?
L809[14:17:30] <securitypedant> the over ridden drawScreen
L810[14:17:35] <securitypedant> buttons also in same method
L811[14:17:45] <masa> umm that isn't right
L812[14:17:49] <securitypedant> ah
L813[14:18:11] <securitypedant> texture in initGui? and buttons in drawScreen?
L814[14:18:17] <diesieben07> other way around...
L815[14:18:22] <diesieben07> drawScreen is called every frame
L816[14:18:28] <securitypedant> k
L817[14:18:28] <diesieben07> why would you add new buttons every frame...
L818[14:18:32] <masa> add the buttons either in the initGui() or the udpateScreen() method depending on if they need to change somehow after you first open the gui
L819[14:18:33] <securitypedant> indeed
L820[14:19:01] <securitypedant> do i need to manage zLevel?
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L822[14:19:08] <masa> I haven't had to ever
L823[14:19:14] <securitypedant> hmm
L824[14:19:25] <securitypedant> so my buttons are below my "dialog" texture
L825[14:19:49] <securitypedant> lemme move the dialog background to the init
L826[14:19:52] <masa> I draw my background textures in drawGuiContainerBackgroundLayer()
L827[14:19:57] <masa> wait
L828[14:20:02] <masa> did you have a container?
L829[14:20:08] <securitypedant> no, this is GuiScreen
L830[14:20:10] <securitypedant> no contianer
L831[14:20:11] <masa> right
L832[14:20:12] <securitypedant> container
L833[14:20:39] <securitypedant> eek, my friend just arrived for lunch... gotta run
L834[14:20:39] <masa> so draw the texture before you call super.drawScreen()?
L835[14:20:41] <securitypedant> bbl
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L837[14:23:02] <barteks2x> WTF is that and what may cause it!? I don't even know how to debug it... https://dl.dropboxusercontent.com/u/54602353/2015-10-08_21.20.45.png https://dl.dropboxusercontent.com/u/54602353/2015-10-08_21.20.47.png
L838[14:23:52] <Wuppy> o_____________0
L839[14:24:03] <Wuppy> what kind of theme is "standing on the shoulder of giants"
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L841[14:24:45] <Wuppy> any ideas for a game with that theme?
L842[14:25:37] <masa> minecraft clone? :D
L843[14:26:35] <barteks2x> I'm getting weird black boundaries at cube boundaries. I can see clouds through them, but not blocks O.o
L844[14:26:40] <masa> barteks2x: is that just a chunk error/missing chunk?
L845[14:26:45] <barteks2x> no
L846[14:26:53] <barteks2x> when I move through it I see more blocks
L847[14:27:15] <barteks2x> and it only happens belw y=0 (my mod makes blocks appear below y=0)
L848[14:27:53] <barteks2x> I don't even know where to start debugging it...
L849[14:28:52] <masa> oh, well... no real idea, maybe it's the new chunk culling stuff, doesn't like/know about your shenanigans with blocks below 0? :p
L850[14:29:12] <barteks2x> It seems to be rendering weird black walls there
L851[14:29:22] <barteks2x> I will try with nvidia gou
L852[14:29:36] <barteks2x> maybe my gpu driver does something stupid
L853[14:29:41] <masa> or is the light level there 0 or something?
L854[14:29:48] <barteks2x> It's 15 there
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L856[14:32:37] <barteks2x> and because of weird bug I need to restart my laptop to access nvidia gpu...
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L860[14:37:12] <barteks2x> ok, I found the issue. I forgot to enable bytecode thatsformation that removes height limit from RenderGlobal.getRenderChunkOffset
L861[14:38:31] <barteks2x> why these effects have to be so non-obvious...
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L865[14:51:41] <Pennyw95> #android-dev
L866[14:51:48] <Pennyw95> sorry wrong chat
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L873[15:25:11] <Wuppy> coming up with ideas for a gamejam is hard....
L874[15:25:41] <Wuppy> game ideas
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L889[16:12:46] <nekosune> Anyone got a link to the new BON the one that can be told to use a specific mappings?
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L891[16:14:02] <Mimiru> nekosune, https://github.com/Parker8283/BON2 ?
L892[16:14:46] <nekosune> Danke Mimiru
L893[16:16:09] <securitypedant> super.drawScreen(mouseX, mouseY, partialTicks);
L894[16:16:26] <securitypedant> do I always call this last in my GuiScreen drawScreen method?
L895[16:16:49] <securitypedant> i.e. call every other gui element code, then at the very end call the super.drawScreen
L896[16:17:30] <nekosune> though doesn't seem to work with new forge stuff
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L899[16:19:39] <masa> securitypedant: well I guess it depends what yo uare drawing there
L900[16:20:35] <masa> for example in my gui, where I only draw some strings and the background comes fro ma super class, I call the super first and draw the strings last
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L919[17:15:45] <securitypedant> when working with packets, if I want a message to go from client to server to just simply say "Do This..." and requires no data
L920[17:16:03] <securitypedant> can I negate the whole to and fromBytes?
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L922[17:16:08] <diesieben07> yes, they can be empty
L923[17:16:11] <securitypedant> and just act on the onMessage?
L924[17:16:26] <securitypedant> do I need the override declared?
L925[17:16:51] <securitypedant> just have the default constructor and then the handler subclass?
L926[17:17:53] <diesieben07> no, you will have to implement them
L927[17:18:01] <diesieben07> since you need to implement the IMessage interface
L928[17:18:02] <securitypedant> ok, but they are just empty
L929[17:18:22] <securitypedant> so a buffer is created, just nothing written to it
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L932[17:20:17] <securitypedant> it throws a null pointer exception
L933[17:20:21] <diesieben07> show your code.
L934[17:20:23] <securitypedant> in MessageToMessageEncoder.class
L935[17:20:25] <securitypedant> one sec
L936[17:21:12] <securitypedant> Pastebin.com is under heavy load right now :(
L937[17:21:13] <securitypedant> ugh
L938[17:21:57] <securitypedant> https://paste.ee/p/bbHtx
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L940[17:22:30] <securitypedant> or should I just write blank strings to the buffer?
L941[17:23:58] <diesieben07> what is the exception? that should be fine...
L942[17:25:19] <securitypedant> https://paste.ee/p/3PzkV
L943[17:26:02] <diesieben07> that exception is impossible with that code.
L944[17:26:06] <securitypedant> looks like it's trying to actually encode the message, but with no data in buffer, it farts
L945[17:26:11] * securitypedant blinks
L946[17:26:20] <diesieben07> in that exception AuthyReqSMSPacket.toBytes calls writeUTF8String
L947[17:26:23] <securitypedant> I have achieved the impossible... my mother would be so proud
L948[17:26:25] <diesieben07> in your code toBytes is empty
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L950[17:26:35] <securitypedant> hmm
L951[17:26:44] <securitypedant> lemme restart the server/client
L952[17:26:57] <securitypedant> mebe Eclipse got into a bad place
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L954[17:27:58] <shadekiller666> does anyone know how to view the windows 10 desktop without minimizing all windows?
L955[17:28:01] <securitypedant> different error this time
L956[17:28:15] <securitypedant> [15:24:56] [Netty IO #3/ERROR] [FML]: NetworkDispatcher exception
L957[17:28:16] <securitypedant> java.io.IOException: Broken pipe
L958[17:28:35] <diesieben07> shadekiller666, the button in the lower right corner is still there. if you right-click it you can enable peeking, too
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L960[17:29:46] <JFischer00> I forget, should I use gradlew setupDecompWorkspace or something else?
L961[17:29:50] <securitypedant> hmm worked a third time
L962[17:30:36] <diesieben07> JFischer00, thats fine
L963[17:30:51] <tterrag> JFischer00: what else would you use?
L964[17:31:15] <JFischer00> I don't know, I must have remembered wrong. It's been a while.
L965[17:31:40] <smbarbour> Well... you could use setupDevWorkspace, but why limit yourself?
L966[17:31:48] <JFischer00> What does that do?
L967[17:32:19] <tterrag> skips decomp step
L968[17:32:22] <tterrag> no source access
L969[17:32:24] <tterrag> no one uses it
L970[17:32:29] <JFischer00> Oh, okay.
L971[17:33:02] <smbarbour> It gives you the environment with all of the appropriate symbols but doesn't let you see the source. It should be slightly faster to run the setup using that, but not significantly so.
L972[17:33:26] <JFischer00> Also, should I run gradlew eclipse/idea separately or with the other one?
L973[17:33:55] <tterrag> a lot of people say separate
L974[17:34:03] <tterrag> but I've never had an issue with `gradle setupDecompWorkspace eclipse`
L975[17:34:35] <smbarbour> I use idea, and I don't run the idea task.
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L977[17:34:51] <tterrag> no, you shouldn't
L978[17:34:55] <tterrag> just import the build.gradle
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L981[17:37:00] <smbarbour> Yep. IDEA has pretty good Gradle integration
L982[17:38:16] <tterrag> the eclipse gradle plugin works fine
L983[17:38:19] <tterrag> I just typically don't use it
L984[17:38:29] <tterrag> prefer to handle it manually
L985[17:38:33] <JFischer00> What do you use it for?
L986[17:38:45] <JFischer00> Or rather, what would someone use it for?
L987[17:38:58] <tterrag> it handles running gradle eclispe for you automatically basically
L988[17:39:03] <tterrag> never seen a huge need for it
L989[17:39:09] <JFischer00> Ah
L990[17:39:33] <diesieben07> in idea it does much more :D
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L992[17:40:19] <tterrag> again, I don't use it, so I don't know what all the eclipse one can do
L993[17:40:23] <tterrag> I'm sure there's more to it
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L998[17:47:08] <securitypedant> thanks everyone for your help, i'm just one REST call away from finishing the first demo of this mod
L999[17:47:17] <securitypedant> now I gotta work on the presentation slides
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L1001[17:47:24] <securitypedant> mucho gracias
L1002[17:47:28] <securitypedant> adios
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L1030[18:57:32] <ltp> Lex, you would regret to join #NovaAPI... this guy would be banned instantly if he were babbling in this chat right now...
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L1035[19:05:40] <xaero> -_- please let settled drama lie
L1036[19:06:12] <xaero> they reached a gentlemans agreement a while ago IIRC
L1037[19:08:56] <xaero> (if we're thinking of the same person, nevertheless try not to casually kick up sh*t)
L1038[19:09:20] <ltp> no, we are not
L1039[19:09:34] <ltp> we are talking about someone ranting on about what they think an object is
L1040[19:09:42] <ltp> and they were wrong
L1041[19:09:48] <ltp> lol
L1042[19:09:56] <ltp> sorry
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L1052[19:31:56] <GraphicH> Is there a way to get the resource pack dir?
L1053[19:32:05] <killjoy> Probably
L1054[19:32:20] <killjoy> new File("resourcepacks")
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L1056[19:32:58] <shadowfacts> new File(FMLInjectionData.getData()[6], "resourcepacks")
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L1058[19:33:37] <killjoy> minecraft.getResourcePackRepository().getDirResourcepacks()
L1059[19:34:03] <shadowfacts> that too
L1060[19:34:12] <killjoy> I suggest using that one
L1061[19:34:18] <killjoy> No trickery involved
L1062[19:34:28] <killjoy> *might break in a future mc version*
L1063[19:34:38] <killjoy> But I think resource packs are stable as of now
L1064[19:34:50] <GraphicH> Awesome
L1065[19:35:06] <killjoy> !gm getDirResourcepacks
L1066[19:35:42] <GraphicH> Well is it a bad idea to bundle a "default" resourcepack with my mod as a zip and then extract it to that locale and load it if I don't see another pack installed?
L1067[19:35:48] <killjoy> sp614x has a weird naming convention
L1068[19:36:04] <killjoy> Just use your mod as the resource pack
L1069[19:36:10] <shadowfacts> ^
L1070[19:36:28] <killjoy> If someone hates your textures, they can create a resource pack themself
L1071[19:36:54] <GraphicH> Eh its a little bit more than that
L1072[19:37:10] <killjoy> Are you replacing vanilla textures?
L1073[19:37:14] <GraphicH> Like that's all great but I actually need to replace some vanilla stuff
L1074[19:37:19] <GraphicH> Sounds actually
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L1076[19:37:55] <killjoy> Using sounds.json to redefine sounds?
L1077[19:38:10] <GraphicH> It didn't seem to work when it was part of my mod's resource folder
L1078[19:38:20] <GraphicH> Cause I did try that first
L1079[19:38:36] <killjoy> most resource packs that want to replace sounds won't change the sounds.json
L1080[19:38:44] <killjoy> so you can remap sounds using it
L1081[19:39:21] <GraphicH> Well maybe Ill give it another shot then
L1082[19:39:45] <GraphicH> But I remember I defined a sounds.json, replaced the rain sounds but I would still hear the vanilla ones play
L1083[19:40:22] <GraphicH> Be nice to switch back though
L1084[19:40:41] <GraphicH> to using resource/ instead of a pack
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L1091[19:54:16] <GraphicH> I feel dumb -_- that totally worked
L1092[19:54:22] <GraphicH> thanks guys
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L1103[20:09:58] <hasunwoo_> Does LaunchClassLoader reject any jar that are not in mods folder?
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L1106[20:12:46] <killjoy1> LaunchClassLoader isn't picky
L1107[20:12:56] <killjoy1> As long as the classes are not in specific classes
L1108[20:13:23] <killjoy1> by default, it blocks com.google. and org.apache. packages from loading
L1109[20:13:44] <killjoy1> http://git.io/vCLrk
L1110[20:13:46] <hasunwoo_> Hmm
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L1112[20:13:54] <killjoy1> fml adds some for itself
L1113[20:14:24] <hasunwoo_> Why it can't load ore.mozlia.rhino.javascript.Script from my external jar?
L1114[20:14:47] <killjoy1> Have you tried using your own classloader?
L1115[20:14:55] <hasunwoo_> No
L1116[20:17:11] <hasunwoo_> if i put my jar in mods folder it loaded by Loader class using classloader.addFile. but if i move jar to my config file and load them using same method, i get ClassNotFoundException
L1117[20:17:39] <killjoy1> You might be doing it after you've tried to load the class
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L1141[21:28:52] <Mimiru> How can I access the client's settings like music volume?
L1142[21:32:18] <killjoy> mc.gameSettings
L1143[21:32:42] <Mimiru> Yep, *just* found it
L1144[21:32:43] <Mimiru> thanks
L1145[21:32:47] <Mimiru> Minecraft.getMinecraft().gameSettings.getSoundLevel(SoundCategory.RECORDS)
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L1166[22:20:05] <sham1> Morning
L1167[22:20:34] <fry> almost :P
L1168[22:20:44] <killjoy> Not even close
L1169[22:20:47] <killjoy> 11:20pm
L1170[22:20:53] <sham1> well then
L1171[22:20:55] <fry> 6:20am :P
L1172[22:21:05] <fry> the sun is nearly up
L1173[22:21:12] <sham1> 6:20 is morning
L1174[22:21:31] <sham1> and here it will be up at 8
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L1176[22:23:51] <fry> 3 days ago it was +15C, today there's snow on the ground
L1177[22:24:24] <killjoy> It was 82f here
L1178[22:24:58] <fry> and now? :P
L1179[22:25:14] <killjoy> 64
L1180[22:25:54] <fry> not as much, but still significant
L1181[22:26:05] <sham1> where the hell do you live fry
L1182[22:26:10] <fry> snow was the real surprise
L1183[22:26:14] <fry> russia :P
L1184[22:26:21] <sham1> oh
L1185[22:26:25] <sham1> nice
L1186[22:26:28] <killjoy> russia
L1187[22:26:31] <killjoy> surprise snow
L1188[22:26:34] <killjoy> um...
L1189[22:27:04] <sham1> it's not snowing here yet
L1190[22:27:08] <sham1> thankfully
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L1196[22:37:18] <williewillus> anyone have their tooltip evthandlers ccalled twice in 1.8?
L1197[22:37:20] <williewillus> with NEI installed
L1198[22:37:27] <williewillus> not sure if that matters
L1199[22:39:17] <tterrag> try w/o nei
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L1205[22:50:52] <Cypher121> !gm GuiContainer.func_146977_a
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L1209[23:01:18] <killjoy1> I just looked this up in the dictionary.
L1210[23:01:26] <killjoy1> el·y·tron:
L1211[23:01:26] <killjoy1> Each of the two wing cases of a beetle.
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L1213[23:03:10] <killjoy1> so... "wings"
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L1215[23:03:57] <gilmorej> useful for flying so high over the shark that the shark gets a nosebleed
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L1223[23:18:09] <Zaggy1024> I should think wing cases would be differnet from wings
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L1225[23:18:58] <killjoy> https://www.youtube.com/watch?v=VxTQKxyJyxw
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L1231[23:33:11] <killjoy> RES needs a time filter. I'm not wanting to see posts older than 12 hours now.
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L1240[23:50:50] <Cypher121> java.lang.ArrayIndexOutOfBoundsException: 0
L1241[23:51:02] <Cypher121> since when is this even possible?
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L1243[23:51:52] <gigaherz> Cypher121: "throw new ArrayIndexOutOfBoundsException(0)" ? ;P
L1244[23:52:02] <Cypher121> lol
L1245[23:52:03] <gigaherz> not all exceptions come from the runtime ;P
L1246[23:52:36] <gigaherz> (VM)
L1247[23:52:47] <Cypher121> this one does, from what I see
L1248[23:52:58] <Vorquel> or you initalized an array to size zero
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L1251[23:53:26] <Cypher121> strange
L1252[23:53:32] <gigaherz> yeah then it must be an array of length 0
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L1256[23:56:08] <Cypher121> this is very strange
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L1258[23:57:11] <Cypher121> because I initialize it with a constant size of 216
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L1260[23:57:48] <gigaherz> put a debug print right before you use it?
L1261[23:57:52] <gigaherz> with array.length
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