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L1[00:00:02] <shadekiller666> put it on the
constructor
L2[00:00:20] <securitypedant> oops
L3[00:01:41] <securitypedant> yip, still not
firing
L4[00:01:50] <shadekiller666> :/
L5[00:01:56] <securitypedant> indeed
L6[00:02:22] <shadekiller666> i have no idea
what your problem is, and i've made a gui that isn't a gui and made
it work :P
L7[00:02:47] <shadekiller666> (it ripped the
camera out of the player's head and attached it to a secondary
entity)
L8[00:02:49] ***
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L9[00:03:37] <securitypedant> i'm still
learning a lot
L10[00:03:42] <securitypedant> lemme go
over each line again
L11[00:03:57] <shadekiller666> and the gui
also comondeered the keyboard inputs without ever touching
vanilla's keybinding system
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L19[00:31:03] <securitypedant> so after
some reading, and learning about client and server executed
code
L20[00:31:28] <securitypedant> because i'm
trying to open a GuiScreen, that can only be called from the
client. My command is processed on the server.
L21[00:31:42] <shadekiller666> that'll do
it
L22[00:31:48] <securitypedant> So I just
put together a packet and a handler to handle a packet from server
to client to open the gui
L23[00:31:53] <securitypedant> slowly
getting there
L24[00:31:58] <shadekiller666> uhh
L25[00:32:11] <shadekiller666> not the best
way to do that but ok...
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L27[00:32:55] <securitypedant> what would
be the best way to do it?
L28[00:33:23] <shadekiller666> if you're
opening the gui from a place that runs on both sides (like a block)
you can do "if (world.isRemote)" if that is true, it
means you're executing client side, if not, you're on the server
side
L29[00:33:54] <securitypedant> well the gui
is not a container, it's just GuiScreen. I want two buttons and a
text input field
L30[00:34:06] <shadekiller666> i kno
L31[00:34:07] <shadekiller666> w
L32[00:34:11] <securitypedant> so from what
I've just read, GuiScreen is called on the client right?
L33[00:34:22] <shadekiller666> yes, guis
are client-side
L34[00:34:31] <shadekiller666> containers
are server-side
L35[00:34:37] <securitypedant> right
L36[00:34:50] <shadekiller666> what are you
opening the gui from?
L37[00:34:57] <securitypedant> a
command
L38[00:35:09] <securitypedant> issued on
the client, processed on the server
L39[00:35:12] <shadekiller666> ok
L40[00:35:14] <shadekiller666> well
L41[00:35:25] <shadekiller666> commands can
be server-side or client-side
L42[00:35:26] <securitypedant>
./showtestgui
L43[00:35:34] <securitypedant>
confusing
L44[00:35:49] <shadekiller666> and what
registry you register the command with determines what side it
exists on
L45[00:36:01] <securitypedant> ah let me
check
L46[00:36:20] <securitypedant>
event.registerServerCommand(new showtestgui());
L47[00:36:23] <securitypedant> server
command
L48[00:36:27] <shadekiller666> mhmm
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L54[00:39:29] <securitypedant> i'm just
getting to grip with the concepts of a single codebase that has
different handlers for client and server
L55[00:40:07] <securitypedant> I read in
places that using @SideOnly wasn't good
L56[00:40:11] <shadekiller666> it is a bit
confusing, but minecraft has a pretty standard client-server
network setup
L57[00:40:18] <securitypedant> so i've been
avoiding writing code that seems to be specific to a
"side"
L58[00:40:33] <shadekiller666> @SideOnly is
an annotation added by the decompiler that forge uses
L59[00:41:12] <securitypedant> but I get it
now. my command is registered to either client or server. Then I
register my message, and also pass in the RECEIVING end, client or
server
L60[00:41:29] <securitypedant> so now I
know my packetHandler is going to on a specific side... I
hope
L61[00:41:45] <shadekiller666> it doesn't
actually prevent mod code from existing on oneside or another
L62[00:42:29] <shadekiller666>
packethandlers, and gui handlers, are the parts of a mod that exist
between sides to interface between them :p
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L64[00:42:56] <securitypedant> i'm getting
that now, i'm a slow learner
L65[00:43:22] <shadekiller666> its cool,
minecraft is a complicated beast at the best of times
L66[00:44:36] <securitypedant>
net.minecraft.client.network.NetHandlerPlayClient cannot be cast to
net.minecraft.network.NetHandlerPlayServer
L67[00:44:44] <shadekiller666> nope
L68[00:44:57] <shadekiller666> they're two
different things
L69[00:45:03] <securitypedant> ah ha, now
thats because I think my packetHandler is passing the wrong class
of player
L70[00:45:44] <securitypedant> EntityPlayer
serverPlayer = ctx.getServerHandler().playerEntity;
L71[00:45:51] <securitypedant> needs to be
getClientHandler
L72[00:45:52] <securitypedant> i
think
L73[00:46:04] <shadekiller666> thats
fine
L74[00:46:12] <shadekiller666> EntityPlayer
exists on both sides
L75[00:46:24] <shadekiller666> doesn't
matter where you got it from
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L80[00:51:56] <sham1> meh, one thing that
saddens me is that there is no IRC client on android that
implements IRCV3.2 standard
L81[00:52:09] <sham1> means I have to do
something about that
L82[00:55:24] <securitypedant> EntityPlayer
player = Minecraft.getMinecraft().thePlayer;
L83[00:55:38] <securitypedant> best way to
get the player entity in a client side packethandler?
L84[00:55:51] <sham1> that can work
L85[00:55:52] <shadekiller666> security, be
carefull with that, the Minecraft class only exists
client-side
L86[00:56:08] <sham1> well he is doing the
thing in client so
L87[00:56:16] <LexManos> no
L88[00:56:23] <LexManos> thats a horrible
way to get the player
L89[00:56:30] <LexManos> there is a network
handler you should have access to
L90[00:56:32] <LexManos> use that
L91[00:57:01] <sham1> ctx.getClientHandler
I think
L92[00:57:13] <sham1> and then you can get
player from there
L93[00:58:01] <securitypedant> ugh yeah,
crashed server :D
L94[00:58:08] <sham1> mmm
L95[00:58:23] <sham1> you should follow
what lex says
L96[00:58:47] <securitypedant>
ctx.getClientHandler() doesn't seem to have a method to return a
player
L97[00:59:00] <sham1> But what does it
have
L98[00:59:11] <LexManos> probably not its
probably a few levels down.
L99[00:59:22] <securitypedant> k, lemme
hunt
L100[00:59:23] <sham1> look at the thing,
and you will find a reference eventually
L101[00:59:48] <sham1> yes, it is there
somewhere
L102[01:00:07] <sham1> can't look myself
because I am not at my IDE at the moment
L103[01:03:20] <securitypedant> hmm
L105[01:03:39] <securitypedant>
ctx.getClientHandler() doesn't seem to have a reference to a
player
L106[01:03:55] <shadekiller666> not
directly, you have to dig for it
L107[01:04:10] <shadekiller666> one of the
things inside of ctx.getClientHandler() has one
L109[01:05:01] *
securitypedant keeps digging
L110[01:05:20] <sham1> not everything can
be found straight forward
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L115[01:09:58] <securitypedant> it's not
there
L116[01:10:14] <securitypedant> infact,
from another thread, the mighty diesieben07 says... "To access
the client player in a safe way, make a method in your proxies that
returns Minecraft#thePlayer in the ClientProxy and throws an
exception (it will never be called) on the ServerProxy."
L117[01:10:15] <sham1> how deep did you
go
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L119[01:10:22] <securitypedant> oh deep,
very very deep
L120[01:10:25] <securitypedant> it was so
dark
L121[01:10:55] <sham1> Also, diesieb might
not know about the alternative way
L122[01:12:04] <sham1> and while he is a
great guy and all, no offence but he is not the final authority on
this stuff
L123[01:12:08] <securitypedant> are you
doubting diesieben07? I've been reading his posts... :D
L124[01:12:14] <sham1> yes I am
L125[01:12:36] <sham1> Because I've been
able to get the player from the message context
L126[01:12:45] <securitypedant> sure, i'm
only poking fun. I just had a good darn look through the
getClientHandler and I can't for the life of me find a reference to
return a player
L127[01:13:13] <sham1> look at the classes
that the methods return an instance of
L128[01:13:23] <sham1> there may be
something
L129[01:14:45]
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L132[01:16:38] <securitypedant> this
thread also suggests putting code in the proxy to return the right
player
L133[01:16:50] <securitypedant> I cannot
for the life of me find it in getClientHandler
L134[01:17:41] <shadekiller666> come to
think of it, having a getPlayer() method in your proxies would be
very usefull if you're doing some complex thing in a
not-so-convenient scope
L135[01:18:13] *
securitypedant searching GitHub for use of
getClientHandler
L136[01:20:17] <securitypedant> nothing on
GitHub
L137[01:20:20] <securitypedant> proxies it
is
L138[01:22:09] <shadekiller666> i'd show
you the packet handler for my mod but its not your standard packet
handler... so it would probably be more confusing than
helpful
L139[01:22:56] <shadekiller666> one of my
co-devs thought it smart to bypass half of the packet system and
interface with netty whilst still interfacing with part of fml's
packet system...
L140[01:23:27] <sham1> why
L141[01:23:29] <sham1> in hell
L143[01:24:07] <shadekiller666> i ended up
having to clean up a bit of it to make my life easier ;P
L144[01:24:31] <shadekiller666> i'm the
"clean up things the other guys have implemented because it
annoys me" person
L145[01:24:57] <shadekiller666> though i
do have a significant portion of that repo under my name so
:P
L146[01:27:18] <sham1> oh, you're THAT
kind of person
L147[01:30:58] <shadekiller666> the
"if shit annoys me enough i go out of my way to make it not
annoy me" kind of person? yes
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L150[01:32:06] <shadekiller666> oh, check
out the block registration process for BlockTrack on that repo, i'm
pretty proud of it
L151[01:32:42] <sham1> I am affraid
L152[01:33:50] <shadekiller666> the trdl
on it is that the block has many many many variations, and the data
required to register the block has to be parsed out of a file
before registration
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L154[01:34:03] *
securitypedant runs code, crosses fingers
L155[01:34:21] <shadekiller666> which is
an interesting concept
L156[01:34:29] <securitypedant> OMG
L157[01:34:31] <securitypedant> it
worked
L158[01:34:33] <shadekiller666> blocks
don't like dynamic allocation very much
L159[01:34:36] *
securitypedant collapes
L160[01:35:13] *
sham1 raises you up
L161[01:35:25] <securitypedant> oh boy, my
ENTIRE problem was a lack of understand around the running of code
in the correct context
L162[01:35:33] *
shadekiller666 ties to chair
L163[01:35:44] <securitypedant> umm easy
now people
L164[01:35:48] <sham1> :P
L165[01:36:19] <sham1> anyway, in couple
of minutes the first part of my world history exam starts...
L166[01:36:21] <securitypedant> ok, so my
gui now shows
L167[01:36:27] <securitypedant> good luck
sham1
L168[01:36:29] <sham1> wish me luck
L169[01:36:33] <sham1> thanks
L170[01:36:35] <securitypedant> umm
---^
L171[01:37:00] <securitypedant> I first
joined IRC when I was 16 years old
L172[01:37:11] <securitypedant> i'm now
40, and IRC is still the best place in the world on the
internet
L173[01:37:22] *
securitypedant tears up a little
L174[01:39:08] <securitypedant> right...
the rest can be solved tomorrow
L175[01:39:09] <securitypedant> night
peeps
L176[01:39:13] ⇦
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L178[01:41:29] <masa> hmm well I seem to
have FMLClientHandler.instance().getClientPlayerEntity() in my
client proxy
L179[01:41:44] <masa> oh he left
already
L180[01:42:02] <masa> what's up with
people not running IRC on a 24/7 box...
L181[01:42:07] ***
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L182[01:42:29] <shadekiller666> how many
people actually have 24/7 slots
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L187[01:49:27] <smbarbour> I run ZNC on my
home server. No slots involved.
L188[01:50:38] <shadekiller666> why did i
say slots?
L189[01:54:37] <masa> no idea
L190[01:54:56] <masa> yeah I too have a
home server
L191[01:55:12] <masa> and irssi
<3
L192[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20151008 mappings to Forge Maven.
L193[02:00:06] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20151008-1.8.zip (mappings
= "snapshot_20151008" in build.gradle).
L194[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L208[02:49:14] <sham1> 24/7 IRC box is too
useful
L209[02:51:43] ⇦
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L210[02:52:49] <dangranos> mhm
L211[02:52:51] <dangranos> or
bouncer
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L214[02:55:09] <sham1> yeah
L215[02:55:33] <sham1> I use zcn provided
to me by PaleoCrafter
L216[02:55:43] <sham1> Or znc rather
L217[02:56:10]
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L218[02:56:41] *
dangranos uses bouncer provided by someone from #oc
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L220[02:56:58] <dangranos> also comes with
account on dedi server
L221[02:57:15] <dangranos> enough to host
a bot
L222[03:01:20] <barteks2x> I have no idea
why but crashes in FrustumView class cause a lot of exception in
network code later...
L223[03:01:48] <barteks2x> (I know why
FrustumView crashes, but not why network code does)
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L242[04:02:16] <Subaraki> it's unloading
my dimension ...
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L266[04:45:55] <Subaraki> [11:45:16]
[Server thread/INFO] [FML]: Unloading dimension 1
L267[04:45:55] <Subaraki> why is this a
thing ?
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L270[04:49:29] <Zaggy1024> how do you
authenticate in a dev env?
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L273[04:51:26] <MrKickkiller> That page
should tell you what to do with Intellij
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L275[04:52:30] <barteks2x> I have no idea
why but my asm transformation fails with VerifyError
L276[04:53:14] <sham1> one thing that
strikes odd to me is that android has its own version of the normal
java class javadocs
L277[04:53:25] <sham1> it's like why
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L279[04:56:36] ***
fry|sleep is now known as fry
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L282[05:03:53] <barteks2x> My
transformation didn't work because I applied transformation for
wrong method...
L283[05:05:21] <sham1> Oh lol
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L285[05:05:36] <MrKickkiller> That
explains a couple of things yea :P
L286[05:05:48] <barteks2x> it took be
30min to find it out...
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L288[05:06:06] <barteks2x> I no longer
trust autocomplete
L289[05:06:50] <MrKickkiller> meh, it took
me 2 hours yesterday to build an artifact for a project, before
realising dev-environment filenames don't actually translate well
to artifact file names
L290[05:08:40] <MrKickkiller> Autocomplete
is pretty good, though. I've seen someone make edits to a GH
project via the website: FULL of errors (missing brackets behind
method calls, spelling etc)
L291[05:09:02] <barteks2x> I'm still
wondering how it's possible that the transformation I had before
(without MethodVisitors) actually worked...
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L293[05:09:16] <barteks2x> There was a
missing POP instruction
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L338[06:32:57] <Cazzar> Error occurred
during initialization of VM java/lang/NoClassDefFoundError:
java/lang/Object GJ
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L347[06:52:30] <ThePsionic> lmao
Cazzar
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L349[06:54:28] <Cazzar> I just looked at
my phone, oh god I am glad I have joins filtered in this
channel
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L351[06:59:26] <sham1> :P
L352[06:59:29] <sham1> So many joins
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L356[07:07:28] <Cazzar> Well, I have a
smart filter
L357[07:07:40] <Cazzar> It shows joins,
only to people who have talked recently.
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L362[07:13:22] <hitech95> Hi, I have a
small question: how can I see if a pointer is inside a region?
(GUI) isPointInRegion() don't exixst...
L363[07:13:43] <sham1> Pointers
L364[07:13:46] <sham1> This is not C
L365[07:14:36] <hitech95> <sham1>
Pinter --> mouse pointer... not memory pointer :)
L366[07:16:30] ⇦
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L367[07:17:35] <sham1> so you mean mouse x
and y
L368[07:18:25] <diesieben07> anyone knows
what ctrl-windowskey-b does in windows 10? I just hit it
accidentally and it made my screen turn off and on again :O
L369[07:20:16] <hitech95> <sham1>
Yes, I wanted to create a text in "hover"
(drawCreativeTabHoveringText) when the mouse pointer is over an
area of the gui. (I wanted to know if there is something ready or
if I should do it.)
L370[07:21:01] <sham1> if (mouseX >=
region.x && mouseX <= region.x + region.width...
L371[07:22:10] <hitech95> <sham1> Ok
the "isPointInRegion" no longer exists.
L372[07:22:30] <sham1> I dont know
L373[07:22:34] <sham1> You can create it
youself
L374[07:23:23] ⇦
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L375[07:23:23] <hitech95> <sham1>
Yup, it was in the Gui class.. 2013
L376[07:23:36] <sham1> PINGS
EVERYWERE
L377[07:24:18] <diesieben07>
isPointInRegion does exist in 1.8
L378[07:24:20] <diesieben07>
GuiContainer
L379[07:24:37] <hitech95>
<diesieben07> not on 1.7.10...
L380[07:24:55] <hitech95>
<diesieben07> or it has an other name... not sure.
L381[07:25:02] <diesieben07> stop the
fuckin pings, seriously
L382[07:25:09] <diesieben07> and YES it
does exist in 1.7.10
L383[07:27:08] <hitech95> Ops, sorry for
pings... (I'm new on IRCs). If it exist on 1.7.10 what is the
funcion name?
L384[07:27:26] <diesieben07>
isPointInRegion
L385[07:28:22] <hitech95> No, I can't find
it... inside GuiContainer right?
L386[07:28:38] <diesieben07> yes
L387[07:30:28]
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L389[07:31:50] <diesieben07> you are
probably on old mappings
L390[07:32:05] <diesieben07> !gm
isPointInRegion 1.7.10
L391[07:32:10] <diesieben07>
func_146978_c
L392[07:32:32] <hitech95> !gm
isPointInRegion 1.7.10 <- WHAT?
L393[07:32:39] <diesieben07> mcpbot
L394[07:32:41] <sham1> what what
L395[07:32:46] <hitech95> what is?
L396[07:32:56] <sham1> mcpbot
L397[07:33:01] <sham1> Tells you mappings
and stuff
L399[07:33:11] <hitech95> Oh cool to
know...
L400[07:34:04] <hitech95> Thx for help
guys, sorry again for ping... (Added by by HexChat)
L401[07:34:38] <diesieben07> No, hexchat
has nothing to do with that...
L402[07:34:45] <diesieben07> ping = you
type someone's name
L403[07:34:57] <sham1> Ping is /ping
L404[07:35:10] <sham1> but yeah
L405[07:35:17] <sham1> Highlights go with
different names
L406[07:35:23] <sham1> Most usually called
pinging
L407[07:35:27] <hitech95> I know, the name
was added by hexchat before my message... not sure why.
L408[07:35:33] <sham1> And in some cases
it is rude
L409[07:35:33] <sham1> Oh
L410[07:35:41] <sham1> that's weird
L411[07:37:21] <hitech95> I used it on
OpenWrt IRC channel Hell is quieter compared,
L412[07:37:21] <hitech95> it is the only
method for understanding speech.
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L417[07:46:32] <hitech95> To ask "How
make a Jar for my mod" I have to ask on gradle channel,
right?
L418[07:48:42] <diesieben07> gradlew
build
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L421[07:50:06] <sham1> Or just gradle
build
L422[07:50:10] <sham1> If you dont use the
wrapper
L423[07:50:47] <hitech95> ok but it
generate the .jar file? Or only the .class?
L424[07:51:03] <sham1> Yes
L425[07:51:16] <hitech95> ok, cool!
L426[07:52:20] <hitech95> I'm so noob on
this... 2 Day full working on forge... I have done only a dummy
block... :(
L427[07:54:17] <IoP> Anyone know what is
current situation of logging bot? Just noticed it has been
offline(?) almost one month now
L428[07:55:12] <diesieben07> logging
bot?
L429[07:55:53] <IoP> KHobbits' bot
L430[07:56:14] <diesieben07> idk, but the
log on their site is up to date
L432[07:56:42] <IoP> url? Do I have old
url?
L434[07:57:50] <sham1> umn
L435[07:57:51] <IoP> archives ends at
2015-09-16
L436[07:57:51] <sham1> Okay then
L437[07:58:23] ***
TTFT|Away is now known as TTFTCUTS
L440[08:01:51] <IoP> Anyway I was going to
tcheck from backlog how many MCs currently are sold per day
L441[08:02:58]
⇨ Joins: McJty (~McJty@bluecoat2.uzleuven.be)
L443[08:03:36] <McJty> It seems to be not
restoring GL state correctly
L444[08:03:37] ⇦
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L445[08:03:43] <McJty> When my block is in
view some chests are lit incorrectly
L446[08:03:53] <McJty> And there are also
issues with EnderIO capacitor banks and TiC smelteries
L447[08:04:53] ⇦
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L449[08:08:43] <IoP> ohhh. Current log
starts from 2015-10-16....
L450[08:15:08] ⇦
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L451[08:18:57] <McJty> Ok. I solved it
with glPushAttrib... That function is deprecated but it *does*
solve my problem...
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L455[08:27:00] <masa> IoP: why would you
check that from the backlog? :o
L456[08:28:09] <IoP> someone talked about
that few days ago and knew by XXX how many copies are sold per day.
But I found that.
L457[08:28:36]
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L459[08:29:51] <hitech95> Guys I have a
problem with Waila. These two blocks have the same tileentity, but
different metadata. Why Waila shows two different things?
http://oi60.tinypic.com/2cpuych.jpg
L460[08:30:31] <hitech95> (RF values are
different and are ok, I mean the twice STATE)
L461[08:31:21] <diesieben07> hitech95,
need to see your waila integration code.
L464[08:34:11] <hitech95> I have just push
my last commit.
L465[08:34:27] <diesieben07> see, you
registered stuff for a) TileEntityChargeStation AND every
subclass
L466[08:34:36] <diesieben07> i would
assume that waila then uses both maybe
L467[08:35:56] <hitech95> So Waila also
called subclasses? But I have not implemented anything in
subclasses. I do not understand because it adds twice.
L468[08:36:06] <IoP> masa: ohh. I have
forgotten that page => I Tought someone has followed front page
daily.
L469[08:37:02] <diesieben07> again, only
assumptions. but i would say that because a TEMK2 is also a BaseTe
or wahtever you called it, it uses bot
L470[08:39:01] ⇦
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L471[08:39:13] <hitech95> Ok, thx. I'll do
some debug...
L472[08:39:30] ⇦
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L478[09:01:01] ***
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L480[09:05:51] <hitech95> Question:
Maximum value received on "UpdateProgress Bar" is 32128
(looks like 16bit int)? Why? Not a 32-bit integer?
L481[09:06:56] <Tyhone> Is it possible to
register recipes using a for loop? As in to loop over the exact
same recipe with the same output, but one different item? Or would
it just be best to register the items to the oredictionary?
L482[09:07:00] <diesieben07> yes it is
send as a short
L483[09:07:18] ***
heldplayer|off is now known as heldplayer
L484[09:08:03] <hitech95> ok... shit...
why is int on the method... shit. I have to use packetfor a dummy
int, really?
L485[09:10:31] <diesieben07> or you can
split the int into two shorts
L486[09:11:45]
⇨ Joins: Jezza (~Jezza@92.206.13.233)
L487[09:16:27] <hitech95> Also, but maybe
it's better to use the net packet, I need to synk energy (RF)
between the client and the server.
L488[09:16:28] <hitech95> (currently I do
not know how to send the package to alert the client, I will not
send it every time I add "1RF" I only need to update the
GUI.)
L489[09:16:46] <diesieben07> yes
L490[09:16:52]
⇨ Joins: Cojo
(~Cojo@2606:a000:1126:a066:91a0:b788:51c8:6d70)
L491[09:18:26] <McJty> Only sync RF to the
client when the client actually needs it. I usually send a packet
from the client requesting the value and have the RF in the reply
of that message.
L492[09:18:52] <McJty> So syncing only
happens when the gui is open or when waila is looking at the
TE
L493[09:18:59] <diesieben07> uhhh
why
L494[09:19:04] <diesieben07> the GUI you
dont need a request packet
L495[09:19:08] <diesieben07> and waila you
should not either
L496[09:19:15] <McJty> No for waila it is
not needed. Waila handles that
L497[09:19:27] <diesieben07> for GUI you
dont either :)
L498[09:19:28] <McJty> But I need it in my
case for RF because I also need more information anyway. So I just
combine stuff
L499[09:19:42] <McJty> Information that
cannot be fitted in shorts :-)
L500[09:19:47] <diesieben07> ...and?
L501[09:19:51] <McJty> And what?
L502[09:19:55] <diesieben07> i still dont
see the point of the request packet
L503[09:20:00] <McJty> how else?
L504[09:20:11] <hitech95> Oh... ok... so
how?
L505[09:20:14] <diesieben07> the server
knows when the gui is open
L506[09:20:19] <diesieben07> just send the
value
L507[09:20:43] <McJty> diesieben07, yes
but that's with the crafter mechanism and isn't that limited to
shorts?
L508[09:20:51] <diesieben07> No
L509[09:20:56] <diesieben07> you can jus
send normal packets in there
L510[09:21:01] <diesieben07> instead of
using the ICrafter methods
L511[09:21:10] <hitech95> ... Oh
cool!
L512[09:21:11] <diesieben07> ICrafting =
EntityyPlayerMP (most of the time)
L513[09:21:15] <diesieben07> you need to
do instanceof check
L514[09:21:48] ***
Ash|Work is now known as Ash|Lazer
L515[09:22:46] <hitech95> Now I try.
Thanks again, it is easier to learn with you.
L516[09:22:55] <McJty> So where on the
server side would one have to check if there are crafters
listener?
L517[09:23:01] <McJty> To be honest I
never understood that crafter system.
L518[09:23:06] <McJty> And haven't found a
good example either
L519[09:24:06] <diesieben07> ICrafting is
EntityPlayer usually
L520[09:24:23] <diesieben07>
addCraftingToCrafters -> gui was opened, send *everything*
L521[09:24:40] <McJty> diesieben07, and
every tick send it again?
L522[09:24:41] <diesieben07>
detectAndSendChanges -> check was has chagned since last time,
send just that
L523[09:24:56] <sham1> Or pattern
match
L524[09:24:57] <diesieben07> crafters is a
List<ICrafting> of all listeners
L525[09:25:08] <McJty> Where is
detectAndSendChange implemented?
L526[09:25:09] <diesieben07> ICrafting is
actually something like ContainerListener
L527[09:25:11] <diesieben07> in your
Contianer
L528[09:25:24] <McJty> Hmm... Not all my
TE's that have GUI's are containers though
L529[09:26:14] <McJty> Also that means I
would have to detect that something has changed?
L530[09:26:19] <diesieben07> yes
L531[09:26:20] <McJty> i.e. RF has changed
for example
L532[09:26:29] <diesieben07> yes, vanilla
has examples of that
L533[09:26:35] <McJty> Well that's rather
annoying
L534[09:26:38] <diesieben07> you store the
last value and check if it is now differen
L535[09:26:40] <diesieben07> yes it is
:D
L536[09:26:43] <diesieben07> but you can
automate it
L537[09:26:52] *
McJty is going to stick with the client requesting it
L538[09:26:54] <McJty> Much
easier...
L539[09:27:00] <diesieben07> its
ugly
L540[09:27:22] <McJty> Well in my case it
is totally hidden in my framework anyway
L541[09:27:29] <McJty> I don't have to
worry about it when making new blocks
L542[09:27:29] <diesieben07> same here
:D
L543[09:28:16] <hitech95> diesieben07: the
Forge documentation in the shape of a person.
L544[09:28:22] <diesieben07> lol
L545[09:28:35] <hitech95> :)
L546[09:28:53] <McJty> The advantage of my
technique is that it also works for my TE's that are not
containers
L547[09:28:57] <McJty> So it is more
generic in my case
L548[09:30:09] <McJty> Anyway I have to
go
L549[09:30:14] ⇦
Quits: McJty (~McJty@bluecoat2.uzleuven.be) (Quit:
Poof)
L550[09:30:14] <sham1> q60öö
L551[09:31:59] <hitech95> I have to go,
bye. Thx again.
L552[09:31:59] <hitech95> Now I know
there's someone in my time zone (I'm in ITALY) and I do not have to
wake up at night.
L553[09:32:30] ***
Abrar|gone is now known as AbrarSyed
L554[09:33:34] <sham1> wait diesieb, what
are the getField and setField in IInventory then
L555[09:34:04] <sham1> Also, a bot cannot
be in a shape of a person unless it is an android
L556[09:34:40] <sham1> Italy has 18:34
right now so wat
L557[09:34:55] <diesieben07> sham1, they
are mojang's poor attempt to semi-automate it
L558[09:35:00] <diesieben07> but its still
all hardcoded.
L559[09:35:09] <sham1> ahah
L560[09:35:21] <sham1> so nothing to worry
about then
L561[09:35:24] *
diesieben07 mumbles something about @Sync
L562[09:35:49] <sham1> Let's play a game,
find the java code from this forest of annotations
L563[09:36:06] <diesieben07> why forest?
D:
L564[09:36:40] <sham1> Because forest's a
person too
L565[09:36:50] <diesieben07> lol
L566[09:36:52] <diesieben07> @Forest
L567[09:37:24] <diesieben07> seriously,
though, @Sync is amazing
L568[09:38:12] <sham1> let me guess, it
syncs stuff
L569[09:38:12] <hitech95> 16:37 here in
italy, Yesterday I stayed up to wait for the USA time zone.
L571[09:38:21] <sham1> Why would you
L572[09:38:50] <sham1> wait for
USAmericans
L573[09:39:04] <diesieben07> yes it does
sham :D @Sync on a field, it magically appears on theclient
:D
L574[09:40:14] <sham1> I have a feeling it
does some stuff with reflection and that it would have problems
with scala fields
L575[09:40:23] <diesieben07> nopew
L576[09:40:28] <diesieben07> it knows
about scala :P
L578[09:41:42] <fry> might be even easier
for scala - there's always a getter/setter :P
L579[09:41:57] <sham1> not if val
L580[09:42:03] <sham1> field_
L581[09:42:15] <diesieben07> not difficult
to make get/set MethodHandles from a field :P
L582[09:42:21]
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L583[09:42:25] <Mimiru> So.. question. I
have a recipe implemented via IRecipe but it doesn't seem to be
picked up by stuff like NEI, am I just registering the recipe
wrong, or missing something?
L585[09:42:40] <fry> sham1: I doubt ot
works for final fields in java too :P
L586[09:42:43] <diesieben07> Mimiru, if
you have a custom IRecipe, you need a NEI handler. NEI cannot
detect stuff by magic.
L587[09:42:49] <Cazzar> in NEI you would
have to register your own handler.
L588[09:42:53] <sham1> so how are scala
getters named if they are supposed to be similarly named as the
fields
L589[09:43:06] <sham1> true
L590[09:43:07] <Mimiru> IS there a better
way to do my recipe then?
L591[09:43:13] <diesieben07> getter =
field name. setter = field name + "_$eq"
L592[09:43:25] <sham1> Oh wait
L593[09:43:30] <sham1> it wasn't just
_
L594[09:43:40] <sham1> it was _$eq
L595[09:43:59] <diesieben07> because then
you can do myClass.field = hello
L596[09:44:03] <diesieben07> and it's
actually a method call
L597[09:44:05] <sham1> so wait, your
method names can have the same name as fields?
L598[09:44:12] <diesieben07> yes of
course.
L599[09:44:14] <sham1> yeah I get
that
L600[09:44:21] <sham1> WAIT WHAT
L601[09:44:51] <sham1> I think I need to
sit down
L602[09:44:54] <Cazzar> Yeah, in scala
code myClass.field = "something" is really
myClass.field_=("hello")
L603[09:45:10]
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L604[09:45:21] <Cazzar> sham1: that's
because, methods and fields are defined in different
structures.
L605[09:45:34] <fry> namespaces
L607[09:45:50] <Cazzar> I'm talking at
this level :P
L608[09:46:08] <Cazzar> so, the proper
word, would more be struct
L609[09:46:11] *
sham1 tries to get his jaw from the floor
L610[09:46:53] <fry> why is it surprising,
sham1? :P
L611[09:46:59] ⇦
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L612[09:47:01] <sham1> because
L613[09:47:15] <sham1> I've never seen
that done
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L615[09:47:30] <Cazzar> Well, methods and
fields are fundamentally different.
L616[09:47:54] <sham1> then again, I've
had hard time accepting the fact that the dollar-sign is a valid
charecter in a class name
L617[09:48:01] <sham1> so you know
L618[09:48:03] <Cazzar> and whilst they
CAN be the same, usually the compiler enforced them to be
different
L619[09:48:18] <Cazzar> sham1: what?
Class$InnerClass?
L620[09:48:26] <sham1> I've seen
that
L621[09:49:11] <sham1> But I've never
thought of doing like "class somethin$somethingElse"
manually before
L622[09:49:26] <sham1> I've never thought
about it
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L624[09:49:33] <fry> $ is intended for
internal use
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L627[09:50:08] <sham1> But then when I
started to do reflection to do modding then I had to get in contact
with the dollar
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L644[10:44:38] <Wuppy> is anyone joining
the epic megajam today?
L645[10:45:01] <SkySom> Epic mega
jam?
L646[10:48:18] <Wuppy> yep, gamejam
organised by Epic
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L662[11:33:09] ***
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L663[11:33:17] <barteks2x> How to enable
the minecraft profiler (clientside)?
L664[11:33:31] ***
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L665[11:35:00] <diesieben07> /debug
start
L666[11:35:03] <diesieben07> just like on
a server
L667[11:35:16] <diesieben07> the client is
running a serfver, too
L669[11:37:46] <barteks2x> or is it
optifine feature?
L671[11:39:47] <barteks2x> I tried all
combinations of F3+<some character>, but I haven't thought of
shift+F3
L672[11:40:32] <diesieben07> :D
L673[11:40:35] <barteks2x> tick - 92%.
Somethig is wrong...
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L676[11:45:38] <barteks2x>
"root.tick.textures" >3000ms... I don't think I'm
doing anything related to textures...
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L680[12:02:47] <cloned> Where can I get
LIUtils without having to try and compile it from github? This
academycraft mod requires it but doest provide a way of obtainint
the dependencies
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L682[12:04:37] <Blubberbub> Hello, is
there a way to force Forge to mix some itemids around, so i can
find the bug that only occurs when that happens?
L683[12:05:07] <diesieben07> add new
blocks? D
L684[12:05:14] <diesieben07> what is the
bug?
L685[12:05:48] <Blubberbub> i think i
store an itemId:metadata combination somewhere and when i later
want to access that item the itemid is not present anymore
L686[12:06:55] <Blubberbub> well - it
works fine in my setup - but i think the itemid-shuffling is what
happens to the one that actually gets the crash
L687[12:07:17] <diesieben07> well, what is
the crash?
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L690[12:08:42] <Blubberbub> its a crash in
my code that is caused by Item.itemRegistry.getObjectById returning
null
L691[12:09:22] <diesieben07> well, based
on WHAT is null you should be able to find out where that
is...
L692[12:09:30] <diesieben07> replace it
with something that does NOT use the itemID...
L693[12:10:17] <Mimiru> cloned, it's in
the changelog on curseforge
L695[12:11:03] <Blubberbub> thats what the
code is trying to do, actually... its my "turn itemid into
modname:something+metadata-string"-code that fails because the
itemid its supposed to convert is not present anymore :D
L696[12:11:18] <cloned> derp.. thanks
Mimiru
L697[12:11:28] <diesieben07> where is that
ItemID coming from?
L698[12:11:34] <Blubberbub> i just would
like a way to say: hey forge - can you shuffle some ids around, so
i can debug that stuff
L699[12:11:41] <diesieben07> no
L700[12:11:46] <diesieben07> you should
not be storing ItemIDs :D
L701[12:11:56] <Blubberbub> i know
:/
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L703[12:13:01] <diesieben07> well then,
seems like the proper fix has been established :D
L704[12:14:19] <Blubberbub> what should i
use instead, then?
L705[12:14:45] <diesieben07> well, the
ItemID but not the numerical one
L706[12:14:50] <diesieben07> something
like "minecraft:stick"
L707[12:15:05] <diesieben07> or, even
better, just rely on MC's ItemStack NBT encoding
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L710[12:17:08] <Blubberbub> Is there a
helper class in forge for handling these string-itemids?
L711[12:17:20] <diesieben07> define
"handle"
L712[12:17:40] <diesieben07> GameRegistry
has methods for going item->id and id->item
L713[12:17:51] <Blubberbub> at the moment
i'm using Item.itemRegistry.getNameForObject(obj) but that feels
wrong
L714[12:18:00] <diesieben07> thats
fine
L715[12:18:07] <diesieben07> thats what
GameRegistry does as well
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L717[12:19:32] <Blubberbub> ok
L718[12:19:34] <Blubberbub> thanks
<3
L719[12:23:05] <Blubberbub> should i use
that GameRegistry.UniqueIdentifier-Class?
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L721[12:23:52] <diesieben07> It's
literally just a 2 String wrapper and really obsolete especially in
1.8
L722[12:23:57] <diesieben07> since 1.8
uses ResourceLocation
L723[12:24:03] <diesieben07> so... I would
not use it, but if you wish you can.
L724[12:25:01] <Wuppy> ugh the wait for
this game jam is so annoying
L725[12:25:13] <Wuppy> expected it to
start half an hour ago, turns out it's 1 hour later :|
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L739[12:58:08] ***
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L740[13:07:19] <Wuppy> FFS theme
announcement at the end of the stream :|
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L744[13:13:24] <sham1> Hot damn this tea
is hot
L745[13:18:30] <sham1> Also diesieb, how
can I get the ICrafting instances, so basically how can I get the
people who have my GUI open in my TE or do I use Container for
that
L746[13:18:52] <sham1> Like can I do it
from a TE or do I have to use Container for that
L747[13:21:03] <diesieben07> Container has
a field "crafters"
L748[13:21:08] <sham1> Ah
L749[13:21:09] <diesieben07> that is a
List<ICrafting>
L750[13:21:24] <diesieben07> there's
usually just one player in there though
L751[13:21:41] <sham1> And I presume I can
access that from a TE assuming I can access this particular
Container
L752[13:21:52] <sham1> That might be
impossible but who knows
L753[13:22:00] <diesieben07> why would you
access it from the TE?
L754[13:22:07] <diesieben07> the Te
doesn't know all the Containers attached to it
L755[13:22:13] <sham1> True
L756[13:23:39] <sham1> I'll look into that
once I get to the part when I make a container
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L758[13:23:57] <sham1> Because syncing is
annoying
L759[13:24:38] <diesieben07> it is
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L763[13:39:21] <JFischer00> Can someone
recommend tutorials on tile entities for 1.7.10?
L764[13:39:28] <sham1> Umn
L765[13:39:32] <sham1> What do you need
help on
L766[13:39:39] <sham1> Because they are
really simple TBH
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L768[13:40:10] <JFischer00> I want to make
machines for a basic tech mod.
L769[13:40:16] <sham1> Okay
L770[13:40:27] <JFischer00> More for
learning purposes than an actual mod
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L772[13:41:43] <sham1> Okay
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L775[13:54:01] <masa> JFischer00: well the
very basics of TEs are: in your Block class, override
hasTileEntity() to return true, override createTileEntity(Worl,
world, int meta) to return a new instance of your TE. Create your
TE class, extending vanilla's TileEntity. Register yoyr TileEntity
on preInit (or init?) to the GameRegistry. Add whatever you need to
your TE class.
L776[13:55:43] <sham1> preinit
L777[13:56:05] <sham1> After the block
(not sure if nessessary but to be safe)
L778[13:56:28] <JFischer00> Okay, I know
how to create tile entities and do some basic stuff like handling
clicks to the tile entity and updating the texture.
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L780[13:57:19] <masa> if you need a GUI,
then you need to create and register a GuiHandler, you need a
Container and GuiScreen for your machine. You can sync stuff that
only appears in the GUI in the Container detectAndChanges() method.
If your tE has fields that affect the look of the block, then use
the getDescriptionPacket() and onDataPacket() from the TE class to
sync those fields.
L781[13:57:36] <masa> oh, so what don't
you know then? :p
L782[13:57:54] *
sham1 *shouts from somewhere in the distance* Containers are
BS
L783[13:58:06] <masa> why?
L784[13:58:14] <sham1> They just annoy
me
L785[13:58:22] <masa> wht? :D
L786[13:58:24] <masa> *why
L787[13:58:34] <sham1> There's no reason
for it
L788[13:58:41] <sham1> I just cant
L789[13:59:34] <masa> containers are cool,
mmkay?! :p
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L791[13:59:41] <sham1> They are cool
L792[14:00:36] <sham1> They just can be a
pain to set up
L793[14:00:40] <sham1> That is my pet
peeve
L795[14:01:08] <masa> well okay
then...
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L798[14:03:11] <sham1> The reasons may not
be good, but it is better than no reasons at all
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L805[14:16:01] <securitypedant> in my
GuiScreen class, I am doing drawTexturedModalRect and two
buttonList.add
L806[14:16:14] <securitypedant> yet the
buttons are drawing underneath the texture
L807[14:16:27] <securitypedant> i've tried
setting this.zLevel, but that doesn't seem to have an impact
L808[14:17:11] <masa> in which method are
you drawing the texture?
L809[14:17:30] <securitypedant> the over
ridden drawScreen
L810[14:17:35] <securitypedant> buttons
also in same method
L811[14:17:45] <masa> umm that isn't
right
L812[14:17:49] <securitypedant> ah
L813[14:18:11] <securitypedant> texture in
initGui? and buttons in drawScreen?
L814[14:18:17] <diesieben07> other way
around...
L815[14:18:22] <diesieben07> drawScreen is
called every frame
L816[14:18:28] <securitypedant> k
L817[14:18:28] <diesieben07> why would you
add new buttons every frame...
L818[14:18:32] <masa> add the buttons
either in the initGui() or the udpateScreen() method depending on
if they need to change somehow after you first open the gui
L819[14:18:33] <securitypedant>
indeed
L820[14:19:01] <securitypedant> do i need
to manage zLevel?
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L822[14:19:08] <masa> I haven't had to
ever
L823[14:19:14] <securitypedant> hmm
L824[14:19:25] <securitypedant> so my
buttons are below my "dialog" texture
L825[14:19:49] <securitypedant> lemme move
the dialog background to the init
L826[14:19:52] <masa> I draw my background
textures in drawGuiContainerBackgroundLayer()
L827[14:19:57] <masa> wait
L828[14:20:02] <masa> did you have a
container?
L829[14:20:08] <securitypedant> no, this
is GuiScreen
L830[14:20:10] <securitypedant> no
contianer
L831[14:20:11] <masa> right
L832[14:20:12] <securitypedant>
container
L833[14:20:39] <securitypedant> eek, my
friend just arrived for lunch... gotta run
L834[14:20:39] <masa> so draw the texture
before you call super.drawScreen()?
L835[14:20:41] <securitypedant> bbl
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L838[14:23:52] <Wuppy>
o_____________0
L839[14:24:03] <Wuppy> what kind of theme
is "standing on the shoulder of giants"
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L841[14:24:45] <Wuppy> any ideas for a
game with that theme?
L842[14:25:37] <masa> minecraft clone?
:D
L843[14:26:35] <barteks2x> I'm getting
weird black boundaries at cube boundaries. I can see clouds through
them, but not blocks O.o
L844[14:26:40] <masa> barteks2x: is that
just a chunk error/missing chunk?
L845[14:26:45] <barteks2x> no
L846[14:26:53] <barteks2x> when I move
through it I see more blocks
L847[14:27:15] <barteks2x> and it only
happens belw y=0 (my mod makes blocks appear below y=0)
L848[14:27:53] <barteks2x> I don't even
know where to start debugging it...
L849[14:28:52] <masa> oh, well... no real
idea, maybe it's the new chunk culling stuff, doesn't like/know
about your shenanigans with blocks below 0? :p
L850[14:29:12] <barteks2x> It seems to be
rendering weird black walls there
L851[14:29:22] <barteks2x> I will try with
nvidia gou
L852[14:29:36] <barteks2x> maybe my gpu
driver does something stupid
L853[14:29:41] <masa> or is the light
level there 0 or something?
L854[14:29:48] <barteks2x> It's 15
there
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L856[14:32:37] <barteks2x> and because of
weird bug I need to restart my laptop to access nvidia gpu...
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L860[14:37:12] <barteks2x> ok, I found the
issue. I forgot to enable bytecode thatsformation that removes
height limit from RenderGlobal.getRenderChunkOffset
L861[14:38:31] <barteks2x> why these
effects have to be so non-obvious...
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L865[14:51:41] <Pennyw95>
#android-dev
L866[14:51:48] <Pennyw95> sorry wrong
chat
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L873[15:25:11] <Wuppy> coming up with
ideas for a gamejam is hard....
L874[15:25:41] <Wuppy> game ideas
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L889[16:12:46] <nekosune> Anyone got a
link to the new BON the one that can be told to use a specific
mappings?
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L892[16:14:46] <nekosune> Danke
Mimiru
L893[16:16:09] <securitypedant>
super.drawScreen(mouseX, mouseY, partialTicks);
L894[16:16:26] <securitypedant> do I
always call this last in my GuiScreen drawScreen method?
L895[16:16:49] <securitypedant> i.e. call
every other gui element code, then at the very end call the
super.drawScreen
L896[16:17:30] <nekosune> though doesn't
seem to work with new forge stuff
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L899[16:19:39] <masa> securitypedant: well
I guess it depends what yo uare drawing there
L900[16:20:35] <masa> for example in my
gui, where I only draw some strings and the background comes fro ma
super class, I call the super first and draw the strings last
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L919[17:15:45] <securitypedant> when
working with packets, if I want a message to go from client to
server to just simply say "Do This..." and requires no
data
L920[17:16:03] <securitypedant> can I
negate the whole to and fromBytes?
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L922[17:16:08] <diesieben07> yes, they can
be empty
L923[17:16:11] <securitypedant> and just
act on the onMessage?
L924[17:16:26] <securitypedant> do I need
the override declared?
L925[17:16:51] <securitypedant> just have
the default constructor and then the handler subclass?
L926[17:17:53] <diesieben07> no, you will
have to implement them
L927[17:18:01] <diesieben07> since you
need to implement the IMessage interface
L928[17:18:02] <securitypedant> ok, but
they are just empty
L929[17:18:22] <securitypedant> so a
buffer is created, just nothing written to it
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L932[17:20:17] <securitypedant> it throws
a null pointer exception
L933[17:20:21] <diesieben07> show your
code.
L934[17:20:23] <securitypedant> in
MessageToMessageEncoder.class
L935[17:20:25] <securitypedant> one
sec
L936[17:21:12] <securitypedant>
Pastebin.com is under heavy load right now :(
L937[17:21:13] <securitypedant> ugh
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L940[17:22:30] <securitypedant> or should
I just write blank strings to the buffer?
L941[17:23:58] <diesieben07> what is the
exception? that should be fine...
L943[17:26:02] <diesieben07> that
exception is impossible with that code.
L944[17:26:06] <securitypedant> looks like
it's trying to actually encode the message, but with no data in
buffer, it farts
L945[17:26:11] *
securitypedant blinks
L946[17:26:20] <diesieben07> in that
exception AuthyReqSMSPacket.toBytes calls writeUTF8String
L947[17:26:23] <securitypedant> I have
achieved the impossible... my mother would be so proud
L948[17:26:25] <diesieben07> in your code
toBytes is empty
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L950[17:26:35] <securitypedant> hmm
L951[17:26:44] <securitypedant> lemme
restart the server/client
L952[17:26:57] <securitypedant> mebe
Eclipse got into a bad place
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L954[17:27:58] <shadekiller666> does
anyone know how to view the windows 10 desktop without minimizing
all windows?
L955[17:28:01] <securitypedant> different
error this time
L956[17:28:15] <securitypedant> [15:24:56]
[Netty IO #3/ERROR] [FML]: NetworkDispatcher exception
L957[17:28:16] <securitypedant>
java.io.IOException: Broken pipe
L958[17:28:35] <diesieben07>
shadekiller666, the button in the lower right corner is still
there. if you right-click it you can enable peeking, too
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L960[17:29:46] <JFischer00> I forget,
should I use gradlew setupDecompWorkspace or something else?
L961[17:29:50] <securitypedant> hmm worked
a third time
L962[17:30:36] <diesieben07> JFischer00,
thats fine
L963[17:30:51] <tterrag> JFischer00: what
else would you use?
L964[17:31:15] <JFischer00> I don't know,
I must have remembered wrong. It's been a while.
L965[17:31:40] <smbarbour> Well... you
could use setupDevWorkspace, but why limit yourself?
L966[17:31:48] <JFischer00> What does that
do?
L967[17:32:19] <tterrag> skips decomp
step
L968[17:32:22] <tterrag> no source
access
L969[17:32:24] <tterrag> no one uses
it
L970[17:32:29] <JFischer00> Oh,
okay.
L971[17:33:02] <smbarbour> It gives you
the environment with all of the appropriate symbols but doesn't let
you see the source. It should be slightly faster to run the setup
using that, but not significantly so.
L972[17:33:26] <JFischer00> Also, should I
run gradlew eclipse/idea separately or with the other one?
L973[17:33:55] <tterrag> a lot of people
say separate
L974[17:34:03] <tterrag> but I've never
had an issue with `gradle setupDecompWorkspace eclipse`
L975[17:34:35] <smbarbour> I use idea, and
I don't run the idea task.
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L977[17:34:51] <tterrag> no, you
shouldn't
L978[17:34:55] <tterrag> just import the
build.gradle
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L981[17:37:00] <smbarbour> Yep. IDEA has
pretty good Gradle integration
L982[17:38:16] <tterrag> the eclipse
gradle plugin works fine
L983[17:38:19] <tterrag> I just typically
don't use it
L984[17:38:29] <tterrag> prefer to handle
it manually
L985[17:38:33] <JFischer00> What do you
use it for?
L986[17:38:45] <JFischer00> Or rather,
what would someone use it for?
L987[17:38:58] <tterrag> it handles
running gradle eclispe for you automatically basically
L988[17:39:03] <tterrag> never seen a huge
need for it
L989[17:39:09] <JFischer00> Ah
L990[17:39:33] <diesieben07> in idea it
does much more :D
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L992[17:40:19] <tterrag> again, I don't
use it, so I don't know what all the eclipse one can do
L993[17:40:23] <tterrag> I'm sure there's
more to it
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L998[17:47:08] <securitypedant> thanks
everyone for your help, i'm just one REST call away from finishing
the first demo of this mod
L999[17:47:17] <securitypedant> now I
gotta work on the presentation slides
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L1001[17:47:24] <securitypedant> mucho
gracias
L1002[17:47:28] <securitypedant>
adios
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L1030[18:57:32] <ltp> Lex, you would
regret to join #NovaAPI... this guy would be banned instantly if he
were babbling in this chat right now...
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L1035[19:05:40] <xaero> -_- please let
settled drama lie
L1036[19:06:12] <xaero> they reached a
gentlemans agreement a while ago IIRC
L1037[19:08:56] <xaero> (if we're
thinking of the same person, nevertheless try not to casually kick
up sh*t)
L1038[19:09:20] <ltp> no, we are
not
L1039[19:09:34] <ltp> we are talking
about someone ranting on about what they think an object is
L1040[19:09:42] <ltp> and they were
wrong
L1041[19:09:48] <ltp> lol
L1042[19:09:56] <ltp> sorry
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L1052[19:31:56] <GraphicH> Is there a way
to get the resource pack dir?
L1053[19:32:05] <killjoy> Probably
L1054[19:32:20] <killjoy> new
File("resourcepacks")
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L1056[19:32:58] <shadowfacts> new
File(FMLInjectionData.getData()[6],
"resourcepacks")
L1057[19:33:01]
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L1058[19:33:37] <killjoy>
minecraft.getResourcePackRepository().getDirResourcepacks()
L1059[19:34:03] <shadowfacts> that
too
L1060[19:34:12] <killjoy> I suggest using
that one
L1061[19:34:18] <killjoy> No trickery
involved
L1062[19:34:28] <killjoy> *might break in
a future mc version*
L1063[19:34:38] <killjoy> But I think
resource packs are stable as of now
L1064[19:34:50] <GraphicH> Awesome
L1065[19:35:06] <killjoy> !gm
getDirResourcepacks
L1066[19:35:42] <GraphicH> Well is it a
bad idea to bundle a "default" resourcepack with my mod
as a zip and then extract it to that locale and load it if I don't
see another pack installed?
L1067[19:35:48] <killjoy> sp614x has a
weird naming convention
L1068[19:36:04] <killjoy> Just use your
mod as the resource pack
L1069[19:36:10] <shadowfacts> ^
L1070[19:36:28] <killjoy> If someone
hates your textures, they can create a resource pack themself
L1071[19:36:54] <GraphicH> Eh its a
little bit more than that
L1072[19:37:10] <killjoy> Are you
replacing vanilla textures?
L1073[19:37:14] <GraphicH> Like that's
all great but I actually need to replace some vanilla stuff
L1074[19:37:19] <GraphicH> Sounds
actually
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L1076[19:37:55] <killjoy> Using
sounds.json to redefine sounds?
L1077[19:38:10] <GraphicH> It didn't seem
to work when it was part of my mod's resource folder
L1078[19:38:20] <GraphicH> Cause I did
try that first
L1079[19:38:36] <killjoy> most resource
packs that want to replace sounds won't change the
sounds.json
L1080[19:38:44] <killjoy> so you can
remap sounds using it
L1081[19:39:21] <GraphicH> Well maybe Ill
give it another shot then
L1082[19:39:45] <GraphicH> But I remember
I defined a sounds.json, replaced the rain sounds but I would still
hear the vanilla ones play
L1083[19:40:22] <GraphicH> Be nice to
switch back though
L1084[19:40:41] <GraphicH> to using
resource/ instead of a pack
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L1091[19:54:16] <GraphicH> I feel dumb
-_- that totally worked
L1092[19:54:22] <GraphicH> thanks
guys
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L1103[20:09:58] <hasunwoo_> Does
LaunchClassLoader reject any jar that are not in mods folder?
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L1106[20:12:46] <killjoy1>
LaunchClassLoader isn't picky
L1107[20:12:56] <killjoy1> As long as the
classes are not in specific classes
L1108[20:13:23] <killjoy1> by default, it
blocks com.google. and org.apache. packages from loading
L1110[20:13:46] <hasunwoo_> Hmm
L1111[20:13:53]
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L1112[20:13:54] <killjoy1> fml adds some
for itself
L1113[20:14:24] <hasunwoo_> Why it can't
load ore.mozlia.rhino.javascript.Script from my external jar?
L1114[20:14:47] <killjoy1> Have you tried
using your own classloader?
L1115[20:14:55] <hasunwoo_> No
L1116[20:17:11] <hasunwoo_> if i put my
jar in mods folder it loaded by Loader class using
classloader.addFile. but if i move jar to my config file and load
them using same method, i get ClassNotFoundException
L1117[20:17:39] <killjoy1> You might be
doing it after you've tried to load the class
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L1141[21:28:52] <Mimiru> How can I access
the client's settings like music volume?
L1142[21:32:18] <killjoy>
mc.gameSettings
L1143[21:32:42] <Mimiru> Yep, *just*
found it
L1144[21:32:43] <Mimiru> thanks
L1145[21:32:47] <Mimiru>
Minecraft.getMinecraft().gameSettings.getSoundLevel(SoundCategory.RECORDS)
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L1166[22:20:05] <sham1> Morning
L1167[22:20:34] <fry> almost :P
L1168[22:20:44] <killjoy> Not even
close
L1169[22:20:47] <killjoy> 11:20pm
L1170[22:20:53] <sham1> well then
L1171[22:20:55] <fry> 6:20am :P
L1172[22:21:05] <fry> the sun is nearly
up
L1173[22:21:12] <sham1> 6:20 is
morning
L1174[22:21:31] <sham1> and here it will
be up at 8
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L1176[22:23:51] <fry> 3 days ago it was
+15C, today there's snow on the ground
L1177[22:24:24] <killjoy> It was 82f
here
L1178[22:24:58] <fry> and now? :P
L1179[22:25:14] <killjoy> 64
L1180[22:25:54] <fry> not as much, but
still significant
L1181[22:26:05] <sham1> where the hell do
you live fry
L1182[22:26:10] <fry> snow was the real
surprise
L1183[22:26:14] <fry> russia :P
L1184[22:26:21] <sham1> oh
L1185[22:26:25] <sham1> nice
L1186[22:26:28] <killjoy> russia
L1187[22:26:31] <killjoy> surprise
snow
L1188[22:26:34] <killjoy> um...
L1189[22:27:04] <sham1> it's not snowing
here yet
L1190[22:27:08] <sham1> thankfully
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L1196[22:37:18] <williewillus> anyone
have their tooltip evthandlers ccalled twice in 1.8?
L1197[22:37:20] <williewillus> with NEI
installed
L1198[22:37:27] <williewillus> not sure
if that matters
L1199[22:39:17] <tterrag> try w/o
nei
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L1205[22:50:52] <Cypher121> !gm
GuiContainer.func_146977_a
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L1209[23:01:18] <killjoy1> I just looked
this up in the dictionary.
L1210[23:01:26] <killjoy1>
el·y·tron:
L1211[23:01:26] <killjoy1> Each of the
two wing cases of a beetle.
L1212[23:03:06]
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L1213[23:03:10] <killjoy1> so...
"wings"
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L1215[23:03:57] <gilmorej> useful for
flying so high over the shark that the shark gets a nosebleed
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L1223[23:18:09] <Zaggy1024> I should
think wing cases would be differnet from wings
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L1231[23:33:11] <killjoy> RES needs a
time filter. I'm not wanting to see posts older than 12 hours
now.
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L1240[23:50:50] <Cypher121>
java.lang.ArrayIndexOutOfBoundsException: 0
L1241[23:51:02] <Cypher121> since when is
this even possible?
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L1243[23:51:52] <gigaherz> Cypher121:
"throw new ArrayIndexOutOfBoundsException(0)" ? ;P
L1244[23:52:02] <Cypher121> lol
L1245[23:52:03] <gigaherz> not all
exceptions come from the runtime ;P
L1246[23:52:36] <gigaherz> (VM)
L1247[23:52:47] <Cypher121> this one
does, from what I see
L1248[23:52:58] <Vorquel> or you
initalized an array to size zero
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L1251[23:53:26] <Cypher121> strange
L1252[23:53:32] <gigaherz> yeah then it
must be an array of length 0
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L1256[23:56:08] <Cypher121> this is very
strange
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L1258[23:57:11] <Cypher121> because I
initialize it with a constant size of 216
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L1260[23:57:48] <gigaherz> put a debug
print right before you use it?
L1261[23:57:52] <gigaherz> with
array.length