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L1[00:01:55] ⇨ Joins: PrinceCat (~PrinceCat@58-7-245-57.dyn.iinet.net.au)
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L3[00:31:20] <Giraffestock> any suggestions on a good scripting language for quests? using lua atm and idk how i feel
L4[00:31:25] <Giraffestock> atm my quests look like this: https://gfycat.com/HorribleAmazingDodo and are written like this http://pastebin.com/DAAYMPNW
L5[00:33:45] <netz> Giraffestock: guests for what?
L6[00:34:13] <Giraffestock> guests?
L7[00:34:30] <netz> oh you mean quests? oh that's what you wrote, lol.
L8[00:34:39] <Giraffestock> yeah lol
L9[00:34:41] <Giraffestock> was confused
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L11[00:35:12] <netz> Giraffestock: I was very confused viewing the gif XD
L12[00:35:16] <Giraffestock> tempted to go with a javascript-type language
L13[00:38:41] <netz> jruby XD
L14[00:38:54] <netz> or, dare I say it, jython!
L15[00:39:06] <Giraffestock> thats a thing? D:
L16[00:39:15] <netz> both are, indeed, things!
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L18[00:45:15] <netz> also... stock made of giraffes... I wonder what that broth would be like
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L28[01:35:20] <tterrag> !gm enableTexture2d
L29[01:35:28] <tterrag> !findallm enableTexture
L30[01:36:27] <tterrag> !gm func_179090_x
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L36[01:52:22] <netz> sup tterrag
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L38[01:52:29] <tterrag> hey
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L41[01:58:35] <PrinceCat> What's the best way to get the name of the mod an ItemStack is from?
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L43[02:00:16] <tterrag> PrinceCat: GameRegistry.findUniqueIdentifierFor
L44[02:00:36] <PrinceCat> Thanks tterrag! :)
L45[02:00:55] <netz> so it turns out that Mr CreepyPasta is coming to my city october
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L50[02:04:55] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20150920 mappings to Forge Maven.
L51[02:04:58] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20150920-1.8.zip (mappings = "snapshot_20150920" in build.gradle).
L52[02:05:09] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L55[02:18:16] <PrinceCat> tterrag, sorry to bother you again... any help figuring out how to turn that modID into the mod name? I'm looking through FMLCommonHandler with no luck.
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L57[02:21:26] <xaero> there might be a function that yields the ModContainer from the modID, and then from the ModContainer you can get stuffs
L58[02:22:02] <PrinceCat> I just found getActiveModList()
L59[02:22:10] <PrinceCat> Going to iterate it and check against my modID
L60[02:22:18] <PrinceCat> Should hopefully yield results.
L61[02:22:53] <PrinceCat> There's a method that gets the ModContainer from the mod name, I already tried passing the Mod ID and got a NPE.
L62[02:24:25] <tterrag> PrinceCat: there is also indexedModList
L63[02:24:30] <tterrag> which maps modid to mod container iirc
L64[02:24:38] <PrinceCat> Oh, excellent!
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L67[02:25:49] <PrinceCat> indexedModList also returns the namedMods set which has the name as the key.
L68[02:26:47] <tterrag> PrinceCat: namedMods is by id, not name
L69[02:26:49] <tterrag> bit confusing
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L71[02:27:07] <PrinceCat> Ah okay, yeah I just did some digging by finding the usages for the map..
L72[02:28:18] <tterrag> the relevant bit is here
L73[02:28:19] <tterrag> namedMods = Maps.uniqueIndex(mods, new ModIdFunction());
L74[02:28:45] <PrinceCat> That's the exact usage I was looking at, haha.
L75[02:28:50] <PrinceCat> Then I checked back and saw your reply. :P
L76[02:30:16] <PrinceCat> https://gist.github.com/LiamEarle/a25ba901adaff7804890
L77[02:30:21] <PrinceCat> Should do the trick..
L78[02:31:43] <tterrag> oh neat
L79[02:31:46] <tterrag> in 1.7 that just returned String
L80[02:31:49] <tterrag> so you had to split on :
L81[02:31:57] <tterrag> good to see some better OO going on
L82[02:33:18] <PrinceCat> Actually, instead of returning unknown... I could probably just assume it's from Minecraft.
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L89[02:52:56] <PrinceCat> https://gist.github.com/LiamEarle/a1c4684b76d0a6b0d39c
L90[02:52:58] <PrinceCat> Amended.
L91[02:53:30] <PrinceCat> Oh wait, I didn't test items yet... probably need to replace "item." as well
L92[02:53:34] <PrinceCat> Or just substring it..
L93[02:55:31] <tterrag> uh
L94[02:55:39] <tterrag> that first part is super dumb...not sure why you added it
L95[02:55:43] <tterrag> unloc name has NOTHING to do with registry name
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L97[02:56:32] <PrinceCat> Is it safe to assume then if my map check doesn't return anything the item is from Minecraft?
L98[02:56:53] <tterrag> I would assume yes
L99[02:56:56] <tterrag> try it and see
L100[02:56:58] <tterrag> I need to go to bed
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L106[03:03:21] <PrinceCat> You were right tterrag|ZZZzzz, I needed the name from the unique identifier: https://gist.github.com/LiamEarle/a25ba901adaff7804890
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L112[03:31:36] <iceman11a> I haven't had any luck finding a tutorial on how to add a fluid, any one have some ideas.
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L155[06:05:08] <VikeStep> hm, so turns out that in 1.7 (haven't checked in 1.8), that all the checks for hunger being able to stop sprinting are client side. Just made a quick client side mod to test and my hypothesis was correct
L156[06:05:17] <VikeStep> that would really be bad on hunger games servers xD
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L158[06:05:34] <VikeStep> gonna see if it is still in 1.8 now
L159[06:08:12] <VikeStep> seems to still be in 1.8
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L161[06:14:14] <diesieben07> wow that is horrible
L162[06:15:08] <VikeStep> yeah, I was planning on adding it as a feature to my mod, so I'm just going to enforce the mod being on the server for the feature to work
L163[06:15:19] <VikeStep> didn't expect it to be client side only though
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L173[06:35:55] <Cypher121> !gm func_149941_e 1.7.10
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L181[06:51:39] <Lumien> VikeStep i would assume the popular servers have stricter checks for client movement so i doubt you could actually use it
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L185[07:01:33] <kilo> Am I looking for the Mdk?
L186[07:01:44] <kilo> Oh, I am.
L187[07:01:46] <kilo> nvm
L188[07:03:51] <kilo> Now what errors am I going to get...
L189[07:07:49] <kilo> Great, can't find LWJGL.
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L234[08:32:00] <gigaherz_b> [13:15] (VikeStep): didn't expect it to be client side only though
L235[08:32:06] <gigaherz_b> how would you enforce it in the server?
L236[08:32:41] <gigaherz_b> the best you can do is test if the player is running too fast, and disconnect, like they do with flying
L237[08:32:50] <gigaherz_b> but lag can cause that too
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L240[08:41:02] <SirWill> hey, does someone know what the chunk timestamp does?
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L250[09:00:06] <Cazzar> maybe last save/modifiction?
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L256[09:25:58] <Wuppy> I should go to this festival which is literally just outside of my door
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L258[09:28:23] <Wuppy> also its free
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L279[10:15:50] <Flashfire> Does anyone know how I can replace the "downloading terrain" screen with a custom GUI screen for my custom dimension?
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L281[10:21:28] <gigaherz_b> Flashfire: not sure that's achievable without a coremod
L282[10:21:57] <gigaherz_b> best I can think of, is to havea gui overlay, and then somehow detect when a dimension change starts
L283[10:22:00] <gigaherz_b> and then show your overlay
L284[10:22:08] <gigaherz_b> and then detect when a dimension change is completed
L285[10:22:10] <gigaherz_b> and hide it
L286[10:22:18] <Cazzar> gui event?
L287[10:22:22] <diesieben07> You could just do it with the gui open event
L288[10:22:24] <gigaherz_b> maybe someone else has another idea
L289[10:22:26] <diesieben07> no need for coremods or anything
L290[10:22:48] <gigaherz_b> there's a gui event for that?
L291[10:23:03] <diesieben07> of course
L292[10:23:06] <Cazzar> There's the generic gui event, with enough information to filter.
L293[10:23:12] <diesieben07> there is an event when a screen is opened
L294[10:23:19] <diesieben07> then you can supply your own screen to replace it
L295[10:23:25] <gigaherz_b> oh but like, you can use it to replace the gui?
L296[10:23:28] <gigaherz_b> interesting
L297[10:23:37] <gigaherz_b> I didn't know that was a "thing" at all
L298[10:23:37] <gigaherz_b> ;P
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L300[10:23:51] <diesieben07> yeah there are so many forge events by now... :D
L301[10:24:04] <Cazzar> I sneezed, and nearly closed my IRC client.
L302[10:24:10] <gigaherz_b> lol
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L304[10:27:05] <Cazzar> I don't trust you bing... http://upload.cazzar.net/u/1442762814
L305[10:27:24] <diesieben07> what the hell is bing? lol
L306[10:27:24] <Cazzar> Google has the same.. wat
L307[10:27:36] <Cazzar> https://translate.google.com/#ja/en/%E5%AA%9A%E8%96%AC%E5%85%88%E8%BC%A9%EF%BC%81
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L309[10:28:52] <gigaherz_b> Cazzar: well, it is the literal translation
L310[10:28:53] <gigaherz_b> XD
L311[10:29:30] <gigaherz_b> びやく 【 媚薬 】 (n) aphrodisiac
L312[10:29:39] <gigaherz_b> and "senpai" well, senpai.
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L318[10:38:32] <Cazzar> https://twitter.com/gsuberland/status/529046083134324736
L319[10:39:14] <diesieben07> yeah vlc is not the best sometimes
L320[10:39:39] <Cazzar> Currently I use MPC-HC
L321[10:39:41] <diesieben07> yeah
L322[10:39:47] <diesieben07> mpc is best
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L325[10:46:55] <GerbShert> Is it possible and if so, how could I replace a block ( one added in vanilla minecraft) with one of my own without using reflection?
L326[10:47:55] <diesieben07> FML has an alias system but i am not sure if it works yet
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L329[10:53:42] <GerbShert> :/
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