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L25[00:33:11] <Manusoftar> i just realize
that these exceptions had been fired when testing my gui ->
http://pastebin.com/XhrJ288u perhaps someone may be
able to through some light on this issue
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L28[00:40:03] <shadekiller666> for some
reason the game is trying to cast your gui to a container
L29[00:40:28] <netz> Manusoftar: it seems
most are asleep or otherwise afk right now. You may want to
consider making a thread on the forge forums, as that could get
more exposure and would reduce the amount of times you may have to
re-explain your situation.
L30[00:40:28] <shadekiller666> which are
two things that should always be separate...
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L32[00:43:21] <tterrag> so this is my first
time really working with 1.8
L33[00:43:32] <tterrag> is there somethign
special about WorldRenderer that would cause it to not work in a
GUI?
L34[00:43:42] <tterrag> I ported a
scrollbar class from 1.7, and that was pretty much the only
change
L35[00:43:44] <tterrag> and it's not
working
L36[00:44:17] <shadekiller666> what were
you using WorldRenderer for?
L37[00:44:23] <tterrag> drawing things..?
lol
L38[00:44:35] <shadekiller666> hmm
L39[00:44:50] <shadekiller666> it should
work in a gui? idk why it wouldn't...
L40[00:45:27] <tterrag> yeah me
either
L41[00:46:28] <tterrag> oh wait, hang
on
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L45[00:47:58] <tterrag> ok the positioning
was off
L46[00:48:01] <tterrag> but ti's still not
rendering anything
L47[00:48:23] <shadekiller666> you
rendering with the proper zLevel?
L48[00:49:30] <tterrag> shadekiller666: all
the methods in Gui just use 0 for the z coord
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L50[00:49:43] <shadekiller666> ok
L51[00:50:06] <tterrag> also, tried it,
no
L52[00:50:52] <tterrag> AHA
L53[00:50:56] <tterrag> you have to call
tessellator.draw
L54[00:50:59] <tterrag> not
worldrenderer.draw
L55[00:51:05] <tterrag> what the heck
even!?
L56[00:51:10] <tterrag> why does taht
method exist -.-
L57[00:51:27] <shadekiller666>
worldRenderer has a draw()?
L58[00:51:30] <tterrag> yep
L59[00:51:38] <shadekiller666> of course it
does...
L60[00:52:06] <shadekiller666> because
Mojang only half-converts to a new class
L61[00:52:31] <shadekiller666> so you add
all of the vertices via WorldRenderer, but still have to tell it to
draw via Tessellator
L62[00:52:52] <tterrag> the whole thing
seems pointless
L63[00:56:31] <shadekiller666> in other
news, The Witness finally has a release date
L64[00:56:55] <shadekiller666> at the end
of January.... :/
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L74[01:28:45] <tterrag> is it just me or
are openGui calls processed twice?
L75[01:28:48] <tterrag> my initGui() is
called 2 times
L76[01:28:59] <tterrag> once from openGui
and once from OpenGuiHandler.process
L77[01:29:55] <shadekiller666> that
wouldn't surprise me
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L86[02:02:50] <tterrag> I know that the
Dimension class is just width/height, but it still feels cool doing
"new Dimension()"
L87[02:04:54] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20150919 mappings to Forge Maven.
L88[02:04:57] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20150919-1.8.zip (mappings
= "snapshot_20150919" in build.gradle).
L89[02:05:08] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L100[02:42:15] <Cypher121> !gm
attemptDamageItem
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L111[03:20:30] <Szernex> I find it kinda
sad when some authors think they have to include their name in the
mod name... searching for Infernal Mobs in my mod list, turns out
it's "AtomicStrykers' Infernal Mobs"...
L112[03:22:09] <tterrag> if you had the
searchable mod list you would find it :P
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L114[03:27:36] <Szernex> yea
L115[03:27:38] <Szernex> probably
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L129[04:54:22] <AtomicStryker> help with
asm please. getting NoClassDefFoundError
L130[04:54:22] <AtomicStryker> on
transformed class, transformer:
http://pastebin.com/cL21yebD. "Classnode
accepted writer!" is never being printed. no other error
messages
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L134[05:10:12] <Lumien> This page has been
removed
L135[05:10:37] <Lumien>
AtomicStryker
L136[05:14:52] <AtomicStryker> Lumien
what
L137[05:15:03] <Lumien> The pastebin
:P
L138[05:15:07] <AtomicStryker> works
here
L139[05:15:21] <AtomicStryker> did you
copy the dot by accident
L140[05:15:51] <Lumien> My irc client did
yeah^^
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L142[05:24:05] <Lumien> So i assume it
errors on classNode.accept(writer); ?
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L144[05:27:06] <Tim020> !gf theSlot
L145[05:27:24] <Tim020> !gf theSlot
1.7.10
L146[05:31:40] <AtomicStryker> Lumien:
there is no error in the normal log
L147[05:31:46] <AtomicStryker> the println
simply isnt executed
L148[05:32:01] <AtomicStryker> and 2
seconds later the server crashes with noclassdef
L149[05:32:12] <Lumien> On that
class?
L150[05:32:15] <AtomicStryker> yes
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L152[05:34:07] <Lumien> Did you try to
debug through it?
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L156[05:43:03] <Rallias> Is there a way to
watch a block other than this. for block changes without querying
it each tick?
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L160[05:52:43] <AtomicStryker> Lumien: i
dont have the server on my machine, so no
L161[05:53:12] <Lumien> You could remote
debug it with eclipse
L162[05:54:40] <AtomicStryker> i mean i
send the coremod to a guy who runs it and sends me back logs
L163[05:55:01] <AtomicStryker> i doubt his
i/o is good enough for debugging
L164[05:55:17] <Rallias> Is there a reason
you can't debug it?
L165[05:55:30] <AtomicStryker> i do not
have access to the actual environment
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L167[05:57:05] <Rallias> So your computer
is so gimped it can run eclipse but not minecraft?
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L169[05:57:55] <AtomicStryker> no. this is
paid work for some guy running a craftbukkit server with a million
mods
L170[05:58:23] <AtomicStryker> which is
crashing intermittently and which that coremod will
bandaid-fix
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L172[06:14:12] <Lumien> Does somebody know
what causes the issue where if you teleport a player to a dimension
they don't get any chunk data until they rejoin?
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L184[06:38:47] <masa> so if I use an AT,
can I then override or only call the method I'm making
public?
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L186[06:39:56] <gigaherz> masa:
both?
L187[06:40:11] <gigaherz> the class is
modified before it loads into the VM
L188[06:40:13] <masa> ok, good
L189[06:40:16] <gigaherz> so as far as the
VM is concerned
L190[06:40:20] <gigaherz> the method was
ALWAYS public
L191[06:40:28] <masa> alright,
thanks
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L198[06:49:37] <masa> what does the
public-f AT do compared to public?
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L201[06:53:58] <Lumien> Removes
final
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L203[06:54:37] <masa> ah ok, thanks
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L207[07:05:44] <masa> hmm, so do I need
something in the build.gradle for the ATs still? or is it just the
modid_at,cfg inside src/main/resources/ and then re-run gradlew
setupDecompWorkspace?
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L247[08:55:31] <Lumien> Does somebody know
how to teleport an entity from dimension A to dimension B?
L249[08:56:10] <Lumien> However, when i
try to teleport an entity from the overworld to the nether i'm
getting " Wrong location! (6, 6) should be (5, 6)" So the
entity doesn't spawn
L250[08:57:18] <Lumien> It works fine the
other way
L251[08:59:04] <gigaherz> check what the
nether portal does? ;P
L252[09:00:10] <Lumien> I'm basically
trying to copy that
L253[09:00:15] <Lumien> Without the portal
stuff
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L292[10:42:56] <masa> Lumien: do you still
need it?
L293[10:43:09] <Lumien> Yeah, no clue why
it's only working one way
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L296[10:45:13] <masa> maybe it's because
you didn't call anything to update the position, so maybe it was
stored in the wrong chunk or something... no idea why it would work
in one direction still though
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L299[10:48:08] <masa> welp, I got my
itemstack size rendering to work with NEI and without any ATs or
other nonsense. Although I still need to figure out the @Optional
stuff or whatever so that NEI isn't required
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L302[10:54:16] <Lumien> Your method
doesn't seem to work either way^^
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L306[10:55:11] <masa> Lumien: oh?
huh...
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L308[10:55:29] <masa> then how does it
work for me... :D
L309[10:55:41] <masa> starbge are the ways
of minecraft
L310[10:55:45] <masa> *strange
L311[10:55:51] <masa> wtf typo
L312[10:56:20] <gigaherz> nah you brain
mixed "strange" and "garbage"
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L315[10:57:33] <masa> I often manage to
swap or shuffle the letters in words, or use adjacent keys
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L317[10:59:03] <masa> Lumien: maybe try
using my entire util class, and check if calling the
teleportEntity() method (on line 212) works? that is kind of the
public facing method I usually sue for the actual teleportation
from other code
L318[10:59:30] <gigaherz> that's common
masa
L319[10:59:39] <gigaherz> (swapping
letters)
L320[10:59:46] <gigaherz> for most people,
typing is slower than thinking
L321[11:00:01] <gigaherz> so sometimes we
have "buffer overruns" in our muscle memory
L322[11:00:23] <masa> yeah something liek
that seems to happen in almost every sentence I type :p
L323[11:00:57] <masa> and it's made worse
by the fact that I have to look at the keybaord an I don't use
proper 10-finger typing or whatever it's called
L324[11:01:44] <gigaherz> fuck proper
typing
L325[11:02:05] <gigaherz> I learned the
location of the keys on my own, I use the finger that feels best
naturally
L326[11:02:07] <gigaherz> without
thinking
L327[11:02:49] <gigaherz> I do happen to
keep my left hand on asdf
L328[11:03:01] <gigaherz> but I rarely
have my right hand on jkl
L329[11:03:13] <gigaherz> it's more like
nkl for me
L330[11:03:18] <masa> Lumien: btw I assume
you are in 1.8, so check that class from the 1.8 branch
L331[11:03:39] <gigaherz> but then, when I
start typing
L332[11:03:42] <gigaherz> I raise my
hands
L333[11:03:48] <gigaherz> and the hands
just move around the kb as they please
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L335[11:04:32] <masa> yeah, I kind of have
to look at the kb for the general position, but I don't look at all
the keys I'm pressing
L336[11:04:48] <gigaherz> for me it's
weird
L337[11:04:57] <gigaherz> when I start
thinking what to type, or I pause
L338[11:05:00] <gigaherz> I orfen look at
the kb
L339[11:05:11] <gigaherz> but when I start
typing and the muscle memory takes over, then I don't have to look
anymore
L340[11:05:21] <gigaherz> it's like I
calibrate ;p
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L342[11:05:43] <gigaherz> bbl gotta do
some shopping
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L344[11:06:25] <masa> yeah it's similar
for me, but I don't have proper muscle memory an I have to look
quite a bit, especially the keys on the right side of the
keyboard
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Zaggy2048!~Zaggy1024@174-20-247-236.mpls.qwest.net)))
L403[13:11:44]
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L404[13:12:13] ***
cpw|out is now known as cpw
L405[13:18:41] <AtomicStryker> cpw can i
annoy you
L406[13:18:46] <cpw> sure
L407[13:18:50] <cpw> but i might get upset
:)
L409[13:19:52] <AtomicStryker> can only
remote-debug using println, dont have environment. apparently hangs
or gets stuck on classNode.accept(writer);
L410[13:19:55] <shadekiller666> thats like
asking "can i ask you a question"
L411[13:19:59] <shadekiller666> you just
asked me one
L412[13:20:19] <shadekiller666> so no, you
can't ask me a question, you've filled your question quota for the
day
L413[13:20:34] <AtomicStryker> there is no
error or message other than the NoClassDefFoundError on the class
that was being transformed
L414[13:21:12] <AtomicStryker> google
failed me, or i didnt query with the right terms
L416[13:22:44]
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L417[13:23:27]
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L418[13:23:31] <Giraffestock> hey, if my
workspace looks like this :
http://i.imgur.com/fGEhVPw.png, I should be able to
`git clone whatever` `cd whatever` `gradlew setupDecompWorkspace
--refresh-dependencies` `gradlew eclipse` and then use the
./eclipse folder thats generated right?
L419[13:24:10] <AtomicStryker>
Griaffestock: i would suggest moving the libraries into a folder
/lib/
L420[13:24:23] <AtomicStryker> gradle
finds them and links them in the eclipse project
L421[13:24:24] <Giraffestock> im no longer
a dev
L422[13:24:26] <Giraffestock> just want to
mess with the mod
L423[13:24:38] <Giraffestock> i havent
worked on it actively since like 1.2-1.5, so im not sure how to
setup with Forge
L424[13:24:44] <Giraffestock> but I'll let
the current dev know
L425[13:24:56] <Giraffestock> for some
reason no eclipse folder is being generated though /:
L426[13:24:57] <AtomicStryker> if you just
want to play with it, you dont need gradle
L427[13:25:37] ⇦
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(~MrCompute@2602:306:30b9:ac70:9896:3177:9d0c:b8d) (Quit:
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L428[13:25:37] <Giraffestock> thats just a
pic of the workspace repo (should just be the steps I said afaik)
AtomicStryker, but i need to use gradle to generate the eclipse
workspace yes?
L429[13:26:27] <AtomicStryker> is that
build.gradle from the mod or from forge
L430[13:26:37] <Giraffestock> mod
L431[13:26:42] <Giraffestock> but im not
trying to build it with gradle
L432[13:26:45] <Giraffestock> I just want
the workspace
L433[13:27:00] <Giraffestock> well, its
the default build.gradle with some modifications for our
submodules
L434[13:27:01] <AtomicStryker> you have to
check whether that mod gradle even has a workspace creator
L435[13:27:07] <Giraffestock> it
does
L436[13:27:19] <AtomicStryker> well have
you ran it from terminal
L437[13:27:23] <AtomicStryker> whats the
output
L438[13:27:25] <Giraffestock> well, it
used to
L439[13:27:47] <tterrag> Giraffestock:
./eclipse is pointless
L440[13:27:52] <tterrag> just import it as
a project
L441[13:27:54] <tterrag> the whole
folder
L442[13:27:57] <Giraffestock> the entire
folder?
L443[13:28:02] <tterrag> yes
L444[13:28:06] <tterrag> that's why it
generates a .project
L445[13:28:23] <Giraffestock> well it used
to require an eclipse folder d:
L446[13:28:26] <Giraffestock> so not
gradlew eclipse either/
L447[13:28:28] <AtomicStryker> there is no
.project or .classpath in his screenshot
L448[13:28:42] <shadekiller666> or just
import the build.gradle into intellij :P
L449[13:28:50] <tterrag> no, it never
did
L450[13:28:53] <Giraffestock>
shadekiller666: sadly i dont have intellij on this pc :(
L451[13:29:01] <tterrag> the eclipse
folder has never been required
L452[13:29:05] <Giraffestock> uh tterrag
it used to (i'm talking pre-gradle'
L453[13:29:07] <shadekiller666> so install
it
L454[13:29:08] <Giraffestock> )*
L455[13:29:16] <tterrag> pre gradle? pre
gradle it didn't generate anything
L456[13:29:18] <Giraffestock> never
required it, but it had one
L457[13:29:22] <Giraffestock> MCP/forge
did
L458[13:32:17]
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L460[13:41:20]
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(~Hassan@pool-71-191-144-97.washdc.fios.verizon.net)
L461[13:41:57] <Giraffestock>
http://pastebin.com/cLTZHfpq <- gradlew eclipse;
it generated a .project and .classpath in the main dir, but made an
src dir in the parent
L462[13:42:07] <tterrag> Manusoftar: show
your gui handler
L463[13:42:13] <Giraffestock> and setting
the main dir as the eclipse workspace doesn't work (nothing in
eclipse)
L464[13:42:45] <tterrag> not
workspace
L465[13:42:46] <tterrag> project
L466[13:42:48] ⇦
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L467[13:43:02] <Giraffestock> ah
L468[13:43:17] <shadekiller666> don't you
just love when you can't remember what you were working towards and
you left things in a half-done state
L469[13:43:27] <Giraffestock> the power of
//TODO: shadekiller666
L470[13:44:29] <AtomicStryker> /TODO:
finish the thing
L471[13:44:53] <shadekiller666>
manusoftar, you're returning an instance of the same thing from
both of your getGuiElement methods in your GuiHandler
L472[13:45:32] <AtomicStryker> cpw hath
thou forsaken me? :(
L473[13:45:42] <cpw> AtomicStryker,
?
L474[13:45:49] <cpw> sorry, busy in a few
channels atm
L475[13:46:09] <AtomicStryker> after your
last resonse to me i QQd for asm help
L476[13:46:11]
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L477[13:47:02] <cpw> AtomicStryker, just
taken a look
L478[13:47:07] <cpw> i suspect your code
is crashing
L479[13:47:18] <cpw> turn on the
classloader debugging to find out more
L480[13:47:26] <AtomicStryker> would that
not show in the log
L481[13:47:28] <AtomicStryker> or the
crash
L482[13:47:33] <AtomicStryker> and how to
turn on pls
L483[13:47:47] <cpw> nope not
necessarily
L484[13:47:54] <cpw> it would show up as a
classdefnotfounderror ;)
L485[13:48:09] <cpw> usually the stack is
trimmed by that
L486[13:48:15] <AtomicStryker> my past
problems with asm usually involved signature failures
L487[13:48:28] <cpw> it's probably a
cyclic class problem or something silly
L488[13:48:45] <cpw> anyway,
legacy.debugClassLoading=true
L489[13:50:23]
⇨ Joins: Igrekun
(~Igrekun@softbank126082202154.bbtec.net)
L490[13:51:06] <Igrekun> Are block updates
delayed and buffered in minecraft? Like if i call setBlock and
rotateBlock() right after, rotate does nothing =\
L491[13:51:55] <tterrag> not that I know
of
L492[13:52:03] <tterrag> you sure the
block supports rotation?
L493[13:52:32] <Igrekun> getBlock() return
Air either
L494[13:52:42] ⇦
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L496[13:56:41] <cpw>
java.lang.ClassNotFoundException: are
L497[13:56:45] <cpw> it's trying to find
that class
L498[13:56:47] <cpw> and it's not
there
L499[13:56:53] <AtomicStryker> thats
WorldGenForest
L500[13:57:53] <AtomicStryker> could that
be a cyclic issue?
L501[13:58:06] ⇦
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L502[13:58:32] <cpw> no, it's because it's
been deobfucscated probably
L503[13:58:57] <AtomicStryker> uhm. my
transformer only adds a nullcheck. why would this fail
L504[13:59:35] <cpw> because it's trying
to find a common superclass to a class that's being visited
L505[14:00:01] <cpw> and that's not being
properly remapped into deobf namespace
L506[14:00:02]
⇨ Joins: Igrekun
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L507[14:00:08] <Igrekun> sry, got dc
L508[14:00:27] ***
hipsterpig is now known as Minecraft
L509[14:00:29] ***
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L510[14:00:40] <Igrekun> any flags to
force minecraft an immediate update?
L511[14:00:43] <AtomicStryker> i just
checked, the CraftWorld class being visited has no superclasses,
only implements World
L512[14:01:17] ***
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L513[14:01:24] ***
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L514[14:01:42] <AtomicStryker> so, ah,
suggestions?
L515[14:02:17] <iceman11a> I been looking
for the code to show me how to make fluid fuel. and I'm having a
hard time finding the right files. I downloaded Buildcraft. Can
some one tell me what files I will need to go threw to do what I
want
L516[14:03:09] <tterrag> Igrekun: again
I'm pretty sure it's not buffered at all
L517[14:03:10] <gigaherz> iceman11a: what
do you mean with "fluidfuel"?
L518[14:03:14] <tterrag> setBlock takes
effect immediately
L519[14:03:39] <gigaherz> do you want your
fluid to work with other mods?
L520[14:03:44] <iceman11a> I'm wanting to
learn how to add a fluid fuel to my mod.
L521[14:03:44] <gigaherz> if so, which
mods?
L522[14:03:53] <iceman11a> Yes
L523[14:03:53] <gigaherz> so you just want
A fluid
L524[14:04:08] <iceman11a> Railcraft and
Buildcraft
L525[14:04:12] <gigaherz> oh
L526[14:04:25] <gigaherz> then you'll have
to ask someone who knows therailcraft api or the buildcraft
api
L527[14:04:27] <iceman11a> Mostly
railcraft
L528[14:04:54] <gigaherz> adding an
arbitrary fluid isn't the issue
L529[14:05:02] <gigaherz> there's some
fluid tutorials around
L530[14:05:08] <iceman11a> That's what I
thought that I would have to add the api to my mod
L531[14:05:15] <gigaherz> but if you want
this fluid to be accepted by other mods
L532[14:05:27] <gigaherz> well it depends
on how the mod would register a new fuel source
L533[14:05:38] <cpw> AtomicStryker, it
tries to classload the superclass
L534[14:05:39] <iceman11a> so far I
haven't fount any tutorials on this
L535[14:05:57] <cpw> and that will load
anything in the api surface as well
L536[14:05:57] <gigaherz> you'd have to
ask the railcraft people
L537[14:06:08] <gigaherz> I don't even
know if it has anything in place for registering new fuels
L538[14:06:22] <tterrag> iceman11a: you
want BuildcraftFuelRegistry
L539[14:06:22] <iceman11a> I have, FC
doesn't know any thing and CJ doesn't reply
L540[14:06:28] <tterrag> it's pretty
simple
L541[14:06:45] <gigaherz> does the BC one
work with railcraft machines too?
L542[14:07:04] <iceman11a> They should
work both together
L543[14:07:09] <gigaherz> well then
L544[14:07:10] <gigaherz> there you
go
L545[14:07:17] <gigaherz> ;P
L546[14:07:26] <LexManos> !gf 150350
L547[14:07:27] <iceman11a> Do you have a
tutorial on this then
L548[14:07:31] <gigaherz> no
L549[14:07:37] <gigaherz> instead of
lookin for a tutorial
L550[14:07:40] <gigaherz> why not look at
the api
L551[14:07:52] <gigaherz> and someone
using that api?
L553[14:10:40] <iceman11a> ?
L554[14:11:09] <iceman11a> Sorry I don't
get some of this. Does this explain how a fluid is added to
buildcraft from enderio
L555[14:12:02] ⇦
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L556[14:12:09] <tterrag> yes
L557[14:12:40] <iceman11a> Thanks, and
does some one know of a tutorial how how to add a fluid to a
mod
L559[14:14:04] <Igrekun> the first time
this is called to copy from world to clipboard, prints match
L560[14:14:25] <Igrekun> now, when it
copies from clipboard to world, second print returns unmodified
block
L561[14:17:15] <tterrag> I have no idea
how worldedit works
L562[14:17:20] <tterrag> that is NOT
standard for
L563[14:17:22] <tterrag> forge*
L564[14:17:24] <tterrag> you are in the
wrong place
L566[14:19:42] ⇦
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L567[14:19:45] <Manusoftar> i must say
that the class ContenedorBase extends Container and the class
Contenedor extends GuiContainer
L568[14:19:46] <tterrag> Manusoftar:
serverside you need to return a container
L569[14:19:48] <tterrag> not a GUI
L570[14:19:53] <tterrag> once again
L571[14:19:56] <Manusoftar> ok
L572[14:19:56] <tterrag> GUIs do not exist
on the server
L573[14:20:40] <Manusoftar> they could
have put the actual object type on the return type on the method
definition though...
L575[14:22:28] <Giraffestock> I think its
a pretty nifty vortex thing
L576[14:23:04] <tterrag> Giraffestock:
that looks ridiculously good
L577[14:23:12]
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L578[14:23:29] <Giraffestock> i hope thats
not sarcasm lol
L579[14:23:50] <tterrag> it's not
L580[14:23:54] <tterrag> that's really
good
L581[14:24:00] <tterrag> can't even tell
it's minecraft
L582[14:24:13] <iceman11a> I just added
the buildcraft api to my mod and nothing happens. So is there a
option that I have to init this mod or ?
L583[14:24:15] <Igrekun> so, if forge
world.setBlock() and getBlock() happen to work fine, then i should
look at their extent implementation?
L584[14:24:16] <Giraffestock> one issue is
the FPS
L585[14:24:23] <Giraffestock> idk why its
so shitty (drops like ~15 frames)
L586[14:24:39] <tterrag> is each
"cloud" piece a single quad?
L587[14:25:34] <Manusoftar> thanks terrag
i cant believe that it was what screwed all, not it is working
properly!!! ;)
L588[14:25:43] <Giraffestock> yes
tterrag
L589[14:26:08] <tterrag> hm...it seems
like a lot, but not so much to drop so low
L590[14:26:17] <tterrag> are you saying
you get 15fps, or lose 15fps?
L591[14:26:41] <Giraffestock> lose
15fps
L592[14:26:45] <tterrag> that's not too
bad
L593[14:26:48] <tterrag> considering what
it is
L594[14:27:01] <Giraffestock> aye
L595[14:27:05] <Giraffestock> but i have a
high-end pc
L596[14:27:12] <Giraffestock> so idk what
it would do on a laptop/etc
L597[14:27:12] <tterrag> you could
probably make some optimizations though, perhaps putting the model
into a display list, etc
L598[14:27:13] ⇦
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L599[14:27:44] <AtomicStryker> ahrg is
there a way to print a methods bytecode in a asm transformer
L600[14:27:46] <Giraffestock> now i need
to find a nice way to add 3D text flying in and out (for a credits
thing)
L601[14:27:48] <AtomicStryker> im
operating blind here
L602[14:27:50] <Manusoftar> now something
else is behaving weird, whenever i put something on my slots it
just dissapears, its not even dropped, just dissapears... o_O
L603[14:28:50] <tterrag> Giraffestock: 3D
text is asking for FPS problems ;P
L604[14:28:54] ***
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L605[14:28:54] <Giraffestock> aye
L606[14:29:02] <Giraffestock> ever seen
doctor who?
L607[14:29:07] <tterrag> oh yes
L608[14:29:38] <Giraffestock> you know in
the older seasons the text flew through the vortex?
L609[14:29:42] <Giraffestock> thats what I
want to recreate
L610[14:29:48] ⇦
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L611[14:29:49] <tterrag> yeah
L612[14:29:53] <tterrag> might be a bit
difficult though
L613[14:29:58] <Giraffestock> I have a few
options; 2D text in a 3D scope/environment, actual 3D text, images,
idk
L614[14:30:06] <Giraffestock> ill need to
do some serious stress testing
L615[14:30:08]
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L616[14:30:21] <Giraffestock> could
probably do some cool stuff with default mc rendering and
scaling
L617[14:30:55] <tterrag> oh right didn't
the new episode air today?
L618[14:30:59] <Giraffestock> uh idk
L619[14:31:02] <Giraffestock> havent seen
it in a few seasons
L620[14:31:49] <Igrekun> tterrag, thanks a
lot. works like a charm. swapped to vanilla setBlock and problems
gone
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L623[14:34:29] <Giraffestock> idek
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L628[14:41:51] <masa> Manusoftar: I tried
to tell you yesterday that you were returning the Gui on the server
side, I guess you missed it ;)
L629[14:42:38] ⇦
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L630[14:43:30] <Xilef11> I'm having a bit
of trouble figuring out how to convert x position to column of a
table in my GUI
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L632[14:45:47] <Giraffestock> Xilef11: GUI
code?
L633[14:46:10] <Xilef11> well my issue is
with the math...
L634[14:46:35] <Giraffestock> well then
whats your math?
L635[14:46:46] <Giraffestock> to help I
need to understand your table/gui/etc
L636[14:47:01] <Xilef11> closest I got is
column = mouseX/(width_of_table/number_of_rows)
L637[14:47:34] <Giraffestock> so you have
a table and want the one your mouse is on?
L638[14:47:37]
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L639[14:47:45] <Xilef11> exactly
L640[14:48:12] <Giraffestock> well, you
could take the cheap way and make each table node a button d:
L641[14:48:26] ***
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L642[14:49:19] <Xilef11> that would be
painful, and the cells are just solid colors, which can't be
represented by buttons afaik
L643[14:49:42] <masa> sure they can if you
make a custom button
L644[14:50:26]
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L645[14:51:20] <masa> have you tried
column = (mouseX - guiLeft) / (width_of_table /
number_of_columns);
L646[14:51:24]
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L647[14:51:29] <Xilef11> I feel that would
be more painful than doing a switch on row/col since I have 16
cells...
L648[14:51:32] <masa> I can't remember how
mouseX is represented
L649[14:51:47] <Giraffestock> Xilef11:
well there is mouseClicked(int mx, int my, int button)
L650[14:52:16] <Giraffestock> er,
mouseClicked(int, int, int)
L651[14:52:25] <Xilef11> mouseX is
relative to Minecraft window I think, but I correct it to be
relative to GUI
L652[14:52:40] <Giraffestock> is your gui
not in minecraft?
L653[14:52:47] <Xilef11> yes...
L654[14:52:53] <Giraffestock> then it
should be fine
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L656[14:54:06] <masa> did you also adjust
for the start position of the table?
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L659[14:54:34] <Xilef11> that might do
it
L660[14:56:20]
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L662[14:57:40] <Xilef11> yup, that works,
thanks
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L664[15:01:41] <Manusoftar> why could it
be that whenever i place an item onto my slots it just dissapear, i
guess im missing some code on my inventory class but im not pretty
sure what?
L665[15:03:26] <Manusoftar> i would assume
this method may have something to do with the behaviour im facing
but since im not using tileentities i dont know how to replace the
commented code ->
http://pastebin.com/WVzSuwAP
L666[15:05:47] <masa> Manusoftar: does it
disappear immediately when you place an item, or after you close
the inventory?
L667[15:06:02] <Manusoftar> right on
drop
L668[15:06:15] <Manusoftar> its like
eating my items
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L670[15:06:17] <Manusoftar> :P
L671[15:06:36] <masa>
transferStackInSlot() is used when you shift+click items, and if
you didn't override the method then you will crash when you try to
shift+click
L672[15:06:36] <Manusoftar> !gm
getSizeInventory
L673[15:07:27] <masa> and mergeItemStack()
is the method responsible for actually storing that itemstack into
the inventory
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L675[15:07:43] <gigaherz> it took me years
to figure out how transferStackInSlot really works
L676[15:07:44] <gigaherz> XD
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L678[15:07:58] <Manusoftar> it is not
clearly implemented...
L680[15:08:25] <gigaherz> maybe my version
will be easier to understand?
L681[15:09:37] <Manusoftar> anyways im not
crashing on shift click, it just dont do anything at all, but when
i drop an item on any of my slots (the non inventory slots) it
dissappears
L682[15:10:06] <gigaherz> that means your
client and server are not correctly synchronizing
L683[15:10:17] <gigaherz> I don't know
what you are doing (or not doing)
L684[15:10:24] <gigaherz> but I'd say it's
related to that
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L686[15:12:12] <Manusoftar> when you add a
slot to a container, shouldn't it actually handle the drag and drop
events, i mean, shouldn't it manage that synchronization
itself??
L687[15:13:11] <masa> it will, if you have
things set up properly :p
L688[15:14:05] <masa> in
Container.detectAndSendChanges() it will scan the inventory slots
for changes and send them to the client
L689[15:14:10] <Manusoftar> things setup
where, all i did was by following tutorials and advices from
several devs on this channel
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L692[15:15:06] <Manusoftar> so i guess i
have to override that method too?
L693[15:17:30] <masa> well try to do some
basiv troubleshooting, put like a println() in
setInventorySlotContents() and print if it gets called on the
server or the client, and for which slot number etc
L694[15:17:50] <masa> and also
getStackInSlot()
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L697[15:24:01] <masa> as far as I can
guess from just looking at your code, I think it *should* work as
long as the GUI is open, assuming you fixed the GuiHandler server
side
L698[15:24:22] <masa> but when you close
the GUI then it will destroy the items since they are not saved
anywhere yet
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L709[15:52:53] <Giraffestock> tterrag: I
have given up on 3d text :(
L710[15:53:09] <Giraffestock> just using
default fontrenderer with some scaling
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L716[16:07:22] <Flashfire> Would anyone be
able to look at my custom world generator and give me some tips on
how to optimize it for a shorter generation time?
L717[16:08:04] <Flashfire> It seems most
of the loading time is because of light calculations
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L720[16:27:09] <AtomicStryker> what mc
version is that
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L722[16:27:15] <AtomicStryker>
world.setBlockState .... wat
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L725[16:32:24] <Flashfire> 1.8
L726[16:32:46] <gigaherz> AtomicStryker:
that's how 1.8 works XD
L727[16:33:36] <gigaherz> the blocks
interact with the world using IBlockState instances which do not
necessarily represent a persistent id/meta pair
L728[16:34:06] <AtomicStryker> yes i know
but i just dug through my 1.8 code and its not using setBlockState,
in fact my forge jar doesnt know that
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L730[16:34:12] <AtomicStryker> was it
renamed or something
L731[16:34:22] <gigaherz> I have never
known it with any other name
L732[16:34:31] <gigaherz> and I ported my
WIP mod to 1.8 back in january
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L734[16:35:54] <gigaherz>
worldObj.setBlockState(blockPos, state.withProperty(...))
L735[16:36:32] <gigaherz> although, I'm
not sure if I ever called setBlockState that early
L736[16:36:44] <AtomicStryker> yeah i
broke my workspace or something
L737[16:36:53] <AtomicStryker> my 1.8
space contains 1.7.10 files wtf
L738[16:36:58] <gigaherz> o_O
L739[16:37:04] <AtomicStryker> and thats
on github
L740[16:37:11] <AtomicStryker> oh boy did
i delete my entire 1.8 branch
L741[16:37:15] <AtomicStryker>
HUAHAHAUHAUH
L742[16:37:27] <gigaherz> O_O
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L744[16:38:41] <gigaherz> github does have
a 1.8 branch ;P
L745[16:38:52] <AtomicStryker> phew ok the
1.8 branch on github actually has 1.8 code
L746[16:39:03] *
AtomicStryker was gonna give up on mc right here and now if his dev
branch was gone
L747[16:39:07] <gigaherz> XD
L748[16:39:14] <gigaherz> worst case you
lost 11 days
L749[16:39:15] <gigaherz> ;P
L750[16:39:22] <AtomicStryker> what
why
L751[16:39:29] <AtomicStryker> do we have
time machines
L752[16:39:37] <gigaherz> I mean the last
commit is 11 days old
L753[16:39:55] <AtomicStryker> ah but the
commit log doesnt show
L754[16:39:59] <AtomicStryker> that i
deleted my master branch
L755[16:40:03] <AtomicStryker> and renamed
it to 1.8
L756[16:40:07] <AtomicStryker> i was
scared i had fucked that up
L757[16:40:10] <gigaherz> Oh
L758[16:40:19] <gigaherz> I misunderstood
that
L759[16:40:36] <gigaherz> also
L760[16:40:37] <AtomicStryker> i was
annoyed with my branches
L761[16:41:06] <gigaherz> if you didn't
run a garbage collection cycle in your local repo, it is always
possible to find "recent" dangling commits
L762[16:41:40] <gigaherz> (and attach them
to a branch head)
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L765[16:45:06] <Manusoftar> guys masa
suggested me to do some basic debug on my inventory class, he told
me for example to make some println's on the
setInventorySlotContents to see if it is called by the server or
the client but that method doesn't have a sender param, how am i
supossed to know where has it been called from?
L766[16:46:02] <gigaherz> finda
"world" reference somewhere
L767[16:46:23] <gigaherz> there may be a
field called "worldObj" or "world" in the
class
L768[16:46:32] <gigaherz> or you may have
an entity arg for the player
L769[16:46:40] <gigaherz> if you get to a
world class
L770[16:46:43] <gigaherz> you can use
isRemote
L771[16:46:50] <gigaherz> if isRemote ==
false, it's the server
L772[16:46:56] <gigaherz> if isRemote ==
true, it's the client
L773[16:47:22] <Manusoftar> i dont have
that attribute on my class (it implements IInventory)
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L775[16:47:59] <Manusoftar> unless i
somehow pass that value manually at creation...
L776[16:48:04] <Manusoftar> on the
constructor
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L778[16:48:51] <gigaherz> hmmm
L779[16:48:56] <gigaherz> you could set a
breakpoint
L780[16:49:03] <gigaherz> and check the
call stack
L781[16:49:27] <gigaherz> is the
IInventory created exclusively for use in the gui's
Container?
L782[16:49:37] <SirWill> hey, I somehow
get an ClassNotFoundException but it is there, does someone have an
idea?
L783[16:49:39] <gigaherz> or do you keep
it tied to the block/te?
L784[16:49:59] <gigaherz> SirWill: full
log and more context, please ;p
L785[16:50:22] <gigaherz> what class? is
it dev or release?
L786[16:50:31] <gigaherz> what mc
version?
L787[16:50:34] <gigaherz> what other mods
are there?
L788[16:50:40] <Manusoftar> well thats the
main issue, im not using te since the gui is meant to be opened by
doing right click when having an item i made on hand...
L789[16:51:13] <gigaherz> Manusoftar: so,
your IInventory exists only inside the Container?
L791[16:51:52] <gigaherz> is this a deobf
environment
L792[16:51:58] <gigaherz> or are you
trying to run in a real mc?
L794[16:52:26] <gigaherz> wait what
L795[16:52:34] <gigaherz> why do you have
mojang code in your jar?
L796[16:52:45] <Manusoftar> yes it gets
created and initialized on the constructor of the container to add
slots for it
L797[16:53:34] <SirWill> gigaherz because
it is no public class
L798[16:53:54] <gigaherz> uhh, that's what
Access Transformers are for
L799[16:54:09] <gigaherz> and Reflection's
.setAccessible(true)
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L801[16:54:31] <gigaherz> copying the code
into your mod is never the right way to do it
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L804[16:56:03] <SirWill> how would I do
that with access transformers?
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L807[16:56:58] <gigaherz> you can make a
small AT that tells FML to change the class and any methods you
need to access to public
L808[16:57:03] <Manusoftar> gigaherz: are
you from Spain??
L809[16:57:22] <gigaherz> yes
Manusoftar
L810[16:57:47] <Manusoftar> mmm so we
where speaking in english when we could just have spoken in
spanish... :P
L811[16:57:54] <Manusoftar> im from
Argentina...
L812[16:57:57] <gigaherz> I generally
prefer english on the internet ;P
L813[16:58:14] <Manusoftar> yep its
global
L814[16:59:04] <SirWill> gigaherz do you
have an example?
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L816[16:59:58] <gigaherz> SirWill: thign
is
L817[17:00:12] <gigaherz> if you are only
going to get one instance of the class
L818[17:00:12] <Giraffestock> yo no hablo
espagnol
L819[17:00:15] <Giraffestock> je parle
francais
L820[17:00:16] <gigaherz> it's best to use
Reflection
L821[17:00:17] <Giraffestock> is that
right? :P
L822[17:00:35] <gigaherz> Giraffestock: we
spell it "Español" but close enough ;p
L823[17:00:53] <gigaherz> and you said
"I speak french", was that intended?
L824[17:01:08] <Giraffestock> well and
francais in french has a circumflex accent but us-english keyboards
dont like it :(
L825[17:01:11] <Giraffestock> yeah
gigaherz
L826[17:01:19] <Giraffestock> i studied
french for like 5 years and dont remember 1/2 of it :D
L827[17:01:29] <gigaherz> I never studied
french
L828[17:01:37] <Giraffestock> kinda wish i
went with spanish
L829[17:01:42] <Giraffestock> more useful
in california
L830[17:01:48] <gigaherz> but I did catch
the meaning of some words/sentences
L831[17:01:49] <Giraffestock>
helpful?useful?
L832[17:01:58] <Giraffestock> yeah a lot
of adjectives are the same iirc
L833[17:02:02] <Giraffestock> and
latin-based words ofc
L834[17:02:39] <SirWill> gigaherz I want
to call setOffset and setTimestamp in RegionFile which is both
private
L835[17:03:22] <gigaherz> Method
setOffsetMethod =
RegionFile.class.getMethod("setOffset");
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L837[17:03:28] <gigaherz>
setOffsetMethod.setAccessible(true);
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L839[17:03:43] <gigaherz>
setOffsetMethod.invoke(regionFileInstance, args);
L840[17:03:47] <shadowfacts>
getDeclaredMethod
L842[17:04:01] <Flashfire> Keep in mind
it's a custom dimension and not surface
L843[17:04:13] <shadowfacts> because it's
private
L844[17:04:16] <gigaherz> shadowfacts: hmm
that ignores superclass methods, though?
L845[17:04:20] <gigaherz> oh right
L846[17:04:54] <shadowfacts> I'm not sure
about that, gigaherz
L847[17:05:35] <gigaherz> well there's
also ReflectionHelper
L849[17:05:58] <gigaherz> this is
forfields
L850[17:06:03] <gigaherz> but it can be
applied to methods
L851[17:06:09] <gigaherz> (there's a
findMethod)
L852[17:06:21] <SirWill> gigaherz hm, says
no such method
L853[17:06:38] <gigaherz> SirWill: try
getDeclaredMethod
L854[17:06:40] <gigaherz> instead of
getMethod
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L856[17:06:59] <SirWill> same
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L858[17:07:11] <gigaherz> hmmm
L859[17:07:24] <gigaherz> that name won't
really work on non-deobf environments though
L860[17:07:58] <gigaherz>
ReflectionHelper.findMethod(KeyBinding.class, instance,
SRG_NAME_HERE, DEOBF_NAME_HERE);
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L862[17:08:14] <gigaherz> well with the
class you need
L863[17:08:33] <gigaherz> you can get the
srg name by using the mcpbot here
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L866[17:09:21] <gigaherz> use this in a PM
window with mcpbot: !gm RegionFile.setOffset <minecraft
version>
L867[17:09:42] <gigaherz> the srg name
looks like "func_XXXXX_l"
L868[17:10:46] <Flashfire> Could someone
explain to me if generating a world is faster with a chunk primer
and if so, how?
L869[17:11:14] <gigaherz> "chunk
primer"?
L870[17:11:27] <Flashfire> Yes, passed
from a custom chunkprovider
L871[17:11:39] <gigaherz> oh no idea
L872[17:11:53] <gigaherz> never touched
the internals of worldgen
L873[17:12:11] <SirWill> ah, hm, which
KeyBinding do I need to import?
L874[17:12:57] <gigaherz> what
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L876[17:13:02] <gigaherz> KeyBinding is
the class I used
L877[17:13:07] <gigaherz> you want
RegionFile instead
L878[17:13:08] <gigaherz> XD
L879[17:13:28] <SirWill> oh ups :D
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L882[17:15:14] <Giraffestock> tbh worldgen
needs a huge overhaul
L883[17:15:28] <Giraffestock> custom
world/chunk/terrain gen is a pain-in-the-ass
L884[17:16:11] <SirWill> and how do I get
the deobf name?
L885[17:16:26] <gigaherz> the deobf name
is "setOffset
L886[17:16:33] <gigaherz> the srg name is
the one you don't know ;P
L887[17:16:50] <SirWill> oh ok
L888[17:16:55] <masa> Manusoftar: you pass
the player to the container on construction. So you can save the
player reference, or just the worldObj from it inside your
container, and also pass it down to you InventoryItem() and store
it there.
L889[17:17:12] <gigaherz> SirWill: if you
ask mcp, it will say
L890[17:17:13] <gigaherz> [00:10]
-MCPBot_Reborn- Name : a => func_76711_a => setOffset
L891[17:17:26] <masa> also you will need
to pass either the player or the ItemStack holding your item to
your inventory anyway, if you want to actually sttore the inventory
contents to the item :p
L892[17:17:29] <gigaherz> so the other
name you want is "func_76711_a"
L893[17:17:30] <SirWill> yea, got this
already
L895[17:19:50] <gigaherz> uhh
L896[17:19:52] <gigaherz> instance is not
"this"
L897[17:20:00] <gigaherz> it's the
instance of the RegionFile
L898[17:20:07] <gigaherz> that you will
call the method on
L899[17:20:26] <gigaherz> or are you
inheriting from RegionFile?
L900[17:21:03] <gigaherz> Oh!
L901[17:21:07] <gigaherz> the arg
types
L902[17:21:16] <gigaherz> the function
takes 3 ints
L903[17:21:22] ⇦
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L904[17:21:33] <gigaherz> gah it's all
wrong sorry
L905[17:21:34] <gigaherz> XD
L906[17:22:22] <gigaherz> String[] names =
{ "name1", "name2"};
L907[17:22:22] <gigaherz>
ReflectionHelper.findMethod(RegionFile.class, instance, names,
int.class, int.class, int.class);
L908[17:22:38] <gigaherz> setOffset
happens to have 3 int args
L910[17:22:47] <gigaherz> so int.class 3
times ;p
L911[17:22:57] <gigaherz> for the other
method, you figure it out ;P
L912[17:23:14] <gigaherz> Giraffestock:
are you a baby player?
L913[17:23:22] <Giraffestock> nah
cheatcodes gigaherz
L914[17:23:30] <gigaherz> oh there's a
"big head" code?
L915[17:23:34] <Giraffestock> mhm
L917[17:24:14] <Giraffestock> (im
max)
L918[17:26:46] <gigaherz> XD
L919[17:27:02] ⇦
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L924[17:35:18] <gigaherz> SirWill: that
seems to be working for me?
L925[17:35:47] <gigaherz> SirWill: by the
way
L926[17:35:51] <gigaherz> you still use
"this"
L927[17:35:53] <gigaherz> in the instance
param
L928[17:36:06] <gigaherz> is your
ChunkDeleter inheriting from RegionFile?
L929[17:36:20] <SirWill> hm no
L930[17:38:00] <SirWill> whats the
instance param? this RegionFile(File p_i2001_1_) p_..?
L931[17:38:00] <Manusoftar> ok i now fixed
some of the issues, now i can place items on my slots but i can
pick em up from them...
L932[17:38:08] <Flashfire> Does anyone
know how I can add a texture to my dimension's sky?
L933[17:38:18] <Manusoftar> ok i now fixed
some of the issues, now i can place items on my slots but i can
pick em up from them...
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L937[17:46:35] <SirWill> gigaherz still
here?
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L958[18:45:41] <Rallias> How would I go
about checking if a chunk is loaded?
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L960[18:46:29] <tterrag> Rallias:
world.chunkExists
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L966[18:58:41] <kilo> Is ForgeGradle
down?
L967[18:59:05] <darva> Hrrm, is there any
reasonable way to set an event to occur in the future in 1.7.10? Or
is it something you have to implement a solution for
yourself?
L968[18:59:28] <kilo> Uhh...
L969[18:59:35] <kilo> I don't really
know.
L970[18:59:40] <tterrag> darva: I've
written my own class for that
L971[18:59:49] <darva> tterrag: That's
what i was afraid of.
L973[18:59:59] <tterrag> you can use
it
L974[19:00:10] <darva> Oooh, i'll go look.
I'm betting it's more complex than i need tho.
L975[19:00:12] <kilo> Unless this is
frowned upon, ctrl+c, ctrl+p
L976[19:00:18] <kilo> I mean ctrl+v
L977[19:00:26] <kilo> Sorry, derping with
my shortcuts
L978[19:00:27] <tterrag> it's likely
not
L979[19:00:58] <kilo> Okay, is forgegradle
being updated or something?
L980[19:01:09] <darva> kilo: No idea.
Check #forgegradle
L981[19:01:28] <kilo> Alright,
thanks.
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L983[19:01:49] <darva> tterrag: That's
actually very nice and clean.
L984[19:02:37] <tterrag> keep in mind it's
not totally self contained
L985[19:02:50] <kilo> I wish I could make
complicated mods like Thermal Expansion, unfortunately for me I
have no idea how to do that
L986[19:02:50] <tterrag> basically I store
a Scheduler instance in both of my proxies
L987[19:03:05] <tterrag> so that they are
separate on either side
L988[19:03:44] <darva> I caught that bit.
Is runnable the java class, or a class of your own?
L989[19:03:58] <tterrag> the java one, no
need to remake it
L991[19:05:04] <darva> Heh, no. :P I hate,
hate, hate inline class definitions.
L992[19:05:38] <tterrag> uhh why?
L993[19:05:44] <tterrag> it's a pretty
large part of using java
L994[19:05:51] <tterrag> and perfectly
warranted in this case
L995[19:06:15] <kilo> Java as a language
isn't that good, but I guess it's easier than C++
L996[19:06:43] <darva> Personal
preference, mainly. Reinforced in that i have a coworker that likes
to abuse them horribly.
L997[19:07:29] <tterrag> like most things
in life, they are best used in moderation
L998[19:07:43] <darva> I think swing is
what mainly did me in with them.
L999[19:07:47] <tterrag> declaring you
will "always" or "never" use something is
typically bad
L1000[19:07:51] <kilo> Swing.
L1001[19:07:53] *
kilo shivers
L1002[19:08:01] <tterrag> swing feels
like it was designed to be used by a functional language
L1003[19:08:05]
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L1004[19:08:08] <tterrag> I don't like
swing either
L1005[19:08:10] <tterrag> use javaFX
:P
L1006[19:08:21] <kilo> Plus it looks bad.
:P
L1007[19:08:32] <tterrag> kilo: it
doesn't have to
L1008[19:08:39] <tterrag> you can set the
LAF to whatever you want
L1009[19:08:44] <Giraffestock> it seems
much harder to make nice looking java applications compared to C++
ones
L1010[19:08:46] <kilo> It's the Comic
Sans of programming IMO
L1011[19:08:51] <Giraffestock> (mainly
because of Qt imo)
L1012[19:08:55] <darva> Haven't seen it,
i'll note it down as something to look into.
L1013[19:09:00] <Giraffestock> TIL IRC
supports font
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L1015[19:09:32] <darva> I usually stick
to c# if i'm gonna do gui stuff.
L1016[19:09:42] <Giraffestock> any ideas
for a good scripting language for quests in a mod?
L1017[19:09:46] <kilo> mIRC is a pain,
but it's the only thing that works with the beast.
L1018[19:09:47] <Giraffestock> using lua
(LuaJ) atm and idk how i feel
L1019[19:09:54] <Giraffestock> kilo maybe
try IRC cloud?
L1020[19:10:05]
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L1021[19:10:16] <kilo> Nah, that costs
money IIRC
L1022[19:10:23] <Giraffestock> uh for a
24/7 bouncer
L1023[19:10:34] <Giraffestock> for free
it stays on for 2 hours of inactivity
L1024[19:10:45] <Giraffestock> (i have an
old server-pc i leave on 24/7 with the tab open and it works
great)
L1025[19:10:51] <kilo> Well uh it works
for now, the 5 second wait time is anonying
L1026[19:10:51] <Giraffestock> also has
great mobile support
L1027[19:10:57] <Giraffestock> 5 second
wait time?
L1028[19:11:09] <kilo> It's the trial
version
L1029[19:11:12] <tterrag> it supports
font but this channel removes formatting
L1030[19:11:13] <kilo> I'm cheap
L1031[19:11:17] <Giraffestock> i use the
trial version
L1032[19:11:19] <Giraffestock> no 5
second wait...
L1033[19:11:27] <kilo> Oh, well mine is
out
L1034[19:11:32] <Giraffestock> same
here
L1035[19:11:36] <tterrag> mIRC
sucks
L1036[19:11:36] <Giraffestock> ive used
the trial forever
L1037[19:11:37] <tterrag> sorry :p
L1039[19:11:42] <kilo> ikr
L1040[19:11:47] <tterrag> use
hexchat
L1041[19:11:56] <Giraffestock> err
L1042[19:11:59] <Giraffestock> wrong
pastebin
L1043[19:12:03] <kilo> Doesn't work on
the OS between XP and 7
L1044[19:12:07] <kilo> Yup
L1045[19:12:14] <tterrag> you're on
vista??
L1046[19:12:15] <beardspankers> fuck
vista
L1047[19:12:17] <kilo> Yep
L1048[19:12:19] <tterrag> dude
L1050[19:12:27] <kilo> I said I'm
cheap
L1051[19:12:29] <tterrag> go, like,
incinerate your computer
L1052[19:12:36] <Giraffestock> kilo: what
is this 5 second wait thing youre talking about
L1053[19:12:38] <tterrag> vista should
not exist
L1054[19:12:41] <beardspankers> install
mint or something...
L1055[19:12:46] <Giraffestock> irccloud
works fine for me on trial, just doesnt stay online forever
L1056[19:12:48] <kilo> idk
L1057[19:12:56] <darva> Hrrm... tterrag:
You've got some annotations intellij is refusing to recognized in
that scheduler.
L1058[19:12:58] <Giraffestock> debian w/
plasma 5 <3
L1059[19:13:08] <kilo> Mention vista in
IRC and you get burned at the stake
L1060[19:13:14] <tterrag> darva: yeah,
lombok
L1061[19:13:23] <tterrag> you can remove
those annotations, just make sure to add the code they
represent
L1062[19:13:26] <tterrag> which is pretty
simple
L1063[19:13:59] <darva> That's what i'm
looking into now.
L1064[19:14:03] <kilo> I have 4G of ram,
and for a memory hog, Vista's doing fine
L1065[19:14:08] <tterrag>
@AllArgsConstructor => public Task(int delay, Ruunable toRun,
Side side) { ... }
L1066[19:14:12] <tterrag> so on and so
forth
L1067[19:14:22] <kilo> Wow. 1.96 GB.
That's an all time low.
L1068[19:14:31] <tterrag> @Handler is my
own thing which registers it to the event bus, you can do that
yourself though
L1069[19:14:40] <kilo> Anyway
L1070[19:15:04] <Giraffestock> kilo:
maybe its because you didnt get an invite?
L1071[19:15:20] <kilo> Invite for
what?
L1072[19:15:23] <Giraffestock>
irccloud
L1073[19:15:30] <kilo> Oh, ok
L1074[19:15:36] <Giraffestock> want
one?
L1075[19:15:42] <kilo> Nah, I'm
good
L1076[19:15:42] <Giraffestock> just need
your email if so
L1077[19:15:46] <Giraffestock>
aight
L1078[19:16:23]
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L1081[19:17:54] <kilo> Well I'm just
gonna chill here
L1082[19:18:38] <hasunwoo_> Can i upload
file to forgemaven?
L1083[19:19:01] <kilo> Well my mod is now
gone, I only have the sourcecode and gradle doesn't want to
work
L1084[19:19:39] <kilo> And I hosted on
PMC, of course it's gone.
L1085[19:19:47] <hasunwoo_> Lot of mods
put their sourcecode on forgemaven repository
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L1087[19:19:59] <hasunwoo_> Is this
possible?
L1088[19:20:01]
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L1089[19:20:02] <darva> tterrag: Anything
you want me to put at the top of the Scheduler class to indicate i
got it from you?
L1090[19:21:49]
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())
L1091[19:21:49] <tterrag> darva:
completely up to you
L1092[19:21:51] <tterrag> the code is
public domain
L1093[19:22:35] <tterrag> hasunwoo_: you
need to ask overmind about it iirc
L1094[19:22:43] <tterrag> and I don't
know the criteria for being accepted
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L1098[19:29:07] <Giraffestock> kilo: what
do you mean gone on PMC?
L1099[19:29:11] <Giraffestock> as in
planetminecraft?
L1100[19:29:20]
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L1101[19:31:02] <Giraffestock> if it got
deleted or something I can get it @kilo
L1102[19:32:24]
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L1104[19:33:56] <kilo> Yes,
planetminecraft
L1105[19:34:10] <kilo> I used some dumb
service because I didn't want to make an account
L1106[19:34:10] <Giraffestock> so why is
it gone?
L1107[19:34:21] <kilo> And it only stays
up for 30 days
L1108[19:34:22] <Giraffestock> er
what?
L1109[19:34:34] <Giraffestock> do you
know what account it was on?
L1110[19:34:46] <kilo> No, I have the
account
L1111[19:34:51] <kilo> I'm in it right
now
L1112[19:34:55] <Giraffestock> you mean
to host the mod?
L1113[19:34:58] <kilo> Yes
L1114[19:35:12] <Giraffestock> why would
you use a temporary host when there are thousands of
alternatives?
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L1116[19:35:24] <kilo> I was too lazy to
make an account :(
L1117[19:35:42] <Giraffestock> welp, if
its actually on pmc somewhere i can help
L1118[19:35:46] <Giraffestock> otherwise
i cant, sorruy
L1119[19:36:03] ***
Gaz492 is now known as Gaz492|Away
L1120[19:36:56] <darva> Someone asked me
to add support for metalurgy to my resource producing skyblock type
mod.. and... i just don't want to add the necessary configs for 31
freaking new ores, and figure out where to tier them all.
L1121[19:38:12] <williewillus> umm
auto-generating config options? :p
L1122[19:38:14] <kilo> I think once you
get the ores done, adding more is a breeze
L1123[19:38:20] <kilo> copy paste
L1124[19:38:23] <kilo> Change some
values
L1125[19:38:24] <kilo> Presto
L1126[19:39:13] ***
Gaz492|Away is now known as Gaz492
L1127[19:39:34] <kilo> But that's my
simpleton brain
L1128[19:40:00] <darva> kilo: It's
determining the values, and typing all the crap to make the configs
work that i don't want to do. heh.
L1129[19:40:14] <darva> My configuration
system isn't nearly as nice as i'd like.
L1131[19:41:34] <kilo> Oh geez
L1132[19:41:36] <kilo> What is that
thing
L1133[19:41:43] <darva> Hehe.
L1134[19:41:51] <kilo> I appreciate the
absence of longlineitis, though.
L1135[19:42:21] <kilo> *relative, the
arraylists need work*
L1136[19:42:47] <darva> I can't come up
with any other sane way to do them... assuming the way i did do
them is sane in the first place.
L1137[19:42:48] <kilo> Eh, couldn't be as
bad as Google. 2 billion lines of code in one place.
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L1139[19:43:10] <darva> tterrag: That
scheduler did exactly what i needed, thanks!
L1140[19:43:32] <kilo> So, what's your
mod, darva? I might fork it or something
L1141[19:43:33] <tterrag> np
L1142[19:43:53] <kilo> Like what does it
do
L1143[19:43:56] <darva> kilo: It's for
Skyblocks, it provides a new way to get access to resources in a
void world.
L1144[19:44:02] <kilo> Oh, okay.
L1145[19:44:18] <darva> Mobs drop
something called "Moments" that come in three tiers, you
can use them to transmute blocks and mobs.
L1146[19:44:25] <kilo> Gonna take a quick
look
L1147[19:44:39] <darva> Make sure you
keep on the dev branch if you wanna see the current version.
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L1149[19:44:50] <Darkhax> Hey, I heard
from a few different people that some new changes to rendering and
models has been made, particularly changes that would allow several
items and blocks to use the same model. If this is true, does
anyone happen to have a link to a PR/Commit, or perhaps an
article/blog post which covers things in greater detail?
L1150[19:44:53] <kilo> Dem imports
tho
L1151[19:45:18] <kilo> 26 lines of
importing
L1152[19:45:39] <darva> In which
file?
L1153[19:45:41] <kilo> 23 if you don't
count java.util
L1154[19:45:48] <kilo> Moment.java
L1155[19:46:00] <darva> And just as bad
in parachronology.java heh.
L1156[19:46:10] <kilo> Oh, I see how this
works.
L1157[19:46:30] <kilo> It's
bonemeal
L1158[19:46:39] <kilo> Heh, nice.
L1159[19:46:44]
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L1161[19:47:00] <darva> The moment? Well,
bonemeal is one of the many things it does.
L1162[19:47:31] <darva> Moments do.. a
lot of things. They transform wood into petrified wood, they
transform mobs from one type to another, they capture mobs in
captured moments.
L1163[19:47:52] <kilo> Neat.
L1164[19:47:58] <kilo> I can make food
items.
L1165[19:48:13]
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L1166[19:48:13] <kilo> That's why my mod
is a McFatties mod.
L1167[19:48:19] <kilo> That's it.
L1168[19:48:40] <Nanonymous> Does someone
know if 1.8 supports .obj models?
L1169[19:48:45]
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L1171[19:49:19] <kilo> Probably not,
Minecraft is a block based game.
L1172[19:49:33]
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L1174[19:50:01] <beardspankers> fry would
know for sure, but he's sleeping
L1175[19:50:02] <darva> I've stayed away
from 1.8.
L1176[19:50:15] <williewillus> OBJ Loader
has been written
L1177[19:50:21] <williewillus> not sure
if it's been merged yet
L1178[19:50:25] <Nanonymous> I know that
1.7 allowed .obj, but I don't know if 1.8 does
L1179[19:50:40] <williewillus> the loader
for it has been rewritten
L1180[19:51:18] <Nanonymous> Mmm, let met
take a look, see if I can find anything
L1181[19:51:31] <tterrag> anyone familiar
at all with apache httpclient?
L1182[19:51:38] <tterrag> it seems to be
caching stuff and I'm not sure how to tell it not to
L1183[19:51:52] <kilo> I'm doing
1.8
L1184[19:51:54] <kilo> It sucks tbh
L1185[19:52:22] <kilo> And, I cannot
compile my mod.
L1186[19:52:30] <Manusoftar> i solve
several issues i had with my mod but theres still some other i need
to solve, im creating a gui container with slots (for crafting use)
and inventory slots. The inventory slots work fine but the other
slots dont let me pick items...
L1187[19:52:32] <williewillus> it doesn't
for me lol
L1188[19:52:39] <williewillus> why can't
you compile?
L1189[19:52:52] <kilo> ForgeGradle won't
download
L1191[19:52:59] <kilo> And if I do it
manually, stuff derps
L1192[19:53:00] <williewillus> are you
using a fg2 build?
L1193[19:53:07] <kilo> fg2?
L1194[19:53:10] <williewillus>
ForgeGradle 2
L1195[19:53:15] <kilo> No, it came from
1.2-SNAPSHOT
L1196[19:53:16] <gigaherz> Nanonymous: yo
ucan use blender to convert the models to .b3d format, which are
more compact and support animation
L1197[19:54:07] <gigaherz> kilo: which
version of forge did you get? and how did you set it up?
L1198[19:54:29] <williewillus> and
b3dloader is pulled in 1.8 so you can for sure use it
L1199[19:54:33] <kilo> Well this is
probably an old forge version
L1200[19:54:41] <gigaherz> you should be
getting the "mdk" package (formerly called
"src"), and then running "gradlew
setupDecompWorkspace" (or "gradlew
setupDevWorkspace")
L1201[19:54:45] <kilo> But I can give you
the git repository
L1202[19:54:50] <kilo> link
L1203[19:54:54] <williewillus> update to
a 1.8 build that uses FG2
L1205[19:55:12] <williewillus>
broken
L1206[19:55:18] <kilo> Oh, ok
L1207[19:55:21]
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L1209[19:55:27] <gigaherz> XD
L1210[19:55:32] <kilo> It does?
L1211[19:55:39] <kilo> What
L1212[19:55:49] <kilo> I'm on the page
right now signed in
L1213[19:56:06] <gigaherz> caps?
L1214[19:56:08]
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L1215[19:56:12] <kilo> No.
L1216[19:56:17] <kilo> I have the link
right now in
L1217[19:56:25] <kilo> Is my account
broken or something?
L1218[19:56:28] <gigaherz> no idea
L1219[19:56:29] <gigaherz> XD
L1220[19:56:49]
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L1221[19:56:55] <kilo> Is it
private
L1222[19:57:14] <gigaherz> Iknow
repositories can be provate (paying)
L1223[19:57:18] <gigaherz> but I didn't
think users could?
L1224[19:57:31] <kilo> Idk
L1225[19:57:32] <gigaherz> private*
L1226[19:57:38] <kilo> Github is
broken
L1228[19:57:50] <gigaherz> well it works
for my profile
L1229[19:57:50] <gigaherz> XD
L1230[19:58:09] <kilo> It doesn't
exist?
L1231[19:58:13] <kilo> Okay coming back
tommorow
L1232[19:58:25] <kilo> I g2g
L1233[19:58:27] <kilo> Bye
L1234[19:58:31]
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L1235[20:02:08] <Nanonymous> What type of
3d model file does forge 1.8 accept?
L1236[20:02:17] <Manusoftar> gigaherz:
i've solve some of the issues i had with the slots but my slots
don't let me pick the items they contain
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L1238[20:02:54] <gigaherz> Manusoftar:
are you using "normal" Slot classes, or custom?
L1240[20:03:06] <gigaherz> that's my code
;p
L1241[20:03:12] <Manusoftar> custom
because its for crafting
L1242[20:03:30] <gigaherz> I mean, it's a
link to my code
L1243[20:03:33] <gigaherz> not
yours
L1244[20:03:33] <gigaherz> XD
L1246[20:03:44] <Manusoftar> wrong
navigator tab :p
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L1248[20:04:10] <gigaherz> also I meant
from your Container, if you use "new Slot(" or you use a
custom SlotSomething class
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L1251[20:04:49] <gigaherz> so generic
slots, then
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L1253[20:05:01] <Manusoftar> yep using
new Slot what is customized is the item that is the first param on
the slot constructor
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L1255[20:05:28] <gigaherz> yeah then you
should be able to pick up items
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L1257[20:05:41] <gigaherz> again, unless
there are synchronization issues :/
L1258[20:05:51] <Manusoftar> i didn't
wanted to rewrite the whole MC code so i tried to use as much mc
code as possible
L1259[20:05:59] <gigaherz> sure
L1260[20:06:22] <gigaherz> but if you
look at the crafting table or the furnace, you'd see that MC has
special slot types for the output
L1261[20:06:32] <gigaherz> that can only
be removed but not set
L1262[20:07:04] <gigaherz> but since you
aren't using any of those
L1263[20:07:16] <gigaherz> you should be
able to both put and remove items in all slots
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L1269[20:10:00] <Manusoftar> im getting
these exceptions which doesn't make much sense for me because i
checked the object for null on the related method ->
http://pastebin.com/umVryqDE
L1270[20:10:28] <Manusoftar> thats when i
put an item on one of my slots that already has an item
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L1272[20:10:55] <gigaherz> keep in mind
that there are two instances of your Container
L1273[20:10:57] <gigaherz> one in the
client
L1274[20:10:59] <gigaherz> and one in the
server
L1275[20:11:07] <gigaherz> and it uses
network to synchronize
L1276[20:11:13] <Manusoftar> mmm
L1277[20:11:27] <gigaherz> or at least
there should be: your GuiSomething
L1278[20:11:38] <gigaherz> should be
creating a Container in its constructor
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L1281[20:12:03] <gigaherz> something like
this
L1282[20:13:00] <Manusoftar> i think i
was missing that. i'll check right now
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L1284[20:14:27] <GraphicH> Does
block.getBlockBoundsMinX (and Y and Z) not mean what I think they
mean?
L1286[20:14:49] <GraphicH> I took them to
be the bounding box of the block
L1287[20:14:51] <masa> Manusoftar:
setInventorySlotContents() will also set the itemstacks on null, so
you can't just use stack.copy() there
L1288[20:15:07] <Manusoftar> good
point
L1289[20:15:09] <masa> s/on/to/
L1290[20:15:17] <Manusoftar> ?
L1291[20:15:22] <masa> and usually you
shouldn't be creating a copy in there anyway
L1292[20:15:26] <gigaherz> it's a
"sed" command
L1293[20:15:33] <Manusoftar> oh
L1294[20:15:36] <gigaherz> means
"replace 'on' with 'to'"
L1295[20:15:52] <gigaherz> people on IRC
use it to fix their mistakes ;p
L1296[20:16:02] <masa> or indicate
:p
L1297[20:16:03] <Manusoftar> well a
manual sed command to call it somehow ;)
L1298[20:16:06] <Manusoftar> :p
L1299[20:16:12] <gigaherz> yeah
brain-sed
L1300[20:16:19] <Manusoftar> :p
L1301[20:17:09] <masa> and why did you
swap the order you add the slots? now you have that extra index
offset mess to deal with in the inventory class which doesn't
really belong there
L1302[20:18:31] <Manusoftar> since some
tutorials stated that slots between 0-8 where the
"hotbar" slots i thought mine should be place after all
the player inventory slots
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L1304[20:19:08] <Manusoftar> gigaherz:
may i see where you call the openGui for that
GuiEssentializer?
L1305[20:19:10] <gigaherz> containers
usually put their own slots before the actual inventory
L1307[20:19:56] <gigaherz> but mine is
tied to a block
L1308[20:19:57] <gigaherz> not an
item
L1309[20:20:01] <gigaherz> so it's not
exactly the same
L1310[20:20:23] <Manusoftar> yes i just
was wondering why you had a different contructor on your
guicontainer class, i mean different params
L1311[20:20:39] <gigaherz> hmmm
L1312[20:21:05] <gigaherz> this is mostly
the same code as I used in 1.4.7 (the opening gui part) and it is
1.8
L1313[20:21:12] <gigaherz> so it hasn't
really changed that much?
L1314[20:21:30] <Manusoftar> i mean from
mine :p
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L1317[20:21:50] <gigaherz> OH I see
L1318[20:22:05] <gigaherz> you pass the
Container in the constructor
L1319[20:22:09] <gigaherz> I create it
internally
L1320[20:22:26] <gigaherz> see
L1321[20:22:28] <gigaherz> this is
yours:
L1324[20:22:55] <gigaherz> this is
mine
L1325[20:23:06] <gigaherz> I pass the
player and TileEntity directly to the Gui
L1326[20:23:10] <gigaherz> and then the
Gui creates the Container
L1327[20:23:16] <gigaherz> you create the
container manually
L1328[20:23:18] <gigaherz> it should be
ok
L1329[20:23:26] <gigaherz> it's the same
thing in practice
L1330[20:23:39] <gigaherz> except I can
save the player and tileentity for later, in the Gui
L1331[20:23:44] <gigaherz> instead of
having to get them from the container
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L1333[20:25:20] <Manusoftar> new strange
behaviour, now whenever i click on any item that i placed on my
slots it places a red "0" mean that it is an empty stack
... ???
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L1335[20:25:36] <Manusoftar> of course it
doesn't let me pick it from that slot.
L1336[20:26:18] <Manusoftar> also i
placed a stack of like 15 sticks on one of my slots, at first it
displayed the 15 but as soon as i clicked it to pick up the sticks
the 15 turned into a red 0
L1337[20:26:29] <Manusoftar> it basically
ate my sticks :P
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L1340[20:30:31] <gigaherz> Manusoftar:
your stackSize is becoming 0
L1341[20:30:33] <gigaherz> that should
never happen
L1342[20:30:34] <gigaherz> XD
L1343[20:30:56] <gigaherz> it REALLY
sounds like you have synchronization issues.
L1344[20:31:43] <gigaherz> oh hey
look
L1346[20:31:50] <gigaherz> someone made a
tutorial for opening a gui from an item ;P
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L1354[20:45:06] <killjoy> Look at book
and quill :p
L1355[20:45:23] <killjoy> Or does forge
add a better way?
L1356[20:45:43] <killjoy> Oh yeah,
vanilla doesn't have player.openGui
L1357[20:46:05] <gigaherz> book&quill
isn't even a normal inventory GUI anyhow
L1358[20:46:06] <gigaherz> ;P
L1359[20:46:15] <killjoy> Oh,
inventory
L1360[20:46:23] <gigaherz> it's a
GuiScreen, not GuiContainer ;p
L1361[20:46:38] <gigaherz> and Manu is
trying to make a custom hand-held crafting system
L1362[20:46:44] <gigaherz>
(mortar&pestle)
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L1366[20:52:08] <Darva> I cannot, for the
life of me, get bonemeal type particles to spawn. *sighs* I looked
at the code from bonemeal itself, and duplicated it with
appropriate changes, and nothing.
L1367[20:57:18] <Darva> Of course, as
soon as i said that, it starts working. *sigh* Heh.
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L1369[21:04:50] <Manusoftar> exactly
giga!
L1370[21:06:06] <Igrekun> Yep. In case
anyone gets that strange behaviour from WorldEdit. You can call
EditSession.flushQueue() and it commits all buffered changes.
Because undo and order of placement they maintain quite a few
editing contexts.
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L1372[21:10:23] <Manusoftar> ok i found
something that sounds like it could be the culprit of the behaviour
im experiencing, on the link provided by gigaherz on the class that
implements IInventory there is a line on the
setInventorySlotContents method that is said to be necesary
otherwise the inventory wouldn be saved that is
onInventoryChange(); the thing is that i placed it and it claims
that is undefined...
L1373[21:11:24] <Manusoftar> !gm
onInventoryChanged
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L1375[21:18:31] <Manusoftar> !gm
getTagList
L1376[21:20:39] <gigaherz> manu: you can
PM the mcpbot so you don't fill the channel with !gm ;p
L1377[21:21:16] <gigaherz> by the way I
just pushed a commit to my mod repository
L1379[21:22:12] <gigaherz> (I also
upgraded my environment to the latest build, so there's some
changes to the build.gradle ;P)
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L1390[22:00:05] <Manusoftar> giga: you
mean opening a private chat room by doubleclicking on
MCPBot_Reborn?
L1391[22:00:43] <Stygander> Manusoftar:
yes thats what he means
L1392[22:01:15] <Manusoftar> the thing is
that the bots answers me on the common channel so i have to keep
switching...
L1393[22:01:28] <Manusoftar> is there a
way to make it direct the answers on the private chat
L1394[22:01:30] <Manusoftar> ???
L1395[22:01:40] <beardspankers> should do
that automatically
L1396[22:02:24] <Manusoftar> well its not
doing it
L1397[22:02:34] <Manusoftar> it keeps
answering on the general chat room...
L1398[22:03:01] <beardspankers> try
!dcc
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L1400[22:04:18] <bspkrs> Manusoftar,
better? should be much faster as well
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L1418[22:53:33] <Ryan_> Hey guys.. Any
idea what could cause vanilla ores (and not mod ores) to smelt way
extra?
L1419[22:53:52] <Ryan_> i.e. 1 Iron Ore
smelts in a vanilla furnace 13 ingots...
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L1422[22:54:53] <Ryan_> could an
unintentional recipe conflict even cause something like that?
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L1428[23:07:00] <Darkhax> Yes, an
unintentional recipe conflict could cause such a thing. But it
seems like a weird thing to unintentionally conflict.
L1429[23:12:33] <Manusoftar> does someone
knows which is the slot type used as output only?
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L1432[23:15:28] <Keridos> hm I have a
really weird bug here: when I setBlockToAir or setBlock, sometimes
on the client the lighting does not update properly until he
rejoins multiplayer
L1433[23:15:38] <Keridos> even
markBlockForUpdate does not fix this
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L1436[23:21:23] <Manusoftar> as i
understand there are special slot types on the game, i need to know
which is the one used as output on the craftingtable
L1437[23:27:46] <Manusoftar> this may
sound like a silly question but, where can i get the vanilla
code??? i looked on google and couldn't find it
L1438[23:32:49] <Ordinastie> Manusoftar,
if you did setupDecompWorkspace, the source code is in your
IDE
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L1444[23:47:38] <Ryan_> just go to
references in the project space
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L1448[23:50:27] <Mitchellbrine> You can
always go into the search bar and look up class names
L1449[23:50:37] <Mitchellbrine> That
works for Eclipse and IDEA
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