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L1[00:09:59] ⇦
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L2[00:12:44] ⇨
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L3[00:20:49] <Zaggy1024> Vastatio, look at
what's null and find out why it's null and how to make it not
null;
L4[00:24:24] <Vastatio> The thing is:
L5[00:24:33] <Vastatio> The crash is going
to a vanilla file class
L6[00:24:44] <Vastatio> the NPE is being
thrown by a dataWatcher in the EntityAgeable class
L7[00:24:48] <Vastatio> as you can see in
the crash
L8[00:25:02] <Vastatio> I checked EVERYTHING
i need to use to draw it
L9[00:25:06] <Vastatio> all of them were not
null.
L10[00:25:16] <Vastatio> Its just the call
that is crashing the game.
L11[00:25:44] <Vastatio> now, you might say
that the Entity is the problem, and something is wrong with the age
component or something within the Entity
L12[00:26:00] <Vastatio> but, if that was
it, why does the Raptor render perfectly in adult/child form?
L13[00:26:12] <Vastatio> and why does the
Raptor just throw the NPE when drawEntityOnScreen is called?
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L15[00:30:13] <Zaggy1024> did you set a
breakpoint on the call to the method to see whether anything it
references is null?
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L19[00:37:38] <shadekiller666> Mad Max Fury
Road is even more awesome when you watch the behind the scenes
content and see how they did everything with practical
effects
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L24[00:52:59] <Vastatio> i know what is
null - I checked already
L25[00:53:10] <Vastatio> drawEntityOnScreen
is the thing that is basically starting the NPE
L26[00:55:31] <shadekiller666> because its
being given something that is null!
L27[00:55:46] <shadekiller666> make the
thing that its being given not null
L28[00:56:41] <shadekiller666> if its not
something you're passing in, then its something that is being
called inside of the method
L29[01:02:41] <Vastatio> i checked the
thing that its given
L30[01:02:50] <Vastatio> as i said above,
nothing was null
L31[01:02:57] <Vastatio> called inside of
the method?
L32[01:03:01] <shadekiller666> yes
L33[01:03:08] <Vastatio> if I just comment
out the drawEntityOnScreen call, everything else works fine
L34[01:03:21] <Vastatio> its just a
if(model != null) GuiInventory.drawEntityOnScreen(...);
L35[01:03:34] <shadekiller666> some
variable or method that drawEntityOnScreen is trying to access on a
null object
L36[01:04:21] <Vastatio> well, if let's say
model was null somehow (which it isn't, i checked) wouldn't the
if(model != null) prevent it from even executing?
L37[01:04:36] <Vastatio> The thing that the
NPE is directing me to, is EntityAgeable for some reason
L38[01:04:39] <shadekiller666> yes, but the
model isn't the problem
L39[01:04:47] <Vastatio> its the
entity?
L40[01:04:49] <shadekiller666> give me your
error log
L41[01:04:58] <Vastatio> ah, lemme find it,
its above in chat
L42[01:05:14] <shadekiller666> found
it
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L47[01:05:32] <Vastatio> sorry not the
pastebin
L48[01:05:36] <Vastatio> that ones the full
log
L49[01:09:12] <shadekiller666> set a
breakpoint on line 89 of EntityAgeable
L50[01:09:28] <shadekiller666> run the game
and trigger whatever it is that causes the NPE
L51[01:09:55] <shadekiller666> when the
breakpoint hits, check worldObj and dataWatcher in the
EntityAgeable class
L52[01:10:18] <shadekiller666> one of those
two will be null
L53[01:10:27] <shadekiller666> i'm thinking
dataWatcher
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L65[02:03:07] <tterrag> shadekiller666: he
left?
L66[02:03:13] <tterrag> his problem is
painfully obvious now
L67[02:03:17] <tterrag> he is using
mc.theWorld during load
L68[02:04:49] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20150913 mappings to Forge Maven.
L69[02:04:53] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20150913-1.8.zip (mappings
= "snapshot_20150913" in build.gradle).
L70[02:05:03] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L72[02:29:22] <PrinceCat> !gm
func_150148_a
L73[02:29:35] <PrinceCat> That function
though.
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L76[02:37:36] <PrinceCat> Okay, so I feel
stupid...
L77[02:37:52] <PrinceCat> What methods do I
need to make a chest be able to be opened under a block?
L78[02:38:17] <PrinceCat> I've looked in
BlockStairs, BlockSlab, etc... I thought it was isOpaqueCube() but
I just set that to false and I still can't open the chest. :/
L79[02:40:31] <shadekiller666> thats
handled in the method that opens the gui
L80[02:40:46] <shadekiller666> it just
checks if the block directly above is solid
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L82[02:42:05] <PrinceCat> So I just need to
say isSideSolid() on my block and make the bottom not solid?
L83[02:42:05] <tterrag> more
specifically
L84[02:42:10] <tterrag> else if
(p_149951_1_.isSideSolid(p_149951_2_, p_149951_3_ + 1, p_149951_4_,
DOWN)) { return null;
L85[02:42:33] <tterrag> pretty much
L86[02:42:39] <tterrag> but that's a bit of
a hack :P
L87[02:42:44] <tterrag> perhaps your block
should prevent chests from opening?
L88[02:42:54] <shadekiller666> chests are a
hack in and of themselves anyway
L89[02:43:03] <PrinceCat> Maybe I'll make
it so the player has to put the block under it.
L90[02:43:27] <PrinceCat> I'm writing a mod
that basically works as a web interface for your world.
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L93[02:43:37] <shadekiller666> web
interface?
L94[02:43:40] <PrinceCat> My prototype,
that's a chest in my world.
L95[02:43:46] <PrinceCat> Sending its data
to my webserver.
L96[02:44:01] <shadekiller666> that seems
sketchy...
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L98[02:44:33] <PrinceCat> It'll all be
distributed to the player and they can specify the webserver.
L99[02:45:11] <PrinceCat> Essentially you
download the mod and install overseer.php onto your webserver,
there's a tool in-game which I have that allows you to link certain
blocks to that URL and that's how it'll be controlled.
L100[02:45:18] <shadekiller666> and the
point of this is what exactly?
L101[02:45:29] <PrinceCat> I thought it
was a neat idea.. something out of the norm.
L102[02:46:26] <shadekiller666> if you
could make one player's singleplayer world modify another player's
singleplayer world on a different computer that would be
funny
L103[02:47:46] <PrinceCat> Well,
essentially you could.. haha
L104[02:48:24] <PrinceCat> Thanks to the
new World Wide Web
L105[02:49:13] <PrinceCat> gigaherz, why
did you delete your JSON NBT serializer? :P
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L164[07:36:26] <gigaherz> [09:49]
(PrinceCat): gigaherz, why did you delete your JSON NBT serializer?
:P
L165[07:36:31] <gigaherz> I put it in its
own repo!
L166[07:36:33] <gigaherz> ;P
L167[07:36:38] <PrinceCat> What no,
madness!
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L170[07:37:24] <PrinceCat> I was...
looking at your contributions, not your repos...
L171[07:37:29] <PrinceCat> No wonder I
couldn't find it.
L172[07:37:31] <gigaherz> I extracted the
whole history of it into a separate repo
L173[07:37:32] <gigaherz> XD
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L208[09:55:22] <Subaraki> diesieben07, I
request your assistance
L209[09:55:25] <Subaraki> please :)
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L211[09:55:50] <Subaraki> You once told me
to add a container to a tile entity I had. told me it as good for
synching. so when i did it indeed soveld my problem
L212[09:55:53] <diesieben07> what you
break
L213[09:56:01] <Subaraki> now i have
someone saying i need to get rid of it, because its empty
L214[09:56:10] <Subaraki> he says it's
only for inventory
L215[09:56:13] <diesieben07> then they are
a retard.
L216[09:56:16] <Subaraki> I just wanted to
know what a container is used for
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L218[09:56:37] <Sannholm> !dcc
L219[09:56:42] <diesieben07> a container
is the server-side representatino of a GUI
L220[09:57:11] <Subaraki> which means it
would keep the gui synched right ?
L221[09:57:23] <diesieben07> Yes, using it
for syncing is completely fine
L222[09:57:38] <Subaraki> okay thanks !
:D
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L233[10:43:18] <Ordinastie> diesieben07,
are you advising to use a container for syncing a GUI that doesn't
have inventory ?
L234[10:43:37] <diesieben07> yes
L235[10:44:26] <Ordinastie> what's the
point ?
L236[10:45:16] <diesieben07> its easy?
:D
L237[10:47:31] <Ordinastie> how?
L238[10:47:45] <Ordinastie> container
doesn't sync anything apart from itemStacks, right ?
L239[10:48:13] <diesieben07> sure
L240[10:48:16] <diesieben07> it syncs
shorts
L241[10:48:20]
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L242[10:48:55] <Ordinastie> hu?
L243[10:49:08] <diesieben07> check
ContainerFurnace
L244[10:49:51] <Ordinastie> 1.7?
L245[10:50:10] <Ordinastie> ah
L246[10:50:31] <Ordinastie> meh
L247[10:50:46] <diesieben07> well...
L248[10:50:46] <Ordinastie> it kinda feels
wrong though :p
L249[10:50:54] <diesieben07> @Sync is
superior in all ways imaginable
L250[10:50:55] <diesieben07> but meh
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L254[10:52:13] <quickhakker> hey
L255[10:52:17] <quickhakker> WOO
L256[10:52:25] ***
Abrar|gone is now known as AbrarSyed
L257[10:53:32] <quickhakker> okay 3 things
1. how did you make it send me to a different channel when i joined
cause that was cool, 2. why and how did you mute webchats 3. why is
there not a forge for 1.8.8?
L258[10:54:27] <diesieben07> 1 and 2 -
because it keeps idiots out.
L259[10:54:34] <diesieben07> 3 - because
its not out yet.
L260[10:54:49] <fry> people are working
hard on 3 :P
L261[10:55:08] <quickhakker> so its
actually in development?
L262[10:55:31] <fry> why wouldn't it be
all of a sudden? :P
L263[10:55:37] <heldplayer> No, they're
actually very hard at work on 1.6.4
L264[10:55:40] ***
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L265[10:55:49] <alex_6611> :D
L266[10:56:24] <quickhakker> well last
version of forge for 1.8.x was 1.8.0 and people thought oh it wont
be out cause no mods
L267[10:57:37] <quickhakker> when i saw
the rules on webchat i though it said dont say lexes full name
(meaning rteal name)
L268[10:59:14]
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L269[10:59:37] <IoP> Was quickhakker
already in here?
L270[11:00:06] <diesieben07> he joined
like 8 minutes ago
L272[11:03:15] <diesieben07> wow.
L273[11:03:16] ***
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L274[11:03:18] <diesieben07> fuckin
idiot
L275[11:03:53] <diesieben07> quickhakker:
whining will not make things faster.
L276[11:03:55] <alex_6611> yea, that's
harsh
L277[11:04:01] <diesieben07> people do
this for free, be thankful and stop being a douche.
L278[11:04:23] <tmtu> douche nozzle
L279[11:04:36] <quickhakker> i was asking
for information to get to here to find out if 1.8.8 was being
developed
L280[11:04:44] ***
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L281[11:04:55] <quickhakker> and for a
"doing it for free" system you guys use adf.ly quiet a
lot
L282[11:05:55] <diesieben07> the stuff you
pulled off in #ftb (linked above) is not asking for
information
L283[11:06:08] <diesieben07> and yes,
people need to actually you know... pay the servers
L284[11:06:12] <diesieben07> that you
download forge from
L286[11:06:39]
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L287[11:07:24] <fry|sleep> all yourbase
are belong to us
L288[11:07:35] <quickhakker> "can 1.8
be forced on 1.8.8"
L289[11:07:49] <diesieben07> No
L290[11:08:00] <quickhakker> quickhakker,
with 1.8 being more or less a version that isnt gaining much
support, most authors are waiting till 1.9 before doing much,
mostly because Forge is not
L291[11:08:00] <quickhakker> going to
release past 1.8 meaning no 1.8.x releases
L292[11:08:00] <quickhakker> [18:40]
DigitalReaper
[~DigitalRe@cpc78919-bele10-2-0-cust28.2-1.cable.virginm.net] has
joined #FTB (DigitalReaper)
L293[11:08:00] <quickhakker> [18:40]
vacantRogue
[~vacantRog@cpc2-hari16-2-0-cust622.20-2.cable.virginm.net] has
joined #FTB (VacantRogue)
L294[11:08:02] <quickhakker> [18:41]
<quickhakker> i already know that but im wanting to put a 1.8
mod into 1,8.8 would that not work seeing as 1.8.X is just 1,8 bug
fixes
L295[11:08:03] <diesieben07> your
informatino about 1.8.8: wait until its done.
L296[11:08:04] <quickhakker> im
quoting
L297[11:08:17] <Cazzar> quickhakker: for
1: channel mode +f #channel and and 2: channel modes relating to +q
*!webchat@*
L298[11:08:28] <diesieben07> i have no
idea who that said
L299[11:08:30] <diesieben07> but it is
wrong
L300[11:09:17] <quickhakker> the guy who
said about skipping all versions of 1.8.x is the useless guy
L301[11:09:40] <tmtu> you're being pretty
useless yourself :)
L302[11:09:43] <Cazzar> A Forge version is
for a SPECIFIC version of minecraft only, though there is the
highly unlikley chance that it might work across patches, though
it's safer to assume it doesn't
L303[11:10:11] <Cazzar> Though generally
it'll refuse to install, unless you black magic it
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L305[11:11:08] <quickhakker> cazzar can
you teach me the black magic as i want to risk it
L306[11:11:23] <diesieben07> for 1.8 to
1.8.8 it is not possible
L307[11:11:31] <Cazzar> yeah, too much
change
L308[11:11:32] <diesieben07> for 1.7.2 to
1.7.4 i think it was possible
L309[11:11:41] <diesieben07> it is only
possible if mojang does not change obfuscation
L310[11:11:45] <quickhakker> isnt it all
mostly bug fixes though
L311[11:11:45] <diesieben07> which pretty
much NEVER happens
L312[11:11:49] <diesieben07> yes
L313[11:11:55] <diesieben07> but: as soon
as mojang changes a TINY thing
L314[11:12:02] <diesieben07> pretty mcuh
ALL the names change
L315[11:12:05] <quickhakker> wow
L316[11:12:06] <diesieben07> meaning:
forge no longer works
L317[11:12:22] <diesieben07> welcome to
the beauty of an obfuscated environment
L318[11:12:24] <Cazzar> The only way forge
will be able to work again, is remapping the names.
L319[11:12:24] <quickhakker> so how much
time does it take to change in minor version
L320[11:12:28] <Cazzar> Which is
tedious
L321[11:12:58] <Cazzar> quickhakker: you
have to work out the "names" for a function to work
properly.
L322[11:13:34] <quickhakker> slightly off
topic here (its sorta linked with modding) im doing a map of
hogwarts with a group of friends and wondering if and how to change
mob textures so that we can have slimes as ghosts
L323[11:13:44] <Cazzar> the translation
from a.b to Class.func_xxxx_x is done by MCP, and from that to
Class.someFunction is done by the community
L324[11:14:12] <Cazzar> quickhakker:
simple, use ghasts or, just a resource pack
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L326[11:14:43] <quickhakker> cazzar thats
what im doing but i dont know where the skin for slimes are
L327[11:14:57] <quickhakker> and would
rather not use ghasts because we dont want people getting
hurt
L328[11:18:20] <Cazzar> the texture will
be hiding in the minecraft jar though it is replacable via the
resource packs
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L330[11:18:40] <IoP> *rofl* [19:16]
<quickhakker> now piss off back to your mummy go cry to
them
L331[11:18:43] <quickhakker> well that i
also know
L332[11:19:04] <quickhakker> i started
modifying a resource pack changed a few things around but i want to
change slimes to ghosts
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L336[11:45:04] <quickhakker> FFS
MOJANG
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L346[12:06:19] <Pyker> yes, the auth and
session servers are down lol
L347[12:10:20] ***
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L348[12:13:08] <gigaherz> I'm so glad I
was online when they went down
L349[12:13:10] <gigaherz> XD
L350[12:15:24] <gigaherz> shit mc just
crashed ¬¬
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L354[12:25:08] <Pyker> lol
L355[12:25:12] <Pyker> that karma xD
L356[12:25:19] <gigaherz> well
L357[12:25:23] <gigaherz> mc was nice
enough to let me finish
L358[12:25:38] <gigaherz> then while I was
looking at stuff to do next, it crashed
L359[12:25:44] <gigaherz> to at LEAST, it
was nice enough to let me finish
L360[12:25:44] <gigaherz> XD
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L367[12:45:01] ***
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L368[12:46:06] <masa> ugh what... I get an
error when trying to build my mod "A problem occurred
evaluating root projet 'enderutilities'. >
java/util/HashMap$Entry
L369[12:46:28] <masa> is that a FG error
or have I broken something?
L370[12:46:42] <masa> let's try
clean...
L371[12:47:12] <masa> nope gradlew clean
also break to an almost identical error
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L384[13:14:56] <shadekiller666> is it
possible to save/load something to/from NBT that isn't an entity or
a tileentity?
L385[13:16:12] ***
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L386[13:16:39] <shadekiller666> i have
this MultiBlockManager that stores a map of
BlockPos->MultiBlockStructures
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L388[13:24:11] <tterrag|ZZZzzz>
shadekiller666: what do you mean?
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L390[13:24:26] <tterrag|ZZZzzz> you can
write anything you want to NBT as long as it can be serialized to
primitives+strings
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L392[13:24:51] <shadekiller666> yes, but
how to i trigger the saving to nbt
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L394[13:24:57] <shadekiller666> or the
reading from it
L395[13:25:29] <tterrag> save to what
NBT?
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L398[13:27:15] <shadekiller666> ok, I have
this class that stores the map that i explained above, this class
doesn't extend any class, if i want to save the contents of the
aformentioned map so that the data persists whenever the world is
unloaded/reloaded, or the game is closed, how would i do so
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L402[13:43:26] <shadekiller666> aparently
the minecraft auth servers are down...
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L404[13:44:01] <IoP> HTTP/1.1 503 Service
Unavailable: Back-end server is at capacity
L405[13:44:33] <shadekiller666>
ddos?
L406[13:45:31] <IoP> probably
L407[13:46:31] <tterrag> shadekiller666:
use the WorldSaveData
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L409[13:47:48] <shadekiller666> so just
make my class extend that?
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L412[13:48:49] <FourFire> Greetings,
L413[13:49:27] <FourFire> I'd like
opinions on the plausibility of the following serverside mod:
Increase enderman promiscuity with blocks, and force them to place
currently held block on death
L414[13:49:48] <tterrag> shadekiller666:
no, it's a field in the world object
L415[13:50:07] <tterrag> FourFire:
possible
L416[13:50:11] <tterrag> there is
LivingDeathEvent
L417[13:50:15] <shadekiller666> oh, and
you just pass it an NBTTagCompound?
L418[13:50:17] <FourFire> I've looked and
looked and all I can find are lame mods which nerf endermen, and
some sort of "extreme end expansion" mod which is not
what I'm looking for
L419[13:50:22] <tterrag> shadekiller666:
not sure, never actually used it
L420[13:51:09]
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L422[13:51:14] <FourFire> tterrag, great,
is there anyone who would bother making such a mod, for 1.7.10, or
is there perhaps a proper forum for such requests?
L423[13:51:32] <tterrag> oh...you're
looking for someone to do it for you
L424[13:51:38] ⇦
Parts: Mimiru (Mimiru@eos.pc-logix.com) ())