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L4[00:19:39] <Vastatio> So, anyone have an
idea of why my game is crashing?
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L11[00:41:47] <luacs1998> !gm
World.setBlockToAir 1.7.10
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L13[00:42:14] <luacs1998> !gm
World.setBlock 1.7.10
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L16[00:57:18] ⇨
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L17[00:57:43] <CSxKING> Hiya
L18[00:57:51] <CSxKING> So, I have
ComputerCraft and OpenComputers installed.
L19[00:57:55] <CSxKING> Minecraft
1.7.10
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L22[00:58:28] <CSxKING> Ideas?
L23[00:59:43] <shadekiller666> why are you
using a 1.8 version of forge with 1.7?
L24[00:59:50] <CSxKING> Wait
L25[00:59:51] <CSxKING> Wut
L26[01:00:00] <CSxKING> Thats the
error....
L27[01:00:00] <CSxKING> :|
L28[01:00:11] <CSxKING> Oh
L29[01:00:13] <CSxKING> I see now
L30[01:00:26] <CSxKING> I clicked to
download the 1.7.10 version and it downloaded the 1.8 version
L31[01:00:30] <CSxKING> I feel really
stupid.
L32[01:00:33] <shadekiller666> a good way
to tell between the two is that fml is cpw.mods. in 1.7 and
net.minecraftforge.
L33[01:00:38] <shadekiller666> in 1.8
L34[01:00:40] <CSxKING> Ah
L35[01:00:41] <CSxKING> Ok
L36[01:00:44] <CSxKING> Thanks lad
L37[01:00:45] <shadekiller666> it
happens
L38[01:00:46] <CSxKING> :)
L39[01:00:50] <CSxKING> I feel really dumb
now
L40[01:00:50] <shadekiller666> no
problem
L41[01:00:57] <CSxKING> :)
L42[01:00:58] <shadekiller666> :/
L43[01:01:10] <shadekiller666> i've had
worse things :P
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L46[01:09:25] <Mitchellbrine> Theoretical
question here: If I have a mod in which the client/server
interacted and I changed something on the client-side portion of
the mod (without fixing version numbers), would my client-side
changes still work without crashes or disconnects from the
server?
L47[01:10:28] <Mitchellbrine> Like, if I
don't touch the server side portion in any way, will it still
function without any weirdness?
L48[01:12:28] <fry> it might
L49[01:13:23] <Mitchellbrine> I'm going to
have fun seeing if it does tomorrow morning. I'm thinking it will
as long as the internal interactions with the server don't get
altered.
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L57[02:04:48] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20150912 mappings to Forge Maven.
L58[02:04:52] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20150912-1.8.zip (mappings
= "snapshot_20150912" in build.gradle).
L59[02:05:02] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L61[02:07:32] <puppydemon> Can someone help
me get my tileEntity to open its gui? It runs player.opengui but it
wont run the guihandler for some reason
L62[02:07:51] <puppydemon> I have the code
on github for reference
L63[02:09:24] <tterrag> did you register
the gui handler
L64[02:09:45] <puppydemon> yes under
commonproxy, using the instance of my mod
L65[02:10:23] <tterrag> don't do it in
commonproxy, just do it in one of the load methods
L66[02:10:48] <puppydemon> one sec
L67[02:11:35] <puppydemon> I want to
facepalm so hard right now, my face would be flat
L68[02:11:46] <puppydemon> I knew it would
be sumething dumb
L69[02:11:52] <puppydemon> Thankyou
L70[02:12:40] <tterrag> you sure you're
even calling your proxy methods?
L71[02:12:46] <tterrag> sounds like it
wasn't running at all
L72[02:12:47] <puppydemon> exactly
L73[02:12:59] <puppydemon> I wasnt calling
the proxy methods
L74[02:13:08] <puppydemon> Thats why I was
facepalming
L75[02:14:53] <puppydemon> perfect it
crashed = it actually did something, now I can fix it from
here
L76[02:14:58] <puppydemon> Thanks
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L97[03:27:24] <hasunwoo_> Anyone know what
is ITweaker.java
L98[03:27:29] <hasunwoo_> void
acceptOptions(List<String> args, File gameDir, final File
assetsDir, String profile);
L99[03:27:40] <hasunwoo_> Anyone know what
does that do?
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L102[03:32:21] <xaero> well examples of
tweak mods are optifine, shaders, forge, and liteloader
L103[03:32:26] <xaero> meh
L104[03:33:06] <tterrag> xaero: he does
that constantly
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L106[03:33:45] <xaero> yeah, now I
remember...
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L124[05:35:14] <PitchBright> hey guys… i
don't setup my workspace very often, so I struggle to remember the
proper steps… i'm following the tut on my the forge forum, but i'm
not seeing a bin folder after I gradlew setupDecompWorkspace and
gradlew eclipse
L125[05:35:29] <PitchBright> what obvious
thing, am i overlooking or forgetting?
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L128[05:42:49] <Lumien> ?
L129[05:43:00] <Lumien> What do you want
to do with the bin folder?
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L131[05:46:32] <PitchBright> i dunno… my
previous successful workspaces have a bin folder
L132[05:46:40] <PitchBright> so i assumed
that was something that was missing
L133[05:47:18] <PitchBright> also my
eclipse folder is empty… unlike my other existing workspaces
folders
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L137[05:48:38] <PitchBright> i've even
tried the gradlew --refresh-dependencies
L138[05:50:20] <Lumien> So you can't open
the workspace?
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L141[05:52:46] <PitchBright> yeah pretty
much
L142[05:52:55] <PitchBright> it just the
Eclipse main screen or whatever
L143[05:53:13] <PitchBright> i'm sure i'm
doing something extremely noob
L144[05:54:06] <PitchBright> k… i tried
another installation
L145[05:54:18] <PitchBright> this time…
unzipped the forge source…
L146[05:54:42] <PitchBright> and ran the
gradlew's in the resulting folder named
forge-1.7.10-10.13.4.1448-1.7.10-src
L147[05:54:47] <PitchBright> it
works
L148[05:55:12] <PitchBright> what I was
trying to do before was… download a git repo… and then unzip forge
in there...
L149[05:55:27] <PitchBright> move all the
resulting files into that mods folder… and run gradlew's
L150[05:55:55] <PitchBright> what's the
proper process for setting up a new workspace and then adding a mod
I've cloned from git, to it?
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L154[06:05:58] <diesieben07> PitchBright:
the cloned git repo IS the workspace.
L155[06:06:52] <PitchBright> thanks
diesieben07
L156[06:07:20] <PitchBright> which folder
shoudl i clone the repo to? is it the folder that the forge source
zip produced?
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L158[06:07:41] <diesieben07> no
L159[06:07:47] <diesieben07> cloning will
produce a new folder with the name of the repo
L160[06:08:01] <PitchBright> yeah! that's
what throws me off every time
L161[06:09:02] <PitchBright> so dumb
question… where do i clone it to?
L162[06:09:11] <diesieben07> whatever the
hell you want
L163[06:10:33] <PitchBright> k, i'll try
putting it somewhere other than into my forge folder
L164[06:10:47] <diesieben07> you could
even just do it on your desktop
L165[06:10:52] <diesieben07> as i siad,
cloning produces a NEW folder
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L170[06:24:09] <PitchBright> yeah… i'm
clearly not making the connect between what I'm supposed to do with
the Forge stuff… and what I'm supposed to do with the Repo
stuff
L171[06:24:58] <PitchBright> i'm under the
impression that the Eclipse folder in the Forge folder… is my
workspace
L172[06:25:40] <alex_6611> open any
folder. open a command prompt and do git clone whatever. then it
creates a folder, go in there (cd folder) and run gradlew
setupDecompWorkspace and then exlipse. that should be all.
L173[06:25:58] <Szernex> interesting,
having DragonAPI installed messes with WAILA so it won't show up
for AgriCraft crops anymore...
L174[06:25:59] <Szernex> dafuq
L175[06:26:38] <alex_6611> there should be
project files and whatever in the folder that was created, not the
eclipse folder... idk, i use idea
L176[06:28:28] <PitchBright> when i go
into the cloned repo folder… and run bash gradlew stuff… i get no
such file error.. obviously because gradlew isn't in there… which
leads me to think i need to take the unzipp forge source files, and
drag 'em in to there… so bash gradlew will work
L177[06:28:32] <PitchBright>
correct?
L178[06:29:54] <alex_6611> i actually
don't use gradlew, i just use a local gradle install
L179[06:29:58] <alex_6611> you can try
that if you want
L180[06:30:03] <PitchBright> k trying
now
L181[06:30:24] <alex_6611> if everything
is setup correctly you can just run gradle whatever then
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L183[06:31:10] <PitchBright> the mods
source files from the repo's cloned folder… are in a folder called
"source"… and not "src" like i'm used to
seeing
L184[06:31:22] <PitchBright>
./src/main/*
L185[06:31:34] <alex_6611> shouldn't
matter too much?
L186[06:31:37] <alex_6611> idk
L187[06:31:52] <PitchBright> i guess i
have to drag the mods source into the src/main/
L188[06:32:16] <alex_6611> just make sure
to mark the correct folders as source and resource, then it should
work anyway
L189[06:33:10] <PitchBright> Eclipse
works… :)
L190[06:33:11] <PitchBright> thanks
L191[06:33:55] <PitchBright> but.. i'll
never be able to push… because my folder heirarchy is completely
different than the way the author has it setup
L192[06:34:02] <PitchBright> ./source/* vs
src/main/*
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L194[06:37:21] <alex_6611> as i said, just
leave it in source and mark those folders as source/resource root,
doesn't that work?
L195[06:37:53] <PitchBright> that's
something i've never done before…. marked… as you say
L196[06:38:18] <PitchBright> but what
you're saying, i think i understand.
L197[06:38:20] <alex_6611> i'm 90% sure
there's such a thing in eclipse
L198[06:38:29] <PitchBright> i'll check.
thanks!
L199[06:38:29] <alex_6611> if not,
wow
L200[06:38:34] <PitchBright> there must
be
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L204[06:45:27] <PitchBright> success
L205[06:45:31] <PitchBright> thanks so
much alex_6611
L206[06:45:37] <alex_6611> np
L207[06:45:49] <PitchBright> like… i have
10x the understanding of how this works now
L208[06:45:51] <PitchBright> much
appreciated
L209[06:45:56] <alex_6611> :P
L210[06:46:10] <PitchBright> for real man…
this has been bugging me for a year
L211[06:46:11] <PitchBright> lol
L212[06:46:43] <PitchBright> now if i
could just learn how to code XD
L213[06:47:13] <alex_6611> yeaaaaa that's
a thing lol
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L255[08:51:09] <Wuppy> damn... unreal
engine is complicated
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L279[10:09:00] <puppydemon> Can someone
help me find why my mod keeps crashing when I try to open the gui
for my tileEntity?
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L287[10:39:47] <Wuppy> oh it's Q-Base
today :D
L288[10:44:28] ***
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L307[11:18:21] ***
cpw|out is now known as cpw
L308[11:18:25] <shadekiller666> windows 10
refuses to open my graphics card driver application...
L309[11:20:03] ***
cpw is now known as cpw|out
L310[11:20:07] ***
cpw|out is now known as cpw
L311[11:20:29] ***
alex_6611_ is now known as alex_6611
L312[11:24:23] ***
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L315[11:25:17] <shadekiller666> can anyone
recommend a good bluray player software for windows 10?
L316[11:28:04]
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L317[11:29:33] <diesieben07> Media player
classic
L318[11:29:38] <diesieben07> no need for
anything else
L319[11:33:44] <shadekiller666> damn it
MS... why you no include the decoder libraries for
blu-rays...
L320[11:34:15] ⇦
Quits: rfctksSparkle (rfctks@2a00:1a28:1101:3e7::6) (Remote host
closed the connection)
L321[11:34:42] ***
Vigaro|AFK is now known as Vigaro
L322[11:35:51] <diesieben07> why would you
use MS's default programs :D
L323[11:36:18] <shadekiller666> i'm
not
L324[11:36:43] <shadekiller666> but the
codec libraries needed for some players aren't included by default
anymore
L325[11:36:47] ⇦
Quits: modmuss50 (uid42264@id-42264.highgate.irccloud.com) (Quit:
Connection closed for inactivity)
L326[11:36:53] <diesieben07> i have not
had any problems...
L327[11:37:39] <shadekiller666> my
"standard" blu-ray disc driver is CyberLink, but every
blu-ray disc thats come out in the last 2 years hasn't been
playable cuz they want $400 for an update...
L328[11:37:56] <diesieben07> ew
cyberlink
L329[11:38:12] <diesieben07> whats wrong
with media player classic?
L330[11:39:16]
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L331[11:39:53] <shadekiller666> i'll try
mpc, i tried vlc and its missing the "AACS decoder
library"
L332[11:39:59] <shadekiller666> whatever
the fuck that is
L333[11:40:08] <diesieben07> vlc is awful
at playing full HD h264
L334[11:40:14] <diesieben07> i have
stopped using it a long time ago
L335[11:40:33] <diesieben07> you skip
ahead a few seconds it just screws up the whole image until you
reload the file
L336[11:40:45] <diesieben07> and they know
about that bug since like 2006
L337[11:41:26] <shadekiller666> :/
L338[11:41:50] <shadekiller666> tried
openning the BD disc in mpc and it says "Cannot render the
file"
L339[11:42:05] <diesieben07> wat
L340[11:42:15] <diesieben07> there is
something seriously wrong with your PC :P
L341[11:43:14] <shadekiller666> apparently
i'm missing AAC audio codecs?
L342[11:43:15] <shadekiller666> wtf
L343[11:43:53] <diesieben07> i never in my
life had to install codecs on my computer
L344[11:44:05] <shadekiller666> fat lot of
good this fucking BD drive is if the drivers that come with it
don't actually fucking work...
L345[11:44:30] <diesieben07> another
question, why do you care about physical disks? :D
L346[11:47:27] <shadekiller666> because i
don't have an internet connection that warrants 10+GB downloads in
a timely manner...
L347[11:47:48] <shadekiller666> and with
discs you can *usually* use said disc whenever the fuck you
want
L348[11:48:12] ⇦
Quits: Delaxarnyazer (~Delaxarny@ip56572345.direct-adsl.nl) (Ping
timeout: 195 seconds)
L349[11:48:25] <diesieben07> same with a
usb stick with an mkv file on it ;)
L350[11:49:09] <shadekiller666> hmmm
L351[11:49:13] <shadekiller666> speaking
of mkv...
L352[11:49:26] <diesieben07> sorry i am
not being helpful :D
L353[11:49:57] <shadekiller666> wonder if
MakeMKV can read the damn thing
L354[11:50:26] <shadekiller666> if so i
can just encode the fucker and play it that way
L355[11:50:35] ⇦
Quits: Hassan (~Hassan@pool-71-191-144-97.washdc.fios.verizon.net)
(Quit: There is no spoon. Don't try to bend the spoon. Only you
bend.)
L356[11:50:37] <diesieben07> yeah i
mean
L357[11:50:48] <diesieben07> even if you
DO buy a disc, rip it and store it on HDD ;)
L358[11:50:50]
⇨ Joins: HassanS6000
(~Hassan@pool-71-191-144-97.washdc.fios.verizon.net)
L359[11:50:54] <shadekiller666> lol
L360[11:50:55] <diesieben07> then never
touch the disk again
L361[11:51:28] <shadekiller666> i actually
have a 2TB network drive that i use to sync my iTunes library too
all of the pcs in my house
L362[11:51:41] <diesieben07>
iTunes??!
L363[11:51:46] <shadekiller666> mhmm
L364[11:51:48] <diesieben07> i...
tunes?!
L365[11:51:53] *
diesieben07 leaves
L366[11:52:19] <shadekiller666>
unfortunately its the -best- way to get my 68GB music library onto
an ipod classic
L367[11:52:30]
⇨ Joins: Uristqwerty
(~chatzilla@modemcable078.46-58-74.mc.videotron.ca)
L368[11:52:37] <diesieben07> ipod??!
L369[11:52:42] <diesieben07> i...
pod?
L370[11:52:44] <shadekiller666> yes
lol
L371[11:52:49] *
diesieben07 leaves even further
L372[11:52:54] *
alex_6611 quits life
L373[11:53:14] <diesieben07> do you not
have a phone?
L374[11:53:14] <shadekiller666> you know,
one of those small harddrives with a screen and the fancy circle
control scheme?
L375[11:53:17] <alex_6611> i know, you
explained already why you have one :P
L376[11:53:27] <diesieben07> oh right...
you are the one who drops his phone all the time
L377[11:53:44] <alex_6611> no it's because
of storage capacity iirc
L378[11:53:58] <shadekiller666> wtf is
wrong with wanting a product that costs $400 to not break the
instant you look at it wrong?
L379[11:54:08] <shadekiller666> is that
like a completely crazy idea?
L380[11:54:11] <shadekiller666> yes
L381[11:54:29] <diesieben07> i have a $300
phone
L382[11:54:34] <diesieben07> and i have
looked at it lots
L383[11:54:36] <diesieben07> it is not
broken
L384[11:54:47] <shadekiller666> 128GB ipod
is a lot easier to fit 68GB of music on than is a 16GB+16GB Galaxy
S4 Active
L385[11:54:48] <diesieben07> and it has a
64 gigs SD card in it
L386[11:54:59] <diesieben07> you could put
128 in if you wanted
L387[11:55:06] <shadekiller666>
true,
L388[11:55:25] <shadekiller666> but i like
the interface of my ipod more than the music app interface on my
phone
L389[11:56:08] <diesieben07> i would see
that as a tradeoff for not having to carry two fuckin devices with
me all thetime
L390[11:58:45] <shadekiller666> i'm used
to carrying two devices
L391[11:58:53] <shadekiller666> its normal
to me
L392[11:59:39] <shadekiller666> if i don't
have my phone and walet in one pocket, and my ipod, keys, and
earbuds in the other i can feel it
L393[12:00:03]
⇨ Joins: Delaxarnyazer
(~Delaxarny@ip56572345.direct-adsl.nl)
L394[12:00:18] <diesieben07> how freakin
big are your pockets man :D
L395[12:02:41] <shadekiller666> big enough
to fit that stuff
L396[12:03:00] <AbrarSyed> dang
L397[12:03:17] <AbrarSyed> while I can fit
my wallet and phone in 1 pocket.. its tight and a pain to get
out
L398[12:03:39] <shadekiller666> i don't
wear skinny jeans
L399[12:03:59] <shadekiller666> i wear
jeans that actually fit me... :P
L400[12:05:21] <diesieben07> me too.
L401[12:05:34] <diesieben07> and i cannot
fit even just my wallet in my front pocket without it being
uncomortable
L402[12:05:41] <SkySom> I don't either but
I can't fit my phone in them
L403[12:05:45]
⇨ Joins: Jezza (~Jezza@92.206.12.69)
L404[12:05:51] <SkySom> Granted I have one
of the bigger phones
L405[12:05:56] <diesieben07> eww big
phones
L406[12:06:06] <SkySom> And wallet
anywhere other than back pocket feels weird
L407[12:06:18] <diesieben07> ^
L408[12:09:13] <shadekiller666> for some
reason my phone is having more trouble connecting to its cell
towers recently...
L409[12:13:14]
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L411[12:14:54] <sham1> Hi
L412[12:14:59] <sham1> How is it going
with you lot
L413[12:15:22] <shadekiller666> so, i've
been avoiding SSDs because i know that they have a limited
read/write life span, and cuz they are 3x as expensive for 1/4 of
the capacity, i'm currently running off of a single 1TB HDD and its
almost always pegged at 99-100%
L414[12:15:44] <diesieben07> how are you
not dying :D
L415[12:16:34] <sham1> I wonder if I
should get HexChat for this small laptop I call my Asus EEEPC and
the one computer I can use while going with my familly while on
car
L416[12:16:52] <sham1> Note: I am not the
one driving
L417[12:17:29] <shadekiller666> is it
viable to go for an SSD as a primary drive?
L418[12:17:58] <shadekiller666> or is the
standard setup to use an SSD for a boot drive and have everything
else on an HDD?
L419[12:18:06] <alex_6611> depends
L420[12:18:21] <alex_6611> quite a few
people use only an ssd
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L423[12:18:28] <alex_6611> i personally
couldn't
L424[12:18:41] <alex_6611> unless i got
one of those ultra-expensive TB ones
L425[12:18:50] <Lord_Ralex> i run a single
ssd on my laptop, and ssds + hdds on my desktop
L426[12:19:00] <Lord_Ralex> the lifespan i
don't think is a huge concern anymore
L427[12:21:40] <Lord_Ralex> although the
issue is more windows is a pita to split data across drives well
>_>
L428[12:22:13] <shadekiller666> i can't
really tell what the number that represents read/write cycles would
translate to
L429[12:22:18] <Wuppy> hehe, this event
I've got coming up: Netflix and chill
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L435[12:41:44] <masa> what would be a nice
data structure/map for a handful of integer -> integer mappings?
or do I go with the usual TIntObjectHashMap?
L436[12:41:46] <diesieben07> Zlepper: the
method you are using is java 8
L437[12:42:09] <diesieben07> masa: either
an int[] (rarely appropriate) or a TIntIntHashMap
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L439[12:42:18] <masa> mmkay
L440[12:42:48] <diesieben07> Zlepper: read
the javadocs, it has an @since tag most likely
L441[12:42:50] <masa> is there a nice
summary of the more common map types somewhere? I have no idea what
the benefits or drawbacks of the different types are...
L443[12:43:23] <diesieben07> that is not
the method you are calling
L444[12:43:32] <diesieben07> you are
calling the one that takes a Path
L445[12:43:34] <diesieben07> tha tis not
in java 7
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L448[12:45:48] <Zlepper> Thank you, i
though intellij had cought that one
L449[12:47:27] <diesieben07> although you
should just be requiring java 8 :P
L450[12:47:59] <Zlepper> How much i would
like to do i'm expecting the least possible intelligence from the
user
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L452[12:55:29] <shadekiller666> i have an
array of characters that represent different blocks
L453[12:55:48] <shadekiller666> one of
which represents the "master" block
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L455[12:56:39] <shadekiller666> and i need
to find the row and column indices of the "master" using
an array index counter and the total number of rows and
columns
L456[12:56:54] <shadekiller666> what would
be the proper way of finding those?
L457[12:57:29] <shadekiller666> right now
i'm using: x = index % columns; and z = index / rows
L458[12:57:46] <shadekiller666> which
works if columns == rows
L459[12:58:09] <shadekiller666> but
doesn't work otherwise
L461[13:02:16] <shadekiller666> i'm trying
to get the col/row indices for the character 'T' in the string
"D DD T"
L462[13:02:40] <shadekiller666> x = column
index, z = row index
L463[13:02:51] <shadekiller666> j = total
columns, k = total rows
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L465[13:04:02] <shadekiller666> so when
execution enters line 10, i1 = 5
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L469[13:05:44] <diesieben07> Zlepper:
display a warning if they are not on java 8 :P
L470[13:06:17] <Zlepper> I have a feature
to yell at people using 32x versions of java, so making it yell at
people not using java 8 should be up the same alley XD
L471[13:06:31] <diesieben07> nah not
really
L472[13:06:37] <diesieben07> because you
have to compile your code differently ;)
L473[13:06:38] <shadekiller666> anyone
have any ideas
L474[13:06:59] <diesieben07> also, if you
require java 7 (which is different from what MC requires) you might
as well go the full way to 8
L475[13:08:32] <Zlepper> Nahh, it was the
only line I had that wasn't java 7 compatible, which was more of an
accident than not, but yes, going full java 8 would be nice at some
point, not that I need it right now
L476[13:08:56] <diesieben07> but the
lambdas... :D
L477[13:09:11] <Zlepper> I literally have
nothing that needs that XD
L478[13:10:06] <Zlepper> I could properly
make the mod support java 6, but i hate doing file manipulations in
java 6
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L480[13:13:04] <shadekiller666> what is
weird about this is that doing: x = index % columns, and z = index
/ rows, works perfectly if columns == rows, but doesn't work if
columns != rows
L481[13:13:43] <shadekiller666> and doing:
x = index % columns, and z = index % rows, works if columns !=
rows, but not when columns == rows
L482[13:13:44] <diesieben07> x = idx %
cols should work always
L483[13:13:50] <diesieben07> just the y is
a bit strange
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L486[13:16:01] <shadekiller666> it also
seems like the first method works if columns > rows
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L489[13:22:28] <masa> ugh, key input
events won't fire inside guis unless the gui explicitly allows
it...
L490[13:22:46] <masa> now how do I fix my
modifier key sticking then ;_;
L491[13:22:49] <diesieben07> there is a
separate event for GUIs
L493[13:26:12] <masa> hmm where is that
then
L494[13:26:19] <masa> I can't find
it
L495[13:26:36] <masa> oh wait did you mean
the OpenGUI event
L496[13:26:49] <diesieben07> no
L497[13:26:50] <masa> err
GuiOpenEVent
L498[13:26:55] <diesieben07> some subevent
from GuiScreenEvent
L500[13:27:25] <diesieben07> how to
convert between the two? i dont know.
L501[13:27:32] <diesieben07> ehhh
L502[13:27:38] <masa>
ActionPerformedEvent, I'm assuming that only fire when buttons are
clicked?
L503[13:27:38] <diesieben07> rotate image
right for that to make sense
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L505[13:28:06] <diesieben07>
GuiScreenevent has MouseInputEvent and KeyboardInputEvent
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L507[13:28:27] <masa> well I suppose I
don't have to assume, the Pre and Post event are called from
GuiScreen.mouseClicked()
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L509[13:28:51] <shadekiller666> diesie,
that image link doesn't work
L510[13:29:37] <masa> diesieben07: are you
in 1.8? I don't see those in there in 1.7.10
L511[13:29:54] <diesieben07> why are you
NOT in 1.8 is the question
L512[13:30:04] <masa> well yes...
L513[13:30:19] <masa> I still do my
initial new stuff in 1.7.10 and then port it to 1.8
L514[13:30:31] <masa> I guess I should
stop doing that though, and I probably will pretty soon
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L517[13:31:06] <masa> I haven't even
finished my latest release port to 1.8, I only have a beta from the
first beta of it
L518[13:31:42] <masa> I should redo all
the model stuff crap that I managed to do back in March, it is
pretty horrible :D
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L547[15:11:10] <EntranceJew> the
fmlbuild.properties for 10.13.4.1492 doesn't reflect its actual
version number (only the build number), unless I'm misinterpreting
the purpose of the file
L548[15:11:59] <Uristqwerty> I'm finding
quite a few srgnamed rendering-related functions in MC1.8. Do I
have out-of-date mappings? If not, is there a way to help with
those parts?
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L560[15:37:37] <alex_6611> i guess it's
probably this
L562[15:38:09] <alex_6611> i don't have
much time, so someone else will have to figure it out exactly
:P
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L564[15:40:56] <puppydemon> okay
L565[15:41:40] <puppydemon> I ran a log4j
log through it but it doesnt even seem like its running that entire
method
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L567[15:42:19] <puppydemon> I'll put a try
statement
L568[15:43:10] <puppydemon> or I could
realize that I kind of cant
L569[15:43:28] <alex_6611> i only pointed
at this line because your exception is a nullpointer on
Slot.putStack and this feeds a null itemstack to that exact method
:P
L570[15:45:10] <puppydemon> I have a
LogHelper setup so it will print an info log inside that specific
method, but it doesnt run the log. I put it outside the If
statement even and it doesnt show
L571[15:45:19] <alex_6611> hmm
L572[15:45:38] <alex_6611> anyways, i have
to go, so have fun fixing that :P
L573[15:46:14] <puppydemon> thanks for the
suggestions
L574[15:46:58] <Ordinastie> puppydemon, do
you know how to use a debugger ?
L575[15:47:17] <Pyker> I think it's safe
to say "no"
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L578[15:47:38] <puppydemon> I wasnt really
taught on that subject no
L579[15:47:56] <Ordinastie> then it's time
you learn :)
L580[15:48:01] <puppydemon> please
enlighten me!
L581[15:49:05] <puppydemon> by chance is
it as simple as hitting the debugger icon, because that would make
things easier XD.
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L585[15:50:06] <puppydemon> thats
unneccasary
L586[15:50:28] <puppydemon> The only
reason I didnt use a debugger here, is because I dont know how
minecraft would react to it
L587[15:50:55] <Zaggy1024> hm, I'm getting
an error trying to set up a contribution workspace on a new clone
of the MinecraftForge repo
L588[15:51:11] <Zaggy1024> "Caused
by: java.lang.NoSuchMethodError:
org.gradle.tooling.BuildLauncher.setStandardOutput(Ljava/io/OutputStream;)Lorg/gradle/tooling/ConfigurableLauncher;"
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L591[15:52:23] <Zaggy2048> sry, had to
switch networks
L592[15:53:04] <Zaggy2048> I've tried
cloning and setting it up twice with the same result
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L598[16:02:47] <puppydemon> Man, if I knew
minecraft played peaceful debugging music, I would have tried long
ago
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L638[17:41:46] <williewillus> what
mappings does the latest forge build use, newer than
stable_16?
L639[17:41:58] <williewillus> getting some
AbstractMethodErrors for some reason
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L646[17:56:25] <tterrag> if my
"mod" is only an @API (think CoFHLib) can I ship
resources?
L647[17:56:35] <tterrag> I assume so
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L659[18:57:24] <Vastatio> so, i'm getting
a NPE, but I don't know where it's coming from.
L661[18:58:02] <Vastatio> its saying it's
at updateCameraAndRender, and is directing to my
RenderRaptor.class, so I would guess it would maybe be something
wrong with my GuiInventory.drawEntityOnScreen() method that I call
when I draw the page
L662[18:58:22] <Vastatio> But, the model I
draw is not null (i checked it)
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L665[19:15:42] <Vastatio> Anyways, anyone
know how to fix this? I can't even open the book anymore (since its
throwing it somewhere maybe in the draw code)\
L666[19:15:49] <Vastatio> my pageRight
& pageLeft are both not null
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L668[19:23:26] <tterrag> Vastatio: somehow
the dataWatcher for the entity is null
L669[19:23:53] <tterrag> is that the full
crash?
L670[19:24:41] <Vastatio> Let me
check
L671[19:25:17] <Vastatio> there's two
repeats of it and a stacktrace of something else, but i checked
that and didn't see it as relevant
L672[19:25:23] <Vastatio> Anyways, I can
give you the full log rn:
L674[19:26:26] <tterrag> yeah, dataWatcher
is null
L675[19:26:29] <tterrag> idk how that
could happen
L676[19:26:35] <tterrag> but it's the only
way it could NPE
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L678[19:26:55] <tterrag> hahahaha
L679[19:26:56] <tterrag> [16:56:32]
[Server thread/INFO] [arkcraft]: ARKPlayer saveNBTData: Player can
poop.
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L684[19:38:38] <sinapze> Hey I am an
aspiring modder with a quick question. If I wanted to override a
method that exists in entityLivingBase, specifically knockback, for
all players, how would I go about it?
L685[19:39:14] <Zaggy1024> you can't
override player methods like it sounds lik eyou're saying
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L687[19:39:32] <Zaggy1024> you have to
find an appropriate event and apply the motion you need (or perhaps
change a knockback value in the event)
L688[19:39:36] <Zaggy1024> (if it has
one)
L689[19:40:22] <sinapze> hmm, okay. I
couldnt find any mention of an obvious "knockback"
event
L690[19:40:40] <sinapze> or any with a
knockback value in the arguments/fields
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L692[19:41:01] <sinapze> I just wanted to
see if it was possible to basically globally tune down knockback to
make it less powerful
L693[19:41:06] <tterrag> don't believe
there is one
L694[19:41:12] <tterrag> that doesn't
sound possible, not easily anyways
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L696[19:42:25] <sinapze> okay, well thanks
for the quick response in any case
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L699[19:48:17] <Nanonymous> Hello!
L700[19:49:00] <Nanonymous> Does someone
know about the microblocks api, by immibis? Or at least what it can
be used for?
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L704[19:55:24] <Manusoftar> hey i've seen
some mods that add custom materials and blocks and then those
blocks appear on the world as any other minerals, i was wondering
how can i make my custom blocks to be used on the world generation
so that the players can mine em
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L707[20:05:17] <Zaggy1024> is there not an
attack event?
L708[20:06:53] <tterrag> Nanonymous: it
can be used to add support for microblocks
L709[20:06:58] <tterrag> but typically
using the API explicitly is not needed
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L714[20:13:51] <Vastatio> ah, maybe its
because when you call GuiInventory.drawOnScreen, the Render class
has to be registered firsty
L715[20:14:57] <Manusoftar> Nanon
L716[20:15:08] <Manusoftar> Nanonymous:
thanks i'll take a look at that link
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L719[20:19:15] <Manusoftar> If i register
a world generator, will it work with an already created world?, i
mean, even if the world does actually exists it doesn't mean that
all the chuncks have been already generated, will new chunks be
generating using my custom world generator??
L720[20:20:31] <tterrag> new chunks only,
yes
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L723[20:25:26] <Vastatio> nvm, didn't fix
it
L724[20:25:29] <Vastatio> same error
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L727[20:30:44] <tterrag> does anyone know
if @API's can have resources? will they be loaded as resource
packs?
L728[20:30:51] <tterrag> cpw perhaps?
>.>
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L730[20:41:17] <Manusoftar> one more
thing, do i need to include the nether and the end generation on my
custom worldGen if my custom blocks are meant to only exist on the
overworld??, i mean, if i skip those other world will the game use
the default gen for them??
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L732[20:41:58] <tterrag> typically
worldgen is told to replace a certain block
L733[20:42:03] <tterrag> there is no stone
in the nether
L734[20:42:42] <Manusoftar> why are you
talking about stone??
L735[20:43:02]
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L736[20:43:10] <tterrag> you tell your
worldgen to only replace stone
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L738[20:43:14] <tterrag> then it won't
generate when there isn't stone
L739[20:43:18] <tterrag> i.e. nether,
end
L740[20:43:25] <Manusoftar> what im tring
to find out is if my custome world gen will replace the existing
one (the one that is built in the game) or it will work among
it?
L741[20:43:42] <Manusoftar> but i've seen
mods that add special materials into the nether...
L742[20:43:46] <tterrag> right
L743[20:43:50] <tterrag> they are coded to
replace netherrack
L744[20:43:50] ***
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L745[20:43:57] <tterrag> also, no, it's
not going to replace the vanilla worldgen
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L748[20:45:05] <Vastatio> ugh this error
is annoying
L749[20:45:10] <Vastatio> why is the
dataWatcher in the entity null
L750[20:45:20] <Vastatio> for
getGrowingAge
L751[20:45:44] <Manusoftar> ok i think i'v
got it, when i write the function to add a block i have to set a
sort of probability for any of my custom blocks to be placed at
current pos, then if it is the case, instead of putting a stone
block i force it to put whichever of my own blocks i want it to
place, is it how it works??
L752[20:46:35] <tterrag> essentially
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L754[20:46:43] <tterrag> except the stone
is already there, you're replacing it
L755[20:46:47] <tterrag> oregen is after
worldgen
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L760[20:54:09] <Vastatio> my drawing is
still not working.
L761[20:54:49] <Vastatio> apparently it is
that dataWatcher that is causing the problem
L762[20:55:37] <Rallias> What do I need to
register a custom recipe handler?
L763[20:56:01] <tterrag> Rallias: recipe
handler?
L764[20:56:02] <tterrag> no such
thing
L765[20:56:04] <tterrag> you mean
recipe?
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L767[20:58:53] <Vastatio> It's still
something with the drawEntityOnScreen() method
L768[20:59:14] <Vastatio> Anyone know
which dataWatcher is set as 12?
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L770[21:01:40] <Vastatio> heres
EntityRaptor
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L775[21:05:13] <Rallias> tterrag, I mean a
custom IRecipe
L776[21:05:24] <tterrag> Rallias: same way
you register any recipe
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L779[21:14:25] <Vastatio> wait, tterrag,
you said that the NPE could only be thrown from the EntityAgeable
class?
L780[21:14:59] <Vastatio> the weird thing
about that is that if the NPE was being thrown from there, wouldn't
my EntityRaptor just not work and throw an exception everytime it
spawns?
L781[21:17:11] <Vastatio> or everytime the
Raptor does need to render
L782[21:17:31] <Vastatio> since it seems
that the reportedexception is saying that its something wrong with
the rendering of the raptor
L783[21:20:08] <Vastatio> my raptor is
rendering fine
L784[21:20:14] <Vastatio> in the
world
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L787[21:26:00] <MikeScript> Any tips for
better package layout /w lots of items?
L788[21:26:26]
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L789[21:26:28] <tterrag> MikeScript: I'm
sure your items fit into different genres
L790[21:27:07] <MikeScript> True
L791[21:27:45] <MikeScript> Its just I
have 113-114 items which are similar
L792[21:28:17] <tterrag> maybe you should
condense your class count
L793[21:28:22] <tterrag> do they all need
to be separate classes?
L794[21:28:33] <MikeScript> Some may, some
wont
L795[21:28:47] <MikeScript> I need to
research properties of the items
L796[21:29:22] <MikeScript> I'm also
trying to keep my main file clean
L797[21:29:39] <tterrag> not sure what
you're trying to say :P
L798[21:29:52] <MikeScript> Nor am I
L799[21:30:57] <MikeScript> I'll shush
now
L800[21:31:27] <MikeScript> This is my
first time in an IRC/Chat thingy
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L805[21:50:35] <Manusoftar> does someone
here know where can i find this folder ->
assets/minecraft/blockstates ?? i want to get an existing ore json
to modify it for my custom materials
L806[21:54:06] ***
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L807[21:54:30] <MikeScript> in %appdata%
on windows
L808[21:54:46] <MikeScript> goto
.minecraft then versions
L809[21:55:34] <MikeScript> and find a
.jar file /w a version no. (e.g. 1.70.jar)
L810[21:55:48] <MikeScript> *1.7.10
L811[21:56:08] <MikeScript> and use WinRAR
or 7Zip or something
L812[21:56:34] <MikeScript> To open it and
then you can get to assets/minecraft/blockstates
L813[21:56:42] <killjoy> 1.7.10 won't
work. You need 1.8*
L814[21:57:41] <MikeScript> Yeah
L815[21:57:48] <MikeScript> I gave it as a
bad example
L816[21:57:51] <MikeScript> :/
L817[22:00:17]
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L820[22:07:31] <MikeScript> Also you'll
have to run 1.8 atleast once from the launcher
L821[22:07:56] <killjoy> Let's not assume
he's an idiot.
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L824[22:08:43] <MikeScript> Yeah
true
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L826[22:09:02] <killjoy> He hasn't
responded, so we can't say anything.
L827[22:09:20] <MikeScript> Oki
L828[22:09:30] <killjoy> Manusoftar?
L829[22:12:48] <Manusoftar> sorry
L830[22:13:44] <Manusoftar> i was
"asking" google about that, and yes i use 1.8 so the jar
you pointed is there, i suspected that the folder could be on a jar
i just wasn't sure
L831[22:14:03] <killjoy> Non-sound assets
are in the jar.
L832[22:14:27] <killjoy> Sound assets are
in .minecraft/assets and named the checksum
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L834[22:14:54] <Manusoftar> i will pick an
iron block png or similar block (with mineral) png to use as base,
then i will see how to import it to minecraft through my mod (i
dont want to change an actual jar, it has to be an easier
way)
L835[22:14:58] <Manusoftar> thanks
L836[22:25:58] <MikeScript> Is there an
easy way to add NBT (text under the name when hovering)?
L837[22:27:52] <killjoy> That's not
nbt
L838[22:27:56] <killjoy> It's called a
hoverEvent
L839[22:28:13] <killjoy>
chat.getChatStyle().setChatHoverEvent(event);
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L842[22:35:29] <MikeScript> I meant over a
item unless thats what your saying
L843[22:36:16] <killjoy> Oh, is it your
own item?
L844[22:36:22] <tterrag> addInformation
method
L845[22:36:25] <MikeScript> Yeah
L846[22:37:01] <killjoy> Does that method
take or return a List<IChatComponent>?
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L848[22:38:44] <tterrag> neither
L849[22:38:45] <tterrag> just string
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L851[22:39:30] <killjoy> Why isn't it
ichatcomponent?
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L854[22:40:14] <tterrag> because it's not
for chat?
L855[22:40:21] <killjoy> But isn't
it?
L856[22:40:29] <tterrag> no...?
L857[22:40:39] <TehNut> Tooltips !=
Chat
L858[22:40:43] <killjoy> Hm...
L859[22:40:55] <killjoy> Vanilla needs
more ChatComponent
L860[22:41:24] <killjoy> Anyway, I must be
thinking of Achievement
L861[22:43:19] <MikeScript> thanks
L862[22:44:48] <MikeScript> Hang on
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L865[22:45:30] <MikeScript> getting a
error called 'Couldn't set pixel format'
L866[22:45:42] <MikeScript> around
OpenGL
L867[22:46:19] <tterrag> try disabling the
loading screen
L868[22:46:21] <tterrag> you on a
mac?
L869[22:48:12] <MikeScript> No Win
10
L870[22:48:26] <killjoy> MikeScript,
update your graphics drivers
L871[22:50:13] <MikeScript> After
research, thats what I thought
L872[22:52:25] <killjoy> Have you tried
restarting?
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L874[22:56:53] <Vastatio> I still got the
problem in which my book is crashing when opened
L875[22:57:03] <MikeScript> Thats my 2nd
choice after graphics update
L876[22:57:23] <Vastatio> hello?
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L880[23:07:30] <Vastatio> lol i removed
the drawEntityOnScreen() call and it works now
L881[23:07:36] <Vastatio> i still want to
draw the model, however
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L888[23:29:01] <Zaggy2048> describe your
problem then
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L890[23:30:58] <Vastatio> Well, its
crashing if I do the drawEntityOnScreen() call Zaggy2048
L891[23:31:17] <Cazzar> Stack trace?
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