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L4[00:19:39] <Vastatio> So, anyone have an idea of why my game is crashing?
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L11[00:41:47] <luacs1998> !gm World.setBlockToAir 1.7.10
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L13[00:42:14] <luacs1998> !gm World.setBlock 1.7.10
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L16[00:57:18] ⇨ Joins: CSxKING (ben@electricgameing.ga)
L17[00:57:43] <CSxKING> Hiya
L18[00:57:51] <CSxKING> So, I have ComputerCraft and OpenComputers installed.
L19[00:57:55] <CSxKING> Minecraft 1.7.10
L20[00:58:20] <CSxKING> Heres a pastebin of my error: http://pastebin.com/yxXXPhca
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L22[00:58:28] <CSxKING> Ideas?
L23[00:59:43] <shadekiller666> why are you using a 1.8 version of forge with 1.7?
L24[00:59:50] <CSxKING> Wait
L25[00:59:51] <CSxKING> Wut
L26[01:00:00] <CSxKING> Thats the error....
L27[01:00:00] <CSxKING> :|
L28[01:00:11] <CSxKING> Oh
L29[01:00:13] <CSxKING> I see now
L30[01:00:26] <CSxKING> I clicked to download the 1.7.10 version and it downloaded the 1.8 version
L31[01:00:30] <CSxKING> I feel really stupid.
L32[01:00:33] <shadekiller666> a good way to tell between the two is that fml is cpw.mods. in 1.7 and net.minecraftforge.
L33[01:00:38] <shadekiller666> in 1.8
L34[01:00:40] <CSxKING> Ah
L35[01:00:41] <CSxKING> Ok
L36[01:00:44] <CSxKING> Thanks lad
L37[01:00:45] <shadekiller666> it happens
L38[01:00:46] <CSxKING> :)
L39[01:00:50] <CSxKING> I feel really dumb now
L40[01:00:50] <shadekiller666> no problem
L41[01:00:57] <CSxKING> :)
L42[01:00:58] <shadekiller666> :/
L43[01:01:10] <shadekiller666> i've had worse things :P
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L46[01:09:25] <Mitchellbrine> Theoretical question here: If I have a mod in which the client/server interacted and I changed something on the client-side portion of the mod (without fixing version numbers), would my client-side changes still work without crashes or disconnects from the server?
L47[01:10:28] <Mitchellbrine> Like, if I don't touch the server side portion in any way, will it still function without any weirdness?
L48[01:12:28] <fry> it might
L49[01:13:23] <Mitchellbrine> I'm going to have fun seeing if it does tomorrow morning. I'm thinking it will as long as the internal interactions with the server don't get altered.
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L57[02:04:48] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20150912 mappings to Forge Maven.
L58[02:04:52] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20150912-1.8.zip (mappings = "snapshot_20150912" in build.gradle).
L59[02:05:02] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L61[02:07:32] <puppydemon> Can someone help me get my tileEntity to open its gui? It runs player.opengui but it wont run the guihandler for some reason
L62[02:07:51] <puppydemon> I have the code on github for reference
L63[02:09:24] <tterrag> did you register the gui handler
L64[02:09:45] <puppydemon> yes under commonproxy, using the instance of my mod
L65[02:10:23] <tterrag> don't do it in commonproxy, just do it in one of the load methods
L66[02:10:48] <puppydemon> one sec
L67[02:11:35] <puppydemon> I want to facepalm so hard right now, my face would be flat
L68[02:11:46] <puppydemon> I knew it would be sumething dumb
L69[02:11:52] <puppydemon> Thankyou
L70[02:12:40] <tterrag> you sure you're even calling your proxy methods?
L71[02:12:46] <tterrag> sounds like it wasn't running at all
L72[02:12:47] <puppydemon> exactly
L73[02:12:59] <puppydemon> I wasnt calling the proxy methods
L74[02:13:08] <puppydemon> Thats why I was facepalming
L75[02:14:53] <puppydemon> perfect it crashed = it actually did something, now I can fix it from here
L76[02:14:58] <puppydemon> Thanks
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L97[03:27:24] <hasunwoo_> Anyone know what is ITweaker.java
L98[03:27:29] <hasunwoo_> void acceptOptions(List<String> args, File gameDir, final File assetsDir, String profile);
L99[03:27:40] <hasunwoo_> Anyone know what does that do?
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L102[03:32:21] <xaero> well examples of tweak mods are optifine, shaders, forge, and liteloader
L103[03:32:26] <xaero> meh
L104[03:33:06] <tterrag> xaero: he does that constantly
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L106[03:33:45] <xaero> yeah, now I remember...
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L124[05:35:14] <PitchBright> hey guys… i don't setup my workspace very often, so I struggle to remember the proper steps… i'm following the tut on my the forge forum, but i'm not seeing a bin folder after I gradlew setupDecompWorkspace and gradlew eclipse
L125[05:35:29] <PitchBright> what obvious thing, am i overlooking or forgetting?
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L128[05:42:49] <Lumien> ?
L129[05:43:00] <Lumien> What do you want to do with the bin folder?
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L131[05:46:32] <PitchBright> i dunno… my previous successful workspaces have a bin folder
L132[05:46:40] <PitchBright> so i assumed that was something that was missing
L133[05:47:18] <PitchBright> also my eclipse folder is empty… unlike my other existing workspaces folders
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L137[05:48:38] <PitchBright> i've even tried the gradlew --refresh-dependencies
L138[05:50:20] <Lumien> So you can't open the workspace?
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L141[05:52:46] <PitchBright> yeah pretty much
L142[05:52:55] <PitchBright> it just the Eclipse main screen or whatever
L143[05:53:13] <PitchBright> i'm sure i'm doing something extremely noob
L144[05:54:06] <PitchBright> k… i tried another installation
L145[05:54:18] <PitchBright> this time… unzipped the forge source…
L146[05:54:42] <PitchBright> and ran the gradlew's in the resulting folder named forge-1.7.10-10.13.4.1448-1.7.10-src
L147[05:54:47] <PitchBright> it works
L148[05:55:12] <PitchBright> what I was trying to do before was… download a git repo… and then unzip forge in there...
L149[05:55:27] <PitchBright> move all the resulting files into that mods folder… and run gradlew's
L150[05:55:55] <PitchBright> what's the proper process for setting up a new workspace and then adding a mod I've cloned from git, to it?
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L154[06:05:58] <diesieben07> PitchBright: the cloned git repo IS the workspace.
L155[06:06:52] <PitchBright> thanks diesieben07
L156[06:07:20] <PitchBright> which folder shoudl i clone the repo to? is it the folder that the forge source zip produced?
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L158[06:07:41] <diesieben07> no
L159[06:07:47] <diesieben07> cloning will produce a new folder with the name of the repo
L160[06:08:01] <PitchBright> yeah! that's what throws me off every time
L161[06:09:02] <PitchBright> so dumb question… where do i clone it to?
L162[06:09:11] <diesieben07> whatever the hell you want
L163[06:10:33] <PitchBright> k, i'll try putting it somewhere other than into my forge folder
L164[06:10:47] <diesieben07> you could even just do it on your desktop
L165[06:10:52] <diesieben07> as i siad, cloning produces a NEW folder
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L170[06:24:09] <PitchBright> yeah… i'm clearly not making the connect between what I'm supposed to do with the Forge stuff… and what I'm supposed to do with the Repo stuff
L171[06:24:58] <PitchBright> i'm under the impression that the Eclipse folder in the Forge folder… is my workspace
L172[06:25:40] <alex_6611> open any folder. open a command prompt and do git clone whatever. then it creates a folder, go in there (cd folder) and run gradlew setupDecompWorkspace and then exlipse. that should be all.
L173[06:25:58] <Szernex> interesting, having DragonAPI installed messes with WAILA so it won't show up for AgriCraft crops anymore...
L174[06:25:59] <Szernex> dafuq
L175[06:26:38] <alex_6611> there should be project files and whatever in the folder that was created, not the eclipse folder... idk, i use idea
L176[06:28:28] <PitchBright> when i go into the cloned repo folder… and run bash gradlew stuff… i get no such file error.. obviously because gradlew isn't in there… which leads me to think i need to take the unzipp forge source files, and drag 'em in to there… so bash gradlew will work
L177[06:28:32] <PitchBright> correct?
L178[06:29:54] <alex_6611> i actually don't use gradlew, i just use a local gradle install
L179[06:29:58] <alex_6611> you can try that if you want
L180[06:30:03] <PitchBright> k trying now
L181[06:30:24] <alex_6611> if everything is setup correctly you can just run gradle whatever then
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L183[06:31:10] <PitchBright> the mods source files from the repo's cloned folder… are in a folder called "source"… and not "src" like i'm used to seeing
L184[06:31:22] <PitchBright> ./src/main/*
L185[06:31:34] <alex_6611> shouldn't matter too much?
L186[06:31:37] <alex_6611> idk
L187[06:31:52] <PitchBright> i guess i have to drag the mods source into the src/main/
L188[06:32:16] <alex_6611> just make sure to mark the correct folders as source and resource, then it should work anyway
L189[06:33:10] <PitchBright> Eclipse works… :)
L190[06:33:11] <PitchBright> thanks
L191[06:33:55] <PitchBright> but.. i'll never be able to push… because my folder heirarchy is completely different than the way the author has it setup
L192[06:34:02] <PitchBright> ./source/* vs src/main/*
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L194[06:37:21] <alex_6611> as i said, just leave it in source and mark those folders as source/resource root, doesn't that work?
L195[06:37:53] <PitchBright> that's something i've never done before…. marked… as you say
L196[06:38:18] <PitchBright> but what you're saying, i think i understand.
L197[06:38:20] <alex_6611> i'm 90% sure there's such a thing in eclipse
L198[06:38:29] <PitchBright> i'll check. thanks!
L199[06:38:29] <alex_6611> if not, wow
L200[06:38:34] <PitchBright> there must be
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L204[06:45:27] <PitchBright> success
L205[06:45:31] <PitchBright> thanks so much alex_6611
L206[06:45:37] <alex_6611> np
L207[06:45:49] <PitchBright> like… i have 10x the understanding of how this works now
L208[06:45:51] <PitchBright> much appreciated
L209[06:45:56] <alex_6611> :P
L210[06:46:10] <PitchBright> for real man… this has been bugging me for a year
L211[06:46:11] <PitchBright> lol
L212[06:46:43] <PitchBright> now if i could just learn how to code XD
L213[06:47:13] <alex_6611> yeaaaaa that's a thing lol
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L255[08:51:09] <Wuppy> damn... unreal engine is complicated
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L279[10:09:00] <puppydemon> Can someone help me find why my mod keeps crashing when I try to open the gui for my tileEntity?
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L287[10:39:47] <Wuppy> oh it's Q-Base today :D
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L308[11:18:25] <shadekiller666> windows 10 refuses to open my graphics card driver application...
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L315[11:25:17] <shadekiller666> can anyone recommend a good bluray player software for windows 10?
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L317[11:29:33] <diesieben07> Media player classic
L318[11:29:38] <diesieben07> no need for anything else
L319[11:33:44] <shadekiller666> damn it MS... why you no include the decoder libraries for blu-rays...
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L322[11:35:51] <diesieben07> why would you use MS's default programs :D
L323[11:36:18] <shadekiller666> i'm not
L324[11:36:43] <shadekiller666> but the codec libraries needed for some players aren't included by default anymore
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L326[11:36:53] <diesieben07> i have not had any problems...
L327[11:37:39] <shadekiller666> my "standard" blu-ray disc driver is CyberLink, but every blu-ray disc thats come out in the last 2 years hasn't been playable cuz they want $400 for an update...
L328[11:37:56] <diesieben07> ew cyberlink
L329[11:38:12] <diesieben07> whats wrong with media player classic?
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L331[11:39:53] <shadekiller666> i'll try mpc, i tried vlc and its missing the "AACS decoder library"
L332[11:39:59] <shadekiller666> whatever the fuck that is
L333[11:40:08] <diesieben07> vlc is awful at playing full HD h264
L334[11:40:14] <diesieben07> i have stopped using it a long time ago
L335[11:40:33] <diesieben07> you skip ahead a few seconds it just screws up the whole image until you reload the file
L336[11:40:45] <diesieben07> and they know about that bug since like 2006
L337[11:41:26] <shadekiller666> :/
L338[11:41:50] <shadekiller666> tried openning the BD disc in mpc and it says "Cannot render the file"
L339[11:42:05] <diesieben07> wat
L340[11:42:15] <diesieben07> there is something seriously wrong with your PC :P
L341[11:43:14] <shadekiller666> apparently i'm missing AAC audio codecs?
L342[11:43:15] <shadekiller666> wtf
L343[11:43:53] <diesieben07> i never in my life had to install codecs on my computer
L344[11:44:05] <shadekiller666> fat lot of good this fucking BD drive is if the drivers that come with it don't actually fucking work...
L345[11:44:30] <diesieben07> another question, why do you care about physical disks? :D
L346[11:47:27] <shadekiller666> because i don't have an internet connection that warrants 10+GB downloads in a timely manner...
L347[11:47:48] <shadekiller666> and with discs you can *usually* use said disc whenever the fuck you want
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L349[11:48:25] <diesieben07> same with a usb stick with an mkv file on it ;)
L350[11:49:09] <shadekiller666> hmmm
L351[11:49:13] <shadekiller666> speaking of mkv...
L352[11:49:26] <diesieben07> sorry i am not being helpful :D
L353[11:49:57] <shadekiller666> wonder if MakeMKV can read the damn thing
L354[11:50:26] <shadekiller666> if so i can just encode the fucker and play it that way
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L356[11:50:37] <diesieben07> yeah i mean
L357[11:50:48] <diesieben07> even if you DO buy a disc, rip it and store it on HDD ;)
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L359[11:50:54] <shadekiller666> lol
L360[11:50:55] <diesieben07> then never touch the disk again
L361[11:51:28] <shadekiller666> i actually have a 2TB network drive that i use to sync my iTunes library too all of the pcs in my house
L362[11:51:41] <diesieben07> iTunes??!
L363[11:51:46] <shadekiller666> mhmm
L364[11:51:48] <diesieben07> i... tunes?!
L365[11:51:53] * diesieben07 leaves
L366[11:52:19] <shadekiller666> unfortunately its the -best- way to get my 68GB music library onto an ipod classic
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L368[11:52:37] <diesieben07> ipod??!
L369[11:52:42] <diesieben07> i... pod?
L370[11:52:44] <shadekiller666> yes lol
L371[11:52:49] * diesieben07 leaves even further
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L373[11:53:14] <diesieben07> do you not have a phone?
L374[11:53:14] <shadekiller666> you know, one of those small harddrives with a screen and the fancy circle control scheme?
L375[11:53:17] <alex_6611> i know, you explained already why you have one :P
L376[11:53:27] <diesieben07> oh right... you are the one who drops his phone all the time
L377[11:53:44] <alex_6611> no it's because of storage capacity iirc
L378[11:53:58] <shadekiller666> wtf is wrong with wanting a product that costs $400 to not break the instant you look at it wrong?
L379[11:54:08] <shadekiller666> is that like a completely crazy idea?
L380[11:54:11] <shadekiller666> yes
L381[11:54:29] <diesieben07> i have a $300 phone
L382[11:54:34] <diesieben07> and i have looked at it lots
L383[11:54:36] <diesieben07> it is not broken
L384[11:54:47] <shadekiller666> 128GB ipod is a lot easier to fit 68GB of music on than is a 16GB+16GB Galaxy S4 Active
L385[11:54:48] <diesieben07> and it has a 64 gigs SD card in it
L386[11:54:59] <diesieben07> you could put 128 in if you wanted
L387[11:55:06] <shadekiller666> true,
L388[11:55:25] <shadekiller666> but i like the interface of my ipod more than the music app interface on my phone
L389[11:56:08] <diesieben07> i would see that as a tradeoff for not having to carry two fuckin devices with me all thetime
L390[11:58:45] <shadekiller666> i'm used to carrying two devices
L391[11:58:53] <shadekiller666> its normal to me
L392[11:59:39] <shadekiller666> if i don't have my phone and walet in one pocket, and my ipod, keys, and earbuds in the other i can feel it
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L394[12:00:18] <diesieben07> how freakin big are your pockets man :D
L395[12:02:41] <shadekiller666> big enough to fit that stuff
L396[12:03:00] <AbrarSyed> dang
L397[12:03:17] <AbrarSyed> while I can fit my wallet and phone in 1 pocket.. its tight and a pain to get out
L398[12:03:39] <shadekiller666> i don't wear skinny jeans
L399[12:03:59] <shadekiller666> i wear jeans that actually fit me... :P
L400[12:05:21] <diesieben07> me too.
L401[12:05:34] <diesieben07> and i cannot fit even just my wallet in my front pocket without it being uncomortable
L402[12:05:41] <SkySom> I don't either but I can't fit my phone in them
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L404[12:05:51] <SkySom> Granted I have one of the bigger phones
L405[12:05:56] <diesieben07> eww big phones
L406[12:06:06] <SkySom> And wallet anywhere other than back pocket feels weird
L407[12:06:18] <diesieben07> ^
L408[12:09:13] <shadekiller666> for some reason my phone is having more trouble connecting to its cell towers recently...
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L411[12:14:54] <sham1> Hi
L412[12:14:59] <sham1> How is it going with you lot
L413[12:15:22] <shadekiller666> so, i've been avoiding SSDs because i know that they have a limited read/write life span, and cuz they are 3x as expensive for 1/4 of the capacity, i'm currently running off of a single 1TB HDD and its almost always pegged at 99-100%
L414[12:15:44] <diesieben07> how are you not dying :D
L415[12:16:34] <sham1> I wonder if I should get HexChat for this small laptop I call my Asus EEEPC and the one computer I can use while going with my familly while on car
L416[12:16:52] <sham1> Note: I am not the one driving
L417[12:17:29] <shadekiller666> is it viable to go for an SSD as a primary drive?
L418[12:17:58] <shadekiller666> or is the standard setup to use an SSD for a boot drive and have everything else on an HDD?
L419[12:18:06] <alex_6611> depends
L420[12:18:21] <alex_6611> quite a few people use only an ssd
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L423[12:18:28] <alex_6611> i personally couldn't
L424[12:18:41] <alex_6611> unless i got one of those ultra-expensive TB ones
L425[12:18:50] <Lord_Ralex> i run a single ssd on my laptop, and ssds + hdds on my desktop
L426[12:19:00] <Lord_Ralex> the lifespan i don't think is a huge concern anymore
L427[12:21:40] <Lord_Ralex> although the issue is more windows is a pita to split data across drives well >_>
L428[12:22:13] <shadekiller666> i can't really tell what the number that represents read/write cycles would translate to
L429[12:22:18] <Wuppy> hehe, this event I've got coming up: Netflix and chill
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L433[12:37:10] ⇨ Joins: Zlepper (~Zlepper@46.101.238.40)
L434[12:40:26] <Zlepper> So, i'm out of ideas as to why this happens: http://paste.ubuntu.com/12371839/ Isn't the java.nio.file.Files supposed to be supported by java 7 and up?
L435[12:41:44] <masa> what would be a nice data structure/map for a handful of integer -> integer mappings? or do I go with the usual TIntObjectHashMap?
L436[12:41:46] <diesieben07> Zlepper: the method you are using is java 8
L437[12:42:09] <diesieben07> masa: either an int[] (rarely appropriate) or a TIntIntHashMap
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L439[12:42:18] <masa> mmkay
L440[12:42:48] <diesieben07> Zlepper: read the javadocs, it has an @since tag most likely
L441[12:42:50] <masa> is there a nice summary of the more common map types somewhere? I have no idea what the benefits or drawbacks of the different types are...
L442[12:42:54] <Zlepper> odd diesieben07, it's listed as a 7 method: http://docs.oracle.com/javase/7/docs/api/java/nio/file/Files.html
L443[12:43:23] <diesieben07> that is not the method you are calling
L444[12:43:32] <diesieben07> you are calling the one that takes a Path
L445[12:43:34] <diesieben07> tha tis not in java 7
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L448[12:45:48] <Zlepper> Thank you, i though intellij had cought that one
L449[12:47:27] <diesieben07> although you should just be requiring java 8 :P
L450[12:47:59] <Zlepper> How much i would like to do i'm expecting the least possible intelligence from the user
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L452[12:55:29] <shadekiller666> i have an array of characters that represent different blocks
L453[12:55:48] <shadekiller666> one of which represents the "master" block
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L455[12:56:39] <shadekiller666> and i need to find the row and column indices of the "master" using an array index counter and the total number of rows and columns
L456[12:56:54] <shadekiller666> what would be the proper way of finding those?
L457[12:57:29] <shadekiller666> right now i'm using: x = index % columns; and z = index / rows
L458[12:57:46] <shadekiller666> which works if columns == rows
L459[12:58:09] <shadekiller666> but doesn't work otherwise
L460[13:01:23] <shadekiller666> here is the code i'm using currently: https://gist.github.com/shadekiller666/5c5500b5e0be7d56bf0d#file-multiblocktemplate-java-L10-L12
L461[13:02:16] <shadekiller666> i'm trying to get the col/row indices for the character 'T' in the string "D DD T"
L462[13:02:40] <shadekiller666> x = column index, z = row index
L463[13:02:51] <shadekiller666> j = total columns, k = total rows
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L465[13:04:02] <shadekiller666> so when execution enters line 10, i1 = 5
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L469[13:05:44] <diesieben07> Zlepper: display a warning if they are not on java 8 :P
L470[13:06:17] <Zlepper> I have a feature to yell at people using 32x versions of java, so making it yell at people not using java 8 should be up the same alley XD
L471[13:06:31] <diesieben07> nah not really
L472[13:06:37] <diesieben07> because you have to compile your code differently ;)
L473[13:06:38] <shadekiller666> anyone have any ideas
L474[13:06:59] <diesieben07> also, if you require java 7 (which is different from what MC requires) you might as well go the full way to 8
L475[13:08:32] <Zlepper> Nahh, it was the only line I had that wasn't java 7 compatible, which was more of an accident than not, but yes, going full java 8 would be nice at some point, not that I need it right now
L476[13:08:56] <diesieben07> but the lambdas... :D
L477[13:09:11] <Zlepper> I literally have nothing that needs that XD
L478[13:10:06] <Zlepper> I could properly make the mod support java 6, but i hate doing file manipulations in java 6
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L480[13:13:04] <shadekiller666> what is weird about this is that doing: x = index % columns, and z = index / rows, works perfectly if columns == rows, but doesn't work if columns != rows
L481[13:13:43] <shadekiller666> and doing: x = index % columns, and z = index % rows, works if columns != rows, but not when columns == rows
L482[13:13:44] <diesieben07> x = idx % cols should work always
L483[13:13:50] <diesieben07> just the y is a bit strange
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L486[13:16:01] <shadekiller666> it also seems like the first method works if columns > rows
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L489[13:22:28] <masa> ugh, key input events won't fire inside guis unless the gui explicitly allows it...
L490[13:22:46] <masa> now how do I fix my modifier key sticking then ;_;
L491[13:22:49] <diesieben07> there is a separate event for GUIs
L492[13:22:54] <masa> oh
L493[13:26:12] <masa> hmm where is that then
L494[13:26:19] <masa> I can't find it
L495[13:26:36] <masa> oh wait did you mean the OpenGUI event
L496[13:26:49] <diesieben07> no
L497[13:26:50] <masa> err GuiOpenEVent
L498[13:26:55] <diesieben07> some subevent from GuiScreenEvent
L499[13:27:17] <diesieben07> shadekiller666: http://i.imgur.com/NfXP4Yq.jpg - you have the top version. for the modulo to work for rows also you want the bottom version
L500[13:27:25] <diesieben07> how to convert between the two? i dont know.
L501[13:27:32] <diesieben07> ehhh
L502[13:27:38] <masa> ActionPerformedEvent, I'm assuming that only fire when buttons are clicked?
L503[13:27:38] <diesieben07> rotate image right for that to make sense
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L505[13:28:06] <diesieben07> GuiScreenevent has MouseInputEvent and KeyboardInputEvent
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L507[13:28:27] <masa> well I suppose I don't have to assume, the Pre and Post event are called from GuiScreen.mouseClicked()
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L509[13:28:51] <shadekiller666> diesie, that image link doesn't work
L510[13:29:37] <masa> diesieben07: are you in 1.8? I don't see those in there in 1.7.10
L511[13:29:54] <diesieben07> why are you NOT in 1.8 is the question
L512[13:30:04] <masa> well yes...
L513[13:30:19] <masa> I still do my initial new stuff in 1.7.10 and then port it to 1.8
L514[13:30:31] <masa> I guess I should stop doing that though, and I probably will pretty soon
L515[13:30:45] <diesieben07> shadekiller666: http://i.imgur.com/xWNCroy.jpg
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L517[13:31:06] <masa> I haven't even finished my latest release port to 1.8, I only have a beta from the first beta of it
L518[13:31:42] <masa> I should redo all the model stuff crap that I managed to do back in March, it is pretty horrible :D
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L547[15:11:10] <EntranceJew> the fmlbuild.properties for 10.13.4.1492 doesn't reflect its actual version number (only the build number), unless I'm misinterpreting the purpose of the file
L548[15:11:59] <Uristqwerty> I'm finding quite a few srgnamed rendering-related functions in MC1.8. Do I have out-of-date mappings? If not, is there a way to help with those parts?
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L558[15:28:23] <puppydemon> Hey can someone help me figure out why my game is crashing with a nullpointer? CrashLog: http://pastebin.com/PmNn9gBt Source Code:https://github.com/puppydemon20/MoreWithersMod
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L560[15:37:37] <alex_6611> i guess it's probably this
L561[15:37:38] <alex_6611> https://github.com/puppydemon20/MoreWithersMod/blob/master/guicontainer/ContainerTileEntityMWM.java#L82-L83
L562[15:38:09] <alex_6611> i don't have much time, so someone else will have to figure it out exactly :P
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L564[15:40:56] <puppydemon> okay
L565[15:41:40] <puppydemon> I ran a log4j log through it but it doesnt even seem like its running that entire method
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L567[15:42:19] <puppydemon> I'll put a try statement
L568[15:43:10] <puppydemon> or I could realize that I kind of cant
L569[15:43:28] <alex_6611> i only pointed at this line because your exception is a nullpointer on Slot.putStack and this feeds a null itemstack to that exact method :P
L570[15:45:10] <puppydemon> I have a LogHelper setup so it will print an info log inside that specific method, but it doesnt run the log. I put it outside the If statement even and it doesnt show
L571[15:45:19] <alex_6611> hmm
L572[15:45:38] <alex_6611> anyways, i have to go, so have fun fixing that :P
L573[15:46:14] <puppydemon> thanks for the suggestions
L574[15:46:58] <Ordinastie> puppydemon, do you know how to use a debugger ?
L575[15:47:17] <Pyker> I think it's safe to say "no"
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L578[15:47:38] <puppydemon> I wasnt really taught on that subject no
L579[15:47:56] <Ordinastie> then it's time you learn :)
L580[15:48:01] <puppydemon> please enlighten me!
L581[15:49:05] <puppydemon> by chance is it as simple as hitting the debugger icon, because that would make things easier XD.
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L583[15:49:42] <Ordinastie> http://bfy.tw/1lOP
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L585[15:50:06] <puppydemon> thats unneccasary
L586[15:50:28] <puppydemon> The only reason I didnt use a debugger here, is because I dont know how minecraft would react to it
L587[15:50:55] <Zaggy1024> hm, I'm getting an error trying to set up a contribution workspace on a new clone of the MinecraftForge repo
L588[15:51:11] <Zaggy1024> "Caused by: java.lang.NoSuchMethodError: org.gradle.tooling.BuildLauncher.setStandardOutput(Ljava/io/OutputStream;)Lorg/gradle/tooling/ConfigurableLauncher;"
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L591[15:52:23] <Zaggy2048> sry, had to switch networks
L592[15:53:04] <Zaggy2048> I've tried cloning and setting it up twice with the same result
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L598[16:02:47] <puppydemon> Man, if I knew minecraft played peaceful debugging music, I would have tried long ago
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L603[16:14:37] <EntranceJew> Is this really the best way of finding out the forge version info from the files? https://github.com/EntranceJew/SolderToolbelt/commit/06aa65b4a32923ecabaa5421d653e17ea715f0c1
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L638[17:41:46] <williewillus> what mappings does the latest forge build use, newer than stable_16?
L639[17:41:58] <williewillus> getting some AbstractMethodErrors for some reason
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L646[17:56:25] <tterrag> if my "mod" is only an @API (think CoFHLib) can I ship resources?
L647[17:56:35] <tterrag> I assume so
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L659[18:57:24] <Vastatio> so, i'm getting a NPE, but I don't know where it's coming from.
L660[18:57:27] <Vastatio> http://pastebin.com/cKLP85EN
L661[18:58:02] <Vastatio> its saying it's at updateCameraAndRender, and is directing to my RenderRaptor.class, so I would guess it would maybe be something wrong with my GuiInventory.drawEntityOnScreen() method that I call when I draw the page
L662[18:58:22] <Vastatio> But, the model I draw is not null (i checked it)
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L665[19:15:42] <Vastatio> Anyways, anyone know how to fix this? I can't even open the book anymore (since its throwing it somewhere maybe in the draw code)\
L666[19:15:49] <Vastatio> my pageRight & pageLeft are both not null
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L668[19:23:26] <tterrag> Vastatio: somehow the dataWatcher for the entity is null
L669[19:23:53] <tterrag> is that the full crash?
L670[19:24:41] <Vastatio> Let me check
L671[19:25:17] <Vastatio> there's two repeats of it and a stacktrace of something else, but i checked that and didn't see it as relevant
L672[19:25:23] <Vastatio> Anyways, I can give you the full log rn:
L673[19:25:59] <Vastatio> https://gist.github.com/anonymous/946108754ff4aeb4cee7
L674[19:26:26] <tterrag> yeah, dataWatcher is null
L675[19:26:29] <tterrag> idk how that could happen
L676[19:26:35] <tterrag> but it's the only way it could NPE
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L678[19:26:55] <tterrag> hahahaha
L679[19:26:56] <tterrag> [16:56:32] [Server thread/INFO] [arkcraft]: ARKPlayer saveNBTData: Player can poop.
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L684[19:38:38] <sinapze> Hey I am an aspiring modder with a quick question. If I wanted to override a method that exists in entityLivingBase, specifically knockback, for all players, how would I go about it?
L685[19:39:14] <Zaggy1024> you can't override player methods like it sounds lik eyou're saying
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L687[19:39:32] <Zaggy1024> you have to find an appropriate event and apply the motion you need (or perhaps change a knockback value in the event)
L688[19:39:36] <Zaggy1024> (if it has one)
L689[19:40:22] <sinapze> hmm, okay. I couldnt find any mention of an obvious "knockback" event
L690[19:40:40] <sinapze> or any with a knockback value in the arguments/fields
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L692[19:41:01] <sinapze> I just wanted to see if it was possible to basically globally tune down knockback to make it less powerful
L693[19:41:06] <tterrag> don't believe there is one
L694[19:41:12] <tterrag> that doesn't sound possible, not easily anyways
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L696[19:42:25] <sinapze> okay, well thanks for the quick response in any case
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L699[19:48:17] <Nanonymous> Hello!
L700[19:49:00] <Nanonymous> Does someone know about the microblocks api, by immibis? Or at least what it can be used for?
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L704[19:55:24] <Manusoftar> hey i've seen some mods that add custom materials and blocks and then those blocks appear on the world as any other minerals, i was wondering how can i make my custom blocks to be used on the world generation so that the players can mine em
L705[19:57:07] <Nanonymous> You can find some info about world generation here: http://www.minecraftforge.net/wiki/Adding_World_Generation
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L707[20:05:17] <Zaggy1024> is there not an attack event?
L708[20:06:53] <tterrag> Nanonymous: it can be used to add support for microblocks
L709[20:06:58] <tterrag> but typically using the API explicitly is not needed
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L714[20:13:51] <Vastatio> ah, maybe its because when you call GuiInventory.drawOnScreen, the Render class has to be registered firsty
L715[20:14:57] <Manusoftar> Nanon
L716[20:15:08] <Manusoftar> Nanonymous: thanks i'll take a look at that link
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L719[20:19:15] <Manusoftar> If i register a world generator, will it work with an already created world?, i mean, even if the world does actually exists it doesn't mean that all the chuncks have been already generated, will new chunks be generating using my custom world generator??
L720[20:20:31] <tterrag> new chunks only, yes
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L723[20:25:26] <Vastatio> nvm, didn't fix it
L724[20:25:29] <Vastatio> same error
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L727[20:30:44] <tterrag> does anyone know if @API's can have resources? will they be loaded as resource packs?
L728[20:30:51] <tterrag> cpw perhaps? >.>
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L730[20:41:17] <Manusoftar> one more thing, do i need to include the nether and the end generation on my custom worldGen if my custom blocks are meant to only exist on the overworld??, i mean, if i skip those other world will the game use the default gen for them??
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L732[20:41:58] <tterrag> typically worldgen is told to replace a certain block
L733[20:42:03] <tterrag> there is no stone in the nether
L734[20:42:42] <Manusoftar> why are you talking about stone??
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L736[20:43:10] <tterrag> you tell your worldgen to only replace stone
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L738[20:43:14] <tterrag> then it won't generate when there isn't stone
L739[20:43:18] <tterrag> i.e. nether, end
L740[20:43:25] <Manusoftar> what im tring to find out is if my custome world gen will replace the existing one (the one that is built in the game) or it will work among it?
L741[20:43:42] <Manusoftar> but i've seen mods that add special materials into the nether...
L742[20:43:46] <tterrag> right
L743[20:43:50] <tterrag> they are coded to replace netherrack
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L745[20:43:57] <tterrag> also, no, it's not going to replace the vanilla worldgen
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L748[20:45:05] <Vastatio> ugh this error is annoying
L749[20:45:10] <Vastatio> why is the dataWatcher in the entity null
L750[20:45:20] <Vastatio> for getGrowingAge
L751[20:45:44] <Manusoftar> ok i think i'v got it, when i write the function to add a block i have to set a sort of probability for any of my custom blocks to be placed at current pos, then if it is the case, instead of putting a stone block i force it to put whichever of my own blocks i want it to place, is it how it works??
L752[20:46:35] <tterrag> essentially
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L754[20:46:43] <tterrag> except the stone is already there, you're replacing it
L755[20:46:47] <tterrag> oregen is after worldgen
L756[20:47:38] <Manusoftar> just in case it may be for interest of someone else here, i've just found this guide for world gen that looks pretty interesting, although it is meant for 1.7.x i guess it shouldn't be so different for 1.8 -> http://bedrockminer.jimdo.com/modding-tutorials/basic-modding-1-7/world-generation/
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L760[20:54:09] <Vastatio> my drawing is still not working.
L761[20:54:49] <Vastatio> apparently it is that dataWatcher that is causing the problem
L762[20:55:37] <Rallias> What do I need to register a custom recipe handler?
L763[20:56:01] <tterrag> Rallias: recipe handler?
L764[20:56:02] <tterrag> no such thing
L765[20:56:04] <tterrag> you mean recipe?
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L767[20:58:53] <Vastatio> It's still something with the drawEntityOnScreen() method
L768[20:59:14] <Vastatio> Anyone know which dataWatcher is set as 12?
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L770[21:01:40] <Vastatio> heres EntityRaptor
L771[21:01:41] <Vastatio> https://github.com/SolarCactus/ARKCraft-Code/blob/164f9313caf03ed28bfa8a2a5354f139a7c1792d/src/main/java/com/arkcraft/mod/core/entity/aggressive/EntityRaptor.java
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L775[21:05:13] <Rallias> tterrag, I mean a custom IRecipe
L776[21:05:24] <tterrag> Rallias: same way you register any recipe
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L779[21:14:25] <Vastatio> wait, tterrag, you said that the NPE could only be thrown from the EntityAgeable class?
L780[21:14:59] <Vastatio> the weird thing about that is that if the NPE was being thrown from there, wouldn't my EntityRaptor just not work and throw an exception everytime it spawns?
L781[21:17:11] <Vastatio> or everytime the Raptor does need to render
L782[21:17:31] <Vastatio> since it seems that the reportedexception is saying that its something wrong with the rendering of the raptor
L783[21:20:08] <Vastatio> my raptor is rendering fine
L784[21:20:14] <Vastatio> in the world
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L787[21:26:00] <MikeScript> Any tips for better package layout /w lots of items?
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L789[21:26:28] <tterrag> MikeScript: I'm sure your items fit into different genres
L790[21:27:07] <MikeScript> True
L791[21:27:45] <MikeScript> Its just I have 113-114 items which are similar
L792[21:28:17] <tterrag> maybe you should condense your class count
L793[21:28:22] <tterrag> do they all need to be separate classes?
L794[21:28:33] <MikeScript> Some may, some wont
L795[21:28:47] <MikeScript> I need to research properties of the items
L796[21:29:22] <MikeScript> I'm also trying to keep my main file clean
L797[21:29:39] <tterrag> not sure what you're trying to say :P
L798[21:29:52] <MikeScript> Nor am I
L799[21:30:57] <MikeScript> I'll shush now
L800[21:31:27] <MikeScript> This is my first time in an IRC/Chat thingy
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L805[21:50:35] <Manusoftar> does someone here know where can i find this folder -> assets/minecraft/blockstates ?? i want to get an existing ore json to modify it for my custom materials
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L807[21:54:30] <MikeScript> in %appdata% on windows
L808[21:54:46] <MikeScript> goto .minecraft then versions
L809[21:55:34] <MikeScript> and find a .jar file /w a version no. (e.g. 1.70.jar)
L810[21:55:48] <MikeScript> *1.7.10
L811[21:56:08] <MikeScript> and use WinRAR or 7Zip or something
L812[21:56:34] <MikeScript> To open it and then you can get to assets/minecraft/blockstates
L813[21:56:42] <killjoy> 1.7.10 won't work. You need 1.8*
L814[21:57:41] <MikeScript> Yeah
L815[21:57:48] <MikeScript> I gave it as a bad example
L816[21:57:51] <MikeScript> :/
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L820[22:07:31] <MikeScript> Also you'll have to run 1.8 atleast once from the launcher
L821[22:07:56] <killjoy> Let's not assume he's an idiot.
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L824[22:08:43] <MikeScript> Yeah true
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L826[22:09:02] <killjoy> He hasn't responded, so we can't say anything.
L827[22:09:20] <MikeScript> Oki
L828[22:09:30] <killjoy> Manusoftar?
L829[22:12:48] <Manusoftar> sorry
L830[22:13:44] <Manusoftar> i was "asking" google about that, and yes i use 1.8 so the jar you pointed is there, i suspected that the folder could be on a jar i just wasn't sure
L831[22:14:03] <killjoy> Non-sound assets are in the jar.
L832[22:14:27] <killjoy> Sound assets are in .minecraft/assets and named the checksum
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L834[22:14:54] <Manusoftar> i will pick an iron block png or similar block (with mineral) png to use as base, then i will see how to import it to minecraft through my mod (i dont want to change an actual jar, it has to be an easier way)
L835[22:14:58] <Manusoftar> thanks
L836[22:25:58] <MikeScript> Is there an easy way to add NBT (text under the name when hovering)?
L837[22:27:52] <killjoy> That's not nbt
L838[22:27:56] <killjoy> It's called a hoverEvent
L839[22:28:13] <killjoy> chat.getChatStyle().setChatHoverEvent(event);
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L842[22:35:29] <MikeScript> I meant over a item unless thats what your saying
L843[22:36:16] <killjoy> Oh, is it your own item?
L844[22:36:22] <tterrag> addInformation method
L845[22:36:25] <MikeScript> Yeah
L846[22:37:01] <killjoy> Does that method take or return a List<IChatComponent>?
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L848[22:38:44] <tterrag> neither
L849[22:38:45] <tterrag> just string
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L851[22:39:30] <killjoy> Why isn't it ichatcomponent?
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L854[22:40:14] <tterrag> because it's not for chat?
L855[22:40:21] <killjoy> But isn't it?
L856[22:40:29] <tterrag> no...?
L857[22:40:39] <TehNut> Tooltips != Chat
L858[22:40:43] <killjoy> Hm...
L859[22:40:55] <killjoy> Vanilla needs more ChatComponent
L860[22:41:24] <killjoy> Anyway, I must be thinking of Achievement
L861[22:43:19] <MikeScript> thanks
L862[22:44:48] <MikeScript> Hang on
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L865[22:45:30] <MikeScript> getting a error called 'Couldn't set pixel format'
L866[22:45:42] <MikeScript> around OpenGL
L867[22:46:19] <tterrag> try disabling the loading screen
L868[22:46:21] <tterrag> you on a mac?
L869[22:48:12] <MikeScript> No Win 10
L870[22:48:26] <killjoy> MikeScript, update your graphics drivers
L871[22:50:13] <MikeScript> After research, thats what I thought
L872[22:52:25] <killjoy> Have you tried restarting?
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L874[22:56:53] <Vastatio> I still got the problem in which my book is crashing when opened
L875[22:57:03] <MikeScript> Thats my 2nd choice after graphics update
L876[22:57:23] <Vastatio> hello?
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L880[23:07:30] <Vastatio> lol i removed the drawEntityOnScreen() call and it works now
L881[23:07:36] <Vastatio> i still want to draw the model, however
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L888[23:29:01] <Zaggy2048> describe your problem then
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L890[23:30:58] <Vastatio> Well, its crashing if I do the drawEntityOnScreen() call Zaggy2048
L891[23:31:17] <Cazzar> Stack trace?
L892[23:31:38] <Vastatio> http://pastebin.com/cKLP85EN
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