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L1[00:00:02] <codahq> but that seems weird
if the point is to be able to add layers
L2[00:00:08] <codahq> maybe
getEntityRenderObject isn't the right method
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L4[00:00:22] <killjoy> I assume it's
supposed to use generics
L5[00:00:58] <killjoy> T
getObject(RenderLivingEntity<T extends EntityLiving>)
L6[00:01:11] <killjoy> Um, other way around
I think
L7[00:01:18] <killjoy> Or something like
that
L8[00:04:31] <codahq> erm
L9[00:04:45] <codahq> what were you saying
about it not being protected?
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L11[00:04:53] <codahq> maybe the class you
were scoping wasn't
L12[00:05:03] <codahq> it appears to be
protected on RendererLivingEntity
L13[00:05:08] <killjoy> vanilla is
protected, but forge ATs it
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L16[00:05:50] <codahq> so i should be
seeing it public on RendererLivingEntity?
L17[00:05:55] <codahq> because it's
definitely not
L18[00:06:21] <codahq> don't matter. i'll
get it via reflection
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L21[00:10:58] <Zaggy1024> what forge
v?
L23[00:11:32] <Zaggy1024> after it was
pulled
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L25[00:13:46] <codahq> i'm not
L26[00:14:05] <codahq> i haven't updated in
a while
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L30[00:19:57] <bspkrs> :p
L31[00:21:37] <Laceh> anyone interested in
like writing an extremely ambitious and/or challenging java project
with me? :D lmfao
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L36[00:43:37] <vedalken254> gah.... CoD:
BO3 beta is insane
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L39[00:46:13] <Vastatio> anyone know how to
change the font size for FontRenderer when I draw some text?
L40[00:46:36] <Vastatio> I've looked at
tinkerer's construct and openblocks, and can't find the part where
they edit font sizes.
L41[00:46:43] <Vastatio> I still want to
use the default font
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L43[00:50:01] <killjoy> Vastatio, I just
scale
L44[00:50:15] <Vastatio> using
GL11.glScalef()?
L45[00:50:39] <Vastatio> !gm
G11.glScalef()
L46[00:50:39] <killjoy> yes
L47[00:52:06] <Vastatio> I have the
parameters x, y, and z.
L48[00:52:15] <Vastatio> What do I put in
this? the size that I want my font to be?
L49[00:52:27] <killjoy> it's a ratio
L50[00:52:32] <killjoy> z can stay
L51[00:52:34] <killjoy> 1
L52[00:52:56] <Vastatio> so x and y is the
ratio in which I want my font to be?
L53[00:53:14] <killjoy> .5,.5,1 is half the
size of regular
L54[00:53:15] <Vastatio> E.x. if I want it
half size, i'd put (0.5f,0.5f,1)?
L55[00:53:19] <Vastatio> ok great
L56[00:53:24] <killjoy> 2,2,1 is
double
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L58[00:57:17] <Vastatio> so, It works fine,
but It doesn't set to the default, even after I do do the render
call, I use GL11.glScalef(1,1,1) after the half scalef
L59[00:58:14] <Vastatio> All my fonts and
buttons are all rendering with half
L60[00:58:18] <Vastatio> even after
this:
L62[00:58:26] <Vastatio> What am I doing
wrong?
L63[00:58:43] <killjoy> You need to
push/pop the matrix
L64[00:58:51] <killjoy> or just undo the
scaling
L65[00:59:02] <Vastatio> how can I undo the
scaling?
L66[00:59:16] <killjoy> using math
L67[00:59:45] <killjoy> 1/x
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L69[01:00:33] <Vastatio> will this
work?
L71[01:01:16] <Vastatio> it works
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L73[01:02:54] <killjoy> gg
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L83[01:48:58] <Zaggy1024> I think I'm going
to finally upgrade my system's CPU and mobo so I can actually use
the 16GB of DDR4 RAM I have sitting on my shelf
L84[01:49:19] <Zaggy1024> currently my CPU
seems to be bottlenecking my GPU quite a lot, which is
exceptionally annoying
L85[01:50:26] <xaero> skylake?
L86[01:50:58] <Zaggy1024> not sure
L87[01:51:10] <Zaggy1024> I was thinking
about a 5820k
L88[01:51:35] <Zaggy1024> I haven't
actually looked into that series yet
L89[01:51:44] <codahq> most of the skylakes
you can get your hands on right now are still ddr3
L90[01:51:52] <Zaggy1024> ah
L91[01:52:05] <codahq> there's really only
two available in quantity
L92[01:52:09] <codahq> an i7 and and
i5
L93[01:52:11] <codahq> both are dd3
L94[01:52:15] <codahq> and the i7 is sold
out everywhere
L95[01:52:15] <Zaggy1024> is skylake using
a new socket that's gonna eventually replace 2011-v3?
L96[01:52:35] <codahq> it uses a new socket
but i don't know if it is roadmapped to replace 2011
L97[01:52:40] <codahq> it feels like it
will replace 1150
L98[01:52:43] <codahq> i think it's
1151
L99[01:52:53] <Zaggy1024> yup just found
it
L100[01:52:54] <codahq> sort of like 1150
replaced 1155
L101[01:53:05] <Zaggy1024> according to
wikipedia most 1151 mobos are DDR4
L102[01:53:15] <codahq> ermm.
L103[01:53:43] <MoxieGrrl> I might end up
with a 4790k instead. I want to see numbers before I commit.
L104[01:53:52] <codahq> it felt like it
was about 90/10 with ddr3 being the 90 at newegg when i looked
last
L105[01:53:59] <Zaggy1024> huh
L106[01:54:03] <codahq> maybe they
released another chipset thath supports ddr4 though
L107[01:54:03] <Zaggy1024> I'll have to
look
L108[01:54:09] <codahq> it has been about
a month since i looked at them
L109[01:54:32] <codahq> also
L110[01:54:40] <codahq> i think skylake
has hit more than just the 1151 socket
L111[01:54:53] <codahq> there might be a
2011 version of skylake that supports dd4
L112[01:55:01] <codahq> but again, i
haven't seen it available anywhere
L113[01:55:30] <codahq> i was thinking
about waiting to get skylake but i ended up building two systems
about a month back with 4790s
L114[01:55:52] <codahq> but a month can be
a long time in terms of technology
L115[01:55:57] <codahq> all kinds of
things coudl have changed since then
L116[01:56:18] <codahq> i did check
available for skylake at newegg on release day though and the i7s
were already oos
L117[01:56:30] <codahq> same with amazon
except for 3rd party sellers that had them for hundreds more than
retail
L118[01:56:41] <codahq> ain't nobdoy got
tiem for that
L119[01:57:23] <codahq> heading to bed.
have fun shopping
L120[01:57:32] <Zaggy1024> intel is
confusing
L121[01:57:33] <Zaggy1024> good
night
L122[01:57:54] <Zaggy1024> see I'm coming
from an AMD CPUs so I have no idea how to keep track of all these
sockets and crap lol
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L126[02:04:36] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20150829 mappings to Forge Maven.
L127[02:04:40] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20150829-1.8.zip (mappings
= "snapshot_20150829" in build.gradle).
L128[02:04:51] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L140[02:31:38] <Kobata> Zaggy1024,
http://ark.intel.com/#@Processors 6th gen and the
5000 ones in 'high end' are the only desktop that support
DDR4
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L142[02:35:48] <Zaggy1024> I know which
ones support DDR4 :P
L143[02:36:17] <Zaggy1024> pretty easy to
find out since they're so new and there are so few CPUs
L144[02:36:26] <Kobata> Yeah, it's
basically a total of 5
L145[02:37:10] <Kobata> For the most part
they're similar, the 6th gen are a bit newer but the high-end ones
have more cores
L146[02:37:20] <Zaggy1024> yup
L147[02:37:35] <Zaggy1024> I think I'm
gonna go 5820k like I was thinking before
L148[02:37:47] <Zaggy1024> I like me some
cores
L149[02:37:58] <Zaggy1024> (mainly because
I run way to many freaking programs at once)
L150[02:38:42] <Kobata> It's also
apparently nearly impossible to find an i7-6700K still, since it's
only been about a month since they launched
L151[02:38:54] <Zaggy1024> yeah, they're
out of stock on Newegg
L152[02:39:10] <Zaggy1024> and I believe
only resellers have it on Amazon, and they're way overpriced
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L156[02:51:08] <tofep> umm.... got a
question about blockid allocation, more or less related to not
enough of them
L157[02:51:56] <tofep> could the limit be
increased with forge or it isn't possible, not unless there was a
mod like that?
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L165[03:03:37] <xaero> there is a mod out
there that does that IIRC, but it's ill advised....
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L168[03:07:58] <sham1> (exit
L169[03:08:01] <sham1> Meh
L170[03:08:04] <sham1> Irssi...
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L179[03:48:03] <Kris18> Hey guys. I'm
looking through cpw's IronChest mod (latest I see on github is for
1.7.2) and trying to mess around with it, so I downloaded it and
set up an environment for the code. It's all set up except there's
a function from net.minecraft.util.AxisAlignedBB, getAABBPool()
that googling says has to do with bounding boxes for entities.
Unfortunately, I don't see this in my 1.7.10's decompiled workspace
and the IDE doesn't recognize the
L180[03:48:04] <Kris18> method (though it
recognizes every other method called from the class). Is there a
quick fix or is the method just renamed in newer versions or what?
If someone could help me fix and get around this, I'd much
apprecite it. Thanks.
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L182[03:53:42] <sham1> it can be
deobfuscated on your instance
L183[03:54:46] <Kris18> It doesn't seem to
be a problem with obfuscation; the method simply doesn't exist. I
can't do a test build with it.
L184[03:55:11] <sham1> !gm getAABBPool
1.7.10
L185[03:55:41] <sham1> hmm
L186[03:55:52] <sham1> It does not seem to
be a thing
L187[03:55:54] <sham1> weird
L188[03:56:14] <Kris18> It's trying to
call that method from a class I have as part of the IronChests mod
files.
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L192[04:01:25] <Kris18> Thanks for trying,
sham1. I might ask later during the day when there's more people
around. :)
L193[04:02:35] <Kobata> IIRC that pool got
removed entirely between 1.7.2 and 1.7.10
L194[04:03:01] <Kobata> One of the few
things that made most mods not entirely compatible between
versions
L195[04:03:49] <Kris18> Is there an
alternative, or did it get reworked in IronChests 1.7.10 some other
way, and I will never find out how? :p
L196[04:05:20] <xaero> maybe construct a
new AABB with the `new` keyword
L197[04:05:33] <xaero> same thing happened
with Vec3s too IIRC
L198[04:09:28] <Kris18> I don't understand
what you're suggesting; there's no 'AABB' class.
L199[04:10:49] <sham1>
AxisAllignedBoundingBox?
L200[04:12:00] <xaero> short for
`net.minecraft.util.AxisAlignedBB` :P
L201[04:12:34] <Kris18>
AxisAlignedBB.getBoundingBox() worked as a replacement. Thank
you!
L202[04:12:52] <Kris18> And sorry, I've
actually only been modding for a day, so I don't know the
abbreviations and well.. in general much. :p
L203[04:16:02] <xaero> np, you'll find a
few in the codebase which you'll learn in due time, like AO, UV,
LOLOMGWTFBBQ, etc
L204[04:16:10] <xaero> (not serious on the
last one :P)
L205[04:16:45] <Kris18> I'd be amused if
the last were real :p
L206[04:17:13] <Kris18> But anyway, thanks
for the help again. Now for me to take apart IronChests bit by bit
so I can make my own custom chests. Because that process is just
needlessly complicated for what it yields.
L207[04:17:31] <Kris18> Well, maybe not
"needlessly", but counter-intuitively... to me.
L208[04:18:08] <sham1> LOLOMGWTFBBQ sounds
like an abbreviation for some J2EE class :P
L209[04:18:39] <sham1> Also, I love this
now mini-laptop
L210[04:18:50] <sham1> With Arch ^^
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L215[04:44:37] <Wastl2> Kris18, you're
looking at cpw's ironchest in github? Check the readme file; it
contains a link to progwml6's fork, available for 1.7.10 and
1.8.
L216[04:49:06] <Kris18> Yes I am. Thank
you!
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L230[05:55:54] <AtomicStryker> hi. looking
for a way to modify a block's drops, problem is the block is not
firing the HarvestDropsEvent
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L234[06:00:51] <Vigaro> Block.break?
L235[06:01:44] <Vigaro> Only fired when
broken by a player, though
L236[06:01:53] <Vigaro>
BlockEvent.breakEvent*
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L244[06:39:53] <AtomicStryker> Vigaro:
thanks, i actually dont know why i didnt try that first
L245[06:40:27] <AtomicStryker> oh right,
cuz i wanted to modify the drops. but this mod block doesnt trigger
forge events. so i set it to air manually and just spawn
myself
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L249[06:46:04] <laci200270> what this
means? com.google.gson.JsonSyntaxException: Missing faces, expected
to find a JsonObject
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L257[07:03:43] <Szernex> can someone
explain to me what exactly the cofh reloadworldgen command
does?
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L259[07:06:39] <Yoplitein> how do you get
an entity from the world via UUID?
L260[07:07:52] <Yoplitein> in 1.7.10, that
is
L261[07:11:29]
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L262[07:15:23] <Lumien>
World.getEntityByID
L263[07:15:34] <Lumien> oh wait :P
L264[07:15:35] <Lumien> nevermind
L265[07:15:36] <Yoplitein> that expects an
int
L266[07:15:37] <Yoplitein> yeah
L267[07:15:56] <Yoplitein> I guess I just
have to search loadedEntitylist
L268[07:16:14] <Lumien> Why do you not
just use the entityid though?
L269[07:16:29] <Yoplitein> is it the same
across sides?
L270[07:16:38] <Lumien> yes
L271[07:16:43] <Yoplitein> hmm
L272[07:16:49] <Yoplitein> should probably
do that instead then
L273[07:17:19] <Yoplitein> I assumed it
was just its position in the world's entity list, which might not
be exactly the same between client and server
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L275[07:19:30] <Cypher121> Why when I
place a second slab onto first one, they form a block, but have ID
and display name of stone slab? It's unlocalized name, texture,
everything is ok, but WAILA shows it as stone slab and it has ID
44.
L276[07:19:30] <Cypher121> Both single and
double slabs are registered with null ItemBlock and I registered an
ItemSlab(single, single, double, false) to handle it.
L277[07:22:12] <laci200270> Cypher121, if
you break it what drops?
L278[07:22:38] <Cypher121> uh, 1 sec, I
killed minecraft window already
L279[07:25:23] <Cypher121> nothing at
all
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L281[07:25:55] <laci200270> no
drops?
L282[07:26:02] <Cypher121> no drops
L283[07:27:23] <laci200270> try modify the
drops
L285[07:28:03] <boboch3> Hello guys. I've
got a TE placed with an item block. On the itemuse, I set my block
and some fakeblocks because it is a multiblocks structure. But my
fake blocks are not placed. Have you any idea why? Thanks in
advance for any help. Here is the itemuse :
http://pastebin.com/ShCBJ1CX
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L289[07:40:34] <Yoplitein> you have a tile
entity tied to an item?
L290[07:41:28] <masa> have you registered
the fake block?
L291[07:42:08] <boboch3> yes and yes
L292[07:42:26] <boboch3> I have to add
that it works sometimes when I debug step by step....
L293[07:42:29] <boboch3> that's very
weird
L294[07:42:40] <Yoplitein> sounds like a
race condition somewhere
L295[07:44:45] <boboch3> And with code
worked for a long time
L296[07:45:03] <boboch3> I had changed
something somewhere, with some impact but I don't see what
-_-
L297[07:45:33] <laci200270> boboch3, did
you use git or any VCS?
L298[07:45:35] <Yoplitein> bisect your git
history?
L299[07:45:56] <boboch3> no I don't, if I
do I won't be there :p
L300[07:46:01] <Yoplitein> welp
L301[07:46:06] <Yoplitein> you knew the
risks
L302[07:46:17] <laci200270> git is
good
L303[07:46:37] <boboch3> I tryed to use
git but it fucked up my dependencies and I didn't wnat to lose some
time to fix it
L304[07:46:43] <boboch3> not i'm losing
time on other issues -_-
L305[07:47:08] <Yoplitein> git won't fuck
up anything as long as you put only necessary data in it
L306[07:47:25] <Yoplitein> if you put your
gradle build files etc. in then yeah, that will cause issues
L307[07:47:32] <Yoplitein> use
.gitignore
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L310[07:49:08] <masa> have you verified
that the right pieces of code are executing?
L311[07:49:26] <boboch3> yes, the
setblock(fake) are executed
L312[07:52:17] <laci200270> put a debug
print to fake block onPlaced
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L316[07:54:33] <Yoplitein> sweet, it
worked
L317[07:54:35]
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L318[07:54:39] <Yoplitein> thanks,
Lumien
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L320[07:57:59] <boboch3> laci200270,
public void onBlockPlaced in the blockFake is not raised
L321[07:58:38] <laci200270> you placed it
wrongly
L322[07:58:49] <boboch3> I try
onBlockAdded
L323[07:58:49] <laci200270> how do you
place the plock?
L324[07:58:56] <boboch3>
world.setblock
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L326[07:59:15] <laci200270> show your
code
L327[07:59:25]
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L328[07:59:33] <boboch3> Hello guys. I've
got a TE placed with an item block. On the itemuse, I set my block
and some fakeblocks because it is a multiblocks structure. But my
fake blocks are not placed. Have you any idea why? Thanks in
advance for any help. Here is the itemuse :
http://pastebin.com/ShCBJ1CX
L329[07:59:34] <laci200270>
gist.github.com or pastebin.com if possible
L330[07:59:39] <boboch3> pastebin is
there
L331[07:59:42] <laci200270> oh
L332[08:00:12] <boboch3> you know
what?
L333[08:00:25] <boboch3> onBlockAdded is
called on each for ticks
L334[08:00:27] <boboch3> lol
L335[08:00:32] <boboch3> so blocks are
added
L336[08:00:35] <boboch3> but not
there
L337[08:00:36] <boboch3> Oo
L338[08:00:41] <boboch3> fake
blocks*
L339[08:00:42] <laci200270> waila what
says?
L340[08:01:43] <boboch3> I put a break
point inside an overriding of onBlockAdded in the BlockFake class,
it is raised at each "world.setblock" in the
BlockMetalFurnace class
L341[08:01:57] <boboch3> so the block is
added but not existing in game
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L344[08:03:46] <boboch3> an other clue :
when I use the itemblock very fast, sometime a see my model facing
me and rotate to an other direction 0.5sec after. In this case fake
blocks are well created
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L346[08:05:24] <Yoplitein> I don't suppose
clients have entities for players which are in a different
dimension? or outside of the client's chunk range
L347[08:06:04] <masa> well how could an
entity be "outside chunks"? :p
L348[08:06:14] <Yoplitein> say you're at
0, 0 and they're at 1000, 1000
L349[08:06:18] <masa> and client doesn't
have other dimensions
L350[08:06:32] <masa> well they can't be
if the chunks are not loaded
L351[08:06:44] <masa> unless stuff is
badly broken
L352[08:06:44] <boboch3> I already cerify
that coords are good
L353[08:06:48] <Yoplitein> yeah
L354[08:06:50] <Yoplitein> hmm
L355[08:06:51] <boboch3> verify*
L356[08:07:16] <Yoplitein> I wonder if it
would be possible to use another entity, spawned at the player, as
a proxy?
L357[08:07:25] <masa> what are you
doing?
L358[08:07:39] <Yoplitein> using other
players as a container
L359[08:07:47] <masa> for what?
L360[08:07:51] <Yoplitein> so you can give
and take items
L361[08:08:28] <masa> oh, so what is the
idea behind it? a shop or something?
L362[08:08:31] ***
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L364[08:08:34] <Yoplitein> as an admin
command
L365[08:08:43] <Yoplitein> say you
accidentally drop your cheated in sword or something
L366[08:08:46] <Yoplitein> and a player
picks it up
L367[08:08:53] <Yoplitein> you could
forcibly take it back from them
L368[08:08:58] <masa> oh ok
L369[08:09:36] <boboch3> PaleoCrafter,
hello. How are you? :) Can I take some of your time? :p
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L371[08:09:47] <Yoplitein> I already have
a working prototype
L372[08:09:58] <Yoplitein> just need to
extend it to work for any player on the server
L373[08:09:59]
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L374[08:10:00] <PaleoCrafter> Uhm...
Sure
L375[08:11:18] <boboch3> PaleoCrafter,
thnkas :) Here is my problem : I've got a TE placed with an item
block. On the itemuse, I set my block and some fakeblocks because
it is a multiblocks structure. But my fake blocks are not placed.
Have you any idea why? Thanks in advance for any help. Here is the
itemuse :
http://pastebin.com/ShCBJ1CX
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L378[08:13:08] <PaleoCrafter> Try
reloading the world to see if the blocks are there then
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L380[08:14:18] <boboch3> I tryed and it
didn't work
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L382[08:15:55] <boboch3> do ou think that
doing my fakeblocks creation on the blockplaced of my main block
could solve the issue?
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L384[08:16:03] <PaleoCrafter> The block
itself works though?
L385[08:16:39] <boboch3> the block works
yes
L386[08:16:59] <PaleoCrafter> Weird
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L388[08:17:05] <boboch3> I agree :p
L389[08:17:19] <PaleoCrafter> Is your
itemblock actually associated with your block?
L390[08:17:25] <boboch3> yes
L391[08:17:37] <boboch3>
GameRegistry.registerBlock(metalfurnace,
ItemBlockMetalFurnace.class ..........
L392[08:17:38] <PaleoCrafter> So the code
does get called?
L393[08:17:47] <boboch3> the code is
called
L394[08:18:07] <boboch3> the
"onplaceblock" of the fakeblock is called too
L395[08:19:31] <PaleoCrafter> Hm, I don't
see anything wrong with your code, although you should check for
!world.isRemote to only do stuff on the server
L396[08:19:48] <boboch3> I tryed but did
fix that
L397[08:21:11] <boboch3> didn't*
L398[08:21:40] <boboch3> the weirdest
thing : when I use the itemblock very fast, sometime a see my model
facing me and rotate to an other direction 0.5sec after. In this
case fake blocks are well created
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L400[08:22:09] <boboch3> not at their
right place but they are acreated
L401[08:22:43] <boboch3> I think
fakeblocks are created but something delete them after. But I don't
know what
L402[08:24:01] <boboch3> Ok I got
his
L403[08:24:08] <boboch3> or a big clue at
least
L404[08:24:16] <MattDahEpic> i think i
figured out why bon wont bon its bonbon to bon my stuff
L405[08:24:29] <boboch3> If i comment the
"breaklock" method, my fakeblocks are there
L406[08:25:04] <boboch3> so my
"breakBlock" is called without the breaking of the block.
But where? xD
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L418[08:28:15] <boboch3> thanks
L419[08:28:55]
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L421[08:31:45] <boboch3> ok I got it I
think
L422[08:32:05] <boboch3>
updateFurnaceBlockState change active furnace to inactive
L423[08:32:13] <boboch3> or inactive to
active
L424[08:32:21] <boboch3> Is that why break
is called, no?
L425[08:34:04] ⇦
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L427[08:36:03] <laci200270> yes
L428[08:36:22]
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L429[08:36:47] <Gliby> has anyone made
lite entities?
L430[08:37:08] <Gliby> just an entity
system without all bulk
L431[08:37:57] <PaleoCrafter> Wat
L432[08:38:14] <MattDahEpic> w hat
L433[08:38:37] <Gliby> lite entities
m8
L434[08:38:41] <gigaherz> uhh
L435[08:38:51] <Gliby> i'll go make
that
L436[08:38:54] <gigaherz> how would that
work?
L437[08:39:03] <gigaherz> you'd need at
least,
L438[08:39:07] <Gliby> make another entity
system
L439[08:39:20] <gigaherz> a server-side
entity manager, a packet system to sync the
location/movement,
L440[08:39:25] <gigaherz> and a rendering
system on the client
L441[08:39:25] <Gliby> yup
L442[08:39:30] <Gliby> easy peasy
L443[08:39:34] <gigaherz> at which point,
you are already doing basically the same MC does
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(~masa@86-60-221-191-dyn-dsl.ssp.fi)
L445[08:40:00] ⇦
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L446[08:40:19] <gigaherz> if you entities
without AI aren't even that heavy
L447[08:40:30] <gigaherz> and non-moving
entities are relatively light
L448[08:40:38] <MattDahEpic> but why would
one entity without ai
L449[08:40:40] <gigaherz> -if you
L450[08:40:55] <gigaherz> the big
performance hit of entities comes from pathfinding and
raycasting
L451[08:41:19] <Gliby> I want to use lite
entities for my physics mod,I just need something that can render
and transmit data
L452[08:41:27] <Gliby> don't need any of
that entity logic
L453[08:41:49] <Yoplitein> MattDahEpic,
tile entities don't have AI
L454[08:41:53] <Yoplitein> or
projectiles
L455[08:41:58] ⇦
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L456[08:42:01] <Yoplitein> pretty much
anything that's not a mob
L457[08:42:10] <gigaherz> TEs are not
Entities though, they are different things ;P
L458[08:42:23] <Yoplitein> they inherit
from Entity, don't they?
L459[08:42:29] <Gliby> yeah they do.
L460[08:42:30] <MattDahEpic> Yoplitein, i
was poking fun at the way he said if you entities without AI aren't
even that heavy
L461[08:42:33] <PaleoCrafter> They
don't
L462[08:42:37] <Yoplitein> oh, ok
L463[08:42:39] <gigaherz> no?
L464[08:42:52] <Yoplitein> huh
L465[08:42:53] <Gliby> tileentity don't
inherit from entity
L466[08:42:56] <Gliby> projectiles
do.
L467[08:42:56] <Yoplitein> yeah, they
don't
L468[08:43:01] <Yoplitein> that's
strange
L469[08:43:03] <gigaherz> TEs are just
"position-specific data" for a block
L470[08:43:25] <gigaherz> the Block class
manages everything that's common to all blocks of that kind
L471[08:43:33] <gigaherz> the TE class
manages the things that are specific to one block alone
L472[08:43:50] <gigaherz> hence why
there's only one instance of Block, but one TE per block
L473[08:43:58] <gigaherz> (for blocks WITH
TE)
L474[08:44:10] <Yoplitein> strange to have
entity in the name when it doesn't inherit from entity
L475[08:44:27] <Gliby> do entity's have
their own update thread?
L476[08:44:33] <PaleoCrafter> No
L477[08:44:37] <gigaherz> not that I know
of
L478[08:44:45] <Yoplitein> that would
break a lot of things
L479[08:44:56] <PaleoCrafter> Everything
in Minecraft is single threaded apart from rendering and
network
L480[08:44:59] <Yoplitein> as far as I
understand minecraft's current architechturing
L481[08:45:04] <PaleoCrafter> That's
common knowledge :P
L482[08:45:25] <PaleoCrafter> And those
two things only have their item thread since 1.8
L483[08:45:32] <PaleoCrafter> *own
thread
L484[08:45:44] <Yoplitein> hard to do
threaded game logic without immutability all over the place
L486[08:45:57] <Yoplitein> and then you
need some mechanism to queue up the updates which are then applied
in the main thread
L487[08:45:59] <Yoplitein> big, messy
problem
L488[08:46:00] <gigaherz> hence all those
ConcurrentModificationExceptions coming from the packet
handlers
L489[08:46:00] <gigaherz> ;P
L490[08:46:23] <gigaherz> Yoplitein:
world.schedule
L491[08:46:25] <heldplayer> *tries
clicking the link* *chat scrolls up* *tries clicking again* *chat
scrolls up again*
L492[08:47:02] <Yoplitein> yeah
L493[08:47:04] <Gliby> regarding the link
I just posted, the actual code is in the thread, you don't need to
read my tragic story.
L494[08:47:12] <Yoplitein> but you have to
surround it with locks and such
L495[08:47:13] <Gliby> link to code*
L496[08:47:15] <gigaherz> PaleoCrafter: mc
could easily have one thread per dimension, also
L497[08:47:26] <MattDahEpic> !gm adn.a
1.6.4
L498[08:47:26] <Yoplitein> which then ends
up possibly making it perform more slowly than single
threaded
L499[08:47:31] <PaleoCrafter> They've
tried that
L500[08:47:43] <Yoplitein> depending on
the expense of the updates
L501[08:47:51] <PaleoCrafter> Didn't work
out as nice as you'd imagine :P
L502[08:48:06] <gigaherz> heh
L503[08:48:13] <gigaherz> does their
system suck so much? ;P
L504[08:48:29] <gigaherz> I thought
changing dimensions was basically equivalent to logging off and
logging on to the other dimension
L505[08:48:46] <MattDahEpic> gigaherz,
its.. kinda like that...
L507[08:49:42] <PaleoCrafter> There's more
to dimensions than teleporting between them though :P
L508[08:50:01] <Gliby> what's the point of
a external helper mod?
L509[08:50:17] <Gliby> why not just
include it with your mod?
L510[08:50:19] <PaleoCrafter> DRY?
L511[08:50:35] <MattDahEpic> Gliby,
because more than one of my mods uses that
L512[08:50:43] <Gliby> so?
L513[08:51:01] <MattDahEpic> that also has
the version checker in it
L514[08:51:38] <Gliby> you could just as
well just package your mod with your helper library
L515[08:51:52] ⇦
Parts: Zlepper (~Zlepper@2a03:b0c0:3:d0::1b:6001) (Once you know
what it is you want to be true, instinct is a very useful device
for enabling you to know that it is))
L516[08:51:53] <MattDahEpic> eeehhhh,
nah
L517[08:52:09] <MattDahEpic> maybe when
1.9 comes round
L518[08:52:15] <Gliby> so just because of
redundancy?
L519[08:52:19] <MattDahEpic> yes
L520[08:52:39] <PaleoCrafter>
"just"
L521[08:52:39] <Gliby> oh no! 2kb of
redundancy detected!
L522[08:53:17] <Gliby> another theory of
mine is that people just want more of those curseforge
points.
L523[08:53:22] <MattDahEpic> its the
problem that when you have a bug you then have to update 6
codebases an make 6 new releases
L524[08:53:41] <MattDahEpic> curseforge
points dont come very fast doe
L525[08:54:13] <laci200270> can I rotate
IModels somehow?
L526[08:54:21] <MattDahEpic> honestly, i
would make more curseforge points by making 6 new releases of the
redundent code then 1 of it
L527[08:54:54] <Gliby> true, but there has
to be a another way.
L528[08:55:12] <Gliby> why not just add
your library at runtime
L529[08:55:18] <Gliby> and update it
automagically
L530[08:55:46] <MattDahEpic> because lex
flipped the FUCK out when i talked about that last. apparently
downloadign ocde is bad
L531[08:55:48] <PaleoCrafter> deploaders
are the second root of all evil
L532[08:56:42] ⇦
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L533[08:56:58]
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L534[08:57:03] <heldplayer> MattDahEpic:
your roman numeral helper can be simplified a tiny amount
L535[08:57:19] <MattDahEpic> and how is
that?
L536[08:58:04] <heldplayer> Every time you
do a test for something like CM or IX, you can replace the while
loop with a simple if statement, as it's guaranteed to run at most
once
L537[08:58:47] <MattDahEpic> true
L538[08:59:00]
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L539[08:59:28] <heldplayer> It doesn't
really matter tbh, but it gets rid of redundancies
L540[09:00:25] <PaleoCrafter> Or you could
use use a map and do it all in one loop :P
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L542[09:00:47]
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L543[09:00:47] <laci200270> can I rotate
an IModel?
L544[09:01:12]
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L545[09:01:25] <Gliby> that seems a bit
vague laci200270
L546[09:01:35] <heldplayer> I remember
having to make a program that could convert decimal numbers to
roman numbers and back 3 or 4 years ago for school because
everybody else in my class sucked at programming
L547[09:02:15] <MattDahEpic> i did it so i
could make enchantments not be all like
enchantment.level.1000000
L548[09:02:20] <heldplayer> I think I
thrashed that code a few weeks ago though :(
L549[09:03:26] <PaleoCrafter> Could use a
larger base than 10 then and let the standard library do the
conversion, MattDahEpic :P
L550[09:04:15] <ThePsionic> Food for
thought: What do numbers in base 1 look like
L551[09:04:27] <MattDahEpic> ThePsionic,
they dont
L552[09:04:29] <ThePsionic> hax
L553[09:04:40] <laci200270> Gliby, i want
to tweak my b3d modles at runtime
L554[09:04:43] <PaleoCrafter> II - 2 in
base 1 :P
L556[09:05:25] <auenfx4> aparently that
converts to roman
L557[09:05:56] <heldplayer> Once again,
wtf PHP
L558[09:07:08] <Gliby> laci200270 don't
really know much about b3d, but last I heard they were completely
static.
L559[09:07:22] ⇦
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L560[09:07:37] <laci200270> i want to
modify the IModel
L561[09:07:40] <laci200270> at
preinit
L562[09:08:09] <PaleoCrafter> fry might
know more :P
L563[09:08:16] <PaleoCrafter> If he's
around
L564[09:08:47] <laci200270> **pinging
fry**
L567[09:12:04] <MattDahEpic> ^ fry
L568[09:12:13] <laci200270> :)
L569[09:12:42] <laci200270> i wanted
rainwarrior :D
L570[09:12:43] <Ordinastie> why is
everybody pinging fry ?
L571[09:12:54] <MattDahEpic> because fry
is cool, i guess
L572[09:12:59] <laci200270> because he is
rendering MASTER
L573[09:13:02] <laci200270> *is the
L574[09:13:12] <MattDahEpic> is he the
diesieben07 of rendering?
L575[09:13:21] <laci200270> yes
L576[09:13:24] <MattDahEpic> ah
L577[09:13:35] <laci200270> he wrote the
b3d loader
L578[09:13:42] <laci200270> and the
splashscreen
L579[09:14:28]
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L580[09:14:54] <sham1> Paleo, I think the
bouncer is kinda broken ATM
L581[09:15:06] <PaleoCrafter> How
so?
L582[09:15:52] ***
tterrag|ZZZzzz is now known as tterrag
L583[09:16:04] <sham1> It just dropped all
the connections to all the servers
L585[09:16:10] <PaleoCrafter> Huh
L586[09:16:20] <tmtu> laci200270: broken
splashscreen x)
L587[09:16:54] <PaleoCrafter> Who's using
a Mac anyway? :P
L588[09:17:06] <tmtu> with nvidia
card*
L589[09:17:07] <sham1> amirite
L590[09:17:15] <MattDahEpic> ba dump
pish
L591[09:18:42] <laci200270> Yoplitein,
this should be a creative only item
L592[09:18:53] <Yoplitein> it'll be admins
only
L593[09:18:58] <Yoplitein> maybe with a
whitelist
L594[09:19:21] <laci200270> looks like
essentials's ./inventory
L595[09:19:33] <alex_6611_> ./invsee
**
L596[09:19:38] <laci200270> oh
L597[09:19:39] <Yoplitein> bukkit
essentials?
L598[09:19:41] <alex_6611_> yea
L599[09:19:50] <laci200270> i used it
about two years ago
L600[09:20:02] <Yoplitein> yeah, I played
around with it on a friend's bukkit server a while ago
L601[09:20:08] <Yoplitein> pretty much
porting it to forge
L602[09:20:16] <Yoplitein> plan to add the
ability to edit offline players too, though
L603[09:20:28] <laci200270> that would be
difficult
L604[09:20:33] <laci200270> but not too
much
L605[09:20:35] <Yoplitein> yeah
L606[09:20:49] <laci200270> you will need
to construct the inventory from the dat file
L607[09:20:53] <Yoplitein> yeah
L608[09:20:58] <Yoplitein> already figured
out how to do all that
L609[09:21:09] <Yoplitein> just need to
glue it together
L611[09:21:16] <Yoplitein> using entities
as proxies I guess
L612[09:21:36] <laci200270> also this is a
command?
L613[09:21:54] <Yoplitein> yes
L614[09:22:06] <laci200270> you should
make an item version
L615[09:22:10] <Yoplitein> yeah
L616[09:22:14] <laci200270> with right
click to a player feature
L617[09:22:16] <Yoplitein> might be neat
to have a one time use thing
L618[09:22:23] <Yoplitein> and would only
let you take one item
L619[09:22:53] <PaleoCrafter> It requires
the mod to be on the client?
L620[09:23:01] <laci200270> and you should
put a 'trash' slot
L621[09:23:13] <Yoplitein> I'm not sure,
paleo
L622[09:23:24] <laci200270> because the
GUI yes
L623[09:23:39] <laci200270> but only when
you execute the command
L624[09:23:41] <Yoplitein> well, if the
other player never opens the GUI, should be fine
L625[09:23:44] <PaleoCrafter> It
definitely would with an item
L626[09:24:12] <laci200270> yeah
L627[09:24:48] <PaleoCrafter> Essentials
was able to do it without :P
L628[09:25:14] <laci200270> it used the
chest's GUI
L629[09:25:25] <laci200270> such as all
other plugins
L630[09:25:33] <laci200270> or hopper's
GUI
L631[09:25:42] <PaleoCrafter> Nothing
wrong with that
L632[09:26:04] <PaleoCrafter> They worked
without any client side changes, and that's the important thing
:P
L633[09:26:10] <laci200270> yes
L634[09:26:38] <laci200270> but I love the
client-server side mods
L635[09:27:39] <laci200270> (worldedit for
example)
L636[09:29:47]
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L637[09:30:30] <laci200270> ok.I won't
change IModels
L638[09:30:38] <laci200270> I got annoyed
because that
L639[09:30:47] <laci200270> I'll create
all models at runtime :P
L640[09:31:08] <laci200270> I'm from now
hating submodels and b3d models
L641[09:36:59] <Pennyw95> What is the
exact procedure for adding NEI integration? I have CodeChickenCore,
NEI and CodeChickenLib inside /eclipse/mods/1.7.10 and this way I
can have NEI when I run the mod. However, in order to use NEI's
api, I need to add CCC,NEI and CCL to the dependencies as well, but
when I copy them in /lib and refresh the dependencies, MC crashes
on start. Is there something I'm blatantly doing wrong?
L642[09:37:25] ⇦
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L643[09:38:10] <Ashlee> not using gradle
Pennyw95
L644[09:38:33] <Ashlee> the NEI etc are
available from within gradle itself
L645[09:38:53] <Pennyw95> so what should I
do ?
L646[09:39:43]
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L647[09:42:21]
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L648[09:44:44] <laci200270> a bit ugly
question....
L649[09:44:58] <laci200270> how can I make
bakedquads?
L650[09:45:28] <sham1> vertex co-oords and
UVs and stuff
L651[09:45:38] <sham1> I dont know
L652[09:45:40] <laci200270> yes
L653[09:45:51] <laci200270> i want to
render from code
L654[09:45:55] <laci200270> not from
json
L655[09:45:59] <shadekiller666> ...
L656[09:46:01] <sham1> Indeed
L657[09:46:08] <shadekiller666> why
L658[09:46:13] <tterrag> laci200270:
ISmartBlockModel
L659[09:46:15] <Wuppy> \o/ managed to move
my pc halfway through the netherlands without messing anything up
:D
L660[09:46:19] <tterrag> or is that not
how anymore :P
L661[09:46:27] <laci200270> yeah
L662[09:46:36] <laci200270> that returns
an array of bakedquads
L663[09:46:44] <sham1> I managed to X11
forward from my mini laptop running arch into my windows
L664[09:46:53] <shadekiller666> tterrag,
that only allows you to change the IBakedModel thats returned, you
still need to do the baking
L665[09:47:01] <sham1> Now I can actually
use emach without actually having it take 90% of the screen
L666[09:47:10] <tterrag> o right
L667[09:47:12] <sham1> emacs*
L668[09:47:18] <tterrag> isn't there a
forge example for that though?
L669[09:47:21] <laci200270> also because I
hate closing MC on every model change
L670[09:47:31] <laci200270> because idea
not loads it
L671[09:47:38] <laci200270> but reloads
classes
L672[09:48:16] <Pennyw95> how to use
gradle to have NEI as a dependency?
L674[09:48:33] <PaleoCrafter> That
situation won't change with ISmart stuff :P
L675[09:48:59] <tterrag> can't you f3+s to
reload resources?
L676[09:49:21] <laci200270> not f3-t
L677[09:49:40] <Wuppy> hmm... I need
something healthy to eat which you can buy & make for 1
person
L678[09:49:40] <laci200270> ?
L679[09:49:41] <Wuppy> any ideas?
L680[09:49:48] <Wuppy> because buying
something for 1 person is hard....
L681[09:49:55] <laci200270> pizza?
L682[09:50:03] <Ashlee> pasta + cheese +
some salami/saussage?
L683[09:50:09] <Wuppy> healthy
laci200270
L684[09:50:15] <laci200270> apple
L685[09:50:18] <laci200270> :P
L686[09:50:39] <Wuppy> why not a pizza
with apple? :P
L687[09:51:03] <shadekiller666> a salad
pizza
L688[09:51:07] <laci200270> hawaii
pizza
L689[09:51:14] <laci200270> that has a
fruit
L690[09:51:53] <Ashlee> yeah
L691[09:51:55] <Ashlee> pineapple
L692[09:51:55] <Ashlee> ananas
L693[09:52:02] <Ashlee> already had one
today :D
L694[09:52:18] <Wuppy> ah pinapple or a
pizza?
L695[09:52:33]
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L696[09:52:39] <Ashlee> pineapple ON a
pizza
L697[09:52:40] <Ashlee> = hawaii
L698[09:52:45] <Wuppy> nice :)
L699[09:52:48] <laci200270> yes
L700[09:53:40] <PaleoCrafter> Not sure
whether that makes it a lot more healthy than a 'normal' pizza
:P
L701[09:53:51] <Wuppy> nope, not at
all
L703[09:54:09]
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L704[09:54:34] <sham1> Pineapple on pizza
is disgusting IHMO
L705[09:54:52] <sham1> But that is
propably because I dont like pineapples
L706[09:55:24] <Wuppy> hehe
L707[09:55:35] ⇦
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L708[09:55:50] <Wuppy> you cant make a
tasty meal if you dont likie the ingredients
L709[09:56:28] <Ashlee> is that
funghi?
L710[09:56:51] <Wuppy> hehe, no
L711[09:57:01] <Wuppy> I really dont like
mushrooms
L712[09:57:01] <sham1> So yeah paleo, I
apparently cannot use my bouncer to connect into networks
L713[09:57:11] <sham1> or that account
that you provide
L714[09:57:15] <PaleoCrafter> Wat
L715[09:57:17] <Wuppy> that pizza
basically has bbq sauce and about 5 or 6 types of meat
L716[09:57:17] <shadekiller666>
mooshrooms*
L717[09:57:34] <sham1> It is very ood
thing
L718[09:57:37] ⇦
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the connection)
L719[09:57:45] <Wuppy> the ood are cool
:)
L720[09:58:10] <sham1> It does not
connect, that is the thing about it
L721[09:58:19] <sham1> I can reach the
bouncer just fine
L722[09:58:27] <PaleoCrafter> Excited for
season 9, Wuppy? :D
L723[09:58:32] <Wuppy> yas
L724[09:58:34] <sham1> But *status tells
me that: "IRC connection timed out.
Reconnecting..."
L725[09:58:42] <Wuppy> wearing a doctor
who shirt right now actually :P
L726[09:58:52] <NPException> hey everyone
o/
L727[09:58:57] <laci200270>
shadekiller666, also do you know how can I rotate a b3d model in I
smartmodel?
L728[09:59:05] <Wuppy> when does it start
again Paleo?
L729[09:59:17] <sham1> Meh,
nullpointers
L730[09:59:23] <NPException> I have a very
weird rendering problem, anyone here that could help?
L731[09:59:32] <sham1> What kind of
problem
L732[09:59:32] <PaleoCrafter> September
15th I think
L733[09:59:44] <laci200270> NPException,
shade,fry
L734[09:59:47] <shadekiller666> laci, what
do you mean by rotate
L735[09:59:56] <Wuppy> NPException,
unfortunately, everybody here hates you :<
L736[09:59:58] <Wuppy> damn NPEs
L737[10:00:00] <Wuppy> :P
L738[10:00:06] <NPException> :'(
L739[10:00:07] <laci200270> rotate a part
of a pipe
L741[10:00:12] <shadekiller666> stupid
NPEs... :P
L742[10:00:26] <Wuppy> thanks
PaleoCrafter, looking forward to it :D
L743[10:00:44] <NPException> the item that
is rendered on the arcade cabinet jumps in lighting sometimes
L744[10:00:49] <PaleoCrafter> Actually,
that's that US exclusive thing
L745[10:00:50] <shadekiller666> laci,
uhh
L746[10:01:04] <NPException> but it should
always render as the one I have in hand in the pictures
L747[10:01:05] <PaleoCrafter> The actual
first episode is September 19th
L748[10:01:16] <laci200270> such as x-y-z
rotation in json submodels
L749[10:01:26] <Wuppy> oh well, soon
enough
L750[10:01:30] <shadekiller666> laci, can
you pass in a TRSRTransformation into a B3DState?
L751[10:01:36] <Pennyw95> I put a compile
files() with every jar (CCC,CCL,NEI) inside of /mods in place of
what I had before (compile fileTree) but it's still not
working....
L752[10:01:37] <Wuppy> dont have any free
time this week anyway
L753[10:02:13] <laci200270> what is
TRSRTransformation?
L754[10:03:02] <shadekiller666> its how
ICustomModels are Translated, Rotated, Scaled, and
post-Rotated
L755[10:03:43] <laci200270> where I should
able to manipulate it in IBakedModel?
L756[10:04:02] <shadekiller666> idk
L757[10:04:21] <shadekiller666> look
through the B3DLoader BakedWrapper code
L758[10:04:35] <shadekiller666> look for
things that use TRSRTransformation
L759[10:04:40] <shadekiller666> fry, are
you alive
L760[10:05:43] <laci200270> no he is
AFK
L761[10:05:52] <laci200270> I pinged him
several times
L762[10:06:17] <shadekiller666> he's been
"afk" for 2 months...
L763[10:06:19] <shadekiller666> fry
L764[10:06:25] <shadekiller666> wake up
fry
L765[10:06:32]
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L766[10:06:37] <laci200270> now for only 1
days
L767[10:06:45] <sham1> He's been
teleporting bread for three days
L768[10:06:47] <Wuppy> he's been on here
at times
L769[10:06:58] <shadekiller666> :/
L770[10:07:15] <shadekiller666> i'm
getting a bit annoyed at staring at the PR waiting for a
response
L771[10:07:39] <laci200270> yeah
L772[10:07:47] <laci200270> the obj loader
is really good
L773[10:07:55] <shadekiller666> thank
you
L774[10:07:59] <laci200270> i want that in
standard forge
L775[10:08:25] <laci200270> and its much
simpler than B3D
L776[10:08:28] <shadekiller666> well fry
is the one who has been assigned to handle it... so nothing can
happen until he wakes up
L777[10:09:09] ⇦
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L781[10:26:00] ***
willieaway is now known as williewillus
L782[10:27:31] <williewillus> gigaherz:
you think it's safe to delete the recovery partition after I update
to w10?
L783[10:27:36] <williewillus> apparently
it's not needed anymore
L784[10:27:41] <williewillus> and I want
to install Arch :p
L785[10:31:00] <Ashlee> never
L786[10:32:12] <gigaherz> williewillus:
uhh, dunno if it's "safe", but chances are it's not a
very good idea ;P
L787[10:32:42] <williewillus> no, there
was a blog post on the w10 dev blog that specifically said "we
compressed the main recovery things into the main partition so you
don't need a separate recov partitions anymore"
L788[10:32:46] <gigaherz> in fact
L789[10:32:53] <gigaherz> I didn't use to
have a recovery partition
L790[10:32:56] <gigaherz> and when I
formatter win10
L791[10:32:57] <MattDahEpic> make a
reinstall disk first
L792[10:32:59] <gigaherz> it created
one
L793[10:33:17] <gigaherz> that tells me it
IS used
L794[10:33:20] <gigaherz> needed, maybe
not
L795[10:33:21] <gigaherz> but used.
L796[10:33:26] <williewillus> bleh useless
partition dangling there, and I can't even mount it in windows to
see what's there
L797[10:33:43] <gigaherz> it's the
recovery environment
L798[10:33:53] <gigaherz> a WinPE on
disk
L799[10:34:07] <MattDahEpic> try booting
it
L800[10:34:15] <williewillus> so if i make
a separate winpe disk I should be able to delete that
L801[10:34:20] <gigaherz> it's what runs
when you can't boot the main partition
L802[10:34:26] <MattDahEpic> make a
reinstall disk for win10
L803[10:34:29] <gigaherz> when you choose
"reboot to recovery console"
L804[10:34:36] <gigaherz> from the
advanced boot options
L805[10:34:48] <gigaherz> but yes, if you
have an external recovery USB/disc
L806[10:34:54] <gigaherz> it may not be
necessary
L807[10:36:23] <tterrag> !gf
mapRegisteredSprites 1.7.10
L808[10:36:38] <tterrag> woah there's an
AT output now?
L809[10:36:40] <tterrag> bspkrs: :D
L810[10:38:07] <MattDahEpic> anyone have
an example of an updated world generator?
L811[10:38:56] <williewillus> theres been
AT output for a while I thought lol
L812[10:39:14]
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L813[10:42:27] <shadekiller666> does doing
"i = j = k = 0;" set each variable to 0, or does it set
the variables equal to each other such that when k changes they all
change?
L814[10:43:36] <PaleoCrafter> The
former
L815[10:43:36] <tterrag> !gm
completeResourceLocation 1.7.10
L816[10:43:40] <tterrag> williewillus:
maybe I Just never needed it :p
L817[10:43:43] <tterrag> but it's helpful
now
L818[10:43:54] <Ashlee> all goes to 0
shadekiller666
L819[10:43:56] <Ashlee> this is not
C++
L820[10:43:57] <PaleoCrafter> The latter
would require pointer sort of shit
L821[10:44:00] <Ashlee> yep
L822[10:44:08] <shadekiller666> ok
L823[10:44:16] <shadekiller666> well, java
has internal pointers
L824[10:44:24] <shadekiller666> hence
"NullPointerException"
L825[10:44:31] <PaleoCrafter> That's just
bad wording
L826[10:44:40] <tmtu> wordwang!
L827[10:44:52] <PaleoCrafter> It should
really be "NullDereferenced" :P
L828[10:44:52] <Ashlee> ugh
L829[10:45:04] <tmtu>
SegfaultException!
L830[10:45:14] <McJty>
StupidProgrammerException
L832[10:46:26] <tmtu> tl;dw
L833[10:46:45] <PaleoCrafter> It is worth
it though :P
L834[10:46:45] <tterrag> shadekiller666:
java has references, but not for primitives
L835[10:46:52] <tterrag> so what you want
is possible...just not with primitives
L836[10:47:16] <shadekiller666> well, i
want the former, not the latter
L837[10:47:21] <PaleoCrafter> It is not
possible at all in Java :P
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L839[10:48:50] <williewillus> can you do
it c#?
L840[10:48:54] ⇦
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L842[10:49:01] <kmecpp> anyone know to
teleport a player to an unloaded dimension?
L843[10:49:08] <williewillus> i think you
can with ref/out
L844[10:49:24] <PaleoCrafter> For methods,
yes
L845[10:50:12] <PaleoCrafter> (Although
IMO it's pretty stupid that they introduced that)
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L847[10:53:43] <tmtu> when would you ever
need "raw" references in java
L848[10:54:05] <PaleoCrafter> It sure
would be cool sometimes
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L853[10:56:24] <PaleoCrafter> Why is there
no console connected to this TV q.q
L854[10:57:08] <williewillus> you could
make your own mutable Integer class lol
L855[10:57:16] <williewillus> or something
silly like that
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L857[10:58:52] <PaleoCrafter> I've seen
that, williewillus :P
L858[10:59:13] <tmtu> does it work with
passing Integer and doing `a = 5`?
L859[10:59:38] <PaleoCrafter> Obviously
not
L860[11:00:00] <tmtu> oh right
L861[11:00:06] <tmtu> immutable pls
L862[11:00:36]
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L863[11:00:37] <PaleoCrafter> Although you
can get really close to that syntax in scala :D
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L865[11:01:21] <PaleoCrafter> 'a() =
5'
L866[11:01:30] <tmtu> how bad are scala
compile times?
L867[11:01:50] <tmtu> i watched a talk
recently where strosoup made a jab at it
L868[11:02:01] <PaleoCrafter> Rather bad
xD
L869[11:02:08] <PaleoCrafter> Although
they're getting better
L871[11:02:20] <PaleoCrafter> They're
rewriting the compiler as part of dotty
L872[11:02:25] <williewillus> dotty?
L873[11:02:46] <williewillus> also I
thought people would just keep scalac running as a daemon so it
wouldn't have to restart every time you want to compile
L874[11:03:09] <PaleoCrafter> It's still
fairly slow though :P
L875[11:03:56] <PaleoCrafter> And dotty is
an experimental version of scala, you could say
L876[11:06:26] <tmtu> is it written in
scala?
L877[11:07:34] <PaleoCrafter> I think so,
yes
L878[11:08:11] <tmtu> cool
L879[11:09:04] <tterrag> !gf mcmetaJson
1.7.10
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L887[11:22:47] ***
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L889[11:24:03] <Lumien> Display Lists are
vanilla though
L890[11:24:17] <MattDahEpic> BUT
JSON
L891[11:25:43] <Lumien> luv it
L892[11:26:10] <PaleoCrafter> The JSON
stuff is way more sane than the mess that was RenderBlocks :P
L893[11:26:23] <heldplayer> Have you
looked at the snapshots yet?
L894[11:26:24]
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L895[11:26:55] <MattDahEpic> im running a
snapshot survival server, so yes
L896[11:27:31] <heldplayer> Have you
looked at how the JSON files are like in the new snapshot?
L897[11:27:44] <heldplayer> Or well, any
snapshot for 1.9
L898[11:27:44] <MattDahEpic> too big
L899[11:27:52] <heldplayer> They're
smaller than 1.8
L900[11:28:00] <Lumien> they are basically
like the forge json files right?
L901[11:28:17] <MattDahEpic> im talking
about the structure files
L902[11:28:22] <heldplayer> They use a
structure of when ... apply ...
L903[11:29:21] <PaleoCrafter> Their
structure format really is verbose
L906[11:32:50] <tterrag> why is my AT
failing to apply from src/api/resources?
L907[11:32:56] <tterrag> gradle says it's
found
L908[11:33:04] <tterrag> but the output
forgeSrc does not have the changes
L909[11:33:52] <tterrag> nevermind
L910[11:33:57] <tterrag> stupid eclipse
caching
L911[11:34:07] <tterrag> if I could change
one thing about eclipse it'd be that
L912[11:34:41] ***
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L915[11:36:47] <minecreatr> tterrag, isn't
eclipse open source :P
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L919[11:48:32] <MattDahEpic> anyone have a
good tutorial on making a dimension?
L920[11:48:47] <Wuppy> used to have one...
they seem to be gone now though
L921[11:49:18] <Wuppy> I do still have
code for it in my book though
L922[11:49:27] <MattDahEpic> i can
has?
L923[11:49:41] <Wuppy> I cannot give it
away
L924[11:49:56] <Wuppy> it's also only for
1.7 atm
L925[11:50:01] <PaleoCrafter> Is it
available for kindle?
L926[11:50:02] <MattDahEpic> dang i cant
figure this crap out
L927[11:50:02] <Wuppy> but 1.8 is almost
done :)
L928[11:50:13] <dangranos> MattDahEpic,
What crap?
L930[11:50:24] <MattDahEpic> dangranos,
making a new dimension
L931[11:50:31] <Wuppy> it should be for
basically every commonly used book system there is
L932[11:50:42] ⇦
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L933[11:51:02] <dangranos> torrents
included? :D
L934[11:51:13] <Wuppy> dont think so
:D
L935[11:51:16] <PaleoCrafter> I might give
it a read then
L936[11:51:16] <dangranos> you culd say
it's "book system" too, right?
L937[11:52:05] <Wuppy> can't say I've
never used them myself :P
L938[11:52:29] <dangranos> well
L939[11:52:31] <dangranos> not yet
L940[11:52:48] <dangranos> *not found it
yet
L941[11:52:59] <Wuppy> I didn't really
care to buy almost 400 euros of books for my study which we didn't
even use
L942[11:53:11] ⇦
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and help me take over the world of IRC.)
L943[11:53:40] <Wuppy> dangranos, I
haven't checked recently, but last time I couldnt find it
anywhere
L944[11:54:35] <dangranos> the fck?
L945[11:54:41] <dangranos> ...tpt is
down?
L946[11:54:47] <dangranos> *tpb
L947[11:55:02] <Wuppy> it was extrmely
slow an hour or 2 ago
L948[11:55:03] ***
Cojo|noms is now known as Cojo
L949[11:55:19] <Wuppy> but just go to one
of the 10 other versions
L951[11:55:52] <dangranos> not found it
here either
L952[11:55:53] <dangranos> huh
L953[11:55:59] <Wuppy> piratebay.nm works
as wlel I think
L954[11:56:12] <Wuppy> dangranos, I think
it's easiest to find books on kickass
L955[11:56:24] <dangranos> nope, neither
here
L956[11:56:28] <dangranos> i checked it
first
L957[11:56:40] <Wuppy> (I dont think I
shouldn't point you to places to pirate my book :P)
L958[11:56:44] <dangranos> huh
L959[11:56:59] <dangranos> bz2 compressed
ARK from 12 gb to 6
L960[11:57:34] ⇦
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L962[11:59:32] <laci200270> fry can you
help me?
L963[12:00:47]
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L964[12:03:10] <MattDahEpic> Wuppy, do you
have a link to anyone elses dimension tutorial?
L965[12:03:42] <Wuppy> MattDahEpic, like I
said, I used to have one, but not anymore
L966[12:03:49] <Wuppy> nobody has them
anymore
L967[12:04:21]
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L968[12:04:32] <Wuppy> lol, this username
in call of duty: Uncle Osama
L969[12:05:15] <MattDahEpic> total
buiskut
L970[12:05:22] <Wuppy> yes
L971[12:05:50] <Wuppy> I do want a good
mutiplayer shooter again....
L972[12:06:03] <Wuppy> if only another
game came out which was as nice as MW2
L973[12:06:18] <Wuppy> which was nice
IMO
L974[12:07:06] <alex_6611_> well, cs:go is
pretty good, but it's a completely different style
L975[12:07:14] <Wuppy> yeah, I played that
for a while
L976[12:07:22] <Wuppy> but I want a good
cod-like game again
L977[12:07:34] <Wuppy> I should also try
out Dirty Bomb soon
L978[12:07:45] <Wuppy> bnut I've got The
Withcer 3 just installed
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L984[12:25:10] <laci200270> ***pinging fry
***
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L990[12:35:35] <PaleoCrafter> :O
L991[12:35:46] <PaleoCrafter> Steam In
House Streaming is pretty great
L992[12:38:38] <gigaherz> last time I
tried it it was horribly laggu
L993[12:38:40] <gigaherz> laggy*
L994[12:38:45] <gigaherz> and I was over
ethernet
L995[12:38:49] <MattDahEpic> laggu works
too
L996[12:40:19]
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L998[12:42:41] <shadekiller666> the one
thing that i wish Steam would let you do is play multiple games in
the same library from the same account from 2 different machines at
the same time
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L1000[12:43:15] <grandhunterman> yeah,
but people would share accounts and they don't like that
L1001[12:43:16] <gigaherz>
shadekiller666: that's exactly what they DO NOT want you to
do
L1002[12:43:17] <gigaherz> XD
L1003[12:43:28] <gigaherz> one account ==
one game at a time
L1004[12:43:43] <grandhunterman> multiple
games from the same computer would be cool though
L1005[12:43:45] <shadekiller666> myself,
my brother, and my dad all share my Steam account
L1006[12:43:58] <gigaherz> actually
L1007[12:44:07] <gigaherz> doesn't the
steam family thingy let you sahre stuff?
L1008[12:44:27] <alex_6611_> it
does
L1009[12:44:27] <shadekiller666> yes, but
the restriction of 1 game playable/library still applies
L1010[12:44:33] <grandhunterman> yes, but
there are limitations
L1011[12:44:33] <alex_6611_> no
L1012[12:44:40] <gigaherz> ahç
L1013[12:44:42] <alex_6611_>
shadekiller666
L1014[12:44:50] <alex_6611_> you can
still play multiple games at once
L1015[12:44:55] <alex_6611_> with the
family thing
L1016[12:45:04] <alex_6611_> but not
multiple people the same game
L1017[12:45:04] <gigaherz> wait
shadekiller666, if each one has a different account
L1018[12:45:13] <gigaherz> and you jsut
set up so that your family can see your games
L1019[12:45:18] <gigaherz> wouldn't they
be able to play different games?
L1020[12:45:24] <alex_6611_> basically,
you could play CoD while your brother plays civ
L1021[12:45:35] <alex_6611_> but you
can't both play cod ath the same time
L1022[12:45:37] <gigaherz> the point is
different accounts ;p
L1023[12:46:01] <gigaherz> bb in a
bitç
L1024[12:46:03] <gigaherz> -ç
L1025[12:46:08] <alex_6611_> :P
L1026[12:49:14] <minecreatr> can a mod
include custom data in the @Mod annotation that can be read and
used by another mod at preInit?
L1027[12:49:40]
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L1028[12:52:31] <PaleoCrafter> nope,
minecreatr
L1029[12:52:50] <PaleoCrafter> why not
just provide it via the annotated class? :P
L1031[12:54:21] <minecreatr> you mean a
custom annotation PaleoCrafter ?
L1032[12:55:18] <PaleoCrafter> either
that or just good old inheritance :P
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L1034[12:57:40] <heldplayer> Happy
anniversary Jake_Evans
L1035[12:57:45] <minecreatr>
PaleoCrafter, what about CustomProperties?
L1036[12:57:48] <heldplayer> jakimfett
*
L1037[12:58:15] <jakimfett> :-)
L1038[12:58:18] <minecreatr> xD
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L1040[12:58:48] <PaleoCrafter> oh, I
didn't know that, minecreatr
L1041[12:58:56] <jakimfett> thanks! I'm
basically done, my life is complete, I can die happy now
L1042[12:58:57] <heldplayer> Wait no, you
still need to commit today
L1043[12:59:02] <minecreatr> am just
looking at @Mod class
L1044[12:59:30] <jakimfett> nah, because
it's 365 days, non-inclusive....isn't it?
L1045[12:59:31] *
jakimfett goes back to do math
L1046[13:00:29] <heldplayer> Your
anniversary is today, if you don't commit today it means you
couldn't keep it a year
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L1050[13:02:49] <jakimfett>
newp...because Aug 29 + 365 = Aug 28. That's why "A year and a
day" was a thing...
L1052[13:04:29] <heldplayer> You're
supposed to celebrate on the 29th, not the 28th seeing as you
started on the 29th
L1053[13:04:35] <jakimfett>
obviously...I'm going to be committing today...just wanted to share
the 1 year mark, because I'm super excited about hitting it
L1054[13:04:54] <heldplayer> :p
L1055[13:05:08] <heldplayer> Nice for
being able to keep that up though :)
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L1057[13:05:51] <jakimfett> I'm bouncing
in my chair. Going to go hang out with jadedcat and Kaelten to
celebrate.
L1058[13:06:17] ***
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L1059[13:06:25] <jakimfett> (actually
hanging out with them had nothing to do with it, I didn't realize
the 1 year mark would coincide with the Curse dinner)
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L1064[13:09:54] <shadekiller666> that
moment when you make a test case for something to debug it and
realise that the system isn't even initializing things
properly
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L1082[13:48:36] <grandhunterman> join
#dnvm
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L1085[13:51:17] <Ivorius> nope
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L1087[13:51:45] <PaleoCrafter> DO IT,
Ivorius
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L1089[13:52:27] <Ivorius> Make me
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L1118[14:39:23] <Flenix> Is there some
sort of way to trace what mod is causing a sound? Every time I open
my inventory the anvil sound plays, kinda annoying and it's quite a
big pack
L1119[14:40:29] <lha97> Does anybody know
how I can send a message to a client from a server-only mod? Can I
just go over the EntityPlayerMP or do i have to go somewhere over
the MinecraftServer
L1120[14:41:11] <PaleoCrafter> Flenix, I
guess you could set a breakpoint on the sound method and look at
the stacktrace :P
L1121[14:41:40] <PaleoCrafter> lha97,
player.addChatComponentMessage
L1122[14:42:12] <Flenix> You mean in a
mod? I could do, was just hoping maybe Forge had some sort of debug
mode or something that might just print that stuff out (as its in a
modpack, not all my stuff :P)
L1123[14:42:20] <heldplayer>
PaleoCrafter, Flenix: I'm pretty certain you can't set a breakpoint
for a pack unless you're testing the pack in an IDE :P
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L1125[14:42:49] <PaleoCrafter> well, you
can attach a debugger to the JVM
L1126[14:43:29] <PaleoCrafter> and then
you should be able to specify a breakpoint, somehow xD
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L1128[14:44:27] <lha97> thanks
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L1141[14:58:24] <iceman11a> I don't know
why when I try and log into my server. I get an
java.lang.IndexOutOfBoundsException error. Can some one tell me how
to fix this. Here's the crash report
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L1149[15:10:21] <mjhutchinson> iceman11a
if you're there it looks like a bug with waila, check its
compatible with the version of minecraft and forge you are
using
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L1152[15:12:50] <iceman11a> I never had
any problems with it before. I waonder why it pick this time to
start
L1153[15:12:56] <iceman11a> Ok, I'll
check it
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L1156[15:20:15] <iceman11a> Well it looks
like I have the newest mod of it. So I have no idea why it crashed.
I had to start a new Instances, and now it's working
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L1161[15:38:16] <MattDahEpic> does anyone
have a tutorial/example on how to make a dimension/world
generator?
L1162[15:41:08] <TehNut> RFTools
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L1194[16:37:01] <iceman11a> TehNut, I
been chesking out RFTOOLS. How ever it's just a mod. How is this a
tutorial for making dimensions and worlds
L1195[16:37:18] <TehNut> Um.. The source
code?
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L1197[16:40:32] <iceman11a> The 4th page
I seen doesn't have the source. If you have the link. Can you post
it
L1198[16:41:20] <gigaherz> google
"rftools github" without the quotes ;P
L1200[16:42:33] <iceman11a> Cool, Thanks
I fount it
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L1212[17:06:37] <Zaggy1024> wow I got a
query a bit ago from "ken" asking me to join his
server
L1213[17:07:09] <Zaggy1024> whoever the
crap that is
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L1229[17:38:02] <Drullkus> Seems
legit
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L1246[18:37:16] <Cypher121> I tried using
Item.getItemFromBlock(getSingleSlab()) but it didn't work
either
L1247[18:37:57] <Cypher121>
getSingleBlock() of course
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L1268[19:38:32] <ZaggyMobile2> Cypher121,
does getItemDropped get called?
L1269[19:39:53] <ZaggyMobile2> And of
not, check if an override of getDroppedItems (I think that's it)
gets called
L1270[19:40:47] <ZaggyMobile2> If that
doesn't get called either, check the client side code for
harvesting blocks (use find references)
L1271[19:41:11] <ZaggyMobile2> Figure out
in there what's along it getting called
L1272[19:41:26] <ZaggyMobile2>
*stopping
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L1274[19:50:45] <Cypher121> nvm, I
already solved the problem. Getters didn't work properly
L1275[19:53:19] <ZaggyMobile2> Huh, all
right
L1276[19:56:01] <tterrag> lolwut
L1277[19:56:02] <tterrag> Caused by:
java.lang.NullPointerException
L1278[19:56:02] <tterrag> at
net.minecraft.client.gui.inventory.GuiContainer.updateScreen(GuiContainer.java:748)
~[GuiContainer.class:?]
L1279[19:56:07] <tterrag> that line is
super.updateScreen()
L1280[19:56:12] <tterrag> how in the
what
L1281[19:57:45] <tterrag> mmmh I bet it's
NEI
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L1290[20:12:02] <shortybsd> Does anyone
know of a good protection mod for chests for Forge only (not
bukkit, cauldron.. spigot e.t.c.) MC v1.7.10 and custom
configurable blocks to allow multiple player access? Something like
LWC. Looking for something where I don't have to run around as an
admin babying - setting regions and so forth.
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L1293[20:30:30] <killjoy> When the client
toggles flight, does it tell the server so?
L1294[20:37:04] <shortybsd> from a mod or
creative?
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L1309[21:09:35] <PitchBright> Hey guys…
new to the channel. Would somebody be so kind as to point me in the
right direction… I'm wondering who I'd speak to, or where I am
supposed to file/make a feature request for Forge.
L1310[21:10:03] <killjoy>
github.com/minecraftforge/minecraftforge/pulls
L1311[21:10:15] <killjoy> Create a pull
request
L1312[21:10:22] <killjoy> You can discuss
it here.
L1313[21:10:34] <killjoy> Such as asking
if it's viable.
L1314[21:10:54] <killjoy> What do you
want?
L1315[21:10:58] <PitchBright> Oh, I
haven't created anything… it's way above my skill level (I think).
Well I'm certain it's not something I could code. How far above my
head it is, I have no idea.
L1316[21:11:11] <PitchBright> I'm curious
about the possibility of having a hook created.
L1317[21:11:21] <killjoy> Hooks are easy.
For what?
L1318[21:11:31] <PitchBright> Something
that a mod might be able to use, to interrupt crafting.
L1319[21:11:42] <killjoy> Shouldn't that
already exist?
L1320[21:11:53] <PitchBright> I'm of the
understanding that it doesn't.
L1321[21:12:01] <killjoy> Have you tried
a crafting handler?
L1322[21:12:40] <killjoy> shortybsd,
creative flying
L1323[21:13:51] <PitchBright> I haven't.
I'm not really sure what that is. Basically, I'm hoping that a
permissions mod I'm using will one day be able to implement
crafting permission (by group, or player, etc), and the hiccup in
implementing the feature in that mod, is that there's isn't a hook
for it.
L1324[21:14:17] <PitchBright> If I'm
understanding everything correctly ^
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L1326[21:15:08] <killjoy> Try asking for
it to be ported to sponge
L1327[21:15:10] <Kobata> Well, it's not
impossible, but there doesn't seem to be an easy hook for it
L1328[21:15:38] <Kobata> I mean, worst
case you replace all the recipies with wrappers that check the
player then defer to the original one
L1329[21:15:52] <PitchBright> I thought
maybe it wouldn't hurt to ask in here, who I'd float the idea with,
or if not speak to them, then maybe file a request, following the
proper protocols you guys have for that sorta thing.
L1330[21:16:49] <PitchBright> or maybe
I'm bein' an idiot and I'm askin' for the moon, on that idea?
L1331[21:16:50] <PitchBright> lol
L1332[21:17:09] <PitchBright> dunno how
hard it is for that sorta magic to happen
L1333[21:18:37] <Kobata> killjoy,
creative seems to send a C13PacketPlayerAbilities when it switches
(.isFlying in the capabilites object changes)
L1334[21:18:51] <killjoy> thx
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L1340[21:41:45] <mrkirby153> Can I
register a dimension on the server-side only?
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L1342[21:43:38] <Zaggy1024> why would you
do that? :P
L1343[21:43:54] <Zaggy1024> I think that
would probably screw up the client because it wouldn't have a
provider to use or something
L1344[21:44:11] <mrkirby153> It
does
L1345[21:44:35] <killjoy> Doesn't the
client crash if it's given an invalid dim id?
L1346[21:44:37] <Kobata> It'd work fine
unless a player tried to actually enter the dim probably
L1347[21:45:07] <mrkirby153> That's
exactly what happens
L1348[21:45:46] <Kobata> You could
sidestep even that by messing with the packets so the client thinks
its in a dim that it knows, bukkit multiworld style
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L1350[21:46:13] <mrkirby153> Maybe in the
future
L1351[21:47:38] <ZaggyMobile2> Sounds
dangerous
L1353[21:49:17] <mrkirby153> Do I need to
load the dim beforehand?
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L1359[22:12:15] <mrkirby153> !gm
transferPlayerToDimension
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error: Connection reset by peer)
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error: Connection reset by peer)
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(Client Quit)
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L1374[22:32:41] <mrkirby153> !gc
S07PacketRespawn 1.7.10
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L1380[22:59:56] ***
Illyohs is now known as Illy[Zzz]
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L1382[23:02:10] <Cazzar> ADB doesn't want
to play nice to me... >:(
L1383[23:02:17] *
Cazzar forces it
L1385[23:05:06] <Cazzar> Yes, there are
many un needed fastboot reboot-bootloaders therew.
L1386[23:08:06] <williewillus> what's up
with the terminal being unable to display backslash lol
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L1388[23:11:15] ***
bilde2910|away is now known as bilde2910
L1390[23:14:28] <Cazzar> (japanese
locale)
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(Quit: Die Sprache der Politik ist daf�r gemacht, dass L�gen wahr
klingen und das T�ten angemessen wirkt. (George
Orwell))
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and thanks for all the fish.)
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