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L5[00:12:44] <williewillus> is the ideafix no longer needed in fg2?
L6[00:17:40] <xaero> ideafix is still needed, but internally applied
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L8[00:17:43] <xaero> (so you don't have to)
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L13[00:34:56] <theFlaxbeard> Minecraft wtf
L14[00:35:14] <theFlaxbeard> It's so easy to change the player's view location, but so difficult to change where the highlight box renders so it's relevant to the new vew loc
L15[00:35:45] <theFlaxbeard> I looked at how iChun does it in morph... He completely ignores vanilla box rendering and renders his own
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L22[01:00:57] <McJty> Ok, this is still a mystery. I have this code: https://bpaste.net/show/70452a407e0a
L23[01:01:03] <McJty> And it is called perfectly for hostile mobs
L24[01:01:19] <McJty> But not for sheep, cows, ... that are created at chunk generation time
L25[01:01:22] <McJty> And I have no clue why
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L42[01:31:03] <darkrevenent> hi
L43[01:31:18] <darkrevenent> anyone here?
L44[01:31:39] <Kris18> Hiya. I am, but I'm new to modding, so I probably can't help if you have questions, sorry.
L45[01:31:56] <darkrevenent> i m new too
L46[01:32:20] <darkrevenent> this is my first time on #minecraftforge
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L48[01:33:56] <Zaggy1024> you shouldn't ask if anyone is here, just ask a question if you have one
L49[01:34:02] <Ordinastie> Don't ask to ask. Just ask the question you want an answer to quickly and concisely, and if anyone knows, they'll reply. Make sure to stick around so your question can be seen and replied to. See http://www.catb.org/~esr/faqs/smart-questions.html
L50[01:34:38] <Zaggy1024> ooh, there's a page for this? :P
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L52[01:37:25] <darkrevenent> sorry guys but like i said this is my first time here
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L54[01:38:56] <xaero> hmm
L55[01:39:00] <xaero> ?ask
L56[01:39:08] <xaero> darn, didn't work ;)
L57[01:39:13] <Ordinastie> no bot here
L58[01:39:30] <Ordinastie> but the result is what I posted above
L59[01:39:33] <xaero> I thought you would get triggered by that :P
L60[01:40:31] <darkrevenent> guyz if u wanna mod minecraft u gotta run ?gradlew setupDecompWorkspace right?
L61[01:40:39] <xaero> speaking of bots, why hasn't Overmind brought back Overbot..
L62[01:40:40] <Ordinastie> yes
L63[01:40:47] <darkrevenent> or something similar
L64[01:40:52] <Kris18> that'll work.
L65[01:41:01] <Ordinastie> xaero, because Lex didn't want
L66[01:41:02] <Kris18> After that, gradlew idea or gradlew eclipse if you're using one of those two IDEs
L67[01:41:28] <darkrevenent> is there any other way without using commmand line to set up workspace?
L68[01:41:38] <Ordinastie> no
L69[01:41:39] <Zaggy1024> http://www.minecraftforge.net/wiki/Installation/Source
L70[01:41:47] <darkrevenent> too bad
L71[01:41:53] <Ordinastie> why?
L72[01:41:53] <xaero> Ord, oh well, the s// replace was useful at least
L73[01:41:58] <Zaggy1024> people that code mods need to know how to use the command line :P
L74[01:42:14] <darkrevenent> my internet isnt fast enought for cmd line
L75[01:42:17] <Ordinastie> yeah, but apparently the bot was "abused"
L76[01:42:18] <Kris18> wat
L77[01:42:37] <Ordinastie> wut?
L78[01:42:46] <xaero> darkrevenent: is your internet fast enough for your browser?
L79[01:42:57] <darkrevenent> yes
L80[01:43:23] <Kris18> I'm gonna guess he's trying to say that downloading the necessary files for his first workspace setup is too slow for his tastes.
L81[01:43:26] <xaero> then it should be fast enough for cmnd line, gradle uses the same HTTP protocols to fetch stuff
L82[01:43:56] <xaero> well, there is a few deps I'll grant him that
L83[01:44:22] <darkrevenent> but sometimes its just "connection timed out.." blah blah then i'd start all over again
L84[01:45:20] <darkrevenent> even if it succeds somtimes, it skips all download client/server files
L85[01:45:34] <Kris18> if it skips it, it's probably because you still have those files
L86[01:45:58] <Wuppy> o/
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L88[01:46:21] <Kris18> The initial setupDecompWorkspace downloads the files before putting them to use. Subsequent ones uses the files that didn't magically disappear to setup another workspace
L89[01:46:24] <Kris18> @Wuppy: o/
L90[01:46:44] <Wuppy> \o/ last day as a normal employee at this company :)
L91[01:46:45] <Kris18> If you download a file, it can be saved on disk; that is the case for the files required to setup the workspace, dark
L92[01:47:15] <Wuppy> starting monday I'll be a programming supervisor/leader thingy :D
L93[01:47:27] <Kris18> I have no idea what you're talking about, but grats! :D
L94[01:47:59] <darkrevenent> no it skips not because i have the files..
L95[01:48:26] <alex_6611_> Guys, does it still make sense to start making a *new* mod on 1.7 or should i use 1.8?
L96[01:48:34] <darkrevenent> cuz when i opn eclipse it says minecraft files r not found
L97[01:48:40] <Kris18> pretty sure the modding community is basically skipping 1.8
L98[01:48:47] <alex_6611_> ok, so 1.7 :P
L99[01:48:47] <darkrevenent> wait ill go check the error now
L100[01:49:01] <darkrevenent> what ya mean?
L101[01:49:20] <Ordinastie> Kris18, it's because stupid people keep saying that modding community is skipping 1.8
L102[01:50:20] <alex_6611_> well, yea, i'm just asking if it makes sense to start sth new :D
L103[01:50:24] <alex_6611_> on 1.
L104[01:50:25] <alex_6611_> 7
L105[01:50:27] <Kris18> I didn't testify for why, just that it's the case from what I've observed.
L106[01:50:45] <Ordinastie> alex_6611_, you should start for 1.8
L107[01:50:58] <Kris18> If you have an opinion, being rude about it isn't the way to get it out.
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L109[01:52:29] <Ordinastie> alex_6611_, unless you're confident you can produce a release for your mod within a month or two and don't really care to learn both versions, you shouldn't bother with 1.7 anymore
L110[01:52:59] <alex_6611_> yea, i'll try to make sth with 1.8
L111[01:53:23] <alex_6611_> it's just the thing, that, the stuff i'm mots used to now (model rendering) has changed 100% :P
L112[01:53:30] <Cazzar> Hmm
L113[01:53:33] <alex_6611_> but that's ok i guess
L114[01:53:38] <Cazzar> Should I install android M on my phone?
L115[01:55:57] <Zaggy1024> multirom it! :P
L116[01:56:33] <Cazzar> Zaggy1024: Nah CBF I don't want to constantly reboot it.
L117[01:56:45] <Zaggy1024> cbf?
L118[01:56:48] <darkrevenent> my problem: .project file missing
L119[01:56:52] <Cazzar> Can't Be Fucked
L120[01:56:58] <Zaggy1024> ah
L121[01:57:06] <Zaggy1024> yeah I understand not wanting ot reboot it
L122[01:57:07] <darkrevenent> in eclipse after command line running
L123[01:58:33] <Zaggy1024> did you run gradlew eclipse?
L124[01:59:47] <darkrevenent> yep
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L126[02:01:01] <Wuppy> lets not accidentally play my personal music loud as fuck in the office...
L127[02:03:35] <darkrevenent> bye guys
L128[02:03:37] <Zaggy1024> why not, if your coworkers don't like your music, then they shouldn't be your coworkers :)
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L130[02:04:36] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20150828 mappings to Forge Maven.
L131[02:04:39] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20150828-1.8.zip (mappings = "snapshot_20150828" in build.gradle).
L132[02:04:50] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L135[02:24:51] <Wuppy> woop woop, time to set up a bunch of repos with a big unity project
L136[02:24:53] * Wuppy le wait
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L138[02:32:21] <xaero> I love the sight of a squashed bloody mosquito on my hands /irrelevant
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L140[02:37:58] <unascribed> https://unascribed.com/v/2093a49a.html
L141[02:38:01] <unascribed> forget sawtooth wave generators
L142[02:38:21] <unascribed> the garbage collector is much better at it
L143[02:39:00] <unascribed> (It's running a serialization/deserialization test and as such is generating tons of objects just to discard them)
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L147[02:53:59] <Wuppy> yep... my work today is copying & uploading files along with watching vidoes :P
L148[02:57:44] <Zaggy1024> nice
L149[02:57:45] <Zaggy1024> I guess
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L151[03:00:22] <Wuppy> not bad at all :P
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L154[03:02:33] <Zaggy1024> :)
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L180[04:26:08] <alex_6611_> so, question (1.8)
L181[04:26:31] <alex_6611_> how do i get a block's world object (from itself or its blockpos)?
L182[04:27:00] <tterrag> Not how it works
L183[04:27:14] <tterrag> blocks are not created for every time they exist in the world
L184[04:27:25] <tterrag> There is one instance of the block for the whole game
L185[04:28:21] <alex_6611_> ok, so. if i want to find out the world object of a specific block that exists in the world, how to do that?
L186[04:28:35] <alex_6611_> is that even possible?
L187[04:28:53] <alex_6611_> wait
L188[04:29:02] <alex_6611_> is my brain broken or sth? :D
L189[04:29:19] <alex_6611_> ofc i can't
L190[04:29:24] <alex_6611_> well, nvm then
L191[04:30:28] <tterrag> You are passed world context into most methodd
L192[04:30:31] <tterrag> methods
L193[04:30:33] <alex_6611_> yea
L194[04:35:45] <Wuppy> jesus christ
L195[04:35:48] <Wuppy> these artists
L196[04:35:56] <Wuppy> thought it was good idea to record game interactions
L197[04:35:59] <Wuppy> inf ucking shockwave
L198[04:36:56] <alex_6611_> :P
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L200[04:40:10] <Wuppy> welp... adobe doesn't even install properly... what now
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L212[05:10:00] <Laceh> weee writing a JVM
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L214[05:13:54] <Szernex> is there something like a custom block models for dummies or so? ._.
L215[05:14:11] <alex_6611_> haha not that i know of :P
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L217[05:14:44] <alex_6611_> what you planning now?
L218[05:14:56] <Szernex> well I want to make a model for my orb thingy
L219[05:15:06] <alex_6611_> ah
L220[05:15:13] <Szernex> so that it kinda looks like a small orb-like thing
L221[05:15:18] <Szernex> or even a block at this point would be okay
L222[05:15:22] <Szernex> just not a full block
L223[05:15:27] <alex_6611_> well, models only really make sense if it's supposed to look sorta solid, is that what you want?
L224[05:15:37] <Szernex> hm, well
L225[05:15:41] <Szernex> not really I guess?
L226[05:16:30] <alex_6611_> hmm idk how the magic mods do it, but they somehow render it differently
L227[05:16:46] <alex_6611_> if you decide to go for modesl, i can definitely help you :P
L228[05:16:58] <alex_6611_> models*
L229[05:17:22] <Szernex> it's supposed to look like something small that the player throws
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L232[05:18:16] <alex_6611_> i made my own version of it (to help with your issues) and i just made it a glowstick
L233[05:18:37] <Szernex> yeah if it's just a small cube that will work too for now
L234[05:18:41] <alex_6611_> so
L235[05:19:04] <alex_6611_> in your block, you can set the block bounds
L236[05:19:13] <Szernex> okay
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L238[05:20:16] <alex_6611_> in your constructor, add setBlockBounds(minX, minY, minZ, maxX, maxY, maxZ) with the respecting values
L239[05:20:28] <Kris18> So, can you make a custom chest without copying and modifying like 500 lines of code? All tutorials I've found basically tell me to do just that and even IronChests seems to do it. It's baffling to me I can't do it in a couple dozen lines based off the built-in chest and just change a few variables.
L240[05:20:49] <Szernex> so setBlockBounds(0.25F, 0.0F, 0.25F, 0.75F, 0.5F, 0.75F); should give me a cube that sits on the ground, is centered on the X and Z and half a block big?
L241[05:21:36] <alex_6611_> yea
L242[05:21:39] <Szernex> okay
L243[05:22:02] <alex_6611_> i made it smaller ecause mine is supposed to be a glowstick sticking out of the ground
L244[05:22:07] <Szernex> yea
L245[05:22:17] <Szernex> problem I see right now is that I can see through the world on the block it lands on
L246[05:22:23] <Szernex> probably because it's Material.glass
L247[05:22:27] <alex_6611_> no
L248[05:22:41] <alex_6611_> override isOpaqueCube to return false
L249[05:23:09] <Szernex> okay
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L251[05:23:26] <Szernex> yay, works
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L254[05:28:11] <Szernex> so if I wanted to make a texture for this block now
L255[05:28:24] <alex_6611_> yea, figured that out myself just now
L256[05:28:28] <Szernex> does it only have to be 8x8?
L257[05:28:34] <Szernex> in my case
L258[05:28:35] <alex_6611_> exactly not
L259[05:28:38] <Szernex> okay
L260[05:28:44] <alex_6611_> hmm
L261[05:28:50] <alex_6611_> sec
L262[05:28:55] <Szernex> yea
L263[05:29:22] <alex_6611_> mine looks like this
L264[05:29:23] <alex_6611_> http://puu.sh/jRrxI/829626aef2.png
L265[05:29:39] <Szernex> okay
L266[05:30:08] <alex_6611_> so what you have to do is paint the area that your block occupies if you look at it from the side
L267[05:30:50] <Szernex> not sure I follow
L268[05:30:57] <alex_6611_> so for sides it's lower mid 8x8 and for the top/bottom it's middle 8x8
L269[05:31:08] <Szernex> ah
L270[05:31:12] <alex_6611_> thing for you is, those intersect
L271[05:31:33] <alex_6611_> if it doesn't work out well, i can tell you how to bind multiple textures
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L273[05:33:39] <Szernex> so, do I need multiple image files or just one
L274[05:33:55] <alex_6611_> for multiple textures you need multiples
L275[05:33:58] <Szernex> okay
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L282[05:46:19] <alex_6611_> so, do you have the textures?
L283[05:49:48] <Szernex> I made them, yeah
L284[05:50:07] <Szernex> http://bedrockminer.jimdo.com/modding-tutorials/basic-modding-1-7/multi-texture-blocks/ just going through this and trying to get it to work with mine
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L288[05:53:16] <Szernex> for some reason it can't seem to find the textures
L289[05:55:08] <alex_6611_> yea, you need to register them manually
L290[05:55:29] <alex_6611_> so, override registerBlockIcons
L291[05:55:48] <Szernex> yea
L292[05:55:51] <alex_6611_> and make 2 IIcon variables
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L294[05:56:17] <Szernex> okay
L295[05:56:27] <alex_6611_> then you assign both variables to iconRegister.registerIcon("ModID:filename")
L296[05:56:31] <alex_6611_> in the method
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L298[05:56:50] <alex_6611_> well, example for my test mod is:
L299[05:56:51] <Szernex> wouldn't it be tile.modid:filename?
L300[05:57:17] <alex_6611_> iconRegister.registerIcon("BlocksWork:glowstickBlock")
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L302[05:57:41] <alex_6611_> no, the tile must not be part of the texturen ame
L303[05:57:47] <Szernex> ah, okay
L304[05:58:06] <alex_6611_> so you register boith of them to seperate variables
L305[05:58:22] <alex_6611_> then, you override getIcon, theo ne with 2 arguments
L306[05:58:28] <alex_6611_> the one*
L307[05:58:49] <alex_6611_> first arg is side, second is metadata
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L309[05:59:12] <alex_6611_> sides are 0-5 (bottom top north south west east)
L310[05:59:16] <Szernex> yea
L311[05:59:43] <alex_6611_> so you can retuirn ayour top/bot texture if it's 1 or 0, else the seide texture
L312[05:59:49] <alex_6611_> omg i can't type
L313[06:00:53] <Szernex> so do I need to setBlockTextureName at all?
L314[06:01:03] <alex_6611_> no
L315[06:01:05] <Szernex> okay
L316[06:01:21] <alex_6611_> that inputs into the default icon register, which you don#t use anymore
L317[06:01:50] <alex_6611_> that should be all now
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L320[06:06:20] <Szernex> hmmm
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L322[06:10:15] <Szernex> yay, seems to work, guess it just needs to have a certain minimum opacity to get rendered
L323[06:10:48] <alex_6611_> yea
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L325[06:12:24] <Szernex> okay so I guess it would be harder to make it somewhat transparent
L326[06:12:29] <Szernex> like colored glass
L327[06:12:38] <alex_6611_> no
L328[06:12:41] <alex_6611_> :D
L329[06:12:44] <Szernex> not?
L330[06:12:51] <alex_6611_> not at all, shouldn't be
L331[06:13:11] <alex_6611_> is your texture transparent?
L332[06:13:21] <Szernex> yeah
L333[06:13:31] <alex_6611_> how does it render?
L334[06:13:34] <Szernex> solid
L335[06:13:37] <alex_6611_> sec
L336[06:13:38] <Szernex> ie opaque
L337[06:18:26] <alex_6611_> override getRenderBlockPass to return 1
L338[06:18:33] <Szernex> okay
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L340[06:19:58] <Szernex> yay, glowing transpartent cube
L341[06:20:01] <Szernex> thanks :D
L342[06:20:07] <alex_6611_> np
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L373[07:57:23] <Laceh> legit took me an hour to write a simple virtual machine....lmfao
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L376[07:59:24] <tmtu> Laceh: is that good or bad :)?
L377[07:59:38] <Laceh> tmtu: well its got a garbage collector so Im going to go with good :D
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L379[08:00:54] <Laceh> tis opensource if anyone wants to take a looksie :D
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L383[08:01:43] <Laceh> https://github.com/s0cks/MVM
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L392[08:18:11] <tmtu> Laceh: starred it, so now you have to do something with it
L393[08:18:14] <tmtu> or else!
L394[08:18:21] <Laceh> lmfao
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L398[08:22:08] <Laceh> {0xc6}: I love your nick lmfao
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L401[08:26:20] <gigaherz_r> ./nick {{{{{{_-_}}}}}}
L402[08:27:15] <OrionOnline> What is the way to catch a scrollwheel change in a GuiContainer?
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L404[08:30:19] <PaleoCrafter> OrionOnline, Mouse.getEventDWheel in handleMouseInput or whatever it's called
L405[08:30:34] <OrionOnline> oke nice
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L407[08:33:20] <OrionOnline> How do the values that i get from Mouse.getEventDWheel relate, a single scroll is 120 ponts.....
L408[08:33:24] <OrionOnline> points*
L409[08:33:44] <Ordinastie> usually you only check whether it's positive or negative
L410[08:33:48] <OrionOnline> ah oke
L411[08:34:05] <tmtu> but then you ignore mouse settings :()
L412[08:34:28] <PaleoCrafter> Wat
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L414[08:35:39] <OrionOnline> tmtu, there are mouse settings for the scrollwheel???
L415[08:35:56] <tmtu> the value returned relates to how your mouse is set up
L416[08:36:17] <tmtu> but i digress, nobody should care about them
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L419[08:43:24] <Cazzar> Hmm... Toradora or Non Non Byori?
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L422[08:55:42] <Flenix> Hey guys. I'm getting a weird client crash on my server, hoping someone might be able to help. It only happens in my spawn area, to certain players- which suggests it's related to SOMETHING placed there. All I can really hope is someone else has had the same crash and figured out how to fix it? Finally, it only happens to certain players (Computer based). I don't crash on my Macbook Pro (2014 intel graphics), but I DO on my windows PC
L423[08:55:43] <Flenix> (i7 5820k/16gb DDR4/ HD 7950 graphics) - any ideas? Here's the log from both sides. http://pastebin.com/2YHwKSwd
L424[08:56:01] <Flenix> (I know it's a general Java issue, but as it only happens at spawn I figure it must be related to something in-game)
L425[08:56:24] <MoxieGrrl> Are your graphics drivers completely up to date?
L426[08:57:07] <Flenix> Mine are yes; but this happens to newbies too. I'd rather get it fixed on the server end so that drivers aren't an issue the second you log in and I can at least tell people to make sure they're up to date
L427[08:58:10] <MoxieGrrl> It's...not a server side crash.
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L429[08:59:41] <Flenix> I know that. It's a client side crash, the server is unaffected. But, like I said, it only happens at the spawn area
L430[08:59:47] <Flenix> So I figure it must be related to something in the world, around there
L431[09:00:02] <Flenix> I was hoping someone else had seen a similar issue, and could tell me the cause, so I could go and remove whatever block/entity/whatever is causing it
L432[09:01:07] <Cazzar> https://bugs.mojang.com/browse/MC-31618
L433[09:02:04] <Flenix> Interesting, I think we have a few paintings around there. Wasn't expecting a vanilla bug though, I'll go kill them all and see if that helps
L434[09:02:23] <Cazzar> I found that in a search of the crashing driver
L435[09:02:28] <Cazzar> atio6axx
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L437[09:03:27] <Flashfire> I'm having trouble getting my custom dimension to work using travelToDimension(int)
L438[09:03:41] <Flashfire> It alwqays takes me to the nether with a nether portal instead
L439[09:03:59] <Flenix> Aah, thanks Cazzar. I'm fine with a normal stacktrace but I've never dealt with errors like that, didn't know what to look for
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L441[09:04:22] <Cazzar> Heh, yeah, they can be a pain, sometimes
L442[09:04:33] <Cazzar> C based errors are always a pain
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L445[09:05:06] <Flashfire> Anyone here dealt with interdimensional travel before?
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L447[09:06:05] <Flenix> I have flash but not since like 1.4.7... What's the issue?
L448[09:06:32] <Flashfire> Well instead of taking me to my custom dimension I come out of a nether portal in the nether
L449[09:07:07] <Flashfire> I believe older versions used a different method though because now there's travelToDimension(int)
L450[09:07:16] <Flashfire> But it seems to only allow use of the default teleporter
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L453[09:09:29] <Flenix> I assume your int is the correct dimension ID?
L454[09:09:51] <Flashfire> Yes it is, I have confirmed this
L455[09:10:12] <tterrag> Flashfire: you need to make your own Teleporter
L456[09:10:17] <Flashfire> I did already
L457[09:10:17] <tterrag> the default one will create a portal
L458[09:10:25] <Flashfire> I just don't know how to implement it ;(
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L460[09:12:03] <tterrag> https://github.com/SleepyTrousers/EnderIO/blob/master/src/main/java/crazypants/enderio/rail/TeleporterEIO.java#L13-L30
L461[09:12:25] <Flashfire> Teleporter class I already have
L462[09:12:32] <Flashfire> I can't find where to use it is the issue
L463[09:13:06] <tterrag> transferPlayerToDimension
L464[09:13:16] <tterrag> https://github.com/SleepyTrousers/EnderIO/blob/master/src/main/java/crazypants/enderio/teleport/telepad/TileTelePad.java#L627-L639
L465[09:14:14] <Flashfire> I copied the vanilla endPortal so it was different
L466[09:14:20] <Flashfire> This is what I needed, thank you
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L469[09:20:44] <Flashfire> Tterrag, you use a lot of custom methods and classes that I don't understand
L470[09:20:54] <tterrag> hm?
L471[09:21:09] <tterrag> in that method?
L472[09:21:11] <tterrag> not really
L473[09:21:29] <Flashfire> PacketTravelEvent and dequeTeleport for example
L474[09:21:50] <tterrag> that's mod specific stuff
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L477[09:22:07] <tterrag> I should have linked like this https://github.com/SleepyTrousers/EnderIO/blob/master/src/main/java/crazypants/enderio/teleport/telepad/TileTelePad.java#L630-L638
L478[09:22:08] <Flashfire> Ok so I can safely remove it?
L479[09:22:10] <tterrag> that's all you need to care about
L480[09:22:19] <PaleoCrafter> *dequeue :P
L481[09:22:27] <tterrag> PacketTravelEvent is for same-dim
L482[09:22:32] <Flashfire> Yes much better thanks
L483[09:22:41] <tterrag> PaleoCrafter: I spelled it right :P
L484[09:22:47] <Flashfire> Yeah I'm used to java's ArrayDeque class spelling
L485[09:23:08] <PaleoCrafter> You can dequeue from a deque
L486[09:23:34] <tterrag> now it's not a word anymore
L487[09:25:26] <Flashfire> And I shouldn't need client side under normal conditions, right?
L488[09:26:17] <tterrag> not really
L489[09:26:29] <Flashfire> Alright thanks a lot
L490[09:26:36] <tterrag> note my clientside method just skips completely if it's not the same dim https://github.com/SleepyTrousers/EnderIO/blob/master/src/main/java/crazypants/enderio/teleport/telepad/TileTelePad.java#L620-L625
L491[09:27:12] <Flashfire> Ah, I see
L492[09:27:35] <Flashfire> So now what happened
L493[09:27:53] <Flashfire> I ended up in what I think is my dimension then a second later it teleported me to the nether
L494[09:28:24] <Flashfire> I guess that's probably an issue with my teleporter class
L495[09:29:21] <Flashfire> Now it just directly teleports me to the nether
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L499[09:34:25] <alex_6611_> another 1.8 question:
L500[09:34:33] <alex_6611_> how do i store a BlockState in NBT?
L501[09:34:48] <alex_6611_> IBlockState to be more specific
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L504[09:36:03] <gigaherz_r> alex_6611_: store the necessary data in the TileEntity
L505[09:36:21] <gigaherz_r> using readFromNBT and writeToNBT to serialize it
L506[09:36:36] <gigaherz_r> then on the block's getActualState, you can add the state info that isn't stored in metadata
L507[09:36:53] <alex_6611_> ah ok
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L509[09:45:24] <sickan> Are there any good tools for generating 1.8 JSON files?
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L515[10:03:10] <shadowfacts> Is there a simple way to render an AABB in the world for testing
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L521[10:23:39] <sickan> How can I animate blocks in 1.8?
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L523[10:24:24] <tterrag> sickan: same way as any other version, it's part of the texture not the block
L524[10:26:13] <sickan> Say I wanted to create a waterwheel, how would I do that in 1.8? Since there's no TESR?
L525[10:27:30] <PaleoCrafter> There is
L526[10:28:03] <PaleoCrafter> And it hasn't changed at all
L527[10:31:21] <sickan> Oh, well thank you then :)
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L530[10:35:36] <gigaherz_r> sickan: ISBRH/IRenderItem are gone, TESR are still around just the same ;p
L531[10:36:15] <sickan> I was under the impression it was the other way around, shows how much misinformation surrounds 1.8
L532[10:36:58] <gigaherz_r> yeah
L533[10:37:04] <gigaherz_r> the point is
L534[10:37:15] <gigaherz_r> in item form, you have static models
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L577[11:58:51] <Gliby> Is 12k lines of code a lot for a mod?
L578[11:59:14] <PaleoCrafter> depends on what it does :P
L579[11:59:40] <PaleoCrafter> if you just write a line to the log, probably is a bit too much :P
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L581[12:00:07] <Gliby> my mod is 18% abstract
L582[12:00:21] <Gliby> i think that's good.
L583[12:00:50] <Mraof> You can do better than that, go for 100%
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L585[12:01:23] <PaleoCrafter> how does one measure the amount of abstraction? Oo
L586[12:01:26] <Gliby> IMod mod = mod.mod();
L587[12:01:48] <Gliby> Google's CodePro plugin for eclipse.
L588[12:02:13] <PaleoCrafter> so it counts interfaces? :P
L589[12:02:22] <Gliby> Not sure.
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L591[12:05:30] <PaleoCrafter> yeah, it just counts interfaces and abstract classes
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L595[12:11:55] <Gliby> is it possible to read a resourcelocation from the server ?
L596[12:12:16] <gigaherz_r> nope
L597[12:12:37] <PaleoCrafter> actually, it is :P
L598[12:12:50] <gigaherz_r> or at least the server doesn't have the usual resource packs
L599[12:12:59] <gigaherz_r> the resource loading stuff may be there
L600[12:12:59] <PaleoCrafter> that's something entirely different though :P
L601[12:13:19] <PaleoCrafter> all vanilla resource stuff resides on the client
L602[12:13:23] <gigaherz_r> yeah hence why I corrected myself
L603[12:13:23] <gigaherz_r> XD
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L605[12:14:29] <Gliby> is there a way to load a resource from the server without hacking it in?
L606[12:14:46] <PaleoCrafter> someClass.getResourceAsStream :P
L607[12:15:02] <Gliby> awww ;(
L608[12:15:51] <PaleoCrafter> you can implement resource packs on the server if you want
L609[12:15:56] <PaleoCrafter> nothing is stopping you from doing that
L610[12:16:14] <Gliby> what do you mean?
L611[12:16:24] <PaleoCrafter> but somewhere under the hood, you're probably going to need exactly that method :P
L612[12:18:10] <PaleoCrafter> your "awww" implied that you don't want to use the method
L613[12:18:25] <Gliby> most definitely
L614[12:18:38] <PaleoCrafter> why exactly?
L615[12:19:08] <Gliby> resource packs must be this giant system, and trying to activate it on the server will most likely result in lots of bugs.
L616[12:19:14] <Gliby> I'll "hack" it in.
L617[12:19:56] <PaleoCrafter> nothing hacky about, just a lack of abstractions :P
L618[12:20:44] <tterrag> wouldn't say that
L619[12:20:52] <tterrag> there's a huge level of abstraction underneath a getResource call O.o
L620[12:21:10] <PaleoCrafter> still a lack of abstraction compared to resource packs :P
L621[12:21:32] <gigaherz_r> but if you load a custom resource you DO end up calling resourcemanager.getResource(loc).getStream()
L622[12:21:33] <gigaherz_r> XD
L623[12:21:51] <gigaherz_r> it's only "abstracted" for models and textures ;P
L624[12:22:29] <PaleoCrafter> the resource manager itself is an abstraction :P
L625[12:22:47] <PaleoCrafter> I'm comparing it to getResourceAsStream, just to clarify this
L626[12:23:01] <gigaherz_r> never seen that method ;P
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L628[12:23:41] <PaleoCrafter> you've never loaded a resource outside of a MC project? D:
L629[12:24:00] <gigaherz_r> nope, I thought IResource was something MC invented ;P
L630[12:24:07] <PaleoCrafter> it is
L631[12:24:17] <Gliby> why is there an _r next to your name today?
L632[12:24:22] <gigaherz_r> keep in mind, my usage of java is limited to mc ;p
L633[12:24:24] <PaleoCrafter> getResourceAsStream belongs to Class :P
L634[12:24:30] <gigaherz_r> Gliby: glitch of my SASL plugin
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L636[12:25:01] <gigaherz> when my internet drops, and the nick is in use, it adds _<letter> to the end of the previous nickname
L637[12:25:07] <PaleoCrafter> and IResource's InputStream comes from Class.getResourceAsStream (at least for the default resource pack)
L638[12:25:13] <gigaherz> ah
L639[12:25:29] <Gliby> yeah I noticed that as well.
L640[12:25:33] <gigaherz> I thought it would use some jar/zip library to get the contents of a specific path
L641[12:25:34] <gigaherz> ;p
L642[12:25:43] <Gliby> I'm going to go past all that abstraction stuff and just get to the good part on the server.
L643[12:25:47] <PaleoCrafter> you do when you actually load an external file :P
L644[12:26:07] <mprom> Hey PaleoCrafter, I tried using the glScissors but I couldnt get it working.. it just did nothing or there were errors in console :D Here is the code http://pastebin.com/jcDDW99Z Could you check what am I doing wrong?
L645[12:26:59] <Gliby> isn't the glGet stuff perf heavy?
L646[12:27:09] <PaleoCrafter> yeah, it is
L647[12:27:17] <PaleoCrafter> I don't know why I have it in my own code, lol
L648[12:27:38] <Gliby> u disable GL_SCISSOR_TEST before u draw stuff
L649[12:27:42] <Gliby> that's why it doesn't work.
L650[12:27:58] <Gliby> test needs to be enabled until u stop scissoring
L651[12:28:04] <PaleoCrafter> and the rectangle moves around with your mouse
L652[12:28:11] <PaleoCrafter> and you don't scale it
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L654[12:28:20] <mprom> Actually, I tried to put Enable, draw, scissors, disable (even scissors and draw swapped) but nothing
L655[12:29:40] <PaleoCrafter> https://github.com/MineFormers/MFCore/blob/1.8/src/main/scala/de/mineformers/core/util/renderer/GuiUtils.scala#L55 this is how you calculate the GUI scale, https://github.com/MineFormers/MFCore/blob/1.8/src/main/scala/de/mineformers/core/client/ui/skin/ScissorRegion.scala#L58 this is how you apply it to the rectangle
L656[12:30:12] <PaleoCrafter> and as I said, don't draw it at the mouse position (that's the x and y parameter you get passed in drawScreen)
L657[12:30:26] <mprom> yeah thats just for debug
L658[12:30:42] <PaleoCrafter> aha
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L661[12:37:00] <mprom> Okay so glscissors are working.. but my console is spammed with: GL ERROR: 1238 Stack overflow @postrender
L662[12:37:42] <PaleoCrafter> you're missing glPopAttrib
L663[12:39:10] <Flashfire> How can I make my custom dimension reload chunks every time the player enters?
L664[12:39:16] <Flashfire> I only need this for debug purposes
L665[12:39:57] <diesieben07> reload = re-generate?
L666[12:40:00] <Flashfire> I tried unloadAllChunks but it unloads the dimension itself
L667[12:40:07] <Flashfire> Yes with new data
L668[12:40:24] <diesieben07> new data = discard all changes, regenerate as if you had never visited the chunk?
L669[12:40:32] <Flashfire> Exactly
L670[12:40:42] <diesieben07> ok, let me boot up my IDE
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L674[12:41:00] <Flashfire> I want to see my dimension recreated with updated code so I don't have to make a new world and put in a new portal for every little change
L675[12:41:10] <PaleoCrafter> mprom, to be specfic, you want this order glPushAttrib(GL_SCISSOR_BIT), glEnable(GL_SCISSOR_TEST), glScissor, //draw, glDisable(GL_SCISSOR_TEST), glPopAttrib()
L676[12:41:20] <PaleoCrafter> without the glGetBoolean stuff
L677[12:41:47] <mprom> I removed GetBoolean already, testing your order atm
L678[12:41:48] <McJty> Flashfire, I generally just delete the DIM folder
L679[12:42:02] <McJty> Flashfire, that way you just enter the game again and the dimension will be recreated.
L680[12:42:18] <OrionOnline> mprom, https://github.com/SmithsModding/Armory/blob/Development/src/Armory/com/Orion/Armory/Util/Client/GUI/GuiHelper.java#L279-L314 this should be all you need
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L682[12:42:30] <Flashfire> Hmm I'll do that for now unless someone has a method that doesn't require a reload
L683[12:42:31] <McJty> Flashfire, that's how I tested rftools worldgen :-)
L684[12:42:32] <OrionOnline> it is an adaption of PaleoCrafters code
L685[12:43:00] <PaleoCrafter> ah, you want to swap popAttrib and glDisable, OrionOnline :D
L686[12:43:18] <PaleoCrafter> I really need to update my code, lol
L687[12:43:23] <OrionOnline> Hmm yeah i should, never have problems with it thoug....
L688[12:43:26] <OrionOnline> swapping it
L689[12:43:53] <OrionOnline> I added a debug piece as well
L690[12:43:54] <PaleoCrafter> well, push and popAttrib basically are for storing and restoring the state of the various flags
L691[12:44:02] <OrionOnline> ahh oke
L692[12:44:27] <Flashfire> Yes the dim folder method seems to work fine
L693[12:44:36] <PaleoCrafter> so disabling immediately after restoring the state is undesirable xD
L694[12:45:12] <mprom> Okay it works correctly, now I need to look into scaling because the GUI texture is displayed twice as big as original but the scissors are working with default scale. What's that SCALE lang for anyway? Whats the final product of your code?
L695[12:45:23] <diesieben07> Flashfire, hrm, you might want to look into how the debug world does it, since it doesn't save to disk at all.
L696[12:45:30] <PaleoCrafter> you mean scala? :P
L697[12:45:36] <mprom> yeah, sorry :D
L698[12:45:43] <Flashfire> Hmm alright
L699[12:45:49] <PaleoCrafter> it's just another language you can use for developing for the JVM (and hence, MC)
L700[12:46:59] <jamierocks> although Groovy is nicer IMO
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L702[12:48:11] <PaleoCrafter> we don't want to get into opinions over languages, do we? :P
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L704[12:53:25] <mprom> Cool, with help of OrionOnline's code, I was able to add the scaling (thank you for that) Now, the only problem I am facing right now is: If I maximize window of the game, all the content of scrolling list moves down (not the container itself). What am I missing?
L705[12:56:04] <PaleoCrafter> Flashfire, I have some old 1.6.4 code that should regenerate a chunk
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L709[13:03:09] <PaleoCrafter> Flashfire, do you need it for 1.7 or 1.8?
L710[13:05:04] <mprom> PaleoCrafter any idea why do I get random crashes (sometimes when I open the GUI)? Stacktrace points to this line: ScaledResolution sc = new ScaledResolution(mc, mc.displayWidth, mc.displayHeight);
L711[13:05:18] <PaleoCrafter> where do you call that?
L712[13:05:32] <PaleoCrafter> and what is the exception?
L713[13:05:55] <mprom> NullPointer ofc :D How is that possible? It comes from GuiScreen and that should have it all the time right?
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L715[13:06:37] <PaleoCrafter> well, depends on where you call it :P
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L717[13:09:03] <mprom> Uhm, I just replaced it with Minecraft.getMinecraft().. that should solve it.. at least for now :D
L718[13:09:53] <PaleoCrafter> Flashfire, I don't know if you're reading, but here you are: http://pastebin.com/znz6q0EC :P
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L720[13:18:59] <PaleoCrafter> actually, nevermind, that code won't work, lol
L721[13:21:08] <PaleoCrafter> or wait, it *does* work, lol
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L729[13:38:15] <Flashfire> For my custom chunk provider for my custom dimension, when index 255 of abyte is set to my custom biome, it throws "Exception generating new chunk"
L730[13:38:23] <Flashfire> I can't figure out why
L731[13:39:04] <Flashfire> Nvm I'm pretty sure I know what it is now
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L740[13:56:18] <OrionOnline> mprom, did yoiu get the scroll to work?
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L745[14:06:48] <mprom> OrionOnline mostly yes, the only problem I have is with fullscreen - all the items moves down a lot when I switch to fullscreen
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L749[14:23:15] <OrionOnline> oke
L750[14:23:25] <OrionOnline> mprom, do you have the code somewhere?
L751[14:23:36] <OrionOnline> I just made my scrollcode a couple of ours ago
L752[14:28:10] <OrionOnline> Can somebody tell me, why my Item gets a Red background in the Hotbar, yet not when rendered anywhere else? http://snag.gy/UlR5F.jpg ??
L753[14:29:10] <mprom> OrionOnline here you go http://pastebin.com/9mbu8KvX and http://pastebin.com/XvRYg33G
L754[14:31:13] <OrionOnline> So how do you do the scrolling?
L755[14:34:28] <mprom> what do you mean?
L756[14:34:42] <mprom> the slider stuff?
L757[14:36:37] <OrionOnline> Yeah, does the scroll still works on the whole screen (with other words, is it only the render that is not correct? Or does the function behave not correctly either?)
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L760[14:38:32] <mprom> just the render of the items in the scrolling list
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L762[14:39:34] <OrionOnline> oke so the the area where I need to click is in the correct position regarding the new screen size, hmmm
L763[14:40:42] <OrionOnline> Can you send me pictures?
L764[14:42:35] <mprom> http://share.pho.to/9doT0 basically.. its cropped in the current version
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L766[14:43:08] <OrionOnline> Hmm
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L769[14:44:29] <OrionOnline> Does it go away when you reopen the GUI?
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L772[14:46:10] <mprom> No it doesnt..
L773[14:46:22] <mprom> to be honest, I cant even close it now :D new bug
L774[14:47:42] <OrionOnline> hmm oke
L775[14:49:03] <OrionOnline> Did you check if the scissor is in the proper location?
L776[14:49:50] <mprom> it was happening even before scissors
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L783[14:55:23] <OrionOnline> hmm oke
L784[14:55:40] <OrionOnline> then i donnot know, there is probaly somthing wrong with you calculating the position
L785[14:55:52] <OrionOnline> try putting a debug there and see from which values it determines these
L786[14:56:01] <OrionOnline> I gotte go though now
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L796[15:18:52] <tterrag|away> mprom: post your code
L797[15:19:31] <mprom> here you go http://pastebin.com/9mbu8KvX and http://pastebin.com/XvRYg33G
L798[15:21:49] <tterrag|away> mprom: you should probably be passing the guiX and guiY into the drawScreen for the achievements
L799[15:21:55] <tterrag|away> because it's currently using absolute positioning
L800[15:22:06] <tterrag|away> actually uh
L801[15:22:06] <tterrag|away> sec
L802[15:23:16] <tterrag|away> ah
L803[15:23:31] <tterrag|away> you should be passing x + guiLeft and y + guiTop iirc
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L805[15:27:48] <mprom> you mean in drawSlot method replace 'guiX + 20, guiY + var3' with guiLeft and top ?
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L808[15:35:49] <tterrag|away> mprom: the guiLeft and guiTop are set by MC when the screen changes resolutoin
L809[15:36:05] <tterrag|away> so if you base your positioning off them it will stay correct after resolution changes
L810[15:36:15] <tterrag|away> vanilla does this itself (see line 105 of GuiContainer)
L811[15:36:33] <mprom> sounds nice but I cant access those vars
L812[15:40:54] <tterrag|away> wat
L813[15:41:25] <Flashfire> Does anyone know an example of a custom structure in 1.8 that uses a StructurePieces class?
L814[15:41:46] <Flashfire> I'm currently using stronghold but it's a bit too complicated for me to understand
L815[15:41:58] <tterrag|away> mprom: you can pass the relative coords to drawScreen
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L818[15:44:19] <mprom> Uhm.. everywhere I type it, it just goes red - no such a variable was found
L819[15:45:34] <diesieben07> what class are you in?
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L821[15:46:13] <mprom> GuiAchievements extending the GuiScreen and I also tried it in GuiAchievementsSlot extending GuiScrollingList
L822[15:47:32] <tterrag|away> ok then you need to make it yourself...GuiScreen doesn't have that because it assumes you are a fullscreen GUI
L823[15:47:45] <tterrag|away> but since it's actually a window you need to calculate the top left of the window
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L825[15:49:39] <RandomX45> Hello All
L826[15:49:52] <mprom> okay that shouldnt be a problem but whats the var3 parameter in the drawSlot(int listIndex, int var2, int var3, int var4, Tessellator var5) function anyway?
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L828[15:51:32] <tterrag|away> not sure tbh
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L830[15:54:20] <Unh0ly_Tigg> what minecraft version, and what class?
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L834[15:55:48] <mprom> its 1.7.10 and GuiScrollingList
L835[15:56:56] <Unh0ly_Tigg> color
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L837[15:57:48] <mprom> what? color of what? what about the others?
L838[15:58:02] <Unh0ly_Tigg> wait, was looking at the wrong parameter
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L841[16:00:54] <Unh0ly_Tigg> var2 doesn't appear to be used by either of the subclasses of GuiScrollingList, var3 is y, var4 is height, but isn't used either.
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L865[17:01:09] <MattDahEpic> whats all the deal with forgegradle two point owe
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L869[17:06:37] <minecreatr> whats the difference between onBlockActivated and onBlockClicked?
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L871[17:08:46] <diesieben07> onBlockActivated = right click, onBlockClicked = left click
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L876[17:15:48] <MattDahEpic> whats the easiest way to decomp and look at other people's closed source mods. im trying to remake a rlly old mod
L877[17:15:57] <Ashlee> OctoBeardedNemesis
L878[17:16:36] <diesieben07> *BeardedOctoNemesis ;)
L879[17:16:52] <diesieben07> https://github.com/Parker8283/BON2/releases
L880[17:17:10] <shadekiller666> my pc restarted to install windows updates, now my HDD usage is pegged at 99-100%
L881[17:17:45] <shadekiller666> most of which is Windows Defender...
L882[17:17:57] <diesieben07> there is your problem.
L883[17:18:03] <MattDahEpic> ^
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L886[17:22:51] <Pyker> I killed Windows Defender on my computer
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L896[17:44:34] <MattDahEpic> can bon2 only take jar mods, or can it take zippppps too?
L897[17:45:13] <TehNut> Just jars
L898[17:45:25] <MattDahEpic> mod.zip.jar then
L899[17:45:31] <TehNut> Nobody should be using zips anyways >.>
L900[17:45:37] <MattDahEpic> ima just rename it
L901[17:45:46] <MattDahEpic> this is a reallly fucking old mod
L902[17:45:56] <MattDahEpic> 1.6.2 old
L903[17:46:01] <TehNut> I really don't think that's how it works...
L904[17:46:39] <MattDahEpic> well its going to work that way.
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L906[17:48:58] <Vastatio> Anyone know what the params in GuiInventory.drawEntityOnScreen()
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L908[17:50:16] <MattDahEpic> well shit this is going to be a problem...
L909[17:50:26] <MattDahEpic> theres no mappings for 1.6.2 apparently
L910[17:51:48] <Vastatio> do?
L911[17:51:57] <Vastatio> "Anyone know what the params in GuiInventory.drawEntityOnScreen()" do
L912[17:52:13] <MattDahEpic> survival inventory player in the center
L913[17:54:24] <Szernex> okay, so I have a block that has a bounding box of 0.25F, 0.0F, 0.25F, 0.75F, 0.5F, 0.75F and I'm guessing because of that blocks that fall on it like sand, gravel and this block itself get dropped as items. is there any way to work aorund that?
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L918[18:04:06] <TehNut> MattDahEpic: BON2 is based on your local Forge cache in .gradle
L919[18:04:20] <MattDahEpic> and im not getting 1.6.2 forge in there...
L920[18:04:23] <TehNut> You will probably want BON1 which uses the old MCP setup
L921[18:04:36] <TehNut> Do you have a 1.6.2 version of Forge in your gradle cache?
L922[18:05:13] <Kobata> 1.6.2 didn't have forgegradle
L923[18:05:17] <TehNut> ^
L924[18:05:18] <MattDahEpic> no, and i cant use the old forge either as the 1.6.2 mappings are not there anymore
L925[18:05:33] <Kobata> For deobf 1.6.2 you want original BON and a copy of MCP for 1.6.2
L926[18:05:36] <MattDahEpic> it says 403 forbidden during the install
L927[18:06:07] <MattDahEpic> and what mcp version would that be?
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L929[18:07:43] <Vastatio> "Anyone know what the params in GuiInventory.drawEntityOnScreen() does"?
L930[18:07:52] <MattDahEpic> we've told you
L931[18:07:59] <Vastatio> The params
L932[18:08:06] <Vastatio> ah
L933[18:08:07] <Vastatio> wait
L934[18:08:20] <MattDahEpic> !!gm GuiInventory.drawEntityOnScreen 1.7.10
L935[18:08:21] <MCPBot_Reborn> === MC 1.7.10: net/minecraft/client/gui/inventory/GuiInventory.drawEntityOnScreen (bfu.a) UNLOCKED ===
L936[18:08:22] <MCPBot_Reborn> Name : a => func_147046_a => drawEntityOnScreen
L937[18:08:23] <MCPBot_Reborn> Descriptor : (IIIFFLsv;)V => (IIIFFLnet/minecraft/entity/EntityLivingBase;)V
L938[18:08:23] <MCPBot_Reborn> Comment : Draws the entity to the screen. Args: xPos, yPos, scale, mouseX, mouseY, entityLiving
L939[18:08:24] <MCPBot_Reborn> SRG Params : I p_147046_0_, I p_147046_1_, I p_147046_2_, F p_147046_3_, F p_147046_4_, EntityLivingBase p_147046_5_
L940[18:08:25] <MCPBot_Reborn> MCP Params : int p_147046_0_, int p_147046_1_, int p_147046_2_, float p_147046_3_, float p_147046_4_, EntityLivingBase p_147046_5_
L941[18:08:25] <MCPBot_Reborn> Last Change: 2014-04-16 09:54:27-04:00 (bspkrs)
L942[18:08:27] <MattDahEpic> there you go
L943[18:08:39] <Kobata> MattDahEpic, uhh.. probably 8.something, I can't find their older site and the new one only goes back to 1.6.4
L944[18:08:41] <Vastatio> i don't know p_147046_0 is
L945[18:08:47] <Vastatio> I want to know what the params do
L946[18:08:53] <MattDahEpic> lok harder Vastatio
L947[18:08:56] <MattDahEpic> its there
L948[18:09:03] <Vastatio> ok
L949[18:09:08] <Vastatio> what does mouseX and mouseY mean
L950[18:09:15] <MattDahEpic> where the mouse is
L951[18:09:20] <TehNut> The x and y pos of the mouse
L952[18:09:21] <MattDahEpic> for entity looking for example
L953[18:09:31] <MattDahEpic> how the player looks at the mouse
L954[18:09:51] <Vastatio> So, if I want my mob to not face the way of the mouse, and just face horizontally, not looking directly at the player
L955[18:09:55] <Vastatio> how can I do that
L956[18:09:59] <MattDahEpic> ignore them
L957[18:10:04] <MattDahEpic> ignore those args
L958[18:10:13] <MattDahEpic> you dont have to use them
L959[18:11:43] <Vastatio> ok
L960[18:12:50] <Vastatio> when I do ignore them, the raptor faces straight at the player
L961[18:13:01] <Vastatio> how can I make it face left
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L963[18:13:16] <shadekiller666> whats "left"
L964[18:13:33] <Vastatio> ----->
L965[18:13:35] <Vastatio> this way
L966[18:13:44] <shadekiller666> 1. thats right
L967[18:13:58] <shadekiller666> 2. -----> doesn't mean anything in-game
L968[18:14:08] <shadekiller666> unless you're talking about gui rendering...
L969[18:14:27] <Vastatio> ok, let me do a screenshot
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L971[18:14:47] <Vastatio> wait, actually, can I somehow make it rotate?
L972[18:14:55] <Vastatio> just rotate a 360
L973[18:14:56] <MattDahEpic> you can do anything!
L974[18:15:01] <Vastatio> Well, thats cool
L975[18:16:18] <Vastatio> https://gyazo.com/a23f2cbb869b7c043e952b7a023dc631
L976[18:19:07] <MattDahEpic> BON1 is looking for joined.srg but its not there...
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L979[18:24:31] <MattDahEpic> cc TehNut
L980[18:24:41] <TehNut> I never used BON1
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L989[18:51:13] <calclavia> I haven't coded entities for awhile. If I want my entity to work with packets, do I need to register something else besides EntityRegistry.registerModEntity?
L990[18:51:38] <Zaggy1024> to..work with packets?
L991[18:51:38] <Zaggy1024> what?
L992[18:52:22] <Zaggy1024> packets aren't dependent on entities
L993[18:52:44] <calclavia> Zaggy1024: I should phrase that better. Right now I try to spawn an entity (from server side), but it doesn't spawn on the client side
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L995[18:54:10] <calclavia> Not sure if entity spawn call is supposed to only be called server side, or should it be called both
L996[18:54:19] <Zaggy1024> server
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L998[18:55:02] <calclavia> Zaggy1024: and I register entities with EntityRegistry.registerModEntity?
L999[18:55:13] <calclavia> do I need do some kind of network registry?
L1000[18:55:29] <calclavia> Somehow it's not spawning on the client side when I just spawn on server side
L1001[18:56:57] <vedalken254> oh god... 15MB/s download speed
L1002[18:57:07] <Zaggy1024> registerModEntity shoudl be good I think
L1003[18:57:53] <Zaggy1024> erm
L1004[18:58:02] <Zaggy1024> actually...registerGlobalEntityID as well
L1005[18:58:10] <Zaggy1024> with an ID made by EntityRegistry.findGlobalUniqueEntityId()
L1006[18:58:12] <calclavia> Zaggy1024: oh, ok. I'll see if that fixes it
L1007[18:58:35] <Zaggy1024> although I thought there was a method that did both of those at once for you
L1008[18:59:15] <Zaggy1024> guess not, so yeah, that's probably your problem
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L1012[19:06:23] <MattDahEpic> if anyone wants to play drawful, im streaming at http://twitch.tv/mattdahepic
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L1019[19:27:32] <calclavia> Zaggy1024: Hmm, that doesn't seem to resolve the problem..
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L1022[19:33:10] <Zaggy1024> hmm
L1023[19:33:44] <Zaggy1024> I guess set a breakpoint on your entity's constructor and find out what's happening with it
L1024[19:33:51] <Zaggy1024> you sure it's being spawne don the server?
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L1027[19:52:55] <darkrevenent> hi guys i have a serious problem
L1028[19:53:16] <darkrevenent> i cant set up workspace
L1029[19:53:26] <MattDahEpic> a seweious problem?!
L1030[19:53:33] <darkrevenent> i did as i was told..
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L1032[19:54:13] <darkrevenent> extract...run gradlew setupdecompworkspace eclipse...but when i open eclipse it says no .project file
L1033[19:55:43] <shadekiller666> run gradlew eclipse
L1034[19:55:44] <darkrevenent> i pointed eclipse workspace to the eclipse folder in the src file
L1035[19:55:47] <shadekiller666> then try again
L1036[19:56:00] <darkrevenent> cant tried thousands of times
L1037[19:56:43] <darkrevenent> well it said 'build successful' but it skipped all downloadclient/server files
L1038[19:56:54] <darkrevenent> in the cmd line
L1039[20:02:20] <darkrevenent> ill come back later bye and thx everyone
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L1047[20:14:20] <Vastatio> I'm getting lighting isses when I draw my entity
L1048[20:14:21] <Vastatio> https://gyazo.com/35468d6e4972caafebf16e45a85b115a
L1049[20:15:19] <Vastatio> heres my render code: http://pastebin.com/PRuxaanp
L1050[20:15:31] <Vastatio> tried it w/ and w/o the enableLighting() call
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L1054[20:27:11] <Vastatio> !!gm GlStateManager.enableLighting 1.7.10
L1055[20:27:12] <MCPBot_Reborn> No results found.
L1056[20:27:35] <Vastatio> !!gm FontRenderer.drawString 1.7.10
L1057[20:27:35] <MCPBot_Reborn> === MC 1.7.10: net/minecraft/client/gui/FontRenderer.drawString (bbu.a) UNLOCKED ===
L1058[20:27:36] <MCPBot_Reborn> Name : a => func_85187_a => drawString
L1059[20:27:37] <MCPBot_Reborn> Descriptor : (Ljava/lang/String;IIIZ)I
L1060[20:27:37] <MCPBot_Reborn> Comment : Draws the specified string. Args: string, x, y, color, dropShadow
L1061[20:27:38] <MCPBot_Reborn> SRG Params : String p_85187_1_, I p_85187_2_, I p_85187_3_, I p_85187_4_, Z p_85187_5_
L1062[20:27:39] <MCPBot_Reborn> MCP Params : String text, int x, int y, int color, boolean dropShadow
L1063[20:27:40] <MCPBot_Reborn> Last Change: 2012-11-15 18:32:44-05:00 (ThVortex)
L1064[20:27:40] <MCPBot_Reborn>
L1065[20:27:41] <MCPBot_Reborn> === MC 1.7.10: net/minecraft/client/gui/FontRenderer.drawString (bbu.b) UNLOCKED ===
L1066[20:27:42] <MCPBot_Reborn> Name : b => func_78276_b => drawString
L1067[20:27:42] <MCPBot_Reborn> Descriptor : (Ljava/lang/String;III)I
L1068[20:27:43] <MCPBot_Reborn> Comment : Draws the specified string.
L1069[20:27:44] <MCPBot_Reborn> SRG Params : String p_78276_1_, I p_78276_2_, I p_78276_3_, I p_78276_4_
L1070[20:27:44] <MCPBot_Reborn> MCP Params : String text, int x, int y, int color
L1071[20:27:45] <MCPBot_Reborn> Last Change: 2014-08-19 02:38:37.381680-04:00 (_bot_update_)
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L1073[20:36:05] <MattDahEpic> Vastatio, you dont need both exclimation points, only one. two makes it spew for everyone, one just for you
L1074[20:38:56] <Vastatio> ah
L1075[20:39:00] <Vastatio> sorry about that
L1076[20:39:28] <gigaherz> you can also type the commands in a private window
L1077[20:39:35] <gigaherz> then people won't even see the requests ;p
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L1093[21:22:00] <Vastatio> I'm getting lighting isses when I draw my entity
L1094[21:22:01] <Vastatio> <Vastatio> https://gyazo.com/35468d6e4972caafebf16e45a85b115a
L1095[21:22:01] <Vastatio> heres my render code: http://pastebin.com/PRuxaanp
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L1114[22:17:27] <Vastatio> !gm FontRenderer.drawString
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L1118[22:31:05] <Vastatio> anyone know how to change the font size when you're drawing with FontRenderer?
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L1146[23:40:14] <codahq> hi, folks.
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L1148[23:41:09] <codahq> in 1.7 if i wanted to render something on the player i could subscribe to RenderPlayerEvent.Post
L1149[23:41:16] <codahq> it doesn't seem to do anything any more.
L1150[23:41:20] <codahq> am i going crazy?
L1151[23:41:38] <Zaggy1024> probably
L1152[23:42:02] <Zaggy1024> I don't have that event hooked up right now though so I can't say for sure
L1153[23:42:21] <codahq> hm...
L1154[23:42:24] <codahq> just found this
L1155[23:42:24] <codahq> https://github.com/MinecraftForge/MinecraftForge/issues/1734
L1156[23:42:39] <codahq> what does it mean "the new layer system"?
L1157[23:42:52] <killjoy> entities have layers now
L1158[23:42:55] <killjoy> like ogres
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L1161[23:44:04] <codahq> k, how do i give an entity (or an ogre) a layer?
L1162[23:44:14] <killjoy> get it's renderer
L1163[23:44:18] <killjoy> then use addLayer
L1164[23:45:16] <codahq> should i still hook the event and get the player's rendered there and add a layer?
L1165[23:45:20] <codahq> do you have an example?
L1166[23:46:24] <killjoy> iuno
L1167[23:46:59] <killjoy> when the game starts, get the player renderer, then reflect addLayer (protected)
L1168[23:47:02] <codahq> cuz it sounds like you are just restating lex's comments from that post. :)
L1169[23:47:10] <killjoy> Yes.
L1170[23:47:53] <killjoy> I've made layer before, though
L1171[23:54:38] <killjoy> Actually, no need to reflect. It's been added as an AT.
L1172[23:55:18] <codahq> (i just barely found the rendermanager) :P
L1173[23:55:55] <codahq> i'm assuming i need that to get at the player renderer
L1174[23:56:35] <codahq> getEntityRenderObject?
L1175[23:56:39] <codahq> pass player?
L1176[23:56:42] <codahq> EntityPlayer
L1177[23:56:55] <killjoy> i dunno. I've just dealt with renderers I've created
L1178[23:57:00] <codahq> ah
L1179[23:57:25] <killjoy> And replacing default layers
L1180[23:57:59] <codahq> where is this addLayer method? what class?
L1181[23:58:13] <killjoy> Renderer
L1182[23:58:51] <killjoy> RenderLivingEntity it looks like
L1183[23:59:08] <codahq> yeah, just found it
L1184[23:59:18] <codahq> the rendermanager returns a Render class
L1185[23:59:36] <codahq> RendererLivingEntity extends Render
L1186[23:59:45] <codahq> but the render class has no addLayer
L1187[23:59:51] <codahq> i guess i can instanceof and cast
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