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L2[00:03:52] <shadekiller666> what is the #1 contributor to mobs in minecraft being so resource intensive?
L3[00:04:40] <tterrag> notch being their creator
L4[00:05:04] <shadekiller666> so, everything?
L5[00:08:11] <xaero> recently it's been AI/pathfinding
L6[00:08:29] <shadekiller666> interesting
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L8[00:10:46] <xaero> did you get to experience the lag back when where chicken jockeys pooped eggs + normal zombies pick up eggs + mobs with items don't despawn => lots of pathfinding far-sight zombies
L9[00:11:20] <xaero> not sure what they did to fix that
L10[00:11:22] <shadekiller666> i asked because i'm a codev on a Roller Coaster Tycoon mod, and will have to figure out how to have lots of "visitor" mobs in an area at once, and i have a feeling that its going to bequite difficult
L11[00:11:57] <shadekiller666> though there are many more things that need to be implemented before getting to that point but anyway
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L13[00:15:23] <xaero> with collision detection?
L14[00:15:41] <xaero> that could get expensive too
L15[00:15:42] <shadekiller666> uhhh, no
L16[00:15:52] <xaero> all right :P
L17[00:16:03] <shadekiller666> RCT doesn't have collision detection on visitors so :/
L18[00:16:19] <shadekiller666> well, they don't collide with each other at least
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L32[00:44:55] <rfctksSparkle> So.. from scala I can't seem to call list.add(itemStack), it gives me a type mismatch expected type _$1
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L34[00:45:34] <rfctksSparkle> but the base method im overriding is getSubItems from Item, which doesn't have a type parameter for the List
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L42[00:52:22] MineBot sets mode: +v on PaleoCrafter
L43[00:52:41] <PaleoCrafter> My bouncer is gone Oo
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L48[01:04:22] <Kolatra> Why would there be fatally missing blocks and items on a server from a mod, but the versions are the same on the client and server?
L49[01:07:05] <smbarbour> logs or it didn't happen. :P
L50[01:08:35] <Kolatra> one min
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L53[01:11:58] <Kolatra> I can't upload the whole log. It's almost 100k lines, but the two missing blocks are Railcraft:fluid.steam, they are enabled in the config.
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L55[01:12:11] <Kolatra> [00:07:55] [Netty Client IO #5/DEBUG] [FML/]: Missing list: [Railcraft:fluid.steam, Railcraft:fluid.steam]
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L59[01:13:59] <smbarbour> Do the server and client have the same filenames for all mods? Load order isn't supposed to matter, but sometimes it does.
L60[01:14:22] <Kolatra> Yes, I was able to log on not too long ago, and the Railcraft version did not change.
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L71[02:01:30] <Zaggy1024> I CAN'T MAKE WAFFLES :(
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L73[02:03:28] <shadekiller666> :O
L74[02:03:46] <shadekiller666> why not?
L75[02:04:28] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20150819 mappings to Forge Maven.
L76[02:04:32] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20150819-1.8.zip (mappings = "snapshot_20150819" in build.gradle).
L77[02:04:42] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L82[02:16:10] <shadekiller666> >.< might i suggest not dropping a can of new england clam chowder on ones tow... it doesn't feel that great...
L83[02:18:54] <Kolatra> How do I check if a TileEntity has a redstone signal?
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L93[02:46:26] <laci200270> any ideas what can cause this(intelijj idea) http://imgur.com/gzQS9LZ
L94[02:47:41] <rfctksSparkle> maybe you should actually mouseover the library
L95[02:47:47] <rfctksSparkle> or even check the project dependencies config
L96[02:47:50] <rfctksSparkle> it should state there.
L97[02:48:29] <laci200270> if I hover the mouse doesn'T say anything
L98[02:48:53] <laci200270> also its a maven dependency
L99[02:49:10] <laci200270> i set it in build.gradle
L100[02:50:01] <rfctksSparkle> no idea then.
L101[02:50:16] <rfctksSparkle> I'd try refresh-dependencies
L102[02:50:18] <rfctksSparkle> lol
L103[02:55:29] <PaleoCrafter> The dependency can't be resolved, laci200270
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L105[02:55:35] <laci200270> so?
L106[02:56:00] <laci200270> what can I do?
L107[02:56:04] <PaleoCrafter> Make sure you don't have any typos in the name, that you have the right repository in the right section and that the version scruffily exists
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L110[02:59:19] <laci200270> I think it should be fine: http://pastebin.com/JF1GPPVv
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L112[03:01:42] <laci200270> but still not works
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L115[03:04:18] <PaleoCrafter> That version doesn't exist
L116[03:04:28] <PaleoCrafter> http://mobiusstrip.eu/maven/mcp/mobius/waila/Waila/
L117[03:05:04] <PaleoCrafter> You probably want 1.6.0_B1_1.8.1
L118[03:05:21] <laci200270> thanks
L119[03:05:44] <PaleoCrafter> And you have to specify the dev classifier
L120[03:06:06] <laci200270> ccc does the deobf
L121[03:06:10] <laci200270> isn't it?
L122[03:07:22] <PaleoCrafter> 1) you shouldn't rely on that, others working on your mod might not have it installed 2) not sure whether it actually works for stuff directly on the classpath
L123[03:07:31] <laci200270> oh
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L135[03:17:57] <laci200270> what is the problem with this:
L136[03:18:00] <laci200270> compile "mcp.mobius.waila:waila-1.6.0_B1_1.8.1:dev"
L137[03:18:02] <laci200270> ?
L138[03:18:58] <sham1> what does it say
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L141[03:20:16] <sham1> Also, waila for 1.8 is bugged
L142[03:20:21] <laci200270> sham1, http://imgur.com/jAr7K9F
L143[03:20:26] <laci200270> what bugged?
L144[03:20:29] <sham1> And AFAIK there is no WAILA for 1.8
L145[03:20:43] <pig> there is
L146[03:20:50] <laci200270> yes
L147[03:20:51] <sham1> That's not an error
L148[03:21:06] <pig> ^
L149[03:21:08] <laci200270> what if not an error?
L150[03:21:13] <pig> that's an indication that there might be something wrong
L151[03:21:18] <sham1> Yeh
L152[03:21:19] <pig> but that's not the error we're looking for
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L156[03:26:14] <laci200270> I checked idea can't find waila on the classpath
L157[03:28:31] <laci200270> any ideas?
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L159[03:29:58] <sham1> Does the gradle setupDecompWorkspace or refresh give any errors
L160[03:31:07] <laci200270> I used gradlew setupDevWorkspace
L161[03:31:11] <laci200270> not any errors
L162[03:31:30] <sham1> why
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L164[03:32:06] <laci200270> its faster
L165[03:35:36] <PrinceCat> !gm func_149663_c
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L171[03:52:36] <Cazzar> Technically, you don't need to run the setupXWorkspace for a dependancy change, only when your ATs or Forge changes.
L172[03:54:32] <laci200270> ok
L173[03:54:40] <laci200270> but what should I do?
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L175[03:59:50] <laci200270> also if I want the dev version i need to use :dev or -dev ?
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L177[04:01:05] <PaleoCrafter> :dev
L178[04:01:37] <PaleoCrafter> Same for version :P
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L180[04:02:02] <PaleoCrafter> group:artifact:version[:classifier]
L181[04:08:20] <laci200270> PaleoCrafter, so this good?
L182[04:08:36] <PaleoCrafter> What?
L183[04:08:40] <laci200270> compile "mcp.mobius.waila:waila-1.6.0_B1_1.8.1:dev"
L184[04:08:43] <laci200270> i forgot
L185[04:10:06] <PaleoCrafter> No, the version is also delimited by a colon :P
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L187[04:13:03] <laci200270> PaleoCrafter, now: compile "mcp.mobius.waila:waila:1.6.0_B1_1.8.1:dev" ?
L188[04:13:24] <PaleoCrafter> Yes
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L191[04:17:50] <sham1Mobile> Laci, is your Dev environment in 1.8.1? Just to check
L192[04:18:54] <laci200270> 1.8
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L196[04:28:06] <laci200270> i found something: Module energymod : invalid item 'Gradle: :forgeSrc:1.8-11.14.3.1502' in the dependencies list
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L204[04:41:26] <masa> vedalken254: I am now... :p
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L206[04:41:47] <McJty> Hmm. Isn't Block.isFoliage() supposed to return true for leave blocks?
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L208[04:44:34] <PaleoCrafter> Look at vanilla, McJty?
L209[04:44:51] <McJty> yes, but nothing is overriding isFoliage there
L210[04:44:56] <McJty> So that seems to indicate it isn't
L211[04:44:59] <McJty> But my question is why?
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L213[04:45:05] <McJty> And what's the purpose of that function then?
L214[04:45:25] <PaleoCrafter> What does it do by default?
L215[04:45:30] <McJty> return false
L216[04:45:31] <McJty> That's all
L217[04:45:58] <PaleoCrafter> Look at its usages then
L218[04:46:02] <McJty> None
L219[04:46:13] <McJty> Ah no there is one
L220[04:46:21] <McJty> World.getTopSolidOrLiquidBlock
L221[04:46:24] <McJty> That's the only usage
L222[04:46:33] <Quetzi> Block.isLeaves()
L223[04:47:05] <McJty> aha thanks
L224[04:47:11] <McJty> Still leaves the question what that isFoliage is for though
L225[04:47:29] <PaleoCrafter> Might be stuff like tall grass
L226[04:47:34] <Quetzi> grass, dead bushes etc would be my guess
L227[04:48:01] <McJty> Quetzi, except that it isn't
L228[04:48:08] <McJty> Quetzi, nothing in MC returns anything else but false
L229[04:48:22] <McJty> The default implementation is never inherited
L230[04:48:49] <Szernex> now, if I wanted to mess with (block) lighting and such, where would I have to start looking?
L231[04:50:18] <Quetzi> looking at the comment there's a fair chance the mapping isn't right
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L241[05:06:31] <laci200270> finnaly I got something useful: http://pastebin.com/MqZMJc33
L242[05:06:40] <laci200270> ^ any ideas?
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L245[05:11:38] <PaleoCrafter> The artifact name should start with an uppercase letter, laci200270
L246[05:12:05] <laci200270> SO should be Waila?
L247[05:12:14] <laci200270> instead of waila?
L248[05:14:58] <PaleoCrafter> Yes
L249[05:15:02] <Wastl2> Does library.minecraft.net really host waila files?
L250[05:15:06] <Wastl2> *libraries
L251[05:15:08] <PaleoCrafter> No
L252[05:15:20] <PaleoCrafter> Gradle will just check every repository
L253[05:15:43] <PaleoCrafter> And the Mojang one happens to be the last one
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L258[05:20:09] <laci200270> PaleoCrafter, thanks
L259[05:20:18] <PaleoCrafter> np :P
L260[05:20:23] <laci200270> you saved me about 3 weeks debbugging
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L264[05:32:11] <laci200270> iblockstate stores the world object?
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L266[05:33:09] <laci200270> oh i found another way
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L268[05:40:32] <Cazzar> Mojang's "maven" is intentionally last
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L276[05:57:52] <hasunwoo> i want help with IRecipe client crashes when i enter the SP world. here is the code and crash log http://pastebin.com/uaWmhSt9
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L279[05:59:04] <Ordinastie_> hasunwoo, something is null, add a NPE breakpoint
L280[06:00:59] <hasunwoo> is this correct implementation of IRecipe matches method?
L281[06:05:41] <Szernex> huh, okay, so looking at the source of Hardcore Darkness I guess it is a bit more complicated to alter stuff like blocklight and such...
L282[06:07:57] <laci200270> mc doesn't want to load my mod :/
L283[06:09:25] <Ordinastie_> hasunwoo, what do you think happens when you don't have an itemStakc in a slot ?
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L285[06:10:09] <hasunwoo> it will cause nullpointerexception i think
L286[06:12:54] <laci200270> this should be enoght isn't it? @Mod(modid = "energymod")
L287[06:12:59] <laci200270> for recognize my mod
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L289[06:18:08] <laci200270> ^ any ideas?
L290[06:18:22] <Szernex> maybe add the modname too
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L292[06:18:46] <laci200270> i tried
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L299[06:34:23] <laci200270> i think a classpath issuse but can't fiure out what can cause this
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L305[06:49:29] <laci200270> any ideas? https://github.com/laci200270/Energy-mod/blob/master/src/main/java/hu/laci200270/energymod/EnergyMod.java#L18
L306[06:50:24] <laci200270> mc not loads the mod
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L311[06:55:58] <laci200270> somebody can help? https://github.com/laci200270/Energy-mod/blob/master/src/main/java/hu/laci200270/energymod/EnergyMod.java#L18
L312[06:56:00] <laci200270> mc not wants to load it
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L315[07:03:25] <Wuppy> \o/ been playing .jar surgeon all day but finally google admob works :D
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L317[07:05:51] <laci200270> Finnaly found it
L318[07:06:06] <laci200270> the main src dir wasn't marked as source dir
L319[07:06:11] <laci200270> somehow got unmarked
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L329[07:19:12] <hasunwoo> how can i get width of font ?
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L331[07:21:04] <hasunwoo> i want to get width of one character
L332[07:21:31] <tmtu> all fonts are monospaced?
L333[07:21:48] <diesieben07> minecraft font is not monospace
L334[07:21:53] <hasunwoo> no
L335[07:21:59] <laci200270> how can I add my source folder to classpath(according to FML log is not on the classpath)?
L336[07:22:09] <diesieben07> FontRenderer has getStringWidth
L337[07:22:18] <hasunwoo> i will try
L338[07:22:28] <tmtu> silly
L339[07:22:43] <hasunwoo> ?
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L341[07:28:19] <Szernex> I love how literally every mod names their config option for update checking differently...
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L353[08:06:32] <masa> I hate how half of the mods HAVE update checking that I have to then go and disable... :p
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L356[08:10:02] <PrinceCat> How much of a performance impact is iterating every block in the chuck on PopulateChunkEvent.Post to replace some undesired ores with stone?
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L358[08:10:30] <PrinceCat> I couldn't find a better way to do it..
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L361[08:15:59] <FusionLord> anyone know how to set brightness correctly? the only thing I change in my Blockclass is sholdSideRender http://puu.sh/jGUQ8/6e5e112754.jpg
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L363[08:17:07] *** fry|sleep is now known as fry
L364[08:18:12] <laci200270> fry are you back?
L365[08:19:14] <fry> yup
L366[08:19:25] *** le683|school is now known as le683
L367[08:19:34] <laci200270> when you merge the obj loader?
L368[08:19:55] <laci200270> which made by shadekiller666
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L370[08:20:13] <PaleoCrafter> Hm... I should've kept track of the incidents which were to blame on you, fry :P
L371[08:20:49] <laci200270> fry, https://github.com/MinecraftForge/MinecraftForge/pull/2054
L372[08:20:57] <laci200270> it looks really useful
L373[08:20:58] <PaleoCrafter> Also, waiting 5 minutes for a single page to get printed...
L374[08:21:13] <laci200270> PaleoCrafter, laser printer? :D
L375[08:21:32] <PaleoCrafter> Yes, but it usually is super fast
L376[08:21:33] <fry> don't you dare blaming printers on me, Paleo :P
L377[08:21:58] <PaleoCrafter> Eh, they draw stuff, you do rendering... Same thing
L378[08:22:33] <laci200270> :D
L379[08:22:40] <PaleoCrafter> The fact that the cyan toner is pretty much empty may play a role in the speed
L380[08:22:50] <fry> (disclamer: I was a sysadmin for 2 months, fixing exactly the problems like "why does it take 5 minutes to print?" :P)
L381[08:22:58] <PaleoCrafter> And I have to correct myself, 10 minutes
L382[08:23:18] <laci200270> PaleoCrafter, fry should write a firmware for your printer?
L383[08:23:29] <laci200270> just for print faster? :D
L384[08:23:48] <PaleoCrafter> lol, that doesn't help with an empty toner methinks :P
L385[08:25:06] <PaleoCrafter> People were having problems with some of your blockstate stuff though, fry
L386[08:25:13] <laci200270> PaleoCrafter, punch your printer until works :D :D
L387[08:25:34] <PaleoCrafter> It isn't my printer
L388[08:26:30] <laci200270> but you can punch it :D
L389[08:27:16] * fry caught a glimpse of blockstate problems, but had no time to look at anything
L390[08:27:35] <PaleoCrafter> And in the end something breaks and I have to pay it, no thanks :P
L391[08:27:56] <laci200270> :D
L392[08:28:11] <PaleoCrafter> It seems to be faster when I send a multi page document, lol
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L394[08:29:37] <laci200270> fry you should at issuses that assigned to you
L395[08:29:49] <fry> duh
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L397[08:31:14] <laci200270> what is better for pipes ISmartModels or forge custom jsons?
L398[08:31:29] <PaleoCrafter> The latter
L399[08:31:45] <PaleoCrafter> Resource packs and shit
L400[08:32:13] <laci200270> but smart models are easier...
L401[08:32:32] <laci200270> I can't decide :D
L402[08:32:46] <PaleoCrafter> Uhm, the JSONs are pretty straightforward
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L404[08:33:35] <laci200270> maybe if I combine them
L405[08:33:44] <PaleoCrafter> You have to check 6 boolean properties for true or false and add the appropriate sub models
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L407[08:34:17] <laci200270> but I have 3 states: connected to machine,conbnected to pipe,connected to nothing
L408[08:34:22] <dangranos> Q_Q
L409[08:34:31] <dangranos> rpi, y u r so slow
L410[08:34:43] <PaleoCrafter> How do they differ, just by texture?
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L412[08:34:48] <sham1> FRY'S ALIVE!?
L413[08:34:49] <laci200270> model
L414[08:35:05] <sham1> yay
L415[08:35:31] <PaleoCrafter> Then use a custom state mapper
L416[08:35:37] <PaleoCrafter> Or something
L417[08:36:57] <laci200270> idea why only puts my resources folder to the classpath ?
L418[08:37:12] <laci200270> my main folder haven't put to classpath
L419[08:38:00] <laci200270> any ideas?
L420[08:38:42] <laci200270> here is build.gradle: http://pastebin.com/w7BrrJkL
L421[08:39:04] <FusionLord> Maybe if we could understand what you were asking.
L422[08:39:17] <laci200270> my mod not loading
L423[08:39:30] <laci200270> because isn't on the classpath
L424[08:39:45] <FusionLord> is it in src.main.java?
L425[08:39:59] <laci200270> yes
L426[08:40:10] <FusionLord> refresh the gradle project
L427[08:40:12] <laci200270> but idea not puts to the jvm classpath
L428[08:40:19] <laci200270> i tried
L429[08:40:43] <laci200270> only src.main.resources put to the classpath
L430[08:40:56] <FusionLord> Did you mark that directory as source?
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L432[08:41:20] <laci200270> java directory marked as main source folder,yes
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L434[08:42:00] <FusionLord> May I get a screenshot of your project tree.
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L436[08:43:45] <laci200270> FusionLord, http://imgur.com/v6x1ECD
L437[08:44:38] <gigaherz> LOL
L438[08:44:38] <gigaherz> Worsened Zombies’ arms getting tired.
L439[08:44:49] <gigaherz> so zombies will lower their arms now?
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L441[08:45:20] <FusionLord> laci200270, source for your EnergyMod class?
L442[08:46:06] <laci200270> FusionLord, https://github.com/laci200270/Energy-mod/blob/master/src/main/java/hu/laci200270/energymod/EnergyMod.java
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L444[08:48:13] <FusionLord> and debugging doesn't work? your mod doesn't load?
L445[08:48:22] <laci200270> not loads
L446[08:48:33] <laci200270> yesterday it loaded
L447[08:48:39] <laci200270> along with waila
L448[08:48:44] <FusionLord> and what have you changed?
L449[08:49:06] <laci200270> i pulled out the coputer from power supply
L450[08:49:12] <laci200270> while running
L451[08:49:33] <laci200270> now waila fixed
L452[08:50:09] <laci200270> but my mod not
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L454[08:51:19] <rfctksSparkle> i haz a question, player.getUniqueId will return the same on both server and client right?
L455[08:51:43] <FusionLord> if it didn't they would be different players
L456[08:52:03] <laci200270> FusionLord, any ideas?
L457[08:52:29] <FusionLord> yeah
L458[08:52:34] <FusionLord> in your mod class
L459[08:52:41] <laci200270> what?
L460[08:52:48] <FusionLord> change @SubscribeEvent to @EventHandler
L461[08:52:50] <rfctksSparkle> now.. is there a way to get the player entity using UUID?
L462[08:53:18] <FusionLord> yes
L463[08:53:36] <laci200270> testing
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L466[08:54:11] <FusionLord> rfctksSparkle, World.getPlayerbyUUID()
L467[08:54:13] <laci200270> spotify is lagging while I debugging :/
L468[08:54:23] <rfctksSparkle> ah thanks.
L469[08:54:34] <laci200270> FusionLord, still not works
L470[08:54:56] <laci200270> I'm sure its a classpath issuse
L471[08:55:19] <rfctksSparkle> is it in 1.8?
L472[08:55:25] <FusionLord> yes
L473[08:55:28] <FusionLord> are you?
L474[08:55:28] <rfctksSparkle> *sigh*
L475[08:55:32] <FusionLord> sorry
L476[08:55:32] <rfctksSparkle> 1.7.10
L477[08:55:40] <FusionLord> it shouuld be similar
L478[08:55:54] <FusionLord> just look through the world class
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L480[08:56:56] <rfctksSparkle> obfuscated method names >.<
L481[08:57:22] <FusionLord> use !gf <obf> to get readable
L482[08:57:52] <laci200270> and update your mappings maybe
L483[08:58:29] <FusionLord> he is in 1.7.10 probably aren't any mappings
L484[08:59:02] <FusionLord> laci200270, you are 100% sure that it isn't loading?
L485[08:59:20] <FusionLord> and that you changed that to @Mod.EventHandler
L486[08:59:30] <laci200270> according to FML
L487[08:59:33] <laci200270> yers I changed
L488[08:59:36] <laci200270> *yes
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L490[08:59:55] <rfctksSparkle> !gf func_152378_a
L491[08:59:58] <rfctksSparkle> lol
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L495[09:01:09] <FusionLord> you are checking in mod options?
L496[09:02:59] <laci200270> yes
L497[09:03:07] <laci200270> and in the log
L498[09:03:29] <FusionLord> does it attempt to load the mod?
L499[09:04:13] <laci200270> no
L500[09:04:29] <FusionLord> also where is your src folder located? same level as your build.gradle?
L501[09:04:34] <laci200270> maybe this releated http://imgur.com/OAvKYeW
L502[09:04:42] <laci200270> yes its in same level
L503[09:05:14] <FusionLord> screen shot that window on the sources tab
L504[09:06:15] <laci200270> http://imgur.com/CptUD94
L505[09:07:14] <FusionLord> post your build.gradle
L506[09:07:31] <laci200270> https://github.com/laci200270/Energy-mod/blob/master/build.gradle
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L508[09:09:41] <rfctksSparkle> to update workspace just modify forge version in build.gradle and re run setupDecompWorkspace with dependency refresh?
L509[09:09:55] <laci200270> rfctksSparkle, yes
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L511[09:10:15] <rfctksSparkle> welp, I probably should update to recommended forge version then =/
L512[09:10:24] <FusionLord> my last suggestion is to just run setupDecompWorkSpace/setupDevWorkspace again and then genIntellijRuns
L513[09:10:38] <laci200270> i not ran genIntellijRuns
L514[09:10:47] <laci200270> *not even
L515[09:10:55] <laci200270> maybe thats the problem?
L516[09:11:01] <FusionLord> yeah
L517[09:11:15] <FusionLord> it is in the gradle tab under other
L518[09:11:32] <rfctksSparkle> sometimes i hate setting up dev environments ... it takes so long to resolve dependencies
L519[09:11:40] <laci200270> i'm doing it from the commend line
L520[09:11:44] <FusionLord> no it doeosn't :P
L521[09:11:59] <rfctksSparkle> (sometimes)
L522[09:12:08] <FusionLord> i7 octocore 16Gb Ram :P
L523[09:12:15] <rfctksSparkle> showoff.
L524[09:12:18] <rfctksSparkle> =P
L525[09:12:29] <FusionLord> I worked my ass off to get this beast :P
L526[09:12:55] <rfctksSparkle> what... about graphics?
L527[09:12:56] <rfctksSparkle> -P
L528[09:13:00] <laci200270> FusionLord, mine is just intel pentium D
L529[09:13:15] <laci200270> :D
L530[09:13:29] <FusionLord> i'm sorry for you :P
L531[09:13:46] <laci200270> but it runs
L532[09:13:57] <laci200270> but the HDD is the worst
L533[09:14:03] <laci200270> an IDE 40GB
L534[09:14:17] <laci200270> originally it was 80GB
L535[09:14:30] <FusionLord> i had done with 20 x(
L536[09:14:43] <laci200270> but i had to replace the controll board
L537[09:14:43] <FusionLord> one*
L538[09:14:58] <rfctksSparkle> IDE.. wow
L539[09:15:02] <laci200270> yes
L540[09:15:05] <rfctksSparkle> I haven't seen a computer with IDE in ages now.
L541[09:15:14] <laci200270> i short circuited the sata one :P
L542[09:15:22] <laci200270> when I replaced PSU
L543[09:15:26] <rfctksSparkle> lol wut.
L544[09:15:30] <laci200270> because PSU killed my VGA
L545[09:15:30] <rfctksSparkle> How did you manage that
L546[09:15:52] <rfctksSparkle> next thing you know your mainboard is dying XD
L547[09:15:54] <laci200270> i plug wrongly the sata-12V converter
L548[09:16:18] <laci200270> while the computer ran
L549[09:16:24] <rfctksSparkle> wut.
L550[09:16:28] <laci200270> :P
L551[09:16:40] <FusionLord> laci did that work?
L552[09:16:50] <rfctksSparkle> Didn't your PSU have dedicated sata lines?
L553[09:16:57] <laci200270> downlading gralde 2.0
L554[09:17:00] <laci200270> waiting
L555[09:17:03] <laci200270> no
L556[09:17:07] <laci200270> its a old
L557[09:17:14] <laci200270> produced in 2000
L558[09:17:33] <FusionLord> so what molex to SataPower?
L559[09:17:36] <laci200270> i got it from my brothers old computer
L560[09:18:04] <laci200270> so I killed half of my PC
L561[09:18:08] <laci200270> in spring
L562[09:18:25] <laci200270> now I need to wait 15mins for just windows boot up
L563[09:18:44] <laci200270> and another 30 for dev env
L564[09:18:54] <laci200270> (idea hexchat chrome) :D
L565[09:19:57] <laci200270> unzipping gradle
L566[09:20:02] <rfctksSparkle> ugh idea isn't picking up the new forgeSrc version =/
L567[09:20:02] <laci200270> another hour :D
L568[09:20:22] <laci200270> rfctksSparkle, press gralde refresh
L569[09:20:39] <laci200270> *gradle
L570[09:20:48] <laci200270> i always typo that
L571[09:21:05] <rfctksSparkle> right.
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L575[09:25:43] <rfctksSparkle> lol what
L576[09:25:48] <rfctksSparkle> now i have duplicate forgeSrc
L577[09:26:17] <rfctksSparkle> nevermind
L578[09:26:21] <rfctksSparkle> it was easy enough to delete
L579[09:26:22] <FusionLord> happens :P
L580[09:29:19] <rfctksSparkle> just to be clear, each World object only represents one dimension?
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L584[09:32:07] <gigaherz> rfctksSparkle: yes
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L591[09:34:52] <laci200270> FusionLord, it worked
L592[09:35:10] <laci200270> i need to write somewhere: genIntellijRuns
L593[09:35:50] <laci200270> ok.my mod now twice at classpath :D
L594[09:38:13] <laci200270> java.lang.IllegalArgumentException: Multiple entries with same key: energymod=FMLMod:energymod{1.0} and energymod=FMLMod:energymod{1.0}
L595[09:38:24] <laci200270> this going to be annoying :/
L596[09:39:36] <rfctksSparkle> whats the difference with fluidName and fluidId when identifying a type of fluid between server/client
L597[09:40:07] <laci200270> fluidname is the rendered name maybe?
L598[09:40:18] <laci200270> and fluidId maybe unique?
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L600[09:44:10] <laci200270> any why it can be twice at the classpath now?
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L611[09:56:24] <FusionLord> laci200270, get me a new screenshot of this http://i.imgur.com/CptUD94.png
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L613[09:57:54] <Fendirain> Does anyone know how I would go about placing a specific (From an ItemStack) sapling using .setBlock? Currently, If I attempt to use "world.setBlock(posX, posY, posZ, block, BlockSapling.getIdFromBlock(block), meta);", it a incorrect sapling (Using pickblock) and is invisible.
L614[09:58:22] <laci200270> FusionLord, please wait a bit i'm ran graldew idea just for maybe
L615[09:58:26] <laci200270> now testing it
L616[09:58:32] <Shinoow> Anyone know a good way to calculate light levels? I got a mob which disintegrates when the light level is higher than 2. I got it working with normal light, but the lightsources in DynamicLights has no effect (maybe that's where I should ask....)
L617[09:58:45] <gigaherz> Fendirain: you should never need the id
L618[09:58:50] <gigaherz> if you ever do, you are doing it wrong
L619[09:59:14] <Fendirain> I figured I was doing something wrong, That was just my latest attempt.
L620[09:59:25] <gigaherz> look at the item version of the sapling
L621[09:59:31] <gigaherz> see what Minecraft itself does to place it on the ground
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L623[09:59:59] <Mata> !gm func_70016_h
L624[10:00:17] <Mata> !gm
L625[10:00:23] <Mata> !gm func_70016_h 1.7.10
L626[10:00:29] <Cazzar> New design for my upload site <3 http://upload.cazzar.net/u/1439995941 :3
L627[10:01:16] <Fendirain> Do you know what the item version is called by chance?
L628[10:01:35] <laci200270> FusionLord, gradlew idea fixed it
L629[10:01:42] <Fendirain> I am a master at missing the obvious. I just don't see it.
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L631[10:02:15] <laci200270> i roll back the previous
L632[10:02:22] <laci200270> text
L633[10:02:31] <laci200270> its not working :/
L634[10:02:38] <laci200270> now not even loads my mod
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L636[10:05:48] <laci200270> spotify is killing my PC
L637[10:06:08] <laci200270> and my mod looks loading up
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L639[10:10:05] <williewillus> i don't think saplings use itemblocks
L640[10:10:30] <laci200270> they are just items i think
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L642[10:12:12] <MTM123> Hello. Is there PluginChannelListener or something similiar that I can use for communication between Bukkit/Spigot plugin with Forge mod?
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L647[10:20:09] <Fendirain> I'm just not seeing anything that helps me figure it out, setBlock(posX, posY, posZ, block) just places an Oak sapling no matter what type the itemstack is, So I'm really thinking I have to somehow do it the above mentioned way.
L648[10:20:36] <sham1> Have you tried to set metadata?
L649[10:21:12] <Fendirain> Let me copy & paste the above if you missed it "If I attempt to use "world.setBlock(posX, posY, posZ, block, BlockSapling.getIdFromBlock(block), meta);", it a incorrect sapling (Using pickblock) and is invisible."
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L653[10:24:44] <AtomicStryker> ahoy! i find myself working with idea instead of eclipse now, and i've got a question regarding the run/debug
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L655[10:25:14] <AtomicStryker> in eclipse, i could add projects to the forgegradle classpath and "test" with my mods
L656[10:25:25] <AtomicStryker> as far i can see, in idea, i can only add module dependencies
L657[10:25:41] <AtomicStryker> is there a way to launch the forgegradle with my mods(as modules) on the classpath
L658[10:26:27] <AtomicStryker> adding the mod's modules which depend on forgegradle as dependencies to forgegradle seems circular
L659[10:29:37] <Fendirain> Let me add, The sapling has the correct hitbox and all, It is just invisible & wrong type.
L660[10:30:18] <Shinoow> AtomicStryker, I got a question for you regarding Dynamic Lights. Is there any way to calculate the light provided through that mod? I got a mob that is meant to disintegrate when close to a light level greater than 2, and holding a light source has no effect on it.
L661[10:31:00] <AtomicStryker> Shinoow: since the mobs logic would be server side and dynamic lights is client side, this is the expected outcome
L662[10:31:18] <AtomicStryker> however if you want dynamic lights to disintegrate your mob if its a single player game
L663[10:31:26] <AtomicStryker> you can just call the method in DynamicLights
L664[10:31:35] <AtomicStryker> its getLight something
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L667[10:38:59] <Shinoow> internet derped on me
L668[10:40:01] <gigaherz> inderpnet
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L671[10:45:34] <Fendirain> Ah, I see, It doesn't matter anyways, Setblock doesn't work correctly for plants anyways (At least, No the way I was trying).
L672[10:45:44] <Shinoow> as a test, I made worldObj.removeEntity run both client and server, and now dynamiclights work
L673[10:46:48] <gigaherz> [17:30] (AtomicStryker): Shinoow: since the mobs logic would be server side and dynamic lights is client side, this is the expected outcome
L674[10:46:48] <gigaherz> [17:31] (AtomicStryker): however if you want dynamic lights to disintegrate your mob if its a single player game
L675[10:46:48] <gigaherz> [17:31] (AtomicStryker): you can just call the method in DynamicLights
L676[10:46:49] <gigaherz> [17:31] (AtomicStryker): its getLight something
L677[10:47:02] <minecreatr> wow https://www.reddit.com/r/programming/comments/3h52yk/someone_discovered_that_the_facebook_ios/
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L679[10:47:18] <gigaherz> minecreatr: yeah
L680[10:47:20] <gigaherz> it's crazy
L681[10:47:30] <Shinoow> gigaherz hence why I switched it over to client only
L682[10:47:58] <Shinoow> well, currently both ends, but that part will still only work in singleplayer
L683[10:48:10] <gigaherz> uh?
L684[10:48:43] <gigaherz> juist send a packet to the server when the mob receives dynamic light? ;P
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L686[10:49:37] <Shinoow> That could work...
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L688[10:50:32] <dangranos> https://imgur.com/gallery/Kwd1T
L689[10:51:12] <AtomicStryker> shinoow: just keep in mind that a player without DL wouldnt see anything except the mob randomly dying
L690[10:51:21] <AtomicStryker> and other players with DL dont necessarily see the same thing
L691[10:51:59] <gigaherz> hmm
L692[10:52:06] <Shinoow> ^ this is why I'm thinking of going SSP only or SMP without DL support
L693[10:52:07] <gigaherz> DynamicLights also doesn't prevent mob spawns does it?
L694[10:52:13] <Shinoow> nope
L695[10:52:28] <gigaherz> so in practice, it's just a localized "night vision"
L696[10:52:42] <gigaherz> so it may be best to make it default-off in the settings
L697[10:52:57] <gigaherz> (the DL-affects-mobs thing)
L698[10:53:37] <Fendirain> Does anyone know how to properly place saplings?
L699[10:53:45] <gigaherz> Minecraft does.
L700[10:53:56] <gigaherz> in the sapling items
L701[10:54:04] <gigaherz> their onItemUse is the perfect way to place a sapling
L702[10:54:20] <Fendirain> There isn't an ItemSapling from what I can see.
L703[10:54:30] <Fendirain> Am I missing something?
L704[10:55:18] <gigaherz> if there's no ItemSapling, it means there isn't anything special for it
L705[10:55:20] <diesieben07> its just an ItemBlock iirc
L706[10:55:34] <gigaherz> just call werld.setBlock(x,y,z,Blocks.sapling,meta);
L707[10:55:50] <Fendirain> Using setBlock doesn't properly work from my testing.
L708[10:56:12] <diesieben07> define "doesn't work properly"
L709[10:56:38] <Fendirain> Well, In the since that, Trying to use the meta makings it invisible, and the wrong sapling.
L710[10:56:40] <gigaherz> try doing: world.setBlock(x,y,z,Blocks.sapling,0,3);
L711[10:56:49] <gigaherz> the 0 is the sapling type
L712[10:56:53] <Fendirain> Ok, I will try.
L713[10:56:56] <gigaherz> the 3 means "notify client and refresh rendering
L714[10:58:13] <Fendirain> Ah, Maybe I was just being an idiot then. (Looking at old tutorial)
L715[10:59:22] <gigaherz> yeah as I said, if you are looking at anything that works with block IDs
L716[10:59:26] <gigaherz> then it's outdated and it's doing it wrong
L717[10:59:26] <gigaherz> ;P
L718[10:59:48] <gigaherz> unless you are modifying Forge itself, you don't ever need to even remember that each block has an internal ID
L719[10:59:54] <gigaherz> it's all managed using registry names now
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L724[11:01:42] <Fendirain> Yep, That solved it. Thats what I get for attempting to use an old tutorial as I couldn't find a new one.
L725[11:01:47] <Fendirain> Thanks a ton.
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L736[11:25:25] <madcrazydrumma> Am i right when I say you can register IEEP construction like this in preInit? MinecraftForge.EVENT_BUS.register(new IEEPConstructor());
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L738[11:26:13] <diesieben07> SURE
L739[11:26:15] <diesieben07> whoops
L740[11:26:23] <diesieben07> event handler registrations usually go in preInit
L741[11:26:32] <madcrazydrumma> Its weird, I'm getting a null pointer exception
L742[11:26:41] <diesieben07> post the crash.
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L744[11:28:28] <madcrazydrumma> http://pastebin.com/jReBdKQP
L745[11:29:39] <diesieben07> show the event handler
L746[11:29:50] <rfctksSparkle> ^ Can't really help without seeing the relevant code.
L747[11:29:51] <diesieben07> actually no.
L748[11:29:58] <diesieben07> show SkillExecutionPacket
L749[11:30:07] <diesieben07> and RivenPlayer
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L752[11:31:02] <madcrazydrumma> http://pastebin.com/LLVX2f4B
L753[11:31:30] <diesieben07> dude...
L754[11:31:40] <diesieben07> *anything* in the message class you *must* send
L755[11:31:51] <diesieben07> you can't just put a player in there and expect it to arrive on the other side by magic
L756[11:32:08] <madcrazydrumma> what do you mean?
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L758[11:32:22] <madcrazydrumma> In the constructor I use i have a player
L759[11:32:24] <diesieben07> your SkillExecutionPacket has a field "player"
L760[11:32:24] <rfctksSparkle> you need to send enough data
L761[11:32:30] <rfctksSparkle> so the client can reconstruct the packet =/
L762[11:32:36] <diesieben07> if you do not send this field in fromBytes/toBytes
L763[11:32:40] <diesieben07> it will be null on the other side
L764[11:32:49] <madcrazydrumma> oh right i completely forgot about those two methods x_x
L765[11:32:57] <diesieben07> hint: you should NOT be sending the player over...
L766[11:32:59] <rfctksSparkle> just send the UUID or something
L767[11:33:10] <diesieben07> no
L768[11:33:12] <madcrazydrumma> ?
L769[11:33:15] <diesieben07> you dont need to send it at all
L770[11:34:05] <madcrazydrumma> then how would i use my IEEP?
L771[11:34:21] <diesieben07> well, the packet goes to the server, right?
L772[11:34:24] <madcrazydrumma> yeah
L773[11:34:34] <diesieben07> then you just use the player that sent it :D
L774[11:34:49] <diesieben07> you already access it in your message handler, you just dont use it
L775[11:34:56] <madcrazydrumma> oh yeah
L776[11:35:11] <madcrazydrumma> im so blind these days
L777[11:35:51] <madcrazydrumma> btw, I have a "counter" variable in my gui string, how would I get that to "refresh"?
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L779[11:36:19] <diesieben07> it is stored in the IEEP?
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L781[11:36:41] <madcrazydrumma> No a variable on the gui
L782[11:36:47] <madcrazydrumma> and incremented in a clienttickevent
L783[11:37:00] <diesieben07> what do you mean by refresh then
L784[11:37:24] <gigaherz> madcrazydrumma: if it doesn't "refresh" you are doign it wrong, because the gui is completely redrawn every frame
L785[11:37:26] <madcrazydrumma> like update the counter on the gui string
L786[11:37:36] <madcrazydrumma> even in the renderGameOverlay event?
L787[11:37:43] <gigaherz> yes, that's called once per frame
L788[11:37:48] <gigaherz> so all the code runs over and over
L789[11:38:03] <madcrazydrumma> Okay ill look at what ive done but first, http://pastebin.com/N4hADTec ;_;
L790[11:38:22] <madcrazydrumma> This may be because im returning a client packet in my onMessage in my server packet? ^^
L791[11:38:33] <diesieben07> you are sending a packet to the client
L792[11:38:40] <diesieben07> but acting as if you were sending it to the server
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L794[11:39:52] <madcrazydrumma> how would i get around that?
L795[11:40:19] <diesieben07> eh... i have no idea how to answer that question...
L796[11:40:27] <diesieben07> was it not completely obvious from what i said?
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L799[11:42:01] <madcrazydrumma> how am i acting if i was sending it to the server?
L800[11:42:19] <diesieben07> you are using getServerHandler
L801[11:42:30] <diesieben07> that only works on the server. (doh)
L802[11:43:17] <madcrazydrumma> okay, getClientHandler doesnt have playerEntity so im guessing i have to send the UUID through?
L803[11:43:25] <diesieben07> no
L804[11:43:31] <diesieben07> the client only ever has one player. Minecraft#thePlyer
L805[11:43:35] <diesieben07> *thePlayer
L806[11:43:41] <madcrazydrumma> so thats what I use?
L807[11:43:59] <diesieben07> i don't know, it depends on what you are actually trying to do with that packet.
L808[11:44:29] <madcrazydrumma> its for a cooldown, i send the execute packet on key press and if a success/fail, return a success/fail packet respectively
L809[11:44:48] <diesieben07> so this is the success/fail packet?
L810[11:44:56] <madcrazydrumma> this is the execute packet
L811[11:45:01] <madcrazydrumma> which is sent to the server
L812[11:45:13] <rfctksSparkle> wait.. so basically on the server side the player is available to the handler and on the client side theres only one player?
L813[11:45:25] <diesieben07> of course?!
L814[11:45:28] <madcrazydrumma> ^
L815[11:45:29] <diesieben07> thats how minecraft works.
L816[11:45:39] <diesieben07> No, this packet is NOT sent to the server
L817[11:45:43] <diesieben07> otherwise it would not crash like that.
L818[11:46:13] <madcrazydrumma> RivenMod.SNW_INSTANCE.sendToServer(new SkillExecutionPacket(brokenWings.getId()));
L819[11:46:20] <madcrazydrumma> It sure is
L820[11:46:52] <diesieben07> this is about SkillFailedPacket....
L821[11:46:55] <diesieben07> read the crash -.-
L822[11:47:28] <madcrazydrumma> oh yeah thats sent to the client
L823[11:47:55] <diesieben07> then you cannot use getServerHandler. like i said. but you do. thats the crash.
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L825[11:49:01] <madcrazydrumma> So i have to use Minecraft#thePlayer
L826[11:49:21] <diesieben07> yes.
L827[11:49:26] <diesieben07> if that is what you want...
L828[11:49:46] <madcrazydrumma> Okay the packets being sent ^ Thanks
L829[11:50:38] <rfctksSparkle> so wait.. since this is the case... i wonder why the heck EC2 is sending player in packets =/
L830[11:51:05] <diesieben07> because depending on what you are doing you might need to update not on "the" player
L831[11:51:16] <diesieben07> but also other player entities that "the player" can see
L832[11:51:30] <rfctksSparkle> its using that, to get THE player, on the client side.
L833[11:51:45] <diesieben07> then EC2 is stupid.
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L835[11:58:48] <rfctksSparkle> packet.fromBytes() is called before onMessage() right?
L836[11:59:03] <diesieben07> of course
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L842[12:03:11] <rfctksSparkle> so based on that player from context and Minecraft.thePlayer will never be null yes?
L843[12:03:26] <diesieben07> should be, yes
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L848[12:12:27] <pig> heh i need to learn how to use FML's packet system one day
L849[12:12:30] <pig> since I'm using my own
L850[12:12:50] <HassanS6000> That's funny. Did anybody know that ArmorStand's extend EntityLivingBase lol
L851[12:13:00] <pig> yes
L852[12:13:03] <HassanS6000> That's weird lol
L853[12:13:06] <pig> it's not
L854[12:13:09] <HassanS6000> Why is it not
L855[12:13:21] <pig> look at the renderer for it
L856[12:13:24] <pig> mojang's just being cheap
L857[12:13:38] <pig> and plus
L858[12:13:44] <pig> EntityLivingBase is made to store inventory anyways
L859[12:13:54] <pig> and to render models
L860[12:14:07] <pig> makes sense for it to extend it
L861[12:14:14] <HassanS6000> k
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L865[12:20:35] <Deas> isnt armour stand just a player class expt health/etc
L866[12:21:05] <Deas> hence the EntityLivingBase
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L869[12:26:36] <FusionLord> pig you talking about the SimpleNetworkWrapper, IMessage and IMessageHandler system? It is pretty simple
L870[12:28:14] <pig> *shrug* FusionLord
L871[12:28:20] <pig> whatever people use for packets in 1.7+
L872[12:28:28] <pig> without writing their own channel
L873[12:30:03] <diesieben07> yeah, SNW
L874[12:30:05] <FusionLord> I learned from this, If you don't mind a little reading. http://www.minecraftforge.net/forum/index.php?topic=20135.0
L875[12:30:17] <diesieben07> mcforge.readthedocs.org/en/latest/networking/simpleimpl/
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L878[12:31:48] <rfctksSparkle> You know what simpleimpl reminds me of? Packet system over cc =P
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L880[12:32:17] <pig> bookmarked, thanks
L881[12:32:49] <pig> i'm only bookmarking them for modjam cause I think I'll probably have to use packets at some point
L882[12:33:17] <rfctksSparkle> modjam huh.
L883[12:33:53] <pig> whenever it happens
L884[12:33:57] <pig> if I'm available
L885[12:34:10] <pig> but just taking note of it now rather than coming in here to ask later
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L890[12:45:06] <rfctksSparkle> wait if you send the same packet from server to client and client to server it needs to be registered with a different discriminator?
L891[12:46:14] <diesieben07> iirc no
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L893[12:48:43] <rfctksSparkle> well, but the simpleimpl documentation says it should be registered twice on both sides with different discriminator
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L895[12:49:48] <diesieben07> idk, it should be fine
L896[12:49:56] <FusionLord> rfctksSparkle, this is correct because it is also refgistered with the recieving side
L897[12:50:55] <rfctksSparkle> but it also works if you register it for both sides using the same disriminator?
L898[12:51:34] <rfctksSparkle> because i'm kind of confused right now since EC2 registers it for both sides using the same discriminator.
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L914[13:20:19] <laci200270> http://imgur.com/QZ7jaGp
L915[13:20:25] <laci200270> ^any ideas
L916[13:20:27] <laci200270> ?
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L918[13:22:06] <Zaggy1024> how do I stop the server forcefully crashing if a tick takes too long?
L919[13:22:28] <Zaggy1024> trying to debug and it keeps crashing partway through :|
L920[13:22:45] <tterrag> never experienced that
L921[13:23:24] <shadekiller666> zaggy, i finished explaining
L922[13:24:12] <Zaggy1024> it says in the server log, A single server tick took 60.00 seconds (should be max 0.05)
L923[13:24:19] <Zaggy1024> and "Considering it to be crashed, server will forcibly shutdown."
L924[13:25:13] <Skuli> I didn't realize mojang had added a server watchdog
L925[13:25:36] <williewillus> player.openContainer is never null right?
L926[13:25:44] <williewillus> what is it when nothing is open?
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L929[13:26:40] <tterrag> williewillus: it is null when there is nothing open iirc
L930[13:26:46] <tterrag> the HUD is not a container
L931[13:26:58] <Skuli> Zaggy1024 check server.properties and see if you have a max-tick-time
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L933[13:27:31] <Zaggy1024> aha, thanks, skuli
L934[13:27:37] <Zaggy1024> didn't think of looking in properties
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L936[13:27:37] <AtomicStryker> in eclipse, i can add projects to the gradlestart classpath and "test" with my mods. can i do something similar in IDEA?
L937[13:27:43] <Skuli> It was there?
L938[13:27:44] <Skuli> cool
L939[13:27:53] <Skuli> i honestly had no idea it existed, I had to google it
L940[13:27:56] <PaleoCrafter> sort of, AtomicStryker
L941[13:28:24] <PaleoCrafter> you need a module that depends on the other ones
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L943[13:28:34] <AtomicStryker> oh, so a third one
L944[13:28:38] <PaleoCrafter> yeah
L945[13:28:39] <AtomicStryker> that depends on both forge and the mod
L946[13:28:43] <AtomicStryker> i didnt think of that.
L947[13:28:47] <PaleoCrafter> no
L948[13:28:50] <PaleoCrafter> NO FORGE MODULE
L949[13:29:03] <AtomicStryker> i call it the forge module
L950[13:29:09] <williewillus> isn't the forge module just the example mod
L951[13:29:12] <AtomicStryker> its just the imported eclipse project
L952[13:29:27] <PaleoCrafter> wut
L953[13:29:30] <AtomicStryker> of the dev space setup thing
L954[13:29:37] <PaleoCrafter> why did you import the eclipse project? ._.
L955[13:29:48] <AtomicStryker> bcuz i just wanted to try out idea
L956[13:29:51] <PaleoCrafter> IDEA has native gradle support, you know
L957[13:29:53] <AtomicStryker> not swap my entire workspace to it
L958[13:30:30] <AtomicStryker> i dont think idea can handly my gradle files hue
L959[13:30:36] <sham1> Yes it can
L960[13:30:42] <PaleoCrafter> and in IDEA, you do not work on multiple projects at once :P that's sort of against its philosophy
L961[13:30:48] <PaleoCrafter> if it shows warnings, don't worry
L962[13:31:26] <AtomicStryker> i need to redo the things at some point anyway, and implement the auto-upload to the curse repo
L963[13:31:49] <laci200270> https://github.com/MinecraftForge/MinecraftForge/pull/2089
L964[13:31:55] <sham1> I really dont like how you have to have your multiple projects on different windows
L965[13:31:58] <sham1> but meh
L966[13:32:28] <sham1> Erm wat
L967[13:33:17] <laci200270> patches should be sent to fg2 branch, isn't it?
L968[13:34:02] <sham1> Speaking of ForgeGradle, I still am waiting for Abray to fix the things he broke
L969[13:34:20] <laci200270> what broken?
L970[13:34:36] <sham1> Forge builds
L971[13:34:42] <laci200270> why?
L972[13:34:48] <sham1> what why
L973[13:34:51] <sham1> He broke it
L974[13:34:55] <sham1> He needs to fix it
L975[13:35:20] <laci200270> jenkins how can be broken?
L976[13:35:24] <laci200270> :D
L977[13:35:31] <laci200270> bad config?
L978[13:35:38] <sham1> Because ForgeGradle 2 or something
L979[13:35:41] <sham1> I dont even know
L980[13:35:46] <sham1> All I know that it is broken
L981[13:36:18] <laci200270> thats enough
L982[13:36:36] <laci200270> also fg2 is different brach
L983[13:36:48] <laci200270> it shouldn't affect the main
L984[13:37:25] <shadekiller666> zaggy, check the PMs
L985[13:38:03] <laci200270> shadekiller666, when your obj loader will be merged?
L986[13:38:14] <laci200270> i really want that :D
L987[13:38:58] <sham1> when it is ready
L988[13:39:49] <williewillus> if I want to set the itemstack a player is holding on the clientside manually what vanilla packets should I send?
L989[13:40:01] <williewillus> holding as in the context of guis/containers
L990[13:41:19] <shadekiller666> idk, fry, when will the obj loader be merged?
L991[13:42:14] <sham1> It will be merged propably when the forghe build process is fixed
L992[13:43:28] <AtomicStryker> williewillus there is no vanilla packet for changing the players item
L993[13:43:38] <AtomicStryker> send a custom one and change the item on clients end
L994[13:43:47] <williewillus> okay
L995[13:44:04] <AtomicStryker> or do you remember a situation in mc where your item choice is overridden
L996[13:44:04] <shadekiller666> whats wrong with the forge build process?
L997[13:44:31] <sham1> It does not build new versions
L998[13:45:16] <sham1> Like there was a change merged like a little while back but it has not been made into a new version of Forge because the build process is broken
L999[13:46:00] <AtomicStryker> oh hey i was meaning to ask
L1000[13:46:05] <AtomicStryker> that java-less windows minecraft
L1001[13:46:07] <AtomicStryker> what language is it
L1002[13:46:11] <sham1> c++
L1003[13:46:17] <sham1> Making modding for it a pain
L1004[13:46:20] <tterrag> it's just a pocket edition port
L1005[13:46:27] <tterrag> pain yes, but it's already been done on PE
L1006[13:46:30] <laci200270> anybody can help with this? http://imgur.com/QZ7jaGp
L1007[13:46:41] <sham1> What is PE coded on? C++ as well?
L1008[13:46:44] <tterrag> >port
L1009[13:46:46] <tterrag> yes
L1010[13:47:08] <tterrag> afaik the code base is quite the same
L1011[13:47:09] * AtomicStryker wonders if they have manual mem allocation or are using post 2010 c++
L1012[13:47:11] <tterrag> it was just adapted to win10
L1013[13:47:36] <sham1> Where would have manual memory allocing gone to?
L1014[13:47:46] <sham1> Did C++10 change that?
L1015[13:47:58] <AtomicStryker> as in, you use smart pointers and all that
L1016[13:47:59] *** heldplayer is now known as heldplayer|off
L1017[13:48:03] <AtomicStryker> im not a c++ guy myself
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L1020[13:48:15] <AtomicStryker> just heard it said that you should not be managing your own mem
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L1022[13:48:20] <sham1> That's not memory allocation though
L1023[13:48:37] <sham1> wait no
L1024[13:48:40] <sham1> Or
L1025[13:49:19] <AtomicStryker> i did chuckle when i read that the win10 mc does not have a working keyboard config menu
L1026[13:49:22] <AtomicStryker> like hahahaha
L1027[13:49:52] <sham1> Welp, because VisualC++ beyond 2010 costs something AFAIK, I will not be using C++10 any time soon on my C++ projects
L1028[13:50:13] <PaleoCrafter> wat
L1029[13:50:15] <tmtu> there's a c++10?
L1030[13:50:34] <tmtu> TIL
L1031[13:50:38] *** heldplayer|off is now known as heldplayer
L1032[13:50:38] <sham1> Well whatever it is that introduced lambdas and auto to c++
L1033[13:50:45] <tmtu> 11 :)
L1034[13:50:49] <tmtu> just use gcc?
L1035[13:51:00] <sham1> I would
L1036[13:51:10] <sham1> But that requires effort
L1037[13:51:55] <sham1> Also, I like the VC++ compiler
L1038[13:52:04] <sham1> For windows stuff
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L1041[13:53:45] <sham1> Also, I am so out of loop now that my school started up again
L1042[13:54:00] <PaleoCrafter> uhm... VS 2015 Community, sham1?
L1043[13:54:07] <sham1> Wait
L1044[13:54:44] ⇦ Quits: laci200270 (~laci20027@31-46-236-231.pool.kapulan.hu) (Ping timeout: 378 seconds)
L1045[13:54:51] <sham1> wait a second
L1046[13:55:13] <sham1> Is this Microsoft selling a product that helps you develop for Android and iOS
L1047[13:55:24] <sham1> As well as with everything else
L1048[13:55:30] <tmtu> ?
L1049[13:55:45] <sham1> Apparently it has support for android and iOS developement
L1050[13:55:53] <PaleoCrafter> mebbe, I didn't install the Mobile stuff, it was by far the largest xD
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L1052[13:56:02] <sham1> ah
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L1054[13:56:05] <sham1> Does it have git?
L1055[13:56:09] <kman2010> anyone mind helping me debug this error? been banging my head againsed it for a while. http://pastebin.com/y0TVcRxM
L1056[13:56:12] <PaleoCrafter> and it probably is through Xamarin or something?
L1057[13:56:21] <tmtu> why is visual studio such a giant blob of space though
L1058[13:56:38] <tmtu> even IDEA is ~300mb with the jre bundled
L1059[13:56:39] <sham1> Because VS
L1060[13:56:55] <sham1> Anyway kman2010, show us the code
L1061[13:56:58] <PaleoCrafter> yeah, and the worst thing is even if you select a different drive, it still installs most shit on C ._.
L1062[13:57:07] <kman2010> http://pastebin.com/y0TVcRxM
L1063[13:57:13] <kman2010> sorry just a crash log
L1064[13:57:22] <kman2010> kinda thought it may be related to forge
L1065[13:57:38] <sham1> There really is nothing we can do really then
L1066[13:57:48] <kman2010> how so?
L1067[13:58:14] <kman2010> oh and the fluid that errors is any non vanilla fluid
L1068[13:58:25] <kman2010> it changes when i try to log into the server
L1069[13:58:27] <PaleoCrafter> that mentions a TCon fluid, so bug them :P
L1070[13:58:34] <sham1> ^
L1071[13:58:44] <kman2010> but the log before this said a gregtech fluid
L1072[13:58:54] <kman2010> and before that was big reactors
L1073[13:58:59] <PaleoCrafter> wut
L1074[13:59:04] <sham1> le wat
L1075[13:59:19] <kman2010> like i said the fluid it mentions is realy any fluid that isnt vanilla
L1076[13:59:30] <kman2010> this time it was tinkers
L1077[13:59:38] <kman2010> before it was gregtech
L1078[13:59:46] <sham1> Something is seriously messed up
L1079[13:59:47] <kman2010> and before that it was bnig reactors
L1080[13:59:51] <kman2010> i know...
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L1082[13:59:58] <kman2010> like i said
L1083[14:00:02] <kman2010> banging my head
L1084[14:00:24] <sham1> And you propably should get back to it because we really have nothing that we can do
L1085[14:00:37] <kman2010> how so?
L1086[14:01:30] <sham1> Umn because in order to help with problems we usually would look at the source of stuff but because this is a modpack or something
L1087[14:01:34] <sham1> That makes it harder
L1088[14:01:57] <kman2010> are you not able to help or do you not want to?
L1089[14:02:05] <kman2010> i can post more info if needed
L1090[14:02:09] <sham1> Not able to
L1091[14:02:24] <sham1> This looks like a serious bug
L1092[14:02:40] <sham1> Anyway, I am tired
L1093[14:02:46] <sham1> I propably will go to sleep now
L1094[14:02:54] <kman2010> for instants i'm using kcauldron but the same version of forge gives the error as well
L1095[14:02:57] <kman2010> kk night
L1096[14:03:11] <kman2010> and client can play singleplayer fine
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L1098[14:03:24] <kman2010> but when they try to join the server it throws that error
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L1100[14:04:34] <kman2010> this is a custom pack btw, but when i tried to set up resonant rise it also threw this error
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L1102[14:04:49] <SirWill> hey, for what is getPersistentChunksFor used?
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L1104[14:05:53] <kman2010> i imagine to retrieve chunks that should never unload, such as spawn
L1105[14:05:58] <kman2010> but idk for sure
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L1107[14:07:28] <SirWill> hm ok, it somehow takes so much performance: https://i.imgur.com/SvQoFBs.png
L1108[14:08:31] <masa> kman2010: there have been various fluid registry changes in forge somewhat lately (during the summer). have you tried the latest version? and are all the mods also at their latest versions, aka. compatible with the forge changes?
L1109[14:08:47] <kman2010> i use version 1448
L1110[14:08:59] <masa> at least all the mods that add fluids
L1111[14:09:04] <kman2010> as that is the most stable for other 1.7.10 packs i run
L1112[14:09:16] <kman2010> and as far as i know yes?
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L1114[14:09:40] <kman2010> cause all my other packs i run on my servers use the same forge and mod versions
L1115[14:10:00] <smbarbour> and make sure all mods are named similarly on server and client (the load order can make a difference sometimes)
L1116[14:10:14] <kman2010> i know
L1117[14:10:20] <kman2010> i checked that
L1118[14:10:23] <kman2010> same
L1119[14:10:43] <kman2010> also sirwill is this a preformace check for a server or client?
L1120[14:10:50] <SirWill> server
L1121[14:11:11] <kman2010> kk well that would make sense
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L1123[14:11:28] <masa> which mod causes that, or is it a pack?
L1124[14:11:31] <kman2010> it probobly not for just always loaded but for currently loaded
L1125[14:11:48] <kman2010> what you mean masa?
L1126[14:11:59] <masa> that was meant for SirWill
L1127[14:12:47] <SirWill> it's a pack
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L1140[14:34:25] <jamierocks> how can I check if a key is pressed, without registering a KeyBidnign
L1141[14:34:53] <shadekiller666> Keyboard.isKeyPressed() or whatever the method name is
L1142[14:34:54] <diesieben07> KeyInputEvent
L1143[14:34:58] <diesieben07> no, dont use that
L1144[14:35:23] <tmtu> that checks if it's down, not if it was pressed
L1145[14:35:41] <jamierocks> I'm not checking in an event
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L1147[14:36:01] <diesieben07> isKeyDown is not guaranteed to work
L1148[14:36:31] <jamierocks> ok
L1149[14:37:38] <tmtu> diesieben07: eh?
L1150[14:39:20] <kman2010> anyone mind helping me debug this error? been banging my head againsed it for a while. http://pastebin.com/y0TVcRxM
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L1153[14:40:20] <diesieben07> tmtu, ?
L1154[14:40:29] <tmtu> not guaranteed to work?
L1155[14:40:38] <diesieben07> thats what the LWJGL page says
L1156[14:40:45] <tmtu> ;o
L1157[14:41:07] <tmtu> can you quote? i'm using my high-speed 5kb/s phone tethering internet right now
L1158[14:41:26] <diesieben07> "Using the isKeyDown() or isButtonDown() methods can work well, however its possible to miss key or button presses if polling isn't done fast enough."
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L1160[14:41:46] <tmtu> ah
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L1167[14:49:52] <shadekiller666> would setting a forge dev env to a java 8 language level to test something affect genPatches() at all?
L1168[14:50:12] <shadekiller666> i mean i can set it back before running genPatches()...
L1169[14:50:41] <diesieben07> it shouldn't
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L1171[14:52:37] <shadekiller666> ok
L1172[14:56:27] <Zaggy1024> wat
L1173[14:56:43] <Zaggy1024> why does a slot update only send item metadata?
L1174[14:56:44] <killjoy> genPatches doesn't rely on java versions
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L1177[14:59:05] <Zaggy1024> setslot packet sends item.getMetadata() and then deserializes it as new ItemStack(item, size, metadata)
L1178[14:59:27] <Zaggy1024> but the ItemStack constructor doesn't use that metadata to set the stack's metadata, it uses it to set item damage
L1179[14:59:28] <Zaggy1024> :|
L1180[15:00:05] <diesieben07> item damage IS metadata
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L1183[15:02:19] <Zaggy1024> diesieben07, then why is there getDamage and getMetadata in 1.8? :P
L1184[15:03:04] <diesieben07> named stupidly, they do the same thing
L1185[15:03:07] <diesieben07> idk why tehre are 2+
L1186[15:03:20] <diesieben07> it used to be getDamage and getDisplayDamage
L1187[15:03:35] <diesieben07> now getDamage = getMetadata, getDisplayDamage = getDamage. no idea why+
L1188[15:03:42] <diesieben07> fucking + key
L1189[15:03:46] <tterrag|away> well damage is what "shows" on itemstacks
L1190[15:03:48] <tterrag|away> metadata is the real value
L1191[15:03:55] <tterrag|away> I think that's where the distinction is
L1192[15:04:08] <Zaggy1024> hm, I think it's the opposite
L1193[15:04:13] <tterrag|away> no, it isn't
L1194[15:04:13] <diesieben07> whats *shown* is getDurabilityForDisplay
L1195[15:04:15] <diesieben07> on the Item
L1196[15:04:15] <gigaherz> I believe having item dama + metadata using the same number was a quite bad decision ;P
L1197[15:04:34] <gigaherz> damage*
L1198[15:04:38] <Zaggy1024> yes it was
L1199[15:04:48] <diesieben07> there is no such thing as item damage anymore
L1200[15:04:52] <Zaggy1024> it's like they half decided they wanted tools to be able to use metadata, and then didn't finish it
L1201[15:04:52] <diesieben07> there is ONE number.
L1202[15:04:53] <diesieben07> metadata.
L1203[15:04:55] <gigaherz> yeah
L1204[15:04:56] <tterrag|away> there never was
L1205[15:05:01] <tterrag|away> it was just called damage because stupid
L1206[15:05:08] <Zaggy1024> well sure
L1207[15:05:11] <gigaherz> which, for any weapon, indicates how many more time you can use the item before it breaks
L1208[15:05:17] <gigaherz> any tool*
L1209[15:05:21] <gigaherz> times*
L1210[15:05:25] <tterrag|away> damage was an abstraction of the meta value
L1211[15:05:27] <tterrag|away> always
L1212[15:05:30] <gigaherz> yeah
L1213[15:05:36] <gigaherz> okay let me rephrase then
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L1215[15:05:48] <gigaherz> I believe using metadata for the durability was a bad design decision
L1216[15:05:56] <Zaggy1024> well, except it's hardcoded in a way that makes it nearly impossible for tools with variant metadat to work properly
L1217[15:06:29] <gigaherz> although hmm were there subitems at all in the early mc versions?
L1218[15:06:39] <gigaherz> wasn't the "metadata" value just used for durability back then?
L1219[15:06:51] <diesieben07> yes
L1220[15:06:57] <diesieben07> hence why it wasy called damage
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L1226[15:19:03] <joazlazer_> I spawn a particle, it updates every tick for a second or two, but it doesn't render once. What could be the cause of this?
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L1228[15:20:23] <Gliby> what do u guys think of this: https://www.youtube.com/watch?v=Cj2vG5HuSCA ?
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L1230[15:22:55] <SunshineHunter> Hello there, I just have a quick question: I tried spawning witherskeletons in the overworld like this: http://pastebin.com/mq8TTirm But as soon a (wither) skeleton tried to spawn, the game crashed (I don't have the crashlog right now, unfortunately..) What's the right way in doing so?
L1231[15:24:26] <joazlazer_> Crash logs are needed
L1232[15:25:20] <SunshineHunter> Okay, be right back
L1233[15:31:25] <SunshineHunter> http://pastebin.com/ZwTC3RPS
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L1235[15:33:40] <masa> did you also register your new entity?
L1236[15:35:02] <SunshineHunter> I didn't, this may be the issue.
L1237[15:35:54] <masa> quite liekly
L1238[15:37:34] <shadekiller666> if i run genPatches and it spits out patch files for classes i didn't change, should i include them in the PR?
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L1240[15:37:46] <diesieben07> no
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L1242[15:38:46] <SunshineHunter> thank you for helping, I guess I should have looked into the wiki ;)
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L1244[15:44:20] <masa> bleh, who does that?! :p
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L1246[15:46:49] <SunshineHunter> Yeah, right?! It worked, by the way :P
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L1250[15:57:52] <masa> ok, good
L1251[15:58:02] <SunshineHunter> bye then
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L1269[16:43:59] <killjoy> Has anyone done ragdoll physics?
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L1271[16:50:36] <Zaggy1024> killjoy, Gliby would be the one to ask :)
L1272[16:50:54] <Zaggy1024> he da fisix man
L1273[16:51:05] <Gliby> https://www.youtube.com/watch?v=Cj2vG5HuSCA
L1274[16:51:06] <killjoy> I would but I don't see him online
L1275[16:51:09] <killjoy> oh
L1276[16:51:12] <Zaggy1024> lol
L1277[16:51:12] <Gliby> no ragdolls yet
L1278[16:51:18] <Gliby> but I'm working on it
L1279[16:51:21] <Gliby> closer than ever
L1280[16:51:51] <killjoy> Gliby, I was linked that video earlier
L1281[16:51:59] <killjoy> That's the video that made me ask
L1282[16:52:03] <Gliby> oh
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L1291[17:16:18] <shadekiller666> if i want to have a folder on the class path, (ie. same directory as where the mods folder and such are located), how would i get the path to the parent folder
L1292[17:16:42] <shadekiller666> is that what FMLPreInitializationEvent.getSourceFile() points to?
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L1295[17:18:04] <diesieben07> getSourceFile gives you (outside the dev env!) your mod jar.
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L1299[17:18:17] <diesieben07> other than that... i dont understand your question.
L1300[17:18:33] <shadekiller666> for this roller coaster mod
L1301[17:19:22] <shadekiller666> i want to allow people to add different styles of track by putting a custom json file somewhere, that would then be used to register blocks at runtime
L1302[17:19:55] <diesieben07> what does that have to do with the classpath?
L1303[17:19:55] <shadekiller666> seeing as resources don't exist server-side, that means i need to make a folder to put stuff in
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L1305[17:20:36] <diesieben07> again, has nothing to do with the classpath
L1306[17:20:44] <TehNut|Sleep> Why not just use your config folder?
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L1309[17:20:59] <shadekiller666> hmm
L1310[17:21:23] <TehNut> ../config/RollerCoasterMod/tracks/*.json
L1311[17:21:50] <shadekiller666> ok
L1312[17:22:02] <TehNut> It's how I read custom seeds for ResourcefulCrops and custom books for Guide-API
L1313[17:22:21] <shadekiller666> is that made automatically by forge, or is it something that the mod has to create
L1314[17:22:45] <shadekiller666> that was a stupid question
L1315[17:22:49] <shadekiller666> kind of
L1316[17:22:52] <TehNut> um
L1317[17:22:58] <TehNut> is what automatically made by Forge
L1318[17:22:59] <shadekiller666> i know the config folder exists
L1319[17:23:35] <shadekiller666> do i have to create my mod's config folder or is there a way to get forge to do that for me
L1320[17:23:52] <diesieben07> you do that
L1321[17:23:59] <shadekiller666> ok
L1322[17:24:00] <TehNut> When you create your Config, just give it a path instead of a filename
L1323[17:24:19] <TehNut> https://github.com/TehNut/ResourcefulCrops/blob/1.7.10/src/main/java/tehnut/resourceful/crops/ResourcefulCrops.java#L76-L78
L1324[17:24:22] <shadekiller666> i've never dealt with config files
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L1327[17:29:39] <Ordinastie_> shadekiller666, I already linked you something that is exactly what you're doing
L1328[17:32:22] <shadekiller666> could you link it again
L1329[17:32:58] <Ordinastie_> https://github.com/Ordinastie/DIYDecorativeBlocks/tree/master/src/net/malisis/ddb
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L1332[17:37:56] <kman2010> anyone here good at debugging? http://pastebin.com/XVXezhxu
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L1334[17:38:04] <kman2010> kinda been rackin my brain
L1335[17:38:14] <Ordinastie_> java.lang.IllegalArgumentException: value already present: plasma.gallium
L1336[17:38:21] <Ordinastie_> kinda self explanatory
L1337[17:38:24] <kman2010> ...
L1338[17:38:28] <kman2010> not realy
L1339[17:38:41] <diesieben07> are you a modder or a mod user?
L1340[17:38:50] <kman2010> mod user
L1341[17:38:54] <Ordinastie_> ah
L1342[17:38:59] <kman2010> though i know a little java
L1343[17:39:06] <diesieben07> one of your mods is broken.
L1344[17:39:12] <kman2010> ye\
L1345[17:39:15] <kman2010> i assume forge
L1346[17:39:18] <diesieben07> it adds a fluid "plasma.gallium" whatever that is
L1347[17:39:20] <diesieben07> no, its not forge
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L1349[17:39:39] <kman2010> due to the fact that that fluid valuse changes every time i attempt to connect
L1350[17:39:52] <shadekiller666> they do that
L1351[17:39:55] <kman2010> the fluid value would be almost any non vanilla fluid
L1352[17:40:05] <kman2010> not from just 1 mod
L1353[17:40:07] <shadekiller666> ?
L1354[17:40:09] <diesieben07> its SOME mod with fluids
L1355[17:40:12] <diesieben07> they screw up
L1356[17:40:33] <kman2010> so 1 mod with fluids screws up all the others?
L1357[17:40:47] <diesieben07> it does seem so from yoru reports.
L1358[17:40:50] <diesieben07> are you on latest forge?
L1359[17:41:04] <kman2010> i'm on the 1.7.10 recomended version
L1360[17:41:08] <kman2010> 1448
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L1362[17:41:22] <diesieben07> try using latest, if that doesnt work its a mod
L1363[17:41:27] <diesieben07> but its probably a mod, not forge
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L1365[17:41:45] <kman2010> i have tried the latest before and it still dont work
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L1367[17:41:52] <diesieben07> then its a mod
L1368[17:41:58] <kman2010> btw this is from the client when it tries to connect to the server
L1369[17:42:06] <kman2010> client can play singleplayer fine
L1370[17:42:15] <kman2010> and server seems to start fine as whell
L1371[17:42:38] <shadekiller666> does the server have gregtech installed?
L1372[17:42:41] <kman2010> with that in mind what mod could it be?
L1373[17:42:44] <kman2010> yes
L1374[17:42:53] <shadekiller666> does your client?
L1375[17:42:57] <kman2010> yesz
L1376[17:43:05] <kman2010> every mod is on client and server
L1377[17:44:13] <shadekiller666> what mods do you have
L1378[17:44:18] <kman2010> the log i sent is when the client attempts to join the server
L1379[17:44:20] <kman2010> 1 mo
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L1381[17:44:33] <kman2010> https://docs.google.com/spreadsheet/ccc?key=0Aq1BHaZI6hqadENrdF9CMlVESEwySlNiTjhPMWJDcnc#gid=0
L1382[17:44:37] <kman2010> that's about it
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L1384[17:46:41] <kman2010> any ideas?
L1385[17:47:01] <shadekiller666> do you know which of these adds gallium?
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L1387[17:47:12] <shadekiller666> sounds like a Tinkers Construct thing...
L1388[17:47:35] <kman2010> nopwe
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L1390[17:49:01] <Giraffestock> so i dont work on the mod anymore, but this video kinda demonstrates how VBO's/stenciling can be really weird https://www.youtube.com/watch?v=5Urf10PCzvc
L1391[17:49:23] <kman2010> the mod is gregtech
L1392[17:49:56] <shadekiller666> that sounds like it could be right
L1393[17:50:05] <shadekiller666> GT does a lot of strange things
L1394[17:50:47] <Gliby> Giraffestock
L1395[17:50:49] <Gliby> hey
L1396[17:50:52] <Giraffestock> hey
L1397[17:50:54] <Gliby> how did that gui editor work out?
L1398[17:50:59] <Giraffestock> it went well
L1399[17:51:00] <Giraffestock> until life happened
L1400[17:51:25] <kman2010> ye... greg tech may be the issue
L1401[17:51:30] <Giraffestock> i got buttons/textboxes, custom sizing, layout, etc working
L1402[17:51:31] <Gliby> did my terrible code help it?
L1403[17:51:34] <Giraffestock> not really :d
L1404[17:51:38] <Giraffestock> told me what to not do lol
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L1406[17:51:56] <Giraffestock> i basically wrote a new 'window system' which is kind of like photoshop/image editors
L1407[17:52:03] <Giraffestock> meaning layers and stuff
L1408[17:52:17] <kman2010> i get the same error without gregtech...
L1409[17:52:18] <Giraffestock> how goes physics?
L1410[17:53:54] <Gliby> Giraffestock if (event.entity.worldObj.isRemote)
L1411[17:53:59] <Gliby> Giraffestock https://www.youtube.com/watch?v=Cj2vG5HuSCA
L1412[17:54:05] <Gliby> u didn't see that.
L1413[17:54:09] <Giraffestock> see what
L1414[17:54:15] <Gliby> :)
L1415[17:54:23] <Giraffestock> your text goes away too fast
L1416[17:54:28] <Giraffestock> i told you that before lol
L1417[17:54:32] <Gliby> yeah its meant to do that
L1418[17:54:51] <Giraffestock> thats really sick
L1419[17:54:59] <Giraffestock> but tbh you should link/credit jbullet...
L1420[17:56:16] <Gliby> oops i forgot to put a credit link in there.
L1421[17:56:18] <Gliby> yeah i should
L1422[17:56:24] <Gliby> all of my previous videos have had it
L1423[17:58:26] <Zaggy1024> yo Gliby what's holding you up :P
L1424[17:58:48] <Gliby> Well I discovered a cosmetic bug
L1425[17:58:52] <Gliby> that I really want to squash
L1426[17:58:56] <Zaggy1024> oh
L1427[17:59:14] <Zaggy1024> that's no fun
L1428[18:02:20] <Gliby> is there a event that gets called when a player equips an item?
L1429[18:03:27] <Giraffestock> you could probably make your own
L1430[18:03:28] <Giraffestock> pretty easil
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L1432[18:03:36] <Gliby> that's what I'm doing.
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L1436[18:07:43] <Zaggy1024> heh yeah I don't think there's any easy way to have an event for that, sadly
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L1438[18:07:52] <Zaggy1024> InventoryPlayer.currentItem is public
L1439[18:08:02] <Zaggy1024> and gets modified from everywhere
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L1441[18:08:45] <Gliby> okay i just made something that should work in theory
L1442[18:09:18] <shadekiller666> everything should work in theory
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L1444[18:10:22] <Zaggy1024> if you care there's PlayerControllerMP.currentPlayerItem on the client that you can check to see if InventoryPalyer.currentItem changes
L1445[18:10:45] <Gliby> It worked.
L1446[18:11:15] <Zaggy1024> yay
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L1452[18:19:23] <Gliby> oh yeah Giraffestock
L1453[18:19:25] <Gliby> about jbullet
L1454[18:19:34] <Giraffestock> ?
L1455[18:19:37] <Gliby> i added a feature that allows you to change physics engines
L1456[18:19:43] <Gliby> and i'm trying out native bullet
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L1458[18:22:20] <Zaggy1024> how's that going?
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L1461[18:33:20] <kman2010> anymore ideas?
L1462[18:33:21] <kman2010> http://pastebin.com/XVXezhxu
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L1466[18:44:23] <killjoy> Gliby, your mod better come with gm_flatgrass
L1467[18:44:33] <Gliby> heh
L1468[18:44:40] <Gliby> i usually play on gm_construct
L1469[18:44:45] <Gliby> or mc_construct
L1470[18:44:53] <killjoy> what about gm_bigcity
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L1472[18:45:07] <Gliby> nah
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L1477[18:59:08] <rfctksSparkle> uh, for a Container, is canInteractWith called every tick or something?
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L1485[19:33:07] <shadekiller666> is there a way to include a config folder in a mod jar?
L1486[19:33:16] <ollieread> What?
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L1488[19:33:50] <shadekiller666> i'm trying to determine the best option to use to include files that are needed to register some of the blocks in my mod
L1489[19:33:53] <ollieread> FMLPreInitializationEvent#getModConfigurationDirectory() ?
L1490[19:34:01] <ollieread> Oh, just use assets
L1491[19:34:12] <shadekiller666> assets don't exist server-side
L1492[19:34:24] <tterrag> shadekiller666: just copy it out of the jar if it doesn't exist
L1493[19:34:33] <shadekiller666> ahh
L1494[19:34:35] <ollieread> If it's something more than can be used in a config directory
L1495[19:34:36] <shadekiller666> ok
L1496[19:34:43] <ollieread> iirc, the assets directory _does_ exist on the server
L1497[19:34:45] <tterrag> https://github.com/SleepyTrousers/EnderCore/blob/master/src/main/java/com/enderio/core/common/util/EnderFileUtils.java#L54-L67
L1498[19:34:56] <ollieread> Just by default, nothing gets called
L1499[19:34:57] <tterrag> ollieread: it exists but you can't use the asset SYSTEM
L1500[19:34:57] <tterrag> which would be the point
L1501[19:35:30] <ollieread> Define: asset system
L1502[19:35:32] <tterrag> ollieread: SimpleReloadableResourceManager is side only
L1503[19:35:37] <tterrag> period, that means you can't do anything...
L1504[19:35:45] <rfctksSparkle> is canInteractWith checked every tick?
L1505[19:36:16] <ollieread> How do you read your recipe xml files then in enderio?
L1506[19:37:01] <tterrag> ollieread: um...straight out of the config folder?
L1507[19:37:07] <tterrag> what would be the point of them otherwise O.o
L1508[19:38:14] <ollieread> Sooo you can't put anything in the assets directory because you can never access it on the server
L1509[19:38:16] <ollieread> But you do?
L1510[19:38:22] <tterrag> ...wat?
L1511[19:38:25] <tterrag> that's not what I said
L1512[19:38:34] <tterrag> the point of him using resources would be for resource packs
L1513[19:38:36] <williewillus> assets =/= configs :p
L1514[19:38:41] <tterrag> which do not work serverside...
L1515[19:38:52] <tterrag> of course the actual resources FOLDER still exists...that's part of the mod jar
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L1517[19:39:24] <ollieread> Well that's what I was referring to, using the resources folder to use the sort of things that are more complicated than a simple config would allow for
L1518[19:39:47] <tterrag> right, but if he can't allow them to be changed by users, then what's the point
L1519[19:40:16] <ollieread> So with EnderIO do you copy them from the resources folder to config/EnderIO or whatever the directory is?
L1520[19:40:21] <tterrag> yep
L1521[19:40:30] <ollieread> Okay right, now that makes sense
L1522[19:40:52] <ollieread> So surely shadekiller666 can do the same thing?
L1523[19:41:20] <tterrag> he can
L1524[19:41:25] <tterrag> which is what I linked him
L1525[19:42:39] <ollieread> Ahh okay
L1526[19:45:58] <shadekiller666> tterrag, so you just have like a "defaults" folder in your assets folder
L1527[19:46:04] <tterrag> yep
L1528[19:46:31] <shadekiller666> and copy its contents to the config folder if they aren't there, then you parse from the config folder?
L1529[19:46:48] <tterrag> yep
L1530[19:47:00] <shadekiller666> is there anything special about getting files from a jar?
L1531[19:47:09] <tterrag> yes
L1532[19:47:13] <tterrag> but the method I linked will work
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L1534[19:47:18] <tterrag> it uses apache magics
L1535[19:47:22] <shadekiller666> ok
L1536[19:47:35] <shadekiller666> does that work for folders too?
L1537[19:47:52] <tterrag> no, not really, I don't think anyways
L1538[19:48:11] <tterrag> note the next method in that class ;)
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L1541[19:48:56] <shadekiller666> lol
L1542[19:49:09] <shadekiller666> jars are just fancy zip folders right?
L1543[19:49:16] <HassanS6000> pretty much
L1544[19:49:24] <tterrag> yeah
L1545[19:49:27] <shadekiller666> with a little bit of extra metadata that makes them runnable by the JRE
L1546[19:49:32] <tterrag> and they don't have "folders" in the traditional sense
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L1548[19:49:56] <tterrag> I mean its not a filesystem, it's just compressed data
L1549[19:50:11] <tterrag> you can go back and forth though, so copying a folder out *might* be possible, but that method won't do it
L1550[19:50:27] <tterrag> not last I checked anyways
L1551[19:50:32] <tterrag> as always, try it and see :P
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L1554[19:52:11] <shadekiller666> how would i obtain the location of the assets folder thats inside the jar? just getSourcePath() or whatever from the launch events and append "/resources/assets" to it?
L1555[19:55:48] <tterrag> eh?
L1556[19:55:50] <tterrag> you don't need to
L1557[19:56:08] <shadekiller666> to access that folder server-side?
L1558[19:56:45] <shadekiller666> wait, mods can be loaded by forge directly from zip folders can't they?
L1559[19:56:52] <tterrag> huh?
L1560[19:56:55] <tterrag> what are you asking
L1561[19:57:00] <tterrag> I posted a method that does this, just use that O.o
L1562[19:57:11] <shadekiller666> you said that you store your defaults in your resources/assets
L1563[19:57:17] <shadekiller666> then copy them to your config folder
L1564[19:57:35] <shadekiller666> how do you get the location of your resources/assets server-side?
L1565[19:58:53] <tterrag> you don't /need/ to
L1566[19:58:57] <tterrag> look at the method, look at how it works
L1567[19:59:04] <shadekiller666> in the extractZip(), what does the string represent?
L1568[19:59:15] <tterrag> OH
L1569[19:59:22] <tterrag> you need to copy out the zip first
L1570[19:59:24] <tterrag> THEN extract it
L1571[19:59:29] <tterrag> you can't extract it straight out of the jar
L1572[19:59:31] <tterrag> because it's not a file then
L1573[20:00:52] <shadekiller666> ok
L1574[20:00:53] <Ordinastie_> wut
L1575[20:01:18] <Ordinastie_> you can read the files directly from the zip/jar and then write them where you want
L1576[20:02:02] <shadekiller666> so would the URL in copyFromJar() be the assets directory in the jar?
L1577[20:02:15] <shadekiller666> i would assume so
L1578[20:02:28] <tterrag> it's found from the jarClass you pass in...
L1579[20:03:21] <tterrag> the path to the jar doesn't matter
L1580[20:03:24] <tterrag> because you *are* the jar
L1581[20:06:21] <williewillus> how do I set eventhandler priorty again?
L1582[20:06:59] <tterrag> williewillus: it's an annotation arg
L1583[20:07:16] <williewillus> ah thanks
L1584[20:09:52] <codahq> help me understand the best way to do the following:
L1585[20:10:19] <codahq> i have a client side event that puts the item in hand in use
L1586[20:10:25] <codahq> (with the inuse animation and such)
L1587[20:10:38] <codahq> the server needs to know this but can't perform the client side operation to tell
L1588[20:11:07] <Kaiyouka> Yay, I finally get to draft mod stuff again \o/
L1589[20:11:07] <codahq> the server has to validate if it is okay (because it has to look at last updated dates on player.dat files)
L1590[20:11:19] <codahq> and then tells the client if it can continue the in use or has to cancel with an error
L1591[20:11:36] <codahq> i have this working easily (obviously) for single player
L1592[20:12:15] <codahq> multi player i'm hoping that the numerous itemstack events can do this without me having to send custom packets
L1593[20:12:25] <rfctksSparkle> custom packets aren't too hard though
L1594[20:12:26] <codahq> any thoughts?
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L1597[20:12:39] <codahq> no, they're not but i don't want to use one if i can do it with the itemstack events
L1598[20:12:45] <codahq> there's a bunch i don't understand
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L1600[20:12:57] <codahq> like
L1601[20:13:34] <rfctksSparkle> so basically, you want to make something show the in use animation without the player actually using it?
L1602[20:14:16] <codahq> no, not exactly. it can be canceled by the server
L1603[20:14:26] <codahq> and they're not the itemstack events. my bad
L1604[20:15:07] <codahq> onItemUse seems to run client side only?
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L1606[20:15:29] <codahq> unless false is returned
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L1608[20:15:39] <codahq> onItemRightClick and onItemUse
L1609[20:16:17] <codahq> onUsingTick (but this doesn't seem to call client side. maybe it's just me)
L1610[20:16:37] <tterrag> is there any way to get the ASMDataTable?
L1611[20:16:46] <tterrag> it seems like it's passed into FMLStateEvents but not actually stored -.-
L1612[20:18:20] <codahq> hmm... wonder if the client stops using an item if the server returns true. suppose it goes both ways?
L1613[20:18:25] <codahq> guess i'll check
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L1620[20:28:43] <Ordinastie_> tterrag, https://github.com/Ordinastie/MalisisCore/blob/1.7/src/main/java/net/malisis/core/MalisisCore.java#L177
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L1622[20:31:47] <tterrag> Ordinastie_: oh!
L1623[20:31:50] <tterrag> that's exactly what I need
L1624[20:32:02] <Ordinastie_> what did you expect? :D
L1625[20:32:34] <tterrag> well I mean the whole thing
L1626[20:32:38] <tterrag> I'm discovering annotations as well :P
L1627[20:32:43] <tterrag> but...running into an issue
L1628[20:32:59] <tterrag> {null=cpw.mods.fml.common.discovery.asm.ModAnnotation$EnumHolder@477f95b9, value=[]}
L1629[20:33:07] <tterrag> that's what the data looks like...why is the key null :(
L1630[20:34:38] <Ordinastie_> here is the usage I did : https://github.com/Ordinastie/MalisisCore/blob/1.7/src/main/java/net/malisis/core/network/MalisisNetwork.java#L144
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L1632[20:35:06] <tterrag> your annot has no args though
L1633[20:35:10] <tterrag> so...not helpful
L1634[20:35:31] <Ordinastie_> why does it matter ?
L1635[20:35:37] <tterrag> because...mine...does??
L1636[20:35:56] <tterrag> why would it NOT matter??
L1637[20:36:12] <Ordinastie_> here, little baby : https://github.com/Ordinastie/MalisisCore/blob/1.7/src/main/java/net/malisis/core/network/MalisisNetwork.java#L144
L1638[20:36:25] <tterrag> -.-
L1639[20:36:28] <Ordinastie_> wait
L1640[20:36:28] <tterrag> what are you not getting here
L1641[20:36:34] <Ordinastie_> fail paste
L1642[20:36:35] <Ordinastie_> https://github.com/Ordinastie/MalisisCore/blob/1.7/src/main/java/net/malisis/core/util/syncer/Syncer.java#L123
L1643[20:36:55] <tterrag> right...you're loading the class
L1644[20:37:02] <tterrag> I'm trying to use the actual ASM data -.-
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L1646[20:41:07] <tterrag> Ordinastie_: the entire point of it is to NOT need to load the class
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L1649[20:42:00] <Ordinastie_> In my case I actually don't care if they get loaded
L1650[20:42:23] <Cazzar> TIL: my lecturer can get away with using "b4" in lecture slides....
L1651[20:43:43] <tterrag> Ordinastie_: oh so only pre-init gets the asmdata?
L1652[20:43:45] <tterrag> that's dumb
L1653[20:44:11] <Ordinastie_> when do you want it? while ASMing ?
L1654[20:44:30] <tterrag> init...
L1655[20:44:41] <Ordinastie_> nothing prevents you to store it
L1656[20:44:47] <tterrag> no
L1657[20:44:48] <tterrag> but it's just dumb
L1658[20:44:58] <Ordinastie_> but I aggree it should be statically accessible
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L1664[21:07:38] <tterrag> Ordinastie_: :) http://puu.sh/jHEwX.txt
L1665[21:07:51] <tterrag> gave up on the data...
L1666[21:08:01] <tterrag> it's better than the classpath searching I was doing before
L1667[21:08:02] <tterrag> by miles
L1668[21:10:56] <williewillus> !gm Item.onUpdate
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L1674[21:23:20] <williewillus> how is the dependency string formatted again? "after:modid@(min, max)"?
L1675[21:23:36] <williewillus> rather, just want a min
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L1677[21:26:42] <Ordinastie_> [min,) I think
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L1679[21:27:52] <tterrag> williewillus: it's range notation
L1680[21:27:58] <tterrag> [ meaning inclusive, ( meaning exclusive
L1681[21:28:12] <tterrag> if you just want a min, it's @[min,)
L1682[21:28:23] <williewillus> kk thanks
L1683[21:28:53] <tterrag> though in general (no one does this, but they should) you should probably limit the dep to a major version
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L1685[21:29:00] <tterrag> i.e. @[1.2.3, 2.0.0)
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L1687[21:30:11] <tterrag> Ordinastie_: whlie I was rewriting stuff, I made it so @Handler infers all the busses to register to by method params :P
L1688[21:30:19] <tterrag> I think that's pretty neat :D
L1689[21:30:34] <tterrag> never register to the wrong bus again!
L1690[21:31:02] <Ordinastie_> there should only be one registerMethod in forge that does that
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L1692[21:31:44] <MattDahEpic> Register.allTheThings(Class theThing)
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L1699[21:42:17] <williewillus> is there a way to cancel the overlay and/or fog that gets puts over your view whenever you're submerged in a fluid? I'm certain there was an event or hook for it but I can't find it
L1700[21:43:45] <Ordinastie_> MattDahEpic, I mean the events should know what bus they're intended to
L1701[21:45:32] <tterrag> Ordinastie_: I agree but there isn't ;P
L1702[21:46:07] <Ordinastie_> yeah, because there is not enough refactoring done in forge imo
L1703[21:46:37] <tterrag> preaching to the choir
L1704[21:46:44] <tterrag> fact is though that there isn't, so I made my own :P
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L1706[21:47:48] <Ordinastie_> would have been easier to make a regsiter method yourself instead of an annotation but I may steal your idea one day :p
L1707[21:48:16] <tterrag> the annotation already existed...I just refactored it a bit
L1708[21:48:21] <tterrag> I've had @Handler for...almost a year now
L1709[21:48:47] <tterrag> and I may steal your @MalisisMessage ;)
L1710[21:48:54] <tterrag> all's fair in love and modding
L1711[21:50:24] <Ordinastie_> :o
L1712[21:50:29] * Ordinastie_ is shocked
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L1714[21:51:32] <tterrag> Ordinastie_: where does MalisisNetwork actually do anything with the annot?
L1715[21:51:33] <Ordinastie_> the idea behing the message annotation is to abstract away the discriminator
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L1717[21:52:07] <tterrag> yeah but how
L1718[21:52:11] <tterrag> all I see is a newInstance() call
L1719[21:52:56] <Ordinastie_> wait, no true, the MalisisNetwork handles the discriminator, and because the handlers register themselves it lead to issues
L1720[21:53:22] <Ordinastie_> see : https://github.com/Ordinastie/MalisisCore/blob/1.7/src/main/java/net/malisis/core/inventory/message/CloseInventoryMessage.java#L56
L1721[21:53:34] <tterrag> oh I see O.o
L1722[21:53:48] <Ordinastie_> problem was : how and when to instantiate the handles
L1723[21:53:50] <Ordinastie_> handlers
L1724[21:54:07] <tterrag> any time during load...should be fine
L1725[21:54:28] <Ordinastie_> yeah, but I didn't want to manually instanciate the message in the main mod class
L1726[21:54:40] <Ordinastie_> at first I had a static {}
L1727[21:54:43] <tterrag> O.o
L1728[21:54:48] <Ordinastie_> guess what was the issue then :p
L1729[21:54:58] <tterrag> well annots can store Classes right?
L1730[21:55:25] <Ordinastie_> the issue was that it meant they were lazy loaded, so order wasn't reliable
L1731[21:55:45] <Ordinastie_> so discriminator wasn't necessarily the same on client and server
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L1733[21:55:53] <Ordinastie_> not idea for a discriminator ><
L1734[21:55:53] <tterrag> mmmh right
L1735[21:56:03] <tterrag> perhaps descriminator could be based on class name? hashcode?
L1736[21:56:06] <Ordinastie_> so I went on the annot path
L1737[21:56:12] <tterrag> then you have uniqueness issues
L1738[21:56:18] <tterrag> you could do two passes
L1739[21:56:37] <Ordinastie_> but there is another issue
L1740[21:56:56] <Ordinastie_> server needs to send packet : call static send method, trigger static {} initializer
L1741[21:57:09] <Ordinastie_> but client doesn't have the handler registered yet
L1742[21:57:19] <tterrag> huh O.o
L1743[21:57:31] <tterrag> the annot processor would do all that at the same time
L1744[21:57:34] <tterrag> no static init needed
L1745[21:57:41] <Ordinastie_> yeah, I meant without the annotation
L1746[21:57:44] <tterrag> o
L1747[21:58:21] <Ordinastie_> tbh, I should probably make the side and the packet class annotation values
L1748[21:58:36] <Ordinastie_> remove the need of constructor and instanciation
L1749[21:58:49] <Ordinastie_> yeah, will do that
L1750[21:58:53] <tterrag> yeah :P
L1751[21:59:03] <Ordinastie_> don't know what I didn't think of that
L1752[21:59:22] <tterrag> and I don't know why I didn't think of bus inferring before :P
L1753[21:59:25] <tterrag> *shrug*
L1754[21:59:51] <Ordinastie_> oh, I don't know if you saw this : https://github.com/Ordinastie/MalisisCore/blob/1.8/src/main/java/net/malisis/core/network/IMalisisMessageHandler.java
L1755[22:00:15] <tterrag> does that use retrolambda or do you require j8?
L1756[22:00:19] <Ordinastie_> J8
L1757[22:00:25] <tterrag> :(
L1758[22:00:39] <Ordinastie_> I'll abuse the shit out of default in interface now ^^
L1759[22:01:46] <Ordinastie_> like my inventory system, the major downside was that a TE that was IIventoryProvider wasn't detected as an inventory from other mods because they were not IIventory
L1760[22:02:18] <Ordinastie_> but now I can make IIventoryProvider extends IInventory and redirect all the IInventory methods via default
L1761[22:02:26] <tterrag> \o/
L1762[22:04:30] <Ordinastie_> speaking of hacks : look what I can doo : https://github.com/Ordinastie/MalisisCoreDemos/blob/1.8/source/net/malisis/demo/guidemo/GuiBlock.java#L25
L1763[22:05:04] <DemoXin> I've really gotta make my ping filter more specific.
L1764[22:05:17] <Ordinastie_> Demo ? :p
L1765[22:05:28] <DemoXin> Yep.
L1766[22:05:37] <tterrag> Ordinastie_: what's that?
L1767[22:06:01] <Ordinastie_> this blocks doesn't have any JSON for it
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L1769[22:06:23] <tterrag> oic
L1770[22:06:24] <tterrag> that's 1.8
L1771[22:06:27] <tterrag> neat :P
L1772[22:06:28] <Ordinastie_> yup :D
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L1774[22:10:03] <williewillus> isn't ITileEntityProvider deprecated in favor of the Block.has/CreateTileEntity methods? :p
L1775[22:11:20] <Ordinastie_> only because stupid mojang didn't update the interface to pass IBlockState instead of int
L1776[22:12:41] <Ordinastie_> but unless I actually need the IBlockState to determine whether or not I have a TE, I'll stick to the interface
L1777[22:14:58] <Ordinastie_> anyway, time to go to bed :)
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L1806[23:20:04] <killjoy> Someone needs to tell FyberOptic about inherited versions.
L1807[23:20:39] <sham1Mobile> The what now
L1808[23:21:01] <killjoy> He makes installing meddle on the vanilla launcher more more involved than it has to be.
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L1812[23:36:44] <tterrag> would it be possible to figure out what biome is at a certain X/Z without loading that chunk?
L1813[23:37:27] <killjoy> http://chunkbase.com/apps/biome-finder
L1814[23:37:36] <killjoy> That website can do it. Figure out how it works
L1815[23:38:08] <tterrag> ._.
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L1817[23:39:13] <sham1Mobile> ._.
L1818[23:39:33] * killjoy steps out
L1819[23:39:38] <killjoy> slowly
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L1827[23:52:42] <shadekiller666> O.o
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L1830[23:53:10] <shadekiller666> my enum is throwing an ExceptionInInitializerError when i call its values() method..;
L1831[23:56:23] <LexManos> <killjoy> Someone needs to tell FyberOptic about inherited versions.
L1832[23:56:23] <LexManos> ?
L1833[23:57:38] <tterrag> shadekiller666: that error is typically wrapping another
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L1835[23:57:41] <tterrag> look at the whole log
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L1837[23:58:25] <tterrag> lex you might know this, GenLayer.getInts is what exactly? It says it can be a biomeList[] indeces, but what does that mean? what order?
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L1839[23:59:21] <LexManos> depends on the layer, its just data
L1840[23:59:28] <tterrag> yeah...say biome layer
L1841[23:59:31] <tterrag> that's what I care about
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