<<Prev Next>> Scroll to Bottom
Stuff goes here
L1[00:01:14] *** cpw is now known as cpw|out
L2[00:02:22] ⇦ Quits: maxlowry123 (~IceChat9@pool-71-244-115-181.albyny.fios.verizon.net) (Ping timeout: 186 seconds)
L3[00:09:14] ⇦ Quits: ElgarL (~ElgarL@cpc6-hawk15-2-0-cust537.18-1.cable.virginm.net) (Ping timeout: 198 seconds)
L4[00:13:45] ⇨ Joins: ElgarL (~ElgarL@cpc6-hawk15-2-0-cust537.18-1.cable.virginm.net)
L5[00:14:31] ⇨ Joins: Jezza (~Jezza@bps-gw.hrz.tu-chemnitz.de)
L6[00:22:23] *** Gaz492 is now known as Gaz492|Away
L7[00:23:24] *** Gaz492|Away is now known as Gaz492
L8[00:39:48] ⇦ Quits: minecreatr (~minecreat@uva-120-73.ResHall.Berkeley.EDU) (Quit: Leaving)
L9[00:39:48] *** minecreatr_ is now known as minecreatr
L10[00:41:25] ⇨ Joins: McJty (~McJty@bluecoat2.uzleuven.be)
L11[00:43:58] *** Ashlee|off is now known as Ashlee
L12[00:45:55] ⇨ Joins: KilRoYDK (~KilRoYDK@5F9A1C39.rev.sefiber.dk)
L13[00:48:44] ⇨ Joins: Dimitriye98 (~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net)
L14[00:49:17] ⇦ Quits: KilRoYDK (~KilRoYDK@5F9A1C39.rev.sefiber.dk) (Ping timeout: 198 seconds)
L15[00:52:28] ⇨ Joins: VikeStep (~VikeStep@101.184.15.75)
L16[00:57:15] ⇦ Quits: Dimitriye98 (~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net) (Remote host closed the connection)
L17[00:57:16] *** Ashlee is now known as Ashlee|off
L18[00:58:39] <FusionLord> anyone know if access transformers change between 1.7 and 1.8?
L19[01:03:26] ⇨ Joins: MrIbby (~MrIbby@173.85.203.13)
L20[01:06:50] ⇦ Quits: ElgarL (~ElgarL@cpc6-hawk15-2-0-cust537.18-1.cable.virginm.net) (Ping timeout: 198 seconds)
L21[01:08:20] ⇦ Quits: MrIbby (~MrIbby@173.85.203.13) (Quit: MrIbby)
L22[01:14:04] *** Genji is now known as Genji|away
L23[01:17:16] <killjoy> FusionLord, no.
L24[01:24:56] ⇦ Quits: shadekiller666 (~shadekill@adsl-108-80-76-240.dsl.lsan03.sbcglobal.net) (Read error: Connection reset by peer)
L25[01:25:18] <codahq> wow, nothing going on here since i left.
L26[01:26:10] ⇦ Quits: Drullkus (~Drullkus@c-73-162-160-76.hsd1.ca.comcast.net) (Quit: night)
L27[01:26:21] <codahq> Zaggy1024, sort of i guess to your question about copying the code. i'm relying partially on the onImpact method of EntityThrowable
L28[01:26:50] <codahq> but since that wasn't getting called sometimes i started doing my own collision detection in onUpdate of the entity
L29[01:27:21] <codahq> and i just used the World.rayTraceBlocks method
L30[01:27:26] <codahq> because i only care if i hit a block
L31[01:35:23] ⇨ Joins: Dimitriye98 (~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net)
L32[01:37:52] ⇨ Joins: Saturn812 (~Saturn812@87.76.14.52)
L33[01:40:14] ⇨ Joins: Loetkolben (~Loetkolbe@ipb2197df6.dynamic.kabel-deutschland.de)
L34[01:41:26] *** Gaz492 is now known as Gaz492|Away
L35[01:42:50] ⇨ Joins: ElgarL (~ElgarL@cpc6-hawk15-2-0-cust537.18-1.cable.virginm.net)
L36[01:42:56] ⇦ Quits: killjoy (~killjoy@2606:a000:1118:e188:2c12:10c3:9c4a:4af5) (Quit: Leaving)
L37[01:47:40] *** Gaz492|Away is now known as Gaz492
L38[01:50:00] ⇦ Quits: Lepidus (~Lepidus@ip70-181-115-19.oc.oc.cox.net) (Quit: Leaving)
L39[01:59:45] ⇦ Quits: HassanS6000 (~hassa@73.180.223.164) (Read error: Connection reset by peer)
L40[02:01:27] ⇨ Joins: halvors (~hstrandvo@195.254.172.59)
L41[02:02:48] *** PaleOff is now known as PaleoCrafter
L42[02:04:22] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20150812 mappings to Forge Maven.
L43[02:04:26] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20150812-1.8.zip (mappings = "snapshot_20150812" in build.gradle).
L44[02:04:36] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
L45[02:06:42] <FusionLord> how would i go about getting the obf name of a method?
L46[02:07:05] <FusionLord> s/method/field
L47[02:07:21] ⇨ Joins: Hgrebnednav (~Hgrebnedn@94-225-204-72.access.telenet.be)
L48[02:07:34] <FusionLord> !gf TextureMap#mapRegisteredSprites
L49[02:10:31] *** Gaz492 is now known as Gaz492|Away
L50[02:14:03] *** Magik6k|off is now known as Magik6k
L51[02:16:00] *** Gaz492|Away is now known as Gaz492
L52[02:22:39] <xaero> with gf, use . if # doesn't work
L53[02:23:15] ⇦ Quits: McJty (~McJty@bluecoat2.uzleuven.be) (Quit: Poof)
L54[02:23:16] *** big_Xplo|AFK is now known as big_Xplosion
L55[02:25:31] <Jezza> No, that would have worked.
L56[02:25:33] <Jezza> field_110574_e
L57[02:25:35] ⇦ Quits: ElgarL (~ElgarL@cpc6-hawk15-2-0-cust537.18-1.cable.virginm.net) (Ping timeout: 198 seconds)
L58[02:25:56] <Jezza> Although, I don't know about the TextureMap# part
L59[02:30:04] <FusionLord> i found the csv and found it
L60[02:30:13] <FusionLord> thanks anyway :)
L61[02:30:53] *** Morphan1 is now known as MorphFK
L62[02:32:24] *** Ashlee|off is now known as Ashlee
L63[02:34:11] ⇨ Joins: DemoXin (~DemoXin@adsl-98-84-223-218.gsp.bellsouth.net)
L64[02:34:51] ⇨ Joins: KilRoYDK (~KilRoYDK@5F9A1C39.rev.sefiber.dk)
L65[02:38:11] ⇦ Quits: KilRoYDK (~KilRoYDK@5F9A1C39.rev.sefiber.dk) (Ping timeout: 198 seconds)
L66[02:39:52] *** Magik6k is now known as Magik6k|off
L67[02:46:29] ⇦ Quits: Dimitriye98 (~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net) (Remote host closed the connection)
L68[02:51:20] ⇨ Joins: Dimitriye98 (~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net)
L69[03:00:05] ⇨ Joins: ElgarL (~ElgarL@cpc6-hawk15-2-0-cust537.18-1.cable.virginm.net)
L70[03:01:18] ⇨ Joins: Zesty (~Zesty@180.97.28.12)
L71[03:03:10] ⇨ Joins: PrinceCat (~PrinceCat@124-170-89-100.dyn.iinet.net.au)
L72[03:04:31] ⇦ Quits: minecreatr (uid97422@id-97422.charlton.irccloud.com) (Quit: Connection closed for inactivity)
L73[03:10:50] *** Techcable is now known as Techcable|ded
L74[03:17:22] <Zaggy1024> codahq, I would try and check where its first tick start and end raytrace positions are to see if it's skipping the location it starts at
L75[03:17:29] ⇦ Quits: Girafi (Girafi@0x555178eb.adsl.cybercity.dk) (Read error: Connection reset by peer)
L76[03:18:56] ⇨ Joins: Andrey96 (~Instantbi@128-74-2-186.broadband.corbina.ru)
L77[03:20:10] ⇨ Joins: GildedGames (~GildedGam@ec2-54-161-228-203.compute-1.amazonaws.com)
L78[03:20:18] <codahq> Zaggy1024, i'm doing something like that now
L79[03:20:30] <codahq> i'm getting too tired to think straight though
L80[03:20:34] <codahq> about to give up for the night
L81[03:20:35] <Zaggy1024> oh okay
L82[03:20:37] <Zaggy1024> I now that feel
L83[03:20:39] <Zaggy1024> *know
L84[03:20:54] ⇦ Quits: Andrey96 (~Instantbi@128-74-2-186.broadband.corbina.ru) (Read error: Connection reset by peer)
L85[03:20:55] <Zaggy1024> I'm curious though, what are you setting the start and end vectors to?
L86[03:20:58] ⇦ Quits: Purebe_ (~Purebe@2601:300:8000:cc62:9125:8a74:d635:2ba) (Read error: Connection reset by peer)
L87[03:21:17] ⇨ Joins: Purebe_ (~Purebe@2601:300:8000:cc62:9125:8a74:d635:2ba)
L88[03:21:43] ⇨ Joins: Szernex (~Szernex@91-113-36-123.adsl.highway.telekom.at)
L89[03:22:16] <codahq> well, i have tried a lot of different things.
L90[03:22:35] <codahq> i stopped messing with the vectors when i realized that i was actually successfully detecting collision for a while and didn't realize it
L91[03:22:45] <codahq> but then i figured out i wasn't...
L92[03:22:47] <codahq> it's a mess right now
L93[03:23:03] <codahq> have so much debug crap going on
L94[03:23:19] <codahq> should probably stop immediately and look at it with not so tired eyes
L95[03:23:22] ⇦ Quits: SoundLogic (~SoundLogi@172-8-201-53.lightspeed.mdsnwi.sbcglobal.net) (Read error: Connection reset by peer)
L96[03:24:38] <codahq> okay
L97[03:24:39] <codahq> i'm out
L98[03:24:42] <codahq> thanks again
L99[03:26:14] ⇦ Quits: psxlover (psxlover@62.1.203.140.dsl.dyn.forthnet.gr) (Ping timeout: 378 seconds)
L100[03:29:10] ⇦ Quits: codahq (~codahq@c-174-52-130-121.hsd1.ut.comcast.net) (Ping timeout: 186 seconds)
L101[03:29:19] ⇦ Quits: Devin_ (~Devin@cpe-66-67-8-129.rochester.res.rr.com) (Ping timeout: 206 seconds)
L102[03:30:09] ⇨ Joins: Devin_ (~Devin@cpe-66-67-8-129.rochester.res.rr.com)
L103[03:35:02] ⇦ Quits: bilde2910|away (bilde2910@51.174.170.178) (Ping timeout: 378 seconds)
L104[03:36:44] ⇨ Joins: bilde2910|away (bilde2910@51.174.170.178)
L105[03:37:34] *** bilde2910|away is now known as bilde2910
L106[03:43:32] ⇨ Joins: FR^2 (~frquadrat@2001:41d0:2:842d::cafe)
L107[03:44:39] <FusionLord> hmm.... my gui is doing something strange... http://puu.sh/jyBDT/d31458dafa.flv
L108[03:44:59] ⇦ Quits: Carlos (~chatzilla@122.151.174.29) (Quit: So long, and thanks for all the fish.)
L109[03:45:48] ⇨ Joins: psxlover (psxlover@62.1.203.140.dsl.dyn.forthnet.gr)
L110[03:52:38] ⇦ Quits: psxlover (psxlover@62.1.203.140.dsl.dyn.forthnet.gr) (Ping timeout: 378 seconds)
L111[03:57:48] ⇨ Joins: kimfy (~kimfy___@74.141.16.62.customer.cdi.no)
L112[03:58:02] ⇦ Quits: PrinceCat (~PrinceCat@124-170-89-100.dyn.iinet.net.au) ()
L113[04:08:19] *** heldplayer|off is now known as heldplayer
L114[04:11:19] <vedalken254> yup.... as per usual, i spawned a crappy world for my server :(
L115[04:11:58] <Jezza> Any Australians online?
L116[04:12:13] <trab> yes?
L117[04:12:22] <Jezza> \o/
L118[04:12:37] <Jezza> Do you remember Lano and Woodley?
L119[04:13:19] <trab> never watched it
L120[04:13:22] <Jezza> :O
L121[04:13:33] <Jezza> Not just a show
L122[04:13:35] ⇦ Quits: bhi (~bhi@207-47-198-193.regn.hsdb.sasknet.sk.ca) (Read error: Connection reset by peer)
L123[04:13:39] <Jezza> It was a whole act and everything
L124[04:13:46] <Jezza> You must be young.
L125[04:13:51] <Jezza> Either that
L126[04:13:56] <Jezza> Or not from Melbourne
L127[04:14:09] <trab> 34 and perth
L128[04:14:23] <trab> definitely not young lol
L129[04:14:24] <Jezza> Well, there's your problem. :P
L130[04:14:29] <Jezza> Perth
L131[04:15:06] <Jezza> Almost the other end of the country.
L132[04:15:46] <trab> Well at least it isn't from another planet, unlike tasmanians
L133[04:16:01] ⇨ Joins: psxlover (psxlover@62.1.203.140.dsl.dyn.forthnet.gr)
L134[04:16:28] <Jezza> They're just lucky we call them Australians.
L135[04:21:01] <vedalken254> lol
L136[04:21:14] ⇦ Quits: psxlover (psxlover@62.1.203.140.dsl.dyn.forthnet.gr) (Ping timeout: 198 seconds)
L137[04:22:12] ⇨ Joins: Tim020 (~Tim0@cpc25-farn7-2-0-cust147.6-2.cable.virginm.net)
L138[04:23:36] ⇨ Joins: KilRoYDK (~KilRoYDK@5F9A1C39.rev.sefiber.dk)
L139[04:23:57] ⇦ Quits: Mitchellbrine (uid38456@id-38456.tooting.irccloud.com) (Quit: Connection closed for inactivity)
L140[04:24:44] ⇦ Quits: Doty1154 (~Doty1154@2601:648:8002:ea78:84f7:181c:301:5f72) (Quit: Leaving)
L141[04:27:05] ⇦ Quits: KilRoYDK (~KilRoYDK@5F9A1C39.rev.sefiber.dk) (Ping timeout: 198 seconds)
L142[04:27:15] *** Gaz492 is now known as Gaz492|Holiday
L143[04:28:16] *** Zidane is now known as Zidane|Away
L144[04:28:28] ⇦ Quits: Tim020 (~Tim0@cpc25-farn7-2-0-cust147.6-2.cable.virginm.net) (Quit: Leaving)
L145[04:28:30] ⇨ Joins: psxlover (psxlover@62.1.203.140.dsl.dyn.forthnet.gr)
L146[04:28:46] ⇨ Joins: Tim020 (~Tim0@cpc25-farn7-2-0-cust147.6-2.cable.virginm.net)
L147[04:29:16] ⇦ Quits: Tim020 (~Tim0@cpc25-farn7-2-0-cust147.6-2.cable.virginm.net) (Remote host closed the connection)
L148[04:31:40] ⇦ Quits: kimfy (~kimfy___@74.141.16.62.customer.cdi.no) (Ping timeout: 206 seconds)
L149[04:36:52] <auenfx4> lano and woodley did go national, not just melbourne
L150[04:37:32] ⇨ Joins: KGS (~KGS@nl107-188-189.student.uu.se)
L151[04:42:51] <FusionLord> Can someone tell me if this is live? https://youtu.be/pKWoQz7K35o
L152[04:43:55] <capitalthree> FusionLord: looks prerecorded to me
L153[04:44:07] <FusionLord> yeah
L154[04:44:26] <FusionLord> just meant not processing
L155[04:44:50] <capitalthree> oh yeah it worked fine
L156[04:45:14] <FusionLord> do you have thoughts on how it works?
L157[04:46:32] <capitalthree> you don't explain it, or at least I hear no sound
L158[04:47:37] <FusionLord> no sound.... from what you see, do you think it is self explanitory?
L159[04:47:54] <FusionLord> anything i could do to better it
L160[04:48:44] <capitalthree> yeah... no offense... but getting a microphone and explaining what the video is about :P
L161[04:48:51] <capitalthree> during the video
L162[04:49:02] <capitalthree> I don't even know what you're really showing off much less how that ui full of block sprites works
L163[04:49:05] <FusionLord> I have one.... just didn't think it needed it
L164[04:51:08] <auenfx4> what is the purpose of the video?
L165[04:55:26] <FusionLord> Just to show it off, get input of how to make it better. Mainly here.
L166[04:56:55] ⇨ Joins: Carlos (~chatzilla@122.151.174.29)
L167[05:02:03] ⇦ Quits: Dimitriye98 (~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net) (Remote host closed the connection)
L168[05:02:43] ⇨ Joins: Mraoffle (~mraof@pool-96-253-111-208.rcmdva.fios.verizon.net)
L169[05:08:48] <sham1> What the hell is that
L170[05:10:03] <FusionLord> what is what?
L171[05:14:30] <sham1> that cabinet
L172[05:14:41] <sham1> What does it do except disguise as other blocks
L173[05:15:08] <FusionLord> its a safe, dispalys stuff
L174[05:15:33] <FusionLord> and secret stuff as well
L175[05:15:57] ⇨ Joins: McJty (~McJty@bluecoat2.uzleuven.be)
L176[05:24:07] ⇦ Quits: mezz (~quassel@2601:641:4000:82f9:3111:6c9:f387:be2e) (Read error: Connection reset by peer)
L177[05:26:58] ⇨ Joins: sciguyryan (~sciguyrya@80-254-76-152.dynamic.swissvpn.net)
L178[05:27:50] ⇦ Quits: Sirloin (~Sirloin@118-93-67-47.dsl.dyn.ihug.co.nz) (Ping timeout: 198 seconds)
L179[05:29:04] ⇨ Joins: Sirloin (~Sirloin@118-93-67-47.dsl.dyn.ihug.co.nz)
L180[05:29:24] ⇨ Joins: Tim020 (~Tim0@cpc25-farn7-2-0-cust147.6-2.cable.virginm.net)
L181[05:31:11] <Kaiyouka> The UI is a bit clunky IMHO
L182[05:31:26] <FusionLord> how so?
L183[05:31:33] ⇦ Quits: Loetkolben (~Loetkolbe@ipb2197df6.dynamic.kabel-deutschland.de) (Quit: Over and Out!)
L184[05:32:14] <Kaiyouka> maybe 'clunky' isn't the right word
L185[05:32:43] <Kaiyouka> It just doesn't look particularly intuitive or sleek.
L186[05:33:21] <FusionLord> Well the ui is just a concept at this stage it will be made to look bettter
L187[05:33:26] <Kaiyouka> Fair enough
L188[05:33:51] *** MattOfflineMc is now known as Mata
L189[05:38:35] <FusionLord> Now the fun part.... http://puu.sh/jyGbf/3008789866.png
L190[05:43:51] <sham1> Nice exceptions
L191[05:45:30] ⇨ Joins: Ordinastie_ (~Ordinasti@ip-91.net-89-3-182.rev.numericable.fr)
L192[05:47:13] ⇨ Joins: Cool_Dude_9090 (webchat@cpc2-duns7-2-0-cust179.9-3.cable.virginm.net)
L193[05:48:18] ⇨ Joins: pixlepix (~localmaca@cpe-67-252-38-34.nycap.res.rr.com)
L194[05:57:53] *** big_Xplosion is now known as big_Xplo|AFK
L195[06:02:20] ⇨ Joins: Loetkolben (~Loetkolbe@ipb2197df6.dynamic.kabel-deutschland.de)
L196[06:02:29] ⇨ Joins: PrinceCat (~PrinceCat@124-170-89-100.dyn.iinet.net.au)
L197[06:05:55] ⇦ Quits: Tim020 (~Tim0@cpc25-farn7-2-0-cust147.6-2.cable.virginm.net) (Ping timeout: 206 seconds)
L198[06:06:15] ⇨ Joins: Tim020 (~Tim0@cpc25-farn7-2-0-cust147.6-2.cable.virginm.net)
L199[06:07:56] ⇨ Joins: vsg1990 (~vsg1990@cpe-67-241-148-119.buffalo.res.rr.com)
L200[06:12:26] ⇨ Joins: KilRoYDK (~KilRoYDK@5F9A1C39.rev.sefiber.dk)
L201[06:14:32] ⇦ Quits: Saturn812 (~Saturn812@87.76.14.52) (Ping timeout: 378 seconds)
L202[06:14:45] ⇨ Joins: Saturn812 (~Saturn812@87.76.14.52)
L203[06:15:35] ⇦ Quits: KGS (~KGS@nl107-188-189.student.uu.se) (Ping timeout: 206 seconds)
L204[06:15:59] ⇦ Quits: KilRoYDK (~KilRoYDK@5F9A1C39.rev.sefiber.dk) (Ping timeout: 198 seconds)
L205[06:17:04] ⇨ Joins: CoolDude9090 (~CoolDude9@cpc2-duns7-2-0-cust179.9-3.cable.virginm.net)
L206[06:17:13] ⇨ Joins: untamemadman (~untamemad@cpc17-aztw26-2-0-cust533.18-1.cable.virginm.net)
L207[06:17:13] <CoolDude9090> Hello. I'm having some issues with my conveyor belt mod when moving entities. They seem to move for a second or two (as intended) but then jump back to the point they started at. Can anyone help? (My code is here: http://pastebin.com/CXTe0MgX
L208[06:17:33] ⇨ Joins: KGS (~KGS@nl107-188-189.student.uu.se)
L209[06:18:18] ⇦ Quits: Cool_Dude_9090 (webchat@cpc2-duns7-2-0-cust179.9-3.cable.virginm.net) (Ping timeout: 204 seconds)
L210[06:18:41] ⇦ Parts: CoolDude9090 (~CoolDude9@cpc2-duns7-2-0-cust179.9-3.cable.virginm.net) ())
L211[06:18:48] ⇨ Joins: CoolDude9090 (~CoolDude9@cpc2-duns7-2-0-cust179.9-3.cable.virginm.net)
L212[06:20:37] <sham1> Umn cooldude, could you try explaining your problem a little better
L213[06:21:03] <CoolDude9090> I don't know how to explain it any better, but I'll try.
L214[06:22:23] <CoolDude9090> My block's tileentity is getting a list of entities above the block. It then sets the motionZ variable. This moves the entity successfully though it teleports back to the location the entity started at on the block
L215[06:22:58] <sham1> Also, a small question
L216[06:23:06] <sham1> is this 1.7.10?
L217[06:23:18] <CoolDude9090> Yes. Sorry I didn't mention
L218[06:23:24] <sham1> why
L219[06:23:36] <CoolDude9090> Why 1.7.10?
L220[06:23:42] <sham1> Indeed
L221[06:23:58] ⇦ Quits: bilde2910 (bilde2910@51.174.170.178) (Ping timeout: 186 seconds)
L222[06:24:06] <CoolDude9090> I haven't leant 1.8 yet, but thats beside the point
L223[06:24:15] ⇦ Quits: KGS (~KGS@nl107-188-189.student.uu.se) (Read error: Connection reset by peer)
L224[06:24:28] <sham1> Well you do not *lean* on 1.8
L225[06:24:32] <sham1> Anyways
L226[06:25:16] <sham1> maybe you should try to have your AABB be for the entire blockspace
L227[06:25:18] ⇨ Joins: KGS (~KGS@nl107-188-189.student.uu.se)
L228[06:25:24] <CoolDude9090> It is
L229[06:25:26] <sham1> above your block that is
L230[06:25:28] <sham1> No it is not
L231[06:25:38] <sham1> It is a flat plane
L232[06:25:48] <sham1> wait no
L233[06:25:59] <PrinceCat> Make sure you're only calling the teleport on the server side as well.
L234[06:26:02] <sham1> Have you tried to debug your code
L235[06:26:03] <CoolDude9090> My block has a smaller bounding box on the y axis.
L236[06:26:07] <CoolDude9090> Yes
L237[06:26:15] <CoolDude9090> I don't use teleport anywher
L238[06:26:17] <CoolDude9090> I don't use teleport anywhere
L239[06:26:28] ⇨ Joins: bilde2910|away (bilde2910@51.174.170.178)
L240[06:26:30] <PrinceCat> Oh, sorry... I meant the motionZ call.
L241[06:26:45] <sham1> Also, hyou should wrap your entire code inside if (!worldObj.isRemote)
L242[06:26:48] <CoolDude9090> I tried that but then the entity doesnt move at all
L243[06:27:01] <sham1> that's impossiblew
L244[06:27:19] *** bilde2910|away is now known as bilde2910
L245[06:27:39] <Ordinastie_> CoolDude9090, try wrapping in if(worldObj.isRemote)
L246[06:27:46] <sham1> No
L247[06:27:47] <CoolDude9090> I did
L248[06:27:51] <sham1> That would make it only for client side
L249[06:27:58] <sham1> Godamnit Ordi
L250[06:28:00] <PrinceCat> Could you please link to your code, or pastebin it?
L251[06:28:05] <CoolDude9090> Ok
L252[06:28:07] <Ordinastie_> sham1, yes, movement is made client side
L253[06:28:11] <CoolDude9090> http://pastebin.com/CXTe0MgX
L254[06:28:16] <sham1> wait wat
L255[06:28:37] <sham1> I thought you want to do that kind of thing inside server
L256[06:28:57] <CoolDude9090> So did I
L257[06:29:22] <Lumien> Player movement is client side
L258[06:29:28] <Lumien> pretty sure everything else is server side
L259[06:29:50] <Ordinastie_> hum, maybe, never really checked
L260[06:30:23] <PrinceCat> Yeah, there are helper methods when dealing with the player that update both sides.
L261[06:30:37] <CoolDude9090> I reckon that the entity is being moved on the client but not the server, so the server is teleporting it back to where it should be.
L262[06:30:53] <PrinceCat> But honestly, I feel like wrapping the whole thing in if(!world.isRemote) will fix it..
L263[06:30:59] <CoolDude9090> It didnt
L264[06:31:00] <PrinceCat> I can't figure out why it wouldn;t.
L265[06:31:03] ⇦ Quits: KGS (~KGS@nl107-188-189.student.uu.se) (Ping timeout: 206 seconds)
L266[06:32:03] <Lumien> CoolDude maybe try to actually move the entity instead of setting the motion
L267[06:32:23] <Lumien> Seems like that would work more reliable
L268[06:32:54] <CoolDude9090> I tried changing the coordinates but the movement was too janky
L269[06:33:29] <CoolDude9090> Maybe I could set the motion on client and coords on server?
L270[06:33:33] <Lumien> Did you change the position server and client side?
L271[06:33:40] <CoolDude9090> Yes
L272[06:36:20] ⇨ Joins: kimfy (~kimfy___@74.141.16.62.customer.cdi.no)
L273[06:36:57] <CoolDude9090> I may have the problem!
L274[06:37:12] <CoolDude9090> The worldObk is only working on the clientside.
L275[06:37:25] <sham1> Le wut
L276[06:37:43] <sham1> How did you even manage
L277[06:37:47] <CoolDude9090> I tried doing System.out.println(worldObj.isRemote); and it just said true
L278[06:38:00] <CoolDude9090> is it the updateEntity method?
L279[06:38:10] <PrinceCat> CoolDude9090, relevant reading: https://github.com/skyboy/MineFactoryReloaded/blob/master/src/powercrystals/minefactoryreloaded/block/transport/BlockConveyor.java#L289
L280[06:38:29] <PrinceCat> That is how MineFactoryReloaded handles its conveyor blocks, you may be able to learn from it.
L281[06:39:01] <PrinceCat> It moves items... but the same principle can be applied to living entities.
L282[06:39:50] ⇦ Quits: ElgarL (~ElgarL@cpc6-hawk15-2-0-cust537.18-1.cable.virginm.net) (Ping timeout: 198 seconds)
L283[06:40:43] <CoolDude9090> So basically I do my code but in the block's class not the tileentity?
L284[06:43:06] <PrinceCat> It's still achievable in your tile entity, but that method in the block class is specifically for entity collision and fits what you're trying to do.
L285[06:43:16] <PrinceCat> It was more just to look at how the motion was handled.
L286[06:43:34] <CoolDude9090> oh
L287[06:43:41] ⇦ Quits: MikrySoft (~MikrySoft@89-76-18-43.dynamic.chello.pl) (Ping timeout: 378 seconds)
L288[06:43:52] <CoolDude9090> It seems that motion is handled the same way I do.
L289[06:45:08] <PrinceCat> Take note however where side checks are.
L290[06:45:44] <CoolDude9090> I have a quick question; are you meant to register your tileentity in the proxy?
L291[06:46:12] <sham1> no
L292[06:46:18] <CoolDude9090> ok.
L293[06:46:23] <sham1> It should be present on both sides
L294[06:46:23] <PrinceCat> Generally you register it in your main class.
L295[06:46:30] <CoolDude9090> I saw a tutorial that did that
L296[06:46:43] <CoolDude9090> brb
L297[06:47:22] <PrinceCat> Botania registers everything in the proxy class.. but I personally think it's a little confusing.
L298[06:48:39] ⇨ Joins: MikrySoft (~MikrySoft@89-76-18-43.dynamic.chello.pl)
L299[06:52:38] ⇦ Quits: Carlos (~chatzilla@122.151.174.29) (Remote host closed the connection)
L300[06:53:12] ⇨ Joins: ElgarL (~ElgarL@cpc6-hawk15-2-0-cust537.18-1.cable.virginm.net)
L301[06:54:45] ⇦ Quits: PrinceCat (~PrinceCat@124-170-89-100.dyn.iinet.net.au) (Ping timeout: 206 seconds)
L302[06:57:08] ⇨ Joins: PrinceCat (~PrinceCat@124-170-89-100.dyn.iinet.net.au)
L303[06:58:06] ⇦ Quits: halvors (~hstrandvo@195.254.172.59) (Read error: Connection reset by peer)
L304[06:58:34] *** Zidane|Away is now known as Zidane
L305[06:58:51] ⇨ Joins: Carlos (~chatzilla@122.151.174.29)
L306[06:59:42] ⇦ Quits: PrinceCat (~PrinceCat@124-170-89-100.dyn.iinet.net.au) (Client Quit)
L307[07:00:50] ⇨ Joins: halvors (~hstrandvo@195.254.172.59)
L308[07:04:15] <CoolDude9090> I've tried registering my tileentity, which I forgot, but to no avail!
L309[07:08:33] ⇨ Joins: AforAnonymous (bitch2k@dyn-042-190.vix1.mmc.at)
L310[07:08:40] <sham1> Show us where you register it
L311[07:09:18] <CoolDude9090> I do it in the FMLInitializationEvent
L312[07:09:30] <sham1> No no no no no no no no
L313[07:09:38] <CoolDude9090> No?
L314[07:09:41] <CoolDude9090> Where then?
L315[07:09:51] <sham1> FMLPreInitializationEvent
L316[07:09:56] <CoolDude9090> Ok
L317[07:10:05] <sham1> After your block
L318[07:10:12] <CoolDude9090> Okay
L319[07:10:13] <sham1> The Preinit is there so you register shit
L320[07:10:43] <CoolDude9090> Ok
L321[07:11:00] <CoolDude9090> I still havent fixed the problem
L322[07:13:51] <CoolDude9090> If you want to see ALL of my code, look here: http://pastebin.com/wP9J5iwH
L323[07:13:54] *** tterrag|ZZZzzz is now known as tterrag|phone
L324[07:17:02] <CoolDude9090> Aah! The System.out.println(worldObj.isRemote) is returning true several times before saying false.
L325[07:17:20] <sham1> concurrency :D
L326[07:17:36] <sham1> Do you have a git repo for your mod?
L327[07:18:02] <CoolDude9090> No
L328[07:18:13] <CoolDude9090> My Eclipse plays up with it
L329[07:18:24] <sham1> umn, pardon?
L330[07:18:52] <CoolDude9090> Eclipse IDE. It keeps erroring
L331[07:18:53] <tterrag|phone> ditto...wut?
L332[07:19:37] <sham1> Also, very creative name :D
L333[07:19:57] <sham1> Not that my mod's name is that much better
L334[07:20:17] <CoolDude9090> I havent got a good name yet
L335[07:21:11] <sham1> Try to make your updateEntity look like this: and then we will discuss further
L336[07:21:12] <sham1> Wait
L337[07:21:45] <sham1> Havent done java for modding in a while
L338[07:21:47] ⇨ Joins: Vazkii (~Vazkii@co1-84-90-98-184.netvisao.pt)
L339[07:22:06] <CoolDude9090> Like what?
L340[07:22:26] <FusionLord> tterrag|phone, I did it... http://puu.sh/jyKCj/fdfa9a0a4b.png
L341[07:23:25] <sham1> https://gist.github.com/anonymous/0f529261db73b0c14d38
L342[07:23:27] <sham1> Like this
L343[07:23:32] <sham1> Just do it
L344[07:23:39] <sham1> Even if it has not worked before
L345[07:23:51] <tterrag|phone> mmmm spamming the next button a million times will be fun
L346[07:24:28] <CoolDude9090> Is there a way to manually add code?
L347[07:24:36] <sham1> What do you mean
L348[07:24:45] ⇨ Joins: Pennyw95 (~Pennyw95@151.82.58.55)
L349[07:24:49] <FusionLord> scrollwheel and will add search and sort functions
L350[07:25:01] <Pennyw95> Is it possible to render a model with a ISBRH?
L351[07:25:04] <CoolDude9090> So I don't have to do it through Eclipse but through the githu website
L352[07:25:45] <sham1> You can but you might as well create a repo
L353[07:25:59] <sham1> where you sync stuff with eclipse and all that jazz
L354[07:26:36] ⇦ Quits: McJty (~McJty@bluecoat2.uzleuven.be) (Quit: Poof)
L355[07:26:48] <PaleoCrafter> Penny95, uhm... That's its purpose?
L356[07:27:42] <Pennyw95> it makes sense, but since I wanted to use it I read a tutorial about it and it said ISBRH doesn't support custom models
L357[07:28:50] <PaleoCrafter> It doesn't directly support the vanilla ModelBase stuff or the forge obj stuff
L358[07:28:51] <CoolDude9090> https://github.com/CoolDude9090/FactoryMod/tree/master
L359[07:30:22] <Pennyw95> so can it be used for model rendering? even without startdrawingquads?
L360[07:30:25] <tterrag|phone> stupid people writing stupid tuts
L361[07:31:00] <tterrag|phone> https://github.com/SleepyTrousers/EnderCore/tree/master/src/main/java/com/enderio/core/client/render
L362[07:31:41] <tterrag|phone> obj in isbrh
L363[07:31:47] <tterrag|phone> Oops bad link
L364[07:32:10] <tterrag|phone> Look at SimpleModelRenderer
L365[07:32:56] <Pennyw95> so startDrawingQuads() is actually available?
L366[07:33:58] <tterrag|phone> no
L367[07:34:05] <tterrag|phone> Just add vertices
L368[07:35:48] <CoolDude9090> sham1 is this what you wanted? https://github.com/CoolDude9090/FactoryMod/tree/master
L369[07:36:20] <sham1> How did you make this
L370[07:36:26] <sham1> Because...
L371[07:36:33] <CoolDude9090> I put them in file by file
L372[07:36:45] <sham1> You serious
L373[07:36:51] <tterrag|phone> whyyyyyyy
L374[07:36:51] <CoolDude9090> yes
L375[07:36:59] <sham1> Do you know how to use git
L376[07:37:04] <CoolDude9090> nope!
L377[07:37:10] <CoolDude9090> I just want to fix my problem
L378[07:39:41] <luacs1998> https://www.reddit.com/r/feedthebeast/comments/3gpaup/you_know_the_mod_options_button_in_the_pause_menu/
L379[07:40:23] <Lumien> Oh yeah, on that mods thing, couldn't the reason for that just be that changing certain options ingame could cause issues?
L380[07:40:44] * luacs1998 runs far far away
L381[07:41:01] <tterrag|phone> Lucas I did that in ttcore ages ago
L382[07:41:09] <sham1> get over here
L383[07:41:22] <tterrag|phone> lumien configs have flags for when they need restarts
L384[07:41:30] <Lumien> Well yes, mc restarts
L385[07:41:35] <tterrag|phone> So it should be fine If mods use it properly
L386[07:41:35] <Lumien> not world restarts
L387[07:41:42] <tterrag|phone> No they can require world restart
L388[07:41:49] <Lumien> oh really?
L389[07:41:52] <tterrag|phone> yes
L390[07:41:54] <Lumien> ok then
L391[07:42:06] ⇦ Quits: Tim020 (~Tim0@cpc25-farn7-2-0-cust147.6-2.cable.virginm.net) (Ping timeout: 206 seconds)
L392[07:42:50] ⇨ Joins: spaceemotion (~spaceemot@f054118117.adsl.alicedsl.de)
L393[07:43:45] <tterrag|phone> https://github.com/SleepyTrousers/EnderCore/blob/master/src/main/java/com/enderio/core/common/config/AbstractConfigHandler.java#L53
L394[07:44:44] <CoolDude9090> Anyone got any ideas on why my tileentity is only updating on the clientside?
L395[07:45:06] ⇦ Quits: Pennyw95 (~Pennyw95@151.82.58.55) (Quit: Leaving)
L396[07:45:11] ⇦ Quits: pixlepix (~localmaca@cpe-67-252-38-34.nycap.res.rr.com) (Quit: pixlepix)
L397[07:48:07] ⇨ Joins: pixlepix (~localmaca@cpe-67-252-38-34.nycap.res.rr.com)
L398[07:50:43] <Lumien> Does it also only get created client side?
L399[07:50:54] <Lumien> Like, print in the constructor
L400[07:51:54] ⇨ Joins: SupaHam (~SupaHam@2a03:b0c0:1:d0::29c:3001)
L401[07:52:25] ⇦ Quits: pixlepix (~localmaca@cpe-67-252-38-34.nycap.res.rr.com) (Client Quit)
L402[07:52:52] ⇨ Joins: dvntsix (dvntsix@d58-111-69-248.rdl800.qld.optusnet.com.au)
L403[07:56:03] ⇦ Quits: halvors (~hstrandvo@195.254.172.59) (Read error: Connection reset by peer)
L404[07:56:05] <dvntsix> hi guys, how would you suggest I render .obj connected to the player's arm, like a watch? for starters I just want to test it on the client but eventually I'd like for the model to be seen across the server
L405[07:57:43] ⇦ Quits: VikeStep (~VikeStep@101.184.15.75) (Quit: Leaving)
L406[07:59:05] <PaleoCrafter> Look at how hats does it for the head?
L407[07:59:46] <PaleoCrafter> Won't help you with first person, but the same should apply there, just a different event
L408[08:00:09] <CoolDude9090> I fixed my problem!
L409[08:00:22] <CoolDude9090> I used onEntityCollidedWithBlock instead of a tileentity
L410[08:00:30] ⇦ Quits: Loetkolben (~Loetkolbe@ipb2197df6.dynamic.kabel-deutschland.de) (Quit: Over and Out!)
L411[08:00:35] *** TTFT|Away is now known as TTFTCUTS
L412[08:00:36] <CoolDude9090> Thank you for all of your help!
L413[08:00:42] ⇦ Quits: CoolDude9090 (~CoolDude9@cpc2-duns7-2-0-cust179.9-3.cable.virginm.net) (Quit: Leaving)
L414[08:01:06] <dvntsix> do you mean hats mod? I've already got first person sorted (I render the player's body in first person)
L415[08:01:20] ⇨ Joins: KilRoYDK (~KilRoYDK@5F9A1C39.rev.sefiber.dk)
L416[08:02:18] <PaleoCrafter> Yeah, I mean iChun's mood
L417[08:02:22] <PaleoCrafter> *mod
L418[08:02:32] ⇦ Quits: Jezza (~Jezza@bps-gw.hrz.tu-chemnitz.de) (Remote host closed the connection)
L419[08:02:59] <tmtu> terrible mood, yes!
L420[08:03:59] ⇦ Quits: turmfalke_ (~turmfalke@p54A6829B.dip0.t-ipconnect.de) (Ping timeout: 378 seconds)
L421[08:04:52] ⇦ Quits: KilRoYDK (~KilRoYDK@5F9A1C39.rev.sefiber.dk) (Ping timeout: 198 seconds)
L422[08:08:03] ⇨ Joins: Tim020 (~Tim0@cpc25-farn7-2-0-cust147.6-2.cable.virginm.net)
L423[08:08:13] ⇦ Quits: Tim020 (~Tim0@cpc25-farn7-2-0-cust147.6-2.cable.virginm.net) (Remote host closed the connection)
L424[08:11:11] ⇨ Joins: Isi (~Isi@212.30.23.83)
L425[08:13:55] ⇨ Joins: turmfalke_ (~turmfalke@p54A69186.dip0.t-ipconnect.de)
L426[08:22:41] ⇨ Joins: CoolDude9090 (~CoolDude9@cpc2-duns7-2-0-cust179.9-3.cable.virginm.net)
L427[08:23:01] ⇦ Quits: CoolDude9090 (~CoolDude9@cpc2-duns7-2-0-cust179.9-3.cable.virginm.net) (Client Quit)
L428[08:25:10] ⇦ Quits: MikrySoft (~MikrySoft@89-76-18-43.dynamic.chello.pl) (Ping timeout: 186 seconds)
L429[08:27:54] ⇨ Joins: MikrySoft (~MikrySoft@89-76-18-43.dynamic.chello.pl)
L430[08:30:58] ⇨ Joins: sickan (~sickan@88.129.161.221)
L431[08:33:06] <sickan> How so I make a block hydrate soil?
L432[08:35:09] ⇨ Joins: Brokkoli (~Brokkoli@f050164168.adsl.alicedsl.de)
L433[08:35:34] <Cazzar> IIRC just has to have the water material?
L434[08:35:47] ⇨ Joins: Raziel (~Raziel@cpc16-broo8-2-0-cust158.14-2.cable.virginm.net)
L435[08:35:57] <sham1> What do you mean by "hydrate soil"
L436[08:36:18] ⇨ Joins: MalkContent (MalkConten@p4FDCD483.dip0.t-ipconnect.de)
L437[08:36:51] <MalkContent> dumb question, but: is 1.9 forge gonna be as big a leap as 1.8 forge?
L438[08:37:13] <Cazzar> MalkContent: Is 1.9 out yet? And do we know the changes? :P
L439[08:37:35] <MalkContent> well they are doing pre releases
L440[08:38:03] <sham1> Those tell notin
L441[08:38:06] *** Zidane is now known as Zidane|Away
L442[08:38:18] <MalkContent> aaight
L443[08:39:04] <sham1> Once the official 1.9 hits, then we know how big leap forward it will be
L444[08:40:09] <sham1> Also, I hope certain people will at least update to 1.9
L445[08:40:22] *** Zidane|Away is now known as Zidane
L446[08:41:21] <PaleoCrafter> snapshots != pre releases
L447[08:44:08] ⇨ Joins: ltp (~TheDoctor@mobile-166-172-187-149.mycingular.net)
L448[08:44:16] *** heldplayer is now known as heldplayer|off
L449[08:45:37] ⇨ Joins: Tim020 (~Tim0@cpc25-farn7-2-0-cust147.6-2.cable.virginm.net)
L450[08:46:23] ⇦ Quits: Vazkii (~Vazkii@co1-84-90-98-184.netvisao.pt) (Ping timeout: 206 seconds)
L451[08:46:39] <Cazzar> Hmm
L452[08:46:44] ⇦ Quits: portablejim (~portablej@2001:4830:1200:8083:6c5f:283c:b3bb:9131) (Quit: Konversation terminated!)
L453[08:46:55] <Cazzar> Time in format of: '%Y-%m-%d-%H:%M:%S.%L' or just unix time?
L454[08:51:35] <Tim020> Computers seriously suck :P
L455[08:52:30] <PaleoCrafter> L is milli seconds, Cazzar?
L456[08:52:38] <Cazzar> Ues/
L457[08:52:40] <Cazzar> Yes*
L458[08:52:56] <Cazzar> "2015-08-12-23:46:04.465" < Example.
L459[08:52:57] <PaleoCrafter> Then Unix time
L460[08:53:07] <PaleoCrafter> Because timezones
L461[08:53:13] <Cazzar> Heh, true
L462[08:53:27] ⇦ Quits: dvntsix (dvntsix@d58-111-69-248.rdl800.qld.optusnet.com.au) (Quit: http://www.kiwiirc.com/ - A hand crafted IRC client)
L463[08:53:42] <Cazzar> I kinda want to include milliseconds, though rails is being a bitch with .
L464[08:54:16] <Wuppy> \o/ unity does not want to build an android version of my app
L465[08:54:19] <Wuppy> and it's not telling me why
L466[08:54:34] <Wuppy> the basterd
L467[08:55:05] <Tim020> Lol, that sucks wuppy!
L468[08:55:14] <Tim020> Also hey, been a while :P
L469[08:55:31] <Wuppy> what's up :)
L470[08:55:54] <PaleoCrafter> do you have a company now, Wuppy?
L471[08:55:54] <Wuppy> I've been busy working a job making this app and before that I was on a vacation so I did not have much time for IRC :P
L472[08:56:00] <Wuppy> PaleoCrafter, I'm working for one
L473[08:56:18] <PaleoCrafter> And they didn't have repos set up? Oo
L474[08:56:28] <Tim020> Well I get my A-Level results tomorrow... So guess I'm gonna find out whether I got into uni or not :O
L475[08:56:32] <Wuppy> they do
L476[08:56:38] <Wuppy> I set them up
L477[08:57:03] <PaleoCrafter> The question is, why did they not have them before? :P
L478[08:57:25] <PaleoCrafter> Or is software not their focus?
L479[08:57:42] <Wuppy> I'm the first programmer to be working here
L480[08:57:45] <Wuppy> they used to outsource
L481[08:57:49] <PaleoCrafter> Ah
L482[08:59:03] <Wuppy> but it's my job to figure out how to fix this problem :<
L483[08:59:14] <Wuppy> it has been several plugins ago since I've made a build though
L484[09:00:59] *** Magik6k|off is now known as Magik6k
L485[09:01:36] <Tim020> So has anyone upgraded to Windows 10 yet?
L486[09:01:40] <ltp> I have
L487[09:01:44] ⇨ Joins: Raga_BM (~K@180.245.165.117)
L488[09:02:25] <Tim020> How you finding it? I had it for about a week but reverted back to 8.1 as certain programs weren't working (including my anti-virus) :(
L489[09:02:25] <Cazzar> Nope: http://upload.cazzar.net/images/VGQ2m2V
L490[09:02:29] <PaleoCrafter> Wuppy, you're using unity for a normal app?
L491[09:02:32] <tmtu> i've heard it makes some computers explode :)
L492[09:02:40] <ltp> hmmm let's see
L493[09:02:51] <ltp> I disabled all anti-virus, and windows 10 works like a charm
L494[09:03:02] <Cazzar> I have only had 1 issue with 10 as of recent
L495[09:03:12] <PaleoCrafter> The only issue I've had so far is being unable to play mass effect 3
L496[09:03:14] <Cazzar> and it's the volume scrollwheel in the G510
L497[09:03:25] <ltp> My problem is that things are a bit slow to show
L498[09:03:27] <tmtu> PaleoCrafter: that's an issue ;)?
L499[09:03:33] <Cazzar> (nearly crashes windows)
L500[09:03:33] <Wuppy> PaleoCrafter, I am
L501[09:03:37] <ltp> oh and I have to deal with 2 hour battery life
L502[09:03:46] <Wuppy> it's a game
L503[09:03:47] <PaleoCrafter> For me it is, tmtu :P
L504[09:03:47] ⇦ Quits: Lunatrius (~Lunatrius@77.38.103.182) (Ping timeout: 206 seconds)
L505[09:04:06] <Tim020> See for me, Sony Vegas Pro 13 was refusing to render anything... Which when I'm supposed to be editing a DVD for the theatre I work for... :P
L506[09:04:10] <PaleoCrafter> Wuppy, meh
L507[09:04:42] <PaleoCrafter> Might be drivers if it uses your GPU, Tim020 :P
L508[09:05:10] <Tim020> PaleoCrafter, I updated the drivers to the latest ones (NVidia GPU), and they are Win 10 compliant
L509[09:05:21] <Wuppy> PaleoCrafter, is Cities Skylines also meh?
L510[09:05:35] <PaleoCrafter> Cities is a game :P
L511[09:05:44] <Tim020> A very good game :P
L512[09:06:19] <PaleoCrafter> Haven't played it in a while
L513[09:07:19] <Cazzar> W10 actually gave me an easy way to boot Fallout 3 without it crashing on me XD
L514[09:07:26] <Cazzar> "Download GFWL"
L515[09:07:49] <Lord_Ralex> That was the first generic fix for FO3 on Win8+ too
L516[09:08:10] <Cazzar> It actually suggests it to you
L517[09:08:22] <PaleoCrafter> Wuppy, the problem I see (not sure whether you can do anything about it, if so, unity is fine), of that you usually want your app the to be tailored according to the OS standards
L518[09:08:31] <Lord_Ralex> bit annoying that it needs it, but hey, FO3 \o/
L519[09:08:36] ⇨ Joins: Jezza (~Jezza@2a00:c1a0:c086:6000:21f:3bff:fe7e:b9eb)
L520[09:08:44] ⇦ Quits: Jezza (~Jezza@2a00:c1a0:c086:6000:21f:3bff:fe7e:b9eb) (Remote host closed the connection)
L521[09:08:53] <Wuppy> PaleoCrafter, it's a game for young children with simple tap & drag interactions
L522[09:09:29] <PaleoCrafter> Ah, so not a normal app :P
L523[09:09:36] ⇦ Quits: ltp (~TheDoctor@mobile-166-172-187-149.mycingular.net) (Ping timeout: 206 seconds)
L524[09:21:09] ⇨ Joins: Galvas (~Galvas@179.235.7.66)
L525[09:23:11] <Wuppy> it's working again \o/
L526[09:23:23] <Wuppy> only without the plugin to add in-app purchases :<
L527[09:27:09] <Cazzar> well, that's a nice feature of the new FF
L528[09:27:20] <Cazzar> The search can actually be changed from bing.
L529[09:27:27] <Cazzar> (in win 10
L530[09:31:37] *** Techcable|ded is now known as Techcable
L531[09:33:46] ⇦ Quits: sickan (~sickan@88.129.161.221) (Ping timeout: 206 seconds)
L532[09:39:49] ⇨ Joins: HassanS6000 (~hassa@73.180.223.164)
L533[09:40:00] <Lord_Ralex> Cazzar, you could not change it before? i thought that was just edge that forced it
L534[09:41:47] <Cazzar> I honestly don't know
L535[09:41:52] <Cazzar> I just searched in FF anyway
L536[09:42:18] *** PaleoCrafter is now known as PaleOff
L537[09:42:27] <Lord_Ralex> i know in the past i had FF use chrome, but not tried on 10
L538[09:42:31] <Lord_Ralex> use google*
L539[09:42:43] *** PaleOff is now known as PaleoCrafter
L540[09:45:44] <Tim020> Is there such as thing as server side config options?
L541[09:49:05] <PaleoCrafter> Depends on your definition :P
L542[09:50:20] ⇨ Joins: KilRoYDK (~KilRoYDK@5F9A1C39.rev.sefiber.dk)
L543[09:50:28] *** Vigaro|AFK is now known as Vigaro
L544[09:51:45] <gigaherz> Cazzar / Lord_Ralex: Firefox has always has configurable search providers, the default one is just the one that pays the most in the auctions
L545[09:51:57] <Lord_Ralex> that's what i thought
L546[09:51:58] <gigaherz> had*
L547[09:52:15] <Cazzar> gigaherz: it's just I was talking about the windows 10 search thing on the taskbar.
L548[09:53:00] <Tim020> PaleoCrafter, basically I need to be able to disable a function within a TE based upon the config setting. But the setting should be set from the server and not allow the client to change it
L549[09:53:01] <Lord_Ralex> the context before sounded like you used FF to search
L550[09:53:40] <Lord_Ralex> oh, now i see what you mean
L551[09:53:45] <Lord_Ralex> bit confused
L552[09:54:02] ⇦ Quits: KilRoYDK (~KilRoYDK@5F9A1C39.rev.sefiber.dk) (Ping timeout: 202 seconds)
L553[09:54:26] <Cazzar> Here.
L554[09:54:29] <Cazzar> "When using this search field, Windows 10 launches your default browser but only shows search results in Microsoft Bing. When you have Firefox set as your default browser on Windows 10, all your Web searches from the taskbar search field will show results in the default search engine you choose in Firefox."
L555[09:54:33] ⇨ Joins: Achielleus (~Achielleu@161.221-65-87.adsl-dyn.isp.belgacom.be)
L556[09:54:44] <Cazzar> That I just ripped from http://www.neowin.net/news/mozilla-launches-firefox-for-windows-10 who got it from Mozilla
L557[09:54:55] <Lord_Ralex> yeah, i did not think oyu were talking about the search bar in 10 itself, just FF
L558[09:55:36] <Lord_Ralex> wish 10 just stopped with bing, even "learn mores" on things that should not search use bing search....
L559[09:56:42] <Cazzar> I don't trust bing translate.
L560[09:57:10] <Cazzar> Like, I translate one thing, that should translate to "Woah!" And the result is quite literally "Your boobs!"
L561[09:57:16] <Cazzar> Like, what the fuck
L562[09:57:41] ⇨ Joins: Lunatrius (~Lunatrius@77.38.103.182)
L563[09:57:44] ⇨ Joins: sickan (~sickan@h109-225-124-159.dynamic.se.alltele.net)
L564[10:00:32] <gigaherz> [16:52] (Cazzar): gigaherz: it's just I was talking about the windows 10 search thing on the taskbar.
L565[10:00:33] <FusionLord> almost looks like there is a door there...
L566[10:00:36] <FusionLord> http://puu.sh/jySw0/c1e5200f68.png
L567[10:00:37] <gigaherz> I disabled that completely
L568[10:00:44] <gigaherz> I also disabled start menu search
L569[10:00:51] <gigaherz> if I want to search the web, I use firefox's searchbox
L570[10:00:51] <Cazzar> I have it in it's small side
L571[10:00:51] <gigaherz> ;P
L572[10:01:03] <Cazzar> Though I need to use the start search, because, mass of apps.
L573[10:01:20] <gigaherz> yo ucandisable searching online from the start menu
L574[10:01:22] <FusionLord> I just use "Hey Cortana, ..."
L575[10:01:23] <gigaherz> and getting ONLY apps
L576[10:01:41] <gigaherz> FusionLord: I hate voice activated commands ;P
L577[10:01:56] <gigaherz> my hands move faster than my mouth
L578[10:02:15] <Tim020> ^Thats what she said \o/
L579[10:02:21] <FusionLord> faster thank saying "play rock"
L580[10:02:33] <FusionLord> than
L581[10:02:33] <Cazzar> http://upload.cazzar.net/images/HZamI7i
L582[10:03:05] <FusionLord> Cazzar, change you region....
L583[10:03:12] <Cazzar> CBF
L584[10:03:20] <Cazzar> and, well, doesn't fuss me
L585[10:04:03] ⇦ Quits: Saturn812 (~Saturn812@87.76.14.52) (Quit: Leaving)
L586[10:04:18] ⇨ Joins: codahq (~codahq@c-174-52-130-121.hsd1.ut.comcast.net)
L587[10:04:19] <Cazzar> Not to mention: http://upload.cazzar.net/images/VFo0MiK
L588[10:06:13] <FusionLord> nice...
L589[10:06:40] <Cazzar> I know why for that
L590[10:07:18] ⇨ Joins: Cojo (~Cojo@2606:a000:1126:a066:1106:d3c3:3196:66e)
L591[10:11:10] *** heldplayer|off is now known as heldplayer
L592[10:11:17] ⇨ Joins: shadekiller666 (~shadekill@adsl-108-80-76-240.dsl.lsan03.sbcglobal.net)
L593[10:13:51] <FusionLord> anyone know how to override the particles when a player falls on a block?
L594[10:14:22] <Tim020> FusionLord, isn't that determined by the blocks texture?
L595[10:15:01] <FusionLord> indeed, I want to override it... based on the texture that is on that side at that time
L596[10:15:28] <Tim020> Oh, so particles different to that of the block?
L597[10:17:06] <FusionLord> kinda... I can specify the texture on the blocck to any texture in minecraft.... and i want to use that for the drop particles, its what i did for hitEffects and destroyEffexts.... just can't seem to find anything on falling upon a block
L598[10:19:17] ⇦ Quits: Delaxarnyazer (~Delaxarny@ip5653e53d.direct-adsl.nl) (Ping timeout: 378 seconds)
L599[10:20:13] <Tim020> Is there a way to get IDEA to insert @Override into everywhere that it can be used?
L600[10:20:47] <heldplayer> Run inspections on your project
L601[10:20:58] <heldplayer> It'll give you a list of things that it believes to be wrong
L602[10:21:08] <heldplayer> Or which can be improved
L603[10:21:16] <Tim020> Ah okay cool, thanks :)
L604[10:21:23] <PaleoCrafter> FusionLord not possible
L605[10:21:38] <FusionLord> but why :(
L606[10:22:31] <PaleoCrafter> Lex had a reason
L607[10:22:49] <Tim020> "Just give me a reason" :P
L608[10:22:55] <PaleoCrafter> Something about not being able to determine what Bloch you landed on
L609[10:22:57] *** big_Xplo|AFK is now known as big_Xplosion
L610[10:22:59] <PaleoCrafter> *block
L611[10:24:38] ⇦ Quits: mallrat208 (~mallrat20@142-197-84-231.res.bhn.net) (Read error: Connection reset by peer)
L612[10:24:47] ⇦ Quits: sickan (~sickan@h109-225-124-159.dynamic.se.alltele.net) (Quit: Bye)
L613[10:26:16] ⇨ Joins: sickan (~sickan@h109-225-124-159.dynamic.se.alltele.net)
L614[10:26:22] <FusionLord> how is that possible.... if it already does it?
L615[10:27:07] <FusionLord> should be able to Override it in the block class
L616[10:27:19] <FusionLord> just like the hit and distroy particles
L617[10:28:34] <PaleoCrafter> I can't remember
L618[10:29:19] <PaleoCrafter> The reason seemed hilarious to me too (especially because there already was a working PR iirc)
L619[10:30:13] ⇨ Joins: Drullkus (~Drullkus@205.155.154.125)
L620[10:32:46] ⇦ Quits: Tim020 (~Tim0@cpc25-farn7-2-0-cust147.6-2.cable.virginm.net) (Ping timeout: 202 seconds)
L621[10:32:50] ⇨ Joins: Delaxarnyazer (~Delaxarny@ip5653e53d.direct-adsl.nl)
L622[10:33:06] ⇨ Joins: Tim020 (~Tim0@cpc25-farn7-2-0-cust147.6-2.cable.virginm.net)
L623[10:33:13] ⇦ Quits: Drullkus (~Drullkus@205.155.154.125) (Remote host closed the connection)
L624[10:38:57] *** Mata is now known as MattOfflineMc
L625[10:39:02] ⇨ Joins: Saturn812 (~Saturn812@2.94.240.116)
L626[10:40:30] <tmtu> https://github.com/blog/2046-github-desktop-is-now-available
L627[10:41:44] <gigaherz> seems just crossplatform "github for windows"
L628[10:42:59] <shadekiller666> oh great, now the worst github desktop app is on multiple platforms...
L629[10:44:03] <tmtu> there's more than one?
L630[10:45:02] <gigaherz> OSX and Windows
L631[10:45:05] <gigaherz> says the page
L632[10:45:14] ⇦ Quits: Sirloin (~Sirloin@118-93-67-47.dsl.dyn.ihug.co.nz) (Read error: Connection reset by peer)
L633[10:45:25] ⇦ Quits: Purebe_ (~Purebe@2601:300:8000:cc62:9125:8a74:d635:2ba) (Read error: Connection reset by peer)
L634[10:45:25] <gigaherz> itreplaces the old apps for OSX and Windows
L635[10:45:28] <gigaherz> with a "unified experience"
L636[10:45:39] ⇨ Joins: Sirloin (~Sirloin@118-93-67-47.dsl.dyn.ihug.co.nz)
L637[10:45:43] ⇨ Joins: Purebe_ (~Purebe@2601:300:8000:cc62:9125:8a74:d635:2ba)
L638[10:45:54] <gigaherz> ... do people not realize the experience IS MEANT TO BE DIFFERENT, which is the whole reason why there are different OSes and not ever one uses just Windows or OSX
L639[10:46:03] <gigaherz> everyone*
L640[10:46:19] <dangranos> heh
L641[10:46:29] <sham1> Linux masterrace
L642[10:46:51] <shadekiller666> hey, for companies, having a unified experience independent of OS is important
L643[10:46:56] <tmtu> gigaherz: ?
L644[10:47:09] <tmtu> the windows and mac ones are completely different (not unified)
L645[10:47:20] <shadekiller666> it means your employees can use the software regardless of what OS they're used to using and still be productive
L646[10:47:20] <tmtu> both are native
L647[10:47:41] <tmtu> looks much better than the previous one imo
L648[10:48:07] <gigaherz> tmtu: they WERE
L649[10:48:10] <gigaherz> this one app replaces them
L650[10:48:17] <gigaherz> or at least
L651[10:48:22] <gigaherz> that's what the page claims
L652[10:48:23] <tmtu> no, it's the same?
L653[10:48:24] <gigaherz> I just quoted it
L654[10:48:32] <gigaherz> The new GitHub Desktop is now available. It's a fast, easy way to contribute to projects from OS X and Windows. Whether you're new to GitHub or a seasoned user, GitHub Desktop is designed to simplify essential steps in your GitHub workflow and replace GitHub for Mac and Windows with a unified experience across both platforms.
L655[10:48:39] <tmtu> just downloaded and opened: http://puu.sh/jyV0M/4579eaaa88.png
L656[10:48:40] <gigaherz> and replace GitHub for Mac and Windows with a unified experience across both platforms.
L657[10:48:52] <gigaherz> hey if that's not even true
L658[10:49:02] <gigaherz> then complain to github
L659[10:49:02] <gigaherz> ;P
L660[10:50:30] ⇦ Quits: Tim020 (~Tim0@cpc25-farn7-2-0-cust147.6-2.cable.virginm.net) (Ping timeout: 202 seconds)
L661[10:50:33] *** Vigaro is now known as Vigaro|AFK
L662[10:50:57] ⇨ Joins: Tim020 (~Tim0@cpc25-farn7-2-0-cust147.6-2.cable.virginm.net)
L663[10:51:27] ⇦ Quits: Meow-J (uid69628@id-69628.highgate.irccloud.com) (Quit: Connection closed for inactivity)
L664[10:53:04] <gigaherz> !gf renderTileEntityAt
L665[10:53:10] <gigaherz> !gf renderTileEntityAt 1.7.10
L666[10:53:15] <gigaherz> gah
L667[10:53:16] <gigaherz> not f
L668[10:53:19] <gigaherz> !gm renderTileEntityAt 1.7.10
L669[10:53:47] <gigaherz> and I still have no idea what the last param is XD
L670[10:54:29] <Ordinastie_> !gf renderTileEntityAt 1.7.10
L671[10:54:39] <Ordinastie_> !gm renderTileEntityAt 1.7.10
L672[10:54:48] <shadekiller666> if i have a tile entity that extends another tile entity, does the parent tile entity have to be registered as well as the child tile entity?
L673[10:54:54] <Ordinastie_> gigaherz, partialTick
L674[10:55:08] <gigaherz> questio nabout partialTick, is it just the fractional part (0..1)?
L675[10:55:09] <FusionLord> shadekiller666, no
L676[10:55:19] <Ordinastie_> gigaherz, yes
L677[10:55:26] <gigaherz> thanks
L678[10:55:31] <shadekiller666> cuz my game is saying that my parent tile entity doesn't have a mapping
L679[10:55:33] <FusionLord> unless you are using the super TE
L680[10:55:36] <shadekiller666> when its children do
L681[10:56:27] <FusionLord> are you using the super as a structure or both a TE and a structuure?
L682[10:57:04] <shadekiller666> the child TEs call to the parent TE's constructor, and thats it
L683[10:57:18] <FusionLord> then no need to register the parent
L684[10:57:23] <shadekiller666> hmmm
L685[10:57:42] <shadekiller666> though the parent has another method that the children don't override
L686[10:58:27] <shadekiller666> oh i know what it is
L687[10:58:27] <FusionLord> if you only add the children to the world no need
L688[10:58:40] <FusionLord> if you add the parent to the world then you need to register
L689[10:58:52] <shadekiller666> the parent block class returns the parent TileEntity class but the children block classes don't override
L690[10:59:08] <shadekiller666> so its returning the parent all the time instead of the individual children
L691[10:59:43] <FusionLord> cast to the children
L692[11:00:17] <shadekiller666> or just have the children override
L693[11:00:34] ⇨ Joins: Loetkolben (~Loetkolbe@ipb2197df6.dynamic.kabel-deutschland.de)
L694[11:02:50] <shadekiller666> also, my block and item models aren't loading for some reason...
L695[11:03:23] <shadekiller666> and i'm sure that the game can find the resources folder, as one of the guis can find the item textures it wants
L696[11:03:51] <FusionLord> 1.8?
L697[11:04:18] <shadekiller666> mhmm
L698[11:05:00] <FusionLord> have you registered the them? Minecraft.getMinecraft().getRenderItem().getItemModelMesher().reggister()
L699[11:05:20] <shadekiller666> you shouldn't need to register normal item models
L700[11:05:28] <shadekiller666> right?
L701[11:05:47] <FusionLord> you HAVE to, it is really lame, and pissed me off for days xD
L702[11:05:56] <shadekiller666> ? since when
L703[11:06:58] ⇦ Quits: Lildirt (~Lildirt@lildirt.com) (Quit: Leb wohl, meine Freunde. Ich wünsche Ihnen das beste von Tagen.)
L704[11:07:29] ⇨ Joins: Lildirt (~Lildirt@107.178.109.102)
L705[11:10:03] <shadekiller666> and my child TE classes are throwing InstantiationExceptions?
L706[11:10:20] <FusionLord> you need a blank constructor
L707[11:11:26] <FusionLord> Minecraft usees the blanks constructor to create the tileentity when loading the world then loads the info from NBt
L708[11:13:54] <gigaherz> weird
L709[11:14:07] <gigaherz> my TESR has an ""animation"" that plays over 100 ticks
L710[11:14:17] <gigaherz> and I made it draw the same model with 20 tick offsets from eachother
L711[11:14:43] <gigaherz> so you'd expect them to be spread over the 100 ticks
L712[11:14:51] <gigaherz> and have a continuous feel
L713[11:14:54] <gigaherz> but it's not happening XD
L714[11:20:08] ⇦ Quits: Cojo (~Cojo@2606:a000:1126:a066:1106:d3c3:3196:66e) (Quit: If we wish to explore, if we wish to see what's over the next hill, wonders unfold before us; all we have to do is want it enough.)
L715[11:21:01] ⇦ Quits: psxlover (psxlover@62.1.203.140.dsl.dyn.forthnet.gr) ()
L716[11:22:58] ⇨ Joins: minecreatr (~minecreat@uva-120-73.ResHall.Berkeley.EDU)
L717[11:24:38] *** PaleoCrafter is now known as PaleOff
L718[11:32:09] ⇨ Joins: maxlowry123 (~IceChat9@pool-71-244-115-181.albyny.fios.verizon.net)
L719[11:32:48] ⇨ Joins: bartman (bartman@66.55.148.59)
L720[11:36:35] *** willieaway is now known as williewillus
L721[11:36:48] ⇨ Joins: Girafi (Girafi@0x555178eb.adsl.cybercity.dk)
L722[11:36:59] ⇨ Joins: mezz (~quassel@2601:641:4000:82f9:1d10:715c:c421:7e05)
L723[11:39:06] ⇨ Joins: KilRoYDK (~KilRoYDK@5F9A1C39.rev.sefiber.dk)
L724[11:40:24] <shadekiller666> O.o
L725[11:40:49] <shadekiller666> my forge src files seem to be a blend of 1.7 and 1.8 classes? dafuq
L726[11:41:06] <sham1> :P
L727[11:41:22] ⇨ Joins: KGS (~KGS@nl107-188-189.student.uu.se)
L728[11:41:35] <shadekiller666> i have a cpw folder, as well as the 1.7.10 obj loader in my 1.8 forgeSrc lib
L729[11:41:48] <shadekiller666> whats the gradle command to fix that?
L730[11:42:40] ⇦ Quits: KilRoYDK (~KilRoYDK@5F9A1C39.rev.sefiber.dk) (Ping timeout: 198 seconds)
L731[11:42:56] ⇦ Quits: Girafi (Girafi@0x555178eb.adsl.cybercity.dk) (Read error: Connection reset by peer)
L732[11:44:06] ⇨ Joins: Mierzen (webchat@google-proxy-66-249-93-245.google.com)
L733[11:46:22] ⇦ Quits: FR^2 (~frquadrat@2001:41d0:2:842d::cafe) (Quit: Connection reset by peer)
L734[11:46:35] ⇦ Quits: kimfy (~kimfy___@74.141.16.62.customer.cdi.no) (Quit: off to whatever)
L735[11:47:38] ⇦ Quits: Loetkolben (~Loetkolbe@ipb2197df6.dynamic.kabel-deutschland.de) (Quit: Over and Out!)
L736[11:48:08] ⇦ Quits: Tim020 (~Tim0@cpc25-farn7-2-0-cust147.6-2.cable.virginm.net) (Ping timeout: 206 seconds)
L737[11:48:15] <shadekiller666> would it be gradlew cleanCache?
L738[11:48:54] ⇦ Quits: Mierzen (webchat@google-proxy-66-249-93-245.google.com) (Ping timeout: 204 seconds)
L739[11:49:08] <sham1> try it
L740[11:49:20] ⇨ Joins: Mierzen (~Mierzen@vc-nat-gp-n-41-13-94-108.umts.vodacom.co.za)
L741[11:50:10] <Mierzen> Hi! Can someone please help me with something that should be simple? How can I get the player entity for use in line 21 here? http://paste.ee/p/KWUMC
L742[11:50:57] <sham1> send a packet to server
L743[11:51:06] <sham1> And from there do whatever with your entity
L744[11:51:42] <Mierzen> As you can see, I've never done this before. Will the packet handling tutorial forge tutorial be enough to get me on my way?
L745[11:51:54] <sham1> yes
L746[11:52:51] ⇨ Joins: McJty (~jorrit@94-224-183-142.access.telenet.be)
L747[11:53:00] <Mierzen> Cool, thanks. I'll be taking a look there and be back if I struggle. Thanks for the help with such a noob question
L748[11:53:23] ⇨ Joins: Dimitriye98 (~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net)
L749[11:53:28] <sham1> It is not really a "noob question"
L750[11:53:42] ⇦ Quits: Dimitriye98 (~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net) (Read error: Connection reset by peer)
L751[11:53:47] <sham1> Packet handlering is not the most obvious thing
L752[11:54:23] <Mierzen> yip, I agree with you - which is why I haven't thought of it yet. I'm trying my hand at modding for the first time now
L753[11:55:26] ⇨ Joins: psxlover (psxlover@62.1.203.140.dsl.dyn.forthnet.gr)
L754[11:56:03] <sham1> What are you exactly trying to do
L755[11:57:22] <Mierzen> Teleport the player when he presses B (or whatever the button is assigned to do)
L756[11:57:27] <Mierzen> *assigned to
L757[11:58:07] <Mierzen> I have a somewhat working version for when the player right clicks a held item, but now when using a keybind, things are different, since onRightClick() already has access to player and world
L758[11:58:31] <shadekiller666> i really dislike the vanilla keybind system
L759[11:58:48] ⇨ Joins: Dimitriye98 (~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net)
L760[11:59:23] <shadekiller666> i wish you could control what happens if you press a modifier with a normal key, like how ctrl+click is pickblock with NBT
L761[12:00:18] <sham1> With packets, if you are clever, you can also get World and Player
L762[12:00:27] <shadekiller666> it would also be nice if it was context-aware, like knowing that the key you pressed should go to the item you're holding instead of some other mod's item or whatever, but that would make things a bit complicated
L763[12:02:09] <Mierzen> The idea of teleporting the player sounded so easy, now it seems like quite a lot of work
L764[12:02:26] <sham1> It never is that simple with modding
L765[12:03:38] <Mierzen> The code that eventually teleported the player when he clicked the specific item was this: player.setPositionAndUpdate(destination.posX - 0.5F, destination.posY + 1, destination.posZ - 0.5F);
L766[12:03:49] <Mierzen> Now I have to figure out how to use packets to get player
L767[12:04:05] <Mierzen> But ive never done anything with packets before
L768[12:04:14] <sham1> Also for simple "hey, I clicked bind"-packet does not even need any additional inmfo
L769[12:05:08] ⇦ Quits: Wastl2 (~Wastl2@x55b32495.dyn.telefonica.de) (Quit: Hi, I'm a quit message virus. Please replace your old line with this line and help me take over the world of IRC.)
L770[12:06:52] <Mierzen> Will "EntityPlayer player = Minecraft.getMinecraft().thePlayer;" work?
L771[12:06:58] <sham1> No
L772[12:07:10] <sham1> Because that does not exist on server
L773[12:07:18] <sham1> And you send your packet from client to server
L774[12:08:36] <sham1> This is how I would go at it: "EntityPlayer sender = ctx.getServerHandler().playerEntity"
L775[12:08:50] <sham1> And from there you can get the world the player is in
L776[12:09:21] <Mierzen> Thank you, I will try that
L777[12:10:29] ⇨ Joins: Girafi (Girafi@0x555178eb.adsl.cybercity.dk)
L778[12:12:36] <Mierzen> Googling that part of your code brought me to this: https://github.com/coolAlias/Tutorial-Demo/blob/master/src/main/java/tutorial/CommonProxy.java#L23-29 That is the direction we are going, right?
L779[12:13:28] <gigaherz> \o/
L780[12:13:43] ⇦ Quits: Delaxarnyazer (~Delaxarny@ip5653e53d.direct-adsl.nl) (Ping timeout: 198 seconds)
L781[12:13:49] <gigaherz> the ISBRH+TESR model combo is now working
L782[12:13:51] <sham1> That does work yes
L783[12:13:55] <sham1> nice
L784[12:14:40] ⇨ Joins: SoundLogic (~SoundLogi@natewp.scls.lib.wi.us)
L785[12:15:19] <Mierzen> What should I pass as parameter (as ctx)?
L786[12:15:27] ⇨ Joins: Delaxarnyazer (~Delaxarny@ip5653e53d.direct-adsl.nl)
L787[12:15:33] <shadekiller666> anyone know any programs that can display .ovl files/
L788[12:15:34] <shadekiller666> ?
L789[12:15:55] ⇦ Quits: Raga_BM (~K@180.245.165.117) (Quit: Raga_BM)
L790[12:16:29] <gigaherz> https://dl.dropboxusercontent.com/u/743491/Rift-with-tesr.jpg
L791[12:16:35] <gigaherz> never heard of ovl
L792[12:17:13] <gigaherz> shadekiller666: openstreetmaps OVL?
L793[12:17:25] <Mierzen> Wow giga, nice model
L794[12:17:35] <sham1> Holy fuck that looks badass
L795[12:17:36] <gigaherz> ah no nevermind
L796[12:17:40] <gigaherz> thanks :D
L797[12:17:43] <shadekiller666> they're used by Roller Coaster Tycoon as well
L798[12:17:53] <gigaherz> shadekiller666: ah then you'd want THAT specific format
L799[12:17:55] <shadekiller666> for coaster description i think
L800[12:18:01] <gigaherz> remember file extensions are arbitrary
L801[12:18:05] <gigaherz> anyone can call something .ovl
L802[12:18:20] <shadekiller666> true
L803[12:18:55] <gigaherz> shadekiller666:
L804[12:18:55] <gigaherz> http://rct3.sourceforge.net/
L805[12:19:01] <gigaherz> this converts INTO ovl
L806[12:19:07] <gigaherz> so if you have thesource, you could try to parse them
L807[12:19:20] <shadekiller666> is anyone in here developing in forge version 1.8-11.14.3.1502? i seem to have 1.7.10 classes in the same library as 1.8 classes for some reason
L808[12:19:38] <gigaherz> http://wiki.xentax.com/index.php/RollerCoaster_Tycoon_3
L809[12:19:39] <gigaherz> aha
L810[12:19:44] <gigaherz> spec for the ovl file format
L811[12:19:45] <gigaherz> :D
L812[12:21:26] ⇨ Joins: Pennyw95 (~Pennyw95@151.82.131.229)
L813[12:23:02] <shadekiller666> at that point it would just be easier to open the damn game and get the info i want that way :p
L814[12:23:19] <Mierzen> sham, I dont understand how to implement your code :'(
L815[12:23:19] <shadekiller666> though being able to load coasters from the actual RCT games would be cool
L816[12:26:21] ⇦ Quits: RawringNymNym (~maria@BMTNON3746W-LP140-03-845508162.dsl.bell.ca) (Quit: http://nymphaea.ca/)
L817[12:27:06] <FusionLord> shadekiller666, are you loadin rct parks into mc?.....
L818[12:27:12] <shadekiller666> not yet
L819[12:27:18] <sham1> Mierzen, You're on 1.7 right?
L820[12:27:23] <Mierzen> Yip
L821[12:27:25] <FusionLord> is that th plan
L822[12:27:27] <shadekiller666> but it would be awesome if it could be done
L823[12:27:31] <Mierzen> I see I have to add a messagehandler?
L824[12:27:48] <shadekiller666> we have a lot more work to do to get to a point where that could be implemented
L825[12:27:51] <Mierzen> sham1, we can chat in PM, if you don't mind?
L826[12:27:55] <shadekiller666> i'll keep it in mind
L827[12:27:57] <sham1> ok
L828[12:28:52] <FusionLord> gui look better? http://puu.sh/jz0Vx/6eef0252b3.png
L829[12:29:52] ⇦ Quits: TheJulianJES (~TJJ@p5DC8D533.dip0.t-ipconnect.de) (Killed (NickServ (GHOST command used by TheJulianJES_!~TJJ@p5DC8C512.dip0.t-ipconnect.de)))
L830[12:29:58] ⇨ Joins: TheJulianJES (~TJJ@p5DC8C512.dip0.t-ipconnect.de)
L831[12:30:16] <shadekiller666> anyone have any idea why i have some 1.7.10 classes in my 1.8 forge src lib?
L832[12:30:48] <shadekiller666> in idea... to update from 1.7.10 i ran the setupDecompWorkspace from the gradle panel in idea
L833[12:31:07] <FusionLord> good
L834[12:31:26] <sham1> That GUI does look better
L835[12:32:51] <FusionLord> thanks.... I love my dynamic GUILib
L836[12:33:29] <FusionLord> I use the same png for all my guis.... http://puu.sh/jz1ds/90e5de083a.png
L837[12:34:53] <gigaherz> shadekiller666: you may need to wupe the idea project and reimport the gradle
L838[12:34:56] <gigaherz> wipe*
L839[12:35:16] ⇨ Joins: mallrat208 (~mallrat20@142-197-84-231.res.bhn.net)
L840[12:35:38] <shadekiller666> so gradlew cleanIdea?
L841[12:35:47] <gigaherz> that exists? ;P
L842[12:36:03] <shadekiller666> i tried cleanCache and running setupDecompWorkspace again and that didn't work
L843[12:36:18] <gigaherz> dunno I'd just remove the .idea folder and the .iml file
L844[12:36:20] <gigaherz> and reimport
L845[12:36:23] <gigaherz> but whatever you choose ;P
L846[12:36:48] ⇦ Quits: Szernex (~Szernex@91-113-36-123.adsl.highway.telekom.at) (Killed (NickServ (GHOST command used by Szernex_!~Szernex@62-47-191-84.adsl.highway.telekom.at)))
L847[12:36:54] ⇨ Joins: Szernex (~Szernex@62-47-191-84.adsl.highway.telekom.at)
L848[12:37:29] <shadekiller666> is there a way to open Intellij to a default "choose what you want to open" type window, similar to Eclipse?
L849[12:37:39] <gigaherz> yes, Close project
L850[12:38:04] ⇨ Joins: Vazkii (~Vazkii@co1-84-90-98-184.netvisao.pt)
L851[12:38:07] <gigaherz> if you want it ALWAYS like that
L852[12:38:10] <gigaherz> go to settings
L853[12:38:24] <gigaherz> Appearance & Behaviour -> System SEttings -> Reipen last project on startup
L854[12:38:28] <gigaherz> reopen^
L855[12:38:46] ⇦ Quits: Purebe_ (~Purebe@2601:300:8000:cc62:9125:8a74:d635:2ba) (Ping timeout: 202 seconds)
L856[12:39:00] <shadekiller666> well, its nice to have most of the time, but its annoying if i want to open something other than the last project :P
L857[12:39:08] <gigaherz> yeah
L858[12:39:18] <gigaherz> recent -> <project> -> this window
L859[12:39:51] <shadekiller666> i mean from the desktop/taskbar icon, when you initially launch
L860[12:40:05] <shadekiller666> if you just click on the icon it opens the last project
L861[12:40:09] <gigaherz> right-click on taskbar -> click on project name
L862[12:40:23] <gigaherz> if you have IDEA pinned and oyu use win7+
L863[12:40:31] <gigaherz> XD
L864[12:41:13] <shadekiller666> in win10 it just has "run intellij 14..." and "unpin" if i right click again on the first it has open and some other options :P
L865[12:41:25] *** big_Xplosion is now known as big_Xplo|AFK
L866[12:41:39] <shadekiller666> hmmm
L867[12:41:55] <shadekiller666> deleting .idea and .iml didn't fix anything :/
L868[12:41:59] <shadekiller666> this is very strange
L869[12:42:02] ⇦ Quits: HassanS6000 (~hassa@73.180.223.164) (Ping timeout: 202 seconds)
L870[12:42:18] <gigaherz> weird
L871[12:42:26] <gigaherz> hmmm
L872[12:42:38] <gigaherz> #forgegradle time, I guess
L873[12:42:38] <gigaherz> ;p
L874[12:42:48] <gigaherz> okay so
L875[12:42:55] <gigaherz> I have the ISBRH
L876[12:42:59] <gigaherz> which draws nicely in the world
L877[12:43:13] <gigaherz> I have some crappy "draw as block" code
L878[12:43:16] <gigaherz> eh
L879[12:43:18] <gigaherz> draw as item code
L880[12:43:25] <gigaherz> and when the item draws
L881[12:43:29] <gigaherz> it fucks up the lighting
L882[12:43:36] <gigaherz> and I have no idea what I'm missing
L883[12:44:31] <gigaherz> oh nevermind, I do know
L884[12:44:53] <gigaherz> it wasn't missing anything, I had a rogue "enablestandardguiitemlightinh" call
L885[12:45:30] <gigaherz> so another issue
L886[12:45:46] <gigaherz> whenever my creative tab is in sight in the creative menu
L887[12:45:49] ⇦ Quits: MalkContent (MalkConten@p4FDCD483.dip0.t-ipconnect.de) (Quit: http://www.kiwiirc.com/ - A hand crafted IRC client)
L888[12:45:53] <gigaherz> unless I select another mod's tab
L889[12:46:02] <gigaherz> the search tab looks wird
L890[12:47:54] <gigaherz> https://dl.dropboxusercontent.com/u/743491/Tab-issue.jpg
L891[12:47:55] <gigaherz> here
L892[12:47:57] <gigaherz> the issue in sight
L893[12:48:41] <shadekiller666> disable GL11.glBlendFunc after rendering
L894[12:49:15] <shadekiller666> does anyone ever talk in #forgegradle?
L895[12:49:23] <gigaherz> dunno never been there
L896[12:49:23] <gigaherz> XD
L897[12:49:39] <gigaherz> shadekiller666: that doesn't help, though?
L898[12:49:53] <gigaherz> I mean
L899[12:49:59] <gigaherz> the item you see is NOT ISBRH ;P
L900[12:50:22] <shadekiller666> but one of the items in that tab is correct?
L901[12:50:38] <gigaherz> yes but it happens even when the tab is not being displayed
L902[12:50:40] <gigaherz> :/
L903[12:51:57] <shadekiller666> like if you have a vanilla tab selected?
L904[12:52:08] <gigaherz> vanilla tab -> search is ok
L905[12:52:18] <gigaherz> change the "page" to the second one
L906[12:52:23] <gigaherz> so mine displays -> button breaks
L907[12:52:26] <shadekiller666> so any other tab except yours?
L908[12:52:36] <gigaherz> it happens when:
L909[12:52:40] <gigaherz> 1. my tab is present
L910[12:52:49] <gigaherz> 2. none of the tabs in that "page" are active
L911[12:53:04] <gigaherz> or 3. when my tab is the selected one
L912[12:53:13] <gigaherz> but only when the tab is in sight
L913[12:53:16] <gigaherz> if I select my tab
L914[12:53:20] <gigaherz> and go back to the first page
L915[12:53:21] <gigaherz> it's ok
L916[12:53:35] <shadekiller666> hmm
L917[12:53:45] <shadekiller666> can i have a link to the code?
L918[12:54:06] ⇦ Quits: Pennyw95 (~Pennyw95@151.82.131.229) (Quit: Leaving)
L919[12:55:09] <gigaherz> by the way
L920[12:55:13] <gigaherz> so you can see in realtime: http://www.twitch.tv/gigarion
L921[12:55:29] ⇨ Joins: Mitchellbrine (uid38456@id-38456.tooting.irccloud.com)
L922[12:56:01] <shadekiller666> i'm ezioauditorerevs on twitch
L923[12:56:31] <williewillus> is there anything like Consumer<T> in java7/6 with guava?
L924[12:56:44] <williewillus> or any other forge/mc library for that matter
L925[12:57:29] ⇨ Joins: Purebe (~Purebe@68-70-81-98.static.kc.surewest.net)
L926[12:58:46] ⇨ Joins: RawringNymNym (~maria@bas1-brampton37-2925340379.dsl.bell.ca)
L927[12:59:24] <gigaherz> shadekiller666:
L928[12:59:26] <gigaherz> https://github.com/gigaherz/Ender-Rift/blob/master/src/main/java/gigaherz/enderRift/EnderRiftMod.java#L60
L929[12:59:30] <gigaherz> tab registration
L930[12:59:45] <gigaherz> https://github.com/gigaherz/Ender-Rift/blob/master/src/main/java/gigaherz/enderRift/items/ItemEnderRift.java
L931[12:59:47] <gigaherz> the item
L932[13:00:02] <gigaherz> https://github.com/gigaherz/Ender-Rift/blob/master/src/main/java/gigaherz/enderRift/client/SBRHEnderRift.java
L933[13:00:03] <gigaherz> the ISBRH
L934[13:00:25] <gigaherz> ah I forgot to remove those GL11 calls that did nothing
L935[13:01:23] ⇦ Quits: mbl (~chatzilla@CPE-58-172-37-177.mnqi2.cht.bigpond.net.au) (Remote host closed the connection)
L936[13:01:25] <gigaherz> hmm let me try without any other mod
L937[13:02:09] <gigaherz> oh fuck that
L938[13:02:12] <gigaherz> without mods, it works fine
L939[13:02:19] <gigaherz> it may even be enderio/waila
L940[13:02:20] <gigaherz> Xd
L941[13:02:34] <shadekiller666> well, try a different mod to see
L942[13:02:35] ⇨ Joins: HassanS6000 (~hassa@73.180.223.164)
L943[13:03:43] <gigaherz> trying with enderio but not waila...
L944[13:04:22] <gigaherz> issue happens with enderio
L945[13:04:27] <gigaherz> maybe if enderio is the last tab in the list
L946[13:04:39] <shadekiller666> does it happen with waila
L947[13:05:01] <gigaherz> waila has no creative tabs
L948[13:05:12] ⇦ Quits: Zyferus (Zyferus@c-174-58-160-193.hsd1.mo.comcast.net) (Read error: Connection reset by peer)
L949[13:05:15] <shadekiller666> ok, add another mod with a tab
L950[13:05:18] <gigaherz> but EnderIO has the overlay
L951[13:05:21] <gigaherz> for enchanted items
L952[13:05:32] <gigaherz> yeah trying to find something which starts alphabetically after Enderio
L953[13:05:37] <gigaherz> and has a -dev jar ;p
L954[13:05:40] <shadekiller666> but why would that make your tab glitch out?
L955[13:05:47] <gigaherz> not mine
L956[13:05:55] <gigaherz> it would be whenever EnderIO's tab is in sight
L957[13:05:59] <shadekiller666> if you hav CCC you can load any mod .jar can't you?
L958[13:06:00] <gigaherz> is unselected
L959[13:06:12] <gigaherz> and is the last one in the list
L960[13:06:18] <gigaherz> (if my suspicions are right)
L961[13:07:21] ⇨ Joins: Zyferus (Zyferus@c-174-58-160-193.hsd1.mo.comcast.net)
L962[13:07:22] <shadekiller666> i am not getting any response in #ForgeGradle
L963[13:07:36] <shadekiller666> ThermalExpansion is after EnderIO
L964[13:08:35] <gigaherz> got CCC+EnderStorage
L965[13:08:36] <gigaherz> ;P
L966[13:08:42] <shadekiller666> ahh
L967[13:09:15] <gigaherz> ehh enderstorage didn't show a creative tab
L968[13:11:24] ⇨ Joins: le683 (~okka@191.ip-149-202-42.eu)
L969[13:11:44] <shadekiller666> try tinkers
L970[13:12:08] <gigaherz> got a random openblocks dev jar
L971[13:12:13] <shadekiller666> ok
L972[13:12:52] ⇨ Joins: Tim020 (~Tim0@cpc25-farn7-2-0-cust147.6-2.cable.virginm.net)
L973[13:13:41] ⇦ Quits: Zaggy1024 (~Zaggy1024@70-56-172-248.mpls.qwest.net) (Ping timeout: 206 seconds)
L974[13:14:41] ⇨ Joins: Zaggy1024 (~Zaggy1024@174-20-127-239.mpls.qwest.net)
L975[13:16:23] <gigaherz> GAH openblocks gets the tab AFTER enderio
L976[13:16:24] <gigaherz> XD
L977[13:16:29] <gigaherz> eh
L978[13:16:31] <gigaherz> BEFORE**
L979[13:17:19] ⇨ Joins: KilRoYDK (~KilRoYDK@5F9A1C39.rev.sefiber.dk)
L980[13:17:49] <gigaherz> but the fact that it ONLY happens with EnderIO strongly suggests it's an enderio bug ;p
L981[13:18:19] <shadekiller666> you've tried openblocks with yours without enderio right?
L982[13:18:33] <gigaherz> yup
L983[13:18:38] <gigaherz> any other tabs are ok
L984[13:18:45] <gigaherz> enderio added causes the isseu
L985[13:18:47] <gigaherz> issue*
L986[13:18:57] <gigaherz> and I have a strong suspicion it's due to the enchantment overlay
L987[13:19:29] <shadekiller666> quite possibly
L988[13:19:44] <gigaherz> anyhow
L989[13:19:46] <gigaherz> not my issue :D
L990[13:20:40] *** williewillus is now known as willieaway
L991[13:20:42] <shadekiller666> i wonder if this 1.7.10 & 1.8 source thing is due to my mcp mapping...
L992[13:21:13] ⇨ Joins: pugi (~pugi@dyndsl-037-138-183-060.ewe-ip-backbone.de)
L993[13:22:47] <shadekiller666> well, the default forge src download build.gradle has the same mapping #
L994[13:22:48] <shadekiller666> so idk
L995[13:23:49] ⇦ Quits: Hgrebnednav (~Hgrebnedn@94-225-204-72.access.telenet.be) (Read error: Connection reset by peer)
L996[13:24:12] ⇨ Joins: pixlepix (~localmaca@cpe-67-252-38-34.nycap.res.rr.com)
L997[13:25:28] *** willieaway is now known as williewillus
L998[13:27:32] ⇨ Joins: Hgrebnednav (~Hgrebnedn@94-225-204-72.access.telenet.be)
L999[13:27:32] ⇦ Quits: Dimitriye98 (~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net) (Remote host closed the connection)
L1000[13:28:26] ⇨ Joins: Dimitriye98 (~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net)
L1001[13:28:59] ⇦ Quits: TheJulianJES (~TJJ@p5DC8C512.dip0.t-ipconnect.de) (Killed (NickServ (GHOST command used by TheJulianJES_!~TJJ@p5DC8C05F.dip0.t-ipconnect.de)))
L1002[13:29:05] ⇨ Joins: TheJulianJES (~TJJ@p5DC8C05F.dip0.t-ipconnect.de)
L1003[13:29:34] <shadekiller666> i'll try 1.8-11.14.3.1501 and see if that works right
L1004[13:29:38] ⇨ Joins: Meow-J (uid69628@id-69628.highgate.irccloud.com)
L1005[13:32:58] *** Xiretza is now known as Xiretza|Away
L1006[13:34:47] ⇨ Joins: TheFjong (~TheFjong|@3e6b343b.rev.stofanet.dk)
L1007[13:35:32] ⇨ Joins: killjoy (~killjoy@2606:a000:1118:e188:8072:5e8e:163b:eafb)
L1008[13:35:39] ⇨ Joins: Onyx (~OnyxDarkK@cpc1-colc7-2-0-cust19.7-4.cable.virginm.net)
L1009[13:35:40] ⇦ Quits: Achielleus (~Achielleu@161.221-65-87.adsl-dyn.isp.belgacom.be) (Read error: Connection reset by peer)
L1010[13:43:29] ⇨ Joins: Achielleus (~Achielleu@183.149-64-87.adsl-dyn.isp.belgacom.be)
L1011[13:43:43] ⇦ Quits: Zesty (~Zesty@180.97.28.12) (Ping timeout: 186 seconds)
L1012[13:44:04] <gigaherz> what's the right way to tell mc if an item is enchanted or not?
L1013[13:44:21] <killjoy> itemstack.isEnchanted()?
L1014[13:44:22] <gigaherz> hasEffect(ItemStack) is deprecateD?
L1015[13:46:04] ⇦ Quits: KGS (~KGS@nl107-188-189.student.uu.se) (Read error: Connection reset by peer)
L1016[13:46:15] <sham1> Meh, apparently Forge building is still stuck and broken and stuff *glares at AbrarSyed*
L1017[13:46:37] ⇨ Joins: KGS (~KGS@nl107-188-189.student.uu.se)
L1018[13:49:39] ⇨ Joins: Zesty (~Zesty@2002:b461:1c0c::b461:1c0c)
L1019[13:49:48] <killjoy> Why are these patches? https://github.com/MinecraftForge/MinecraftForge/tree/fg2/patches/minecraft/net/minecraftforge/fml/relauncher
L1020[13:51:11] <sham1> Rip FML
L1021[13:53:26] ⇦ Quits: Achielleus (~Achielleu@183.149-64-87.adsl-dyn.isp.belgacom.be) (Ping timeout: 202 seconds)
L1022[13:54:06] *** HassanS6000 is now known as HassanS6000|Out
L1023[13:54:18] ⇨ Joins: Achielleus (~Achielleu@54.140-64-87.adsl-dyn.isp.belgacom.be)
L1024[13:55:15] ⇦ Quits: Zesty (~Zesty@2002:b461:1c0c::b461:1c0c) (Ping timeout: 180 seconds)
L1025[13:56:32] ⇦ Quits: MysteriousAges (~Mysteriou@37.ip-167-114-153.net) (Ping timeout: 378 seconds)
L1026[13:57:00] ⇦ Quits: McJty (~jorrit@94-224-183-142.access.telenet.be) (Quit: Ex-Chat)
L1027[13:57:03] <vedalken254> ummmm... i don't think i want to know what prompted the commit message there
L1028[13:57:54] <sham1> FML will be merged with Forge
L1029[13:58:42] <jakimfett> Resistance is futile. Prepare to be assimulated.
L1030[13:58:44] <killjoy> Did you actually look at the patch?
L1031[13:58:45] ⇨ Joins: Zesty (~Zesty@180.97.28.12)
L1032[13:58:49] <williewillus> !gm func_146113_a 1.7.10
L1033[13:59:03] <sham1> yes
L1034[13:59:03] <williewillus> !gm func_146115_a 1.7.10
L1035[14:10:50] ⇦ Quits: FusionLord (~FusionLor@ip70-190-176-197.ph.ph.cox.net) (Quit: Leaving)
L1036[14:14:26] ⇦ Quits: Achielleus (~Achielleu@54.140-64-87.adsl-dyn.isp.belgacom.be) (Ping timeout: 202 seconds)
L1037[14:21:34] ⇦ Quits: Zaggy1024 (~Zaggy1024@174-20-127-239.mpls.qwest.net) (Read error: Connection reset by peer)
L1038[14:21:58] ⇦ Quits: Mierzen (~Mierzen@vc-nat-gp-n-41-13-94-108.umts.vodacom.co.za) (Ping timeout: 198 seconds)
L1039[14:25:12] ⇦ Quits: KGS (~KGS@nl107-188-189.student.uu.se) (Ping timeout: 206 seconds)
L1040[14:25:31] <LexManos> blame AbrarSyed and cpw|out they are the ones working on it.
L1041[14:26:24] <LexManos> actually ya. why are those patches...
L1042[14:26:50] <sham1> Already glared Abrar for one thing
L1043[14:27:39] ⇦ Quits: Zesty (~Zesty@180.97.28.12) (Ping timeout: 202 seconds)
L1044[14:29:55] <williewillus> is World.updateLightByType now checkLightFor in 1.8?
L1045[14:30:03] <williewillus> same params so I think
L1046[14:30:24] ⇨ Joins: Zesty (~Zesty@2002:b461:1c0c::b461:1c0c)
L1047[14:30:34] ⇦ Quits: Galvas (~Galvas@179.235.7.66) (Quit: Leaving)
L1048[14:33:44] ⇨ Joins: Zaggy1024 (~Zaggy1024@174-20-127-239.mpls.qwest.net)
L1049[14:34:23] <gigaherz> :3
L1050[14:34:23] <gigaherz> http://www.curse.com/mc-mods/minecraft/233780-ender-rift
L1051[14:34:27] <gigaherz> there, release approved
L1052[14:35:34] ⇦ Quits: Shukaro (~Shukaro@cpe-65-29-204-95.cinci.res.rr.com) (Ping timeout: 186 seconds)
L1053[14:36:07] ⇨ Joins: Cojo (~Cojo@2606:a000:1126:a066:ad2b:a0ce:fe7f:8151)
L1054[14:36:35] ⇦ Quits: trab (~trab@28.np.emoserver.com) (Remote host closed the connection)
L1055[14:38:22] ⇦ Quits: Hgrebnednav (~Hgrebnedn@94-225-204-72.access.telenet.be) (Ping timeout: 186 seconds)
L1056[14:39:23] ⇦ Quits: Sirloin (~Sirloin@118-93-67-47.dsl.dyn.ihug.co.nz) (Read error: Connection reset by peer)
L1057[14:41:20] <Tim020> Wooo... let the 1.8 update begin... :O
L1058[14:41:31] ⇨ Joins: Raga_BM (~K@180.245.165.117)
L1059[14:46:23] ⇦ Quits: vsg1990 (~vsg1990@cpe-67-241-148-119.buffalo.res.rr.com) (Quit: What's a Quit message?)
L1060[14:52:45] ⇦ Quits: Vazkii (~Vazkii@co1-84-90-98-184.netvisao.pt) (Ping timeout: 206 seconds)
L1061[14:52:55] ⇦ Quits: Mraoffle (~mraof@pool-96-253-111-208.rcmdva.fios.verizon.net) (Quit: /set quit_message)
L1062[14:53:25] ⇨ Joins: Vazkii (~Vazkii@co1-84-90-98-184.netvisao.pt)
L1063[14:55:28] <Tim020> So how come EntityPlayer.openGui still takes x, y, z rather than BlockPos?
L1064[14:57:01] ⇨ Joins: Loetkolben (~Loetkolbe@ipb2197df6.dynamic.kabel-deutschland.de)
L1065[14:57:03] ⇨ Joins: Mraof (~mraof@pool-96-253-111-208.rcmdva.fios.verizon.net)
L1066[14:57:24] <sham1> because reasons
L1067[14:58:23] <diesieben07> because it's not x,y,z
L1068[14:58:26] <williewillus> ^
L1069[14:58:28] <diesieben07> you can use it for whatever the fuck you want.
L1070[14:58:30] <williewillus> you can pass whatever you want
L1071[14:58:47] <killjoy> Why not make the args Object...?
L1072[14:59:34] <diesieben07> because you can't send Object... through the network
L1073[14:59:35] ⇦ Quits: HassanS6000|Out (~hassa@73.180.223.164) (Quit: Leaving)
L1074[14:59:35] <sham1> Because reasons
L1075[14:59:45] <sham1> And you can if it is Seriazible
L1076[14:59:46] <killjoy> fair enough
L1077[14:59:46] ⇨ Joins: HassanS6000 (~hassa@73.180.223.164)
L1078[15:00:32] <diesieben07> Serializable is godawfully slow
L1079[15:01:11] ⇦ Quits: Raga_BM (~K@180.245.165.117) (Quit: Raga_BM)
L1080[15:02:02] ⇦ Quits: psxlover (psxlover@62.1.203.140.dsl.dyn.forthnet.gr) (Ping timeout: 202 seconds)
L1081[15:04:22] ⇦ Quits: Tim020 (~Tim0@cpc25-farn7-2-0-cust147.6-2.cable.virginm.net) (Ping timeout: 202 seconds)
L1082[15:05:12] ⇦ Quits: Loetkolben (~Loetkolbe@ipb2197df6.dynamic.kabel-deutschland.de) (Quit: Over and Out!)
L1083[15:06:05] ⇨ Joins: Tim020 (~Tim0@cpc25-farn7-2-0-cust147.6-2.cable.virginm.net)
L1084[15:11:07] <sham1> It is slow, but it also proves you can infact send objects through the network
L1085[15:11:53] <diesieben07> well, yeah
L1086[15:15:44] ⇦ Quits: Dimitriye98 (~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net) (Remote host closed the connection)
L1087[15:17:44] *** Xiretza|Away is now known as Xiretza
L1088[15:17:49] ⇦ Quits: Saturn812 (~Saturn812@2.94.240.116) (Quit: Leaving)
L1089[15:17:55] ⇨ Joins: Dimitriye98 (~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net)
L1090[15:18:34] ⇦ Quits: Szernex (~Szernex@62-47-191-84.adsl.highway.telekom.at) (Killed (NickServ (GHOST command used by Szernex_)))
L1091[15:18:41] ⇨ Joins: Szernex (~Szernex@62-47-191-84.adsl.highway.telekom.at)
L1092[15:18:52] ⇦ Quits: DemoXin (~DemoXin@adsl-98-84-223-218.gsp.bellsouth.net) ()
L1093[15:23:25] ⇨ Joins: psxlover (psxlover@62.1.203.140.dsl.dyn.forthnet.gr)
L1094[15:23:35] ⇨ Joins: Loetkolben (~Loetkolbe@ipb2197df6.dynamic.kabel-deutschland.de)
L1095[15:25:20] <shadekiller666> why does the windows calculator require that you press sin/cos/tan AFTER you've input what you're trying to find the sin/cos/tan of?
L1096[15:25:30] <shadekiller666> its really fucking stupid
L1097[15:25:46] <killjoy> Because it's not a TI calculator
L1098[15:25:52] <diesieben07> ^
L1099[15:25:55] <williewillus> because it's in the style of those handheld calculators where you put the input first
L1100[15:26:22] <williewillus> not the functional notation
L1101[15:26:24] <killjoy> You should use a graphing calculator
L1102[15:26:47] <killjoy> Go download a TI-83+ emulator
L1103[15:26:58] <diesieben07> haha
L1104[15:27:05] <sham1> Or buy TI-nspire CAS CX
L1105[15:27:12] <killjoy> or 89
L1106[15:27:14] <sham1> Great calcuator
L1107[15:27:20] <killjoy> I have an 86 (old)
L1108[15:27:32] <killjoy> predicesor to the 89
L1109[15:27:32] <diesieben07> i still have my 83+ from school days
L1110[15:28:46] <shadekiller666> or just grab my lil bro's calculator...
L1111[15:28:48] <shadekiller666> stupid windows
L1112[15:29:01] ⇦ Quits: psxlover (psxlover@62.1.203.140.dsl.dyn.forthnet.gr) (Ping timeout: 206 seconds)
L1113[15:29:40] <gigaherz> there ARE third-party calculator apps
L1114[15:29:42] <unascribed> or you could open a Groovy/Python/Lua/JavaScript/Scala/VirtuallyAnyOtherLanguage shell and have the behavior you expect
L1115[15:29:46] <gigaherz> that use a more TI-ish syntax
L1116[15:30:12] <gigaherz> including TI-83ish simulators
L1117[15:30:12] <gigaherz> ;P
L1118[15:30:24] <gigaherz> https://wabbit.codeplex.com/
L1119[15:30:26] <gigaherz> but I find that stupid
L1120[15:30:32] <gigaherz> I mean, the whole bitmap interface and such
L1121[15:30:59] <gigaherz> alternativeto.net says the best alternative is wolfram alpha
L1122[15:31:00] <gigaherz> XD
L1123[15:31:10] <shadekiller666> lol
L1124[15:31:26] <gigaherz> followed by
L1125[15:31:27] <gigaherz> http://alternativeto.net/software/speedcrunch/?platform=windows
L1126[15:31:30] <gigaherz> followed by Google
L1127[15:31:33] ⇨ Joins: Vorquel (~Vorquel@65.129.164.47)
L1128[15:31:37] <diesieben07> yeah you cant beat wolfram alpha
L1129[15:31:50] <gigaherz> oops
L1130[15:31:50] <gigaherz> http://speedcrunch.org/
L1131[15:32:28] <Vorquel> So, itemStack damage is an int in memory but a short on disk. ಠ_ಠ
L1132[15:32:46] <sham1> :D
L1133[15:32:46] <gigaherz> yeh
L1134[15:33:02] <gigaherz> the stack size on chests is stored as a byte
L1135[15:33:07] <gigaherz> even though the stackSize is an int
L1136[15:33:08] <gigaherz> ;P
L1137[15:33:17] *** MorphFK is now known as Morphan1
L1138[15:33:25] <unascribed> stackSize is also a byte on the network :P
L1139[15:33:55] <williewillus> createNewTileEntity() { try { return new TileEntitySliderEntrance() } catch (Exception e) { throw new RuntimException(e)} }
L1140[15:33:56] <williewillus> wat
L1141[15:33:58] <williewillus> good job aether ii
L1142[15:34:01] <gigaherz> wat
L1143[15:34:07] <gigaherz> XD
L1144[15:34:48] <Zaggy1024> wut
L1145[15:35:07] <Zaggy1024> does their constructor throw an exception?
L1146[15:35:10] <williewillus> nope
L1147[15:35:15] <Zaggy1024> haha
L1148[15:35:16] <williewillus> nor should it lol
L1149[15:35:24] <gigaherz> judging by that piece of code, you'd think so
L1150[15:35:25] <gigaherz> XD
L1151[15:35:57] <Vorquel> Is that code some kind of antipattern?
L1152[15:36:07] <Zaggy1024> it's just pointless
L1153[15:36:34] ⇦ Quits: Tim020 (~Tim0@cpc25-farn7-2-0-cust147.6-2.cable.virginm.net) (Ping timeout: 202 seconds)
L1154[15:36:50] <Vorquel> And if the constructor did declare itself as throwing an exception?
L1155[15:38:02] <williewillus> if an empty-param constructor throws....then it must depend on state really, really, really badly lol
L1156[15:38:27] <Vorquel> I'll accept that.
L1157[15:39:20] <Vorquel> Reminds me of a terrible piece of code I wrote. I detected circlular dependencies by catching a stack overflow.
L1158[15:40:27] <diesieben07> ?slap Vorquel
L1159[15:40:34] <diesieben07> we need a bot in here.
L1160[15:41:14] <Vorquel> I just did it to generate a comprehenisible error message, but still. :P
L1161[15:42:26] <Zaggy1024> what's the getRenderType value for rendering only the static model?
L1162[15:43:34] <gigaherz> jsut call super.getRenderType()?
L1163[15:43:43] <gigaherz> or return 0, which is the default render type for a cube
L1164[15:44:02] <Zaggy1024> well my block extends BlockContainer so I need to override it
L1165[15:44:10] <gigaherz> ah
L1166[15:44:14] <gigaherz> then return 0 ;P
L1167[15:44:27] <diesieben07> why do you extend BlockContainer o.O
L1168[15:44:53] <Zaggy1024> because I have a TE
L1169[15:44:56] <Zaggy1024> why else?
L1170[15:45:02] <gigaherz> I never used BlockContainer
L1171[15:45:04] <gigaherz> and I have lots of TEs
L1172[15:45:18] <diesieben07> hasTileEntity + createTileEntity is all you need :D
L1173[15:45:25] <Zaggy1024> hm
L1174[15:45:55] <Zaggy1024> is the breakBlock code in BlockContainer necessary for a TE block?
L1175[15:45:56] ⇦ Quits: Vorquel (~Vorquel@65.129.164.47) (Quit: bye for real)
L1176[15:45:59] <gigaherz> dafuq
L1177[15:45:59] <diesieben07> No.
L1178[15:46:01] <gigaherz> net.minecraftforge.client.model.ModelFormatException: Error parsing entry ('v 0 0.3566 0.3566', line 8) in file 'enderrift:obj/sphere.obj' - Incorrect format
L1179[15:46:02] <diesieben07> forge does that.
L1180[15:46:06] <Zaggy1024> kcool
L1181[15:46:08] <gigaherz> someone pasted an error log they are getting from my mod
L1182[15:46:14] <gigaherz> and it crashes with that
L1183[15:46:14] <Zaggy1024> yolo then
L1184[15:46:25] *** Vigaro|AFK is now known as Vigaro
L1185[15:47:31] <williewillus> how do you add an ssh key to bitbucket 0.o
L1186[15:47:48] <Zaggy1024> what the frak does isBlockContainer even do
L1187[15:47:56] <Zaggy1024> it's not even used by anything
L1188[15:48:18] <williewillus> legacy code
L1189[15:48:41] <Zaggy1024> I'm guessing it was really ugly code :D
L1190[15:48:43] <gigaherz> williewillus: account settings -> ssh keys
L1191[15:48:49] <sham1> Yeah, as others have said, hasTileEntity and createNewTileentity is all you need
L1192[15:48:54] <sham1> No need to use BlockContainer
L1193[15:48:55] <diesieben07> -New
L1194[15:48:56] <williewillus> yeah, i see now, was loooking in the wrong place
L1195[15:49:14] <gigaherz> anyone has any idea what could possibly cause this?
L1196[15:49:14] <gigaherz> [22:46] (gigaherz): net.minecraftforge.client.model.ModelFormatException: Error parsing entry ('v 0 0.3566 0.3566', line 8) in file 'enderrift:obj/sphere.obj' - Incorrect format
L1197[15:49:42] ⇨ Joins: Vorquel (~Vorquel@65.129.164.47)
L1198[15:49:43] <Zaggy1024> heh hasTileEntity isn't even necessary
L1199[15:49:49] <diesieben07> yeah it is.
L1200[15:49:50] <Zaggy1024> forge does instanceof ITileEntityProvider
L1201[15:50:08] <diesieben07> yeah but that's ugly
L1202[15:50:18] <gigaherz> yo ucan use the crappy ITileEntityProvider, or use hasTileEntity instead
L1203[15:50:19] <Zaggy1024> true
L1204[15:50:25] <diesieben07> ITileEntityProvider gives you the metadata only, not the IBlockState
L1205[15:50:31] <gigaherz> which reminds me, I have to switch it
L1206[15:50:39] <Zaggy1024> hm
L1207[15:50:42] <sham1> Not using IBlockState'
L1208[15:50:47] <sham1> What is this, I dont even
L1209[15:50:58] <gigaherz> they never updated the interface
L1210[15:50:58] <gigaherz> ;P
L1211[15:51:02] <Zaggy1024> I assumed that ITileEntityProvider was the normal way to create a TE
L1212[15:51:11] <diesieben07> the vanilla way ;)
L1213[15:51:20] <diesieben07> but forge's hasTileEntity is *way* older
L1214[15:51:31] <diesieben07> it was added back then to avoid having to use BlockContainer
L1215[15:51:34] <sham1> I should make that a PR to fix ITileEntityProvider
L1216[15:51:45] <diesieben07> which would break everything that uses it.
L1217[15:51:54] <diesieben07> it's legacy, no need to fix it.
L1218[15:52:01] <sham1> meh
L1219[15:52:05] <Zaggy1024> fix it how?
L1220[15:52:11] <Zaggy1024> make it use states?
L1221[15:52:18] <sham1> Maybe ;)
L1222[15:52:37] <gigaherz> hmmm
L1223[15:52:39] <diesieben07> better fix this: https://github.com/MinecraftForge/MinecraftForge/blob/master/fml/src/main/java/net/minecraftforge/fml/client/SplashProgress.java#L588
L1224[15:52:47] <diesieben07> yes mr cpw, mkdirs CAN fail.
L1225[15:52:48] <diesieben07> and it does.
L1226[15:53:06] <gigaherz> is it possible that depending on the users' regional settings
L1227[15:53:27] <gigaherz> the Float.parseFloat() may fail for numbers with a "." in them?
L1228[15:53:46] ⇨ Joins: psxlover (psxlover@62.1.203.140.dsl.dyn.forthnet.gr)
L1229[15:54:00] <sham1> using "," for decimals is dumb IMO
L1230[15:54:14] <gigaherz> well everyone in Spain and many other countries do it
L1231[15:54:15] <gigaherz> ;P
L1232[15:54:18] ⇦ Quits: sickan (~sickan@h109-225-124-159.dynamic.se.alltele.net) (Ping timeout: 202 seconds)
L1233[15:54:21] <sham1> I know
L1234[15:54:24] <sham1> It is done here
L1235[15:54:32] <sham1> But it does not make it less dumb
L1236[15:54:43] <gigaherz> IMO it's not any less dumb than .
L1237[15:54:51] <gigaherz> I prefer using ' while writing on a piece of paper
L1238[15:54:57] <williewillus> bleh why is this bitbucket push so laggy
L1239[15:55:00] <gigaherz> I always type 14'56
L1240[15:55:13] <gigaherz> williewillus: dunno but it does like 50-100kb/s tops
L1241[15:55:29] <diesieben07> and you mean that as 14 and a little bit over a half?
L1242[15:55:30] <sham1> I just use "." even though here it is recomended to use "," because I am so used to it from computer stuff
L1243[15:55:31] <diesieben07> or 1456?
L1244[15:55:36] <gigaherz> I use bitbucket for my gamedev stuff, and as soon as I get any sort of money out of that, I'm switching to github premium
L1245[15:56:05] <gigaherz> diesieben07: 14.56, in spain, we use "." as the thousands separator
L1246[15:56:09] <gigaherz> to us a number looks like
L1247[15:56:12] <gigaherz> 1.111.111,02
L1248[15:56:17] <diesieben07> i know.
L1249[15:56:21] <gigaherz> I write
L1250[15:56:21] <diesieben07> i am german, we do the same.
L1251[15:56:25] <gigaherz> 1.111.111'02 instead
L1252[15:56:32] <diesieben07> but '? wat
L1253[15:56:46] <gigaherz> on computers I use . xcept in apps that require ,
L1254[15:56:58] <gigaherz> for decimal separator, but yeah that's how I got used to writing the numbers
L1255[15:57:10] ⇦ Quits: psxlover (psxlover@62.1.203.140.dsl.dyn.forthnet.gr) (Ping timeout: 186 seconds)
L1256[15:57:10] <sham1> Here in Finland, you use "." for dates, which does somewhat make sense, even though I'd much rather YYYY-MM-DD
L1257[15:57:21] <gigaherz> we use /
L1258[15:57:23] <gigaherz> or -
L1259[15:57:33] ⇨ Joins: Ri5ux (~Ri5ux@ip98-161-18-9.om.om.cox.net)
L1260[15:57:34] <gigaherz> 3/7/1092
L1261[15:57:56] <sham1> 3.7.1092
L1262[15:58:16] <gigaherz> yeah movie posters write them like that too
L1263[15:58:16] <gigaherz> ;P
L1264[15:58:19] <sham1> Much rather would 1092-07-03 because that is ISO standard but meh...
L1265[15:58:29] ⇨ Joins: halvors (~halvors@cm-84.212.204.173.getinternet.no)
L1266[15:59:15] <sham1> Also, I never understood the AM/PM thing
L1267[15:59:29] <Ri5ux> ........
L1268[16:00:13] <sham1> What, don't say you actually prefer it
L1269[16:00:35] <Ri5ux> What I'd prefer is if timezones could fuck off.
L1270[16:00:41] *** Cojo is now known as Cojo|noms
L1271[16:00:53] <shadekiller666> tell the sun to turn into a ring :P
L1272[16:01:47] <gigaherz> Ri5ux: to be honest I wouldn't really mind that, I already live basically on US time
L1273[16:01:47] <sham1> Or tell Earth to become flat
L1274[16:01:48] <gigaherz> ;P
L1275[16:01:54] <gigaherz> I got to sleep at 5am local time
L1276[16:01:57] <gigaherz> and wake up at 1am local time
L1277[16:01:58] <gigaherz> XD
L1278[16:02:00] <sham1> Jeez
L1279[16:02:05] <gigaherz> 1pm*
L1280[16:02:24] <Ri5ux> What if the time was just always the same everywhere, just screw the positioning of the sun stuff.
L1281[16:02:30] <gigaherz> well then
L1282[16:02:35] <gigaherz> what time do you choose as standard?
L1283[16:02:41] <gigaherz> it would probably be UTC
L1284[16:02:46] <gigaherz> which is based on the GMT
L1285[16:02:55] <Ri5ux> Honestly, I don
L1286[16:02:58] <Ri5ux> dont mind either.
L1287[16:03:04] <Ri5ux> I could work around both
L1288[16:03:06] <gigaherz> but the US is so self-centered, that they'd reject using UTC for anything
L1289[16:03:16] <gigaherz> just like they have mostly rejected the Metric system
L1290[16:03:30] <sham1> GMT is actually nowadays synced with UTC
L1291[16:03:47] <gigaherz> they have slightly different definitions that make them not scientifically equivalent
L1292[16:03:53] <gigaherz> but for all practical purposes, UTC==GMT
L1293[16:04:03] <sham1> UTC is jst a standard
L1294[16:04:20] <sham1> GMT is actually a timezone that happens to conveniently follow UTC time
L1295[16:04:37] <gigaherz> no UTC is actually a set of atomic clocks, that form the basis of the world time
L1296[16:04:54] <sham1> So why can't it be a standard?
L1297[16:04:57] <gigaherz> while GMT is time as defined by the position of the run relative to the greenwich meridian
L1298[16:05:07] <gigaherz> it IS a standard
L1299[16:05:13] <gigaherz> but it's MORE than just the standard
L1300[16:05:13] <gigaherz> XD
L1301[16:05:53] <gigaherz> oh hmmm
L1302[16:05:54] <sham1> Also, Daylight saving time is BS
L1303[16:06:08] <gigaherz> UTC is actually defined to be within one second of longitude 0
L1304[16:06:14] <gigaherz> that would make it equivalent to GMT hmmm
L1305[16:06:25] <gigaherz> ah I see
L1306[16:06:28] <gigaherz> GMT is obsolete
L1307[16:06:31] <gigaherz> UTC is the new GMT
L1308[16:06:36] <gigaherz> and anyone speaking about GMT these days
L1309[16:06:40] <gigaherz> is basically referencing UTC instead
L1310[16:06:45] <gigaherz> just by its outdated name
L1311[16:07:07] <sham1> Again, I never undestood the point of DST
L1312[16:07:17] <gigaherz> it's hard to find a proper reasoning
L1313[16:07:25] <gigaherz> the supposed idea
L1314[16:07:30] <sham1> "Hey, lets put our clocks one hour forward so we gan put them back again 6 months later"
L1315[16:07:32] <gigaherz> is that it saves energy
L1316[16:07:34] <diesieben07> the *original* point was that you save electricity
L1317[16:07:51] <gigaherz> specifically on factories and street lighting
L1318[16:07:53] <diesieben07> but it has been proven that if anythign it makes people consume *more*
L1319[16:08:10] ⇨ Joins: Drullkus (~Drullkus@130.65.109.119)
L1320[16:08:17] <gigaherz> since the times when people are out, supposedly match better with the times the sun is out
L1321[16:08:25] <diesieben07> https://www.youtube.com/watch?v=84aWtseb2-4
L1322[16:08:26] <gigaherz> but yeah as diesieben07 says, it's far from fact
L1323[16:08:40] <diesieben07> watch the almighty CGP explain itr.
L1324[16:08:54] <sham1> Nowadays DST is obsolete and stupid
L1325[16:08:59] <gigaherz> it is
L1326[16:09:07] <gigaherz> we keep the lights on all day long regardless ;P
L1327[16:10:49] <sham1> Yes, because electic lighting nowadays is much better than in 19th century Germany where the concept of DST was first put to use
L1328[16:11:01] <sham1> Or 20th century Germany even
L1329[16:13:03] <sham1> Like DST nowadays even does not have effect here in 60th lattitude, we just keep lights up no matter if summer or winter
L1330[16:13:21] <sham1> Sometimes at summer you maybe want to put lights out and enjoy natural light, but meh
L1331[16:13:32] <gigaherz> I do whenever possible
L1332[16:13:43] <gigaherz> but my lights barely use up 10W combined
L1333[16:13:58] <gigaherz> the computer uses 25 times that, in comparison
L1334[16:14:07] <sham1> Well, here you basically get natural sunlight in good amounts only at like three months of the year so...
L1335[16:14:07] ⇦ Quits: halvors (~halvors@cm-84.212.204.173.getinternet.no) (Read error: Connection reset by peer)
L1336[16:14:21] ⇦ Quits: Raziel (~Raziel@cpc16-broo8-2-0-cust158.14-2.cable.virginm.net) (Read error: Connection reset by peer)
L1337[16:15:51] ⇦ Quits: KilRoYDK (~KilRoYDK@5F9A1C39.rev.sefiber.dk) (Quit: (null))
L1338[16:15:53] ⇨ Joins: Raziel (~Raziel@cpc16-broo8-2-0-cust158.14-2.cable.virginm.net)
L1339[16:15:59] <sham1> So anyway
L1340[16:16:28] <sham1> I'll propably go watch Perseids tonight
L1341[16:17:39] ⇦ Quits: Vorquel (~Vorquel@65.129.164.47) (Quit: bye for real)
L1342[16:18:25] <sham1> Because apart from Aurora borealis, those are the one natural things on the sky that are easily observer here
L1343[16:20:19] <gigaherz> we dn't have auroras here, and I'm in a city to yeah no way to actually SEE anything in the sky ;p
L1344[16:20:44] <gigaherz> I miss that part of living in a rural area
L1345[16:21:34] <sham1> Like I've seen one that was very faint
L1346[16:21:55] <sham1> I saw it, but it didnt really have any colors
L1347[16:21:58] <sham1> It was so faint
L1348[16:23:55] ⇨ Joins: psxlover (psxlover@62.1.203.140.dsl.dyn.forthnet.gr)
L1349[16:24:38] ⇦ Quits: SoundLogic (~SoundLogi@natewp.scls.lib.wi.us) (Ping timeout: 202 seconds)
L1350[16:24:52] ⇦ Quits: sciguyryan (~sciguyrya@80-254-76-152.dynamic.swissvpn.net) ()
L1351[16:26:15] *** Cojo|noms is now known as Cojo
L1352[16:29:26] ⇦ Quits: psxlover (psxlover@62.1.203.140.dsl.dyn.forthnet.gr) (Ping timeout: 206 seconds)
L1353[16:33:02] ⇦ Quits: Delaxarnyazer (~Delaxarny@ip5653e53d.direct-adsl.nl) (Ping timeout: 202 seconds)
L1354[16:35:20] ⇨ Joins: Delaxarnyazer (~Delaxarny@ip5653e53d.direct-adsl.nl)
L1355[16:36:49] *** Vigaro is now known as Vigaro|AFK
L1356[16:44:19] *** williewillus is now known as willieaway
L1357[16:49:26] ⇨ Joins: MattDahEpic (~MattDahEp@174-16-14-83.hlrn.qwest.net)
L1358[16:54:16] ⇨ Joins: psxlover (psxlover@62.1.203.140.dsl.dyn.forthnet.gr)
L1359[16:54:19] *** le683 is now known as le683|Zzz
L1360[16:57:05] ⇨ Joins: Raga_BM (~K@180.245.165.117)
L1361[17:00:47] ⇦ Quits: psxlover (psxlover@62.1.203.140.dsl.dyn.forthnet.gr) (Ping timeout: 378 seconds)
L1362[17:01:21] <gigaherz> hmmm anyone know if it's possible to have WAILA tooltip stuff for blocks without a TE?
L1363[17:01:23] ⇦ Quits: Raga_BM (~K@180.245.165.117) (Client Quit)
L1364[17:01:33] <MattDahEpic> !gm World.playSound 1.7.10
L1365[17:02:59] <MattDahEpic> !gm World.spawnParticle 1.7.10
L1366[17:03:07] *** Vigaro|AFK is now known as Vigaro
L1367[17:03:39] <MattDahEpic> whats the explosion marticle name?
L1368[17:03:44] <MattDahEpic> particle*
L1369[17:04:21] <xaero> EntityFX iirc
L1370[17:04:27] ⇦ Quits: Loetkolben (~Loetkolbe@ipb2197df6.dynamic.kabel-deutschland.de) (Quit: Over and Out!)
L1371[17:04:47] <xaero> EntitySOmethingFX at least
L1372[17:04:56] <diesieben07> gigaherz, i would assume yes. Waila has an api.
L1373[17:09:41] ⇦ Quits: TheFjong (~TheFjong|@3e6b343b.rev.stofanet.dk) (Read error: Connection reset by peer)
L1374[17:12:54] <gigaherz> ah :)
L1375[17:12:57] <diesieben07> what the hell is happening...
L1376[17:13:02] <diesieben07> my game just freezes, no error message, NOTHING
L1377[17:13:03] <gigaherz> registerBodyProvider works for a Block, not just a Tileentity
L1378[17:14:28] *** Ashlee is now known as Ashlee|off
L1379[17:14:50] <tterrag|phone> wot
L1380[17:15:02] <tterrag|phone> You shouldn't put your waila handler on the block
L1381[17:15:07] <gigaherz> what?
L1382[17:15:10] <gigaherz> no
L1383[17:15:14] <gigaherz> i have a WailaDataProvider
L1384[17:15:36] <gigaherz> I had registered things like: registrar.registerBodyProvider(instance, TileEnderRift.class);
L1385[17:15:47] <gigaherz> I didn't know doing registrar.registerBodyProvider(instance, BlockEnderRift.class); also works
L1386[17:21:47] ⇨ Joins: sinkillerj (~sinkiller@nc-71-49-180-12.dhcp.embarqhsd.net)
L1387[17:22:58] <tterrag|phone> aha
L1388[17:23:05] <tterrag|phone> yes you can do blocks or tes
L1389[17:23:43] <tterrag|phone> and it uses instanceof...so like enderio registers BlockEio
L1390[17:24:18] <killjoy> In 1.8, is there a way to render an item/block so its a color overlay?
L1391[17:24:24] ⇨ Joins: psxlover (psxlover@62.1.203.140.dsl.dyn.forthnet.gr)
L1392[17:24:30] <gigaherz> oh yeah, speaking of EnderIO, there seems to be a glitch on the creative screen when EnderIO's tab is shown, but not active: https://dl.dropboxusercontent.com/u/743491/Tab-issue.jpg
L1393[17:24:43] <tterrag|phone> It's vanilla stupidity
L1394[17:24:47] <tterrag|phone> with enchanted items
L1395[17:24:53] <gigaherz> aha that was my guess.
L1396[17:25:03] ⇨ Joins: tmtu_ (~tundmatu@m83-185-85-244.cust.tele2.se)
L1397[17:25:12] <tterrag|phone> I could probably core mod fix it but I haven't looked into it. If I do I'll definitely make a PR alongside
L1398[17:25:22] <gigaherz> heh
L1399[17:25:42] <tterrag|phone> But knowing the current state of 1.7 forge dev...yeah
L1400[17:25:43] <Ordinastie_> what's the bug, I don't even see anything wrong
L1401[17:25:58] <gigaherz> Ordinastie_: check the search tab
L1402[17:26:00] <tterrag|phone> Look at the search tab
L1403[17:26:04] <tterrag|phone> It gets all wonky
L1404[17:26:06] <gigaherz> it's semi-transparent and has a second thingy on top
L1405[17:26:39] <Ordinastie_> ah
L1406[17:26:57] ⇦ Quits: Lunatrius (~Lunatrius@77.38.103.182) (Ping timeout: 206 seconds)
L1407[17:27:09] ⇨ Joins: Shukaro (~Shukaro@cpe-24-210-155-130.cinci.res.rr.com)
L1408[17:29:10] ⇦ Quits: psxlover (psxlover@62.1.203.140.dsl.dyn.forthnet.gr) (Ping timeout: 186 seconds)
L1409[17:29:42] ⇨ Joins: Lunatrius (~Lunatrius@77.38.103.182)
L1410[17:29:56] ⇦ Quits: tmtu (~tundmatu@78-70-189-179-no28.business.telia.com) (Ping timeout: 378 seconds)
L1411[17:31:52] ⇦ Quits: pugi (~pugi@dyndsl-037-138-183-060.ewe-ip-backbone.de) ()
L1412[17:32:49] <jakimfett> Anyone know of a way to get more than 16 metadata values stored for a block? I need...around 950...
L1413[17:33:43] <diesieben07> TileEntity
L1414[17:34:40] <gigaherz> jakimfett: aside of using a TE to store the values using NBT, no
L1415[17:35:02] *** bilde2910 is now known as bilde2910|away
L1416[17:35:48] <jakimfett> without using a tileEntity? I'd rather not use TEs due to the...possibility of large numbers of this block being generated (eg, an entire ocean full) and I'd rather not be responsible for bringing servers to a grinding halt...
L1417[17:35:50] <gigaherz> just for completeness, some people thought "no" was not a valid answer and tried to extend the metadata value size the hard way -- this is NOT a good idea in any possible sense of the word, since ire quires basically rewriting half of minecraft, and breaking compatibility with absolutely every mod xcept theirs.
L1418[17:36:09] <gigaherz> it requites*
L1419[17:36:24] <gigaherz> so really, either TE, ot back to the drawing table.
L1420[17:36:31] <gigaherz> or*
L1421[17:36:37] <diesieben07> anything you invent that is NOT a TE will most likely be just as inefficent
L1422[17:36:42] <diesieben07> you can make non-ticking TEs
L1423[17:36:48] <diesieben07> those only use memory, not cpu time
L1424[17:37:15] <gigaherz> out of curiosity, what are you trying to achieve?
L1425[17:37:26] <jakimfett> question. If you're not doing anything with a TileEntity, and just want to use it to store data, how does it compare to blocks with meta, when you're talking about (potentially) thousands of them?
L1426[17:37:39] <gigaherz> each TE stores some internal values
L1427[17:37:55] <jakimfett> three...eh, technically four but the fourth thing is a copy of one of the others basically...things
L1428[17:37:57] <gigaherz> its world, x,y,z, caches the metadata, and a few other things
L1429[17:37:58] <LexManos> What are you doing...
L1430[17:38:24] ⇦ Quits: Drullkus (~Drullkus@130.65.109.119) (Remote host closed the connection)
L1431[17:38:40] <jakimfett> Rewriting Minechem, trying to create a semi-realistic solid/liquid/gas/plasma state for the elements and compounds
L1432[17:39:22] <jakimfett> currently have 950ish compounds which will be either solid, liquid, gas, and about a dozen that will be special "plasma" states
L1433[17:39:30] <gigaherz> hmf
L1434[17:39:37] <gigaherz> that's probably overkill
L1435[17:39:38] <jakimfett> obviously is a bit of a problem if I'm registering almost 1k blocks
L1436[17:39:52] <gigaherz> well the blocks aren't the issue
L1437[17:40:13] <gigaherz> 1k is 25% of the block ID space, but still "fits" ;P
L1438[17:40:23] <gigaherz> I'd be more concerned about 1k liquid IDs
L1439[17:40:40] <diesieben07> why? liquid IDs are full integer range
L1440[17:40:45] <gigaherz> they are?
L1441[17:40:52] <gigaherz> nevermind then
L1442[17:40:57] <gigaherz> I expected them to be stored as bytes ;P
L1443[17:40:58] <diesieben07> why would they *not* be? :D
L1444[17:41:05] <diesieben07> bytes? lol
L1445[17:41:07] <jakimfett> yeah, keep in mind I have people complaining and I'm only using 200-300 blocks for my current iteration of Minechem
L1446[17:41:21] <gigaherz> well mc has the habit of assuming things not to be "bigger than"
L1447[17:41:23] <jakimfett> ref https://github.com/jakimfett/Minechem/issues/790
L1448[17:41:30] <gigaherz> such as itemstacks not being > 64 and using byte for storage ;P
L1449[17:41:38] ⇦ Quits: Ri5ux (~Ri5ux@ip98-161-18-9.om.om.cox.net) (Ping timeout: 202 seconds)
L1450[17:42:15] <jakimfett> full list of 900ish compounds is at https://github.com/jakimfett/Minechem/tree/1.7.10-v6/src/main/resources/assets/minechem/textures/gui/compounds
L1451[17:42:19] <diesieben07> fluids are forge
L1452[17:42:27] <gigaherz> oh right
L1453[17:42:32] *** heldplayer is now known as heldplayer|off
L1454[17:42:34] <gigaherz> mc hardcodes them, I guess? XD
L1455[17:42:52] <diesieben07> MC has no concept of fluids beyond lava and water
L1456[17:43:02] ⇦ Quits: Firedingo (~Firedingo@101.175.3.14) (Ping timeout: 202 seconds)
L1457[17:43:32] <jakimfett> gigaherz: how would I go about making a TE not tick?
L1458[17:43:44] <diesieben07> 1.8 or 1.7?
L1459[17:43:47] <jakimfett> 1.7
L1460[17:43:53] <diesieben07> override canUpdate
L1461[17:43:54] *** le683|Zzz is now known as le683|zzz_soon
L1462[17:43:56] *** Genji|away is now known as Genji
L1463[17:44:11] <jakimfett> kewl, that's simple enough
L1464[17:48:04] ⇨ Joins: Raveanox (~Raveanox@rvnx.org)
L1465[17:50:00] <Onyx> are you sure you want to make a liquid a TE?
L1466[17:50:00] <calclavia> Are domains in Minecraft case sensitive?
L1467[17:50:07] <calclavia> It seems to not work if your domain has an upper case in it
L1468[17:50:14] <Onyx> that sounds... resource intensive
L1469[17:50:28] <shadekiller666> minecraft expects domains to be lower case
L1470[17:50:42] <gigaherz> calclavia: sortof
L1471[17:50:47] <gigaherz> in some cases and situations, case works
L1472[17:50:49] <gigaherz> in others doesn't
L1473[17:50:54] <jakimfett> no I'm not, Onyx, but according to gigaherz if I make it a non-ticking TE it won't be a huge resource drain
L1474[17:50:57] <gigaherz> so its' best to make them lowercase and avoid the issues
L1475[17:51:17] ⇨ Joins: fergcraft (~fergcraft@mn-74-5-78-253.dhcp.embarqhsd.net)
L1476[17:51:18] <gigaherz> jakimfett: not me, diesieben07
L1477[17:51:19] <gigaherz> XD
L1478[17:51:21] <calclavia> gigaherz: lol, that answer doesn't make sense. Domains are either case senstiive or not
L1479[17:51:23] <jakimfett> so I plan to try doing that, generating an entire world of JUST that block, and see how it performs
L1480[17:51:28] <Onyx> you still have access to my code if you wanna see how I made one custom liquid without making it a TE :p
L1481[17:51:29] <calclavia> it can't sometimes be sensitive....
L1482[17:51:34] <jakimfett> ...whoops wrong perons...
L1483[17:51:47] <gigaherz> calclavia: yes it can, as crazy as it sounds XD
L1484[17:51:59] <gigaherz> depending on WHERE the domain is used, it matters
L1485[17:52:18] <jakimfett> Onyx the problem is that I need at least 200 or more fluids
L1486[17:52:29] <gigaherz> you can go for months with different-cased domain strings
L1487[17:52:32] <Onyx> yup, my system works
L1488[17:52:37] <Onyx> for as many as you want
L1489[17:52:42] <gigaherz> and not have an issue, then hit something else where it won't work anymore
L1490[17:52:43] <Onyx> as much info as you want
L1491[17:52:49] <Onyx> only 1 block
L1492[17:52:51] <Onyx> not a TE
L1493[17:52:53] <Zaggy1024> ^.~
L1494[17:52:59] <Zaggy1024> sounds dangerous
L1495[17:53:02] <Zaggy1024> where is this code
L1496[17:53:11] <jakimfett> what's it use? Extended metadata? I've been warned that's...not as simple as it sounds.
L1497[17:53:31] <Onyx> nope, I store the data in a file and load it when the world starts
L1498[17:53:43] <diesieben07> you load it for the entire world?
L1499[17:53:48] <diesieben07> not on a chunk by chunk basis?
L1500[17:53:50] <gigaherz> Onyx: your system allows a thousand different possible sub-blocks without using meta?
L1501[17:53:52] <Onyx> yup, it's world-based
L1502[17:53:59] <Onyx> yes
L1503[17:54:04] <diesieben07> urgh that sounds horrible
L1504[17:54:05] <gigaherz> o_O
L1505[17:54:13] <LexManos> Just use a TE
L1506[17:54:16] <Onyx> that is efficient
L1507[17:54:19] <Onyx> and lag-free
L1508[17:54:46] <jakimfett> I'm...hesitant about loading something from an outside data structure...
L1509[17:54:47] ⇨ Joins: psxlover (psxlover@62.1.203.140.dsl.dyn.forthnet.gr)
L1510[17:54:48] <Onyx> https://github.com/sor1n/Jewelrycraft/blob/1.7.10/src/main/java/darkknight/jewelrycraft/item/ItemMoltenMetalBucket.java#L126
L1511[17:54:53] <diesieben07> no its NOT "lag-free" if you keep your data loaded for the ENTIRE world -.-
L1512[17:54:59] <tterrag|phone> calclavia: resource paths must always be lowercase. In most places resource lookups are lowercased
L1513[17:55:21] <Onyx> diesieben07, yes it is, because it loads it once, saves it as external file
L1514[17:55:22] <tterrag|phone> But the actual folder path MUST be all lower case
L1515[17:55:39] <Zaggy1024> does it keep data for chunks that aren't loaded in memory?
L1516[17:55:50] <LexManos> resource DOMAINS are always lowercased
L1517[17:55:52] <diesieben07> so if i make a huge world with lots of fluids in them you are just going to eat all my RAM?
L1518[17:55:56] <Onyx> it saves the block position and the info I want
L1519[17:55:58] <Onyx> that's all
L1520[17:55:58] <LexManos> it's done int he constructor IIRC
L1521[17:55:58] <diesieben07> even without the chunks being loaded?
L1522[17:56:00] <diesieben07> great...
L1523[17:56:06] <Onyx> >_>
L1524[17:56:08] <tterrag|phone> right lex
L1525[17:56:10] <tterrag|phone> sorry
L1526[17:56:31] <LexManos> the PATHS are case sensitive as they are done in zip files in most cases
L1527[17:56:33] <Onyx> diesieben07, don't try to judge before you even look at my code and do that >_>
L1528[17:56:43] <LexManos> the only time the are NOT case sensitive is on windows folders cuz windows is dumb
L1529[17:57:12] <diesieben07> Onyx, wait wait wait. You have just a central NBT compound that you keep loaded all the time?
L1530[17:57:14] <diesieben07> Are you serious?
L1531[17:57:19] <gigaherz> Onyx: you said it loads the whole world at once, that means if I were to navigate ALL the chunks in the 60 million by 60 million world border
L1532[17:57:26] <Onyx> no no no
L1533[17:57:32] <Onyx> it saves the info in a file
L1534[17:57:43] <diesieben07> https://github.com/sor1n/Jewelrycraft/blob/1.7.10/src/main/java/darkknight/jewelrycraft/JewelrycraftMod.java#L60
L1535[17:57:49] <diesieben07> this is an NBTTAgCompound
L1536[17:57:53] <Onyx> yes
L1537[17:57:54] <diesieben07> it is in your RAM.
L1538[17:57:57] <LexManos> jak: Just use tile entites, they are just memory if they are non-ticking. Much better to use the build in system then to figure out some hombrewed shit.
L1539[17:58:02] ⇨ Joins: Drullkus (~Drullkus@c-73-162-160-76.hsd1.ca.comcast.net)
L1540[17:58:04] <diesieben07> NBTTagCompound != in a file.
L1541[17:58:38] <Zaggy1024> anything you don't explicitly write to a file and unload when it's not in the loaded area is going to use memory
L1542[17:58:43] <jakimfett> that's kinda what I'm picking up on, Lex, and if someone generates an ocean of aluminum sulfate, it's their own damn fault...
L1543[17:59:00] <jakimfett> Thanks for the recommendation
L1544[17:59:08] <LexManos> it'd just eat ram it wouldntbe that big of a deal
L1545[17:59:13] <Onyx> diesieben07: http://up.domi1819.net/u/839385/nvf31873/files.png
L1546[17:59:27] <diesieben07> yes, you DO write it to a file
L1547[17:59:35] <Onyx> yes, to save the info
L1548[17:59:35] <diesieben07> but that NBTTagCompound object holds the data
L1549[17:59:37] <diesieben07> for the entire world.
L1550[17:59:38] <diesieben07> all the time.
L1551[17:59:42] <diesieben07> in RAM.
L1552[17:59:46] <Onyx> the NBT is there so I do not have to search from the file
L1553[17:59:50] <Zaggy1024> that's the reason vanilla has regions and crap
L1554[17:59:59] <Zaggy1024> so it doesn't load the whole world into RAM
L1555[18:00:01] <Onyx> uggh, it's not stored in the block
L1556[18:00:10] <Onyx> :I
L1557[18:00:14] <diesieben07> nobody said that
L1558[18:00:18] <diesieben07> but it's in memory.
L1559[18:00:21] <gigaherz> Onyx: what we are saying is
L1560[18:00:26] <gigaherz> suppose I create the world
L1561[18:00:36] <gigaherz> and I start walking in one direction for some weeks
L1562[18:00:36] <LexManos> you're keying in NBT based on a string concatination of position and dimension...
L1563[18:00:39] <LexManos> eww
L1564[18:00:43] <diesieben07> also that ^
L1565[18:00:46] <Zaggy1024> lol yeah
L1566[18:00:47] <Onyx> everything is in the memory, that's how things work with the computer, this is no different from having a god damn tile entity
L1567[18:00:51] <gigaherz> after a while
L1568[18:00:59] <Zaggy1024> Yes there IS
L1569[18:01:00] <gigaherz> mc would just blow up my ram, from having too many entries in the NBT cach
L1570[18:01:02] <LexManos> its MUCH more inefficient for large quantities of data
L1571[18:01:02] <diesieben07> yes it is onyx
L1572[18:01:06] <Zaggy1024> TEs are not in memory unless they are in the loaded area!
L1573[18:01:08] <diesieben07> TEs are UNLOADED when you leave the chunks
L1574[18:01:09] <Onyx> no it wouldn't
L1575[18:01:17] ⇦ Quits: psxlover (psxlover@62.1.203.140.dsl.dyn.forthnet.gr) (Ping timeout: 378 seconds)
L1576[18:01:17] <Onyx> diesieben07, it doesn't store the world
L1577[18:01:21] <diesieben07> ?!?! wat
L1578[18:01:24] <Onyx> it stores the info I want
L1579[18:01:27] ⇦ Quits: Meow-J (uid69628@id-69628.highgate.irccloud.com) (Quit: Connection closed for inactivity)
L1580[18:01:28] <Zaggy1024> we know!
L1581[18:01:36] <gigaherz> Onyx: do you remove data regularly for things that are too far away?
L1582[18:01:42] <Zaggy1024> ^
L1583[18:01:43] <LexManos> Onyx, Take this example:
L1584[18:02:17] <LexManos> You're at position 0,0, the chunk is FULL of whatever the hell your thing is.
L1585[18:02:18] ⇨ Joins: Firedingo (~Firedingo@CPE-121-217-107-165.lnse2.cht.bigpond.net.au)
L1586[18:02:19] ⇨ Joins: Wastl2 (~Wastl2@f052195240.adsl.alicedsl.de)
L1587[18:02:31] <Onyx> highly unlikely, but go on
L1588[18:03:02] <LexManos> Now you teleport to 1000000,0
L1589[18:03:08] <LexManos> What happens to the data from 0,0?
L1590[18:03:33] <Onyx> it stays there, but it is not used because the block is not loaded
L1591[18:03:39] <LexManos> okay
L1592[18:03:45] <LexManos> but it stays WHER?
L1593[18:03:54] <Onyx> in the nbt and file
L1594[18:03:56] <LexManos> In the NBT Tag?
L1595[18:04:03] <LexManos> so.. it stays in ram
L1596[18:04:14] <LexManos> no matter what world you're in, no matter where in that world you are.
L1597[18:04:22] ⇨ Joins: KilRoYDK (~KilRoYDK@5F9A1C39.rev.sefiber.dk)
L1598[18:04:42] <LexManos> So say some tard comes along and makes a mystcraft world that is a flatworld with your blocks from y 0 to 128 in EVERY chunk..
L1599[18:04:44] <LexManos> What happens?
L1600[18:05:06] <Zaggy1024> if you keep walking, you will eventually get an OOM
L1601[18:05:09] <Zaggy1024> yay! :)
L1602[18:05:10] <Onyx> so you say I should remove information? But then I lose it permanently, I need to store that info somewhere
L1603[18:05:28] <Zaggy1024> that's what vanilla already does
L1604[18:05:28] <jakimfett> (which is precisely why I'm poking this, btw...I'm assuming that some 'tard is going to do *exactly* that with Mystcraft or some other mod)
L1605[18:05:29] <Onyx> Uuu, tbh idk, nothing
L1606[18:05:39] <diesieben07> THAT is why MC's Chunk class is NOT just an NBTTagCompound my friend.
L1607[18:05:43] <Onyx> because they can't put the information
L1608[18:05:48] <LexManos> if only minecraft had a section where you could store data in a orginized manor based on the position in the world and only load specific peices when the player is around it...
L1609[18:06:29] <LexManos> jak: JUst use tile entities
L1610[18:06:45] <jakimfett> I feel like I've heard of something like that, Lex. In a book somewhere. Or online maybe.
L1611[18:07:07] <shadekiller666> he's referring to TEs...
L1612[18:07:11] <Onyx> because a liquid being a static TE is good
L1613[18:07:21] <Onyx> liquids + TE != good imo
L1614[18:07:23] * LexManos is refering to the chunk/region system in general but yes
L1615[18:07:29] <Onyx> that's why I tried to come up with a better system
L1616[18:07:34] <jakimfett> yup shadekiller666 I know I was playing along
L1617[18:07:41] <LexManos> liquids being a static TE?
L1618[18:07:44] <LexManos> whats wrong with that
L1619[18:07:52] <LexManos> 'static' TEs are purely data
L1620[18:08:02] ⇦ Quits: KilRoYDK (~KilRoYDK@5F9A1C39.rev.sefiber.dk) (Ping timeout: 206 seconds)
L1621[18:08:03] <Onyx> they are still entities, aren't they?
L1622[18:08:08] <shadekiller666> individual TEs take less ram all together than a single compound tag with multiple tags
L1623[18:08:16] <LexManos> They are Tile Entities yes
L1624[18:08:20] <LexManos> but they are not in the tick list
L1625[18:08:26] <LexManos> which means they are JUST memory
L1626[18:08:39] <shadekiller666> java doesn't need to store additional data about the list
L1627[18:09:20] <Onyx> hmm... welp, there goes an entire system down the drain, time to change to TE's I guess
L1628[18:09:27] <Onyx> better safe than sorry
L1629[18:09:30] <Onyx> :3
L1630[18:09:32] <gigaherz> an NBT tag is basically a fancy wrapper around Map<>s and List<>s, when you insert a key-value pair, it adds an entry to the compound's map<>
L1631[18:09:44] <gigaherz> so a tag with sub-tags, is a map with sub-maps
L1632[18:09:56] <gigaherz> each entry in there is either a string or an object, each of them being allocated in the heap
L1633[18:10:02] <Onyx> oh god
L1634[18:10:21] <gigaherz> compare that to a TE, with an "int extendedMeta;"
L1635[18:10:28] <shadekiller666> are int tags converted to their Object form?
L1636[18:10:35] <LexManos> yes
L1637[18:10:39] <gigaherz> shadekiller666: they are stored in a Map, so yes.
L1638[18:10:40] <shadekiller666> ahh ok
L1639[18:10:59] <shadekiller666> becuase maps only store Objects
L1640[18:11:19] ⇦ Quits: Drullkus (~Drullkus@c-73-162-160-76.hsd1.ca.comcast.net) (Remote host closed the connection)
L1641[18:11:32] <Onyx> eh, better late than never, might solve some issues I have with this anyway
L1642[18:11:39] <Onyx> thank you guys :3
L1643[18:11:41] <LexManos> For now, roumor has it generics on native types will be happening sometime in the future with java.
L1644[18:11:56] <diesieben07> FAR FAR future :D
L1645[18:11:57] ⇨ Joins: Vorquel (~Vorquel@65.129.164.47)
L1646[18:12:15] <LexManos> Anyways
L1647[18:13:19] ⇦ Quits: Vorquel (~Vorquel@65.129.164.47) (Client Quit)
L1648[18:13:32] ⇨ Joins: Vorquel (~Vorquel@65.129.164.47)
L1649[18:14:59] <shadekiller666> so with all this talk about TEs, what would the ramifications of making a TE that encompasses more than 1 block
L1650[18:15:53] ⇦ Quits: Vazkii (~Vazkii@co1-84-90-98-184.netvisao.pt) (Quit: Nii-san is watching you.)
L1651[18:16:12] <flappyy> you just need a "host" TE for that whole thing
L1652[18:17:11] <gigaherz> shadekiller666: it's most probably not a good idea to use the same TE instance for more than one block, since it has internal data about position and meta and such
L1653[18:17:19] <gigaherz> but it is perfectly fine to have a lightweight TE
L1654[18:17:26] <gigaherz> that makes use of the real object
L1655[18:17:30] <gigaherz> and have that real object shared
L1656[18:17:43] <gigaherz> -- this is exactly what I do bot my rift blocks ;P
L1657[18:17:49] <shadekiller666> ?
L1658[18:18:15] ⇦ Quits: Dimitriye98 (~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net) (Remote host closed the connection)
L1659[18:18:28] ⇨ Joins: Dimitriye98 (~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net)
L1660[18:18:34] <shadekiller666> so you have 1 TileEntity object, that gets modified and applied to every block in your structure?
L1661[18:18:37] <gigaherz> class TE extends TileEntity { ActualControllingBlock controller; ... }
L1662[18:18:44] <gigaherz> yes
L1663[18:19:10] <shadekiller666> and i would assume that you have to register that tile entity for those additional blocks on launch
L1664[18:19:22] <gigaherz> each actual block has its own TE
L1665[18:19:25] <gigaherz> which is the one you register
L1666[18:19:37] <gigaherz> and the controller instance is just an implementation detail
L1667[18:19:47] <shadekiller666> uhh
L1668[18:19:48] <shadekiller666> ok
L1669[18:19:59] ⇨ Joins: Achielleus (~Achielleu@54.140-64-87.adsl-dyn.isp.belgacom.be)
L1670[18:20:27] <gigaherz> in my ender-rift mod I have an external "storage manager" that tells each TE which instance to use
L1671[18:20:52] <gigaherz> but that's only because my rifts can be shared between different multiblock structures
L1672[18:20:59] <shadekiller666> could there be a way of telling the game that "whatever block is at pos blah now has a tile entity"
L1673[18:20:59] ⇦ Quits: tmtu_ (~tundmatu@m83-185-85-244.cust.tele2.se) ()
L1674[18:21:07] <gigaherz> no
L1675[18:21:15] <gigaherz> at most
L1676[18:21:18] <gigaherz> you can change the metadata
L1677[18:21:28] <gigaherz> and handle hasTileEntity/createNewTileEntity
L1678[18:22:08] <gigaherz> but the presence of a TE is subject to the Block telling MC it has one
L1679[18:22:53] <shadekiller666> so there isn't really an easy way to trick the game into passing updates for any block within some box to a specific tile entity or other object
L1680[18:24:38] <gigaherz> nope
L1681[18:24:49] <gigaherz> the TE is a slave of one and only one block
L1682[18:24:56] ⇨ Joins: psxlover (psxlover@62.1.203.140.dsl.dyn.forthnet.gr)
L1683[18:25:05] <gigaherz> if you want to redirect, you do it manually ;P
L1684[18:25:31] <shadekiller666> ahh
L1685[18:25:45] ⇦ Quits: RawringNymNym (~maria@bas1-brampton37-2925340379.dsl.bell.ca) (Quit: http://nymphaea.ca/)
L1686[18:25:48] *** big_Xplo|AFK is now known as big_Xplosion
L1687[18:28:29] ⇦ Quits: Dimitriye98 (~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net) (Read error: Connection reset by peer)
L1688[18:28:48] ⇦ Quits: psxlover (psxlover@62.1.203.140.dsl.dyn.forthnet.gr) (Ping timeout: 206 seconds)
L1689[18:29:01] ⇨ Joins: Dimitriye98 (~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net)
L1690[18:29:33] ⇦ Quits: qdaxfa (~qdaxfa@static.106.245.251.148.clients.your-server.de) (Read error: Connection reset by peer)
L1691[18:30:33] ⇨ Joins: SoundLogic (~SoundLogi@172-8-201-53.lightspeed.mdsnwi.sbcglobal.net)
L1692[18:39:49] *** willieaway is now known as williewillus
L1693[18:40:00] ⇦ Quits: spaceemotion (~spaceemot@f054118117.adsl.alicedsl.de) (Quit: Wahoo!)
L1694[18:47:45] ⇦ Quits: Szernex (~Szernex@62-47-191-84.adsl.highway.telekom.at) (Read error: Connection reset by peer)
L1695[18:50:38] ⇦ Quits: Dimitriye98 (~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net) (Remote host closed the connection)
L1696[18:55:14] ⇨ Joins: psxlover (psxlover@62.1.203.140.dsl.dyn.forthnet.gr)
L1697[18:56:46] *** big_Xplosion is now known as big_Xplo|AFK
L1698[18:58:15] ⇦ Quits: untamemadman (~untamemad@cpc17-aztw26-2-0-cust533.18-1.cable.virginm.net) (Ping timeout: 198 seconds)
L1699[18:58:47] ⇦ Quits: psxlover (psxlover@62.1.203.140.dsl.dyn.forthnet.gr) (Ping timeout: 206 seconds)
L1700[19:06:58] ⇨ Joins: VikeStep (~VikeStep@101.184.15.75)
L1701[19:07:02] ⇦ Quits: Achielleus (~Achielleu@54.140-64-87.adsl-dyn.isp.belgacom.be) (Ping timeout: 202 seconds)
L1702[19:07:42] ⇦ Quits: Lumien (Elite13049@ipv6.6.sigma.elitebnc.org) (Ping timeout: 192 seconds)
L1703[19:08:54] ⇦ Quits: Wastl2 (~Wastl2@f052195240.adsl.alicedsl.de) (Quit: Lost terminal)
L1704[19:09:59] ⇦ Quits: heldplayer|off (heldplayer@mrwhite.specialattack.net) (Ping timeout: 202 seconds)
L1705[19:10:18] ⇦ Quits: sww1235 (~sww1235@208.72.70.188) (Ping timeout: 202 seconds)
L1706[19:11:11] ⇨ Joins: Lumien (Elite13049@ipv6.6.sigma.elitebnc.org)
L1707[19:11:25] ⇨ Joins: heldplayer|off (heldplayer@mrwhite.specialattack.net)
L1708[19:19:35] ⇨ Joins: psxlover (psxlover@62.1.203.140.dsl.dyn.forthnet.gr)
L1709[19:20:56] *** le683|zzz_soon is now known as le683|Zzz
L1710[19:22:11] ⇦ Quits: Cojo (~Cojo@2606:a000:1126:a066:ad2b:a0ce:fe7f:8151) (Quit: If we wish to explore, if we wish to see what's over the next hill, wonders unfold before us; all we have to do is want it enough.)
L1711[19:30:09] ⇨ Joins: vsg1990 (~vsg1990@cpe-67-241-148-119.buffalo.res.rr.com)
L1712[19:30:32] ⇨ Joins: Abs0rbed (~Drew@209-6-252-143.c3-0.wrx-ubr1.sbo-wrx.ma.cable.rcn.com)
L1713[19:31:06] ⇦ Quits: unascribed (~aesen@everybody.do.the.net.split.unascribed.com) (Ping timeout: 198 seconds)
L1714[19:31:06] ⇦ Quits: Rallias (~Rallias@sadmin.starasaservice.com) (Ping timeout: 198 seconds)
L1715[19:31:06] ⇦ Quits: Derimagia (~Derimagia@192.227.135.6) (Ping timeout: 198 seconds)
L1716[19:31:22] <Abs0rbed> Hey when I’m loading up, I get a crash registering a model, but the item isn’t null, it’s Minecraft.getMinecraft().getRenderItem()
L1717[19:31:27] <Abs0rbed> Any idea why that would be null?
L1718[19:32:27] ⇦ Quits: Darkhax (~Darkhax@ts.darkhax.net) (Ping timeout: 198 seconds)
L1719[19:32:52] <shadekiller666> when are you registering it
L1720[19:32:57] <Abs0rbed> pre
L1721[19:33:01] *** TehNut is now known as TehNut|Gone
L1722[19:33:11] <shadekiller666> and are you checking the side from the event?
L1723[19:33:23] <shadekiller666> Minecraft.java doesn't exist server side
L1724[19:33:25] ⇨ Joins: Rallias (~Rallias@sadmin.starasaservice.com)
L1725[19:33:51] <Abs0rbed> I was using @SideOnly on the register method. Is that not ok to use?
L1726[19:34:24] <gigaherz> you shouldn't use @SideOnly anywhere
L1727[19:34:29] ⇨ Joins: Derimagia (~Derimagia@192.227.135.6)
L1728[19:34:33] <gigaherz> it's only there for special cases
L1729[19:34:36] <Abs0rbed> well I guess that answers that
L1730[19:34:39] <Abs0rbed> I’ll give it a try
L1731[19:34:45] <gigaherz> for registering stuff
L1732[19:34:48] <gigaherz> you want a proxy
L1733[19:35:09] <Abs0rbed> I have a client and common, I’m registering the models in the client one
L1734[19:35:31] <gigaherz> 1.8?
L1735[19:35:41] <Abs0rbed> yes
L1736[19:36:01] <gigaherz> https://github.com/gigaherz/ElementsOfPower/blob/master/src/main/java/gigaherz/elementsofpower/client/ClientProxy.java#L85
L1737[19:36:32] <gigaherz> use ModelLoader.setCustomModelResourceLocation instead of getRenderItem()
L1738[19:36:34] <shadekiller666> in your mod's preInit() you can check the side variable in the even
L1739[19:36:35] <shadekiller666> event
L1740[19:36:43] <shadekiller666> and then register from that
L1741[19:36:49] <shadekiller666> try that too
L1742[19:36:52] <gigaherz> no need, thep roxy takes care of that
L1743[19:37:21] <Abs0rbed> what’s the difference between the getRenderItem and setCustomModel?
L1744[19:37:32] <Abs0rbed> is it just a wrapper?
L1745[19:37:33] ⇨ Joins: Dimitriye98 (~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net)
L1746[19:37:53] <gigaherz> the new system keeps track of the registered locations
L1747[19:38:02] <gigaherz> and adds them at the appropriate time for you
L1748[19:38:32] <shadekiller666> it also interfaces with the Model Loader Registry
L1749[19:38:40] ⇨ Joins: Darkhax (~Darkhax@ts.darkhax.net)
L1750[19:40:51] ⇨ Joins: mezz_ (~quassel@2601:641:4000:82f9:1d10:715c:c421:7e05)
L1751[19:41:10] <Abs0rbed> well it loaded…it’s rendered as a block lol
L1752[19:41:18] ⇦ Quits: auenfx4 (David@120.155.78.28) (Read error: Connection reset by peer)
L1753[19:41:25] <Abs0rbed> and a bunch of the textures in the creative inventory are now white squares 0.o
L1754[19:41:40] ⇨ Joins: cppchriscpp (~cppchrisc@c-76-24-45-127.hsd1.nh.comcast.net)
L1755[19:43:16] ⇨ Joins: techbrew_ (sid72171@id-72171.highgate.irccloud.com)
L1756[19:43:19] ⇨ Joins: tfox83_ (sid47177@id-47177.charlton.irccloud.com)
L1757[19:43:42] ⇦ Quits: Wuppy (~wuppyZNC@2001:19f0:6400:8965:5400:ff:fe07:8777) (Ping timeout: 202 seconds)
L1758[19:43:42] ⇦ Quits: Wilhelm (~ElliotCar@100-42-249-210.eastlink.ca) (Ping timeout: 202 seconds)
L1759[19:43:42] ⇦ Quits: techbrew (sid72171@id-72171.highgate.irccloud.com) (Ping timeout: 202 seconds)
L1760[19:43:42] ⇦ Quits: EvilSeph (EvilSeph@ipv6.evilseph.com) (Ping timeout: 202 seconds)
L1761[19:43:42] ⇦ Quits: NotTomben (~Tombenpot@candicejoy.com) (Ping timeout: 202 seconds)
L1762[19:43:43] *** techbrew_ is now known as techbrew
L1763[19:43:44] ⇦ Quits: minecreatr (~minecreat@uva-120-73.ResHall.Berkeley.EDU) (Ping timeout: 202 seconds)
L1764[19:43:45] ⇦ Quits: Kodos (~Kodos@2602:306:ce20:6c30:e0da:102b:46dc:4ab0) (Ping timeout: 202 seconds)
L1765[19:43:45] ⇦ Quits: tfox83 (sid47177@id-47177.charlton.irccloud.com) (Ping timeout: 202 seconds)
L1766[19:43:45] ⇦ Quits: Zaggy1024 (~Zaggy1024@174-20-127-239.mpls.qwest.net) (Ping timeout: 202 seconds)
L1767[19:43:45] ⇦ Quits: mezz (~quassel@2601:641:4000:82f9:1d10:715c:c421:7e05) (Ping timeout: 202 seconds)
L1768[19:43:45] ⇦ Quits: Vbitz (~Vbitz@2600:3c00::f03c:91ff:feae:7a98) (Ping timeout: 202 seconds)
L1769[19:43:45] ⇦ Quits: Corosus (~Corosus@23.233.1.220) (Ping timeout: 202 seconds)
L1770[19:43:45] *** tfox83_ is now known as tfox83
L1771[19:43:59] ⇨ Joins: sww1235 (~sww1235@208.72.70.188)
L1772[19:44:10] ⇨ Joins: Searge-DP (~Searge@c83-252-50-53.bredband.comhem.se)
L1773[19:44:23] <Abs0rbed> Is that a common thing? or have I done a rendering wrong?
L1774[19:44:25] ⇦ Quits: Davnit (~Davnit@71-47-89-196.res.bhn.net) (Ping timeout: 202 seconds)
L1775[19:44:25] ⇦ Quits: robotbrain (~quassel@2604:a880:800:10::94a:d001) (Ping timeout: 202 seconds)
L1776[19:44:50] ⇦ Quits: vsg1990 (~vsg1990@cpe-67-241-148-119.buffalo.res.rr.com) (Ping timeout: 202 seconds)
L1777[19:44:58] ⇦ Quits: Flamegoat (sid89996@id-89996.highgate.irccloud.com) (Ping timeout: 202 seconds)
L1778[19:44:58] ⇦ Quits: bl4ckscor3 (~bl4ckscor@canopus.uberspace.de) (Ping timeout: 202 seconds)
L1779[19:44:58] ⇦ Quits: Kaelten (~Kaelten@2600:3c00::f03c:91ff:fedb:9160) (Ping timeout: 202 seconds)
L1780[19:45:06] <shadekiller666> white squares
L1781[19:45:09] ⇨ Joins: vsg1990 (~vsg1990@cpe-67-241-148-119.buffalo.res.rr.com)
L1782[19:45:16] <shadekiller666> are you using b3d models
L1783[19:45:18] ⇦ Quits: fergcraft (~fergcraft@mn-74-5-78-253.dhcp.embarqhsd.net) (Ping timeout: 202 seconds)
L1784[19:45:29] ⇦ Quits: LexManos (~Lex@50-76-111-34-static.hfc.comcastbusiness.net) (Ping timeout: 202 seconds)
L1785[19:45:42] ⇨ Joins: LexManos (~Lex@50-76-111-34-static.hfc.comcastbusiness.net)
L1786[19:45:43] MineBot sets mode: +o on LexManos
L1787[19:45:48] ⇨ Joins: Wuppy (~wuppyZNC@abrarsyed.com)
L1788[19:45:49] ⇨ Joins: Corosus (~Corosus@23.233.1.220)
L1789[19:45:50] ⇨ Joins: auenfx4 (David@120.155.78.28)
L1790[19:45:52] <Abs0rbed> not really sure
L1791[19:45:57] ⇦ Quits: Ordinastie_ (~Ordinasti@ip-91.net-89-3-182.rev.numericable.fr) (Ping timeout: 198 seconds)
L1792[19:45:57] ⇦ Quits: Searge_DP (~Searge@c83-252-50-53.bredband.comhem.se) (Ping timeout: 198 seconds)
L1793[19:46:00] ⇨ Joins: Davnit (~Davnit@71-47-89-196.res.bhn.net)
L1794[19:46:21] ⇨ Joins: Iq2Gamer (uid60582@id-60582.ealing.irccloud.com)
L1795[19:46:51] ⇦ Quits: gigaherz (gigaherz@4.Red-83-40-89.dynamicIP.rima-tde.net) (Ping timeout: 198 seconds)
L1796[19:47:00] ⇨ Joins: Vbitz (~Vbitz@2600:3c00::f03c:91ff:feae:7a98)
L1797[19:47:00] ⇦ Quits: Slikrick (~Slikrick9@2601:19c:4201:c40f:31c3:ee61:d99d:f76a) (Ping timeout: 202 seconds)
L1798[19:47:00] ⇨ Joins: minecreatr (~minecreat@169.229.120.73)
L1799[19:47:09] ⇨ Joins: robotbrain (~quassel@2604:a880:800:10::94a:d001)
L1800[19:47:30] ⇦ Quits: luacs1998 (~miyamoto@abrarsyed.com) (Ping timeout: 202 seconds)
L1801[19:47:30] ⇨ Joins: ItsANoBrainer (~ItsANoBra@2601:40a:4000:c746:d578:dea7:1bda:a7e4)
L1802[19:47:32] ⇨ Joins: Flamegoat (sid89996@id-89996.highgate.irccloud.com)
L1803[19:47:34] ⇨ Joins: gigaherz (gigaherz@4.Red-83-40-89.dynamicIP.rima-tde.net)
L1804[19:48:16] <williewillus> when you specify vanilla axis rotations for models (the ones in increments of 90) are they counterclockwise?
L1805[19:49:00] ⇦ Quits: ItsANoBrainer (~ItsANoBra@2601:40a:4000:c746:d578:dea7:1bda:a7e4) (Client Quit)
L1806[19:49:00] ⇦ Quits: GUIpsp (~GUIpsp@c-73-164-116-168.hsd1.mn.comcast.net) (Ping timeout: 202 seconds)
L1807[19:49:17] <shadekiller666> uhh
L1808[19:49:49] <shadekiller666> y:0 = north, y:90 = east, y:180 = south, y:270 = west
L1809[19:49:56] <shadekiller666> so clockwise i think
L1810[19:50:01] <williewillus> ok thanks
L1811[19:50:11] <shadekiller666> unless the y-axis is upside down...
L1812[19:50:39] ⇨ Joins: Kaelten (~Kaelten@2600:3c00::f03c:91ff:fedb:9160)
L1813[19:51:05] ⇦ Quits: iceman11a (icemna11a@cpe-74-141-48-157.neo.res.rr.com) (Ping timeout: 202 seconds)
L1814[19:51:13] ⇨ Joins: ItsANoBrainer (webchat@c-68-36-229-122.hsd1.mi.comcast.net)
L1815[19:51:48] ⇦ Quits: pixlepix (~localmaca@cpe-67-252-38-34.nycap.res.rr.com) (Quit: pixlepix)
L1816[19:51:57] ⇨ Joins: eyamaz_ (sid40777@id-40777.charlton.irccloud.com)
L1817[19:52:10] *** Magik6k is now known as Magik6k|off
L1818[19:52:22] <Abs0rbed> what’s the program that’s used to design item models/do the json for you?
L1819[19:52:23] ⇨ Joins: NotTomben (~Tombenpot@candicejoy.com)
L1820[19:52:56] <shadekiller666> what format are your model files in?
L1821[19:53:21] <shadekiller666> are they .json, .obj, or .b3d
L1822[19:53:28] ⇨ Joins: KilRoYDK (~KilRoYDK@5F9A1C39.rev.sefiber.dk)
L1823[19:53:38] ⇨ Joins: pixlepix (~localmaca@cpe-67-252-38-34.nycap.res.rr.com)
L1824[19:53:58] <Abs0rbed> they’re json. Since they’re tools I took some of the orientation data from some vanilla tools but I can’t do that for all my items
L1825[19:54:04] ⇦ Quits: lxkm (sid59612@id-59612.highgate.irccloud.com) (Killed (NickServ (GHOST command used by lxkm_)))
L1826[19:54:05] ⇨ Joins: lxkm (sid59612@id-59612.highgate.irccloud.com)
L1827[19:54:11] ⇦ Quits: pixlepix (~localmaca@cpe-67-252-38-34.nycap.res.rr.com) (Client Quit)
L1828[19:54:13] <shadekiller666> hmmm
L1829[19:54:23] <shadekiller666> not sure why you would have a white texture then...
L1830[19:54:56] ⇨ Joins: pixlepix (~localmaca@cpe-67-252-38-34.nycap.res.rr.com)
L1831[19:55:08] <Abs0rbed> the thing that gets me is that a lot of the items in the tab are white and flat squares, but mine is like a rendered block
L1832[19:55:49] ⇦ Quits: Davnit (~Davnit@71-47-89-196.res.bhn.net) (*.net *.split)
L1833[19:55:49] ⇦ Quits: Vbitz (~Vbitz@2600:3c00::f03c:91ff:feae:7a98) (*.net *.split)
L1834[19:55:49] ⇦ Quits: Wuppy (~wuppyZNC@abrarsyed.com) (*.net *.split)
L1835[19:55:49] ⇦ Quits: LexManos (~Lex@50-76-111-34-static.hfc.comcastbusiness.net) (*.net *.split)
L1836[19:55:49] ⇦ Quits: auenfx4 (David@120.155.78.28) (*.net *.split)
L1837[19:55:49] ⇦ Quits: minecreatr (~minecreat@169.229.120.73) (*.net *.split)
L1838[19:55:49] ⇦ Quits: Derimagia (~Derimagia@192.227.135.6) (*.net *.split)
L1839[19:55:49] ⇦ Quits: psxlover (psxlover@62.1.203.140.dsl.dyn.forthnet.gr) (*.net *.split)
L1840[19:55:49] ⇦ Quits: HassanS6000 (~hassa@73.180.223.164) (*.net *.split)
L1841[19:55:49] ⇦ Quits: Mraof (~mraof@pool-96-253-111-208.rcmdva.fios.verizon.net) (*.net *.split)
L1842[19:55:49] ⇦ Quits: Techcable (~Techcable@techcable.net) (*.net *.split)
L1843[19:55:49] ⇦ Quits: jakimfett (~overnet@c-73-180-36-141.hsd1.or.comcast.net) (*.net *.split)
L1844[19:55:49] ⇦ Quits: DG (~DG@2400:6180:0:d0::37:b001) (*.net *.split)
L1845[19:55:49] ⇦ Quits: Hea3veN (~Hea3veN@181.165.169.102) (*.net *.split)
L1846[19:55:49] ⇦ Quits: CptRageToaster (~CptRageTo@2602:306:ccba:9f70:21e:8cff:fe36:4c5) (*.net *.split)
L1847[19:55:49] ⇦ Quits: CoreDuo (~CoreDuo@ip216-8-161-80.coreduo.me.uk) (*.net *.split)
L1848[19:55:49] ⇦ Quits: ollieread (~ollie@exia.ollieread.com) (*.net *.split)
L1849[19:55:49] ⇦ Quits: diesieben07 (~diesieben@abrarsyed.com) (*.net *.split)
L1850[19:55:49] ⇦ Quits: KindOne (kindone@107.170.17.75) (*.net *.split)
L1851[19:55:49] ⇦ Quits: Reika (~Reika@reika.kalseki.mods.abrarsyed.me) (*.net *.split)
L1852[19:55:49] ⇦ Quits: Cazzar (~CazzarZNC@vocaloid.lovers.at.cazzar.net) (*.net *.split)
L1853[19:55:49] ⇦ Quits: AbrarSyed (~AbrarSyed@ipv6.abrarsyed.com) (*.net *.split)
L1854[19:55:49] ⇦ Quits: captainnana (sid61716@id-61716.highgate.irccloud.com) (*.net *.split)
L1855[19:55:49] ⇦ Quits: Lymia (~lymia@magical.girl.lyrical.lymia.moe) (*.net *.split)
L1856[19:55:49] ⇦ Quits: gratimax (~gratimax@irc.gratimax.net) (*.net *.split)
L1857[19:55:49] ⇦ Quits: Matthew (~matthew@matthewprenger.com) (*.net *.split)
L1858[19:55:49] ⇦ Quits: surferconor425 (surfercono@thinks.you.can-be.sexy) (*.net *.split)
L1859[19:55:49] ⇦ Quits: Hubok (~hubok@aww.hell.no.girl.hubok.net) (*.net *.split)
L1860[19:55:49] ⇦ Quits: eyamaz (sid40777@id-40777.charlton.irccloud.com) (*.net *.split)
L1861[19:55:49] ⇦ Quits: MMuse (sid14885@id-14885.charlton.irccloud.com) (*.net *.split)
L1862[19:55:49] ⇦ Quits: Forecaster (~Forecaste@83.223.1.173) (*.net *.split)
L1863[19:55:49] ⇦ Quits: Torhal (~callahan@2600:3c00::f03c:91ff:fedb:9160) (*.net *.split)
L1864[19:56:02] *** eyamaz_ is now known as eyamaz
L1865[19:56:02] <shadekiller666> O.o
L1866[19:56:10] <Abs0rbed> well then
L1867[19:56:50] <williewillus> for forge states if I just want the inventory model to be the same as the default model do i just to "inventory": {} ?
L1868[19:56:54] <williewillus> because the crashes .-.
L1869[19:56:55] ⇨ Joins: Matthew (~matthew@matthewprenger.com)
L1870[19:56:57] <williewillus> *that
L1871[19:57:00] <shadekiller666> uhh
L1872[19:57:10] ⇨ Joins: iceman11a (icemna11a@cpe-74-141-48-157.neo.res.rr.com)
L1873[19:57:14] ⇦ Quits: pixlepix (~localmaca@cpe-67-252-38-34.nycap.res.rr.com) (Read error: Connection reset by peer)
L1874[19:57:19] ⇨ Joins: pixlepix (~localmaca@cpe-67-252-38-34.nycap.res.rr.com)
L1875[19:57:23] ⇨ Joins: RawringNymNym (~maria@BMTNON3746W-LP140-03-845508162.dsl.bell.ca)
L1876[19:57:23] <shadekiller666> it would be "inventory": [{}]
L1877[19:57:50] ⇨ Joins: gratimax (~gratimax@irc.gratimax.net)
L1878[19:57:57] ⇨ Joins: Ri5ux (~Ri5ux@ip98-161-18-9.om.om.cox.net)
L1879[19:58:02] ⇨ Joins: psxlover (psxlover@62.1.203.140.dsl.dyn.forthnet.gr)
L1880[19:58:24] ⇨ Joins: minecreatr (~minecreat@uva-120-73.ResHall.Berkeley.EDU)
L1881[19:58:37] <shadekiller666> that might work, if it doesn't then do that and redefine "model" in "inventory"
L1882[19:58:50] ⇨ Joins: KindOne (kindone@107.170.17.75)
L1883[19:59:08] ⇨ Joins: HassanS6000 (~hassa@73.180.223.164)
L1884[20:00:05] ⇦ Quits: KilRoYDK (~KilRoYDK@5F9A1C39.rev.sefiber.dk) (Ping timeout: 378 seconds)
L1885[20:00:06] ⇨ Joins: CoreDuo (~CoreDuo@ip216-8-161-80.coreduo.me.uk)
L1886[20:00:23] ⇨ Joins: jakimfett (~overnet@c-73-180-36-141.hsd1.or.comcast.net)
L1887[20:00:31] ⇨ Joins: Hea3veN (~Hea3veN@181.165.169.102)
L1888[20:00:45] <williewillus> yeah that worked
L1889[20:01:24] ⇨ Joins: EvilSeph (EvilSeph@ipv6.evilseph.com)
L1890[20:01:26] ⇨ Joins: captainnana_ (sid61716@id-61716.highgate.irccloud.com)
L1891[20:01:44] ⇨ Joins: captainnana (sid61716@id-61716.highgate.irccloud.com)
L1892[20:01:45] ⇨ Joins: diesieben07 (~diesieben@abrarsyed.com)
L1893[20:01:48] ⇨ Joins: Lymia (~lymia@magical.girl.lyrical.lymia.moe)
L1894[20:01:52] ⇦ Quits: captainnana (sid61716@id-61716.highgate.irccloud.com) (Ping timeout: 202 seconds)
L1895[20:01:52] ⇨ Joins: Cazzar (~CazzarZNC@vocaloid.lovers.at.cazzar.net)
L1896[20:01:52] ⇨ Joins: 1CGAAJXNT (David@120.155.78.28)
L1897[20:01:52] *** captainnana_ is now known as captainnana
L1898[20:02:25] ⇨ Joins: Techcable (~Techcable@techcable.net)
L1899[20:03:07] ⇨ Joins: Vbitz (~Vbitz@2600:3c00::f03c:91ff:feae:7a98)
L1900[20:03:22] ⇨ Joins: DG (~DG@2400:6180:0:d0::37:b001)
L1901[20:04:39] ⇨ Joins: CptRageToaster (~CptRageTo@2602:306:ccba:9f70:21e:8cff:fe36:4c5)
L1902[20:05:58] ⇨ Joins: Mraof (~mraof@pool-96-253-111-208.rcmdva.fios.verizon.net)
L1903[20:05:58] ⇨ Joins: MMuse (sid14885@id-14885.charlton.irccloud.com)
L1904[20:06:12] ⇨ Joins: Wuppy (~wuppyZNC@abrarsyed.com)
L1905[20:06:51] *** Gaz492|Holiday is now known as Gaz492|Away
L1906[20:08:04] *** Gaz492|Away is now known as Gaz492|Holiday
L1907[20:08:25] ⇨ Joins: luacs1998 (~miyamoto@abrarsyed.com)
L1908[20:09:47] ⇨ Joins: Mraoffle (~mraof@pool-96-253-111-208.rcmdva.fios.verizon.net)
L1909[20:10:49] ⇦ Quits: MMuse (sid14885@id-14885.charlton.irccloud.com) (*.net *.split)
L1910[20:10:49] ⇦ Quits: Mraof (~mraof@pool-96-253-111-208.rcmdva.fios.verizon.net) (*.net *.split)
L1911[20:10:49] ⇦ Quits: Vbitz (~Vbitz@2600:3c00::f03c:91ff:feae:7a98) (*.net *.split)
L1912[20:10:49] ⇦ Quits: Cazzar (~CazzarZNC@vocaloid.lovers.at.cazzar.net) (*.net *.split)
L1913[20:10:49] ⇦ Quits: 1CGAAJXNT (David@120.155.78.28) (*.net *.split)
L1914[20:12:04] ⇦ Quits: pixlepix (~localmaca@cpe-67-252-38-34.nycap.res.rr.com) (Quit: pixlepix)
L1915[20:13:31] ⇨ Joins: pixlepix (~localmaca@cpe-67-252-38-34.nycap.res.rr.com)
L1916[20:15:05] ⇨ Joins: Zaggy1024 (~Zaggy1024@174-20-127-239.mpls.qwest.net)
L1917[20:16:27] ⇨ Joins: PrinceCat (~PrinceCat@124-148-63-254.dyn.iinet.net.au)
L1918[20:17:41] <Zaggy1024> whoa, that's strange
L1919[20:17:48] <Zaggy1024> I saw myself ping timeout
L1920[20:18:01] <Zaggy1024> it's like an out of body experience or something
L1921[20:18:35] <shadekiller666> well unless your irc client is inside of you...
L1922[20:18:51] ⇨ Joins: Slikrick (~Slikrick9@2601:19c:4201:c40f:fa1a:67ff:fe28:1c18)
L1923[20:19:07] ⇨ Joins: vsg1990_ (~vsg1990@cpe-67-241-148-119.buffalo.res.rr.com)
L1924[20:19:09] <Abs0rbed> is there any benefit to registering items in the proxy? Or just the model renderers?
L1925[20:19:28] <shadekiller666> most mods register items in the proxy
L1926[20:19:49] <shadekiller666> because thats where other things are registered some times
L1927[20:19:54] <Abs0rbed> huh really? I’ve always just seen it in the pre-init in the @Mod file
L1928[20:19:56] <Abs0rbed> makes sense
L1929[20:20:09] ⇦ Quits: iPixeli (~iPixeli@5.80.52.132) (Ping timeout: 198 seconds)
L1930[20:20:35] <shadekiller666> doesn't really matter as long as its done at the right time
L1931[20:20:36] ⇦ Quits: jjw123 (~Jason@5.80.52.132) (Ping timeout: 198 seconds)
L1932[20:21:30] ⇦ Quits: vsg1990 (~vsg1990@cpe-67-241-148-119.buffalo.res.rr.com) (Ping timeout: 198 seconds)
L1933[20:21:30] ⇦ Quits: Dynious (~Dynious@dmillerw.me) (Ping timeout: 198 seconds)
L1934[20:21:57] ⇦ Quits: dariusc93 (~dariusc93@169.54.205.186-static.reverse.softlayer.com) (Ping timeout: 198 seconds)
L1935[20:22:12] ⇨ Joins: tmtu (~tundmatu@78-70-189-179-no28.business.telia.com)
L1936[20:22:24] ⇦ Quits: SandGrainOne (~Terje@cm-84.210.171.146.getinternet.no) (Read error: Connection reset by peer)
L1937[20:22:39] ⇨ Joins: iPixeli (~iPixeli@5.80.52.132)
L1938[20:22:39] MineBot sets mode: +v on iPixeli
L1939[20:23:45] ⇦ Quits: capitalthree (~alex@capitalthree.pwnz.org) (Ping timeout: 198 seconds)
L1940[20:23:45] ⇦ Quits: keybounce (~keybounce@45-25-230-67.lightspeed.bkfdca.sbcglobal.net) (Ping timeout: 198 seconds)
L1941[20:23:47] ⇨ Joins: keybounce_ (~keybounce@45-25-230-67.lightspeed.bkfdca.sbcglobal.net)
L1942[20:24:12] ⇦ Quits: GildedGames (~GildedGam@ec2-54-161-228-203.compute-1.amazonaws.com) (Ping timeout: 198 seconds)
L1943[20:24:26] ⇨ Joins: jjw123 (~Jason@5.80.52.132)
L1944[20:24:26] MineBot sets mode: +v on jjw123
L1945[20:25:06] ⇦ Quits: Larry1123 (Larry1123@irc.larry1123.net) (Ping timeout: 198 seconds)
L1946[20:26:00] ⇦ Quits: airbreather (~airbreath@d149-67-99-43.nap.wideopenwest.com) (Ping timeout: 198 seconds)
L1947[20:28:24] ⇨ Joins: capitalthree (~alex@capitalthree.pwnz.org)
L1948[20:29:00] ⇨ Joins: Larry1123 (Larry1123@irc.larry1123.net)
L1949[20:29:36] ⇦ Quits: Lymia (~lymia@magical.girl.lyrical.lymia.moe) (Ping timeout: 198 seconds)
L1950[20:30:44] ⇦ Quits: Dimitriye98 (~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net) (Read error: Connection reset by peer)
L1951[20:30:59] ⇨ Joins: Dimitriye98 (~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net)
L1952[20:33:31] ⇦ Quits: Slikrick (~Slikrick9@2601:19c:4201:c40f:fa1a:67ff:fe28:1c18) (Ping timeout: 206 seconds)
L1953[20:35:29] ⇨ Joins: Lymia (~lymia@magical.girl.lyrical.lymia.moe)
L1954[20:36:48] *** Vigaro is now known as Vigaro|AFK
L1955[20:41:37] ⇦ Quits: vsg1990_ (~vsg1990@cpe-67-241-148-119.buffalo.res.rr.com) (Quit: Leaving)
L1956[20:46:50] ⇦ Quits: ShadowBlade (~ShadowBla@104.236.198.150) (Ping timeout: 378 seconds)
L1957[20:50:10] ⇦ Quits: Devin_ (~Devin@cpe-66-67-8-129.rochester.res.rr.com) (Quit: Whoops)
L1958[20:50:20] ⇦ Quits: Dimitriye98 (~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net) (Read error: No route to host)
L1959[20:51:04] <Abs0rbed> so for a tool, if I specify a block for it to be effective against, but the block has a higher harvest level, will the tool be able to break it for drops?
L1960[20:51:05] ⇨ Joins: Devin_ (~Devin@cpe-66-67-8-129.rochester.res.rr.com)
L1961[20:51:15] ⇦ Quits: AforAnonymous (bitch2k@dyn-042-190.vix1.mmc.at) (Read error: Connection reset by peer)
L1962[20:52:51] ⇦ Quits: killjoy (~killjoy@2606:a000:1118:e188:8072:5e8e:163b:eafb) (Ping timeout: 206 seconds)
L1963[20:54:01] ⇦ Quits: Abs0rbed (~Drew@209-6-252-143.c3-0.wrx-ubr1.sbo-wrx.ma.cable.rcn.com) (Quit: Abs0rbed)
L1964[20:58:36] ⇦ Quits: TheJulianJES (~TJJ@p5DC8C05F.dip0.t-ipconnect.de) (Killed (NickServ (GHOST command used by TheJulianJES_!~TJJ@p5DC8C812.dip0.t-ipconnect.de)))
L1965[20:58:42] ⇨ Joins: TheJulianJES (~TJJ@p5DC8C812.dip0.t-ipconnect.de)
L1966[21:01:01] ⇨ Joins: LexManos (~Lex@50-76-111-34-static.hfc.comcastbusiness.net)
L1967[21:01:01] MineBot sets mode: +o on LexManos
L1968[21:01:05] ⇦ Quits: HassanS6000 (~hassa@73.180.223.164) (Read error: Connection reset by peer)
L1969[21:01:26] ⇨ Joins: HassanS6000 (~hassa@73.180.223.164)
L1970[21:02:58] ⇨ Joins: MMuse (sid14885@id-14885.charlton.irccloud.com)
L1971[21:03:14] ⇨ Joins: Vbitz (~Vbitz@2600:3c00::f03c:91ff:feae:7a98)
L1972[21:03:34] ⇨ Joins: Cazzar (~CazzarZNC@vocaloid.lovers.at.cazzar.net)
L1973[21:06:11] ⇨ Joins: Abs0rbed (~Drew@209-6-252-143.c3-0.wrx-ubr1.sbo-wrx.ma.cable.rcn.com)
L1974[21:08:44] ⇦ Quits: Illyohs (~illyohs@illyohs.us) (Quit: ZNC - http://znc.in)
L1975[21:09:14] ⇨ Joins: illyohs (~illyohs@illyohs.us)
L1976[21:10:32] <williewillus> for string.format, how do I control the number of trailing zeroes?
L1977[21:10:48] <Abs0rbed> I always use a DecimalFormat
L1978[21:11:10] <Abs0rbed> new DecimalFormat(“##.##”).format(String s)
L1979[21:11:20] <Abs0rbed> the hashes represent zeros that may or may not be there
L1980[21:11:31] <Abs0rbed> it’ll only put a value if there’s one to show, nothing otherwise
L1981[21:11:48] <Abs0rbed> I don’t think it’ll round for you though
L1982[21:20:58] <Abs0rbed> anyone have ideas on what could cause this?
L1983[21:20:59] <Abs0rbed> https://imgur.com/6lIbgrS
L1984[21:21:37] ⇨ Joins: killjoy (~killjoy@2606:a000:1118:e188:5019:b246:d643:5a10)
L1985[21:21:45] <Zaggy1024> well
L1986[21:21:57] <Zaggy1024> how are those rendered?
L1987[21:22:02] <Zaggy1024> also, which MC version?
L1988[21:22:12] <killjoy> What is it with modders and their obsession with initials?
L1989[21:22:17] <Abs0rbed> 1.8, using ModelLoader
L1990[21:22:27] <killjoy> new mod asm will replace sfm
L1991[21:23:18] <Zaggy1024> so they're json models?
L1992[21:23:27] ⇦ Quits: sinkillerj (~sinkiller@nc-71-49-180-12.dhcp.embarqhsd.net) (Quit: Leaving)
L1993[21:23:40] <Abs0rbed> yes they are
L1994[21:23:45] <Zaggy1024> hm
L1995[21:23:50] <Abs0rbed> should I pastebin it?
L1996[21:23:54] <Zaggy1024> yeah
L1997[21:23:54] <Abs0rbed> the json, that is
L1998[21:24:00] <Zaggy1024> do they render different when you drop them?
L1999[21:24:29] ⇨ Joins: Torhal (~callahan@2600:3c00::f03c:91ff:fedb:9160)
L2000[21:24:56] <Zaggy1024> and is it only your items that are malfunctioning?
L2001[21:26:21] <Abs0rbed> no, a bunch of the tools and armor, redstone comparators, repeaters etc. the random textures change every startup
L2002[21:26:26] <Abs0rbed> and they stay when I throw the item on the ground
L2003[21:27:01] <Abs0rbed> https://github.com/drewhoener/PickaxePlus/blob/master/src/main/java/me/drewhoener/pickaxeplus/PickaxePlus.java
L2004[21:28:39] <Zaggy1024> hm
L2005[21:28:46] <Zaggy1024> they stay what?
L2006[21:28:49] <Zaggy1024> weird looking?
L2007[21:28:53] <Abs0rbed> yep
L2008[21:29:01] <Zaggy1024> very odd
L2009[21:29:21] <Zaggy1024> you don't have any custom rendering stuff?
L2010[21:29:57] <Abs0rbed> no, not as far as I know. The json file is from the diamond_pickaxe json so I get the same rendering, if it helps
L2011[21:30:16] <Zaggy1024> what happens if you disable your mod?
L2012[21:31:11] *** tterrag|phone is now known as tterrag|laptop
L2013[21:31:21] <Zaggy1024> I believe you can just comment the @Mod annotation and it should stop it initializing
L2014[21:32:04] ⇨ Joins: sinkillerj (~sinkiller@nc-71-49-180-12.dhcp.embarqhsd.net)
L2015[21:32:55] <Abs0rbed> huh the assets are still messed up....
L2016[21:33:26] <Zaggy1024> how did you set up your workspace?
L2017[21:33:32] <Zaggy1024> also what Forge versioni?
L2018[21:34:05] <Abs0rbed> setupDecompWorkspace idea, forge 1450
L2019[21:34:54] <Zaggy1024> hm, I guess try makign a new workspace with a different version and see if it happens again
L2020[21:35:02] <Zaggy1024> oh
L2021[21:35:23] <Zaggy1024> I assume this hasn't happened with Forge outside your dev env?
L2022[21:37:07] <tterrag|laptop> I've been told you shouldn't use gradle idea
L2023[21:37:09] <tterrag|laptop> just import the build.gradle
L2024[21:37:39] <gigaherz> also: idea { module.inheritOutputDirs = true }
L2025[21:38:02] <Abs0rbed> interesting, seems to work fine with a resource pack
L2026[21:38:06] <Zaggy1024> but how could any issues with gradle idea cause that?
L2027[21:38:48] <Abs0rbed> wait giga what are you talking about? is that a terminal arg?
L2028[21:38:52] <tterrag|laptop> idea { module { inheritOutputDirs = true } }
L2029[21:38:56] <tterrag|laptop> it's part of the buildscript
L2030[21:39:20] <shadekiller666> put it at the end of your build.gradle
L2031[21:39:56] ⇨ Joins: Dimitriye98 (~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net)
L2032[21:40:12] <Abs0rbed> so just after the processResources?
L2033[21:40:19] <gigaherz> yeah
L2034[21:40:32] <Abs0rbed> all righty then
L2035[21:40:46] <Abs0rbed> huh, so after loading and unloading a resource pack, my textures work just fine
L2036[21:41:47] <tterrag|laptop> are you caching UVs or something?
L2037[21:41:59] <tterrag|laptop> seems somehow your icon data got screwed up
L2038[21:42:06] <gigaherz> you said the broken textures are "random" every startup? that sounds like someone is forgetting to initialize a texture
L2039[21:42:11] <tterrag|laptop> is this 1.7 or 1.8?
L2040[21:42:12] <gigaherz> as if the stitcher failed to upload
L2041[21:42:18] ⇨ Joins: KilRoYDK (~KilRoYDK@5F9A1C39.rev.sefiber.dk)
L2042[21:42:40] <Abs0rbed> it’s 1.8
L2043[21:42:46] <Abs0rbed> forge 1450
L2044[21:43:02] <gigaherz> 1450 is relatively old
L2045[21:43:04] <tterrag|laptop> wouldn't know then
L2046[21:43:26] <Abs0rbed> meh, it’s recommended, so it’s what I grabbed
L2047[21:43:32] <Abs0rbed> I’ll try updating in a bit
L2048[21:43:35] <gigaherz> ah, right
L2049[21:43:45] <gigaherz> jsut write the new version number in your build.gradle
L2050[21:43:50] <gigaherz> and rerun the setupDecompWorkspace task
L2051[21:43:52] <shadekiller666> recommended just means that someone has taken the time to make it so
L2052[21:44:18] <shadekiller666> its very rair that latest is a bad build
L2053[21:44:42] <Abs0rbed> 1502 here I come then
L2054[21:44:49] <gigaherz> I was told once in another project
L2055[21:45:24] <gigaherz> "Look, if the latest build is broken, chances are we know and we are fixing it, so you complaining is delaying that"
L2056[21:45:28] <shadekiller666> latest updates everytime someone pushes to the forge repo
L2057[21:45:34] ⇦ Quits: KilRoYDK (~KilRoYDK@5F9A1C39.rev.sefiber.dk) (Ping timeout: 186 seconds)
L2058[21:45:49] <Abs0rbed> lol that’s accurate I guess :P
L2059[21:46:01] <Abs0rbed> also where can I find the latest mapping date?
L2060[21:46:09] <gigaherz> it's done daily
L2061[21:46:18] <gigaherz> just type snapshot_<whateverdate>"
L2062[21:46:30] ⇦ Quits: Ri5ux (~Ri5ux@ip98-161-18-9.om.om.cox.net) (Ping timeout: 206 seconds)
L2063[21:46:39] <shadekiller666> if the script crashes, use the day before
L2064[21:46:46] ⇦ Quits: maxlowry123 (~IceChat9@pool-71-244-115-181.albyny.fios.verizon.net) (Ping timeout: 186 seconds)
L2065[21:46:48] <Abs0rbed> so I can just throw in today’s date?
L2066[21:46:50] <Abs0rbed> sounds cool
L2067[21:46:57] <gigaherz> if today's doesn't work, yesterday's
L2068[21:47:04] <shadekiller666> ya, in the form of YYYYMMDD
L2069[21:47:10] ⇦ Quits: Mraoffle (~mraof@pool-96-253-111-208.rcmdva.fios.verizon.net) (Ping timeout: 186 seconds)
L2070[21:48:59] <tterrag|laptop> !help
L2071[21:49:07] <tterrag|laptop> O.o
L2072[21:49:13] <gigaherz> ?
L2073[21:49:27] <tterrag|laptop> !latest
L2074[21:49:39] <tterrag|laptop> !!latest
L2075[21:49:39] <MCPBot_Reborn> === Latest Mappings ===
L2076[21:49:40] <MCPBot_Reborn> MC Version Forge Gradle Channel
L2077[21:49:41] <MCPBot_Reborn> 1.8 snapshot_20150812
L2078[21:49:42] <MCPBot_Reborn> 1.8 stable_16
L2079[21:49:42] <MCPBot_Reborn> 1.7.10 snapshot_20140925
L2080[21:49:43] <MCPBot_Reborn> 1.7.10 stable_12
L2081[21:49:46] <tterrag|laptop> thar you go
L2082[21:49:57] <Abs0rbed> oh that’s great, thanks!
L2083[21:50:33] <Abs0rbed> Could not find property 'snapshot_20150812’……
L2084[21:50:58] <gigaherz> ?
L2085[21:50:59] <tterrag|laptop> !!exports
L2086[21:50:59] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
L2087[21:51:02] <tterrag|laptop> instructions are there
L2088[21:51:21] <gigaherz> Abs0rbed_ did you put it in like: mappings = "snapshot_20150801"
L2089[21:51:32] ⇨ Joins: Wastl2 (~Wastl2@x55b156bf.dyn.telefonica.de)
L2090[21:51:55] <Abs0rbed> ….
L2091[21:52:00] <Abs0rbed> ugh thanks :)
L2092[21:56:41] ⇦ Quits: Vorquel (~Vorquel@65.129.164.47) (Quit: bye for real)
L2093[22:00:16] <Abs0rbed> built just fine, thanks
L2094[22:02:22] ⇨ Joins: maxlowry123 (~IceChat9@pool-71-244-115-181.albyny.fios.verizon.net)
L2095[22:04:35] ⇨ Joins: ItsANoBrainer_ (webchat@c-68-36-229-122.hsd1.mi.comcast.net)
L2096[22:05:46] ⇦ Quits: ItsANoBrainer (webchat@c-68-36-229-122.hsd1.mi.comcast.net) (Ping timeout: 204 seconds)
L2097[22:05:51] ⇦ Quits: ItsANoBrainer_ (webchat@c-68-36-229-122.hsd1.mi.comcast.net) (Client Quit)
L2098[22:05:54] <Abs0rbed> oh crap
L2099[22:06:01] ⇨ Joins: ItsANoBrainer (webchat@c-68-36-229-122.hsd1.mi.comcast.net)
L2100[22:06:04] ⇦ Quits: pixlepix (~localmaca@cpe-67-252-38-34.nycap.res.rr.com) (Quit: pixlepix)
L2101[22:06:35] <Abs0rbed> wellllll
L2102[22:06:36] <Abs0rbed> https://imgur.com/Vo0mkwv
L2103[22:06:57] ⇦ Quits: ItsANoBrainer (webchat@c-68-36-229-122.hsd1.mi.comcast.net) (Client Quit)
L2104[22:07:19] * gigaherz scratches head
L2105[22:07:35] ⇨ Joins: ItsANoBrainer (webchat@c-68-36-229-122.hsd1.mi.comcast.net)
L2106[22:07:40] <shadekiller666> your UVs aren't normalized
L2107[22:07:42] <Abs0rbed> so just loaded a resource pack, which reloaded the manager, and now everything’s normal??
L2108[22:07:47] <Abs0rbed> so how can I fix that?
L2109[22:07:55] <Zaggy1024> I highly doubt that, shade
L2110[22:08:00] <gigaherz> it really sounds like a bug with your OS
L2111[22:08:05] <shadekiller666> its something with the UVs
L2112[22:08:19] <Zaggy1024> doesn't look like UV problems either
L2113[22:08:23] <shadekiller666> abs0rbed, when the colors are solid like that, do the ychange?
L2114[22:08:27] <gigaherz> shadekiller666: but that's not his block, that's the vanilla vines
L2115[22:08:28] <shadekiller666> they*
L2116[22:08:40] <Abs0rbed> every single normally rendered block was white, except grass
L2117[22:08:52] <Zaggy1024> those pixelated black lines make me thing it's something more than UVs
L2118[22:08:54] <Abs0rbed> and specially rendered stuff like vines and grass was just a basic solid color
L2119[22:09:09] <gigaherz> that REALLY looks like you hit a bug somewhere
L2120[22:09:16] <gigaherz> do you do anything special?
L2121[22:09:19] <Zaggy1024> might be a driver problem, mightn't it?
L2122[22:09:21] <gigaherz> do you ahve any TESR or anything like that?
L2123[22:09:36] <gigaherz> or it's just a block model?
L2124[22:09:39] <shadekiller666> i wouldn't completely rule out UVs
L2125[22:09:44] <Abs0rbed> https://github.com/drewhoener/PickaxePlus/tree/master/src/main/java/me/drewhoener/pickaxeplus
L2126[22:09:47] <Zaggy1024> I would :D
L2127[22:09:55] <Abs0rbed> nothing special at all really
L2128[22:09:58] <Abs0rbed> just adding some more tools
L2129[22:10:16] <gigaherz> there's no UVs shadekiller666
L2130[22:10:19] <shadekiller666> whilst working on the obj loader i had an issue where a single pixel of the flame texture was applied to the entire block
L2131[22:10:23] <gigaherz> it's builtin/generated
L2132[22:10:25] <shadekiller666> theres always uvs
L2133[22:10:32] <Zaggy1024> shade, that's not what this looks ike
L2134[22:10:37] <Zaggy1024> those are jungle logs and vines
L2135[22:10:48] <Zaggy1024> I don't see the vine green, or the jungle log color
L2136[22:10:57] <Zaggy1024> And I don't think there's any texture that's pure white
L2137[22:11:07] <shadekiller666> there is in 1502
L2138[22:11:09] ⇦ Quits: psxlover (psxlover@62.1.203.140.dsl.dyn.forthnet.gr) (Ping timeout: 206 seconds)
L2139[22:11:14] <Zaggy1024> hm?
L2140[22:11:28] ⇦ Quits: ItsANoBrainer (webchat@c-68-36-229-122.hsd1.mi.comcast.net) (Ping timeout: 204 seconds)
L2141[22:11:37] <shadekiller666> its used by the b3d and obj loaders for blocks that don't specify textures in the models but utilize vertex coloring
L2142[22:11:47] <Zaggy1024> ah
L2143[22:11:54] <shadekiller666> its dynamically generated, like the missing texture
L2144[22:11:59] <Zaggy1024> Abs0rbed, what's the item you're holding in that screenshot?
L2145[22:12:09] <shadekiller666> but its something that has to be specifically applied afaik
L2146[22:12:25] <Zaggy1024> well yeah
L2147[22:12:26] *** dangranos is now known as localhost
L2148[22:12:29] <gigaherz> this is too simple to be the mod'sfault
L2149[22:12:31] *** localhost is now known as dangranos
L2150[22:12:35] <Abs0rbed> one of the pickaxes I’m adding
L2151[22:12:38] <gigaherz> it's just one single "standard" json model
L2152[22:12:44] <gigaherz> pointing to a simple texture
L2153[22:12:48] <Abs0rbed> well actually, it’s the only one in the repo right now
L2154[22:12:52] <Zaggy1024> Abs0rbed, have you tried running it without your mod code?
L2155[22:13:03] <gigaherz> with a simple mod class, simple proxy, simple registration
L2156[22:13:11] <shadekiller666> you know, i'm wondering if 1502 is broken somehow
L2157[22:13:19] <gigaherz> it's either a problem in MC, or the driver
L2158[22:13:26] <Abs0rbed> yeah I commented out the @mod at one point, still had the weird textures
L2159[22:13:29] <gigaherz> shadekiller666: he was using 1450 and had the same issues
L2160[22:13:32] <Abs0rbed> I can try again though
L2161[22:13:43] <gigaherz> this REALLY sounds like a OS/driver issue
L2162[22:13:45] <shadekiller666> abs0rbed, what graphics card are you on?
L2163[22:13:56] <gigaherz> and from the screenshot
L2164[22:14:02] <gigaherz> it's either OSX, or an OSXified Linux
L2165[22:14:25] <gigaherz> which makes it even more easy to blame the driver ;P
L2166[22:14:32] <Abs0rbed> GT 660, 1GB
L2167[22:14:36] <Abs0rbed> yeah it’s osx
L2168[22:14:53] <gigaherz> I'd guess OSX simply because I know that OSX doens't wipe the textures before giving them to the apps
L2169[22:14:56] <Abs0rbed> but I’ve never had a problem with forge like this before. I’ve also never developed in 1.8 before this, so..
L2170[22:15:07] <gigaherz> I have seen it happen often with Unity3D glitching out
L2171[22:15:11] <Zaggy1024> Abs0rbed, what happens with plain vanilla minecraft from the launcher?
L2172[22:15:23] <Zaggy1024> and with Minecraft with Forge installed in the launcher?
L2173[22:15:31] <gigaherz> Abs0rbed: create a new profile in the launcher
L2174[22:15:36] <gigaherz> and choose 1.8 as the version
L2175[22:15:40] <shadekiller666> are there any abnormal things printed in the console when you launch/enter a world?
L2176[22:15:44] <gigaherz> instead of latest/1.8.x
L2177[22:15:59] <Abs0rbed> I’m actually using forge with multimc on a server, got nei and inventory tweaks
L2178[22:16:04] <Abs0rbed> never seen any kind of rendering like this
L2179[22:16:07] <gigaherz> with 1.8 mc?
L2180[22:16:12] <Abs0rbed> with 1.8 forge
L2181[22:16:15] <gigaherz> aha
L2182[22:16:31] <gigaherz> so it's specific to the dev version...
L2183[22:16:47] <Zaggy1024> hmm
L2184[22:16:52] <shadekiller666> giga didn't you have issues with NEI yesterday?
L2185[22:16:56] <Zaggy1024> are you running it in debug mode?
L2186[22:17:04] <Zaggy1024> does release mode have the same issue?
L2187[22:17:04] <gigaherz> not me, no
L2188[22:17:11] <Abs0rbed> I don’t have NEI in my dev, just for when I’m playing normally
L2189[22:17:20] <gigaherz> last time I had issues with NEI... was a month or 2 ago ;P
L2190[22:17:31] ⇨ Joins: DemoXin (~DemoXin@adsl-98-84-223-218.gsp.bellsouth.net)
L2191[22:18:51] *** williewillus is now known as willieaway
L2192[22:19:20] <shadekiller666> have you tried building the mod and running it out of the mods folder
L2193[22:20:09] ⇨ Joins: psxlover (psxlover@62.1.203.140.dsl.dyn.forthnet.gr)
L2194[22:25:06] <Abs0rbed> buildig it now
L2195[22:26:56] ⇦ Quits: psxlover (psxlover@62.1.203.140.dsl.dyn.forthnet.gr) (Ping timeout: 378 seconds)
L2196[22:29:26] ⇨ Joins: McJty (~jorrit@94-224-183-142.access.telenet.be)
L2197[22:30:02] ⇨ Joins: Drullkus (~Drullkus@2601:646:8301:c41e:f878:2960:67b9:51da)
L2198[22:31:14] <Abs0rbed> welp that’s a nope https://imgur.com/g5OlpP5,nNWYd2v
L2199[22:31:37] ⇦ Quits: Firedingo (~Firedingo@CPE-121-217-107-165.lnse2.cht.bigpond.net.au) (Killed (NickServ (GHOST command used by Firedingo5!~Firedingo@CPE-121-213-114-223.lns8.cht.bigpond.net.au)))
L2200[22:31:41] ⇨ Joins: Firedingo (~Firedingo@CPE-121-213-114-223.lns8.cht.bigpond.net.au)
L2201[22:32:00] <Zaggy1024> huh, imgur is aparently over capacity
L2202[22:32:02] <shadekiller666> if you want to be sneeky, you could force a resource reload...
L2203[22:32:02] <Zaggy1024> or was
L2204[22:32:09] <gigaherz> Abs0rbed: and it ONLY happens when your mod is around?
L2205[22:32:17] <Zaggy1024> ^
L2206[22:32:50] <gigaherz> it's just... weird
L2207[22:33:30] <gigaherz> oh yeah btw, it doesn't matter for this
L2208[22:33:37] <gigaherz> but you have a nice RESOURCE_PREFIX around
L2209[22:33:41] <gigaherz> yet you use MODID in the init
L2210[22:33:41] <gigaherz> ;P
L2211[22:34:20] <Abs0rbed> huh so I do
L2212[22:34:30] <Abs0rbed> btw it’s the same loading a new world without my mod
L2213[22:34:53] <shadekiller666> wait
L2214[22:34:59] <shadekiller666> so that happens without your mod?
L2215[22:35:03] <shadekiller666> on a new world?
L2216[22:35:05] <gigaherz> aha
L2217[22:35:09] <gigaherz> if it happens without your mod
L2218[22:35:12] <gigaherz> blame nvidia/apple
L2219[22:35:12] <Abs0rbed> a new creative world
L2220[22:35:14] <gigaherz> ;P
L2221[22:35:32] <shadekiller666> when was the last time you updated your graphics drivers?
L2222[22:35:32] <Abs0rbed> do I have to blame them? Or is it forge doing something new? xD
L2223[22:35:37] <Abs0rbed> I’ve never had this problem
L2224[22:35:52] <shadekiller666> thats why i'm asking when the last time your graphics driver updated
L2225[22:36:08] <Abs0rbed> not very recently, I’ll chck to see what’s new
L2226[22:36:12] <shadekiller666> i have a feeling a new one for your card was released to day
L2227[22:36:14] <shadekiller666> today*
L2228[22:36:30] <shadekiller666> i've found that new drivers somehow break old ones
L2229[22:37:23] ⇦ Quits: candybar (~foo@adsl-074-181-053-011.sip.sav.bellsouth.net) (Ping timeout: 378 seconds)
L2230[22:37:57] <Abs0rbed> huh nope I have the latest ones
L2231[22:38:06] <gigaherz> okay just as a test
L2232[22:38:15] <gigaherz> change splash.properties to disable the progressbar
L2233[22:38:56] <gigaherz> I just remembered that lex was surprised when someone had an actual crash with it, and not just corruption
L2234[22:39:00] <killjoy> I'm modifying the player model and the nametag appears black. What could be causing that?
L2235[22:39:49] <shadekiller666> many, many things
L2236[22:40:04] <shadekiller666> thats a question that requires code to answer
L2237[22:40:06] ⇨ Joins: Kodos (~Kodos@2602:306:ce20:6c30:e0da:102b:46dc:4ab0)
L2238[22:40:07] <killjoy> I'm thinking something related to GL_BLEND
L2239[22:41:25] <Zaggy1024> possibly
L2240[22:41:28] <Zaggy1024> is it enabled?
L2241[22:41:58] <Abs0rbed> ok splash is false, just reloaded, made a new world and….huh everything’s rendered properly. Has that been a bug in the past?
L2242[22:43:05] <shadekiller666> kind of
L2243[22:43:10] <Abs0rbed> turned splash back on and suddenly it’s all messed up again
L2244[22:43:22] <shadekiller666> the new splash screen is very cheety in the way it works
L2245[22:43:35] <Cazzar>
L2246[22:43:42] <shadekiller666> lots of round-about ways that it uses to render
L2247[22:44:28] <Abs0rbed> well it’s not that bad I guess. I can live till it’s fixed and it’s not hard at all to switch a resource pack on
L2248[22:44:39] ⇦ Quits: sinkillerj (~sinkiller@nc-71-49-180-12.dhcp.embarqhsd.net) (Quit: Leaving)
L2249[22:44:44] <tterrag|laptop> Abs0rbed, remember to yell at fry whenever he gets back :P
L2250[22:44:51] <tterrag|laptop> this is a new one, might want to report it
L2251[22:44:58] <tterrag|laptop> typically progress bar issues are just crashes
L2252[22:45:03] ⇦ Quits: Lathanael|Away (~Lathanael@p549709AF.dip0.t-ipconnect.de) (Ping timeout: 198 seconds)
L2253[22:45:05] <Zaggy1024> when is he going ot get back? lol
L2254[22:45:07] <shadekiller666> fry is going to have one heck of a "welcome back" party...
L2255[22:45:11] <Zaggy1024> he's been gone soo long
L2256[22:45:19] <Zaggy1024> haha
L2257[22:45:23] <gigaherz> Zaggy1024: after summer school ;P
L2258[22:45:24] <shadekiller666> end of the month
L2259[22:45:29] <Abs0rbed> I’ll throw it on the forum/tracker and head to sleep, it’s really late for me xD
L2260[22:45:34] <Abs0rbed> thanks so much for the help everyone
L2261[22:46:14] ⇦ Parts: Abs0rbed (~Drew@209-6-252-143.c3-0.wrx-ubr1.sbo-wrx.ma.cable.rcn.com) ())
L2262[22:46:17] ⇨ Joins: Lathanael|Away (~Lathanael@p54971905.dip0.t-ipconnect.de)
L2263[22:48:30] ⇨ Joins: candybar (~foo@adsl-074-181-053-011.sip.sav.bellsouth.net)
L2264[22:48:31] <McJty> Can the obj model loader in Forge not handle scientific notation for numbers?
L2265[22:48:34] <McJty> I get an error on this line:
L2266[22:48:37] <McJty> v -1.19921002 -0.60009671 -9.3423105e-2
L2267[22:48:42] <McJty> net.minecraftforge.client.model.ModelFormatException: Error parsing entry ('v -1.19921002 -0.60009671 -9.3423105e-2', line 6) in file 'deepresonance:obj/crystalblock.obj' - Incorrect format
L2268[22:48:45] <gigaherz> the 1.7.10 nope it can't
L2269[22:48:51] <gigaherz> I had that issue earlier
L2270[22:48:55] <McJty> ah that's annoying...
L2271[22:48:58] <gigaherz> I just replaced any number with an "e" in it with 0
L2272[22:49:03] <gigaherz> ;P
L2273[22:49:06] <Cazzar> e-2 is easy to fix up
L2274[22:49:39] <killjoy> is there a resource for finding out gl literals?
L2275[22:50:20] <McJty> Cazzar, yes but there are a lot. Replacing them with 0 is going to be easier
L2276[22:50:22] <tterrag|laptop> killjoy, wot?
L2277[22:50:23] ⇨ Joins: psxlover (psxlover@62.1.203.140.dsl.dyn.forthnet.gr)
L2278[22:50:46] <killjoy> Like converting something like glPushAttrib(24577) into something readable
L2279[22:51:06] <gigaherz> killjoy: get some gl.h file
L2280[22:51:09] <gigaherz> and look it up there
L2281[22:51:09] <tterrag|laptop> just look it up in GL_!!
L2282[22:51:10] <gigaherz> ;p
L2283[22:51:12] <tterrag|laptop> GL_11*
L2284[22:51:15] <tterrag|laptop> doesn't take long
L2285[22:51:22] <killjoy> it's not there.
L2286[22:51:23] <tterrag|laptop> eclipse can show the int values on hover
L2287[22:51:27] <gigaherz> or yeah, the lwjgl source
L2288[22:51:29] <killjoy> That's what I've been doing.
L2289[22:51:30] <tterrag|laptop> the literals are in hex
L2290[22:51:32] <gigaherz> hmmm
L2291[22:51:34] <tterrag|laptop> not dec
L2292[22:51:35] <tterrag|laptop> hover over
L2293[22:51:36] <killjoy> Yeah.
L2294[22:51:42] <gigaherz> maybe it's ored
L2295[22:51:45] <killjoy> I searched 0x6001, but nothing
L2296[22:51:53] <gigaherz> search 0x6000 | 1
L2297[22:51:54] <gigaherz> ;P
L2298[22:52:00] <gigaherz> see if that makes sense
L2299[22:52:09] <killjoy> 6000 isn't there
L2300[22:52:12] <Cazzar> Because GL attribs are masks IIRC
L2301[22:52:19] <gigaherz> then
L2302[22:52:20] <tterrag|laptop> right
L2303[22:52:23] <gigaherz> 0x4000, 0x2000, 0x0001
L2304[22:52:24] <gigaherz> ;P
L2305[22:52:27] <tterrag|laptop> ^^ yep
L2306[22:54:03] ⇦ Quits: psxlover (psxlover@62.1.203.140.dsl.dyn.forthnet.gr) (Ping timeout: 198 seconds)
L2307[22:55:14] ⇦ Quits: Firedingo (~Firedingo@CPE-121-213-114-223.lns8.cht.bigpond.net.au) (Killed (NickServ (GHOST command used by Firedingo55)))
L2308[22:55:15] ⇨ Joins: Firedingo55 (~Firedingo@CPE-121-213-114-223.lns8.cht.bigpond.net.au)
L2309[22:56:02] <gigaherz> #define GL_ENABLE_BIT 0x00002000
L2310[22:56:02] <gigaherz> #define GL_COLOR_BUFFER_BIT 0x00004000
L2311[22:56:07] <gigaherz> #define GL_CURRENT_BIT 0x00000001
L2312[22:56:46] ⇨ Joins: ItsANoBrainer (~ItsANoBra@2601:40a:4000:c746:d578:dea7:1bda:a7e4)
L2313[22:57:33] <ItsANoBrainer> Anyone know a way I can go about making a system that I can use when a block is broken to see if it was player placed or gen'ed?
L2314[22:58:06] <tterrag|laptop> >#define
L2315[22:58:08] <tterrag|laptop> uwotm8
L2316[22:58:20] <tterrag|laptop> ItsANoBrainer, no not really possible
L2317[22:58:24] <gigaherz> tterrag|laptop: I googled a gl.h, I don't have IDEA open atm
L2318[22:58:25] <gigaherz> ;P
L2319[22:58:53] <hipsterpig> ItsANoBrainer: well, you can, if you save every block that's been placed since the world first generated
L2320[22:59:08] <gigaherz> ItsANoBrainer: aside of storing a lookup system that stores ALL the blocks that have ever been placed by a player....
L2321[23:00:06] <killjoy> Can I not mess with the matrix before an item is rendered anymore?
L2322[23:00:20] <killjoy> *item in third person view*
L2323[23:00:36] <ItsANoBrainer> Yeah I thought about that, but is it worth doing? Would it end up taking a lot of harddrive space and the time to check the list of blocks
L2324[23:00:42] <gigaherz> 1.8?
L2325[23:00:48] <killjoy> yes.
L2326[23:00:54] <gigaherz> IPerspectiveAwareModel
L2327[23:00:59] ⇦ Quits: MattDahEpic (~MattDahEp@174-16-14-83.hlrn.qwest.net) (Quit: Leaving)
L2328[23:01:10] <killjoy> It's not my item/model
L2329[23:01:29] <gigaherz> then no idea
L2330[23:01:50] <killjoy> What it's supposed to look like is an aura around the item
L2331[23:02:24] <killjoy> It used glBlendColor and glColor
L2332[23:02:48] ⇨ Joins: Minerva (~Minerva@118.129.134.21)
L2333[23:04:45] *** Firedingo55 is now known as Firedingo
L2334[23:05:02] <Brokkoli> afaik the internal 1.9 changes are not as big as the 1.8 changes
L2335[23:05:13] <killjoy> Here's the current code. http://pastebin.com/V76BSXA0
L2336[23:05:21] <gigaherz> Brokkoli: 1.9 isn't done yet ;P
L2337[23:05:21] <Brokkoli> oh.. wrong channel, sorry
L2338[23:05:31] <Brokkoli> i know
L2339[23:06:03] <gigaherz> killjoy: yeah not sure that can be achieved without coremods, now
L2340[23:07:34] ⇦ Quits: Brokkoli (~Brokkoli@f050164168.adsl.alicedsl.de) (Quit: Die Sprache der Politik ist daf�r gemacht, dass L�gen wahr klingen und das T�ten angemessen wirkt. (George Orwell))
L2341[23:07:45] <gigaherz> ugh gotta sleep
L2342[23:07:46] <gigaherz> night
L2343[23:07:50] ⇦ Quits: gigaherz (gigaherz@4.Red-83-40-89.dynamicIP.rima-tde.net) (Remote host closed the connection)
L2344[23:09:39] <killjoy> I guess I'll downgrade from item-shaped glow to just a circle
L2345[23:12:30] ⇦ Quits: RichardG (richardg86@187.105.72.202) (Ping timeout: 198 seconds)
L2346[23:12:38] ⇨ Joins: Sirloin (~Sirloin@118-93-67-47.dsl.dyn.ihug.co.nz)
L2347[23:12:49] ⇨ Joins: Laceh (ashleah@ds003.info)
L2348[23:13:24] ⇦ Quits: Lunatrius (~Lunatrius@77.38.103.182) (Ping timeout: 198 seconds)
L2349[23:14:13] <killjoy> Another question: How do I render a texture in the world so it always faces the player?
L2350[23:15:25] ⇦ Quits: Zaggy1024 (~Zaggy1024@174-20-127-239.mpls.qwest.net) (Ping timeout: 206 seconds)
L2351[23:16:03] <tterrag|laptop> killjoy, essentially https://github.com/SleepyTrousers/EnderCore/blob/master/src/main/java/com/enderio/core/client/render/RenderUtil.java#L725-L728
L2352[23:17:59] *** TTFTCUTS is now known as TTFT|Away
L2353[23:18:34] ⇨ Joins: Lunatrius (~Lunatrius@77.38.103.182)
L2354[23:20:36] ⇨ Joins: psxlover (psxlover@62.1.203.140.dsl.dyn.forthnet.gr)
L2355[23:27:26] ⇦ Quits: psxlover (psxlover@62.1.203.140.dsl.dyn.forthnet.gr) (Ping timeout: 378 seconds)
L2356[23:28:40] ⇨ Joins: Meow-J (uid69628@id-69628.highgate.irccloud.com)
L2357[23:31:10] ⇨ Joins: KilRoYDK (~KilRoYDK@5F9A1C39.rev.sefiber.dk)
L2358[23:34:33] ⇦ Quits: KilRoYDK (~KilRoYDK@5F9A1C39.rev.sefiber.dk) (Ping timeout: 198 seconds)
L2359[23:35:08] *** tterrag|laptop is now known as tterrag|ZZZzzz
L2360[23:38:13] ⇦ Quits: Dimitriye98 (~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net) (Remote host closed the connection)
L2361[23:43:53] ⇨ Joins: Dimitriye98 (~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net)
L2362[23:45:53] ⇦ Quits: sww1235 (~sww1235@208.72.70.188) (Ping timeout: 206 seconds)
L2363[23:46:08] ⇦ Quits: ElgarL (~ElgarL@cpc6-hawk15-2-0-cust537.18-1.cable.virginm.net) (Ping timeout: 378 seconds)
L2364[23:47:34] ⇦ Quits: CovertJaguar (Railcraft@65.183.205.154) (Remote host closed the connection)
L2365[23:47:48] ⇨ Joins: CovertJaguar (Railcraft@65.183.205.154)
L2366[23:47:49] MineBot sets mode: +v on CovertJaguar
L2367[23:50:45] ⇨ Joins: psxlover (psxlover@62.1.203.140.dsl.dyn.forthnet.gr)
L2368[23:54:34] ⇦ Quits: psxlover (psxlover@62.1.203.140.dsl.dyn.forthnet.gr) (Ping timeout: 206 seconds)
L2369[23:54:36] ⇦ Quits: SnowDapples (~powered@pD958899F.dip0.t-ipconnect.de) (Killed (NickServ (GHOST command used by SnowDapples_!~powered@pD95881E8.dip0.t-ipconnect.de)))
L2370[23:54:42] ⇨ Joins: SnowDapples (~powered@pD95881E8.dip0.t-ipconnect.de)
L2371[23:54:52] ⇦ Quits: Dimitriye98 (~Dimitriye@c-24-4-16-73.hsd1.ca.comcast.net) (Remote host closed the connection)
L2372[23:55:00] ⇦ Quits: codahq (~codahq@c-174-52-130-121.hsd1.ut.comcast.net) (Read error: Connection reset by peer)
L2373[23:59:01] ⇨ Joins: codahq (~codahq@c-174-52-130-121.hsd1.ut.comcast.net)
<<Prev Next>> Scroll to Top