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L7[00:30:06] <tterrag> can you not use the
& operator in field type variables?
L8[00:30:19] <tterrag> i.e. Class<?
extends Foo & Bar>
L9[00:33:02] <DarkEvilMac> Huh, do I need to
register my model somewhere if it's not for a block or item, and
it's just a model resource location I'm calling sometimes?
L10[00:34:04] <DarkEvilMac> If so how would
I go about getting my BakedModel at that point? I thought I had
figured something out but I guess I didn't quite think it
through.
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L14[00:45:24] <laci200270> shadekiller666:
I found the problem yesterday
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L23[01:06:35] <shadekiller666> good job
laci
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L30[01:15:49] <HassanS6000> DarkEvilMac
modelloaderregistry
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L32[01:16:14] <HassanS6000> That's what you
would use to register your museum
L33[01:16:17] <HassanS6000> *model
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L36[01:24:05] <shadekiller666> DarkEvil,
ModelLoaderRegistry.setCustomModelResourceLocation(), then when you
need the baked model do "IModel model =
ModelLoader.getModel(location)" then call
"model.bake()"
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L38[01:25:16] <laci200270> shadekiller666:
forge was outdated
L39[01:25:33] <shadekiller666> that would
do it ya
L40[01:25:54] <laci200270> but there is
another issuse, now with forge
L41[01:26:08] <laci200270> forge can't load
some models
L43[01:27:11] <laci200270> with simple
models it works but more complicated models it just won't
load
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L45[01:30:41] <shadekiller666> ya
L46[01:30:56] <laci200270> any ideas?
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L48[01:31:10] <shadekiller666> faces with
more than 4 vertices aren't guaranteed to work
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L51[01:31:42] <laci200270> the cylinder
itself has 6 verticles
L52[01:31:53] <shadekiller666> mhmm
L53[01:34:06] <laci200270> and I want a
fancy model 8-)
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L56[01:35:32] <shadekiller666> what you
could do, is put a vertex right in the center of the end faces of
the cylindar, which would make the faces triangles instead of
hexagons, which should then load properly
L57[01:36:27] <laci200270> and where can i
add it?
L58[01:36:37] <shadekiller666> it would be
done in your modelling program
L59[01:36:48] <shadekiller666> its called
"poking" the face
L60[01:37:18] <shadekiller666> which adds a
vertex and edges to a face
L62[01:38:22] <laci200270> in blender where
it is?
L63[01:38:37] <shadekiller666> laci, i
don't know, i don't have experience using blender
L64[01:38:42] <tterrag> now I can implement
multiple extensions of vanilla blocks without duping code
L65[01:40:23] ***
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L66[01:40:45] <shadekiller666> what exactly
is the item delagate meant for?
L67[01:43:26] <tterrag> shadekiller666:
me?
L68[01:43:35] <shadekiller666> mhmm
L69[01:45:46] <tterrag> sec
L70[01:46:27] <laci200270> shadekiller666 i
poked but still not working
L71[01:46:38] <tterrag> shadekiller666: my
mod creates custom blocks from json
L72[01:46:45] <shadekiller666> laci, i
can't really do much to help you atm
L73[01:46:51] <tterrag> some things cannot
be done easily without extending a class other than Block
L74[01:46:52] <laci200270> ok
L75[01:46:56] <shadekiller666> thats
interesting tterrag
L76[01:46:57] <tterrag> such as gravity
blocks, or slabs, or stairs
L77[01:47:06] <tterrag> so I made a
delegate object which handles the "standard" stuff
L78[01:47:08] <shadekiller666> ahh ok
L79[01:47:14] <tterrag> and am using lombok
to automatically proxy the methods
L80[01:48:01] <shadekiller666> is lombok an
api?
L81[01:48:23] <tterrag> it's a compile-time
only library for annotation-based code generation
L83[01:48:40] <shadekiller666> ahh
L84[01:48:41] <tterrag> watch the
video
L85[01:48:47] <tterrag> you'll either love
it or despise it
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L87[01:52:45] <shadekiller666>
interesting
L88[01:53:07] <tterrag> the latest releases
have added some cool stuff
L89[01:53:12] <tterrag> @Value is very
nice, as is @UtilityClass
L90[01:53:14] <shadekiller666> they seem to
be in dire need of a web designer though
L92[01:53:32] <tterrag> just look at the
code reduction
L93[01:53:36] <tterrag> eh, the design is
simple and works
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L96[02:02:56] <shadekiller666> wb fry
L97[02:03:53] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20150708 mappings to Forge Maven.
L98[02:03:57] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20150708-1.8.zip (mappings
= "snapshot_20150708" in build.gradle).
L99[02:04:07] <shadekiller666> does the b3d
loader have support for faces with more than 4 vertices?
L100[02:04:08] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
L101[02:04:52] <tterrag> shadekiller666:
very unlikely
L102[02:05:07] <shadekiller666> the obj
loader doesn't :P
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L104[02:06:31] <fry|sis> shadekiller666:
b3d only supports triangles, so blender triangulates stuff before
exporting
L105[02:06:40] <shadekiller666> ahh
L106[02:08:16] <laci200270> fry how can I
merge into one object?
L108[02:09:23] <laci200270> thx
L109[02:09:33] <shadekiller666> oh, fry,
not sure if the messages are still around in irc, but on friday i
noticed something that feels like a fairly large bug relating to
ExtendedBlockStates
L110[02:09:59] <fry|sis> I didn't look
into it yet, shade, but I've seen them
L111[02:10:00] <shadekiller666> either
that or i was doing something terribly wrong...
L112[02:10:05] <shadekiller666> ok
L113[02:10:08] <AbrarSyed> sis?
L114[02:12:25] <fry|sis> summer
informatics school
L115[02:12:25] <shadekiller666> ?
L116[02:12:25] <fry|sis> ! :P
L117[02:12:25] <shadekiller666>
programming summer school?
L118[02:12:25] <fry|sis> yes
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L120[02:12:25] <shadekiller666> nice
L121[02:12:25] <AbrarSyed> teaching? or
learning?
L122[02:12:25] *
AbrarSyed really hopes it steachin
L123[02:12:29] <fry|sis> it is :P
L124[02:13:12] <shadekiller666> what
subject?
L125[02:13:43] <laci200270> opengl i think
:D
L126[02:14:12] *
fry|sis is the system administrator :P
L127[02:14:21] <shadekiller666> oo
fun
L128[02:14:31] <shadekiller666> so you get
to fix things when they're broken :P
L129[02:15:27] *
shadekiller666 was supposed to register for college classes
"yesterday" but can't because financial aid is still
being processed
L130[02:16:28] <laci200270> fry but when i
merge objects to one i get the problem: the full model rotates
istead of only a piece of the model
L131[02:17:13] <fry|sis> use armature, and
paint different vertices to different bones
L132[02:17:40] <Mimiru> Heya.. I'm in 1.7,
I have a mostly working GUI with 10 slots, 1 input, 10 output, I
have a custom slot to filter the input slot. Randomly I'll go to
put an item in said slot and as soon as I click it it drops to the
ground, doesn't matter if it's a block of stone, or one of my
items.
L133[02:17:43] <laci200270> what?i'm noob
at blender sorry
L134[02:17:54] <Mimiru> I've checked, and
the server and client seem to be synced...
L136[02:19:16] <shadekiller666> fry, for a
long time i've said that Maya is one of the most complex programs
around, but i think blender beats it... its definitely more
difficult to find how to do things
L137[02:19:53] <shadekiller666> maya is
mostly icon and menu based
L138[02:20:02] <shadekiller666> blender
not so much it seems :p
L139[02:22:30] <tterrag> I really wish
BlockStairs did not require a block in its constructor
L141[02:25:34] <laci200270> :D
L142[02:26:29] <shadekiller666> its
definitely more cluttered feeling...
L143[02:27:35] <laci200270> its a little
bit
L144[02:29:54] <laci200270>
shadekiller666: and I found one annoying thing: it doesn't save
where i last exported
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L146[02:30:06] <shadekiller666> mmm
L147[02:30:07] <laci200270> so i always
start at the documents folder
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L149[02:33:07] <laci200270> fry: can you
send a tutorial how to animate a object when its only one
mesh?sorry I'm totally noob at this
L150[02:34:29] <AbrarSyed> you cant
animate just a mesh
L151[02:34:46] <AbrarSyed> IIRC
L152[02:34:51] <AbrarSyed> but I know
nothing about rendering so...
L153[02:35:09] <AbrarSyed> IIRC you cant
move verticies, just move and rortate objects that ar epart of the
model
L154[02:35:23] <AbrarSyed> unless you rig
it with bones or something an thats just not possible with MC
atm
L155[02:35:37] <AbrarSyed> disclaimer: I
have no clue what im talking about
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L157[02:36:07] <shadekiller666> also fry,
i've started work on a rendering tool to assist in setting up
camera transforms, and its going pretty smoothly
L158[02:36:08] <zml> abrar just knows
about forgegradle 2.0 :)
L159[02:36:16] <shadekiller666> abrar, b3d
loader supports bones
L160[02:36:17] <AbrarSyed> :)
L161[02:36:27] <AbrarSyed> oohh, bonme
support is fancy
L162[02:36:42] <shadekiller666> which is
how animations are handled in b3d models
L163[02:36:50] <AbrarSyed> zml, last
remaining blocker (that isnt really a blocker) is slightly better
intellij support for the forge projects
L164[02:36:59] <zml> good :)
L165[02:37:12] <zml> glad it's almost
done
L166[02:37:14] <AbrarSyed> and maybe (is a
blocker) buetter stuff in my version checker to also handle
per-componnt-plugin stuff like forge version clamping..
L167[02:37:22] <AbrarSyed> but
anyways
L168[02:37:35] <zml> can always have a FG
2.1
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L170[02:37:40] <AbrarSyed> *2.0.1
L171[02:37:43] <shadekiller666> for the
rendering tool, i think i'm going to go with a command-based way of
interacting with the tool, and i was thinking about the possibility
of changing the values in-game
L172[02:37:45] <zml> that too
L173[02:37:54] <AbrarSyed> but thats why I
need the update checker to be decent, to know when to tell people
to update
L174[02:38:08] <shadekiller666> then
having a sub command be used to save the changes to the json
file
L175[02:38:08] <AbrarSyed> since I cant
just go back and edit and be sure everyone gets the update
L176[02:38:45] <laci200270>
shadekiller666: it would be nice if ingame changes
L177[02:39:04] <shadekiller666> abrar, you
mean that deving for forge will be possible to do in
intellij?
L178[02:40:23] <AbrarSyed> yeah
L179[02:40:45] <AbrarSyed> currently I
still have an issue with intellijs COntentRoots.. and a bit with
the run configs.. but hopefulyl il be able to fix soon.. or i might
have to push it to 2.0.1
L180[02:40:47] <shadekiller666> ya, it
might be laci, if i can get it to be easy to use and assuming its
actually feasible to do
L181[02:44:05] <tterrag> why the heck does
Block cache isOpaqueCube in the constructor?
L182[02:44:09] <tterrag> this is
like...java 101
L183[02:44:35] <shadekiller666> probably
some work-around
L184[02:44:41] <tterrag> for what?
L185[02:44:52] <tterrag> the opaque field
is only used on one method
L186[02:44:56] <tterrag> which is also,
void, no args
L187[02:45:00] <tterrag> sorry, boolean no
args
L188[02:45:05] <tterrag> so it's identical
to isOpaqueCube...
L189[02:45:09] <tterrag> no benefit
whatsoever
L190[02:45:15] <tterrag> and they are
calling nonfinal methods inside a constructor
L191[02:45:28] <shadekiller666> no
idea
L192[02:45:35] <tterrag> it's BS and it's
screwed my whole codebase
L193[02:46:17] <tterrag> well maybe
not
L194[02:46:21] <tterrag> I can work around
the work around
L195[02:46:27] <tterrag> this should
really be patched though -.-
L196[02:46:52] <laci200270> what is
resource id of the purple-black texture?
L197[02:47:16] <tterrag> laci200270: it's
generated at runtime, but I believe it's
"missingno"
L198[02:47:32] <laci200270> i want to gave
it my model
L199[02:47:43] <laci200270> just for
test
L200[02:47:51] <laci200270> doimain is
minecraft?
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L208[02:58:36] <laci200270> how can i bind
texture to a b3d model?
L209[02:59:29] <shadekiller666> fry
^
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L211[03:03:53] <fry|sis> laci200270: look
at the example b3d blockstate json; you need to remap from the name
you use in blender to the resource location
L212[03:04:42] <laci200270> oh,
thnaks
L213[03:04:44] <laci200270> *thanks
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L216[03:09:13] <laci200270> what name?the
mesh's name?
L217[03:09:22] <shadekiller666> the
texture's name
L218[03:09:51] <laci200270> so i need to
set the texture in blender?
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L221[03:16:41] <shadekiller666> having
graduated with a degree in computer animation, nothing bugs me more
than bad facial/lip sync animations...
L222[03:16:50] <shadekiller666> they
aren't that difficult!
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L232[03:58:24] <Wuppy> \o/ we apperantly
have a pretty good chance to win in the Dutch Game Awards :D
L233[03:59:28] <laci200270> fry what
texture name in blender?
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L241[04:17:51] ***
big_Xplo|Off is now known as big_Xplosion
L242[04:21:46] <halvors>
Block.getPickBlock() is deprecated in 1.7.10 what should be used
instead?
L243[04:30:41] ***
Ordi|Away is now known as Ordinastie
L244[04:32:10] <big_Xplosion> halvors, use
the one that also has an EntityPlayer param
L245[04:35:02]
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(~localmaca@cpe-67-252-38-34.nycap.res.rr.com)
L246[04:37:49] <halvors> big_Xplosion:
Thanks :)
L247[04:40:06]
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(~sinkiller@nc-71-49-177-78.dhcp.embarqhsd.net)
L248[04:41:12] <halvors> Hmm. How i a
blocks metadata set? When i place my block the metadata is always
0.
L249[04:41:59] <big_Xplosion> do you have
an ItemBlock?
L251[04:45:39] <sham1> It took some time
but I finally was able to get Waila into my dev instane using
maven
L252[04:46:43]
⇨ Joins: Saturn812 (~Saturn812@2.94.19.247)
L253[04:47:51] <sham1> Also beta build so
it is kinda buggy
L254[04:48:12] ***
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L255[04:48:39] ***
Vigaro is now known as AFK
L257[04:52:44] <Devoenix> wtf is that
black thing
L258[04:53:05] ***
AFK is now known as Vigaro
L259[04:53:13] <sham1> It's a bug
L260[04:53:17] <sham1> Cause by waila
apparently
L261[04:53:27] <sham1> But it is beta
build so...
L262[04:55:01] <sham1> Lucky that it can
be uninstalled if it has maven and has been downloaded via
gradle
L263[04:56:58] ⇦
Quits: Saturn812 (~Saturn812@2.94.19.247) (Quit:
Leaving)
L264[05:01:04] <tmtu> AtomicStryker: can't
do nested stuff with regex
L265[05:01:24] <AtomicStryker> char wise
bracket counting it is
L266[05:01:55] <tmtu> faster too
<3
L267[05:04:10]
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(~mraof@pool-96-253-116-211.rcmdva.fios.verizon.net)
L268[05:16:35] ***
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L269[05:21:05] <AtomicStryker> IT
WORKS
L270[05:21:11] <AtomicStryker> but man is
it a lot of code lines
L271[05:21:27]
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(~iari@px1.nbg.srv.sip.vos-systems.net)
L272[05:26:40] <halvors> big_Xplosion: Yes
i do.
L273[05:33:58] ***
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L274[05:36:15] ⇦
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L275[05:44:17] ***
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L276[05:44:46] <Wuppy> that... was agood
night :P
L277[05:44:49] <Ivorius> sham1: Caused
by... WAILA?
L278[05:44:55] <Ivorius> Then I don't want
to know wtf they are doing with GL states
L279[05:44:55] <Ivorius> Because that's
pretty obviously an f'd state
L280[05:45:12] <sham1> When I had WAILA
installed it did that yeh
L281[05:45:25] <Ivorius> Wuppy, it's the
middle of the week
L282[05:45:31] <Ivorius> Nothing happens
in the middle of the week .-.
L283[05:45:40] <sham1> Except the
middle
L284[05:45:48] <Wuppy> Ivorius, tuesday is
student association night
L285[05:45:54]
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L286[05:46:49] <Wuppy> at the end of the
night I lost everybody who I came to the party with though xD
L287[05:51:45]
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L289[05:55:17] ⇦
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L290[05:55:42] ⇦
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L292[05:58:00] ***
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L293[06:00:23] ***
moep is now known as prasselpikachu
L294[06:02:22] ***
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L295[06:03:02] ***
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L296[06:03:31] <kane_hart> Where is lex
when you need him :P
L298[06:03:41] <kane_hart> This person
should be fucking beaten to death in public
L299[06:03:51] <Wuppy> whats that?
L300[06:04:03] <kane_hart> reactorcraft
crap on the top
L301[06:04:09] <kane_hart> telling us to
update
L302[06:04:25] <kane_hart> even though we
turned off agreesive update checks via the config
L303[06:04:26]
⇨ Joins: Loetkolben
(~Loetkolbe@ipb2197f94.dynamic.kabel-deutschland.de)
L304[06:04:47] <Wuppy> beaten to death is
maybe a bit... extreme
L305[06:04:55] <sham1> Yeh
L306[06:05:17] <kane_hart> No their entire
family beaten to death this shit needs to stop. One person does one
dipshit move then everyone starts doing it lol
L307[06:05:27] <Wuppy> please kick
kane_hart
L308[06:05:48] <PaleoCrafter> Be glad it
doesn't download a 1gb file, kane_hart
L309[06:06:04] <kane_hart> lol
PaleoCrafter what mod did that?
L310[06:07:05] <PaleoCrafter> One of
Reika's in an older version
L311[06:07:13] <PaleoCrafter> The hoster
of the file containing the version info probably said "fuck
you"
L312[06:07:22] <kane_hart> haha
L313[06:07:46] ⇦
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L314[06:08:41] ⇦
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L315[06:09:24] <sham1> You should really
be kick'd kane
L316[06:09:32] <sham1> For having speeches
like that here
L317[06:10:36] <Wuppy> completely agree
sham1
L318[06:11:12] <Devoenix> Brutal beatings
and murder is not appropriate in a chat about modding of a cubical
pixelated game.
L319[06:11:17] <PaleoCrafter> Reika is a
total dipshit
L320[06:11:24] <sham1> Even so
L321[06:11:32] <Wuppy> may be, but this is
extreme
L322[06:11:57] <PaleoCrafter> Nah
L323[06:12:20] <kane_hart> I see no issues
here...
L324[06:12:30] <Wuppy> gawd dammit... I
lost one of my ear plugs last night :<
L325[06:12:33] <kane_hart> If you have an
issue then why not get off your ass and stop where it actually
happens around the world.
L326[06:13:03] ***
Owexz|Offline is now known as Owexz
L327[06:13:05] <Quetzi> neither do i, so
i'm assuming you'd rather beat him and his family to death than
actually open an issue on his github
L328[06:13:09] <Wuppy> not sure if troll
or completely crazy
L329[06:13:23] <sham1> I'd go with
latter
L330[06:13:56] <Steel_Arm> Hmmm, you guys
in Europe?
L331[06:14:01] <sham1> I am
L332[06:14:15] <Wuppy> same here
L334[06:14:23] <Steel_Arm> There's your
problem. You don't understand crude American lingo.
L335[06:14:30] <Wuppy> crazy
muricans
L336[06:15:52] <PaleoCrafter> Quetzi,
maybe the issue would get addressed in commit 'Update XYZ'
though
L337[06:16:18] <PaleoCrafter> And you sure
want to be part of that glorious commit history
L338[06:16:21] <Wuppy> lost 15 euros
:C
L339[06:16:23] ⇦
Quits: laci200270 (~user@31-46-236-192.pool.kapulan.hu) (Ping
timeout: 378 seconds)
L340[06:17:25] <Steel_Arm> But really, if
you don't like a mod, don't play it. Not that I agree with the
behavior of some modders. *cough* Greg *cough*
L341[06:17:26] <kane_hart> Wuppy you put
into it?
L342[06:17:33] <kane_hart> it was fixed so
should be refunded
L343[06:17:44] <Wuppy> had to buy new
plugs now because I lost 1 of the 2
L344[06:20:52] <PaleoCrafter> :O I have a
consistent mobile internet connection
L345[06:21:04] <kane_hart> the whole
greece bailout thing is like ugh.. I feel bad for them.. Would not
even mind helping.. But then again I don't want the germans to take
the money... The people who been bailed out MANY times..
L346[06:21:24] <kane_hart> their debt been
forgiven what 2 times at least.
L347[06:21:45] <Devoenix> Does ganymedes01
have an IRC channel? o-o
L348[06:22:47] <Wuppy> oh man... I just
made one of the best decisions in a while ^___^
L350[06:23:19]
⇨ Joins: RawringNymNym
(~maria@BMTNON3746W-LP140-01-1176469732.dsl.bell.ca)
L351[06:25:12] ***
Ashlee is now known as Ashlee|off
L352[06:27:57] <Lumien> kane_hart but i
want money :o
L353[06:28:05] <Lumien> I'm also not sure
whether you can compare the two
L354[06:29:04] <Wuppy> the Netherlands has
given way too much money already through taxes
L355[06:29:19]
⇨ Joins: Saturn812 (~Saturn812@2.94.19.247)
L356[06:29:21] <Wuppy> and greeks are lazy
basterds so yeah....
L357[06:35:13] <sham1> We've also given
too much money there
L358[06:37:11] <Wuppy> we who?
L359[06:37:24] <sham1> Here "we"
meant the Finns
L360[06:37:46] <sham1> Our goverment has
just been pouring so much money there it is not even funny
L361[06:37:52]
⇨ Joins: r4wk-work
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L362[06:38:31] <Wuppy> yep... the
Netherlands as well
L363[06:38:38] <Wuppy> they give tons of
money to greece
L364[06:38:48] <Wuppy> but they don't give
a shit about any students starting from this year
L365[06:38:59] <Wuppy> which is incredibly
stupid, because good education = money
L366[06:40:08] <Devoenix> Yeah... Greece
is slowly taking it's toil on Europe as a whole ._.
L367[06:40:09] ***
Ashlee|off is now known as Ashlee
L368[06:41:34] <Wuppy> should've kicked
those lazy basterds ages ago
L369[06:41:58] <PaleoCrafter> ...
L370[06:42:01] <Saturn812> you guys are
racists!
L371[06:42:18] <Wuppy> not racist,
realistic
L372[06:42:38] <flappy> Saturn812: where
has race been mentioned in the last half hour
L373[06:42:57] <sham1> :P
L374[06:43:04] <Saturn812> Greece can hold
just nice on their own. Additional restrictions and obligations
from EU makes the situation worse
L375[06:43:12] <sham1> TIL Greek =
race
L376[06:43:18] <Wuppy> hahahaha
Saturn812
L377[06:43:19] <Wuppy> no
L378[06:43:21] ⇦
Quits: Steel_Arm (~Steel_Arm@65-128-65-139.hlrn.qwest.net) (Read
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L379[06:43:34] <flappy> Greece is in deep
shit financially
L380[06:43:37] <Wuppy> there is a reason
why they're so poor
L381[06:43:47] <Wuppy> and it has nothing
to do with the rules the EU is forcing on them now
L382[06:43:48] <Saturn812> they are not
poor at all
L383[06:43:51] <sham1> How the mighty have
fallen
L384[06:43:54] <PaleoCrafter> Jesus
L385[06:43:54] <sham1> And yes they
are
L386[06:43:55] <Wuppy> yeah... .sure
Saturn812
L387[06:44:01] <flappy> Also, holy shit at
how recklessly they've been spending
L388[06:45:31] <Wuppy> not just that, the
people in the government were also stealing money
L389[06:46:29] <Devoenix> I think i just
gained more IQ just from reading the chats.. from one particular
user *cough*
L390[06:47:09] <Wuppy> Devoenix, you want
to say you know more about this?
L391[06:47:18] <Devoenix> Nope
L392[06:47:47] <Saturn812> you gained a
lot of false information based on just personal opinion. And IQ
doesn't work like that...
L393[06:47:51] <Devoenix> i do know greece
is in deep financial shit though
L394[06:48:01] <Wuppy> Saturn812, what's
false informatino?
L395[06:48:02] <Devoenix> and saturn, it
was a joke
L396[06:48:16] <Devoenix> i still have an
IQ of -49228
L397[06:48:34] <Wuppy> not even
MIN_IT?
L398[06:48:37] <Wuppy> INT*
L399[06:48:55] <sham1> MIN_LONG pls
L400[06:49:13] <Saturn812> negative
infinity ftw
L401[06:49:40] <sham1> -2^63
L402[06:50:43] <sham1> holy shit that is a
small number
L403[06:50:56] <Wuppy> it's a very big
number sham1
L404[06:51:07] <sham1> Umn no
L405[06:51:10] <sham1> It is
negative
L406[06:51:14] <diesieben07> its not
:P
L407[06:51:25] <diesieben07> -(2^63) is
negative
L408[06:51:27] <Wuppy> it's a very big
negative number
L409[06:51:34] <Wuppy> yeah I know
that
L410[06:51:42] <sham1> so is (-2)^63
L411[06:51:44] <diesieben07> (-2)⁶³ is
very much positive
L412[06:51:45] <Devoenix> Math
arguement
L413[06:51:48] <Wuppy> small just seems
weird to me because it's huge
L414[06:51:49] <diesieben07> wait no
L415[06:51:51] <diesieben07> fuck me
L416[06:51:53] <Devoenix> Ima just get the
f!@k out of here then becaus ei know jack about math
L417[06:51:54] <diesieben07> I'm still
sleeping
L418[06:51:55] <sham1> OK m8
L419[06:52:01] <Wuppy> 10^-20 is
small
L420[06:52:05] <Wuppy> -10^20 is
huge
L421[06:52:33] <sham1> 10^-20 is a
fraction
L422[06:52:36] <diesieben07> also look at
me i can do proper exponents: 2⁶³
L423[06:52:45] <sham1> 2⁶³
L424[06:52:46] <sham1> Wow
L425[06:52:51] <diesieben07> _D
L426[06:52:52] <Wuppy> such math
L427[06:52:55] <Wuppy> much pretty
L428[06:52:55] <Wuppy> wow
L429[06:53:02] <Ivorius> The 3 is lower
than the 6
L430[06:53:03] <PaleoCrafter> Wuppy,
-10^20 is small
L431[06:53:05] <Ivorius> You suck
L432[06:53:12] <Wuppy> anyway, time to eat
the free haribo candy I got with my qwertee shirts xD
L433[06:53:15] <PaleoCrafter> Power takes
precedence
L434[06:53:24] <sham1> It is still
0x8000000000000000L for me
L435[06:53:45] <Wuppy> PaleoCrafter, I
know, but -1000000000000000000000 is a large thing
L436[06:53:57] <sham1> No it aint
L437[06:54:28] <Devoenix> A negative
number is small
L439[06:54:40] <Devoenix> -10 <
-5
L440[06:54:42]
⇨ Joins: Raga_BM (~K@180.253.98.150)
L441[06:54:43] <Ivorius> Within a set of
positive and negative numbers there is ambiguity, because being
closer to zero does not correspond to being less, but to being less
in absolute value. Depending on context a negative number may be
called "smaller" if it is closer to zero, or if it is
more negative.
L442[06:54:49] <Ivorius> Stop presenting
opinions as facts
L443[06:54:50] <Devoenix> i aint' reading
all that
L444[06:55:06] <Wuppy> we're all
correct
L445[06:55:09] <Wuppy> is what that
says
L446[06:55:16] <Ordinastie> or all
wrong
L447[06:55:16] <Ivorius> 'all that'
L448[06:55:18] <Ivorius> u wot
L449[06:55:34] <Devoenix> u hrd me
m8
L450[06:55:45] <Wuppy> man... haribo is
delicious
L451[06:55:47] <Devoenix> u want a rite
rumbel?
L452[06:55:47] <sham1> "final
val"
L453[06:55:48] <PaleoCrafter> Let's just
use unsigned data types and don't bother with negative
numbers
L454[06:55:48] <Wuppy> especially when
it's free
L455[06:55:53] <sham1> Kinda
reduntant
L456[06:56:02] <PaleoCrafter> No,
sham1
L457[06:56:05] <Wuppy> and comes with some
of the coolest shirts I've ever had
L458[06:56:11] <PaleoCrafter> There's a
difference
L459[06:56:15] <sham1> there is?
L460[06:56:41] <PaleoCrafter> There is
:P
L461[06:56:46] <PaleoCrafter> Google it
thyself
L462[06:57:09] <Devoenix> Which country is
the most tyranical?
L463[06:57:19] <tmtu> PaleoCrafter:
super-immutable?
L464[06:57:36] <tmtu> Devoenix: the
US
L465[06:57:40] <sham1> immutable²
L466[06:57:49] <Devoenix> besides the
US
L467[06:57:50] <Devoenix> x3
L468[06:58:12] <sham1> Oh, final val means
that it gets turned into a constant in bytecode
L469[06:58:13] <sham1> I see
L470[06:58:14] <PaleoCrafter> It has to do
with the bytecode generated
L471[06:58:19] <PaleoCrafter> Yeah
L472[06:59:17] <sham1> And "final
var" means that you cant override it on child classes
L473[06:59:40] <sham1> Makes also
sense
L474[07:00:11] ⇦
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L475[07:00:22] <tmtu> override a
variable?
L476[07:00:22]
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L477[07:00:31] <sham1> Indeed
L478[07:00:38] <tmtu> scala magic i
persume?
L479[07:01:00] <diesieben07> variables
don't exist in scala
L480[07:01:01] ⇦
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L481[07:01:05] <diesieben07> only getters
and setters
L482[07:01:09] <sham1> :_P
L483[07:02:01] <sham1> I'd imagine that
vars get compiled into variables in bytecode level
L484[07:02:24] <diesieben07> class-level
vars become private fields with getter + setter
L485[07:02:34] <diesieben07> class-level
vals become private fields with getter
L486[07:02:52] <sham1> local vars and vals
probably are different I'd imagine
L487[07:03:08] <PaleoCrafter> Only
private[this] stuff won't get the methods
L488[07:03:13] <PaleoCrafter> Obviously,
sham1
L489[07:03:34] <sham1> Well accessing
[this] is kinda problematic
L490[07:03:38] ***
Ashlee is now known as Ashlee|off
L491[07:03:51] <sham1> Because when called
outside, what would this mean for that class
L492[07:03:59] <PaleoCrafter> ...
L493[07:04:12] <tmtu> ,,,
L494[07:04:15] <PaleoCrafter> That's the
point of [this]
L495[07:04:19] <sham1> Indeed
L496[07:04:52] <PaleoCrafter> It makes
things private to the very instances of a class
L497[07:09:16] ⇦
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L505[07:21:57] <Keridos> Can somebody help
me with a bounding box problem, I am trying to create a Bounding
box based on the orientation of a tile entity, all required data is
sent to the client via message, but somehow this function here does
not give me a valid bounding box:
https://gist.github.com/Keridos/a5e07df71812523ea78d
L506[07:25:03] <diesieben07> why can't you
use metadata? :)
L507[07:30:21] ⇦
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L525[08:06:03] <Lordmau5> why am I too
stupid to get this damn GLScissoring right >_<
L526[08:11:01] <Horfius> Just clip the
uv...
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L528[08:11:23] <Ordinastie> Lordmau5, why
do you need scissors ?
L529[08:11:39] <Lordmau5> for GUI fluid
rendering
L530[08:11:43] <Lordmau5> that is not
being stretched
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L532[08:11:50] <Ivorius> If it's just one
texture
L533[08:11:55] <Ivorius> You can just
adjust position and UVs
L534[08:12:02] <Ivorius> (and you
should)
L535[08:12:13] <Ordinastie> yeah that x
1000 ^
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L538[08:16:14] <sham1> I usually like to
have my fluid tank render on GUIs as a seperate thing
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L541[08:23:44] <Wuppy> Model definition
for location wuppy29_samsmod:ore#inventory not found
L542[08:23:45] <Wuppy> :<
L543[08:23:50] <Wuppy> now what did I mess
up...
L544[08:24:05] <Wuppy> and in which of the
4 files
L545[08:24:40] <sham1> "Sam's
mod"
L546[08:25:16] <Wuppy> it's for my
book
L547[08:25:22] <sham1> Welp
L548[08:25:33] <sham1> Care to show it so
your book does not get any false info
L549[08:26:07] <Wuppy> no problem
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L553[08:26:34] <Wuppy> here are all the
jsons
L554[08:26:38] <sham1> Gotta love dem scar
storries
L555[08:27:27] <sham1> Could I see your
code where you tell the Item model mesher where to find the Item
model for that ore
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L562[08:29:32] <Wuppy> and
getResourceLocation returns MODID:[variant name]
L563[08:30:10]
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L564[08:30:26] <sham1> What would that
values() be
L565[08:30:32] <tmtu> javascript y
L566[08:30:37] <tmtu> ++[[]][+[]]+[+[]] ==
10
L567[08:30:57] <Wuppy> sham1, values are
all of the different states
L568[08:31:11] <sham1> Is that
brainfuck?
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L572[08:31:43] <tmtu> javascript being
javascript
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L578[08:35:47] <Wuppy> any idea
sham1?
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L582[08:36:17] <sham1> Mmmm
L583[08:37:35] <sham1> wait
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L585[08:38:41] <sham1> Could you show me
the entire code
L586[08:38:47] <sham1> Just so I can see
what's up
L588[08:39:14] <Wuppy> that's the entire
block class
L589[08:39:17] <Wuppy> anything else you
want?
L590[08:40:58] <sham1> Umn, As far as I
can see, it is trying to find wuppy29_samsmod:ore and
wuppy29_samsmod:wall
L591[08:41:03] <sham1> for inventory
L592[08:41:16] <sham1> Make sure that the
file names are correct
L593[08:44:07] <Wuppy> you seem to be
correct
L594[08:44:15] ***
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L595[08:44:17] <Wuppy> I've got the block
textures working now
L596[08:44:20] <Lordmau5> gash...
L597[08:44:23] <Wuppy> but the ore item
texture is still messed up...
L598[08:44:44] <Wuppy> yet it doesn't give
an error in the log
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L600[08:46:17] <Ivorius> Wuppy:
IDEA?
L601[08:46:26] <Wuppy> eclipse
L602[08:46:39] <Ivorius> Ah, then you've
got the files wrong or something
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L604[08:46:52] <Ivorius> Not sure if _ is
legal in mod ids, but it might as well be
L605[08:46:53] <Wuppy> they have the right
name I believe
L606[08:46:59] <Wuppy> oops, I brokeded it
again
L607[08:47:11] <Wuppy> Ivorius, my items
are working so that's fine
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L609[08:47:36] <PaleoCrafter> Ivorius,
that repeating texture thing would be so much nicer with shaders
:P
L610[08:47:39] ***
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L612[08:47:49] <Ivorius> indeed
L613[08:47:59] <Ivorius> Or just
GL_REPEATING
L614[08:48:05] <Ivorius> But can't have
that with spritemaps
L615[08:48:08] <PaleoCrafter> yeah
L617[08:48:14] <Lordmau5> I wanna get back
on the scissoring... I'm trying it out with some white rectangle to
see where the part is being scissored
L618[08:48:29] <PaleoCrafter> Lordmau5,
keep in mind that it's based on the lower left corner of the
window
L619[08:48:33] <ollieread> scissoring is
weird
L620[08:48:34] <Lordmau5> I know that
:)
L621[08:48:34] <PaleoCrafter> and that
it's not scaled
L622[08:48:40] <Ivorius> lol
L623[08:48:40] <ollieread> the position
starts fropm...
L624[08:48:42] <Lordmau5> well, the
ScaledResolution returns 1... always...
L625[08:48:43] <ollieread> yeah, the lower
left
L626[08:48:48] <Lordmau5> like, the scale
factor
L628[08:49:03] <Flashfire> Hello
L629[08:49:03] <Ivorius> I don't want to
risk adding shaders to weird contexts
L630[08:49:10] <Ivorius> Besides, I have
code already, so eh.
L631[08:49:34] <Flashfire> If possible,
I'd like to help for some help with a mod issue. Nobody's responded
to it on the forum for days
L633[08:49:42] <PaleoCrafter> I would have
a method similar to yours if fry didn't tell me :P
L634[08:49:53] <PaleoCrafter> Flashfire,
don't ask to ask
L635[08:50:02] <Flashfire> Ok
L637[08:50:32] <PaleoCrafter> hm, that
somewhat looks like x and y is swapped?
L638[08:50:40] <Flashfire> Well my issue
is with the ReplaceBiomeBlocksEvent, I want to use it to generate a
structure once but I need to know how I can be sure of 4 adjacent
blocks that will fire the event
L639[08:50:43] <Ivorius> And here I
thought you made shaders yourself
L640[08:50:50] <Ivorius> Of course fry
would use a shader
L641[08:50:53] <PaleoCrafter> I wrote the
shader myself
L642[08:50:58] <PaleoCrafter> but he told
me to use shaders :P
L643[08:51:01] <sham1> Dem scala special
strings that let you have newlines on them among other things
:P
L644[08:51:02] <Lordmau5> I have the x, y,
xSize, ySize of the whole GUI.
L645[08:51:06] <Ivorius> fry seems to
think they're the answer to every fucking problem :P
L646[08:51:19] <gigaherz> sham1: are those
like C#'s @""?
L647[08:51:22] <Lordmau5> and the height
of how far up the fluid should be rendered later on
L648[08:51:29] <tmtu> Ivorius: what
else
L649[08:51:48] <sham1>
"""Text with no "escape"
charecters"""
L650[08:51:51] <Wuppy> if the block doenst
have the right texture in the hand, but works when you place it,
you've messed up the item json right?
L651[08:51:51] <Lordmau5> I think I put
the wrong parameters into new ScaledResolution AND glScissor
L652[08:52:01] <PaleoCrafter> gigaherz,
uhm... sort of
L653[08:52:15] <Flashfire> I could also
solve the same problem by knowing how I can re-fire the event after
a chunk has already been loaded
L654[08:52:44] <Wuppy> ...
L655[08:52:48] <Wuppy> I have no clue
what's going on anymore
L657[08:53:06] <sham1> Yeah, they are raw
strings
L658[08:53:15] <kane_hart> now to spend a
life time deleting one by one mod to find it
L659[08:53:18] <sham1> took a long time to
remember the name of dem things
L660[08:53:36] <PaleoCrafter> kane_hart,
binary search :P
L661[08:53:45] <Wuppy> what the hell
L662[08:54:08] <Wuppy> if I copy the json
from the second variant to the first
L663[08:54:15] <Wuppy> the block still has
the same issue
L664[08:54:20] <Wuppy> even htough it
works ont he second varaint
L665[08:54:23] <Wuppy> halp
L666[08:54:31] <sham1> Show the new JSONs,
with some labels this time
L667[08:54:34] <auenf> json is fun
L668[08:54:34] <Lordmau5> so, interesting
O_o
L669[08:54:42] <Lordmau5> the white
rectangle helps a lot
L670[08:54:44] <sham1> Make it a gist or
something
L671[08:54:49] <Wuppy> sham1 haven't
changed it
L672[08:55:37] <sham1> Also, WAILA is so
buggy for 1.8 :(
L673[08:56:00] <Cobbleopolis> Is there a
gradle command that downloads all of the dependencies?
L674[08:56:12] <Wuppy> if anybody knows
how to fix this please tell me
L675[08:56:19] <Wuppy> beucase I'm
completely lost now
L677[08:57:12] <Lordmau5> aha, now I got
only one bug remaining @ PaleoCrafter
L678[08:57:17] <Flashfire> Does anyone
know how I can identify specific chunks that will fire the
ReplaceBiomeBlocks event before the event fires for any of the
chunks? I want to alter the chunkprimer of each.
L681[08:57:39] <Lordmau5> the higher res
one has the fluid a bit above...
L682[08:57:46] <PaleoCrafter> oO
L683[08:57:46] <Flashfire> Also Lordmau5
that's very cool
L684[08:57:51] <PaleoCrafter> rounding
error?
L685[08:57:58] <Lordmau5> idk, one
sec
L686[08:58:03] <Lordmau5>
GL11.glScissor((x + 10) * sc, (y + 11) * sc, 64 * sc, height *
sc);
L687[08:58:28] <Lordmau5> any Math.XYZ I
have to apply there?
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L689[08:58:43] <Lordmau5> nooo, shouldn't
be
L690[08:58:51] <tmtu> what's the scissor
for?
L691[08:58:52] <Lordmau5> glScissor only
allows ints, "x", "10" and "sc" are
all ints.
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L693[08:59:28] <Lordmau5> tmtu, I'm
rendering multiple ModelRects in there. But I don't want them all
to render, so the scissor would be the best way to do it
L694[08:59:42] <Lordmau5> if I'd render
only once, it would be stretched (which is ugly)
L695[08:59:43] <Flashfire> It looks like
everyone's busy so I'll come back another time with my
question
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L697[09:00:17] <tmtu> Lordmau5: you can do
it manually without scissor
L698[09:00:48] <Lordmau5> I'm close to
getting it done with scissoring though, and the bloody UV method
doesn't work because it takes only int's in the
drawTextureModalRect
L699[09:00:55] <Lordmau5> and I cba to do
tessellation myself again
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L703[09:03:56] <Lordmau5> oh oh oh, where
can I find the gui scale? xD
L704[09:04:00] <Lordmau5> like, the
variable of it
L705[09:04:14] <Horfius> Well, in the
games main configs for one thing.
L706[09:04:26] <Horfius> But I believe
it's also a variable within the guiscreen
L707[09:05:08] <Lordmau5> found it
L708[09:05:13] <Lordmau5>
mc.gameSettings.guiScale
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L713[09:08:15] <Lordmau5> close to
perfection, urgh
L714[09:10:21]
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L715[09:13:55] <manmaed> anyone know where
i can get help with Agrarian Skies 2 crahses?
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L721[09:28:36] <Wuppy> damn, dat Lego
Worlds game....
L722[09:28:42] <Wuppy> must buy that once
it's done
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L726[09:36:58] <SnowDapples> I already own
it.
L727[09:37:13] <Wuppy> it's great isn't
it?
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L738[09:51:51] <Lapiman> What's the best
event to use for a player right-clicking a block with an object in
hand?
L739[09:52:32] <sham1> is the block or
item your own
L740[09:52:35] <Lapiman>
PlayerInteractEvent doesn't give me access to the held item, and
PlayerUseItemEvent looks like it's for events that don't involve
blocks
L741[09:52:48] <Lapiman> sham1: both the
block and the held item are mine
L742[09:53:11] <sham1>
Block.onBlockActivated or Item.onItemUseFirst
L743[09:58:20] ***
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L745[09:58:52] <Gliby> sup
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L747[09:59:23] <sham1> 'Ello
L748[09:59:48] <Gliby> i'm looking for the
prettiest minecraft forum mod thread
L750[10:00:34] <PaleoCrafter> >
m.umfrey :P
L751[10:00:43] <PaleoCrafter> dem flow
charts
L752[10:01:07] <Gliby> just the right
amount of text, art and color
L753[10:01:13] <Gliby> it's so
perfect
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L755[10:01:57] <Lapiman> How can I check
if a player is in creative mode?
L756[10:02:19] <Lumien>
player.capabilities.iscreative() or something
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L758[10:02:52] <Gliby> are the majority of
mods still on 1.7.10?
L759[10:03:09] <sham1>
player.capabilities.isCreativeMode
L760[10:03:12] <Hippocrite> is there any
way to see the field and function mappings?
L761[10:03:26] <sham1> type !gm and the
function name here
L762[10:03:44] <Lapiman> thx
L763[10:03:50] <PaleoCrafter> of course,
Gliby
L764[10:03:58] <Hippocrite> thanks
L765[10:03:59] <Hippocrite> !gf
isInWeb
L766[10:04:00] <Gliby> that's sad
L767[10:04:06] <PaleoCrafter> it is
indeed
L768[10:04:26] <sham1> Majority of mods
are 1.7.x because it takes over one major minecraft version to get
everything ported
L769[10:04:43] <sham1> So expect to see
bunch of 1.8 mods when 1.9 hits
L770[10:04:55] <AbrarSyed> heh
L771[10:05:00] <Lumien> It does when you
don't actually port
L772[10:05:19] <Gliby> I bet everyone is
gonna say > 1.9 is better because of the new additions
L773[10:05:19] <sham1> well ofc
L774[10:05:27] <sham1> ITEMSTATES
<3
L776[10:05:53] <sham1> nice looking
L777[10:06:03] <Hippocrite> typing !gf
isInWeb gives me the following: Name
: H => field_70134_J =>
isInWeb
L778[10:06:08] <Hippocrite> is the
obfuscated name N?
L779[10:06:10] <PaleoCrafter> is that a
physics gun?
L780[10:06:16] <Hippocrite> or is the
obfuscated name the Descriptor?
L781[10:06:23] <Gliby> I'm glad you
recognize it.
L782[10:06:24] <sham1> !gm isInWeb
L783[10:06:31] <sham1> !gm isInWeb
L784[10:06:38] <PaleoCrafter> I mainly
recognize it because you're doing a physics mod, Gliby :P
L785[10:06:40] <sham1> !f isInWeb
L786[10:06:44] <sham1> !gf isInWeb
L787[10:06:56] <PaleoCrafter> the grey
bits are a bit too dark, imo
L788[10:07:03] <sham1> The descriptor for
at least 1.8 is Z
L789[10:07:10] <sham1> !gf isInWeb
1.7.10
L790[10:07:18] <sham1> Same for
1.7.10
L791[10:07:38] <Hippocrite> !gf
childModels
L792[10:07:53] <Hippocrite> !ping
L793[10:08:01] <sham1> Well it is Z
because booleans are integers in bytecode level
L794[10:08:12] <PaleoCrafter> uhm,
wat
L795[10:08:16] ⇦
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L796[10:08:22] <sham1> They actually
are
L797[10:08:24] <PaleoCrafter> it's Z
because 'B' was taken for bytes :P
L798[10:08:42] <sham1> They still are
integers in bytecode
L799[10:08:51]
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L800[10:08:55] <PaleoCrafter> it's not the
reason for the naming though
L801[10:09:11] <sham1> Also Z is the
integer group in mathematics
L802[10:09:24] <Hippocrite> !gf
childModels
L803[10:10:58] <sham1> But yeah, I is
normal integers and Z is booleans because lolz
L804[10:11:18] <PaleoCrafter> uhm,
no
L805[10:11:46] <PaleoCrafter> Java
integers != mathematical integers :P
L806[10:12:04] ***
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L807[10:12:35] <sham1> In mathematics
integer group contains all whole numbers
L808[10:12:38] ⇦
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L809[10:12:48] <sham1> Java's int can
store only those types of numbers
L811[10:13:12] <PaleoCrafter> Java int's
are basically a subset of mathematical integers
L812[10:13:20] <sham1> Yeh
L813[10:13:36] <sham1> Because you
obviously cannot store infinite amount of integers in computer
memory
L814[10:13:44] <tmtu> java booleans are
apparently signed 8 bit values o.o
L815[10:13:46] <sham1> Let alone 32
bits
L816[10:13:56] <tmtu> well, in jni
anyways
L817[10:14:15] ***
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L818[10:15:30] <Horfius> That's the same
for C booleans afaik
L819[10:15:38] <sham1> yeah
L820[10:15:49] <sham1> 0x00 is false in C,
everything else is true
L821[10:16:38] <Lapiman> How do I register
a slab inventory model?
L822[10:16:47] <sham1> How does vanilla do
it?
L823[10:17:24] <Lapiman> With the usual
register() - I think that the issue is with Item.getItemFromBlock()
on a slab
L824[10:17:39] <sham1> Well why not try to
do that then
L825[10:17:59] <Lapiman> I did already and
I got the pink and black squares
L826[10:18:17] <sham1> show your code and
JSONs
L829[10:19:33] <Lapiman> Code to register
is in here
L830[10:20:00] <sham1> Umn, can you please
tell me where in your own filesystem that git root is at=
L831[10:20:12] <sham1> is it the
src/
L832[10:20:44] <sham1> Also you can only
use renderitem on clientside
L833[10:21:01] <sham1> You probably want
to check if it is on client side or server side
L834[10:21:29] <Lapiman> It is the src/,
yes
L835[10:21:57] <sham1> dont do that
L836[10:22:00] <sham1> Move it one
back
L837[10:22:28] <sham1> So the git repo has
all of those gradlew files and build.gradle
L838[10:22:34]
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L839[10:23:08] <Lapiman> uh oh
L840[10:23:15] <Lapiman> Why is keeping
those in the repo important?
L841[10:23:33] <sham1> So if someone wants
to join you in your project they can build it
L842[10:23:37] <sham1> themselves
L843[10:23:40]
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L850[10:30:50] <Morden> If my mod has a
set of optional dependencies, but at least one of those
dependencies must be present, what is the best way to halt
minecraft loading if there isnt at least one?
L851[10:31:39] <sham1> DRM alart :C
L852[10:31:41] <sham1> JK
L853[10:32:14] <PaleoCrafter> Morden,
Loader.isModLoaded
L854[10:32:21] <Morden> I can just throw
an exception of course, but is there anyway to cause the
"missing mod" screen to be displayed in this case?
L855[10:32:47] <PaleoCrafter> you could
display it yourself, I suppose
L856[10:33:11] <sham1> JDialog ^^
L857[10:33:20] <PaleoCrafter> please
no
L858[10:33:25] <sham1> Please yes
L859[10:33:25] <Morden> Lol
L860[10:33:29] <PaleoCrafter> fucking
Swing
L861[10:33:38] <sham1> It is easy to get
going
L862[10:33:42] <sham1> Unlike JavaFX
L863[10:33:57] <PaleoCrafter> uhm,
what
L864[10:34:34] <williewillus> I'd take
"harder" over the pile of shit that is swing :p
L865[10:34:35] <PaleoCrafter> and you
generally don't want to display a normal dialog in MC when it's not
necessary :P
L866[10:35:10] <sham1> Swing is good
:C
L867[10:35:11] <Morden> Ok, guess ill
trace through the forge code to see how that message gets displayed
and see what i can figure out.
L868[10:35:23] <HassanS6000> ugghh when
will fry b back?
L869[10:35:31] <Lumien> Morden maybe use
CustomModLoadingErrorDisplayException?
L870[10:35:35] <williewillus> I'm always
surprised when I'm reminded IDEA was made in Swing
L871[10:35:41] <williewillus> how do they
not want to murder themselves every day
L872[10:35:53] <HassanS6000> ^
L873[10:36:07] <sham1> Well if you want to
go that route, AWT
L874[10:36:08] <HassanS6000> I'm always
not surprised when I'm reminded Eclipse was made by IBM
L875[10:36:44] <williewillus> eclipse
isn't half-bad
L876[10:36:51] <williewillus> it just
looks terrible on high DPI
L877[10:36:52] <sham1> Or if you want to
go all-out, WinAPI
L878[10:36:53] <williewillus> and idea
works better
L879[10:37:03] <Morden> I have seen many
languages, compilers, and frameworks come and go over the years...
and my experience is "easy = slow, unmaintainable, and
bloated.
L880[10:37:22]
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L881[10:37:22] <PaleoCrafter>
williewillus, IDEA has hidden all its swingness away, I think
:P
L882[10:37:23] <Morden> Thanks ill look
into that.
L883[10:37:31] <PaleoCrafter> (in the
code, that is)
L884[10:38:00]
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L885[10:38:18] <sham1> And as far as I am
concirned, I can use Swing with JavaFX so...
L886[10:38:18] <williewillus> does Java
have something like C# XAML?
L887[10:38:27] <PaleoCrafter> JavaFX
has
L888[10:38:28] <williewillus> because that
is the cool
L889[10:38:31] <williewillus> nice
L890[10:38:44] <williewillus> I should
start looking at javafx :p
L891[10:38:56] <PaleoCrafter> it's very
convenient to work with
L892[10:39:07] <PaleoCrafter> I started
porting it to MC, sort of
L893[10:39:07] <Morden> Lumien: That is
EXACTLY what i needed. Thanks!
L894[10:39:24] <PaleoCrafter> lack of time
+ laziness are some limiting factors though :P
L895[10:39:41] <sham1> Yay
L896[10:40:00] <sham1> I can define UI
properties with XML. Well same can be said from JSON used...
L897[10:40:20] <williewillus> I meant like
databinding specifically
L898[10:40:45] ⇦
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L899[10:41:30] <williewillus> also doesn't
help the jfx scenebuilder is broken on highdpi last time I checked
:<
L900[10:41:42] <PaleoCrafter> I'm not
certain whether JavaFX exposes bindings via FXML
L902[10:45:19] ⇦
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L906[11:02:20] <Cobbleopolis> Does anyone
know how to get a valid session id?
L907[11:02:37] <Vigaro> Get it from
mojang?
L908[11:02:52] <Cobbleopolis> How?
L909[11:03:11] ⇦
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L911[11:04:10] <Cobbleopolis> Thanks
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L915[11:13:04] <Wuppy> could somebody help
me with a json texture problem I'm having?
L916[11:13:47] <Wuppy> my metadata block
has a problem where the first metadata has the wrong texture whne
you're holding it
L917[11:13:53] <Wuppy> when it's placed it
works though
L918[11:13:57] <Wuppy> and so does the
other metadata
L919[11:14:10] <Wuppy> any idea what I
could've messed up there?
L920[11:15:20] <Girafi> Have you set the
inventory texture for the block?
L921[11:15:22] <PaleoCrafter> missing
setCustomModelResourceLocation call
L922[11:15:27] <williewillus> did you do
the ModelLoader.setCustomModelResourceLocation with the right
meta?
L923[11:15:31] <williewillus>
ninja'ed
L924[11:15:33] <Wuppy> Girafi, I think I
did
L925[11:15:42] <PaleoCrafter> :P
L926[11:16:00] <Girafi> Well. Check if you
did :3
L927[11:16:16] <Wuppy> this one isn't
working
L930[11:16:39] <Wuppy> and they are
identical except for the parent
L931[11:16:58] <Wuppy> PaleoCrafter,
what's that?
L932[11:17:16] <PaleoCrafter> the call
that tells MC to actually use a model for your item :P
L933[11:17:33] <Wuppy> I've never seen
that before
L934[11:18:00] <Wuppy> I do regsiter the
variants with the modelbakery though
L935[11:18:07] <Wuppy> and register the
render with item model mesher
L936[11:18:15] <Wuppy> what am I
missing
L937[11:18:17] <PaleoCrafter> yeah, use
the setCustomModelResourceLocation
L938[11:18:23] <PaleoCrafter> instead of
that modelbakery stuff
L939[11:18:44] <Wuppy> you don't use
ModelBakery.addVariantName?
L940[11:18:54] <PaleoCrafter> nope
L941[11:19:04] <Wuppy> o___0
L942[11:19:12] <PaleoCrafter> just
ModelLoader.setCustomModelResourceLocation(item, meta,
location)
L943[11:19:39] <williewillus> really? I do
the addvariantname :p
L944[11:19:41] <williewillus> and it
works
L945[11:20:01] <PaleoCrafter> do you do
just that?
L946[11:20:07] <williewillus> no
L947[11:20:08] <williewillus> both
L948[11:20:15] <PaleoCrafter> well, that's
redundant then :P
L949[11:20:34]
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L950[11:21:01] <williewillus> i thought
one signals that you have variants, and the other points to the
path
L951[11:22:48] <williewillus> oh this is
for blocks
L952[11:22:49] <williewillus> derps
L954[11:24:20] <Wuppy> PaleoCrafter, then
why do both exist
L955[11:24:26] <PaleoCrafter> don't ask
me, lol
L956[11:24:41] <Wuppy> and also, if you
use setCustomModelResourceLpcation, do you still have to register
the render with the ItemModelMesher?
L957[11:25:08] <PaleoCrafter> nope
L958[11:25:35] <Wuppy> I also assume the
code should run on the client only during post init right?
L959[11:26:12]
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L960[11:26:28] <PaleoCrafter> I think it's
supposed to be in preIniit
L961[11:26:52] <PaleoCrafter> the resource
loading happens before postInit iirc
L962[11:27:10] <Wuppy> there is one
confusing thing though, ItemModelMesher.register takes exactly the
same paramters as that new metho
L963[11:27:16] <Wuppy> does it do
something different with it or somethign
L964[11:27:50] <PaleoCrafter> as I said, I
have no clue :P
L965[11:28:22] <Wuppy> strangest part is,
the second item does work, the first doesnt
L966[11:28:25] <Wuppy> itemblock
L967[11:28:44] <Wuppy> welp, at least both
items are broken now :<
L968[11:29:47] <Wuppy> Model definition
for location wuppy29_samsmod:samStone#inventory not found
L969[11:29:49] <Wuppy> alright what the
hell
L970[11:30:03] <Wuppy> I'm not asking it
to look for samStone
L971[11:30:10] <Wuppy>
setCustomModelResourceLocation gets samOre and samWall
L972[11:30:16] <Wuppy> how the hell does
it come up with samStone?
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L974[11:32:12] <Wuppy> PaleoCrafter, any
idea what's going on there?
L975[11:33:48] <Wuppy> what the fucking
fuck....
L976[11:34:01] <Wuppy> when I create
samStone.json it's asking for, the first metadata works but the
second is broken
L977[11:34:17] <Wuppy> someone please help
me with this... I don't know anymore
L978[11:34:45]
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L979[11:36:31] <Wuppy> and if I also
register variants, the first item breaks and the second works
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L985[11:45:50] <Wuppy> anybody? I'm out of
ideas
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L989[11:51:25] <sham1> Well if you are
using eclipse then of course you are out of IDEAs
L990[11:51:42] <Wuppy> :C
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L994[11:54:01] <Wuppy> fuck this shit so
fucking much
L995[11:54:12] <Wuppy> I literally copied
code from a different worksapce
L996[11:54:16] <Wuppy> and it doesnt work
here
L997[11:54:17] <Wuppy> what the fuck
L998[11:54:18] <Wuppy> srsly
L999[11:54:20] <Wuppy> halp
L1000[11:56:02]
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L1002[12:01:04] <Wuppy> alright
L1003[12:01:05] <Wuppy> so
L1004[12:01:07] <Wuppy> what I did
L1005[12:01:13] <Wuppy> is copy code
which works to my new workspace, it worked
L1006[12:01:14] <AbrarSyed> git diff
HEAD
L1007[12:01:20] <HassanS6000> Wuppy, lol
you've been talking to yourself for ever..
L1008[12:01:25]
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L1010[12:01:31] <Wuppy> HassanS6000, I
know, but I just have to get this fixed somehow
L1011[12:01:31] <AbrarSyed> HassanS6000,
rubber duck debugging :)
L1012[12:01:36] <Wuppy> and I'm just
incredibly confused
L1013[12:01:41] <HassanS6000> lol
L1014[12:01:56] <Wuppy> AbrarSyed, this
isn't debugging anymore, this is just prevention of laptop
defenestratoin
L1015[12:02:08] <HassanS6000> lol did you
spell that right xD
L1016[12:02:29] <Wuppy> close enough
:C
L1017[12:02:33] <HassanS6000> :P you
didn't *defenestration
L1018[12:02:41] <Wuppy> anyway, maybe
AbrarSyed could make sense of this....
L1019[12:02:58] <Wuppy> by code works, I
then copy it to a different class with a differnet name adnt he
first block texture breaks in item form
L1020[12:03:14] <AbrarSyed> git diff
HEAD
L1021[12:03:19] <Wuppy> was?
L1022[12:03:25] <AbrarSyed> ^ will show
you the changes sicne the last commit, which was hopefully
working
L1023[12:03:41] <Wuppy> it has never
worked
L1024[12:03:48] <AbrarSyed> ive also had
times whe i stashed my changes, reste back to HEAD, and then
unstashed my changes.. and that somehow fixed stuff
L1025[12:03:50] <Wuppy> I'm just making
it and it doesn't feel liek working today
L1026[12:04:10] <Wuppy> also I dont have
a git for this code
L1027[12:05:43] <Lordmau5> how does one
use the CC api again?...
L1028[12:06:00] <Lordmau5> I set my
TileEntity to implement IPeripheral - from there on, the
OpenPeripheral integration stopped working completely
L1029[12:06:18] <HassanS6000> Lordmau5,
lol more context plz?
L1030[12:06:34] <Lordmau5> my tile entity
is a tank. therefore, OpenPeripheral allows to get the tank info
from it by default
L1031[12:06:52] <Lordmau5> now, I want to
add custom methods to it to change stuff through
ComputerCraft
L1032[12:07:22] <Lordmau5> implemented
IPeripheral to my TileEntity and now, when I try to use
"peripheral.listMethods" it returns the "attempt to
index ?" error
L1034[12:08:25] <Wuppy> and it just
doesnt work
L1035[12:08:46]
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Hi, I'm a quit message virus. Please replace your old line with
this line and help me take over the world of IRC.)
L1036[12:08:59]
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L1037[12:09:12] <diesieben07> Lordmau5,
post your code?
L1039[12:10:15] <diesieben07> well...
that should be fine...
L1040[12:10:24] <diesieben07> and it
crashes when you use the peripheral inside cc?
L1041[12:10:28] <Wuppy> different class
names cant break your code right?
L1042[12:11:09] <HassanS6000> tterrag,
how did you make sure you didn't push to places already giving you
energy?
L1043[12:11:15] <Lordmau5> well it
doesn't crash
L1044[12:11:16] <HassanS6000> Oh wait you
used a Network..
L1045[12:11:21]
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L1046[12:11:23] <Lordmau5> but it doesn't
get recognized properly by CC I assume
L1048[12:13:51] <Wuppy> welp, MC randomly
decided to start working for me again...
L1049[12:14:00] <SkySom> could it be
because you're not implementing attach?
L1050[12:14:32] <Lordmau5> I am
implementing "attach".
L1051[12:15:06] <SkySom> With an empty
implementation, correct.
L1052[12:15:30]
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L1053[12:15:40] <Lordmau5> I only need
the implementation to queue events on the pc anyway
L1054[12:15:51] <diesieben07> well, as
far as CC is concerned, YOUR implementation is empty as well
sky
L1055[12:15:55] <Cobbleopolis> Does
anyone know of an example of fluids in 1.8?
L1056[12:15:55] <Lordmau5> as far as I
can see that on another tile entity calss so far
L1057[12:16:56] <HassanS6000> I FIXED IT
:D
L1058[12:17:07] <HassanS6000> :)
everybody clap for me I did something
L1059[12:18:15] <Cobbleopolis> None of
the old tutorials are good b/c the Fluid class is depricated
L1060[12:19:49] <diesieben07>
Cobbleopolis, no... it's not.
L1062[12:22:37] <HassanS6000>
Cobbleopolis, ask sham1 it is not.
L1063[12:22:46] <HassanS6000> sham1,
created an AWESOME mod using it I believe...
L1064[12:22:48] <diesieben07> That
*constructor* is deprecated,.
L1065[12:22:53] <diesieben07> use the
other one that is not.
L1066[12:22:59] <diesieben07> and PLEASE
look at the code
L1067[12:23:00] <sham1>
Constructor=/=class
L1068[12:23:00] <diesieben07> ...
L1069[12:23:05]
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L1070[12:23:09] <sham1> Also
L1071[12:23:12] <sham1> Umn
L1072[12:23:27] <sham1> Is that scala I
see?
L1073[12:23:49] <HassanS6000> Hey
gigaherz and tterrag I made the powersystem.. no bugs :P & it
ain't "dumb" & it ain't using a fancy NetworkManager
:P
L1074[12:24:47] <mulrich> what does it
want?
L1075[12:24:51] <Cobbleopolis> sham1: It
is
L1076[12:25:05] <sham1> Oh nice
L1077[12:25:08] <HassanS6000> Does
anybody in this IRC use Internet Explorer because I will literally
find you and kill you..
L1078[12:25:49] <mulrich> Is it friend or
foe?
L1079[12:25:53] <Cobbleopolis> sham1: I
prefer it to Java
L1080[12:26:03] <sham1> Who wouldnt
L1081[12:26:07] <HassanS6000> Ugh.. now I
have to get this door to rotate. lol
L1082[12:26:18] <HassanS6000>
#VictoryOnlyLastsSoLong
L1083[12:27:07] <flappy> lol
L1084[12:27:19]
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L1086[12:30:03] <Cobbleopolis> what
"init" do I do fluid registry in?
L1087[12:30:19] <sham1> I usually do it
in preInit
L1088[12:31:40]
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L1089[12:31:45] <Cobbleopolis>
Thanks
L1090[12:31:51] <williewillus>
HassanS6000: does Edge count or not ;D
L1091[12:31:56] <williewillus> i'm saying
nah
L1092[12:32:07] <HassanS6000> nah
L1093[12:32:53] <williewillus> good
L1094[12:33:06] <williewillus> I use
Firefox on desktop and Edge on phone :p
L1095[12:33:28] <diesieben07> ugh
firefox
L1096[12:33:31] <diesieben07> edge,
ok
L1097[12:33:35] <diesieben07> firefox, go
away
L1098[12:33:40] <HassanS6000> firefox's
only upside is open source..
L1099[12:33:42] <williewillus> what's
wrong with ff? :<
L1100[12:33:49] <diesieben07> its slow
and bulky
L1101[12:33:52] <diesieben07> it used to
be good
L1102[12:33:59] <HassanS6000>
diesieben07, it got bad once it started copying Chorme
L1103[12:34:01] <HassanS6000>
*Chrome
L1104[12:34:16] <diesieben07> well, if it
copied chrome it would be good since chrome is good
L1105[12:34:22] <diesieben07> but they
failed at copying :P
L1106[12:34:24] <williewillus> whats the
difference betwee chrome and the open source part again?
L1107[12:34:28] <williewillus>
chromium
L1108[12:34:32] <HassanS6000> How long
has it been since you saw Firefox?
L1109[12:34:47] <diesieben07> chromium
doesn't have all the google stuff in it
L1110[12:34:57] <diesieben07> such as log
in to google to sync your bookmarks
L1111[12:35:01] <williewillus> good I
might use that then lol
L1112[12:35:14] <diesieben07> i couldn't
live without the google part of chrome
L1113[12:35:32] <diesieben07>
HassanS6000, like... 2 weeks. my parents still use it because
"google so evil"
L1114[12:35:41] <diesieben07> (as if
google didn't practically own firefox...)
L1115[12:35:50] <HassanS6000>
diesieben07, don't they know that Google is the basis of life
:P
L1116[12:35:59] <diesieben07> they use it
all the time
L1117[12:36:09] <HassanS6000> Doesn't FF
use Google as its default search engine?
L1118[12:36:10] <diesieben07> but change
is also evil
L1119[12:36:13] <diesieben07> of
coure
L1120[12:36:16] <HassanS6000> Or did they
switch to some shit like Yahoo!
L1121[12:36:18] <diesieben07> because
google pays mozilla
L1122[12:36:27] <diesieben07> otehrwise
mozilla would be ded
L1123[12:36:37] <HassanS6000> You know
Google is getting attacked in the UK cuz it's the biggest/only good
search engine there..
L1124[12:36:47] <diesieben07> well, how
is that google's fault... :D
L1125[12:36:50] <HassanS6000> ikr
L1126[12:36:56] <diesieben07> if nobody
else makes a good search engine it's not fuckin googles fault
L1127[12:37:04] <HassanS6000> k wtf found
another issue..
L1128[12:37:15] <HassanS6000> Not sure
what it's caused by yet
L1129[12:37:49]
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L1130[12:38:13] <mulrich> What is
issue?
L1131[12:39:32]
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L1132[12:40:52] <HassanS6000> Infinite
loops.. what else? :P
L1133[12:41:10] <diesieben07> 10 PRINT
"HELLO WORLD" 20 GOTO 10
L1134[12:42:23] <HassanS6000> crud it
tried to push energy to a wire becuz it found a generator ..
L1135[12:43:04] <HassanS6000> Like a
generator tried to push to something that got energy from wires
around it..
L1136[12:43:19] <HassanS6000> causing
infinte loop
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L1148[13:09:37] <Cobbleopolis> Does
wnyone know where the json files for the water block is? I don't
see them in minecraft's files
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L1153[13:16:41] <diesieben07>
Cobbleopolis, the vanilla water rendering currently does not use
the models, it's hardcoded.
L1154[13:16:48] <Ivorius> Guys, holy
shit
L1155[13:16:53] <Ivorius> This is
groundbreaking
L1156[13:16:58] <Ivorius> I just made an
mcf post
L1157[13:17:01] <Ivorius> And nothing
broke
L1158[13:17:06] <tmtu> woah
L1159[13:17:34] <Lord_Ralex> give it
time
L1160[13:17:46] <shadekiller666> diesie,
it's also hardcoded wrong... hence why water renders over top of
glass...
L1161[13:17:53] <shadekiller666> and
particles...
L1162[13:19:19] <diesieben07> :D
L1163[13:19:28] <shadekiller666> is that
fixed with the models btw?
L1164[13:19:38] <Ordinastie> Ivorius, did
they really fix their shit? or you simply made a simple post with
black normal size text without images and anything else ?
L1165[13:20:05] <Ivorius> Ordinastie: My
reply had 3 separate quotes, one of which contained formatted
texts
L1166[13:20:07]
⇨ Joins: Cooper (~textual@209.119.159.229)
L1167[13:20:28] <Ordinastie> and
meanwhile : [color=#333399]Test[/color] breaks it entirely
-_-
L1168[13:20:35] <Ivorius> Quotes have
been broken for like 2 years already
L1169[13:20:40] <Ivorius> Or had
L1170[13:20:45] <Ordinastie> yeah, I
can't really answer anymore
L1171[13:20:53] <Lord_Ralex> you can
break the html of the page if you have the right bbcode, so just
remember that
L1172[13:20:57] <Ivorius> I had a good
fix for it
L1173[13:21:02] <Ivorius> But it was
dumb, lol
L1174[13:21:25] <Ordinastie> my fix for
the color is to write [color=#333399][i]Test[/i][/color]
L1175[13:21:32] <Ordinastie> but then
it's italic too :x
L1176[13:21:47] <HassanS6000> wassup
shadekiller666 :D
L1177[13:21:51] <shadekiller666> hi
L1178[13:21:54] <HassanS6000> I fixed the
original bug(s)
L1179[13:21:57] <flappy> Ivorius: holy
shit what
L1180[13:21:58] <flappy> how
L1181[13:21:59] <shadekiller666>
mhmm
L1182[13:23:28] <HassanS6000> New issue
found, kinda like first one, just its if there is a
generator/IEnergyProvider in the mix
L1183[13:24:21] <shadekiller666> do a
similar thing with them
L1184[13:24:28] <HassanS6000> Trying
lol
L1185[13:24:35] <HassanS6000> How's OBJ
loader going?
L1186[13:24:39] <shadekiller666> whatever
you did to fix the wires, do with the generators
L1187[13:24:49] <shadekiller666> the same
way it was doing yesterday
L1188[13:24:55] <HassanS6000> lel
L1189[13:25:33] <HassanS6000> K I *think*
it worked
L1190[13:25:53] <shadekiller666> and btw,
the sis after fry's name is for system informatics school :P
L1191[13:26:27]
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L1192[13:26:28] <shadekiller666> and fry
saw the messages i left him about the bug that i found, but hasn't
gotten a chance to take a look yet
L1193[13:26:55] <HassanS6000> ohh
cool
L1194[13:27:14] <HassanS6000> K I fixed
it.. but it's a lil weird now
L1195[13:27:54] <sham1> So the sis after
fry's name does not stand for sister :C
L1196[13:28:34] <tmtu> frysis?
L1197[13:28:52] <sham1> Bleh
L1198[13:30:03] <shadekiller666> fry is
the system administrator at a summer programming school
thingy
L1199[13:30:15] <HassanS6000> huh if I
reload a world all voltages = 9
L1200[13:30:17] <HassanS6000> *0
L1201[13:30:42] <HassanS6000> only for a
generator..
L1202[13:30:44] <sham1> Have you synced
them with client
L1203[13:31:23] <HassanS6000> Not a
desync issue works fine for solar panels
L1204[13:33:03] <HassanS6000> Oh lol
found the issue.. I forgot that Powerlines are also
IEnergyProviders
L1205[13:33:10] <tmtu> shadekiller666:
wot
L1206[13:33:27] <shadekiller666> ?
L1207[13:33:57] <tmtu> link to summer
school!
L1208[13:34:18] <shadekiller666> i don't
have a link
L1209[13:34:19] <HassanS6000> tmtu,
wot?
L1210[13:34:26] <tmtu> tow
L1211[13:34:32] <shadekiller666> ask fry
the system admin for that :p
L1212[13:35:23] <HassanS6000> crap lol it
still crashes then
L1213[13:36:31] <gigaherz_f> Edge is most
definitely not Internet Explorer
L1214[13:36:36] <gigaherz_f> whoops
scrolled up
L1215[13:36:46] ***
gigaherz_f is now known as gigaherz
L1216[13:37:15] <shadekiller666> does
Edge provide anything that chrome doesn't?
L1217[13:37:37] <gigaherz> dunno how they
compare feature-wise
L1218[13:37:38]
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L1219[13:38:02] <gigaherz> but it's
definitely the fastest
L1220[13:38:33] <gigaherz> bedats both
Chrome and firefox in benchmarks, and more than doubles IE11
L1221[13:38:36] <gigaherz> beats*
L1223[13:39:11] <shadekiller666> not for
computers that can actually handle chrome
L1224[13:39:35] <gigaherz> well
L1225[13:39:37] <gigaherz> looks
aside
L1226[13:39:52] <gigaherz> Edge is most
definitely on the same category as Chrome and Firefox
L1227[13:39:57] <HassanS6000> giga,
everything beast IE..
L1228[13:40:00] <gigaherz> way above IE11
and Safari
L1229[13:40:23] <gigaherz> it implements
all the major HTML5 features
L1230[13:40:31] <gigaherz> including the
notorious DRM
L1231[13:40:43] <gigaherz> WebGL, and all
the other fancy things you expect in a browser
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L1233[13:41:11] <shadekiller666> at least
they fuckin fixed their rendering shit...
L1234[13:41:23] <gigaherz> they wrote a
whole new "shit"
L1235[13:41:23] <gigaherz> ;P
L1236[13:41:29] <gigaherz> that
said
L1237[13:41:31] <shadekiller666> thats
been an issue for the entire life span of IE...
L1238[13:41:35] <gigaherz> the flat
minimalistic UI
L1239[13:41:37] <gigaherz> repels
me
L1240[13:41:41] <tmtu> i'm putting my
money on servo
L1241[13:41:46] <gigaherz> but that's the
same on Chrome and the new firefox
L1242[13:41:55] <HassanS6000> I like how
Edge looks..
L1243[13:41:59] <gigaherz> I don't
L1244[13:42:14] <HassanS6000> xD
L1245[13:42:20] <gigaherz> I have never
liked UIs based on flat surfaces and straight thin lines
L1246[13:42:22] <shadekiller666> tbh i'm
not much of a fan of the flat ui of windows 10 entirely... but
meh
L1247[13:42:32] <gigaherz> I prefer some
(faint) gradients, a slightly 3d look and such
L1248[13:42:48] <shadekiller666> the
article you linked talks about tablets and laptops
L1249[13:42:53] <HassanS6000> giga, it
looks a lot like what Windows 8 Chrome mode looks like or what
Chrome looks like on a Chromebook (which is tbh barf)
L1250[13:42:55] <shadekiller666> neither
of which apply to me :P
L1251[13:42:55] ***
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L1252[13:42:56] <gigaherz> it looks
exactly the same on desktop
L1253[13:43:01] <gigaherz> just on a
window instead of fullscreen
L1254[13:43:13] <shadekiller666>
mhmm
L1255[13:43:17] <gigaherz> I have Win10
Insider Preview on my laptop
L1256[13:43:34] <shadekiller666> but the
"transition from laptop to tablet seemlessly" is
something i could care less about
L1257[13:43:36] <gigaherz> I still choose
to use Palemoon, despite the browser being "obsolete"
feature-wise
L1258[13:43:50] <HassanS6000>
shadekiller666, I completely agree with that.
L1259[13:43:57] <gigaherz> (no Media
Source Extensions == no 60fps video playback in Youtube)
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L1261[13:44:22] <gigaherz> (not
preventing screensaver while playing html5 videos is very
annoying)
L1262[13:44:29] <shadekiller666> excuse
me, *couldn't care less about
L1263[13:44:36] <gigaherz> but.... those
fugly UIs....
L1264[13:45:02] <shadekiller666> and holy
shit they're finally adding extension platforms
L1265[13:45:32] <gigaherz> ?
L1266[13:46:12] <shadekiller666> allowing
plugins
L1267[13:47:10] <diesieben07> do you
really seriously care about MS's browser?
L1268[13:47:21] <shadekiller666>
nope
L1269[13:47:44] <shadekiller666> just
glad they're finally reaching parity with the browsers that
pummeled IE to a pulp
L1270[13:47:57] <diesieben07> yeah
L1271[13:48:07] <diesieben07> they have
been doing that for a while already though
L1272[13:48:21] <diesieben07> safari is
far worse than IE nowadays as far as features go
L1273[13:48:49] <shadekiller666> i'm both
intrigued and conecerned about where MS is going now, after their
massive corporate restructuring
L1274[13:49:05] <diesieben07> yeah me
too
L1275[13:49:12] <diesieben07> but i am
excited for windows 10
L1276[13:49:38] <shadekiller666> they are
making a lot of good decisions, but i still don't trust them
yet
L1277[13:50:14] <HassanS6000>
diesieben07, I feel like every other Windows is good..
L1278[13:50:17] <HassanS6000> Windows 7
GOOD
L1279[13:50:22] <shadekiller666> inb4
they start charging people who got windows 10 for free a year after
everyone is on the platform
L1280[13:50:22] <HassanS6000> Windows 8
ehh
L1281[13:50:25] <HassanS6000> Windows 10
:D
L1282[13:50:43] <diesieben07> that thing
is like ages old :P
L1283[13:50:56] <diesieben07> the win 10
for free is stupid
L1284[13:51:06] <shadekiller666>
why?
L1285[13:51:07] <diesieben07> because you
dont really get win 10
L1286[13:51:16] <diesieben07> you always
have to install win 7, then all updates, then win 10
L1287[13:51:22] <shadekiller666> ?
L1288[13:51:35] <sham1> And this is why
linux does what windont
L1289[13:51:43] <diesieben07> if you have
win 7 and get the free upgrade you won't get an ISO which just
installs windows 10
L1290[13:51:54] <diesieben07> you get a
key that allows you to upgrade from win 7 to win 10 and ONLY
that
L1291[13:52:11] <shadekiller666> ok
L1292[13:53:05] <shadekiller666> doesn't
it download windows 10 in the background and not update until you
tell it to?
L1293[13:53:44] <diesieben07> yes,
indeed
L1294[13:53:48] <diesieben07> i am
talking about reinstalls
L1295[13:53:52] <diesieben07> but
apparently they changed that recently
L1296[13:53:58] <shadekiller666> ?
L1297[13:54:24] <shadekiller666> from
what i hear, windows 10 is supposed to be quick launching
L1299[13:54:40] <shadekiller666> and if
that is true then kudos to them
L1300[13:54:56] <gigaherz> diesieben07:
yo ucan clean-install as many times as you need, as long as you
re-activate using the same account
L1301[13:55:05] <gigaherz> as far as I
know it has always been like that
L1302[13:55:22] <diesieben07> no, it
definitely wasn't like that in the beginning
L1303[13:55:45] <gigaherz> then I joined
the win10 wagon after that changed ;P
L1304[13:55:52] <shadekiller666> its good
they're going all in with this
L1305[13:56:03] <gigaherz> it's simple,
really
L1306[13:56:10] <shadekiller666> thats
something the previous corporate structure wouldn't have done
L1307[13:56:12] <gigaherz> they want as
many people as possible to have access to the Windows Store
L1308[13:56:29] <shadekiller666> THAT
giga, is why i'm concerned
L1309[13:56:37] <gigaherz> the whole idea
is that if oyu have the store right there
L1310[13:56:43] <gigaherz> you WILL be
tempted to purchase "just a little thing"
L1311[13:56:46] <gigaherz> and then you
are hooked
L1312[13:56:53] <gigaherz> ;P
L1313[13:56:56] <shadekiller666> as it
stands, to get access to the "Modern" ui scheme, you have
to sell your app through windows store
L1314[13:57:15] <gigaherz> well
"sell"... it can be free
L1315[13:57:26] <gigaherz> it just has to
pass through the security checkpoint
L1316[13:57:30] <shadekiller666> but that
means you have to use the store...
L1317[13:57:34] <gigaherz> the walled
garden is a walled garden
L1318[13:57:42] <gigaherz> that's nothing
new
L1319[13:57:47] <shadekiller666> which
voids the entire concept of an open platform
L1320[13:58:03] <gigaherz>
"metro" has never pretended to be an open platform
L1321[13:58:05] <shadekiller666> to
install something on windows 7 you didn't need permission from
MS
L1322[13:58:17] <gigaherz> it's a
"nice" platform, where everything is fluffy and
cute
L1323[13:58:18]
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L1324[13:58:22] <gigaherz> uh
L1325[13:58:23] <diesieben07> wait you
can't make a metro app by just doing "download
exe"?
L1326[13:58:30] <gigaherz> nope
diesieben07
L1327[13:58:35] <gigaherz> it's like
android/ios apps
L1328[13:58:37] <diesieben07> thats
fucking bullshit
L1329[13:58:37] <shadekiller666> not from
what ive heard diesie
L1330[13:58:43] <gigaherz> you have to
install them through the store
L1331[13:58:48] <gigaherz> heck
L1332[13:58:53] <gigaherz> even chrome
browser disallowed local extensions
L1333[13:59:01] <diesieben07> anyways, i
dont care about metro
L1334[13:59:03] <gigaherz> you NEED to
get your extensions through the extension site
L1335[13:59:08] <gigaherz> I do
care
L1336[13:59:08] <shadekiller666>
...
L1337[13:59:10] <gigaherz> as in
L1338[13:59:11] <diesieben07> you can get
around it
L1339[13:59:15] <gigaherz> I care enough
not to WANT metro apps
L1340[13:59:20] <HassanS6000> I love how
the Forge IRC right now is talkin bout OS versions and Browsers
lel
L1341[13:59:24] <gigaherz> I'll keep
using desktop apps wherever possible
L1342[13:59:28] <diesieben07> chrome
still allows local extensions if you want to
L1343[13:59:30] <shadekiller666> wait, so
to get chrome extensions you HAVE to use the store?
L1344[13:59:35] <gigaherz> diesieben07:
you ahve to work around it
L1345[13:59:45] <diesieben07> you have to
disable security
L1346[13:59:48] <diesieben07> which i am
fine with
L1347[13:59:51] <gigaherz>
shadekiller666: unless you are a pro user and don't mind tweaking
the internal settings of the browser
L1348[13:59:54]
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L1349[14:00:01] <diesieben07> wat
L1350[14:00:02] <diesieben07> no
L1351[14:00:10] <shadekiller666> Fuck
everything about Windows Store
L1352[14:00:11] <diesieben07> you just
drag the extension file into the browser
L1353[14:00:15] <gigaherz> ?
L1354[14:00:20] <diesieben07> !
L1355[14:00:22] <gigaherz> isn't that
exactly what they disabled?
L1356[14:00:25] <diesieben07> no
L1357[14:00:31] <gigaherz> note that I
don't use chrome
L1358[14:00:34] <diesieben07> you have to
be on the extensinos page
L1359[14:00:36] <diesieben07> thats
all
L1360[14:00:38] <gigaherz> I just follow
the alarmist headings of slashdot
L1361[14:00:39] <gigaherz> ;P
L1362[14:01:03] <Flashfire> Hello, I was
here earlier but people were busy. I need some help with a modding
issue and I haven't been able to get an answer from the forum
L1363[14:01:23] <diesieben07> Just
ask.
L1364[14:01:51] <Flashfire> I want to
build a structure once and I'm using the event ReplaceBiomeBlocks
but I don't know how its chosen which chunks fire the event
L1365[14:02:05] <diesieben07> the chunks
that are generated
L1366[14:02:16] <diesieben07> but thats
not the right event to use, really
L1367[14:02:26] <diesieben07> just use a
world generator (IWorldGenerator)
L1368[14:02:26] <Flashfire> I need to
alter a ChunkPrimer is why I'm using it
L1369[14:02:45] <Flashfire> And the
structure is always the same so I find it pointless to make a
worldgenerator unless it's necessary
L1370[14:03:08] <diesieben07> why do you
need the ChunkPrimer? what does that even do?
L1371[14:03:24] <Flashfire> It makes
setting blockstates a lot faster
L1372[14:03:25] <diesieben07> and it has
nothing to do whether or not the structure is the same or not
L1373[14:03:33] <diesieben07> want to
place stuff in the world? IWorldGenerator.
L1374[14:03:44] <diesieben07> if you want
to make it faster, use the flags for setBlockState
L1375[14:03:48] <Flashfire> I have a
structure that's 32 x 32 x 32 and to set block states normally
takes several minutes
L1376[14:03:53] <diesieben07> to remove
lighting/block updates
L1377[14:04:07] <Flashfire> Oh, I didn't
know how to do that, thanks
L1378[14:04:25] <diesieben07> so just
setBlockState(pos, state, 0)
L1379[14:04:32] <Flashfire> So I can just
set block states in the world normally and put in those flags and
it should be instant even though there's 30k+ blocks?
L1380[14:04:42] <diesieben07> that
prevents block update
L1381[14:05:01] <shadekiller666> the 0
says "don't update anything regarding your
neighbors"
L1382[14:05:04] <diesieben07> 30k blocks
will never be *instant*
L1383[14:05:11] <shadekiller666> 2 is
just the block update i think
L1384[14:05:16] <diesieben07> but it will
be significantly faster if you dont update neighbors
L1385[14:05:21] <diesieben07> shade 2 is
sednt to client
L1386[14:05:35] <diesieben07> also, you
should try to avoid generating outside the current chunk
L1387[14:05:43] <diesieben07> so you
should only generate 16x16
L1388[14:06:02] <Flashfire> So if I'm
using chunks, do I use the PopulateChunk event?
L1389[14:06:10] <diesieben07> no,
L1390[14:06:13] <diesieben07>
IWorldGenerator :P
L1391[14:06:20] <Flashfire> Ok, got
it
L1392[14:06:26] <diesieben07> it will be
called for every chunk being generated
L1393[14:06:41] <diesieben07>
(PopulateChunk would work as well, but oh well)
L1394[14:06:41] <Flashfire> And I should
use the flag 0, correct?
L1395[14:06:48] <diesieben07> Yes
L1396[14:06:58] <Flashfire> Great, thank
you for your help once again
L1397[14:07:02] <diesieben07> you might
have to mark the whole area for update afterwards, but that might
not be neede
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L1402[14:18:42] <Flashfire> I just want
to confirm something: I use setBlockState on the world object but
only use coordinates that are within the current chunk,
right?
L1403[14:21:08] <diesieben07> Yes
L1404[14:21:25] <diesieben07> otherwise
you cause new chunks to generate, *while generating* chunks which
is (usually) not a good idea.
L1405[14:21:57] <gigaherz> Flashfire: if
oyu want to generate structures, do it on structure
generation
L1406[14:22:00] <Flashfire> Oh I see,
thanks again
L1407[14:22:04] <gigaherz> not during
chunk generation
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L1410[14:29:46] <HassanS6000>
shadekiller666, how did you say the rotation for doors work?
L1411[14:29:50] <HassanS6000> metadata
right?
L1412[14:29:56] <diesieben07> yes
L1413[14:30:04] <diesieben07> but its not
that simple, since doors are 2 blocks
L1414[14:30:08] <diesieben07> you always
need both metadata's
L1415[14:30:13] <HassanS6000> My door is
a lot more than 2 blocks
L1416[14:30:22] <diesieben07> oh i
thought you meant vanilla doors
L1417[14:30:25] <HassanS6000> I think 9
blocks or so
L1418[14:31:00] <shadekiller666> for
that, all you need is 2 different facing directions
L1419[14:31:33] <shadekiller666> similar
to rails for instance
L1420[14:32:14] <HassanS6000> How would I
get the facing direction
L1421[14:33:45] ***
big_Xplo|Off is now known as big_Xplosion
L1422[14:33:55] <HassanS6000> The
player's direction right?
L1423[14:34:10] <gigaherz>
player.yawsomething XD
L1424[14:34:15] <diesieben07> are you on
1.8 or 1.7?
L1425[14:34:19] <HassanS6000>
1.7.10
L1426[14:34:30] <gigaherz> but, just look
at how things like stairs are placed
L1428[14:35:34] <HassanS6000> ty
diesieben07
L1429[14:36:11]
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L1430[14:36:31] <HassanS6000> So I just
rotate the door based on that?
L1431[14:36:36] <HassanS6000> When its
placed
L1432[14:36:39] <diesieben07> yes
L1433[14:36:41] <HassanS6000> kk ty
L1434[14:36:45] <diesieben07> store it in
metadata
L1435[14:37:42] <HassanS6000> !gm
onBlockPlacedBy
L1436[14:37:47] <HassanS6000> !gm
onBlockPlacedBy 1.7.10
L1437[14:39:17] <sham1> Meh
L1438[14:39:26] <sham1> Lighting is going
off outside
L1439[14:41:07] <HassanS6000> What am I
rotating on
L1440[14:41:38] <HassanS6000> Since the
door is a TE
L1441[14:41:43] <diesieben07>
depends
L1442[14:41:46] <diesieben07> how do you
render it?
L1443[14:41:56] <HassanS6000>
RenderClass
L1444[14:42:04] <diesieben07> wat
L1445[14:42:21] <HassanS6000> I have a
custom rendering class
L1446[14:42:41] <diesieben07>
"class"? Literally *everything* in your mod is a
class
L1447[14:42:49] <HassanS6000> Can't I
just use GL11 to rotate it
L1448[14:42:53] <diesieben07> it doesn't
tell me AYNTHING about the method you use
L1449[14:43:09] <diesieben07> isbrh?
TESR? something else?
L1451[14:43:32] <Ivorius> hahahaha
L1452[14:43:40] <diesieben07> what the
fuck is that?
L1453[14:43:45] <HassanS6000> xD
L1454[14:43:52] <HassanS6000> Good mother
fuckin question
L1455[14:44:01] <diesieben07> ...
L1456[14:44:22] <Flashfire> Disieben, my
world generator code runs but my structure isn't there. Is that
because I need to mark the area for update?
L1457[14:44:23] <williewillus> err is
that a copy-paste of the tesr base class
L1458[14:44:25] <williewillus> lol
L1460[14:44:40] <diesieben07> Flashfire,
maybe
L1461[14:44:42] <HassanS6000> It's a
weird version of it I believe williewillus
L1462[14:44:46] <Flashfire> Alright I'll
try it, thanks
L1463[14:44:54] <HassanS6000> Yeah it is
williewillus lol
L1464[14:45:03] <diesieben07> hassan...
and you cannot rotate with glRotate because...?
L1465[14:45:20] <HassanS6000> No I just
asked CAN I
L1466[14:45:36] <diesieben07> yes of
course you can
L1467[14:45:37] <Flashfire> Do I do it
block by block or is there a function for chunks or ranges of
blocks?
L1468[14:45:39] <HassanS6000> ok
thx
L1469[14:45:48] <williewillus> where are
the mcp mappings in the forge dev env again?
L1470[14:45:57] <diesieben07> Flashfire,
probably markBlockRangeForRenderUpdate, but... i am not quite sure
why that woudl be needed
L1471[14:46:15] <Ivorius> Flashfire:
No
L1472[14:46:18] <Ivorius> It won't be
needed
L1473[14:46:32] <HassanS6000>
diesieben07, can I not just rotate it according to the placers
yaw?
L1474[14:46:32] <Ivorius> You are
probably generating somewhere different than where you think you
are
L1475[14:46:49] <diesieben07>
williewillus,
.gradle/caches/minecraft/net/minecraftforge/forge/<version>/unpacked/conf/
L1476[14:46:52] <williewillus> thx
L1477[14:46:53] <Flashfire> My world gen
code runs because it crashed on world creation when it had an error
and after I fixed it there's no structure where I set it to
spawn
L1478[14:47:01] <gigaherz> williewillus:
%userprofile%\.gradle\caches\minecraft\net\minecraftforgew,....
what diesieben07 said ;P
L1479[14:47:01] <diesieben07>
HassanS6000, Yes of course.
L1480[14:47:28] <diesieben07> Flashfire,
not sure I understand.
L1481[14:47:58] <Flashfire> I mean the
code runs but the setblockstates didn't change the blocks
L1482[14:48:28] <diesieben07> even with
markBlockRangeForRenderUpdate?
L1483[14:48:52] <Flashfire> I was about
to try that but Ivorius said it's unnecessary
L1484[14:49:09] <diesieben07> yeah tahts
waht i thought too
L1485[14:49:12] <diesieben07> can you
show your code?
L1486[14:49:30]
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L1487[14:50:55] <Flashfire> if that
render thing doesn't work, I will post a link
L1488[14:52:10] <HassanS6000> Which way
should I be rotating it lol
L1489[14:53:15] <diesieben07> well, the
way that the player faced...? :D
L1490[14:53:20] <gigaherz> HassanS6000:
figure out which direction is yaw 0
L1491[14:53:29] <gigaherz> then which
direction is yaw 90
L1492[14:53:42] <gigaherz> then which
direction is yaw 180, then which direction is yaw 270, and oyu got
it! ;P
L1493[14:53:46] <HassanS6000> lol
L1494[14:54:02] <shadekiller666> yaw 0 is
north
L1495[14:54:10] <gigaherz> really you got
al ink with a code that converts a yaw, into a ForgeDirection
L1496[14:54:10] <shadekiller666> yaw 90
is west
L1497[14:54:14] <gigaherz> wtf more do
you need? XD
L1498[14:54:15] <diesieben07> you store
the ForgeDirection in the metadata
L1499[14:54:19] <diesieben07> tehn in the
renderer get the ForgeDirection back
L1500[14:54:51] <HassanS6000> OHH
L1501[14:54:55] <HassanS6000> I AM SO
DUMB..
L1502[14:55:07] <HassanS6000> Didn't
realize I could just get the ForgeDirectiona and then rotate it
accordingly..
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L1504[14:58:31] <williewillus> you know
that memory cleaner mod we were laughing about a while ago?
L1506[14:58:56] <williewillus> clear() is
just a wrapper around Runtime.gc()
L1507[14:58:57] <williewillus>
facepalm
L1508[14:59:08] <HassanS6000> lol
L1510[14:59:25] <diesieben07> that will
just make it worse...
L1511[14:59:30] <diesieben07> jesus
christ why are people so stupid
L1512[14:59:37] <williewillus> people ar
ebuying it too
L1513[14:59:41] <williewillus> on the mcf
thread
L1514[14:59:56] <tterrag> williewillus:
that's old news
L1515[14:59:56] <diesieben07> just like
that guy that set every single field to null in every singel
finalize method
L1516[15:00:01] <diesieben07> (hint: it
broke the entire jvm)
L1517[15:00:07] <williewillus> wait
what
L1518[15:00:22] <williewillus> someone
tried that in mc?
L1519[15:00:28] <diesieben07> not in
mc
L1520[15:00:46] <diesieben07> Flashfire,
/ 16 is not an accurate way to convert block to chunk coords. use
>> 4
L1521[15:00:58] <diesieben07> also
checking world.isRemote is notneeded
L1522[15:01:55] <diesieben07> and reading
the structure file for every single chunk sounds horrible as
well
L1523[15:02:08] <Flashfire> How do I
limit it?
L1524[15:02:20] <diesieben07> limit
what?
L1525[15:02:26] <Flashfire> The chunks
read
L1526[15:02:37] <Flashfire> Oh I
misunderstood, sorry
L1527[15:02:46] <Flashfire> I don't read
the file for every chunk if you look closely
L1528[15:03:11] <Flashfire> On the first
one I store the data for the other 3 in ChunkData and use that with
those chunks
L1529[15:03:46] <diesieben07> it's really
hard to read code that is badly formatted on pastebin...
L1530[15:03:57] <Flashfire> Yeah, tell me
about it
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L1533[15:04:44] <HassanS6000> what da
heck? it won't render?
L1534[15:04:59] <HassanS6000> I rotate it
90F, 0F, 0F, 0F and it won't render
L1535[15:05:01] <forgenick> How can I add
on/off toggle button to the settings, like the clouds on/off in
vanilla?
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L1538[15:07:38] <HassanS6000> Sorry I am
dumb.. I fixed it :P
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L1541[15:11:18] <Flashfire> I am also
testing the spawn coordinate and it seems to be in the right place,
the blocks seem to be getting replaced or cancelled
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L1544[15:12:17] <Flashfire> I am
initializing the world generator in the preinit, should it be
somewhere else instead maybe?
L1545[15:14:22] <diesieben07> no thats
fine
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L1547[15:14:33] <diesieben07> what do you
mean by "replaced or cancelled"?
L1548[15:15:05] <Zidane> Lex are you
around by chance?
L1549[15:15:08] <Flashfire> Well that's
what it looks like is happening to me since the code runs but
nothing is there when I go to the coordinate
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L1551[15:17:40] <Flashfire> Derp, I see
what I did wrong that will probably be the reason it's not working
._.
L1552[15:17:54] <Flashfire> I was using
primers before so my setblockstates are relative to a chunk
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L1561[15:22:13] <techkid6> question, is
there an easy way to access another mod's instance? i've probably
asked this before
L1562[15:22:55] <williewillus>
@Mod.Instance(<their modid here>) on a field
L1563[15:23:00] <williewillus> null if
not present, filled if present
L1564[15:23:18]
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L1565[15:25:19] <shadekiller666> sweet,
the text part of my rendering tool is working
L1566[15:25:22] <techkid6> williewillus:
awesome, thanks. will this work with coremods?
L1567[15:25:37] <williewillus> err you'd
get their dummy container if they had one
L1568[15:25:42] <shadekiller666> now i
need to figure out the box part
L1569[15:25:44] <williewillus> why do you
need to access a coremod?
L1570[15:26:29] <techkid6> because Sponge
is a coremod, and I need to access it because I am doing dirty
dirty things
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L1573[15:26:53] <williewillus>
:<
L1574[15:26:53] <techkid6> well not THAT
dirty but i do need to interact with the sponge coremod for a
project thats a existing forgemod
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L1576[15:27:10] <williewillus> idk how
they do their thing, I'd ask them :p
L1577[15:27:18] <techkid6> bleh, thanks
anyway :)
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L1579[15:27:56] <techkid6> would like
Loader.getModObjectList() work for me possibly?
L1580[15:29:01] <williewillus> what were
you planning to do? their ASM transformers are pretty unaccessible
and I can't think of anything else you would need the coremod obj
at runtime for
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L1588[15:31:01] <techkid6> all i need to
do is access the coremod instance (if that is the correct word
even) and run a few methods in that main class there. problem is it
has to be at runtime :<
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L1590[15:33:28] <shadekiller666>
!!!
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L1592[15:33:35] <shadekiller666> theres a
camera setup event?
L1593[15:33:41] <shadekiller666> with a
roll value
L1594[15:33:48] *
shadekiller666 wonders....
L1595[15:33:56] <sham1> Dont do it
L1596[15:34:16] *
shadekiller666 needs roll for rollercoasters...
L1597[15:34:28] <sham1> oh no
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L1600[15:35:15] <pibx10> hey guys
L1601[15:35:19]
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L1602[15:35:33] <sham1> 'ello
L1603[15:35:52] <pibx10> so i am trying
to create versitile block class for creating as many blocks as i
want that basically all utilize a system of changing textures based
on time
L1604[15:36:04] <tterrag> techkid6:
Loader.instance().getIndexedModList() is probably your best
bet
L1605[15:36:09] <tterrag> iirc that maps
modid -> ModContainer
L1606[15:36:52] <pibx10> i have gotten
everything to work except for designating the block that it will
create when it finishes its process. it crashes and gives me a null
point exception when seting the block that i set in the
constructor.
L1608[15:37:02] <pibx10> i will show you
a link to the code and see if you can figure it out
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L1612[15:38:12] <diesieben07> and what
crashes exactly?
L1613[15:38:16] <pibx10> im pretty sure
it has to do with it being an instance of a block and not the block
and so i cant change variables or something like that, however i
dont know what i should do differently
L1614[15:38:55] <pibx10> it crashes only
when the metadata of the block ticks so that the case 3 would run,
and it would supposed to place the block i designated in the
constructor, but instead crashes with a null point exception
L1615[15:39:23] <Flashfire> So my
structure spawns now but it increases world generation time by
about 400% and it seems to be choosing the wrong chunks because
instead of a square it's like
L1616[15:39:40] <diesieben07> well, then
the block you pass to the cstr is null. show where you call the
constructor
L1617[15:39:42] <Flashfire> Well it's
hard to describe actually
L1618[15:39:49] <pibx10> alright
L1619[15:39:52] <Horfius> You should give
us the bug report too
L1620[15:40:05] <diesieben07> no need for
that anymore :D
L1621[15:40:23] <pibx10> ooh i think you
answered the question but i will try first lol
L1622[15:40:30] <shadekiller666> does
EntityRenderer.thirdPersonDistance ever change?
L1623[15:40:43] <shadekiller666> same for
EntityRenderer.thirdPersonDistanceTemp
L1624[15:41:38] <shadekiller666> if so,
is there a way to obtain those values without being inside of
EntityRenderer?
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L1628[15:44:58] <williewillus> the temp
is written to once, but the first is only accessed
L1629[15:45:07] <williewillus> reflect
it? :p
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L1633[15:47:39] <pibx10> lol so stupid of
me thank you sorry! it was simply me registering the basic blocks
before the product blocks
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L1636[15:54:09] <shadekiller666> willie,
this is for a rendering tool, and i'm in the forge dev env
L1637[15:54:22] <shadekiller666> would
reflecting be better than just adding a getter for each?
L1638[15:54:29] <shadekiller666> some how
i doubt it
L1639[15:55:15] <diesieben07> depends on
what "better" means and what you intend to do with
it
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L1642[16:00:28] <williewillus> yeah
whatever works for the situation
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L1644[16:02:29] <Vigaro> wow, hack 'n'
slash is an amazing game
L1646[16:03:03] <diesieben07> lol
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L1648[16:03:57] <Ordinastie> is that a
desperate beg for a follow ?
L1649[16:04:28] <sham1> That joke was
sorta funny
L1650[16:05:02] <sham1> Except that I am
kinda tired and so should not be reading jokes
L1651[16:05:46] <sham1> I could post a
cutscene from FFIX here
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L1655[16:19:41] <shadekiller666> if i
have a Quat4f that i want to use as parameters for
GlStateManager.rotate(), whats the order of the quaternion values
that i should pass to rotate()?
L1656[16:19:51] <shadekiller666> wxyz?
xyzw?
L1657[16:23:31] <sham1>
glStateManager#rotate is mapped into glRotate
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L1659[16:24:29] <pibx10> hey how do you
create models with translucent parts?
L1660[16:24:38] <sham1> What do you
mean
L1661[16:25:12] <pibx10> sorry thats
vauge but basically im trying to create an incubation chamber that
will render items as models inside sort of like a glass jar
L1662[16:25:28] <pibx10> so like you
right click it and it shows a model you have predetermined
L1663[16:25:35] <pibx10> and if empty it
is see through
L1664[16:25:39] <sham1>
getBlockLayer
L1665[16:25:54] <sham1> And then have
alpha on your textures
L1666[16:26:17] <pibx10> whats
alpha
L1667[16:26:26] <williewillus> alpha is
transparency level of the png
L1668[16:26:32] <williewillus> argb alpha
red green blue
L1669[16:26:40] <sham1> Or RGBA
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L1671[16:27:54] <sham1> I've seen more
RGBA used
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L1740[17:28:50] <pibx10> alright now im
trying to change the scale of a model based on metadata, is it true
that this is not possible without a custom render because the scale
is determined on initialization
L1741[17:29:21] <diesieben07> 1.7 or
1.8?
L1742[17:29:27] <pibx10> 1.7
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L1744[17:29:42] <diesieben07> and you are
talking about a TESR or Entity renderer, right?
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L1746[17:29:57] <pibx10> yes
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L1748[17:30:27] <Flashfire> I'm getting
an error with my world generator and I can't seem to figure out
why
L1750[17:30:41] <Flashfire> Error is:
java.lang.NullPointerException: Exception in server tick loop
L1751[17:30:41] <Flashfire> at
com.samuel.chaosblock.WorldGenChaosLabyrinth.spawn(WorldGenChaosLabyrinth.java:124)
L1752[17:30:41] <Flashfire> at
com.samuel.chaosblock.WorldGenChaosLabyrinth.generateSurface(WorldGenChaosLabyrinth.java:57)
L1753[17:30:46] <diesieben07> then just
change the scale based on the metadata... the scale is the last
param for model.render
L1754[17:30:56] <Horfius> Don't copy
stackraces into schat
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L1756[17:31:49] <Flashfire> Ok,
noted
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L1758[17:32:52] <pibx10> yes that was
what i wanted to do i will show my code its obviously not completed
just wanted to get the rendering part done
L1760[17:33:50] <pibx10> block
class
L1762[17:34:01] <pibx10> model
class
L1763[17:34:15] <pibx10> tile entity
special render class
L1766[17:34:49] <diesieben07> change it
based on metadata
L1767[17:35:19] <diesieben07> how to get
the metadata? te.getBlockMetadata()
L1768[17:35:26] <pibx10> ok cool thank
you
L1769[17:36:00] <pibx10> and then i dont
need to have the double array in my block class
L1770[17:36:28] <diesieben07> that would
be completely broken anyways
L1771[17:36:35] <diesieben07> there is
only ever ONE instance of your block class
L1772[17:36:47] <diesieben07> (and you
had the field as static on top of that, think about what that
means)
L1773[17:36:50] <gigaherz> the
"Block" class is only a "block manager" for
blocks of that type
L1774[17:37:06] <gigaherz> that's why you
need TEs to store any extra data
L1775[17:38:02] <pibx10> yea thats what i
thought lol but i just didnt know the alternate way lol
L1776[17:38:21] <Flashfire> Can the game
crash from a nullpointerexception with an if statement "if
(null == insert_integer_here)" because that's what it seems
like is happening for me
L1777[17:38:24]
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L1778[17:38:50] <diesieben07> uhh no that
should not crash
L1779[17:38:56] <diesieben07> integer
really means Integer or int?
L1780[17:39:03] <Flashfire> Integer
actually
L1781[17:39:03] <diesieben07> because
with int that should not compile
L1782[17:39:07] <gigaherz> Flashfire: uh,
why are you doing that at all? ;P
L1783[17:39:13] <diesieben07> yeah then
that would not crash
L1784[17:39:16] <gigaherz> it coudl
crash
L1785[17:39:18] <gigaherz> if it's
L1786[17:39:20] <tterrag|away>
Autounboxing can crash with null values
L1787[17:39:20] <gigaherz> Integer ==
number
L1788[17:39:25] <gigaherz> and unboxing
hits null
L1789[17:39:40] <Flashfire> Well it's
actually an ArrayDeque I'm using and it is eventually empty and
returns null
L1790[17:39:51] <Flashfire> I posted my
code up there ^
L1791[17:39:54] <gigaherz> Flashfire:
well, test for null first.
L1792[17:40:05] <gigaherz> or bette
L1793[17:40:06] <gigaherz> r
L1794[17:40:08] <gigaherz> test for
empty.
L1795[17:40:21] <Flashfire> Alright
L1796[17:41:19]
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L1799[17:43:06] <Flashfire> Testing for
empty didn't fix it
L1800[17:43:31] <gigaherz> are you
inserting nulls into the "list"?
L1801[17:43:38] <Flashfire> Nope
L1802[17:44:10] <gigaherz> well we can't
just guess the issue
L1803[17:44:20] <diesieben07> use a
debugger :P
L1804[17:44:26] ***
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L1805[17:44:28] <Flashfire> I wish I knew
how
L1806[17:44:32]
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L1807[17:44:36] <gigaherz> eclipse or
IDEA?
L1808[17:44:40] <Flashfire> Eclipse
L1809[17:44:57] <diesieben07> put a
breakpoint on the line that crashes
L1810[17:45:00] <diesieben07> run in
debug mode
L1811[17:45:03] <diesieben07> see whats
null
L1812[17:45:16] <Flashfire> One
problem
L1813[17:45:31] <pibx10> increasing the
value or decreasing the value increases the size of the model
L1814[17:45:36] <Flashfire> It has to
iterate probably a couple ten thousand times before I get to the
part that crashes
L1815[17:45:48] <diesieben07> you can
make conditional breakpoints
L1816[17:45:53] <diesieben07> e.g. break
when a NPE is thrown
L1817[17:46:05] <diesieben07> not quite
sure how to do that in eclipse though, google is your friend
L1818[17:46:05] <Flashfire> That's
better
L1819[17:46:19] <diesieben07> pibx10,
isn't that what you wanted?
L1820[17:46:31] <gigaherz> speaking about
that,
L1821[17:46:41] <gigaherz> I think I
asked back in january, but obviously, I forgot
L1822[17:47:02] <pibx10> no i was asking
if i should increase or decrease the value of the last perameter to
get the model to increase in size
L1823[17:47:18] <gigaherz> is it possible
to get IDEA to stop when ANY exception raised by my code is
thrown?
L1824[17:47:30] <diesieben07> increase to
get it bigger
L1825[17:47:44] <gigaherz> I'm used to
doing that in visual studio, and I miss the feature ;P
L1826[17:47:44]
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L1827[17:48:23] <williewillus> where do i
get deobf builds for cofh mods?
L1828[17:48:23] <diesieben07> gigaherz,
Run > View breakpints
L1829[17:49:37]
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L1830[17:49:47] <Flashfire> So how do
breakpoints work in mc anyway?
L1832[17:49:55] <Flashfire> Am I somehow
doing this from eclipse?
L1833[17:50:02] <gigaherz> Flashfire: mc
doesn't "care" about breakpoints
L1834[17:50:05] <gigaherz> you use the
IDE
L1835[17:50:14] <Flashfire> I didn't
think it would run
L1836[17:50:15] <williewillus> oh derp I
missed it at the bottom of the page
L1837[17:50:16] <Horfius> Breakpoints are
ide/vm related
L1838[17:50:20] <gigaherz> williewillus:
see the files that have "+1"?
L1839[17:50:26] <williewillus> yah
L1840[17:50:26] <gigaherz> they have a
-dev jar in them
L1841[17:50:46] <gigaherz> click on any
of the ones with +1, and scroll to the bottom ;P
L1842[17:51:59] <Flashfire> I had no idea
I could run mc from the IDE
L1843[17:52:06] <diesieben07> o.O
L1844[17:52:11] <Flashfire> This makes
everything easier
L1845[17:52:16] <diesieben07> wow
L1846[17:52:33] <Horfius> Flash....
how?
L1847[17:52:50] <williewillus> lol
L1848[17:53:16] <Flashfire> It's because
when I initially started modding mc I wanted to use netbeans and
the ide wouldn't work and nothing worked so when I moved to eclipse
I assumed mc wouldnt work there either
L1849[17:53:37]
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L1850[17:53:38] <Horfius> Why would you
ever want to use netbeans over eclipse/idea?
L1851[17:53:50] <Flashfire> Because I was
familiar with it and knew nothing about eclipse
L1852[17:53:51] <gigaherz> well
L1853[17:53:54] <diesieben07> why would
you ever want to use anything thats not made by jetbrains whenit
comes to ides?
L1854[17:53:56] *
diesieben07 hides
L1855[17:53:57] <gigaherz> Netbeans is
must less horrible than Eclipse, IMO
L1856[17:53:59] <gigaherz> ;P
L1857[17:54:12] <gigaherz> maybe lacks
certain fancy features
L1858[17:54:20] <Horfius> But who even
uses netbeans is the question.
L1859[17:54:27] <gigaherz> I don't
anymore
L1860[17:54:29] <gigaherz> switched to
IDEA
L1861[17:54:49] <gigaherz> but back in mc
1.4.x, I did use netbeans with forge, IIRC
L1862[17:55:08] <diesieben07>
ooooo.OO
L1863[17:55:11] <gigaherz> or maybe it
was with bukkit, back in 1.2.5
L1864[17:55:31] <gigaherz> anyhow, long
time ago ;P
L1865[17:55:31] <Horfius> That sounds
awful
L1866[17:56:09]
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L1867[17:56:13] <diesieben07> i tried
netbeans once when i was searching for an IDE with a dark
theme
L1868[17:56:16] <Flashfire> Alright it
looks like it wasn't the arraydeque but the hashmap containing
it
L1869[17:56:20] <diesieben07> i abandoned
it within minutes
L1870[17:56:57] ***
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L1871[17:57:16] <Unh0ly_Tigg> at least no
one here uses *shudders* BlueJ...
L1872[17:57:26] <diesieben07> wut
L1874[17:57:44] <Horfius> I used that
when I first started programming in java. I hated every second of
it
L1875[17:57:56] <gigaherz> Iwas taught at
uni with eclipse
L1876[17:58:03] <gigaherz> but I did all
my homework with Netbeans instead
L1877[17:58:13] <diesieben07> millions
wordlwide? who made up that number? :D
L1878[17:58:17] <gigaherz> the
satisfaction of quick launching of the IDE instead of 5m inute
waits for eclipse to start
L1879[17:58:33] <Unh0ly_Tigg>
diesieben07, look at the quote...
L1880[17:58:43] <Horfius> intellij is
only 2 minutes, usually
L1881[17:58:44]
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L1882[17:58:47] <diesieben07> wut james
gosling
L1883[17:58:50] <Unh0ly_Tigg> "One
of my favourite IDEs out there is BlueJ" — James Gosling,
creator of Java.
L1884[17:58:57] <diesieben07> wtf
L1885[17:59:10]
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L1886[17:59:19] <Unh0ly_Tigg> huh,
there's a raspberry pi version
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L1888[17:59:37] <Cobbleopolis> Does
anyone know where the mappings are for 1.8?
L1889[17:59:41] <Unh0ly_Tigg> unless
there's a eclipse or idea for rpi, might have to look into
that.
L1891[18:00:09] <tterrag|away> bluej is
neat for learners
L1892[18:00:12] <tterrag|away> But it's
not a prime time ide
L1893[18:00:28] <Unh0ly_Tigg> I was
*forced* to use bluej for AP Comp Sci...
L1894[18:00:30] <Kobata> I think I used
BlueJ a few times, it's neat for really small things
L1895[18:00:44]
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L1897[18:01:22] <Unh0ly_Tigg> I mean, the
semi-UML view is nice, but I'd rather have something like eclipse
or idea's project tree managers
L1898[18:01:49] <williewillus>
Cobbleopolis: use the mcpbot
L1899[18:02:11] <williewillus> wtf is
blueJ
L1900[18:02:55] <Unh0ly_Tigg> a low end
java ide
L1902[18:03:42] <Horfius> Unh0ly_Tigg
linked it just a few minutes ago
L1903[18:03:47] <killjoy> There's always
bluefish
L1904[18:03:50] <Cobbleopolis>
williewillus: Code Chicken Core isn't liking those
L1905[18:04:04] <williewillus> oh you
mean the actual mapping files?
L1906[18:04:14] <Cobbleopolis> Ya
L1907[18:04:37] <diesieben07>
Cobbleopolis,
.gradle/caches/minecraft/net/minecraftforge/forge/<version>/unpacked/conf/
L1909[18:04:54] <gigaherz> I need to make
a macro for it
L1910[18:04:59] <gigaherz> every time I'm
about to finis h typing
L1911[18:05:04] <diesieben07> haha
L1912[18:05:04] <gigaherz> diesieben07
has done it first
L1913[18:05:05] <gigaherz> XD
L1914[18:05:05] <williewillus> I noped
out and installed eclipse :p
L1915[18:05:08] <diesieben07> i just
copied it from above :P
L1916[18:05:46] <gigaherz>
%userprofile%\.gradle\caches\minecraft\net\minecraftforge\forge\<VERSION
HERE>\unpacked\conf
L1917[18:06:00] <diesieben07> meh
L1918[18:06:02] <diesieben07> windows
only :P
L1919[18:06:07] <gigaherz> yeh ;P
L1920[18:06:09] <Horfius> I would suggest
bluej/notepad++ for beginners, definitely. But past the first few
months of learning a more advanced ide is highly useful.
L1921[18:06:34]
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L1922[18:06:34] <williewillus> sublime
> npp
L1923[18:06:36] <gigaherz> I wouldn't
suggest java for beginners -- too easy to form bad habits
L1924[18:06:36] <williewillus> except
maybe some plugins
L1925[18:06:39]
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L1927[18:06:43] <gigaherz> I... dislike
sublime, greatly
L1928[18:06:44] <Cobbleopolis>
williewillus: Code Chicken Core didn't like that either
L1929[18:06:47] <williewillus> the same
could be said for any language
L1930[18:06:52] <gigaherz> I'm against
minimalistic UIs
L1931[18:06:54] <williewillus> each
language has their own quirks and conventions
L1932[18:06:54] <gigaherz> ;P
L1933[18:06:58] <diesieben07> atom.io
ftw
L1934[18:07:00] <pibx10> i must have
misunderstood you this just completely messed up the model render
lol
L1935[18:07:08]
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L1936[18:07:12] <diesieben07> sublime,
but free
L1937[18:07:13] <gigaherz> williewillus:
yeah
L1938[18:07:23] <williewillus> sublime is
free
L1939[18:07:26] <williewillus> winrar
kinda free
L1940[18:07:35] <Horfius> I started with
a mix of python and java
L1941[18:07:40] <diesieben07> i hate that
kinda free :P
L1942[18:07:45]
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L1943[18:07:45] <gigaherz> I guess for
beginners, I'd suggest doing a degree on software development
XD
L1944[18:07:48] <williewillus> it's still
free lol
L1945[18:07:50] <diesieben07> pibx10,
don't return, you will not pop the matrix
L1946[18:07:51] <diesieben07> no its
not
L1947[18:07:55] <diesieben07> its
annoying-free
L1948[18:08:00] <diesieben07> i use 7zip
and atom :P
L1949[18:08:11] <gigaherz> I bought
winrar
L1950[18:08:11] <williewillus> well
winrar was a comparison, I doubt anyone still uses that
L1951[18:08:13] <williewillus> I
hope
L1952[18:08:17] <gigaherz> I also bought
mIRC
L1953[18:08:17] <diesieben07> wut
L1954[18:08:20] <diesieben07> bought
winrar
L1955[18:08:22] <williewillus> lol
L1956[18:08:23] <gigaherz> yup!
L1957[18:08:27] <gigaherz>
basically
L1958[18:08:30] <diesieben07> bought an
irc client
L1959[18:08:31] <diesieben07> wut
L1960[18:08:34] <diesieben07>
HexChat!
L1961[18:08:36] <gigaherz> I spent so
many years ignoring the splash screens
L1962[18:08:41] <williewillus> so what
pro features did you unlock by buying winrar
L1963[18:08:42] <gigaherz> that when I
got my first proper job
L1964[18:08:44] <Horfius> Oh yeh, atom is
great
L1965[18:08:46] <gigaherz> and I had
money to spend
L1966[18:08:57] <diesieben07> giga, spent
it on IDEA pro instead :P
L1967[18:08:58] <Cobbleopolis>
williewillus: it's looking for methods.csv
L1968[18:09:01] <diesieben07> that would
be usefukl
L1969[18:09:08] <gigaherz> nah to
late
L1970[18:09:16] <gigaherz> I already
bought WebStorm a few years ago
L1971[18:09:16] <gigaherz> ;P
L1972[18:09:21] <pibx10> alright now
there is a big grey block above and to the left of my model, and
when metadata changes the model disapears entirely
L1973[18:09:25] <williewillus> anyone
with .edu email gets all jetbrains stuff for free
L1974[18:09:26] <williewillus> I love
it
L1975[18:09:34] <diesieben07> yeah i
still need to buy phpstorm
L1976[18:09:55] <williewillus>
Cobbleopolis: methods.csv should be in conf/
L1977[18:10:01]
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L1979[18:10:59] <williewillus> er you
don't have any of the mappings
L1980[18:11:10] <williewillus> the csv
ones at least
L1981[18:11:11] <diesieben07> cobble,
which forge version are you on?
L1982[18:11:36] <Cobbleopolis>
1.8-11.14.3.1487
L1983[18:12:05] <gigaherz> gradle
setupDecompWorkspace ?
L1984[18:12:07] <diesieben07> no
L1985[18:12:12] <diesieben07> tose have
the mappings somewhere else
L1986[18:12:16] <diesieben07> because you
can choose the mappings version
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L1988[18:12:34] <williewillus> oh you can
also use the mcpbot exports site
L1989[18:12:45] <Cobbleopolis> and put
them there?
L1990[18:13:13] <diesieben07> no
L1991[18:13:22]
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L1992[18:13:28] <diesieben07>
.gradle\caches\minecraft\de\oceanlabs\mcp\mcp_snapshot\<snapshot>
L1993[18:13:58] <Cobbleopolis> Ok
L1994[18:14:43] <pibx10> ok it is not
something wrong iwth changing the metadata, its rendering that blob
in the air when the metadata is 1, so i dont think that last
paramater doesent do what you think it does
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L1996[18:15:14] <Horfius> No, the last
param in the render method is scale
L1997[18:15:25] <pibx10> hmm then what am
i doing wrong lol
L1998[18:15:30] <Horfius> Although you
could just render and scale it yourself
L1999[18:15:51] <pibx10> is it because i
made the number much larger? i will try a smaller increment and see
what happens
L2000[18:16:47] <gigaherz> how FAR are
you from it?
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L2002[18:16:57] <Horfius> If you are
inside the model when it's too big, then you won't see it due to
how things are rendered
L2003[18:16:58] <pibx10> ok so lol i dont
know what happened i changed the second value not the first but it
changed the first metadata as well as the second
L2004[18:17:52] <Cobbleopolis> I had
tomove some files around but It's working now
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L2006[18:19:46] <pibx10> how is that
possible
L2007[18:21:20] <pibx10> horfius how do i
render it using my own method
L2008[18:21:52] <Horfius> You would need
your own tesr if it's a block
L2009[18:22:05] <Horfius> Entities
already have their own method
L2010[18:23:16] <pibx10> i already have a
tesr
L2011[18:24:31] <pibx10> so heres what is
happening. when i check if metadata is 0 and rune the code it works
the correct way
L2012[18:24:41] <pibx10> when i check if
metadata is 1 and run it works the correct way
L2013[18:25:04] <pibx10> but if i check
if it is 0 then check if it is 1 metadata 0 goes crazy but metadata
1 works
L2014[18:25:10] <diesieben07> show your
code.
L2015[18:25:14] <pibx10> alright
L2017[18:26:29] <diesieben07> that should
be fine...
L2018[18:26:36] <pibx10> yea i know its
not working though
L2019[18:28:11] <Steel_Arm> define
"goes crazy"?
L2020[18:29:01] <pibx10> i will show you
the images it doesent really go crazy lol just doesent work
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L2022[18:29:52] <gigaherz> uh pibx10: why
"models/storage.png"?
L2023[18:30:02] <gigaherz> that's a weird
place to put a texture ;P
L2024[18:30:26] <gigaherz> oh wait I
suppose that's in textures/models/
L2025[18:30:40] <gigaherz> which is not
the usual way to organize them but I guess it works
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L2031[18:32:05] <pibx10> the legs are
just off and when you increase scale it makes the legs more
off
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L2033[18:33:24] <pibx10> anyone have an
idea why it would change the model and just just make it
bigger
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L2035[18:33:39] <Steel_Arm> Interesting.
But they are aligned properly if you only do 0 or 1, but not
both?
L2036[18:33:48] <pibx10> yes
L2037[18:34:38] <Steel_Arm> And what are
you trying to achieve, exactly?
L2038[18:34:45] <Steel_Arm> Different
scales for 0 and 1?
L2039[18:34:49] <pibx10> yes
L2040[18:34:59] <pibx10> so based on the
metadata of the block, increase the size
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L2042[18:35:29] <Steel_Arm> Perhaps leave
the model scale at 1.0f, and use glScale for each one, in a new
matrix.
L2043[18:35:41] <pibx10> woah lol
what
L2044[18:35:45]
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L2045[18:35:56] <Steel_Arm> one sec
L2046[18:36:11] <gigaherz> uhm isn't
model scale for like, drawing babies?
L2047[18:36:17] <gigaherz> it makes
everything smaller but the head and such?
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L2049[18:37:07] <gigaherz> or am I
confused?
L2051[18:37:53] <Steel_Arm> Obviously
some math is getting messed up inside the model.
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L2053[18:38:15] <Steel_Arm> Or, yeah, it
doesn't function like a proper scaling mechanism.
L2054[18:39:12] <gigaherz> ah no the
"baby" stuff is in ModelQuadruped
L2055[18:42:00] <pibx10> do you need the
model class?
L2056[18:42:14] <Steel_Arm> did you try
the code I posted, pibx10?
L2057[18:42:25] <pibx10> where?
L2059[18:42:31] <pibx10> oh i see
sorry
L2060[18:43:14] <pibx10> im in 1.7
L2061[18:43:23] <pibx10> glScale isnt
there
L2062[18:43:39] <Steel_Arm> Oh, one
sec.
L2063[18:43:45] <Steel_Arm> maybe
glScalef?
L2064[18:44:07] <pibx10> lets try
L2065[18:44:12]
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L2066[18:44:21] <pibx10> that uses 3
floats
L2067[18:44:21] <Steel_Arm>
GL11.glScalef(x, y, z);
L2068[18:44:29] <Steel_Arm> yeah just
make em all the same number
L2069[18:44:34] <pibx10> yea ok
L2070[18:44:35] <Steel_Arm> 0.0675f, etc,
etc
L2071[18:45:10] <pibx10> yes lets see if
it works
L2072[18:45:15]
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L2073[18:47:43] <pibx10> omg it
worked!
L2074[18:47:50] <Steel_Arm> cool
L2075[18:48:00] <pibx10> now we have to
figure out the tranformations
L2076[18:48:13] <pibx10> like make it go
up because part of the model goes in the floor when it scales
up
L2077[18:49:05] <Steel_Arm> should be
pretty easy.
L2078[18:50:12] <Kobata>
glTranslate/glRotate etc.
L2079[18:50:44] <Steel_Arm> Do any
artists hang out in here, or anyone know where artists might hang
out? :)
L2080[18:52:43] <pibx10> ok cool thanks
guys!
L2081[18:53:57] <Steel_Arm> I wish Techne
allowed scaling of individual cubes rather than just one global
scale for the entire model.
L2082[18:55:07] <Horfius> ewwwwwwww
techne
L2083[18:56:16] <Steel_Arm> Yep, I
agree.
L2084[18:56:18] <Kobata> In 1.7 you can
technically do that, but 1.8's model system won't let you without
going to TESR
L2085[18:56:41] <Kobata> 1.9 probably
makes it possible to do state-based scaling of 'parts'
L2086[18:57:08] <Steel_Arm> I've been
VERY tempted to make my own modeler using Unity3D.
L2087[18:57:12] <Kobata> (At the least
their example model rotated individual parts)
L2088[18:58:08] <Horfius> That could be
cool
L2089[19:00:06]
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L2090[19:00:15] <tmtu> any difference
from just using java :p?
L2091[19:00:41] <Horfius> It would
probably be easier to setup a rendering pipeline with unity
L2092[19:02:25] <Steel_Arm> I assume you
mean workflow...
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L2096[19:10:02] <dmf444> is there a way
to stop watermelons from spawning during world generation?
L2097[19:10:18] <shadekiller666> steel,
what are you looking for?
L2098[19:14:05]
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L2099[19:14:39] <Steel_Arm> Mostly
looking to figure out the "best way" to create cool
armors, like those found in Thaumcraft.
L2100[19:14:45] <shadekiller666> does
glRotate want the angle in degrees or radians?
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L2102[19:15:41] <shadekiller666> steel,
can you be more specific?
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L2105[19:18:33] <Steel_Arm> Well, let's
see. I've been trying to use Techne, but it hasn't been working out
very well. I want my models to be at least 2x the default texture
resolution, but when I try to scale things in Techne, it gets wonky
with positioning and stuff. So I just want to try to understand the
workflow that others are doing so I can be more
productive/efficient.
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L2107[19:19:20] <shadekiller666> ok
L2108[19:20:12] <shadekiller666> you
could use a b3d model, or (soon) an obj
L2109[19:20:32] <shadekiller666> that
would allow you to have whatever texture resolution you want
L2110[19:20:38] <Kobata> You know you can
probably just include a twice-as-large texture file and it should
mostly work?
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L2117[19:23:09] <Horfius> shadekiller666:
rotation is from 0.0F to 1.0F
L2118[19:23:19]
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L2119[19:23:33] <Horfius> Which is none
to 360 degrees, or equivalent.
L2120[19:23:36] <shadekiller666> ?
L2121[19:23:37] <shadekiller666> ok
L2122[19:23:47] <shadekiller666> so it
wants degrees
L2123[19:24:00] <Horfius> It wants
0-1F
L2124[19:24:04] <Darkevilmac> This isn't
really related to forge but someone here might know what I'm
looking for. Is there a simple way I can draw a dot at a point in
the world? I'm not overly well versed in OpenGL, only really know
things like translations and rotations of things the tess
renders.
L2125[19:24:19] <Horfius> Which
translates into any form of degree measurement
L2126[19:25:04] <Steel_Arm> Hm, yeah,
there's always blender. Though I'm a little sketchy on how that
would work with moving limbs (eg pants/boots/gloves). I thought to
include a 2x larger texture, but apparently (or at least in
Techne), the UV coords directly correlate to the size of the cubes
you create (thus if you want 2x texture size you have to build a 2x
size model). Maybe that will work though and I can just scale it in
code?
L2127[19:25:30]
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L2128[19:26:07] <shadekiller666> horfius,
the first parameter can be > 1 like 180, 0, 1, 0
L2129[19:26:12] <shadekiller666>
right?
L2130[19:26:32] <Steel_Arm>
shadekiller666: it wants rotations... eg 0.5f is half a rotation
aka 180 degrees.
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L2134[19:26:47] <Steel_Arm> 1.0f is 360
degrees
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L2136[19:27:12] <shadekiller666> so 180,
0, 0.5, 0 would be 90 degrees?
L2137[19:27:28] <Horfius> Oh wait, it is
-1F to 1F
L2138[19:27:36] <Steel_Arm> basically use
fractions... 90 / 360
L2139[19:27:41] <Horfius> which is -360
to 360
L2140[19:28:04] <Horfius> ie. -1 is -360,
0 is 0, 1 is 360
L2141[19:28:19] <shadekiller666> i'm
trying to figure out how to shove an axisangle4f thats in radians
into glRotatef, such that it applies the rotation properly
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L2144[19:29:00] <Horfius> Just do a
conversion
L2145[19:29:04] <Horfius> Shoudl be
pretty easy
L2146[19:29:33] <Steel_Arm> its just a
fraction of a while circle.... (your rotation angle) / (a full
rotation).... if its radians just do (your radian angle) /
(2.0f*PI)
L2147[19:30:02] <Steel_Arm> while =
whole
L2148[19:30:05]
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L2149[19:30:47] <shadekiller666> ok
L2150[19:31:03] <shadekiller666> would
the x,y,z values of the axisangle remain the same though?
L2151[19:31:03] <Kobata> shadekiller666,
Steel_Arm :GL docs says it's in degrees directly
L2153[19:33:03] <gigaherz>
shadekiller666: the xyz is the rotation axis
L2154[19:33:04] <Steel_Arm> axisangle4f,
isn't that a quaternion? Well the x, y, z specify the axis of your
rotation. Example: 0, 1.0f, 0 is positive Y axis, which is yaw (eg.
imagine yourself standing up and turning around)
L2155[19:33:10] <gigaherz> it's meant to
be normalized (length 1)
L2156[19:33:41] <shadekiller666> ok
L2157[19:33:45] <Kobata> Quaternions are
wierd but not directly an axis-angle
L2158[19:34:01] <Kobata> (It's something
like axis * cos(angle), sin(angle) or some such wierdness)
L2159[19:34:42] <Steel_Arm> Please no,
lol...
L2160[19:34:53] <Kobata> But for GL
purposes: What the axis is is going to vary on when you called
it
L2161[19:35:10] <Kobata> If you've done
other transforms already (or sometimes after) it can change the
meaning
L2162[19:35:28] <gigaherz> well
L2163[19:35:33] <gigaherz> it always
means the same: in local space
L2164[19:35:45] <Steel_Arm>
Right...
L2165[19:35:48] <gigaherz> how it relates
to view space, that depends on everything else
L2166[19:36:48]
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L2167[19:37:03] <DragonzRKewl>
Anyone?
L2168[19:37:26] <gigaherz> no, we'll all
remain silent until you actually expose your issue
L2169[19:37:27] <gigaherz> ;P
L2170[19:38:06] <DragonzRKewl> I'd like
to speak privately about it. I'm sure it's not a difficult issue to
solve; but I lack the knowledge... Could I PM you?
L2171[19:38:16] <gigaherz> no
L2172[19:38:42] <Horfius> Just talk about
it here
L2173[19:38:45] <gigaherz> we do
collaborative helping here
L2174[19:39:07] <Horfius> No one will
judge you that much if you make a simple mistake
L2175[19:39:10] ***
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L2176[19:39:29] <DragonzRKewl> It's
about, forge.. that okay? Or would I need to go to
#ForgeGradle?
L2177[19:39:47] <gigaherz> #forgegradle
is specifically about the gradle build system
L2178[19:39:55] <williewillus> or setting
a workspace, etc
L2179[19:39:58] <gigaherz> if your issue
isn't relatedto using the gradle scripts, it belongs here
L2180[19:40:00] <williewillus> but here
is fine too
L2181[19:40:23] <gigaherz> really
L2182[19:40:24] <gigaherz> don't
worry
L2183[19:40:35] <gigaherz> just say what
you want to do, and where it goes wrong
L2184[19:40:41] <gigaherz> and we'll try
tohelp
L2185[19:41:17] <gigaherz> unless you ask
about one of the banned conversation topics mentioned i nthe
channel topic
L2186[19:41:32] <gigaherz> the worst
thing that could possibly happen would be someone giving you a link
to a beginner's java tutorial ;P
L2187[19:41:34] <dmf444> Is there a
problem with patching every Biome? I'm considering writing a pull
request that would do that
L2188[19:41:46] <gigaherz> dmf444: what
do you mean patching?
L2189[19:41:57] <gigaherz> what are you
tryingto do that you can't do with the worldgen hooks?
L2190[19:42:10] <dmf444> Stoping melons
and tall grass
L2191[19:42:32] <dmf444> and trees from
roofed forest
L2192[19:42:45] <gigaherz>
"stopping"? as in, preventing them from being
placed?
L2193[19:42:49] <DragonzRKewl> Well,
first off; I tried downloading the dependencies for forge at my
workplace. But some of the sources are blocked like minecraft.net
itself, and tv.twitch. And I don't think there is any chance of me
being able to get full internet access so I could download those so
I was trying to find alternatives to my issue. (I tried moving the
folders, but obviously that wouldn't of worked. I
L2194[19:42:49] <DragonzRKewl> was hoping
though!) I was thinking about an external hard drive; but I'm not
sure how I would go about accomplishing it; do you have any
suggestions?... Sorry for the wall of text.
L2195[19:43:16] <gigaherz> hmmm
L2196[19:43:31] <gigaherz> my experience
with that side of things is limited
L2197[19:43:51] <gigaherz> not sure if
you can get the forge environment set up without having access to
the required files
L2198[19:44:02] <gigaherz> that MAY be a
question belonging in #forgegradle
L2199[19:44:15] <gigaherz> but wait a bit
first, in case someone answers here
L2200[19:44:20] <DragonzRKewl> Because
you can't use the same workspace on different hard drives, correct?
So I could possibly install them on an External HDD and use it
portably? And ah that's fine. ;( I'll ask in Forge Gradle if
nothing pops up.
L2201[19:44:24] <Horfius> Where are you
located that things are blocked?
L2202[19:44:27] <gigaherz> nono
L2203[19:44:35] <DragonzRKewl> Work..
haha. It's like Highschool - strict!
L2204[19:44:38] <gigaherz> it's simply
because many of the files from the forge environment, are stored in
your user profile
L2205[19:44:41] <gigaherz>
~\.gradle
L2206[19:44:55] <gigaherz>
(%userprofile%\.gradle)
L2207[19:44:59]
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L2208[19:45:13] <Horfius> Then wait until
you're home?
L2209[19:45:15] <DragonzRKewl> Would
those transfer the dependencies?
L2210[19:45:17] <gigaherz> so you MAY be
able to move those around
L2211[19:45:22] <gigaherz> but I don't
really know
L2212[19:45:23] <DragonzRKewl> I'm home;
but I have some spare time I would love to burn at work.
L2213[19:45:25] <gigaherz> so I can't
suggest either way
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L2215[19:45:36] <DragonzRKewl> I will try
that tommorrow.. and try it.
L2216[19:45:38] <shadekiller666>
wait
L2217[19:45:39] <Steel_Arm> it might
work
L2218[19:45:47] <DragonzRKewl> Maybe
it'll work? Hopefully.
L2219[19:46:00] <shadekiller666> if you
use the gradlew wrapper, isn't everything contained inside the
project folder?
L2220[19:46:06] <gigaherz> uh?
L2221[19:46:26] <gigaherz> no
shadekiller666
L2222[19:46:30]
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L2223[19:46:32] <williewillus> it has to
retrieve deps
L2224[19:46:33] <gigaherz> I run gradlew
setupDecompWorkspace
L2225[19:46:35] <williewillus> and put
them in the cache
L2226[19:46:41] <gigaherz> and all the
deobf stuff is stored in the user profile
L2227[19:46:41] <williewillus> which is
in your userdir
L2228[19:46:51] <shadekiller666> oh
L2229[19:47:10] <gigaherz> well
L2230[19:47:16] <gigaherz> you MAY be
able to hack around that
L2231[19:47:19] <gigaherz> in a .cmd
script
L2232[19:47:19] <gigaherz> doing
L2233[19:47:23] <DragonzRKewl> Hm.
L2234[19:47:24] <gigaherz> set
USERPROFILE=%CD%
L2235[19:47:26] <shadekiller666> too bad
AbrarSyed isn't here
L2236[19:47:30] <gigaherz> but
L2237[19:47:36] <gigaherz> that may also
be a bad idea
L2238[19:47:38] <gigaherz> so be
careful
L2239[19:47:40] <Steel_Arm> just put
everything on a USB drive, and copy C:\Users\yourprofile\.gradle
from home and put it in the same place at work.
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L2241[19:47:51] <gigaherz> I did use that
trick for minecraft in the past
L2242[19:48:10] <gigaherz> runmc.cmd
-> set APPDATA=%CD% : java minecraft.jar
L2243[19:48:11] <shadekiller666> i
recommend asking in #ForgeGradle, just in case
L2244[19:48:13] <Steel_Arm> assuming
Windows >.>
L2245[19:48:20] <gigaherz> Steel_Arm:
sure.
L2246[19:48:36] <DragonzRKewl> Yeah..
good ole' windows. :P
L2247[19:48:51] <gigaherz> I consider it
safe to assume windows
L2248[19:48:57] <gigaherz> unless the
user says "in mac" or "in linux"
L2249[19:49:06] <DragonzRKewl> Okay, I'll
put the .gradle folder from the User Home on my Flash drive and
slap it down in the users folder at work.. and I'll get back to you
guys. I do appreciate the help though.
L2250[19:49:20] <gigaherz> np
L2251[19:50:02] <DragonzRKewl> Give me
one minute
L2252[19:50:05] <Steel_Arm> Also a tip is
never rename a folder that has a . in front, cause Windows won't
let you name it back to that. -_-
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L2254[19:50:26] <gigaherz> Steel_Arm: you
can in a cmd window ;P
L2255[19:50:36] <DragonzRKewl> That's
interesting. o
L2256[19:50:38] <Steel_Arm> Ah good to
know.
L2257[19:50:38] <gigaherz> "ren x
.minecraft" should work
L2258[19:53:14] <DragonzRKewl> What does
that do?
L2259[19:53:41] <shadekiller666> for
minecraft rotation on the Y is yaw, x is pitch, and z would be roll
right?
L2260[19:55:12] <dmf444> So anyone know
if patching each class is against forge/what lex would
accept?
L2261[19:56:03] <gigaherz> yes
shadekiller666: that's how you normally define them
L2262[19:56:07] <dmf444> and by
"each class" i mean all the biome ones
L2263[19:56:20] <gigaherz> dmf444: forge
is against patching things for the sake of patching
L2264[19:56:33] <gigaherz> if there's no
bug, or a reasonable need for a specific feature that can't be
achieved without patching
L2265[19:56:37] <gigaherz> it will get
rejected
L2266[19:57:00] <gigaherz> only if you
can make your case that it NEEDS to be there, will lex accept
things that modify MC at all
L2267[19:57:24]
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L2269[19:59:16] <DragonzRKewl> Sorry to
bring this up again, but I would still be interested in getting an
External HDD and keeping all coding and storing the information on
there if at all possible. Would anyone know how to accomplish
that?
L2270[19:59:21] <Steel_Arm> In mother
Unrealssia, z-axis is up.
L2271[19:59:43] <gigaherz> it's a matter
of perspective
L2272[19:59:46] <gigaherz> what's
"XY"?
L2273[19:59:51] <gigaherz> is it the
camera's plane?
L2274[19:59:56] <Horfius> You could keep
your workspaces on an external hdd, you'd just need to import the
workspace
L2275[19:59:57] <gigaherz> is it the
ground?
L2276[20:00:11] <Horfius> Might have
issues with gradle on restrictive networks
L2277[20:00:49] <gigaherz> the morecommon
way in games
L2278[20:00:50] <Kobata> Really in
unreal's case you can also just basically treat whatever as up, z
just happens to be the default editor orientation and default
physics gravity axis
L2279[20:00:53] <gigaherz> is to consider
"XY" the monitor
L2280[20:00:55] <gigaherz> which is
upright
L2281[20:00:59] <Steel_Arm> DragonzRKewl:
Just do it? Unzip the forge source to the external HDD. Unzip
Eclipse to the external HDD. Setup workspace as usual, with the
exception of you needing to copy the .gradle directory from home to
your external HDD, so you can put it on the work computer.
L2282[20:01:06] <gigaherz> so X is the
horizontal, and Z is depth
L2283[20:01:28] <DragonzRKewl> So kinda
like what I flash drive could do then?... That seems pointless
then.
L2284[20:01:33] <DragonzRKewl> what
a*
L2285[20:02:00] <Steel_Arm> external HDD
basically is a flash drive.... Just not a solid state storage
medium.
L2286[20:04:39]
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L2289[20:06:16] <DragonzRKewl> Ah okay.
So I won't be able to make a 'portable coding environment' without
installing an OS(For NTFS)... Which could get quite expensive, and
pointless for hobby coding. I hope I don't sound dumb.. Lol.
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L2291[20:06:43] <Steel_Arm> Uh, only if
your work computer doesn't have an OS? :P
L2292[20:07:05] <Horfius> Eclipse is a
portable ide
L2293[20:07:10] <DragonzRKewl> I need to
research hard drives more, it seems.
L2294[20:07:13] <Horfius> It's just that
gradle would need to re-setup
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L2296[20:07:33] <DragonzRKewl> I think
i've confused myself. Haha.
L2297[20:08:15] <Steel_Arm> Back in my
day, programs stored their information in their directory in
Program Files....
L2298[20:08:37] <Vigaro> Pretty much any
IDE has portability, as in you can just import the
project/workspace somewhere else
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L2300[20:10:44] <DragonzRKewl> Meh. I'm
overcomplicating it, I will try transferring the .gradle in USER
HOME and see what that does. If not; i'll give up and practice
regular java coding at work.
L2301[20:11:19] <Horfius> Most ides
install on the computer
L2302[20:11:33] <DragonzRKewl> Yeah,
Eclipse works fine. It's just gradle is giving me trouble.
L2303[20:11:42] <Horfius> Eclipse is
totally portable. Reason why it's slow.
L2304[20:11:53] <DragonzRKewl> Because it
can't find the dependencies that forge 'should have' downloaded,
but can't because of my works restrictive network.
L2305[20:13:17] <Horfius> If you can
transfer the cache, it might just work
L2306[20:13:35] <shadekiller666>
O.o
L2307[20:13:35] <HassanS6000> Is there a
method in ForgeDirection that returns the index
L2308[20:13:35] <Horfius> You would have
to retain the correct system file structure, first off
L2309[20:13:41] <HassanS6000> Of the
direction in valid directions
L2310[20:13:48] <shadekiller666> chrome
is removing support for the Java web plugin...
L2311[20:13:59] <Horfius> Yeh, they said
they would a while ago
L2312[20:14:08] <Horfius> It's a huge
security hazard
L2313[20:14:12] <williewillus> who still
uses that?
L2314[20:14:16] <DragonzRKewl> Okay, well
I will do what I said first off; and transfer the caches folder. If
not, I will try another solution. :P Thank you tho.
L2315[20:14:26] <williewillus> java
nowadays is basically Java EE
L2316[20:14:28] <williewillus> and
Minecraft :p
L2317[20:14:58] <HassanS6000> hello
anyone? :P
L2318[20:15:03] <DragonzRKewl> Someone
said I could also change the dir with -g <dir> and work with
it in the same place.. (A.k.A Put everything on a USB and change
the directory) But I'm not 100% sure what that would break..
lol
L2319[20:16:08] <williewillus>
HassanS6000: update to 1.8 and use enumfacing instead ;p
L2320[20:16:24] <HassanS6000> lol
L2321[20:16:39] <williewillus> what do
you mena index of the direction in valid directions
L2323[20:16:48]
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L2325[20:16:52] <williewillus> links
broken
L2326[20:16:54] <masa> HassanS6000: you
mean like .ordinal()?
L2327[20:16:58] <williewillus> nvm
L2328[20:17:35] <williewillus> whatever
mod adds gaseous essentia probably isnt update for the fluidstack
changes (still)
L2329[20:17:56] <Katielyn> I can't figure
out what mod its from to go check.
L2330[20:18:51]
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L2331[20:18:55] <HassanS6000> masa the
answer was .ordinal() thanks :) shadekiller666 gave it too :P
L2332[20:19:49] <williewillus> well gotta
be a thaumcraft addon
L2333[20:19:56] <williewillus> thats
somewhere to start
L2334[20:20:05] <shadekiller666>
williewillus, android is written in java
L2335[20:20:20] <williewillus> I meant
non-mobile
L2336[20:20:22] <williewillus> and it's
dalvik
L2337[20:20:22] <DragonzRKewl> Really?
:o
L2338[20:20:29] <williewillus> which is
kinda-not-really-java
L2339[20:20:30] <DragonzRKewl> I have a
new love for Java Now :D
L2340[20:20:37] <shadekiller666> its a
blend of C and Java
L2341[20:20:39] <Katielyn> Android is a
java like (Dalvik)
L2342[20:20:51] <DragonzRKewl> What about
iOS?...
L2343[20:20:55] <williewillus> c++
L2344[20:20:56] <shadekiller666> java has
full acess to all android libraries
L2345[20:20:56] <williewillus> objC
L2346[20:20:59] <DragonzRKewl> Cool
L2347[20:21:08] <gigaherz> it's JAva, but
not the JVM
L2348[20:21:16] <gigaherz> they wrote a
translator into a different bytecode
L2349[20:21:28] <gigaherz> Dalvik or
something like that
L2350[20:21:36] <williewillus> yeah GC is
like taboo in the Dalvik VM or so I've heard you need to manually
memory manage in java :p
L2351[20:21:47] <williewillus> or rather,
program garbage-free
L2352[20:21:49] <gigaherz> never heard of
that
L2353[20:22:06] <gigaherz> my android dev
experience is rather limited though
L2354[20:22:07] <chbachman> There is also
RoboVM
L2355[20:22:13] <williewillus> they don't
want gc stuttering their games so they use things normal java users
don't anymore like objcet pooling
L2356[20:22:14] <chbachman> For iOS
development in Java
L2357[20:22:26] <gigaherz> williewillus:
heh
L2358[20:22:27] <MattDahEpic> the android
gc is existant, but absolute crap at doing its job
L2359[20:22:45] <gigaherz> it's funny
when people have to do object pooling
L2360[20:22:53] <gigaherz> because the
GC's memory allocation doesn't do it for you
L2361[20:23:03] <chbachman> Most games do
it.
L2362[20:23:04] <williewillus> AABBPool
anyone
L2363[20:23:08] <gigaherz> seems like the
most basic feature a GC would do
L2364[20:23:10] <chbachman> Minecraft
does it as well.
L2365[20:23:13] <williewillus> not
anymore
L2366[20:23:19] <MattDahEpic> ^
L2367[20:23:19] <shadekiller666> most
games don't have GC...
L2368[20:23:21] <williewillus> AABBPool
and Vec3Pool get rmeoved in 1.7.10
L2369[20:23:21] <chbachman> Vec3
pool?
L2370[20:23:27] <williewillus> very
recent
L2371[20:23:30] <williewillus>
"recent"
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L2373[20:23:53] <williewillus> its
amusing because debug crashes in 1.7.10 still say "AABBPOOL: 0
ENTRIES"
L2374[20:24:20] <gigaherz> well not
specifically object, but any decent object-oriented memory manager
should have pools of recently-freed areas of specific sizes it can
reuse faster than doing a full allocation
L2375[20:24:44] <Katielyn> williewillus,
Every single mod that has a liquid in it is throwing up like this
right now and the pack comes with these versions with a 1448
jar.
L2376[20:25:00] <williewillus> hm idk
then
L2378[20:25:32] <williewillus>
MattDahEpic: methods like that already exist
L2379[20:25:33] <williewillus> in
mc
L2380[20:25:35] <williewillus> see
World
L2381[20:25:38] <williewillus> and
Entity
L2382[20:25:52] <gigaherz> Katielyn:
hmmmmmmm
L2383[20:26:00] <gigaherz> I... I faintly
recall having had that issue recently
L2384[20:26:09] <gigaherz> but I can't
remember which mod I had to update/replace
L2386[20:26:21] <chbachman> That's a good
reference.
L2387[20:26:26] <Katielyn> Its doing to
everything its not just 1 mod.
L2388[20:27:25] <williewillus>
entity.getDistance[Sq][ToEntity] should have everything you
need
L2389[20:27:40] <williewillus> as for the
xz one, do entity.getDistance(x, entity.posY, z)
L2390[20:27:58] <gigaherz> Katielyn: is
there optifine in the pack?
L2391[20:27:58]
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L2392[20:28:08] <Katielyn> Nope.
L2393[20:28:35] <gigaherz> nah sorry I
can't remember
L2394[20:28:45] <gigaherz> in fact I'm
even less certain that it was fluid registry that failed for
me
L2395[20:28:48] <williewillus> also, that
first method, no need to unwrap the player's pos manually using
player.posX/Y/Z, BlockPos has a constructor that takes an
entity
L2396[20:29:11] <williewillus> simply new
BlockPos(entity) automatically takes the entity;'s pos and
truncates it for you
L2397[20:29:44] <gigaherz> oh?
L2398[20:29:47] <gigaherz> I didn't know
that
L2399[20:29:58] <gigaherz> I think
there's a couple cases in my code where I could make use of
it
L2400[20:30:26] <williewillus> it also
makes iterables for you :p
L2401[20:30:54] <williewillus> for
(BlockPos pos : BlockPos.getAllInBox(corner1, corner2)) { do stuff
}
L2402[20:31:04] <gigaherz> ah
L2403[20:31:06] <gigaherz> it wasn't
entity
L2404[20:31:14] <gigaherz> but hey! it
works for .hitVec!
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L2406[20:31:54] <gigaherz>
(MovingObjectPosition.hitVec, that is)
L2407[20:32:11] <williewillus> a blockpos
extends a vec after all :p
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L2409[20:32:31] <gigaherz>
unrelated
L2410[20:32:40] <gigaherz> it has an
actual "public BlockPos(Vec3 source)" constructor
L2411[20:32:41] <gigaherz> ;P
L2412[20:34:18] <gigaherz> oh!
L2413[20:34:18] <gigaherz> An alternative
runtime environment called Android Runtime (ART) was included in
Android 4.4 "KitKat" as a technology preview.[3][4] ART
replaces Dalvik entirely in Android 5.0
"Lollipop".[5]
L2414[20:34:57] <gigaherz> "Unlike
Dalvik, ART introduces the use of ahead-of-time (AOT) compilation
by compiling entire applications into native machine code upon
their installation. "
L2415[20:35:02] <gigaherz> hah
L2416[20:35:34] <williewillus> downside:
installation takes forever on an older device and big app :p
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L2418[20:38:14] <Cobbleopolis> is fluid
rendering not a thing in the current forge?
L2419[20:38:26] <williewillus> it
is
L2420[20:38:38] <williewillus> it was out
of commission for a bit but its back
L2421[20:39:02] <Cobbleopolis> How do I
add it in?
L2422[20:39:15] <Cobbleopolis> Do I use a
Special Renderer?
L2423[20:39:25] <Cobbleopolis> or
something
L2424[20:40:11] <williewillus> no it uses
the model system, see this commit and the resources in the
tests
L2426[20:48:56] <williewillus> one
wonders why mojang didn't use the model camera transofrm
inheritance in their own vanilla jsons :p
L2427[20:49:37] <williewillus> every
vanilla item redefines the firstperson/thirdperson/gui transforms
instead of just inheriting it
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L2434[20:57:02] <Cobbleopolis> Is the
only need the json?
L2435[21:00:28] <Flashfire> Does anyone
have experience with chest generation?
L2436[21:00:57] <Flashfire> I put in a
variety of different potions but when I tested they're all replaced
with regeneration potions
L2437[21:01:13] <shadekiller666> can
Euler rotations be in radians?
L2438[21:01:31]
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L2439[21:01:43] <gigaherz> sure, you just
need sin/cos in radians
L2440[21:01:55] <gigaherz> but I assume
you mean opengl, in which case no idea
L2441[21:02:19] <Ri5ux> AMD Sucks.
L2443[21:02:24] <shadekiller666> no, i
mean AxisAngle4f in radians converted to Euler
L2444[21:03:00] <Cobbleopolis>
williewillus: Thanks much
L2446[21:04:36] <gigaherz> why aren't you
powering it off immediately? ;P
L2447[21:04:51] <Ri5ux> I want it to melt
so I can ship it back to HP.
L2448[21:05:05] <Ri5ux> Its funny because
the fan is blowing out cold air.
L2449[21:05:12] <gigaherz> oh
L2450[21:05:36]
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L2451[21:05:40] <sloantothebone> Hi
L2452[21:06:08] <shadekiller666> giga, my
comp is currently at 54C
L2453[21:06:28] <Ri5ux> If I even think
about opening MInecraft it hits 147C instantly
L2454[21:06:35] <sloantothebone> Um has
anybody here heard of minetest>
L2455[21:06:41] <sloantothebone> ?
L2456[21:06:55] <gigaherz> mine is around
45C
L2457[21:07:02] <gigaherz> which is
normal in summer room tempts
L2458[21:07:04] <gigaherz> temps*
L2459[21:07:13] <gigaherz>
sloantothebone: nope never heard of it
L2460[21:07:18] <shadekiller666> and,
shouldn't the computer have shut off automatically at 65C
L2461[21:07:27] <gigaherz> [04:01]
(Ri5ux): AMD Sucks.
L2462[21:07:43] *
shadekiller666 is on amd...
L2463[21:07:59] <Ri5ux> You should dump
water on your machine then
L2464[21:08:02] <gigaherz> hmm I'll hop
into bed, try to sleep
L2465[21:08:04] <gigaherz> night
ppl
L2466[21:08:05] <Ri5ux> It will
spontaneousley explode
L2467[21:08:08] <Flashfire> Does anybody
know why potions with metadata 8194+ get replaced with generation
poitions (8193) in my generated chests?
L2468[21:08:17] <shadekiller666> i will
not be doing that ri5, thank you
L2469[21:08:20] <sloantothebone> Well I
came here, because minetest is a minecraft-like game engine and, it
has a native Lua modding api and I thought it might be easier than
compiling and decompiling java
L2470[21:08:26] <shadekiller666> amd
works just fine for me
L2471[21:08:38]
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L2472[21:08:47] <Ri5ux> Is it a
laptop?
L2473[21:08:52] <shadekiller666>
nope
L2474[21:09:02] <Ri5ux> Try having an AMD
based laptops
L2475[21:09:05] <Ri5ux> laptop*
L2476[21:09:12] <Ri5ux> They kill
themselves with heat
L2477[21:09:16] <sloantothebone> The
minetest IRC is at irc.inchra.net:6667 #minetest or #minetest on
freenode
L2478[21:09:52] <shadekiller666> i highly
highly doubt that 121C is actually within the "shut the
computer down immediately" range of the hardware
L2481[21:10:04] <sloantothebone>
Sorry
L2482[21:10:10] <HassanS6000> Lol Ri5ux
you talking about your laptop lol
L2483[21:10:11] <Flashfire> It seems like
you're here to advertize
L2484[21:10:11]
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L2485[21:10:20] <sloantothebone> nah I'll
shut up
L2486[21:10:31] <Ri5ux> Yes.
L2487[21:10:32] <HassanS6000> Ri5ux, ur
laptop is/was operating at 266 deg. Farenheit
L2488[21:10:33] <Ri5ux> My laptop
sucks.
L2489[21:10:33] <HassanS6000> lol
L2490[21:10:37] <Ri5ux> Its nearly on
fire
L2491[21:10:44] <HassanS6000> No its past
fire..
L2492[21:10:50] <HassanS6000> 100C is
boiling :P
L2493[21:10:55] <HassanS6000> 120C is
past that
L2494[21:11:24] <sloantothebone> Minetest
is free, I'm not paid to talk about it
L2495[21:11:38] <shadekiller666> then
stop talking about it
L2496[21:11:48] <HassanS6000> Ri5ux, why
don't you just buy a new CPU cooler
L2497[21:11:49] <Horfius> People tend to
not like advertisements
L2498[21:11:54] <Ri5ux> .....
L2499[21:12:00] <HassanS6000> lol
L2500[21:12:03] <HassanS6000> :P
L2501[21:12:22]
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L2502[21:12:30] <Lord_Ralex> try new
thermal
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L2504[21:12:31] *
Ri5ux hopes that was a joke
L2505[21:12:43] <Ri5ux> @ hassan
L2506[21:12:48] <Ri5ux> I just applied
new thermal paste
L2507[21:13:06] <HassanS6000> oh ok
L2508[21:13:08] <Horfius> Sounds like you
didn't apply it very well
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L2510[21:13:28] <Ri5ux> I did it more
than very well
L2511[21:13:44] <Ri5ux> This laptop had
problems before that
L2512[21:14:23] <Ri5ux> In fact, I own
about 5 laptops that are AMD based and they all have heat
problems...
L2513[21:14:52] <Horfius> AMD does tend
to need lots of heating
L2514[21:15:01] <Horfius> But for the
cost, they're pretty good
L2515[21:15:08] <Horfius> Especially the
gpus
L2516[21:15:22] <Ri5ux> Yes, for the
cost, but it ends up costing more trying to fix their
problems
L2517[21:15:40] <Ri5ux> At least in my
experience it does.
L2518[21:15:40] <Horfius> I've never had
any big issues with them
L2519[21:15:48] <Lord_Ralex> i'd
personally avoid it in a laptop, but desktops work fine for
me
L2520[21:15:57] <Horfius> Yeh, I use it
for desktop
L2521[21:16:07] <Horfius> I have a dinky
old i3 laptop, so it runs like shit anyways
L2522[21:16:21] <Ri5ux> Maybe one of you
wants to take this off my hands and experience it in a laptop
._.
L2523[21:16:23] <Lord_Ralex> i have an
old i7, used to hit 100C
L2524[21:16:25] <Ri5ux> Jk.
L2525[21:16:40] <Lord_Ralex> (in my
laptop)
L2526[21:16:51] <Horfius> It'd probably
be an issue with intel too.... so
L2527[21:16:59] <Horfius> Sounds like
your laptop is just kind of shit anyways
L2528[21:17:03] <Lord_Ralex> it depends
on the generation at times too
L2529[21:17:08] <Lord_Ralex> some just
ran hotter
L2530[21:17:15] <Ri5ux> Ive got a 5th gen
A10 APU
L2531[21:18:14] <Horfius> Well, I have an
FX 8950
L2532[21:18:20] <Horfius> And an R9
280x
L2533[21:18:26] <Horfius> cpu/gpu
L2534[21:18:53] <sloantothebone> So,
what's up?
L2535[21:19:14]
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L2537[21:21:59] <Higgs_Bonbon> Is this
the place to be asking modding questions? I'm having a nightmarish
time trying to comprehend NBTs.
L2538[21:22:18] <Flashfire> I found a
solution here to a problem I had for days, so I'd say it's a good
place
L2539[21:23:05] <williewillus>
Higgs_Bonbon: ask away
L2540[21:24:45] <Horfius> This is the
oasis of knowledge you have been looking for, young pilgrim.
L2541[21:26:11] <Higgs_Bonbon> Alrighty,
just... everything to do with em. The best way to describe my
problem I'd say is to describe what I want to make; I initially
thought I might be able to use plain metadata for the block I have
in mind (a base stone block with hidden mineral data), but as I
learned more I found out I wouldn't be able to use multiple metaIDs
at once, so multiple minerals in a single block of
L2542[21:26:12] <Higgs_Bonbon> stone was
impossible. cont.
L2543[21:27:41] <sloantothebone>
Higgs_Bonbon, can I pm you?
L2544[21:27:44] <Higgs_Bonbon> I guess I
just want an introduction to them, shoving them in a non-ticking
tile entity because metaIDs are just not quite enough for the info
I wanna store. For example: (Granite 11/16, Malachite 5/16)
L2545[21:27:45] <Higgs_Bonbon> Ye
L2546[21:27:48] <sloantothebone> Ok
L2547[21:28:47] <tterrag> Higgs_Bonbon:
just write the block ID and meta value to NBT, it's pretty
simple
L2548[21:31:26] <Higgs_Bonbon> Alright,
but how do I make that custom tag? I want to be able to referrence
a list of minerals, have them shoved in the base stone at varying
ratios when generating a vein, keep the proportions when macerated
(or whatever I plan to do)
L2549[21:33:04] <williewillus> well, to
start off, NBT stands for Named Binary Tag, it's the way nearly all
auxiliary data is saved:
http://minecraft.gamepedia.com/Nbt those tag types
are represented by different java objects deriving from
NBTBase
L2550[21:33:59] <williewillus> when you
write a TE, youre given a NBTTagCompound (basically a list) that
you can stuff a bunch of other tags into
L2551[21:34:13] <killjoy> It's more like
a map
L2552[21:34:18] <williewillus> so you
could store some int tags or float tags for your proportions or
whatnot, format is up to you
L2553[21:34:20] <williewillus> yeah guess
so
L2554[21:34:57] <tterrag> Higgs_Bonbon:
you write/read in the writeToNBT and readFromNBT methods in the
TE
L2555[21:35:05] <tterrag> which passes
you the NBT tag
L2556[21:35:19] <tterrag> killjoy: it's
literally a map :P
L2557[21:35:38] <killjoy> Which is
definitely not a list
L2558[21:35:44] <Higgs_Bonbon> Mmhm, I've
gotten that far. I'm just having trouble er... visualizing it as
code. Once I see how it's laid out at its most basic I may have an
easier time- Oh! That makes it a little clearer
L2559[21:36:11] <tterrag> Higgs_Bonbon:
the only purpose NBT has in tile entities is to save data to the
world
L2560[21:36:17] <tterrag> otherwise, the
data exists as plain objects
L2561[21:36:24] <tterrag> in your case, a
Block object, and an int
L2562[21:37:22] <Higgs_Bonbon> Yes
exactly. I'd be able to save plain rock as a basic block and have
ore-bearing rock read the tag for values when generating a
vein.
L2563[21:37:51] <Higgs_Bonbon> If I'm not
mistaken Gregtech uses a similar method?
L2564[21:38:57] <shadekiller666> gregtech
does a lot of abnormal things
L2565[21:39:13] <tterrag> umm
L2566[21:39:14] <Higgs_Bonbon> I'm very
well aware of that
L2567[21:39:16] <tterrag> are you doing
camo ores?
L2568[21:39:34] <Higgs_Bonbon> Er,
explain?
L2569[21:40:09] <Higgs_Bonbon> I plan to
have it act like "realistic" geology with a matrix stone
and concentrated minerals interspersed at varying amounts
L2570[21:40:23]
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L2571[21:40:50] <tterrag> why not just
use the nearby blocks to figure out what it should look like?
L2572[21:40:55] <tterrag> instead of
having ores be tile entities (bad idea)
L2573[21:42:02] <williewillus> no he
wants the block to literally be composed of varying proportions of
subminerals
L2574[21:42:04] <Higgs_Bonbon> Well if
they're not ticking it shouldn't be an issue, yes? And it's not a
matter of looks it's literally content, with high-grade ore at the
center and low grade at the edges yeah?
L2575[21:42:25] <Higgs_Bonbon> I mean I
could make literally a thousand blocks for all the variations
but
L2576[21:42:45] <Higgs_Bonbon> Having a
system that splits it all up on the fly makes more sense I
think
L2577[21:44:14] <tterrag> why not each
ore in its own ID? and then use metadata to distinguish
grades?
L2578[21:44:20] <tterrag> TEs are kinda
the "last resort"
L2579[21:44:31] <TTFTCUTS> depends how
many ores we're talking
L2580[21:44:40] <TTFTCUTS> 10 is ok, 100
wouldn't really be that practical
L2581[21:44:48] <TTFTCUTS> that's a big
chunk of the available ids
L2582[21:46:00] <tterrag> also depends on
the amount of grades
L2583[21:46:04] <Higgs_Bonbon> Yeah
exactly. Realism is the thing I'm going for, and there's a ton of
different types and grades that all require different extraction
methods. Like, you can just heat copper ore but for tungsten you
need a super complex system to extract the target mineral from the
host rock
L2584[21:46:09] <tterrag> 2? 4? 8? if
it's any of those you can condense the IDs
L2585[21:46:27] <Higgs_Bonbon> Try
like
L2586[21:46:32] <Higgs_Bonbon> 48, at
least
L2587[21:46:34] <tterrag> remember with
items you have a lot more freedom, 32k meta values and NBT tags to
boot
L2588[21:46:39] <tterrag> 48 grades of
ore?
L2589[21:46:41] <tterrag> jesus
L2590[21:46:44] <tterrag> ok, fine, go
with a TE :P
L2591[21:47:07] <Higgs_Bonbon> 48 types,
there'd be at least two for a target metal and whatnot.
L2592[21:47:16] <Unh0ly_Tigg> does the
Block class load before or after fml class tweakers are added to
the launch handler?
L2593[21:47:45] <williewillus> probably
after, nothing it has to do at that time
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L2595[21:48:33] <Unh0ly_Tigg> hmm, I
might see if it's at least possible to up the id limit of blocks
via a tweaker
L2596[21:48:38] <Higgs_Bonbon> Y'know,
malachite, native copper, chalcopyrite etc. which all have
different host rock
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L2598[21:49:33] <tterrag> Higgs_Bonbon: I
still hold that the "host rock" could be determined by
context
L2599[21:49:40] <tterrag> i.e. what
blocks surround the ore
L2600[21:49:51] <williewillus>
Unh0ly_Tigg: i think that task is harder than it seems :p
L2601[21:49:54] <williewillus> or
sounds
L2602[21:50:20] <Unh0ly_Tigg>
williewillus, just changing a value passed to the construction of
the block registry...
L2603[21:50:21] <masa> you would have to
change or expand the world format
L2604[21:50:27] <Higgs_Bonbon> So how
would you propose that work? I mean that's sort of what I'm
planning but if I wanted an occurence with multiple
minerals...
L2605[21:50:31] <Unh0ly_Tigg> oh yeah,
that...
L2606[21:50:33] <williewillus> yeah
L2607[21:51:00] <williewillus> even that
guy who hacked the state system to extend metas from 15 to 32k
didn't extend block IDs lol
L2608[21:51:11] <Higgs_Bonbon> Granite is
a plain stone, granite with malachite and chalcopyrite is a TE
yeah?
L2609[21:51:32] <Unh0ly_Tigg> well, as
long as I can get a tweaker added to the list before Block, World,
Chunk (and their loaders), I'm fine.
L2610[21:52:02] <Unh0ly_Tigg> or
L2611[21:52:25] <Unh0ly_Tigg> just make a
second anvil format, and make a version flag for the world
data.
L2612[21:52:34] <masa> might be a lot of
work in various places, but just changing the Add table to be a
byte per block instead of nibble would get you to 64k block
IDs
L2613[21:53:38]
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L2614[21:53:39] <Unh0ly_Tigg> I'd make
this tweak also up the meta limit for blocks from 4 bits to 8 bits,
and up the item meta limit from 16 bits to 32.
L2615[21:53:43] <masa> then again,
changing the format, might make more sense to extend/change it more
at the same time
L2616[21:53:50] <williewillus> also rip
world save sizes :p
L2617[21:53:57] <masa> yeah :p
L2618[21:54:33] <Higgs_Bonbon> oh god
what, I think that's a bit above what I'm capable of. Though, I do
plan for this to be a total conversion so compatability isn't high
on my priority list.
L2619[21:54:51] <Unh0ly_Tigg> I might not
ever release the tweak, it would probably be more of a proof of
concept
L2620[21:55:21] <masa> Higgs_Bonbon: ? we
were talking about Unh0ly_Tigg's world format extension
stuff...
L2621[21:55:49] <Higgs_Bonbon> oh
L2622[21:55:50] <Unh0ly_Tigg> it would
also mean, you could have *way* more mods adding blocks, since the
upper limit would be higher.
L2624[21:56:03] <williewillus> already
exists
L2625[21:56:30] <masa> how many block IDs
are actually in use in the current kitchen sink packs for
example?
L2626[21:56:45] <williewillus> not even
that many
L2627[21:57:23] <Unh0ly_Tigg> well, yeah,
because they're working with the current limit...
L2628[21:57:26] <shadekiller666> what is
the current limit?
L2629[21:57:29] <williewillus> 4096
L2630[21:57:42] <shadekiller666> i
thought it was larger than that
L2631[21:57:50] <williewillus> it used to
ba 256...
L2632[21:57:53] <Unh0ly_Tigg> the item id
is larger
L2633[21:57:55] <tterrag> blocks are
4096, items are 35565
L2634[21:58:00] <shadekiller666>
ahh
L2635[21:59:02]
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L2637[22:00:30] <masa> 32767 you
mean
L2638[22:00:45] <masa> or 65565
L2639[22:01:52] <tterrag> errr yep
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L2641[22:02:44] <Higgs_Bonbon> Lol, maybe
if I just make the mod have a different block for each fraction of
ore content it'll make more sense as to why I want to shrink it
down into a tile entity
L2642[22:03:13] <Higgs_Bonbon> 1/16th
malachite, 2/16th malachite, etc. etc. etc.
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L2644[22:04:55] <williewillus> yeah
infinity is sitting 2508 block ID's occupied, and I doubt those
modders are intentionally being extremely frugal to "stay in
limits". Most share meta because it's common sense (wood
types, etc.)
L2645[22:05:14] <Higgs_Bonbon> Lol
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L2647[22:07:28] <tterrag> williewillus: I
always compress IDs within reason
L2648[22:07:46] <tterrag> there is no
need to make completely unrelated blocks share IDs, but when it's
possible and moderately simple, why not
L2649[22:07:52] <williewillus> yeah
L2650[22:08:30] <tterrag> though it's
giving me a bit of a headache in one of my mods :P
L2651[22:08:35] <Higgs_Bonbon> That was
my initial plan, but when I found I couldn't use more than one ID
at a time for a block I looked into TEs
L2652[22:08:51] <tterrag> Higgs_Bonbon:
you will probably need to end up using a TE
L2653[22:08:56] <tterrag> that said, what
is your actual problem now?
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L2655[22:10:00] <Higgs_Bonbon> That's the
whole thing, I really don't know how to use NBTs.
L2656[22:10:09] <Kobata> Higgs_Bonbon,
for overhead reasons (even with ticking disabled), you probably
don't want a TE for anything in worldgen
L2657[22:10:36] <Kobata> Or at least,
nothin as commor as ore blocks usually are
L2658[22:10:51] <Higgs_Bonbon>
Uuuurrrrrgggh, how am I gonna store all this data then?
L2659[22:11:18] <tterrag> Kobata: what
overhead?
L2660[22:11:21] <Kobata> If you can get a
sensible division just make them multiple blocks -- if you only
care about 1/16-16/16 and one type, that fits easily into the 15
meta slots
L2661[22:11:24] <tterrag> a nonticking TE
has minimal impact
L2662[22:11:26] <Higgs_Bonbon> I don't
want to have to rely on metadata and make dozens of variants for
the same ore with different ratios
L2663[22:11:28] <tterrag> as long as you
keep your networking sane
L2664[22:11:44] <Kobata> It baloons
memory & savefile size quite a lot
L2665[22:12:06] <Higgs_Bonbon> But see
I'm thinking more than one, I was hoping to max out at two types of
ore per block
L2666[22:12:06] <tterrag> of course, but
with the numbers I've heard from Higgs_Bonbon, it doesn't seem
feasible to not use a TE
L2667[22:12:06] <Kobata> As well as the
loops in saving that go through all TEs slower than the main
blocks
L2668[22:12:37] <Kobata> You can also
'cheat' and store only a very generic thing in the oreblock and do
randomness on the dropped items
L2669[22:13:12] <Kobata> Would need to
prevent re-placing them (or have a more detailed version for placed
ore), but it'd save a bunch of work on the main blocks
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L2671[22:14:20] <Higgs_Bonbon> Ahaa, yeah
that wouldn't work because I'm planning a weird boulder
system
L2673[22:15:10] <Higgs_Bonbon> broken
blocks turn into smaller entities which hold smaller fractions of
stone data
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L2676[22:16:08] <Kobata> Ah... yeah, MC
really isn't very suited for that
L2677[22:16:24] <Kobata> You mentioned
TFC, which, while it doesn't use it for gameplay reasons does have
that nice chisel thing
L2678[22:16:40] <Kobata> Which has had a
record of being /really/ laggy when there's a bunch of them
around
L2679[22:18:00] <Higgs_Bonbon> Bwuh,
yeah. Though the idea is that you'd just be breaking them to haul
them elsewhere, the smallest pieces could be stored in
"pile" TEs
L2680[22:18:30] <Higgs_Bonbon> I've
really cut my work out, it seems.
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L2682[22:28:19] ***
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L2683[22:28:22] <Cobbleopolis>
williewillus: I got the renderer working is there a way to make it
use a diffrent texture?
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L2694[22:54:52] <williewillus>
Cobbleopolis: for the fluid?
L2695[22:55:13] <Cobbleopolis>
williewillus: yup
L2696[22:55:26] <williewillus> just
switch out the modelresourcelocation you return in the
itemmodelmesher thing
L2697[22:55:35] <williewillus> nono hold
on
L2698[22:55:50] <Cobbleopolis> In the
fluid constructor?
L2699[22:56:32] <williewillus> ah yeah
pass your own ResourceLocation to the textures
L2700[22:56:48] <williewillus> in the
sample it does blocks/lava_still and blocks/lava_flow
L2701[22:57:08] <williewillus> though the
same texture would probably be the most useful
L2702[22:57:11] <williewillus> just
change the color
L2703[22:57:34] <Cobbleopolis> Also when
the game is loading I get a bunch of errors saying fluid
'testfluid' not found
L2704[22:59:28] <williewillus> you did
everything it had in the clientproxy example?
L2705[22:59:35] <Cobbleopolis> ya
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L2708[23:02:59] <Cobbleopolis> And this
is running after blocks and fluids are registered
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L2715[23:16:15] <Cobbleopolis> Is the
mcmeta file needed w/ the texture?
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L2717[23:18:26] <Cobbleopolis>
williewillus: Is the mcmeta file needed w/ the texture?
L2718[23:18:47] <williewillus> yes
L2719[23:18:57] <williewillus> see the
vanilla assets
L2720[23:19:56] <Cobbleopolis> when it
says that it can't find the fluid is it saying that the fluid isn't
registered or something?
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L2722[23:24:49] <shadekiller666>
seriously? the game uses a tesr to render builtin item
models...
L2723[23:26:39] <williewillus> yup
hardcoded mojang hacks
L2724[23:26:43] <williewillus> well not
hacks
L2725[23:26:46] <williewillus> but
hardcoded
L2726[23:26:49] <williewillus> and not
for all items
L2727[23:26:57] <williewillus> just the
ones that need a tesr in world
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(~TigersFan@c75-111-26-152.erkacmtk01.ca.dh.suddenlink.net)
L2730[23:32:39]
⇦ Quits: Girafi (Girafi@0x555178eb.adsl.cybercity.dk)
()
L2731[23:33:14]
⇦ Parts: smbarbour-vacation
(~smbarbour@c-50-141-143-236.hsd1.il.comcast.net) ())
L2732[23:33:29]
⇨ Joins: smbarbour
(~smbarbour@c-50-141-143-236.hsd1.il.comcast.net)
L2733[23:38:42] ***
williewillus is now known as willieaway
L2734[23:56:27]
⇦ Quits: Higgs_Bonbon
(~pedonymou@dhcp-108-168-97-88.cable.user.start.ca) ()
L2735[23:56:36]
⇦ Quits: Cojo (~Cojosan@50.247.65.1) (Quit: Beds explode
goodnight)