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L7[00:30:06] <tterrag> can you not use the & operator in field type variables?
L8[00:30:19] <tterrag> i.e. Class<? extends Foo & Bar>
L9[00:33:02] <DarkEvilMac> Huh, do I need to register my model somewhere if it's not for a block or item, and it's just a model resource location I'm calling sometimes?
L10[00:34:04] <DarkEvilMac> If so how would I go about getting my BakedModel at that point? I thought I had figured something out but I guess I didn't quite think it through.
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L14[00:45:24] <laci200270> shadekiller666: I found the problem yesterday
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L23[01:06:35] <shadekiller666> good job laci
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L30[01:15:49] <HassanS6000> DarkEvilMac modelloaderregistry
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L32[01:16:14] <HassanS6000> That's what you would use to register your museum
L33[01:16:17] <HassanS6000> *model
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L36[01:24:05] <shadekiller666> DarkEvil, ModelLoaderRegistry.setCustomModelResourceLocation(), then when you need the baked model do "IModel model = ModelLoader.getModel(location)" then call "model.bake()"
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L38[01:25:16] <laci200270> shadekiller666: forge was outdated
L39[01:25:33] <shadekiller666> that would do it ya
L40[01:25:54] <laci200270> but there is another issuse, now with forge
L41[01:26:08] <laci200270> forge can't load some models
L42[01:26:21] <laci200270> https://github.com/MinecraftForge/MinecraftForge/issues/2000
L43[01:27:11] <laci200270> with simple models it works but more complicated models it just won't load
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L45[01:30:41] <shadekiller666> ya
L46[01:30:56] <laci200270> any ideas?
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L48[01:31:10] <shadekiller666> faces with more than 4 vertices aren't guaranteed to work
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L51[01:31:42] <laci200270> the cylinder itself has 6 verticles
L52[01:31:53] <shadekiller666> mhmm
L53[01:34:06] <laci200270> and I want a fancy model 8-)
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L55[01:35:15] <laci200270> and the error message : https://gist.github.com/laci200270/897c9b924d0aa9b8b4b6#file-gistfile1-txt-L94
L56[01:35:32] <shadekiller666> what you could do, is put a vertex right in the center of the end faces of the cylindar, which would make the faces triangles instead of hexagons, which should then load properly
L57[01:36:27] <laci200270> and where can i add it?
L58[01:36:37] <shadekiller666> it would be done in your modelling program
L59[01:36:48] <shadekiller666> its called "poking" the face
L60[01:37:18] <shadekiller666> which adds a vertex and edges to a face
L61[01:38:13] <tterrag> lombok is fun :P https://gist.github.com/tterrag1098/4da3de31ad637a46a2ac
L62[01:38:22] <laci200270> in blender where it is?
L63[01:38:37] <shadekiller666> laci, i don't know, i don't have experience using blender
L64[01:38:42] <tterrag> now I can implement multiple extensions of vanilla blocks without duping code
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L66[01:40:45] <shadekiller666> what exactly is the item delagate meant for?
L67[01:43:26] <tterrag> shadekiller666: me?
L68[01:43:35] <shadekiller666> mhmm
L69[01:45:46] <tterrag> sec
L70[01:46:27] <laci200270> shadekiller666 i poked but still not working
L71[01:46:38] <tterrag> shadekiller666: my mod creates custom blocks from json
L72[01:46:45] <shadekiller666> laci, i can't really do much to help you atm
L73[01:46:51] <tterrag> some things cannot be done easily without extending a class other than Block
L74[01:46:52] <laci200270> ok
L75[01:46:56] <shadekiller666> thats interesting tterrag
L76[01:46:57] <tterrag> such as gravity blocks, or slabs, or stairs
L77[01:47:06] <tterrag> so I made a delegate object which handles the "standard" stuff
L78[01:47:08] <shadekiller666> ahh ok
L79[01:47:14] <tterrag> and am using lombok to automatically proxy the methods
L80[01:48:01] <shadekiller666> is lombok an api?
L81[01:48:23] <tterrag> it's a compile-time only library for annotation-based code generation
L82[01:48:38] <tterrag> https://projectlombok.org/
L83[01:48:40] <shadekiller666> ahh
L84[01:48:41] <tterrag> watch the video
L85[01:48:47] <tterrag> you'll either love it or despise it
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L87[01:52:45] <shadekiller666> interesting
L88[01:53:07] <tterrag> the latest releases have added some cool stuff
L89[01:53:12] <tterrag> @Value is very nice, as is @UtilityClass
L90[01:53:14] <shadekiller666> they seem to be in dire need of a web designer though
L91[01:53:29] <tterrag> https://projectlombok.org/features/Value.html
L92[01:53:32] <tterrag> just look at the code reduction
L93[01:53:36] <tterrag> eh, the design is simple and works
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L95[02:01:59] <fry|sis> laci200270: https://github.com/MinecraftForge/MinecraftForge/issues/2000#issuecomment-119460871
L96[02:02:56] <shadekiller666> wb fry
L97[02:03:53] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20150708 mappings to Forge Maven.
L98[02:03:57] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20150708-1.8.zip (mappings = "snapshot_20150708" in build.gradle).
L99[02:04:07] <shadekiller666> does the b3d loader have support for faces with more than 4 vertices?
L100[02:04:08] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
L101[02:04:52] <tterrag> shadekiller666: very unlikely
L102[02:05:07] <shadekiller666> the obj loader doesn't :P
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L104[02:06:31] <fry|sis> shadekiller666: b3d only supports triangles, so blender triangulates stuff before exporting
L105[02:06:40] <shadekiller666> ahh
L106[02:08:16] <laci200270> fry how can I merge into one object?
L107[02:08:51] <fry|sis> http://blender.stackexchange.com/questions/2632/how-do-i-make-multiple-blender-objects-into-one
L108[02:09:23] <laci200270> thx
L109[02:09:33] <shadekiller666> oh, fry, not sure if the messages are still around in irc, but on friday i noticed something that feels like a fairly large bug relating to ExtendedBlockStates
L110[02:09:59] <fry|sis> I didn't look into it yet, shade, but I've seen them
L111[02:10:00] <shadekiller666> either that or i was doing something terribly wrong...
L112[02:10:05] <shadekiller666> ok
L113[02:10:08] <AbrarSyed> sis?
L114[02:12:25] <fry|sis> summer informatics school
L115[02:12:25] <shadekiller666> ?
L116[02:12:25] <fry|sis> ! :P
L117[02:12:25] <shadekiller666> programming summer school?
L118[02:12:25] <fry|sis> yes
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L120[02:12:25] <shadekiller666> nice
L121[02:12:25] <AbrarSyed> teaching? or learning?
L122[02:12:25] * AbrarSyed really hopes it steachin
L123[02:12:29] <fry|sis> it is :P
L124[02:13:12] <shadekiller666> what subject?
L125[02:13:43] <laci200270> opengl i think :D
L126[02:14:12] * fry|sis is the system administrator :P
L127[02:14:21] <shadekiller666> oo fun
L128[02:14:31] <shadekiller666> so you get to fix things when they're broken :P
L129[02:15:27] * shadekiller666 was supposed to register for college classes "yesterday" but can't because financial aid is still being processed
L130[02:16:28] <laci200270> fry but when i merge objects to one i get the problem: the full model rotates istead of only a piece of the model
L131[02:17:13] <fry|sis> use armature, and paint different vertices to different bones
L132[02:17:40] <Mimiru> Heya.. I'm in 1.7, I have a mostly working GUI with 10 slots, 1 input, 10 output, I have a custom slot to filter the input slot. Randomly I'll go to put an item in said slot and as soon as I click it it drops to the ground, doesn't matter if it's a block of stone, or one of my items.
L133[02:17:43] <laci200270> what?i'm noob at blender sorry
L134[02:17:54] <Mimiru> I've checked, and the server and client seem to be synced...
L135[02:18:49] <Mimiru> http://git.io/vq2V9 GUI stuff, and my container http://git.io/vq2VF
L136[02:19:16] <shadekiller666> fry, for a long time i've said that Maya is one of the most complex programs around, but i think blender beats it... its definitely more difficult to find how to do things
L137[02:19:53] <shadekiller666> maya is mostly icon and menu based
L138[02:20:02] <shadekiller666> blender not so much it seems :p
L139[02:22:30] <tterrag> I really wish BlockStairs did not require a block in its constructor
L140[02:25:23] <laci200270> shadekiller666: http://imgur.com/lcqzQhg its a lot of menus and icons but i don't know what it does
L141[02:25:34] <laci200270> :D
L142[02:26:29] <shadekiller666> its definitely more cluttered feeling...
L143[02:27:35] <laci200270> its a little bit
L144[02:29:54] <laci200270> shadekiller666: and I found one annoying thing: it doesn't save where i last exported
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L146[02:30:06] <shadekiller666> mmm
L147[02:30:07] <laci200270> so i always start at the documents folder
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L149[02:33:07] <laci200270> fry: can you send a tutorial how to animate a object when its only one mesh?sorry I'm totally noob at this
L150[02:34:29] <AbrarSyed> you cant animate just a mesh
L151[02:34:46] <AbrarSyed> IIRC
L152[02:34:51] <AbrarSyed> but I know nothing about rendering so...
L153[02:35:09] <AbrarSyed> IIRC you cant move verticies, just move and rortate objects that ar epart of the model
L154[02:35:23] <AbrarSyed> unless you rig it with bones or something an thats just not possible with MC atm
L155[02:35:37] <AbrarSyed> disclaimer: I have no clue what im talking about
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L157[02:36:07] <shadekiller666> also fry, i've started work on a rendering tool to assist in setting up camera transforms, and its going pretty smoothly
L158[02:36:08] <zml> abrar just knows about forgegradle 2.0 :)
L159[02:36:16] <shadekiller666> abrar, b3d loader supports bones
L160[02:36:17] <AbrarSyed> :)
L161[02:36:27] <AbrarSyed> oohh, bonme support is fancy
L162[02:36:42] <shadekiller666> which is how animations are handled in b3d models
L163[02:36:50] <AbrarSyed> zml, last remaining blocker (that isnt really a blocker) is slightly better intellij support for the forge projects
L164[02:36:59] <zml> good :)
L165[02:37:12] <zml> glad it's almost done
L166[02:37:14] <AbrarSyed> and maybe (is a blocker) buetter stuff in my version checker to also handle per-componnt-plugin stuff like forge version clamping..
L167[02:37:22] <AbrarSyed> but anyways
L168[02:37:35] <zml> can always have a FG 2.1
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L170[02:37:40] <AbrarSyed> *2.0.1
L171[02:37:43] <shadekiller666> for the rendering tool, i think i'm going to go with a command-based way of interacting with the tool, and i was thinking about the possibility of changing the values in-game
L172[02:37:45] <zml> that too
L173[02:37:54] <AbrarSyed> but thats why I need the update checker to be decent, to know when to tell people to update
L174[02:38:08] <shadekiller666> then having a sub command be used to save the changes to the json file
L175[02:38:08] <AbrarSyed> since I cant just go back and edit and be sure everyone gets the update
L176[02:38:45] <laci200270> shadekiller666: it would be nice if ingame changes
L177[02:39:04] <shadekiller666> abrar, you mean that deving for forge will be possible to do in intellij?
L178[02:40:23] <AbrarSyed> yeah
L179[02:40:45] <AbrarSyed> currently I still have an issue with intellijs COntentRoots.. and a bit with the run configs.. but hopefulyl il be able to fix soon.. or i might have to push it to 2.0.1
L180[02:40:47] <shadekiller666> ya, it might be laci, if i can get it to be easy to use and assuming its actually feasible to do
L181[02:44:05] <tterrag> why the heck does Block cache isOpaqueCube in the constructor?
L182[02:44:09] <tterrag> this is like...java 101
L183[02:44:35] <shadekiller666> probably some work-around
L184[02:44:41] <tterrag> for what?
L185[02:44:52] <tterrag> the opaque field is only used on one method
L186[02:44:56] <tterrag> which is also, void, no args
L187[02:45:00] <tterrag> sorry, boolean no args
L188[02:45:05] <tterrag> so it's identical to isOpaqueCube...
L189[02:45:09] <tterrag> no benefit whatsoever
L190[02:45:15] <tterrag> and they are calling nonfinal methods inside a constructor
L191[02:45:28] <shadekiller666> no idea
L192[02:45:35] <tterrag> it's BS and it's screwed my whole codebase
L193[02:46:17] <tterrag> well maybe not
L194[02:46:21] <tterrag> I can work around the work around
L195[02:46:27] <tterrag> this should really be patched though -.-
L196[02:46:52] <laci200270> what is resource id of the purple-black texture?
L197[02:47:16] <tterrag> laci200270: it's generated at runtime, but I believe it's "missingno"
L198[02:47:32] <laci200270> i want to gave it my model
L199[02:47:43] <laci200270> just for test
L200[02:47:51] <laci200270> doimain is minecraft?
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L208[02:58:36] <laci200270> how can i bind texture to a b3d model?
L209[02:59:29] <shadekiller666> fry ^
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L211[03:03:53] <fry|sis> laci200270: look at the example b3d blockstate json; you need to remap from the name you use in blender to the resource location
L212[03:04:42] <laci200270> oh, thnaks
L213[03:04:44] <laci200270> *thanks
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L216[03:09:13] <laci200270> what name?the mesh's name?
L217[03:09:22] <shadekiller666> the texture's name
L218[03:09:51] <laci200270> so i need to set the texture in blender?
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L221[03:16:41] <shadekiller666> having graduated with a degree in computer animation, nothing bugs me more than bad facial/lip sync animations...
L222[03:16:50] <shadekiller666> they aren't that difficult!
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L232[03:58:24] <Wuppy> \o/ we apperantly have a pretty good chance to win in the Dutch Game Awards :D
L233[03:59:28] <laci200270> fry what texture name in blender?
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L242[04:21:46] <halvors> Block.getPickBlock() is deprecated in 1.7.10 what should be used instead?
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L244[04:32:10] <big_Xplosion> halvors, use the one that also has an EntityPlayer param
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L246[04:37:49] <halvors> big_Xplosion: Thanks :)
L247[04:40:06] ⇨ Joins: sinkillerj (~sinkiller@nc-71-49-177-78.dhcp.embarqhsd.net)
L248[04:41:12] <halvors> Hmm. How i a blocks metadata set? When i place my block the metadata is always 0.
L249[04:41:59] <big_Xplosion> do you have an ItemBlock?
L250[04:44:53] <AtomicStryker> anyone up for helping me with some regex, or maybe some other solution? http://pastebin.com/svwiRDKz
L251[04:45:39] <sham1> It took some time but I finally was able to get Waila into my dev instane using maven
L252[04:46:43] ⇨ Joins: Saturn812 (~Saturn812@2.94.19.247)
L253[04:47:51] <sham1> Also beta build so it is kinda buggy
L254[04:48:12] *** Tahgtahv is now known as Tahg
L255[04:48:39] *** Vigaro is now known as AFK
L256[04:50:21] <sham1> http://imgur.com/OzUNyEq Waila everybody
L257[04:52:44] <Devoenix> wtf is that black thing
L258[04:53:05] *** AFK is now known as Vigaro
L259[04:53:13] <sham1> It's a bug
L260[04:53:17] <sham1> Cause by waila apparently
L261[04:53:27] <sham1> But it is beta build so...
L262[04:55:01] <sham1> Lucky that it can be uninstalled if it has maven and has been downloaded via gradle
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L264[05:01:04] <tmtu> AtomicStryker: can't do nested stuff with regex
L265[05:01:24] <AtomicStryker> char wise bracket counting it is
L266[05:01:55] <tmtu> faster too <3
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L268[05:16:35] *** big_Xplosion is now known as big_Xplo|Off
L269[05:21:05] <AtomicStryker> IT WORKS
L270[05:21:11] <AtomicStryker> but man is it a lot of code lines
L271[05:21:27] ⇨ Joins: iari (~iari@px1.nbg.srv.sip.vos-systems.net)
L272[05:26:40] <halvors> big_Xplosion: Yes i do.
L273[05:33:58] *** PaleOff is now known as PaleoCrafter
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L276[05:44:46] <Wuppy> that... was agood night :P
L277[05:44:49] <Ivorius> sham1: Caused by... WAILA?
L278[05:44:55] <Ivorius> Then I don't want to know wtf they are doing with GL states
L279[05:44:55] <Ivorius> Because that's pretty obviously an f'd state
L280[05:45:12] <sham1> When I had WAILA installed it did that yeh
L281[05:45:25] <Ivorius> Wuppy, it's the middle of the week
L282[05:45:31] <Ivorius> Nothing happens in the middle of the week .-.
L283[05:45:40] <sham1> Except the middle
L284[05:45:48] <Wuppy> Ivorius, tuesday is student association night
L285[05:45:54] ⇨ Joins: pixlepix (~localmaca@cpe-67-252-38-34.nycap.res.rr.com)
L286[05:46:49] <Wuppy> at the end of the night I lost everybody who I came to the party with though xD
L287[05:51:45] ⇨ Joins: sww1235 (~sww1235@71-218-175-27.hlrn.qwest.net)
L288[05:52:56] <Wuppy> this shirt though xD http://puu.sh/iRsnp/1f70d3b9bc.jpg
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L296[06:03:31] <kane_hart> Where is lex when you need him :P
L297[06:03:32] <kane_hart> http://i.imgur.com/ckNSxSg.jpg
L298[06:03:41] <kane_hart> This person should be fucking beaten to death in public
L299[06:03:51] <Wuppy> whats that?
L300[06:04:03] <kane_hart> reactorcraft crap on the top
L301[06:04:09] <kane_hart> telling us to update
L302[06:04:25] <kane_hart> even though we turned off agreesive update checks via the config
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L304[06:04:47] <Wuppy> beaten to death is maybe a bit... extreme
L305[06:04:55] <sham1> Yeh
L306[06:05:17] <kane_hart> No their entire family beaten to death this shit needs to stop. One person does one dipshit move then everyone starts doing it lol
L307[06:05:27] <Wuppy> please kick kane_hart
L308[06:05:48] <PaleoCrafter> Be glad it doesn't download a 1gb file, kane_hart
L309[06:06:04] <kane_hart> lol PaleoCrafter what mod did that?
L310[06:07:05] <PaleoCrafter> One of Reika's in an older version
L311[06:07:13] <PaleoCrafter> The hoster of the file containing the version info probably said "fuck you"
L312[06:07:22] <kane_hart> haha
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L315[06:09:24] <sham1> You should really be kick'd kane
L316[06:09:32] <sham1> For having speeches like that here
L317[06:10:36] <Wuppy> completely agree sham1
L318[06:11:12] <Devoenix> Brutal beatings and murder is not appropriate in a chat about modding of a cubical pixelated game.
L319[06:11:17] <PaleoCrafter> Reika is a total dipshit
L320[06:11:24] <sham1> Even so
L321[06:11:32] <Wuppy> may be, but this is extreme
L322[06:11:57] <PaleoCrafter> Nah
L323[06:12:20] <kane_hart> I see no issues here...
L324[06:12:30] <Wuppy> gawd dammit... I lost one of my ear plugs last night :<
L325[06:12:33] <kane_hart> If you have an issue then why not get off your ass and stop where it actually happens around the world.
L326[06:13:03] *** Owexz|Offline is now known as Owexz
L327[06:13:05] <Quetzi> neither do i, so i'm assuming you'd rather beat him and his family to death than actually open an issue on his github
L328[06:13:09] <Wuppy> not sure if troll or completely crazy
L329[06:13:23] <sham1> I'd go with latter
L330[06:13:56] <Steel_Arm> Hmmm, you guys in Europe?
L331[06:14:01] <sham1> I am
L332[06:14:15] <Wuppy> same here
L333[06:14:16] <Wuppy> lol https://www.indiegogo.com/projects/greek-bailout-fund?fb_action_ids=816237535111601&fb_action_types=indiegogo%3Acontribute#/story
L334[06:14:23] <Steel_Arm> There's your problem. You don't understand crude American lingo.
L335[06:14:30] <Wuppy> crazy muricans
L336[06:15:52] <PaleoCrafter> Quetzi, maybe the issue would get addressed in commit 'Update XYZ' though
L337[06:16:18] <PaleoCrafter> And you sure want to be part of that glorious commit history
L338[06:16:21] <Wuppy> lost 15 euros :C
L339[06:16:23] ⇦ Quits: laci200270 (~user@31-46-236-192.pool.kapulan.hu) (Ping timeout: 378 seconds)
L340[06:17:25] <Steel_Arm> But really, if you don't like a mod, don't play it. Not that I agree with the behavior of some modders. *cough* Greg *cough*
L341[06:17:26] <kane_hart> Wuppy you put into it?
L342[06:17:33] <kane_hart> it was fixed so should be refunded
L343[06:17:44] <Wuppy> had to buy new plugs now because I lost 1 of the 2
L344[06:20:52] <PaleoCrafter> :O I have a consistent mobile internet connection
L345[06:21:04] <kane_hart> the whole greece bailout thing is like ugh.. I feel bad for them.. Would not even mind helping.. But then again I don't want the germans to take the money... The people who been bailed out MANY times..
L346[06:21:24] <kane_hart> their debt been forgiven what 2 times at least.
L347[06:21:45] <Devoenix> Does ganymedes01 have an IRC channel? o-o
L348[06:22:47] <Wuppy> oh man... I just made one of the best decisions in a while ^___^
L349[06:23:07] <Wuppy> listen back all the 45 episodes of this: https://www.youtube.com/watch?v=d5YuAzUbqe8
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L352[06:27:57] <Lumien> kane_hart but i want money :o
L353[06:28:05] <Lumien> I'm also not sure whether you can compare the two
L354[06:29:04] <Wuppy> the Netherlands has given way too much money already through taxes
L355[06:29:19] ⇨ Joins: Saturn812 (~Saturn812@2.94.19.247)
L356[06:29:21] <Wuppy> and greeks are lazy basterds so yeah....
L357[06:35:13] <sham1> We've also given too much money there
L358[06:37:11] <Wuppy> we who?
L359[06:37:24] <sham1> Here "we" meant the Finns
L360[06:37:46] <sham1> Our goverment has just been pouring so much money there it is not even funny
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L362[06:38:31] <Wuppy> yep... the Netherlands as well
L363[06:38:38] <Wuppy> they give tons of money to greece
L364[06:38:48] <Wuppy> but they don't give a shit about any students starting from this year
L365[06:38:59] <Wuppy> which is incredibly stupid, because good education = money
L366[06:40:08] <Devoenix> Yeah... Greece is slowly taking it's toil on Europe as a whole ._.
L367[06:40:09] *** Ashlee|off is now known as Ashlee
L368[06:41:34] <Wuppy> should've kicked those lazy basterds ages ago
L369[06:41:58] <PaleoCrafter> ...
L370[06:42:01] <Saturn812> you guys are racists!
L371[06:42:18] <Wuppy> not racist, realistic
L372[06:42:38] <flappy> Saturn812: where has race been mentioned in the last half hour
L373[06:42:57] <sham1> :P
L374[06:43:04] <Saturn812> Greece can hold just nice on their own. Additional restrictions and obligations from EU makes the situation worse
L375[06:43:12] <sham1> TIL Greek = race
L376[06:43:18] <Wuppy> hahahaha Saturn812
L377[06:43:19] <Wuppy> no
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L379[06:43:34] <flappy> Greece is in deep shit financially
L380[06:43:37] <Wuppy> there is a reason why they're so poor
L381[06:43:47] <Wuppy> and it has nothing to do with the rules the EU is forcing on them now
L382[06:43:48] <Saturn812> they are not poor at all
L383[06:43:51] <sham1> How the mighty have fallen
L384[06:43:54] <PaleoCrafter> Jesus
L385[06:43:54] <sham1> And yes they are
L386[06:43:55] <Wuppy> yeah... .sure Saturn812
L387[06:44:01] <flappy> Also, holy shit at how recklessly they've been spending
L388[06:45:31] <Wuppy> not just that, the people in the government were also stealing money
L389[06:46:29] <Devoenix> I think i just gained more IQ just from reading the chats.. from one particular user *cough*
L390[06:47:09] <Wuppy> Devoenix, you want to say you know more about this?
L391[06:47:18] <Devoenix> Nope
L392[06:47:47] <Saturn812> you gained a lot of false information based on just personal opinion. And IQ doesn't work like that...
L393[06:47:51] <Devoenix> i do know greece is in deep financial shit though
L394[06:48:01] <Wuppy> Saturn812, what's false informatino?
L395[06:48:02] <Devoenix> and saturn, it was a joke
L396[06:48:16] <Devoenix> i still have an IQ of -49228
L397[06:48:34] <Wuppy> not even MIN_IT?
L398[06:48:37] <Wuppy> INT*
L399[06:48:55] <sham1> MIN_LONG pls
L400[06:49:13] <Saturn812> negative infinity ftw
L401[06:49:40] <sham1> -2^63
L402[06:50:43] <sham1> holy shit that is a small number
L403[06:50:56] <Wuppy> it's a very big number sham1
L404[06:51:07] <sham1> Umn no
L405[06:51:10] <sham1> It is negative
L406[06:51:14] <diesieben07> its not :P
L407[06:51:25] <diesieben07> -(2^63) is negative
L408[06:51:27] <Wuppy> it's a very big negative number
L409[06:51:34] <Wuppy> yeah I know that
L410[06:51:42] <sham1> so is (-2)^63
L411[06:51:44] <diesieben07> (-2)⁶³ is very much positive
L412[06:51:45] <Devoenix> Math arguement
L413[06:51:48] <Wuppy> small just seems weird to me because it's huge
L414[06:51:49] <diesieben07> wait no
L415[06:51:51] <diesieben07> fuck me
L416[06:51:53] <Devoenix> Ima just get the f!@k out of here then becaus ei know jack about math
L417[06:51:54] <diesieben07> I'm still sleeping
L418[06:51:55] <sham1> OK m8
L419[06:52:01] <Wuppy> 10^-20 is small
L420[06:52:05] <Wuppy> -10^20 is huge
L421[06:52:33] <sham1> 10^-20 is a fraction
L422[06:52:36] <diesieben07> also look at me i can do proper exponents: 2⁶³
L423[06:52:45] <sham1> 2⁶³
L424[06:52:46] <sham1> Wow
L425[06:52:51] <diesieben07> _D
L426[06:52:52] <Wuppy> such math
L427[06:52:55] <Wuppy> much pretty
L428[06:52:55] <Wuppy> wow
L429[06:53:02] <Ivorius> The 3 is lower than the 6
L430[06:53:03] <PaleoCrafter> Wuppy, -10^20 is small
L431[06:53:05] <Ivorius> You suck
L432[06:53:12] <Wuppy> anyway, time to eat the free haribo candy I got with my qwertee shirts xD
L433[06:53:15] <PaleoCrafter> Power takes precedence
L434[06:53:24] <sham1> It is still 0x8000000000000000L for me
L435[06:53:45] <Wuppy> PaleoCrafter, I know, but -1000000000000000000000 is a large thing
L436[06:53:57] <sham1> No it aint
L437[06:54:28] <Devoenix> A negative number is small
L438[06:54:32] <sham1> ^
L439[06:54:40] <Devoenix> -10 < -5
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L441[06:54:43] <Ivorius> Within a set of positive and negative numbers there is ambiguity, because being closer to zero does not correspond to being less, but to being less in absolute value. Depending on context a negative number may be called "smaller" if it is closer to zero, or if it is more negative.
L442[06:54:49] <Ivorius> Stop presenting opinions as facts
L443[06:54:50] <Devoenix> i aint' reading all that
L444[06:55:06] <Wuppy> we're all correct
L445[06:55:09] <Wuppy> is what that says
L446[06:55:16] <Ordinastie> or all wrong
L447[06:55:16] <Ivorius> 'all that'
L448[06:55:18] <Ivorius> u wot
L449[06:55:34] <Devoenix> u hrd me m8
L450[06:55:45] <Wuppy> man... haribo is delicious
L451[06:55:47] <Devoenix> u want a rite rumbel?
L452[06:55:47] <sham1> "final val"
L453[06:55:48] <PaleoCrafter> Let's just use unsigned data types and don't bother with negative numbers
L454[06:55:48] <Wuppy> especially when it's free
L455[06:55:53] <sham1> Kinda reduntant
L456[06:56:02] <PaleoCrafter> No, sham1
L457[06:56:05] <Wuppy> and comes with some of the coolest shirts I've ever had
L458[06:56:11] <PaleoCrafter> There's a difference
L459[06:56:15] <sham1> there is?
L460[06:56:41] <PaleoCrafter> There is :P
L461[06:56:46] <PaleoCrafter> Google it thyself
L462[06:57:09] <Devoenix> Which country is the most tyranical?
L463[06:57:19] <tmtu> PaleoCrafter: super-immutable?
L464[06:57:36] <tmtu> Devoenix: the US
L465[06:57:40] <sham1> immutable²
L466[06:57:49] <Devoenix> besides the US
L467[06:57:50] <Devoenix> x3
L468[06:58:12] <sham1> Oh, final val means that it gets turned into a constant in bytecode
L469[06:58:13] <sham1> I see
L470[06:58:14] <PaleoCrafter> It has to do with the bytecode generated
L471[06:58:19] <PaleoCrafter> Yeah
L472[06:59:17] <sham1> And "final var" means that you cant override it on child classes
L473[06:59:40] <sham1> Makes also sense
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L475[07:00:22] <tmtu> override a variable?
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L477[07:00:31] <sham1> Indeed
L478[07:00:38] <tmtu> scala magic i persume?
L479[07:01:00] <diesieben07> variables don't exist in scala
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L481[07:01:05] <diesieben07> only getters and setters
L482[07:01:09] <sham1> :_P
L483[07:02:01] <sham1> I'd imagine that vars get compiled into variables in bytecode level
L484[07:02:24] <diesieben07> class-level vars become private fields with getter + setter
L485[07:02:34] <diesieben07> class-level vals become private fields with getter
L486[07:02:52] <sham1> local vars and vals probably are different I'd imagine
L487[07:03:08] <PaleoCrafter> Only private[this] stuff won't get the methods
L488[07:03:13] <PaleoCrafter> Obviously, sham1
L489[07:03:34] <sham1> Well accessing [this] is kinda problematic
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L491[07:03:51] <sham1> Because when called outside, what would this mean for that class
L492[07:03:59] <PaleoCrafter> ...
L493[07:04:12] <tmtu> ,,,
L494[07:04:15] <PaleoCrafter> That's the point of [this]
L495[07:04:19] <sham1> Indeed
L496[07:04:52] <PaleoCrafter> It makes things private to the very instances of a class
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L505[07:21:57] <Keridos> Can somebody help me with a bounding box problem, I am trying to create a Bounding box based on the orientation of a tile entity, all required data is sent to the client via message, but somehow this function here does not give me a valid bounding box: https://gist.github.com/Keridos/a5e07df71812523ea78d
L506[07:25:03] <diesieben07> why can't you use metadata? :)
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L525[08:06:03] <Lordmau5> why am I too stupid to get this damn GLScissoring right >_<
L526[08:11:01] <Horfius> Just clip the uv...
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L528[08:11:23] <Ordinastie> Lordmau5, why do you need scissors ?
L529[08:11:39] <Lordmau5> for GUI fluid rendering
L530[08:11:43] <Lordmau5> that is not being stretched
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L532[08:11:50] <Ivorius> If it's just one texture
L533[08:11:55] <Ivorius> You can just adjust position and UVs
L534[08:12:02] <Ivorius> (and you should)
L535[08:12:13] <Ordinastie> yeah that x 1000 ^
L536[08:13:09] <Ivorius> https://github.com/Ivorforce/Psychedelicraft/blob/master/src/main/java/ivorius/psychedelicraft/gui/GuiFluid.java Some sample code of mine
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L538[08:16:14] <sham1> I usually like to have my fluid tank render on GUIs as a seperate thing
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L541[08:23:44] <Wuppy> Model definition for location wuppy29_samsmod:ore#inventory not found
L542[08:23:45] <Wuppy> :<
L543[08:23:50] <Wuppy> now what did I mess up...
L544[08:24:05] <Wuppy> and in which of the 4 files
L545[08:24:40] <sham1> "Sam's mod"
L546[08:25:16] <Wuppy> it's for my book
L547[08:25:22] <sham1> Welp
L548[08:25:33] <sham1> Care to show it so your book does not get any false info
L549[08:26:07] <Wuppy> no problem
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L552[08:26:31] <Wuppy> http://pastebin.com/jyNDbBvt
L553[08:26:34] <Wuppy> here are all the jsons
L554[08:26:38] <sham1> Gotta love dem scar storries
L555[08:27:27] <sham1> Could I see your code where you tell the Item model mesher where to find the Item model for that ore
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L558[08:29:05] <Wuppy> http://pastebin.com/0cf9ANmC
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L562[08:29:32] <Wuppy> and getResourceLocation returns MODID:[variant name]
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L564[08:30:26] <sham1> What would that values() be
L565[08:30:32] <tmtu> javascript y
L566[08:30:37] <tmtu> ++[[]][+[]]+[+[]] == 10
L567[08:30:57] <Wuppy> sham1, values are all of the different states
L568[08:31:11] <sham1> Is that brainfuck?
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L572[08:31:43] <tmtu> javascript being javascript
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L578[08:35:47] <Wuppy> any idea sham1?
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L582[08:36:17] <sham1> Mmmm
L583[08:37:35] <sham1> wait
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L585[08:38:41] <sham1> Could you show me the entire code
L586[08:38:47] <sham1> Just so I can see what's up
L587[08:39:08] <Wuppy> http://pastebin.com/e7bde8dF
L588[08:39:14] <Wuppy> that's the entire block class
L589[08:39:17] <Wuppy> anything else you want?
L590[08:40:58] <sham1> Umn, As far as I can see, it is trying to find wuppy29_samsmod:ore and wuppy29_samsmod:wall
L591[08:41:03] <sham1> for inventory
L592[08:41:16] <sham1> Make sure that the file names are correct
L593[08:44:07] <Wuppy> you seem to be correct
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L595[08:44:17] <Wuppy> I've got the block textures working now
L596[08:44:20] <Lordmau5> gash...
L597[08:44:23] <Wuppy> but the ore item texture is still messed up...
L598[08:44:44] <Wuppy> yet it doesn't give an error in the log
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L600[08:46:17] <Ivorius> Wuppy: IDEA?
L601[08:46:26] <Wuppy> eclipse
L602[08:46:39] <Ivorius> Ah, then you've got the files wrong or something
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L604[08:46:52] <Ivorius> Not sure if _ is legal in mod ids, but it might as well be
L605[08:46:53] <Wuppy> they have the right name I believe
L606[08:46:59] <Wuppy> oops, I brokeded it again
L607[08:47:11] <Wuppy> Ivorius, my items are working so that's fine
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L609[08:47:36] <PaleoCrafter> Ivorius, that repeating texture thing would be so much nicer with shaders :P
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L612[08:47:49] <Ivorius> indeed
L613[08:47:59] <Ivorius> Or just GL_REPEATING
L614[08:48:05] <Ivorius> But can't have that with spritemaps
L615[08:48:08] <PaleoCrafter> yeah
L616[08:48:14] <PaleoCrafter> https://github.com/MineFormers/MFCore/blob/1.8/src/main/scala/de/mineformers/core/util/renderer/GuiUtils.scala#L262 duh :P
L617[08:48:14] <Lordmau5> I wanna get back on the scissoring... I'm trying it out with some white rectangle to see where the part is being scissored
L618[08:48:29] <PaleoCrafter> Lordmau5, keep in mind that it's based on the lower left corner of the window
L619[08:48:33] <ollieread> scissoring is weird
L620[08:48:34] <Lordmau5> I know that :)
L621[08:48:34] <PaleoCrafter> and that it's not scaled
L622[08:48:40] <Ivorius> lol
L623[08:48:40] <ollieread> the position starts fropm...
L624[08:48:42] <Lordmau5> well, the ScaledResolution returns 1... always...
L625[08:48:43] <ollieread> yeah, the lower left
L626[08:48:48] <Lordmau5> like, the scale factor
L627[08:48:50] <PaleoCrafter> https://github.com/MineFormers/MFCore/blob/a44ee73d9a9bab7748a2c9dc0c1c743cb781eac2/src/main/scala/de/mineformers/core/client/ui/skin/ScissorRegion.scala
L628[08:49:03] <Flashfire> Hello
L629[08:49:03] <Ivorius> I don't want to risk adding shaders to weird contexts
L630[08:49:10] <Ivorius> Besides, I have code already, so eh.
L631[08:49:34] <Flashfire> If possible, I'd like to help for some help with a mod issue. Nobody's responded to it on the forum for days
L632[08:49:40] <Lordmau5> @ PaleoCrafter, http://ss.lordmau5.com/2015-07-08_15-49-26.png and http://ss.lordmau5.com/2015-07-08_15-49-36.png
L633[08:49:42] <PaleoCrafter> I would have a method similar to yours if fry didn't tell me :P
L634[08:49:53] <PaleoCrafter> Flashfire, don't ask to ask
L635[08:50:02] <Flashfire> Ok
L636[08:50:30] <ollieread> Lordmau5: https://gist.github.com/ollieread/8a699a85cd617ae0258d :P
L637[08:50:32] <PaleoCrafter> hm, that somewhat looks like x and y is swapped?
L638[08:50:40] <Flashfire> Well my issue is with the ReplaceBiomeBlocksEvent, I want to use it to generate a structure once but I need to know how I can be sure of 4 adjacent blocks that will fire the event
L639[08:50:43] <Ivorius> And here I thought you made shaders yourself
L640[08:50:50] <Ivorius> Of course fry would use a shader
L641[08:50:53] <PaleoCrafter> I wrote the shader myself
L642[08:50:58] <PaleoCrafter> but he told me to use shaders :P
L643[08:51:01] <sham1> Dem scala special strings that let you have newlines on them among other things :P
L644[08:51:02] <Lordmau5> I have the x, y, xSize, ySize of the whole GUI.
L645[08:51:06] <Ivorius> fry seems to think they're the answer to every fucking problem :P
L646[08:51:19] <gigaherz> sham1: are those like C#'s @""?
L647[08:51:22] <Lordmau5> and the height of how far up the fluid should be rendered later on
L648[08:51:29] <tmtu> Ivorius: what else
L649[08:51:48] <sham1> """Text with no "escape" charecters"""
L650[08:51:51] <Wuppy> if the block doenst have the right texture in the hand, but works when you place it, you've messed up the item json right?
L651[08:51:51] <Lordmau5> I think I put the wrong parameters into new ScaledResolution AND glScissor
L652[08:52:01] <PaleoCrafter> gigaherz, uhm... sort of
L653[08:52:15] <Flashfire> I could also solve the same problem by knowing how I can re-fire the event after a chunk has already been loaded
L654[08:52:44] <Wuppy> ...
L655[08:52:48] <Wuppy> I have no clue what's going on anymore
L656[08:53:05] <kane_hart> ffs worst bug ever http://pastebin.com/wtJRMSzt
L657[08:53:06] <sham1> Yeah, they are raw strings
L658[08:53:15] <kane_hart> now to spend a life time deleting one by one mod to find it
L659[08:53:18] <sham1> took a long time to remember the name of dem things
L660[08:53:36] <PaleoCrafter> kane_hart, binary search :P
L661[08:53:45] <Wuppy> what the hell
L662[08:54:08] <Wuppy> if I copy the json from the second variant to the first
L663[08:54:15] <Wuppy> the block still has the same issue
L664[08:54:20] <Wuppy> even htough it works ont he second varaint
L665[08:54:23] <Wuppy> halp
L666[08:54:31] <sham1> Show the new JSONs, with some labels this time
L667[08:54:34] <auenf> json is fun
L668[08:54:34] <Lordmau5> so, interesting O_o
L669[08:54:42] <Lordmau5> the white rectangle helps a lot
L670[08:54:44] <sham1> Make it a gist or something
L671[08:54:49] <Wuppy> sham1 haven't changed it
L672[08:55:37] <sham1> Also, WAILA is so buggy for 1.8 :(
L673[08:56:00] <Cobbleopolis> Is there a gradle command that downloads all of the dependencies?
L674[08:56:12] <Wuppy> if anybody knows how to fix this please tell me
L675[08:56:19] <Wuppy> beucase I'm completely lost now
L676[08:56:41] <Wuppy> my block class http://pastebin.com/e7bde8dF and the jsons http://pastebin.com/jyNDbBvt
L677[08:57:12] <Lordmau5> aha, now I got only one bug remaining @ PaleoCrafter
L678[08:57:17] <Flashfire> Does anyone know how I can identify specific chunks that will fire the ReplaceBiomeBlocks event before the event fires for any of the chunks? I want to alter the chunkprimer of each.
L679[08:57:18] <Lordmau5> this is in the lower res - http://ss.lordmau5.com/2015-07-08_15-57-05.png
L680[08:57:24] <Lordmau5> this in higher one - http://ss.lordmau5.com/2015-07-08_15-57-21.png
L681[08:57:39] <Lordmau5> the higher res one has the fluid a bit above...
L682[08:57:46] <PaleoCrafter> oO
L683[08:57:46] <Flashfire> Also Lordmau5 that's very cool
L684[08:57:51] <PaleoCrafter> rounding error?
L685[08:57:58] <Lordmau5> idk, one sec
L686[08:58:03] <Lordmau5> GL11.glScissor((x + 10) * sc, (y + 11) * sc, 64 * sc, height * sc);
L687[08:58:28] <Lordmau5> any Math.XYZ I have to apply there?
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L689[08:58:43] <Lordmau5> nooo, shouldn't be
L690[08:58:51] <tmtu> what's the scissor for?
L691[08:58:52] <Lordmau5> glScissor only allows ints, "x", "10" and "sc" are all ints.
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L693[08:59:28] <Lordmau5> tmtu, I'm rendering multiple ModelRects in there. But I don't want them all to render, so the scissor would be the best way to do it
L694[08:59:42] <Lordmau5> if I'd render only once, it would be stretched (which is ugly)
L695[08:59:43] <Flashfire> It looks like everyone's busy so I'll come back another time with my question
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L697[09:00:17] <tmtu> Lordmau5: you can do it manually without scissor
L698[09:00:48] <Lordmau5> I'm close to getting it done with scissoring though, and the bloody UV method doesn't work because it takes only int's in the drawTextureModalRect
L699[09:00:55] <Lordmau5> and I cba to do tessellation myself again
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L701[09:01:39] <kane_hart> I think I found my issue: http://pastebin.com/6MPaDi7B
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L703[09:03:56] <Lordmau5> oh oh oh, where can I find the gui scale? xD
L704[09:04:00] <Lordmau5> like, the variable of it
L705[09:04:14] <Horfius> Well, in the games main configs for one thing.
L706[09:04:26] <Horfius> But I believe it's also a variable within the guiscreen
L707[09:05:08] <Lordmau5> found it
L708[09:05:13] <Lordmau5> mc.gameSettings.guiScale
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L713[09:08:15] <Lordmau5> close to perfection, urgh
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L715[09:13:55] <manmaed> anyone know where i can get help with Agrarian Skies 2 crahses?
L716[09:16:38] <Lapiman> manmaed: http://minecraft.curseforge.com/forums/jadeds-packs/agrarian-skies-2 Try this?
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L721[09:28:36] <Wuppy> damn, dat Lego Worlds game....
L722[09:28:42] <Wuppy> must buy that once it's done
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L726[09:36:58] <SnowDapples> I already own it.
L727[09:37:13] <Wuppy> it's great isn't it?
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L738[09:51:51] <Lapiman> What's the best event to use for a player right-clicking a block with an object in hand?
L739[09:52:32] <sham1> is the block or item your own
L740[09:52:35] <Lapiman> PlayerInteractEvent doesn't give me access to the held item, and PlayerUseItemEvent looks like it's for events that don't involve blocks
L741[09:52:48] <Lapiman> sham1: both the block and the held item are mine
L742[09:53:11] <sham1> Block.onBlockActivated or Item.onItemUseFirst
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L745[09:58:52] <Gliby> sup
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L747[09:59:23] <sham1> 'Ello
L748[09:59:48] <Gliby> i'm looking for the prettiest minecraft forum mod thread
L749[10:00:07] <Gliby> http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1290155 seems to be beat everyone
L750[10:00:34] <PaleoCrafter> > m.umfrey :P
L751[10:00:43] <PaleoCrafter> dem flow charts
L752[10:01:07] <Gliby> just the right amount of text, art and color
L753[10:01:13] <Gliby> it's so perfect
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L755[10:01:57] <Lapiman> How can I check if a player is in creative mode?
L756[10:02:19] <Lumien> player.capabilities.iscreative() or something
L757[10:02:24] ⇨ Joins: Hippocrite (~hippomast@101.86.16.90)
L758[10:02:52] <Gliby> are the majority of mods still on 1.7.10?
L759[10:03:09] <sham1> player.capabilities.isCreativeMode
L760[10:03:12] <Hippocrite> is there any way to see the field and function mappings?
L761[10:03:26] <sham1> type !gm and the function name here
L762[10:03:44] <Lapiman> thx
L763[10:03:50] <PaleoCrafter> of course, Gliby
L764[10:03:58] <Hippocrite> thanks
L765[10:03:59] <Hippocrite> !gf isInWeb
L766[10:04:00] <Gliby> that's sad
L767[10:04:06] <PaleoCrafter> it is indeed
L768[10:04:26] <sham1> Majority of mods are 1.7.x because it takes over one major minecraft version to get everything ported
L769[10:04:43] <sham1> So expect to see bunch of 1.8 mods when 1.9 hits
L770[10:04:55] <AbrarSyed> heh
L771[10:05:00] <Lumien> It does when you don't actually port
L772[10:05:19] <Gliby> I bet everyone is gonna say > 1.9 is better because of the new additions
L773[10:05:19] <sham1> well ofc
L774[10:05:27] <sham1> ITEMSTATES <3
L775[10:05:41] <Gliby> what do u guys think of this here: https://pbs.twimg.com/media/CJVLpTyWIAEeSQW.jpg ?
L776[10:05:53] <sham1> nice looking
L777[10:06:03] <Hippocrite> typing !gf isInWeb gives me the following: Name       : H => field_70134_J => isInWeb
L778[10:06:08] <Hippocrite> is the obfuscated name N?
L779[10:06:10] <PaleoCrafter> is that a physics gun?
L780[10:06:16] <Hippocrite> or is the obfuscated name the Descriptor?
L781[10:06:23] <Gliby> I'm glad you recognize it.
L782[10:06:24] <sham1> !gm isInWeb
L783[10:06:31] <sham1> !gm isInWeb
L784[10:06:38] <PaleoCrafter> I mainly recognize it because you're doing a physics mod, Gliby :P
L785[10:06:40] <sham1> !f isInWeb
L786[10:06:44] <sham1> !gf isInWeb
L787[10:06:56] <PaleoCrafter> the grey bits are a bit too dark, imo
L788[10:07:03] <sham1> The descriptor for at least 1.8 is Z
L789[10:07:10] <sham1> !gf isInWeb 1.7.10
L790[10:07:18] <sham1> Same for 1.7.10
L791[10:07:38] <Hippocrite> !gf childModels
L792[10:07:53] <Hippocrite> !ping
L793[10:08:01] <sham1> Well it is Z because booleans are integers in bytecode level
L794[10:08:12] <PaleoCrafter> uhm, wat
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L796[10:08:22] <sham1> They actually are
L797[10:08:24] <PaleoCrafter> it's Z because 'B' was taken for bytes :P
L798[10:08:42] <sham1> They still are integers in bytecode
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L800[10:08:55] <PaleoCrafter> it's not the reason for the naming though
L801[10:09:11] <sham1> Also Z is the integer group in mathematics
L802[10:09:24] <Hippocrite> !gf childModels
L803[10:10:58] <sham1> But yeah, I is normal integers and Z is booleans because lolz
L804[10:11:18] <PaleoCrafter> uhm, no
L805[10:11:46] <PaleoCrafter> Java integers != mathematical integers :P
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L807[10:12:35] <sham1> In mathematics integer group contains all whole numbers
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L809[10:12:48] <sham1> Java's int can store only those types of numbers
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L811[10:13:12] <PaleoCrafter> Java int's are basically a subset of mathematical integers
L812[10:13:20] <sham1> Yeh
L813[10:13:36] <sham1> Because you obviously cannot store infinite amount of integers in computer memory
L814[10:13:44] <tmtu> java booleans are apparently signed 8 bit values o.o
L815[10:13:46] <sham1> Let alone 32 bits
L816[10:13:56] <tmtu> well, in jni anyways
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L818[10:15:30] <Horfius> That's the same for C booleans afaik
L819[10:15:38] <sham1> yeah
L820[10:15:49] <sham1> 0x00 is false in C, everything else is true
L821[10:16:38] <Lapiman> How do I register a slab inventory model?
L822[10:16:47] <sham1> How does vanilla do it?
L823[10:17:24] <Lapiman> With the usual register() - I think that the issue is with Item.getItemFromBlock() on a slab
L824[10:17:39] <sham1> Well why not try to do that then
L825[10:17:59] <Lapiman> I did already and I got the pink and black squares
L826[10:18:17] <sham1> show your code and JSONs
L827[10:19:09] <Lapiman> https://github.com/thinkplank/grimcraft
L828[10:19:29] <Lapiman> https://github.com/thinkplank/grimcraft/blob/master/java/us/thinkplank/grimcraft/block/GrimcraftBlocks.java
L829[10:19:33] <Lapiman> Code to register is in here
L830[10:20:00] <sham1> Umn, can you please tell me where in your own filesystem that git root is at=
L831[10:20:12] <sham1> is it the src/
L832[10:20:44] <sham1> Also you can only use renderitem on clientside
L833[10:21:01] <sham1> You probably want to check if it is on client side or server side
L834[10:21:29] <Lapiman> It is the src/, yes
L835[10:21:57] <sham1> dont do that
L836[10:22:00] <sham1> Move it one back
L837[10:22:28] <sham1> So the git repo has all of those gradlew files and build.gradle
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L839[10:23:08] <Lapiman> uh oh
L840[10:23:15] <Lapiman> Why is keeping those in the repo important?
L841[10:23:33] <sham1> So if someone wants to join you in your project they can build it
L842[10:23:37] <sham1> themselves
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L850[10:30:50] <Morden> If my mod has a set of optional dependencies, but at least one of those dependencies must be present, what is the best way to halt minecraft loading if there isnt at least one?
L851[10:31:39] <sham1> DRM alart :C
L852[10:31:41] <sham1> JK
L853[10:32:14] <PaleoCrafter> Morden, Loader.isModLoaded
L854[10:32:21] <Morden> I can just throw an exception of course, but is there anyway to cause the "missing mod" screen to be displayed in this case?
L855[10:32:47] <PaleoCrafter> you could display it yourself, I suppose
L856[10:33:11] <sham1> JDialog ^^
L857[10:33:20] <PaleoCrafter> please no
L858[10:33:25] <sham1> Please yes
L859[10:33:25] <Morden> Lol
L860[10:33:29] <PaleoCrafter> fucking Swing
L861[10:33:38] <sham1> It is easy to get going
L862[10:33:42] <sham1> Unlike JavaFX
L863[10:33:57] <PaleoCrafter> uhm, what
L864[10:34:34] <williewillus> I'd take "harder" over the pile of shit that is swing :p
L865[10:34:35] <PaleoCrafter> and you generally don't want to display a normal dialog in MC when it's not necessary :P
L866[10:35:10] <sham1> Swing is good :C
L867[10:35:11] <Morden> Ok, guess ill trace through the forge code to see how that message gets displayed and see what i can figure out.
L868[10:35:23] <HassanS6000> ugghh when will fry b back?
L869[10:35:31] <Lumien> Morden maybe use CustomModLoadingErrorDisplayException?
L870[10:35:35] <williewillus> I'm always surprised when I'm reminded IDEA was made in Swing
L871[10:35:41] <williewillus> how do they not want to murder themselves every day
L872[10:35:53] <HassanS6000> ^
L873[10:36:07] <sham1> Well if you want to go that route, AWT
L874[10:36:08] <HassanS6000> I'm always not surprised when I'm reminded Eclipse was made by IBM
L875[10:36:44] <williewillus> eclipse isn't half-bad
L876[10:36:51] <williewillus> it just looks terrible on high DPI
L877[10:36:52] <sham1> Or if you want to go all-out, WinAPI
L878[10:36:53] <williewillus> and idea works better
L879[10:37:03] <Morden> I have seen many languages, compilers, and frameworks come and go over the years... and my experience is "easy = slow, unmaintainable, and bloated.
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L881[10:37:22] <PaleoCrafter> williewillus, IDEA has hidden all its swingness away, I think :P
L882[10:37:23] <Morden> Thanks ill look into that.
L883[10:37:31] <PaleoCrafter> (in the code, that is)
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L885[10:38:18] <sham1> And as far as I am concirned, I can use Swing with JavaFX so...
L886[10:38:18] <williewillus> does Java have something like C# XAML?
L887[10:38:27] <PaleoCrafter> JavaFX has
L888[10:38:28] <williewillus> because that is the cool
L889[10:38:31] <williewillus> nice
L890[10:38:44] <williewillus> I should start looking at javafx :p
L891[10:38:56] <PaleoCrafter> it's very convenient to work with
L892[10:39:07] <PaleoCrafter> I started porting it to MC, sort of
L893[10:39:07] <Morden> Lumien: That is EXACTLY what i needed. Thanks!
L894[10:39:24] <PaleoCrafter> lack of time + laziness are some limiting factors though :P
L895[10:39:41] <sham1> Yay
L896[10:40:00] <sham1> I can define UI properties with XML. Well same can be said from JSON used...
L897[10:40:20] <williewillus> I meant like databinding specifically
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L899[10:41:30] <williewillus> also doesn't help the jfx scenebuilder is broken on highdpi last time I checked :<
L900[10:41:42] <PaleoCrafter> I'm not certain whether JavaFX exposes bindings via FXML
L901[10:42:16] <PaleoCrafter> http://gluonhq.com/gluon-supports-scene-builder/
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L906[11:02:20] <Cobbleopolis> Does anyone know how to get a valid session id?
L907[11:02:37] <Vigaro> Get it from mojang?
L908[11:02:52] <Cobbleopolis> How?
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L910[11:03:22] <Vigaro> http://wiki.vg/Authentication
L911[11:04:10] <Cobbleopolis> Thanks
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L915[11:13:04] <Wuppy> could somebody help me with a json texture problem I'm having?
L916[11:13:47] <Wuppy> my metadata block has a problem where the first metadata has the wrong texture whne you're holding it
L917[11:13:53] <Wuppy> when it's placed it works though
L918[11:13:57] <Wuppy> and so does the other metadata
L919[11:14:10] <Wuppy> any idea what I could've messed up there?
L920[11:15:20] <Girafi> Have you set the inventory texture for the block?
L921[11:15:22] <PaleoCrafter> missing setCustomModelResourceLocation call
L922[11:15:27] <williewillus> did you do the ModelLoader.setCustomModelResourceLocation with the right meta?
L923[11:15:31] <williewillus> ninja'ed
L924[11:15:33] <Wuppy> Girafi, I think I did
L925[11:15:42] <PaleoCrafter> :P
L926[11:16:00] <Girafi> Well. Check if you did :3
L927[11:16:16] <Wuppy> this one isn't working
L928[11:16:17] <Wuppy> http://pastebin.com/Zv9uC1b9
L929[11:16:33] <Wuppy> but this one is http://pastebin.com/pS8zYrFB
L930[11:16:39] <Wuppy> and they are identical except for the parent
L931[11:16:58] <Wuppy> PaleoCrafter, what's that?
L932[11:17:16] <PaleoCrafter> the call that tells MC to actually use a model for your item :P
L933[11:17:33] <Wuppy> I've never seen that before
L934[11:18:00] <Wuppy> I do regsiter the variants with the modelbakery though
L935[11:18:07] <Wuppy> and register the render with item model mesher
L936[11:18:15] <Wuppy> what am I missing
L937[11:18:17] <PaleoCrafter> yeah, use the setCustomModelResourceLocation
L938[11:18:23] <PaleoCrafter> instead of that modelbakery stuff
L939[11:18:44] <Wuppy> you don't use ModelBakery.addVariantName?
L940[11:18:54] <PaleoCrafter> nope
L941[11:19:04] <Wuppy> o___0
L942[11:19:12] <PaleoCrafter> just ModelLoader.setCustomModelResourceLocation(item, meta, location)
L943[11:19:39] <williewillus> really? I do the addvariantname :p
L944[11:19:41] <williewillus> and it works
L945[11:20:01] <PaleoCrafter> do you do just that?
L946[11:20:07] <williewillus> no
L947[11:20:08] <williewillus> both
L948[11:20:15] <PaleoCrafter> well, that's redundant then :P
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L950[11:21:01] <williewillus> i thought one signals that you have variants, and the other points to the path
L951[11:22:48] <williewillus> oh this is for blocks
L952[11:22:49] <williewillus> derps
L953[11:23:26] <williewillus> how about them itemstate jsons https://gist.github.com/grum/09824435f8895708f7d2
L954[11:24:20] <Wuppy> PaleoCrafter, then why do both exist
L955[11:24:26] <PaleoCrafter> don't ask me, lol
L956[11:24:41] <Wuppy> and also, if you use setCustomModelResourceLpcation, do you still have to register the render with the ItemModelMesher?
L957[11:25:08] <PaleoCrafter> nope
L958[11:25:35] <Wuppy> I also assume the code should run on the client only during post init right?
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L960[11:26:28] <PaleoCrafter> I think it's supposed to be in preIniit
L961[11:26:52] <PaleoCrafter> the resource loading happens before postInit iirc
L962[11:27:10] <Wuppy> there is one confusing thing though, ItemModelMesher.register takes exactly the same paramters as that new metho
L963[11:27:16] <Wuppy> does it do something different with it or somethign
L964[11:27:50] <PaleoCrafter> as I said, I have no clue :P
L965[11:28:22] <Wuppy> strangest part is, the second item does work, the first doesnt
L966[11:28:25] <Wuppy> itemblock
L967[11:28:44] <Wuppy> welp, at least both items are broken now :<
L968[11:29:47] <Wuppy> Model definition for location wuppy29_samsmod:samStone#inventory not found
L969[11:29:49] <Wuppy> alright what the hell
L970[11:30:03] <Wuppy> I'm not asking it to look for samStone
L971[11:30:10] <Wuppy> setCustomModelResourceLocation gets samOre and samWall
L972[11:30:16] <Wuppy> how the hell does it come up with samStone?
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L974[11:32:12] <Wuppy> PaleoCrafter, any idea what's going on there?
L975[11:33:48] <Wuppy> what the fucking fuck....
L976[11:34:01] <Wuppy> when I create samStone.json it's asking for, the first metadata works but the second is broken
L977[11:34:17] <Wuppy> someone please help me with this... I don't know anymore
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L979[11:36:31] <Wuppy> and if I also register variants, the first item breaks and the second works
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L985[11:45:50] <Wuppy> anybody? I'm out of ideas
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L989[11:51:25] <sham1> Well if you are using eclipse then of course you are out of IDEAs
L990[11:51:42] <Wuppy> :C
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L994[11:54:01] <Wuppy> fuck this shit so fucking much
L995[11:54:12] <Wuppy> I literally copied code from a different worksapce
L996[11:54:16] <Wuppy> and it doesnt work here
L997[11:54:17] <Wuppy> what the fuck
L998[11:54:18] <Wuppy> srsly
L999[11:54:20] <Wuppy> halp
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L1002[12:01:04] <Wuppy> alright
L1003[12:01:05] <Wuppy> so
L1004[12:01:07] <Wuppy> what I did
L1005[12:01:13] <Wuppy> is copy code which works to my new workspace, it worked
L1006[12:01:14] <AbrarSyed> git diff HEAD
L1007[12:01:20] <HassanS6000> Wuppy, lol you've been talking to yourself for ever..
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L1010[12:01:31] <Wuppy> HassanS6000, I know, but I just have to get this fixed somehow
L1011[12:01:31] <AbrarSyed> HassanS6000, rubber duck debugging :)
L1012[12:01:36] <Wuppy> and I'm just incredibly confused
L1013[12:01:41] <HassanS6000> lol
L1014[12:01:56] <Wuppy> AbrarSyed, this isn't debugging anymore, this is just prevention of laptop defenestratoin
L1015[12:02:08] <HassanS6000> lol did you spell that right xD
L1016[12:02:29] <Wuppy> close enough :C
L1017[12:02:33] <HassanS6000> :P you didn't *defenestration
L1018[12:02:41] <Wuppy> anyway, maybe AbrarSyed could make sense of this....
L1019[12:02:58] <Wuppy> by code works, I then copy it to a different class with a differnet name adnt he first block texture breaks in item form
L1020[12:03:14] <AbrarSyed> git diff HEAD
L1021[12:03:19] <Wuppy> was?
L1022[12:03:25] <AbrarSyed> ^ will show you the changes sicne the last commit, which was hopefully working
L1023[12:03:41] <Wuppy> it has never worked
L1024[12:03:48] <AbrarSyed> ive also had times whe i stashed my changes, reste back to HEAD, and then unstashed my changes.. and that somehow fixed stuff
L1025[12:03:50] <Wuppy> I'm just making it and it doesn't feel liek working today
L1026[12:04:10] <Wuppy> also I dont have a git for this code
L1027[12:05:43] <Lordmau5> how does one use the CC api again?...
L1028[12:06:00] <Lordmau5> I set my TileEntity to implement IPeripheral - from there on, the OpenPeripheral integration stopped working completely
L1029[12:06:18] <HassanS6000> Lordmau5, lol more context plz?
L1030[12:06:34] <Lordmau5> my tile entity is a tank. therefore, OpenPeripheral allows to get the tank info from it by default
L1031[12:06:52] <Lordmau5> now, I want to add custom methods to it to change stuff through ComputerCraft
L1032[12:07:22] <Lordmau5> implemented IPeripheral to my TileEntity and now, when I try to use "peripheral.listMethods" it returns the "attempt to index ?" error
L1033[12:08:22] <Wuppy> here is the code I'm using http://pastebin.com/GCSrhuXw
L1034[12:08:25] <Wuppy> and it just doesnt work
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L1037[12:09:12] <diesieben07> Lordmau5, post your code?
L1038[12:09:31] <Lordmau5> http://ss.lordmau5.com/2015-07-08_19-09-29.txt
L1039[12:10:15] <diesieben07> well... that should be fine...
L1040[12:10:24] <diesieben07> and it crashes when you use the peripheral inside cc?
L1041[12:10:28] <Wuppy> different class names cant break your code right?
L1042[12:11:09] <HassanS6000> tterrag, how did you make sure you didn't push to places already giving you energy?
L1043[12:11:15] <Lordmau5> well it doesn't crash
L1044[12:11:16] <HassanS6000> Oh wait you used a Network..
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L1046[12:11:23] <Lordmau5> but it doesn't get recognized properly by CC I assume
L1047[12:13:50] <SkySom> https://github.com/asiekierka/Computronics/blob/master/src/main/java/pl/asie/computronics/tile/TileEntityPeripheralBase.java#L182
L1048[12:13:51] <Wuppy> welp, MC randomly decided to start working for me again...
L1049[12:14:00] <SkySom> could it be because you're not implementing attach?
L1050[12:14:32] <Lordmau5> I am implementing "attach".
L1051[12:15:06] <SkySom> With an empty implementation, correct.
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L1053[12:15:40] <Lordmau5> I only need the implementation to queue events on the pc anyway
L1054[12:15:51] <diesieben07> well, as far as CC is concerned, YOUR implementation is empty as well sky
L1055[12:15:55] <Cobbleopolis> Does anyone know of an example of fluids in 1.8?
L1056[12:15:55] <Lordmau5> as far as I can see that on another tile entity calss so far
L1057[12:16:56] <HassanS6000> I FIXED IT :D
L1058[12:17:07] <HassanS6000> :) everybody clap for me I did something
L1059[12:18:15] <Cobbleopolis> None of the old tutorials are good b/c the Fluid class is depricated
L1060[12:19:49] <diesieben07> Cobbleopolis, no... it's not.
L1061[12:21:55] <Cobbleopolis> It is http://i.imgur.com/LxM67bC.png
L1062[12:22:37] <HassanS6000> Cobbleopolis, ask sham1 it is not.
L1063[12:22:46] <HassanS6000> sham1, created an AWESOME mod using it I believe...
L1064[12:22:48] <diesieben07> That *constructor* is deprecated,.
L1065[12:22:53] <diesieben07> use the other one that is not.
L1066[12:22:59] <diesieben07> and PLEASE look at the code
L1067[12:23:00] <sham1> Constructor=/=class
L1068[12:23:00] <diesieben07> ...
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L1070[12:23:09] <sham1> Also
L1071[12:23:12] <sham1> Umn
L1072[12:23:27] <sham1> Is that scala I see?
L1073[12:23:49] <HassanS6000> Hey gigaherz and tterrag I made the powersystem.. no bugs :P & it ain't "dumb" & it ain't using a fancy NetworkManager :P
L1074[12:24:47] <mulrich> what does it want?
L1075[12:24:51] <Cobbleopolis> sham1: It is
L1076[12:25:05] <sham1> Oh nice
L1077[12:25:08] <HassanS6000> Does anybody in this IRC use Internet Explorer because I will literally find you and kill you..
L1078[12:25:49] <mulrich> Is it friend or foe?
L1079[12:25:53] <Cobbleopolis> sham1: I prefer it to Java
L1080[12:26:03] <sham1> Who wouldnt
L1081[12:26:07] <HassanS6000> Ugh.. now I have to get this door to rotate. lol
L1082[12:26:18] <HassanS6000> #VictoryOnlyLastsSoLong
L1083[12:27:07] <flappy> lol
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L1086[12:30:03] <Cobbleopolis> what "init" do I do fluid registry in?
L1087[12:30:19] <sham1> I usually do it in preInit
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L1089[12:31:45] <Cobbleopolis> Thanks
L1090[12:31:51] <williewillus> HassanS6000: does Edge count or not ;D
L1091[12:31:56] <williewillus> i'm saying nah
L1092[12:32:07] <HassanS6000> nah
L1093[12:32:53] <williewillus> good
L1094[12:33:06] <williewillus> I use Firefox on desktop and Edge on phone :p
L1095[12:33:28] <diesieben07> ugh firefox
L1096[12:33:31] <diesieben07> edge, ok
L1097[12:33:35] <diesieben07> firefox, go away
L1098[12:33:40] <HassanS6000> firefox's only upside is open source..
L1099[12:33:42] <williewillus> what's wrong with ff? :<
L1100[12:33:49] <diesieben07> its slow and bulky
L1101[12:33:52] <diesieben07> it used to be good
L1102[12:33:59] <HassanS6000> diesieben07, it got bad once it started copying Chorme
L1103[12:34:01] <HassanS6000> *Chrome
L1104[12:34:16] <diesieben07> well, if it copied chrome it would be good since chrome is good
L1105[12:34:22] <diesieben07> but they failed at copying :P
L1106[12:34:24] <williewillus> whats the difference betwee chrome and the open source part again?
L1107[12:34:28] <williewillus> chromium
L1108[12:34:32] <HassanS6000> How long has it been since you saw Firefox?
L1109[12:34:47] <diesieben07> chromium doesn't have all the google stuff in it
L1110[12:34:57] <diesieben07> such as log in to google to sync your bookmarks
L1111[12:35:01] <williewillus> good I might use that then lol
L1112[12:35:14] <diesieben07> i couldn't live without the google part of chrome
L1113[12:35:32] <diesieben07> HassanS6000, like... 2 weeks. my parents still use it because "google so evil"
L1114[12:35:41] <diesieben07> (as if google didn't practically own firefox...)
L1115[12:35:50] <HassanS6000> diesieben07, don't they know that Google is the basis of life :P
L1116[12:35:59] <diesieben07> they use it all the time
L1117[12:36:09] <HassanS6000> Doesn't FF use Google as its default search engine?
L1118[12:36:10] <diesieben07> but change is also evil
L1119[12:36:13] <diesieben07> of coure
L1120[12:36:16] <HassanS6000> Or did they switch to some shit like Yahoo!
L1121[12:36:18] <diesieben07> because google pays mozilla
L1122[12:36:27] <diesieben07> otehrwise mozilla would be ded
L1123[12:36:37] <HassanS6000> You know Google is getting attacked in the UK cuz it's the biggest/only good search engine there..
L1124[12:36:47] <diesieben07> well, how is that google's fault... :D
L1125[12:36:50] <HassanS6000> ikr
L1126[12:36:56] <diesieben07> if nobody else makes a good search engine it's not fuckin googles fault
L1127[12:37:04] <HassanS6000> k wtf found another issue..
L1128[12:37:15] <HassanS6000> Not sure what it's caused by yet
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L1130[12:38:13] <mulrich> What is issue?
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L1132[12:40:52] <HassanS6000> Infinite loops.. what else? :P
L1133[12:41:10] <diesieben07> 10 PRINT "HELLO WORLD" 20 GOTO 10
L1134[12:42:23] <HassanS6000> crud it tried to push energy to a wire becuz it found a generator ..
L1135[12:43:04] <HassanS6000> Like a generator tried to push to something that got energy from wires around it..
L1136[12:43:19] <HassanS6000> causing infinte loop
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L1148[13:09:37] <Cobbleopolis> Does wnyone know where the json files for the water block is? I don't see them in minecraft's files
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L1153[13:16:41] <diesieben07> Cobbleopolis, the vanilla water rendering currently does not use the models, it's hardcoded.
L1154[13:16:48] <Ivorius> Guys, holy shit
L1155[13:16:53] <Ivorius> This is groundbreaking
L1156[13:16:58] <Ivorius> I just made an mcf post
L1157[13:17:01] <Ivorius> And nothing broke
L1158[13:17:06] <tmtu> woah
L1159[13:17:34] <Lord_Ralex> give it time
L1160[13:17:46] <shadekiller666> diesie, it's also hardcoded wrong... hence why water renders over top of glass...
L1161[13:17:53] <shadekiller666> and particles...
L1162[13:19:19] <diesieben07> :D
L1163[13:19:28] <shadekiller666> is that fixed with the models btw?
L1164[13:19:38] <Ordinastie> Ivorius, did they really fix their shit? or you simply made a simple post with black normal size text without images and anything else ?
L1165[13:20:05] <Ivorius> Ordinastie: My reply had 3 separate quotes, one of which contained formatted texts
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L1167[13:20:28] <Ordinastie> and meanwhile : [color=#333399]Test[/color] breaks it entirely -_-
L1168[13:20:35] <Ivorius> Quotes have been broken for like 2 years already
L1169[13:20:40] <Ivorius> Or had
L1170[13:20:45] <Ordinastie> yeah, I can't really answer anymore
L1171[13:20:53] <Lord_Ralex> you can break the html of the page if you have the right bbcode, so just remember that
L1172[13:20:57] <Ivorius> I had a good fix for it
L1173[13:21:02] <Ivorius> But it was dumb, lol
L1174[13:21:25] <Ordinastie> my fix for the color is to write [color=#333399][i]Test[/i][/color]
L1175[13:21:32] <Ordinastie> but then it's italic too :x
L1176[13:21:47] <HassanS6000> wassup shadekiller666 :D
L1177[13:21:51] <shadekiller666> hi
L1178[13:21:54] <HassanS6000> I fixed the original bug(s)
L1179[13:21:57] <flappy> Ivorius: holy shit what
L1180[13:21:58] <flappy> how
L1181[13:21:59] <shadekiller666> mhmm
L1182[13:23:28] <HassanS6000> New issue found, kinda like first one, just its if there is a generator/IEnergyProvider in the mix
L1183[13:24:21] <shadekiller666> do a similar thing with them
L1184[13:24:28] <HassanS6000> Trying lol
L1185[13:24:35] <HassanS6000> How's OBJ loader going?
L1186[13:24:39] <shadekiller666> whatever you did to fix the wires, do with the generators
L1187[13:24:49] <shadekiller666> the same way it was doing yesterday
L1188[13:24:55] <HassanS6000> lel
L1189[13:25:33] <HassanS6000> K I *think* it worked
L1190[13:25:53] <shadekiller666> and btw, the sis after fry's name is for system informatics school :P
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L1192[13:26:28] <shadekiller666> and fry saw the messages i left him about the bug that i found, but hasn't gotten a chance to take a look yet
L1193[13:26:55] <HassanS6000> ohh cool
L1194[13:27:14] <HassanS6000> K I fixed it.. but it's a lil weird now
L1195[13:27:54] <sham1> So the sis after fry's name does not stand for sister :C
L1196[13:28:34] <tmtu> frysis?
L1197[13:28:52] <sham1> Bleh
L1198[13:30:03] <shadekiller666> fry is the system administrator at a summer programming school thingy
L1199[13:30:15] <HassanS6000> huh if I reload a world all voltages = 9
L1200[13:30:17] <HassanS6000> *0
L1201[13:30:42] <HassanS6000> only for a generator..
L1202[13:30:44] <sham1> Have you synced them with client
L1203[13:31:23] <HassanS6000> Not a desync issue works fine for solar panels
L1204[13:33:03] <HassanS6000> Oh lol found the issue.. I forgot that Powerlines are also IEnergyProviders
L1205[13:33:10] <tmtu> shadekiller666: wot
L1206[13:33:27] <shadekiller666> ?
L1207[13:33:57] <tmtu> link to summer school!
L1208[13:34:18] <shadekiller666> i don't have a link
L1209[13:34:19] <HassanS6000> tmtu, wot?
L1210[13:34:26] <tmtu> tow
L1211[13:34:32] <shadekiller666> ask fry the system admin for that :p
L1212[13:35:23] <HassanS6000> crap lol it still crashes then
L1213[13:36:31] <gigaherz_f> Edge is most definitely not Internet Explorer
L1214[13:36:36] <gigaherz_f> whoops scrolled up
L1215[13:36:46] *** gigaherz_f is now known as gigaherz
L1216[13:37:15] <shadekiller666> does Edge provide anything that chrome doesn't?
L1217[13:37:37] <gigaherz> dunno how they compare feature-wise
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L1219[13:38:02] <gigaherz> but it's definitely the fastest
L1220[13:38:33] <gigaherz> bedats both Chrome and firefox in benchmarks, and more than doubles IE11
L1221[13:38:36] <gigaherz> beats*
L1222[13:39:11] <gigaherz> look at this blog post: http://thenextweb.com/microsoft/2015/07/03/microsoft-edge-is-already-good-enough-for-me-to-drop-chrome/
L1223[13:39:11] <shadekiller666> not for computers that can actually handle chrome
L1224[13:39:35] <gigaherz> well
L1225[13:39:37] <gigaherz> looks aside
L1226[13:39:52] <gigaherz> Edge is most definitely on the same category as Chrome and Firefox
L1227[13:39:57] <HassanS6000> giga, everything beast IE..
L1228[13:40:00] <gigaherz> way above IE11 and Safari
L1229[13:40:23] <gigaherz> it implements all the major HTML5 features
L1230[13:40:31] <gigaherz> including the notorious DRM
L1231[13:40:43] <gigaherz> WebGL, and all the other fancy things you expect in a browser
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L1233[13:41:11] <shadekiller666> at least they fuckin fixed their rendering shit...
L1234[13:41:23] <gigaherz> they wrote a whole new "shit"
L1235[13:41:23] <gigaherz> ;P
L1236[13:41:29] <gigaherz> that said
L1237[13:41:31] <shadekiller666> thats been an issue for the entire life span of IE...
L1238[13:41:35] <gigaherz> the flat minimalistic UI
L1239[13:41:37] <gigaherz> repels me
L1240[13:41:41] <tmtu> i'm putting my money on servo
L1241[13:41:46] <gigaherz> but that's the same on Chrome and the new firefox
L1242[13:41:55] <HassanS6000> I like how Edge looks..
L1243[13:41:59] <gigaherz> I don't
L1244[13:42:14] <HassanS6000> xD
L1245[13:42:20] <gigaherz> I have never liked UIs based on flat surfaces and straight thin lines
L1246[13:42:22] <shadekiller666> tbh i'm not much of a fan of the flat ui of windows 10 entirely... but meh
L1247[13:42:32] <gigaherz> I prefer some (faint) gradients, a slightly 3d look and such
L1248[13:42:48] <shadekiller666> the article you linked talks about tablets and laptops
L1249[13:42:53] <HassanS6000> giga, it looks a lot like what Windows 8 Chrome mode looks like or what Chrome looks like on a Chromebook (which is tbh barf)
L1250[13:42:55] <shadekiller666> neither of which apply to me :P
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L1252[13:42:56] <gigaherz> it looks exactly the same on desktop
L1253[13:43:01] <gigaherz> just on a window instead of fullscreen
L1254[13:43:13] <shadekiller666> mhmm
L1255[13:43:17] <gigaherz> I have Win10 Insider Preview on my laptop
L1256[13:43:34] <shadekiller666> but the "transition from laptop to tablet seemlessly" is something i could care less about
L1257[13:43:36] <gigaherz> I still choose to use Palemoon, despite the browser being "obsolete" feature-wise
L1258[13:43:50] <HassanS6000> shadekiller666, I completely agree with that.
L1259[13:43:57] <gigaherz> (no Media Source Extensions == no 60fps video playback in Youtube)
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L1261[13:44:22] <gigaherz> (not preventing screensaver while playing html5 videos is very annoying)
L1262[13:44:29] <shadekiller666> excuse me, *couldn't care less about
L1263[13:44:36] <gigaherz> but.... those fugly UIs....
L1264[13:45:02] <shadekiller666> and holy shit they're finally adding extension platforms
L1265[13:45:32] <gigaherz> ?
L1266[13:46:12] <shadekiller666> allowing plugins
L1267[13:47:10] <diesieben07> do you really seriously care about MS's browser?
L1268[13:47:21] <shadekiller666> nope
L1269[13:47:44] <shadekiller666> just glad they're finally reaching parity with the browsers that pummeled IE to a pulp
L1270[13:47:57] <diesieben07> yeah
L1271[13:48:07] <diesieben07> they have been doing that for a while already though
L1272[13:48:21] <diesieben07> safari is far worse than IE nowadays as far as features go
L1273[13:48:49] <shadekiller666> i'm both intrigued and conecerned about where MS is going now, after their massive corporate restructuring
L1274[13:49:05] <diesieben07> yeah me too
L1275[13:49:12] <diesieben07> but i am excited for windows 10
L1276[13:49:38] <shadekiller666> they are making a lot of good decisions, but i still don't trust them yet
L1277[13:50:14] <HassanS6000> diesieben07, I feel like every other Windows is good..
L1278[13:50:17] <HassanS6000> Windows 7 GOOD
L1279[13:50:22] <shadekiller666> inb4 they start charging people who got windows 10 for free a year after everyone is on the platform
L1280[13:50:22] <HassanS6000> Windows 8 ehh
L1281[13:50:25] <HassanS6000> Windows 10 :D
L1282[13:50:43] <diesieben07> that thing is like ages old :P
L1283[13:50:56] <diesieben07> the win 10 for free is stupid
L1284[13:51:06] <shadekiller666> why?
L1285[13:51:07] <diesieben07> because you dont really get win 10
L1286[13:51:16] <diesieben07> you always have to install win 7, then all updates, then win 10
L1287[13:51:22] <shadekiller666> ?
L1288[13:51:35] <sham1> And this is why linux does what windont
L1289[13:51:43] <diesieben07> if you have win 7 and get the free upgrade you won't get an ISO which just installs windows 10
L1290[13:51:54] <diesieben07> you get a key that allows you to upgrade from win 7 to win 10 and ONLY that
L1291[13:52:11] <shadekiller666> ok
L1292[13:53:05] <shadekiller666> doesn't it download windows 10 in the background and not update until you tell it to?
L1293[13:53:44] <diesieben07> yes, indeed
L1294[13:53:48] <diesieben07> i am talking about reinstalls
L1295[13:53:52] <diesieben07> but apparently they changed that recently
L1296[13:53:58] <shadekiller666> ?
L1297[13:54:24] <shadekiller666> from what i hear, windows 10 is supposed to be quick launching
L1298[13:54:39] <diesieben07> https://twitter.com/GabeAul/status/605899873360019457
L1299[13:54:40] <shadekiller666> and if that is true then kudos to them
L1300[13:54:56] <gigaherz> diesieben07: yo ucan clean-install as many times as you need, as long as you re-activate using the same account
L1301[13:55:05] <gigaherz> as far as I know it has always been like that
L1302[13:55:22] <diesieben07> no, it definitely wasn't like that in the beginning
L1303[13:55:45] <gigaherz> then I joined the win10 wagon after that changed ;P
L1304[13:55:52] <shadekiller666> its good they're going all in with this
L1305[13:56:03] <gigaherz> it's simple, really
L1306[13:56:10] <shadekiller666> thats something the previous corporate structure wouldn't have done
L1307[13:56:12] <gigaherz> they want as many people as possible to have access to the Windows Store
L1308[13:56:29] <shadekiller666> THAT giga, is why i'm concerned
L1309[13:56:37] <gigaherz> the whole idea is that if oyu have the store right there
L1310[13:56:43] <gigaherz> you WILL be tempted to purchase "just a little thing"
L1311[13:56:46] <gigaherz> and then you are hooked
L1312[13:56:53] <gigaherz> ;P
L1313[13:56:56] <shadekiller666> as it stands, to get access to the "Modern" ui scheme, you have to sell your app through windows store
L1314[13:57:15] <gigaherz> well "sell"... it can be free
L1315[13:57:26] <gigaherz> it just has to pass through the security checkpoint
L1316[13:57:30] <shadekiller666> but that means you have to use the store...
L1317[13:57:34] <gigaherz> the walled garden is a walled garden
L1318[13:57:42] <gigaherz> that's nothing new
L1319[13:57:47] <shadekiller666> which voids the entire concept of an open platform
L1320[13:58:03] <gigaherz> "metro" has never pretended to be an open platform
L1321[13:58:05] <shadekiller666> to install something on windows 7 you didn't need permission from MS
L1322[13:58:17] <gigaherz> it's a "nice" platform, where everything is fluffy and cute
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L1324[13:58:22] <gigaherz> uh
L1325[13:58:23] <diesieben07> wait you can't make a metro app by just doing "download exe"?
L1326[13:58:30] <gigaherz> nope diesieben07
L1327[13:58:35] <gigaherz> it's like android/ios apps
L1328[13:58:37] <diesieben07> thats fucking bullshit
L1329[13:58:37] <shadekiller666> not from what ive heard diesie
L1330[13:58:43] <gigaherz> you have to install them through the store
L1331[13:58:48] <gigaherz> heck
L1332[13:58:53] <gigaherz> even chrome browser disallowed local extensions
L1333[13:59:01] <diesieben07> anyways, i dont care about metro
L1334[13:59:03] <gigaherz> you NEED to get your extensions through the extension site
L1335[13:59:08] <gigaherz> I do care
L1336[13:59:08] <shadekiller666> ...
L1337[13:59:10] <gigaherz> as in
L1338[13:59:11] <diesieben07> you can get around it
L1339[13:59:15] <gigaherz> I care enough not to WANT metro apps
L1340[13:59:20] <HassanS6000> I love how the Forge IRC right now is talkin bout OS versions and Browsers lel
L1341[13:59:24] <gigaherz> I'll keep using desktop apps wherever possible
L1342[13:59:28] <diesieben07> chrome still allows local extensions if you want to
L1343[13:59:30] <shadekiller666> wait, so to get chrome extensions you HAVE to use the store?
L1344[13:59:35] <gigaherz> diesieben07: you ahve to work around it
L1345[13:59:45] <diesieben07> you have to disable security
L1346[13:59:48] <diesieben07> which i am fine with
L1347[13:59:51] <gigaherz> shadekiller666: unless you are a pro user and don't mind tweaking the internal settings of the browser
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L1349[14:00:01] <diesieben07> wat
L1350[14:00:02] <diesieben07> no
L1351[14:00:10] <shadekiller666> Fuck everything about Windows Store
L1352[14:00:11] <diesieben07> you just drag the extension file into the browser
L1353[14:00:15] <gigaherz> ?
L1354[14:00:20] <diesieben07> !
L1355[14:00:22] <gigaherz> isn't that exactly what they disabled?
L1356[14:00:25] <diesieben07> no
L1357[14:00:31] <gigaherz> note that I don't use chrome
L1358[14:00:34] <diesieben07> you have to be on the extensinos page
L1359[14:00:36] <diesieben07> thats all
L1360[14:00:38] <gigaherz> I just follow the alarmist headings of slashdot
L1361[14:00:39] <gigaherz> ;P
L1362[14:01:03] <Flashfire> Hello, I was here earlier but people were busy. I need some help with a modding issue and I haven't been able to get an answer from the forum
L1363[14:01:23] <diesieben07> Just ask.
L1364[14:01:51] <Flashfire> I want to build a structure once and I'm using the event ReplaceBiomeBlocks but I don't know how its chosen which chunks fire the event
L1365[14:02:05] <diesieben07> the chunks that are generated
L1366[14:02:16] <diesieben07> but thats not the right event to use, really
L1367[14:02:26] <diesieben07> just use a world generator (IWorldGenerator)
L1368[14:02:26] <Flashfire> I need to alter a ChunkPrimer is why I'm using it
L1369[14:02:45] <Flashfire> And the structure is always the same so I find it pointless to make a worldgenerator unless it's necessary
L1370[14:03:08] <diesieben07> why do you need the ChunkPrimer? what does that even do?
L1371[14:03:24] <Flashfire> It makes setting blockstates a lot faster
L1372[14:03:25] <diesieben07> and it has nothing to do whether or not the structure is the same or not
L1373[14:03:33] <diesieben07> want to place stuff in the world? IWorldGenerator.
L1374[14:03:44] <diesieben07> if you want to make it faster, use the flags for setBlockState
L1375[14:03:48] <Flashfire> I have a structure that's 32 x 32 x 32 and to set block states normally takes several minutes
L1376[14:03:53] <diesieben07> to remove lighting/block updates
L1377[14:04:07] <Flashfire> Oh, I didn't know how to do that, thanks
L1378[14:04:25] <diesieben07> so just setBlockState(pos, state, 0)
L1379[14:04:32] <Flashfire> So I can just set block states in the world normally and put in those flags and it should be instant even though there's 30k+ blocks?
L1380[14:04:42] <diesieben07> that prevents block update
L1381[14:05:01] <shadekiller666> the 0 says "don't update anything regarding your neighbors"
L1382[14:05:04] <diesieben07> 30k blocks will never be *instant*
L1383[14:05:11] <shadekiller666> 2 is just the block update i think
L1384[14:05:16] <diesieben07> but it will be significantly faster if you dont update neighbors
L1385[14:05:21] <diesieben07> shade 2 is sednt to client
L1386[14:05:35] <diesieben07> also, you should try to avoid generating outside the current chunk
L1387[14:05:43] <diesieben07> so you should only generate 16x16
L1388[14:06:02] <Flashfire> So if I'm using chunks, do I use the PopulateChunk event?
L1389[14:06:10] <diesieben07> no,
L1390[14:06:13] <diesieben07> IWorldGenerator :P
L1391[14:06:20] <Flashfire> Ok, got it
L1392[14:06:26] <diesieben07> it will be called for every chunk being generated
L1393[14:06:41] <diesieben07> (PopulateChunk would work as well, but oh well)
L1394[14:06:41] <Flashfire> And I should use the flag 0, correct?
L1395[14:06:48] <diesieben07> Yes
L1396[14:06:58] <Flashfire> Great, thank you for your help once again
L1397[14:07:02] <diesieben07> you might have to mark the whole area for update afterwards, but that might not be neede
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L1402[14:18:42] <Flashfire> I just want to confirm something: I use setBlockState on the world object but only use coordinates that are within the current chunk, right?
L1403[14:21:08] <diesieben07> Yes
L1404[14:21:25] <diesieben07> otherwise you cause new chunks to generate, *while generating* chunks which is (usually) not a good idea.
L1405[14:21:57] <gigaherz> Flashfire: if oyu want to generate structures, do it on structure generation
L1406[14:22:00] <Flashfire> Oh I see, thanks again
L1407[14:22:04] <gigaherz> not during chunk generation
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L1410[14:29:46] <HassanS6000> shadekiller666, how did you say the rotation for doors work?
L1411[14:29:50] <HassanS6000> metadata right?
L1412[14:29:56] <diesieben07> yes
L1413[14:30:04] <diesieben07> but its not that simple, since doors are 2 blocks
L1414[14:30:08] <diesieben07> you always need both metadata's
L1415[14:30:13] <HassanS6000> My door is a lot more than 2 blocks
L1416[14:30:22] <diesieben07> oh i thought you meant vanilla doors
L1417[14:30:25] <HassanS6000> I think 9 blocks or so
L1418[14:31:00] <shadekiller666> for that, all you need is 2 different facing directions
L1419[14:31:33] <shadekiller666> similar to rails for instance
L1420[14:32:14] <HassanS6000> How would I get the facing direction
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L1422[14:33:55] <HassanS6000> The player's direction right?
L1423[14:34:10] <gigaherz> player.yawsomething XD
L1424[14:34:15] <diesieben07> are you on 1.8 or 1.7?
L1425[14:34:19] <HassanS6000> 1.7.10
L1426[14:34:30] <gigaherz> but, just look at how things like stairs are placed
L1427[14:34:38] <diesieben07> https://goo.gl/X2skHj
L1428[14:35:34] <HassanS6000> ty diesieben07
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L1430[14:36:31] <HassanS6000> So I just rotate the door based on that?
L1431[14:36:36] <HassanS6000> When its placed
L1432[14:36:39] <diesieben07> yes
L1433[14:36:41] <HassanS6000> kk ty
L1434[14:36:45] <diesieben07> store it in metadata
L1435[14:37:42] <HassanS6000> !gm onBlockPlacedBy
L1436[14:37:47] <HassanS6000> !gm onBlockPlacedBy 1.7.10
L1437[14:39:17] <sham1> Meh
L1438[14:39:26] <sham1> Lighting is going off outside
L1439[14:41:07] <HassanS6000> What am I rotating on
L1440[14:41:38] <HassanS6000> Since the door is a TE
L1441[14:41:43] <diesieben07> depends
L1442[14:41:46] <diesieben07> how do you render it?
L1443[14:41:56] <HassanS6000> RenderClass
L1444[14:42:04] <diesieben07> wat
L1445[14:42:21] <HassanS6000> I have a custom rendering class
L1446[14:42:41] <diesieben07> "class"? Literally *everything* in your mod is a class
L1447[14:42:49] <HassanS6000> Can't I just use GL11 to rotate it
L1448[14:42:53] <diesieben07> it doesn't tell me AYNTHING about the method you use
L1449[14:43:09] <diesieben07> isbrh? TESR? something else?
L1450[14:43:13] <HassanS6000> http://pastebin.com/DAz9NT3y
L1451[14:43:32] <Ivorius> hahahaha
L1452[14:43:40] <diesieben07> what the fuck is that?
L1453[14:43:45] <HassanS6000> xD
L1454[14:43:52] <HassanS6000> Good mother fuckin question
L1455[14:44:01] <diesieben07> ...
L1456[14:44:22] <Flashfire> Disieben, my world generator code runs but my structure isn't there. Is that because I need to mark the area for update?
L1457[14:44:23] <williewillus> err is that a copy-paste of the tesr base class
L1458[14:44:25] <williewillus> lol
L1459[14:44:26] <HassanS6000> http://pastebin.com/zWULSLSz
L1460[14:44:40] <diesieben07> Flashfire, maybe
L1461[14:44:42] <HassanS6000> It's a weird version of it I believe williewillus
L1462[14:44:46] <Flashfire> Alright I'll try it, thanks
L1463[14:44:54] <HassanS6000> Yeah it is williewillus lol
L1464[14:45:03] <diesieben07> hassan... and you cannot rotate with glRotate because...?
L1465[14:45:20] <HassanS6000> No I just asked CAN I
L1466[14:45:36] <diesieben07> yes of course you can
L1467[14:45:37] <Flashfire> Do I do it block by block or is there a function for chunks or ranges of blocks?
L1468[14:45:39] <HassanS6000> ok thx
L1469[14:45:48] <williewillus> where are the mcp mappings in the forge dev env again?
L1470[14:45:57] <diesieben07> Flashfire, probably markBlockRangeForRenderUpdate, but... i am not quite sure why that woudl be needed
L1471[14:46:15] <Ivorius> Flashfire: No
L1472[14:46:18] <Ivorius> It won't be needed
L1473[14:46:32] <HassanS6000> diesieben07, can I not just rotate it according to the placers yaw?
L1474[14:46:32] <Ivorius> You are probably generating somewhere different than where you think you are
L1475[14:46:49] <diesieben07> williewillus, .gradle/caches/minecraft/net/minecraftforge/forge/<version>/unpacked/conf/
L1476[14:46:52] <williewillus> thx
L1477[14:46:53] <Flashfire> My world gen code runs because it crashed on world creation when it had an error and after I fixed it there's no structure where I set it to spawn
L1478[14:47:01] <gigaherz> williewillus: %userprofile%\.gradle\caches\minecraft\net\minecraftforgew,.... what diesieben07 said ;P
L1479[14:47:01] <diesieben07> HassanS6000, Yes of course.
L1480[14:47:28] <diesieben07> Flashfire, not sure I understand.
L1481[14:47:58] <Flashfire> I mean the code runs but the setblockstates didn't change the blocks
L1482[14:48:28] <diesieben07> even with markBlockRangeForRenderUpdate?
L1483[14:48:52] <Flashfire> I was about to try that but Ivorius said it's unnecessary
L1484[14:49:09] <diesieben07> yeah tahts waht i thought too
L1485[14:49:12] <diesieben07> can you show your code?
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L1487[14:50:55] <Flashfire> if that render thing doesn't work, I will post a link
L1488[14:52:10] <HassanS6000> Which way should I be rotating it lol
L1489[14:53:15] <diesieben07> well, the way that the player faced...? :D
L1490[14:53:20] <gigaherz> HassanS6000: figure out which direction is yaw 0
L1491[14:53:29] <gigaherz> then which direction is yaw 90
L1492[14:53:42] <gigaherz> then which direction is yaw 180, then which direction is yaw 270, and oyu got it! ;P
L1493[14:53:46] <HassanS6000> lol
L1494[14:54:02] <shadekiller666> yaw 0 is north
L1495[14:54:10] <gigaherz> really you got al ink with a code that converts a yaw, into a ForgeDirection
L1496[14:54:10] <shadekiller666> yaw 90 is west
L1497[14:54:14] <gigaherz> wtf more do you need? XD
L1498[14:54:15] <diesieben07> you store the ForgeDirection in the metadata
L1499[14:54:19] <diesieben07> tehn in the renderer get the ForgeDirection back
L1500[14:54:51] <HassanS6000> OHH
L1501[14:54:55] <HassanS6000> I AM SO DUMB..
L1502[14:55:07] <HassanS6000> Didn't realize I could just get the ForgeDirectiona and then rotate it accordingly..
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L1504[14:58:31] <williewillus> you know that memory cleaner mod we were laughing about a while ago?
L1505[14:58:47] <williewillus> i decompiled it, and it literally just runs this while the game is running: http://i.gyazo.com/d718186c75277fcd7813f5af3f2fcc23.png
L1506[14:58:56] <williewillus> clear() is just a wrapper around Runtime.gc()
L1507[14:58:57] <williewillus> facepalm
L1508[14:59:08] <HassanS6000> lol
L1509[14:59:17] <Flashfire> Ok, it didn't work. Here is my code: http://pastebin.com/ZXwQ40ep
L1510[14:59:25] <diesieben07> that will just make it worse...
L1511[14:59:30] <diesieben07> jesus christ why are people so stupid
L1512[14:59:37] <williewillus> people ar ebuying it too
L1513[14:59:41] <williewillus> on the mcf thread
L1514[14:59:56] <tterrag> williewillus: that's old news
L1515[14:59:56] <diesieben07> just like that guy that set every single field to null in every singel finalize method
L1516[15:00:01] <diesieben07> (hint: it broke the entire jvm)
L1517[15:00:07] <williewillus> wait what
L1518[15:00:22] <williewillus> someone tried that in mc?
L1519[15:00:28] <diesieben07> not in mc
L1520[15:00:46] <diesieben07> Flashfire, / 16 is not an accurate way to convert block to chunk coords. use >> 4
L1521[15:00:58] <diesieben07> also checking world.isRemote is notneeded
L1522[15:01:55] <diesieben07> and reading the structure file for every single chunk sounds horrible as well
L1523[15:02:08] <Flashfire> How do I limit it?
L1524[15:02:20] <diesieben07> limit what?
L1525[15:02:26] <Flashfire> The chunks read
L1526[15:02:37] <Flashfire> Oh I misunderstood, sorry
L1527[15:02:46] <Flashfire> I don't read the file for every chunk if you look closely
L1528[15:03:11] <Flashfire> On the first one I store the data for the other 3 in ChunkData and use that with those chunks
L1529[15:03:46] <diesieben07> it's really hard to read code that is badly formatted on pastebin...
L1530[15:03:57] <Flashfire> Yeah, tell me about it
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L1533[15:04:44] <HassanS6000> what da heck? it won't render?
L1534[15:04:59] <HassanS6000> I rotate it 90F, 0F, 0F, 0F and it won't render
L1535[15:05:01] <forgenick> How can I add on/off toggle button to the settings, like the clouds on/off in vanilla?
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L1538[15:07:38] <HassanS6000> Sorry I am dumb.. I fixed it :P
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L1540[15:10:26] <Flashfire> The bitshift didn't fix the problem, here is the updated code: http://pastebin.com/pLJnQca3
L1541[15:11:18] <Flashfire> I am also testing the spawn coordinate and it seems to be in the right place, the blocks seem to be getting replaced or cancelled
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L1544[15:12:17] <Flashfire> I am initializing the world generator in the preinit, should it be somewhere else instead maybe?
L1545[15:14:22] <diesieben07> no thats fine
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L1547[15:14:33] <diesieben07> what do you mean by "replaced or cancelled"?
L1548[15:15:05] <Zidane> Lex are you around by chance?
L1549[15:15:08] <Flashfire> Well that's what it looks like is happening to me since the code runs but nothing is there when I go to the coordinate
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L1551[15:17:40] <Flashfire> Derp, I see what I did wrong that will probably be the reason it's not working ._.
L1552[15:17:54] <Flashfire> I was using primers before so my setblockstates are relative to a chunk
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L1561[15:22:13] <techkid6> question, is there an easy way to access another mod's instance? i've probably asked this before
L1562[15:22:55] <williewillus> @Mod.Instance(<their modid here>) on a field
L1563[15:23:00] <williewillus> null if not present, filled if present
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L1565[15:25:19] <shadekiller666> sweet, the text part of my rendering tool is working
L1566[15:25:22] <techkid6> williewillus: awesome, thanks. will this work with coremods?
L1567[15:25:37] <williewillus> err you'd get their dummy container if they had one
L1568[15:25:42] <shadekiller666> now i need to figure out the box part
L1569[15:25:44] <williewillus> why do you need to access a coremod?
L1570[15:26:29] <techkid6> because Sponge is a coremod, and I need to access it because I am doing dirty dirty things
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L1573[15:26:53] <williewillus> :<
L1574[15:26:53] <techkid6> well not THAT dirty but i do need to interact with the sponge coremod for a project thats a existing forgemod
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L1576[15:27:10] <williewillus> idk how they do their thing, I'd ask them :p
L1577[15:27:18] <techkid6> bleh, thanks anyway :)
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L1579[15:27:56] <techkid6> would like Loader.getModObjectList() work for me possibly?
L1580[15:29:01] <williewillus> what were you planning to do? their ASM transformers are pretty unaccessible and I can't think of anything else you would need the coremod obj at runtime for
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L1588[15:31:01] <techkid6> all i need to do is access the coremod instance (if that is the correct word even) and run a few methods in that main class there. problem is it has to be at runtime :<
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L1590[15:33:28] <shadekiller666> !!!
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L1592[15:33:35] <shadekiller666> theres a camera setup event?
L1593[15:33:41] <shadekiller666> with a roll value
L1594[15:33:48] * shadekiller666 wonders....
L1595[15:33:56] <sham1> Dont do it
L1596[15:34:16] * shadekiller666 needs roll for rollercoasters...
L1597[15:34:28] <sham1> oh no
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L1600[15:35:15] <pibx10> hey guys
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L1602[15:35:33] <sham1> 'ello
L1603[15:35:52] <pibx10> so i am trying to create versitile block class for creating as many blocks as i want that basically all utilize a system of changing textures based on time
L1604[15:36:04] <tterrag> techkid6: Loader.instance().getIndexedModList() is probably your best bet
L1605[15:36:09] <tterrag> iirc that maps modid -> ModContainer
L1606[15:36:52] <pibx10> i have gotten everything to work except for designating the block that it will create when it finishes its process. it crashes and gives me a null point exception when seting the block that i set in the constructor.
L1607[15:37:00] <williewillus> if only attackedAtYaw was sent to client then i could fix this vanilla bug https://bugs.mojang.com/browse/MC-26678 T.T
L1608[15:37:02] <pibx10> i will show you a link to the code and see if you can figure it out
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L1610[15:37:44] <pibx10> https://github.com/CuriousSkeptic/Geomancy/blob/master/src/main/java/com/geomancy/common/block/EvolutionBlock.java
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L1612[15:38:12] <diesieben07> and what crashes exactly?
L1613[15:38:16] <pibx10> im pretty sure it has to do with it being an instance of a block and not the block and so i cant change variables or something like that, however i dont know what i should do differently
L1614[15:38:55] <pibx10> it crashes only when the metadata of the block ticks so that the case 3 would run, and it would supposed to place the block i designated in the constructor, but instead crashes with a null point exception
L1615[15:39:23] <Flashfire> So my structure spawns now but it increases world generation time by about 400% and it seems to be choosing the wrong chunks because instead of a square it's like
L1616[15:39:40] <diesieben07> well, then the block you pass to the cstr is null. show where you call the constructor
L1617[15:39:42] <Flashfire> Well it's hard to describe actually
L1618[15:39:49] <pibx10> alright
L1619[15:39:52] <Horfius> You should give us the bug report too
L1620[15:40:05] <diesieben07> no need for that anymore :D
L1621[15:40:23] <pibx10> ooh i think you answered the question but i will try first lol
L1622[15:40:30] <shadekiller666> does EntityRenderer.thirdPersonDistance ever change?
L1623[15:40:43] <shadekiller666> same for EntityRenderer.thirdPersonDistanceTemp
L1624[15:41:38] <shadekiller666> if so, is there a way to obtain those values without being inside of EntityRenderer?
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L1628[15:44:58] <williewillus> the temp is written to once, but the first is only accessed
L1629[15:45:07] <williewillus> reflect it? :p
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L1633[15:47:39] <pibx10> lol so stupid of me thank you sorry! it was simply me registering the basic blocks before the product blocks
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L1635[15:53:36] <shadekiller666> d4, d5 and d6 are to get the offsets of the block the player is looking at right? https://gist.github.com/shadekiller666/de9a253e732a1443f3dc
L1636[15:54:09] <shadekiller666> willie, this is for a rendering tool, and i'm in the forge dev env
L1637[15:54:22] <shadekiller666> would reflecting be better than just adding a getter for each?
L1638[15:54:29] <shadekiller666> some how i doubt it
L1639[15:55:15] <diesieben07> depends on what "better" means and what you intend to do with it
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L1642[16:00:28] <williewillus> yeah whatever works for the situation
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L1644[16:02:29] <Vigaro> wow, hack 'n' slash is an amazing game
L1645[16:02:45] <Lex__> https://twitter.com/jamviral/status/618864446899908609 no...
L1646[16:03:03] <diesieben07> lol
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L1648[16:03:57] <Ordinastie> is that a desperate beg for a follow ?
L1649[16:04:28] <sham1> That joke was sorta funny
L1650[16:05:02] <sham1> Except that I am kinda tired and so should not be reading jokes
L1651[16:05:46] <sham1> I could post a cutscene from FFIX here
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L1655[16:19:41] <shadekiller666> if i have a Quat4f that i want to use as parameters for GlStateManager.rotate(), whats the order of the quaternion values that i should pass to rotate()?
L1656[16:19:51] <shadekiller666> wxyz? xyzw?
L1657[16:23:31] <sham1> glStateManager#rotate is mapped into glRotate
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L1659[16:24:29] <pibx10> hey how do you create models with translucent parts?
L1660[16:24:38] <sham1> What do you mean
L1661[16:25:12] <pibx10> sorry thats vauge but basically im trying to create an incubation chamber that will render items as models inside sort of like a glass jar
L1662[16:25:28] <pibx10> so like you right click it and it shows a model you have predetermined
L1663[16:25:35] <pibx10> and if empty it is see through
L1664[16:25:39] <sham1> getBlockLayer
L1665[16:25:54] <sham1> And then have alpha on your textures
L1666[16:26:17] <pibx10> whats alpha
L1667[16:26:26] <williewillus> alpha is transparency level of the png
L1668[16:26:32] <williewillus> argb alpha red green blue
L1669[16:26:40] <sham1> Or RGBA
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L1671[16:27:54] <sham1> I've seen more RGBA used
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L1740[17:28:50] <pibx10> alright now im trying to change the scale of a model based on metadata, is it true that this is not possible without a custom render because the scale is determined on initialization
L1741[17:29:21] <diesieben07> 1.7 or 1.8?
L1742[17:29:27] <pibx10> 1.7
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L1744[17:29:42] <diesieben07> and you are talking about a TESR or Entity renderer, right?
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L1746[17:29:57] <pibx10> yes
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L1748[17:30:27] <Flashfire> I'm getting an error with my world generator and I can't seem to figure out why
L1749[17:30:33] <Flashfire> Here is the code: http://pastebin.com/2kyXbb48
L1750[17:30:41] <Flashfire> Error is: java.lang.NullPointerException: Exception in server tick loop
L1751[17:30:41] <Flashfire> at com.samuel.chaosblock.WorldGenChaosLabyrinth.spawn(WorldGenChaosLabyrinth.java:124)
L1752[17:30:41] <Flashfire> at com.samuel.chaosblock.WorldGenChaosLabyrinth.generateSurface(WorldGenChaosLabyrinth.java:57)
L1753[17:30:46] <diesieben07> then just change the scale based on the metadata... the scale is the last param for model.render
L1754[17:30:56] <Horfius> Don't copy stackraces into schat
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L1756[17:31:49] <Flashfire> Ok, noted
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L1758[17:32:52] <pibx10> yes that was what i wanted to do i will show my code its obviously not completed just wanted to get the rendering part done
L1759[17:33:47] <pibx10> https://github.com/CuriousSkeptic/Geomancy/blob/master/src/main/java/com/geomancy/common/block/StorageBlock.java
L1760[17:33:50] <pibx10> block class
L1761[17:33:57] <pibx10> https://github.com/CuriousSkeptic/Geomancy/blob/master/src/main/java/com/geomancy/common/model/ModelStorage.java
L1762[17:34:01] <pibx10> model class
L1763[17:34:15] <pibx10> tile entity special render class
L1764[17:34:16] <pibx10> https://github.com/CuriousSkeptic/Geomancy/blob/master/src/main/java/com/geomancy/common/tile/model/renderer/TESRStorage.java
L1765[17:34:49] <diesieben07> last param on this line is the scale: https://goo.gl/77JzhM
L1766[17:34:49] <diesieben07> change it based on metadata
L1767[17:35:19] <diesieben07> how to get the metadata? te.getBlockMetadata()
L1768[17:35:26] <pibx10> ok cool thank you
L1769[17:36:00] <pibx10> and then i dont need to have the double array in my block class
L1770[17:36:28] <diesieben07> that would be completely broken anyways
L1771[17:36:35] <diesieben07> there is only ever ONE instance of your block class
L1772[17:36:47] <diesieben07> (and you had the field as static on top of that, think about what that means)
L1773[17:36:50] <gigaherz> the "Block" class is only a "block manager" for blocks of that type
L1774[17:37:06] <gigaherz> that's why you need TEs to store any extra data
L1775[17:38:02] <pibx10> yea thats what i thought lol but i just didnt know the alternate way lol
L1776[17:38:21] <Flashfire> Can the game crash from a nullpointerexception with an if statement "if (null == insert_integer_here)" because that's what it seems like is happening for me
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L1778[17:38:50] <diesieben07> uhh no that should not crash
L1779[17:38:56] <diesieben07> integer really means Integer or int?
L1780[17:39:03] <Flashfire> Integer actually
L1781[17:39:03] <diesieben07> because with int that should not compile
L1782[17:39:07] <gigaherz> Flashfire: uh, why are you doing that at all? ;P
L1783[17:39:13] <diesieben07> yeah then that would not crash
L1784[17:39:16] <gigaherz> it coudl crash
L1785[17:39:18] <gigaherz> if it's
L1786[17:39:20] <tterrag|away> Autounboxing can crash with null values
L1787[17:39:20] <gigaherz> Integer == number
L1788[17:39:25] <gigaherz> and unboxing hits null
L1789[17:39:40] <Flashfire> Well it's actually an ArrayDeque I'm using and it is eventually empty and returns null
L1790[17:39:51] <Flashfire> I posted my code up there ^
L1791[17:39:54] <gigaherz> Flashfire: well, test for null first.
L1792[17:40:05] <gigaherz> or bette
L1793[17:40:06] <gigaherz> r
L1794[17:40:08] <gigaherz> test for empty.
L1795[17:40:21] <Flashfire> Alright
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L1799[17:43:06] <Flashfire> Testing for empty didn't fix it
L1800[17:43:31] <gigaherz> are you inserting nulls into the "list"?
L1801[17:43:38] <Flashfire> Nope
L1802[17:44:10] <gigaherz> well we can't just guess the issue
L1803[17:44:20] <diesieben07> use a debugger :P
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L1805[17:44:28] <Flashfire> I wish I knew how
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L1807[17:44:36] <gigaherz> eclipse or IDEA?
L1808[17:44:40] <Flashfire> Eclipse
L1809[17:44:57] <diesieben07> put a breakpoint on the line that crashes
L1810[17:45:00] <diesieben07> run in debug mode
L1811[17:45:03] <diesieben07> see whats null
L1812[17:45:16] <Flashfire> One problem
L1813[17:45:31] <pibx10> increasing the value or decreasing the value increases the size of the model
L1814[17:45:36] <Flashfire> It has to iterate probably a couple ten thousand times before I get to the part that crashes
L1815[17:45:48] <diesieben07> you can make conditional breakpoints
L1816[17:45:53] <diesieben07> e.g. break when a NPE is thrown
L1817[17:46:05] <diesieben07> not quite sure how to do that in eclipse though, google is your friend
L1818[17:46:05] <Flashfire> That's better
L1819[17:46:19] <diesieben07> pibx10, isn't that what you wanted?
L1820[17:46:31] <gigaherz> speaking about that,
L1821[17:46:41] <gigaherz> I think I asked back in january, but obviously, I forgot
L1822[17:47:02] <pibx10> no i was asking if i should increase or decrease the value of the last perameter to get the model to increase in size
L1823[17:47:18] <gigaherz> is it possible to get IDEA to stop when ANY exception raised by my code is thrown?
L1824[17:47:30] <diesieben07> increase to get it bigger
L1825[17:47:44] <gigaherz> I'm used to doing that in visual studio, and I miss the feature ;P
L1826[17:47:44] ⇦ Quits: psxlover (psxlover@62.1.148.180.dsl.dyn.forthnet.gr) (Ping timeout: 378 seconds)
L1827[17:48:23] <williewillus> where do i get deobf builds for cofh mods?
L1828[17:48:23] <diesieben07> gigaherz, Run > View breakpints
L1829[17:49:37] ⇨ Joins: Reika (~Reika@reika.kalseki.mods.abrarsyed.me)
L1830[17:49:47] <Flashfire> So how do breakpoints work in mc anyway?
L1831[17:49:51] <gigaherz> williewillus: http://minecraft.curseforge.com/mc-mods/69163-thermalexpansion/files
L1832[17:49:55] <Flashfire> Am I somehow doing this from eclipse?
L1833[17:50:02] <gigaherz> Flashfire: mc doesn't "care" about breakpoints
L1834[17:50:05] <gigaherz> you use the IDE
L1835[17:50:14] <Flashfire> I didn't think it would run
L1836[17:50:15] <williewillus> oh derp I missed it at the bottom of the page
L1837[17:50:16] <Horfius> Breakpoints are ide/vm related
L1838[17:50:20] <gigaherz> williewillus: see the files that have "+1"?
L1839[17:50:26] <williewillus> yah
L1840[17:50:26] <gigaherz> they have a -dev jar in them
L1841[17:50:46] <gigaherz> click on any of the ones with +1, and scroll to the bottom ;P
L1842[17:51:59] <Flashfire> I had no idea I could run mc from the IDE
L1843[17:52:06] <diesieben07> o.O
L1844[17:52:11] <Flashfire> This makes everything easier
L1845[17:52:16] <diesieben07> wow
L1846[17:52:33] <Horfius> Flash.... how?
L1847[17:52:50] <williewillus> lol
L1848[17:53:16] <Flashfire> It's because when I initially started modding mc I wanted to use netbeans and the ide wouldn't work and nothing worked so when I moved to eclipse I assumed mc wouldnt work there either
L1849[17:53:37] ⇨ Joins: Unh0ly_Tigg (~Robert@c-76-115-95-185.hsd1.or.comcast.net)
L1850[17:53:38] <Horfius> Why would you ever want to use netbeans over eclipse/idea?
L1851[17:53:50] <Flashfire> Because I was familiar with it and knew nothing about eclipse
L1852[17:53:51] <gigaherz> well
L1853[17:53:54] <diesieben07> why would you ever want to use anything thats not made by jetbrains whenit comes to ides?
L1854[17:53:56] * diesieben07 hides
L1855[17:53:57] <gigaherz> Netbeans is must less horrible than Eclipse, IMO
L1856[17:53:59] <gigaherz> ;P
L1857[17:54:12] <gigaherz> maybe lacks certain fancy features
L1858[17:54:20] <Horfius> But who even uses netbeans is the question.
L1859[17:54:27] <gigaherz> I don't anymore
L1860[17:54:29] <gigaherz> switched to IDEA
L1861[17:54:49] <gigaherz> but back in mc 1.4.x, I did use netbeans with forge, IIRC
L1862[17:55:08] <diesieben07> ooooo.OO
L1863[17:55:11] <gigaherz> or maybe it was with bukkit, back in 1.2.5
L1864[17:55:31] <gigaherz> anyhow, long time ago ;P
L1865[17:55:31] <Horfius> That sounds awful
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L1867[17:56:13] <diesieben07> i tried netbeans once when i was searching for an IDE with a dark theme
L1868[17:56:16] <Flashfire> Alright it looks like it wasn't the arraydeque but the hashmap containing it
L1869[17:56:20] <diesieben07> i abandoned it within minutes
L1870[17:56:57] *** Darkhax is now known as Darkhax_AFK
L1871[17:57:16] <Unh0ly_Tigg> at least no one here uses *shudders* BlueJ...
L1872[17:57:26] <diesieben07> wut
L1873[17:57:42] <Unh0ly_Tigg> http://www.bluej.org/
L1874[17:57:44] <Horfius> I used that when I first started programming in java. I hated every second of it
L1875[17:57:56] <gigaherz> Iwas taught at uni with eclipse
L1876[17:58:03] <gigaherz> but I did all my homework with Netbeans instead
L1877[17:58:13] <diesieben07> millions wordlwide? who made up that number? :D
L1878[17:58:17] <gigaherz> the satisfaction of quick launching of the IDE instead of 5m inute waits for eclipse to start
L1879[17:58:33] <Unh0ly_Tigg> diesieben07, look at the quote...
L1880[17:58:43] <Horfius> intellij is only 2 minutes, usually
L1881[17:58:44] ⇦ Quits: halvors (~Halvor@185.3.135.2) (Ping timeout: 378 seconds)
L1882[17:58:47] <diesieben07> wut james gosling
L1883[17:58:50] <Unh0ly_Tigg> "One of my favourite IDEs out there is BlueJ" — James Gosling, creator of Java.
L1884[17:58:57] <diesieben07> wtf
L1885[17:59:10] ⇨ Joins: psxlover (psxlover@188.4.201.91.dsl.dyn.forthnet.gr)
L1886[17:59:19] <Unh0ly_Tigg> huh, there's a raspberry pi version
L1887[17:59:33] *** Darkhax_AFK is now known as Darkhax
L1888[17:59:37] <Cobbleopolis> Does anyone know where the mappings are for 1.8?
L1889[17:59:41] <Unh0ly_Tigg> unless there's a eclipse or idea for rpi, might have to look into that.
L1890[17:59:56] <Unh0ly_Tigg> http://export.mcpbot.bspk.rs/
L1891[18:00:09] <tterrag|away> bluej is neat for learners
L1892[18:00:12] <tterrag|away> But it's not a prime time ide
L1893[18:00:28] <Unh0ly_Tigg> I was *forced* to use bluej for AP Comp Sci...
L1894[18:00:30] <Kobata> I think I used BlueJ a few times, it's neat for really small things
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L1897[18:01:22] <Unh0ly_Tigg> I mean, the semi-UML view is nice, but I'd rather have something like eclipse or idea's project tree managers
L1898[18:01:49] <williewillus> Cobbleopolis: use the mcpbot
L1899[18:02:11] <williewillus> wtf is blueJ
L1900[18:02:55] <Unh0ly_Tigg> a low end java ide
L1901[18:03:17] <diesieben07> how about this: http://javaeditor.org/doku.php
L1902[18:03:42] <Horfius> Unh0ly_Tigg linked it just a few minutes ago
L1903[18:03:47] <killjoy> There's always bluefish
L1904[18:03:50] <Cobbleopolis> williewillus: Code Chicken Core isn't liking those
L1905[18:04:04] <williewillus> oh you mean the actual mapping files?
L1906[18:04:14] <Cobbleopolis> Ya
L1907[18:04:37] <diesieben07> Cobbleopolis, .gradle/caches/minecraft/net/minecraftforge/forge/<version>/unpacked/conf/
L1908[18:04:53] <williewillus> at my HS they wanted us to use http://jcreator.com/
L1909[18:04:54] <gigaherz> I need to make a macro for it
L1910[18:04:59] <gigaherz> every time I'm about to finis h typing
L1911[18:05:04] <diesieben07> haha
L1912[18:05:04] <gigaherz> diesieben07 has done it first
L1913[18:05:05] <gigaherz> XD
L1914[18:05:05] <williewillus> I noped out and installed eclipse :p
L1915[18:05:08] <diesieben07> i just copied it from above :P
L1916[18:05:46] <gigaherz> %userprofile%\.gradle\caches\minecraft\net\minecraftforge\forge\<VERSION HERE>\unpacked\conf
L1917[18:06:00] <diesieben07> meh
L1918[18:06:02] <diesieben07> windows only :P
L1919[18:06:07] <gigaherz> yeh ;P
L1920[18:06:09] <Horfius> I would suggest bluej/notepad++ for beginners, definitely. But past the first few months of learning a more advanced ide is highly useful.
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L1922[18:06:34] <williewillus> sublime > npp
L1923[18:06:36] <gigaherz> I wouldn't suggest java for beginners -- too easy to form bad habits
L1924[18:06:36] <williewillus> except maybe some plugins
L1925[18:06:39] ⇨ Joins: pibx10 (~pibx10@45-17-17-65.lightspeed.rcsntx.sbcglobal.net)
L1926[18:06:41] <pibx10> http://pastebin.com/ctgk0G2E
L1927[18:06:43] <gigaherz> I... dislike sublime, greatly
L1928[18:06:44] <Cobbleopolis> williewillus: Code Chicken Core didn't like that either
L1929[18:06:47] <williewillus> the same could be said for any language
L1930[18:06:52] <gigaherz> I'm against minimalistic UIs
L1931[18:06:54] <williewillus> each language has their own quirks and conventions
L1932[18:06:54] <gigaherz> ;P
L1933[18:06:58] <diesieben07> atom.io ftw
L1934[18:07:00] <pibx10> i must have misunderstood you this just completely messed up the model render lol
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L1936[18:07:12] <diesieben07> sublime, but free
L1937[18:07:13] <gigaherz> williewillus: yeah
L1938[18:07:23] <williewillus> sublime is free
L1939[18:07:26] <williewillus> winrar kinda free
L1940[18:07:35] <Horfius> I started with a mix of python and java
L1941[18:07:40] <diesieben07> i hate that kinda free :P
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L1943[18:07:45] <gigaherz> I guess for beginners, I'd suggest doing a degree on software development XD
L1944[18:07:48] <williewillus> it's still free lol
L1945[18:07:50] <diesieben07> pibx10, don't return, you will not pop the matrix
L1946[18:07:51] <diesieben07> no its not
L1947[18:07:55] <diesieben07> its annoying-free
L1948[18:08:00] <diesieben07> i use 7zip and atom :P
L1949[18:08:11] <gigaherz> I bought winrar
L1950[18:08:11] <williewillus> well winrar was a comparison, I doubt anyone still uses that
L1951[18:08:13] <williewillus> I hope
L1952[18:08:17] <gigaherz> I also bought mIRC
L1953[18:08:17] <diesieben07> wut
L1954[18:08:20] <diesieben07> bought winrar
L1955[18:08:22] <williewillus> lol
L1956[18:08:23] <gigaherz> yup!
L1957[18:08:27] <gigaherz> basically
L1958[18:08:30] <diesieben07> bought an irc client
L1959[18:08:31] <diesieben07> wut
L1960[18:08:34] <diesieben07> HexChat!
L1961[18:08:36] <gigaherz> I spent so many years ignoring the splash screens
L1962[18:08:41] <williewillus> so what pro features did you unlock by buying winrar
L1963[18:08:42] <gigaherz> that when I got my first proper job
L1964[18:08:44] <Horfius> Oh yeh, atom is great
L1965[18:08:46] <gigaherz> and I had money to spend
L1966[18:08:57] <diesieben07> giga, spent it on IDEA pro instead :P
L1967[18:08:58] <Cobbleopolis> williewillus: it's looking for methods.csv
L1968[18:09:01] <diesieben07> that would be usefukl
L1969[18:09:08] <gigaherz> nah to late
L1970[18:09:16] <gigaherz> I already bought WebStorm a few years ago
L1971[18:09:16] <gigaherz> ;P
L1972[18:09:21] <pibx10> alright now there is a big grey block above and to the left of my model, and when metadata changes the model disapears entirely
L1973[18:09:25] <williewillus> anyone with .edu email gets all jetbrains stuff for free
L1974[18:09:26] <williewillus> I love it
L1975[18:09:34] <diesieben07> yeah i still need to buy phpstorm
L1976[18:09:55] <williewillus> Cobbleopolis: methods.csv should be in conf/
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L1978[18:10:46] <Cobbleopolis> williewillus: Nope not there http://i.imgur.com/8QmuMEz.png
L1979[18:10:59] <williewillus> er you don't have any of the mappings
L1980[18:11:10] <williewillus> the csv ones at least
L1981[18:11:11] <diesieben07> cobble, which forge version are you on?
L1982[18:11:36] <Cobbleopolis> 1.8-11.14.3.1487
L1983[18:12:05] <gigaherz> gradle setupDecompWorkspace ?
L1984[18:12:07] <diesieben07> no
L1985[18:12:12] <diesieben07> tose have the mappings somewhere else
L1986[18:12:16] <diesieben07> because you can choose the mappings version
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L1988[18:12:34] <williewillus> oh you can also use the mcpbot exports site
L1989[18:12:45] <Cobbleopolis> and put them there?
L1990[18:13:13] <diesieben07> no
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L1992[18:13:28] <diesieben07> .gradle\caches\minecraft\de\oceanlabs\mcp\mcp_snapshot\<snapshot>
L1993[18:13:58] <Cobbleopolis> Ok
L1994[18:14:43] <pibx10> ok it is not something wrong iwth changing the metadata, its rendering that blob in the air when the metadata is 1, so i dont think that last paramater doesent do what you think it does
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L1996[18:15:14] <Horfius> No, the last param in the render method is scale
L1997[18:15:25] <pibx10> hmm then what am i doing wrong lol
L1998[18:15:30] <Horfius> Although you could just render and scale it yourself
L1999[18:15:51] <pibx10> is it because i made the number much larger? i will try a smaller increment and see what happens
L2000[18:16:47] <gigaherz> how FAR are you from it?
L2001[18:16:54] *** williewillus is now known as willieaway
L2002[18:16:57] <Horfius> If you are inside the model when it's too big, then you won't see it due to how things are rendered
L2003[18:16:58] <pibx10> ok so lol i dont know what happened i changed the second value not the first but it changed the first metadata as well as the second
L2004[18:17:52] <Cobbleopolis> I had tomove some files around but It's working now
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L2006[18:19:46] <pibx10> how is that possible
L2007[18:21:20] <pibx10> horfius how do i render it using my own method
L2008[18:21:52] <Horfius> You would need your own tesr if it's a block
L2009[18:22:05] <Horfius> Entities already have their own method
L2010[18:23:16] <pibx10> i already have a tesr
L2011[18:24:31] <pibx10> so heres what is happening. when i check if metadata is 0 and rune the code it works the correct way
L2012[18:24:41] <pibx10> when i check if metadata is 1 and run it works the correct way
L2013[18:25:04] <pibx10> but if i check if it is 0 then check if it is 1 metadata 0 goes crazy but metadata 1 works
L2014[18:25:10] <diesieben07> show your code.
L2015[18:25:14] <pibx10> alright
L2016[18:25:47] <pibx10> http://pastebin.com/gXYpWbxN
L2017[18:26:29] <diesieben07> that should be fine...
L2018[18:26:36] <pibx10> yea i know its not working though
L2019[18:28:11] <Steel_Arm> define "goes crazy"?
L2020[18:29:01] <pibx10> i will show you the images it doesent really go crazy lol just doesent work
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L2022[18:29:52] <gigaherz> uh pibx10: why "models/storage.png"?
L2023[18:30:02] <gigaherz> that's a weird place to put a texture ;P
L2024[18:30:26] <gigaherz> oh wait I suppose that's in textures/models/
L2025[18:30:40] <gigaherz> which is not the usual way to organize them but I guess it works
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L2028[18:31:24] <pibx10> http://imgur.com/Ih2mVJ3&amp;fvGSeYQ
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L2031[18:32:05] <pibx10> the legs are just off and when you increase scale it makes the legs more off
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L2033[18:33:24] <pibx10> anyone have an idea why it would change the model and just just make it bigger
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L2035[18:33:39] <Steel_Arm> Interesting. But they are aligned properly if you only do 0 or 1, but not both?
L2036[18:33:48] <pibx10> yes
L2037[18:34:38] <Steel_Arm> And what are you trying to achieve, exactly?
L2038[18:34:45] <Steel_Arm> Different scales for 0 and 1?
L2039[18:34:49] <pibx10> yes
L2040[18:34:59] <pibx10> so based on the metadata of the block, increase the size
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L2042[18:35:29] <Steel_Arm> Perhaps leave the model scale at 1.0f, and use glScale for each one, in a new matrix.
L2043[18:35:41] <pibx10> woah lol what
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L2045[18:35:56] <Steel_Arm> one sec
L2046[18:36:11] <gigaherz> uhm isn't model scale for like, drawing babies?
L2047[18:36:17] <gigaherz> it makes everything smaller but the head and such?
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L2049[18:37:07] <gigaherz> or am I confused?
L2050[18:37:41] <Steel_Arm> http://pastebin.com/FX1dUePC
L2051[18:37:53] <Steel_Arm> Obviously some math is getting messed up inside the model.
L2052[18:38:13] ⇦ Quits: Phoenix_the_II (~ralph@home.deboom.biz) (Ping timeout: 189 seconds)
L2053[18:38:15] <Steel_Arm> Or, yeah, it doesn't function like a proper scaling mechanism.
L2054[18:39:12] <gigaherz> ah no the "baby" stuff is in ModelQuadruped
L2055[18:42:00] <pibx10> do you need the model class?
L2056[18:42:14] <Steel_Arm> did you try the code I posted, pibx10?
L2057[18:42:25] <pibx10> where?
L2058[18:42:30] <Steel_Arm> http://pastebin.com/FX1dUePC
L2059[18:42:31] <pibx10> oh i see sorry
L2060[18:43:14] <pibx10> im in 1.7
L2061[18:43:23] <pibx10> glScale isnt there
L2062[18:43:39] <Steel_Arm> Oh, one sec.
L2063[18:43:45] <Steel_Arm> maybe glScalef?
L2064[18:44:07] <pibx10> lets try
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L2066[18:44:21] <pibx10> that uses 3 floats
L2067[18:44:21] <Steel_Arm> GL11.glScalef(x, y, z);
L2068[18:44:29] <Steel_Arm> yeah just make em all the same number
L2069[18:44:34] <pibx10> yea ok
L2070[18:44:35] <Steel_Arm> 0.0675f, etc, etc
L2071[18:45:10] <pibx10> yes lets see if it works
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L2073[18:47:43] <pibx10> omg it worked!
L2074[18:47:50] <Steel_Arm> cool
L2075[18:48:00] <pibx10> now we have to figure out the tranformations
L2076[18:48:13] <pibx10> like make it go up because part of the model goes in the floor when it scales up
L2077[18:49:05] <Steel_Arm> should be pretty easy.
L2078[18:50:12] <Kobata> glTranslate/glRotate etc.
L2079[18:50:44] <Steel_Arm> Do any artists hang out in here, or anyone know where artists might hang out? :)
L2080[18:52:43] <pibx10> ok cool thanks guys!
L2081[18:53:57] <Steel_Arm> I wish Techne allowed scaling of individual cubes rather than just one global scale for the entire model.
L2082[18:55:07] <Horfius> ewwwwwwww techne
L2083[18:56:16] <Steel_Arm> Yep, I agree.
L2084[18:56:18] <Kobata> In 1.7 you can technically do that, but 1.8's model system won't let you without going to TESR
L2085[18:56:41] <Kobata> 1.9 probably makes it possible to do state-based scaling of 'parts'
L2086[18:57:08] <Steel_Arm> I've been VERY tempted to make my own modeler using Unity3D.
L2087[18:57:12] <Kobata> (At the least their example model rotated individual parts)
L2088[18:58:08] <Horfius> That could be cool
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L2090[19:00:15] <tmtu> any difference from just using java :p?
L2091[19:00:41] <Horfius> It would probably be easier to setup a rendering pipeline with unity
L2092[19:02:25] <Steel_Arm> I assume you mean workflow...
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L2096[19:10:02] <dmf444> is there a way to stop watermelons from spawning during world generation?
L2097[19:10:18] <shadekiller666> steel, what are you looking for?
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L2099[19:14:39] <Steel_Arm> Mostly looking to figure out the "best way" to create cool armors, like those found in Thaumcraft.
L2100[19:14:45] <shadekiller666> does glRotate want the angle in degrees or radians?
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L2102[19:15:41] <shadekiller666> steel, can you be more specific?
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L2105[19:18:33] <Steel_Arm> Well, let's see. I've been trying to use Techne, but it hasn't been working out very well. I want my models to be at least 2x the default texture resolution, but when I try to scale things in Techne, it gets wonky with positioning and stuff. So I just want to try to understand the workflow that others are doing so I can be more productive/efficient.
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L2107[19:19:20] <shadekiller666> ok
L2108[19:20:12] <shadekiller666> you could use a b3d model, or (soon) an obj
L2109[19:20:32] <shadekiller666> that would allow you to have whatever texture resolution you want
L2110[19:20:38] <Kobata> You know you can probably just include a twice-as-large texture file and it should mostly work?
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L2117[19:23:09] <Horfius> shadekiller666: rotation is from 0.0F to 1.0F
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L2119[19:23:33] <Horfius> Which is none to 360 degrees, or equivalent.
L2120[19:23:36] <shadekiller666> ?
L2121[19:23:37] <shadekiller666> ok
L2122[19:23:47] <shadekiller666> so it wants degrees
L2123[19:24:00] <Horfius> It wants 0-1F
L2124[19:24:04] <Darkevilmac> This isn't really related to forge but someone here might know what I'm looking for. Is there a simple way I can draw a dot at a point in the world? I'm not overly well versed in OpenGL, only really know things like translations and rotations of things the tess renders.
L2125[19:24:19] <Horfius> Which translates into any form of degree measurement
L2126[19:25:04] <Steel_Arm> Hm, yeah, there's always blender. Though I'm a little sketchy on how that would work with moving limbs (eg pants/boots/gloves). I thought to include a 2x larger texture, but apparently (or at least in Techne), the UV coords directly correlate to the size of the cubes you create (thus if you want 2x texture size you have to build a 2x size model). Maybe that will work though and I can just scale it in code?
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L2128[19:26:07] <shadekiller666> horfius, the first parameter can be > 1 like 180, 0, 1, 0
L2129[19:26:12] <shadekiller666> right?
L2130[19:26:32] <Steel_Arm> shadekiller666: it wants rotations... eg 0.5f is half a rotation aka 180 degrees.
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L2134[19:26:47] <Steel_Arm> 1.0f is 360 degrees
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L2136[19:27:12] <shadekiller666> so 180, 0, 0.5, 0 would be 90 degrees?
L2137[19:27:28] <Horfius> Oh wait, it is -1F to 1F
L2138[19:27:36] <Steel_Arm> basically use fractions... 90 / 360
L2139[19:27:41] <Horfius> which is -360 to 360
L2140[19:28:04] <Horfius> ie. -1 is -360, 0 is 0, 1 is 360
L2141[19:28:19] <shadekiller666> i'm trying to figure out how to shove an axisangle4f thats in radians into glRotatef, such that it applies the rotation properly
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L2144[19:29:00] <Horfius> Just do a conversion
L2145[19:29:04] <Horfius> Shoudl be pretty easy
L2146[19:29:33] <Steel_Arm> its just a fraction of a while circle.... (your rotation angle) / (a full rotation).... if its radians just do (your radian angle) / (2.0f*PI)
L2147[19:30:02] <Steel_Arm> while = whole
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L2149[19:30:47] <shadekiller666> ok
L2150[19:31:03] <shadekiller666> would the x,y,z values of the axisangle remain the same though?
L2151[19:31:03] <Kobata> shadekiller666, Steel_Arm :GL docs says it's in degrees directly
L2152[19:31:14] <Kobata> https://www.opengl.org/sdk/docs/man2/xhtml/glRotate.xml
L2153[19:33:03] <gigaherz> shadekiller666: the xyz is the rotation axis
L2154[19:33:04] <Steel_Arm> axisangle4f, isn't that a quaternion? Well the x, y, z specify the axis of your rotation. Example: 0, 1.0f, 0 is positive Y axis, which is yaw (eg. imagine yourself standing up and turning around)
L2155[19:33:10] <gigaherz> it's meant to be normalized (length 1)
L2156[19:33:41] <shadekiller666> ok
L2157[19:33:45] <Kobata> Quaternions are wierd but not directly an axis-angle
L2158[19:34:01] <Kobata> (It's something like axis * cos(angle), sin(angle) or some such wierdness)
L2159[19:34:42] <Steel_Arm> Please no, lol...
L2160[19:34:53] <Kobata> But for GL purposes: What the axis is is going to vary on when you called it
L2161[19:35:10] <Kobata> If you've done other transforms already (or sometimes after) it can change the meaning
L2162[19:35:28] <gigaherz> well
L2163[19:35:33] <gigaherz> it always means the same: in local space
L2164[19:35:45] <Steel_Arm> Right...
L2165[19:35:48] <gigaherz> how it relates to view space, that depends on everything else
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L2167[19:37:03] <DragonzRKewl> Anyone?
L2168[19:37:26] <gigaherz> no, we'll all remain silent until you actually expose your issue
L2169[19:37:27] <gigaherz> ;P
L2170[19:38:06] <DragonzRKewl> I'd like to speak privately about it. I'm sure it's not a difficult issue to solve; but I lack the knowledge... Could I PM you?
L2171[19:38:16] <gigaherz> no
L2172[19:38:42] <Horfius> Just talk about it here
L2173[19:38:45] <gigaherz> we do collaborative helping here
L2174[19:39:07] <Horfius> No one will judge you that much if you make a simple mistake
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L2176[19:39:29] <DragonzRKewl> It's about, forge.. that okay? Or would I need to go to #ForgeGradle?
L2177[19:39:47] <gigaherz> #forgegradle is specifically about the gradle build system
L2178[19:39:55] <williewillus> or setting a workspace, etc
L2179[19:39:58] <gigaherz> if your issue isn't relatedto using the gradle scripts, it belongs here
L2180[19:40:00] <williewillus> but here is fine too
L2181[19:40:23] <gigaherz> really
L2182[19:40:24] <gigaherz> don't worry
L2183[19:40:35] <gigaherz> just say what you want to do, and where it goes wrong
L2184[19:40:41] <gigaherz> and we'll try tohelp
L2185[19:41:17] <gigaherz> unless you ask about one of the banned conversation topics mentioned i nthe channel topic
L2186[19:41:32] <gigaherz> the worst thing that could possibly happen would be someone giving you a link to a beginner's java tutorial ;P
L2187[19:41:34] <dmf444> Is there a problem with patching every Biome? I'm considering writing a pull request that would do that
L2188[19:41:46] <gigaherz> dmf444: what do you mean patching?
L2189[19:41:57] <gigaherz> what are you tryingto do that you can't do with the worldgen hooks?
L2190[19:42:10] <dmf444> Stoping melons and tall grass
L2191[19:42:32] <dmf444> and trees from roofed forest
L2192[19:42:45] <gigaherz> "stopping"? as in, preventing them from being placed?
L2193[19:42:49] <DragonzRKewl> Well, first off; I tried downloading the dependencies for forge at my workplace. But some of the sources are blocked like minecraft.net itself, and tv.twitch. And I don't think there is any chance of me being able to get full internet access so I could download those so I was trying to find alternatives to my issue. (I tried moving the folders, but obviously that wouldn't of worked. I
L2194[19:42:49] <DragonzRKewl> was hoping though!) I was thinking about an external hard drive; but I'm not sure how I would go about accomplishing it; do you have any suggestions?... Sorry for the wall of text.
L2195[19:43:16] <gigaherz> hmmm
L2196[19:43:31] <gigaherz> my experience with that side of things is limited
L2197[19:43:51] <gigaherz> not sure if you can get the forge environment set up without having access to the required files
L2198[19:44:02] <gigaherz> that MAY be a question belonging in #forgegradle
L2199[19:44:15] <gigaherz> but wait a bit first, in case someone answers here
L2200[19:44:20] <DragonzRKewl> Because you can't use the same workspace on different hard drives, correct? So I could possibly install them on an External HDD and use it portably? And ah that's fine. ;( I'll ask in Forge Gradle if nothing pops up.
L2201[19:44:24] <Horfius> Where are you located that things are blocked?
L2202[19:44:27] <gigaherz> nono
L2203[19:44:35] <DragonzRKewl> Work.. haha. It's like Highschool - strict!
L2204[19:44:38] <gigaherz> it's simply because many of the files from the forge environment, are stored in your user profile
L2205[19:44:41] <gigaherz> ~\.gradle
L2206[19:44:55] <gigaherz> (%userprofile%\.gradle)
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L2208[19:45:13] <Horfius> Then wait until you're home?
L2209[19:45:15] <DragonzRKewl> Would those transfer the dependencies?
L2210[19:45:17] <gigaherz> so you MAY be able to move those around
L2211[19:45:22] <gigaherz> but I don't really know
L2212[19:45:23] <DragonzRKewl> I'm home; but I have some spare time I would love to burn at work.
L2213[19:45:25] <gigaherz> so I can't suggest either way
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L2215[19:45:36] <DragonzRKewl> I will try that tommorrow.. and try it.
L2216[19:45:38] <shadekiller666> wait
L2217[19:45:39] <Steel_Arm> it might work
L2218[19:45:47] <DragonzRKewl> Maybe it'll work? Hopefully.
L2219[19:46:00] <shadekiller666> if you use the gradlew wrapper, isn't everything contained inside the project folder?
L2220[19:46:06] <gigaherz> uh?
L2221[19:46:26] <gigaherz> no shadekiller666
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L2223[19:46:32] <williewillus> it has to retrieve deps
L2224[19:46:33] <gigaherz> I run gradlew setupDecompWorkspace
L2225[19:46:35] <williewillus> and put them in the cache
L2226[19:46:41] <gigaherz> and all the deobf stuff is stored in the user profile
L2227[19:46:41] <williewillus> which is in your userdir
L2228[19:46:51] <shadekiller666> oh
L2229[19:47:10] <gigaherz> well
L2230[19:47:16] <gigaherz> you MAY be able to hack around that
L2231[19:47:19] <gigaherz> in a .cmd script
L2232[19:47:19] <gigaherz> doing
L2233[19:47:23] <DragonzRKewl> Hm.
L2234[19:47:24] <gigaherz> set USERPROFILE=%CD%
L2235[19:47:26] <shadekiller666> too bad AbrarSyed isn't here
L2236[19:47:30] <gigaherz> but
L2237[19:47:36] <gigaherz> that may also be a bad idea
L2238[19:47:38] <gigaherz> so be careful
L2239[19:47:40] <Steel_Arm> just put everything on a USB drive, and copy C:\Users\yourprofile\.gradle from home and put it in the same place at work.
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L2241[19:47:51] <gigaherz> I did use that trick for minecraft in the past
L2242[19:48:10] <gigaherz> runmc.cmd -> set APPDATA=%CD% : java minecraft.jar
L2243[19:48:11] <shadekiller666> i recommend asking in #ForgeGradle, just in case
L2244[19:48:13] <Steel_Arm> assuming Windows >.>
L2245[19:48:20] <gigaherz> Steel_Arm: sure.
L2246[19:48:36] <DragonzRKewl> Yeah.. good ole' windows. :P
L2247[19:48:51] <gigaherz> I consider it safe to assume windows
L2248[19:48:57] <gigaherz> unless the user says "in mac" or "in linux"
L2249[19:49:06] <DragonzRKewl> Okay, I'll put the .gradle folder from the User Home on my Flash drive and slap it down in the users folder at work.. and I'll get back to you guys. I do appreciate the help though.
L2250[19:49:20] <gigaherz> np
L2251[19:50:02] <DragonzRKewl> Give me one minute
L2252[19:50:05] <Steel_Arm> Also a tip is never rename a folder that has a . in front, cause Windows won't let you name it back to that. -_-
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L2254[19:50:26] <gigaherz> Steel_Arm: you can in a cmd window ;P
L2255[19:50:36] <DragonzRKewl> That's interesting. o
L2256[19:50:38] <Steel_Arm> Ah good to know.
L2257[19:50:38] <gigaherz> "ren x .minecraft" should work
L2258[19:53:14] <DragonzRKewl> What does that do?
L2259[19:53:41] <shadekiller666> for minecraft rotation on the Y is yaw, x is pitch, and z would be roll right?
L2260[19:55:12] <dmf444> So anyone know if patching each class is against forge/what lex would accept?
L2261[19:56:03] <gigaherz> yes shadekiller666: that's how you normally define them
L2262[19:56:07] <dmf444> and by "each class" i mean all the biome ones
L2263[19:56:20] <gigaherz> dmf444: forge is against patching things for the sake of patching
L2264[19:56:33] <gigaherz> if there's no bug, or a reasonable need for a specific feature that can't be achieved without patching
L2265[19:56:37] <gigaherz> it will get rejected
L2266[19:57:00] <gigaherz> only if you can make your case that it NEEDS to be there, will lex accept things that modify MC at all
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L2268[19:57:41] <Steel_Arm> Think so shadekiller666. https://www.dropbox.com/s/scy8nank0gkw3e0/Screenshot%202015-07-08%2018.57.16.png?dl=0
L2269[19:59:16] <DragonzRKewl> Sorry to bring this up again, but I would still be interested in getting an External HDD and keeping all coding and storing the information on there if at all possible. Would anyone know how to accomplish that?
L2270[19:59:21] <Steel_Arm> In mother Unrealssia, z-axis is up.
L2271[19:59:43] <gigaherz> it's a matter of perspective
L2272[19:59:46] <gigaherz> what's "XY"?
L2273[19:59:51] <gigaherz> is it the camera's plane?
L2274[19:59:56] <Horfius> You could keep your workspaces on an external hdd, you'd just need to import the workspace
L2275[19:59:57] <gigaherz> is it the ground?
L2276[20:00:11] <Horfius> Might have issues with gradle on restrictive networks
L2277[20:00:49] <gigaherz> the morecommon way in games
L2278[20:00:50] <Kobata> Really in unreal's case you can also just basically treat whatever as up, z just happens to be the default editor orientation and default physics gravity axis
L2279[20:00:53] <gigaherz> is to consider "XY" the monitor
L2280[20:00:55] <gigaherz> which is upright
L2281[20:00:59] <Steel_Arm> DragonzRKewl: Just do it? Unzip the forge source to the external HDD. Unzip Eclipse to the external HDD. Setup workspace as usual, with the exception of you needing to copy the .gradle directory from home to your external HDD, so you can put it on the work computer.
L2282[20:01:06] <gigaherz> so X is the horizontal, and Z is depth
L2283[20:01:28] <DragonzRKewl> So kinda like what I flash drive could do then?... That seems pointless then.
L2284[20:01:33] <DragonzRKewl> what a*
L2285[20:02:00] <Steel_Arm> external HDD basically is a flash drive.... Just not a solid state storage medium.
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L2289[20:06:16] <DragonzRKewl> Ah okay. So I won't be able to make a 'portable coding environment' without installing an OS(For NTFS)... Which could get quite expensive, and pointless for hobby coding. I hope I don't sound dumb.. Lol.
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L2291[20:06:43] <Steel_Arm> Uh, only if your work computer doesn't have an OS? :P
L2292[20:07:05] <Horfius> Eclipse is a portable ide
L2293[20:07:10] <DragonzRKewl> I need to research hard drives more, it seems.
L2294[20:07:13] <Horfius> It's just that gradle would need to re-setup
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L2296[20:07:33] <DragonzRKewl> I think i've confused myself. Haha.
L2297[20:08:15] <Steel_Arm> Back in my day, programs stored their information in their directory in Program Files....
L2298[20:08:37] <Vigaro> Pretty much any IDE has portability, as in you can just import the project/workspace somewhere else
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L2300[20:10:44] <DragonzRKewl> Meh. I'm overcomplicating it, I will try transferring the .gradle in USER HOME and see what that does. If not; i'll give up and practice regular java coding at work.
L2301[20:11:19] <Horfius> Most ides install on the computer
L2302[20:11:33] <DragonzRKewl> Yeah, Eclipse works fine. It's just gradle is giving me trouble.
L2303[20:11:42] <Horfius> Eclipse is totally portable. Reason why it's slow.
L2304[20:11:53] <DragonzRKewl> Because it can't find the dependencies that forge 'should have' downloaded, but can't because of my works restrictive network.
L2305[20:13:17] <Horfius> If you can transfer the cache, it might just work
L2306[20:13:35] <shadekiller666> O.o
L2307[20:13:35] <HassanS6000> Is there a method in ForgeDirection that returns the index
L2308[20:13:35] <Horfius> You would have to retain the correct system file structure, first off
L2309[20:13:41] <HassanS6000> Of the direction in valid directions
L2310[20:13:48] <shadekiller666> chrome is removing support for the Java web plugin...
L2311[20:13:59] <Horfius> Yeh, they said they would a while ago
L2312[20:14:08] <Horfius> It's a huge security hazard
L2313[20:14:12] <williewillus> who still uses that?
L2314[20:14:16] <DragonzRKewl> Okay, well I will do what I said first off; and transfer the caches folder. If not, I will try another solution. :P Thank you tho.
L2315[20:14:26] <williewillus> java nowadays is basically Java EE
L2316[20:14:28] <williewillus> and Minecraft :p
L2317[20:14:58] <HassanS6000> hello anyone? :P
L2318[20:15:03] <DragonzRKewl> Someone said I could also change the dir with -g <dir> and work with it in the same place.. (A.k.A Put everything on a USB and change the directory) But I'm not 100% sure what that would break.. lol
L2319[20:16:08] <williewillus> HassanS6000: update to 1.8 and use enumfacing instead ;p
L2320[20:16:24] <HassanS6000> lol
L2321[20:16:39] <williewillus> what do you mena index of the direction in valid directions
L2322[20:16:41] <Katielyn> Anyone got any idea what is causing this? http://paste.md-5.net/cahuhicili.avrasm I've been trying all morning to figure out why its happening.
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L2325[20:16:52] <williewillus> links broken
L2326[20:16:54] <masa> HassanS6000: you mean like .ordinal()?
L2327[20:16:58] <williewillus> nvm
L2328[20:17:35] <williewillus> whatever mod adds gaseous essentia probably isnt update for the fluidstack changes (still)
L2329[20:17:56] <Katielyn> I can't figure out what mod its from to go check.
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L2331[20:18:55] <HassanS6000> masa the answer was .ordinal() thanks :) shadekiller666 gave it too :P
L2332[20:19:49] <williewillus> well gotta be a thaumcraft addon
L2333[20:19:56] <williewillus> thats somewhere to start
L2334[20:20:05] <shadekiller666> williewillus, android is written in java
L2335[20:20:20] <williewillus> I meant non-mobile
L2336[20:20:22] <williewillus> and it's dalvik
L2337[20:20:22] <DragonzRKewl> Really? :o
L2338[20:20:29] <williewillus> which is kinda-not-really-java
L2339[20:20:30] <DragonzRKewl> I have a new love for Java Now :D
L2340[20:20:37] <shadekiller666> its a blend of C and Java
L2341[20:20:39] <Katielyn> Android is a java like (Dalvik)
L2342[20:20:51] <DragonzRKewl> What about iOS?...
L2343[20:20:55] <williewillus> c++
L2344[20:20:56] <shadekiller666> java has full acess to all android libraries
L2345[20:20:56] <williewillus> objC
L2346[20:20:59] <DragonzRKewl> Cool
L2347[20:21:08] <gigaherz> it's JAva, but not the JVM
L2348[20:21:16] <gigaherz> they wrote a translator into a different bytecode
L2349[20:21:28] <gigaherz> Dalvik or something like that
L2350[20:21:36] <williewillus> yeah GC is like taboo in the Dalvik VM or so I've heard you need to manually memory manage in java :p
L2351[20:21:47] <williewillus> or rather, program garbage-free
L2352[20:21:49] <gigaherz> never heard of that
L2353[20:22:06] <gigaherz> my android dev experience is rather limited though
L2354[20:22:07] <chbachman> There is also RoboVM
L2355[20:22:13] <williewillus> they don't want gc stuttering their games so they use things normal java users don't anymore like objcet pooling
L2356[20:22:14] <chbachman> For iOS development in Java
L2357[20:22:26] <gigaherz> williewillus: heh
L2358[20:22:27] <MattDahEpic> the android gc is existant, but absolute crap at doing its job
L2359[20:22:45] <gigaherz> it's funny when people have to do object pooling
L2360[20:22:53] <gigaherz> because the GC's memory allocation doesn't do it for you
L2361[20:23:03] <chbachman> Most games do it.
L2362[20:23:04] <williewillus> AABBPool anyone
L2363[20:23:08] <gigaherz> seems like the most basic feature a GC would do
L2364[20:23:10] <chbachman> Minecraft does it as well.
L2365[20:23:13] <williewillus> not anymore
L2366[20:23:19] <MattDahEpic> ^
L2367[20:23:19] <shadekiller666> most games don't have GC...
L2368[20:23:21] <williewillus> AABBPool and Vec3Pool get rmeoved in 1.7.10
L2369[20:23:21] <chbachman> Vec3 pool?
L2370[20:23:27] <williewillus> very recent
L2371[20:23:30] <williewillus> "recent"
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L2373[20:23:53] <williewillus> its amusing because debug crashes in 1.7.10 still say "AABBPOOL: 0 ENTRIES"
L2374[20:24:20] <gigaherz> well not specifically object, but any decent object-oriented memory manager should have pools of recently-freed areas of specific sizes it can reuse faster than doing a full allocation
L2375[20:24:44] <Katielyn> williewillus, Every single mod that has a liquid in it is throwing up like this right now and the pack comes with these versions with a 1448 jar.
L2376[20:25:00] <williewillus> hm idk then
L2377[20:25:08] <MattDahEpic> would this be an effective way of getting distance from a location?: https://github.com/MattDahEpic/MDECore1.8/blob/master/src/main/java/com/mattdahepic/mdecore/helpers/PlayerHelper.java#L20-L32
L2378[20:25:32] <williewillus> MattDahEpic: methods like that already exist
L2379[20:25:33] <williewillus> in mc
L2380[20:25:35] <williewillus> see World
L2381[20:25:38] <williewillus> and Entity
L2382[20:25:52] <gigaherz> Katielyn: hmmmmmmm
L2383[20:26:00] <gigaherz> I... I faintly recall having had that issue recently
L2384[20:26:09] <gigaherz> but I can't remember which mod I had to update/replace
L2385[20:26:15] <chbachman> https://github.com/libgdx/libgdx/blob/master/gdx/src/com/badlogic/gdx/math/Vector3.java
L2386[20:26:21] <chbachman> That's a good reference.
L2387[20:26:26] <Katielyn> Its doing to everything its not just 1 mod.
L2388[20:27:25] <williewillus> entity.getDistance[Sq][ToEntity] should have everything you need
L2389[20:27:40] <williewillus> as for the xz one, do entity.getDistance(x, entity.posY, z)
L2390[20:27:58] <gigaherz> Katielyn: is there optifine in the pack?
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L2392[20:28:08] <Katielyn> Nope.
L2393[20:28:35] <gigaherz> nah sorry I can't remember
L2394[20:28:45] <gigaherz> in fact I'm even less certain that it was fluid registry that failed for me
L2395[20:28:48] <williewillus> also, that first method, no need to unwrap the player's pos manually using player.posX/Y/Z, BlockPos has a constructor that takes an entity
L2396[20:29:11] <williewillus> simply new BlockPos(entity) automatically takes the entity;'s pos and truncates it for you
L2397[20:29:44] <gigaherz> oh?
L2398[20:29:47] <gigaherz> I didn't know that
L2399[20:29:58] <gigaherz> I think there's a couple cases in my code where I could make use of it
L2400[20:30:26] <williewillus> it also makes iterables for you :p
L2401[20:30:54] <williewillus> for (BlockPos pos : BlockPos.getAllInBox(corner1, corner2)) { do stuff }
L2402[20:31:04] <gigaherz> ah
L2403[20:31:06] <gigaherz> it wasn't entity
L2404[20:31:14] <gigaherz> but hey! it works for .hitVec!
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L2406[20:31:54] <gigaherz> (MovingObjectPosition.hitVec, that is)
L2407[20:32:11] <williewillus> a blockpos extends a vec after all :p
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L2409[20:32:31] <gigaherz> unrelated
L2410[20:32:40] <gigaherz> it has an actual "public BlockPos(Vec3 source)" constructor
L2411[20:32:41] <gigaherz> ;P
L2412[20:34:18] <gigaherz> oh!
L2413[20:34:18] <gigaherz> An alternative runtime environment called Android Runtime (ART) was included in Android 4.4 "KitKat" as a technology preview.[3][4] ART replaces Dalvik entirely in Android 5.0 "Lollipop".[5]
L2414[20:34:57] <gigaherz> "Unlike Dalvik, ART introduces the use of ahead-of-time (AOT) compilation by compiling entire applications into native machine code upon their installation. "
L2415[20:35:02] <gigaherz> hah
L2416[20:35:34] <williewillus> downside: installation takes forever on an older device and big app :p
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L2418[20:38:14] <Cobbleopolis> is fluid rendering not a thing in the current forge?
L2419[20:38:26] <williewillus> it is
L2420[20:38:38] <williewillus> it was out of commission for a bit but its back
L2421[20:39:02] <Cobbleopolis> How do I add it in?
L2422[20:39:15] <Cobbleopolis> Do I use a Special Renderer?
L2423[20:39:25] <Cobbleopolis> or something
L2424[20:40:11] <williewillus> no it uses the model system, see this commit and the resources in the tests
L2425[20:40:13] <williewillus> https://github.com/MinecraftForge/MinecraftForge/commit/07038f8342599bddcfc835f0754ac85144d047b0
L2426[20:48:56] <williewillus> one wonders why mojang didn't use the model camera transofrm inheritance in their own vanilla jsons :p
L2427[20:49:37] <williewillus> every vanilla item redefines the firstperson/thirdperson/gui transforms instead of just inheriting it
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L2434[20:57:02] <Cobbleopolis> Is the only need the json?
L2435[21:00:28] <Flashfire> Does anyone have experience with chest generation?
L2436[21:00:57] <Flashfire> I put in a variety of different potions but when I tested they're all replaced with regeneration potions
L2437[21:01:13] <shadekiller666> can Euler rotations be in radians?
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L2439[21:01:43] <gigaherz> sure, you just need sin/cos in radians
L2440[21:01:55] <gigaherz> but I assume you mean opengl, in which case no idea
L2441[21:02:19] <Ri5ux> AMD Sucks.
L2442[21:02:24] <williewillus> Cobbleopolis: you need basically everything from this line to the end of the page https://github.com/MinecraftForge/MinecraftForge/commit/07038f8342599bddcfc835f0754ac85144d047b0#diff-c00927ff5eb38626807985962790f27cR1
L2443[21:02:24] <shadekiller666> no, i mean AxisAngle4f in radians converted to Euler
L2444[21:03:00] <Cobbleopolis> williewillus: Thanks much
L2445[21:03:34] <Ri5ux> My laptop is melting: http://i.imgur.com/nmausXz.png
L2446[21:04:36] <gigaherz> why aren't you powering it off immediately? ;P
L2447[21:04:51] <Ri5ux> I want it to melt so I can ship it back to HP.
L2448[21:05:05] <Ri5ux> Its funny because the fan is blowing out cold air.
L2449[21:05:12] <gigaherz> oh
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L2451[21:05:40] <sloantothebone> Hi
L2452[21:06:08] <shadekiller666> giga, my comp is currently at 54C
L2453[21:06:28] <Ri5ux> If I even think about opening MInecraft it hits 147C instantly
L2454[21:06:35] <sloantothebone> Um has anybody here heard of minetest>
L2455[21:06:41] <sloantothebone> ?
L2456[21:06:55] <gigaherz> mine is around 45C
L2457[21:07:02] <gigaherz> which is normal in summer room tempts
L2458[21:07:04] <gigaherz> temps*
L2459[21:07:13] <gigaherz> sloantothebone: nope never heard of it
L2460[21:07:18] <shadekiller666> and, shouldn't the computer have shut off automatically at 65C
L2461[21:07:27] <gigaherz> [04:01] (Ri5ux): AMD Sucks.
L2462[21:07:43] * shadekiller666 is on amd...
L2463[21:07:59] <Ri5ux> You should dump water on your machine then
L2464[21:08:02] <gigaherz> hmm I'll hop into bed, try to sleep
L2465[21:08:04] <gigaherz> night ppl
L2466[21:08:05] <Ri5ux> It will spontaneousley explode
L2467[21:08:08] <Flashfire> Does anybody know why potions with metadata 8194+ get replaced with generation poitions (8193) in my generated chests?
L2468[21:08:17] <shadekiller666> i will not be doing that ri5, thank you
L2469[21:08:20] <sloantothebone> Well I came here, because minetest is a minecraft-like game engine and, it has a native Lua modding api and I thought it might be easier than compiling and decompiling java
L2470[21:08:26] <shadekiller666> amd works just fine for me
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L2472[21:08:47] <Ri5ux> Is it a laptop?
L2473[21:08:52] <shadekiller666> nope
L2474[21:09:02] <Ri5ux> Try having an AMD based laptops
L2475[21:09:05] <Ri5ux> laptop*
L2476[21:09:12] <Ri5ux> They kill themselves with heat
L2477[21:09:16] <sloantothebone> The minetest IRC is at irc.inchra.net:6667 #minetest or #minetest on freenode
L2478[21:09:52] <shadekiller666> i highly highly doubt that 121C is actually within the "shut the computer down immediately" range of the hardware
L2479[21:09:57] <sloantothebone> http://minetest
L2480[21:10:00] <sloantothebone> http://minetest.net
L2481[21:10:04] <sloantothebone> Sorry
L2482[21:10:10] <HassanS6000> Lol Ri5ux you talking about your laptop lol
L2483[21:10:11] <Flashfire> It seems like you're here to advertize
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L2485[21:10:20] <sloantothebone> nah I'll shut up
L2486[21:10:31] <Ri5ux> Yes.
L2487[21:10:32] <HassanS6000> Ri5ux, ur laptop is/was operating at 266 deg. Farenheit
L2488[21:10:33] <Ri5ux> My laptop sucks.
L2489[21:10:33] <HassanS6000> lol
L2490[21:10:37] <Ri5ux> Its nearly on fire
L2491[21:10:44] <HassanS6000> No its past fire..
L2492[21:10:50] <HassanS6000> 100C is boiling :P
L2493[21:10:55] <HassanS6000> 120C is past that
L2494[21:11:24] <sloantothebone> Minetest is free, I'm not paid to talk about it
L2495[21:11:38] <shadekiller666> then stop talking about it
L2496[21:11:48] <HassanS6000> Ri5ux, why don't you just buy a new CPU cooler
L2497[21:11:49] <Horfius> People tend to not like advertisements
L2498[21:11:54] <Ri5ux> .....
L2499[21:12:00] <HassanS6000> lol
L2500[21:12:03] <HassanS6000> :P
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L2502[21:12:30] <Lord_Ralex> try new thermal
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L2504[21:12:31] * Ri5ux hopes that was a joke
L2505[21:12:43] <Ri5ux> @ hassan
L2506[21:12:48] <Ri5ux> I just applied new thermal paste
L2507[21:13:06] <HassanS6000> oh ok
L2508[21:13:08] <Horfius> Sounds like you didn't apply it very well
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L2510[21:13:28] <Ri5ux> I did it more than very well
L2511[21:13:44] <Ri5ux> This laptop had problems before that
L2512[21:14:23] <Ri5ux> In fact, I own about 5 laptops that are AMD based and they all have heat problems...
L2513[21:14:52] <Horfius> AMD does tend to need lots of heating
L2514[21:15:01] <Horfius> But for the cost, they're pretty good
L2515[21:15:08] <Horfius> Especially the gpus
L2516[21:15:22] <Ri5ux> Yes, for the cost, but it ends up costing more trying to fix their problems
L2517[21:15:40] <Ri5ux> At least in my experience it does.
L2518[21:15:40] <Horfius> I've never had any big issues with them
L2519[21:15:48] <Lord_Ralex> i'd personally avoid it in a laptop, but desktops work fine for me
L2520[21:15:57] <Horfius> Yeh, I use it for desktop
L2521[21:16:07] <Horfius> I have a dinky old i3 laptop, so it runs like shit anyways
L2522[21:16:21] <Ri5ux> Maybe one of you wants to take this off my hands and experience it in a laptop ._.
L2523[21:16:23] <Lord_Ralex> i have an old i7, used to hit 100C
L2524[21:16:25] <Ri5ux> Jk.
L2525[21:16:40] <Lord_Ralex> (in my laptop)
L2526[21:16:51] <Horfius> It'd probably be an issue with intel too.... so
L2527[21:16:59] <Horfius> Sounds like your laptop is just kind of shit anyways
L2528[21:17:03] <Lord_Ralex> it depends on the generation at times too
L2529[21:17:08] <Lord_Ralex> some just ran hotter
L2530[21:17:15] <Ri5ux> Ive got a 5th gen A10 APU
L2531[21:18:14] <Horfius> Well, I have an FX 8950
L2532[21:18:20] <Horfius> And an R9 280x
L2533[21:18:26] <Horfius> cpu/gpu
L2534[21:18:53] <sloantothebone> So, what's up?
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L2537[21:21:59] <Higgs_Bonbon> Is this the place to be asking modding questions? I'm having a nightmarish time trying to comprehend NBTs.
L2538[21:22:18] <Flashfire> I found a solution here to a problem I had for days, so I'd say it's a good place
L2539[21:23:05] <williewillus> Higgs_Bonbon: ask away
L2540[21:24:45] <Horfius> This is the oasis of knowledge you have been looking for, young pilgrim.
L2541[21:26:11] <Higgs_Bonbon> Alrighty, just... everything to do with em. The best way to describe my problem I'd say is to describe what I want to make; I initially thought I might be able to use plain metadata for the block I have in mind (a base stone block with hidden mineral data), but as I learned more I found out I wouldn't be able to use multiple metaIDs at once, so multiple minerals in a single block of
L2542[21:26:12] <Higgs_Bonbon> stone was impossible. cont.
L2543[21:27:41] <sloantothebone> Higgs_Bonbon, can I pm you?
L2544[21:27:44] <Higgs_Bonbon> I guess I just want an introduction to them, shoving them in a non-ticking tile entity because metaIDs are just not quite enough for the info I wanna store. For example: (Granite 11/16, Malachite 5/16)
L2545[21:27:45] <Higgs_Bonbon> Ye
L2546[21:27:48] <sloantothebone> Ok
L2547[21:28:47] <tterrag> Higgs_Bonbon: just write the block ID and meta value to NBT, it's pretty simple
L2548[21:31:26] <Higgs_Bonbon> Alright, but how do I make that custom tag? I want to be able to referrence a list of minerals, have them shoved in the base stone at varying ratios when generating a vein, keep the proportions when macerated (or whatever I plan to do)
L2549[21:33:04] <williewillus> well, to start off, NBT stands for Named Binary Tag, it's the way nearly all auxiliary data is saved: http://minecraft.gamepedia.com/Nbt those tag types are represented by different java objects deriving from NBTBase
L2550[21:33:59] <williewillus> when you write a TE, youre given a NBTTagCompound (basically a list) that you can stuff a bunch of other tags into
L2551[21:34:13] <killjoy> It's more like a map
L2552[21:34:18] <williewillus> so you could store some int tags or float tags for your proportions or whatnot, format is up to you
L2553[21:34:20] <williewillus> yeah guess so
L2554[21:34:57] <tterrag> Higgs_Bonbon: you write/read in the writeToNBT and readFromNBT methods in the TE
L2555[21:35:05] <tterrag> which passes you the NBT tag
L2556[21:35:19] <tterrag> killjoy: it's literally a map :P
L2557[21:35:38] <killjoy> Which is definitely not a list
L2558[21:35:44] <Higgs_Bonbon> Mmhm, I've gotten that far. I'm just having trouble er... visualizing it as code. Once I see how it's laid out at its most basic I may have an easier time- Oh! That makes it a little clearer
L2559[21:36:11] <tterrag> Higgs_Bonbon: the only purpose NBT has in tile entities is to save data to the world
L2560[21:36:17] <tterrag> otherwise, the data exists as plain objects
L2561[21:36:24] <tterrag> in your case, a Block object, and an int
L2562[21:37:22] <Higgs_Bonbon> Yes exactly. I'd be able to save plain rock as a basic block and have ore-bearing rock read the tag for values when generating a vein.
L2563[21:37:51] <Higgs_Bonbon> If I'm not mistaken Gregtech uses a similar method?
L2564[21:38:57] <shadekiller666> gregtech does a lot of abnormal things
L2565[21:39:13] <tterrag> umm
L2566[21:39:14] <Higgs_Bonbon> I'm very well aware of that
L2567[21:39:16] <tterrag> are you doing camo ores?
L2568[21:39:34] <Higgs_Bonbon> Er, explain?
L2569[21:40:09] <Higgs_Bonbon> I plan to have it act like "realistic" geology with a matrix stone and concentrated minerals interspersed at varying amounts
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L2571[21:40:50] <tterrag> why not just use the nearby blocks to figure out what it should look like?
L2572[21:40:55] <tterrag> instead of having ores be tile entities (bad idea)
L2573[21:42:02] <williewillus> no he wants the block to literally be composed of varying proportions of subminerals
L2574[21:42:04] <Higgs_Bonbon> Well if they're not ticking it shouldn't be an issue, yes? And it's not a matter of looks it's literally content, with high-grade ore at the center and low grade at the edges yeah?
L2575[21:42:25] <Higgs_Bonbon> I mean I could make literally a thousand blocks for all the variations but
L2576[21:42:45] <Higgs_Bonbon> Having a system that splits it all up on the fly makes more sense I think
L2577[21:44:14] <tterrag> why not each ore in its own ID? and then use metadata to distinguish grades?
L2578[21:44:20] <tterrag> TEs are kinda the "last resort"
L2579[21:44:31] <TTFTCUTS> depends how many ores we're talking
L2580[21:44:40] <TTFTCUTS> 10 is ok, 100 wouldn't really be that practical
L2581[21:44:48] <TTFTCUTS> that's a big chunk of the available ids
L2582[21:46:00] <tterrag> also depends on the amount of grades
L2583[21:46:04] <Higgs_Bonbon> Yeah exactly. Realism is the thing I'm going for, and there's a ton of different types and grades that all require different extraction methods. Like, you can just heat copper ore but for tungsten you need a super complex system to extract the target mineral from the host rock
L2584[21:46:09] <tterrag> 2? 4? 8? if it's any of those you can condense the IDs
L2585[21:46:27] <Higgs_Bonbon> Try like
L2586[21:46:32] <Higgs_Bonbon> 48, at least
L2587[21:46:34] <tterrag> remember with items you have a lot more freedom, 32k meta values and NBT tags to boot
L2588[21:46:39] <tterrag> 48 grades of ore?
L2589[21:46:41] <tterrag> jesus
L2590[21:46:44] <tterrag> ok, fine, go with a TE :P
L2591[21:47:07] <Higgs_Bonbon> 48 types, there'd be at least two for a target metal and whatnot.
L2592[21:47:16] <Unh0ly_Tigg> does the Block class load before or after fml class tweakers are added to the launch handler?
L2593[21:47:45] <williewillus> probably after, nothing it has to do at that time
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L2595[21:48:33] <Unh0ly_Tigg> hmm, I might see if it's at least possible to up the id limit of blocks via a tweaker
L2596[21:48:38] <Higgs_Bonbon> Y'know, malachite, native copper, chalcopyrite etc. which all have different host rock
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L2598[21:49:33] <tterrag> Higgs_Bonbon: I still hold that the "host rock" could be determined by context
L2599[21:49:40] <tterrag> i.e. what blocks surround the ore
L2600[21:49:51] <williewillus> Unh0ly_Tigg: i think that task is harder than it seems :p
L2601[21:49:54] <williewillus> or sounds
L2602[21:50:20] <Unh0ly_Tigg> williewillus, just changing a value passed to the construction of the block registry...
L2603[21:50:21] <masa> you would have to change or expand the world format
L2604[21:50:27] <Higgs_Bonbon> So how would you propose that work? I mean that's sort of what I'm planning but if I wanted an occurence with multiple minerals...
L2605[21:50:31] <Unh0ly_Tigg> oh yeah, that...
L2606[21:50:33] <williewillus> yeah
L2607[21:51:00] <williewillus> even that guy who hacked the state system to extend metas from 15 to 32k didn't extend block IDs lol
L2608[21:51:11] <Higgs_Bonbon> Granite is a plain stone, granite with malachite and chalcopyrite is a TE yeah?
L2609[21:51:32] <Unh0ly_Tigg> well, as long as I can get a tweaker added to the list before Block, World, Chunk (and their loaders), I'm fine.
L2610[21:52:02] <Unh0ly_Tigg> or
L2611[21:52:25] <Unh0ly_Tigg> just make a second anvil format, and make a version flag for the world data.
L2612[21:52:34] <masa> might be a lot of work in various places, but just changing the Add table to be a byte per block instead of nibble would get you to 64k block IDs
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L2614[21:53:39] <Unh0ly_Tigg> I'd make this tweak also up the meta limit for blocks from 4 bits to 8 bits, and up the item meta limit from 16 bits to 32.
L2615[21:53:43] <masa> then again, changing the format, might make more sense to extend/change it more at the same time
L2616[21:53:50] <williewillus> also rip world save sizes :p
L2617[21:53:57] <masa> yeah :p
L2618[21:54:33] <Higgs_Bonbon> oh god what, I think that's a bit above what I'm capable of. Though, I do plan for this to be a total conversion so compatability isn't high on my priority list.
L2619[21:54:51] <Unh0ly_Tigg> I might not ever release the tweak, it would probably be more of a proof of concept
L2620[21:55:21] <masa> Higgs_Bonbon: ? we were talking about Unh0ly_Tigg's world format extension stuff...
L2621[21:55:49] <Higgs_Bonbon> oh
L2622[21:55:50] <Unh0ly_Tigg> it would also mean, you could have *way* more mods adding blocks, since the upper limit would be higher.
L2623[21:56:00] <williewillus> well..... http://minecraft.curseforge.com/mc-mods/231466-extendedmetadata
L2624[21:56:03] <williewillus> already exists
L2625[21:56:30] <masa> how many block IDs are actually in use in the current kitchen sink packs for example?
L2626[21:56:45] <williewillus> not even that many
L2627[21:57:23] <Unh0ly_Tigg> well, yeah, because they're working with the current limit...
L2628[21:57:26] <shadekiller666> what is the current limit?
L2629[21:57:29] <williewillus> 4096
L2630[21:57:42] <shadekiller666> i thought it was larger than that
L2631[21:57:50] <williewillus> it used to ba 256...
L2632[21:57:53] <Unh0ly_Tigg> the item id is larger
L2633[21:57:55] <tterrag> blocks are 4096, items are 35565
L2634[21:58:00] <shadekiller666> ahh
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L2637[22:00:30] <masa> 32767 you mean
L2638[22:00:45] <masa> or 65565
L2639[22:01:52] <tterrag> errr yep
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L2641[22:02:44] <Higgs_Bonbon> Lol, maybe if I just make the mod have a different block for each fraction of ore content it'll make more sense as to why I want to shrink it down into a tile entity
L2642[22:03:13] <Higgs_Bonbon> 1/16th malachite, 2/16th malachite, etc. etc. etc.
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L2644[22:04:55] <williewillus> yeah infinity is sitting 2508 block ID's occupied, and I doubt those modders are intentionally being extremely frugal to "stay in limits". Most share meta because it's common sense (wood types, etc.)
L2645[22:05:14] <Higgs_Bonbon> Lol
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L2647[22:07:28] <tterrag> williewillus: I always compress IDs within reason
L2648[22:07:46] <tterrag> there is no need to make completely unrelated blocks share IDs, but when it's possible and moderately simple, why not
L2649[22:07:52] <williewillus> yeah
L2650[22:08:30] <tterrag> though it's giving me a bit of a headache in one of my mods :P
L2651[22:08:35] <Higgs_Bonbon> That was my initial plan, but when I found I couldn't use more than one ID at a time for a block I looked into TEs
L2652[22:08:51] <tterrag> Higgs_Bonbon: you will probably need to end up using a TE
L2653[22:08:56] <tterrag> that said, what is your actual problem now?
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L2655[22:10:00] <Higgs_Bonbon> That's the whole thing, I really don't know how to use NBTs.
L2656[22:10:09] <Kobata> Higgs_Bonbon, for overhead reasons (even with ticking disabled), you probably don't want a TE for anything in worldgen
L2657[22:10:36] <Kobata> Or at least, nothin as commor as ore blocks usually are
L2658[22:10:51] <Higgs_Bonbon> Uuuurrrrrgggh, how am I gonna store all this data then?
L2659[22:11:18] <tterrag> Kobata: what overhead?
L2660[22:11:21] <Kobata> If you can get a sensible division just make them multiple blocks -- if you only care about 1/16-16/16 and one type, that fits easily into the 15 meta slots
L2661[22:11:24] <tterrag> a nonticking TE has minimal impact
L2662[22:11:26] <Higgs_Bonbon> I don't want to have to rely on metadata and make dozens of variants for the same ore with different ratios
L2663[22:11:28] <tterrag> as long as you keep your networking sane
L2664[22:11:44] <Kobata> It baloons memory & savefile size quite a lot
L2665[22:12:06] <Higgs_Bonbon> But see I'm thinking more than one, I was hoping to max out at two types of ore per block
L2666[22:12:06] <tterrag> of course, but with the numbers I've heard from Higgs_Bonbon, it doesn't seem feasible to not use a TE
L2667[22:12:06] <Kobata> As well as the loops in saving that go through all TEs slower than the main blocks
L2668[22:12:37] <Kobata> You can also 'cheat' and store only a very generic thing in the oreblock and do randomness on the dropped items
L2669[22:13:12] <Kobata> Would need to prevent re-placing them (or have a more detailed version for placed ore), but it'd save a bunch of work on the main blocks
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L2671[22:14:20] <Higgs_Bonbon> Ahaa, yeah that wouldn't work because I'm planning a weird boulder system
L2672[22:14:21] <Higgs_Bonbon> http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2464011-prealpha-bonbons-big-boulder-overhaul
L2673[22:15:10] <Higgs_Bonbon> broken blocks turn into smaller entities which hold smaller fractions of stone data
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L2676[22:16:08] <Kobata> Ah... yeah, MC really isn't very suited for that
L2677[22:16:24] <Kobata> You mentioned TFC, which, while it doesn't use it for gameplay reasons does have that nice chisel thing
L2678[22:16:40] <Kobata> Which has had a record of being /really/ laggy when there's a bunch of them around
L2679[22:18:00] <Higgs_Bonbon> Bwuh, yeah. Though the idea is that you'd just be breaking them to haul them elsewhere, the smallest pieces could be stored in "pile" TEs
L2680[22:18:30] <Higgs_Bonbon> I've really cut my work out, it seems.
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L2683[22:28:22] <Cobbleopolis> williewillus: I got the renderer working is there a way to make it use a diffrent texture?
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L2694[22:54:52] <williewillus> Cobbleopolis: for the fluid?
L2695[22:55:13] <Cobbleopolis> williewillus: yup
L2696[22:55:26] <williewillus> just switch out the modelresourcelocation you return in the itemmodelmesher thing
L2697[22:55:35] <williewillus> nono hold on
L2698[22:55:50] <Cobbleopolis> In the fluid constructor?
L2699[22:56:32] <williewillus> ah yeah pass your own ResourceLocation to the textures
L2700[22:56:48] <williewillus> in the sample it does blocks/lava_still and blocks/lava_flow
L2701[22:57:08] <williewillus> though the same texture would probably be the most useful
L2702[22:57:11] <williewillus> just change the color
L2703[22:57:34] <Cobbleopolis> Also when the game is loading I get a bunch of errors saying fluid 'testfluid' not found
L2704[22:59:28] <williewillus> you did everything it had in the clientproxy example?
L2705[22:59:35] <Cobbleopolis> ya
L2706[23:01:19] <Cobbleopolis> http://pastebin.com/bWDBxz8f
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L2708[23:02:59] <Cobbleopolis> And this is running after blocks and fluids are registered
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L2715[23:16:15] <Cobbleopolis> Is the mcmeta file needed w/ the texture?
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L2717[23:18:26] <Cobbleopolis> williewillus: Is the mcmeta file needed w/ the texture?
L2718[23:18:47] <williewillus> yes
L2719[23:18:57] <williewillus> see the vanilla assets
L2720[23:19:56] <Cobbleopolis> when it says that it can't find the fluid is it saying that the fluid isn't registered or something?
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L2722[23:24:49] <shadekiller666> seriously? the game uses a tesr to render builtin item models...
L2723[23:26:39] <williewillus> yup hardcoded mojang hacks
L2724[23:26:43] <williewillus> well not hacks
L2725[23:26:46] <williewillus> but hardcoded
L2726[23:26:49] <williewillus> and not for all items
L2727[23:26:57] <williewillus> just the ones that need a tesr in world
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