<<Prev
Next>>
Scroll to Bottom
Stuff goes here
L1[00:03:03] *** AFK is
now known as Vigaro
L2[00:09:17] ⇦
Quits: codahq (~codahq@c-174-52-130-121.hsd1.ut.comcast.net) (Ping
timeout: 378 seconds)
L3[00:17:01] ⇨
Joins: Sprocks (~Sprocks@70.49.35.195)
L4[00:18:51] ⇨
Joins: GrygrFlzr (~GrygrFlzr@2001:41d0:a:6287::6)
L5[00:22:25] ***
Keridos is now known as Keridos|away
L6[00:25:02] ⇦
Quits: PieGuy128 (~PieGuy128@65.94.254.211) (Remote host closed the
connection)
L7[00:26:57] ⇨
Joins: Haggle1996 (~Haggle199@76.8.202.198)
L8[00:28:26] ⇨
Joins: Steel_Arm
(~TerasKasi@65-128-65-139.hlrn.qwest.net)
L9[00:32:55] ⇨
Joins: Darkhax_AFK (~Darkhax@ts.darkhax.net)
L10[00:33:23] ***
Darkhax_AFK is now known as Darkhax
L11[00:36:12] ⇨
Joins: Hunterz (~hunterz@62.182.234.189)
L12[00:50:17] ***
Keridos|away is now known as Keridos
L13[00:54:27] <DarkEvilMac> JordanJ2, sorry
I sort of dissapeared for a bit. Do you still need help with
optifine or is it working now?
L14[00:58:28] <JordanJ2> It's working
now.
L15[00:58:45] ⇦
Quits: killjoy (~killjoy@cpe-24-74-204-200.ec.res.rr.com) (Ping
timeout: 180 seconds)
L16[01:05:02] ⇦
Quits: Wolf1098_ (~Wolf1098@S010674d02bd16e18.vs.shawcable.net)
(Ping timeout: 202 seconds)
L17[01:06:08] ⇨
Joins: Firedingo
(~Firedingo@CPE-121-217-67-115.lnse1.cht.bigpond.net.au)
L18[01:13:58] ***
Vigaro is now known as AFK
L19[01:18:33] ⇦
Quits: covers1624
(~covers162@ppp118-210-212-69.lns20.adl6.internode.on.net) (Read
error: Connection reset by peer)
L20[01:18:44] ⇨
Joins: covers1624
(~covers162@ppp118-210-212-69.lns20.adl6.internode.on.net)
L21[01:22:10] ⇨
Joins: rashy
(~rashdanml@S010628c68e00b41e.vc.shawcable.net)
L22[01:24:21] ⇦
Quits: Firedingo
(~Firedingo@CPE-121-217-67-115.lnse1.cht.bigpond.net.au) (Quit:
Sleeps and Stuff Or Internet Derps.)
L23[01:27:50] ⇦
Quits: calclavia (uid15812@id-15812.tooting.irccloud.com) (Quit:
Connection closed for inactivity)
L24[01:33:21] ***
Illyohs is now known as Illy[Zzz]
L25[01:33:58] ***
olee|off is now known as olee
L26[01:36:14] ⇦
Quits: Drullkus (~Drullkus@2601:646:8301:c41e:e488:61f7:a368:cc25)
(Quit: zzz)
L27[01:43:52] ⇨
Joins: Ozcr
(webchat@125-237-211-17.jetstream.xtra.co.nz)
L28[01:53:15] ⇨
Joins: Raga_BM (~K@180.253.31.108)
L29[01:53:57] ⇦
Quits: pibx10 (uid86836@id-86836.highgate.irccloud.com) (Quit:
Connection closed for inactivity)
L30[01:56:10] <Cazzar> Well I found
something that IDEA doesn't do properly...
L31[01:57:46] <Kolatra> Cazzar, ?
L32[01:58:07] <Cazzar> Kolatra: Ruby on
Rails, but RubyMine works :3
L33[02:00:33] <Cazzar> Wait, NOW it decides
to work
L34[02:03:51] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20150705 mappings to Forge Maven.
L35[02:03:54] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20150705-1.8.zip (mappings
= "snapshot_20150705" in build.gradle).
L36[02:04:05] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
L37[02:04:06] *
Cazzar switches back to IDEA since he has already fixed his OS
issue with \ being the yen symbol
L38[02:04:13] <Cazzar> Damn windows not
being UTF-8
L39[02:04:20] <Kolatra> IDEA is best.
:P
L41[02:06:37] ⇨
Joins: Hgrebnednav
(~Hgrebnedn@d51A4F637.access.telenet.be)
L42[02:06:59] ⇦
Quits: HewwoThere (~HewloTher@180.200.159.19) (Quit:
Leaving)
L43[02:12:47] <tmtu> clion <3
L44[02:12:57] ⇨
Joins: PrinceCat
(~PrinceCat@124-150-94-219.dyn.iinet.net.au)
L45[02:13:08] <Cazzar> tmtu: I am yet to
use clion a lot yet :P
L46[02:13:17] <Kolatra> I really need to
get an education email. :P
L47[02:13:18] <tmtu> it's wonderful
L48[02:13:26] <tmtu> 10x better than
xcode
L50[02:19:46] <Cazzar> Interesting...
L52[02:20:39] <Cazzar> I'm re-coding the
website I use to upload to :P
L53[02:24:55] <Cazzar> Wuppy: I gave up on
the dvorak layout, it annoyed me :P
L54[02:24:59] <Wuppy> haha
L55[02:25:10] <Cazzar> I also am much
quicker at qwerty anyway
L56[02:25:16] <Cazzar> So, win win?
L57[02:25:26] <Wuppy> this beach party in
city center was exactly as good as I expected :D
L59[02:44:15] ⇦
Quits: McJty (~jorrit@94-225-251-41.access.telenet.be) (Ping
timeout: 206 seconds)
L60[02:46:11] ⇦
Quits: Mitchellbrine (uid38456@id-38456.highgate.irccloud.com)
(Quit: Connection closed for inactivity)
L61[02:49:54] ⇨
Joins: Vasher
(~Vasher@c-67-182-53-19.hsd1.ca.comcast.net)
L62[02:50:17] ⇨
Joins: Noppes (~Noppes@82-168-212-152.ip.telfort.nl)
L63[02:53:33] ⇨
Joins: Szernex
(~Szernex@178-189-226-48.adsl.highway.telekom.at)
L64[02:54:29] ⇦
Quits: shadekiller666
(~shadekill@adsl-108-71-39-102.dsl.lsan03.sbcglobal.net) (Read
error: Connection reset by peer)
L65[02:56:10] ⇦
Quits: covers1624
(~covers162@ppp118-210-212-69.lns20.adl6.internode.on.net) (Read
error: Connection reset by peer)
L66[02:56:25] ⇨
Joins: covers1624
(~covers162@ppp118-210-212-69.lns20.adl6.internode.on.net)
L67[02:56:25] *** olee
is now known as olee|off
L68[02:58:26] ⇦
Quits: Haggle1996 (~Haggle199@76.8.202.198) (Read error: Connection
reset by peer)
L69[02:58:35] ⇨
Joins: McJty (~jorrit@94-225-251-41.access.telenet.be)
L70[03:02:04] ⇨
Joins: sciguyryan
(~sciguyrya@109-205-170-64.dynamic.swissvpn.net)
L71[03:18:42] ⇨
Joins: iari (~iari@px1.nbg.srv.sip.vos-systems.net)
L72[03:19:21] ⇨
Joins: Firedingo
(~Firedingo@CPE-121-217-67-115.lnse1.cht.bigpond.net.au)
L73[03:22:29] ***
Ordi|Away is now known as Ordinastie
L74[03:25:04] ⇨
Joins: Loetkolben
(~Loetkolbe@ipb2197f94.dynamic.kabel-deutschland.de)
L75[03:25:44] ***
DarkEvilMac is now known as Darkevilmac|Off
L76[03:27:17] ***
big_Xplo|Off is now known as big_Xplosion
L77[03:37:27] ⇨
Joins: pugi
(~pugi@dyndsl-091-096-004-049.ewe-ip-backbone.de)
L78[03:41:23] ⇦
Quits: Raga_BM (~K@180.253.31.108) (Quit: Raga_BM)
L79[03:49:06] ⇨
Joins: Raga_BM (~K@180.253.31.108)
L80[03:51:40] ⇨
Joins: KGS (~KGS@nl107-188-189.student.uu.se)
L81[03:54:49] ⇨
Joins: Lex__
(~Lex@host86-189-14-60.range86-189.btcentralplus.com)
L82[03:54:49]
MineBot sets mode: +o on Lex__
L83[03:55:00] ⇦
Parts: JordanJ2 (Jordan@bnc.xcln.org) (WeeChat
1.3-dev))
L84[03:55:48] ⇦
Quits: Ozcr (webchat@125-237-211-17.jetstream.xtra.co.nz) (Ping
timeout: 204 seconds)
L85[03:56:09] ⇨
Joins: Ipsis_
(~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk)
L86[03:58:12] ⇦
Quits: Ipsis (~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk) (Ping
timeout: 206 seconds)
L87[04:01:29] ⇨
Joins: _112madgamer
(~112madgam@pa49-184-9-15.pa.vic.optusnet.com.au)
L88[04:01:50] <_112madgamer> hello anybody
here
L89[04:02:48] <_112madgamer> clear
L90[04:03:12] <_112madgamer> anybody
online
L91[04:07:52] <jk-5> Look at the list of
people, there is at least 200 people online here
L92[04:07:56] <jk-5> Just ask your
question
L93[04:08:20] <jk-5> You won't get any help
when you just ask if anybody is online
L94[04:10:01] *** AFK
is now known as Vigaro
L95[04:13:11] ⇦
Quits: _112madgamer
(~112madgam@pa49-184-9-15.pa.vic.optusnet.com.au) (Quit:
Leaving)
L96[04:14:26] ***
PaleOff is now known as PaleoCrafter
L97[04:17:38] ⇨
Joins: _112madgamer
(~112madgam@pa49-184-9-15.pa.vic.optusnet.com.au)
L98[04:18:26] <_112madgamer> i am making a
mod and i need to know how to make a custom entity a animal entity
i cant find a tutorial any were on how to do it would somebody be
able to help
L99[04:19:22] ***
Keridos is now known as Keridos|away
L100[04:20:05] ⇦
Quits: PrinceCat (~PrinceCat@124-150-94-219.dyn.iinet.net.au)
()
L101[04:23:47] ⇦
Quits: _112madgamer
(~112madgam@pa49-184-9-15.pa.vic.optusnet.com.au) (Quit:
Leaving)
L102[04:24:07]
⇨ Joins: marc0303
(marc0303@ipv6.4.zeta.elitebnc.org)
L103[04:26:02] ***
heldplayer|off is now known as heldplayer
L104[04:26:34] <sham1> How do you think
that a animal differentiates from any other entity?
L105[04:27:47] ⇦
Quits: Raga_BM (~K@180.253.31.108) (Quit: Raga_BM)
L106[04:29:11] ***
Keridos|away is now known as Keridos
L107[04:30:26] ***
TehNut is now known as TehNut|Sleep
L108[04:33:37] ⇦
Quits: McJty (~jorrit@94-225-251-41.access.telenet.be) (Quit:
Ex-Chat)
L109[04:39:44]
⇨ Joins: Saturn812 (~Saturn812@2.94.19.247)
L110[04:40:31] ⇦
Quits: tambre
(~tambre@7954-4797-5c7c-4802-fd01-8a18-07d0-2001.dyn.estpak.ee)
(Read error: Connection reset by peer)
L111[04:44:27] ***
manmaed|AFK is now known as manmaed
L112[04:47:36] ⇦
Quits: TigersFangs
(~TigersFan@c75-111-26-152.erkacmtk01.ca.dh.suddenlink.net) (Quit:
I'm out for now)
L113[04:48:15]
⇨ Joins: AtomicStryker
(~AtomicStr@p4FFEB810.dip0.t-ipconnect.de)
L114[04:49:06] <AtomicStryker> hi, would
someone know if it is possible to force NEI to refresh/reload its
recipe registry
L115[04:49:54]
⇨ Joins: PrinceCat
(~PrinceCat@124-150-94-219.dyn.iinet.net.au)
L116[04:50:33] <AtomicStryker> ive
successfully broken an item out of the oredict and re-add wanted
recipes manually, and nei catches the standard ones, but theres
atleast 1 in a specific ic2 machine which i also re-add, and it
works, but nei doesnt show it anymore
L117[04:54:50] <covers1624> ooh
L118[04:54:52] <covers1624> stiker
L119[04:54:57] <covers1624> striker*
L120[04:55:09] <covers1624> stryker*
lol
L121[04:55:42] <Wuppy> o/
L122[04:55:55] <covers1624> where are your
legacy builds of Dynamic Lights?
L123[05:01:11] ⇦
Quits: Zyferus (~Zyferus@c-174-58-160-193.hsd1.mo.comcast.net)
(Ping timeout: 202 seconds)
L124[05:01:22]
⇨ Joins: ElgarL
(~ElgarL@cpc6-hawk15-2-0-cust537.18-1.cable.virginm.net)
L125[05:01:56] ⇦
Parts: TurnedSlayer|Mob (uid96825@id-96825.charlton.irccloud.com)
())
L126[05:02:56] <covers1624> AtomicStryker,
ill look for a func for you.
L127[05:02:59]
⇨ Joins: TurnedSlayer|M
(uid96825@id-96825.charlton.irccloud.com)
L128[05:03:06] <TurnedSlayer|M> Hey
L129[05:03:39] <TurnedSlayer|M> Hola
AbrarSyed
L130[05:07:51]
⇨ Joins: tambre
(~tambre@05c6-717d-d22d-00da-fd01-8a18-07d0-2001.dyn.estpak.ee)
L131[05:17:31]
⇨ Joins: kimfy
(~kimfy___@74.141.16.62.customer.cdi.no)
L132[05:26:40] <PaleoCrafter> Kaiyouka,
this should be interesting for you (Mojang stream :P)
L133[05:28:52] <Wuppy> what's on
PaleoCrafter ?
L134[05:29:02] <PaleoCrafter> upcoming
features
L135[05:45:31]
⇨ Joins: Achielleus
(~Achielleu@239.220-65-87.adsl-dyn.isp.belgacom.be)
L136[05:46:48]
⇨ Joins: pixlepix
(~localmaca@cpe-67-252-38-34.nycap.res.rr.com)
L137[05:47:13] <sham1> ITEMSTATES?
L138[05:47:36] <sham1> Have they said
anything about them?
L139[05:47:54] <covers1624> no
L140[05:47:59] <sham1> Aww :(
L141[05:48:13] <covers1624> there is a
levetation effect
L142[05:48:25] <sham1> levitation?
L143[05:48:27] <sham1> Oh cool
L144[05:48:49] <covers1624> watch the
stream on Youtube you can rewind it
L145[05:51:56] ***
Morphan1 is now known as MorphFK
L146[05:54:13] ⇦
Quits: Achielleus
(~Achielleu@239.220-65-87.adsl-dyn.isp.belgacom.be) (Ping timeout:
204 seconds)
L147[06:04:29]
⇨ Joins: LexMobile
(uid15621@id-15621.ealing.irccloud.com)
L148[06:04:29]
MineBot sets mode: +o on LexMobile
L149[06:05:16] <LexMobile> Time for
minecon day 2 bryan has a panel in a half hour and mines at
300
L150[06:05:59] <covers1624> Hey Lex
L151[06:06:21] <covers1624> yours is the
Mining the code, Right?
L152[06:11:43] <Kolatra> Uh, what do you
use instead of createGUI from JFrame in Java 8? o.o
L153[06:12:28] <covers1624> ewww j8
L154[06:12:30] <covers1624> xD
L155[06:12:35] <luacs1998> lol
L156[06:12:36] <covers1624> ima j7
whore
L157[06:12:47] <luacs1998> the future will
whack you in the face
L158[06:12:50] <luacs1998> whether you
like it or now
L159[06:12:55] <luacs1998>
s/now/not/
L160[06:13:02] <covers1624> i know
L161[06:13:11] <Kolatra> At least I'm not
trying to use 9. \o/
L162[06:13:12] <covers1624> im just too
lasy to download the j8 jdk
L163[06:13:30] <Kolatra> nvm, I wrote the
createGUI myself. lol
L164[06:13:35] <Kolatra> Solutions!
L165[06:13:39] <covers1624> YAY
L166[06:13:43] ⇦
Quits: Vasher (~Vasher@c-67-182-53-19.hsd1.ca.comcast.net) (Remote
host closed the connection)
L167[06:16:25] <luacs1998> lol
L168[06:17:05] <Kolatra> I hate GUIs.
ugh
L169[06:17:14] ⇦
Quits: PrinceCat (~PrinceCat@124-150-94-219.dyn.iinet.net.au)
()
L170[06:17:42] <covers1624> i hate
rendering....
L171[06:17:49] <Kolatra> That too.
:P
L172[06:18:30] <PaleoCrafter> Kolatra,
swing...
L173[06:18:35] <covers1624> im still
learning it in 1.7, just dont need to use it yet
L174[06:18:37] <PaleoCrafter> JavaFX is
the new standard :P
L175[06:18:39] <Ordinastie> they're not
that bad if you have don't have to deal with MC directly
L176[06:18:45] <Kolatra> PaleoCrafter,
orly?
L177[06:18:51] <PaleoCrafter> yep :P
L178[06:19:06] <PaleoCrafter> Swing is
terribly old and bad :P
L179[06:19:11] <covers1624>
^^^^^^^^^^^^^^^^^^^^^^^^^^
L180[06:20:47] ⇦
Quits: Lunatrius (~Lunatrius@77.38.103.182) (Ping timeout: 206
seconds)
L181[06:21:19]
⇨ Joins: mind
(~mind@p54A952E4.dip0.t-ipconnect.de)
L182[06:23:36] <Wuppy> welp... my bike is
now held together in 4 places with duct tape
L183[06:23:41] <Wuppy> this thing will
fall apart very soon :P
L184[06:24:19] <mind> sorry to ask, anyone
has an idea where i acn ask questions about binnies mods ? i need
to know how many alveary frames i can add to an alveary
L185[06:25:11] <mind> framehousings i
meant :P
L187[06:26:00] <Ordinastie> and I clicked
it -_-
L188[06:26:16] <Cazzar> You didn't realise
localhost:3000?
L189[06:26:31] <Ordinastie> I see http, I
click :p
L190[06:26:35] ⇦
Quits: KGS (~KGS@nl107-188-189.student.uu.se) (Ping timeout: 206
seconds)
L191[06:26:43] <Ordinastie> and the first
is shorter
L192[06:26:53] <mind> Ordinatie is the
nightmare of every system admin :P
L193[06:27:39] <Cazzar> Ordinastie: Well,
the first is shorter, especially considering it is designed as a
URL shortener...
L195[06:36:39] ***
SleepingFairy is now known as Daiyousei
L196[06:41:37]
⇨ Joins: Lunatrius (~Lunatrius@77.38.103.182)
L197[06:43:47]
⇨ Joins: PrinceCat
(~PrinceCat@124-150-94-219.dyn.iinet.net.au)
L198[06:45:24]
⇨ Joins: AIOOB (~aioob@rickard.plus.com)
L199[06:52:25] <PrinceCat> How does one
change the font size of something drawn to the screen?
L200[06:52:51] <PrinceCat> Do I need to
create my own FontRenderer, or can I change it through the default
one?
L201[06:55:03]
⇨ Joins: Roguexy
(~Roguexy@92-249-185-181.pool.digikabel.hu)
L202[06:57:02] <Cazzar> try doing
something like GL11.glScale
L203[06:58:39]
⇨ Joins: psxlover
(psxlover@77.49.251.148.dsl.dyn.forthnet.gr)
L204[06:58:59] <PrinceCat> Oh hey, wow it
worked.
L205[06:59:46] ⇦
Quits: Steel_Arm (~TerasKasi@65-128-65-139.hlrn.qwest.net) (Read
error: Connection reset by peer)
L206[07:01:38] <AIOOB> I need to override
some of the functions in World so I extended it but in order to get
it to render I need a WorldClient to pass to RenderGlobal, but that
class would need to extend both the subclass of world and
WorldClient. Does anyone know of the best way of getting round
this?
L207[07:01:47]
⇨ Joins: sinkillerj
(~sinkiller@nc-71-49-177-78.dhcp.embarqhsd.net)
L208[07:03:01] <Ordinastie> WorldClient
extends World so...
L209[07:03:39] <AIOOB> WorldClient only
exists client side though so I have to initially extend world
L210[07:03:46] ⇦
Quits: mind (~mind@p54A952E4.dip0.t-ipconnect.de) (Quit:
Leaving)
L211[07:03:51] <Ordinastie> but if you
need to extend world, you're probably doing something wrong
L212[07:04:09] <AIOOB> Why?
L213[07:06:00] <AIOOB> I need to create a
seperate chunk of blocks that act like a world, and that entire
world is an entity in the normal world so I need to change things
light lighting
L214[07:09:53] ***
prassel|off is now known as prasselpikachu
L215[07:10:24]
⇨ Joins: Girafi
(~Girafi@002130117227.mbb.telenor.dk)
L216[07:24:57] ***
prasselpikachu is now known as prassel|off
L217[07:29:37]
⇨ Joins: RichardG (richardg86@187.105.72.202)
L218[07:29:37]
MineBot sets mode: +v on RichardG
L219[07:32:01] ⇦
Quits: Roguexy (~Roguexy@92-249-185-181.pool.digikabel.hu) (Remote
host closed the connection)
L220[07:33:35]
⇨ Joins: Vazkii
(~Vazkii@a79-169-163-74.cpe.netcabo.pt)
L221[07:41:34]
⇨ Joins: laci200270
(~user@31-46-236-249.pool.kapulan.hu)
L222[07:41:51] <laci200270> in 1.8 TESR
not works in my inventory?
L223[07:42:07] <Ordinastie> you don't have
TE in inventory
L224[07:42:48] <laci200270> how can I
achive a block render it's TESR in my inventory?
L225[07:45:38] <laci200270> I want a
machine render it's own TESR when in my inventory
L226[07:47:32] <Lumien> You can't
L227[07:47:36] <Lumien> Unless you use
asm
L228[07:47:46] <Lumien> Otherwise you'll
have to create a model version of your te
L229[07:48:33] <laci200270> in 1.8 there
was a hokk for this
L230[07:48:43]
⇨ Joins: Roguexy
(~Roguexy@92-249-185-181.pool.digikabel.hu)
L231[07:49:00] <laci200270> *hook
L232[07:49:01] <Lumien> ?
L233[07:49:06] <Lumien> in 1.7.10 you
mean
L234[07:49:13] <laci200270> yes
L235[07:49:29] <Lumien> yeah, that no
longer exists
L236[07:49:36] <laci200270> :/
L237[07:49:41] <laci200270> it was
useful
L238[07:50:33] ***
prassel|off is now known as prasselpikachu
L239[07:50:50] <Ordinastie> someone said
modders shouldn't have access to openGL calls directly...
L240[07:51:18] <Ordinastie> you wouldn't
want them to use their creativity right ?
L241[07:52:55] <laci200270> so if want to
makie an animated model I need to code it on json and TESR
both?good news :/
L242[07:52:59] <laci200270> *make
L243[07:55:33] <Lumien> Fairly certain
that's not necessary
L244[07:56:09] <laci200270> it is possible
to animate json?
L245[07:56:17] <Ordinastie> don't think
so
L246[07:56:56] <Lumien> You could maybe
just make json models and then render them in your tesr
though
L247[07:59:04] <laci200270> but it sot
possible to move parts of json, right?
L248[08:00:42] <laci200270> *not
possible
L249[08:02:10] ***
MattOfflineMc is now known as MattMc
L250[08:07:47] ⇦
Quits: laci200270 (~user@31-46-236-249.pool.kapulan.hu) (Ping
timeout: 378 seconds)
L251[08:08:11]
⇨ Joins: laci200270
(~androirc@31-46-236-249.pool.kapulan.hu)
L252[08:10:24] <laci200270> In 1.8 chest
still render as TE or changed to json thing?
L253[08:11:00] <Lumien> as te
L254[08:11:06] <sham1> The animation is
there because it is TESR
L255[08:11:10] <Lumien> vanilla still does
it, mods just don't have access to it right now
L256[08:11:51] <laci200270> Forge can't
make a hook?
L257[08:12:53] <Ordinastie>
<Ordinastie> someone said modders shouldn't have access to
openGL calls directly...
L258[08:13:21] <sham1> why would
someone..
L259[08:13:54] <laci200270> But why?
Someone from forge or someone from Mohang?
L260[08:14:07] <Ordinastie> I mean
Lex
L261[08:14:09] <Wuppy> dammit why don't we
get the thunder storms here :<
L262[08:14:11] <Wuppy> really has to cool
down here
L263[08:14:45] <Ivorius> Wuppy, there were
a few guys with spray cans filled with water yesterday
L264[08:14:48] <Ivorius> It was the best
thing ever
L265[08:14:52] <Wuppy> oh tell me about
it
L266[08:14:56] <Ivorius> I think I'll get
one for home
L267[08:15:09] <Wuppy> we had a beach
party in the city center witha massive pool and a bunch of people
with water guns
L268[08:15:21] <Ivorius> Nice
L269[08:15:37] <Ivorius> We had no pool,
but lots of water sprays and water guns at least
L270[08:15:45] <Ivorius> Still was far too
hot though
L271[08:16:28] <ghz|afk> UGH......
Heat....... horrible......
L272[08:16:34] <ghz|afk> 40C outside
L273[08:16:39] <Wuppy> holy hell
L274[08:16:43] <Wuppy> that's very
extreme
L275[08:16:48] <ghz|afk> yup
L276[08:17:00] <Wuppy> we have had about
33 for a week
L277[08:17:01] <Ivorius> 34° here
L278[08:17:02] <Wuppy> which is
awful
L279[08:17:25] <ghz|afk> thankfully it's
"only" 20C inside
L280[08:17:28] <ghz|afk> which is
manageable
L281[08:17:34] <laci200270> Just a
question: if i copy the hook from 1.7 it can work? :D
L282[08:17:36] <Wuppy> you have
airco?
L283[08:17:40] <ghz|afk> nope
L284[08:17:47] <ghz|afk> just decent
thermal insulation
L285[08:17:52] <ghz|afk> eh
L286[08:17:54] <Wuppy> I have no idea how
you managed to get that
L287[08:17:54] <ghz|afk> only 30C
L288[08:17:55] <ghz|afk> typo
L289[08:17:59] <Wuppy> ah
L290[08:18:02] <Wuppy> that's also
hell
L291[08:18:12] <ghz|afk> nah 30C is
"the usual" for spanish summer
L292[08:18:29] <Wuppy> 30 in spain is
better than 25 is NL
L293[08:18:31] <Wuppy> far less warm
L294[08:19:03] <ghz|afk> my little
thermometer claims 30C, 50% humidity
L295[08:19:16] <ghz|afk> it's survivable
;P
L296[08:19:36] ***
heldplayer is now known as heldplayer|off
L297[08:19:38] <laci200270> Here is
38C°
L298[08:19:47] <laci200270> Outside
L299[08:19:59] <Ivorius> Not if you're
trying to dance, ghz .-.
L300[08:20:06] <Cazzar> 7
L301[08:20:09] <Ivorius> Madness, I
say
L302[08:20:31] <ghz|afk> Ivorius:
survivable == "stay still and let the fans and your sweat do
their job"
L303[08:20:43] ***
TTFT|Away is now known as TTFTCUTS
L304[08:21:33] <sham1> You have fancs
:C
L305[08:21:39] <sham1> fans*
L306[08:21:51] <Cazzar> 30C is hot?
hdh
L307[08:21:53] <Ivorius> My fan will
arrive tomorrow
L308[08:21:53] <Cazzar> heh*
L309[08:21:57] <Ivorius> So... x)
L310[08:22:02] <Wuppy> Ivorius, why are
you trying to dance?
L311[08:22:06] <Boreeas> Maybe someone who
is good with GL can help me here:
http://pastebin.com/WaHTq202 - all this is supposed
to do is draw a red sphere at the absolute positon denoted by
'coord'. My problem is that the sphere's color seems to be shifting
in intensity, from some angles, the sphere even becomes blue and
from others it disappears completely
L312[08:22:16] <Ivorius> Wuppy, festival
yesterday
L313[08:22:20] <Wuppy> cool
L314[08:22:21] <sham1> Wuppy, he is trying
to make it rin
L315[08:22:23] <Wuppy> which one?
L316[08:22:28] <sham1> rain*
L317[08:22:32] <Ivorius> Isle of
Summer
L318[08:22:38] <Ivorius> Not huge, but
pretty popular in Munich
L320[08:23:09] <Ivorius> Had a pretty nice
lineup this time
L321[08:23:21] <sham1> 23 degrees C
:(
L322[08:23:25] ⇦
Quits: LexMobile (uid15621@id-15621.ealing.irccloud.com) (Quit:
Connection closed for inactivity)
L323[08:23:42] <sham1> I dun like
L324[08:24:03] <ghz|afk> Boreeas: uh, that
sounds like it may be the GL_LIGHTING stuff?
L325[08:24:19] <Wuppy> I know none of
those names
L326[08:24:23] <Wuppy> which is impressive
:P
L327[08:24:26] <ghz|afk> did you try
WITHOUT lightinh?
L328[08:24:28] <Ordinastie> Boreeas,
because you apply texture but never specify UVs
L329[08:24:39] <Boreeas> ghz|afk: Hmm,
maybe. Commented it out, and the sphere stays red now. Still
disappears from some angles
L330[08:24:48] <Boreeas> And shifts from
light red to almost dark
L331[08:25:23] <Ivorius> You probably have
different DJs in NL
L332[08:25:31] <Ivorius> Although quite a
few were international also
L333[08:25:34] <ghz|afk> then what
Ordinastie says, did you try unassigning any texture?
L334[08:25:45] <Wuppy> Ivorius, the best
djs are international
L335[08:26:06] <Ivorius> It was just
20-40€ entry
L336[08:26:11] <Ivorius> As I said, not
the hugest festival :P
L337[08:26:17] <Boreeas> I don't think I
ever assigned any textures
L338[08:26:28] <ghz|afk> one may be
assigned from before
L340[08:26:36] <Wuppy> this was 40 for 2
days + camping
L341[08:26:37] <Ordinastie> Boreeas,
exactly
L342[08:26:42] <laci200270> Try to bind a
full red tecture
L343[08:26:44] <ghz|afk> with opengl, you
need to ensure you put your state explicitly
L344[08:26:49] <Wuppy> ugh my mouse is
tripping :C
L345[08:26:53] <ghz|afk> anything you
don't set, may be set by someone else earlier
L346[08:26:55] <laci200270> *texture
L347[08:27:37] <Boreeas> Hm, I thought
just setting the color would be enough
L348[08:27:45] <Ivorius> Wuppy, if you
didn't notice some of those DJs match up :P
L349[08:27:47] <ghz|afk>
glBindTexture(GL_TEXTURE_2D, 0)
L350[08:28:07] <Wuppy> I should read
better than
L351[08:28:09] <Wuppy> then*
L352[08:28:11] <ghz|afk> or was it
-1?
L353[08:28:24] <ghz|afk> I haven't done
raw ogl in like 10 years ;P
L354[08:28:41]
⇨ Joins: HassanS6000
(~Hassan@pool-71-191-144-97.washdc.fios.verizon.net)
L355[08:28:43] <Wuppy> wait, I still can't
see them
L356[08:28:44] <Ivorius> But I don't
recognize a whole lot there either
L357[08:28:47] <Wuppy> where's the linep
exactly
L358[08:29:09] <HassanS6000> Hey how would
I get an entity at a x,y,z using an instance of WorldClient
L359[08:29:09] <Ivorius> Although it has
to be said that I am not familiar with that many yet :P
L360[08:29:28] <Ivorius> Wuppy, it
literally says 'LINEUP' in the description
L361[08:29:28] <Ivorius> :P
L363[08:29:51] <Wuppy> thought that wasn't
the complete one
L364[08:29:57] <Wuppy> becuase I don't see
any overlapping
L365[08:30:09] <HassanS6000>
Anyone?????????
L366[08:30:30] <Wuppy> although that may
have to do with the fact that a good part of the festival wasnt
interesting for me
L367[08:30:32] ⇦
Quits: Szernex (~Szernex@178-189-226-48.adsl.highway.telekom.at)
(Killed (NickServ (GHOST command used by
Szernex_!~Szernex@194-166-117-222.adsl.highway.telekom.at)))
L368[08:30:39]
⇨ Joins: Szernex
(~Szernex@194-166-117-222.adsl.highway.telekom.at)
L369[08:31:00] <Ordinastie>
<HassanS6000> Anyone????????? <= and that's why I won't
bother answer...
L370[08:31:11] <HassanS6000> xD lol
L371[08:31:45] <Boreeas> ghz|afk: Ah,
that's exactly what I was looking for. Thanks!
L372[08:31:48] <Ivorius> Wuppy: I see at
least Einmusik in both lineup
L373[08:31:49] <Ivorius> s
L374[08:32:04] <Wuppy> ah, that's not the
music I listen to
L375[08:32:10] <Ordinastie> Boreeas, nope,
that's exactly what you don't want
L376[08:32:35] <Ivorius> Eh, for me it
depends :P
L377[08:32:55] <Ivorius> Yesterday it was
far too hot for serious dancing anyway, so chill music was more up
everyone's alley for the most part
L378[08:32:58] <Boreeas> Ordinastie: Hm?
The sphere stays solid red now and doesn't disappear anymore. I
don't have any textures I want to bind on the sphere
L379[08:33:04] <Wuppy> that's true
L380[08:33:07] <Ivorius> I had a record
low of shuffling yesterday
L381[08:33:16] <Ivorius> Just couldn't
fucking move
L382[08:33:20] <Ordinastie> I linked you
what you need
L383[08:34:01] <laci200270> So someone
said modders shouldnt bave acces kpengl, but we still can use TESRs
why we can't use in the jnvenfory?
L384[08:34:03] <Ivorius> I mean, eh, I may
have had other influences leading to that as well
L385[08:34:04] <Ivorius> But still
:P
L386[08:34:13] <Wuppy> lol
L387[08:34:20] <Wuppy> drugs or
alcohol?
L388[08:34:31] <Ivorius> Only a bit of
beer, and e
L389[08:34:37] <Ivorius> But lots of that,
apparently
L390[08:34:43] <Wuppy> haha
L391[08:34:52] <PaleoCrafter> amazing, the
MC pocket/win10 edition uses JSON for GUIs
L392[08:35:08] <laci200270> Oh no
L393[08:35:25] <Wuppy> I dont take drugs,
just alcohol
L394[08:35:30] <laci200270> I hope pc
won't get this
L395[08:35:36] <Ivorius> (something
something is a drug)
L396[08:35:36] <PaleoCrafter> it most
likely will :P
L397[08:35:59] <Wuppy> except for alcohol,
I don't take drugs
L398[08:36:01] <Boreeas> Ordinastie: Well
yeah. They seem to be functionally equivalent though?
L399[08:36:11] <Ivorius> Each to their
own
L400[08:36:27] <Boreeas> Do I need to
reenable GL_TEXTURE_2D once I'm done drawing?
L401[08:36:33] <Ordinastie> yes
L402[08:36:43] <laci200270> If will i will
do with asm if GUI will json
L403[08:36:56] <laci200270> Sorry
typo
L404[08:37:01] <PaleoCrafter> ...
L405[08:37:07] <PaleoCrafter> everything's
better than the current mess .P
L406[08:37:27] <laci200270> I love rhe
current systen
L407[08:37:28] ⇦
Quits: sciguyryan (~sciguyrya@109-205-170-64.dynamic.swissvpn.net)
()
L408[08:37:55] <PaleoCrafter> you must be
a masochist then :P
L409[08:37:55] <laci200270> But i
understood after two months
L410[08:38:32] <laci200270> This system is
easy expandable
L411[08:38:48] <laci200270> Think
NEI
L412[08:38:55] <PaleoCrafter>
lolnope
L413[08:39:03] <Ivorius> > NEI
L414[08:39:03] <Ivorius> > easy
expandable
L415[08:39:09] <Ivorius> I chuckled
L416[08:39:13]
⇨ Joins: CJ-Railcraft|MineCon
(~you@65.183.205.154)
L417[08:39:13]
MineBot sets mode: +v on CJ-Railcraft|MineCon
L418[08:39:54] <laci200270> I mean this
system have a lot of events
L419[08:40:02] ⇦
Quits: Genuine (~GenuineSo@71.85.23.220) (Read error: Connection
reset by peer)
L420[08:40:22] <PaleoCrafter> there is no
system
L421[08:40:34] <PaleoCrafter> it's just a
bunch of raw draw calls
L422[08:40:44]
⇨ Joins: Genuine (~GenuineSo@71.85.23.220)
L424[08:41:26]
⇨ Joins: HewloThere (~HewloTher@180.200.179.19)
L425[08:41:27] <laci200270> And what about
the buttons, slots etc
L426[08:42:25] <PaleoCrafter> exactly the
same, with one slight layer of indirection :P
L427[08:42:26] ⇦
Quits: CovertJaguar|MineCon (~you@65.183.205.154) (Ping timeout:
378 seconds)
L428[08:43:19] ⇦
Quits: Lunatrius (~Lunatrius@77.38.103.182) (Ping timeout: 204
seconds)
L429[08:43:42] <HassanS6000> I figured it
out Ordinastie .. :P
L430[08:44:12] <laci200270> If will a new
GUI system i hope it will can use GL calls
L432[08:45:02] ⇦
Quits: Genuine (~GenuineSo@71.85.23.220) (Read error: Connection
reset by peer)
L433[08:45:03] <Ordinastie> yes
L434[08:45:29]
⇨ Joins: Genuine (~GenuineSo@71.85.23.220)
L435[08:45:44] ⇦
Quits: tambre
(~tambre@05c6-717d-d22d-00da-fd01-8a18-07d0-2001.dyn.estpak.ee)
(Ping timeout: 378 seconds)
L436[08:45:55] <HassanS6000> nvm lol
L437[08:45:58] <HassanS6000> didn't
work
L438[08:46:31]
⇨ Joins: Lunatrius (~Lunatrius@77.38.103.182)
L439[08:47:15] ⇦
Quits: VikeStep
(~VikeStep@CPE-124-186-239-153.lns8.woo.bigpond.net.au) (Quit:
Leaving)
L440[08:51:20] <HassanS6000> Okay lol can
you tell me Ordinastie
L441[08:51:30] <HassanS6000> How to get an
Entity at an x,y,z
L442[08:51:32] <HassanS6000> Forge
1.8
L443[08:54:14] <Lumien>
World.getEntitiesWithinAABB
L444[08:54:54]
⇨ Joins: tambre
(~tambre@05c6-717d-d22d-00da-fd01-8a18-07d0-2001.dyn.estpak.ee)
L445[08:56:42]
⇨ Joins: Hassan
(~Hassan@pool-71-191-144-97.washdc.fios.verizon.net)
L446[08:57:15] ⇦
Quits: HassanS6000
(~Hassan@pool-71-191-144-97.washdc.fios.verizon.net) (Ping timeout:
180 seconds)
L447[08:57:43] ⇦
Quits: turmfalke_ (~turmfalke@p54A685B2.dip0.t-ipconnect.de) (Ping
timeout: 189 seconds)
L448[09:00:20] <Hassan> Lol well now it
crashes
L449[09:00:21] <Hassan> xD
L450[09:00:53]
⇨ Joins: Wolf1098
(~Wolf1098@S010674d02bd16e18.vs.shawcable.net)
L451[09:01:03] <Lumien> Then you did it
wrong :P
L452[09:01:23] <Hassan> No I doubt its the
gettingEntities part
L453[09:01:44] <Hassan> What it does is it
checks if this person is near a entity
L454[09:01:45] <Hassan> and if it is
L455[09:01:50] <Hassan> he can then
shoot
L456[09:01:54] ⇦
Quits: PrinceCat (~PrinceCat@124-150-94-219.dyn.iinet.net.au)
()
L457[09:01:57] <Hassan> I think it's the
shooting..
L458[09:02:38] <Hassan> Or it could be
that I'm checking for all of this in the KeyInputHandler
class
L459[09:04:11] <Hassan> [FML]:
NetworkDispatcher exception
L460[09:09:06] ***
prasselpikachu is now known as prassel|off
L461[09:09:26] ⇦
Quits: Loetkolben
(~Loetkolbe@ipb2197f94.dynamic.kabel-deutschland.de) (Quit: Over
and Out!)
L463[09:12:58] <ghz|afk> they are showing
mc1.9 features at minecon
L464[09:14:20] <diesieben07> wow they have
a big bug there :D
L465[09:16:45] ⇦
Quits: Hassan (~Hassan@pool-71-191-144-97.washdc.fios.verizon.net)
(Ping timeout: 180 seconds)
L466[09:21:36] <AtomicStryker> have you
heard the joke
L467[09:21:41] ***
willieaway is now known as williewillus
L468[09:21:51] <AtomicStryker> where the
lego game is trying to be minecraft, and minecraft is trying to be
lego (with that hololens)
L469[09:22:19] <ghz|afk> lol
L470[09:22:35] ***
ghz|afk is now known as gigaherz
L471[09:22:46] <Wuppy> anyone feel like
making a contact card design for me?
L472[09:23:31] ⇦
Quits: Wolf1098 (~Wolf1098@S010674d02bd16e18.vs.shawcable.net)
(Read error: Connection reset by peer)
L473[09:23:40]
⇨ Joins: Wolf1098
(~Wolf1098@S010674d02bd16e18.vs.shawcable.net)
L474[09:25:49] <laci200270> If i bring
back the old TESR hooks with asm it would be bad for my mod?
L475[09:25:57] <diesieben07> Yes
L476[09:26:06] <williewillus> 1. someone
did that already 2. bad
L477[09:26:42] ⇦
Quits: pixlepix (~localmaca@cpe-67-252-38-34.nycap.res.rr.com)
(Quit: pixlepix)
L478[09:27:05] <gigaherz> every time
someone does bad things with asm, a chicken jockey dies
L479[09:27:14] <williewillus> ^
L480[09:27:31] <laci200270> Who did? It is
a repo or something?
L481[09:27:31] <williewillus> and a puppy
and a cat and 5 baby villagers
L482[09:28:09] <diesieben07> laci, you
mean IItemRenderer basically, yes?
L483[09:28:53] <laci200270> I want to
render a tesr in my inventory in 1.8
L484[09:29:06] <diesieben07> that makes no
sense
L485[09:29:11] <diesieben07> TEs do not
exist in inventories
L486[09:29:15] <diesieben07> only in the
world
L487[09:29:35] <laci200270> I knew
iitemrenderer gone in 1.8
L488[09:30:46] <gigaherz> just have a
separate item for the block instead of just the default
ItemBlock
L489[09:30:55]
⇨ Joins: pixlepix
(~localmaca@cpe-67-252-38-34.nycap.res.rr.com)
L490[09:30:56] <gigaherz> and make that
Item have a custom model in it
L491[09:31:04] ⇦
Quits: pixlepix (~localmaca@cpe-67-252-38-34.nycap.res.rr.com)
(Remote host closed the connection)
L492[09:31:12]
⇨ Joins: wasliebob
(~wasliebob@82-171-25-99.ip.telfort.nl)
L493[09:31:43] <laci200270> I dont want to
make a json for only the item
L494[09:31:56] ***
manmaed is now known as manmaed|AFK
L495[09:32:22] <diesieben07> you dont need
jsons to make models
L496[09:32:52] <wasliebob> can i pm you
about the mcf post i made diesieben07
L497[09:33:00] <wasliebob> not mcf forge
forum :P
L498[09:33:05] <diesieben07> uhhh
sure
L499[09:33:20] <laci200270> Currently I
have a ModelBase created in techne it is possible to render it
Inventory
L500[09:33:46] <diesieben07> no it
isnot
L501[09:33:48] <diesieben07> do not use
techne
L502[09:34:13] <laci200270> But what i
should use?
L503[09:34:27] <diesieben07> a proper
modeler, like blender
L504[09:34:50] <gigaherz> heck even
SketchUp is probably a better choice
L505[09:34:52] <gigaherz> or
clara.io
L506[09:34:54] <williewillus> tabula is a
good "not-as-hardcore" modeler :p
L507[09:35:05] <laci200270> And how create
a java from blender?
L508[09:35:16] <diesieben07> you
don't.
L509[09:35:16] <gigaherz> you don't
L510[09:35:17] <williewillus> you
don't,make a json
L511[09:35:19] <williewillus> lol
L512[09:35:20] <gigaherz> you generate a
.b3d file
L513[09:35:25] <williewillus> or
that
L514[09:35:30] <gigaherz> and use the
custom model loaded fry made
L515[09:35:38] <gigaherz> which is
integrated in forge for 1.8
L516[09:36:12] <williewillus> yeah now
would be a good time to see if the TE *really* needs a TESR, the
new models are much more performant, might as well redo them right
now if you can :p
L517[09:36:19] <gigaherz> anything is
better than hardcoding opengl calls in java files
L518[09:36:24]
⇨ Joins: Shukaro
(~Shukaro@cpe-65-29-204-95.cinci.res.rr.com)
L519[09:36:49] <laci200270> I need to
change offset of some model parts
L520[09:36:52] <gigaherz> heck even the
custom .OBJ loader I made back in january is a better choice,
simply because it lets resource packs replace the models
L521[09:36:56] <gigaherz> while a java
file can't be replaced
L522[09:37:03] <williewillus> model
offsets are easy :p
L523[09:37:33] <laci200270> It is any
tutorial for b3d?
L524[09:38:08] <gigaherz> b3d is just an
export plugin
L525[09:38:15] <gigaherz> all you need is
a tutorial for modelling in blender
L526[09:38:41] <laci200270> The loading
thing that I need help
L527[09:39:16] <laci200270> Fry's
loader
L528[09:39:29]
⇨ Joins: calclavia
(uid15812@id-15812.tooting.irccloud.com)
L529[09:40:13] ***
Vigaro is now known as AFK
L530[09:41:32] <gigaherz> oh I have never
seen a tutorial for that XD
L531[09:41:38] <gigaherz> maybe someone
else knows one
L532[09:42:16] ⇦
Quits: laci200270 (~androirc@31-46-236-249.pool.kapulan.hu) (Remote
host closed the connection)
L533[09:45:02]
⇨ Joins: r4wk
(uid48318@id-48318.highgate.irccloud.com)
L534[09:47:14]
⇨ Joins: laci200270
(~androirc@31-46-236-249.pool.kapulan.hu)
L536[09:54:50] ⇦
Quits: aidancbrady (~aidancbra@c-73-43-28-155.hsd1.ga.comcast.net)
(Read error: Connection reset by peer)
L537[09:55:05]
⇨ Joins: aidancbrady
(~aidancbra@c-73-43-28-155.hsd1.ga.comcast.net)
L538[09:59:46]
⇨ Joins: pixlepix
(~localmaca@cpe-67-252-38-34.nycap.res.rr.com)
L539[10:04:14] ***
AFK is now known as Vigaro
L540[10:06:26]
⇨ Joins: covers1624_
(~covers162@ppp118-210-212-69.lns20.adl6.internode.on.net)
L541[10:06:55] ⇦
Quits: covers1624
(~covers162@ppp118-210-212-69.lns20.adl6.internode.on.net) (Read
error: Connection reset by peer)
L542[10:07:19] ***
covers1624_ is now known as covers1624
L543[10:08:59] ***
TehNut|Sleep is now known as TehNut
L544[10:13:01] ⇦
Quits: laci200270 (~androirc@31-46-236-249.pool.kapulan.hu) (Remote
host closed the connection)
L545[10:14:17] ⇦
Quits: Maxetime
(~Thunderbi@modemcable086.219-70-69.static.videotron.ca) (Ping
timeout: 378 seconds)
L546[10:14:44]
⇨ Joins: Mitchellbrine
(uid38456@id-38456.highgate.irccloud.com)
L547[10:15:47]
⇨ Joins: laci200270
(~androirc@31-46-236-249.pool.kapulan.hu)
L548[10:16:38] <laci200270> so anyone know
a good tutorial for b3d loader stuff?
L550[10:17:55] <tterrag> look what justify
did to the last line :P
L551[10:18:03] <PaleoCrafter> heh
L552[10:18:16] <luacs1998> hmm
L553[10:18:18] <PaleoCrafter> put the
image in a separate paragraph ;)
L554[10:18:21] <tterrag> need a linebreak
I assume
L555[10:18:21] <tterrag> yeah
L557[10:18:29] <luacs1998> according to
lex, there will be some sort of moddability in W10E/PE
L558[10:18:31] <PaleoCrafter> or make
images display: block
L559[10:18:59] <Mitchellbrine> fry|sleep,
you just got a shoutout
L560[10:19:10]
⇨ Joins: Unh0ly_Tigg
(~Robert@c-76-115-95-185.hsd1.or.comcast.net)
L561[10:19:33] <Kolatra> More like a
target. Kappa
L562[10:19:33] <luacs1998> "he got
shanghaied into it"
L563[10:19:39] <Mitchellbrine> xD
L564[10:19:50] <luacs1998> more like a big
red target painted on his back
L565[10:20:30] <tterrag> PaleoCrafter:
fixed
L566[10:20:36] <Unh0ly_Tigg> Well, I see
other people here are watching the minecon panel...
L567[10:21:00] <laci200270> But pe is not
written in java, how can it decompile?or offucal apu will be?
L568[10:21:19] <tmtu> probably official
api
L569[10:21:26] <tmtu> soonâ„¢
L570[10:21:29] <progwml6> pe is c++
L571[10:21:36] <Kolatra> PE is in C++. Lex
said that Microsoft has been talking to him about it.
L572[10:22:06] <laci200270> Because java
sadly waste resources
L573[10:22:17] ***
Illy[Zzz] is now known as Illyohs
L574[10:23:06] <tmtu> laci200270:
how?
L575[10:23:28] <PaleoCrafter> tmtu, the
Mojang devs have stated that they don't have an API planned
:P
L576[10:23:37] <PaleoCrafter> (for
Win10/Pocket Edition)
L577[10:23:51] <tmtu> why do they expect
people to use it then
L578[10:24:13] ⇦
Quits: laci200270 (~androirc@31-46-236-249.pool.kapulan.hu) (Quit:
AndroIRC - Android IRC Client ( http://www.androirc.com
))
L579[10:24:43] <Unh0ly_Tigg> they might
not *currently* have an api planned, doesn't mean that won't
change.
L580[10:25:01] <PaleoCrafter> just saying
:P
L581[10:25:03] <tterrag> it hasn't, ever,
so far
L582[10:25:05] <tterrag> so
L583[10:25:13] <PaleoCrafter> but at least
they have JSON GUIs, lol
L584[10:25:18] <gigaherz> adding an API to
a C++ game is simple(ish), just embed the LUA interpreter, and
expose some methods on it
L585[10:25:19] <gigaherz> ;P
L586[10:25:20]
⇨ Joins: laci200270
(~androirc@31-46-236-249.pool.kapulan.hu)
L587[10:25:34] <luacs1998> lol
L588[10:25:42] <gigaherz> of course that's
very very far from the kind of modding we do
L589[10:25:43] <luacs1998> well, C;S had
their modding API in C#
L590[10:26:05] <progwml6> lua mods
:(
L591[10:26:21] <tterrag> luacs1998: the
whole game is in C#
L592[10:26:25] <tterrag> it's a unity
game
L593[10:26:34] <gigaherz>
"C;S"?
L594[10:26:39] <luacs1998> yeah, just
providing as an example
L595[10:26:42] <tterrag> cities
skylines
L596[10:26:45] <gigaherz> oh
L597[10:26:48] <laci200270> I don't like
c# I ONLY like Java
L598[10:27:00] <gigaherz> laci200270: your
loss, C# is amazing
L599[10:27:12] <PaleoCrafter> laci200270,
you're pretty weird :P
L600[10:27:15] <tmtu> if you only like
java then you haven't tried much
L601[10:27:23] <PaleoCrafter> you like the
MC GUI system, you prefer Java over C#
L602[10:27:36] <gigaherz> mc doesn't have
a GUI system
L603[10:27:44] <luacs1998> c# is better,
yes, if a bit confusing
L604[10:27:57] <luacs1998> experimented
with it for a bit with the UAP so ya
L605[10:28:03] <gigaherz> not a proper one
at least ;P
L606[10:28:27] <Unh0ly_Tigg> rewrite once,
then not again? #wut
L607[10:28:32] <Mitchellbrine> wat
L608[10:28:36] <Mitchellbrine> oh
god
L609[10:28:40] <Mitchellbrine> I'm
scared
L610[10:28:53] <laci200270> Previously I
used c# but mot liked, because is windows only and its need a big
framework
L611[10:28:53] <Unh0ly_Tigg> it'll
probably be amazing...
L612[10:28:54] <luacs1998> oh shit
L613[10:29:05] <luacs1998> the emperor
just made an imperial edict
L614[10:29:43] <PaleoCrafter> gigaherz,
exactly :P
L615[10:29:47] <tmtu> laci200270: java
needs huge framework as well
L616[10:30:01] <luacs1998> if i quote lex
correctly
L617[10:30:08] <laci200270> Its only300
mb
L618[10:30:20] <tmtu> "only",
heh
L619[10:30:20] <luacs1998> he's saying
that modders will have to rewrite their mods one last time, and
never again
L620[10:30:25] <gigaherz> laci200270: but
there's Mono, and JRE isn't that much smaller
L621[10:30:55] <gigaherz> laci200270: the
.net Client Profile download is < 50mb
L622[10:32:00] <laci200270> And java have
ASM and accestrabsformers which good when tou want to create a mod
that modifies the game core
L623[10:32:05] <Unh0ly_Tigg> dat selfie
doe...
L624[10:32:09] <luacs1998> lol
L625[10:32:13] <gigaherz> .NET 4.0 Client
Profile (Standalone Installer) -> 41mb
L626[10:32:31] <gigaherz> so the
"huge runtime" is not really true.
L627[10:32:32] <Unh0ly_Tigg> there's a guy
at my sisters graduation that did the same thing...
L628[10:32:40] <gigaherz> you down'd
dowload Java EE for a desktop app, do you?
L629[10:32:52] <luacs1998> lol
L630[10:32:54] <laci200270> Oh i
remembered the IDE size sorry
L631[10:33:16] <gigaherz> anyhow
L632[10:33:18] <gigaherz> doesn't
matter
L633[10:33:20] <tmtu> lol, 11gb for
msvs?
L634[10:33:27] <gigaherz> for now,
Minecraft is Java
L635[10:33:29] <gigaherz> if that
changes
L636[10:33:32] <gigaherz> well, it will
change.
L637[10:33:35] <gigaherz> not much we can
do about it
L638[10:33:37] ***
Keridos is now known as Keridos|away
L639[10:33:42] <gigaherz> so let's keep
modding ;P
L640[10:33:45] <tterrag> whatever lex is
planning, it won't touch 1.7 :P
L641[10:33:54] ⇦
Parts: Unh0ly_Tigg (~Robert@c-76-115-95-185.hsd1.or.comcast.net)
(Leaving))
L642[10:34:02] <PaleoCrafter> hooray for
that :P
L643[10:34:02]
⇨ Joins: Unh0ly_Tigg
(~Robert@c-76-115-95-185.hsd1.or.comcast.net)
L644[10:34:08] <tterrag> so the way I see
it, nothing has changed
L645[10:34:15] <tterrag> if this comes out
soonish, I'll rewrite for that, great
L646[10:34:24] <tterrag> otherwise, I'd
have to rewrite for 1.8/9 anyways
L647[10:34:27] <Unh0ly_Tigg> welp, I
didn't mean to do that, thought I was focused on chrome when I
pressed ctrl+w...
L648[10:34:37] <laci200270> I heard
somewhere ASm will be removed this is true?
L649[10:34:43] <tterrag> no
L650[10:35:18] <diesieben07> forge itself
doesn't work without ASM
L651[10:35:18] <diesieben07> and ASM is
part of the vanilla launcher
L652[10:35:32] <tterrag> yup
L653[10:35:57] <Unh0ly_Tigg> what does the
launcher use asm for, I forgot...
L654[10:36:10] <tterrag> what else can it
be used for? :P
L655[10:36:20] <PaleoCrafter> it was
introduced to help modders, iirc
L656[10:36:28] <diesieben07> they use it
to launch old game versions, too
L657[10:36:33] <luacs1998> Unh0ly_Tigg,
launchwrapper
L658[10:36:34] <Unh0ly_Tigg> ahh
L660[10:36:45] <luacs1998> to start legacy
mc versions that weren't designed for the new launcher
L661[10:36:49] <luacs1998> they need to ve
patched
L662[10:36:50] ***
manmaed|AFK is now known as manmaed
L664[10:37:52] <laci200270> So they
modifiing their own code, but they can rewrite it
L665[10:38:10] <diesieben07> they
cannot...
L666[10:38:15] <williewillus> it's an old
version :p
L667[10:38:20] <luacs1998> because the
code was already compiled
L668[10:38:27] <luacs1998> and they lost
the source to modify it
L669[10:38:56] <williewillus> because
notch didnt use vcs until what, release? :p
L670[10:38:58] <luacs1998> and even if
they did modify it, it wouldn't be an old version anymore would
it
L671[10:39:16] <luacs1998> was that a solo
effort on his part?
L672[10:40:01] <williewillus> idk, I just
remember him or some others on the team saying that vcs was
definitely not used from the start
L673[10:41:02] <laci200270> How they can
lost the source code? I think they had a backup
L674[10:41:23] <tterrag> that's not the
point
L675[10:42:36] <williewillus> the point is
they don't wanna release a "x.1" for every old version
ever :p
L676[10:42:50] ⇦
Quits: Lunatrius (~Lunatrius@77.38.103.182) (Quit: In theory, there
is no difference between theory and practice. But, in practice,
there is.)
L677[10:43:16] <luacs1998> lol
L678[10:43:27] <luacs1998> laci200270, do
you even know what VCS is?
L679[10:43:37] <luacs1998> people keep
backups of code using VCS
L680[10:44:06] <laci200270> No, I dont
know it what is?
L681[10:44:14] <Unh0ly_Tigg> Version
Control Software
L682[10:44:21] <Unh0ly_Tigg> like
git
L683[10:44:33] <Unh0ly_Tigg> or mecurial
(spelling?)
L684[10:44:39] <Unh0ly_Tigg> or svn
L685[10:45:28] <laci200270> I only know
git
L686[10:45:44] <luacs1998> lol
L687[10:46:02] <Unh0ly_Tigg> the only time
I used svn was with googlecode...
L688[10:46:22] <laci200270> Best is
git
L689[10:46:38] <Unh0ly_Tigg> so...
L690[10:46:42] <diesieben07> how do you
know if you don't know anything else?!
L691[10:46:52] <Unh0ly_Tigg> 14 minutes
until the closing ceremony...
L692[10:47:03] <laci200270> :D
L693[10:47:18] <Unh0ly_Tigg> and I've only
been up for 2 hours...
L694[10:47:24] <Unh0ly_Tigg> freaking
timezones.
L695[10:48:02] <luacs1998> lol
L696[10:48:52] <PaleoCrafter> timezones
are okay as long as you don't have to deal with them in code
:P
L697[10:49:29] <laci200270> Java have a
good time zone handling
L698[10:49:35] <gigaherz> convert all
inputs to UTC, convert outputs to local -- and use a library to do
so ;P
L699[10:50:29] <Unh0ly_Tigg> Java 8
java.time.zone ftw
L700[10:51:06] <laci200270> I think might
be something in java util package
L701[10:51:13] <PaleoCrafter> yeah, but
it's a shame it took them 20 years :P
L702[10:51:23] <PaleoCrafter> that stuff
is shit, laci200270
L703[10:51:55] ***
Vigaro is now known as AFK
L704[10:52:33] <laci200270> Anyone knows
when 1.9 snapshoot will be released?
L705[10:52:42] <Unh0ly_Tigg> ask
mojang
L706[10:52:47] <Kaiyouka> Nobody
knows
L707[10:52:56] <Kaiyouka> all we have is a
vague 'soon'
L708[10:53:14] <PaleoCrafter> combat
pretty much is broken right now
L709[10:53:21] <PaleoCrafter> they want to
fix that first until the first snapshot
L710[10:53:38] <laci200270> I think it
they said in minecon but not
L711[10:53:50] ⇦
Quits: HewloThere (~HewloTher@180.200.179.19) (Read error:
Connection reset by peer)
L712[10:53:57] <PaleoCrafter> what, that
they'd release a snapshot?
L713[10:54:03] <laci200270> No
L714[10:54:08] <Kaiyouka> Also, what the
hell did cpw and Lex do now?
L715[10:54:12] <laci200270> Just i
thinked
L716[10:55:15] <williewillus> I don't
think what they were hinting at will come anytime soon :p
L717[10:55:26] <gigaherz> all they said is
that snapshots "will happen"
L718[10:55:27] <Unh0ly_Tigg> lol at the
squarish balloons...
L719[10:55:36] <gigaherz> and they said
"we won't release 1.9 in minecon"
L720[10:56:11] <Unh0ly_Tigg> my guess is
that next minecon will have either 1.10, or 2.0.
L721[10:56:41] <Kaiyouka> It would be
1.10
L722[10:57:25] <tterrag> pretty sure they
won't be doing another live release ever
L723[10:57:30] <tterrag> since the last
one went so well
L724[10:57:37] <williewillus> lol
L725[10:57:48] <williewillus> wasn't the
1.0 dediserver horrible broken?
L726[10:57:51]
⇨ Joins: HassanS6000
(~Hassan@pool-71-191-144-97.washdc.fios.verizon.net)
L727[10:57:55] <williewillus>
*horribly
L728[10:58:29] <Unh0ly_Tigg> it's been
almost 4 years since 1.0 came out...
L729[10:58:47] <Unh0ly_Tigg> November
2011...
L730[10:58:50] <williewillus> damn
L731[10:59:02] <williewillus> I joined at
1.0 and I still consider myself a newer player :p
L732[10:59:27] <Unh0ly_Tigg> We hit more
time since 1.0, than the time between the first version and
1.0
L733[10:59:37] <Ivorius> williewillus,
compared to some of us, you are :P
L734[10:59:41] <Unh0ly_Tigg> a few years
ago...
L735[10:59:57] <Unh0ly_Tigg> I bought my
account during beta 1.6
L736[11:00:23] <Kaiyouka> Thank you,
/r/minecraft, I now have some vague idea of what the hell is going
on in 1.9 and I'm not sure what to even think
L737[11:01:39] <Unh0ly_Tigg> perfect music
choice
L738[11:01:40] <williewillus> i really
want to like the combat changes, but the fact that in order to
switch arrows, you have to put them in your primary, switch them to
off hand, then switch primary back to bow
L739[11:01:41] <williewillus> sucks
L740[11:02:12] <Kaiyouka> Did Dinnerbone
up and say "This is how it is and we're sticking to it"
or is that just how it is now?
L741[11:02:16]
⇨ Joins: Lunatrius (~Lunatrius@77.38.103.182)
L742[11:02:31] <PaleoCrafter> nothing
about 1.9 is set in stone
L743[11:02:33] <williewillus> they said it
wasn't final
L744[11:02:39] <Kaiyouka> then I wouldn't
be worried
L746[11:02:58] <Kaiyouka> xD
L747[11:03:01] ⇦
Quits: laci200270 (~androirc@31-46-236-249.pool.kapulan.hu) (Remote
host closed the connection)
L748[11:03:06] <Kaiyouka> inb4 Lex
strangles a minecon goer IRL
L750[11:03:38] ***
heldplayer|off is now known as heldplayer
L751[11:03:42]
⇨ Joins: killjoy
(~killjoy@cpe-24-74-204-200.ec.res.rr.com)
L752[11:04:30] ***
olee|off is now known as olee
L753[11:08:25] <PaleoCrafter> Ivorius, you
bought it about 1 year before me :P
L754[11:08:30] <Unh0ly_Tigg> seeing the
people of all these different age ranges there, excited for
minecraft is insane...
L755[11:09:37] <Unh0ly_Tigg> my mojang
account says "Minecraft - 14 June, 2011"
L756[11:10:20] <Unh0ly_Tigg> I'm at 4
years, 1 month, 1 day, since I got my premium account...
L757[11:10:23] ⇦
Quits: ElgarL
(~ElgarL@cpc6-hawk15-2-0-cust537.18-1.cable.virginm.net) (Ping
timeout: 378 seconds)
L758[11:10:43] <Unh0ly_Tigg> I've also got
all 3 streams open at the same time...
L759[11:12:48] <gigaherz> WTF? REALLY? I
have to enter ALL 3 security questions in order to login to my
account?
L760[11:13:00] <gigaherz> I don't even
remember how I capitalized them!
L761[11:13:01] <PaleoCrafter> thought the
same, gigaherz
L762[11:13:13]
⇨ Joins: PieGuy128 (~PieGuy128@65.94.254.211)
L763[11:13:17] <PaleoCrafter> and the
requirement for capitalization is shit
L764[11:13:38] <gigaherz> Minecraft 17
December, 2010
L765[11:13:56] <gigaherz> I got it while
it was in alpha
L766[11:14:04] <gigaherz> barely, but
still alpha ;P
L767[11:14:07] <Unh0ly_Tigg> capitalism at
its finest.
L768[11:14:32] <gigaherz> so I added a
Lifeball spell
L769[11:14:38] <gigaherz> works like the
rest of the *balls
L770[11:14:46] <gigaherz> but it applies
some instant health, + regen
L771[11:14:53] <gigaherz> converts coarse
dirt into dirt
L772[11:14:55] <gigaherz> and dirt into
grass
L773[11:16:15] <Unh0ly_Tigg> outgrowing
mincraft?! what?!
L774[11:16:34] <gigaherz> hm?
L775[11:16:40] <gigaherz> i'm not watching
any stream atm
L776[11:17:35] <PaleoCrafter> lol, sudden
German youtuber appears on stream
L777[11:17:54] <Ivorius> Who?
L778[11:17:58] <Ivorius> Where?
L779[11:18:06] <PaleoCrafter> can't
remember the name
L780[11:18:20] <PaleoCrafter> ungespielt I
think?
L781[11:18:39] <Lumien> unge
L782[11:20:49]
⇨ Joins: Meow-J
(uid69628@id-69628.ealing.irccloud.com)
L783[11:22:09] <Wuppy> hehe
L784[11:22:10] <Wuppy> "An apple a
day will keep others away if you throw it at them"
L785[11:28:03]
⇨ Joins: Flan
(~Flan@host109-148-69-57.range109-148.btcentralplus.com)
L786[11:28:27] <PaleoCrafter> that grin
:D
L787[11:28:53] <Unh0ly_Tigg> damn
son
L788[11:29:48] <Unh0ly_Tigg> that guy just
proposed in front of 10k people, and 13k+ internet people...
L789[11:30:50] <Ivorius> Who did?
L790[11:31:10] <Unh0ly_Tigg> someone at
minecon during the closing ceremony
L791[11:31:27] <Wuppy> again?
L792[11:31:45] <cpw> Kaiyouka, ?
L793[11:32:12] <Ivorius> Wuppy, didn't
work out for him last time :P
L794[11:32:19] <Wuppy> it didn;t?
L795[11:32:32] <Wuppy> I thought that at
the first minecon this happened
L796[11:32:34] <Wuppy> and she said
yes
L797[11:32:35] <Kaiyouka> cpw: whoops,
didn't realize you were in here. I just saw a bunch of cryptic
tweets involving you and Lex :p
L798[11:32:35] <Wuppy> right?
L800[11:32:48] <Ivorius> I'm just joking
around :P
L801[11:33:00] <cpw> just riffing on some
ideas for "the future of forge"
L802[11:33:02] <Ivorius> Switcharoo with
the 'again#
L803[11:33:09] <Kaiyouka> fair
enough
L804[11:33:09] <Wuppy> Ivorius, couldn't
tell, it has been a while
L805[11:34:58]
⇨ Joins: Drullkus
(~Drullkus@c-73-162-160-76.hsd1.ca.comcast.net)
L806[11:36:18]
⇨ Joins: codahq
(~codahq@c-174-52-130-121.hsd1.ut.comcast.net)
L807[11:41:45] ***
MattMc is now known as MattOfflineMc
L808[11:47:12] ⇦
Quits: Drullkus (~Drullkus@c-73-162-160-76.hsd1.ca.comcast.net)
(Remote host closed the connection)
L809[11:49:35]
⇨ Joins: laci200270
(~user@31-46-236-249.pool.kapulan.hu)
L810[11:50:43] ⇦
Quits: Daiyousei (Daiyousei@daiyousei.me) (Quit: Stary2001 killed
me D:)
L811[11:50:43] ⇦
Quits: prassel|off (prassel@osiris.stary2001.co.uk) (Quit: ZNC -
http://znc.in)
L812[11:51:10] <laci200270> so I shouldn't
use direct OpenGL calls?
L813[11:51:39]
⇨ Joins: Uristqwerty
(~chatzilla@modemcable078.46-58-74.mc.videotron.ca)
L814[11:52:47] ***
laci200270 is now known as laci200270|coding
L815[11:53:51] <Kaiyouka>
laci200270|coding: there's a gl helper for that, AFAIK
L816[11:54:23] <PaleoCrafter> it depends
on both what you want to do exactly and what version of MC you are
on
L817[11:55:15] ⇦
Quits: laci200270|coding (~user@31-46-236-249.pool.kapulan.hu)
(Quit: Leaving.)
L818[11:55:28]
⇨ Joins: prasselpikachu
(prassel@osiris.stary2001.co.uk)
L819[11:56:09]
⇨ Joins: laci200270
(~user@31-46-236-249.pool.kapulan.hu)
L820[11:56:13] <laci200270> i now deleted
the techne generated java file now I installing blender
L821[12:00:26] ⇦
Quits: codahq (~codahq@c-174-52-130-121.hsd1.ut.comcast.net) (Ping
timeout: 378 seconds)
L822[12:05:41] ***
MattOfflineMc is now known as MattMc
L823[12:06:01] ***
prasselpikachu is now known as prassel|fixurshit
L824[12:06:28] ***
AFK is now known as Vigaro
L825[12:06:42] ⇦
Quits: prassel|fixurshit (prassel@osiris.stary2001.co.uk) (Quit:
prassel|fixurshit)
L826[12:07:13]
⇨ Joins: Haggle1996 (~Haggle199@76.8.202.198)
L827[12:07:20]
⇨ Joins: prasselpikachu
(~prassel@osiris.stary2001.co.uk)
L828[12:07:59]
⇨ Joins: Lord_Ralex
(~Ralex@i.am.a.devilincarnate.net)
L829[12:11:07]
⇨ Joins: KGS (~KGS@nl107-188-189.student.uu.se)
L830[12:11:44] ***
prasselpikachu is now known as prassel|brok
L831[12:16:49] ***
MattMc is now known as MattOfflineMc
L832[12:17:51] ⇦
Quits: Girafi (~Girafi@002130117227.mbb.telenor.dk) ()
L833[12:19:23]
⇨ Joins: DemoXin
(~DemoXin@adsl-98-84-221-207.gsp.bellsouth.net)
L834[12:20:23] ⇦
Quits: sinkillerj (~sinkiller@nc-71-49-177-78.dhcp.embarqhsd.net)
(Quit: Leaving)
L835[12:20:31]
⇨ Joins: Girafi
(~Girafi@002130117227.mbb.telenor.dk)
L836[12:24:39] ***
MattOfflineMc is now known as MattMc
L838[12:25:03] <MattMc> hmm forge messed
up lol
L839[12:25:13] <PaleoCrafter> you're using
the wrong version for forge
L840[12:25:18] <PaleoCrafter> *of
L841[12:25:19] <MattMc> aah
L842[12:25:21] <MattMc> lol
L843[12:25:56] <PaleoCrafter> or a mod for
the wrong version of forge
L844[12:27:15] <MattMc> i built it with
1.7.10-10.13.4.1481-1.7.10
L845[12:27:19] <MattMc> an dusing
1481
L846[12:28:36] <MattMc> or i guess it
could be that i have a 1.8 version of a mod and a 1.7.10
L847[12:28:57] <PaleoCrafter> yes :P
L848[12:29:32] <MattMc> yup thats just
stupid
L849[12:29:43] <MattMc> i changed the name
of the 1.8 version to .disabled
L850[12:29:45] <MattMc> and it
worked
L851[12:29:57] <MattMc> weird thing: it
didn't crash when initially launching forge in 1.7.10
L852[12:30:01] <MattMc> with that mod
there
L853[12:31:27] ***
Darkhax is now known as Darkhax_AFK
L854[12:31:54] <laci200270> anyone can
help a basic tutorial for vlender? I stuck at how to 3d object from
2d shape
L855[12:31:58] <laci200270> *blender
L856[12:32:13] <laci200270> *send not
help
L857[12:32:45] ⇦
Quits: wasliebob (~wasliebob@82-171-25-99.ip.telfort.nl) (Ping
timeout: 180 seconds)
L858[12:34:26] <gigaherz> laci200270:
Blender has nothing to do with forge, just find a normal blender
tutorial.
L859[12:34:47] <laci200270> can you link a
good one?
L860[12:35:02] <HassanS6000>
laci200270,
L863[12:35:22] <MattMc> use Maya
L864[12:35:23] <MattMc> lol
L865[12:35:28] <laci200270> maya is
paid
L866[12:35:31] <MattMc> nop
L867[12:35:35] <MattMc> not if you are a
student
L868[12:35:40] <HassanS6000> ^
L869[12:35:45] <HassanS6000> Lots of
students use Maya
L870[12:35:47] <laci200270> :D
L871[12:35:48] <HassanS6000> They b so
lucky
L872[12:35:50] <HassanS6000> Blender is
some shit
L873[12:35:59] <Ivorius> Blender is
perfectly fine
L874[12:36:07] <laci200270> ^
L875[12:36:26]
⇨ Joins: Acters
(Acters@ip68-231-107-178.ph.ph.cox.net)
L876[12:36:59] <AbrarSyed> MattMc, the
reason you shouldnt use maya or 3dsmax for learning is ebcause then
you have to drop 2-4K if you ever want to actually use those skills
for anything
L877[12:37:23] <laci200270> yes
L878[12:37:32] <MattMc> lol not for
learning
L879[12:37:36] <MattMc> but if i want to
make a model for a mod
L880[12:37:41] <MattMc> Maya is my way to
go
L881[12:37:59] <AbrarSyed> maya is
actualyl more geared towards movies and CGI.. so I would asay
3dsmax is what you want.. but anyways
L882[12:38:24] <HassanS6000> Ivorius, it
works well and is in fact very good. But Maya makes it look well..
shit.
L883[12:38:46] <MattMc> lol minecon is
ended and out of nothing people are going live on twitch who have
been offline
L884[12:38:49] <MattMc> hmm i wonder
why
L885[12:38:55] <HassanS6000> Just my
opinion doe :P
L886[12:39:01] <MattMc> maybe because they
dont want to even try during mojang
L887[12:39:33] <AbrarSyed> huh.. doign
some research on maya.. and its actually the woprst thing to use
for MC models..
L888[12:39:55] <AbrarSyed> its boolean
modifier thing si glitchy apeprantly.. and its forte is in
animation
L889[12:39:56] <MattMc> i can make a
circle in maya and put it as a minecraft model
L890[12:39:57] <MattMc> Kappa
L891[12:40:01] <laci200270> blender has
b3d ^^
L892[12:40:16] <AbrarSyed> the model
rigging is done with their scripting language.. which is entirely
useless for MC..
L893[12:41:09] <HassanS6000> laci200270
has a good point :P
L894[12:41:12] <Ivorius> Everything is
useless for mc
L895[12:41:17] <Ivorius> You need an
importer anyway
L896[12:41:22] <Ivorius> And possibly an
exporter
L897[12:41:25] <AbrarSyed> heh true
L898[12:41:28] <HassanS6000> tru
L899[12:41:35]
⇨ Joins: Loetkolben
(~Loetkolbe@ipb2197f94.dynamic.kabel-deutschland.de)
L900[12:41:46] ⇦
Quits: Wastl2 (~Wastl2@f053036160.adsl.alicedsl.de) (Quit: Hi, I'm
a quit message virus. Please replace your old line with this line
and help me take over the world of IRC.)
L901[12:41:50] <AbrarSyed> but according
to the articles and stuf I just read, 3dsmax is the one that has a
bajiolliion modelling tolls as well as the biggest set of
import/exporting types
L902[12:42:12] <AbrarSyed> as opposed to
maya... and belnder is just not in there league apperantly.. but is
more than good enough for what we need
L903[12:43:20]
⇨ Joins: TigersFangs
(~TigersFan@c75-111-26-152.erkacmtk01.ca.dh.suddenlink.net)
L905[12:43:31] <MattMc> *d
L906[12:43:37] ***
tterrag is now known as tterrag|away
L907[12:43:41] <MattMc> look at how many
people he is followin
L908[12:44:11] ***
ThuGie|off is now known as ThuGie
L909[12:45:06] <laci200270> maya is for
professional modding(car modelling for simulations etc)blender is
for people who just want to create some good model
L910[12:45:35]
⇨ Joins: minecreatr
(~minecreat@host1.expansys2.cust.telecomplete.net)
L911[12:46:02] <MattMc> anyways time to
sort out my semester books for return
L912[12:53:24] *
HassanS6000 wants to talk to shadekiller666
L913[12:55:12] <tmtu> laci200270: maya is
for modeling, not modding
L914[12:55:18]
⇨ Joins: AtomicStryker_
(~AtomicStr@p4FFEB810.dip0.t-ipconnect.de)
L915[12:55:32] <tmtu> (is there even
'professional modding'?)
L916[12:56:56] <PaleoCrafter> depends on
your definition of 'professional'
L917[12:57:22] <MattMc> something is
professional if its being used for commercial use?
L918[12:57:30] <gigaherz> many modders
live off the mods' earnings
L919[12:57:36] <gigaherz> so that'd make
them professional modders
L920[12:57:44] <MattMc> their profession
is modding
L921[12:57:45]
⇨ Joins: Hassan
(~Hassan@pool-71-191-144-97.washdc.fios.verizon.net)
L922[12:57:55] ⇦
Quits: HassanS6000
(~Hassan@pool-71-191-144-97.washdc.fios.verizon.net) (Ping timeout:
204 seconds)
L923[12:58:33] ⇦
Quits: AtomicStryker (~AtomicStr@p4FFEB810.dip0.t-ipconnect.de)
(Ping timeout: 204 seconds)
L924[13:01:39] <Hassan> Lol I can't even
test this code..
L925[13:01:47] <Hassan> It requires 3
players
L926[13:02:27] <Hassan> And uhh my PC
won't keep up. . ..
L927[13:06:45]
⇨ Joins: CoolSquid
(~CoolSquid@host-95-195-210-22.mobileonline.telia.com)
L928[13:07:12]
⇨ Joins: SirWill
(~SirWill@ipb21b3f02.dynamic.kabel-deutschland.de)
L929[13:09:37] <laci200270> forge can
handle blender animations?
L930[13:10:08] <laci200270> if yes, I
won't code it
L931[13:10:56] <gigaherz> !gf
KeyBinding.keybindArray 1.8
L932[13:10:59] <Hassan> Hey when it
says
L933[13:11:05] <Hassan> .. Player moved
wrongly!\
L934[13:11:10] <Hassan> Is that desync
error
L935[13:11:14] <Hassan> Between client
& server..
L936[13:11:59] <techbrew> Can anyone point
me at a writeup that talks about what's become of Block IIcons in
1.8 and how to transition code 1.7.10?
L937[13:13:04] <techbrew> code *from
1.7.10
L938[13:13:15] <gigaherz> ugh
L939[13:13:51] <clienthax> techbrew: Json
files.. Json files everywhere
L940[13:15:27] <Girafi> In a few cases you
can use TextureAtlasSprite. But othwerwise you will have to use
jsons, yeah.
L941[13:16:00] <techbrew> Specifically,
Block.getIcon() doesn't exist, and it appears Block doesn't know
anything about it's textures anymore.
L942[13:16:20] <techbrew> So... where do I
go to find the equivalent to getIcon() for a block?
L943[13:16:47] ⇦
Quits: Roguexy (~Roguexy@92-249-185-181.pool.digikabel.hu) (Remote
host closed the connection)
L944[13:16:49] <clienthax> You dont
L945[13:16:54] <clienthax> Its in the Json
file
L946[13:17:18] <Girafi> ^
L947[13:17:24] <Ivorius> (as it should
be(
L949[13:17:41] <Hassan> techbrew in your
client proxy you have to point your Block class to a JSON file. The
JSON file then is read by MC and tells it where all its textures
are
L952[13:18:24] <laci200270> I think there
is toll that auto generates everything
L953[13:18:25]
⇨ Joins: Roguexy
(~Roguexy@92-249-185-181.pool.digikabel.hu)
L954[13:18:28] <laci200270> *tool
L955[13:18:54] ⇦
Parts: Darkevilmac|Off (Darkevilma@pi.elitebnc.org)
())
L956[13:18:59] ⇦
Quits: Girafi (~Girafi@002130117227.mbb.telenor.dk) ()
L957[13:19:01] <techbrew> I'm actually
coming at the problem from a different direction than registering
textures.
L958[13:19:12] <laci200270> ISBRH?
L959[13:19:21] <laci200270> custom
models?
L960[13:19:55] <techbrew> I'm the author
of JourneyMap. I gotta look at a block, find out what texture it's
using at runtime, then derive a color for it.
L961[13:20:30] <clienthax> My lib allows
auto generation
L962[13:20:33] <techbrew> Just starting on
the 1.8 process, thanks to all for links to docs. I'm sure I'll
find what I need there somewhere.
L963[13:20:41] <clienthax> Makes shit
easy
L964[13:20:55] <PaleoCrafter> won't be
very easy, but I think the models have a function that returns all
faces pointing in a specific cardinal direction
L965[13:20:56] <gigaherz> techbrew: that's
not going to be easy, since there aren't plain "textures"
anymore
L966[13:21:12] <PaleoCrafter> clienthax,
it'd be pretty much useless with forge blockstates :P
L967[13:21:29] <laci200270> techbrew:
maybe get the texuture atlas and UVs somehow
L968[13:21:38] <clienthax> PaleoCrafter:
its designed for simple blocks and items
L969[13:21:43] <laci200270> maybe do it
with lot of ASM
L970[13:21:50] <PaleoCrafter> forge
blockstates allow exactly that :P
L971[13:21:53] <clienthax> So I can do 1.7
and 1.8 at same time
L972[13:22:18] <PaleoCrafter>
IFlexibleBakedModel.getFaceQuads
L973[13:22:19] <Hassan> lol I need
halp
L974[13:22:33] <techbrew> thx
PaleoCrafter
L975[13:22:33] <gigaherz> we don't
"halp" people here.
L976[13:22:40] <Hassan> *help :P
L977[13:22:47] <Hassan> xD
L979[13:23:24] <gigaherz> I need help
too
L980[13:23:25] <gigaherz> XD
L981[13:23:31] <Hassan> Question is why
can't it find my entity? :(
L982[13:23:35] <gigaherz> I'm trying to
get some reflection to work after reobfuscation
L983[13:23:43] <gigaherz> on a standard
minecraft+forge setup
L984[13:23:45] <Hassan> It always returns
false. And by it I mean isThirdRider method
L985[13:23:49] <Hassan> Am I doing
something wrong?
L986[13:23:52] <PaleoCrafter> god, Hassan
run a formatter over that
L987[13:23:55] <gigaherz> but I can't get
the code to work XD
L988[13:24:02] <Hassan> Fine PaleoCrafter
xD
L989[13:24:17] <PaleoCrafter> gigaherz,
what do you want? a field, a method?
L990[13:24:18] <gigaherz> oh shit
L991[13:24:21] <gigaherz> I just found the
issue
L992[13:24:23] <gigaherz> sec
L993[13:24:38] <laci200270> gigaherz use
ATS
L994[13:24:44] <laci200270> *Ats
L995[13:24:49] <PaleoCrafter> please no,
laci200270
L996[13:24:55] <laci200270> why no?
L997[13:24:55] <gigaherz> no.
L998[13:24:56] <PaleoCrafter>
catch(NullPointerException e) ...
L999[13:25:01] <PaleoCrafter> because ATs
are a PITA
L1000[13:25:31] <Hassan> lol
L1001[13:25:38] <Hassan> PaleoCrafter,
you dislike my catch blocks :P
L1002[13:25:49] <PaleoCrafter> one
doesn't catch an NPE ._.
L1003[13:25:53] <Hassan> ik
L1004[13:26:14] <Hassan> one uses a Null
check
L1005[13:26:19] <Hassan> if (.. !=
null)
L1006[13:27:57]
⇨ Joins: AtomicStryker
(~AtomicStr@p4FFEB810.dip0.t-ipconnect.de)
L1008[13:29:06]
⇨ Joins: Girafi
(~Girafi@002130117227.mbb.telenor.dk)
L1009[13:29:09] ***
tterrag|away is now known as tterrag
L1010[13:29:15] <PaleoCrafter> btw, if
pastebin is breaking your lines, you do something wrong
L1011[13:29:45]
⇦ Quits: AtomicStryker_
(~AtomicStr@p4FFEB810.dip0.t-ipconnect.de) (Ping timeout: 180
seconds)
L1012[13:29:52] <Hunterz> why isnt in the
versions folder forge jar? it is loaded other way?
L1013[13:30:12] <Hunterz> i see only json
file
L1014[13:30:14]
⇦ Quits: AtomicStryker
(~AtomicStr@p4FFEB810.dip0.t-ipconnect.de) (Client
Quit)
L1015[13:30:18] <gigaherz> FINALLY
L1016[13:30:23] <gigaherz> too much
typopasting
L1017[13:30:35] <gigaherz> wth
L1018[13:30:48] <gigaherz> all my item
models are offset compared to the dev env
L1019[13:30:50] <gigaherz> XD
L1020[13:31:07] <Hassan> lol PaleoCrafter
do you have any ideas on my issue?
L1021[13:31:24] <gigaherz> but they key
interceptor thingy works, which is what needed obfuscation
knowledge
L1022[13:31:47] <gigaherz> okay now, what
is the proper way to upgrade the forge environment?
L1023[13:32:07] <gigaherz> (aside of
removing all the untracked files from the repository and recreating
the whole environment=
L1024[13:32:10] <Ivorius> PaleoCrafter:
Some people have autobreak lines in their formatters
L1025[13:32:16] <Hassan> gigaherz, that's
what I do :P
L1026[13:32:19] <Ivorius> It's usually
the default setting
L1027[13:32:24] <gigaherz> that's what I
have been doing
L1028[13:32:31] <gigaherz> but I'm
wondering if there's a better way
L1029[13:32:37] <PaleoCrafter> yeah,
that's why it's even worse when pastebin has to break the lines
:P
L1030[13:32:40] <Hassan> Can't u just
change ur build.gradle?
L1031[13:32:56] <gigaherz> maybe, but
whenever I look at the gradle file, I'm scared XD
L1032[13:33:02] <Hassan> xD
L1033[13:33:07] <PaleoCrafter> you only
have to change the forge version in there
L1034[13:33:12] <PaleoCrafter> and then
rerun setupDecompWorkspace
L1035[13:33:15] <Hassan> Yea
L1036[13:33:16] <gigaherz> ah
L1037[13:33:17] <Hassan> Ez
L1038[13:33:32] <laci200270> it is
possible to animate an b3d model?
L1039[13:33:34] *
Hassan didn't actually know dat :P
L1040[13:33:38] <Hassan> laci200270, yes
it is
L1041[13:33:39] <gigaherz> yes
laci200270
L1042[13:33:59] <PaleoCrafter> you want
getEntityBoundingBox, Hassan
L1043[13:34:01] <laci200270> i need to
animate in forge or in blender?
L1044[13:34:07] <gigaherz> blender
L1045[13:34:08] <Hassan> Where
PaleoCrafter ?
L1046[13:34:12] <gigaherz> then use the
animation from forge
L1047[13:34:13] <Hassan> In my
isThirdRider method?
L1048[13:34:16] <PaleoCrafter> yes
L1049[13:34:18] <gigaherz> IIRC
L1050[13:34:22]
⇦ Quits: CoolSquid
(~CoolSquid@host-95-195-210-22.mobileonline.telia.com) (Ping
timeout: 186 seconds)
L1051[13:34:45] <Hassan> PaleoCrafter, do
I need the .expand then?
L1052[13:34:52] <PaleoCrafter>
depends
L1053[13:35:11] <laci200270> anyone can
send a example for how to use blender model in forge?
L1054[13:35:22] <PaleoCrafter> actually,
you don't even want getEntityBoundingBox, or at least not like
that
L1055[13:35:27] <laci200270> its the same
as default?
L1056[13:35:29] <PaleoCrafter> you need
to translate it to the proper location
L1057[13:35:32] <Hassan> What is the
difference between .getEntityBoundingBox() and
.getBoundingBox()
L1058[13:35:42] <Hassan> What you mean
PaleoCrafter ?
L1059[13:35:43] <PaleoCrafter> look at
getBoundingBox and you'll see
L1060[13:35:58] <Hassan> Translate the
bounding box?
L1061[13:36:17] <PaleoCrafter> oh, you
don't need to translate it, sorry
L1062[13:36:20] <Hassan> k
L1063[13:36:22] <PaleoCrafter> fucking
mutability xD
L1064[13:37:10] <Hassan> Still not
working..
L1065[13:37:22] <Hassan> It's not finding
the Entity
L1066[13:37:42] <PaleoCrafter> well, I
dunno
L1067[13:37:54] <Hassan> does the
bounding box need 2 b bigger?
L1068[13:37:55] <PaleoCrafter> but you
shouldn't search the entity on the client anyway
L1069[13:38:19] <Hassan> But I need to
know if the player is the third rider of the Entity
L1070[13:38:23] ***
MattMc is now known as MattOfflineMc
L1071[13:38:31] <Hassan> and I can't use
.isRiding() because it'd always return null
L1072[13:38:41] <Hassan> Because the
second and third riders aren't 'riders'
L1073[13:38:43] <PaleoCrafter> you're
sending a packet to the server anyway
L1074[13:38:59] <PaleoCrafter> so just
move all logic there
L1075[13:39:02] <gigaherz> ah I see, the
src zip from forge only contains the bootstrap files
L1076[13:39:10] <Hassan> PaleoCrafter,
but the packet is just an int..
L1077[13:39:13] <gigaherz> the actual
forge is downloaded by setupDecompWorkspa
L1078[13:39:14] <gigaherz> ce
L1079[13:39:21]
⇨ Joins: McJty
(~jorrit@94-225-251-41.access.telenet.be)
L1080[13:39:23] <PaleoCrafter> you still
shouldn't do any logic on the client :P
L1081[13:39:30] <Hassan> fineeee
L1082[13:39:31] <PaleoCrafter> you don't
even need to send an int
L1083[13:39:38] <Hassan> ik lol
L1084[13:39:41] <PaleoCrafter> just
"this key was pressed"
L1085[13:39:41] <Hassan> xD
L1086[13:39:50] <PaleoCrafter> you're
giving the client too much power already
L1087[13:40:11] <Ivorius> Sooner or
later, it will corrupt
L1088[13:40:18] <Ivorius> And you will
look back and think
L1089[13:40:20] <Ivorius> What have I
done
L1090[13:44:07] <Hassan> xD
L1091[13:44:16] <Hassan> Kk I moved all
logic 2 server side :P
L1093[13:44:42] <Hassan> That's my Packet
handler
L1094[13:45:24] <diesieben07> gawd
L1095[13:45:28] <diesieben07> why do you
have those fields there?!
L1096[13:46:13] <Hassan> yay NPE
crash
L1099[13:46:34] <diesieben07> Hassan,
remove the fields. then try again
L1100[13:46:35] <Hassan> laci200270,
looks good
L1101[13:46:43] <PaleoCrafter> I told you
not to use getBoundingBox, ffs
L1102[13:46:47] <laci200270> i hope I can
animate it
L1103[13:47:20] <Hassan> better?
L1105[13:47:40] <diesieben07> there are
still fields in that class
L1106[13:47:47] <diesieben07> remove
*any* fields in your IMessageHandler
L1107[13:48:16] <Hassan> where
L1108[13:48:26] <Hassan> EntityPlayerMP
serverPlayerIn;
L1109[13:48:26] <Hassan> World
worldIn;?
L1110[13:48:27] <diesieben07> line 19 and
20 in your paste
L1111[13:48:49] <Hassan> But then how am
I supposed to get the player and world in my isThirdRider
method
L1112[13:48:51]
⇨ Joins: Achielleus_
(~Achielleu@239.220-65-87.adsl-dyn.isp.belgacom.be)
L1113[13:49:01] <diesieben07> pass it as
a parameter?
L1114[13:49:04] <diesieben07> basic java
man.
L1115[13:49:07] <Hassan> xD
L1116[13:50:11] <diesieben07> also you
must call isThirdRider *inside* the scheduled task
L1117[13:50:15] <diesieben07> since it
interacts with the world
L1119[13:50:57]
⇨ Joins: ElgarL
(~ElgarL@cpc6-hawk15-2-0-cust537.18-1.cable.virginm.net)
L1120[13:51:13] <PaleoCrafter> and you
can reduce that code quite a bit
L1121[13:51:21] <diesieben07> and those
isRemote checks are useless
L1122[13:51:26] <diesieben07> you are on
the server, no need to check
L1123[13:51:34] <Hassan> lol
L1125[13:52:24] ***
SoundLogic_ is now known as SoundLogic
L1126[13:52:49] <Hassan> Good diesieben07
and PaleoCrafter ? xD
L1127[13:52:53] <diesieben07> better. now
use a switch
L1128[13:53:02] <gigaherz> what's the
"right" way to handle an unrecoverable exception?ç
L1129[13:53:04] <gigaherz> -ç
L1130[13:53:06] <Hassan> for what??
L1131[13:53:14] <diesieben07> for those
if-else statements
L1132[13:53:19] <gigaherz> as in, ask
minecraft to shut down
L1133[13:53:20] <Hassan> xD
L1134[13:53:24] <diesieben07> and you
only need to do addScheduledTask once if you do the switch inside
the scheduled task
L1135[13:53:28] <tterrag> gigaherz: throw
it?
L1136[13:53:34] <diesieben07> gigaherz,
throw ReportedException with a CrashReport
L1137[13:53:36] <tterrag> MC captures all
exceptions
L1138[13:53:56] <diesieben07> *on the
main thread ;)
L1139[13:53:58]
⇦ Quits: Flan
(~Flan@host109-148-69-57.range109-148.btcentralplus.com) (Ping
timeout: 186 seconds)
L1140[13:54:56] <Hassan> IT WORKED
L1141[13:54:57] <Hassan> IT WORKED
L1142[13:54:58] <Hassan> IT WORKED
L1143[13:55:00] <Hassan> :d
L1144[13:55:02] <Hassan> :D
L1145[13:55:03] <Hassan> :D
L1146[13:55:05] <Hassan> :D
L1147[13:55:13] <diesieben07> dude.
L1148[13:55:15] <Hassan> Thanks
diesieben07 and PaleoCrafter
L1149[13:55:26] <Hassan> lol diesieben07
b like dude what you did isn't even cool now stfu
L1150[13:55:37] <laci200270> diesieben07
is a forge code MASTER
L1151[13:55:43] *
Hassan knows
L1152[13:55:51] <diesieben07> i said dude
because you spammed the chat liek a crazy person :P
L1153[13:56:20] <Hassan> diesieben07 has
helped me a lot on the forums especially
L1154[13:56:33] *
diesieben07 doesn't even know your name on the forums
L1156[13:56:57] <tterrag> it's a fun
one
L1157[13:57:07] *
Hassan whispers to diesieben07 (hassansyyid)
L1158[13:57:27] <sham1> You know Hassan,
we can hear you
L1159[13:57:36] <Hassan> :P
L1160[13:57:37] <Hassan> xD
L1161[13:57:41] <diesieben07> tterrag,
solved? otherwise what is "Packetprogress" and where is
it sent from
L1163[13:57:51] <Hassan> Actually sham1
you can't hear me :P you can see what I wrote
L1165[13:58:04] <tterrag> it's super
basic
L1166[13:58:05] <sham1> Oh come on
now
L1167[13:58:07] <tterrag> but it never
goes through
L1168[13:58:26] <diesieben07> first stop
implementing IMessage and IMessageHandler on the same class
L1169[13:58:28] <diesieben07> then we can
continue,.
L1170[13:58:35] <tterrag> diesieben07:
it's old code, ported from older code
L1171[13:58:36] <tterrag> move on
L1172[13:58:48] <sham1> Yeah, implement
IMessageHandler on a subclass
L1173[13:58:55] <tterrag> I KNOW
L1174[13:58:56] <tterrag> I do
L1175[13:58:58] <laci200270> now there a
point where I starting to hate blender
L1176[13:59:06] <tterrag> god I wrote the
dang tutorial that says to do that
L1177[13:59:09] <tterrag> but it doesn't
matter
L1178[13:59:18] <tterrag> as I said, this
packet works fine sent on the other network handler
L1179[13:59:44] <diesieben07> oh
god
L1180[13:59:50] <diesieben07> are you
seriously sending class names over the network?
L1181[14:00:20] <tterrag> can you focus
on the problem? >.>
L1182[14:00:20] <sham1> xD
L1183[14:00:25] <diesieben07> no
L1184[14:00:32] <diesieben07> i will not
skip over pointing out that your code is shit.
L1185[14:00:45] <laci200270> anyone knows
when I rotate an object in blender with angle 45° why rotate in ALL
exis that it can
L1186[14:00:53] <tterrag> not my
code
L1187[14:00:55] <tterrag> move on
L1188[14:01:07] <sham1> Always go on
pointing how bad other person's code is
L1189[14:01:13] <sham1> It is a way of
life
L1190[14:01:34] <Ordinastie> laci200270,
if you want to rotate on only one axis, type the letter for that
axis
L1191[14:02:06] <Ordinastie> tterrag, you
should know by now that he can't go against his programming
L1192[14:02:15] <laci200270> if I type x
it deletes
L1193[14:02:15] <tterrag> I know
L1194[14:02:23] <tterrag> I am submitting
manual overrides but he seems to be ignoring them
L1195[14:02:27] <Ordinastie> laci200270,
when rotating
L1196[14:03:16] <laci200270> Ordinastie:
you saved my computer
L1197[14:03:16] <sham1> tterrag, you dont
have enough permissions to send manual overrides
L1198[14:03:33] <diesieben07> tterrag,
IProgressTile.getTileEntity() returns... ?
L1199[14:03:42] <laci200270> from a
magnet to the HDD
L1200[14:03:51] <tterrag> diesieben07:
the TE instance?
L1201[14:04:00] <diesieben07> so
"this"?
L1202[14:04:07] <tterrag> since I can't
force IProgressTile to be implemented on only TEs
L1203[14:04:08] <tterrag> yes
L1204[14:04:10] <tterrag>
essentially
L1205[14:04:24] <diesieben07> aha
L1206[14:04:25] <sham1> That's all kinds
of fucked up
L1207[14:04:29] <tterrag> cheaper way of
doing if (foo instanceof TileEntity) { ((TileEntity)foo).bar()
}
L1208[14:04:30] <diesieben07> it is, but
oh well
L1209[14:04:33] <tterrag> that's
java
L1210[14:04:42] <diesieben07> spare the
instanceof
L1211[14:04:44] <diesieben07> make
javadocs
L1212[14:04:45] <diesieben07> :P
L1213[14:04:49] <tormented> hehe
L1214[14:04:52] <tterrag> perhaps
L1215[14:05:07] <tterrag> that code
scheme is used quite often throughout EnderIO however
L1216[14:05:11] <tterrag> so I stuck with
it
L1217[14:05:24] <diesieben07> what
exactly makes you conclude that the packet is not received?
L1218[14:05:29] <diesieben07> onMessage
not called at all?
L1219[14:05:36] <tterrag> diesieben07: I
made a debug version and put it on the server that had the
issue
L1221[14:05:52] <tterrag> serverside
^
L1223[14:06:02] <PaleoCrafter> self types
ftw, motherfuckers
L1224[14:06:33] <diesieben07> paleo, this
has nothing to do with self types
L1225[14:06:40] <Ordinastie>
PaleoCrafter, here is a door for you [ -]
L1226[14:06:41] <Ordinastie> take
it
L1227[14:06:47] <tmtu> needs more scala
sprinkles
L1228[14:06:52] <sham1> Get this scala
out of 'ere
L1229[14:06:54] <diesieben07> also fuck
me train internet sucks
L1230[14:06:56] <PaleoCrafter> they'd
allow enforcing that it is only applicable to TEs
L1231[14:07:21] <PaleoCrafter> (and it's
different from IProgressTile extends TileEntity)
L1232[14:07:36] <diesieben07> how is that
self types?
L1233[14:07:47] <diesieben07> i thought
self type = type of "this"
L1234[14:07:48] <tterrag> diesieben07: I
even verified the position was correct (it was)
L1235[14:07:51] <PaleoCrafter> trait
IProgressTile { this: TileEntity => }
L1236[14:08:01] <PaleoCrafter> that's a
self type
L1237[14:08:07] <sham1> I'd like to love
Scala, I really would. But why bother using it when my Scala has no
idiomic stuff in it
L1238[14:08:21] <diesieben07> and what is
the difference to IProgressTile extends TileEntity?
L1239[14:08:42] <sham1> My scala code is
just Java with different syntax
L1240[14:08:43] <tterrag> if ITileEntity
existed
L1241[14:08:45] <tterrag> it would be
fine
L1242[14:08:46] <tterrag> but it
doesn't
L1243[14:08:47] <laci200270> Ordinastie:
there is way to reset rotation of an object?
L1244[14:08:51] <tterrag> (it
should)
L1245[14:08:56] <sham1> TileEntity
L1246[14:09:08] <PaleoCrafter> if you
have that, you can just write MyTe extends IProgressTile and it'll
inherently be a TileEntity
L1247[14:09:23] <sham1> mm
L1248[14:09:29] <sham1> With traits it
might be able to
L1249[14:09:36] <PaleoCrafter> but with
the self type, you're just saying "I expect whatever I'm mixed
into to be a TileEntity"
L1250[14:09:52] <tterrag> you guys are
good at derailing conversations
L1251[14:09:56] <PaleoCrafter> I'd have
to read up the exact semantics
L1252[14:10:02] <diesieben07> oh
L1253[14:10:19] <PaleoCrafter> tterrag,
I'm just good at seeing opportunities to promote Scala :P
L1254[14:10:23] <diesieben07> makes
sense
L1255[14:10:25] <williewillus> lol
L1256[14:10:31] <tormented> heh
L1257[14:10:49] <sham1> Again, I'd like
to be able to cuddle and kiss Scala but my Scala code just makes me
grinch
L1258[14:11:09] <diesieben07> tterrag,
and you had a sysout in onMessage i assume?
L1259[14:11:14] <tterrag> diesieben07:
yes
L1260[14:11:15] <tterrag> and in
fromBytes
L1261[14:11:18] <tterrag> nothing
logged
L1262[14:11:18] <PaleoCrafter> I really
recommend getting the 'Programming in Scala' book, sham1 :P
L1263[14:11:30] <tormented> lol
PaleoCrafter
L1264[14:11:48] <sham1> You can actually
read it online for free :O
L1265[14:12:02] <sham1> yay
L1266[14:12:31] <diesieben07> hmm
L1267[14:12:39] <sham1> BTW what is the
latest Scala version?
L1268[14:12:44] <PaleoCrafter>
2.11.7
L1269[14:12:50] <diesieben07> does it
work if you use something other than sendToAllAround?
L1270[14:12:52] <PaleoCrafter> a
milestone of 2.12 is available though
L1271[14:13:14] <sham1> Welp, I guess
reading stuff for 2.7.2 will not be too outdated
L1272[14:13:35] <PaleoCrafter> the latest
edition of the book is for 2.8 or 2.9, I think
L1273[14:14:00] <PaleoCrafter> which is
good enough, as there hasn't been a lot of new big features since
then (apart from value classes maybe)
L1274[14:14:03] <Hassan> some of my
entity isn't solid
L1275[14:14:10] <Hassan> using
this.setSize should fix it right?
L1276[14:14:15] <PaleoCrafter> as long as
you've got the collections covered
L1277[14:14:22] <tterrag> diesieben07:
hadn't tried that. but again it DOES work if I just send it on the
EIO handler
L1278[14:14:34] <sham1> Yeah, there is
section for collections
L1279[14:14:38] <diesieben07> what do you
mean by that?
L1280[14:14:41] <sham1> May I add that
Scala collections are awesome
L1281[14:15:06] <Hassan> ugh not working
right
L1282[14:15:11] <tmtu> PaleoCrafter:
value classes?
L1283[14:15:25] <PaleoCrafter> uhm,
sorry, types
L1284[14:15:31] <tmtu> oo
L1285[14:15:34] <tmtu> how do they
work
L1286[14:15:43] <tterrag> diesieben07:
register PacketProgress to the EnderIO SimpleNetworkWrapper
L1287[14:15:48] <diesieben07> tmtu,
"codes like a class, works like an int"
L1288[14:15:51] <tterrag> override
sendProgressPacket()
L1289[14:15:54] <PaleoCrafter> ^ for the
most part
L1290[14:15:57] <tmtu> how are they
implemented*
L1291[14:15:58] <tterrag> send it on the
EIO SimpleNetworkWrapper
L1292[14:15:59] <tterrag> and it works
fine
L1293[14:16:09] <PaleoCrafter> "as
long as you don't need a reference, don't have one"
L1294[14:16:14] <PaleoCrafter> is the
implementation, basically
L1295[14:16:16] <diesieben07> tmtu, you
have a class with a single field. and instead of passing isntances
of the class around you pass the field directly.
L1296[14:16:30] <diesieben07> in java 10
we will get them natively and with more than one field
L1297[14:16:38] <diesieben07> and without
the implementations
L1298[14:16:40]
⇦ Quits: Meow-J (uid69628@id-69628.ealing.irccloud.com)
(Quit: Connection closed for inactivity)
L1299[14:16:55] <Hassan> PaleoCrafter,
whata re the "collections"
L1300[14:17:11] <PaleoCrafter> just...
collections, lists and stuff :P
L1301[14:17:22] <tmtu> diesieben07:
what's that, in 5 years :p?
L1302[14:17:30] <diesieben07> idk
:D
L1303[14:17:38] <PaleoCrafter> Scala
ships its own with its standard library
L1304[14:17:55] <sham1> yeh
L1305[14:18:03] <tmtu> scala looks overly
complex to me
L1306[14:18:06] <diesieben07> tterrag,
i'd start by making sure you initialize the networking in preInit
and not in a static initializer
L1307[14:18:13] <tterrag> hum
L1308[14:18:14] <tmtu> like, so much
syntax
L1309[14:18:16] <sham1> That has some
very awesome parts in it like them collections
L1310[14:18:22]
⇦ Quits: candybar
(~foo@adsl-074-181-053-011.sip.sav.bellsouth.net) (Ping timeout:
186 seconds)
L1311[14:18:29] <sham1> I prefer them
over Java's collections IMO
L1312[14:18:30] <PaleoCrafter> tmtu, it
actually has less Syntax than java, if you will
L1313[14:18:38] <tmtu> :o
L1314[14:18:42] <sham1> Yeh
L1315[14:18:45] <sham1> It is less
verbose
L1316[14:18:49] <PaleoCrafter> it has
very few special cases
L1317[14:19:13] <PaleoCrafter> so it just
allows a lot, but with a rather simple core
L1318[14:19:31] <Hassan> lol uhh
L1319[14:19:44] <tterrag> diesieben07:
the static INSTANCE is only referenced in 2 methods, both of which
are only called well after preinit
L1320[14:19:46] <Hassan> how would I
expand the bounding box?
L1321[14:19:49] <Hassan>
setBoundingBox?
L1322[14:19:53] <diesieben07> tterrag,
exactly...
L1323[14:19:59] <diesieben07> which means
it is only initialized then
L1324[14:20:03] <diesieben07> and
register itself then...
L1325[14:20:05] <diesieben07> which is
not good
L1326[14:20:55] <tterrag> oh you mean
preinit and no later?
L1327[14:21:01] <tterrag> is that really
bad? O.o
L1328[14:21:04] <diesieben07> well, i
mean before postInit
L1329[14:21:08] <diesieben07> yes its
bad
L1330[14:21:10] <tterrag> yeah it would
be after post
L1331[14:21:16] <diesieben07> because FML
needs to tell the client about the channels...
L1332[14:21:17] <tterrag> wow, TIL
then
L1333[14:21:21] <diesieben07> there is a
REGISTER packet
L1334[14:21:29] <tterrag> good
point
L1335[14:21:31] <diesieben07> not sure if
thats really needed
L1336[14:21:34] ***
big_Xplosion is now known as big_Xplo|AFK
L1337[14:21:39] <diesieben07> btu still.
do stuff in init
L1338[14:21:41] <diesieben07> thats what
it is there for
L1339[14:21:57] <diesieben07> (init
including pre and post)
L1340[14:22:16]
⇦ Quits: psxlover
(psxlover@77.49.251.148.dsl.dyn.forthnet.gr) ()
L1341[14:22:53]
⇦ Quits: laci200270 (~user@31-46-236-249.pool.kapulan.hu)
(Ping timeout: 378 seconds)
L1342[14:24:30] <Hassan> what does
.setEntityBoundingBox doo
L1343[14:24:51] <Hassan> need to make mah
model solid
L1344[14:25:14] <tterrag> great now I
need a server to test on
L1345[14:29:09]
⇨ Joins: CoolSquid
(~CoolSquid@host-95-195-210-22.mobileonline.telia.com)
L1346[14:29:51]
⇨ Joins: Kokoro_Neko
(~androirc@174-135-29-96.res.bhn.net)
L1347[14:30:11]
⇦ Quits: Kokoro_Neko (~androirc@174-135-29-96.res.bhn.net)
(Client Quit)
L1348[14:32:28]
⇨ Joins: candybar
(~foo@adsl-074-181-053-011.sip.sav.bellsouth.net)
L1349[14:38:47] <williewillus> Hassan:
voerride canBeCollidedWIth and canBEPushed
L1350[14:39:01] <williewillus> and set
the size, of course
L1351[14:42:31]
⇨ Joins: Firedingo5
(~Firedingo@CPE-121-217-67-115.lnse1.cht.bigpond.net.au)
L1352[14:44:20]
⇦ Quits: Firedingo
(~Firedingo@CPE-121-217-67-115.lnse1.cht.bigpond.net.au) (Ping
timeout: 378 seconds)
L1353[14:44:51]
⇦ Quits: McJty (~jorrit@94-225-251-41.access.telenet.be)
(Quit: Ex-Chat)
L1354[14:46:12] ***
Firedingo5 is now known as Firedingo
L1355[14:47:43]
⇦ Quits: Hunterz (~hunterz@62.182.234.189) (Quit:
Leaving.)
L1356[14:50:19]
⇦ Quits: CoolSquid
(~CoolSquid@host-95-195-210-22.mobileonline.telia.com) (Read error:
Connection reset by peer)
L1357[14:50:35] ***
Vigaro is now known as AFK
L1358[14:59:35]
⇨ Joins: shadekiller666
(~shadekill@adsl-108-71-39-102.dsl.lsan03.sbcglobal.net)
L1359[15:00:55] <shadekiller666> i really
hope windows 10 launches faster than windows 7
L1360[15:00:55] <TehNut> Is there a
replacement for canUpdate() in TE's for 1.8? Or is that just
nonexistant now?
L1361[15:01:36] <PaleoCrafter> TehNut,
IUpdatePlayerListBox
L1362[15:01:44] <PaleoCrafter> only TEs
implementing that tick
L1363[15:01:49] <PaleoCrafter> (I know,
terrible name)
L1364[15:01:54] <diesieben07> implement
IUpdatePlayerListBox
L1365[15:01:54] <TehNut> Oh alright
L1366[15:02:51] <TehNut> Thank you
:P
L1367[15:07:04]
⇨ Joins: LuigiHutch
(LuigiHutch@Challenge.Accepted.PanicBNC.eu)
L1368[15:07:37]
⇨ Joins: Flan
(~Flan@host86-168-239-228.range86-168.btcentralplus.com)
L1369[15:08:17] <Unh0ly_Tigg> What I want
to know, is why IUpdatePlayerListBox is under
net.minecraft.server.gui...
L1370[15:08:47] <shadekiller666>
scoreboards
L1371[15:08:49] <shadekiller666> ?
L1372[15:09:09] <shadekiller666> the
player list when on a server?
L1373[15:09:31] <diesieben07>
Unh0ly_Tigg, the real name is ITickable or something. It's onyl use
for a long time was the player list in the server GUI
L1374[15:09:37] <diesieben07> thats also
why the name is that stupid
L1375[15:10:04] <Unh0ly_Tigg> then why
don't we update mcpbot to use ITickable instead?
L1376[15:10:23] <shadekiller666> how does
one undo the changes that calling
EntityRenderer.setupOverlayRendering() does?
L1377[15:10:28] <diesieben07> because
class names don't go through the bot
L1378[15:10:39] <diesieben07> it will be
changed when 1.8.7 comes out
L1379[15:11:00] <shadekiller666> i want
to draw text at specific points on the screen, but i'm currently in
a GL state for rendering blocks and stuff
L1380[15:11:12] <PaleoCrafter> and it's
in that package because MCP put it there
L1381[15:14:10]
⇦ Quits: Wolf1098
(~Wolf1098@S010674d02bd16e18.vs.shawcable.net) (Quit:
Leaving)
L1382[15:14:18]
⇨ Joins: Zyferus
(~Zyferus@c-174-58-160-193.hsd1.mo.comcast.net)
L1383[15:14:39] <shadekiller666> diesie,
would you happen to know how to get back to "render block in
world" mode after calling GlStateManager.ortho()
L1384[15:15:14] <diesieben07> i have no
idea abotu rendering at all
L1385[15:16:45] ***
heldplayer is now known as heldplayer|off
L1386[15:17:15]
⇨ Joins: halvors
(~Halvor@cm-84.212.204.173.getinternet.no)
L1387[15:17:19] <halvors> Hi,.
L1388[15:17:35]
⇦ Quits: masa (~masa@86-60-221-191-dyn-dsl.ssp.fi) (Quit:
server reboot)
L1389[15:17:43] <halvors> How do i add a
simple block using ForgeMultipart.
L1390[15:17:44] <halvors> ?
L1391[15:17:55] <halvors> So that i have
the covers, etc ingame?
L1392[15:18:35] <TehNut> The uh...
Config?
L1393[15:22:19] <Ivorius> shadekiller666:
You need to set the GL_MODELVIEW and GL_PROJECTION to a projective
perspective
L1394[15:22:32] <Ivorius> Basically
re-setup the whole context
L1395[15:22:40] <shadekiller666>
...
L1396[15:22:44] <shadekiller666>
great
L1397[15:22:53] <Ivorius> Well, don't
ortho then
L1398[15:23:05] <shadekiller666> where
does vanilla set those up initially?
L1399[15:23:09] <Ivorius> iirc it's
impossible to push these two matrices on the stack
L1400[15:23:36] <Ivorius>
EntityRenderer.setupCameraTransform, and all around that
L1401[15:24:32] <PaleoCrafter> oh, just
spotted a lightning strike
L1402[15:24:50] <Ivorius> natural water
is a myth .-.
L1403[15:24:56] <Ivorius> Just let me die
in piece
L1404[15:25:14] <PaleoCrafter>
JESUS
L1405[15:25:32]
⇨ Joins: masa
(~masa@86-60-221-191-dyn-dsl.ssp.fi)
L1407[15:26:05] <Ivorius> No, it's
not
L1408[15:26:08] <Ivorius> >
overlay
L1409[15:26:39] <shadekiller666> paleo,
i'm trying to reset to the non-ortho stuff after calling
setupOverlayRendering
L1410[15:26:43] <PaleoCrafter> that's the
orthogonal stuff :P
L1411[15:26:55] <PaleoCrafter> oh,
sorry
L1412[15:26:59] <PaleoCrafter> how to
reset xD
L1413[15:27:17] <Ivorius> You shouldn't
switch contexts while rendering
L1414[15:27:25] <Ivorius> Do other
contexts after the previous one is done
L1415[15:27:30] <Ivorius> That's why it's
hard to do it
L1416[15:27:34] <Ivorius> OGL is a state
machine
L1417[15:27:46] <shadekiller666> for what
i'm doing this can't really be done in pieces
L1418[15:27:55] <Ivorius> I somehow doubt
it
L1419[15:28:10] <PaleoCrafter> god, so
many lightnings
L1420[15:28:20] <shadekiller666> i'm
trying to make a rendering tool that is meant to make setting the
proper camera transform values for things easier
L1421[15:28:40] <tterrag> diesieben07:
that seems to have fixed it
L1422[15:29:35] <Hassan> williewillus,
but the model itself is not solid.
L1423[15:29:43] <shadekiller666> by
rendering axis-oriented lines on the origin point of the
transforms, and i want to print text on the screen, like the F3
info does, but i'm in the same gl state as setupCameraTransforms is
in
L1424[15:30:00] <williewillus> Hassan: ?
you're trying to make the entity prevent other entities from moving
into its space right?
L1425[15:30:13] <williewillus> call
setSize in the ctor and then override those two methods I
mentioned
L1426[15:30:15] <shadekiller666>
rendering out of ForgeHooksClient
L1427[15:30:20] <Ivorius> aha
L1428[15:30:26] <Ivorius> And why would
you need ortho for that
L1429[15:30:32] <Hassan> williewillus,
I'm trying to make the entity so that I CAN'T WALK THROUGH IT
L1430[15:30:38] <williewillus> yah
L1431[15:30:40] <Hassan> Currently I can
just walk through it lol
L1432[15:30:47] <williewillus> doe sit
have a bounding box?
L1433[15:30:50] <williewillus> hit
f3+b
L1434[15:30:52] <williewillus> and see if
anything appears
L1435[15:30:57] <williewillus> if not
then you need to setsize
L1436[15:30:59] <shadekiller666>
otherwise i'm rendering text that moves with the boxes that make up
the axis-oriented lines
L1437[15:30:59] <Ivorius> What you need
is to reset the transforms to face the screen temporarily
L1438[15:31:00] <Hassan> yah it's not the
right size
L1439[15:31:04] <Ivorius> However you
want to do that
L1440[15:31:12] <williewillus> in the
construcotr of the entity call setSize(height, width)
L1441[15:31:19] <Ivorius> Ortho has
nothing to do with moving
L1442[15:31:23] <williewillus> actually
width, height
L1443[15:31:24] <Ivorius> Ortho is a
different kind of view
L1444[15:31:30] <shadekiller666> i know
how to make the text face the player, its keeping the text in the
same place thats the problem
L1446[15:31:42] <Ivorius> Never render
ortho in a projective perspective
L1447[15:31:47] <shadekiller666> ok
L1448[15:31:48] <Hassan> what about like
the depth and stuff
L1449[15:31:49] <Ivorius> It will just be
out of place
L1450[15:31:49] <williewillus> that gives
you your bounding box. then override canbecollidedwith to
true
L1451[15:32:20] <Hassan> williewillus,
but it's not the right depth?
L1452[15:32:34] <Hassan> like it's a 3D
entity so what about the depth
L1453[15:32:37] <shadekiller666> so i
have to figure out how to set up a Gl matrix to be rendered in the
same place on the screen for the text...
L1454[15:32:59]
⇦ Quits: Roguexy (~Roguexy@92-249-185-181.pool.digikabel.hu)
(Remote host closed the connection)
L1455[15:33:04] <williewillus> I think
the xz dimensions have to be equal when doing setsize
L1456[15:33:35] <Hassan> The width is
like offset
L1458[15:34:43] <williewillus> idk there
seems to be multiple ways to do this and Ive never done entities,
seems you could just override getCollisionBox for a
"true" collision box, and just roughly set the size to a
square approximation
L1459[15:35:13] <Hassan> yeah but like
it's too big
L1460[15:35:43] <Hassan> nvm I get
it
L1461[15:35:55] <Hassan> I can just like
translate the tank in its render class right
L1462[15:36:23] <Hassan> That could then
move it into its bounding box
L1463[15:36:28] <Hassan> so it
"fits"
L1464[15:36:34] <tmtu> Ivorius: switch
contexts? wot
L1465[15:37:03] <Ivorius> A render in
ortho would obviously be a different context
L1466[15:37:09] <shadekiller666> tmtu,
i'm trying to render text at a fixed position on screen from the
"render blocks in the world" gl context
L1467[15:37:11] <tmtu> another gl
context?
L1468[15:37:33] <shadekiller666> so
basically gui text from a non-gui gl context
L1469[15:38:31] <tmtu>
s/context/projection/g
L1470[15:38:36] <tmtu> context is
something else
L1471[15:38:38] <Ivorius> Not the OGL
context, no
L1472[15:38:44] <Ivorius> Rendering
context
L1473[15:38:56] <Ivorius> The view, the
camera
L1474[15:38:57] <Ivorius> Whatever
L1475[15:39:01] <Ordinastie>
shadekiller666, you realise that can't even be done even if you
find the right translation?
L1476[15:39:17] <tmtu> shadekiller666:
check how labels are rendered?
L1477[15:39:59] <shadekiller666> labels
don't stay in the same place, they move and rotate
L1478[15:40:11] <Ivorius> ...
obviously
L1479[15:40:15] <Ivorius> lol
L1480[15:40:37] <Ordinastie> just to be
clear, how do you plan on binding the font texture?
L1481[15:40:39] <shadekiller666> which is
just a bunch of nested matrices and rotations using rotationYaw and
rotationPitch
L1482[15:41:27] <PaleoCrafter> Oi, AC's
gone
L1483[15:41:30]
⇨ Joins: psxlover
(psxlover@77.49.251.148.dsl.dyn.forthnet.gr)
L1484[15:41:51] <shadekiller666>
oridinastie, by calling EntityRenderer.engine().bindTexture(new
ResourceLocation("textures/font/ascii.png"))?
L1485[15:42:15] <Ordinastie> right in the
middle of drawing blocks ?
L1486[15:42:30] <shadekiller666> then
calling
EntityRenderer.engine().bindTexture(TextureMap.locationBlocksTexture)
afterwards
L1487[15:42:57] <Ordinastie> oh god
:x
L1488[15:43:07] <PaleoCrafter> This has
turned into a storm rather quickly
L1489[15:43:18] <tmtu> still heatwave
here
L1490[15:43:22] <tmtu> so hot ;_;
L1491[15:43:30] <AbrarSyed> jk-5, wth is
th epumpkin framework?
L1492[15:47:05] <gigaherz> anyone has any
idea what could possibly cause my custom baked model (as in, not
using vanilla models nor fry's model loader) to be placed
differently in Obf compared to dev?
L1493[15:47:28] <gigaherz> I guess I'll
start by dumping the transforms
L1494[15:48:01]
⇦ Quits: pixlepix
(~localmaca@cpe-67-252-38-34.nycap.res.rr.com) (Quit:
pixlepix)
L1495[15:50:48] <Hassan> My size is
pretty large.. it won't spawn?
L1496[15:50:53] <Hassan>
this.setSize(10F, 6.25F);
L1497[15:51:22] <Hassan> anyone?
L1498[15:51:51]
⇦ Quits: SoundLogic
(~SoundLogi@172-8-201-53.lightspeed.mdsnwi.sbcglobal.net) (Killed
(NickServ (GHOST command used by SoundLogic_)))
L1499[15:51:58]
⇨ Joins: SoundLogic
(~SoundLogi@172-8-201-53.lightspeed.mdsnwi.sbcglobal.net)
L1501[15:52:48] <Lordmau5> hmm
L1502[15:53:03] <Lordmau5> question
towards GuiScreen extension...
L1503[15:53:12]
⇨ Joins: kane_hart (~Kane_Hart@99.238.204.36)
L1504[15:53:13] <Lordmau5> how would one
automatically scale it up depending on the screen size?
L1505[15:53:15]
⇦ Quits: Ipsis_ (~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk)
(Ping timeout: 180 seconds)
L1506[15:53:28] <PaleoCrafter> Minecraft
takes care of that
L1507[15:53:36] <Lordmau5> not that well
apparently xd
L1509[15:53:50] <kane_hart> Anyone by any
chance know what type of error this is? I can't get my
server/client to connect anymore since I did like 40 mod updates
and the latest stable 1.7.10 forge build.
http://pastebin.com/G2q1VxWB
L1510[15:53:56] <PaleoCrafter> You want
it to be continuous?
L1511[15:54:06] <Lordmau5> hmm?
L1512[15:54:07] <Hassan> I get the same
issue iwth my GUI Lordmau5
L1513[15:54:10] <Hassan> *with
L1514[15:54:18] <Lordmau5> weird
L1515[15:54:33] <PaleoCrafter> And you
obviously need the appropriate GUI scale selected in your
options
L1517[15:55:15] <PaleoCrafter> Then
change your options :P
L1518[15:55:22] <Lordmau5> I won't change
my options, ffs
L1519[15:55:30] <Lordmau5> should I then
just make the gui bigger?
L1520[15:55:48] <PaleoCrafter> The game
will automatically scale the GUI to be largest your settings
allow
L1521[15:56:10] <Lordmau5> I will not
fucking start to play with GUI Scale Large
L1522[15:56:30] <PaleoCrafter> Then live
with that GUI size
L1523[15:59:37] <Ivorius> 'I want every
GUI to be tiny except mine'
L1524[15:59:40] <Ivorius> Great thinking
m8
L1525[16:00:35] <gigaherz> hmm AE2 scales
the GUI to fit the available screen area
L1526[16:00:40] <gigaherz> eh I mean
adapts the size
L1527[16:00:45] <gigaherz> not the actual
scale
L1528[16:00:54] <gigaherz> simply shows
extra rows of slots
L1529[16:01:45] <williewillus> how do I
draw a chatcomponent onto the screen?
L1530[16:02:02]
⇦ Quits: Noppes (~Noppes@82-168-212-152.ip.telfort.nl) (Quit:
Leaving)
L1531[16:02:05] <gigaherz> uh look at any
of the the 5000 times Minecraft does it? ;P
L1532[16:02:21] <williewillus> awwww was
hoping i could be lazy this time xP
L1533[16:02:25] <gigaherz> by which I
mean, I have no idea, but I have seen it done
L1534[16:02:29] <gigaherz> so you can
look it up
L1535[16:02:30] <gigaherz> ;P
L1536[16:04:06] <PaleoCrafter> It's kinda
lame to have a lot of weather instruments when you can't measure
anything due to lack of power xD
L1537[16:04:19] <gigaherz> lol
L1538[16:04:48] <williewillus> idk it
seems the guinewchat does all the heavy lifting with chatcomponent
-> fontrenderer mangling alone
L1539[16:04:59] <williewillus> dont see a
util method I don't think
L1540[16:05:52]
⇦ Parts: Lordmau5 (~Lordmau5@2a01:4f8:162:50e3::2)
(Leaving))
L1541[16:07:52] ***
big_Xplo|AFK is now known as big_Xplosion
L1543[16:08:30] ***
Keridos|away is now known as Keridos
L1544[16:11:03] <gigaherz> :/
L1545[16:11:27] <gigaherz> the transform
matrices are CLEARLY different
L1546[16:12:07] <gigaherz> so there's
something in the method I use to load the matrices from the json
file that works differently in obfuscated Minecraft compared to the
dev env
L1547[16:13:18] <gigaherz> hmm the
numbers in the 4th column in the obfuscated version are all
"too nice"
L1548[16:14:31]
⇨ Joins: Steel_Arm
(~Steel_Arm@65-128-65-139.hlrn.qwest.net)
L1549[16:18:07]
⇨ Joins: itsjhalt
(sid25423@id-25423.ealing.irccloud.com)
L1550[16:19:34] <gigaherz> no wait, I
looked wrongly, the ones that are nice are the ones from the dev
env
L1551[16:19:43] <gigaherz> the nwhere the
heck do those numbers come from
L1552[16:20:34]
⇦ Quits: KJ4IPS
(~KJ4IPS@75-131-38-7.static.kgpt.tn.charter.com) (Quit:
Poof!)
L1553[16:20:49]
⇨ Joins: hr49_pi
(~matthew@108-203-5-240.lightspeed.rlghnc.sbcglobal.net)
L1555[16:22:01] ***
PaleoCrafter is now known as PaleOff
L1556[16:22:02]
⇨ Joins: KJ4IPS|Gone
(~KJ4IPS@75-131-38-7.static.kgpt.tn.charter.com)
L1557[16:22:12] ***
KJ4IPS|Gone is now known as KJ4IPS
L1558[16:22:25]
⇦ Quits: hr49_pi
(~matthew@108-203-5-240.lightspeed.rlghnc.sbcglobal.net) (Client
Quit)
L1559[16:22:45]
⇨ Joins: hr49_pi
(~matthew@108-203-5-240.lightspeed.rlghnc.sbcglobal.net)
L1560[16:23:22]
⇦ Parts: hr49_pi
(~matthew@108-203-5-240.lightspeed.rlghnc.sbcglobal.net)
())
L1561[16:23:31] ***
heldplayer|off is now known as heldplayer
L1562[16:29:22] <gigaherz> I'm confused
:/
L1563[16:29:54] <gigaherz> I do realize
I'm doing sneaky things in this, but still one would expect the
same things done in the obfuscated environment would still DO the
same, even if the names changed
L1564[16:30:12] <gigaherz> so why does
the translation component of the transform get a different value?
>_<
L1565[16:30:49]
⇨ Joins: pixlepix
(~localmaca@cpe-67-252-38-34.nycap.res.rr.com)
L1566[16:32:15]
⇨ Joins: Vasher
(~Vasher@c-67-182-53-19.hsd1.ca.comcast.net)
L1567[16:35:05]
⇨ Joins: the_salsa (~the_salsa@71.160.199.177)
L1568[16:35:50]
⇦ Quits: Loetkolben
(~Loetkolbe@ipb2197f94.dynamic.kabel-deutschland.de) (Quit: Over
and Out!)
L1569[16:36:12] <Steel_Arm> different
compile flags?
L1570[16:38:05]
⇨ Joins: pibx10
(~pibx10@2602:302:d111:1410:bd68:40ca:91e8:2b46)
L1571[16:38:17] <pibx10> hey i was
wondering if there was a way to change the size of a block
model
L1572[16:38:22] <gigaherz> I don't see
how that would matter
L1573[16:38:48] <gigaherz> pibx10: sure
-- make it smaller in your model editor ;P
L1574[16:39:05] <pibx10> the idea was
that i could make it grow over time
L1575[16:39:14] <gigaherz> or use the
transforms stuff in the forge blockstates
L1576[16:39:20] <gigaherz> Oh
L1577[16:39:24] <gigaherz> you'll need a
custom renderer
L1578[16:39:26] <pibx10> like as time
past add to an float and that float can change the size
L1579[16:40:11] <gigaherz> the scaling on
the models themselves is fixed at load time
L1580[16:40:33] <pibx10> hmm alright so
is a custom renderer really advanced lol?
L1581[16:40:49] <the_salsa> could you try
using multiple differently-sized models?
L1582[16:41:25] <pibx10> yea that was
what i originally wanted to do but thought this could potentially
be easier
L1583[16:41:59] <the_salsa> probably not
if scaling is fixed at load time
L1584[16:42:59] <pibx10> alright then i
guess i will just do that, and to do that would i just do an if
statement or something to decide which model to show
L1585[16:43:10] <Ivorius> If you want any
kind of animation, you need a TESR
L1586[16:43:21] <Ivorius> If it just
switches between a set of pre-defined states, block models
suffice
L1587[16:43:32] <the_salsa> exactly
L1588[16:43:37] <Ivorius> And in a TESR
it's as simple as using glScale
L1589[16:43:38] <pibx10> Tile entity
special renderer?
L1590[16:43:41] <Ivorius> Yes
L1591[16:43:52] <pibx10> alright i will
show you the code i have currently
L1593[16:44:47] <pibx10> i dont think you
need my model class
L1594[16:44:52] <pibx10> my tile entity
class is empty
L1595[16:45:13] <killjoy> I'm thinking
about adding a library for a feature, but it requires java 7.
Should I use it?
L1597[16:45:22] <pibx10> my block
class
L1598[16:46:36] <pibx10> where would i
change stuff to make the model change based on metadata
L1599[16:47:29] ***
ThuGie is now known as ThuGie|off
L1600[16:49:40] <Ivorius> killjoy: Lots
ofo mods depend on Java 7 these days
L1601[16:49:56] <killjoy> It would just
be the library anyway.
L1602[16:50:04] <Ivorius> It gets regular
complaints, but
L1604[16:50:23]
⇦ Quits: iari (~iari@px1.nbg.srv.sip.vos-systems.net) (Quit:
Verlassend)
L1605[16:50:41] <Ivorius> (that's what I
do, obviously :P)
L1606[16:50:45] <killjoy> It's not that
the entire mod need java 7
L1607[16:50:55]
⇦ Quits: pibx10
(~pibx10@2602:302:d111:1410:bd68:40ca:91e8:2b46) (Quit:
Leaving)
L1608[16:50:57] <killjoy> It would just
be needed for this one feature to work.
L1609[16:51:38] <Ivorius> You need to
compile to Java 7 to use the feature
L1610[16:51:45] <Ivorius> And then your
mod is java 7
L1611[16:52:14] ***
manmaed is now known as manmaed|AFK
L1612[16:52:48] <killjoy> But it's a
pre-compiled library. I can always do a check before I initialize
it.
L1613[16:53:12] <Hassan> what does this
do? if(event.isCancelable() || event.type !=
ElementType.EXPERIENCE){
L1614[16:53:12] <Hassan> return;
L1615[16:53:12] <Hassan> }
L1616[16:53:32] <Ivorius> if the event is
cancelable
L1617[16:53:40] <Ivorius> or the event's
type is EXPERIENCE
L1618[16:53:43] <Ivorius> It
returns
L1619[16:53:43] <killjoy> if the event is
canecllable and type is experience, return
L1620[16:53:46] <Ivorius> Do you even
java
L1621[16:53:57] <Ivorius> srsly
L1622[16:54:18] <Ivorius> Eh, not
EXPERIENCE *
L1623[16:56:53]
⇨ Joins: Commoble
(~Commoble@mnpl-04-0212.dsl.iowatelecom.net)
L1624[16:56:58] <the_salsa> It has to do
with whether the event is in pre or post phase; only pre is
cancelable, so using that check would allow you to do something
only in the post phase.
L1625[16:58:20] <the_salsa> Since there's
the ElementType.EXPERIENCE thing there as well, you're probably
working with rendering the game overlay
L1626[16:58:41] <the_salsa> This check
would make sure that whatever comes after it comes only after the
experience bar has been rendered.
L1627[17:01:39] <the_salsa> Does someone
who's worked with custom player inventories before feel like
looking at my code? I'm at the point where pressing a key brings up
my custom inventory but if I click on any items they're instantly
put back in the slot that they came from. This is probably a
server-client type of bug but I can't figure out what I'm doing
wrong. :P
L1628[17:02:40]
⇦ Quits: AIOOB (~aioob@rickard.plus.com) (Read error:
Connection reset by peer)
L1629[17:07:50]
⇦ Quits: calclavia (uid15812@id-15812.tooting.irccloud.com)
(Quit: Connection closed for inactivity)
L1630[17:09:33] <Hassan> Thanks
the_salsa
L1631[17:09:34] <Hassan> :D
L1632[17:09:34]
⇨ Joins: _3lionz_ (~3z@91.84.83.35)
L1633[17:09:42] <the_salsa> no
problem!
L1634[17:11:44] *
gigaherz shrugs
L1635[17:11:48] <gigaherz> I can't think
of anything
L1636[17:11:52] <gigaherz> I'll ahve to
ask again someday
L1637[17:11:57] <gigaherz> when i'm
closer to releasing the mod ;P
L1638[17:14:44] ***
MorphFK is now known as Morphan1
L1639[17:20:06] <clienthax> Minecon..
Tiring...
L1640[17:20:21] <clienthax> Lex's
comment.. Scary
L1641[17:20:27] <clienthax> And
intriguing
L1642[17:21:57] *
clienthax bites diesieben07
L1643[17:24:17] <shadekiller666> does
anyone know why the fontrenderer is rendering the same string over
itself?:
http://imgur.com/LKE8dDW bottom left
L1644[17:24:24]
⇦ Quits: _3lionz_ (~3z@91.84.83.35) (Quit:
Leaving)
L1645[17:24:56]
⇦ Quits: Commoble
(~Commoble@mnpl-04-0212.dsl.iowatelecom.net) (Ping timeout: 378
seconds)
L1646[17:25:01] <gigaherz>
shadekiller666: the text shadow?
L1647[17:25:18] <shadekiller666> the
black text at the bottom left
L1648[17:25:35] <Ordinastie> text ?
L1649[17:25:41] <shadekiller666> thats a
single "fontRenderer.drawString("test", 0, 0,
-16777216)" call
L1650[17:25:51]
⇨ Joins: Commoble
(~Commoble@mnpl-04-0212.dsl.iowatelecom.net)
L1651[17:25:59] <shadekiller666> and its
drawing the same string 4 times, which is why it looks weird
L1652[17:26:07] <gigaherz> uh?
L1653[17:26:13] <Ordinastie> look at your
screen
L1654[17:26:21] <gigaherz> all I see are
black squares
L1655[17:26:49] <shadekiller666> ya,
because its overlapping the text
L1656[17:26:57] <Ordinastie> also, don't
use "-16777216" it's dumb
L1657[17:26:58] <shadekiller666> its also
upside down
L1658[17:27:35] <shadekiller666> ordin,
thats the black color, theres no other way to pass color to
fontRenderer
L1659[17:27:53] <Ordinastie> use
meaninful representation?
L1660[17:28:05] <Ordinastie> like 0 would
actually makes more sense
L1661[17:28:13] <Ordinastie> or rather
0x000000
L1662[17:28:28] <shadekiller666> i do
suppose a hex would work, ya
L1663[17:29:17] <shadekiller666> but
anyone know why its rendering the same string 4 times, and
offsetting each time?
L1664[17:29:30] <Ordinastie> not without
code
L1665[17:29:53]
⇦ Quits: tmtu
(~tundmatu@78-70-189-179-no28.business.telia.com) (Ping timeout:
378 seconds)
L1667[17:32:25] <shadekiller666> this is
experimental btw, so things are not in their final order yet
L1668[17:33:08]
⇨ Joins: LexMobile
(uid15621@id-15621.ealing.irccloud.com)
L1669[17:33:08]
MineBot sets mode: +o on LexMobile
L1670[17:33:56] <killjoy> Why is
visitParameter not being called?
L1671[17:34:13] <Ordinastie> that's not
full code
L1672[17:35:22] <Ordinastie> also, check
where the method is called from
L1673[17:36:24]
⇦ Quits: Hgrebnednav (~Hgrebnedn@d51A4F637.access.telenet.be)
(Quit: Leaving)
L1674[17:39:03]
⇦ Quits: Hassan
(~Hassan@pool-71-191-144-97.washdc.fios.verizon.net) (Ping timeout:
202 seconds)
L1675[17:43:00] <shadekiller666> the
method is called from inside of handleCameraTransforms in
ForgeHooksClient()
L1676[17:43:12] <shadekiller666> and what
do you mean its not full code? what else do you need?
L1677[17:45:09] <the_salsa> Can someone
look at my code for a custom player inventory? I'm at the point
where pressing a key brings up my custom inventory but if I click
on any items they're instantly put back in the slot that they came
from. This is probably a server-client type of bug but I can't
figure out what I'm doing wrong. :P GuiContainer code:
http://pastebin.com/Uj68TB8X Container Code:
http://pastebin.com/fpHzZVgJ Common Proxy
(GuiHandler) code:
L1679[17:47:16] <Ordinastie>
shadekiller666, I don't know, I haven't looked at 1.8 enough
L1680[17:47:31] <Ordinastie> all I know
it that the code looks awful and you're doing it wrong
L1681[17:48:02] <shadekiller666> what
does matrixMode(5888) do?
L1682[17:48:13] <shadekiller666> and
matrixMode(5889)
L1684[17:49:14] <bob_twinkles> those are
GL constants, probably GL_MODELVIEW and GL_PROJECTION
L1685[17:49:34] <shadekiller666> and they
decided to just type the number because its faster?
L1686[17:49:49] <bob_twinkles> no
L1687[17:49:56] <Ordinastie>
obfuscation?
L1688[17:49:57] <bob_twinkles> they get
inlined anad the decompiler doesn't figure that out
L1689[17:50:15] <Ordinastie> actually,
that ^
L1690[17:50:22] <Ordinastie> not
obfuscation
L1691[17:50:32] <shadekiller666> oh, so
the compiler just puts the number in instead of referencing the
constant in the GL11 class?
L1692[17:50:46]
⇨ Joins: MeltedLux
(~MeltedLux@2001:bc8:39ad:0:feed:face:dead:beef)
L1693[17:50:57] <bob_twinkles> yeah, for
static primitive types (and strings because strings are
Special(TM)) the compiler is allowed to inline static final
stuff
L1694[17:51:13] <bob_twinkles> s/static
prim/prim/g
L1695[17:51:55] <shadekiller666> ahh,
they're also defined as hex values in GL11, not sure if that
matters
L1696[17:52:20] <bob_twinkles> the GL
specs all use hex
L1697[17:52:22] <shadekiller666> but 5888
is GL_MODEL_VIEW, and 5889 is GL_PROJECTION
L1698[17:52:32] <bob_twinkles> which is
probably why GL11 writes them that way
L1699[17:54:13] ***
heldplayer is now known as heldplayer|off
L1700[17:54:29] <Ordinastie>
shadekiller666, concretly, what are you doing ?
L1701[17:54:33] <Ordinastie> or trying to
do ?
L1702[17:55:11] <shadekiller666> i'm
trying to make a rendering tool to help setup camera transform
values easier
L1703[17:55:21] <shadekiller666> thats
what the blue cube is in the center of that image
L1704[17:55:35]
⇦ Quits: minecreatr
(~minecreat@host1.expansys2.cust.telecomplete.net) (Quit:
Leaving)
L1705[17:56:04] <shadekiller666> and i'm
trying to print text in a static position on the screen to display
information about the transforms, like the degrees of rotation and
such on each axis
L1706[17:56:15] <shadekiller666> and what
transform type is currently being displayed, etc
L1707[17:56:59] <Ordinastie> ok, and in
your thought process, at no moment it occured to you that cranking
all the code into a static method of an existing class was the
right way to do it ?
L1708[17:57:10] ***
Illyohs is now known as Illy[AFK]
L1709[17:57:27]
⇦ Quits: Vasher (~Vasher@c-67-182-53-19.hsd1.ca.comcast.net)
(Remote host closed the connection)
L1710[17:59:07]
⇨ Joins: HassanS6000
(~Hassan@pool-71-191-144-97.washdc.fios.verizon.net)
L1711[17:59:48] <shadekiller666> right
now the point is to see if i can make it work
L1712[17:59:59] <Ordinastie> not like
this
L1713[18:00:09] <shadekiller666> most of
it is working
L1714[18:00:16] <shadekiller666> except
for that funky text
L1715[18:00:41] <Ordinastie> and you will
have to start all over again to make it right
L1716[18:01:11] <shadekiller666> if i
print that text after calling EntityRenderer.orientCamera(), it
prints correctly, but rotates with the blue cube
L1717[18:01:19]
⇨ Joins: tmtu
(~tundmatu@m83-185-89-141.cust.tele2.se)
L1718[18:01:21] <HassanS6000> What are
"block bounds" exactly
L1719[18:02:28] <Ordinastie>
shadekiller666, you shouldn't be rendering them at the same
time
L1720[18:02:46]
⇦ Quits: Flan
(~Flan@host86-168-239-228.range86-168.btcentralplus.com) (Read
error: Connection reset by peer)
L1721[18:03:39] <shadekiller666> ok
L1722[18:03:59] <Ordinastie> use
renderGameOverlay and renderWorldLst events
L1723[18:04:23] <shadekiller666> ok, and
where should i be rendering the blue cube?
L1724[18:04:35] <Ordinastie>
renderWorldLast
L1725[18:04:57] <shadekiller666> ok
L1726[18:05:07] <shadekiller666> hassan,
the hitbox for the block
L1727[18:05:43] <shadekiller666> 0-1 is a
full block, slabs are 0-0.5 on the Y axis for example
L1728[18:08:07] <HassanS6000>
shadekiller666 what if I make it 0
L1729[18:08:20] <shadekiller666>
uhh
L1730[18:08:27] <shadekiller666>
dunno
L1731[18:08:31] <Ordinastie> then you
won't collide
L1732[18:08:46] <HassanS6000> k thanks
Ordinastie that's exactly what I thought
L1733[18:08:50]
⇦ Quits: Uristqwerty
(~chatzilla@modemcable078.46-58-74.mc.videotron.ca) (Quit:
ChatZilla 0.9.91.1 [Firefox 40.0a2/20150615004003])
L1734[18:09:10] <Ordinastie> and you set
it to 0 for rayTrace too, your block wont be interactible
either
L1735[18:09:20] <Ordinastie> at all
L1736[18:10:35] <HassanS6000> Hmm.
L1737[18:10:50] <HassanS6000> I want it
to be interactable but so you won't collide
L1738[18:10:55] <HassanS6000> So like you
can walk through it
L1739[18:11:33] <Ordinastie>
block.getCollisionBoundingBox()
L1740[18:11:44] <HassanS6000> ty
L1741[18:12:37] <HassanS6000> Wait no
that method doesn't exist
L1742[18:12:41] <HassanS6000> you mean
block.getCollisionBoundingBoxFromPool
L1743[18:12:53] <Ordinastie> depends on
the mapping
L1744[18:13:06] <HassanS6000> ?
L1745[18:13:13]
⇦ Quits: pugi
(~pugi@dyndsl-091-096-004-049.ewe-ip-backbone.de) (Ping timeout:
189 seconds)
L1746[18:13:29] <Ordinastie> you mappings
are different
L1747[18:13:33] <Ordinastie> *your
L1748[18:13:48] <HassanS6000> I'm on
1.7.10
L1749[18:14:14] <shadekiller666>
hmmm
L1750[18:14:22] <HassanS6000> I want to
set the bounding box
L1751[18:14:25] <HassanS6000> So it
doesn't exist
L1752[18:14:48] <HassanS6000>
this.setBlockBounds makes it non-interactable
L1753[18:15:04] <Ordinastie> yes it's
getCollisionBoundingBoxFromPool
L1754[18:15:40] <HassanS6000> Is there a
method that is called when an entity/player collides with a
block
L1755[18:15:41] <HassanS6000> ?
L1756[18:15:48] <HassanS6000> like walks
into it
L1757[18:15:51] <HassanS6000> Or
stuff
L1758[18:15:53] <Ordinastie>
onEntityCollide I think
L1759[18:17:23] <shadekiller666>
ordinastie, question, if i use RenderWorldLastEvent, how can i make
the blue cube only render when the F3 screen is active?
L1760[18:17:50] <Ordinastie> take a
guess
L1761[18:18:04] <shadekiller666> idk
thats why i'm asking
L1762[18:18:05] <Ordinastie> how does the
F3 screen only renders when it's active ?
L1763[18:18:33] <shadekiller666>
settings.showDebugInfo
L1764[18:18:34] <shadekiller666>
derp
L1765[18:19:19]
⇨ Joins: TheFjong
(~TheFjong|@3e6b343b.rev.stofanet.dk)
L1766[18:22:26] <HassanS6000> Ordinastie,
can't I just override isCollidable
L1767[18:23:11]
⇨ Joins: calclavia
(uid15812@id-15812.tooting.irccloud.com)
L1768[18:23:30] <HassanS6000> huh it
doesn't work..
L1769[18:24:24] <HassanS6000> wtf lol I
set it 2 false and now I just can't interact with it
L1770[18:24:48] <Ordinastie> well, look
the call stack for the method
L1771[18:25:27] <HassanS6000> It's
constantly called
L1772[18:25:36] <HassanS6000> I had it
print the value
L1773[18:25:40] <HassanS6000> It spammed
the console
L1774[18:25:43] <HassanS6000> false
L1775[18:25:46] <Ordinastie> that's not
what I said
L1776[18:26:11] <shadekiller666> oh, now
i remember why i was doing it in ForgeHooksClient, because i need
the Matrix4f out of the camera transform
L1777[18:26:21] <shadekiller666> which
the events don't have
L1778[18:26:33] <Ordinastie> find a way
to get them
L1779[18:26:38] <HassanS6000> oh lol I'm
dumb
L1780[18:26:55] <HassanS6000> par2
whether the player right-clicked while holding a boat
L1781[18:27:12]
⇨ Joins: Raga_BM (~K@180.253.31.108)
L1782[18:27:53]
⇦ Quits: SirWill
(~SirWill@ipb21b3f02.dynamic.kabel-deutschland.de) (Ping timeout:
204 seconds)
L1783[18:31:35]
⇦ Quits: KGS (~KGS@nl107-188-189.student.uu.se) (Ping
timeout: 206 seconds)
L1784[18:31:41] <mrkirby153> Is it safe
to access MinecraftServer.getServer().setMOTD() from a
thread?
L1785[18:31:57]
⇨ Joins: KGS (~KGS@nl107-188-189.student.uu.se)
L1786[18:33:55] <HassanS6000> lol well
that failed
L1787[18:33:56] <HassanS6000>
miserably
L1788[18:35:48] <HassanS6000> Is there
anything that'll make it so that it's still interactable but not a
solid block???
L1789[18:36:04] <HassanS6000> Or even
just make a block that isn't solid..
L1790[18:36:10] <HassanS6000> But can be
right-clicked and broken
L1791[18:36:24] <Ordinastie> I told you
-_-
L1792[18:36:27]
⇨ Joins: SirWill
(~SirWill@ipb21b3f02.dynamic.kabel-deutschland.de)
L1793[18:36:56] <HassanS6000> Ordinastie,
all you told me was getCollisionBoundingBoxFromPool
L1794[18:37:01] <Ordinastie> yes
L1795[18:37:20] <HassanS6000> I can't set
that..
L1796[18:37:29] <HassanS6000> OH
FUCK
L1797[18:37:30] <HassanS6000> I'M
DUMB
L1798[18:37:36] <Ordinastie> ...
L1799[18:37:37] <HassanS6000> Ok sorry
lol thanks for telling me
L1800[18:39:19]
⇦ Quits: KGS (~KGS@nl107-188-189.student.uu.se) (Ping
timeout: 206 seconds)
L1801[18:39:40]
⇨ Joins: KGS (~KGS@nl107-188-189.student.uu.se)
L1802[18:39:48] ***
williewillus is now known as willieaway
L1803[18:42:01] <HassanS6000> Ordinastie,
only worked on one side?
L1804[18:42:08] <Ordinastie> wut?
L1805[18:42:29] <HassanS6000> Like I can
now walk through
L1806[18:42:32] <HassanS6000> And
interact
L1807[18:42:35] <HassanS6000> but only on
ONE side
L1808[18:42:55] <Ordinastie> and you
returned null?
L1809[18:43:24] <HassanS6000> lol nvm I
fixed it
L1810[18:43:40] <shadekiller666> the only
way to get them is to grab them out of handleCameraTransforms in
ForgeHooksClient
L1811[18:43:43]
⇨ Joins: VikeStep
(~VikeStep@CPE-124-186-239-153.lns8.woo.bigpond.net.au)
L1812[18:44:14] <mrkirby153> !gf
func_71276_C
L1813[18:44:31] <Ordinastie>
shadekiller666, yes, and ?
L1814[18:44:32] <mrkirby153> !gm
func_71276_C
L1815[18:44:59] <shadekiller666> how am i
supposed to get them into the class that handles the events from
inside handleCameraTransforms?
L1816[18:45:07]
⇦ Quits: TheFjong (~TheFjong|@3e6b343b.rev.stofanet.dk)
(Quit: Leaving)
L1817[18:45:37] <Ordinastie> if only
there was something in programming that allowed to store
stuff
L1818[18:45:40]
⇦ Quits: halvors (~Halvor@cm-84.212.204.173.getinternet.no)
(Read error: Connection reset by peer)
L1819[18:45:56] <shadekiller666>
...
L1820[18:46:32] <HassanS6000> wait
nvm
L1821[18:46:36] <HassanS6000> It's still
not working
L1822[18:46:38] <HassanS6000> One
side
L1824[18:48:37]
⇦ Quits: KGS (~KGS@nl107-188-189.student.uu.se) (Read error:
Connection reset by peer)
L1825[18:49:00]
⇨ Joins: KGS (~KGS@nl107-188-189.student.uu.se)
L1826[18:50:58]
⇦ Quits: Saturn812 (~Saturn812@2.94.19.247) (Quit:
Leaving)
L1827[18:53:31] <shadekiller666> ordin,
RenderWorldLastEvent fires before handleCameraTransforms does
L1828[18:54:10] <shadekiller666> i don't
think it will be as easy as "something in programming that
allowed to store stuff"...
L1829[18:56:07]
⇦ Quits: tmtu (~tundmatu@m83-185-89-141.cust.tele2.se) (Ping
timeout: 189 seconds)
L1830[18:56:44] <Ordinastie> HassanS6000,
you can't store your canCollide that way
L1831[18:56:53] <HassanS6000> :( how
should I do it then
L1832[18:57:20]
⇦ Quits: Commoble
(~Commoble@mnpl-04-0212.dsl.iowatelecom.net) (Ping timeout: 378
seconds)
L1833[18:58:29] <Ordinastie> just test
te.isDoorOpen() directly...
L1834[19:00:38] <HassanS6000> oh
lol
L1835[19:01:15] <Ordinastie> and dump
your useless updateTick method
L1836[19:04:18]
⇦ Quits: Szernex
(~Szernex@194-166-117-222.adsl.highway.telekom.at) (Read error:
Connection reset by peer)
L1838[19:09:38]
⇨ Joins: Commobles
(~Commoble@mnpl-04-0212.dsl.iowatelecom.net)
L1839[19:12:20] <HassanS6000> Ordinastie,
still not working..
L1840[19:12:39] <HassanS6000> u can only
walk through on one side
L1842[19:13:47] <Ordinastie> never heard
of if/else ?
L1843[19:14:17] <Ordinastie> remove
everything inside the method and return null
L1844[19:15:00] <Ordinastie> so?
L1845[19:15:29] <Ordinastie> (you know
you don't have to restart MC for that, right?)
L1846[19:16:52]
⇨ Joins: Galvas (~Galvas@187.66.108.66)
L1847[19:17:37] <clienthax> if its a
ghost block ujust set the collosion box to be emptys
L1848[19:17:38] <clienthax> ja
L1849[19:18:08] *
clienthax is tireds
L1850[19:18:16] <Ordinastie> not
necessarily, but it's just to point out that's it's not
"return null" that fails but the rest of the code
L1851[19:22:16] ***
TehNut is now known as TehNut|Gone
L1852[19:25:39] <HassanS6000> clienthax,
it's supposed to
L1853[19:25:44] <HassanS6000> Be solid
when door closed
L1854[19:25:50] <HassanS6000> not when
door open
L1855[19:26:09]
⇦ Quits: psxlover
(psxlover@77.49.251.148.dsl.dyn.forthnet.gr) (Ping timeout: 204
seconds)
L1856[19:28:06]
⇦ Quits: Lutzee (~Lutzee@lutzee.net) (Ping timeout: 186
seconds)
L1857[19:28:10] <clienthax> mhm, why isnt
PlayerUseItemEvent start/finish being fired when i right click a
block with a item
L1858[19:28:22]
⇦ Quits: Techcable (~Techcable@181.ip-167-114-113.net) (Ping
timeout: 186 seconds)
L1859[19:28:38] <Commobles> Is it
subscribed AND registered?
L1860[19:28:41]
⇨ Joins: Techcable
(~Techcable@181.ip-167-114-113.net)
L1861[19:28:47]
⇦ Quits: waterpicker
(~waterpick@waterpicker-pc-144-167-110-174.ddns.ualr.edu) (Ping
timeout: 186 seconds)
L1862[19:28:57] <clienthax> yeah
L1863[19:29:34]
⇨ Joins: waterpicker
(~waterpick@waterpicker-pc-144-167-110-174.ddns.ualr.edu)
L1864[19:29:52]
⇦ Quits: Achielleus_
(~Achielleu@239.220-65-87.adsl-dyn.isp.belgacom.be) (Quit:
Leaving)
L1865[19:30:45] <clienthax> bet i want
PlayerInteractEvent instead
L1866[19:31:35]
⇦ Quits: zml (~zml@minions.aoeu.xyz) (Ping timeout: 186
seconds)
L1867[19:32:16]
⇦ Quits: armed_troop
(~armedtroo@pool-96-245-223-163.phlapa.fios.verizon.net) (Remote
host closed the connection)
L1868[19:33:33] ***
big_Xplosion is now known as big_Xplo|Off
L1870[19:34:31]
⇦ Quits: Raga_BM (~K@180.253.31.108) (Quit:
Raga_BM)
L1871[19:34:53] <clienthax> mrkirby153:
gimme log
L1873[19:35:56] <clienthax> heh
strange
L1874[19:36:03] <clienthax> your running
from inside intellij?
L1875[19:36:05] <mrkirby153> yes
L1876[19:36:09] <Ordinastie> did you
forget to save the class ?
L1877[19:36:13] <mrkirby153> its
saved
L1878[19:36:19] <mrkirby153> it auto
saves
L1879[19:36:24] <clienthax> lol no it
doesnt
L1880[19:36:26]
⇦ Quits: Commobles
(~Commoble@mnpl-04-0212.dsl.iowatelecom.net) (Read error:
Connection reset by peer)
L1881[19:36:32] <clienthax> also, is it
under the right folder?
L1882[19:36:38] <clienthax>
src/main/java/xxx ?
L1883[19:36:52] <mrkirby153>
src/main/java/me/mrkirby153/ServerManager/ServerManager.java is the
main class location
L1884[19:36:55] <mrkirby153> so yes
L1885[19:36:57] <mrkirby153> right
loc
L1886[19:37:05] <clienthax> mhm, got
teamviewer?
L1887[19:37:07]
⇦ Quits: primetoxinz
(~primetoxi@ip70-160-106-199.hr.hr.cox.net) (Ping timeout: 202
seconds)
L1888[19:37:20] <HassanS6000> Ordinastie,
even with it always returning null you can't walk through it on one
side..
L1889[19:37:33] <mrkirby153> yes but I
would prefer not to give control of my computer to a stranger
:p
L1890[19:37:35]
⇨ Joins: Commoble
(~Commoble@mnpl-04-0212.dsl.iowatelecom.net)
L1891[19:37:45]
⇦ Quits: Phoenix_the_II (~ralph@home.deboom.biz) (Ping
timeout: 180 seconds)
L1892[19:37:55] <clienthax> just go on
meeting mode then
L1893[19:37:58] ***
Genji|away is now known as Genji
L1894[19:37:58] <Ordinastie> then you're
doing something horribly wrong
L1895[19:38:40] <clienthax> or screenshot
the whole ide
L1897[19:39:36] <tterrag> double triple
nested for loops
L1898[19:39:37] <tterrag> nice
L1899[19:39:38] <mrkirby153> well,
copying from another working project made it works
L1900[19:39:46] <mrkirby153>
s/works/work/
L1901[19:39:51] <mrkirby153> D:
L1902[19:40:45] <mrkirby153> Apparently
the imports are different that's why it broke
L1903[19:40:57] <clienthax> ....
L1904[19:41:15] <Ordinastie> oh god, I
just notice the getParentBlock
L1905[19:41:19] <mrkirby153>
net.minecraftforge.fml.common.Mod vs cpw.mods.fml.common.Mod
L1906[19:41:20] <Ordinastie> kill it with
fire!
L1907[19:41:23] <mrkirby153>
clienthax
L1908[19:41:25]
⇦ Parts: tormented
(~tormented@c-98-240-4-254.hsd1.tn.comcast.net) ())
L1909[19:41:39] <clienthax> mrkirby153:
why the hell do you have both in the workspace?
L1910[19:41:58] <gigaherz> mrkirby153:
your dev environment is broken XD
L1911[19:42:08] <clienthax> yeah, badly
broken if both of those are there lol
L1912[19:42:12] <mrkirby153> I ran
"gradle setupDecompWorkspace", imported it through
gradle, then ran genIntellij runs
L1913[19:42:23] <gigaherz> on a CLEAN
folder?
L1914[19:42:23] <clienthax> then why do
you have cpw.mods..
L1915[19:42:48] <mrkirby153> I haven't
the slightest idea
L1916[19:42:56] <mrkirby153> should I
delete the caches and run it again?
L1917[19:43:10] <clienthax> gradle clean
, gradle setupDecompWorkspace
L1918[19:43:12] <clienthax> should do
it
L1919[19:43:16] <mrkirby153> Oh, I'm also
using 1.7.10
L1920[19:43:20] <clienthax> o
L1921[19:43:20] <mrkirby153> forgot to
mention that :p
L1922[19:43:24] <clienthax> then you
should have cpw.mods
L1923[19:43:29] <clienthax> and not the
net.mine.fml
L1924[19:43:35] <clienthax> right
Ordinastie ?
L1925[19:43:42] <Ordinastie> yes
L1926[19:43:42] <mrkirby153> oh IK why it
wasn't working
L1927[19:43:43]
⇦ Quits: Galvas (~Galvas@187.66.108.66) (Quit:
Leaving)
L1928[19:43:55] <mrkirby153> because I
switched it to 1.7.10 and didn't refresh gradle
L1929[19:43:57] <mrkirby153> heh
lol
L1930[19:44:36] <gigaherz> from
1.8?
L1931[19:44:36] <clienthax> o lol
L1932[19:44:38] <clienthax> thatd do
it
L1933[19:44:41] <HassanS6000> Ordinastie,
what's wrong with getParentBlock
L1934[19:44:41] <gigaherz> ahh another
sad day :(
L1935[19:44:49] <clienthax> gigaherz:
whatd ya break
L1936[19:44:54]
⇨ Joins: Maxetime
(~Thunderbi@modemcable086.219-70-69.static.videotron.ca)
L1937[19:44:54] <gigaherz> I wish people
would upgrade everything to 1.8 already ;P
L1938[19:45:06] <clienthax> yeah
L1939[19:45:08] <clienthax> no reason to
be on 1.67
L1940[19:45:08] <Ordinastie> HassanS6000,
your getParentBlock() should be the question for a beginner
programming lesson :
L1941[19:45:10] <clienthax> 1.7*
L1942[19:45:20] <VikeStep> I'm currently
updating sprinkles_for_vanilla to 1.8 as we speak
L1943[19:45:25] <gigaherz> well there is
one reason: people are too lazy to switch to the new model system
;P
L1944[19:45:31] <gigaherz> VikeStep:
yay!
L1945[19:45:45] <Ordinastie> "Find
where the algorithm breaks. Rewrite and fix the method in less than
10 lines of code.
L1946[19:45:58] <Ordinastie> and as a
matter of fact, this is what you will do now
L1947[19:46:04] <HassanS6000> ... gatta
love when Ordinastie pretty much calls u a dumbass
L1948[19:46:09] <mrkirby153> I can add
commands on a server-side only mod right?
L1949[19:46:31] <clienthax> mrkirby153:
yeah
L1950[19:46:32] <VikeStep> it seems that
a whole lot of the variables in Explosion went private in 1.8
L1951[19:46:38] <VikeStep> and no
getters
L1952[19:46:44] <clienthax> VikeStep:
like what?
L1953[19:46:53] <VikeStep> explosionSize,
isFlaming, isSmoking
L1954[19:46:53] <gigaherz> check first if
it didn't just change names
L1956[19:47:02] <gigaherz> !gf
explosionSize 1.8
L1957[19:47:06] <clienthax> VikeStep:
prob gettable gimme a sec
L1958[19:47:19] <Ordinastie> Zaggy1024,
what problem ?
L1959[19:47:25] <gigaherz> hmm mcpbot
claims it's public
L1960[19:47:25] <Zaggy1024> the gap
L1961[19:47:30] <VikeStep> ive got an
access transformer anyways so i can just add it to that
L1962[19:47:38] <Zaggy1024> Ordinastie,
did you not see the image?
L1963[19:47:40] <clienthax> VikeStep:
ForgeEventFactory.onExplosionDetonate(this.worldObj, this, var33,
(double)var30);
L1964[19:47:41] ***
Darkhax_AFK is now known as Darkhax
L1965[19:47:51] <clienthax>
onExplosionStart
L1966[19:48:00] <VikeStep> yeah, thats
the event im using
L1967[19:48:04] <Ordinastie> Zaggy1024,
by making the vertexes align ?
L1968[19:48:06] <VikeStep> and I was
going to get the explosion size
L1969[19:48:16] <Zaggy1024> Ordinastie,
they should by default with fry's renderer
L1970[19:48:19] <Zaggy1024> which this
uses
L1971[19:48:43] <Zaggy1024> I'm curious
if this was ever a problem with liquids in older versions of
Minecraft
L1972[19:50:14]
⇦ Quits: Commoble
(~Commoble@mnpl-04-0212.dsl.iowatelecom.net) (Read error:
Connection reset by peer)
L1973[19:50:35]
⇨ Joins: Commoble
(~Commoble@mnpl-04-0212.dsl.iowatelecom.net)
L1974[19:50:49]
⇨ Joins: primetoxinz
(~primetoxi@ip70-160-106-199.hr.hr.cox.net)
L1975[19:51:54]
⇦ Quits: GildedGames
(~GildedGam@ec2-54-158-35-109.compute-1.amazonaws.com) (Remote host
closed the connection)
L1976[19:52:06]
⇨ Joins: GildedGames
(~GildedGam@ec2-54-235-19-171.compute-1.amazonaws.com)
L1977[19:54:33]
⇨ Joins: Commobles
(~Commoble@mnpl-04-0212.dsl.iowatelecom.net)
L1978[19:55:59]
⇦ Quits: Maxetime
(~Thunderbi@modemcable086.219-70-69.static.videotron.ca) (Quit:
Maxetime)
L1979[19:57:11]
⇦ Quits: Commoble
(~Commoble@mnpl-04-0212.dsl.iowatelecom.net) (Ping timeout: 204
seconds)
L1980[19:57:21] ***
AFK is now known as Vigaro
L1981[19:58:21]
⇨ Joins: zml (~zml@minions.aoeu.xyz)
L1982[20:00:18] <HassanS6000> Ordinastie,
I fixed it a little.. but that's not the issue
L1983[20:00:21]
⇦ Quits: Commobles
(~Commoble@mnpl-04-0212.dsl.iowatelecom.net) (Ping timeout: 204
seconds)
L1984[20:01:21]
⇨ Joins: Commoble
(~Commoble@mnpl-04-0212.dsl.iowatelecom.net)
L1985[20:03:04]
⇨ Joins: Commobles
(~Commoble@mnpl-04-0212.dsl.iowatelecom.net)
L1986[20:05:25]
⇦ Quits: Commoble
(~Commoble@mnpl-04-0212.dsl.iowatelecom.net) (Ping timeout: 204
seconds)
L1987[20:07:57]
⇦ Quits: Commobles
(~Commoble@mnpl-04-0212.dsl.iowatelecom.net) (Ping timeout: 204
seconds)
L1988[20:09:40]
⇨ Joins: armed_troop
(~armedtroo@pool-96-245-223-163.phlapa.fios.verizon.net)
L1989[20:10:08] <VikeStep> hmm, the conf
folder is empty for 1.8, are they stored somewhere else apart from
the .gradles\caches\... folder?
L1990[20:10:59] <Ordinastie> what conf
folder ?
L1991[20:11:11] <VikeStep> actually,
stuff is there, maybe I need to update MCP mapping viewer
L1992[20:11:17] <VikeStep> the MCP
Mappings
L1993[20:11:27] <Ordinastie> ah
L1994[20:11:52] <Girafi> Yeah it changed
location. To where is a good question tho :3
L1995[20:12:30] <VikeStep> it seems to be
there but now its all saved in packaged.srg
L1996[20:13:02] <Girafi> What do you need
it for?
L1997[20:13:05] <Girafi> CCL?
L1998[20:13:18] <VikeStep> getting the
field name for my access transformer
L1999[20:13:23] <Girafi> Ahh
L2000[20:13:26] <VikeStep> I guess I can
just manually search the packaged.srg
L2001[20:13:47] <Girafi> Yeah
L2002[20:13:52] <Ordinastie> VikeStep,
you mean dynamically ?
L2003[20:14:15] <VikeStep> no
L2004[20:14:22] <VikeStep> i was using
MCP mapping Viewer before hand
L2005[20:14:35] <VikeStep> and it wouldnt
load the 1.8 folder
L2006[20:14:36] <LexMobile> Why are you
ating?
L2007[20:14:37] <Ordinastie> you can
query the bot here
L2008[20:14:45] <clienthax> just use
mcpbot :P
L2009[20:15:06] <VikeStep> oh yeah,
forgot about that
L2010[20:15:24] <clienthax> lexy, how was
you con, i only saw you there a few times :P
L2011[20:15:39] <VikeStep> also, im ating
to make the explosion size in the Explosion class public since I
will be calling it often
L2012[20:15:46] <VikeStep> and there is
no getter
L2013[20:15:59]
⇦ Quits: KGS (~KGS@nl107-188-189.student.uu.se) (Ping
timeout: 206 seconds)
L2014[20:16:24]
⇨ Joins: KGS (~KGS@nl107-188-189.student.uu.se)
L2015[20:24:31]
⇨ Joins: mr208
(~mallrat20@142-197-84-231.res.bhn.net)
L2016[20:24:38] ***
Ordinastie is now known as Ordi|Away
L2018[20:28:04]
⇦ Quits: KGS (~KGS@nl107-188-189.student.uu.se) (Ping
timeout: 206 seconds)
L2019[20:28:27]
⇨ Joins: KGS (~KGS@nl107-188-189.student.uu.se)
L2020[20:28:51]
⇦ Quits: Techcable (~Techcable@181.ip-167-114-113.net) (Ping
timeout: 204 seconds)
L2021[20:29:11]
⇦ Quits: mallrat208 (~mallrat20@142.197.84.231) (Ping
timeout: 378 seconds)
L2022[20:29:47]
⇨ Joins: Techcable
(~Techcable@181.ip-167-114-113.net)
L2023[20:30:58]
⇦ Quits: Searge (~Searge@c83-250-157-218.bredband.comhem.se)
(Ping timeout: 206 seconds)
L2024[20:34:46] <VikeStep> so in 1.7 I
had a config which the user could add a whitelist of blocks and
they could specify a metadata. now in 1.8 I see we have variants.
Is there a way to get the variant of a block from a string?
L2025[20:35:17] <clienthax> What would be
the best way to spoof a block change to the client?
L2026[20:35:19]
⇦ Quits: KGS (~KGS@nl107-188-189.student.uu.se) (Ping
timeout: 206 seconds)
L2027[20:35:49]
⇦ Quits: zml (~zml@minions.aoeu.xyz) (Ping timeout: 204
seconds)
L2028[20:36:27]
⇦ Quits: armed_troop
(~armedtroo@pool-96-245-223-163.phlapa.fios.verizon.net) (Ping
timeout: 204 seconds)
L2029[20:37:37] <gigaherz> crap, my
recipe gatherer has a flaw XD
L2030[20:38:26]
⇨ Joins: armed_troop
(~armedtroo@pool-96-245-223-163.phlapa.fios.verizon.net)
L2031[20:38:28] <gigaherz> because items
such as diamonds, have their block variants, which can be turned
back into their item variants
L2032[20:38:29]
⇨ Joins: zml (~zml@minions.aoeu.xyz)
L2033[20:38:51] <gigaherz> some of the
final recipes resulted in things like ... 64 banners are crafted
with among other things, 3 blocks of coal
L2034[20:39:09] <gigaherz> instead of
preferring the version which uses coal ITEMS ;P
L2035[20:41:34] <gigaherz> hmm I could
skip replacing items with recipe items that group smaller
ones
L2036[20:42:31] <shadekiller666> !gm
isPassable 1.7.10
L2037[20:42:47] <gigaherz> (that is, the
count of outputs is < the count of inputs, and only one single
input type is present)
L2038[20:47:48] <shadekiller666> !gm
func_149655_b 1.7.10
L2039[20:49:09] <HassanS6000> !gm
L2040[20:49:54]
⇨ Joins: Galvas (~Galvas@187.66.108.66)
L2041[20:49:57] <gigaherz> yay seems to
work as expected now
L2042[20:50:20] <gigaherz> now I can
generate the list of "root" crafting items, which which
the rest of the numbers will derive :D
L2043[20:50:27] <gigaherz> from*
L2044[20:50:29] <Galvas> anyone has a
link to the modders pannel on minecon?
L2045[20:51:51] <HassanS6000> !gm
isPassable 1.7.10
L2046[20:53:26] <HassanS6000> !gm setSize
1.7.10
L2047[20:54:29] <HassanS6000> !gm setSize
1.7
L2048[20:54:38] <HassanS6000> !gm
isPassable 1.7.2
L2049[20:54:40] <HassanS6000> !gm
isPassable 1.7.4
L2050[20:54:41] <HassanS6000> !gm
isPassable 1.7.5
L2051[20:54:42] <HassanS6000> !gm
isPassable 1.7.6
L2052[20:54:44] <HassanS6000> !gm
isPassable 1.7.8
L2053[20:55:23]
⇦ Quits: TheJulianJES
(~TheJulian@p5DC8C4DA.dip0.t-ipconnect.de) (Killed (NickServ (GHOST
command used by
TheJulianJES_!~TheJulian@p4FEDFEFE.dip0.t-ipconnect.de)))
L2054[20:55:34]
⇨ Joins: TheJulianJES
(~TheJulian@p4FEDFEFE.dip0.t-ipconnect.de)
L2055[20:56:23] <Vigaro> HassanS6000: You
can PM those commands to the bot to avoid flooding the
channel
L2056[20:56:39] <HassanS6000> I started
to PM. Sorry!
L2057[20:58:57] <LexMobile> Bah bored
now
L2058[20:59:38] <LexMobile> Adjitated
depressed and filled with self loathing
L2059[20:59:49] <LexMobile> Normal con
ending state achieved
L2060[20:59:52] ***
cpw is now known as cpw|out
L2061[20:59:59]
⇦ Quits: ElgarL
(~ElgarL@cpc6-hawk15-2-0-cust537.18-1.cable.virginm.net) (Ping
timeout: 378 seconds)
L2062[21:03:47]
⇦ Quits: covers1624
(~covers162@ppp118-210-212-69.lns20.adl6.internode.on.net) (Read
error: Connection reset by peer)
L2063[21:03:52]
⇨ Joins: covers1624_
(~covers162@ppp118-210-212-69.lns20.adl6.internode.on.net)
L2064[21:04:47] ***
Morphan1 is now known as MorphFK
L2065[21:17:56]
⇦ Quits: pixlepix
(~localmaca@cpe-67-252-38-34.nycap.res.rr.com) (Quit:
pixlepix)
L2066[21:20:15]
⇦ Quits: kimfy (~kimfy___@74.141.16.62.customer.cdi.no) (Ping
timeout: 202 seconds)
L2067[21:25:03]
⇨ Joins: Maxetime
(~Thunderbi@modemcable086.219-70-69.static.videotron.ca)
L2068[21:32:40]
⇦ Quits: PieGuy128 (~PieGuy128@65.94.254.211) (Quit:
Leaving)
L2069[21:33:02]
⇦ Quits: the_salsa (~the_salsa@71.160.199.177) (Quit:
Leaving)
L2070[21:39:25] ***
pig|minecon is now known as pig|london
L2071[21:44:48]
⇦ Quits: MeltedLux
(~MeltedLux@2001:bc8:39ad:0:feed:face:dead:beef) (Quit:
R.I.P)
L2072[21:50:29] ***
willieaway is now known as williewillus
L2073[21:52:12]
⇦ Quits: Vazkii (~Vazkii@a79-169-163-74.cpe.netcabo.pt) (Read
error: Connection reset by peer)
L2074[21:53:53] ***
mr208 is now known as mallrat208
L2075[22:01:03]
⇨ Joins: Wastl2
(~Wastl2@x55b2f68d.dyn.telefonica.de)
L2076[22:08:21]
⇨ Joins: McJty
(~jorrit@94-225-251-41.access.telenet.be)
L2077[22:12:14]
⇨ Joins: MeltedLux
(~MeltedLux@2001:bc8:39ad:0:feed:face:dead:beef)
L2078[22:15:41]
⇦ Quits: HassanS6000
(~Hassan@pool-71-191-144-97.washdc.fios.verizon.net) (Read error:
Connection reset by peer)
L2079[22:19:19]
⇦ Quits: SirWill
(~SirWill@ipb21b3f02.dynamic.kabel-deutschland.de) (Quit:
SirWill)
L2080[22:19:47]
⇦ Quits: r4wk (uid48318@id-48318.highgate.irccloud.com)
(Quit: Connection closed for inactivity)
L2081[22:21:19]
⇦ Quits: Shukaro (~Shukaro@cpe-65-29-204-95.cinci.res.rr.com)
()
L2082[22:23:45] <shadekiller666> does
anyone know what the rgb value for the shade of light blue
minecraft uses for text coloring is?
L2083[22:24:20] <killjoy> check the
wiki
L2084[22:25:34]
⇨ Joins: Drullkus
(~Drullkus@c-73-162-160-76.hsd1.ca.comcast.net)
L2085[22:25:35]
⇦ Quits: TheJulianJES
(~TheJulian@p4FEDFEFE.dip0.t-ipconnect.de) (Killed (NickServ (GHOST
command used by TheJulianJES_)))
L2086[22:25:46]
⇨ Joins: TheJulianJES
(~TheJulian@p4FEDFEFE.dip0.t-ipconnect.de)
L2087[22:26:01]
⇦ Quits: Galvas (~Galvas@187.66.108.66) (Ping timeout: 204
seconds)
L2088[22:38:34] <Zaggy1024> I'm curious
if anyone that's used Windows 10 knows whether they made the task
manager not take a million years to start up
L2089[22:38:56] <killjoy> do you mean
before or after the window pops up?
L2090[22:42:31] <gigaherz> Zaggy1024: I
have win10IP in my laptop, and I have never seen it take more than
a second to load
L2091[22:43:19] <gigaherz> where
"more than a second" == "a noticeable delay that
would annoy me enough to remember it"
L2092[22:43:35] <williewillus> so I have
a table of contents in my mod's book and whenever its open my fps
drops form 40 to about 11....is the fontRenderer really that bad or
am I doing something wrong?
L2093[22:43:43] <williewillus> (or
teammate that wrote it :p)
L2094[22:43:53]
⇦ Quits: Lathanael|Away
(~Lathanael@p549700B0.dip0.t-ipconnect.de) (Ping timeout: 206
seconds)
L2095[22:43:58] <gigaherz> how much text
is in it?
L2096[22:44:10] <gigaherz> is it like the
older draconic evolution tablet?
L2098[22:44:49] <williewillus> err yeah
lol
L2099[22:44:50] <gigaherz> I never
noticed that lagging so if you don't have as much text as that, and
it really works that poorly
L2100[22:44:54] <gigaherz> you may be
doing something wrong
L2101[22:45:04] <williewillus> i have as
much or more than that
L2102[22:45:24] <williewillus> so its
just mc fontrenderer being shit right? nothing I can do to help?
:p
L2103[22:45:25] <gigaherz> then
L2104[22:45:29] <gigaherz> I strongly
suggest you simplify it
L2105[22:45:37] <gigaherz> because people
will be "TL;DR" and open a wiki.
L2106[22:46:18] <gigaherz> I suggest
taking inspiration fro mthe Botania book
L2107[22:46:21] <gigaherz> that thing is
amazing.
L2108[22:47:24] <gigaherz> thaumonomicon
isn't bad, but I'd very miuch prefer it having a way to zoom out
the research thingies XD
L2109[22:47:26] <gigaherz> -i
L2110[22:47:55] ***
covers1624_ is now known as covers1624
L2111[22:48:25] <Acters> Wondering, is
there a mod out there that allows you zoom out in the
Thaumonomicon?
L2112[22:48:40] <gigaherz> if it exists,
I have never heard of it
L2113[22:48:41] <gigaherz> XD
L2114[22:48:51] <gigaherz> sounds like it
would have to do a lot of asm hackery to achieve that
L2115[22:49:01] <gigaherz> so probably no
one bothered
L2116[22:49:07] <gigaherz> may be easier
to just ask the author XD
L2117[22:49:18]
⇨ Joins: Lathanael|Away
(~Lathanael@p54970289.dip0.t-ipconnect.de)
L2118[22:49:45] <Acters> YOu know it
would be cool, but I guess it was never meant to zoom...
L2119[22:49:55] <gigaherz> yeah, no idea
how it's drawn
L2120[22:50:39] <gigaherz> but assuming
it uses a scissoring rect and just drawing the whole surface into
it, it may simply be as simple as a couple glScale/glTranslate
calls
L2121[22:50:49] <gigaherz> but
anyhow
L2122[22:50:56] ***
Vigaro is now known as AFK
L2123[22:50:56] <gigaherz> it's not
opensource so no idea
L2124[22:52:05] <Acters> yeah its even
harder to even try, since the mod isn't open-source
L2126[22:55:07] <Acters> Don't you dare
do this to me!
L2127[22:55:15] *
Acters dies
L2128[22:56:03] <gigaherz> yay!
L2129[22:56:58] <mrkirby153> !gm
MinecraftServer.setMOTD()
L2130[22:57:01] <mrkirby153> !gm
MinecraftServer.setMOTD
L2131[22:57:12] <mrkirby153> !gm
MinecraftServer.setMotd
L2132[22:57:45] <mrkirby153> What's the
difference between getMOTD and getMotd?
L2133[22:58:21] <gigaherz> go to
definition and check for yourself? ;P
L2134[23:00:50]
⇦ Quits: Unh0ly_Tigg
(~Robert@c-76-115-95-185.hsd1.or.comcast.net) (Quit:
Leaving)
L2135[23:01:55] <williewillus> one's
sideonly server
L2136[23:02:22]
⇨ Joins: PrinceCat
(~PrinceCat@124-150-94-219.dyn.iinet.net.au)
L2137[23:02:47]
⇦ Quits: Mraof (~mraof@96.253.116.211) (Ping timeout: 186
seconds)
L2138[23:02:54]
⇦ Quits: SnowDapples (~powered@pD958972C.dip0.t-ipconnect.de)
(Killed (NickServ (GHOST command used by
SnowDapples_!~powered@p5794C398.dip0.t-ipconnect.de)))
L2139[23:02:59]
⇨ Joins: SnowDapples
(~powered@p5794C398.dip0.t-ipconnect.de)
L2140[23:04:34] ***
TTFTCUTS is now known as TTFT|Away
L2142[23:07:18] <tterrag> you disabled
GL_TEXTURE_2D
L2143[23:10:32] ***
TehNut|Gone is now known as TehNut
L2144[23:11:27]
⇨ Joins: MisterChris
(~MisterChr@c-68-36-229-122.hsd1.mi.comcast.net)
L2145[23:12:08] <MisterChris> Can someone
tell me what the "addTabCompletionOptions" method is used
for with server commands?
L2146[23:12:56] <Corosus> just like
pressing tab to complete a player name but with anything you
want
L2147[23:23:25]
⇦ Quits: LexMobile (uid15621@id-15621.ealing.irccloud.com)
(Quit: Connection closed for inactivity)
L2148[23:36:12] <PrinceCat> Can
onEntityItemUpdate be used to add particle effects to the
EntityItem?
L2149[23:37:31] <tterrag> yeah why
not
L2150[23:38:01]
⇦ Quits: gigaherz
(gigaherz@92.Red-88-3-40.dynamicIP.rima-tde.net) (Remote host
closed the connection)
L2151[23:39:59]
⇦ Quits: Girafi (~Girafi@002130117227.mbb.telenor.dk)
()
L2152[23:51:41]
⇨ Joins: Raga_BM (~K@180.253.31.108)
L2153[23:53:31] <pig|london> MisterChris:
rebind the font texture
L2154[23:55:57]
⇦ Quits: Raga_BM (~K@180.253.31.108) (Ping timeout: 204
seconds)
L2155[23:58:45]
⇨ Joins: Raga_BM (~K@180.253.31.108)