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L13[00:54:27] <DarkEvilMac> JordanJ2, sorry I sort of dissapeared for a bit. Do you still need help with optifine or is it working now?
L14[00:58:28] <JordanJ2> It's working now.
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L30[01:56:10] <Cazzar> Well I found something that IDEA doesn't do properly...
L31[01:57:46] <Kolatra> Cazzar, ?
L32[01:58:07] <Cazzar> Kolatra: Ruby on Rails, but RubyMine works :3
L33[02:00:33] <Cazzar> Wait, NOW it decides to work
L34[02:03:51] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20150705 mappings to Forge Maven.
L35[02:03:54] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20150705-1.8.zip (mappings = "snapshot_20150705" in build.gradle).
L36[02:04:05] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
L37[02:04:06] * Cazzar switches back to IDEA since he has already fixed his OS issue with \ being the yen symbol
L38[02:04:13] <Cazzar> Damn windows not being UTF-8
L39[02:04:20] <Kolatra> IDEA is best. :P
L40[02:05:41] <Cazzar> http://upload.cazzar.net/images/S5p83oe
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L43[02:12:47] <tmtu> clion <3
L44[02:12:57] ⇨ Joins: PrinceCat (~PrinceCat@124-150-94-219.dyn.iinet.net.au)
L45[02:13:08] <Cazzar> tmtu: I am yet to use clion a lot yet :P
L46[02:13:17] <Kolatra> I really need to get an education email. :P
L47[02:13:18] <tmtu> it's wonderful
L48[02:13:26] <tmtu> 10x better than xcode
L49[02:19:18] <Wuppy> o/
L50[02:19:46] <Cazzar> Interesting...
L51[02:20:20] <Cazzar> IDEA knows of .png from magic numbers but not .mp4 and .jpg http://upload.cazzar.net/images/8YokrPH
L52[02:20:39] <Cazzar> I'm re-coding the website I use to upload to :P
L53[02:24:55] <Cazzar> Wuppy: I gave up on the dvorak layout, it annoyed me :P
L54[02:24:59] <Wuppy> haha
L55[02:25:10] <Cazzar> I also am much quicker at qwerty anyway
L56[02:25:16] <Cazzar> So, win win?
L57[02:25:26] <Wuppy> this beach party in city center was exactly as good as I expected :D
L58[02:27:37] <Wuppy> \o/ http://www.pcgamer.com/the-best-graphics-cards/
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L88[04:01:50] <_112madgamer> hello anybody here
L89[04:02:48] <_112madgamer> clear
L90[04:03:12] <_112madgamer> anybody online
L91[04:07:52] <jk-5> Look at the list of people, there is at least 200 people online here
L92[04:07:56] <jk-5> Just ask your question
L93[04:08:20] <jk-5> You won't get any help when you just ask if anybody is online
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L98[04:18:26] <_112madgamer> i am making a mod and i need to know how to make a custom entity a animal entity i cant find a tutorial any were on how to do it would somebody be able to help
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L104[04:26:34] <sham1> How do you think that a animal differentiates from any other entity?
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L114[04:49:06] <AtomicStryker> hi, would someone know if it is possible to force NEI to refresh/reload its recipe registry
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L116[04:50:33] <AtomicStryker> ive successfully broken an item out of the oredict and re-add wanted recipes manually, and nei catches the standard ones, but theres atleast 1 in a specific ic2 machine which i also re-add, and it works, but nei doesnt show it anymore
L117[04:54:50] <covers1624> ooh
L118[04:54:52] <covers1624> stiker
L119[04:54:57] <covers1624> striker*
L120[04:55:09] <covers1624> stryker* lol
L121[04:55:42] <Wuppy> o/
L122[04:55:55] <covers1624> where are your legacy builds of Dynamic Lights?
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L126[05:02:56] <covers1624> AtomicStryker, ill look for a func for you.
L127[05:02:59] ⇨ Joins: TurnedSlayer|M (uid96825@id-96825.charlton.irccloud.com)
L128[05:03:06] <TurnedSlayer|M> Hey
L129[05:03:39] <TurnedSlayer|M> Hola AbrarSyed
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L132[05:26:40] <PaleoCrafter> Kaiyouka, this should be interesting for you (Mojang stream :P)
L133[05:28:52] <Wuppy> what's on PaleoCrafter ?
L134[05:29:02] <PaleoCrafter> upcoming features
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L137[05:47:13] <sham1> ITEMSTATES?
L138[05:47:36] <sham1> Have they said anything about them?
L139[05:47:54] <covers1624> no
L140[05:47:59] <sham1> Aww :(
L141[05:48:13] <covers1624> there is a levetation effect
L142[05:48:25] <sham1> levitation?
L143[05:48:27] <sham1> Oh cool
L144[05:48:49] <covers1624> watch the stream on Youtube you can rewind it
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L148[06:04:29] MineBot sets mode: +o on LexMobile
L149[06:05:16] <LexMobile> Time for minecon day 2 bryan has a panel in a half hour and mines at 300
L150[06:05:59] <covers1624> Hey Lex
L151[06:06:21] <covers1624> yours is the Mining the code, Right?
L152[06:11:43] <Kolatra> Uh, what do you use instead of createGUI from JFrame in Java 8? o.o
L153[06:12:28] <covers1624> ewww j8
L154[06:12:30] <covers1624> xD
L155[06:12:35] <luacs1998> lol
L156[06:12:36] <covers1624> ima j7 whore
L157[06:12:47] <luacs1998> the future will whack you in the face
L158[06:12:50] <luacs1998> whether you like it or now
L159[06:12:55] <luacs1998> s/now/not/
L160[06:13:02] <covers1624> i know
L161[06:13:11] <Kolatra> At least I'm not trying to use 9. \o/
L162[06:13:12] <covers1624> im just too lasy to download the j8 jdk
L163[06:13:30] <Kolatra> nvm, I wrote the createGUI myself. lol
L164[06:13:35] <Kolatra> Solutions!
L165[06:13:39] <covers1624> YAY
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L167[06:16:25] <luacs1998> lol
L168[06:17:05] <Kolatra> I hate GUIs. ugh
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L170[06:17:42] <covers1624> i hate rendering....
L171[06:17:49] <Kolatra> That too. :P
L172[06:18:30] <PaleoCrafter> Kolatra, swing...
L173[06:18:35] <covers1624> im still learning it in 1.7, just dont need to use it yet
L174[06:18:37] <PaleoCrafter> JavaFX is the new standard :P
L175[06:18:39] <Ordinastie> they're not that bad if you have don't have to deal with MC directly
L176[06:18:45] <Kolatra> PaleoCrafter, orly?
L177[06:18:51] <PaleoCrafter> yep :P
L178[06:19:06] <PaleoCrafter> Swing is terribly old and bad :P
L179[06:19:11] <covers1624> ^^^^^^^^^^^^^^^^^^^^^^^^^^
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L182[06:23:36] <Wuppy> welp... my bike is now held together in 4 places with duct tape
L183[06:23:41] <Wuppy> this thing will fall apart very soon :P
L184[06:24:19] <mind> sorry to ask, anyone has an idea where i acn ask questions about binnies mods ? i need to know how many alveary frames i can add to an alveary
L185[06:25:11] <mind> framehousings i meant :P
L186[06:25:35] <Cazzar> Hmm, what would people prefer as a URL? http://127.0.0.1:3000/l/MeEWt5Z-EkwFMVz or http://127.0.0.1:3000/upload/8824bcd1-8080-4333-972f-4c118cd25289
L187[06:26:00] <Ordinastie> and I clicked it -_-
L188[06:26:16] <Cazzar> You didn't realise localhost:3000?
L189[06:26:31] <Ordinastie> I see http, I click :p
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L191[06:26:43] <Ordinastie> and the first is shorter
L192[06:26:53] <mind> Ordinatie is the nightmare of every system admin :P
L193[06:27:39] <Cazzar> Ordinastie: Well, the first is shorter, especially considering it is designed as a URL shortener...
L194[06:29:14] <Cazzar> Ordinastie: http://upload.cazzar.net/images/uuKRDkX
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L199[06:52:25] <PrinceCat> How does one change the font size of something drawn to the screen?
L200[06:52:51] <PrinceCat> Do I need to create my own FontRenderer, or can I change it through the default one?
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L202[06:57:02] <Cazzar> try doing something like GL11.glScale
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L204[06:58:59] <PrinceCat> Oh hey, wow it worked.
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L206[07:01:38] <AIOOB> I need to override some of the functions in World so I extended it but in order to get it to render I need a WorldClient to pass to RenderGlobal, but that class would need to extend both the subclass of world and WorldClient. Does anyone know of the best way of getting round this?
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L208[07:03:01] <Ordinastie> WorldClient extends World so...
L209[07:03:39] <AIOOB> WorldClient only exists client side though so I have to initially extend world
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L211[07:03:51] <Ordinastie> but if you need to extend world, you're probably doing something wrong
L212[07:04:09] <AIOOB> Why?
L213[07:06:00] <AIOOB> I need to create a seperate chunk of blocks that act like a world, and that entire world is an entity in the normal world so I need to change things light lighting
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L222[07:41:51] <laci200270> in 1.8 TESR not works in my inventory?
L223[07:42:07] <Ordinastie> you don't have TE in inventory
L224[07:42:48] <laci200270> how can I achive a block render it's TESR in my inventory?
L225[07:45:38] <laci200270> I want a machine render it's own TESR when in my inventory
L226[07:47:32] <Lumien> You can't
L227[07:47:36] <Lumien> Unless you use asm
L228[07:47:46] <Lumien> Otherwise you'll have to create a model version of your te
L229[07:48:33] <laci200270> in 1.8 there was a hokk for this
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L231[07:49:00] <laci200270> *hook
L232[07:49:01] <Lumien> ?
L233[07:49:06] <Lumien> in 1.7.10 you mean
L234[07:49:13] <laci200270> yes
L235[07:49:29] <Lumien> yeah, that no longer exists
L236[07:49:36] <laci200270> :/
L237[07:49:41] <laci200270> it was useful
L238[07:50:33] *** prassel|off is now known as prasselpikachu
L239[07:50:50] <Ordinastie> someone said modders shouldn't have access to openGL calls directly...
L240[07:51:18] <Ordinastie> you wouldn't want them to use their creativity right ?
L241[07:52:55] <laci200270> so if want to makie an animated model I need to code it on json and TESR both?good news :/
L242[07:52:59] <laci200270> *make
L243[07:55:33] <Lumien> Fairly certain that's not necessary
L244[07:56:09] <laci200270> it is possible to animate json?
L245[07:56:17] <Ordinastie> don't think so
L246[07:56:56] <Lumien> You could maybe just make json models and then render them in your tesr though
L247[07:59:04] <laci200270> but it sot possible to move parts of json, right?
L248[08:00:42] <laci200270> *not possible
L249[08:02:10] *** MattOfflineMc is now known as MattMc
L250[08:07:47] ⇦ Quits: laci200270 (~user@31-46-236-249.pool.kapulan.hu) (Ping timeout: 378 seconds)
L251[08:08:11] ⇨ Joins: laci200270 (~androirc@31-46-236-249.pool.kapulan.hu)
L252[08:10:24] <laci200270> In 1.8 chest still render as TE or changed to json thing?
L253[08:11:00] <Lumien> as te
L254[08:11:06] <sham1> The animation is there because it is TESR
L255[08:11:10] <Lumien> vanilla still does it, mods just don't have access to it right now
L256[08:11:51] <laci200270> Forge can't make a hook?
L257[08:12:53] <Ordinastie> <Ordinastie> someone said modders shouldn't have access to openGL calls directly...
L258[08:13:21] <sham1> why would someone..
L259[08:13:54] <laci200270> But why? Someone from forge or someone from Mohang?
L260[08:14:07] <Ordinastie> I mean Lex
L261[08:14:09] <Wuppy> dammit why don't we get the thunder storms here :<
L262[08:14:11] <Wuppy> really has to cool down here
L263[08:14:45] <Ivorius> Wuppy, there were a few guys with spray cans filled with water yesterday
L264[08:14:48] <Ivorius> It was the best thing ever
L265[08:14:52] <Wuppy> oh tell me about it
L266[08:14:56] <Ivorius> I think I'll get one for home
L267[08:15:09] <Wuppy> we had a beach party in the city center witha massive pool and a bunch of people with water guns
L268[08:15:21] <Ivorius> Nice
L269[08:15:37] <Ivorius> We had no pool, but lots of water sprays and water guns at least
L270[08:15:45] <Ivorius> Still was far too hot though
L271[08:16:28] <ghz|afk> UGH...... Heat....... horrible......
L272[08:16:34] <ghz|afk> 40C outside
L273[08:16:39] <Wuppy> holy hell
L274[08:16:43] <Wuppy> that's very extreme
L275[08:16:48] <ghz|afk> yup
L276[08:17:00] <Wuppy> we have had about 33 for a week
L277[08:17:01] <Ivorius> 34° here
L278[08:17:02] <Wuppy> which is awful
L279[08:17:25] <ghz|afk> thankfully it's "only" 20C inside
L280[08:17:28] <ghz|afk> which is manageable
L281[08:17:34] <laci200270> Just a question: if i copy the hook from 1.7 it can work? :D
L282[08:17:36] <Wuppy> you have airco?
L283[08:17:40] <ghz|afk> nope
L284[08:17:47] <ghz|afk> just decent thermal insulation
L285[08:17:52] <ghz|afk> eh
L286[08:17:54] <Wuppy> I have no idea how you managed to get that
L287[08:17:54] <ghz|afk> only 30C
L288[08:17:55] <ghz|afk> typo
L289[08:17:59] <Wuppy> ah
L290[08:18:02] <Wuppy> that's also hell
L291[08:18:12] <ghz|afk> nah 30C is "the usual" for spanish summer
L292[08:18:29] <Wuppy> 30 in spain is better than 25 is NL
L293[08:18:31] <Wuppy> far less warm
L294[08:19:03] <ghz|afk> my little thermometer claims 30C, 50% humidity
L295[08:19:16] <ghz|afk> it's survivable ;P
L296[08:19:36] *** heldplayer is now known as heldplayer|off
L297[08:19:38] <laci200270> Here is 38C°
L298[08:19:47] <laci200270> Outside
L299[08:19:59] <Ivorius> Not if you're trying to dance, ghz .-.
L300[08:20:06] <Cazzar> 7
L301[08:20:09] <Ivorius> Madness, I say
L302[08:20:31] <ghz|afk> Ivorius: survivable == "stay still and let the fans and your sweat do their job"
L303[08:20:43] *** TTFT|Away is now known as TTFTCUTS
L304[08:21:33] <sham1> You have fancs :C
L305[08:21:39] <sham1> fans*
L306[08:21:51] <Cazzar> 30C is hot? hdh
L307[08:21:53] <Ivorius> My fan will arrive tomorrow
L308[08:21:53] <Cazzar> heh*
L309[08:21:57] <Ivorius> So... x)
L310[08:22:02] <Wuppy> Ivorius, why are you trying to dance?
L311[08:22:06] <Boreeas> Maybe someone who is good with GL can help me here: http://pastebin.com/WaHTq202 - all this is supposed to do is draw a red sphere at the absolute positon denoted by 'coord'. My problem is that the sphere's color seems to be shifting in intensity, from some angles, the sphere even becomes blue and from others it disappears completely
L312[08:22:16] <Ivorius> Wuppy, festival yesterday
L313[08:22:20] <Wuppy> cool
L314[08:22:21] <sham1> Wuppy, he is trying to make it rin
L315[08:22:23] <Wuppy> which one?
L316[08:22:28] <sham1> rain*
L317[08:22:32] <Ivorius> Isle of Summer
L318[08:22:38] <Ivorius> Not huge, but pretty popular in Munich
L319[08:23:03] <Ivorius> https://www.facebook.com/events/1517592375171217/
L320[08:23:09] <Ivorius> Had a pretty nice lineup this time
L321[08:23:21] <sham1> 23 degrees C :(
L322[08:23:25] ⇦ Quits: LexMobile (uid15621@id-15621.ealing.irccloud.com) (Quit: Connection closed for inactivity)
L323[08:23:42] <sham1> I dun like
L324[08:24:03] <ghz|afk> Boreeas: uh, that sounds like it may be the GL_LIGHTING stuff?
L325[08:24:19] <Wuppy> I know none of those names
L326[08:24:23] <Wuppy> which is impressive :P
L327[08:24:26] <ghz|afk> did you try WITHOUT lightinh?
L328[08:24:28] <Ordinastie> Boreeas, because you apply texture but never specify UVs
L329[08:24:39] <Boreeas> ghz|afk: Hmm, maybe. Commented it out, and the sphere stays red now. Still disappears from some angles
L330[08:24:48] <Boreeas> And shifts from light red to almost dark
L331[08:25:23] <Ivorius> You probably have different DJs in NL
L332[08:25:31] <Ivorius> Although quite a few were international also
L333[08:25:34] <ghz|afk> then what Ordinastie says, did you try unassigning any texture?
L334[08:25:45] <Wuppy> Ivorius, the best djs are international
L335[08:26:06] <Ivorius> It was just 20-40€ entry
L336[08:26:11] <Ivorius> As I said, not the hugest festival :P
L337[08:26:17] <Boreeas> I don't think I ever assigned any textures
L338[08:26:28] <ghz|afk> one may be assigned from before
L339[08:26:31] <Wuppy> http://www.sunrisefestival.be/line-up
L340[08:26:36] <Wuppy> this was 40 for 2 days + camping
L341[08:26:37] <Ordinastie> Boreeas, exactly
L342[08:26:42] <laci200270> Try to bind a full red tecture
L343[08:26:44] <ghz|afk> with opengl, you need to ensure you put your state explicitly
L344[08:26:49] <Wuppy> ugh my mouse is tripping :C
L345[08:26:53] <ghz|afk> anything you don't set, may be set by someone else earlier
L346[08:26:55] <laci200270> *texture
L347[08:27:37] <Boreeas> Hm, I thought just setting the color would be enough
L348[08:27:45] <Ivorius> Wuppy, if you didn't notice some of those DJs match up :P
L349[08:27:47] <ghz|afk> glBindTexture(GL_TEXTURE_2D, 0)
L350[08:28:07] <Wuppy> I should read better than
L351[08:28:09] <Wuppy> then*
L352[08:28:11] <ghz|afk> or was it -1?
L353[08:28:24] <ghz|afk> I haven't done raw ogl in like 10 years ;P
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L355[08:28:43] <Wuppy> wait, I still can't see them
L356[08:28:44] <Ivorius> But I don't recognize a whole lot there either
L357[08:28:47] <Wuppy> where's the linep exactly
L358[08:29:09] <HassanS6000> Hey how would I get an entity at a x,y,z using an instance of WorldClient
L359[08:29:09] <Ivorius> Although it has to be said that I am not familiar with that many yet :P
L360[08:29:28] <Ivorius> Wuppy, it literally says 'LINEUP' in the description
L361[08:29:28] <Ivorius> :P
L362[08:29:32] <Ordinastie> Boreeas, https://github.com/Ordinastie/MalisisCore/blob/1.7/src/main/java/net/malisis/core/renderer/MalisisRenderer.java#L669-L672
L363[08:29:51] <Wuppy> thought that wasn't the complete one
L364[08:29:57] <Wuppy> becuase I don't see any overlapping
L365[08:30:09] <HassanS6000> Anyone?????????
L366[08:30:30] <Wuppy> although that may have to do with the fact that a good part of the festival wasnt interesting for me
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L369[08:31:00] <Ordinastie> <HassanS6000> Anyone????????? <= and that's why I won't bother answer...
L370[08:31:11] <HassanS6000> xD lol
L371[08:31:45] <Boreeas> ghz|afk: Ah, that's exactly what I was looking for. Thanks!
L372[08:31:48] <Ivorius> Wuppy: I see at least Einmusik in both lineup
L373[08:31:49] <Ivorius> s
L374[08:32:04] <Wuppy> ah, that's not the music I listen to
L375[08:32:10] <Ordinastie> Boreeas, nope, that's exactly what you don't want
L376[08:32:35] <Ivorius> Eh, for me it depends :P
L377[08:32:55] <Ivorius> Yesterday it was far too hot for serious dancing anyway, so chill music was more up everyone's alley for the most part
L378[08:32:58] <Boreeas> Ordinastie: Hm? The sphere stays solid red now and doesn't disappear anymore. I don't have any textures I want to bind on the sphere
L379[08:33:04] <Wuppy> that's true
L380[08:33:07] <Ivorius> I had a record low of shuffling yesterday
L381[08:33:16] <Ivorius> Just couldn't fucking move
L382[08:33:20] <Ordinastie> I linked you what you need
L383[08:34:01] <laci200270> So someone said modders shouldnt bave acces kpengl, but we still can use TESRs why we can't use in the jnvenfory?
L384[08:34:03] <Ivorius> I mean, eh, I may have had other influences leading to that as well
L385[08:34:04] <Ivorius> But still :P
L386[08:34:13] <Wuppy> lol
L387[08:34:20] <Wuppy> drugs or alcohol?
L388[08:34:31] <Ivorius> Only a bit of beer, and e
L389[08:34:37] <Ivorius> But lots of that, apparently
L390[08:34:43] <Wuppy> haha
L391[08:34:52] <PaleoCrafter> amazing, the MC pocket/win10 edition uses JSON for GUIs
L392[08:35:08] <laci200270> Oh no
L393[08:35:25] <Wuppy> I dont take drugs, just alcohol
L394[08:35:30] <laci200270> I hope pc won't get this
L395[08:35:36] <Ivorius> (something something is a drug)
L396[08:35:36] <PaleoCrafter> it most likely will :P
L397[08:35:59] <Wuppy> except for alcohol, I don't take drugs
L398[08:36:01] <Boreeas> Ordinastie: Well yeah. They seem to be functionally equivalent though?
L399[08:36:11] <Ivorius> Each to their own
L400[08:36:27] <Boreeas> Do I need to reenable GL_TEXTURE_2D once I'm done drawing?
L401[08:36:33] <Ordinastie> yes
L402[08:36:43] <laci200270> If will i will do with asm if GUI will json
L403[08:36:56] <laci200270> Sorry typo
L404[08:37:01] <PaleoCrafter> ...
L405[08:37:07] <PaleoCrafter> everything's better than the current mess .P
L406[08:37:27] <laci200270> I love rhe current systen
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L408[08:37:55] <PaleoCrafter> you must be a masochist then :P
L409[08:37:55] <laci200270> But i understood after two months
L410[08:38:32] <laci200270> This system is easy expandable
L411[08:38:48] <laci200270> Think NEI
L412[08:38:55] <PaleoCrafter> lolnope
L413[08:39:03] <Ivorius> > NEI
L414[08:39:03] <Ivorius> > easy expandable
L415[08:39:09] <Ivorius> I chuckled
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L417[08:39:13] MineBot sets mode: +v on CJ-Railcraft|MineCon
L418[08:39:54] <laci200270> I mean this system have a lot of events
L419[08:40:02] ⇦ Quits: Genuine (~GenuineSo@71.85.23.220) (Read error: Connection reset by peer)
L420[08:40:22] <PaleoCrafter> there is no system
L421[08:40:34] <PaleoCrafter> it's just a bunch of raw draw calls
L422[08:40:44] ⇨ Joins: Genuine (~GenuineSo@71.85.23.220)
L423[08:41:05] <Cazzar> https://pbs.twimg.com/media/CI_5lkaWIAAwKVT.jpg heh
L424[08:41:26] ⇨ Joins: HewloThere (~HewloTher@180.200.179.19)
L425[08:41:27] <laci200270> And what about the buttons, slots etc
L426[08:42:25] <PaleoCrafter> exactly the same, with one slight layer of indirection :P
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L429[08:43:42] <HassanS6000> I figured it out Ordinastie .. :P
L430[08:44:12] <laci200270> If will a new GUI system i hope it will can use GL calls
L431[08:44:14] <Boreeas> Ordinastie: So I figure these lines: https://github.com/Ordinastie/MalisisCore/blob/1.7/src/main/java/net/malisis/core/renderer/MalisisRenderer.java#L450 are to prevent jittering while moving?
L432[08:45:02] ⇦ Quits: Genuine (~GenuineSo@71.85.23.220) (Read error: Connection reset by peer)
L433[08:45:03] <Ordinastie> yes
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L436[08:45:55] <HassanS6000> nvm lol
L437[08:45:58] <HassanS6000> didn't work
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L440[08:51:20] <HassanS6000> Okay lol can you tell me Ordinastie
L441[08:51:30] <HassanS6000> How to get an Entity at an x,y,z
L442[08:51:32] <HassanS6000> Forge 1.8
L443[08:54:14] <Lumien> World.getEntitiesWithinAABB
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L448[09:00:20] <Hassan> Lol well now it crashes
L449[09:00:21] <Hassan> xD
L450[09:00:53] ⇨ Joins: Wolf1098 (~Wolf1098@S010674d02bd16e18.vs.shawcable.net)
L451[09:01:03] <Lumien> Then you did it wrong :P
L452[09:01:23] <Hassan> No I doubt its the gettingEntities part
L453[09:01:44] <Hassan> What it does is it checks if this person is near a entity
L454[09:01:45] <Hassan> and if it is
L455[09:01:50] <Hassan> he can then shoot
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L457[09:01:57] <Hassan> I think it's the shooting..
L458[09:02:38] <Hassan> Or it could be that I'm checking for all of this in the KeyInputHandler class
L459[09:04:11] <Hassan> [FML]: NetworkDispatcher exception
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L462[09:12:48] <ghz|afk> https://www.youtube.com/user/docm77/videos
L463[09:12:58] <ghz|afk> they are showing mc1.9 features at minecon
L464[09:14:20] <diesieben07> wow they have a big bug there :D
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L466[09:21:36] <AtomicStryker> have you heard the joke
L467[09:21:41] *** willieaway is now known as williewillus
L468[09:21:51] <AtomicStryker> where the lego game is trying to be minecraft, and minecraft is trying to be lego (with that hololens)
L469[09:22:19] <ghz|afk> lol
L470[09:22:35] *** ghz|afk is now known as gigaherz
L471[09:22:46] <Wuppy> anyone feel like making a contact card design for me?
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L474[09:25:49] <laci200270> If i bring back the old TESR hooks with asm it would be bad for my mod?
L475[09:25:57] <diesieben07> Yes
L476[09:26:06] <williewillus> 1. someone did that already 2. bad
L477[09:26:42] ⇦ Quits: pixlepix (~localmaca@cpe-67-252-38-34.nycap.res.rr.com) (Quit: pixlepix)
L478[09:27:05] <gigaherz> every time someone does bad things with asm, a chicken jockey dies
L479[09:27:14] <williewillus> ^
L480[09:27:31] <laci200270> Who did? It is a repo or something?
L481[09:27:31] <williewillus> and a puppy and a cat and 5 baby villagers
L482[09:28:09] <diesieben07> laci, you mean IItemRenderer basically, yes?
L483[09:28:53] <laci200270> I want to render a tesr in my inventory in 1.8
L484[09:29:06] <diesieben07> that makes no sense
L485[09:29:11] <diesieben07> TEs do not exist in inventories
L486[09:29:15] <diesieben07> only in the world
L487[09:29:35] <laci200270> I knew iitemrenderer gone in 1.8
L488[09:30:46] <gigaherz> just have a separate item for the block instead of just the default ItemBlock
L489[09:30:55] ⇨ Joins: pixlepix (~localmaca@cpe-67-252-38-34.nycap.res.rr.com)
L490[09:30:56] <gigaherz> and make that Item have a custom model in it
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L493[09:31:43] <laci200270> I dont want to make a json for only the item
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L495[09:32:22] <diesieben07> you dont need jsons to make models
L496[09:32:52] <wasliebob> can i pm you about the mcf post i made diesieben07
L497[09:33:00] <wasliebob> not mcf forge forum :P
L498[09:33:05] <diesieben07> uhhh sure
L499[09:33:20] <laci200270> Currently I have a ModelBase created in techne it is possible to render it Inventory
L500[09:33:46] <diesieben07> no it isnot
L501[09:33:48] <diesieben07> do not use techne
L502[09:34:13] <laci200270> But what i should use?
L503[09:34:27] <diesieben07> a proper modeler, like blender
L504[09:34:50] <gigaherz> heck even SketchUp is probably a better choice
L505[09:34:52] <gigaherz> or clara.io
L506[09:34:54] <williewillus> tabula is a good "not-as-hardcore" modeler :p
L507[09:35:05] <laci200270> And how create a java from blender?
L508[09:35:16] <diesieben07> you don't.
L509[09:35:16] <gigaherz> you don't
L510[09:35:17] <williewillus> you don't,make a json
L511[09:35:19] <williewillus> lol
L512[09:35:20] <gigaherz> you generate a .b3d file
L513[09:35:25] <williewillus> or that
L514[09:35:30] <gigaherz> and use the custom model loaded fry made
L515[09:35:38] <gigaherz> which is integrated in forge for 1.8
L516[09:36:12] <williewillus> yeah now would be a good time to see if the TE *really* needs a TESR, the new models are much more performant, might as well redo them right now if you can :p
L517[09:36:19] <gigaherz> anything is better than hardcoding opengl calls in java files
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L519[09:36:49] <laci200270> I need to change offset of some model parts
L520[09:36:52] <gigaherz> heck even the custom .OBJ loader I made back in january is a better choice, simply because it lets resource packs replace the models
L521[09:36:56] <gigaherz> while a java file can't be replaced
L522[09:37:03] <williewillus> model offsets are easy :p
L523[09:37:33] <laci200270> It is any tutorial for b3d?
L524[09:38:08] <gigaherz> b3d is just an export plugin
L525[09:38:15] <gigaherz> all you need is a tutorial for modelling in blender
L526[09:38:41] <laci200270> The loading thing that I need help
L527[09:39:16] <laci200270> Fry's loader
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L530[09:41:32] <gigaherz> oh I have never seen a tutorial for that XD
L531[09:41:38] <gigaherz> maybe someone else knows one
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L535[09:49:54] <laci200270> I found a tutorial like like thing: http://www.minecraftforge.net/forum/index.php?topic=27505.0 the end of the post
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L548[10:16:38] <laci200270> so anyone know a good tutorial for b3d loader stuff?
L549[10:17:49] <tterrag> lol PaleoCrafter http://mcforge.readthedocs.org/en/latest/blockstates/forgeBlockstates/
L550[10:17:55] <tterrag> look what justify did to the last line :P
L551[10:18:03] <PaleoCrafter> heh
L552[10:18:16] <luacs1998> hmm
L553[10:18:18] <PaleoCrafter> put the image in a separate paragraph ;)
L554[10:18:21] <tterrag> need a linebreak I assume
L555[10:18:21] <tterrag> yeah
L556[10:18:29] <diesieben07> laci200270, https://goo.gl/FPEdgi
L557[10:18:29] <luacs1998> according to lex, there will be some sort of moddability in W10E/PE
L558[10:18:31] <PaleoCrafter> or make images display: block
L559[10:18:59] <Mitchellbrine> fry|sleep, you just got a shoutout
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L561[10:19:33] <Kolatra> More like a target. Kappa
L562[10:19:33] <luacs1998> "he got shanghaied into it"
L563[10:19:39] <Mitchellbrine> xD
L564[10:19:50] <luacs1998> more like a big red target painted on his back
L565[10:20:30] <tterrag> PaleoCrafter: fixed
L566[10:20:36] <Unh0ly_Tigg> Well, I see other people here are watching the minecon panel...
L567[10:21:00] <laci200270> But pe is not written in java, how can it decompile?or offucal apu will be?
L568[10:21:19] <tmtu> probably official api
L569[10:21:26] <tmtu> soonâ„¢
L570[10:21:29] <progwml6> pe is c++
L571[10:21:36] <Kolatra> PE is in C++. Lex said that Microsoft has been talking to him about it.
L572[10:22:06] <laci200270> Because java sadly waste resources
L573[10:22:17] *** Illy[Zzz] is now known as Illyohs
L574[10:23:06] <tmtu> laci200270: how?
L575[10:23:28] <PaleoCrafter> tmtu, the Mojang devs have stated that they don't have an API planned :P
L576[10:23:37] <PaleoCrafter> (for Win10/Pocket Edition)
L577[10:23:51] <tmtu> why do they expect people to use it then
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L579[10:24:43] <Unh0ly_Tigg> they might not *currently* have an api planned, doesn't mean that won't change.
L580[10:25:01] <PaleoCrafter> just saying :P
L581[10:25:03] <tterrag> it hasn't, ever, so far
L582[10:25:05] <tterrag> so
L583[10:25:13] <PaleoCrafter> but at least they have JSON GUIs, lol
L584[10:25:18] <gigaherz> adding an API to a C++ game is simple(ish), just embed the LUA interpreter, and expose some methods on it
L585[10:25:19] <gigaherz> ;P
L586[10:25:20] ⇨ Joins: laci200270 (~androirc@31-46-236-249.pool.kapulan.hu)
L587[10:25:34] <luacs1998> lol
L588[10:25:42] <gigaherz> of course that's very very far from the kind of modding we do
L589[10:25:43] <luacs1998> well, C;S had their modding API in C#
L590[10:26:05] <progwml6> lua mods :(
L591[10:26:21] <tterrag> luacs1998: the whole game is in C#
L592[10:26:25] <tterrag> it's a unity game
L593[10:26:34] <gigaherz> "C;S"?
L594[10:26:39] <luacs1998> yeah, just providing as an example
L595[10:26:42] <tterrag> cities skylines
L596[10:26:45] <gigaherz> oh
L597[10:26:48] <laci200270> I don't like c# I ONLY like Java
L598[10:27:00] <gigaherz> laci200270: your loss, C# is amazing
L599[10:27:12] <PaleoCrafter> laci200270, you're pretty weird :P
L600[10:27:15] <tmtu> if you only like java then you haven't tried much
L601[10:27:23] <PaleoCrafter> you like the MC GUI system, you prefer Java over C#
L602[10:27:36] <gigaherz> mc doesn't have a GUI system
L603[10:27:44] <luacs1998> c# is better, yes, if a bit confusing
L604[10:27:57] <luacs1998> experimented with it for a bit with the UAP so ya
L605[10:28:03] <gigaherz> not a proper one at least ;P
L606[10:28:27] <Unh0ly_Tigg> rewrite once, then not again? #wut
L607[10:28:32] <Mitchellbrine> wat
L608[10:28:36] <Mitchellbrine> oh god
L609[10:28:40] <Mitchellbrine> I'm scared
L610[10:28:53] <laci200270> Previously I used c# but mot liked, because is windows only and its need a big framework
L611[10:28:53] <Unh0ly_Tigg> it'll probably be amazing...
L612[10:28:54] <luacs1998> oh shit
L613[10:29:05] <luacs1998> the emperor just made an imperial edict
L614[10:29:43] <PaleoCrafter> gigaherz, exactly :P
L615[10:29:47] <tmtu> laci200270: java needs huge framework as well
L616[10:30:01] <luacs1998> if i quote lex correctly
L617[10:30:08] <laci200270> Its only300 mb
L618[10:30:20] <tmtu> "only", heh
L619[10:30:20] <luacs1998> he's saying that modders will have to rewrite their mods one last time, and never again
L620[10:30:25] <gigaherz> laci200270: but there's Mono, and JRE isn't that much smaller
L621[10:30:55] <gigaherz> laci200270: the .net Client Profile download is < 50mb
L622[10:32:00] <laci200270> And java have ASM and accestrabsformers which good when tou want to create a mod that modifies the game core
L623[10:32:05] <Unh0ly_Tigg> dat selfie doe...
L624[10:32:09] <luacs1998> lol
L625[10:32:13] <gigaherz> .NET 4.0 Client Profile (Standalone Installer) -> 41mb
L626[10:32:31] <gigaherz> so the "huge runtime" is not really true.
L627[10:32:32] <Unh0ly_Tigg> there's a guy at my sisters graduation that did the same thing...
L628[10:32:40] <gigaherz> you down'd dowload Java EE for a desktop app, do you?
L629[10:32:52] <luacs1998> lol
L630[10:32:54] <laci200270> Oh i remembered the IDE size sorry
L631[10:33:16] <gigaherz> anyhow
L632[10:33:18] <gigaherz> doesn't matter
L633[10:33:20] <tmtu> lol, 11gb for msvs?
L634[10:33:27] <gigaherz> for now, Minecraft is Java
L635[10:33:29] <gigaherz> if that changes
L636[10:33:32] <gigaherz> well, it will change.
L637[10:33:35] <gigaherz> not much we can do about it
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L639[10:33:42] <gigaherz> so let's keep modding ;P
L640[10:33:45] <tterrag> whatever lex is planning, it won't touch 1.7 :P
L641[10:33:54] ⇦ Parts: Unh0ly_Tigg (~Robert@c-76-115-95-185.hsd1.or.comcast.net) (Leaving))
L642[10:34:02] <PaleoCrafter> hooray for that :P
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L644[10:34:08] <tterrag> so the way I see it, nothing has changed
L645[10:34:15] <tterrag> if this comes out soonish, I'll rewrite for that, great
L646[10:34:24] <tterrag> otherwise, I'd have to rewrite for 1.8/9 anyways
L647[10:34:27] <Unh0ly_Tigg> welp, I didn't mean to do that, thought I was focused on chrome when I pressed ctrl+w...
L648[10:34:37] <laci200270> I heard somewhere ASm will be removed this is true?
L649[10:34:43] <tterrag> no
L650[10:35:18] <diesieben07> forge itself doesn't work without ASM
L651[10:35:18] <diesieben07> and ASM is part of the vanilla launcher
L652[10:35:32] <tterrag> yup
L653[10:35:57] <Unh0ly_Tigg> what does the launcher use asm for, I forgot...
L654[10:36:10] <tterrag> what else can it be used for? :P
L655[10:36:20] <PaleoCrafter> it was introduced to help modders, iirc
L656[10:36:28] <diesieben07> they use it to launch old game versions, too
L657[10:36:33] <luacs1998> Unh0ly_Tigg, launchwrapper
L658[10:36:34] <Unh0ly_Tigg> ahh
L659[10:36:43] <tterrag> https://github.com/Mojang/LegacyLauncher/tree/master/src/main/java/net/minecraft/launchwrapper/injector
L660[10:36:45] <luacs1998> to start legacy mc versions that weren't designed for the new launcher
L661[10:36:49] <luacs1998> they need to ve patched
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L663[10:37:03] <luacs1998> https://www.youtube.com/watch?v=ykpDQhWlrBQ to cap off the stream
L664[10:37:52] <laci200270> So they modifiing their own code, but they can rewrite it
L665[10:38:10] <diesieben07> they cannot...
L666[10:38:15] <williewillus> it's an old version :p
L667[10:38:20] <luacs1998> because the code was already compiled
L668[10:38:27] <luacs1998> and they lost the source to modify it
L669[10:38:56] <williewillus> because notch didnt use vcs until what, release? :p
L670[10:38:58] <luacs1998> and even if they did modify it, it wouldn't be an old version anymore would it
L671[10:39:16] <luacs1998> was that a solo effort on his part?
L672[10:40:01] <williewillus> idk, I just remember him or some others on the team saying that vcs was definitely not used from the start
L673[10:41:02] <laci200270> How they can lost the source code? I think they had a backup
L674[10:41:23] <tterrag> that's not the point
L675[10:42:36] <williewillus> the point is they don't wanna release a "x.1" for every old version ever :p
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L677[10:43:16] <luacs1998> lol
L678[10:43:27] <luacs1998> laci200270, do you even know what VCS is?
L679[10:43:37] <luacs1998> people keep backups of code using VCS
L680[10:44:06] <laci200270> No, I dont know it what is?
L681[10:44:14] <Unh0ly_Tigg> Version Control Software
L682[10:44:21] <Unh0ly_Tigg> like git
L683[10:44:33] <Unh0ly_Tigg> or mecurial (spelling?)
L684[10:44:39] <Unh0ly_Tigg> or svn
L685[10:45:28] <laci200270> I only know git
L686[10:45:44] <luacs1998> lol
L687[10:46:02] <Unh0ly_Tigg> the only time I used svn was with googlecode...
L688[10:46:22] <laci200270> Best is git
L689[10:46:38] <Unh0ly_Tigg> so...
L690[10:46:42] <diesieben07> how do you know if you don't know anything else?!
L691[10:46:52] <Unh0ly_Tigg> 14 minutes until the closing ceremony...
L692[10:47:03] <laci200270> :D
L693[10:47:18] <Unh0ly_Tigg> and I've only been up for 2 hours...
L694[10:47:24] <Unh0ly_Tigg> freaking timezones.
L695[10:48:02] <luacs1998> lol
L696[10:48:52] <PaleoCrafter> timezones are okay as long as you don't have to deal with them in code :P
L697[10:49:29] <laci200270> Java have a good time zone handling
L698[10:49:35] <gigaherz> convert all inputs to UTC, convert outputs to local -- and use a library to do so ;P
L699[10:50:29] <Unh0ly_Tigg> Java 8 java.time.zone ftw
L700[10:51:06] <laci200270> I think might be something in java util package
L701[10:51:13] <PaleoCrafter> yeah, but it's a shame it took them 20 years :P
L702[10:51:23] <PaleoCrafter> that stuff is shit, laci200270
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L704[10:52:33] <laci200270> Anyone knows when 1.9 snapshoot will be released?
L705[10:52:42] <Unh0ly_Tigg> ask mojang
L706[10:52:47] <Kaiyouka> Nobody knows
L707[10:52:56] <Kaiyouka> all we have is a vague 'soon'
L708[10:53:14] <PaleoCrafter> combat pretty much is broken right now
L709[10:53:21] <PaleoCrafter> they want to fix that first until the first snapshot
L710[10:53:38] <laci200270> I think it they said in minecon but not
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L712[10:53:57] <PaleoCrafter> what, that they'd release a snapshot?
L713[10:54:03] <laci200270> No
L714[10:54:08] <Kaiyouka> Also, what the hell did cpw and Lex do now?
L715[10:54:12] <laci200270> Just i thinked
L716[10:55:15] <williewillus> I don't think what they were hinting at will come anytime soon :p
L717[10:55:26] <gigaherz> all they said is that snapshots "will happen"
L718[10:55:27] <Unh0ly_Tigg> lol at the squarish balloons...
L719[10:55:36] <gigaherz> and they said "we won't release 1.9 in minecon"
L720[10:56:11] <Unh0ly_Tigg> my guess is that next minecon will have either 1.10, or 2.0.
L721[10:56:41] <Kaiyouka> It would be 1.10
L722[10:57:25] <tterrag> pretty sure they won't be doing another live release ever
L723[10:57:30] <tterrag> since the last one went so well
L724[10:57:37] <williewillus> lol
L725[10:57:48] <williewillus> wasn't the 1.0 dediserver horrible broken?
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L727[10:57:55] <williewillus> *horribly
L728[10:58:29] <Unh0ly_Tigg> it's been almost 4 years since 1.0 came out...
L729[10:58:47] <Unh0ly_Tigg> November 2011...
L730[10:58:50] <williewillus> damn
L731[10:59:02] <williewillus> I joined at 1.0 and I still consider myself a newer player :p
L732[10:59:27] <Unh0ly_Tigg> We hit more time since 1.0, than the time between the first version and 1.0
L733[10:59:37] <Ivorius> williewillus, compared to some of us, you are :P
L734[10:59:41] <Unh0ly_Tigg> a few years ago...
L735[10:59:57] <Unh0ly_Tigg> I bought my account during beta 1.6
L736[11:00:23] <Kaiyouka> Thank you, /r/minecraft, I now have some vague idea of what the hell is going on in 1.9 and I'm not sure what to even think
L737[11:01:39] <Unh0ly_Tigg> perfect music choice
L738[11:01:40] <williewillus> i really want to like the combat changes, but the fact that in order to switch arrows, you have to put them in your primary, switch them to off hand, then switch primary back to bow
L739[11:01:41] <williewillus> sucks
L740[11:02:12] <Kaiyouka> Did Dinnerbone up and say "This is how it is and we're sticking to it" or is that just how it is now?
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L742[11:02:31] <PaleoCrafter> nothing about 1.9 is set in stone
L743[11:02:33] <williewillus> they said it wasn't final
L744[11:02:39] <Kaiyouka> then I wouldn't be worried
L745[11:02:45] <laci200270> https://twitter.com/ohaiiChun/status/617343514700042241
L746[11:02:58] <Kaiyouka> xD
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L748[11:03:06] <Kaiyouka> inb4 Lex strangles a minecon goer IRL
L749[11:03:08] <Ivorius> http://web.archive.org/web/20100217000646/http://www.minecraft.net/ this is when I bought my game
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L753[11:08:25] <PaleoCrafter> Ivorius, you bought it about 1 year before me :P
L754[11:08:30] <Unh0ly_Tigg> seeing the people of all these different age ranges there, excited for minecraft is insane...
L755[11:09:37] <Unh0ly_Tigg> my mojang account says "Minecraft - 14 June, 2011"
L756[11:10:20] <Unh0ly_Tigg> I'm at 4 years, 1 month, 1 day, since I got my premium account...
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L758[11:10:43] <Unh0ly_Tigg> I've also got all 3 streams open at the same time...
L759[11:12:48] <gigaherz> WTF? REALLY? I have to enter ALL 3 security questions in order to login to my account?
L760[11:13:00] <gigaherz> I don't even remember how I capitalized them!
L761[11:13:01] <PaleoCrafter> thought the same, gigaherz
L762[11:13:13] ⇨ Joins: PieGuy128 (~PieGuy128@65.94.254.211)
L763[11:13:17] <PaleoCrafter> and the requirement for capitalization is shit
L764[11:13:38] <gigaherz> Minecraft 17 December, 2010
L765[11:13:56] <gigaherz> I got it while it was in alpha
L766[11:14:04] <gigaherz> barely, but still alpha ;P
L767[11:14:07] <Unh0ly_Tigg> capitalism at its finest.
L768[11:14:32] <gigaherz> so I added a Lifeball spell
L769[11:14:38] <gigaherz> works like the rest of the *balls
L770[11:14:46] <gigaherz> but it applies some instant health, + regen
L771[11:14:53] <gigaherz> converts coarse dirt into dirt
L772[11:14:55] <gigaherz> and dirt into grass
L773[11:16:15] <Unh0ly_Tigg> outgrowing mincraft?! what?!
L774[11:16:34] <gigaherz> hm?
L775[11:16:40] <gigaherz> i'm not watching any stream atm
L776[11:17:35] <PaleoCrafter> lol, sudden German youtuber appears on stream
L777[11:17:54] <Ivorius> Who?
L778[11:17:58] <Ivorius> Where?
L779[11:18:06] <PaleoCrafter> can't remember the name
L780[11:18:20] <PaleoCrafter> ungespielt I think?
L781[11:18:39] <Lumien> unge
L782[11:20:49] ⇨ Joins: Meow-J (uid69628@id-69628.ealing.irccloud.com)
L783[11:22:09] <Wuppy> hehe
L784[11:22:10] <Wuppy> "An apple a day will keep others away if you throw it at them"
L785[11:28:03] ⇨ Joins: Flan (~Flan@host109-148-69-57.range109-148.btcentralplus.com)
L786[11:28:27] <PaleoCrafter> that grin :D
L787[11:28:53] <Unh0ly_Tigg> damn son
L788[11:29:48] <Unh0ly_Tigg> that guy just proposed in front of 10k people, and 13k+ internet people...
L789[11:30:50] <Ivorius> Who did?
L790[11:31:10] <Unh0ly_Tigg> someone at minecon during the closing ceremony
L791[11:31:27] <Wuppy> again?
L792[11:31:45] <cpw> Kaiyouka, ?
L793[11:32:12] <Ivorius> Wuppy, didn't work out for him last time :P
L794[11:32:19] <Wuppy> it didn;t?
L795[11:32:32] <Wuppy> I thought that at the first minecon this happened
L796[11:32:34] <Wuppy> and she said yes
L797[11:32:35] <Kaiyouka> cpw: whoops, didn't realize you were in here. I just saw a bunch of cryptic tweets involving you and Lex :p
L798[11:32:35] <Wuppy> right?
L799[11:32:41] <cpw> lol
L800[11:32:48] <Ivorius> I'm just joking around :P
L801[11:33:00] <cpw> just riffing on some ideas for "the future of forge"
L802[11:33:02] <Ivorius> Switcharoo with the 'again#
L803[11:33:09] <Kaiyouka> fair enough
L804[11:33:09] <Wuppy> Ivorius, couldn't tell, it has been a while
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L812[11:51:10] <laci200270> so I shouldn't use direct OpenGL calls?
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L815[11:53:51] <Kaiyouka> laci200270|coding: there's a gl helper for that, AFAIK
L816[11:54:23] <PaleoCrafter> it depends on both what you want to do exactly and what version of MC you are on
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L820[11:56:13] <laci200270> i now deleted the techne generated java file now I installing blender
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L837[12:24:53] <MattMc> http://pastebin.com/c9qiLg0H
L838[12:25:03] <MattMc> hmm forge messed up lol
L839[12:25:13] <PaleoCrafter> you're using the wrong version for forge
L840[12:25:18] <PaleoCrafter> *of
L841[12:25:19] <MattMc> aah
L842[12:25:21] <MattMc> lol
L843[12:25:56] <PaleoCrafter> or a mod for the wrong version of forge
L844[12:27:15] <MattMc> i built it with 1.7.10-10.13.4.1481-1.7.10
L845[12:27:19] <MattMc> an dusing 1481
L846[12:28:36] <MattMc> or i guess it could be that i have a 1.8 version of a mod and a 1.7.10
L847[12:28:57] <PaleoCrafter> yes :P
L848[12:29:32] <MattMc> yup thats just stupid
L849[12:29:43] <MattMc> i changed the name of the 1.8 version to .disabled
L850[12:29:45] <MattMc> and it worked
L851[12:29:57] <MattMc> weird thing: it didn't crash when initially launching forge in 1.7.10
L852[12:30:01] <MattMc> with that mod there
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L854[12:31:54] <laci200270> anyone can help a basic tutorial for vlender? I stuck at how to 3d object from 2d shape
L855[12:31:58] <laci200270> *blender
L856[12:32:13] <laci200270> *send not help
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L858[12:34:26] <gigaherz> laci200270: Blender has nothing to do with forge, just find a normal blender tutorial.
L859[12:34:47] <laci200270> can you link a good one?
L860[12:35:02] <HassanS6000> laci200270,
L861[12:35:03] <HassanS6000> http://lmgtfy.com/?q=How+to+use+Blender
L862[12:35:18] <HassanS6000> http://bfy.tw/fHe
L863[12:35:22] <MattMc> use Maya
L864[12:35:23] <MattMc> lol
L865[12:35:28] <laci200270> maya is paid
L866[12:35:31] <MattMc> nop
L867[12:35:35] <MattMc> not if you are a student
L868[12:35:40] <HassanS6000> ^
L869[12:35:45] <HassanS6000> Lots of students use Maya
L870[12:35:47] <laci200270> :D
L871[12:35:48] <HassanS6000> They b so lucky
L872[12:35:50] <HassanS6000> Blender is some shit
L873[12:35:59] <Ivorius> Blender is perfectly fine
L874[12:36:07] <laci200270> ^
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L876[12:36:59] <AbrarSyed> MattMc, the reason you shouldnt use maya or 3dsmax for learning is ebcause then you have to drop 2-4K if you ever want to actually use those skills for anything
L877[12:37:23] <laci200270> yes
L878[12:37:32] <MattMc> lol not for learning
L879[12:37:36] <MattMc> but if i want to make a model for a mod
L880[12:37:41] <MattMc> Maya is my way to go
L881[12:37:59] <AbrarSyed> maya is actualyl more geared towards movies and CGI.. so I would asay 3dsmax is what you want.. but anyways
L882[12:38:24] <HassanS6000> Ivorius, it works well and is in fact very good. But Maya makes it look well.. shit.
L883[12:38:46] <MattMc> lol minecon is ended and out of nothing people are going live on twitch who have been offline
L884[12:38:49] <MattMc> hmm i wonder why
L885[12:38:55] <HassanS6000> Just my opinion doe :P
L886[12:39:01] <MattMc> maybe because they dont want to even try during mojang
L887[12:39:33] <AbrarSyed> huh.. doign some research on maya.. and its actually the woprst thing to use for MC models..
L888[12:39:55] <AbrarSyed> its boolean modifier thing si glitchy apeprantly.. and its forte is in animation
L889[12:39:56] <MattMc> i can make a circle in maya and put it as a minecraft model
L890[12:39:57] <MattMc> Kappa
L891[12:40:01] <laci200270> blender has b3d ^^
L892[12:40:16] <AbrarSyed> the model rigging is done with their scripting language.. which is entirely useless for MC..
L893[12:41:09] <HassanS6000> laci200270 has a good point :P
L894[12:41:12] <Ivorius> Everything is useless for mc
L895[12:41:17] <Ivorius> You need an importer anyway
L896[12:41:22] <Ivorius> And possibly an exporter
L897[12:41:25] <AbrarSyed> heh true
L898[12:41:28] <HassanS6000> tru
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L901[12:41:50] <AbrarSyed> but according to the articles and stuf I just read, 3dsmax is the one that has a bajiolliion modelling tolls as well as the biggest set of import/exporting types
L902[12:42:12] <AbrarSyed> as opposed to maya... and belnder is just not in there league apperantly.. but is more than good enough for what we need
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L904[12:43:28] <MattMc> https://twitter.com/onision lol i just notice
L905[12:43:31] <MattMc> *d
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L907[12:43:41] <MattMc> look at how many people he is followin
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L909[12:45:06] <laci200270> maya is for professional modding(car modelling for simulations etc)blender is for people who just want to create some good model
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L911[12:46:02] <MattMc> anyways time to sort out my semester books for return
L912[12:53:24] * HassanS6000 wants to talk to shadekiller666
L913[12:55:12] <tmtu> laci200270: maya is for modeling, not modding
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L915[12:55:32] <tmtu> (is there even 'professional modding'?)
L916[12:56:56] <PaleoCrafter> depends on your definition of 'professional'
L917[12:57:22] <MattMc> something is professional if its being used for commercial use?
L918[12:57:30] <gigaherz> many modders live off the mods' earnings
L919[12:57:36] <gigaherz> so that'd make them professional modders
L920[12:57:44] <MattMc> their profession is modding
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L924[13:01:39] <Hassan> Lol I can't even test this code..
L925[13:01:47] <Hassan> It requires 3 players
L926[13:02:27] <Hassan> And uhh my PC won't keep up. . ..
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L929[13:09:37] <laci200270> forge can handle blender animations?
L930[13:10:08] <laci200270> if yes, I won't code it
L931[13:10:56] <gigaherz> !gf KeyBinding.keybindArray 1.8
L932[13:10:59] <Hassan> Hey when it says
L933[13:11:05] <Hassan> .. Player moved wrongly!\
L934[13:11:10] <Hassan> Is that desync error
L935[13:11:14] <Hassan> Between client & server..
L936[13:11:59] <techbrew> Can anyone point me at a writeup that talks about what's become of Block IIcons in 1.8 and how to transition code 1.7.10?
L937[13:13:04] <techbrew> code *from 1.7.10
L938[13:13:15] <gigaherz> ugh
L939[13:13:51] <clienthax> techbrew: Json files.. Json files everywhere
L940[13:15:27] <Girafi> In a few cases you can use TextureAtlasSprite. But othwerwise you will have to use jsons, yeah.
L941[13:16:00] <techbrew> Specifically, Block.getIcon() doesn't exist, and it appears Block doesn't know anything about it's textures anymore.
L942[13:16:20] <techbrew> So... where do I go to find the equivalent to getIcon() for a block?
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L944[13:16:49] <clienthax> You dont
L945[13:16:54] <clienthax> Its in the Json file
L946[13:17:18] <Girafi> ^
L947[13:17:24] <Ivorius> (as it should be(
L948[13:17:25] <clienthax> techbrew: poke at this https://github.com/clienthax/ChocoCraft2
L949[13:17:41] <Hassan> techbrew in your client proxy you have to point your Block class to a JSON file. The JSON file then is read by MC and tells it where all its textures are
L950[13:17:49] <PaleoCrafter> http://mcforge.readthedocs.org/en/latest/blockstates/introduction/
L951[13:18:06] <laci200270> techbrew: http://www.wuppy29.com/minecraft/1-8-tutorial/updating-1-7-to-1-8-part-3-basic-blocks/
L952[13:18:24] <laci200270> I think there is toll that auto generates everything
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L954[13:18:28] <laci200270> *tool
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L957[13:19:01] <techbrew> I'm actually coming at the problem from a different direction than registering textures.
L958[13:19:12] <laci200270> ISBRH?
L959[13:19:21] <laci200270> custom models?
L960[13:19:55] <techbrew> I'm the author of JourneyMap. I gotta look at a block, find out what texture it's using at runtime, then derive a color for it.
L961[13:20:30] <clienthax> My lib allows auto generation
L962[13:20:33] <techbrew> Just starting on the 1.8 process, thanks to all for links to docs. I'm sure I'll find what I need there somewhere.
L963[13:20:41] <clienthax> Makes shit easy
L964[13:20:55] <PaleoCrafter> won't be very easy, but I think the models have a function that returns all faces pointing in a specific cardinal direction
L965[13:20:56] <gigaherz> techbrew: that's not going to be easy, since there aren't plain "textures" anymore
L966[13:21:12] <PaleoCrafter> clienthax, it'd be pretty much useless with forge blockstates :P
L967[13:21:29] <laci200270> techbrew: maybe get the texuture atlas and UVs somehow
L968[13:21:38] <clienthax> PaleoCrafter: its designed for simple blocks and items
L969[13:21:43] <laci200270> maybe do it with lot of ASM
L970[13:21:50] <PaleoCrafter> forge blockstates allow exactly that :P
L971[13:21:53] <clienthax> So I can do 1.7 and 1.8 at same time
L972[13:22:18] <PaleoCrafter> IFlexibleBakedModel.getFaceQuads
L973[13:22:19] <Hassan> lol I need halp
L974[13:22:33] <techbrew> thx PaleoCrafter
L975[13:22:33] <gigaherz> we don't "halp" people here.
L976[13:22:40] <Hassan> *help :P
L977[13:22:47] <Hassan> xD
L978[13:23:21] <Hassan> This is my entity: http://pastebin.com/jsAzyTST This is my KeyInputHandler: http://pastebin.com/Z7jJHHh5
L979[13:23:24] <gigaherz> I need help too
L980[13:23:25] <gigaherz> XD
L981[13:23:31] <Hassan> Question is why can't it find my entity? :(
L982[13:23:35] <gigaherz> I'm trying to get some reflection to work after reobfuscation
L983[13:23:43] <gigaherz> on a standard minecraft+forge setup
L984[13:23:45] <Hassan> It always returns false. And by it I mean isThirdRider method
L985[13:23:49] <Hassan> Am I doing something wrong?
L986[13:23:52] <PaleoCrafter> god, Hassan run a formatter over that
L987[13:23:55] <gigaherz> but I can't get the code to work XD
L988[13:24:02] <Hassan> Fine PaleoCrafter xD
L989[13:24:17] <PaleoCrafter> gigaherz, what do you want? a field, a method?
L990[13:24:18] <gigaherz> oh shit
L991[13:24:21] <gigaherz> I just found the issue
L992[13:24:23] <gigaherz> sec
L993[13:24:38] <laci200270> gigaherz use ATS
L994[13:24:44] <laci200270> *Ats
L995[13:24:49] <PaleoCrafter> please no, laci200270
L996[13:24:55] <laci200270> why no?
L997[13:24:55] <gigaherz> no.
L998[13:24:56] <PaleoCrafter> catch(NullPointerException e) ...
L999[13:25:01] <PaleoCrafter> because ATs are a PITA
L1000[13:25:31] <Hassan> lol
L1001[13:25:38] <Hassan> PaleoCrafter, you dislike my catch blocks :P
L1002[13:25:49] <PaleoCrafter> one doesn't catch an NPE ._.
L1003[13:25:53] <Hassan> ik
L1004[13:26:14] <Hassan> one uses a Null check
L1005[13:26:19] <Hassan> if (.. != null)
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L1007[13:28:30] <Hassan> PaleoCrafter, here are my "formatted" classes :P http://pastebin.com/EgbcgP8h http://pastebin.com/37RGaqZn
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L1010[13:29:15] <PaleoCrafter> btw, if pastebin is breaking your lines, you do something wrong
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L1012[13:29:52] <Hunterz> why isnt in the versions folder forge jar? it is loaded other way?
L1013[13:30:12] <Hunterz> i see only json file
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L1015[13:30:18] <gigaherz> FINALLY
L1016[13:30:23] <gigaherz> too much typopasting
L1017[13:30:35] <gigaherz> wth
L1018[13:30:48] <gigaherz> all my item models are offset compared to the dev env
L1019[13:30:50] <gigaherz> XD
L1020[13:31:07] <Hassan> lol PaleoCrafter do you have any ideas on my issue?
L1021[13:31:24] <gigaherz> but they key interceptor thingy works, which is what needed obfuscation knowledge
L1022[13:31:47] <gigaherz> okay now, what is the proper way to upgrade the forge environment?
L1023[13:32:07] <gigaherz> (aside of removing all the untracked files from the repository and recreating the whole environment=
L1024[13:32:10] <Ivorius> PaleoCrafter: Some people have autobreak lines in their formatters
L1025[13:32:16] <Hassan> gigaherz, that's what I do :P
L1026[13:32:19] <Ivorius> It's usually the default setting
L1027[13:32:24] <gigaherz> that's what I have been doing
L1028[13:32:31] <gigaherz> but I'm wondering if there's a better way
L1029[13:32:37] <PaleoCrafter> yeah, that's why it's even worse when pastebin has to break the lines :P
L1030[13:32:40] <Hassan> Can't u just change ur build.gradle?
L1031[13:32:56] <gigaherz> maybe, but whenever I look at the gradle file, I'm scared XD
L1032[13:33:02] <Hassan> xD
L1033[13:33:07] <PaleoCrafter> you only have to change the forge version in there
L1034[13:33:12] <PaleoCrafter> and then rerun setupDecompWorkspace
L1035[13:33:15] <Hassan> Yea
L1036[13:33:16] <gigaherz> ah
L1037[13:33:17] <Hassan> Ez
L1038[13:33:32] <laci200270> it is possible to animate an b3d model?
L1039[13:33:34] * Hassan didn't actually know dat :P
L1040[13:33:38] <Hassan> laci200270, yes it is
L1041[13:33:39] <gigaherz> yes laci200270
L1042[13:33:59] <PaleoCrafter> you want getEntityBoundingBox, Hassan
L1043[13:34:01] <laci200270> i need to animate in forge or in blender?
L1044[13:34:07] <gigaherz> blender
L1045[13:34:08] <Hassan> Where PaleoCrafter ?
L1046[13:34:12] <gigaherz> then use the animation from forge
L1047[13:34:13] <Hassan> In my isThirdRider method?
L1048[13:34:16] <PaleoCrafter> yes
L1049[13:34:18] <gigaherz> IIRC
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L1051[13:34:45] <Hassan> PaleoCrafter, do I need the .expand then?
L1052[13:34:52] <PaleoCrafter> depends
L1053[13:35:11] <laci200270> anyone can send a example for how to use blender model in forge?
L1054[13:35:22] <PaleoCrafter> actually, you don't even want getEntityBoundingBox, or at least not like that
L1055[13:35:27] <laci200270> its the same as default?
L1056[13:35:29] <PaleoCrafter> you need to translate it to the proper location
L1057[13:35:32] <Hassan> What is the difference between .getEntityBoundingBox() and .getBoundingBox()
L1058[13:35:42] <Hassan> What you mean PaleoCrafter ?
L1059[13:35:43] <PaleoCrafter> look at getBoundingBox and you'll see
L1060[13:35:58] <Hassan> Translate the bounding box?
L1061[13:36:17] <PaleoCrafter> oh, you don't need to translate it, sorry
L1062[13:36:20] <Hassan> k
L1063[13:36:22] <PaleoCrafter> fucking mutability xD
L1064[13:37:10] <Hassan> Still not working..
L1065[13:37:22] <Hassan> It's not finding the Entity
L1066[13:37:42] <PaleoCrafter> well, I dunno
L1067[13:37:54] <Hassan> does the bounding box need 2 b bigger?
L1068[13:37:55] <PaleoCrafter> but you shouldn't search the entity on the client anyway
L1069[13:38:19] <Hassan> But I need to know if the player is the third rider of the Entity
L1070[13:38:23] *** MattMc is now known as MattOfflineMc
L1071[13:38:31] <Hassan> and I can't use .isRiding() because it'd always return null
L1072[13:38:41] <Hassan> Because the second and third riders aren't 'riders'
L1073[13:38:43] <PaleoCrafter> you're sending a packet to the server anyway
L1074[13:38:59] <PaleoCrafter> so just move all logic there
L1075[13:39:02] <gigaherz> ah I see, the src zip from forge only contains the bootstrap files
L1076[13:39:10] <Hassan> PaleoCrafter, but the packet is just an int..
L1077[13:39:13] <gigaherz> the actual forge is downloaded by setupDecompWorkspa
L1078[13:39:14] <gigaherz> ce
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L1080[13:39:23] <PaleoCrafter> you still shouldn't do any logic on the client :P
L1081[13:39:30] <Hassan> fineeee
L1082[13:39:31] <PaleoCrafter> you don't even need to send an int
L1083[13:39:38] <Hassan> ik lol
L1084[13:39:41] <PaleoCrafter> just "this key was pressed"
L1085[13:39:41] <Hassan> xD
L1086[13:39:50] <PaleoCrafter> you're giving the client too much power already
L1087[13:40:11] <Ivorius> Sooner or later, it will corrupt
L1088[13:40:18] <Ivorius> And you will look back and think
L1089[13:40:20] <Ivorius> What have I done
L1090[13:44:07] <Hassan> xD
L1091[13:44:16] <Hassan> Kk I moved all logic 2 server side :P
L1092[13:44:39] <Hassan> http://pastebin.com/P9umBBKJ
L1093[13:44:42] <Hassan> That's my Packet handler
L1094[13:45:24] <diesieben07> gawd
L1095[13:45:28] <diesieben07> why do you have those fields there?!
L1096[13:46:13] <Hassan> yay NPE crash
L1097[13:46:14] <Hassan> http://pastebin.com/3SvugWSy
L1098[13:46:20] <laci200270> what do you think?this will be a v8 engine: http://imgur.com/5HeE9HU
L1099[13:46:34] <diesieben07> Hassan, remove the fields. then try again
L1100[13:46:35] <Hassan> laci200270, looks good
L1101[13:46:43] <PaleoCrafter> I told you not to use getBoundingBox, ffs
L1102[13:46:47] <laci200270> i hope I can animate it
L1103[13:47:20] <Hassan> better?
L1104[13:47:20] <Hassan> http://pastebin.com/tTHkYYzT
L1105[13:47:40] <diesieben07> there are still fields in that class
L1106[13:47:47] <diesieben07> remove *any* fields in your IMessageHandler
L1107[13:48:16] <Hassan> where
L1108[13:48:26] <Hassan> EntityPlayerMP serverPlayerIn;
L1109[13:48:26] <Hassan> World worldIn;?
L1110[13:48:27] <diesieben07> line 19 and 20 in your paste
L1111[13:48:49] <Hassan> But then how am I supposed to get the player and world in my isThirdRider method
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L1113[13:49:01] <diesieben07> pass it as a parameter?
L1114[13:49:04] <diesieben07> basic java man.
L1115[13:49:07] <Hassan> xD
L1116[13:50:11] <diesieben07> also you must call isThirdRider *inside* the scheduled task
L1117[13:50:15] <diesieben07> since it interacts with the world
L1118[13:50:41] <Hassan> http://pastebin.com/4UecDkyi tada
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L1120[13:51:13] <PaleoCrafter> and you can reduce that code quite a bit
L1121[13:51:21] <diesieben07> and those isRemote checks are useless
L1122[13:51:26] <diesieben07> you are on the server, no need to check
L1123[13:51:34] <Hassan> lol
L1124[13:52:16] <Hassan> http://pastebin.com/DUS3vW56
L1125[13:52:24] *** SoundLogic_ is now known as SoundLogic
L1126[13:52:49] <Hassan> Good diesieben07 and PaleoCrafter ? xD
L1127[13:52:53] <diesieben07> better. now use a switch
L1128[13:53:02] <gigaherz> what's the "right" way to handle an unrecoverable exception?ç
L1129[13:53:04] <gigaherz> -ç
L1130[13:53:06] <Hassan> for what??
L1131[13:53:14] <diesieben07> for those if-else statements
L1132[13:53:19] <gigaherz> as in, ask minecraft to shut down
L1133[13:53:20] <Hassan> xD
L1134[13:53:24] <diesieben07> and you only need to do addScheduledTask once if you do the switch inside the scheduled task
L1135[13:53:28] <tterrag> gigaherz: throw it?
L1136[13:53:34] <diesieben07> gigaherz, throw ReportedException with a CrashReport
L1137[13:53:36] <tterrag> MC captures all exceptions
L1138[13:53:56] <diesieben07> *on the main thread ;)
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L1140[13:54:56] <Hassan> IT WORKED
L1141[13:54:57] <Hassan> IT WORKED
L1142[13:54:58] <Hassan> IT WORKED
L1143[13:55:00] <Hassan> :d
L1144[13:55:02] <Hassan> :D
L1145[13:55:03] <Hassan> :D
L1146[13:55:05] <Hassan> :D
L1147[13:55:13] <diesieben07> dude.
L1148[13:55:15] <Hassan> Thanks diesieben07 and PaleoCrafter
L1149[13:55:26] <Hassan> lol diesieben07 b like dude what you did isn't even cool now stfu
L1150[13:55:37] <laci200270> diesieben07 is a forge code MASTER
L1151[13:55:43] * Hassan knows
L1152[13:55:51] <diesieben07> i said dude because you spammed the chat liek a crazy person :P
L1153[13:56:20] <Hassan> diesieben07 has helped me a lot on the forums especially
L1154[13:56:33] * diesieben07 doesn't even know your name on the forums
L1155[13:56:55] <tterrag> diesieben07: you weren't around yesterday while I was trying to debug this https://github.com/SleepyTrousers/EnderCore/issues/6
L1156[13:56:57] <tterrag> it's a fun one
L1157[13:57:07] * Hassan whispers to diesieben07 (hassansyyid)
L1158[13:57:27] <sham1> You know Hassan, we can hear you
L1159[13:57:36] <Hassan> :P
L1160[13:57:37] <Hassan> xD
L1161[13:57:41] <diesieben07> tterrag, solved? otherwise what is "Packetprogress" and where is it sent from
L1162[13:57:51] <tterrag> packet https://github.com/SleepyTrousers/EnderCore/blob/master/src/main/java/com/enderio/core/common/network/PacketProgress.java
L1163[13:57:51] <Hassan> Actually sham1 you can't hear me :P you can see what I wrote
L1164[13:58:00] <tterrag> sent https://github.com/SleepyTrousers/EnderCore/blob/master/src/main/java/com/enderio/core/common/TileEntityEnder.java#L44-L70
L1165[13:58:04] <tterrag> it's super basic
L1166[13:58:05] <sham1> Oh come on now
L1167[13:58:07] <tterrag> but it never goes through
L1168[13:58:26] <diesieben07> first stop implementing IMessage and IMessageHandler on the same class
L1169[13:58:28] <diesieben07> then we can continue,.
L1170[13:58:35] <tterrag> diesieben07: it's old code, ported from older code
L1171[13:58:36] <tterrag> move on
L1172[13:58:48] <sham1> Yeah, implement IMessageHandler on a subclass
L1173[13:58:55] <tterrag> I KNOW
L1174[13:58:56] <tterrag> I do
L1175[13:58:58] <laci200270> now there a point where I starting to hate blender
L1176[13:59:06] <tterrag> god I wrote the dang tutorial that says to do that
L1177[13:59:09] <tterrag> but it doesn't matter
L1178[13:59:18] <tterrag> as I said, this packet works fine sent on the other network handler
L1179[13:59:44] <diesieben07> oh god
L1180[13:59:50] <diesieben07> are you seriously sending class names over the network?
L1181[14:00:20] <tterrag> can you focus on the problem? >.>
L1182[14:00:20] <sham1> xD
L1183[14:00:25] <diesieben07> no
L1184[14:00:32] <diesieben07> i will not skip over pointing out that your code is shit.
L1185[14:00:45] <laci200270> anyone knows when I rotate an object in blender with angle 45° why rotate in ALL exis that it can
L1186[14:00:53] <tterrag> not my code
L1187[14:00:55] <tterrag> move on
L1188[14:01:07] <sham1> Always go on pointing how bad other person's code is
L1189[14:01:13] <sham1> It is a way of life
L1190[14:01:34] <Ordinastie> laci200270, if you want to rotate on only one axis, type the letter for that axis
L1191[14:02:06] <Ordinastie> tterrag, you should know by now that he can't go against his programming
L1192[14:02:15] <laci200270> if I type x it deletes
L1193[14:02:15] <tterrag> I know
L1194[14:02:23] <tterrag> I am submitting manual overrides but he seems to be ignoring them
L1195[14:02:27] <Ordinastie> laci200270, when rotating
L1196[14:03:16] <laci200270> Ordinastie: you saved my computer
L1197[14:03:16] <sham1> tterrag, you dont have enough permissions to send manual overrides
L1198[14:03:33] <diesieben07> tterrag, IProgressTile.getTileEntity() returns... ?
L1199[14:03:42] <laci200270> from a magnet to the HDD
L1200[14:03:51] <tterrag> diesieben07: the TE instance?
L1201[14:04:00] <diesieben07> so "this"?
L1202[14:04:07] <tterrag> since I can't force IProgressTile to be implemented on only TEs
L1203[14:04:08] <tterrag> yes
L1204[14:04:10] <tterrag> essentially
L1205[14:04:24] <diesieben07> aha
L1206[14:04:25] <sham1> That's all kinds of fucked up
L1207[14:04:29] <tterrag> cheaper way of doing if (foo instanceof TileEntity) { ((TileEntity)foo).bar() }
L1208[14:04:30] <diesieben07> it is, but oh well
L1209[14:04:33] <tterrag> that's java
L1210[14:04:42] <diesieben07> spare the instanceof
L1211[14:04:44] <diesieben07> make javadocs
L1212[14:04:45] <diesieben07> :P
L1213[14:04:49] <tormented> hehe
L1214[14:04:52] <tterrag> perhaps
L1215[14:05:07] <tterrag> that code scheme is used quite often throughout EnderIO however
L1216[14:05:11] <tterrag> so I stuck with it
L1217[14:05:24] <diesieben07> what exactly makes you conclude that the packet is not received?
L1218[14:05:29] <diesieben07> onMessage not called at all?
L1219[14:05:36] <tterrag> diesieben07: I made a debug version and put it on the server that had the issue
L1220[14:05:49] <tterrag> http://pastebin.com/SXs4E6VC
L1221[14:05:52] <tterrag> serverside ^
L1222[14:06:01] <tterrag> http://pastebin.com/F3pArimb clientside shows nothing
L1223[14:06:02] <PaleoCrafter> self types ftw, motherfuckers
L1224[14:06:33] <diesieben07> paleo, this has nothing to do with self types
L1225[14:06:40] <Ordinastie> PaleoCrafter, here is a door for you [ -]
L1226[14:06:41] <Ordinastie> take it
L1227[14:06:47] <tmtu> needs more scala sprinkles
L1228[14:06:52] <sham1> Get this scala out of 'ere
L1229[14:06:54] <diesieben07> also fuck me train internet sucks
L1230[14:06:56] <PaleoCrafter> they'd allow enforcing that it is only applicable to TEs
L1231[14:07:21] <PaleoCrafter> (and it's different from IProgressTile extends TileEntity)
L1232[14:07:36] <diesieben07> how is that self types?
L1233[14:07:47] <diesieben07> i thought self type = type of "this"
L1234[14:07:48] <tterrag> diesieben07: I even verified the position was correct (it was)
L1235[14:07:51] <PaleoCrafter> trait IProgressTile { this: TileEntity => }
L1236[14:08:01] <PaleoCrafter> that's a self type
L1237[14:08:07] <sham1> I'd like to love Scala, I really would. But why bother using it when my Scala has no idiomic stuff in it
L1238[14:08:21] <diesieben07> and what is the difference to IProgressTile extends TileEntity?
L1239[14:08:42] <sham1> My scala code is just Java with different syntax
L1240[14:08:43] <tterrag> if ITileEntity existed
L1241[14:08:45] <tterrag> it would be fine
L1242[14:08:46] <tterrag> but it doesn't
L1243[14:08:47] <laci200270> Ordinastie: there is way to reset rotation of an object?
L1244[14:08:51] <tterrag> (it should)
L1245[14:08:56] <sham1> TileEntity
L1246[14:09:08] <PaleoCrafter> if you have that, you can just write MyTe extends IProgressTile and it'll inherently be a TileEntity
L1247[14:09:23] <sham1> mm
L1248[14:09:29] <sham1> With traits it might be able to
L1249[14:09:36] <PaleoCrafter> but with the self type, you're just saying "I expect whatever I'm mixed into to be a TileEntity"
L1250[14:09:52] <tterrag> you guys are good at derailing conversations
L1251[14:09:56] <PaleoCrafter> I'd have to read up the exact semantics
L1252[14:10:02] <diesieben07> oh
L1253[14:10:19] <PaleoCrafter> tterrag, I'm just good at seeing opportunities to promote Scala :P
L1254[14:10:23] <diesieben07> makes sense
L1255[14:10:25] <williewillus> lol
L1256[14:10:31] <tormented> heh
L1257[14:10:49] <sham1> Again, I'd like to be able to cuddle and kiss Scala but my Scala code just makes me grinch
L1258[14:11:09] <diesieben07> tterrag, and you had a sysout in onMessage i assume?
L1259[14:11:14] <tterrag> diesieben07: yes
L1260[14:11:15] <tterrag> and in fromBytes
L1261[14:11:18] <tterrag> nothing logged
L1262[14:11:18] <PaleoCrafter> I really recommend getting the 'Programming in Scala' book, sham1 :P
L1263[14:11:30] <tormented> lol PaleoCrafter
L1264[14:11:48] <sham1> You can actually read it online for free :O
L1265[14:12:02] <sham1> yay
L1266[14:12:31] <diesieben07> hmm
L1267[14:12:39] <sham1> BTW what is the latest Scala version?
L1268[14:12:44] <PaleoCrafter> 2.11.7
L1269[14:12:50] <diesieben07> does it work if you use something other than sendToAllAround?
L1270[14:12:52] <PaleoCrafter> a milestone of 2.12 is available though
L1271[14:13:14] <sham1> Welp, I guess reading stuff for 2.7.2 will not be too outdated
L1272[14:13:35] <PaleoCrafter> the latest edition of the book is for 2.8 or 2.9, I think
L1273[14:14:00] <PaleoCrafter> which is good enough, as there hasn't been a lot of new big features since then (apart from value classes maybe)
L1274[14:14:03] <Hassan> some of my entity isn't solid
L1275[14:14:10] <Hassan> using this.setSize should fix it right?
L1276[14:14:15] <PaleoCrafter> as long as you've got the collections covered
L1277[14:14:22] <tterrag> diesieben07: hadn't tried that. but again it DOES work if I just send it on the EIO handler
L1278[14:14:34] <sham1> Yeah, there is section for collections
L1279[14:14:38] <diesieben07> what do you mean by that?
L1280[14:14:41] <sham1> May I add that Scala collections are awesome
L1281[14:15:06] <Hassan> ugh not working right
L1282[14:15:11] <tmtu> PaleoCrafter: value classes?
L1283[14:15:25] <PaleoCrafter> uhm, sorry, types
L1284[14:15:31] <tmtu> oo
L1285[14:15:34] <tmtu> how do they work
L1286[14:15:43] <tterrag> diesieben07: register PacketProgress to the EnderIO SimpleNetworkWrapper
L1287[14:15:48] <diesieben07> tmtu, "codes like a class, works like an int"
L1288[14:15:51] <tterrag> override sendProgressPacket()
L1289[14:15:54] <PaleoCrafter> ^ for the most part
L1290[14:15:57] <tmtu> how are they implemented*
L1291[14:15:58] <tterrag> send it on the EIO SimpleNetworkWrapper
L1292[14:15:59] <tterrag> and it works fine
L1293[14:16:09] <PaleoCrafter> "as long as you don't need a reference, don't have one"
L1294[14:16:14] <PaleoCrafter> is the implementation, basically
L1295[14:16:16] <diesieben07> tmtu, you have a class with a single field. and instead of passing isntances of the class around you pass the field directly.
L1296[14:16:30] <diesieben07> in java 10 we will get them natively and with more than one field
L1297[14:16:38] <diesieben07> and without the implementations
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L1299[14:16:55] <Hassan> PaleoCrafter, whata re the "collections"
L1300[14:17:11] <PaleoCrafter> just... collections, lists and stuff :P
L1301[14:17:22] <tmtu> diesieben07: what's that, in 5 years :p?
L1302[14:17:30] <diesieben07> idk :D
L1303[14:17:38] <PaleoCrafter> Scala ships its own with its standard library
L1304[14:17:55] <sham1> yeh
L1305[14:18:03] <tmtu> scala looks overly complex to me
L1306[14:18:06] <diesieben07> tterrag, i'd start by making sure you initialize the networking in preInit and not in a static initializer
L1307[14:18:13] <tterrag> hum
L1308[14:18:14] <tmtu> like, so much syntax
L1309[14:18:16] <sham1> That has some very awesome parts in it like them collections
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L1311[14:18:29] <sham1> I prefer them over Java's collections IMO
L1312[14:18:30] <PaleoCrafter> tmtu, it actually has less Syntax than java, if you will
L1313[14:18:38] <tmtu> :o
L1314[14:18:42] <sham1> Yeh
L1315[14:18:45] <sham1> It is less verbose
L1316[14:18:49] <PaleoCrafter> it has very few special cases
L1317[14:19:13] <PaleoCrafter> so it just allows a lot, but with a rather simple core
L1318[14:19:31] <Hassan> lol uhh
L1319[14:19:44] <tterrag> diesieben07: the static INSTANCE is only referenced in 2 methods, both of which are only called well after preinit
L1320[14:19:46] <Hassan> how would I expand the bounding box?
L1321[14:19:49] <Hassan> setBoundingBox?
L1322[14:19:53] <diesieben07> tterrag, exactly...
L1323[14:19:59] <diesieben07> which means it is only initialized then
L1324[14:20:03] <diesieben07> and register itself then...
L1325[14:20:05] <diesieben07> which is not good
L1326[14:20:55] <tterrag> oh you mean preinit and no later?
L1327[14:21:01] <tterrag> is that really bad? O.o
L1328[14:21:04] <diesieben07> well, i mean before postInit
L1329[14:21:08] <diesieben07> yes its bad
L1330[14:21:10] <tterrag> yeah it would be after post
L1331[14:21:16] <diesieben07> because FML needs to tell the client about the channels...
L1332[14:21:17] <tterrag> wow, TIL then
L1333[14:21:21] <diesieben07> there is a REGISTER packet
L1334[14:21:29] <tterrag> good point
L1335[14:21:31] <diesieben07> not sure if thats really needed
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L1337[14:21:39] <diesieben07> btu still. do stuff in init
L1338[14:21:41] <diesieben07> thats what it is there for
L1339[14:21:57] <diesieben07> (init including pre and post)
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L1342[14:24:30] <Hassan> what does .setEntityBoundingBox doo
L1343[14:24:51] <Hassan> need to make mah model solid
L1344[14:25:14] <tterrag> great now I need a server to test on
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L1349[14:38:47] <williewillus> Hassan: voerride canBeCollidedWIth and canBEPushed
L1350[14:39:01] <williewillus> and set the size, of course
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L1359[15:00:55] <shadekiller666> i really hope windows 10 launches faster than windows 7
L1360[15:00:55] <TehNut> Is there a replacement for canUpdate() in TE's for 1.8? Or is that just nonexistant now?
L1361[15:01:36] <PaleoCrafter> TehNut, IUpdatePlayerListBox
L1362[15:01:44] <PaleoCrafter> only TEs implementing that tick
L1363[15:01:49] <PaleoCrafter> (I know, terrible name)
L1364[15:01:54] <diesieben07> implement IUpdatePlayerListBox
L1365[15:01:54] <TehNut> Oh alright
L1366[15:02:51] <TehNut> Thank you :P
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L1369[15:08:17] <Unh0ly_Tigg> What I want to know, is why IUpdatePlayerListBox is under net.minecraft.server.gui...
L1370[15:08:47] <shadekiller666> scoreboards
L1371[15:08:49] <shadekiller666> ?
L1372[15:09:09] <shadekiller666> the player list when on a server?
L1373[15:09:31] <diesieben07> Unh0ly_Tigg, the real name is ITickable or something. It's onyl use for a long time was the player list in the server GUI
L1374[15:09:37] <diesieben07> thats also why the name is that stupid
L1375[15:10:04] <Unh0ly_Tigg> then why don't we update mcpbot to use ITickable instead?
L1376[15:10:23] <shadekiller666> how does one undo the changes that calling EntityRenderer.setupOverlayRendering() does?
L1377[15:10:28] <diesieben07> because class names don't go through the bot
L1378[15:10:39] <diesieben07> it will be changed when 1.8.7 comes out
L1379[15:11:00] <shadekiller666> i want to draw text at specific points on the screen, but i'm currently in a GL state for rendering blocks and stuff
L1380[15:11:12] <PaleoCrafter> and it's in that package because MCP put it there
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L1383[15:14:39] <shadekiller666> diesie, would you happen to know how to get back to "render block in world" mode after calling GlStateManager.ortho()
L1384[15:15:14] <diesieben07> i have no idea abotu rendering at all
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L1387[15:17:19] <halvors> Hi,.
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L1389[15:17:43] <halvors> How do i add a simple block using ForgeMultipart.
L1390[15:17:44] <halvors> ?
L1391[15:17:55] <halvors> So that i have the covers, etc ingame?
L1392[15:18:35] <TehNut> The uh... Config?
L1393[15:22:19] <Ivorius> shadekiller666: You need to set the GL_MODELVIEW and GL_PROJECTION to a projective perspective
L1394[15:22:32] <Ivorius> Basically re-setup the whole context
L1395[15:22:40] <shadekiller666> ...
L1396[15:22:44] <shadekiller666> great
L1397[15:22:53] <Ivorius> Well, don't ortho then
L1398[15:23:05] <shadekiller666> where does vanilla set those up initially?
L1399[15:23:09] <Ivorius> iirc it's impossible to push these two matrices on the stack
L1400[15:23:36] <Ivorius> EntityRenderer.setupCameraTransform, and all around that
L1401[15:24:32] <PaleoCrafter> oh, just spotted a lightning strike
L1402[15:24:50] <Ivorius> natural water is a myth .-.
L1403[15:24:56] <Ivorius> Just let me die in piece
L1404[15:25:14] <PaleoCrafter> JESUS
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L1406[15:25:45] <PaleoCrafter> shadekiller666, it literally is http://pastebin.com/inaq1ZxM
L1407[15:26:05] <Ivorius> No, it's not
L1408[15:26:08] <Ivorius> > overlay
L1409[15:26:39] <shadekiller666> paleo, i'm trying to reset to the non-ortho stuff after calling setupOverlayRendering
L1410[15:26:43] <PaleoCrafter> that's the orthogonal stuff :P
L1411[15:26:55] <PaleoCrafter> oh, sorry
L1412[15:26:59] <PaleoCrafter> how to reset xD
L1413[15:27:17] <Ivorius> You shouldn't switch contexts while rendering
L1414[15:27:25] <Ivorius> Do other contexts after the previous one is done
L1415[15:27:30] <Ivorius> That's why it's hard to do it
L1416[15:27:34] <Ivorius> OGL is a state machine
L1417[15:27:46] <shadekiller666> for what i'm doing this can't really be done in pieces
L1418[15:27:55] <Ivorius> I somehow doubt it
L1419[15:28:10] <PaleoCrafter> god, so many lightnings
L1420[15:28:20] <shadekiller666> i'm trying to make a rendering tool that is meant to make setting the proper camera transform values for things easier
L1421[15:28:40] <tterrag> diesieben07: that seems to have fixed it
L1422[15:29:35] <Hassan> williewillus, but the model itself is not solid.
L1423[15:29:43] <shadekiller666> by rendering axis-oriented lines on the origin point of the transforms, and i want to print text on the screen, like the F3 info does, but i'm in the same gl state as setupCameraTransforms is in
L1424[15:30:00] <williewillus> Hassan: ? you're trying to make the entity prevent other entities from moving into its space right?
L1425[15:30:13] <williewillus> call setSize in the ctor and then override those two methods I mentioned
L1426[15:30:15] <shadekiller666> rendering out of ForgeHooksClient
L1427[15:30:20] <Ivorius> aha
L1428[15:30:26] <Ivorius> And why would you need ortho for that
L1429[15:30:32] <Hassan> williewillus, I'm trying to make the entity so that I CAN'T WALK THROUGH IT
L1430[15:30:38] <williewillus> yah
L1431[15:30:40] <Hassan> Currently I can just walk through it lol
L1432[15:30:47] <williewillus> doe sit have a bounding box?
L1433[15:30:50] <williewillus> hit f3+b
L1434[15:30:52] <williewillus> and see if anything appears
L1435[15:30:57] <williewillus> if not then you need to setsize
L1436[15:30:59] <shadekiller666> otherwise i'm rendering text that moves with the boxes that make up the axis-oriented lines
L1437[15:30:59] <Ivorius> What you need is to reset the transforms to face the screen temporarily
L1438[15:31:00] <Hassan> yah it's not the right size
L1439[15:31:04] <Ivorius> However you want to do that
L1440[15:31:12] <williewillus> in the construcotr of the entity call setSize(height, width)
L1441[15:31:19] <Ivorius> Ortho has nothing to do with moving
L1442[15:31:23] <williewillus> actually width, height
L1443[15:31:24] <Ivorius> Ortho is a different kind of view
L1444[15:31:30] <shadekiller666> i know how to make the text face the player, its keeping the text in the same place thats the problem
L1445[15:31:41] <Hassan> http://snag.gy/RouxO.jpg
L1446[15:31:42] <Ivorius> Never render ortho in a projective perspective
L1447[15:31:47] <shadekiller666> ok
L1448[15:31:48] <Hassan> what about like the depth and stuff
L1449[15:31:49] <Ivorius> It will just be out of place
L1450[15:31:49] <williewillus> that gives you your bounding box. then override canbecollidedwith to true
L1451[15:32:20] <Hassan> williewillus, but it's not the right depth?
L1452[15:32:34] <Hassan> like it's a 3D entity so what about the depth
L1453[15:32:37] <shadekiller666> so i have to figure out how to set up a Gl matrix to be rendered in the same place on the screen for the text...
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L1455[15:33:04] <williewillus> I think the xz dimensions have to be equal when doing setsize
L1456[15:33:35] <Hassan> The width is like offset
L1457[15:33:41] <Hassan> http://snag.gy/YBwkx.jpg
L1458[15:34:43] <williewillus> idk there seems to be multiple ways to do this and Ive never done entities, seems you could just override getCollisionBox for a "true" collision box, and just roughly set the size to a square approximation
L1459[15:35:13] <Hassan> yeah but like it's too big
L1460[15:35:43] <Hassan> nvm I get it
L1461[15:35:55] <Hassan> I can just like translate the tank in its render class right
L1462[15:36:23] <Hassan> That could then move it into its bounding box
L1463[15:36:28] <Hassan> so it "fits"
L1464[15:36:34] <tmtu> Ivorius: switch contexts? wot
L1465[15:37:03] <Ivorius> A render in ortho would obviously be a different context
L1466[15:37:09] <shadekiller666> tmtu, i'm trying to render text at a fixed position on screen from the "render blocks in the world" gl context
L1467[15:37:11] <tmtu> another gl context?
L1468[15:37:33] <shadekiller666> so basically gui text from a non-gui gl context
L1469[15:38:31] <tmtu> s/context/projection/g
L1470[15:38:36] <tmtu> context is something else
L1471[15:38:38] <Ivorius> Not the OGL context, no
L1472[15:38:44] <Ivorius> Rendering context
L1473[15:38:56] <Ivorius> The view, the camera
L1474[15:38:57] <Ivorius> Whatever
L1475[15:39:01] <Ordinastie> shadekiller666, you realise that can't even be done even if you find the right translation?
L1476[15:39:17] <tmtu> shadekiller666: check how labels are rendered?
L1477[15:39:59] <shadekiller666> labels don't stay in the same place, they move and rotate
L1478[15:40:11] <Ivorius> ... obviously
L1479[15:40:15] <Ivorius> lol
L1480[15:40:37] <Ordinastie> just to be clear, how do you plan on binding the font texture?
L1481[15:40:39] <shadekiller666> which is just a bunch of nested matrices and rotations using rotationYaw and rotationPitch
L1482[15:41:27] <PaleoCrafter> Oi, AC's gone
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L1484[15:41:51] <shadekiller666> oridinastie, by calling EntityRenderer.engine().bindTexture(new ResourceLocation("textures/font/ascii.png"))?
L1485[15:42:15] <Ordinastie> right in the middle of drawing blocks ?
L1486[15:42:30] <shadekiller666> then calling EntityRenderer.engine().bindTexture(TextureMap.locationBlocksTexture) afterwards
L1487[15:42:57] <Ordinastie> oh god :x
L1488[15:43:07] <PaleoCrafter> This has turned into a storm rather quickly
L1489[15:43:18] <tmtu> still heatwave here
L1490[15:43:22] <tmtu> so hot ;_;
L1491[15:43:30] <AbrarSyed> jk-5, wth is th epumpkin framework?
L1492[15:47:05] <gigaherz> anyone has any idea what could possibly cause my custom baked model (as in, not using vanilla models nor fry's model loader) to be placed differently in Obf compared to dev?
L1493[15:47:28] <gigaherz> I guess I'll start by dumping the transforms
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L1495[15:50:48] <Hassan> My size is pretty large.. it won't spawn?
L1496[15:50:53] <Hassan> this.setSize(10F, 6.25F);
L1497[15:51:22] <Hassan> anyone?
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L1500[15:52:07] <Hassan> http://pastebin.com/M0iCv8bR
L1501[15:52:48] <Lordmau5> hmm
L1502[15:53:03] <Lordmau5> question towards GuiScreen extension...
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L1504[15:53:13] <Lordmau5> how would one automatically scale it up depending on the screen size?
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L1506[15:53:28] <PaleoCrafter> Minecraft takes care of that
L1507[15:53:36] <Lordmau5> not that well apparently xd
L1508[15:53:46] <Lordmau5> http://ss.lordmau5.com/2015-07-05_22-53-22.png
L1509[15:53:50] <kane_hart> Anyone by any chance know what type of error this is? I can't get my server/client to connect anymore since I did like 40 mod updates and the latest stable 1.7.10 forge build. http://pastebin.com/G2q1VxWB
L1510[15:53:56] <PaleoCrafter> You want it to be continuous?
L1511[15:54:06] <Lordmau5> hmm?
L1512[15:54:07] <Hassan> I get the same issue iwth my GUI Lordmau5
L1513[15:54:10] <Hassan> *with
L1514[15:54:18] <Lordmau5> weird
L1515[15:54:33] <PaleoCrafter> And you obviously need the appropriate GUI scale selected in your options
L1516[15:54:54] <Lordmau5> i just want it to be rendered bigger if I have this scale in 1080p http://ss.lordmau5.com/2015-07-05_22-54-44.png
L1517[15:55:15] <PaleoCrafter> Then change your options :P
L1518[15:55:22] <Lordmau5> I won't change my options, ffs
L1519[15:55:30] <Lordmau5> should I then just make the gui bigger?
L1520[15:55:48] <PaleoCrafter> The game will automatically scale the GUI to be largest your settings allow
L1521[15:56:10] <Lordmau5> I will not fucking start to play with GUI Scale Large
L1522[15:56:30] <PaleoCrafter> Then live with that GUI size
L1523[15:59:37] <Ivorius> 'I want every GUI to be tiny except mine'
L1524[15:59:40] <Ivorius> Great thinking m8
L1525[16:00:35] <gigaherz> hmm AE2 scales the GUI to fit the available screen area
L1526[16:00:40] <gigaherz> eh I mean adapts the size
L1527[16:00:45] <gigaherz> not the actual scale
L1528[16:00:54] <gigaherz> simply shows extra rows of slots
L1529[16:01:45] <williewillus> how do I draw a chatcomponent onto the screen?
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L1531[16:02:05] <gigaherz> uh look at any of the the 5000 times Minecraft does it? ;P
L1532[16:02:21] <williewillus> awwww was hoping i could be lazy this time xP
L1533[16:02:25] <gigaherz> by which I mean, I have no idea, but I have seen it done
L1534[16:02:29] <gigaherz> so you can look it up
L1535[16:02:30] <gigaherz> ;P
L1536[16:04:06] <PaleoCrafter> It's kinda lame to have a lot of weather instruments when you can't measure anything due to lack of power xD
L1537[16:04:19] <gigaherz> lol
L1538[16:04:48] <williewillus> idk it seems the guinewchat does all the heavy lifting with chatcomponent -> fontrenderer mangling alone
L1539[16:04:59] <williewillus> dont see a util method I don't think
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L1542[16:07:52] <kane_hart> Looks like I'm not the only one with this issue http://www.minecraftforge.net/forum/index.php/topic,31799.msg165939.html#msg165939
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L1544[16:11:03] <gigaherz> :/
L1545[16:11:27] <gigaherz> the transform matrices are CLEARLY different
L1546[16:12:07] <gigaherz> so there's something in the method I use to load the matrices from the json file that works differently in obfuscated Minecraft compared to the dev env
L1547[16:13:18] <gigaherz> hmm the numbers in the 4th column in the obfuscated version are all "too nice"
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L1550[16:19:34] <gigaherz> no wait, I looked wrongly, the ones that are nice are the ones from the dev env
L1551[16:19:43] <gigaherz> the nwhere the heck do those numbers come from
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L1554[16:21:30] <killjoy> https://www.youtube.com/watch?v=AIdvjx6kDk4
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L1562[16:29:22] <gigaherz> I'm confused :/
L1563[16:29:54] <gigaherz> I do realize I'm doing sneaky things in this, but still one would expect the same things done in the obfuscated environment would still DO the same, even if the names changed
L1564[16:30:12] <gigaherz> so why does the translation component of the transform get a different value? >_<
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L1569[16:36:12] <Steel_Arm> different compile flags?
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L1571[16:38:17] <pibx10> hey i was wondering if there was a way to change the size of a block model
L1572[16:38:22] <gigaherz> I don't see how that would matter
L1573[16:38:48] <gigaherz> pibx10: sure -- make it smaller in your model editor ;P
L1574[16:39:05] <pibx10> the idea was that i could make it grow over time
L1575[16:39:14] <gigaherz> or use the transforms stuff in the forge blockstates
L1576[16:39:20] <gigaherz> Oh
L1577[16:39:24] <gigaherz> you'll need a custom renderer
L1578[16:39:26] <pibx10> like as time past add to an float and that float can change the size
L1579[16:40:11] <gigaherz> the scaling on the models themselves is fixed at load time
L1580[16:40:33] <pibx10> hmm alright so is a custom renderer really advanced lol?
L1581[16:40:49] <the_salsa> could you try using multiple differently-sized models?
L1582[16:41:25] <pibx10> yea that was what i originally wanted to do but thought this could potentially be easier
L1583[16:41:59] <the_salsa> probably not if scaling is fixed at load time
L1584[16:42:59] <pibx10> alright then i guess i will just do that, and to do that would i just do an if statement or something to decide which model to show
L1585[16:43:10] <Ivorius> If you want any kind of animation, you need a TESR
L1586[16:43:21] <Ivorius> If it just switches between a set of pre-defined states, block models suffice
L1587[16:43:32] <the_salsa> exactly
L1588[16:43:37] <Ivorius> And in a TESR it's as simple as using glScale
L1589[16:43:38] <pibx10> Tile entity special renderer?
L1590[16:43:41] <Ivorius> Yes
L1591[16:43:52] <pibx10> alright i will show you the code i have currently
L1592[16:44:27] <pibx10> http://pastebin.com/5QZLHpqq my TESR
L1593[16:44:47] <pibx10> i dont think you need my model class
L1594[16:44:52] <pibx10> my tile entity class is empty
L1595[16:45:13] <killjoy> I'm thinking about adding a library for a feature, but it requires java 7. Should I use it?
L1596[16:45:19] <pibx10> http://pastebin.com/2iWCDym7
L1597[16:45:22] <pibx10> my block class
L1598[16:46:36] <pibx10> where would i change stuff to make the model change based on metadata
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L1600[16:49:40] <Ivorius> killjoy: Lots ofo mods depend on Java 7 these days
L1601[16:49:56] <killjoy> It would just be the library anyway.
L1602[16:50:04] <Ivorius> It gets regular complaints, but
L1603[16:50:13] <Ivorius> If you link them http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-tools/2167922 it usually works out
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L1605[16:50:41] <Ivorius> (that's what I do, obviously :P)
L1606[16:50:45] <killjoy> It's not that the entire mod need java 7
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L1608[16:50:57] <killjoy> It would just be needed for this one feature to work.
L1609[16:51:38] <Ivorius> You need to compile to Java 7 to use the feature
L1610[16:51:45] <Ivorius> And then your mod is java 7
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L1612[16:52:48] <killjoy> But it's a pre-compiled library. I can always do a check before I initialize it.
L1613[16:53:12] <Hassan> what does this do? if(event.isCancelable() || event.type != ElementType.EXPERIENCE){
L1614[16:53:12] <Hassan> return;
L1615[16:53:12] <Hassan> }
L1616[16:53:32] <Ivorius> if the event is cancelable
L1617[16:53:40] <Ivorius> or the event's type is EXPERIENCE
L1618[16:53:43] <Ivorius> It returns
L1619[16:53:43] <killjoy> if the event is canecllable and type is experience, return
L1620[16:53:46] <Ivorius> Do you even java
L1621[16:53:57] <Ivorius> srsly
L1622[16:54:18] <Ivorius> Eh, not EXPERIENCE *
L1623[16:56:53] ⇨ Joins: Commoble (~Commoble@mnpl-04-0212.dsl.iowatelecom.net)
L1624[16:56:58] <the_salsa> It has to do with whether the event is in pre or post phase; only pre is cancelable, so using that check would allow you to do something only in the post phase.
L1625[16:58:20] <the_salsa> Since there's the ElementType.EXPERIENCE thing there as well, you're probably working with rendering the game overlay
L1626[16:58:41] <the_salsa> This check would make sure that whatever comes after it comes only after the experience bar has been rendered.
L1627[17:01:39] <the_salsa> Does someone who's worked with custom player inventories before feel like looking at my code? I'm at the point where pressing a key brings up my custom inventory but if I click on any items they're instantly put back in the slot that they came from. This is probably a server-client type of bug but I can't figure out what I'm doing wrong. :P
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L1630[17:09:33] <Hassan> Thanks the_salsa
L1631[17:09:34] <Hassan> :D
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L1633[17:09:42] <the_salsa> no problem!
L1634[17:11:44] * gigaherz shrugs
L1635[17:11:48] <gigaherz> I can't think of anything
L1636[17:11:52] <gigaherz> I'll ahve to ask again someday
L1637[17:11:57] <gigaherz> when i'm closer to releasing the mod ;P
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L1639[17:20:06] <clienthax> Minecon.. Tiring...
L1640[17:20:21] <clienthax> Lex's comment.. Scary
L1641[17:20:27] <clienthax> And intriguing
L1642[17:21:57] * clienthax bites diesieben07
L1643[17:24:17] <shadekiller666> does anyone know why the fontrenderer is rendering the same string over itself?: http://imgur.com/LKE8dDW bottom left
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L1646[17:25:01] <gigaherz> shadekiller666: the text shadow?
L1647[17:25:18] <shadekiller666> the black text at the bottom left
L1648[17:25:35] <Ordinastie> text ?
L1649[17:25:41] <shadekiller666> thats a single "fontRenderer.drawString("test", 0, 0, -16777216)" call
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L1651[17:25:59] <shadekiller666> and its drawing the same string 4 times, which is why it looks weird
L1652[17:26:07] <gigaherz> uh?
L1653[17:26:13] <Ordinastie> look at your screen
L1654[17:26:21] <gigaherz> all I see are black squares
L1655[17:26:49] <shadekiller666> ya, because its overlapping the text
L1656[17:26:57] <Ordinastie> also, don't use "-16777216" it's dumb
L1657[17:26:58] <shadekiller666> its also upside down
L1658[17:27:35] <shadekiller666> ordin, thats the black color, theres no other way to pass color to fontRenderer
L1659[17:27:53] <Ordinastie> use meaninful representation?
L1660[17:28:05] <Ordinastie> like 0 would actually makes more sense
L1661[17:28:13] <Ordinastie> or rather 0x000000
L1662[17:28:28] <shadekiller666> i do suppose a hex would work, ya
L1663[17:29:17] <shadekiller666> but anyone know why its rendering the same string 4 times, and offsetting each time?
L1664[17:29:30] <Ordinastie> not without code
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L1666[17:31:32] <shadekiller666> highlighted portion is what is rendering that string: https://gist.github.com/shadekiller666/ef78905fed8313638cb9#file-forgehooksclient-java-L17-L27
L1667[17:32:25] <shadekiller666> this is experimental btw, so things are not in their final order yet
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L1669[17:33:08] MineBot sets mode: +o on LexMobile
L1670[17:33:56] <killjoy> Why is visitParameter not being called?
L1671[17:34:13] <Ordinastie> that's not full code
L1672[17:35:22] <Ordinastie> also, check where the method is called from
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L1675[17:43:00] <shadekiller666> the method is called from inside of handleCameraTransforms in ForgeHooksClient()
L1676[17:43:12] <shadekiller666> and what do you mean its not full code? what else do you need?
L1677[17:45:09] <the_salsa> Can someone look at my code for a custom player inventory? I'm at the point where pressing a key brings up my custom inventory but if I click on any items they're instantly put back in the slot that they came from. This is probably a server-client type of bug but I can't figure out what I'm doing wrong. :P GuiContainer code: http://pastebin.com/Uj68TB8X Container Code: http://pastebin.com/fpHzZVgJ Common Proxy (GuiHandler) code:
L1678[17:45:09] <the_salsa> http://pastebin.com/4HcUnF6F Client Proxy code: http://pastebin.com/hWGrjfzy Main mod code: http://pastebin.com/EzdMS313
L1679[17:47:16] <Ordinastie> shadekiller666, I don't know, I haven't looked at 1.8 enough
L1680[17:47:31] <Ordinastie> all I know it that the code looks awful and you're doing it wrong
L1681[17:48:02] <shadekiller666> what does matrixMode(5888) do?
L1682[17:48:13] <shadekiller666> and matrixMode(5889)
L1683[17:48:54] <Ordinastie> https://www.opengl.org/sdk/docs/man2/xhtml/glMatrixMode.xml
L1684[17:49:14] <bob_twinkles> those are GL constants, probably GL_MODELVIEW and GL_PROJECTION
L1685[17:49:34] <shadekiller666> and they decided to just type the number because its faster?
L1686[17:49:49] <bob_twinkles> no
L1687[17:49:56] <Ordinastie> obfuscation?
L1688[17:49:57] <bob_twinkles> they get inlined anad the decompiler doesn't figure that out
L1689[17:50:15] <Ordinastie> actually, that ^
L1690[17:50:22] <Ordinastie> not obfuscation
L1691[17:50:32] <shadekiller666> oh, so the compiler just puts the number in instead of referencing the constant in the GL11 class?
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L1693[17:50:57] <bob_twinkles> yeah, for static primitive types (and strings because strings are Special(TM)) the compiler is allowed to inline static final stuff
L1694[17:51:13] <bob_twinkles> s/static prim/prim/g
L1695[17:51:55] <shadekiller666> ahh, they're also defined as hex values in GL11, not sure if that matters
L1696[17:52:20] <bob_twinkles> the GL specs all use hex
L1697[17:52:22] <shadekiller666> but 5888 is GL_MODEL_VIEW, and 5889 is GL_PROJECTION
L1698[17:52:32] <bob_twinkles> which is probably why GL11 writes them that way
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L1700[17:54:29] <Ordinastie> shadekiller666, concretly, what are you doing ?
L1701[17:54:33] <Ordinastie> or trying to do ?
L1702[17:55:11] <shadekiller666> i'm trying to make a rendering tool to help setup camera transform values easier
L1703[17:55:21] <shadekiller666> thats what the blue cube is in the center of that image
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L1705[17:56:04] <shadekiller666> and i'm trying to print text in a static position on the screen to display information about the transforms, like the degrees of rotation and such on each axis
L1706[17:56:15] <shadekiller666> and what transform type is currently being displayed, etc
L1707[17:56:59] <Ordinastie> ok, and in your thought process, at no moment it occured to you that cranking all the code into a static method of an existing class was the right way to do it ?
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L1711[17:59:48] <shadekiller666> right now the point is to see if i can make it work
L1712[17:59:59] <Ordinastie> not like this
L1713[18:00:09] <shadekiller666> most of it is working
L1714[18:00:16] <shadekiller666> except for that funky text
L1715[18:00:41] <Ordinastie> and you will have to start all over again to make it right
L1716[18:01:11] <shadekiller666> if i print that text after calling EntityRenderer.orientCamera(), it prints correctly, but rotates with the blue cube
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L1718[18:01:21] <HassanS6000> What are "block bounds" exactly
L1719[18:02:28] <Ordinastie> shadekiller666, you shouldn't be rendering them at the same time
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L1721[18:03:39] <shadekiller666> ok
L1722[18:03:59] <Ordinastie> use renderGameOverlay and renderWorldLst events
L1723[18:04:23] <shadekiller666> ok, and where should i be rendering the blue cube?
L1724[18:04:35] <Ordinastie> renderWorldLast
L1725[18:04:57] <shadekiller666> ok
L1726[18:05:07] <shadekiller666> hassan, the hitbox for the block
L1727[18:05:43] <shadekiller666> 0-1 is a full block, slabs are 0-0.5 on the Y axis for example
L1728[18:08:07] <HassanS6000> shadekiller666 what if I make it 0
L1729[18:08:20] <shadekiller666> uhh
L1730[18:08:27] <shadekiller666> dunno
L1731[18:08:31] <Ordinastie> then you won't collide
L1732[18:08:46] <HassanS6000> k thanks Ordinastie that's exactly what I thought
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L1734[18:09:10] <Ordinastie> and you set it to 0 for rayTrace too, your block wont be interactible either
L1735[18:09:20] <Ordinastie> at all
L1736[18:10:35] <HassanS6000> Hmm.
L1737[18:10:50] <HassanS6000> I want it to be interactable but so you won't collide
L1738[18:10:55] <HassanS6000> So like you can walk through it
L1739[18:11:33] <Ordinastie> block.getCollisionBoundingBox()
L1740[18:11:44] <HassanS6000> ty
L1741[18:12:37] <HassanS6000> Wait no that method doesn't exist
L1742[18:12:41] <HassanS6000> you mean block.getCollisionBoundingBoxFromPool
L1743[18:12:53] <Ordinastie> depends on the mapping
L1744[18:13:06] <HassanS6000> ?
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L1746[18:13:29] <Ordinastie> you mappings are different
L1747[18:13:33] <Ordinastie> *your
L1748[18:13:48] <HassanS6000> I'm on 1.7.10
L1749[18:14:14] <shadekiller666> hmmm
L1750[18:14:22] <HassanS6000> I want to set the bounding box
L1751[18:14:25] <HassanS6000> So it doesn't exist
L1752[18:14:48] <HassanS6000> this.setBlockBounds makes it non-interactable
L1753[18:15:04] <Ordinastie> yes it's getCollisionBoundingBoxFromPool
L1754[18:15:40] <HassanS6000> Is there a method that is called when an entity/player collides with a block
L1755[18:15:41] <HassanS6000> ?
L1756[18:15:48] <HassanS6000> like walks into it
L1757[18:15:51] <HassanS6000> Or stuff
L1758[18:15:53] <Ordinastie> onEntityCollide I think
L1759[18:17:23] <shadekiller666> ordinastie, question, if i use RenderWorldLastEvent, how can i make the blue cube only render when the F3 screen is active?
L1760[18:17:50] <Ordinastie> take a guess
L1761[18:18:04] <shadekiller666> idk thats why i'm asking
L1762[18:18:05] <Ordinastie> how does the F3 screen only renders when it's active ?
L1763[18:18:33] <shadekiller666> settings.showDebugInfo
L1764[18:18:34] <shadekiller666> derp
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L1766[18:22:26] <HassanS6000> Ordinastie, can't I just override isCollidable
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L1768[18:23:30] <HassanS6000> huh it doesn't work..
L1769[18:24:24] <HassanS6000> wtf lol I set it 2 false and now I just can't interact with it
L1770[18:24:48] <Ordinastie> well, look the call stack for the method
L1771[18:25:27] <HassanS6000> It's constantly called
L1772[18:25:36] <HassanS6000> I had it print the value
L1773[18:25:40] <HassanS6000> It spammed the console
L1774[18:25:43] <HassanS6000> false
L1775[18:25:46] <Ordinastie> that's not what I said
L1776[18:26:11] <shadekiller666> oh, now i remember why i was doing it in ForgeHooksClient, because i need the Matrix4f out of the camera transform
L1777[18:26:21] <shadekiller666> which the events don't have
L1778[18:26:33] <Ordinastie> find a way to get them
L1779[18:26:38] <HassanS6000> oh lol I'm dumb
L1780[18:26:55] <HassanS6000> par2 whether the player right-clicked while holding a boat
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L1784[18:31:41] <mrkirby153> Is it safe to access MinecraftServer.getServer().setMOTD() from a thread?
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L1786[18:33:55] <HassanS6000> lol well that failed
L1787[18:33:56] <HassanS6000> miserably
L1788[18:35:48] <HassanS6000> Is there anything that'll make it so that it's still interactable but not a solid block???
L1789[18:36:04] <HassanS6000> Or even just make a block that isn't solid..
L1790[18:36:10] <HassanS6000> But can be right-clicked and broken
L1791[18:36:24] <Ordinastie> I told you -_-
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L1793[18:36:56] <HassanS6000> Ordinastie, all you told me was getCollisionBoundingBoxFromPool
L1794[18:37:01] <Ordinastie> yes
L1795[18:37:20] <HassanS6000> I can't set that..
L1796[18:37:29] <HassanS6000> OH FUCK
L1797[18:37:30] <HassanS6000> I'M DUMB
L1798[18:37:36] <Ordinastie> ...
L1799[18:37:37] <HassanS6000> Ok sorry lol thanks for telling me
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L1803[18:42:01] <HassanS6000> Ordinastie, only worked on one side?
L1804[18:42:08] <Ordinastie> wut?
L1805[18:42:29] <HassanS6000> Like I can now walk through
L1806[18:42:32] <HassanS6000> And interact
L1807[18:42:35] <HassanS6000> but only on ONE side
L1808[18:42:55] <Ordinastie> and you returned null?
L1809[18:43:24] <HassanS6000> lol nvm I fixed it
L1810[18:43:40] <shadekiller666> the only way to get them is to grab them out of handleCameraTransforms in ForgeHooksClient
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L1812[18:44:14] <mrkirby153> !gf func_71276_C
L1813[18:44:31] <Ordinastie> shadekiller666, yes, and ?
L1814[18:44:32] <mrkirby153> !gm func_71276_C
L1815[18:44:59] <shadekiller666> how am i supposed to get them into the class that handles the events from inside handleCameraTransforms?
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L1817[18:45:37] <Ordinastie> if only there was something in programming that allowed to store stuff
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L1819[18:45:56] <shadekiller666> ...
L1820[18:46:32] <HassanS6000> wait nvm
L1821[18:46:36] <HassanS6000> It's still not working
L1822[18:46:38] <HassanS6000> One side
L1823[18:48:13] <HassanS6000> http://pastebin.com/xt4kRPxC
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L1827[18:53:31] <shadekiller666> ordin, RenderWorldLastEvent fires before handleCameraTransforms does
L1828[18:54:10] <shadekiller666> i don't think it will be as easy as "something in programming that allowed to store stuff"...
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L1830[18:56:44] <Ordinastie> HassanS6000, you can't store your canCollide that way
L1831[18:56:53] <HassanS6000> :( how should I do it then
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L1833[18:58:29] <Ordinastie> just test te.isDoorOpen() directly...
L1834[19:00:38] <HassanS6000> oh lol
L1835[19:01:15] <Ordinastie> and dump your useless updateTick method
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L1837[19:06:24] <the_salsa> I'd like some help please; here's my forum post: http://www.minecraftforge.net/forum/index.php/topic,31812.0.html
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L1839[19:12:20] <HassanS6000> Ordinastie, still not working..
L1840[19:12:39] <HassanS6000> u can only walk through on one side
L1841[19:12:51] <HassanS6000> http://pastebin.com/GvU38UnS
L1842[19:13:47] <Ordinastie> never heard of if/else ?
L1843[19:14:17] <Ordinastie> remove everything inside the method and return null
L1844[19:15:00] <Ordinastie> so?
L1845[19:15:29] <Ordinastie> (you know you don't have to restart MC for that, right?)
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L1847[19:17:37] <clienthax> if its a ghost block ujust set the collosion box to be emptys
L1848[19:17:38] <clienthax> ja
L1849[19:18:08] * clienthax is tireds
L1850[19:18:16] <Ordinastie> not necessarily, but it's just to point out that's it's not "return null" that fails but the rest of the code
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L1852[19:25:39] <HassanS6000> clienthax, it's supposed to
L1853[19:25:44] <HassanS6000> Be solid when door closed
L1854[19:25:50] <HassanS6000> not when door open
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L1857[19:28:10] <clienthax> mhm, why isnt PlayerUseItemEvent start/finish being fired when i right click a block with a item
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L1859[19:28:38] <Commobles> Is it subscribed AND registered?
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L1862[19:28:57] <clienthax> yeah
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L1865[19:30:45] <clienthax> bet i want PlayerInteractEvent instead
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L1869[19:34:23] <mrkirby153> http://pastebin.com/ANAE7d7J why isn't my mod class being loaded?
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L1871[19:34:53] <clienthax> mrkirby153: gimme log
L1872[19:35:16] <mrkirby153> http://pastebin.com/iYgCpqsX clienthax
L1873[19:35:56] <clienthax> heh strange
L1874[19:36:03] <clienthax> your running from inside intellij?
L1875[19:36:05] <mrkirby153> yes
L1876[19:36:09] <Ordinastie> did you forget to save the class ?
L1877[19:36:13] <mrkirby153> its saved
L1878[19:36:19] <mrkirby153> it auto saves
L1879[19:36:24] <clienthax> lol no it doesnt
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L1881[19:36:32] <clienthax> also, is it under the right folder?
L1882[19:36:38] <clienthax> src/main/java/xxx ?
L1883[19:36:52] <mrkirby153> src/main/java/me/mrkirby153/ServerManager/ServerManager.java is the main class location
L1884[19:36:55] <mrkirby153> so yes
L1885[19:36:57] <mrkirby153> right loc
L1886[19:37:05] <clienthax> mhm, got teamviewer?
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L1888[19:37:20] <HassanS6000> Ordinastie, even with it always returning null you can't walk through it on one side..
L1889[19:37:33] <mrkirby153> yes but I would prefer not to give control of my computer to a stranger :p
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L1892[19:37:55] <clienthax> just go on meeting mode then
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L1894[19:37:58] <Ordinastie> then you're doing something horribly wrong
L1895[19:38:40] <clienthax> or screenshot the whole ide
L1896[19:39:01] <HassanS6000> http://pastebin.com/y1dxdC9f
L1897[19:39:36] <tterrag> double triple nested for loops
L1898[19:39:37] <tterrag> nice
L1899[19:39:38] <mrkirby153> well, copying from another working project made it works
L1900[19:39:46] <mrkirby153> s/works/work/
L1901[19:39:51] <mrkirby153> D:
L1902[19:40:45] <mrkirby153> Apparently the imports are different that's why it broke
L1903[19:40:57] <clienthax> ....
L1904[19:41:15] <Ordinastie> oh god, I just notice the getParentBlock
L1905[19:41:19] <mrkirby153> net.minecraftforge.fml.common.Mod vs cpw.mods.fml.common.Mod
L1906[19:41:20] <Ordinastie> kill it with fire!
L1907[19:41:23] <mrkirby153> clienthax
L1908[19:41:25] ⇦ Parts: tormented (~tormented@c-98-240-4-254.hsd1.tn.comcast.net) ())
L1909[19:41:39] <clienthax> mrkirby153: why the hell do you have both in the workspace?
L1910[19:41:58] <gigaherz> mrkirby153: your dev environment is broken XD
L1911[19:42:08] <clienthax> yeah, badly broken if both of those are there lol
L1912[19:42:12] <mrkirby153> I ran "gradle setupDecompWorkspace", imported it through gradle, then ran genIntellij runs
L1913[19:42:23] <gigaherz> on a CLEAN folder?
L1914[19:42:23] <clienthax> then why do you have cpw.mods..
L1915[19:42:48] <mrkirby153> I haven't the slightest idea
L1916[19:42:56] <mrkirby153> should I delete the caches and run it again?
L1917[19:43:10] <clienthax> gradle clean , gradle setupDecompWorkspace
L1918[19:43:12] <clienthax> should do it
L1919[19:43:16] <mrkirby153> Oh, I'm also using 1.7.10
L1920[19:43:20] <clienthax> o
L1921[19:43:20] <mrkirby153> forgot to mention that :p
L1922[19:43:24] <clienthax> then you should have cpw.mods
L1923[19:43:29] <clienthax> and not the net.mine.fml
L1924[19:43:35] <clienthax> right Ordinastie ?
L1925[19:43:42] <Ordinastie> yes
L1926[19:43:42] <mrkirby153> oh IK why it wasn't working
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L1928[19:43:55] <mrkirby153> because I switched it to 1.7.10 and didn't refresh gradle
L1929[19:43:57] <mrkirby153> heh lol
L1930[19:44:36] <gigaherz> from 1.8?
L1931[19:44:36] <clienthax> o lol
L1932[19:44:38] <clienthax> thatd do it
L1933[19:44:41] <HassanS6000> Ordinastie, what's wrong with getParentBlock
L1934[19:44:41] <gigaherz> ahh another sad day :(
L1935[19:44:49] <clienthax> gigaherz: whatd ya break
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L1937[19:44:54] <gigaherz> I wish people would upgrade everything to 1.8 already ;P
L1938[19:45:06] <clienthax> yeah
L1939[19:45:08] <clienthax> no reason to be on 1.67
L1940[19:45:08] <Ordinastie> HassanS6000, your getParentBlock() should be the question for a beginner programming lesson :
L1941[19:45:10] <clienthax> 1.7*
L1942[19:45:20] <VikeStep> I'm currently updating sprinkles_for_vanilla to 1.8 as we speak
L1943[19:45:25] <gigaherz> well there is one reason: people are too lazy to switch to the new model system ;P
L1944[19:45:31] <gigaherz> VikeStep: yay!
L1945[19:45:45] <Ordinastie> "Find where the algorithm breaks. Rewrite and fix the method in less than 10 lines of code.
L1946[19:45:58] <Ordinastie> and as a matter of fact, this is what you will do now
L1947[19:46:04] <HassanS6000> ... gatta love when Ordinastie pretty much calls u a dumbass
L1948[19:46:09] <mrkirby153> I can add commands on a server-side only mod right?
L1949[19:46:31] <clienthax> mrkirby153: yeah
L1950[19:46:32] <VikeStep> it seems that a whole lot of the variables in Explosion went private in 1.8
L1951[19:46:38] <VikeStep> and no getters
L1952[19:46:44] <clienthax> VikeStep: like what?
L1953[19:46:53] <VikeStep> explosionSize, isFlaming, isSmoking
L1954[19:46:53] <gigaherz> check first if it didn't just change names
L1955[19:46:59] <Zaggy1024> how does one solve this problem? http://i.imgur.com/a8OQUDb.png
L1956[19:47:02] <gigaherz> !gf explosionSize 1.8
L1957[19:47:06] <clienthax> VikeStep: prob gettable gimme a sec
L1958[19:47:19] <Ordinastie> Zaggy1024, what problem ?
L1959[19:47:25] <gigaherz> hmm mcpbot claims it's public
L1960[19:47:25] <Zaggy1024> the gap
L1961[19:47:30] <VikeStep> ive got an access transformer anyways so i can just add it to that
L1962[19:47:38] <Zaggy1024> Ordinastie, did you not see the image?
L1963[19:47:40] <clienthax> VikeStep: ForgeEventFactory.onExplosionDetonate(this.worldObj, this, var33, (double)var30);
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L1965[19:47:51] <clienthax> onExplosionStart
L1966[19:48:00] <VikeStep> yeah, thats the event im using
L1967[19:48:04] <Ordinastie> Zaggy1024, by making the vertexes align ?
L1968[19:48:06] <VikeStep> and I was going to get the explosion size
L1969[19:48:16] <Zaggy1024> Ordinastie, they should by default with fry's renderer
L1970[19:48:19] <Zaggy1024> which this uses
L1971[19:48:43] <Zaggy1024> I'm curious if this was ever a problem with liquids in older versions of Minecraft
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L1982[20:00:18] <HassanS6000> Ordinastie, I fixed it a little.. but that's not the issue
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L1989[20:10:08] <VikeStep> hmm, the conf folder is empty for 1.8, are they stored somewhere else apart from the .gradles\caches\... folder?
L1990[20:10:59] <Ordinastie> what conf folder ?
L1991[20:11:11] <VikeStep> actually, stuff is there, maybe I need to update MCP mapping viewer
L1992[20:11:17] <VikeStep> the MCP Mappings
L1993[20:11:27] <Ordinastie> ah
L1994[20:11:52] <Girafi> Yeah it changed location. To where is a good question tho :3
L1995[20:12:30] <VikeStep> it seems to be there but now its all saved in packaged.srg
L1996[20:13:02] <Girafi> What do you need it for?
L1997[20:13:05] <Girafi> CCL?
L1998[20:13:18] <VikeStep> getting the field name for my access transformer
L1999[20:13:23] <Girafi> Ahh
L2000[20:13:26] <VikeStep> I guess I can just manually search the packaged.srg
L2001[20:13:47] <Girafi> Yeah
L2002[20:13:52] <Ordinastie> VikeStep, you mean dynamically ?
L2003[20:14:15] <VikeStep> no
L2004[20:14:22] <VikeStep> i was using MCP mapping Viewer before hand
L2005[20:14:35] <VikeStep> and it wouldnt load the 1.8 folder
L2006[20:14:36] <LexMobile> Why are you ating?
L2007[20:14:37] <Ordinastie> you can query the bot here
L2008[20:14:45] <clienthax> just use mcpbot :P
L2009[20:15:06] <VikeStep> oh yeah, forgot about that
L2010[20:15:24] <clienthax> lexy, how was you con, i only saw you there a few times :P
L2011[20:15:39] <VikeStep> also, im ating to make the explosion size in the Explosion class public since I will be calling it often
L2012[20:15:46] <VikeStep> and there is no getter
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L2017[20:25:33] <the_salsa> Can someone here please help me with this? http://www.minecraftforge.net/forum/index.php/topic,31812.msg166049.html#msg166049
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L2024[20:34:46] <VikeStep> so in 1.7 I had a config which the user could add a whitelist of blocks and they could specify a metadata. now in 1.8 I see we have variants. Is there a way to get the variant of a block from a string?
L2025[20:35:17] <clienthax> What would be the best way to spoof a block change to the client?
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L2029[20:37:37] <gigaherz> crap, my recipe gatherer has a flaw XD
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L2031[20:38:28] <gigaherz> because items such as diamonds, have their block variants, which can be turned back into their item variants
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L2033[20:38:51] <gigaherz> some of the final recipes resulted in things like ... 64 banners are crafted with among other things, 3 blocks of coal
L2034[20:39:09] <gigaherz> instead of preferring the version which uses coal ITEMS ;P
L2035[20:41:34] <gigaherz> hmm I could skip replacing items with recipe items that group smaller ones
L2036[20:42:31] <shadekiller666> !gm isPassable 1.7.10
L2037[20:42:47] <gigaherz> (that is, the count of outputs is < the count of inputs, and only one single input type is present)
L2038[20:47:48] <shadekiller666> !gm func_149655_b 1.7.10
L2039[20:49:09] <HassanS6000> !gm
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L2041[20:49:57] <gigaherz> yay seems to work as expected now
L2042[20:50:20] <gigaherz> now I can generate the list of "root" crafting items, which which the rest of the numbers will derive :D
L2043[20:50:27] <gigaherz> from*
L2044[20:50:29] <Galvas> anyone has a link to the modders pannel on minecon?
L2045[20:51:51] <HassanS6000> !gm isPassable 1.7.10
L2046[20:53:26] <HassanS6000> !gm setSize 1.7.10
L2047[20:54:29] <HassanS6000> !gm setSize 1.7
L2048[20:54:38] <HassanS6000> !gm isPassable 1.7.2
L2049[20:54:40] <HassanS6000> !gm isPassable 1.7.4
L2050[20:54:41] <HassanS6000> !gm isPassable 1.7.5
L2051[20:54:42] <HassanS6000> !gm isPassable 1.7.6
L2052[20:54:44] <HassanS6000> !gm isPassable 1.7.8
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L2055[20:56:23] <Vigaro> HassanS6000: You can PM those commands to the bot to avoid flooding the channel
L2056[20:56:39] <HassanS6000> I started to PM. Sorry!
L2057[20:58:57] <LexMobile> Bah bored now
L2058[20:59:38] <LexMobile> Adjitated depressed and filled with self loathing
L2059[20:59:49] <LexMobile> Normal con ending state achieved
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L2082[22:23:45] <shadekiller666> does anyone know what the rgb value for the shade of light blue minecraft uses for text coloring is?
L2083[22:24:20] <killjoy> check the wiki
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L2088[22:38:34] <Zaggy1024> I'm curious if anyone that's used Windows 10 knows whether they made the task manager not take a million years to start up
L2089[22:38:56] <killjoy> do you mean before or after the window pops up?
L2090[22:42:31] <gigaherz> Zaggy1024: I have win10IP in my laptop, and I have never seen it take more than a second to load
L2091[22:43:19] <gigaherz> where "more than a second" == "a noticeable delay that would annoy me enough to remember it"
L2092[22:43:35] <williewillus> so I have a table of contents in my mod's book and whenever its open my fps drops form 40 to about 11....is the fontRenderer really that bad or am I doing something wrong?
L2093[22:43:43] <williewillus> (or teammate that wrote it :p)
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L2095[22:43:58] <gigaherz> how much text is in it?
L2096[22:44:10] <gigaherz> is it like the older draconic evolution tablet?
L2097[22:44:30] <gigaherz> http://i.ytimg.com/vi/ZCLKexCWAeY/maxresdefault.jpg
L2098[22:44:49] <williewillus> err yeah lol
L2099[22:44:50] <gigaherz> I never noticed that lagging so if you don't have as much text as that, and it really works that poorly
L2100[22:44:54] <gigaherz> you may be doing something wrong
L2101[22:45:04] <williewillus> i have as much or more than that
L2102[22:45:24] <williewillus> so its just mc fontrenderer being shit right? nothing I can do to help? :p
L2103[22:45:25] <gigaherz> then
L2104[22:45:29] <gigaherz> I strongly suggest you simplify it
L2105[22:45:37] <gigaherz> because people will be "TL;DR" and open a wiki.
L2106[22:46:18] <gigaherz> I suggest taking inspiration fro mthe Botania book
L2107[22:46:21] <gigaherz> that thing is amazing.
L2108[22:47:24] <gigaherz> thaumonomicon isn't bad, but I'd very miuch prefer it having a way to zoom out the research thingies XD
L2109[22:47:26] <gigaherz> -i
L2110[22:47:55] *** covers1624_ is now known as covers1624
L2111[22:48:25] <Acters> Wondering, is there a mod out there that allows you zoom out in the Thaumonomicon?
L2112[22:48:40] <gigaherz> if it exists, I have never heard of it
L2113[22:48:41] <gigaherz> XD
L2114[22:48:51] <gigaherz> sounds like it would have to do a lot of asm hackery to achieve that
L2115[22:49:01] <gigaherz> so probably no one bothered
L2116[22:49:07] <gigaherz> may be easier to just ask the author XD
L2117[22:49:18] ⇨ Joins: Lathanael|Away (~Lathanael@p54970289.dip0.t-ipconnect.de)
L2118[22:49:45] <Acters> YOu know it would be cool, but I guess it was never meant to zoom...
L2119[22:49:55] <gigaherz> yeah, no idea how it's drawn
L2120[22:50:39] <gigaherz> but assuming it uses a scissoring rect and just drawing the whole surface into it, it may simply be as simple as a couple glScale/glTranslate calls
L2121[22:50:49] <gigaherz> but anyhow
L2122[22:50:56] *** Vigaro is now known as AFK
L2123[22:50:56] <gigaherz> it's not opensource so no idea
L2124[22:52:05] <Acters> yeah its even harder to even try, since the mod isn't open-source
L2125[22:54:14] <xaero> you'll just have to wait :) https://www.youtube.com/watch?v=a61UdegZiAk
L2126[22:55:07] <Acters> Don't you dare do this to me!
L2127[22:55:15] * Acters dies
L2128[22:56:03] <gigaherz> yay!
L2129[22:56:58] <mrkirby153> !gm MinecraftServer.setMOTD()
L2130[22:57:01] <mrkirby153> !gm MinecraftServer.setMOTD
L2131[22:57:12] <mrkirby153> !gm MinecraftServer.setMotd
L2132[22:57:45] <mrkirby153> What's the difference between getMOTD and getMotd?
L2133[22:58:21] <gigaherz> go to definition and check for yourself? ;P
L2134[23:00:50] ⇦ Quits: Unh0ly_Tigg (~Robert@c-76-115-95-185.hsd1.or.comcast.net) (Quit: Leaving)
L2135[23:01:55] <williewillus> one's sideonly server
L2136[23:02:22] ⇨ Joins: PrinceCat (~PrinceCat@124-150-94-219.dyn.iinet.net.au)
L2137[23:02:47] ⇦ Quits: Mraof (~mraof@96.253.116.211) (Ping timeout: 186 seconds)
L2138[23:02:54] ⇦ Quits: SnowDapples (~powered@pD958972C.dip0.t-ipconnect.de) (Killed (NickServ (GHOST command used by SnowDapples_!~powered@p5794C398.dip0.t-ipconnect.de)))
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L2140[23:04:34] *** TTFTCUTS is now known as TTFT|Away
L2141[23:06:55] <williewillus> why's my text look like this :/ http://i.gyazo.com/288ca8dd64809a8df175fa3982b290d7.png
L2142[23:07:18] <tterrag> you disabled GL_TEXTURE_2D
L2143[23:10:32] *** TehNut|Gone is now known as TehNut
L2144[23:11:27] ⇨ Joins: MisterChris (~MisterChr@c-68-36-229-122.hsd1.mi.comcast.net)
L2145[23:12:08] <MisterChris> Can someone tell me what the "addTabCompletionOptions" method is used for with server commands?
L2146[23:12:56] <Corosus> just like pressing tab to complete a player name but with anything you want
L2147[23:23:25] ⇦ Quits: LexMobile (uid15621@id-15621.ealing.irccloud.com) (Quit: Connection closed for inactivity)
L2148[23:36:12] <PrinceCat> Can onEntityItemUpdate be used to add particle effects to the EntityItem?
L2149[23:37:31] <tterrag> yeah why not
L2150[23:38:01] ⇦ Quits: gigaherz (gigaherz@92.Red-88-3-40.dynamicIP.rima-tde.net) (Remote host closed the connection)
L2151[23:39:59] ⇦ Quits: Girafi (~Girafi@002130117227.mbb.telenor.dk) ()
L2152[23:51:41] ⇨ Joins: Raga_BM (~K@180.253.31.108)
L2153[23:53:31] <pig|london> MisterChris: rebind the font texture
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L2155[23:58:45] ⇨ Joins: Raga_BM (~K@180.253.31.108)
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