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L1[00:00:12] <Giraffestock> Server starts
anyways
L2[00:00:14] <Giraffestock> client is a
server
L3[00:00:52] <stuntmania> Even when joining
a remote server ?
L4[00:01:05] <Giraffestock> oh i see your
problem
L5[00:01:08] <Giraffestock> register in
preinit?
L6[00:01:25] <Kaiyouka[L]> What, what's
going on
L7[00:02:05] <Kaiyouka[L]> Is it even
possible to have it client-side only?
L8[00:02:22] <stuntmania> That's what I'm
wondering
L9[00:02:23] <Giraffestock> Kaiyouka: not
the command
L10[00:02:25] <Giraffestock> the effect of
it
L11[00:02:25] <Giraffestock> i think
L12[00:02:30] <Kaiyouka[L]> O_o
L13[00:02:32] <Giraffestock> er, bad word,
wha the command does
L14[00:02:36] <Giraffestock> im super tired
:D
L15[00:02:37] <stuntmania> Both actually
^^'
L16[00:03:17] ⇦
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L17[00:03:49] <stuntmania> Say I have a
command that just prints out System.nanoTime(), I want to have
access to it even when the server doesn't have the mod
L18[00:03:54] <stuntmania> Because anyways
it doesn't need to
L19[00:05:06] <stuntmania> There's a
ClientCommandHandler, let me look into that
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())
L24[00:10:59] <stuntmania> Great it works
^^
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L27[00:23:08] <Kaiyouka[L]> General java
question. Is there a point in using a byte to store a flag value or
should I just use an int
L28[00:24:34] <dangranos> you could store
multiple flags in int using bitmask (it's how they are named,
right?)
L29[00:26:56] <stuntmania> could store
multiple flags in a byte as well
L30[00:27:42] <dangranos> oh, right
L31[00:28:06] <Kaiyouka[L]> I just need to
store a trinary value in a class that's gonna have a number of
object instances and if I can save a tiny bit of memory, the better
:p
L32[00:28:17] <dangranos> thought that was
bool
L33[00:28:50] <Kaiyouka[L]> goddamn trinary
values
L34[00:28:56] <Kaiyouka[L]> 3s are the real
evil
L35[00:29:00] <Kaiyouka[L]> I understand
GabeN now
L36[00:29:01] <Giraffestock> convert bool
to int if you want
L37[00:29:43] <Kaiyouka[L]> ಠ_ಠ
L38[00:30:34] <stuntmania> running two
clients and a server, my poor little laptop is crying :(
L39[00:31:16] <stuntmania> Actually it was
not that bad! o.O
L40[00:35:08] <Kaiyouka[L]> blergh, I am
overcomplicating this
L41[00:37:50] ***
Giraffestock is now known as Giraffe|CSGO
L42[00:38:08] <Kaiyouka[L]> Remember kids:
never write language related programs
L43[00:38:14] <Kaiyouka[L]> SAVE YOUR
SANITY
L44[00:38:18] ⇦
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L45[00:45:57] ⇨
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L46[00:46:40] <laci200270> anyone knows how
to achive my worldtype show up in customize world menu?
L47[00:49:50] *** olee
is now known as olee|off
L48[00:50:33] <laci200270> anyone can help
me?
L49[00:53:43] ⇨
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L50[00:53:44]
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L51[00:55:49] <laci200270> anyone knows how
to achive my worldtype show up in customize world menu?
L53[01:00:44] <laci200270> I already looked
at but not works
L54[01:01:35] <laci200270> might worldtype
needs to be registered?
L55[01:03:31] <stuntmania> It probably
needs to be somewhere
L56[01:04:06] <laci200270> in the forge
wiki there is no docs
L59[01:05:03] <laci200270> but this
outdated
L60[01:05:36] <laci200270> i tried this,
not works :/
L61[01:06:05] <stuntmania> Yeah your link
is really outdated, last update in 2012
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L63[01:06:30] <laci200270> now isn't any
ids.
L64[01:07:47] <stuntmania> That's not true,
some things still use IDs such as dimensions and entities
L65[01:07:55] <laci200270> yes
L66[01:08:12] <laci200270> but the
worldtype id has been removed
L67[01:09:49] <stuntmania> Possibly
L69[01:09:56] <laci200270> not
worldtype
L70[01:10:02] <stuntmania> Yeah I saw
that
L71[01:10:06] <stuntmania> still
looking
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L73[01:16:52] <LexLap> !gm
func_76623_d
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L77[01:19:13] <Giraffe|CSGO> Laci:
setNotificationData?
L78[01:20:07] <laci200270> i'm trying
it
L79[01:21:00] <laci200270> not working
:/
L80[01:22:02] <stuntmania> I couldn't find
anything on that in BOP, sorry
L81[01:22:23] <laci200270> it's no
problem
L82[01:22:42] <stuntmania> You might want
to ask the guy about it, maybe he'll answer
L83[01:23:03] <laci200270> yes i'll do
that
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L88[01:27:50] <LexLap> wow someone necroed
a 2.5 year old thread to ask 'where is your download page'
L89[01:28:07] <Kaiyouka[L]> oh god
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L94[01:30:39] <laci200270> if i can't
figure out out how can i add custom worldtype i'll simply replace
vanilla worldgen with mine :D
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L109[01:40:29] <killjoy> Darn, laci's
gone. i just remembered that ATG also adds generators
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L123[01:47:56] <Kaiyouka[L]> Eugh
L124[01:48:05] <Kaiyouka[L]> replacing
vanilla worldgen would be like the worst idea
L125[01:48:11] <Kaiyouka[L]> hope that
person doesn't do that
L126[01:49:31] ***
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L128[01:53:43] <stuntmania> He wanted to
add a new world type
L129[01:54:51] <Kaiyouka[L]> Yes, but just
flat out replacing vanilla worldgen because you can't figure out
how to add a world type
L130[01:54:55] <Kaiyouka[L]> is a bad
idea
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L133[01:59:21] <LexLap>
yunomakegoodmap
L134[01:59:29] <LexLap> look it up
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L140[02:03:36] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20150614 mappings to Forge Maven.
L141[02:03:39] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20150614-1.8.zip (mappings
= "snapshot_20150614" in build.gradle).
L142[02:03:50] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L145[02:06:52] <codahq> hey, g uys. i
pulled a 1.7 world into a 1.8 server and i'm noticing really low
mob spawn rates
L146[02:06:54] <codahq> is this
normal?
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L187[02:25:21] <DarkEvilMac> I have a bit
of an issue with server to client synchronisation. I'm setting a
ridiculous amount of blocks in a single tick and minecraft doesn't
seem to like that at all so I'm getting some desync here and there.
Is there any way I can force the game to sort of go over the blocks
on the next tick to sync them with the client?
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L199[02:32:32] <McJty> DarkEvilMac, can't
you spread the block setting over multiple ticks?
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L205[02:41:08] <Raga_BM> HEy
L206[02:41:18] <Raga_BM> I’m experiencing
peculiar things with latest recommended forge
L207[02:41:49] <Raga_BM> Basically, I just
updated from .370 to recommended.
L208[02:42:14] <Raga_BM> And it gives me …
wrong textures for some vanilla items
L209[02:42:47]
⇨ Joins: OrionOnline
(~OrionOnli@ip-83-134-150-195.dsl.scarlet.be)
L210[02:43:15] <OrionOnline> Hello
L211[02:44:13] <Raga_BM> hey
L212[02:44:13] <OrionOnline> Does anyone
know a way tog et the main color of a texture??
L213[02:44:19] <OrionOnline> Using OpenGL
Sampling
L214[02:44:24] <Kaiyouka[L]> define
"main color"
L215[02:45:19] <OrionOnline> So for
example, currently i am using like 12 metals or so. There base
texture is given and i supply it a RGB color, to color my GreyScale
textures íf needed.
L216[02:46:25] <OrionOnline> I now want to
add comptatibility with ExtraTiC, or better said with the
TinkersConstruct metal registry, I have the Ingot stack
representing that metal, but i would still need the color to color
the greyscale textures, into something that looks like that
metal.
L217[02:46:52]
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L218[02:47:04] <OrionOnline> So i would
kinda need the 'average' color of the ingot texture, using sampling
with OpenGL was initialy my idea
L219[02:47:22] <OrionOnline> But i could
not find anything on webs if it was actually possible
L220[02:48:10] <stuntmania> Is there any
way I can make the player place a block using the EntityPlayer
object?
L221[02:48:33] <tmtu> OrionOnline: loop
over the image and take the sum of it and average it
L222[02:48:47] <OrionOnline> You mean
pixel wise?
L223[02:48:51] <tmtu> yes
L224[02:49:21] <OrionOnline> Hmm, then is
the question how do i get the rgb color from an image
L225[02:49:30] <OrionOnline> from a
pixel*
L226[02:49:46] <tmtu> how do you
mean
L227[02:50:32] <OrionOnline> i think i
found it, it is glReadPixels
L228[02:50:40] <tmtu> ?_?
L229[02:50:57] <OrionOnline> I need a way
to get the color from the current pixel so i can average it
L230[02:51:08] <tmtu> what is the current
pixel
L231[02:51:27] <Wuppy> OrionOnline, can;t
you just get the hex value?
L232[02:51:27] <Kaiyouka[L]> I am
completely confused here
L233[02:51:52] <OrionOnline> Wuppy. what
do you mean with get the hex value?
L234[02:52:02] <Wuppy> you do know how
colors work right?
L235[02:52:09] <Wuppy> 0xrrggbbaa
L236[02:52:12] <OrionOnline> yes
L237[02:52:23] <OrionOnline> but i am
kinda of a noob on opengl
L238[02:52:30] <Wuppy> I've never used
opengl
L239[02:52:32] <tmtu> this isn't opengl
related
L240[02:52:39] <tmtu> just load the image
and loop over it
L241[02:52:42] <Wuppy> but I'm 99% certain
this has indeed nothing to do with opengl
L242[02:52:51] <Wuppy> you must be able to
get a long value which is the color or something
L243[02:53:12] <OrionOnline> Oke, that
should be easy enough then
L244[02:53:26] <Wuppy> and that long value
is exactly 0xrrggbbaa
L245[02:53:34] <tmtu> int*
L246[02:53:43] <Wuppy> (used to C++ by now
:P)
L247[02:53:45] <tmtu> (not a
pointer)
L248[02:54:00] <Wuppy> what's int* in
Java?
L249[02:54:08] <tmtu> i meant that it's an
int, not long
L250[02:54:48] <Kaiyouka[L]> i.e., that's
an "I'm correcting a prior error" asterisk, not a
programmatic symbol.
L251[02:55:04] <Wuppy> tmtu, how does that
fit?
L252[02:55:10] <Wuppy> ffffffff is more
than max_int
L253[02:55:20] <Wuppy> about twice as much
to be exact
L254[02:55:29] <tmtu> int is 32 bits
L255[02:55:36] <McJty> Wuppy, that's
exactly 32 bits
L256[02:55:36] <OrionOnline> it is
int
L257[02:55:43] <McJty> Wuppy, so it fits
nicely
L258[02:55:44] <OrionOnline> the Image
class returns ints
L259[02:55:44] <Wuppy> oh then I made a
mistake :P
L260[02:57:46] ***
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L261[02:58:22] <Kaiyouka[L]> I should be
coding or sleeping
L262[02:59:33] <sham1|ZzZZ> code while
sleeping
L263[02:59:36] ***
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L264[02:59:38] <Kaiyouka[L]> lol
L265[02:59:45] <Kaiyouka[L]> I sort of
need my brain for this :p
L266[02:59:56] <sham1> No you dont
L267[03:00:02] <Kaiyouka[L]> yeah, I kind
of do
L268[03:02:41] <Giraffe|CSGO> If I have a
player tracker do I need to register it with both busses? (Fml and
forge)
L269[03:02:52] ***
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L270[03:02:55] ***
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L271[03:04:12]
⇨ Joins: Mackan90096
(~Mackan900@90-228-254-123-no213.tbcn.telia.com)
L272[03:04:40] <Mackan90096> How can I
detect when a player types a command with my mod? Say, /stuff
L273[03:04:58] <Giraffe|phone> Need to
make a new command Mackan90096
L274[03:05:10] <Giraffe|phone> Good page
on the wiki, would link but on mobile
L275[03:05:20] <Mackan90096> Hm, I'll see
if I can find it
L276[03:05:30] ⇦
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L277[03:05:46] <Giraffe|phone> If you
can't lemme know
L278[03:06:44] <Mackan90096> I found it
c:
L279[03:08:46] <DarkEvilMac> So I'm
digging around in the render code but I can't find out why this
happens.
https://imgrush.com/vq9bM8qH7ne1 doRender for my
entity isn't being called, neither is shouldRender in my
entity.
L280[03:08:57] <DarkEvilMac> It renders
most of the time just not in specific angles.
L281[03:10:30] ⇦
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L282[03:10:44] <bob_twinkles> sounds like
a bounding box issue, but I don't know entity code too well
L283[03:14:18] <OrionOnline> DarkEveilMac,
are you rendering it from one block out?
L284[03:14:21] <DarkEvilMac> bob_twinkles,
well that seems to be everything I needed to find it, I changed
ignoreFrustrumCheck to true and it seems to work now.
L285[03:14:36] <OrionOnline> Or does each
block render it self?
L286[03:14:46] <OrionOnline> Indeede
:P
L287[03:14:56] <DarkEvilMac> Each block is
rendered as a sort of chunk.
L288[03:15:12] <DarkEvilMac> the edge of
the farthest blocks are the corners of the bounding box.
L289[03:17:13]
⇨ Joins: Noppes
(~Noppes@82-168-212-152.ip.telfort.nl)
L290[03:22:35] <Mackan90096> How would I
make my block drop nothing but XP orbs when broken?
L291[03:22:44]
⇨ Joins: KilRoYDK
(~KilRoYDK@5F9A1C39.rev.sefiber.dk)
L292[03:26:15] <ThePsionic> Mackan90096:
Return null on getItemDropped and return your XP value on
getExpDrop
L293[03:26:51] <Mackan90096> ThePsionic,
Alright, do you have some example code I can look at ?
L294[03:27:02]
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L295[03:27:18] <ThePsionic>
net.minecraft.block.BlockOre has some pretty XP code
L296[03:27:29] <Mackan90096> Mkay,
thanks
L297[03:29:24] ⇦
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L298[03:30:32] <Mackan90096> !gp
getExpDrop
L299[03:30:37] <Mackan90096> :/
L300[03:30:42] <ThePsionic> ?
L301[03:30:48] <ThePsionic> !gm
getExpDrop
L302[03:30:51] <ThePsionic> hm
L303[03:31:01] <Mackan90096> !gm
getExpDrop
L304[03:31:12] <ThePsionic> Lemme update
my mappings I guess
L305[03:31:31] <ThePsionic> !help
L306[03:31:45] <Mackan90096> Am I supposed
to return a integer in getExpDrop ?
L307[03:31:48] <ThePsionic> yes
L308[03:31:57] <Mackan90096> Ah.
Cool
L309[03:31:58] <ThePsionic> !exports
L310[03:33:23] <codahq> is there an
annotation to require a certain version or higher of forge?
L311[03:33:57] <ThePsionic> codahq: Pretty
sure that can be done in your @Mod annotation dependencies
L312[03:33:59] <Mackan90096> Freakin'
java, being hard on random numbers...
L313[03:34:05] <codahq> yeah, i think i
found it.
L314[03:34:07] <codahq>
"required-after:ParentMod@[1.0,)"
L315[03:34:08] <codahq> right?
L316[03:34:10] <ThePsionic> yeah
L317[03:36:21] <Wuppy> god dammit
L318[03:36:28] <Wuppy> I get kicked off of
my internet as soon as I download somethign through steam
L319[03:37:30]
⇨ Joins: HewloThere (~HewloTher@180.200.144.21)
L320[03:37:50] <ThePsionic> Updated my
mappings, still says it's called getExpDrop
L321[03:37:54] <ThePsionic> So idk
L322[03:42:35] <ThePsionic> !findall
getExpDrop
L323[03:42:50] <ThePsionic> MCPBot_Reborn
is obviously dumb
L324[03:43:16] <codahq> hmm...
L325[03:43:19] <codahq> this hdoesn't seem
to work.
L326[03:43:19] <codahq> dependencies =
"required-after:Forge@[11.14.3.1446,)"
L327[03:43:22] <ThePsionic> Oh that's
quite interesting.
L328[03:43:39] <ThePsionic> When I shift
right-click an item in my custom crafting GUI, it crashes
L329[03:43:39] <codahq> i have 1446
installed but it's still telling me i need it
L330[03:44:17] <Kaiyouka[L]> good
jerb
L331[03:44:28] <ThePsionic> Hm, the
Container got into an infinite loop of slotClick and
retrySlotClick
L332[03:44:34] <codahq> there's a method
call you have ot handle, ThePsionic. at least i think.
L333[03:44:46] <ThePsionic> Stack
overflow. Hrm
L334[03:44:50] <codahq> oh, you've got
them.
L335[03:45:21] ***
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L341[03:54:26] <ThePsionic> Why does this
have to be so hard
L342[03:57:21] ⇦
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L343[03:58:09] ***
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L344[03:59:35] <codahq> does this
L345[03:59:35] <codahq> dependencies =
"required-after:Forge@[11.14.3.1446,)"
L346[03:59:42] <laci200270> ThePsionic
this is your mod's log?
L347[03:59:42] <codahq> not work in
1.8?
L348[04:00:09] <ThePsionic> laci200270:
This is the entire console log of my last Minecraft Client
run
L349[04:02:58] <laci200270> ThePsionic
your client wnet to an infinite cycle when tried to draw a
gui
L350[04:03:02] <laci200270> *went
L351[04:03:27] <laci200270> You created a
custom gui mod?
L352[04:03:42] <ThePsionic> Not when it
tried to draw a GUI, when it tried to move an item from my GUI to
my inventory by shift-clicking
L353[04:04:06] <ThePsionic> laci200270:
Not exactly? The GUI is just part of my mod
L355[04:04:31] ⇦
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L356[04:06:53] <laci200270> ThePsionic for
you the impotant is transferStackInSLot
L357[04:07:03] ***
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L360[04:10:14] <codahq> nah, it's not
that. for some reason even though i'm running 1446 it thinks it is
1402 probably because of something i had commit to repository and
pulled down.
L361[04:10:29] <codahq> anybody know where
forge stores the build number?
L362[04:11:13] <codahq> ah
L363[04:11:17]
⇨ Joins: belak (~belak@clank.coded.io)
L364[04:11:23] <codahq> it just goes off
of what is in the build.gradle
L365[04:11:40] <codahq> and i had modified
that like a putz
L366[04:16:02]
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L367[04:17:48] <laci200270> codahq: you
might get the build number from
FMLCommonHandler.getbradnings(true)
L368[04:18:10] <laci200270>
*getBrandings(true)
L369[04:21:22] <laci200270> codahq: I
found better ForgeVersion.getVersion()
L370[04:22:34] ⇦
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L371[04:22:37] <ThePsionic> Whoops, I did
something wrong
L372[04:23:17] <laci200270> what you did
wrong?
L373[04:23:20] ***
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L374[04:23:40] <ThePsionic>
ArrayIndexOutOfBoundsException
L375[04:24:18] <ThePsionic> But I know how
to fix it
L376[04:24:20] <ThePsionic> So no
worries
L377[04:26:26]
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L378[04:28:06] <laci200270> bspkrs
L379[04:29:56]
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L380[04:30:13] <OrionOnline> How would i
color sample an IIcon?
L381[04:30:50]
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L382[04:31:16]
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L383[04:31:29] <laci200270> OrionOnline:
in 1.7.10 or 1.8?
L384[04:31:35] <OrionOnline> 1.7.10
L385[04:33:11] <laci200270> i think you
need to create a iitemrender
L386[04:33:12] <OrionOnline> I wish there
was a way to revert an IIcon to a ResourceLocation
L387[04:33:43] <Ordinastie> except they're
not related
L388[04:33:59] <Ordinastie> and IIcon is
just an UV container
L389[04:34:02] <OrionOnline> laci200270,
may i ask what that would help me? I am not the owner of the item,
nor do i have any intentions to render an item with that
texture
L390[04:34:08] <OrionOnline> Ordinastie, I
know
L391[04:34:18] <OrionOnline> Which is what
currently frustrates me a bit
L392[04:35:00] <OrionOnline> I have an
ItemStack, and its IIcon, i am looking for a way to extract the
main color, for example: ItemStack(filled with a copper Ingot)
-> Orange/Red
L393[04:36:49] <Ordinastie> you need to
render it on a separate image
L395[04:37:40] <OrionOnline> How, would i
do that? I Mean rendering it on a seperate image?
L396[04:37:43] <ThePsionic> If I
shift-click the top slot multiple times it shift-clicks the bottom
slot, and the bottom slot behaves as expected
L397[04:38:08] <OrionOnline> Somehow
export it to a image file you mean and then run the sampling
algorithm over the file
L398[04:39:10] <Ordinastie> actually, you
have the texture, and the UVs, you probably can read the pixels
directly
L400[04:40:02] <laci200270> not this
L401[04:40:19] <ThePsionic> lol
L403[04:40:30] <laci200270> sorry my irc
client copy all link
L404[04:40:31] <OrionOnline> laci200270,
yeah i know that one
L405[04:40:36] <laci200270> to
clipborard
L406[04:41:10] <OrionOnline> Ordinastie,
yeah i was think so too, i am looking for a way to acces the
Texture store of OpenGL
L407[04:41:27] ⇦
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L409[04:41:58]
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L410[04:42:51] <OrionOnline> The question
actually is, if i do BindTexture(ItemsSheet) adn then do
GL11.glReadPixels() on the appropriate area, would that
work....
L411[04:44:07] <Parthon> why are you
trying to do that?
L412[04:45:08] <OrionOnline> I am looking
for a way to get the average color of an IIcon
L413[04:45:15]
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L414[04:45:31] <Parthon> yeah, but
why?
L415[04:45:33]
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L416[04:45:51] <OrionOnline> So i can
dynamically load my MetalRegistry
L417[04:46:54] <Ordinastie> what I would
do : use your own implementation of IIconRegister and manually call
the register method for the items
L418[04:47:12] <Parthon> and you need the
colour of the metals why?
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L420[04:47:58] <OrionOnline> So it can
color my greyscale texture system
L421[04:48:12] <Parthon> why not just make
your own colours for each metal type?
L422[04:48:28] <Parthon> because in some
mod packs, tin is white, in others it's blue
L423[04:49:11] ⇦
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L424[04:49:43] <OrionOnline> Simply cause
i want it to be as easy as possible, and it cannot be that
hard
L425[04:49:50] <Parthon> it really
is!
L426[04:50:03] <Ordinastie> not
really
L427[04:50:38] <Parthon> glReadPixels is
really slow, because the GPU pipeline isn't designed to go in that
direction .. I know you only do it once during registry
L428[04:50:53] <OrionOnline> indeed, not
really, if i had acces to the file yes it would be easy
L429[04:50:55] <Parthon> but then there's
tricky things, like most ingots have shading and outlines and
transparent parts
L430[04:51:00] <OrionOnline> but i donnot
have that luxury
L431[04:51:09] <Ordinastie> yes you
have
L432[04:51:17] <OrionOnline> Ordinastie
how?
L433[04:51:27] <Ordinastie>
<Ordinastie> what I would do : use your own implementation of
IIconRegister and manually call the register method for the
items
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L435[04:51:50] <OrionOnline> I know, but i
would have to return an IIcon value ... which i donnot have
L436[04:52:04] <Parthon> I would just make
a dictionary table and insert my own colour values into it
L437[04:52:26] <fry|sleep> update to 1.8
and use TextureAtlasSprite.getFrameTextureData :P
L438[04:52:29] ***
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L439[04:52:32] <OrionOnline> lol fry
L440[04:52:38] <OrionOnline> you know that
i hvae problems updating to 1.8
L441[04:52:47] <fry> solve them :P
L442[04:52:58] <OrionOnline> Once i
understand how that model system works i will :P
L443[04:53:19]
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L444[04:53:23] <OrionOnline> And i have
exams, so i have enough other stuff to get my head around
firstz
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L446[04:53:45] <fry> then get your
priorities straight and don't do it in 1.7 :P
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L448[04:54:02] <OrionOnline> :P
L449[04:54:02] <OrionOnline> true
L450[04:54:13]
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L451[04:54:29] <OrionOnline> Did forge not
have an export feature for the current texture map????
L453[04:55:43] <ThePsionic> If I
shift-click the top slot multiple times it shift-clicks the bottom
slot, and the bottom slot behaves as expected
L454[04:55:46] <Parthon> why the F would
it have that?
L455[04:56:32] <Parthon> especially
considering by that point it's uploaded to the graphics card, so
it's inaccessible to regular memory
L456[04:56:51] <OrionOnline> Parthon, it
has and it is not that hard todo with opengl
L457[04:57:03] <OrionOnline> just render
it to a PixelBuffer and print the pixelbuffer out in png
L458[04:57:15] <OrionOnline> Creastes the
complete texture sprite in file
L459[04:57:21] <Parthon> hahaha, "not
too hard" :P
L460[04:57:22] <OrionOnline> It is in
there for debug as far as i know
L461[04:57:33] <tmtu> pixel buffer?
L462[04:57:40] <OrionOnline> PGO
L463[04:57:52] <OrionOnline> No FBO
L464[04:57:55] ***
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L465[04:57:56] <tmtu> `_`
L466[04:57:57] <fry> OrionOnline: again,
what you want is very easy in 1.8, and what you're doing now is
stupid.
L467[04:58:00] <Parthon> OrionOnline:
cool, well you have the code for forge, you should be able to
implement it :D
L468[04:58:07] <OrionOnline> i know
fry
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L470[04:58:16] <OrionOnline> i am not
going to implement it in this version
L471[04:58:23] <OrionOnline> I will wait
to 1.8
L472[04:58:25] <Parthon> but it's not that
hard
L473[04:58:27] <fry> then stop messing
with GL
L474[04:58:42] <fry> you won't use PGOs
then
L475[04:58:53] <fry> you'll simply call a
method on the icon
L476[04:58:58] <fry> seriously
L477[04:59:04] <OrionOnline> i know and i
will..
L478[04:59:06] <tmtu> pixel gregorian
object?
L479[04:59:14] <Parthon> pixel graphics
object :P
L480[05:00:08] <OrionOnline> it is PBO,
not PGO
L481[05:00:13] <OrionOnline>
PixelBufferObject
L482[05:00:18] <fry> you're literally
Sisyphus
L483[05:02:45] <OrionOnline> trhanks
fry
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L498[05:53:06] <ThePsionic> omg it
paleo
L499[05:53:29] <PaleoCrafter> Something
happened to my bouncer in the last 10 hours xD
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L503[06:03:01] <MindWorX> I see the import
tconstruct.smeltery.items.FilledBucket;
L504[06:03:14] <MindWorX> But as far as I
can tell, that package is not present anywhere in that repo.
L505[06:04:57] <ThePsionic> PaleoCrafter:
Do you know anything about GUIs and containers
L506[06:05:44] <PaleoCrafter> GUIs: quite
a lot, containers: the bare minimum :P
L507[06:06:00] <ThePsionic> All right let
me hit you with this one then
L509[06:06:11] <ThePsionic> If I
shift-click the top slot multiple times it shift-clicks the bottom
slot, and the bottom slot behaves as expected
L510[06:06:37] <PaleoCrafter> Oh, shift
clicking is a bitch
L511[06:06:48] <PaleoCrafter> Don't ask me
about that :P
L512[06:06:53] <ThePsionic> damn
L513[06:07:35] <PaleoCrafter> Look at the
vanilla crafting table?
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L518[06:15:59] <ThePsionic> There we
go
L519[06:16:02] <ThePsionic> I forgot an
else if
L520[06:17:04] <ThePsionic> And this is
not even for shift-clicking into the slots, this is just for
shift-clicking into the inventory x)
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L525[06:31:06] <ThePsionic> Time to delve
into the wonderous world that is NBT
L526[06:32:17] <laci200270> ThePsionic:
your problem solved?(sorry my internet gone for a hour)
L527[06:32:29] <ThePsionic> Yeah I figured
it out
L528[06:32:35] <ThePsionic> Forgot a bit
of code somewhere :P
L529[06:32:50] <laci200270> What was the
problem?
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L540[06:50:15] <laci200270>
OrionOnline
L541[06:50:56] <OrionOnline>
yes??????
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L544[06:51:52] <OrionOnline> I am not
going to implement it for now
L545[06:52:03] <OrionOnline> Will wait
till 1.8
L546[06:52:45] <laci200270> for 1.8 the
rendering engine complette different
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L553[07:00:36] <Dramentiaras> Hello
L554[07:01:06] <Dramentiaras> I was
wondering if anyone could help me with some basic 1.8 modding
L555[07:01:46] <sham1> what do you
need
L556[07:02:13] <Dramentiaras> I'm just
trying to make a simple block, and it renders fine in the world,
but in my inventory or when held it renders with missing
texture
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L559[07:02:57] <Dramentiaras> I've triple
checked my block item json file, and it looks correct, and I can't
figure out what the problem is
L561[07:03:58] <PaleoCrafter> you need to
register the model for your block's item
L562[07:04:01] <PaleoCrafter> let me look
up the line
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L565[07:07:47] <ThePsionic> Any good
tutorials for NBT out there? The MCF wiki one is horrendously
outdated
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L567[07:08:26] <PaleoCrafter> ThePsionic,
there's literally no need for tutorials on NBT :P it's maps, lists
and a few primitives :P
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L570[07:08:43] <ThePsionic> hm
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L572[07:09:07] <ThePsionic> It's more of
where to put the NBT logic in my case
L573[07:09:08] <PaleoCrafter>
Dramentiaras, ModelLoader.setCustomModelResourceLocation should be
the method you need to call
L574[07:09:22] <Dramentiaras> Alright, in
preInit?
L575[07:09:25] <Dramentiaras> or
init?
L576[07:09:31] <PaleoCrafter> preInit,
iirc
L577[07:09:37] <PaleoCrafter> but make
sure to put it in your client proy
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L579[07:09:48] <Dramentiaras> Yeah,
thanks! Will try that
L580[07:10:03] <PaleoCrafter> actually, it
wouldn't even be needed, but do it anyway :P
L581[07:11:16] <ThePsionic> Like right now
the logic to set attributes on an item is in the IngensEquipItem
itself
L582[07:12:11] <Mackan90096> How do I
display a text to the players chat?
L583[07:12:32] <PaleoCrafter>
player.addChatComponentMessage
L584[07:13:22] <Mackan90096> Thanks
L585[07:14:33] <Pennyw95> so I've been
told forge come with a javadoc
L586[07:14:44] <diesieben07> it doesn't
anymore.
L587[07:14:51] <diesieben07> but you have
the javadoc in the code
L588[07:15:09] <Pennyw95> where can i find
it?
L589[07:15:18] <diesieben07> In your
IDE
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L592[07:16:55] <Mackan90096> How do I get
when the player shift-rightclicks on a block?
L593[07:17:20] <diesieben07> your
block?
L594[07:18:00] <Mackan90096> yeah
L595[07:18:21] <diesieben07>
onBlockActivated and then check player.isSneaking
L596[07:19:44] <Mackan90096> ah,
thanks
L597[07:20:48] <Pennyw95> in what folder
is that javadoc?
L598[07:20:59] <PaleoCrafter> it is *in*
the *code*
L599[07:21:11] <PaleoCrafter> like /** dem
javadocs */, you know
L600[07:25:03] <Mackan90096> !gp
addChatComponentMessage
L601[07:25:07] <Mackan90096> !gm
addChatComponentMessage
L602[07:25:14] <Mackan90096> ;/
L603[07:29:02] <Pennyw95> ah..i thought it
was another thing
L604[07:29:45] <Mackan90096> diesieben07,
How does the chat message add work?
L605[07:30:01] <PaleoCrafter> you pass it
a chat component
L606[07:30:14] <diesieben07> wrong
question :P
L607[07:30:14] <PaleoCrafter> look at the
implementers of IChatComponent
L608[07:30:20] <diesieben07> you want to
ask "How do I use it"
L609[07:30:29] <Mackan90096> Ah, yes, how
do I use it?
L610[07:30:36] <diesieben07> read what
paleo said.
L611[07:30:46] <Mackan90096> Mkay.
L612[07:31:10] <Mackan90096> Where can I
find these implementers of IChatComponent?
L613[07:31:16] <PaleoCrafter> use your
IDE
L614[07:31:27] <Ordinastie> ^ that needs a
macro ><
L615[07:31:39] <PaleoCrafter> what if I
told you I had one? :P
L616[07:31:43] <diesieben07> basic IDE
usage, in eclipse ctrl-shift-t to find IChatComponent
L617[07:31:51] <diesieben07> then ctrl-t
to find subtypes
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L619[07:31:58] <diesieben07> (and I don't
even use eclipse and know those -.-)
L620[07:32:19] <Ordinastie> (and I didn't
know Ctrl+T)
L621[07:32:43] <Ordinastie> I use F4 that
display the hierarchy in a new window
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L627[07:43:27] <Mackan90096> But when I
shift-rightclick, I crash
L628[07:43:56] <Mackan90096> What am I
doing wrong?
L629[07:44:17] <diesieben07> you don't
know java.
L630[07:44:22] <Mackan90096> I do.
L631[07:44:24] <diesieben07> no.
L632[07:44:26] <Mackan90096> Not just
forge.
L633[07:44:33] <diesieben07> the error is
obvious if oyu know java
L634[07:44:35] <Mackan90096> Just not
forge *
L635[07:44:43] <diesieben07> remove the
cht field
L636[07:44:46] <diesieben07> what did you
add it for?
L637[07:44:50] <Mackan90096> It's that the
chatcomponent is null.
L638[07:44:54] <Mackan90096> oh
L639[07:44:56] <Mackan90096> Okay..
L640[07:45:38] <Mackan90096> Because well,
It errors without it..
L641[07:45:49] <diesieben07> ...
L642[07:45:54] <PaleoCrafter> you don't
want to manipulate your light level like this,b tw
L643[07:46:01] <diesieben07> seriously,
just pass an ICHatComponent to the method
L644[07:46:11] <diesieben07> you need to
make a new isntance.
L645[07:46:29] <diesieben07> if this is
too hard for you then you do not know java ;)
L646[07:46:32] <Mackan90096> Okay
diesieben07
L647[07:46:37] <Mackan90096> PaleoCrafter,
Really? Why?
L648[07:46:44] <PaleoCrafter> blocks are
flyweights
L649[07:46:53] <diesieben07> it will
change thelight value fo ALL of your blocks
L650[07:46:58] <diesieben07> there is only
ever one instance of your block
L651[07:47:02] <Mackan90096> Oh..
L652[07:47:16] <diesieben07> any location
specific data must be stored in metadata or a TileEntity
L653[07:47:33] <Mackan90096> Ah. I'll look
into that
L654[07:49:29] <Mackan90096> Why.
L655[07:49:39] <Mackan90096>
IChatComponent cht = new IChatComponent(); doesn't that work?
L656[07:49:54] <RawringNymNym> because
it's an interface
L657[07:49:56] <PaleoCrafter> not like
that, no
L658[07:49:59] <RawringNymNym> you need to
implement it
L659[07:50:02] <diesieben07> no you
dont.
L660[07:50:05] <Mackan90096> Oh,
Okay
L661[07:50:08] <diesieben07> choose one of
the clases that implement it.
L662[07:50:10] <RawringNymNym> I'm going
by what I see
L663[07:50:12] <diesieben07> as we told
you earlier
L664[07:50:13] <RawringNymNym> lol
L665[07:52:31] <ThePsionic> Oh look it's
RawringNymNym
L666[07:52:43] <ThePsionic> You randomly
left this morning x)
L667[07:53:15] <RawringNymNym> sorry I
poofed, I said why but you might of missed it lol, my computer
crashed
L668[07:53:20] <RawringNymNym> looked like
you got it figured out though :P
L669[07:53:40] <ThePsionic> Yeah I
did
L670[07:53:48] <ThePsionic> I just need to
implement the recipes now
L671[07:53:58] <ThePsionic> Which requires
me to start working on a whole lot of NBT stuffs
L672[07:54:28] <RawringNymNym> heh :P NBT
isn't very hard, quite handy tbh
L674[07:55:05] <ThePsionic> Mhm
L675[07:55:06] <Mackan90096> How the heck
do I fix that?
L676[07:56:06] <PaleoCrafter> learn
fucking Java
L677[07:56:10] <diesieben07> Mackan90096,
JESUS CHRIST
L678[07:56:17] <diesieben07> new
ChatComponentText("myText")
L679[07:56:29] <ThePsionic> diesieben07
calm down you're scaring me
L680[07:56:32] <PaleoCrafter> NO!
L681[07:56:34] <diesieben07> NO!
L682[07:56:36] <ThePsionic> D:
L683[07:56:41] *
Mackan90096 leaves
L684[07:56:45] <RawringNymNym> lol
XD
L685[07:56:47] *
ThePsionic cries
L686[07:56:53] *
PaleoCrafter slaps ThePsionic
L687[07:57:00] <Vigaro> You scared the
guy, lol
L688[07:57:02] *
ThePsionic cries louder
L689[07:57:05] <PaleoCrafter> STOP CRYING,
YOU STUPID LITTLE TWAT
L690[07:57:18] *
ThePsionic rolls into the abyss that is his life
L691[07:57:37] <RawringNymNym> to be fair,
Mackan has been quite difficult to explain things to >.>
lol
L692[07:57:55] <RawringNymNym> Have you
done java tutorials by any chance Mackan? or are you just learning
with minecraft?
L693[07:59:06] <Mackan90096> I tried java
tutorials.
L694[07:59:19] <Mackan90096> I didn't
understand 'em alot
L695[07:59:31] <Mackan90096> I'm bad at
reading docs and stuff
L696[07:59:34] <diesieben07> then in all
honesty you should not be making a mod.
L697[07:59:51] <Mackan90096> diesieben07,
I'm making it to learn.
L698[07:59:54]
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L699[07:59:59] <diesieben07> you cannot
learn programming by modding.
L700[08:00:02] <PaleoCrafter> ^
L701[08:00:07] <diesieben07> well, you
can, but you will be a very bad programmer
L702[08:00:07] <ThePsionic> ^^
L703[08:00:09] <Mackan90096> I know.
L704[08:00:28] <RawringNymNym> try
thenewboston, it's video tutorials so easy to follow, the guy isn't
the best at teaching but it gets you started
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L706[08:00:40] <ThePsionic> Hurrah! NPEs,
the best way to start your day
L707[08:00:46] <RawringNymNym> lol
L708[08:01:01] <RawringNymNym> whenever I
add a new feature, and don't get NPEs, I get very confused
L709[08:01:02] <diesieben07> i wonder why
people always get NPEs...
L710[08:01:10] <dangranos> diesieben07,
lack of checks?
L711[08:01:11] <diesieben07> I have
like... NEVER gotten an NPE in my own code
L712[08:01:22] <dangranos> is there a
code?
L713[08:01:28] <diesieben07> wat?
L714[08:01:32] <diesieben07> THE
CODE?
L715[08:01:34] <ThePsionic> diesieben07:
This was just a stupid mistake tbh
L716[08:01:48] <dangranos> wel,, you can
call an emtpy program a code
L717[08:01:58] <diesieben07> lol
L718[08:02:12] <dangranos> what, it
compiles, it works as intended
L720[08:02:17] <diesieben07> i would call
that not empty
L721[08:02:40] <dangranos> hm
L722[08:02:47] <dangranos> i wonder how
deep it goes
L723[08:02:52] <diesieben07> deep?
L724[08:02:55] <dangranos> it - recursive
api creating
L725[08:03:00] <dangranos> *ion
L726[08:03:12] <diesieben07> you, my
friend, confuse me greatly.
L727[08:03:23] <ThePsionic> Okay so now
the thing is different
L728[08:03:25] <dangranos> some mods use
own "core" api, right? and it uses forge which is api
too
L729[08:03:32] <diesieben07> oh
L730[08:03:36] <diesieben07> yeah
L731[08:03:37] <dangranos> *they
L732[08:03:40] <Mackan90096> Right. The
light change.
L733[08:03:56] <ThePsionic> Oh welp I'm
fucking stupid
L734[08:04:08] <PaleoCrafter> great you've
noticed it :P
L735[08:04:14] <ThePsionic> pls
L736[08:04:14] <diesieben07> lol
L737[08:05:21] <Mackan90096> How do I use
the metadata thing?
L738[08:05:32] <diesieben07> are you on
1.7 or 1.8?
L739[08:05:36] <Mackan90096> 1.7
L740[08:05:50] <diesieben07>
world.getBlockMetadata(x, y, z) and
world.setBlockMetadataWithNotify(x, y, z, meta)
L741[08:05:57] <diesieben07> its a number
from 0-15
L742[08:05:58] <ThePsionic> I was
wondering why this didn't work
L743[08:06:04] <Mackan90096> Ah,
thanks
L744[08:06:11] <ThePsionic> Then I found
out it did work, I just forgot to implement functionality
L745[08:06:12] <ThePsionic> gg me
L746[08:06:35] ***
Subaraki is now known as Sub|Gaming
L747[08:08:05] <Mackan90096> !gp
meta
L748[08:08:17] <Mackan90096> oh god
L749[08:08:28] <ThePsionic> you done
fucked up
L750[08:09:32] <Vigaro> lol
L751[08:09:38] <Mackan90096> just a
bit
L752[08:09:58] <Vigaro> I don't think it
would send all at once
L753[08:10:14] <diesieben07> it cuts off
after a while
L754[08:10:32] <ThePsionic> To decrease a
stack's size by one is it just stack.stackSize -= 1;
L755[08:10:42] <ThePsionic> or do I have
to fancy method something
L756[08:10:50] <diesieben07> depends
L757[08:11:01] <diesieben07> usually oyu
have to check for 0 explicitly asnd then set the stack to
null
L758[08:11:06] <diesieben07> but in some
cases MC does it for you
L759[08:11:15] <Mackan90096> Okay, how the
fuck do I set the lightlevel of the block with this fucking
metadata shit?
L760[08:11:36] <diesieben07> dude, calm
down :D
L761[08:11:45] <diesieben07> override
getLightLevel which takes World and coordinates
L762[08:11:55] <diesieben07> in there get
the metadata and return the appropriate light level for that
metadata
L763[08:12:02] <diesieben07> then to
change the light levle, change the metadata
L764[08:12:09] ⇦
Parts: dangranos (dangranos@2607:5300:60:51da::dead:90d)
(Bye!))
L765[08:12:23] <Mackan90096> diesieben07,
got some example code?
L766[08:12:28] <diesieben07> no
L767[08:12:33] <Mackan90096> kden
L768[08:12:35] <diesieben07> you know how
to override a method?
L769[08:12:46] <Mackan90096>
@Override
L770[08:12:53] <diesieben07> that has
barely anyhting to do with it.
L771[08:12:54] <tmtu_> nyope
L772[08:13:02] <Mackan90096> then the
method etc
L773[08:13:07] <ThePsionic> That is like
the least obligatory part of the overriding process
L774[08:13:09] <diesieben07> go into your
class, type "getLightlevel<ctrl-space>"
L775[08:13:10] ***
gAway2002 is now known as g
L776[08:13:17] <diesieben07> your IDE will
do it for you.
L777[08:13:30] <diesieben07> you should
never override manually
L778[08:13:46] <Mackan90096> mkay
L780[08:16:22] <Mackan90096> How the fuck
do I get the fucking block ?
L781[08:16:43] <Mackan90096>
nevermind
L782[08:17:08] <diesieben07> you are in
it... seriously
L783[08:17:28] <tmtu_> v,v
L784[08:17:32] <Vigaro> You may want to
choose better words
L785[08:17:34] <Mackan90096> I told you,
nevermind
L786[08:18:00] <ThePsionic> Vigaro: Always
start the day with a nice cup of fucking fuck
L787[08:18:32] *
Vigaro calmly drinks his fucking fuck
L788[08:18:33] <Mackan90096> Now, what the
hell do I give it in super() ?
L789[08:18:44] <diesieben07> why would you
call super?
L790[08:19:15] ⇦
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L792[08:19:31] <diesieben07> i told you to
NOT override manually.
L793[08:19:49] ***
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L794[08:20:29] <Mackan90096> mhm
L795[08:20:33] <Mackan90096> It works
now..
L796[08:20:34] <Vigaro> Mackan90096:
getLightLevel's return type is float
L797[08:21:08] <diesieben07> that is not
true.
L798[08:21:17] <diesieben07> it's actually
called getLightValue
L799[08:21:20] <diesieben07> getLightLevel
does not exist.
L800[08:21:27] <Vigaro> Err
L802[08:22:31] <diesieben07> a method
contains that does not return a boolean? that sounds wrong
L803[08:23:05] ⇦
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L804[08:23:12] <ThePsionic> diesieben07:
The euSlot1 contains() method returns the ID of the Upgrade that is
contained by the slot
L805[08:24:11] <diesieben07> i would call
that containedUpgrade :D
L806[08:24:26] <Mackan90096> diesieben07,
Why the fuck aint me blocks changin' light?
L807[08:24:32] <diesieben07> show your
code.
L808[08:24:37] <diesieben07> WHOLE block
class
L810[08:24:57]
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L811[08:25:06] <diesieben07> ...
L812[08:25:10] <diesieben07> do NOT use
setLightLevel
L813[08:25:22] <diesieben07> do NOT call
super in getLightValue
L814[08:25:39] <Mackan90096> Fucking tell
me what to fucking use and call then
L815[08:25:57] <diesieben07> getLightValue
returns a number between 0 and 15 that specifies the light
value
L816[08:26:00] <Ordinastie> yeah
diesieben07, code his mod yourself ffs!
L817[08:26:04] <diesieben07> return
whatever the fuck you want your light level to be
L818[08:26:17] ⇦
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L819[08:26:20] <Mackan90096> Mkay
L820[08:26:32] <diesieben07> also where
you use 0 there in setBlockMetadataWithNotify
L821[08:26:34] <diesieben07> read the
javadocs.
L822[08:26:37] <diesieben07> 0 is not
correct.
L823[08:27:04] <Ordinastie> javadocs are
for the weaks!
L824[08:27:07] <Mackan90096> The fuck is
correct?
L825[08:27:14] <Mackan90096> Give me the
fucking javadocs
L826[08:27:20] <diesieben07> they are in
your idea.
L827[08:27:23] <diesieben07> *ide
L828[08:27:27] <diesieben07> click on the
method.
L829[08:27:29] <diesieben07> open
eyes.
L830[08:27:30] <diesieben07> read.
L831[08:28:36] <Mackan90096> mhm
L832[08:29:28] <Mackan90096> okay, the
fucking shit fucking works now
L833[08:30:00] <tmtu_> less cussing more
coding
L834[08:30:08]
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L835[08:31:52] <ThePsionic> tmtu_: fuck
tha
L836[08:31:54] <ThePsionic> that*
L837[08:32:17] <ThePsionic> Anyway shit
again a NPE
L838[08:32:40]
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L839[08:32:40] <PaleoCrafter> ThePsionic,
((IngensEquipItem) slot2.getItem()).euSlot1.containsUpgrade(id) ?
:P
L840[08:32:41] <ThePsionic> Somewhere in
that check something goes wrong
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L843[08:33:00] <ThePsionic> perhaps,
PaleoCrafter
L844[08:33:03] <PaleoCrafter> try to
abstract shit out :P
L845[08:33:22] *
PaleoCrafter could link that talk again
L846[08:34:34] <ThePsionic> PaleoCrafter:
Done
L847[08:36:43] <ThePsionic> Oh I see what
I did wrong
L848[08:40:00] ***
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L849[08:40:06] <ThePsionic> Okay
sweet
L850[08:40:13] ⇦
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L851[08:40:51] <ThePsionic> So now I'm
checking if the item already is upgraded, and if so, if it is
already upgraded with the same upgrade you're trying to craft it
with again
L852[08:40:56] <ThePsionic> If so, it
doesn't let you craft
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L854[08:43:19] <Parthon> does forge have
an inbuild recipe system for custom TEs?
L855[08:43:37] <diesieben07> no
L856[08:43:42] <PaleoCrafter> it can't,
really :P
L857[08:44:09] <Parthon> aah cool
L858[08:44:12] <Parthon> I'm writing one
:P
L859[08:44:33] <PaleoCrafter> cool, so did
a lot of you before :P
L860[08:44:45] <PaleoCrafter> the problem
is that everybody has different needs
L861[08:45:02] <Parthon> yeah, that's the
big problem
L862[08:45:22] <Parthon> this is just a
simple per-TE in/out system for now
L863[08:47:12] <ThePsionic> woot, stuff
finally works
L864[08:47:19] <ThePsionic> Maybe it's
time for a commit before moving on
L865[08:47:36] <Parthon> this tutorial was
using two hashmaps, but then searching with an iterator
L866[08:47:42] <ThePsionic> mfw
L867[08:48:15] <PaleoCrafter> I wonder,
ThePsionic, why do you even have a custom crafting table? it feels
like what you're trying can be achieved with vanilla shit :P
L868[08:49:06] <Vigaro> The vanilla table
can do pretty much anything as long as you don't need a larger
crafing grid
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L870[08:49:44] <ThePsionic> PaleoCrafter:
This is very very early pure base stuff, it'll be a bit more
complicated in the future
L872[08:50:45] <ThePsionic> My initial
commit message was going to be "death"
L873[08:50:55] <ThePsionic> And then I was
like "nah let's actually make it descriptive"
L874[08:52:12] <Parthon> like
tinkers?
L875[08:52:51] <PaleoCrafter> what's that
InterfaceUpgrader for oO?
L876[08:53:06] <ThePsionic> For the
upgrader's interface
L877[08:53:20] <PaleoCrafter> I don't see
you using it anywhere
L878[08:53:36] <ThePsionic> That's because
I don't and I am dumb
L879[08:53:47] ⇦
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L880[08:54:22] ***
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L881[08:54:37] <ThePsionic> Good spot,
PaleoCrafter
L882[08:54:40] <PaleoCrafter> that stuff
is only really usable for vanilla :P
L883[08:54:52] <ThePsionic> Yeah
L884[08:55:00] <ThePsionic> Anyway next
point on the list, a shitton of localization
L885[08:56:06] ⇦
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L899[09:20:27] *
ThePsionic 's en_US.lang fucktouples in size
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L918[09:47:35] <parzivail> anyone awake
here?
L919[09:47:53] <diesieben07> no, we are
all sleeping
L920[09:47:56] <parzivail> oh
L922[09:48:28] <PaleoCrafter> lol
L923[09:48:47] <parzivail> im having this
weird issue where the NBT data refuses to save to the itemstack
until the player relogs
L924[09:49:02] <parzivail> is there any
way to force it to save?
L925[09:49:36] <diesieben07> show your
code, it should "save" automatically
L926[09:50:43] <parzivail> it's quite odd
how i get the currently held item, i've tried a couple ways and
just haven't changed it back yet:
http://pastebin.com/dFmTmx7b
L927[09:51:20] <parzivail> the saving is
under buy()
L928[09:51:25] <diesieben07> you cannot
modify stuff on the client
L929[09:51:27] <diesieben07> you need
packets.
L930[09:51:33] <parzivail> dammit
L931[09:51:53] ⇦
Quits: Shukaro (~Shukaro@cpe-65-29-204-95.cinci.res.rr.com)
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L932[09:51:53] <parzivail> will a google
search help with that?
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L937[09:55:36] <SirWill> hey, is there an
event which triggers before the player file on a server get
created?
L938[09:55:58] <diesieben07> why? What do
you need it for?
L939[09:57:39] <diesieben07> i mean, yes,
tehre is such an event. but there are much better ways...
L940[10:02:50]
⇨ Joins: Kubuxu (~Kubuxu@kubuxu.magik6k.net)
L941[10:03:39] <Kubuxu> \o I have a
qestion: Is there a way to make Access Transformer work from
classpath?
L942[10:03:57] <SirWill> diesieben07
duplicate a precreated player file
L943[10:04:12] <diesieben07> :O that
sounds like a bad idea.
L944[10:04:24] <SirWill> why?
L945[10:04:29] <parzivail> sounds
cheaty
L946[10:04:40] <diesieben07> it sounds
like it causes all sorts of problems.
L947[10:04:42] <diesieben07> Kubuxu, in
dev? also why use an AT in the first place?
L948[10:05:17] <SirWill> it would just
copy a file rename it to the player UUID
L949[10:05:36] <parzivail> what's the
practical application for that?
L950[10:05:47] <diesieben07> yeah there is
no event that allows that.
L951[10:06:37] ***
parzivail is now known as parzivail|away
L952[10:07:01] <SirWill> parzivail|away
you ask me?
L953[10:07:57] ⇦
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L954[10:08:53] <Kubuxu> diesieben07:
because I have to and I don't want to use reflaction. In dev but
also possibly in deploy.
L955[10:09:14] ***
Firedingo|Busy is now known as Firedingo
L956[10:09:30] <diesieben07> why do you
not want to use reflection? ATs are just as bad as coremods.
L957[10:09:37] <diesieben07> but yes, they
are always loaded from the Classpath...
L958[10:09:46] <diesieben07> in fact ATs
*are* coremods
L959[10:09:57] <Kubuxu> Reflection has
great performance penalty.
L960[10:10:04] <diesieben07> that is not
true
L961[10:10:06] <diesieben07> yes, it is
slower
L962[10:10:09] <diesieben07> but not
"great".
L963[10:10:24] <diesieben07> unless you
can *measure* that is causes a problem, don't optimize it.
L964[10:10:31] <Kubuxu> diesieben07: it is
true as JIT does not work on it. I came here with precise
question.
L965[10:10:48] <diesieben07> and you get a
precise answer.
L966[10:10:50] <diesieben07> ATs are a bad
idea.
L967[10:10:55] <diesieben07> Why is
reflection too slow for you?
L968[10:11:18] <Kubuxu> diesieben07: AT
are used even in Forge so that is not argument. My question was: Is
there a way to make Access Transformer work from classpath?
L969[10:11:28] <diesieben07> forge is a
different story.
L970[10:11:34] <diesieben07> forge also
does base edits.
L971[10:11:38] <diesieben07> Ats are base
edits.
L972[10:11:51] <diesieben07> Answer my
question. why do you need an AT.
L973[10:11:52] <Kubuxu> I do not need a
lecture about CoreMods or ATs. If I haven't to use them I wouldn't
use them.
L974[10:12:15] <diesieben07> you can
access fields/methods WIHTOUT ATs without reflection performance
penalties
L975[10:12:22] <diesieben07> and again.
reflection is not crazy slow.
L976[10:12:29] <diesieben07> unless you
access a fiedl every frame, it will be fine.
L977[10:13:20]
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L979[10:14:04] <Kubuxu> Because I need an
access to Tesselator's rawIndex to fix forges issue. About 6m ago I
did a PR to forge, it got ignored.
L980[10:14:26] <Kubuxu> Now I have same
issue and w/o major rewrite it is the only solution.
L981[10:14:38] <diesieben07> and
reflection is provably causing a performance problem?
L982[10:15:04] <Kubuxu> diesieben07: it is
possible as it is rendering code.
L983[10:15:13] <diesieben07> so you have
not actually tested it.
L984[10:16:03] <Kubuxu> diesieben07: I
know as it will be slower than field access and modded MC has
already problems with rendering thread performance.
L985[10:16:10] <diesieben07> so anyways.
you dont want reflection because you say it is slow.
L986[10:16:14] <diesieben07> do you dev
for java 7?
L987[10:16:54] <Kubuxu> diesieben07: I can
bet you don't even know the answer but thanks for the
lecture.
L988[10:17:12] <diesieben07> what answer?
:D
L989[10:17:22] <diesieben07> Ats loaded
from classpaht? yes...
L990[10:17:27] <diesieben07> *everything*
is loaded from the classpath.
L991[10:17:40] <diesieben07> and i repeat,
ATs are a bad idea.
L992[10:17:59] <diesieben07> there are
better options.
L993[10:18:13] <Kubuxu> diesieben07: no.
AT are AFAIK are loaded only form mod's jars.
L994[10:18:23] <diesieben07> that IS the
classpath...
L995[10:18:26] ***
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L996[10:18:37] <diesieben07> in dev they
are loaded from src/main/resources
L997[10:19:13] <Kubuxu> But when I like a
mod as liblary?
L998[10:19:41] <diesieben07> then you need
to copy the ATs out of their jar and into src/api/resources
L999[10:19:46] <diesieben07> this is
another reason why Ats suck
L1000[10:19:50] <diesieben07> they are a
PITA to use.
L1001[10:20:27] <diesieben07> i find it
funny how you are not even open for alternatives
L1002[10:23:39] <tmtu_> where's the
issue?
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L1005[10:24:14] <diesieben07> he think's
ATs are a good idea and does not want to listen :D
L1006[10:24:22] <tmtu_> i mean the forge
issue
L1007[10:24:26] <diesieben07> oh
L1008[10:25:25] <Kubuxu> tmtu_: if ISBRH
returns true but does not render anything and the it was only
rendering in chunk MC crashes as Tesselators buffer is empty.
L1009[10:25:48] <Kubuxu> It could be
fixed by if( rawBufferIndex == 0) return;
L1010[10:25:52] <diesieben07> don't
return true then when you don't render...?
L1011[10:25:55] <PaleoCrafter> ^
L1012[10:26:15] <diesieben07> i mean,
that's what the return value is there for...
L1013[10:26:16] <Kubuxu> diesieben07:
unfortunetly I don't know that and it is not even javadoced.
L1014[10:26:26] <diesieben07> you do not
know *what*?
L1015[10:26:29] <Kubuxu> diesieben07: it
isn't said anywhere.
L1016[10:26:40] <diesieben07> well, but
it seems like you found out already...
L1017[10:26:48] <diesieben07> why do you
not just do as is expected?
L1018[10:26:53] <diesieben07> instead of
hacking around with ATs?
L1019[10:27:08] <Kubuxu> diesieben07: as
I don't know whether I rendered something.
L1020[10:27:16] <PaleoCrafter> sure you
do
L1021[10:27:17] <Kubuxu> THis is major
rewrite I was talking about.
L1022[10:27:33] <Kubuxu> But TY for
help...
L1023[10:27:49] <diesieben07> no need to
be sarcastic
L1024[10:27:50] <PaleoCrafter> if you're
rewriting, go for 1.8 :P
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L1026[10:28:11] <diesieben07> if you do
stupid shit, you have to deal with being told you are doing stupid
shit.
L1027[10:28:11] <Parthon> diesieben07:
you are awesome :D
L1028[10:28:26] <diesieben07> lol
L1029[10:28:29] <diesieben07> am I?
L1030[10:28:52] <Parthon> yah,
PaleoCrafter as well
L1031[10:28:56] <Parthon> always helping
people :D
L1032[10:28:59] <diesieben07> ;D
L1033[10:29:03]
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L1034[10:29:08] <PaleoCrafter> at least
we're trying to :P
L1035[10:29:09] <diesieben07> i have no
life :D
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L1037[10:29:23] <PaleoCrafter> well, can
we consider bots life?
L1038[10:29:32] <diesieben07> stahp
L1039[10:30:00] <Parthon> naw
L1040[10:30:22] <Parthon> I got my first
processing TE working
L1041[10:30:45] <Parthon> and even now
I'm thinking of ways to make the whole container/TE system more
dynamic
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L1047[10:37:05] <parzivail> anyone have a
tutorial for syncing NBT data client/server handy?
L1048[10:37:41] <diesieben07> thats not
how you should go about that.
L1049[10:37:53] <parzivail> ive googled
for hours
L1050[10:37:56] <diesieben07> lol
L1051[10:38:10] <diesieben07> in your GUI
when a button is pressed, send a packet to the server
L1052[10:38:13] <diesieben07> then do
stuff there
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L1054[10:38:17] <diesieben07> it will
automaticalyl sync to the client
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L1057[10:39:29] <parzivail> so, i just
send the packet to the server and it'll know what do do with
it?
L1058[10:39:40] <diesieben07> did you
read my tutorial i linked?
L1059[10:39:49] <parzivail> or is there a
handler i should be using as well
L1060[10:39:53] <parzivail> yeah
L1061[10:39:59] <diesieben07> then you
should know what to do...
L1062[10:40:23] <Parthon> so .. you know
how when you make a machine that you can interact with, you need a
block, a TE, a container and a gui?
L1063[10:40:52] <Parthon> looking at
them, I'm thinking I can just make one of each for all
machines
L1064[10:40:58] <Parthon> am I
crazy?
L1065[10:41:05] <diesieben07> you could
do that :)
L1066[10:41:09] <diesieben07> provided
the machines are similar enough
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L1068[10:41:29] <Parthon> they will be
pretty similar, yeah
L1069[10:41:37] <Parthon> like, input
slot, processing, output slot
L1070[10:41:45] <Mackan90096> How the
fudge do I add a mob?
L1071[10:42:04] <Parthon> not with fudge,
use wheat
L1072[10:42:12] <diesieben07> there are
tons of tutorials
L1073[10:42:12] <Mackan90096> :o
L1074[10:42:26] <parzivail> diesieben07:
so there's no default channel for sending an item's NBT data?
L1075[10:42:37] <Mackan90096> Mind
pointing me to one diesieben07 ?
L1076[10:42:37] <diesieben07> you don't
send the NBT data.
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L1078[10:43:08] <parzivail> so i just
send what i want /added/ to the NBT?
L1080[10:43:24] <Mackan90096>
thanks
L1081[10:43:32] <Mackan90096> ugh
L1082[10:43:38] <diesieben07> parzivail,
no. you send "hey server, the player clicked a button".
then the server decides what to do with that information.
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L1086[10:45:47] <parzivail> so basically
i just tell the server "ok the player clicked the save button
so whatever data he changed in the ui, save it"?
L1087[10:46:54] <diesieben07> well, no.
you need to sent the data, too
L1088[10:46:57] <diesieben07> but not in
NBT form
L1089[10:47:00] <parzivail> ah ok
L1090[10:47:03] <parzivail> that was my
question
L1091[10:47:08] <parzivail> thanks
L1092[10:50:10] <Parthon> damn 1.8 is
harsh
L1093[10:50:15] <Parthon> it spawned me
at the bottom of an ocean
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L1104[11:00:22] <parzivail> how do i go
about telling it which item to add the data to?
L1105[11:01:03] <diesieben07> well, how
is that decided? is it always the currently held item?
L1106[11:01:11] <parzivail> yeah
L1107[11:01:27] <diesieben07> well, there
is your answer then. get the currently held item.
L1108[11:01:33] <parzivail> so just do it
te same way i was trying before, just from the server end?
L1109[11:01:51] <diesieben07> yes,
exactly.
L1110[11:01:54] <parzivail> ah
L1111[11:05:19] <Parthon> hmmm, if my TE
is broken, I have to tell the nearby TEs to disconnect, do I do
that in breakBlock()?
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L1113[11:08:57] <parzivail> what'd the
difference between EntityPlayer and EntityPlayerMP? can i cast them
without worry?
L1114[11:09:27] <diesieben07>
EntityPlayerMP is the serverside version. EntityPlayer is
superclass for both client and server.
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L1116[11:09:43] <diesieben07> so if you
are on the server, you can cast every EntityPlayer to
EntityPlayerMP
L1117[11:09:46] <parzivail> so I can do
this: (EntityPlayerMP)player
L1118[11:10:10] <parzivail> where
EntityPlayer player;
L1119[11:10:12] <diesieben07> if you are
on the server, yes.
L1120[11:10:19] <parzivail> perfect
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L1127[11:18:52] <tooluser> I am suddenly
getting a "java.lang.NoSuchMethodError:
net.minecraft.server.MinecraftServer.getServer()Lnet/minecraft/server/MinecraftServer"
when running a newly compiled mod. What does it mean when my mod
can't find the static method "getServer()"?
L1128[11:19:08] <PaleoCrafter> the mod
wasn't reobfuscated
L1129[11:19:14] <PaleoCrafter> did you
run gradle(w) build?
L1130[11:19:29] <tooluser> Ah! Gah, I did
gradlew jar!
L1131[11:19:37] <tooluser> New it was
something stupid. Thax
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L1134[11:20:45] <tooluser> That's what I
get for working on two projects at once.
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L1136[11:21:04] <PaleoCrafter> you should
always run the build task :P
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L1139[11:22:09] <tooluser> I am still
getting used to gradle. I'm used to ant which the convention (at
least in my experience) is to use the jar target.
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L1141[11:24:26] <PaleoCrafter> ah,
okay
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L1143[11:24:59] <Thurak> what would
explain random lag spikes
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L1145[11:25:09] <ollieread> Lag
L1146[11:25:15] <Thurak> ~120ms, then
occasionally jumps to 420ms
L1147[11:25:44] <PaleoCrafter> wrong
GC?
L1148[11:25:48] <Thurak> GC?
L1149[11:25:52] <PaleoCrafter> Garbage
Collector
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L1151[11:26:10] <Thurak> its to a
server
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L1153[11:26:15] <PaleoCrafter> there are
blocking and non-blocking ones
L1154[11:26:37] <Thurak> actually its
nothing to do with java or MC.. its just the server its self,
pinging it
L1155[11:26:48] <williewillus>
network?
L1156[11:27:05] <Thurak> seems odd to
jump up and instantly back down again
L1157[11:27:39] <Thurak> pinging it every
second, 117 117 114 116 117 438 117 115 119 127 426 124.. and so
on
L1158[11:28:03] <Thurak> although i would
kill for a wired connection
L1159[11:28:08] <Temportalist> is
Watchful1 around?
L1160[11:28:42] <Watchful1> Hmm?
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L1163[11:29:16] <Temportalist> Hey there!
Can you pop over to #mod-warriors please?
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L1173[11:38:07] <McJty> Any reason why:
new ItemStack(Blocks.mossy_cobblestone, 1, 0).getDisplayName()
would crash with a null pointer exception?
L1174[11:38:10] <McJty> Only for
mossy
L1175[11:38:13] <McJty> I can't reproduce
it myself.
L1176[11:38:21] <McJty> But three people
have reported it with the latest version of rftools
L1177[11:38:30] <McJty> It crashes inside
ItemStack
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L1179[11:39:10] <McJty> at
net.minecraft.item.ItemStack.func_82833_r(ItemStack.java:427)
~[add.class:?]
L1180[11:41:13] <McJty> Any way to find
out what line ItemStack.java:427 corresponds with for me?
L1181[11:41:19] <McJty> I mean from
within my dev env.
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L1183[11:41:54] <diesieben07> !gm
func_82833_r
L1184[11:42:12] <diesieben07> McJty, the
Item in the ItemStack is null
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L1186[11:42:54] <McJty> And how can that
be if I pass it Blocks.mossy_cobblestone,
L1187[11:43:05] <McJty> It works fine for
me. Just for some it doesn't
L1188[11:43:42] <McJty> As if there is a
mod changing or disabling mossy cobblestone or so
L1189[11:44:09] <McJty> I can add code to
protect against this. But I'm curious as to why it is
happening
L1190[11:44:25] <diesieben07> sounds like
someone is breaking stuff
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L1199[12:08:38] <RawringNymNym> blah
can't find it, how do you get the player to hold an item like a
tool again? I seem to have forgotten >.>
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L1204[12:17:56] <williewillus>
RawringNymNym: 1.7 or 8?
L1205[12:18:08] <RawringNymNym> 1.7,
though if it's different would be handy to know both
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L1208[12:23:29] <williewillus> 1.8 you
just specify a different rotation in the json. For 1.7, I think you
override isFull3D to be true
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L1210[12:26:27] <RawringNymNym> that
worked, thanks :)
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L1216[12:34:52] <stuntmania> I'm making
my own types of schematics for fun and I was wondering how I could
render "ghost" blocks, does anyone know?
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L1225[12:44:18] <xxmicloxx> Hello
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L1227[12:44:56] <xxmicloxx> I am trying
to load a custom model and want to load it from a b3d file
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L1229[12:45:23] <xxmicloxx> I found out
that there's a ModelLoader class
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L1231[12:45:53] <xxmicloxx> But I don't
know how to use it... Can anyone point me to a tutorial, or tell me
how to get an instance of that class?
L1232[12:46:56] <killjoy> How to use
what?
L1233[12:47:08] <xxmicloxx> I am trying
to load a custom model and want to load it from a b3d file
L1234[12:47:12] <xxmicloxx> I found out
that there's a ModelLoader class
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L1239[12:48:42] <PaleoCrafter> ^
xxmicloxx
L1240[12:48:49] <xxmicloxx> Yes
thanks
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L1260[13:38:30] <xxmicloxx> Can anyone
tell me how I can use this custom model block json file for an
item? It doesn't seem to work
L1262[13:39:02] <PaleoCrafter> there's no
such thing as blockstates for items (yet)
L1263[13:39:17] <xxmicloxx> Can I still
somehow render a custom model as an item?
L1264[13:39:24] <PaleoCrafter>
ModelLoader.setCustomModelResourceLocation
L1265[13:39:38] <xxmicloxx> I did
that
L1266[13:39:54] <PaleoCrafter> the model
has to be in assets/<domain>/models/item/
L1267[13:40:06] <xxmicloxx> Do I still
need a item json file?
L1268[13:41:18] <xxmicloxx> Also, [FML]:
Model definition for location minemagick:staff#inventory not found
when deleting the item json file
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L1279[14:00:03] <Mackan90096> How do I
make an Enderman drop the enderpearls and a custom mod item?
L1280[14:01:03] <diesieben07>
LivingDropsEvent
L1281[14:01:27] <Mackan90096>
...........................
L1282[14:01:39] <MindWorX> diesieben07,
You're the resident lexicon :P
L1283[14:01:47] <diesieben07> lol
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L1285[14:06:16] <killjoy> TIL I can't use
null in a switch statement
L1286[14:07:26] <tmtu_> switch
(null)?
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L1288[14:13:34] <stuntmania> How can I
avoid java.lang.IllegalStateException: Already tesselating! when I
try to draw a 'ghost' block?
L1289[14:13:54] <killjoy> Remember to
finish drawing
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L1291[14:17:00] <stuntmania> Finish
drawing?
L1292[14:17:10] <killjoy> call
draw()
L1293[14:18:28] <stuntmania> I did
:/
L1294[14:19:15] <tmtu_> before starting
perhaps
L1295[14:19:36] <stuntmania> I call
tessellator.startDrawingQuads(); before drawing
L1296[14:19:38] <PaleoCrafter> where are
you trying to draw the ghost block? :P
L1297[14:20:40] <stuntmania> Right now
I'm just trying to render it in front of the player to see if it
works
L1298[14:20:45] <stuntmania> And it did
for a bit o.O
L1299[14:21:25] <stuntmania> And now it
works again...
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L1301[14:22:41] <stuntmania> Is it
possible that the crash is caused by trying to tessellate outside
of the world?
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L1303[14:23:13] <PaleoCrafter> 'where' as
in which context :P (i.e. method/class/whatever)
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L1306[14:26:06] <stuntmania> Right
L1307[14:26:22] <stuntmania> In
RenderWorldLastEvent, that I registered in my main class
L1308[14:26:43] <PaleoCrafter> hm, do you
have any other mods in your environment?
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L1311[14:27:24] <xxmicloxx> Does anyone
know a way one can render a model as an item?
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L1315[14:27:52] <stuntmania> No other
mods
L1316[14:27:55] <PaleoCrafter> hm
L1317[14:28:00] <PaleoCrafter> then
pastebin your code, please
L1318[14:28:13] <diesieben07> xxmicloxx,
1.7 or 1.8?
L1319[14:28:18] <xxmicloxx> 1.8
L1320[14:28:24] <diesieben07> what kind
of model?
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L1322[14:28:48] <xxmicloxx> I have an b3d
model, but I can convert it to other formats as necessary
L1323[14:29:08] <diesieben07> forge can
load b3d
L1324[14:29:18] <xxmicloxx> I know how to
do it for blocks
L1325[14:29:24] <xxmicloxx> but I cannot
get it working for items
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L1327[14:29:36] <osum4est> hello
L1328[14:29:49] <diesieben07> the
ModelLoader class is all you need
L1329[14:29:51] <diesieben07>
setCustomModelResourceLocation
L1330[14:29:57] <osum4est> what is the
best book/online tutorial for learnin 1.7.10?
L1331[14:30:09] <williewillus> learn by
example
L1332[14:30:16] <williewillus> (open
source mods on github)
L1333[14:30:26] <diesieben07> if you are
learning, go for 1.8
L1334[14:30:32] <PaleoCrafter> there's
also Wuppy's book, but ^
L1335[14:30:38] <williewillus> also, yes
do 1.8
L1337[14:31:06] <osum4est> ok thanks. i
kind of want to do 1.7 because i want to play with my mod along
with a modpack thats for 1.7.10
L1338[14:31:14] <osum4est> as theres not
many mods for 1.8
L1339[14:31:59] <PaleoCrafter> writing
your mod for 1.7 won't change that fact :P
L1340[14:32:12] <osum4est> haha yeah i
know :/
L1341[14:32:20] <williewillus> what are
you looking to make?
L1342[14:32:39] <osum4est> well its
called why not? with just a bunch of random things i wish were in
the game!
L1343[14:33:31] <xxmicloxx> diesieben07:
I did that, but there's an error in the console: [FML]: Model
definition for location minemagick:staff#inventory not found
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L1345[14:33:50] <osum4est> wuppys book
looks awesome
L1346[14:34:07] <sham1> And
expensive
L1347[14:34:12] <diesieben07> right
L1348[14:34:15] <osum4est> yeah :/
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L1350[14:34:24] <williewillus> xxmicloxx:
did you do new
ModelResourceLocation("minemagick:json_here",
"inventory")? the second param is important
L1351[14:34:43] <osum4est> is it for 1.7
or 1.8?
L1352[14:35:01] <PaleoCrafter> $26 isn't
much Oo
L1353[14:35:16] <sham1> 25 euros,
jeez
L1354[14:35:16] <osum4est> and kindle
version is only 15
L1355[14:35:22] <xxmicloxx> The funny
thing is, I removed the second parameter but it is still giving me
the same error
L1356[14:35:24] <PaleoCrafter> I've
probably bought worse books for more :P
L1357[14:36:37] <xxmicloxx> williewillus:
I did, but I don't know what to put in the JSON
L1358[14:37:05] <williewillus> format it
like the example one that starts with
"forge_marker"
L1359[14:39:18] <xxmicloxx> I did, it
does not work, I got the following error:
com.google.gson.JsonParseException: BlockModel requires either
elements or parent, found neither
L1360[14:39:27] <stuntmania> I don't even
think I'm doing the right thing, could anyone enlighten me on how
to render ghost blocks?
http://pastebin.com/aVkRYmXf is
the code I already have but it's not mine :/
L1361[14:40:08] <williewillus> xxmicloxx:
i honestly dont know, youre better off consulting Zaggy1024
:p
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L1363[14:40:53] <xxmicloxx> Well, in
minecraft you can use the parents
"generated/something"
L1364[14:41:00] <xxmicloxx> can I
register another generator somehow?
L1365[14:41:09] <PaleoCrafter> fry,
goddamnit, enlighten us :P
L1366[14:41:19] <xxmicloxx> sorry, the
correct parent is "builtin/*"
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L1368[14:42:27] <fry> xxmicloxx: show
your blockstate json
L1370[14:43:58] <fry> hastebin is
broken
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L1373[14:45:40] <fry> and what's the
path/name of this blockstate json?
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L1375[14:46:02] <xxmicloxx>
assets/minemagick/models/item/staff.json
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L1378[14:47:10] <fry> well, first of all
- blockstate jsons go into the blockstate folder
L1379[14:47:35] <xxmicloxx> Is there a
way I can render a blockstate as an item?
L1380[14:47:44] <xxmicloxx> Without
actually creating a block?
L1381[14:47:50] <fry> don't confuse
them
L1382[14:47:58] <fry> blockstate is not a
model
L1383[14:48:17] <fry> do you only have an
item, and not a block?
L1384[14:48:23] <xxmicloxx> Yes
L1385[14:48:30] <xxmicloxx> I only want
to render a b3d file as an item
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L1388[14:49:45] <fry> what's the path of
your b3d model file?
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L1391[14:51:23] <xxmicloxx>
assets/minemagick/models/item/staff.b3d Unknown command
L1392[14:51:31] <xxmicloxx> Without the
unknown command part
L1393[14:51:48] <shadekiller666> oh good,
fry is awake
L1394[14:51:59] *
stuntmania watches very closely
L1395[14:52:59] <shadekiller666> fry,
instead of trying to fix conflicts for 400 patches, i decided to
just make a new branch and put the classes in there, and i'm a bit
confused with how the new stuff works
L1396[14:53:37] <fry> xxmicloxx:
ModelLoader.setCustomModelResourceLocation(item, 0,
"minemagick:staff.b3d", "inventory"), try
that
L1397[14:53:47] <fry> shadekiller666:
what new stuff? :P
L1398[14:54:01] <shadekiller666> the
blockstate json update...
L1399[14:54:16] <fry> look at how I use
it for B3Ds :P
L1400[14:54:21] <shadekiller666> for some
reason i seem to be crashing upon loading the file
L1401[14:54:29] <fry> what file?
L1402[14:54:44] <shadekiller666> cuz it
doesn't know how to find the model for the item
L1403[14:54:58] <fry> (Or I might not be
using it for B3Ds yet, I don't remember, look at fluids then
:P)
L1404[14:55:00] <shadekiller666> ill give
you a log in a sec when eclipse loads
L1405[14:56:48] <xxmicloxx> fry, still
getting the same error
L1406[14:56:57] <fry> exactly the
same?
L1407[14:57:04] <xxmicloxx> upon deleting
the .json, it gave me the model definition not found error
L1408[14:57:05] <xxmicloxx> yes
L1409[14:57:24] <fry> did you remove the
other setCustomModelResourceLocation line?
L1410[14:57:36] <xxmicloxx> yes...
L1411[14:57:39] <xxmicloxx> that's
funny
L1412[14:57:49] <xxmicloxx> gradle seems
to ignore my code changes
L1413[14:57:53] <xxmicloxx> but adapts my
json changes
L1414[14:58:10] <xxmicloxx> i just
changed the resource location to "test"
L1415[14:58:16] <fry> are you using an
IDE? :P
L1416[14:58:32] <xxmicloxx> Yes, but it
just runs gradle underneath
L1417[14:58:42] <sham1> Is it
IntelliJ
L1418[14:58:46] <fry> not quite
L1420[14:59:02] <fry> do you restart the
game after you change the code? :P
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L1422[14:59:06] <kilo> Okay
L1423[14:59:06] <xxmicloxx> yes
L1424[14:59:12] <kilo> Finally it doesn't
block me
L1425[14:59:17] <xxmicloxx> I even run
the clean task every time
L1426[14:59:32] <sham1> Time to look at
the experimental fluid render model code just to see how the thing
is done
L1427[14:59:43] <kilo> Alright so my
textures are showing up as pink and black
L1428[14:59:49] <kilo> I checked
everything
L1429[14:59:49]
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L1430[14:59:55] <kilo> I made sure it was
png
L1431[14:59:56] <williewillus> kilo:
blocks or items?
L1432[14:59:59] <kilo> Items
L1433[15:00:05] <williewillus> 1.7 or 1.8
too
L1434[15:00:08] <kilo> 1.8
L1435[15:00:13] <fry> shadekiller666: I
think I had that error when the base model was resolved to the
missing model, so check that :P
L1436[15:00:19] <stuntmania> Is there a
way to geet if the Tessellator is currently Tessellating?
L1437[15:00:27] <shadekiller666> ok
L1438[15:00:27] <kilo> I'll pastebin the
code
L1439[15:00:44] <williewillus> why would
you need that stuntmania :p
L1441[15:01:28] <kilo> That's the item
file
L1442[15:01:30] <stuntmania> I'm trying
to make it render a 'ghost' block, and it crashes because
java.lang.IllegalStateException: Already tesselating! :/
L1443[15:01:34] <shadekiller666> fry, i
might also need help with textures again
L1444[15:01:38] <kilo> If you need json
or something just tell me
L1445[15:02:24] <williewillus> isn't it
supposed to be ModelLoadr.setCustomModelResourceLocation? :p idk if
that matters
L1446[15:02:30] <williewillus> but pastte
the item json
L1448[15:02:54] <xxmicloxx> fry: I
decompiled the compiled classes, and it recognizes the
changes
L1450[15:03:01] <kilo> json
L1451[15:03:31] <kilo> At first it broke
but I checked the log and it said it wasn't png
L1452[15:03:34] <kilo> So I fixed
that
L1453[15:03:39] <kilo> But then it broke
and nothing in log
L1454[15:04:16] <williewillus> isn't it
"items" in the json?
L1455[15:04:18] <williewillus> not
"item"
L1456[15:04:26] <williewillus> try
that
L1457[15:04:36] <fry> xxmicloxx: remove
the blockstate json; also, call ModelBakery.addVariantName(item,
"minemagick:staff.b3d")
L1458[15:05:00] <shadekiller666> fry,
thats happening inside the OBJLoader loadModel function, when it
tries to do "res = manager.getResource(new
ResourceLocation(modelLocation.getResourceDomain(),
"models/item/" +
modelLocation.getResourcePath().substring("models/block/".length())));"
L1459[15:05:22] <shadekiller666> it fails
at finding it, and imediately throws the FileNotFound
exception
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L1462[15:05:41] <fry> catch it then, idk
:P
L1463[15:05:47] *
fry is tired
L1465[15:06:20] <xxmicloxx> [FML]: Model
definition for location minemagick:staff.b3d#inventory not
found
L1466[15:06:21] <kilo> It is item
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L1468[15:06:28] <kilo> ? it must have
changed somehow
L1469[15:06:35] <xxmicloxx> The fun thing
is that it now says staff.b3d instead of just staff
L1470[15:06:37] <shadekiller666> its
doing the exact same thing that the B3DLoader does
L1471[15:06:48] <williewillus> kilo: I
meant change item/burger to items/burger :p
L1473[15:07:15] <kilo> I thought my IRC
closed out on me
L1474[15:07:24] <kilo> So I opened it
again and it wasnt doing jack
L1475[15:07:34] <kilo> So I just realized
that it was in the corner
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L1477[15:08:17] <kilo> No dice
L1478[15:08:33] <kilo> Still giving me
the pink black block
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L1483[15:10:09] <xxmicloxx> fry: Do you
know if I can register my own "builtin" parent? If I
could do that, I could probably generate the model from that
class
L1484[15:10:16] <williewillus> try
something - keep the json change, but then do new
ModelResourceLocation("fastfoodmod:burger",
"inventory")
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L1486[15:10:36] <fry> xxmicloxx: that's
not how it works :P
L1487[15:10:44] <xxmicloxx> :(
L1488[15:11:20] <fry> xxmicloxx: is there
anything else about the missing model in the log?
L1489[15:11:39] <fry>
(fml-client-latest.log)
L1490[15:12:20] <sham1> MFW I need more
than 1 class to render an fluid block inside my pipes...
L1492[15:12:44] <williewillus> sham1: how
do you even do that? :p
L1493[15:12:48] <kilo> ikr
L1494[15:13:06] <williewillus> kilo: did
you try changing the resource location thing?
L1495[15:13:08] <xxmicloxx> nope :(
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L1498[15:13:12] <kilo> Yeah I'm launching
mc
L1499[15:13:33] <kilo> I should prob
change modid, its really long
L1500[15:13:42] <sham1> I bet that this
code can be used for that
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L1502[15:13:54] <sham1> I was gonna use
TESR but I got yelled at
L1503[15:13:55] <xxmicloxx> fry:
[22:07:04] [Client thread/DEBUG] [FML/]: Item json isn't found for
'minemagick:staff#inventory', trying to load the variant from the
blockstate json
L1504[15:13:55] <xxmicloxx> [22:07:05]
[Client thread/ERROR] [FML/]: Model definition for location
minemagick:staff#inventory not found
L1505[15:14:13] <fry> xxmicloxx: what
forge version are you on?
L1506[15:14:25] <kilo> Nope
L1507[15:14:28] <kilo> still not
working
L1508[15:14:36] <xxmicloxx> fry:
1.8-11.14.3.1446
L1509[15:14:51] <fry> Ah, nevermind,
doesn't matter: you need to reference the B3DLoader for it to
actually register with the game right now :P
L1510[15:15:00] <kilo> BTW
L1511[15:15:04] <kilo> Why is web chat
muted
L1512[15:15:11] <kilo> It really annoyed
me for a couple mins
L1513[15:15:32] <xxmicloxx> fry:
B3DLoader.instance.addDomain(MODID);
L1514[15:15:32] <xxmicloxx> something
like this?
L1515[15:15:35] <fry> yup, did you do
this?
L1516[15:15:37] <xxmicloxx> Yes
L1517[15:15:41] <fry> Hmm
L1518[15:15:59] <fry> and I assume
minemagick is the MODID? :P
L1519[15:16:02] <xxmicloxx> Yes
L1520[15:16:05] <xxmicloxx> all
lowercase
L1521[15:16:12] <PaleoCrafter> why would
that be needed in the first place, fry? :P
L1522[15:17:55] <osum4est> does anyone
use the visual studio plugin?
L1523[15:18:09] <williewillus> lol
L1524[15:18:12] <PaleoCrafter> god
no
L1525[15:18:17] <williewillus> it looks
terrible
L1526[15:18:25] <williewillus> and who
would use VS for Java
L1527[15:18:30] <PaleoCrafter> we use
proper IDEs with proper Java support :P
L1528[15:18:42] <williewillus> kilo:
what's the name of your item json?
L1529[15:18:50] <fry> xxmicloxx: well,
there should be something in the log, I don't know why there isn't;
try to make a breakpoint at B3DLoader.loadModel and see if it's
called
L1530[15:18:51] <osum4est> well im trying
and not having much luck with it :/
L1531[15:18:58] <osum4est> but i hate
eclipse
L1532[15:19:02] <williewillus>
intellij
L1533[15:19:04] <williewillus> :D
L1534[15:19:06] <xxmicloxx> exactly
L1535[15:19:13] <osum4est> does it work
fine with mc mods?
L1536[15:19:17] <kilo> williewillus
L1537[15:19:21] <kilo> the name of the
json is
L1538[15:19:24] <kilo> burger
L1539[15:19:30] <williewillus> hm
L1540[15:19:40] <PaleoCrafter> IDEA has
integrated gradle support
L1541[15:19:42] <PaleoCrafter> so there's
that :P
L1542[15:19:49] <xxmicloxx> fry: I am
calling addDomain
L1543[15:19:57] <kilo> eclipse = best ide
for modding
L1544[15:19:59] <PaleoCrafter> apart from
that, every Java IDE should work equally fine for MC dev
L1545[15:19:59] <xxmicloxx> but it is
being called
L1546[15:20:13] <osum4est> i do love
intellij
L1547[15:20:20] <osum4est> hopefully i
can get that to work
L1548[15:20:39] <PaleoCrafter> you
literally only have to import the build.gradle and be done with it
:P
L1549[15:20:43] <sham1> IntelliJ >
Eclipse in so many ways it is not even funny
L1550[15:20:53] <osum4est> oh
L1551[15:20:55] <osum4est> awesome!
L1552[15:20:57] <kilo> such as
L1553[15:21:06]
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L1554[15:21:15] <stuntmania> Should I
hook into RenderWorldLastEvent to use the Tessellator?
L1555[15:21:16] <Wuppy> o/
L1556[15:21:17] <sham1> Well one is that
you have actually good night theme in the IDE
L1557[15:21:22] <williewillus> yes
L1558[15:21:24] <osum4est> hi
wuppy!
L1559[15:21:29] <Wuppy> hiya
L1560[15:21:35] <osum4est> just started
reading your book, its great so far!!
L1561[15:21:38] <kilo> Well that's
okay
L1562[15:21:46] <PaleoCrafter> please
don't start debating about IDEs
L1563[15:21:55] <Wuppy> thanks osum4est
:)
L1564[15:22:00] <PaleoCrafter> it all
boils down to opinion (apart from darn dark theme :P)
L1565[15:22:04] <stuntmania> Please don't
:c I'm waiting to ask questions
L1566[15:22:19] <kilo> brb my finger
hurts so freaking bad
L1567[15:22:30] <Wuppy> PaleoCrafter,
it's not a dank theme?
L1568[15:22:38] <fry> xxmicloxx: see what
happens inside, is there any exception thrown?
L1569[15:22:44] <PaleoCrafter> wat,
Wuppy?
L1570[15:22:49] <Wuppy> dank
L1571[15:22:57] <PaleoCrafter>
Bitte
L1572[15:23:06] <shadekiller666> fry, so
this is related to the game being given a missing model out of the
ModelLoaderRegistry
L1573[15:23:18] <sham1> 2dank4me
L1574[15:23:28] <Wuppy> PaleoCrafter, do
you even reddit
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L1576[15:23:50] <PaleoCrafter> not at all
:P
L1577[15:24:17] <Wuppy> welp, there's
your problem
L1578[15:24:20] <stuntmania> No need to
reddit to know what dank is xd you just need to go outside a few
times
L1579[15:25:15] <kilo> back
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L1583[15:26:20] <PaleoCrafter> literally
never heard the term, stuntmania, and I *do* go out :P
L1584[15:26:24] <kilo> Anyone else have
an idea?
L1585[15:26:43] <kilo> BTW dank means
some sort of marijuana i think
L1586[15:26:50] <PaleoCrafter> yeah, I
can google :P
L1588[15:26:57] <stuntmania> So I'm
trying to toggle a bot using a keybind. The boolean is toggled
without problems. But when the bot is on, I want to use the
Tessellator to render 'ghost' blocks near the player. Is there any
reason why I would get a crash java.lang.IllegalStateException:
Already tesselating! ? I'm getting so desperate
L1589[15:27:16] <williewillus> kilo: try
doing
ModelLoader.setCustomModelResourceLocation("modid:gameregistryname",
"inventory")
L1590[15:27:17] <stuntmania> Dank is a
'quality' grade of pot btw :p
L1591[15:27:31] <williewillus> ie give
the name of the item as registered to mc, not unlocal name
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L1593[15:27:46] <Wuppy> PaleoCrafter,
dank = meme description
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L1595[15:27:57] <xxmicloxx> fry, I think
I got it
L1596[15:28:03] <PaleoCrafter> as I said,
I can use google :P
L1597[15:28:23] <fry|sleep> xxmicloxx:
what was it? :P
L1599[15:28:36] <xxmicloxx> Well, I am
currently calling loadModel
L1600[15:28:46] <xxmicloxx> and it is
complaining about the b3d file
L1601[15:28:58] <xxmicloxx> It says
something like "no root mesh given"
L1602[15:29:12] <kilo> so
fastfoodmod:burge
L1603[15:29:14] <kilo> so
fastfoodmod:burger
L1604[15:29:16] <fry|sleep> Hmm, I'm
surprised it's not in the log
L1605[15:29:36] <fry|sleep> model loader
likes to eat exceptions sadly
L1606[15:30:04] <fry|sleep> So, you need
to have only 1 object before you export
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L1608[15:30:07] <Wuppy> fry|sleep, you
don't seem very asleep to me :P
L1609[15:30:09] <fry|sleep> (iirc)
L1610[15:30:13] <williewillus> kilo: yeah
and make sure your json is at
assets/fastfoodmod/models/item/burger.json
L1611[15:30:27] <shadekiller666> fry, i'm
not sure why the manager is instantly able to find the b3d model,
are you some how loading it before the loadModel() function in the
B3DLoader?
L1612[15:31:03] <fry|sleep>
shadekiller666: I do nothing special. make sure your paths are
correct
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L1615[15:31:39] <shadekiller666>
hmmm
L1616[15:31:48] <xxmicloxx> I think I
found a bug
L1617[15:32:13] <kilo> willie it is
there
L1618[15:33:08] <williewillus> ok does it
work?
L1619[15:33:47] <kilo> nope
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L1627[15:44:56] <stuntmania> Forgot to
delete an old code that was Tessellating >.<
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L1630[15:46:11] <shadekiller666>
cmb2_tesseract.obj is in the same location as chest.b3d is
L1631[15:48:28] <kilo> uh
L1632[15:48:33] <kilo> let me say the
question again
L1633[15:48:41] <kilo> my texture is
showing up as a pink and black block
L1634[15:48:51] <shadekiller666> thats
the missing texture kilo
L1635[15:49:09] <shadekiller666> vanilla
applies that to anything it can't find a texture for
L1636[15:49:19] <PaleoCrafter> put your
code in a repo
L1637[15:49:24] <kilo> repo?
L1638[15:49:43] <kilo> well shade
L1639[15:49:49] <kilo> how do i get the
texture to work
L1640[15:49:55] <kilo> i have the texture
set up and everything
L1642[15:50:01] <kilo> thats my item
file
L1643[15:50:02] <shadekiller666> are you
in intellij?
L1644[15:50:06] <kilo> nah bro
L1645[15:50:07] <kilo> eclipse ftw
L1646[15:51:02]
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L1647[15:51:20] <shadekiller666> what
string is returned from
"item.getUnlocalizedName().substring(5)"?
L1648[15:51:30] <PaleoCrafter> kilo, why
do you go all the way up to the ItemModelMeshser? just call
ModelLoader.setCustomModelResourceLocation
L1649[15:51:36] <Zaggy1024> ^
L1650[15:51:50] <kilo> well i watched
mrcrayfish
L1651[15:51:50] <PaleoCrafter> also,
please don't do that stupid substring shit
L1652[15:51:59] <PaleoCrafter> it's the
worst
L1653[15:52:00] <kilo> sorry i watched a
tutorial vid
L1654[15:52:03] <Zaggy1024> obviously
mrcrayfish doesn't konw what he's doing :P
L1655[15:52:10] <kilo> k good to
know
L1656[15:52:16] <Zaggy1024> at least on
that subject
L1657[15:52:38] <Zaggy1024> yeah, and
don't use unlocalized name, ever, please :P
L1658[15:52:59] <PaleoCrafter> unless for
localization, lol :P
L1659[15:53:08] <Zaggy1024> no, not even
for that :P
L1660[15:53:09] <Zaggy1024> lol
L1661[15:53:18] <kilo> k so remove
itemmodelmesher
L1662[15:53:36] <Zaggy1024> oh, by the
way
L1663[15:53:42] <Zaggy1024> er
L1664[15:53:49] <Zaggy1024> nvm, I guess
that doesn't tell us anything :|
L1665[15:53:57] <shadekiller666> omg
seriously...
L1666[15:53:59] *
Zaggy1024 was thinking like a block
L1667[15:54:18] <kilo> i dont see
autocomplete for modelloader
L1668[15:54:40] <PaleoCrafter> that's
what you get for using eclipse xD
L1669[15:54:49] <kilo> so
minecraft.getminecraft().getrenderitem().modelloader.setcustommodelresourcelocation
L1670[15:54:55] <Zaggy1024> lol no
L1671[15:54:59] <Zaggy1024> it's a static
method in the class
L1672[15:55:01] <kilo> sorry i'm
newb
L1673[15:55:09] <PaleoCrafter>
ModelLoader is a class
L1674[15:55:15] <kilo> okay
L1675[15:55:22] <PaleoCrafter>
setCustomModelResourceLocation is a static method in that
class
L1676[15:55:36] <kilo> alright so
modelloader.setcustommodelresourcelocation
L1677[15:55:38] <kilo> thats all
L1678[15:55:54] <Zaggy1024> yeh
L1679[15:56:28] <Zaggy1024> and change
the substring of unloc name to a constant
L1680[15:56:39] <kilo> k good to
know
L1681[15:56:51] <kilo> should i keep
setunlocalizedname though
L1682[15:56:58] <robotbrain> is there any
good api for making multiblocks?
L1683[15:57:04] <Zaggy1024> also...with
vanilla Item you don't have your mod's domain in the unlocalized
name
L1684[15:57:22] <Zaggy1024> so it'll be
item.burger.name, rather than item.fastfood.burger.name
L1685[15:57:31] <PaleoCrafter>
robotbrain, no, everybody has different needs :P
L1686[15:57:39] <kilo> yeah
L1687[15:58:17] <robotbrain> ok
L1688[15:58:19] <shadekiller666> guess my
paths were wrong... the "model" value in the json was
missing a character
L1689[15:58:27] <shadekiller666> but now
i have a different problem
L1690[15:58:31] <PaleoCrafter> there's
things to do the validation though
L1691[15:58:34] <robotbrain> what I want
is the different parts of my multiblock to implement different
interfaces
L1692[15:58:35] <Zaggy1024> kilo, run it
again with those changes and if it doesn't crash, pastebin the
log
L1693[15:58:52] <robotbrain> I have a
3x3x3 hollow center multiblock
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L1695[15:59:11] <robotbrain> and I want
the centers of the bottom edges to implement a cofh interface
L1696[15:59:11] <Zaggy1024> kilo, also
pastebin the model json
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L1700[16:00:25] <kilo> what do i use for
metadata btw
L1701[16:00:32] <williewillus> the meta
of your burger
L1702[16:00:38] <kilo> so...
L1703[16:00:42] <kilo> can i use 0
L1704[16:00:46] <williewillus> yeah
0
L1706[16:01:01] <williewillus> if you
later decide damage value 1 is for a cheeseburger then you can set
a different json for that meta
L1707[16:01:07]
⇦ Quits: iari (~iari@px1.nbg.srv.sip.vos-systems.net) (Quit:
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L1709[16:02:01] <kilo> it's technically
called burger
L1710[16:02:09] <kilo> but the image is a
cheeseburger
L1711[16:02:17] <kilo> because it looks
weird without the cheese imo
L1712[16:04:04] <williewillus> haha
L1713[16:04:26] <kilo> so pastebin
log
L1714[16:04:47]
⇨ Joins: KilRoYDK
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L1715[16:04:49] <Zaggy1024> well, is the
icon still not working?
L1716[16:04:53] <kilo> Oh wait crap
texture error
L1717[16:05:01] <kilo> I havent even
loaded the world yet but there's an error
L1719[16:05:27]
⇦ Quits: RichardG (richardg86@187.105.74.237) (Remote host
closed the connection)
L1720[16:06:04] <kilo> Oh I fixed
it
L1721[16:06:05] <kilo> nvm
L1722[16:06:17] <kilo> Error in json
file
L1723[16:06:21] <kilo> Lets try this
again
L1725[16:09:25] <shadekiller666> yay, the
game launched
L1726[16:09:40] <shadekiller666> now i
have to figure out why the hell the model and texture are
missing...
L1727[16:10:31] <PaleoCrafter> kilo, I
don't see any error, that "crash" is just debugging data
for the loading screen
L1728[16:10:58] <kilo> well it didn't
load...
L1729[16:11:09]
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L1730[16:16:52]
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L1731[16:17:07] <kilo> so now what?
L1732[16:17:30] <Pennyw95> Hi, trying to
make a TC addon..how do I get the key names of vanilla researches?
or of TC items too
L1733[16:17:45]
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L1734[16:17:49]
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L1735[16:18:07] <PaleoCrafter> I honestly
am out of ideas, could you upload your code to GitHub/BitBucket,
please, kilo?
L1736[16:19:09] <parzivail> diesieben07
still here?
L1737[16:19:20] <diesieben07> i am
here
L1738[16:19:30] <parzivail> awesome
L1739[16:19:30] <parzivail> ok
L1740[16:19:52] <parzivail> so i've got
the code setup, but the onMessage never gets called, so I think im
doing something wrong
L1741[16:20:04] <diesieben07> show your
code :D
L1742[16:20:19] <kilo> alright i'll
try
L1743[16:20:37] <kilo> can you upload
from eclipse
L1744[16:20:59] <diesieben07> no. do you
know git?
L1745[16:21:26] <kilo> i might have
it
L1746[16:21:27]
⇨ Joins: Mraoffle
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L1747[16:21:28] <kilo> idk
L1749[16:21:46] <diesieben07> i asked if
you *know* it. as in used it before.
L1750[16:22:22] ***
big_Xplosion is now known as big_Xplo|Off
L1752[16:22:36] <kilo> alright i have
used it before
L1753[16:23:14] <diesieben07> first, why
do you pack all the data into 1 string...
L1754[16:23:24] <diesieben07> and what is
the crash?
L1756[16:24:36] <parzivail> fastest* as
in fastest to code
L1757[16:24:48] <diesieben07> ah
right
L1758[16:24:50] <PaleoCrafter> you need a
default constructor
L1759[16:24:52] <diesieben07> your packet
needs a default constructor.
L1760[16:24:55] <diesieben07> meaning no
arguments
L1761[16:25:04] <parzivail> whoops
L1762[16:25:48] <kilo> alright github is
installing
L1763[16:25:55] <robotbrain> ok
L1764[16:26:18] <robotbrain> what is the
best way to find all tileentities of a given type matching a
predicate within a certain range of this tileentity?
L1765[16:26:45] <robotbrain> I need what
amounts to a web of tileentities matching the conditional
L1766[16:26:49] <PaleoCrafter> loops all
the way :P
L1767[16:26:50] <diesieben07> robotbrain,
you can get all TileEntities within a Chunk using
Chunk.chunkTileEntityMap.values()
L1768[16:26:58] <robotbrain> diesieben07:
ooooh
L1769[16:27:07] <diesieben07> then filter
that either lazily using Collections2.filter or with a manual
iteration
L1770[16:27:09] <robotbrain> problem is I
need a 25 block radius here
L1771[16:27:15] <diesieben07> then you
need multiple chunks ;)
L1772[16:27:26] <robotbrain> so loop over
the chunks then loop over the tiles
L1773[16:27:33] <diesieben07> yeah
L1774[16:27:34] <kilo> okay i think its
working now
L1775[16:27:40] *
robotbrain wants retrolambda now
L1776[16:27:50] <diesieben07> just use
java 8 :D
L1777[16:27:52] *
diesieben07 hides
L1778[16:27:54]
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(~stuntmani@modemcable035.208-82-70.mc.videotron.ca) (Ping timeout:
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L1779[16:28:06] <PaleoCrafter> or
Scala
L1780[16:28:08] *
PaleoCrafter hides
L1781[16:28:10] <robotbrain> oh
yeah
L1782[16:28:15] <robotbrain>
PaleoCrafter: I forgot scala had this
L1783[16:28:15] <parzivail> aye
L1784[16:28:21] *
robotbrain is already using scala
L1785[16:28:24] <PaleoCrafter> lol
L1786[16:28:25] <parzivail> its firing
onMessage!
L1787[16:28:59] <robotbrain> ok
L1788[16:29:03] <robotbrain> wont be too
hard
L1789[16:29:14] <PaleoCrafter> might want
to import scala.collection.JavaConcversions._
L1790[16:29:18] <robotbrain> the hardest
part will be determining the chunks
L1791[16:29:21]
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L1792[16:30:17] <robotbrain> now when
should I do this process
L1793[16:30:23] <robotbrain> ok
L1794[16:30:33] <kilo> wait
L1795[16:30:36] <robotbrain> Ill do it
when the multiblock is constructed
L1796[16:30:41] <kilo> so do i just drag
all the files into the repo
L1797[16:30:44] <robotbrain> and itll
notify the other tiles
L1798[16:31:01] <diesieben07> drag?
no...
L1799[16:31:08] <diesieben07> you set up
the repo inside your mod project
L1800[16:31:14] <kilo> ohhh
L1801[16:31:19]
⇨ Joins: stuntmania
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L1802[16:31:26] <kilo> so i go to the
workspace
L1804[16:32:00] <kilo> gitignore?
L1806[16:32:25] ***
Magik6k is now known as Magik6k|off
L1807[16:33:09] <kilo> so copy and paste
that'
L1808[16:33:16] <PaleoCrafter>
indeed
L1809[16:33:17] <osum4est> how do i add
nei to my modding enviornment? using intellij
L1810[16:33:50] ***
gabizou|sleep is now known as gabizou
L1811[16:36:04] <diesieben07>
PaleoCrafter, why in the heck do you not have build/libs excluded?
:O
L1812[16:36:04] <kilo> i did touch
.gitignore
L1813[16:36:16] <kilo> but it showed up
with nothing
L1814[16:36:16] <PaleoCrafter> used to
host my builds on there
L1815[16:36:18] <PaleoCrafter> should
remove it, lol
L1816[16:37:16] <kilo> oh wait
L1817[16:37:23] <kilo> i have to put
stuff in there?
L1818[16:37:24] <kilo> oh
L1819[16:37:35] <kilo> i think i know
what to do
L1820[16:37:38] <Pennyw95> what's the
Lapislazuli name in ItemStack?
L1821[16:37:47] <Wuppy> dye 13?
L1822[16:37:50] <PaleoCrafter> ^
L1823[16:37:50] <shadekiller666> its a
dye
L1824[16:37:53] <Pennyw95> thanks
L1825[16:38:00] <Wuppy> is it actually
damage 13?
L1826[16:38:03] <shadekiller666> and the
damage values are backwards
L1827[16:38:13] <shadekiller666> so ink
sacks are 0
L1828[16:38:21] <shadekiller666> bonemeal
is 15
L1829[16:38:34] <Wuppy> nop, it's 4
L1830[16:38:42] <shadekiller666> ^
L1831[16:39:03] <kilo> okay i created the
repo
L1832[16:39:38] <kilo> wait so i just put
everything inside it
L1833[16:39:53] <PaleoCrafter> didn't you
say you've used git before? oO
L1834[16:40:01] <kilo> For
DOWNLOADING
L1835[16:40:05] <kilo> not
uploading
L1836[16:40:18] <diesieben07> git !=
github btw.
L1837[16:40:29] <kilo> but apparently i
need admin to move my src folder into my repo
L1838[16:40:38] <kilo> because logic is
for chumps
L1839[16:40:39] <diesieben07> you dont
need to move ANYTHING
L1840[16:40:48] <diesieben07> you make
your repo where your project is
L1841[16:40:51] <diesieben07> not the
other way around
L1842[16:40:55] <kilo> well a folder
showed up in my modding folder
L1843[16:41:04] <kilo> so i just dragged
everything in
L1844[16:41:05] <diesieben07> .git?
L1845[16:41:11]
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L1846[16:41:12] <kilo> no it was called
fastfoodmod
L1847[16:41:17] <kilo> it was what github
generated
L1848[16:41:27] <diesieben07> what do you
want with github...
L1849[16:41:31] <diesieben07> go into
your mod folder
L1850[16:41:33] <diesieben07> open the
command line
L1851[16:41:36] <diesieben07> type
"git init"
L1852[16:41:39] <kilo> ...
L1853[16:41:39] <PaleoCrafter> you're
using GitHub for Windows, aren't you? :P
L1854[16:41:40] <kilo> fine
L1855[16:41:42] <kilo> yeah
L1856[16:41:49] <kilo> i'm using github
for windows
L1857[16:41:50] <diesieben07> Dont.
L1858[16:41:52] <kilo> why
L1859[16:41:54]
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L1860[16:41:56] <diesieben07> git is a
command line program
L1861[16:42:10] <kilo> ugh...
L1862[16:42:14] <kilo> well whats the
difference
L1863[16:42:24] <diesieben07> github for
windows sucks
L1864[16:42:32] <diesieben07> git
doesn't.
L1865[16:42:40] <PaleoCrafter> honestly,
diesieben07, you don't need to know the command line side of git to
use it :P it's just helpful
L1866[16:42:53] *
diesieben07 slaps PaleoCrafter
L1867[16:42:58] <kilo> whats bad about
github for windows
L1868[16:43:04] <PaleoCrafter> *that*
thing is bad
L1869[16:43:09] <PaleoCrafter> but
nothing against SourceTree ;)
L1870[16:43:26] <diesieben07> SourceTree
is fine :D
L1871[16:43:28] <shadekiller666> is there
a variation of HashMap where you can have multiple values with the
same key?
L1872[16:43:37] <PaleoCrafter>
Multimap
L1873[16:43:37] <kilo> so why does
githubwin suck
L1874[16:43:39] <sham1> github for
windows hides the details
L1875[16:43:46]
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L1876[16:43:50] <sham1> while that may
seem like a good thing, it is not
L1877[16:43:53] <kilo> alright
fine..
L1879[16:44:51] <kilo> there we go
L1880[16:45:01] <kilo> initialized empty
repo
L1881[16:45:03] <kilo> now what
L1882[16:45:12] <diesieben07> in your mod
dir, right?
L1883[16:45:21] <kilo> yup
L1884[16:45:23] <diesieben07> now go to
github.com and create a new repository there
L1885[16:45:32] <sham1> and remember to
git add .
L1886[16:45:39] <kilo> well i already
have a repo
L1887[16:45:41] <sham1> and the dot is
important
L1888[16:45:46] <diesieben07> step by
step
L1889[16:45:52] <diesieben07> ok
L1890[16:45:53] <sham1> Yes
L1891[16:45:59]
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L1892[16:46:06] <diesieben07> now do git
remote add origin <github.com adress>
L1893[16:46:10] <sham1> It is a lot
easier to just push already commited files into repo
L1894[16:46:17] <kilo> how do i delete my
old repo
L1895[16:46:24] <diesieben07> delete the
folder.
L1896[16:46:32] <kilo> no online
L1897[16:46:38] <kilo> its still
there
L1898[16:46:39] <diesieben07> in the
settings at the bottom
L1899[16:46:50] <diesieben07> but what do
you mean old repo?
L1900[16:47:22] <PaleoCrafter> sham1, one
can push non commited files? :P
L1901[16:47:28] <kilo> i made one
already
L1902[16:47:34] <kilo> but i'll make
another one
L1903[16:47:36] <diesieben07> yes... you
can use that.
L1904[16:47:41] <kilo> too late its
gone
L1905[16:47:46]
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L1906[16:47:47] <sham1> PaleoCrafter, you
know what I mean...
L1907[16:47:52] <kilo> but whatever just
create new repo
L1908[16:48:20] <kilo> initialize this
repo?
L1909[16:48:25] <kilo> with readme
L1910[16:48:27] <diesieben07> no
L1911[16:48:30] <PaleoCrafter> did I just
spot a Doctor Who reference in Agents of S.H.I.E.L.D? Oo
L1912[16:48:36] <kilo> it says add
gitignore
L1913[16:48:39] <kilo> yes?
L1914[16:48:40] <diesieben07> no
L1915[16:48:42] <diesieben07> nothing
like that
L1916[16:48:50] <diesieben07> you already
have all that locally
L1917[16:48:54] <kilo> alright
L1918[16:48:55] <sham1> Dont use any of
those premade options in github
L1921[16:49:10] <sham1> it brings nothing
but sadness
L1922[16:49:18] <kilo> hold on
L1923[16:49:44]
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L1924[16:50:03] <kilo> okay now that's
done
L1925[16:50:14] <diesieben07> git add
-A
L1926[16:50:16] <diesieben07> git
commit
L1927[16:50:29] <diesieben07> type a
message ("initial commit" or something)
L1928[16:50:32] <sham1> git commit -m
"message" might be better
L1929[16:50:33] <diesieben07> then git
push
L1930[16:50:44] <kilo> it gave me a text
file
L1931[16:50:48] <diesieben07> yeah
L1932[16:50:55] <sham1> And that is my
reason
L1933[16:50:55] <diesieben07> type
somethign in then close the editor
L1934[16:51:20] <kilo> okay
L1935[16:51:21] <diesieben07> you did
make that gitignore file, right?
L1937[16:51:32] <kilo> fatal: the current
branch master has no upstream branch
L1938[16:51:55] <diesieben07> wut
L1939[16:51:56] <diesieben07> hmmm
L1940[16:52:10] <kilo> to push the
current branch and set the remote as upstream
L1941[16:52:12] <diesieben07> now my git
knowledge is at the end. sham? :D
L1942[16:52:20] <kilo> use git push
--set-upstream origin master
L1943[16:52:25] <kilo> do i do
that?
L1944[16:52:27] <diesieben07> yeah
L1945[16:52:41] <kilo> alright
L1946[16:52:57] <kilo> alright so just
check my repo again
L1947[16:53:03]
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L1948[16:53:05] <diesieben07> link?
L1949[16:53:11] <kilo> oh
L1950[16:53:12] <kilo> okay
L1951[16:53:24] ***
mumfrey is now known as Mumfrey
L1953[16:53:29] <kilo> there
L1954[16:53:36] <kilo> my normal nick was
taken
L1955[16:53:40] <kilo> so i just used my
mc username
L1956[16:53:56] <diesieben07>
PaleoCrafter, your gitignore is even more broken than i thought
:D
L1957[16:54:06] <PaleoCrafter> how
so?
L1958[16:54:12] <diesieben07> it ignores
gitignore
L1959[16:54:17] <kilo> ...
L1960[16:54:27] <PaleoCrafter> uhm.. why
would .gitignore be on my repo then? :P
L1962[16:54:46] <kilo> oh wait
L1963[16:54:47] <kilo> this one
L1965[16:54:55] <diesieben07> because
.gitignore does not retroactively remove stuff from your repo
L1966[16:55:00]
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L1967[16:55:04] <sham1> Because then it
would be used while someone else builds and copies and stuff
L1968[16:55:16] <PaleoCrafter> well, I'm
sure I always had my shit like that though Oo
L1969[16:55:17]
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L1970[16:55:47] <PaleoCrafter> but who in
their right minds would make you add gitignore to the
exceptions
L1971[16:56:46] <sham1> I dont add
.gitignore anywere in my .gitignore
L1972[16:56:49] <sham1> I just push
it
L1973[16:57:14] <PaleoCrafter> well, do
you have an "exclude everything by default"
.gitignore?
L1974[16:57:38] <killjoy> Is there an
event register event?
L1975[16:57:51] <sham1> WHy would I
even...
L1976[16:57:59]
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L1977[16:58:00] <PaleoCrafter> because
it's convenient :P
L1978[16:58:07] <diesieben07> event
register event?
L1979[16:58:10] <diesieben07>
eventception?
L1980[16:58:20]
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L1981[16:58:24] <sham1> I have it there
just so IntelliJ IDEA does not get the idea to commit stuff like
project files
L1982[16:58:25] <Kaiyouka> lol
L1983[16:58:32] <killjoy> I want to
cancel a registration
L1984[16:58:34] <kilo> lol
L1985[16:58:34]
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L1986[16:58:35] <sham1> computer
dependant project files at any rate
L1987[16:58:43] <diesieben07> what do you
even mean by event registration?
L1988[16:58:44] <kilo> take a look while
im brb
L1989[16:58:57] <killjoy>
MinecraftForge.EVENT_BUT.register
L1990[16:59:03]
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L1991[16:59:03]
MineBot sets mode: +v on RichardG
L1992[16:59:05] <diesieben07> no, there
is no event for that.
L1993[16:59:12] <diesieben07> and it
sounds like a bad idea to cancel that...
L1994[16:59:16] <killjoy> Then I'll have
to find another way
L1995[17:01:07] <kilo> back
L1996[17:02:01] <williewillus> what are
you trying to do killjoy ? :p
L1997[17:02:32] <killjoy> A mod breaks
mine so I want to know if I can replace their event with my
own.
L1998[17:02:46] <PaleoCrafter> lol
L1999[17:02:49] <PaleoCrafter> just talk
to them? :P
L2000[17:03:54] <killjoy> It's the
command syntax mod
L2001[17:05:10]
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L2005[17:10:05] <osum4est> i cant get my
en_US localization to work
L2006[17:10:06]
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L2007[17:10:12] <osum4est> thers no
spaces in the file
L2008[17:10:35] <diesieben07> show the
file and where you set your unlocalized name
L2009[17:10:39] <osum4est> its in
src/main/java/resources/assets/eightbitforest_whynotmod/lang
L2010[17:11:12] ***
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L2012[17:11:37] <osum4est> in the ctor of
the item class i set the unlocalized name to WhyNotMod.MODID +
"_" + "key"
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L2014[17:11:49] <Zaggy1024> _?
L2015[17:11:55] <Zaggy1024> why would you
use _?
L2016[17:12:05] <diesieben07> nothing
wrong with that per se.
L2017[17:12:09] <diesieben07> now
pastebin the lang file
L2018[17:12:09] <Zaggy1024> well
sure
L2019[17:12:18] <Zaggy1024> it's just not
what Mojang does :P
L2020[17:12:26] <osum4est> instead of a
space, between my modid and the name. what does mojang do?
L2021[17:12:37] <Zaggy1024> .
L2022[17:12:46] <Zaggy1024> for
separation of names
L2023[17:12:47]
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L2024[17:13:00] <osum4est> oh ok
L2025[17:13:02] <Zaggy1024> but that is
most likely not your problem
L2026[17:13:11] ***
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L2027[17:13:11] <osum4est>
pastebin.com/SPpVShmx
L2028[17:13:22] <osum4est> thats my
en_US.lang
L2029[17:13:33] <Zaggy1024> what does the
item in-game show?
L2030[17:14:12] <osum4est>
item.eightbitforest_whynotmod_key.name
L2031[17:14:29] <Zaggy1024> hmm
L2032[17:14:31] <osum4est> item class
> pastebin.com/3UAu3UcE
L2033[17:14:50] <Zaggy1024> must not be
finding the file then, I guess
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L2035[17:15:05] <diesieben07> wait
wat
L2036[17:15:10] <diesieben07>
src/main/java/resources
L2037[17:15:11] <diesieben07> wat
L2038[17:15:20] <osum4est> sorry
L2039[17:15:20] <PaleoCrafter> wat
L2040[17:15:22] <PaleoCrafter> wat
L2041[17:15:25] <osum4est> get rid of
java XD
L2042[17:15:32] <Zaggy1024> oh lol
L2043[17:15:46] <diesieben07> so it was a
typo, ok
L2044[17:15:51] <osum4est> yep
L2045[17:15:57] <PaleoCrafter> you're
using IDEA, right?
L2046[17:15:58] <osum4est> heres a pic of
the hierarchy
L2047[17:16:01] <osum4est> yes
L2048[17:16:08]
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L2049[17:16:09] <PaleoCrafter> 14+?
L2050[17:16:14] <osum4est>
imgur.com/hGb5IQM
L2051[17:16:17] <osum4est> yes
L2052[17:16:36] <PaleoCrafter> do you
have this in your build.gradle? idea.module.inheritOutputDirs =
true
L2053[17:16:56] <osum4est> nope!
L2054[17:17:05] <PaleoCrafter> add it and
refresh the gradle project
L2055[17:17:12] <osum4est> where?
L2056[17:17:28] <PaleoCrafter> anywhere,
and then open the gradle tab and the right and hit the blue refresh
button
L2057[17:17:42]
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L2058[17:17:50] <PaleoCrafter> anywhere
being outside of closures :P
L2059[17:18:33] <ThePsionic> Ok just
turned in that assignment
L2060[17:18:51] <ThePsionic> I started it
at 2PM, it is now 10 hours later and I handed it in
L2061[17:18:56] *
ThePsionic is tired now
L2062[17:19:31] <PaleoCrafter> where do
you live, ThePsionic?
L2063[17:19:39] <ThePsionic>
Netherlands
L2064[17:19:43] <PaleoCrafter> oh,
right
L2065[17:19:53] <osum4est> thanks,
PaleoCrafter, that fixed it!
L2066[17:19:58] <PaleoCrafter> np
L2067[17:20:52] <ThePsionic> But yeah
that's the latest I've ever started an assignment, within a 24-hour
period of the deadline
L2068[17:21:00] <ThePsionic> (which is
9AM today)
L2069[17:22:05] <kilo> alright
L2070[17:22:15] <kilo> so does anyone
have an idea why the textures arent working
L2071[17:22:59] <LexManos> was gone
yesterday, anything important i should know about?
L2072[17:23:59] <ThePsionic> I ate a
bagel today, idk if that's important enough
L2073[17:24:32] <LexManos> okay
L2074[17:24:48] <LexManos> oh ya havent
ate in 18 hours.. i should do that...
L2075[17:28:06]
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L2077[17:30:46] <ThePsionic> I recommend
bagels
L2078[17:31:01] <ThePsionic> Anyway onto
an actual programming-related topic
L2079[17:31:15] ***
kroeser|away is now known as kroeser
L2080[17:31:43] <ThePsionic> I found that
apache2 and mysql like to shut down sometimes on my VPS so set up
cronjobs for those
L2081[17:31:55] <kilo> Well so whoever
looked at my code
L2082[17:32:01] <kilo> does anyone know
whats wrong?
L2083[17:35:41]
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L2087[17:38:00] <Corosus> kilo, try
actually calling your proxy method
L2088[17:38:42]
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L2089[17:38:44] <OrionOnline> o/
L2090[17:39:13] <OrionOnline> Is there a
possible way to convert a RGB-Color to a EnumChatFormatting
Color?
L2091[17:40:12] <kilo> Oh
L2092[17:40:15] <kilo> okay coro
L2093[17:40:19] <PaleoCrafter> well,
OrionOnline, you can switch on the RGB value :P
L2094[17:40:23] <kilo> Wait
L2095[17:40:29] <kilo> I didn't call the
proxy?
L2096[17:40:38] <Corosus> i dont see it
anywhere
L2097[17:40:43] <kilo> Alright
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L2099[17:41:19] <OrionOnline>
PaleoCrafter, i donnot have a precise value.
L2100[17:41:37]
⇨ Joins: minecreatr
(~minecreat@uva-120-73.ResHall.Berkeley.EDU)
L2101[17:41:44] <OrionOnline> I am trying
to convert a Color given to my API into a EnumChatFormatting for
display
L2102[17:42:14] <OrionOnline> The problem
is i probaly need to clamp the color given first and then do the
Switch right?
L2103[17:42:15] <PaleoCrafter> well, then
you could figure out how "close" the color is to the chat
equivalents and return the closest one
L2104[17:42:22] <OrionOnline> Yeah
L2105[17:42:45] <kilo> my preinit wants
me to make registerrenders a static method
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L2107[17:42:50] <kilo> but when i do
that
L2108[17:43:01] <kilo> it messes up
crap
L2109[17:43:08] <kilo> should i remove
override anno
L2110[17:44:00] <Corosus> try calling it
like 'proxy.registerRenders()' from your Main file, cant remember
which event works best
L2111[17:44:23] <kilo> okay but that's
calling commonproxy
L2112[17:44:37] <kilo> will it
work?
L2113[17:44:47] <Corosus> forge magic
makes that actually be the client one if its a client run
minecraft
L2114[17:44:52] <kilo> oh
L2115[17:44:53] <kilo> okay
L2116[17:45:16] <Kaiyouka> Can confirm.
Forge is voodoo.
L2117[17:45:47]
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L2118[17:46:10] <kilo> But you have to
sacrifice your soul to use Forge
L2119[17:46:21] <kilo> and
L2120[17:46:25] <kilo> Oh crap it
crashed
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L2123[17:47:46] <Corosus> hmm
L2124[17:47:58] <Corosus> i guess call
proxy method after your FastFoodItems.init() stuff
L2125[17:48:29] <kilo> okay
L2126[17:48:31] <Corosus> should work if
its the last thing in preInit..... i think
L2127[17:48:43] <kilo> lets hope crap
doesn't go down
L2128[17:48:50] <minecreatr> does anyone
know a good way to convert a techne file into a 1.8 model
json?
L2129[17:48:59] <kilo> well we got
farther
L2130[17:49:05] <kilo> okay still
going
L2131[17:49:10] <kilo> sound system
loaded
L2132[17:49:36]
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L2133[17:49:36] <kilo> well uhoh
L2134[17:49:47] <kilo> doesnt sound
good
L2135[17:49:52] <kilo> my items got
removed?
L2136[17:50:13] <kilo> and then minecraft
crashed
L2137[17:50:58] <kilo> [18:49:29] [Server
thread/INFO] [FML]: The state engine was in incorrect state
SERVER_STARTING and forced into state SERVER_STOPPED. Errors may
have been discarded.
L2138[17:52:11] ***
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L2139[17:52:40] <killjoy> I tried to put
some [code] on MCF. it filled it with [p]
L2141[17:53:39]
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L2142[17:53:40] <kilo> why am i getting
npes
L2143[17:53:46] <kilo>
java.lang.NullPointerException: Initializing game
L2144[17:53:46] <kilo> at
net.minecraftforge.client.model.ModelLoader.setCustomModelResourceLocation(ModelLoader.java:617)
L2145[17:53:56]
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L2148[17:55:36] <killjoy> MCF, stop
adding </br> when I'm in markup mode
L2149[17:57:22]
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L2151[18:00:48] <LexManos>
<Corosus> forge magic
L2152[18:00:52] <LexManos> Forge has a
lot of that ;)
L2153[18:00:57] <Corosus> ;D
L2154[18:01:08] <shadekiller666> fry are
you still here?
L2155[18:01:22] <kilo|brb> Either way why
am i getting npes
L2156[18:02:03] <Corosus> kilo|brb,
breakpoint debugging your line of code might help, you can look at
the objects your passing like your item, to see if its null
still
L2157[18:02:23] <Corosus> the one that
calls setCustomModelResourceLocation
L2158[18:05:58]
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L2160[18:08:17] ***
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L2161[18:08:29] <kilo> so i just right
click my line of code
L2162[18:08:45] <kilo> and click
breakpoint debug
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L2166[18:11:31] <Corosus> right click the
column just outside of the editing area and select toggle
breakpoint
L2167[18:11:35] <Corosus> or double click
that area
L2168[18:11:40] <Corosus> then run in
debug mode with F11
L2169[18:12:36] <Corosus> (left of the
editing area)
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L2172[18:13:56] <kilo> i toggled
breakpoint
L2173[18:13:58] <kilo> i debugged
L2174[18:14:05] <kilo> but nothing
different was in output
L2175[18:14:59] <Corosus> code execution
should have stopped at the line you breakpointed, you can then
hover over the burger to see its value
L2177[18:15:52] <kilo> i breakpointed
that line
L2178[18:16:01] <kilo> so i hover over
modelresourcelocation
L2179[18:16:04] <killjoy> Is that what
we're calling horizontal parallel lines now? Alright
L2180[18:16:43] <Corosus> hover over
burger
L2181[18:16:52] <kilo> the variable at
the beginning
L2182[18:16:57] <Corosus> im assuming you
are getting NPEs is cause thats null
L2183[18:16:58] <Corosus> ya
L2184[18:17:13] <kilo> nothing
L2185[18:17:20] <kilo> maybe its because
of "inventory"
L2186[18:17:25] <kilo> lets try removing
quotes
L2187[18:17:36] <kilo> nope
L2188[18:17:51] <Ordinastie> <kilo>
lets try removing quotes
L2189[18:17:53] <Ordinastie>
really?
L2190[18:17:57] <kilo> yeah
L2191[18:18:01] <kilo> who knows
L2192[18:18:04] <Corosus> what does
FastFoodMain.java
L2193[18:18:05] <Corosus> look like now
that youve added your proxy call?
L2194[18:18:09] <Corosus> oops
L2195[18:18:13] <Ordinastie> anybody who
know programming
L2196[18:18:14] <Corosus> sneaky
newline
L2197[18:18:26] <kilo> ordinastie
L2198[18:18:28] ***
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L2199[18:18:31] <kilo> i've done some
java
L2200[18:18:38] <kilo> and some things
dont require quotes
L2201[18:18:44] <kilo> like jframe
stuff
L2202[18:18:55] <kilo> well coro i'll
push github
L2203[18:18:56] <Ordinastie> ^ that
proves you don't understand at all what you're doing
L2204[18:18:58] <Corosus> kk
L2205[18:19:21] <Ordinastie> put a
breakpoint on the exact line it NPEs, then check what exactly is
null
L2206[18:19:41] <PaleoCrafter> it can
only be the entity
L2207[18:19:43] <Ordinastie> then follow
up the null var to its origin
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L2209[18:20:09] <PaleoCrafter> eh,
item
L2210[18:20:21] ***
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L2211[18:20:21] <kilo> well i dont see a
null anywhere
L2212[18:20:24]
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L2214[18:21:17] <Ordinastie> I don't know
the code at the line, but probably what PaleoCrafter said
L2215[18:22:04] <kilo> burger = new
Item().setUnlocalizedName("burger");
L2216[18:22:06] <PaleoCrafter> well,
setCustomModelResourceLocation literally is
customModels.put(Pair.of(item.delegate, metadata), model); and
customModels has a initializer, so it can only fail on the
item.delegate
L2217[18:22:09] <kilo> It shouldn't be
null
L2218[18:22:21] <PaleoCrafter> push to
your repo again
L2220[18:22:42]
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L2223[18:25:00] <kilo> Done
L2224[18:25:12] <PaleoCrafter> uhm...
nope
L2225[18:25:25] <kilo> Oh crap
L2226[18:25:31] <kilo> Why didnt it
commit?
L2227[18:25:38] ***
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L2228[18:25:56] <kilo> Let's try this
again
L2229[18:26:23] <kilo> Oh, just gotta do
git push
L2230[18:26:42] <kilo> Alright
pushed
L2231[18:26:53] <PaleoCrafter> ...
L2232[18:27:07] <PaleoCrafter> you don't
call FastFoodItems.init
L2233[18:27:09] <Ordinastie> oh god
L2234[18:27:27] <kilo> Oh
L2235[18:27:28] <Corosus> lol you removed
your init code
L2236[18:27:32] <Corosus> :P
L2237[18:27:36] <kilo> Whoops
L2238[18:27:40] <Ordinastie> and then :
<kilo> well i dont see a null anywhere
L2239[18:28:00] *
kilo facepalms
L2240[18:28:03] <kilo> wow i'm so
stupid
L2242[18:28:40] <kilo> Yup
L2243[18:28:56] <kilo> Terrible
programmer award of the year goes to...
L2244[18:29:00] <kilo> Me!
L2245[18:29:15] <kilo> *and the people
who made sonic boom
L2246[18:29:27]
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L2250[18:30:48] <kilo> Well
L2251[18:30:51] <kilo> Apparently
L2252[18:30:59] <kilo> That's not good
enough
L2253[18:31:01] <kilo> Because it
loads
L2254[18:31:06] <kilo> but the item
doesn't exist
L2255[18:31:24] <Ordinastie> how do you
know it doesn't exist?
L2256[18:31:41] <kilo> I can't give
myself it
L2257[18:31:59] <kilo> I type give [tab]
fastfoodmod:[tab]
L2258[18:32:10] <kilo> Let's try calling
register
L2259[18:32:39] <kilo> Yeah!
L2260[18:32:43] <kilo> Well it
worked
L2261[18:32:58] <kilo> See ya peeps
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L2263[18:33:07] <kilo> Not listening to
that crayfish dude no more
L2264[18:33:22] <kilo> Well see you in a
couple hours once it bugs again
L2265[18:33:39]
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L2267[18:38:59] <Zaggy1024> I wish people
wouldn't tell new modders to use the unlocalized name for their
registry names -.-
L2268[18:40:06] <PaleoCrafter> I think
"people" actually is just pahimar :P
L2269[18:40:09] <PaleoCrafter> He started
all this
L2270[18:40:13] <PaleoCrafter> and other
people adopted it
L2271[18:40:54] <Zaggy1024> heh
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L2279[18:54:19] <minecreatr> does anyone
know how to convert a techne model to a 1.8 minecraft model
json
L2280[18:55:18] <williewillus>
tabula?
L2281[18:55:46] <minecreatr> tabula can
do that?
L2282[18:55:49] <PaleoCrafter> could
write a model loader :P
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L2285[18:56:17] <williewillus> tabula can
load models that are currently loaded in the minecraft instance its
running within
L2286[18:56:18] <minecreatr> well I want
to be able to have it loaded as a .json file
L2287[18:56:21] <williewillus> and I
think it can do json
L2288[18:56:31] <minecreatr> I just want
a converter
L2289[18:56:33] <minecreatr> for one
time
L2290[18:56:44] <williewillus> well there
isn't one :p
L2291[18:57:01] <williewillus> is this an
entity?
L2292[18:57:06] <williewillus>
*block?
L2293[18:57:10] <minecreatr> its for a
block
L2294[18:57:37] <minecreatr> It is a
tileentity, so I could render it as a techne model if I have
to
L2295[18:57:47] <minecreatr> but I feel
it would be less laggy to do it as a 1.8 block json
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L2316[19:31:27] <kilo> Yeah, I'm
back
L2317[19:31:36] <kilo> This time it's not
a bug though
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kroeser|away is now known as kroeser
L2319[19:31:47] <kilo> I'm just wondering
how to get the bucket back in a crafting recipe
L2320[19:32:16] <kilo> Like when you
craft a cake
L2321[19:32:23] <kilo> It gives the
buckets back
L2322[19:32:47] <PaleoCrafter> kilo, look
at get/setContainerItem
L2323[19:32:54] <kilo> Okay
L2324[19:35:16] <kilo> So
getContainerItem
L2325[19:35:28] <kilo> What comes before
it
L2326[19:35:39] *
kilo slaps kilo around a bit with a large trout
L2327[19:35:40] <PaleoCrafter> either
override that or call setContainerItem in your constructor
L2328[19:35:46] <kilo> Wow I slapped
myself
L2329[19:36:16] <kilo> Either way
L2330[19:36:26] <kilo> Phew
L2331[19:36:32] <kilo> Well uh see you
later
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L2335[19:38:23] <Scott> I might need some
help.
L2336[19:39:03] <Kaiyouka> We might give
some help. ( :p )
L2337[19:39:19] <Scott> My little cousin
is wanting me to help her with mods and I presume that means
Forge.
L2338[19:39:38] <Scott> Despite my
involvement in Minecraft stuffs, I'm probably as clueless as her.
lol.
L2339[19:40:15] <Scott> I see there's a
Windows installer so that's straight forward.
L2340[19:40:22] <Scott> Are the mods just
from various sources?
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L2344[19:42:54] <killjoy> !gc
MessageSerializer
L2345[19:43:38] <killjoy> !gc
MessageDeserializer
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L2360[20:04:39] <osum4est> can my modid
have a . in it? Because that then makes extra packages under
assets
L2361[20:06:50] <Girafi> I'm pretty sure
you can only use letters from A - Z.
L2362[20:08:16] <osum4est> oh :/
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L2365[20:11:41] <unascribed> modids
should be alphanumeric without spaces, mod names can be whatever
you like, but color codes make you look like a tryhard
L2366[20:11:53] ***
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L2367[20:12:04] <osum4est> XD thanks.
what about _?
L2368[20:12:11] <unascribed> at least
that's my experience and outlook, not sure if there's an official
doc
L2369[20:12:22]
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L2370[20:12:23] <unascribed> I usually
see hyphens, not underscores, but that should be fine
L2371[20:12:27] <osum4est> i was using a
. in mine but that didnt work
L2372[20:12:33] <osum4est> so i changed
it to a _
L2373[20:12:35] <osum4est> works
now
L2374[20:12:48] <unascribed> yeah, dots
and spaces are very likely to cause strange issues
L2375[20:12:55] <unascribed> slashes and
backslashes probably as well
L2376[20:13:04] <osum4est> think ill
change to a hyphen. Thanks for the help!
L2377[20:13:42] <unascribed> someone
should make a generic Forge conventions document
L2378[20:13:49] <unascribed> not for like
code style, just stuff like identifiers
L2379[20:14:03] <osum4est> ^ that would
be nice
L2380[20:14:07] <unascribed> I may write
it, even
L2381[20:14:23] <osum4est> let us know if
you do!
L2382[20:14:37] <unascribed> it needs a
catchy name
L2383[20:14:51] <unascribed> Consist?
no
L2384[20:15:10] <osum4est> the fanciful
forge convenions sheet
L2385[20:15:25] <unascribed> I'll just go
with "The Unofficial Minecraft Forge Conventions" for
now
L2386[20:15:31] <osum4est> awwww ok
L2387[20:16:30] <osum4est> good
luck!
L2388[20:17:00] *
LexManos points at the docs repo
L2389[20:17:18] <unascribed> oh,
right
L2390[20:17:21] *
unascribed is a derp
L2391[20:17:44] <osum4est> lol
L2392[20:18:16] <unascribed> where in the
docs would this belong? there's already a "Style Guide"
but that's for the docs themselves
L2393[20:19:12] <unascribed> there's
already a "Class naming schemes" section under
Structuring your Mod, maybe this should be moved to a dedicated
'Conventions' page
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L2399[20:30:06] <MattDahEpic> does anyone
know of a mod that allows players to download mods on startup?
(like modpacktweak's download gui) curse wont let me put a mod in
my pack.
L2400[20:30:25] <osum4est> is there any
way to deobfoscate the variable names from the methods?
L2401[20:30:38] <osum4est> kinda hard
when i dont know what they do...
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L2404[20:32:50] <MattDahEpic> osum4est,
use mcpbot
L2405[20:32:56] <shadekiller666> osum, if
you do "!gm <obfuscated name>"
L2406[20:33:10] <shadekiller666> and if a
deobfuscated name exists, it will tell you
L2407[20:33:22] <osum4est> oh wow
L2408[20:33:25] <osum4est> awesome!
L2409[20:33:30] <osum4est> thanks
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L2411[20:36:40] <unascribed> what version
of mkdocs is the forge documentation built with? 0.14.0 doesn't
seem to work
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L2414[20:42:48] <Hugtality1> Can i get
help on a mod-based question here?
L2415[20:43:05] <unascribed> that's a
vauge question
L2416[20:43:35] <unascribed> if you mean
as a user, you'd be better off asking in the chat or forum/thread
for the modpack or mod you mean
L2417[20:43:42] <unascribed> if you're a
modder, or you know it's a forge issue, here is fine
L2418[20:43:56] <Hugtality1> what if i'm
an idiot who can't mod.
L2419[20:44:13] <unascribed> as i said,
you'd be better off asking in the support area for the mod or
modpack you are using
L2420[20:44:26] <Hugtality1> well, my
problem is i can't get any mods to work.
L2421[20:44:30] <unascribed> that isn't
to say we *can't* help you, just that this isn't the best place to
ask
L2422[20:44:33] <shadekiller666> whats
the problem
L2423[20:44:50] <unascribed> gist your
forge log and crash report if applicable
L2424[20:45:00] <LexManos> MattDahEpic,
No do not download executable code on to a clients computer thats
FUCKING HORRID
L2425[20:45:07] <Hugtality1> i've
installed FML and all that
L2426[20:45:09] <Hugtality1> it all
works
L2427[20:45:15] <unascribed> gist your
forge log and crash report if applicable
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L2429[20:45:26] <Hugtality1> when i play
MC i get the 3 normal mods that come with it
L2430[20:45:32] <unascribed> that's
great
L2431[20:45:34] <unascribed> we need the
logs
L2432[20:45:40] <Hugtality1> but it
doesn't crash
L2433[20:45:47] <unascribed> it does make
a log though
L2434[20:46:29] <unascribed>
.minecraft/logs/fml-client-latest.log
L2435[20:46:49] <Hugtality1> ok
L2436[20:46:57] <Hugtality1> how would
you like me to give you them?
L2438[20:47:08] <MattDahEpic> Lex... you
arent allowed to include some mods in the zips on curse launcher,
so i want to have the players click a button and it will get those
mods. the game will not enter a world without them, so the pack
would be unplayable
L2439[20:47:23] <unascribed> MattDahEpic,
it's still a horrible idea
L2440[20:47:30]
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L2441[20:47:42] <MattDahEpic> ik that,
but i cant think of another option
L2442[20:47:47] <unascribed> don't use
curse?
L2443[20:47:56] <LexManos> What
mods?
L2444[20:47:59] <shadekiller666> matt,
provide links to them on the download page, make them clear, and
make it clear that they are required
L2445[20:48:14] <LexManos> And you're not
allowed to include anything you/curse doesnt have permission to
redistribute
L2446[20:48:20] <LexManos> downloading
code of any kind is bad.
L2447[20:48:37] <williewillus> just give
them a ownload link to open and say "DOWNLOAD THIS AND PUT IT
HERE"
L2448[20:48:48] <LexManos> why is the mod
REQUIRED?
L2449[20:49:05] <MattDahEpic> it adds
blocks that i use as recipes in other stuff
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L2451[20:49:46] <Hugtality1> do you want
the EMBED url or HTTPS clone url
L2452[20:49:52]
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L2453[20:49:55] <unascribed> the link to
the gist.
L2454[20:49:59] <unascribed> the one in
your address bar
L2455[20:50:10] <Hugtality1> oh.
L2457[20:51:04] <LexManos> and why is
this mod required?
L2458[20:51:23] <LexManos> who made the
mod, can you not get them to move to a permissive publishing
system?
L2459[20:51:31] <MattDahEpic> the game
will crash if its not there...
L2460[20:51:43] <LexManos> make it not
crash if its not there.
L2461[20:52:11] <shadekiller666> can you
not replace it with another mod? or have the recipes switch out
when the mod isn't present
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L2463[20:52:34] <unascribed> Hugtality1,
it looks like forge is seeing mcmod.info files and then thinking
they aren't mods... which is weird
L2464[20:52:51] <unascribed> how did you
install forge, and could you send a link to one of the mods so I
can look at it's jar?
L2465[20:52:53] <MattDahEpic> it does
crash, i just want it to pop up a message at a minimum telling the
people who'll just freak out at the sight of a crash log that they
need to download it
L2466[20:53:08] <Hugtality1> ok
L2467[20:53:17] <shadekiller666> matt, or
you could let them know ahead of time
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L2471[20:53:47] <MattDahEpic> do you
really expect people to *read*?, i know i cant
L2472[20:53:53] <Hugtality1> there, but
as I said, I've tried it with quite a few different mods with the
same outcomes
L2473[20:54:01] <LexManos> thats the
thing
L2474[20:54:05] <LexManos> if its not int
eh mod pack
L2475[20:54:08] <LexManos> people wont
install it
L2476[20:54:16] <LexManos> so for your
own sanity
L2477[20:54:24] <LexManos> dont include
mods you dont have a way to distribute
L2478[20:54:27] <shadekiller666> :/
L2479[20:54:42] <LexManos> and taking the
liability of downloading and running executable code is NOT worth
it
L2480[20:54:58] <Cazzar> It's a massive
security hole too
L2481[20:55:42] <MattDahEpic> so now the
question is how does one prevent the menu from showing and instead
display a nice big "you fucked up" message with a close
button
L2482[20:55:55] <LexManos> write a mod to
do it
L2483[20:55:59] <shadekiller666> ^
L2484[20:56:02] <MattDahEpic> woah
L2485[20:56:05] *
unascribed sets off a confetti popper
L2486[20:56:33] <LexManos> but, still,
you're better off skipping that mod all togehter
L2487[20:56:55] <unascribed> Hugtality1,
your forge is for 1.8 but that mod is 1.7.10
L2488[20:57:00] <MattDahEpic> im asking
for the concept of how/what methods/general direction, i know how
to write mods, just not how i would do that
L2489[20:57:09] *
unascribed makes it rain confetti from the ceiling
L2490[20:57:37] <Hugtality1> sooo...
you're suggesting that all the mods i've tried so far have been f0r
<1.7?
L2491[20:57:45] <unascribed> yes
L2492[20:57:52] <osum4est> is there a way
to get an entityjumphelper from an entity? I need to make one
jump
L2493[20:57:55] <LexManos> ?g minecraft
modding how to show a gui screen
L2494[20:57:55] <unascribed> forge is
loading the mcmod.info and then not loading them because they're
declared as 1.7.10 only
L2495[20:58:14] <Hugtality1> so i need to
download a different version of forge?
L2496[20:58:28] <unascribed> back in my
day, the game crashed with obscure NoSuchMethodErrors when you had
incorrect versions of mods
L2497[20:58:31] <unascribed> :P
L2498[20:58:51] <Hugtality1> so will an
older forge version allow me to run them?
L2499[20:59:10] <unascribed> Hugtality1,
go to
http://files.minecraftforge.net/ then hover over
"1.7" and click "1.7.10" then click
"Installer" or "Installer-win" under
"Download Recommended"
L2500[20:59:22] <Hugtality1> oookay
thanks
L2501[20:59:39] <unascribed> and also,
nag the mod author to update to 1.8
L2502[21:00:15] <shadekiller666> how
viable is it to develop for 1.7.10 and 1.8 at the same time?
L2503[21:00:29] <unascribed> relatively
easy, just use branches
L2504[21:00:49] <unascribed> but you are
strongly urged to only dev for 1.8, as making 1.7.10 versions
encourages people to be lazy because "all the mods are still
1.7"
L2505[21:01:07] <unascribed> if you must,
1.7 should be bugfixes-only, no new features
L2506[21:01:19] <shadekiller666> so, in
the main mod file you would determine what mc version is running
and load one set of code for whatever versions?
L2507[21:01:24] <unascribed> no
L2508[21:01:32] <Hugtality1> do i need to
uninstall forge 1.8, or will 1.7 overwrite it?
L2509[21:01:35] <unascribed> you maintain
two branches, which are completely seperate sets of code
L2510[21:01:42] <unascribed> Hugtality1:
they run alongside, just change the version in the launcher
L2511[21:01:43] <shadekiller666> i know,
one of my co-devs wants to stick with 1.7 for some reason...
L2512[21:01:49] <Hugtality1> oh ok
thansl
L2513[21:01:55]
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L2514[21:01:56] <unascribed> tell him
he's dumb, hit him in the face with a frying pan, and update it to
1.8
L2515[21:02:04] <LexManos> shade: your
codev is wrong and you should tell him such
L2516[21:02:31] <shadekiller666> thats
what i've been telling him! sheesh
L2517[21:03:00] <unascribed> as a non-co
dev you should make the executive decision to abandon 1.7
L2518[21:03:09] <Hugtality1> it works!
thaanks.
L2519[21:03:14]
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L2520[21:03:27] <unascribed> bleh, I
still need to update my mod to 1.8
L2521[21:03:32] <Hugtality1> wait no it
didn't.
L2522[21:03:43] <Hugtality1> i was
loading into a world and it crashed.
L2523[21:03:49] <Hugtality1> would that
just be mod incompatability?
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L2526[21:04:12] <unascribed> mod
incompatibility isn't really a thing anymore
L2527[21:04:14] <unascribed> but
possibly
L2528[21:04:16] <unascribed> crash
report?
L2529[21:04:22] <Hugtality1> ok, uno
momento
L2530[21:04:32] <osum4est> is there a way
to get an entityjumphelper from an entity? I need to make one
jump
L2532[21:04:58] <Hugtality1> is that the
right one?
L2533[21:05:37] <unascribed> yeah
L2534[21:05:43] <Hugtality1> great.
L2535[21:06:25] <MattDahEpic> bethesda e3
confrence is NOW
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L2537[21:06:44] <osum4est> elder scrolls
vi?
L2538[21:07:21] *
shadekiller666 isn't a fan of bethesda games
L2539[21:07:31] <osum4est> add mods
L2540[21:08:16] *
shadekiller666 still too grindy
L2541[21:08:21] <unascribed> Hugtality1,
try the 'Latest' instead of the 'Recommended' build
L2542[21:08:34] <unascribed> looks like
there was an NPE fix, not sure if your version has it
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L2544[21:08:38] <Hugtality1> hm?
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L2546[21:09:00] <Hugtality1> where do I
change the build?
L2547[21:09:00] <unascribed> do the same
thing you did to download the 1.7.10 version last time, but do
Latest instead of Recommended
L2548[21:09:26] <Hugtality1> i downloaded
the latest the first time
L2549[21:09:30] <unascribed> oh
L2550[21:09:45] <Hugtality1> should i try
recommended?
L2551[21:10:29] <unascribed> sure
L2552[21:12:42] <Hugtality1> nup
L2553[21:13:16] <unascribed> at this
point, I think this is out of the scope of "general
Forge" support, and you'd be better off asking the mod
author
L2554[21:13:36] <Hugtality1> ok.
L2555[21:13:40] <unascribed> sorry
L2556[21:14:12] <LexManos> this boys and
girls is why you dont say 'I have latest!'
L2557[21:14:19] <LexManos> you says 'I
have 1448'
L2558[21:14:33] <LexManos> that way we
know the EXACT version you have and what fixes are included.
L2559[21:14:42] <unascribed> what version
of mkdocs is used to build the forge docs?
L2560[21:14:53] <LexManos> no clue, cpw
set that up.
L2561[21:15:03] <unascribed> and would a
PR to update it to 0.14.0 be desired?
L2562[21:15:18]
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L2564[21:16:35] <LexManos> idgaf i dont
control that its purely in the hands of cpw and whoever the hell he
decides to give access to it
L2565[21:16:44] <unascribed>
...okay
L2566[21:16:48] <Hugtality1> oh i worked
it out. it was an incompatability.
L2567[21:17:11] <cpw> unascribed, it is
using readthedocs
L2568[21:17:16] <cpw> they use a specific
version
L2569[21:17:21] <cpw> feel free to grab
it
L2570[21:17:30] <unascribed> oh, there's
a special rtd version of it?
L2571[21:17:31] <unascribed> that
explains a lot
L2572[21:18:16] <unascribed> hm, no, they
recommend just grabbing it out of pip..
L2573[21:21:03] <unascribed> there, got
it to work
L2574[21:21:23] <unascribed> symlinked
index.md to README.md and added 'docs_dir: .' to a local ignored
copy of mkdocs.yml
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L2585[21:50:25] <unascribed> how do i put
a backtick in an inline codeblock in markdown
L2586[21:50:27] <unascribed> ``` doesn't
work
L2587[21:50:27]
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L2588[21:50:29] <unascribed> neither does
`\``
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L2590[21:50:52] <unascribed> nevermind,
<code>`</code> works
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L2593[21:53:01] <Vigaro> That is a weird
way to escape backticks o.O
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L2598[22:00:36] <unascribed> feedback
please
L2599[22:00:58]
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L2608[22:20:36] <GameMaster> Hi, is Forge
available for 1.8.7 currently?
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L2610[22:21:32] <williewillus> no not
yet
L2611[22:21:40] <unascribed> GameMaster:
1.8.1-1.8.7 changes have been merged into Forge itself
L2612[22:21:46] <unascribed> the latest
Forge on 1.8 is equivalent to 1.8.7
L2613[22:22:13] <williewillus> that's not
true :p
L2614[22:22:18] <williewillus> only some
of the bugfixes
L2615[22:22:25] <williewillus> the
critical security ones, but others have not
L2616[22:22:27] <GameMaster> I'm in
MultiMC, but it says that there are none for 1.8.7
L2617[22:22:34] <unascribed> haven't all
of the 1.8.x patches been security?
L2618[22:22:38] <williewillus> no
L2619[22:22:51] <unascribed> GameMaster:
it's right, there's not. it's for 1.8, but all the important
changes from the 1.8.x versions are part of forge
L2620[22:23:12] <GameMaster> so, what do
I do?
L2621[22:23:16] <unascribed> you use
forge on 1.8
L2622[22:23:20] <GameMaster> Okay
L2623[22:23:37] <GameMaster> So, it's
integrated into Forge, so it's the equivalent of running
1.8.7?
L2624[22:23:42] <unascribed>
roughly
L2625[22:23:51] <unascribed> the
important security-related changes have been merged
L2626[22:24:13] <GameMaster> Okay, thank
you
L2627[22:24:38] <GameMaster> Bye
L2628[22:24:47]
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L2629[22:28:17] <Kaiyouka> Aw, I left
code on my laptop but I'm too lazy to boot it up
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L2645[22:59:40] <Kaiyouka> time to work
on multi-size spiders \o/
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L2664[23:50:29] <killjoy> If I create an
instance getter, does it have to return an instance of the current
class?
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