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L1[00:00:12] ***
Ordinastie is now known as Ordi|Away
L2[00:00:24] <mrkirby153> hold on,
L3[00:00:33] <mrkirby153> already placed
blocks don't update. new ones do
L4[00:00:49] <mrkirby153> and they change on
update and then go back
L5[00:00:58] <Zaggy1024> whut?
L6[00:01:16] <Zaggy1024> ...so a block
update changes lava to water and vice versa?
L7[00:01:25] <mrkirby153> It changes the
thing temporarily
L8[00:02:11] <Zaggy1024> Still not making
any sense
L9[00:02:34] <Zaggy1024> Are you saying when
you load in the lava shows up as water, but then it changes back to
lava after a while?
L10[00:02:53] <mrkirby153> Like I place the
lava source, it looks like water. But a second or so later, it
reverts to its original texture
L11[00:03:16] <Zaggy1024> is it when it
starts flowing?
L12[00:03:33] <mrkirby153> even when
stationary
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L14[00:04:21] <Zaggy1024> swap icons for
the Fluid classes as well
L15[00:04:22] <Zaggy1024>
FluidRegistry.WATER.setIcons
L16[00:04:44] ⇨
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L17[00:04:44] <Zaggy1024> they're public so
no reflection necessary
L18[00:04:55] <Zaggy1024> (this is just a
shot in the dark, but it may be the solution)
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L21[00:06:37] <mrkirby153> nope
L22[00:07:25] <Zaggy1024> I dunno
then
L23[00:07:37] <Zaggy1024> Try the same
thing with breakpoints on the references to the icons
L24[00:07:42] ⇨
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L25[00:07:58] <mrkirby153> which reference
to the icons?
L26[00:08:02] <Zaggy1024> yeah
L27[00:08:08] <Zaggy1024> wait
L28[00:08:09] <Zaggy1024> what?
L29[00:08:24] <Zaggy1024> All the places
where the icons are set
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L31[00:09:48] <mrkirby153> I also think it
would be easier to overwire BlockLiquid.getLiquidIcon. It seems
like it would be less complicated
L32[00:09:57] <mrkirby153> I'll try that
tomorrow, because right now I'ts late and I'm tired
L33[00:10:03] <mrkirby153> thanks for your
help Zaggy1024
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L42[00:20:40] <Zaggy1024> whut
L43[00:21:00] <Zaggy1024> Why is there
BlockLog.LOG_AXIS and BlockRotatedPillar.AXIS? Mojang is
weird
L44[00:21:13] <Zaggy1024> (BlockLog extends
BlockRotatedPillar)
L45[00:22:00] <Zaggy1024> It seems as
though they're 100% interchangeable
L46[00:22:04] <Zaggy1024> sigh
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L49[00:35:41] <Unh0ly_Tigg> there's 2
different log block classes
L50[00:35:49] <Unh0ly_Tigg> maybe that's
it?
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L57[00:47:54] <Lex_> Fucking server
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L74[01:36:44] <Zaggy1024> Unh0ly_Tigg,
shouldn't matter, they can both use the same property
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L82[01:56:22] <MinecraftForgeBot> *
LexManos: Fixed debugging Dedicated server in Forge Dev
workspace.
L83[01:56:23] <MinecraftForgeBot> *
LexManos: Fixed being kicked from the server while swimming.
L84[01:57:07] <Lex_> god fucking dammet
stupid server still cant connect to maven central..
L85[01:59:15] <Unh0ly_Tigg> flush its' dns
cache?
L86[02:01:12] <Ivorius> Did maven central
change their DNS?
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L90[02:02:02] <Unh0ly_Tigg> dunno, whenever
I've had trouble connecting to a server that I know is up, it's
usually a dns issue, that can be fixed by flushing the local
cache
L91[02:02:45] <Unh0ly_Tigg> and their isp
may have switched the server's location to a different ip
address
L92[02:03:43] <Ivorius> I never really had
DNS cache issues except with private, small servers
L93[02:04:06] <Ivorius> e.g. my own or from
buddies when we switched IPs
L94[02:04:21] <Ivorius> But then again, I
can't really think of a better reason :P
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L97[02:15:33] <Lex_> its a connection reset
not a dns issue
L98[02:15:51] <Lex_> i can pull things down
manually with wget, but gradle fails
L100[02:17:51] <Lex_> Simple enough to do
but BitSet hides all of it's internals so I can't add a simple
wrapper around it
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L103[02:22:50] <Unh0ly_Tigg> lex, is
gradle downloading some of the dependencies? or is it just failing
on the first dependency download?
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L107[02:37:28] <simon816> I don't know
jenkins but can you just run a manual build with the --offline
flag?
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L110[02:42:27] <Unh0ly_Tigg> with ATs, do
they get applied to all dependencies, or just the minecraft
jar?
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L114[02:56:08] *
Zaggy1024 can't remember, is the maximum item metadata
Integer.MAX_VALUE?
L115[02:56:42] <Unh0ly_Tigg> nope
L116[02:56:52] <Unh0ly_Tigg>
Short.MAX_VALUE - 1
L117[02:56:58] <Zaggy1024> ah
L118[02:56:59] <Zaggy1024> Thanks
L119[02:57:48] <Unh0ly_Tigg> item meta is
stored as a short, and Short.MAX_VALUE is used as the wildcard
value.
L120[02:58:23] <Zaggy1024> What's the
wildcard used for?
L121[02:58:31] <Unh0ly_Tigg> recipes
L122[02:58:36] <Zaggy1024> ah
L123[02:59:31] <Unh0ly_Tigg> like
"this slot in the recipe can take any type of dye"
without making 16 different recipe instances
L124[03:03:25] <Zaggy1024> yep
L125[03:08:44] <Wuppy> quick question: is
wuppy29.com/minecraft/ down for all of you as well?
L126[03:08:47]
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L127[03:11:27] <Unh0ly_Tigg> it's slow,
but it eventually loads on my end
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L135[03:26:24] <ntzrmtthihu777> Wuppy:
came up fine for you
L136[03:26:27] <ntzrmtthihu777> erm, for
me
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L138[03:31:05] <HoLyCoW> hi guys
L139[03:32:37] <Wuppy> okay thanks
ntzr
L140[03:32:45] <ntzrmtthihu777> Wuppy: no
prob
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L147[03:47:19] <Wuppy> now, lets release
Peacefulpack for 1.8 :D
L148[03:48:17] <Wuppy> ugh my website is
still offline for me :|
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L150[03:52:30] <Wuppy> back to modeling I
guess then
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L153[03:53:40] <HoLyCoW> @Wuppy your
website loads fine for me. DNS Issue?
L154[03:54:01] <Wuppy> I don't know
tbh
L155[03:54:09] <Wuppy> various checking
websites also tell me it's offline
L157[03:54:32] <Wuppy> I can get through
but incredibly slowly
L158[03:54:33] <Wuppy> yeah
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L160[03:55:00] <Wuppy> my admin website
works just fine thoguh
L161[03:55:08] <Wuppy> although it's
phising according to chrome :P
L162[03:55:18] <HoLyCoW> yeah, i guess it
IS kinda slow. looks like it was loading from the cache for
me.
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L166[03:56:25] <Wuppy> I've send em a
ticket, lets hope it gets fixed soon
L167[03:57:17] <Wuppy> random sidenote:
modeling is awesome :P
L168[03:57:51] <Creysys> Some love some
cant do it (like me)
L169[03:58:03] <Wuppy> I'm not good at it,
but it's fun
L170[03:58:04] <HoLyCoW> what do you model
in? blender?
L171[03:58:26] <Wuppy> maya
L172[03:58:29] <HoLyCoW> nice
L173[03:58:59] <Creysys> Btw does somebody
know how to implement the NEI api ?
L174[03:59:08] <HoLyCoW> i really like
Modo and it's workflow. unfortunately, once the trial ran out, i
couldn't afford the full version
L175[04:00:30] <Creysys> Isnt there always
a crack ? :D
L176[04:00:32] <Wuppy> you can't find a
crak?
L177[04:01:32] <HoLyCoW> i can, but once i
graduated and started working, i started going legit with my
software
L178[04:01:34] <HoLyCoW> :)
L179[04:02:09] <HoLyCoW> @Creysys from the
NEI thread, "The source package should help guide modders
through. NEI uses a modloader like config loading system. Simply
call your configuration class NEI****Config.class and implement
IConfigureNEI and package it with your mods. Any calls to NEI
should be made from this class or subclasses. Your mod must not
directly call any NEI functions or classes as that will make it
dependant on NEI to
L180[04:02:09] <HoLyCoW> function. Simply
include the config and classes with your mod and it will be
activated only if NEI is installed."
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L182[04:03:02] <HoLyCoW> @Creysys he also
says, "I only use the Alloy Furnace from RedPower. Therefore I
welcome modders who want to make small modules like the RedPower
one for various other mods."
L183[04:03:17] <HoLyCoW> so i guess just
look at the source for the RedPower mod
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L185[04:05:47] <HoLyCoW> going back to
what i said about buying modo... i COULD afford it, i just can't
justify spending that much for software that i will use some of the
time. :)
L186[04:05:52] <Creysys> Thank you
:)
L187[04:06:23] <HoLyCoW> yw
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L190[04:07:01] <HoLyCoW> you still there
wuppy?
L191[04:07:03] ***
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L192[04:07:06] <Wuppy> I'm here
L193[04:07:50] <HoLyCoW> quick question
about your book... do you get paid for every copy sold or do they
just say, "we'll pay you X amount to write this
book"?
L194[04:08:10] <HoLyCoW> i'm just curious.
:D
L195[04:08:13] <Wuppy> I get paid for
every copy sold + an advance
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L197[04:08:45] <HoLyCoW> nice. so you go
by numbers that they give you, right?
L198[04:09:14] <HoLyCoW> awww damn. i
gotta go. woke the wife up. she's upset now. :)
L199[04:09:22] <HoLyCoW> cya guys
later
L200[04:09:29] <Wuppy> haha cya
L201[04:09:33] <Creysys> cya
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L208[04:31:36] <Wuppy> well, I just made
my helicopter look a lot worse :|
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L210[04:34:24] <Creysys> And i dont
understand the NEI api :S
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L213[04:36:26] <OndraSter> it is not
really @API is it?
L214[04:36:45] <Creysys> It isnt i
guess
L215[04:36:54] <OndraSter> :P
L216[04:37:57] <stemid> hi I'm
troubleshooting a minecraft game on my girls computer. it's windows
7, the minecraft icon seems to launch Forge and she can select the
latest version of minecraft, this works fine. but the technic
launcher cannot launch any mods. I've tried deleting .technic and
reinstalling it, plus the mods. for example maera, maerapack 2 do
nothing and after a short while the technic launcher window
reappears.
L217[04:38:26] <stemid> also I've tried
upgrading to latest java v8
L218[04:38:38] <Creysys> Maybe she has
special characters in the install path
L219[04:39:34] <stemid> I would guess no
because it has worked before and by path I assume you mean
%appdata%/.technic or something like that.
L220[04:40:00] <Creysys> I do check if her
account name has special characters
L221[04:40:09] <Creysys> Windows account
name
L222[04:40:14] <stemid> yup I'll
check
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L225[04:42:33] <stemid> nope just name
lastname. no special swedish or accentuated chars
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L229[04:59:40] <Lex_> Logs, and don't use
the technic launcher, install the modpacks manually if you have
issue
L230[05:00:22] <Creysys> Hey is there a
simple way to get the mod id from an item?
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L232[05:03:59] <stemid> ok, I didn't know
the modpacks could be installed standalone
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L238[05:16:46] <Lumien> Creysys
GameRegistry.findUniqueIdentifierFor
L239[05:17:25] <Creysys> Haha thats what i
just discovered thank you anyways :)
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L247[05:27:24] <Creysys> Its funny that
java compares two strings as references
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L255[05:34:41] <Wuppy> woohoo today is the
ticket sale for the best festival in the world
L256[05:35:36] <Wuppy> tickets cost about
350 euros :P
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L306[07:29:29] <sfxworks> What the hell is
lex's full name so I can post my bug?
L307[07:29:56] <sfxworks> Alexander Joseph
Lex Luthor didn't work
L308[07:30:23] <fry> Create an issue on
the github, if you have a bug report :P
L309[07:30:52] <sfxworks> ugh
L310[07:31:02] <sfxworks> its liek 8am and
i havent slept yet but fine
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L312[07:31:18] <sfxworks> its
kinda...semirelated though
L313[07:31:44] <sfxworks> fry: It relates
to corrupted chunks and nbediting cause of a plugin altering a
block from a custom mod
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L315[07:31:56] <sfxworks> so i just
genralzed it and put it in forge..sure it should go into forge
github
L316[07:31:57] <sfxworks> ?
L317[07:32:52] <Ivorius> Yes
L318[07:33:00] <Ivorius> All bugs are to
be submitted as issues
L319[07:33:07] <Ivorius> Or even better,
fixes of which as PRs
L320[07:33:19] <sfxworks> okay.
L321[07:33:43] <sfxworks> Well, what the
eqiv of [code] so I can post this nicely cause in markdowns I only
see results and not how-tos
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L323[07:34:17] <Ivorius> It's GitHub's
custom markdown
L324[07:34:20] <sfxworks>
```javascript
L325[07:34:22] <sfxworks> nevermind
L326[07:34:24] <Ivorius> I'm sure you know
how to use google :P
L327[07:34:55] <sfxworks> ok please dont
say that at 8am when I havent slept yet because I will will off on
you as hard as ive done in 4chan before you even knew it
existed
L328[07:35:05] <sfxworks> fry: thanks for
your adv
L329[07:35:47] <fry> np :P
L330[07:36:42] <sfxworks> goddamn newkids
always using the smart mouths..
L331[07:37:05] <sfxworks> after they
probably learned it by someone else calling it out on them
L332[07:37:49] <Ivorius> Yeah, fuck those
guys amirite
L333[07:37:55] <Ivorius> I never really
liked that show anyway
L334[07:38:15] <sfxworks> Still
young.
L335[07:38:34] <sfxworks> wai-
L336[07:38:49] <sfxworks> still
young
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L338[07:39:46] <TurnedSlayer> sfxworks,
just a tip, from the topic "Do not say Lex's full nick unless
nessasary."
L339[07:39:48] <TurnedSlayer> :)
L340[07:40:15] <sfxworks> Yeah I saw the
rule, but I didnt like it so I decided not to follow it
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L342[07:40:24] <sfxworks> TrunedSlayer:
^
L343[07:40:28] <Ivorius> Holy shit, it
really does say nessasary
L344[07:40:34] <Ivorius> I never even
noticed
L345[07:41:15] <sfxworks> Wait so
L346[07:41:19] <sfxworks> since youre
calling me out on that
L347[07:41:24] <sfxworks> I said it
right
L348[07:41:30] <sfxworks> but I typed it
in and it still didnt work?
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L351[07:50:10] <Ivorius> I don't get
it.
L352[07:50:11] <diesieben07> sfxworks:
that's not a forge problem, the mod is broken.
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L355[07:52:15] <Ivorius> So all he's
saying is he accidentally set an invalid state, the mod doesn't
handle it correctly and crashes, and now that's Forge's
fault?
L356[07:53:04] <diesieben07> idk
L357[07:53:11] <diesieben07> It's not
forge's fault that's for sure.
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L361[07:54:47] <theoriginalbit> I'm
attempting to add NEI to my dev env so that I can test things
easier, but Forge keeps popping up with a window wanting a conf dir
for the deobfuscator, what am I doing wrong?
L362[07:55:07] <theoriginalbit> oh btw
this is for MC 1.8
L363[07:55:09] <diesieben07> that's not
forge, that's CodeChickenCore
L364[07:55:30] <theoriginalbit> oh okay,
so where do I need to point it?
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L366[07:55:35] <diesieben07> somewhere in
the gradle cache
L367[07:55:56] <theoriginalbit> the conf
folder in the gradle cache doesn't contain methods.csv
L368[07:56:04] <theoriginalbit> so it's
not liking that folder
L369[07:56:36] <Lumien> download the mcp
mappings#
L370[07:56:39] <diesieben07> no
L371[07:56:44] <Wuppy> \o/ my helicopter
is starting to look like a helicopter :D
L372[07:56:59] <Lumien> why not? :P
L373[07:57:04] <diesieben07>
.gradle/caches/minecraft/net/minecraftforge/forge/<version>/snapshot/<snapshotid>#
L374[07:57:14] <diesieben07> no need to
download it agian, you already have it
L375[07:57:33] <Lumien> first of all i
only have snapshot_nodoc
L376[07:57:54] <Lumien> and like he said
that does not contain the csv files
L377[07:58:02] <diesieben07> yes. it
does
L378[07:58:05] <Lumien> not for me
L379[07:58:10] <diesieben07> wait what...
no
L380[07:58:18] <Ivorius> Not that
folder
L381[07:58:20] <Ivorius> The gradle
caches
L382[07:58:27] <Ivorius> They're somewhere
else entirely
L383[07:58:43] <diesieben07>
.gradle/caches/minecraft/de/oceanlabs/mcp/mcp_snapshot/<snapshot-id>
L384[07:59:20] <Lumien> that ONLY contains
the csv files
L385[07:59:27] <Lumien> ccc also wants the
joined thingy though
L386[07:59:59] <diesieben07> really? what
does it need that for...
L387[08:00:33] <diesieben07> i dont even
know what it does
L388[08:01:53] <theoriginalbit> well
neither of those locations it's happy with. I definitely didn't
have a 'snapshot' folder, only a 'snapshot_nodoc' which had no
csv's in it
L389[08:02:09] <diesieben07> did you try
the 2nd one?
L390[08:02:14] <sfxworks> Didn't say it
was forge's fault.
L391[08:02:19] <sfxworks> Read my last
comment
L392[08:02:34] <diesieben07> if it's not
forge's fault it sholdn't go in forge's issue tracker
L393[08:02:44] <sfxworks> read
L394[08:02:46] <sfxworks> my last
comment
L395[08:02:47] <theoriginalbit> yeah the
2nd path it wants packaged.srg and joined.srg
L396[08:03:42] <sfxworks> Tekknikly forge
is the engine of the world so it can be related to forge since
forge is the one that doesn't know what to do when a block goes out
of bounds...and all mods have blocks...
L397[08:03:50] <sfxworks> Get it?
L398[08:03:53] <sfxworks> Tekkit?
L399[08:03:55] <diesieben07> ...
L400[08:03:56] <sfxworks> Tekknikly?
L401[08:04:00] <diesieben07> Forge does
not handle mod blocks
L402[08:04:02] <diesieben07> the mod
does.
L403[08:04:03] *
sfxworks was banned.
L404[08:04:05] <sfxworks> lel
L405[08:04:13] <sfxworks> okay, but
L406[08:04:52] <diesieben07> your issue is
that you don't know the save format
L407[08:05:00] <sfxworks> The main issue
is changing an nbteditor. Coudlnt post this in bukkit cause it uses
external mods. Cant post it in minecraform because they dont
even.
L408[08:05:07] <sfxworks> Yes.
L409[08:05:10] <sfxworks> And im
asking.
L410[08:05:12] <sfxworks> What do I
do
L411[08:05:21] <diesieben07> yes, but that
is still not a forge issue.
L413[08:05:44] <sfxworks> Ya kno, little
tired of reading if people know the answer.
L414[08:05:52] <sfxworks> Especially since
I have to pay rent.
L415[08:06:09] <diesieben07> wat
L416[08:06:16] <theoriginalbit>
diesieben07: 2nd path didn't work. it wanted packaged and joined
srg files
L417[08:06:41] <diesieben07> yeah i
read
L418[08:06:48] <diesieben07> i am
currently trying to find where those are even at
L419[08:06:52] <sfxworks> If you know the
answer, please answer it instead of making me learn how to do it
after staying up doing a bunch of other stuff at 9am with no
sleep.
L420[08:07:12] <diesieben07> nobody will
do your work for you.
L421[08:07:22] <diesieben07> if you are
tired, go sleep. do it tomorrow.
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L424[08:08:00] <diesieben07> why does he
want packaged.srg :(
L425[08:08:04] <diesieben07> man CB is
annoying
L426[08:08:11] <diesieben07> can't he just
make stuff that works...
L427[08:08:12] <sfxworks> Why not ask on a
public board instead? General knowledge is better if someone
already knows how to do it
L428[08:08:24] <sfxworks> it makes
everyone waste less time
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L430[08:08:41] <diesieben07> the answer on
how to do it is: use an NBT editor
L431[08:08:47] <theoriginalbit>
packaged.srg seems to be in the
minecraftforge/<version>/unpacked/
L432[08:08:50] <diesieben07> that wiki
page tells you what you need to do
L433[08:08:55] <fry> diesieben07: I've
made an obfuscator without a nice GUI that works with mcp/gradle
data - nodoby uses it :P
L434[08:08:55] <diesieben07> yeah
L435[08:09:10] <diesieben07> CB is
*de*obfuscating
L436[08:09:10] <theoriginalbit> I dont
know why he needs all this pointing to files now, never needed it
in previous versions
L437[08:09:18] <diesieben07> because he is
stupid
L438[08:09:31] *
sfxworks ingores diesieben07 for his ridiculous name and smart
mouthed assumptions.
L439[08:09:40] <diesieben07> he thinks
that not providing a deobf file and deobfuscating at runtime is
better
L440[08:09:53] <diesieben07> sfxworks:
this way you will not get help. go fuck yourself.
L441[08:10:31] ⇦
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L443[08:11:03] *
sfxworks laughs at ridiculous name for his/her name and his general
hating of the world because the thinks that he is smarter than
everyone.
L444[08:11:13] <TurnedSlayer> wow
sfxworks
L445[08:11:14] <Wuppy> sfxworks, shut the
fuck up
L446[08:11:17] <TurnedSlayer> ^^
L447[08:11:33] <TurnedSlayer> diesieben07
is one of the most helpful people here...
L448[08:11:39] <Wuppy> exactly
L449[08:11:51] <sfxworks> I just got told
to shut the fuck up after he's trashing aother guy calling him
stupid and I get bashed on?
L450[08:11:59] <sfxworks> Rep is nothing
if you're being stupid to another person.
L451[08:12:14] <sfxworks> Rude is rude. Go
check who your friends are.
L452[08:12:15] <diesieben07> i told you
exactly what you need to do.
L453[08:12:19] <diesieben07> you are not
happy
L454[08:12:26] <diesieben07> then I say:
ok, seek help elsewhere.
L455[08:12:27] <sfxworks> You're being a
smartass.
L456[08:12:27] <TurnedSlayer> he's not,
hes saying cb is stupid for doing something that way
L457[08:12:47] <Wuppy> nope, he tells you
what to do sfxworks
L458[08:12:51] <sfxworks> Then what does
"because he is stupid" mean?
L459[08:12:53] <diesieben07> and about me
calling CB stupid, don't put your nose into things you dont
understand.
L460[08:12:58] <TurnedSlayer> ^
L461[08:13:33] <sfxworks> What am I
suppose to think when some random calls me out at 9am over a bunch
of blocks? He's mature enough to breathe?
L462[08:13:39] <sfxworks> That's
retarted.
L463[08:13:41] ⇦
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L464[08:13:56] <diesieben07> lawl
L465[08:14:23] ***
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L466[08:15:06] <TurnedSlayer> what the
actual fuck did i just read
L467[08:15:11] <Wuppy> this day is too
good for arguments like this.....
L468[08:15:15] <TurnedSlayer> ^
L469[08:15:21] <Wuppy> today is a very
good day
L470[08:15:44] <TurnedSlayer> today is the
day i crash my mc client a lot
L471[08:15:45] <TurnedSlayer> xD
L472[08:15:48] <Wuppy> :(
L473[08:16:07] <TurnedSlayer> once so
far
L474[08:16:08] <Wuppy> today is the day of
Hard Bass and the Tomorrowland ticketsale
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L476[08:16:17] <TurnedSlayer> trying to
make a world using rftools
L477[08:16:32] <TurnedSlayer> some bs to
do with tile rendering
L478[08:16:43] <Wuppy> I really really
really really want tickets for tomorrowland...
L480[08:17:00] ***
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L481[08:17:03] <TurnedSlayer> kinda sad
this doesnt work for the forge verison im using :/
L482[08:17:31] <Wuppy> time to spend
almost 400 euros later today
L483[08:17:33] <Wuppy> hopefully
L484[08:17:45] <cmb_> that's so not worth
it
L485[08:17:57] <Wuppy> it is
L486[08:18:02] <TurnedSlayer> whats that
in ��? xD
L487[08:18:33] <Wuppy> about 260
pounds
L488[08:18:56] <Wuppy> or about 400
dollars
L489[08:19:15]
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L490[08:19:15] <TurnedSlayer> ah
L491[08:19:48] <Ivorius> lol, that
sfxworks guy was completely out of his mind
L492[08:19:54] <Wuppy> yes
L493[08:20:07] <Wuppy> but anyway cmb_
Tomorrowland is the best thing you can do :D
L494[08:20:26] <Ivorius> I wonder why they
they even let him access the internet, at the place he's surely at
:P
L495[08:20:36] <cmb_> the lasers are worth
it
L496[08:20:37] <Wuppy> heh
L497[08:20:55] <Wuppy> have you been
there?
L498[08:21:05] <cmb_> but the music?
depends :P
L499[08:21:13] ***
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L500[08:21:14] <Wuppy> I like that kind of
music
L501[08:21:36] <cmb_> no, I haven't been
there but if I do they'll have to ask me
L502[08:21:54] <Wuppy> I wanted to go last
year but the tickets were sold out in under a second
L503[08:22:06] <cmb_> you near
Belgium?
L504[08:22:10] <Wuppy> NL
L505[08:22:21] <cmb_> oh well you have
plenty of alternatives
L506[08:22:39] <Wuppy> true, but
tomorrowland is basically the best thing ever
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L508[08:24:26] <Wuppy> and I wouldn't mind
paying several hundred euros for the best weekend in my life
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L512[08:30:27] <cmb_> hey Wuppy! just
realized I was following some of your video tutorials earlier
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L515[08:33:00] <TurnedSlayer> Wuppys
tutorials are great :P
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L519[08:34:47] <shadowfacts> hello
L520[08:35:36] <TurnedSlayer> now to setup
my new vps xD
L521[08:36:04] <Cazzar> The fun of coding
for TF2 :3
L522[08:36:37] <TurnedSlayer> haha
L523[08:36:44] <TurnedSlayer> what lang is
tf2?
L524[08:37:54]
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L525[08:39:09] <Mox[NL]> c++ right?
L526[08:39:16] <Mox[NL]> based on the old
quake 2 engine
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L530[08:41:37] <Cazzar> You can do C++ or
Pawn
L531[08:41:44] <Cazzar> Pawn via
SourcePawn
L532[08:43:06] <Genuine> Anyone have any
good literature on Design Patterns and other OOP concepts?
L533[08:44:07] <Ordinastie> Abrar|gone,
did you finally fix your issue ?
L534[08:45:55] <shadowfacts> Ordinastie
the "|gone" at the end of his name means that he is gone
right now
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L536[08:47:01] <Ordinastie> the fact that
my nick change from the same kind probably means I know that
L537[08:47:48] <TurnedSlayer> ahk
L538[08:48:11] <TurnedSlayer> btw anyone
seen the new ftb infinity pack?
L539[08:49:55] ***
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L540[08:50:28] <Ivorius> Seen that it came
out, yes :P
L541[08:51:06] <shadowfacts> I was
watching Wyld stream it for a couple of hours last night
L542[08:51:13] <shadowfacts> looks pretty
godo
L543[08:51:15] <shadowfacts> *good
L544[08:52:14] <gigaherz> [15:43]
(Genuine): Anyone have any good literature on Design Patterns and
other OOP concepts?
L545[08:52:19] <gigaherz> just get the
"gof" book
L546[08:52:23] <gigaherz> THE gof book
;P
L548[08:52:54] <Genuine> ?
L550[08:52:58] <gigaherz> yes.
L551[08:53:13] <gigaherz> all other books
derive from what's explained there
L552[08:53:22]
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L553[08:53:49] <Genuine> Perfect,
thanks.
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L556[08:55:22] <gigaherz> like, you may
find one that explains patterns in the context of JAva instead of
C++
L557[08:55:28] <TurnedSlayer> im just
setting up a server for infinity if anyones interested
L558[08:55:47] <gigaherz> (delay due to
verifying that it indeed shows C++ pseudocode)
L559[08:56:03] <gigaherz> but the idea of
the patterns and why they are useful, is the same
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L567[09:06:34] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20150207 mappings to Forge Maven.
L568[09:06:38] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20150207-1.8.zip (mappings
= "snapshot_20150207" in build.gradle).
L569[09:06:49] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~10:05 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L591[09:55:46] <MindWorX> Is there a
simple way to make nether generate as void?
L592[09:55:58] <MindWorX> Somehow make a
simple void provider or whatever?
L593[09:56:20]
⇨ Joins: tattyseal (~tattyseal@95.144.48.36)
L594[09:56:27] <ChJees> Want it to be like
in the Feed the Beast maps?
L595[09:56:38] <MindWorX> I guess void
isn't really void. Should provide air.
L596[09:56:39] <MindWorX> Yeah
L597[09:56:56] <MindWorX> The only mod I
can find that does this is Ex Nihilo, which I can't use.
L598[09:57:08] <killjoy> A mod like
CleanroomGenerator would be useful
L599[09:57:42] <MindWorX> Is that a
preloader kinda mod?
L600[09:57:52] <killjoy> Well, it's a
bukkit plugin
L601[09:57:55] <MindWorX> Ah
L602[09:58:05] <MindWorX> I was looking at
multiverse as well
L603[09:58:12] <MindWorX> Also
Bukkit
L604[09:58:20] <killjoy> -g
CleanroomGenerator:. would create a void world
L605[09:58:35] <MindWorX> But I'm not sure
how much of hassle it is to get bukkit plugins working with forge
though
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L607[09:59:55] <killjoy> Does anyone know
if the sliders in 1.8 apply to nether?
L608[10:00:25] ⇦
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L610[10:02:20] <UniversalRed_> Does anyone
know how to make it so that when time passes within a world, every
tick it passes within a world it makes a integer increase in
value?
L611[10:02:42] <diesieben07> MC already
does that, world.getWorldTotalTime
L612[10:03:31] <Creysys> Can i somehow mod
vanilla files to stop enermen from stealing my cobble? :(
L613[10:03:42] <gigaherz> cobble?
L614[10:03:49] <Lymia> Endermen steal
cobble?
L615[10:03:56] <gigaherz> not since 1.4 or
whatever
L616[10:03:57] <killjoy> ./gamerule
doMobGriefing false
L617[10:04:07] <diesieben07> Creysys:
EntityEnderman.setCarriable(<block>, <true or
false>)
L618[10:04:16] <gigaherz> the first ever
version of endermen, they could pick up things like
stonebricks
L619[10:04:24] <gigaherz> but they haven't
been able to do that for ages
L620[10:04:56] <MindWorX> ./gamerule
mobGriefing false
L621[10:04:58] <UniversalRed_> thanks, it
seems to work now :)
L622[10:05:10] ⇦
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L623[10:05:11] <Creysys> I ment like every
block with cobble
L624[10:05:24] <diesieben07> what is
"every block with cobble"?
L625[10:05:44] <gigaherz> clay, dirt (and
grass variants), flowers, sand, tnt
L626[10:05:58] <gigaherz> they can't pick
cobble.
L627[10:06:02] <Creysys> I dont want them
to steal anything
L628[10:06:15] <Creysys> And changing the
gamerule is kinda cheating (withers)
L629[10:06:32] <gigaherz> the Hermitcraft
people have a commandblock-based trick to avoid that
L630[10:06:33] <killjoy> And
creepers
L631[10:06:40] <diesieben07> do what I
posted above for every block.
L632[10:06:52] <gigaherz> they scan for
endermen, and whenever one has empty hands, they give them a
barrier block
L633[10:06:59] <gigaherz> which disappears
when they try to place it back on the world
L634[10:07:26] <Creysys> I saw that
vanilla trick too
L635[10:07:41] <Creysys> diesieben07: Do
you know if endermen use a whitelist?
L636[10:07:45] <killjoy> Create a new
event (MobGriefEvent) and do a pull
L637[10:07:51] <diesieben07> they have a
Map<Block, Boolean>
L638[10:08:03] <diesieben07> if it
contains the Block, the boolean determines if it can be picked
up
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L640[10:08:09] <diesieben07> if the Block
is not in that map, false is assumed
L641[10:08:10] <gigaherz> defaults to true
or false?
L642[10:08:12] <MindWorX> Any kind of
endermen behavior alteration that makes it easier is cheating?
:P
L643[10:08:31] <Creysys> And if they try
to steal a block which isnt contained in the list?
L644[10:08:32] <gigaherz> MindWorX:
removing griefing is not cheating
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L646[10:08:40] <diesieben07>
diesieben07> if the Block is not in that map, false is
assumed
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L648[10:08:55] <diesieben07> ...
L649[10:09:00] <MindWorX> gigaherz,
According to Creysys it is :P
L650[10:09:17] <gigaherz> making the
wither unable to create a hole around itself
L651[10:09:28] <gigaherz> and causing the
wither to suffocate in a cave, is.
L652[10:09:31]
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L653[10:09:37] <Creysys> Wait i cant
modify the list directly, nvm
L654[10:09:45] <diesieben07> yes...
L655[10:09:48] <diesieben07> it has an
accessor.
L656[10:09:51] <diesieben07> as i said 3
times now.
L657[10:09:55]
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L658[10:09:56] <Makerimages> o/
L659[10:10:09]
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L660[10:10:28] <Makerimages> Hmm, with
this new 1.8 texture system - how would I go about changing a
block's texture upon a redstone signal?
L661[10:10:35] <Creysys> Seems like i do
have to loop throgh every block :S
L662[10:10:36] <gigaherz>
blockstates
L663[10:10:40] <gigaherz> you need two
blockstates
L664[10:10:49] <gigaherz> each blockstate
has a model reference (json file)
L665[10:10:56] <gigaherz> and each model
has a different texture name in the file
L666[10:11:29] <Makerimages> ahh,so each
possible state needs it's own blockstate,block model and item model
file? K..
L667[10:11:36] <gigaherz> yup
L669[10:12:14] <gigaherz> I started
writing this mod
L670[10:12:20] <gigaherz> which has a
branch block, for nicer trees
L671[10:12:25] <Makerimages> What were the
guys at mojang thinking, making this.,..
L672[10:12:40] <gigaherz> eahc branch
would have 8 different thicknesses and a toggle for leaves or no
leaves
L673[10:12:50] <gigaherz> and on top of
that, it can be facing in any of the 6 directions
L674[10:12:52] <gigaherz> so yeah
L675[10:12:59] <gigaherz> 8 * 2 * 6
states, per wood type
L676[10:13:30] <PaleoCrafter> Makerimages,
make everything JSON + exposed to resource packs? :P
L677[10:13:36] <gigaherz> 96 files * 6
wood types
L678[10:13:59] <gigaherz> yeah the upside
is that you allow a resource pack to modify each single possible
blockstate
L679[10:14:02] <gigaherz> with a custom
model
L680[10:14:39] <gigaherz> and although
annoying, creating the json files is either just a one-timething,
or you can usually script it, like I did
L681[10:15:14] <gigaherz> I wrote a
program that would generate those ~700 files based on a
patterns
L682[10:15:21] <gigaherz> blockstates,
block templates, and the actual block models
L683[10:15:23] <PaleoCrafter> somebody
really should start writing an IDE plugin for MC modding :D
L684[10:17:23] <Makerimages> Hmm, i
remeber there being a function to check if redstone power was being
input to the Block...
L685[10:19:46] <Creysys> diesieben07:
Alright i got what you said would you like to look over my code
since i cant test it that easily
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L687[10:20:07] <diesieben07> sure
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L691[10:21:17] <diesieben07> should work.
where do you do that?
L692[10:21:41] <Creysys> postInit
L693[10:21:47] <diesieben07> Ok.
L694[10:23:27] <gigaherz> Makerimages: eh
wait that mod I made provides power, doesn't receive it, nevermind
;P
L695[10:26:14] <Makerimages> any1?
L696[10:26:29] <Makerimages> about the
texture changing, got the redstone part already
L697[10:26:31] <PaleoCrafter> Makerimages,
world.isBlockIndirectlyGettingPowered or something
L698[10:27:26] <Makerimages> gigaherz,
made the 2 blockstate and models. got redstone detection.. now what
:/
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L700[10:32:56] <gigaherz> look at the
redstone lamp
L701[10:33:05] <gigaherz> whatever you
need to do, is there ;P
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L713[10:47:10] <Makerimages> works,
nice!
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L720[10:57:22] ***
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L723[11:15:42] <Teamy> Is there a way I
can add the tabs on my guis like minechem and thermal
expansion?
L724[11:16:15] <tterrag> minechem is
opensource
L725[11:16:49] <TurnedSlayer> plus TE has
the tab coding on github
L726[11:17:07] ***
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L727[11:17:23] <tterrag> yep it's in
CoFHLib I believe
L728[11:17:32] <tterrag> fairly sure all
the mods that have tabs do it custom
L729[11:17:36] <TurnedSlayer> yh
L730[11:17:45] <TurnedSlayer> TE is kinda
hard to understand tho
L731[11:17:53] <TurnedSlayer> not sure if
thats just me tho
L732[11:17:55] <TurnedSlayer> xD
L733[11:19:36] <gigaherz> mc GUI is WAYtoo
custom and harcoded
L734[11:20:01] <MattDahEpic> anyone have a
good source/tutorial for them ghosty items that go in filters and
things like that?
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L736[11:21:34] <tterrag> MattDahEpic:
basically you just make a slot that only holds 0 items
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L740[11:28:23] <Makerimages>
onNeighborBlockChange really aint that great for powering multiple
blocks... and ticks won't work ?!? any toher solutino?
L741[11:29:10] <tterrag> er what
L742[11:29:33] <Makerimages>
nevermind
L743[11:32:30]
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L744[11:33:29] <Wuppy> FFS
L745[11:33:32]
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L746[11:33:37] <Wuppy> tomorrowland sold
out in 18 minutes :(
L747[11:33:45] <lKinx> For the forge
released for 1.8, does it work for 1.8.2 as well?
L748[11:33:55] <lKinx> as in, what
versions(s) is it compatible with?
L749[11:33:58] <gigaherz> no, only 1.8
original
L750[11:34:01] <gigaherz> not even
.1
L751[11:34:02] <lKinx> okay
L752[11:34:11] <gigaherz> and wtf is
1.8.2?
L753[11:34:46] <lKinx> oh that's still in
prerelease, my bad
L754[11:34:48] <gigaherz> oh I see, they
decided to actually have a 1.8.2 version before 1.9
L755[11:34:48] <gigaherz> :^P
L756[11:35:06] <gigaherz> :P*
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L783[11:58:41] <cmb_> is there anything I
need to do to make a multiplayer mod?
L784[11:59:21] <cmb_> my mod works fine on
single player and open to lan works as well but when my brother
tries to connect there is an error: invalid session
L785[11:59:30] <cmb_> we both have the
same forge and same mod version
L786[11:59:35] ***
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L789[11:59:55] <lKinx> anyone know why my
onBlockStartBreak method is only being called when I'm in creative?
as soon as I go to survival, the method doesn't fire
L790[12:00:16] <shadowfacts> You cannot
connect to a dev environment server from normal MC and vice
versa
L791[12:00:24] <diesieben07> that is not
true
L792[12:00:37] <diesieben07> if the server
is in online mode it works fine
L793[12:00:38] <PaleoCrafter> lKinx, it
should be called when the block is about to break
L794[12:00:38] <lKinx> oh i think I know
why
L795[12:00:46] <lKinx> yeah, that's the
issue
L796[12:00:51] <lKinx> I misunderstood
when it fired
L797[12:00:54] <cmb_> shadowfacts: I'm
using the minecraft client, not the IDE
L798[12:00:58] <PaleoCrafter> yeah, it's
not "onBlockStartHit" :P
L799[12:01:16] <lKinx> that's what I want
:P
L800[12:01:24] <shadowfacts> cmb_:
pastebin the log
L801[12:02:45] <lKinx> what is the closest
to an onBlockStartHit method?
L802[12:02:56] ⇦
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L803[12:03:09] <PaleoCrafter> lKinx, I
guess PlayerInteractEvent
L804[12:03:26] <diesieben07>
onBlockClicked
L805[12:03:36] ⇦
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L806[12:04:20] <lKinx> oh I see
L807[12:04:27] <lKinx> I can go through
the block rather than the item
L808[12:05:02] ***
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L809[12:06:52] <cmb_> really weird, it
works in the other direction
L810[12:07:43] <cmb_> there's nothing
suspicious in the log, probably some weird firewall error
L811[12:08:20]
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L814[12:18:36] <Brycey92> hey how do i
give my mod commands?
L815[12:19:17] ⇦
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(~Scott_DTA@2602:304:5dbe:fcb0:7196:5619:275d:da02) (Ping timeout:
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L816[12:20:06] <diesieben07> make a class
that extends CommandBase, register it in
FMLServerStartingEvent
L817[12:22:24] ⇦
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L818[12:36:29] ⇦
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L820[12:37:31] <AbrarSyed> killjoy, FG
1.3
L821[12:37:36] <killjoy> k
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L827[12:43:17] <Brycey92> what's it
do?
L828[12:43:34] <MattDahEpic> it adds a
command that dumps the item you're holding
L829[12:43:45] <tterrag> most mods out
there have some kind of command :P
L830[12:43:53] <tterrag> it's not hard at
all
L831[12:44:08] <MattDahEpic> i put it up
here, because the *only* thing it does it add a command
L832[12:44:15] <MattDahEpic> and he was
asking how to do that
L833[12:44:58] <tterrag> fair enough
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L837[12:49:27] <Ordinastie> AbrarSyed, did
you fix your issue ? :)
L838[12:50:22]
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L842[12:52:42] <AbrarSyed> Ordinastie, I
found that vanilla redstone does some crazyness with notiying..
like it notifies a bit more than a 1 block radius.. has a notify
list even...
L843[12:53:52] <nekosune> pixlepix: pmed
you :)
L844[12:54:32] <Ordinastie> yeah redstone
logic is a bit antonimic ;)
L845[12:55:17] ⇦
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L846[12:56:07] <Razaekel> antonimic?
L847[12:56:21] *
Razaekel ios pretty sure that's not a word
L848[12:56:42] <Ordinastie>
antinomic
L849[12:56:59] <Ordinastie> (french has it
both ways ><)
L850[12:57:33] ⇦
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L854[13:03:22] ***
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L857[13:08:57] ***
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L858[13:15:54] <Drullkus> Where can I look
up minecraft cardinal direction?
L859[13:16:03] <Drullkus> Google isn't
helping.
L860[13:16:14] ***
matthew|gone is now known as matthewprenger
L861[13:16:22] <tterrag>
ForgeDirection.java
L862[13:16:25] <tterrag> :l
L863[13:16:38] <Drullkus> Er ok
L864[13:16:44] <fry> EnumFacing if 1.8
:P
L865[13:17:00] *
Drullkus is doing 1.7 :<
L866[13:17:13] *
tterrag knew this
L867[13:17:21] <clienthax> fry: gimme all
yo money =3
L868[13:17:39] <fry> Joke's on you, I'm
broke! :P
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L870[13:17:59] *
Drullkus was talking to fry
L871[13:18:11] <Drullkus> tterrag: But uh,
where would I find that class? forgesrc?
L872[13:18:37] <Ordinastie> Eclipse ?
Ctrl+Shift+T
L873[13:18:39] <tterrag> use your
IDE
L874[13:18:47] <tterrag> ^^
L875[13:20:11] <Drullkus> ...how
L876[13:20:14] <Drullkus> (intelliJ
L877[13:20:16] <Drullkus> )
L878[13:20:23] <Ivorius> cmd/ctrl n
L879[13:20:24] <Ordinastie> Ctrl+N?
L880[13:20:29] <Ordinastie> hehe
L881[13:20:48] <Drullkus> Found it
L882[13:20:52] <Drullkus> It's...
L883[13:20:56] <Drullkus> Double shift
XD
L884[13:21:00] <Drullkus> you double-tap
shift
L885[13:21:17] <PaleoCrafter> that's file
search
L886[13:21:18] ***
Morphan1 is now known as MorphFK
L887[13:21:22] <PaleoCrafter> ctrl + n is
class search
L888[13:21:26] <Drullkus> Oh
L889[13:21:31] <Drullkus> It got it
anyway
L890[13:21:32] ***
Riking|away is now known as Riking
L891[13:22:14] <Ivorius> double shift is
actually search all, PaleoCrafter :P
L892[13:22:22] <Ivorius> That also finds
things like config options
L893[13:22:25] <Ivorius> And menu
items
L894[13:22:41] <PaleoCrafter> true
L895[13:22:46] <Ivorius> (And it's a lot
slower than ctrl n)
L896[13:24:30] ⇦
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error: Connection reset by peer)
L899[13:27:30] <clienthax> fry: o
noes
L900[13:27:43]
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L901[13:27:48] ***
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reset by peer)
L905[13:33:11] <clienthax> fry: Firefox
can't find the server at main.fry.su.
L906[13:33:20] <fry> whaaa
L907[13:33:24] ⇦
Quits: parcel31u (~parcel31u@c-98-250-85-212.hsd1.mi.comcast.net)
(Quit: Leaving)
L908[13:33:28] <fry> do a ip lookup
L909[13:33:30] <Drullkus> Dammit fry I was
expecting a Gif
L910[13:33:37] <Drullkus> why you do this
to me D:<
L911[13:33:47] <Ivorius> ^
L912[13:33:54]
⇨ Joins: firedingo (~firedingo@101.174.81.33)
L913[13:33:56] <clienthax>
195.91.246.187
L914[13:34:04]
⇨ Joins: Forecaster (~Forecaste@83.223.1.173)
L915[13:34:08] <clienthax> eah works
now
L916[13:34:12] <clienthax> your dns just
sucks
L917[13:34:12] <clienthax> xD
L918[13:34:15] <fry> Drullkus: See, I have
no money, so I whip out money, and can only stare angrily :P
L919[13:34:16] <Drullkus> clienthax: Hack
my IP at 127.0.0.1 :D
L920[13:35:39] ***
MorphFK is now known as Morphan1
L921[13:37:21] <alekso56> Drullkus: no,
hack my computer with vnc
L922[13:37:26]
⇨ Joins: Seremis
(~Seremis@ip54547cc3.speed.planet.nl)
L923[13:38:11] <Drullkus> lol
L924[13:39:54] ⇦
Quits: firedingo|AFK (~firedingo@101.174.81.33) (Ping timeout: 378
seconds)
L925[13:39:59] <alekso56> Drullkus: pls
5901
L926[13:40:09] <Drullkus> :p
L927[13:42:59] <Drullkus> Er
L928[13:43:19] <Drullkus> tterrag:
L929[13:43:32] <Drullkus> I'm actually
looking for the NUMBERS for the cardinal direction
L930[13:44:12] <MattDahEpic> im guessing
0,1,2,3. *backs out of door*
L931[13:44:58] *
Drullkus slaps MattDahEpic
L932[13:45:19] <Drullkus> So there's a
field in getIcon(IBlockAccess world, int x, int y, int z, int
side)
L933[13:45:19] <MattDahEpic> ):
L934[13:45:20] <Drullkus> side
L935[13:45:29] <Drullkus> I'm trying to
find a guide for the number assignment
L936[13:45:36] <MattDahEpic>
ohohohoh
L937[13:45:39] <fry> ordinal of the
ForgeDirection enum
L938[13:45:47] <MattDahEpic> its the same
sides you register textures on!
L939[13:45:50] <lKinx> !gf
field_147909_c
L940[13:46:34] <Drullkus> MattDahEpic: I
know that
L941[13:46:47] <MattDahEpic> let me get
the numbers real quick
L942[13:46:53] <Drullkus> I'm trying to
randomly assign the textures
L943[13:46:56] <tterrag> Drullkus:
.ordinal()
L944[13:47:27] <MattDahEpic> 0 is
bottom
L945[13:47:31] <MattDahEpic> 1 is
top
L946[13:47:45] <MattDahEpic> ummmm
L947[13:48:00] <MattDahEpic> 2,3,4,5 are
the.... other sides?
L949[13:48:29] ***
Genji|away is now known as Genji
L950[13:48:58] *
Drullkus gets out the spanking paddle
L951[13:48:58] <MattDahEpic> ive never had
to register the textures seperately on the sides, only
top/bottom
L952[13:49:24] <tterrag> or you could just
use the enums we've been talking about this whole time instead of
guessing
L954[13:50:09] <UniversalRed_> what's the
method/function used for knowing when a player enters their world
for the first time?
L955[13:50:38] <MattDahEpic> on client or
server? UniversalRed_
L957[13:50:46] <UniversalRed_>
client
L958[13:50:50] <diesieben07> oh...
client
L959[13:50:52] <diesieben07>
impossiburu
L960[13:51:10] <UniversalRed_> is
serverside possible then?
L961[13:51:20] <diesieben07> follow the
link
L962[13:51:26] <MattDahEpic>
UniversalRed_, diesieben07 just linked it
L963[13:51:51] <UniversalRed_> yup just
saw it, thanks :)
L964[13:56:58]
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(Starhero@24-113-5-226.wavecable.com)
L965[13:57:49] <TTFTCUTS> when I get
around to switching this project over to 1.8... *shudders*
L966[13:58:06] <TTFTCUTS> there'll be lots
to do, with the amount of... interesting things I'm doing :D
L967[13:58:57] <MattDahEpic> 1.8: if
amount of items > like, 2; then oh my god you have to make a
file for every single one
L968[13:59:04] ⇦
Quits: taelnia (~taelnia@2604:6000:1300:c:74dd:fd54:ced2:9cf) (Read
error: Connection reset by peer)
L969[13:59:07] <Starhero> Could anyone
help me? I have having a problem with beds in 1.710. I have no idea
how to research it as no error appears, but I am kicked off my bed
instantly. This shouldn't be as I have somnia installed. My spawn
is not saved and time is never accelerated. Somnia was working
before, assuming a mod I added broke it but I have no clue what
would modify the bed from the mods added.
L970[13:59:07] <Ivorius>
s/interesting/hacky/? :P
L971[13:59:09]
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L974[13:59:13] <TTFTCUTS>
maaaaaaaaybe
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L977[13:59:50] <Ivorius> Starhero: That's
something you should ask the author
L978[14:00:02] <UniversalRed_> diesieben07
the code you sent me seems to be outdated with 1.8
L979[14:00:31] <diesieben07> which part?
should work fine.
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L982[14:01:03] <MattDahEpic> did they
change the arguments in 1.8 to take meta things or others?
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L988[14:01:26] <UniversalRed_>
getEntityData() and PERSISTED_NBT_TAG aren't working, everything
else works fine
L989[14:01:41] <Starhero> Ivorius, I would
love to but I some how do not think it is somnia but i have no clue
how to quickly figure out which mod is interfering..
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L992[14:02:04] <diesieben07>
UniversalRed_: uhm, both of those exist for me in 1.8
L993[14:02:05] <tterrag> UniversalRed_:
how are you using it?
L994[14:02:16] <Ivorius> Starhero:
Incompatibility is still something the author himself can sort out
best
L995[14:02:33] <Ivorius> You can look for
the perpetrator by systematically removing mods
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L997[14:03:37] <MattDahEpic> i need an
idea for a new folder name...
L998[14:03:38]
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L999[14:03:38]
MineBot sets mode: +o on LexManos
L1000[14:03:46] <MattDahEpic> hi
lex!
L1001[14:03:46] <Starhero> Ivorius, doing
that with 255+ mods sucks, with a 10 minute load time...
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L1003[14:04:05] <UniversalRed_> really?
let me check it through again, also, i'm using it so that I can do
if statements with results giving a player a chanc
L1004[14:04:25] <Ivorius> Starhero: log2
(300) ~= 8
L1005[14:04:34] <Ivorius> That would take
an hour, granted
L1006[14:04:44] <Starhero> Huh?
L1007[14:05:06] <Ivorius> If you don't
want to manually search, ask the author :P
L1008[14:05:52] <Ivorius> Although
L1009[14:06:01] <Ivorius> As soon as you
remove half the mods, the load time is halved also
L1010[14:06:13] <MattDahEpic> not always,
depends on the mods
L1011[14:06:23] <Ivorius> That's
nitpicking
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L1013[14:06:29] <Ivorius> The load time
will about half
L1014[14:06:29] <MattDahEpic> :|
L1015[14:06:31] <Ivorius> *halve
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L1019[14:08:32] <Ivorius> E (n=0, 7) (10
/ (2^n)) minutes
L1020[14:08:56] <MattDahEpic> oh god,
math. not on the weekend please.
L1021[14:08:56] <Ivorius> That's about 25
minutes pure launch time
L1022[14:09:15] <Ivorius> Bitch, I had an
exam today
L1023[14:09:17] <Ivorius> It was awful
:P
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L1025[14:09:23] <MattDahEpic> its
saturday?
L1026[14:09:26] <Ivorius> This is
nothing
L1027[14:09:37] <Ivorius> I am a Uni
student. We don't get pampered :P
L1028[14:09:47] <MattDahEpic> tru
L1029[14:11:09] <cmb_> tru
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L1031[14:13:05] <Ivorius> !gf
textureMap
L1032[14:13:46] <Drullkus> lol
L1033[14:13:55] <Ivorius> Yes fry, this
is what I have to do just to render my model :P
L1034[14:14:04] <fry> lol
L1035[14:14:23] <fry>
Minecraft.getTextureMapBlocks or smth like that :P
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L1038[14:15:08] <Ivorius> fry: No, I need
the actual <ResourceLocation, Sprite> map :P
L1039[14:15:27] <Ivorius> Oh wait, it has
a getter
L1040[14:15:28] <Ivorius> nvm
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L1042[14:16:33] <UniversalRed_>
diesieben07: can't find getEntityData(), it says it's an unresolved
method.
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L1045[14:21:06] <Ivorius> Let's see if
dis shit work
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L1047[14:25:56] <Ivorius> Oh, hey
Emile
L1048[14:26:19] <Emile> Oh hey
dude!
L1049[14:26:28] <Emile> How have you
been?
L1050[14:27:00] <Ivorius> Good, I
think
L1051[14:27:11] <Ivorius> It's kinda hard
to summarize that much amount of time :P
L1052[14:27:51] <Ivorius> Either I was
pretty blind, or you don't show up in here often? :P
L1053[14:27:57] <Emile> Haha fair
enough
L1054[14:28:00] <Emile> Yeah thats
true
L1055[14:28:05] <Emile> Dont visit IRC
much
L1056[14:28:31] <Emile> Had a modding
question but already got it haha, 1.8 is kinda difficult
sometimes
L1057[14:28:56] <Ivorius> I didn't even
know you also programmed, lol
L1058[14:29:35] <Emile> Oh, yeah haha,
been modding for a year now
L1059[14:29:54] <Emile> Bit more
important usually than music haha
L1060[14:29:59] <Ivorius> Oh, cool
L1061[14:30:02] <Ivorius> Finished
anything yet?
L1062[14:30:21] <Emile> Well worked on
some Aether patches, but mostly been working on a secret mod with
the Aether folks
L1063[14:30:43] <Ivorius> seecret stuff
oOoooOOo
L1064[14:30:43] <Ivorius> :P
L1065[14:30:47] <Emile> Yeeeee
L1066[14:30:49] <Emile> You still
modding?
L1067[14:31:00] <Ivorius> Well yeah, I am
in here :P
L1068[14:31:05] <Emile> Haha, fair
dos
L1069[14:31:10] <Ivorius> Nothing with
Miclee
L1070[14:31:13] <Ivorius> He disappeared
again
L1071[14:31:28] <Ivorius> I wonder if
he'll ever change :P
L1072[14:31:53] <Emile> Yeah no surprises
there
L1073[14:32:04] <Emile> His projects are
wayyy too ambitious for him, tbh
L1074[14:32:28] <Emile> Hes rappin now
tho
L1075[14:32:35] <Drullkus> lol
L1076[14:32:35] <Ivorius> Wasn't he
always?
L1077[14:33:13] <Emile> Rapping? Well for
a few years now I guess
L1078[14:33:58] <Ivorius> I didn't know
him in EVMC, and when we were working on cubed he already rapped, I
think
L1079[14:34:27] <Emile> Ah, k
L1080[14:34:37] <Emile> So what have you
been working on?
L1081[14:35:13] <Ivorius> Oh, lots of
things x)
L1082[14:35:40] <Ivorius> My current
favourite, I think, is Recurrent Complex
L1083[14:35:55] <Ivorius> Everything
around structures and generation
L1084[14:36:12] <Ivorius> In terms of
downloads Pandora's Box is still rocking the front though
L1085[14:36:21] <Emile> Oh wow lol
L1086[14:36:29] <Emile> I should PM you
about something lol
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L1088[14:36:45] <Ivorius> Sure, I'm here
:P
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L1096[14:50:51] <HoLyCoW> hi guys
L1097[14:51:10]
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())
L1098[14:51:18] <ssfdre38> does anyone on
here know how to use Immibis peripherals with computercraft
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L1100[14:51:26] <shadowfacts> hi
L1101[14:51:57] <fry> Well, it doesn't
crash for me :P
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L1117[15:34:21] <HoLyCoW> can someone
help me understand something? when I create an object that extends
net.minecraft.item.Item, why does Item::registerIcons() get called
3 times for each object?
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L1122[15:39:16] <diesieben07> HoLyCoW: it
gets called whenever the resource manager reloads, which happens a
few time during bootup
L1123[15:39:23] <tterrag|away> because
mojang
L1124[15:39:38] <tterrag|away> better
reload 3 times just to be sure :p
L1125[15:39:47] <diesieben07> actually
its forge.
L1126[15:39:50] <Ordinastie> actually,
it's a Forge fix to reload
L1127[15:39:57] <Ordinastie> damn!
L1128[15:40:34] <tterrag|away> why?
L1129[15:40:52] <Ordinastie> because
Forge
L1130[15:40:53] <Ordinastie> :p
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L1132[15:41:20] <diesieben07> its because
mods are resource packs or something
L1133[15:41:29] <diesieben07> otherwise
your assets dont work properly
L1134[15:41:48] <tterrag> ok...so why 3
times?
L1135[15:41:49] <tterrag> lol
L1136[15:42:06] <tterrag> also why does
the sound manager shut down/start up twice :P
L1137[15:42:13] <tterrag> is that tied to
the resource manager?
L1138[15:42:14] <Ordinastie> maybe a mod
reloads it a third time
L1139[15:42:47] <gigaherz> given that
resource packs can include sounds
L1140[15:42:58] <gigaherz> I guess it
wants to be thorough and shuts down the audio system before
reloading
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L1143[15:44:09] <lKinx> Anyone know why
Minecraft.getMinecraft().getRenderManager() would be returning null
in my client proxy?
L1144[15:44:32] <Ordinastie> you can it
too soon ?
L1145[15:44:35] <Ordinastie> *call
L1146[15:45:03] <diesieben07> yep
L1147[15:45:03] <tterrag> if you are
using static initializers then it'll be too soon
L1148[15:45:10] <diesieben07> it doesn't
work before init
L1149[15:45:16] <diesieben07> preInit is
too early
L1150[15:45:20] <tterrag> oh
really?
L1151[15:45:24] <tterrag> huh
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L1165[16:01:41] <HoLyCoW> @diesieben07
thanks. i was trying to figure out why that was happening
L1166[16:01:54] <diesieben07> np
L1167[16:03:04] <lKinx> is there a way I
can have one entity and multiple render files?
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L1169[16:03:13] <lKinx> or if not, can I
have a dynamic render file?
L1170[16:03:34] <lKinx> with the new
layer system it's making dynamic renders difficult
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L1174[16:05:07] <HoLyCoW> i'll be back
later. cya
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L1178[16:14:13] <Ivorius> fry:
renderItem.getItemModelMesher().getModelManager().getBlockModelShapes()
still produces NPE in preInit
L1179[16:14:25] <Ivorius> Running
1.8-11.14.1.1303
L1180[16:14:36] <fry> Ivorius:
ModelLoader.something
L1181[16:14:51] *
fry added some static methods for that
L1182[16:15:41] <Ivorius> Ah, cool
L1183[16:15:43] <Ivorius>
setCustomStateMapper
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L1185[16:15:58] <Ivorius> I'm glad to
help out ;D
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L1194[16:29:02] <clienthax> looks
nice
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L1197[16:29:37] <DasUmlaut> so supposing
I were trying to develop two mods, modB as a child of modA
L1198[16:30:12] <DasUmlaut> I've setup my
workspace (eclipse) as per LexManos's last video tutorial from last
year
L1199[16:30:27] <diesieben07> clienthax:
not as nice as you would think. if you're at the point where you
are using a different language, you might as well use one that
compiles to bytecode directly and get more features out of
it.
L1200[16:30:40] <clienthax> i thought
xtend does?
L1201[16:30:46] <clienthax> it aparanty
goes to j1.5
L1202[16:30:52] <diesieben07> xtend
compiles to java code
L1203[16:30:55] <diesieben07> not
bytecode.
L1204[16:30:59] <clienthax> aha
L1205[16:31:22] <DasUmlaut> can I really
just add the modA project in the buildpath of modB and call it
good?
L1206[16:31:30] <clienthax> was just
proding it as a friend linked me]
L1207[16:31:35] <diesieben07> heh
L1209[16:32:13] <clienthax> ew
javascript
L1210[16:32:14] <clienthax> ;_;
L1211[16:32:40] <Katielyn> Anyone know
any reason why chunks would not unload when not loaded by a chunk
loader. Like i mean a person is exploring and they never unload
behind them for example. Im getting to 60k chunks loaded server is
running out of ram doesn't matter if i give it more it will use
it.
L1212[16:32:42] <diesieben07> lol
L1213[16:32:49] <diesieben07> you dont
need to care about js
L1214[16:32:50] <Katielyn> Im at a loss
here i can't find the reason.
L1215[16:33:00]
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L1216[16:33:50] <clienthax> Katielyn:
debug the loaders
L1217[16:33:51] <clienthax> =3
L1218[16:33:54] <clienthax> its prob a
rogue mod
L1219[16:33:54] <clienthax> xD
L1220[16:33:54] ***
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L1221[16:34:05] <Katielyn> I wish i knew
what fucking mod.
L1222[16:34:08] <Katielyn> I'm losing
it,.
L1223[16:35:57] <UniversalRed_>
DasUmlaut: buildcraft has several child mods within it's main mod
path located in the same place, so yes, you can call it good where
you've placed your child mod and main mod files
L1224[16:36:10]
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L1225[16:36:54] *
clienthax bites Katielyn
L1226[16:37:25] <Ivorius> clienthax is
spreading some kind of disease or something, I'm sure
L1227[16:38:30] *
clienthax bites Ivorius
L1228[16:38:30] <clienthax> =3
L1229[16:38:50] <Katielyn> clienthax, I'm
going to cry fix it.
L1230[16:39:02] <clienthax> Katielyn:
give it moar rams
L1231[16:39:02] <clienthax> =3
L1232[16:39:14]
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L1233[16:39:25] <clienthax> or use
cauldrons chunkgc
L1234[16:39:25] <Katielyn> It eats it
to.
L1235[16:39:26] <clienthax> =3
L1236[16:39:37] <Katielyn> clienthax,
cauldrons chunkgc is on.
L1237[16:39:49] <Katielyn> It ignores all
attempts to unload chunks.
L1238[16:39:50]
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L1239[16:40:02] <Ivorius> ZOMBIE
CHUNKS
L1240[16:40:15] <Ivorius> Grab a weapon,
Katielyn
L1241[16:40:49] <Ivorius> How many mods
do you have installed?
L1242[16:40:59]
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L1244[16:42:29] <Ivorius> Is that like
100?
L1245[16:42:55] <Katielyn> If not
more.
L1246[16:43:00] <Katielyn> Its a ftb
modpack.
L1247[16:43:31] <Ivorius> Can't you
select the item and tell me the count, I wanna do some maths
:P
L1248[16:43:43] <Ivorius> *items
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L1250[16:44:21] <Katielyn> 98 including
our custom mods.
L1251[16:45:06] <Ivorius> ceil (log2
(98)) = 7
L1252[16:45:21] <Ivorius> You could find
out which mod it is with 7 run attempts :P
L1253[16:45:54] <Ivorius> Totally
manageable
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L1257[16:52:08] <Katielyn> I don't really
get the option to pull mods.
L1258[16:54:19] <shadowfacts> Well, if a
mod is broken and not letting chunks unload, then you don't really
have a choice about pulling it.
L1260[16:55:10] <Katielyn> But i can't
pull them all to find out each one as it would wipe said mods
contents from the world.
L1261[16:55:24] <Ivorius> It doesn't log
errors or anything, just... doesn't render a thing
L1262[16:55:33] <Ivorius> At least I
don't see anything
L1263[16:56:48] <fry> Ivorius: seriously,
update your mappings
L1264[16:56:52]
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L1265[16:57:03] <Ivorius> Alright
alright, how do you do that again? :P
L1266[16:57:40] <fry> mappings =
snapshot_20150207 in build.gradle
L1267[16:57:47] <Ivorius> Actually, it
might not even be the model's fault
L1268[16:57:55] <fry> inside minecraft
block
L1269[16:57:55] <Ivorius> Apparently it
doesn't render anything there currently, hrm
L1270[16:58:26] <Ivorius> I'm guessing
that's String, not symbol? :P
L1271[16:58:37] <fry> yup
L1272[16:58:50] <Ivorius> Kay, I'll
re-setup
L1273[16:59:00] <Ivorius> And then to
figure out why it doesn't render
L1274[16:59:03] <Ivorius> It certainly
gets called
L1275[16:59:13] <shadowfacts> Katielyn:
test in a single-player world
L1276[16:59:37] <Katielyn> They don't
stay loaded in a single player world
L1277[16:59:57] <shadowfacts> Are you
using Bukkit/Cauldron on the server?
L1278[17:00:05] <shadowfacts> A plugin
might be causing the problem
L1279[17:06:09]
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L1280[17:06:31] <Katielyn> Not plugins i
can remove those without issues so i did no difference.
L1281[17:08:39]
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L1282[17:10:01] <Ivorius> AbrarSyed:
Where is my S2S gradle automagic mapping updater? :(
L1283[17:10:53]
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L1284[17:13:35] <DasUmlaut> does
codechicken have is own irc channel - having issues with nei in
eclipse
L1285[17:14:05] <Ivorius> DasUmlaut:
#ChickenBones
L1286[17:14:18] <Ivorius> You do know IRC
can get you a channel list, right? :P
L1287[17:14:37] <DasUmlaut> I actually
didn't know that :P
L1288[17:14:38] <DasUmlaut> cheers
L1289[17:14:43]
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L1290[17:14:53] <AbrarSyed> Ivorius, uh..
right.. I should add that now..
L1291[17:15:07] <Ivorius> It would be
super useful at any rate :P
L1292[17:16:24] <Creysys> Would someone
participate on a science mod with like an ingame guide?
L1293[17:19:27]
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(synergianc@127.0.0.inaddr.org)
L1294[17:23:16] <Ordinastie> damn, forge
takes its time to set up :x
L1295[17:23:40] <Ordinastie> almost
4mins
L1296[17:24:43] <Ordinastie> fry, you
said you made a demo mod for your model stuff ? where I can find it
?
L1297[17:24:53] <fry> in the forge
L1298[17:24:59] ***
PaleoCrafter is now known as Paleo|off
L1299[17:25:00] <fry>
src/test/java/
L1301[17:26:06] <Ivorius> For the lazies
:P
L1302[17:26:12] <Ordinastie> already
found it :)
L1303[17:26:53] <Ordinastie> also, has
someone already made some tuts on how the whole state stuff works
?
L1304[17:27:31] <Ivorius> Nope
L1305[17:27:38] <Ivorius> You can check
out my source code
L1306[17:27:42] <Ivorius> It's almost
done :P
L1307[17:28:09] <Ivorius> Although frys
tells you pretty much the same, I guess
L1308[17:28:16] <Ordinastie> fry, you
loader handles obj too ? or only b3d ?
L1309[17:28:20] <Ivorius> There's just
some things to keep in mind so it works
L1310[17:28:25] <Ivorius> obj is not
there yet
L1311[17:28:40] <Ivorius> Someone was
working on that, not fry tho
L1312[17:28:46] <fry> Yup, not me
:P
L1313[17:28:56] <fry> Wuppy's tutorials
cover most of the stuff too
L1314[17:29:07] <Ivorius> Nothing b3d
:P
L1315[17:29:18] <fry> Yeah, but at least
json :P
L1316[17:29:39] <Ordinastie> I need to
get the whole json state stuff first
L1317[17:29:56] <Ordinastie> but from
just reading the code is long and painful
L1318[17:30:07] <fry> Then look at
wuppy's tutorials :P
L1319[17:30:25] <fry> (Apart from the
magical new static methods in ModelLoader they're pretty
accurate)
L1320[17:31:03] *
DasUmlaut flumps
L1321[17:31:13]
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L1324[17:31:41] <killjoy> I blame
mappings?
L1325[17:31:47] <Master801> Anyone know
how to load custom mod files from a different path, than the
default mods folder?
L1326[17:32:17] <killjoy> Master801, user
the classloader
L1327[17:32:25] *
Katielyn bangs head off wall
L1328[17:32:29] <Master801> Uhh
L1329[17:32:41] <diesieben07> Master801:
depends on what kind of files you mean.
L1330[17:32:48] <Master801> Sorry for the
idiocy from me, but how do I do that?
L1331[17:32:55] <Master801> zip and jar
files.
L1332[17:33:01] <diesieben07> why? what
is in them?
L1333[17:33:05] <Master801> Mods
L1334[17:33:10] <diesieben07> uh...
why?
L1335[17:33:12] <killjoy> You could use
Launch.classLoader
L1336[17:33:13] <Master801> They're just
normal mods.
L1337[17:33:18] <Master801> Well,
L1338[17:33:20] <diesieben07> why not put
them in mods
L1340[17:33:34] <Master801> I'm
attempting to load mods from older version of minecraft...
L1341[17:33:35] <killjoy> or
mods/vesrion
L1342[17:33:41]
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L1343[17:33:43] <killjoy> Why?
L1344[17:33:45] <diesieben07> not gonna
happen man :D
L1345[17:33:49] <diesieben07> its just
not going to work.
L1346[17:33:56] <Master801> See
FyberOptic's twitter for proof.
L1347[17:34:02] <Master801> If he did it,
I can too.
L1348[17:34:16] <Master801> (Note, I had
this idea in mind way before him.)
L1349[17:34:17] <Ordinastie> I guess, he
did not start by asking how to load the mods
L1350[17:34:17]
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L1351[17:34:17] ***
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L1352[17:34:21] <Master801> (Or at least
I think so.)
L1353[17:34:22] <killjoy> If you don't
know how he might have did it, don't try it.
L1354[17:34:46]
⇦ Parts: Vtec234
(~Vtec234@095160039171.warszawa.vectranet.pl) ())
L1355[17:35:06] <Master801> :(
L1356[17:35:13]
⇦ Parts: Master801 (~Master801@37.187.216.30) (Bye
channel))
L1357[17:35:17] <Ordinastie> lol
L1358[17:35:22] <Katielyn> ;( I need
help
L1359[17:35:26] <fry> You should learn
how to learn about stuff like that, before you even attempt
something like that
L1360[17:35:37] <Ordinastie> fry, too
late :]
L1361[17:35:44] <killjoy> Most
programming is theory
L1363[17:36:05] <killjoy> The best
programmers don't even use a computer
L1364[17:36:25] <killjoy> They give their
work to an intern and they type it out
L1365[17:37:46]
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L1366[17:38:02] <Ordinastie> fuck that, I
want to type code :p
L1367[17:38:04] <Ordinastie> that's the
fun part
L1368[17:38:44] <fry> Nah, engineering is
way more fun :P
L1369[17:39:18] <killjoy> ^ is engineer.
That means he solves problems
L1370[17:39:55] <Ordinastie> I assume,
there is no compendium either for the different parameters for json
blockstates ?
L1371[17:40:45] <Ivorius> !gm
func_174811_aO
L1372[17:41:09]
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L1375[17:41:59] <fry> Stop using fancy
words, Ordinastie, it's 3am and I'm sick :P
L1376[17:42:10] <Ordinastie>
"facing=north,half=upper,hinge=right,open=true": {
"model": "wooden_door_top", "y": 180
}
L1377[17:42:18] <Ordinastie> what is
"y" ?
L1378[17:42:45] <Kobata> Probably model
rotation
L1379[17:42:56] <Kobata> 180 degrees
around y
L1380[17:43:00] <Ordinastie> I guess
so
L1382[17:43:55] <Ordinastie> I'll need to
figure out a way to build the same objects that result from the
JSON :'(
L1383[17:44:05] <Ordinastie> ah nice
:)
L1384[17:44:21] <fry> And don't do that,
do stuff that results in IModel :P
L1385[17:45:20] <Ordinastie> JSON don't
result in IModel?
L1386[17:45:42] <fry> It does, but it's
stupidly limited
L1387[17:46:02] <Ordinastie> yes, of
course, I'll use the most advanced stuff available
L1388[17:46:30]
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L1389[17:50:41] <fry> It's a bit like
filling a pond with a glass when you have a perfectly functioning
bucket :P
L1390[17:50:46] <Ordinastie> I think all
that JSON is bad, but all things considered, I don't even know I
would handle "overrideable" resources like that
L1391[17:51:06] <Ordinastie> for fry
"replaceable"
L1392[17:51:07] ***
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L1393[17:51:20] <fry> Oh shush :P
L1394[17:52:11] <fry> IModel is also a
lot simpler about those textures :P
L1395[17:52:48] <Ordinastie> and by
IModel, you mean IModelCustom ?
L1396[17:52:57] ***
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L1398[17:53:52] <Ordinastie> also, what's
the diff between renderOnly() and renderPart() ?
L1399[17:54:01]
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L1400[17:54:15] <Ordinastie> wait, it's
1.7 ><
L1401[17:54:32]
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L1402[17:55:13] <Ordinastie> I wish
Ctrl+Shift+T automatically adpated to the current working set of
the Package Explorer :/
L1403[17:55:58] <Ivorius> 'working
set'?
L1404[17:56:14] <Ordinastie> a sort of
filter for the view
L1405[17:56:24] <Ivorius> Why?
L1406[17:56:38] <Ordinastie> because I
have a 1.7 working set and a 1.8 one
L1407[17:56:59] <Ivorius> Oh x)
L1408[17:57:17] <Ordinastie> and because
I want to have 2 working dirs available without having to switch
branches constantly
L1409[17:57:23] <Ivorius> I just prefer
setting up separate workspaces for each project :P
L1410[17:57:36] <Ivorius> Isolation is a
good thing
L1411[17:57:42] <Ivorius> > Ivorius
for president 2015
L1412[17:57:43]
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L1415[17:59:54] <Ordinastie> ^ and that
means I can't work on 1.8 anymore ><
L1416[18:00:12] <fry|sleep> Sure you can
:P
L1417[18:00:31] <Ivorius> > fry hits
Ordinastie for 24 damage
L1418[18:00:42]
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L1419[18:00:52] <tterrag> file ->
switch workspace -> 1.8
L1420[18:00:54] <tterrag> .-.
L1421[18:01:20] <Ordinastie> Ctrl+F10
> 3
L1422[18:03:03] <Ordinastie> if I get it
right, VertexFormat is list of vertex properties inside a list
?
L1423[18:03:22] <Ivorius> Yeah
L1424[18:03:31] <Ivorius> it tells you
what is what in the int array
L1425[18:03:52] <Ordinastie> what int
array ?
L1427[18:04:40] <Ivorius> This int array
:P
L1428[18:05:27] <Ivorius> At least that's
the case if it's anything like my model loader
L1429[18:05:47]
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L1432[18:06:22] <Ivorius> The
DEFAULT_BAKED_FORMAT would map an int array like so
L1433[18:06:28] <Ordinastie> when I read
all that vertex stuff, I still feel like it's overcomplicated for
not much gain
L1434[18:06:47] <Ivorius> { x, y, z, r,
g, b, a, u, v, p1, p2, p3, p4 }
L1435[18:06:53] <Ivorius> Not sure what
padding is
L1436[18:07:08] <Ivorius> { x, y, z, r,
g, b, a, u, v, p1, p2, p3, p4, x, y, z, r, g, b, a, u, v, p1, p2,
p3, p4, x, y, z, r, g, b, a, u, v, p1, p2, p3, p4 }, for 3
vertices
L1437[18:07:18] <Ivorius> It is not
L1438[18:07:21] <fry|sleep>
seriously
L1439[18:07:27] <Ivorius> It's raw data
interpretation
L1440[18:07:34] <Ordinastie> p1-4 would
be ?
L1441[18:07:36] <fry|sleep> say the word
"interleaved"
L1442[18:07:43] <fry|sleep> padding
L1443[18:07:49] <fry|sleep> as in
"not used"
L1444[18:07:52] <Ordinastie> ah
L1445[18:08:04] <Ivorius> Oh, that's
interleaving
L1446[18:08:08] <Ivorius> I didn't know
the term, fry :P
L1447[18:08:42] <Ivorius> Why would you
add padding? You can pass a stride value, right?
L1448[18:08:55] <fry|sleep> MC expects
int[28]
L1449[18:09:08] <Ivorius> ... why
L1450[18:09:18] <fry|sleep> And this is
DEFAULT_BAKED_FORMAT, meaning the one that MC uses
L1451[18:09:43] <fry|sleep> MC uses
slightly different formats for blocks and items
L1452[18:09:52] <fry|sleep>
DEFAULT_BAKED_FORMAT is the common subset of those
L1453[18:10:00] <fry|sleep> (And is the
one actually read from files)
L1454[18:10:17] <fry|sleep> block
renderer also fills up the UVs for the 2nd texture unit
(lightmap)
L1455[18:10:53] <fry|sleep>
DefaultVertexFormats.BLOCK and .ITEM are the actual block and item
formats
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L1457[18:11:03] <Ordinastie> anyway, the
only thing I need to change in my renderer is to return BakedQuads
instead of tessallator.addVertex()
L1458[18:11:09] <fry|sleep> Yup
L1459[18:11:32] <fry|sleep> Or, do the
slightly harder but better thing, and wrap it in IModel :P
L1460[18:11:35] <Ordinastie> do TESR
expect that too ?
L1461[18:11:41]
⇦ Quits: psxlover (psxlover@188.4.199.60.dsl.dyn.forthnet.gr)
()
L1462[18:11:48] <fry|sleep> TESRs didn't
change a bit
L1463[18:12:08] <fry|sleep> (But I
extpect they will in 1.9+ by mojang)
L1464[18:12:50] ***
Morphan1 is now known as MorphFK
L1465[18:12:56] <Ivorius> Oh, that's ages
awy :P
L1466[18:13:10] <Ivorius> (I hope)
L1467[18:13:13] <fry|sleep> and I'll
write some TESR machinery for animated models at some point too
:P
L1468[18:13:41] <fry|sleep> (I'll need to
update my mod at some point :P)
L1469[18:14:56] <Ivorius> Update my mods
instead :P
L1470[18:15:23] <Ivorius> I'll probably
make myself a ModelBase -> IModel converter
L1471[18:15:25] <Ordinastie> I'd say
upate my core instead but meh
L1472[18:15:38] <Ivorius> I have tons of
models I can't just manually convert to blender
L1473[18:15:45] <fry|sleep> Ivorius: /me
researched that a bit - no easy and reliable way :P
L1474[18:15:55] <fry|sleep> Heh, I'm so
sleepy :P
L1475[18:16:03] *
clienthax is thankfull that all the models he has to deal with are
using smd format
L1476[18:16:08] <Ivorius> Oh come on
:P
L1477[18:16:08] <clienthax> wooo for smd
loader =3
L1478[18:16:11] <Ivorius> I have like 20
models
L1479[18:16:15] <Ivorius> I can't do this
by hand :P
L1480[18:16:23] <Ordinastie> yes you
can
L1481[18:16:40] <fry|sleep> 20 is much
easier than "all the models ever by all mods" :P
L1482[18:16:48] <Ivorius> Someone track
ZeuX down and trap him in a cave
L1483[18:17:03]
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L1484[18:17:04] <Ivorius> So he makes a
tcn - obj converter
L1485[18:17:05]
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L1486[18:17:12] <clienthax> cute, we
havel ike.. 350 models
L1487[18:17:12] <clienthax> xD
L1488[18:17:24] <fry|sleep> Also, if your
models are just simple techne onse, it's a much simpler problem to
solve :P
L1489[18:17:41] <Ivorius> Not all that
simple, partially :P
L1490[18:17:45] <Ivorius> Will still take
a while
L1491[18:17:51] <Ivorius> UVs are
annoying as heck
L1492[18:18:18] <Ordinastie> //
non-erased versions of the IBakedModel methods
L1493[18:18:18] <fry|sleep> that's why I
made an effort of using moderately-standartized format
L1494[18:18:21] <Ordinastie> what does
that mean ?
L1495[18:18:22] <Ivorius> Maybe Tabula
will be updated to convert TCN -> Obj
L1496[18:18:28] <Ivorius> May be in the
cards
L1497[18:18:31] <fry|sleep> Ordinastie:
generics preserved
L1498[18:18:34] <Ivorius> pig?
L1499[18:18:36] <Ordinastie> ah
L1500[18:18:49] <fry|sleep> Ivorius: are
your models simplt static?
L1501[18:18:53] <fry|sleep> *simply
L1502[18:18:57] <Ivorius> I animate
pretty much all my models :P
L1503[18:19:14] <Zaggy1024> how
dare
L1504[18:19:24] <fry|sleep> So, how will
obj help? :P
L1505[18:19:34] <Ivorius> Then I have it
in blender
L1506[18:19:40] <Ivorius> And will just
have to add the animation
L1507[18:19:52] <Ivorius> That's like 80%
less work
L1508[18:20:12] <fry|sleep> well,
IBakedModel to obj is like 20 lines of code :P
L1509[18:20:41] <Ivorius> We don't have a
tcn -> IBakedModel loader :P
L1510[18:21:20] *
fry|sleep has a .tcn -> GroupObject gist somewhere, from that to
obj is stupidly easy too :P
L1511[18:21:53] <Ordinastie> in
VertexFormatElement what's the diff between index and offset
?
L1512[18:22:07] <Ivorius> Well, if you
were to make an sh or something out of it, you'd save my day
:P
L1513[18:22:09] <fry|sleep> (Also, hint:
tessellator's bytebuffer in 1.7 is pretty much IBakedModel
too)
L1514[18:22:34] <fry|sleep> Ordinastie:
mappings are a bit horrible: look at example uses in B3DLoader,
should help a bit
L1515[18:22:44] <fry|sleep> Ivorius: not
today :P
L1516[18:22:57] <Ordinastie> I don't know
B3D at all though
L1517[18:23:03] <Ivorius> I'll take a
while before attempting to update those mods anyway :P
L1518[18:23:43] <Ivorius> I just wanted
to update Pandora's Box because it interfaces with MC relatively
little, and I wanna be one of the first to update :P
L1520[18:24:05] <Ivorius> Then I'll
continue work on Recurrent Complex first, for the time being
L1521[18:24:07]
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L1522[18:24:30] <HoLyCoW> hey hey
L1523[18:25:16] <fry|sleep> (All
b3d-specific stuff is in B3DModel.java, B3DLoader.java is the glue
between that and MC)
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L1525[18:25:29] <Ordinastie> k
L1526[18:25:38] <fry|sleep> (So, it
should be hopefully easy to wrap your hand around :P)
L1527[18:25:49] <fry|sleep> *head
L1528[18:26:07] *
fry|sleep is quite sick and very tired
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L1530[18:28:22] <Ordinastie> now the
question is, do I keep my model structure and converts it to
bakedModel at draw time, or I try to build the right data from my
inputs
L1531[18:29:05] *
fry|sleep is plugging IModel
L1532[18:29:45] <fry|sleep> Can bake to
any format, can be animated :P
L1533[18:31:01] <fry|sleep> And
hierarchies and all that stuff
L1534[18:32:58] <Ordinastie> damn, I
don't even know where to start :'(
L1535[18:33:25] <fry|sleep> look at
IModel interface :P
L1536[18:33:31]
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L1538[18:36:16] <Ordinastie> oh god
L1539[18:36:21] <Ordinastie> instance
headache
L1540[18:36:27] <Ordinastie>
TRSRTransformation class :x
L1541[18:36:38] <fry|sleep> instance
what?
L1542[18:36:43] <Ordinastie>
*instant
L1543[18:36:54] *
Ordinastie is tired too :(
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L1545[18:37:36] <fry|sleep> think about
TRSRthingy as Matrix4f for now :P
L1546[18:38:06] <Ordinastie> oh don't
worry, once I saw all that math shit, I closed the file
directly
L1547[18:38:24] <fry|sleep> Ah, yeah, you
don't like math :P
L1548[18:38:43] <Ordinastie> I like
modding, but there are limits!
L1549[18:39:00] ***
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L1550[18:39:12] <fry|sleep> Are you not
rad enough for math? :P
L1551[18:39:14] <Ordinastie> and to be
fair, Math don't like me either
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L1553[18:39:27] <Ordinastie> rad?
L1554[18:39:44] <Ivorius> I spoke with
math just last week
L1555[18:39:48] ***
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L1556[18:39:55] <Ivorius> She said she
was totally okay with you, Ordinastie
L1557[18:40:15] <Ordinastie> yeah, right,
two face bitch
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L1560[18:41:34] <Ordinastie> has
IModelPart some use ?
L1561[18:42:09] <fry|sleep> I hope so
:P
L1562[18:42:34] <Ordinastie> I mean
currently
L1563[18:42:44] <fry|sleep> (B3D uses
it)
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L1565[18:43:44] <clienthax> fry|sleep:
lies, your not sleeping
L1566[18:44:02] <fry|sleep> If you have
different parts with different transformations (that are not
complete submodels) - they should be IModelParts
L1567[18:44:06] <minecreatr> is there any
way I can detect when a player puts on a certain piece of
armor?
L1568[18:44:11] <Ordinastie> you don't
know, maube it's his subconscience answering
L1569[18:44:19] <clienthax> lol
L1570[18:44:26] <clienthax> im so glad we
don't have to deal with fucking model jsons in 1.8
L1571[18:44:46] <minecreatr> clienthax,
we dont???
L1572[18:44:47] *
fry|sleep is sleeptalking
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L1574[18:44:56] <Sandra> what's wrong
with model jsons?
L1575[18:44:59] <clienthax> minecreatr:
let me rephrase that, you do, pixelmon dev teamd oesn't
L1576[18:45:01] <clienthax> :D
L1577[18:45:01] <Ivorius> clienthax: All
this stuff isn't even related to model jsons :P
L1578[18:45:07] <fry|sleep> ^
L1579[18:45:19] <Ordinastie> that's the
point :p
L1580[18:45:21] <clienthax> we have our
own smd loader which has animation support and shiz built in
:D
L1581[18:45:25] <Ivorius> It's literally
the flip side
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L1583[18:45:44] *
clienthax bites Ivorius
L1584[18:45:50]
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L1585[18:46:39] <minecreatr> but does
anyone know how I can detect when a piece of armor with a specific
enchant is equipped?
L1586[18:47:30] *
Ivorius dodged the bite
L1587[18:47:42] <Ivorius> I don't make
the same mistake twice :P
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L1589[18:48:28] <Ivorius> minecreatr: For
what purpose
L1590[18:48:38] <Ivorius> Depending on
the context, you do this with different methods
L1591[18:49:02] <Ordinastie> fry|sleep,
can you explain a bit that stuff : Function<ResourceLocation,
TextureAtlasSprite> bakedTextureGetter); ?
L1592[18:49:03] <minecreatr> well I want
it so when a player puts on boots with my enchant is applied, I can
change their step height
L1593[18:49:10] <minecreatr> and change
it back when they unequip
L1594[18:50:12] <fry|sleep> Ordinastie:
that thingy lets you get sprites from resourcelocations inside the
bake model
L1595[18:50:42] <fry|sleep>
bakedTextureGetter.apply(resourceLocation) -> returns
TextureAtlasSprite
L1596[18:50:55] <fry|sleep> (So you can
do tha UV calculations and stuff)
L1597[18:52:03] <Ordinastie> so, it gets
the "IIcon" from the map ?
L1598[18:52:30] <fry|sleep> It puts the
lotion on the skin, or it gets the hose again
L1599[18:52:32] <fry|sleep> yes
L1600[18:53:31] <Ordinastie> I guess, as
you can't get it anymore from the sheet loading, you need to have
the data somehow
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L1602[18:54:15] <minecreatr> Ivorius, so
how would I do that?
L1603[18:54:30] <Ivorius> I know a few
ways, but nothing good, sorry :P
L1604[18:54:31] <Ordinastie> does the
Function actually stich the texture ?
L1605[18:54:54] <fry|sleep> It's a simple
getter
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L1607[18:55:10] <fry|sleep> why do you
need to worry about stitching?
L1608[18:55:27] <Ordinastie> I don't I
think, I'm just trying to understand
L1609[18:55:41] <fry|sleep> Contract of
bake tells you that your texture resources will be accessible
throught that getter
L1610[18:55:52] <fry|sleep> That's all
you need to know to implement it :P
L1611[18:56:15] <fry|sleep> (IModel, not
the IModel's caller :P)
L1612[18:56:35] <fry|sleep> Abstraction!
Hopefully :P
L1613[18:57:23] <Ordinastie> when does
the texture gets stitched ?
L1614[18:57:33] <fry|sleep> Why do you
need to know? :P
L1615[18:58:15] <fry|sleep> (Before the
call to bake, if that's not clear enough)
L1616[18:58:22] <Ordinastie> because, in
you example, you use dirt, that is already on the sheet at this
point, would that work the same with you own texture ?
L1617[18:59:08] ***
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L1618[18:59:09] <fry|sleep> that's the
custom IBakedModel example
L1619[18:59:16] <fry|sleep> You don't
need that :P
L1620[18:59:40] <Ordinastie> you don't
know what I need :p
L1621[19:00:00] <fry|sleep> Then ask the
right questions :P
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L1623[19:00:16] <Ordinastie> that would
require to know what I need :p
L1624[19:00:23] <fry|sleep> -_-
L1625[19:00:57] <fry|sleep> At least
don't to induction in your head without sharing it :P
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L1627[19:01:20] <Ordinastie> induction ?
the heating process ?
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L1630[19:02:10] <fry|sleep> deduction,
whatever :P
L1632[19:03:13] <Ordinastie> (just
noticed getTextures() in IModel, that answers the question)
L1633[19:04:05] <fry|sleep> Yup, that's
how the machinery knows what textures the model needs
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L1638[19:06:26] <halvors> Hi. I'm
struggling with lag on my server. I don't really know what's
causing it. It's ran on a pretty high level hardware. But sometimes
the server tick spikes. And i have 20 secs "lag spike"
and sometimes "Time out". This with just 2 players on it
:(
L1639[19:06:36] <halvors> Anyone got any
ideas?
L1640[19:06:49] <fry|sleep> garbage
collection? :P
L1641[19:06:55] <Ordinastie> 1.8 ?
L1642[19:07:02] <halvors> No.
1.7.10
L1643[19:07:08] <Ordinastie> dunno
then
L1644[19:07:11] <shadowfacts> @fry|sleep
Are you supposed to be sleeping?
L1645[19:07:21] <fry|sleep> yes
L1646[19:07:27] <halvors> Anyone got
experience with tweaking GC then?
L1647[19:07:33] <fry|sleep> halvors: what
forge version btw?
L1648[19:07:54] <shadowfacts> halvors:
are you sure its the tick time increasing and not just the ping
time
L1649[19:08:18] ***
Cozza38|Away is now known as Cozza38
L1650[19:10:00] <halvors> Forge
1291.
L1651[19:10:29] <halvors> shadowfacts:
Tested on server locally with less than 1ms in ping.,
L1652[19:10:48] <Zaggy1024> What mods do
you have?
L1653[19:10:56] <fry|sleep> Not that
terraingen stuff then :P
L1654[19:10:58] <halvors> I'll compile
you a list :)
L1655[19:11:01] <halvors> 2 sec
L1656[19:11:09] <Zaggy1024> Time's up
:P
L1657[19:11:19] <halvors> Darn :(
L1658[19:11:46] <shadowfacts> hmmm thats
wierd
L1659[19:12:43] <Ordinastie> oh, fuck
that shit, I'll continue my show instead
L1660[19:13:07] <fry|sleep> halvors: try
-XX:+UseConcMarkSweepGC
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L1662[19:13:21] <fry|sleep> (disclamer:
I've never tuned a GC)
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L1665[19:14:35] <halvors> That's the mods
that i'm using.
L1666[19:14:41] <Zaggy1024> k
L1667[19:14:47] *
Zaggy1024 doesn't know any of them :|
L1668[19:14:56] <halvors> fry|sleep:
Actually tried that one.
L1669[19:15:07] <halvors> Didn't solve
the problem :(
L1670[19:15:16] <Zaggy1024> fry, isn't
there some way for him to check if there's some problem with
GC?
L1671[19:15:22] <fry|sleep> Then it's
probably not GC :P
L1672[19:16:26] <fry|sleep> (I'm sure
there's a way to look at the memory usage - if it constantly
increases, and then drops during the pause - it's GC)
L1673[19:16:36] <fry|sleep> Also, there's
some mods that do server profiling iirc
L1674[19:17:03] <shadowfacts> ^
ProfMobius's opis
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L1698[19:43:04] <halvors> Thanks for
answers. Tried. That i don't see anything unusual :(
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L1731[20:24:07] <lKinx> is there a way I
can have a dynamic render file? I did in 1.7 but the new layer
feature in renders is making a dynamic file difficult
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L1736[20:31:53] <tterrag> you never make
the recursive call for dependencies?
L1737[20:32:10] <fry|sleep> I do
L1738[20:32:16] <fry|sleep> Not that
simple :P
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L1740[20:32:39] <fry|sleep> happens
1/20th of the time, with some fairly extensive mod present
L1741[20:33:14] <Unh0ly_Tigg> in the
loop, shouldn't you call
textures.addAll(getModel(dep)).getTextures()); instead? or does
getModel already do that?
L1742[20:33:36] <tterrag> well what about
dependencies of dependencies?
L1743[20:34:02] *
fry|sleep actually thing the bug is in the assigment of
resolveTextures set
L1744[20:34:06] <fry|sleep> *thinks
L1745[20:34:32] <fry|sleep> Someone loads
the model before that's populated for that model
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L1753[20:40:12] <Mraof> Okay that's
bizarre
L1754[20:40:35] <Mraof> In the
reobfuscated version of my mod, none of the models are being
used
L1755[20:40:57] <Mraof> Is it ignoring
the ClientProxy class or something
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L1757[20:43:44] <Zaggy1024> Can someone
explain why I get this error: java.lang.NoSuchMethodException:
net.minecraft.item.ItemMultiTexture.<init>(net.minecraft.block.Block,
genesis.block.BlockGenesisLogs,
genesis.common.GenesisTrees$2)
L1759[20:43:54] <Zaggy1024> :|
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L1764[20:46:16] <ssfdre38> hey does
anyone here use immibis peripherals with computercraft
L1765[20:46:36] <fry|sleep> Zaggy1024:
well, do you have a constructor in your model class with those
argument types?
L1766[20:46:52] <Zaggy1024> It takes
Block, Block, Function
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L1769[20:47:12] <Zaggy1024> I suppose
Forge doesn't give me a way to provide objected that extend those
classes :|
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L1771[20:47:26] <fry|sleep> cast :P
L1772[20:47:40] <Zaggy1024> oh, I didn't
realize that changed what getClass() returns
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L1775[20:48:25] <fry|sleep> (Not sure how
exactly that register method implemented)
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L1779[20:50:38] <Zaggy1024> fry, the
register method takes an Object... argument list for the ItemBlock
constructor
L1780[20:50:59] <Zaggy1024> And uses
getClass() to find out what classes the constructor's parameters
should be
L1781[20:51:09] <fry|sleep> I guess you
can just pass null as the class, create the item instance yourself
and register that separately :P
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L1783[20:51:37] <Zaggy1024> yeh, casting
doesn't work
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L1786[20:52:43] <minecreatr> so does
anyone know a good way to detect when a specific piece of armor is
equipped?
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L1791[20:58:37] <zenith> The new mod I'm
working on has its first model!
L1793[20:59:27] <Tyrantelf> i love the
gfycat randomly generated links
L1794[20:59:39] <zenith> Yeah
L1795[20:59:51] <zenith> It's probably my
favorite thing about gyfcat
L1796[20:59:55] <Tyrantelf> Enlightened,
Tattered, goat.
L1797[21:00:04] <Tyrantelf> a chamois is
a goat
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L1799[21:00:58] <zenith> It's always
AdjectiveAdjectiveAnimal AFAIK
L1800[21:01:15] <Tyrantelf> yep, still
interesting
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L1805[21:05:09] <minecreatr> please? does
anyone know a good way to detect when armor is
equipped/unequipped
L1806[21:06:11] <Drullkus> zenith: they
do it so it's easier to memorize
L1807[21:07:45] <zenith> Drullkus, I
know. =) Beats the pants off of fhhHHF41237ffjFJJJFZNN
L1808[21:07:58] <Drullkus> lol
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L1813[21:11:58] <minecreatr> !gm
func_151367_b
L1814[21:12:22] <minecreatr> !gm
func_151368_a
L1815[21:13:25] <minecreatr> !gm
func_152376_a
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L1824[21:34:49] <mrkirby153> The forge
installer doesn't take any parameters does it?
L1825[21:35:42] <mrkirby153> oh it
can!
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L1838[22:08:32] <Starhero> Ivorius, dunno
if your there but it seems advanced hud is not compat with either
somnia or the mix of mods I have with my mc as all of a sudden
jorney map works which was oddly missing, and beds work now.
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L1857[22:34:29] <tterrag> this seems like
such a dumb question...but is there a block/TE method for reacting
to nearby block places?
L1858[22:34:41] <tterrag> you'd think
there's be something like onBlockUpdate but...nope
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L1865[22:40:24] <tterrag>
onNeighborBlockChange...derp
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L1868[22:46:50] <Zaggy1024> If there's
anyone who can do something about it, there's an unused variable in
the first line of GameData.registerItem(Item, String)
L1869[22:47:17] <Zaggy1024> er, actually,
I guess it is used
L1870[22:47:36] <Zaggy1024> But then the
same value stored in the variable is gotten again in the next
line
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L1881[23:02:35] <orthoplex64> Are
"Havvy's Minecraft Forge Tutorials" on
minecraftforge.net/wiki still valid?
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L1883[23:09:49] <orthoplex64> What I've
been confused about for a long time is how everyone else can use
deobf'd method and field names in their mod sources, then they're
magically reobf'd on build
L1884[23:10:06] <orthoplex64> but mine
are not reobf'd and forge says "no such
method/field"
L1885[23:10:20] <Ordinastie> how do you
build ?
L1886[23:10:30] <orthoplex64> in eclipse,
file -> export
L1887[23:10:36] <Ordinastie> that's
why
L1888[23:10:43] <Ordinastie> you need to
use gradle to build too
L1889[23:10:48] <orthoplex64> praise the
Lord
L1890[23:10:59] <orthoplex64> where can I
find a guide on how to do this?
L1891[23:11:06] <Ordinastie> gradlew
build
L1892[23:11:07] <Ordinastie> ^
L1893[23:11:19] <orthoplex64> but how
does gradle know which projects to build?
L1894[23:11:28] <orthoplex64> or anything
else about building for that matter
L1895[23:11:42] <Ordinastie> you do that
inside your project
L1896[23:11:56] <Ordinastie> same place
you did setupDecompWorkspace
L1897[23:12:08] <Unh0ly_Tigg> it knows
all it needs to because of the forgegradle plugin knows what to
do
L1898[23:12:55] <AbrarSyed> ^-^
L1899[23:13:01] <AbrarSyed> !op
L1900[23:13:01]
MineBot sets mode: +o on AbrarSyed
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L1903[23:13:26] <Unh0ly_Tigg> ALL PRAISE
ABRARSYED!
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L1905[23:16:41] <orthoplex64> I'm still a
bit confuse
L1906[23:16:48] <orthoplex64> d. so, from
the beginning,
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L1908[23:17:33] <orthoplex64> I download
the latest minecraftforge source, unzip it, open a command prompt
instance where I extracted it, and run gradle eclipse, then gradle
setupDecompWorkspace, right?
L1909[23:17:42] <Unh0ly_Tigg> you use
"gradle(w) setupDecompWorkspace [ide]" where [ide] is
either eclipse or idea, depends on what you use, it setups your
workspace
L1910[23:17:43] <AbrarSyed> no
L1911[23:17:56] <orthoplex64> the readme
on minecraftforge's github does not make it clear which steps
exclude each other, or in which order
L1912[23:17:57] <AbrarSyed> run the
setupDecpWorkspace FIRST, then eclipse/uidea... tigg is right
L1913[23:18:47] <orthoplex64> ok, but
then I'm clueless from there on how to set up projects
L1914[23:19:05] <orthoplex64> the example
project is within "Minecraft" itself so that can't be how
I'm supposed to set up all my projects, right?
L1915[23:19:29] <Unh0ly_Tigg> do you use
eclipse or idea?
L1916[23:19:34] <orthoplex64>
eclipse
L1917[23:19:37] <tterrag> you technically
don't need anything other than the default forge script in a
folder
L1918[23:19:47] <tterrag> then just run
gradle setupDecompWorkspace eclipse
L1919[23:19:53] <tterrag> and it'll make
a project you can import
L1920[23:19:55] <tterrag> into
eclipse
L1921[23:20:04] <tterrag> most people
keep the wrapper though
L1922[23:20:17] <tterrag> which is in
gradle/wrapper
L1923[23:20:18] <orthoplex64> I'm
supposed to import the project into eclipse rather than switching
workspaces?
L1924[23:20:24] <tterrag> yeah
L1925[23:20:34] <tterrag> I mean, you CAN
have each project as its own workspace
L1926[23:20:38] <tterrag> but I think
that's a bit silly, no?
L1927[23:20:39] <Unh0ly_Tigg> ok, so,
with default configurations, after you've run the setup and ide
tasks, you can point eclipses' open workspace to the eclipse folder
within the extracted area.
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L1929[23:20:50] <tterrag> ^ that's how
you do that way
L1930[23:20:55] <tterrag> or my way
L1931[23:20:57] <tterrag> your choice
:D
L1932[23:21:27] <orthoplex64> so it
really doesn't matter where I extract the forge source because I
can point to it when I import it in the workspace I'm already
using?
L1933[23:21:34] <Unh0ly_Tigg> yea
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L1935[23:22:11] <tterrag> right
L1936[23:22:17] <tterrag> the forge
source is just a utility nowadays
L1937[23:22:27] <tterrag> all projects
will have a forge src jar added on their classpath
automatically
L1938[23:22:30] <AbrarSyed> the shipped
workspace is there for people to get started quickly.. and that
have no clue about eclipse...
L1939[23:22:35] <tterrag> ^
L1940[23:22:43] <orthoplex64> ah
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L1942[23:23:11] <Unh0ly_Tigg> I don't
even remember what exactly I did to create my multi-forge-project
workspace...
L1943[23:23:26] <AbrarSyed> in the old
days?
L1944[23:23:38] <Unh0ly_Tigg> no
L1945[23:23:41] <tterrag> in the old days
you just copied src stuff into mcp folders
L1946[23:23:44] <tterrag> *shudder*
L1947[23:23:47] <AbrarSyed> lol
L1948[23:23:50] <tterrag> or you wrote an
ant script
L1949[23:23:58] <tterrag> (or copied
bspkrs')
L1950[23:24:10] <AbrarSyed> yeah everyone
had ant scripts..
L1951[23:24:21] *
Unh0ly_Tigg has never touched ant
L1952[23:24:24] <tterrag> some never let
go ;)
L1953[23:24:28] <AbrarSyed> until I waged
a crusade against them.. and made them love our lord and savior
Gradle
L1954[23:24:53] *
Unh0ly_Tigg used to want a maven based solution to
everything.
L1955[23:25:06] <Unh0ly_Tigg> Now I want
a gradle based solution to everything :)
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L1957[23:25:17] *
orthoplex64 is still not entirely sure about maven vs. ant vs.
gradle
L1958[23:25:27] <Unh0ly_Tigg> they are
all build tools
L1959[23:26:34] <Unh0ly_Tigg> and gradle
beats both the others in one regard: both gradle and maven can call
ant stuff, but gradle can call ant stuff AND utilize maven, ivy,
and flatfile repositories
L1960[23:26:56] <tterrag> gradle is quite
the jack-of-all-trades
L1961[23:27:22] <Unh0ly_Tigg> except when
it comes to attaching javadoc and src jars to local dependencies...
>.>
L1962[23:27:45] <Unh0ly_Tigg> though, you
can technically 'bit-bang' your buildscript to do it
L1963[23:28:22] <orthoplex64>
interesting
L1964[23:28:26] <tterrag>
jack-of-all-trades means good at all, master of none :P
L1965[23:29:21] <Unh0ly_Tigg> the
interesting thing though, is that a while ago (pre gradle 1.12), I
asked on stackoverflow how to do that, and one of the devs said
that feature would be in 1.12 or 1.13, we're on 2.2, and I haven't
seen anything to say that we have that now...
L1966[23:29:46] *
AbrarSyed does some serious hacks to get that working
L1967[23:30:05] <AbrarSyed> tterrag, not
quite right.. master of Android is what it is :P
L1968[23:30:14] <AbrarSyed> and minecraft
for that matter :P
L1969[23:30:18] <Unh0ly_Tigg> for
files/fileTree based dependencies, AbrarSyed?
L1970[23:30:40] <AbrarSyed> no I
cheat
L1971[23:31:01] <AbrarSyed> I make a
folder for the 1 dep, make it a flatfile repo, and then name the
src and javadoc jars appropriately
L1973[23:31:48] <orthoplex64> alright,
"gradlew.bat setupDecompWorkspace eclipse" has finished
doing its thing
L1974[23:31:59] *
tterrag just bakes the src into the API jar :L
L1975[23:32:27] <AbrarSyed> tterrag,
extremely bad form. check the jars of the things that depend on it
soemtime.. youl find that your API classes are there by
accident
L1976[23:32:38] <orthoplex64> when I try
to import it into eclipse, which folder should I select? I tried
the "eclipse" folder but eclipse couldn't find any
projects in there to import
L1977[23:32:42] <AbrarSyed> why? because
javac compiles soruces when they are in a dependency jar
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L1979[23:32:58] <tterrag> AbrarSyed:
wut...why....why would it do that?!?
L1980[23:33:02] <AbrarSyed> orthoplex64,
gradle generated the eclipse project right there in the project
folder
L1981[23:33:09] <AbrarSyed> tterrag, no
clue.. but I have tested and verified that
L1982[23:33:19] <AbrarSyed> used to
happen with FG and argo...
L1983[23:34:49] <orthoplex64> is a folder
named ".metadata" supposed to be the only thing inside
the eclipse folder?
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L1986[23:38:02] <AbrarSyed> orthoplex64,
delete the eclipse folder. its pointless.
L1987[23:38:26] <AbrarSyed> open
eclipse... right-click -> import -> existing project borwse
to your project folder, and eclipse will find the project
L1988[23:38:28] <AbrarSyed> import, and
enjoy
L1989[23:38:31] <orthoplex64> so the
entire folder into which I extracted the forge source is the
eclipse project? because that's the only thing eclipse seems to
recognize
L1990[23:38:33] <_Seymore> Abrar
L1991[23:38:42] <_Seymore> do the pm
rules extend to moderators as well?
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L1993[23:39:10] <AbrarSyed> orthoplex64,
yes.
L1994[23:39:16] <AbrarSyed> and it really
isnt all that much...
L1995[23:39:26] <AbrarSyed> its not
actually the forge src... its the forge SDK
L1996[23:39:38] <AbrarSyed> _Seymore,
hmm?
L1997[23:39:52] <orthoplex64> ok, so far
so good, and thank you all for helping me by the way
L1998[23:40:00] <_Seymore> The rules
state to not pm without permission. Is this simply refferring to
ops?
L1999[23:40:49] <Unh0ly_Tigg> I wonder if
it's possible to use something like the tween engine in minecraft
for GUIs...
L2000[23:41:35] <AbrarSyed> _Seymore,
generally.. people dont like to get PMed without reason... use your
best judgement.
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L2003[23:43:22] <AbrarSyed> orthoplex64,
btw, for your run configs, the main classes are GradleSTart and
GradleStartServer, arguments are optional.
L2004[23:47:23] <orthoplex64> ok: I've
created a separate project for a test mod and I've added to it the
forge sdk project, and eclipse seems to be able to find everything
alright. but when I build, do I run gradle build only when the
working directory is the project I want to build? or
L2005[23:47:36] <AbrarSyed> orthoplex64,
your doing it wrong.
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L2007[23:47:54] <AbrarSyed> notice that
the project you improted, has a mod already in it
L2008[23:47:56] <AbrarSyed> the Example
mod
L2009[23:48:03] <minecreatr> for some
reason my player tick event isn't getting called
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L2011[23:48:05] <AbrarSyed> you are to
repalce this ExampleMod with your own mod
L2012[23:48:23] <orthoplex64> but then
how would I manage having multiple mods?
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L2015[23:53:16] <orthoplex64> is the
forge sdk designed to let you work on only one mod per?
L2016[23:54:13] <ntzrmtthihu777>
orthoplex64: more or less.
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L2018[23:54:56] <Lex_> The default 'src'
folder is yes
L2019[23:54:57] <theoriginalbit> I'm
having problems with blockstates in 1.8, are there any good
tutorials out there which cover it?
L2020[23:55:04] <Lex_> however you can
just skip that and keep the build.gradle
L2021[23:55:13] <Lex_> and make your own
workspace in whatever IDE you want
L2022[23:55:25] <minecreatr> is there any
static call I can use the get the current side?
L2023[23:55:31] <Lex_> no
L2024[23:55:58] <AbrarSyed> orthoplex64,
stuff is cached. you might think "OMG DATA DUPLCIATION",
dont worry about.. Gradle hanldes it.
L2025[23:56:12] <AbrarSyed> you have 1
gradle project per mod.
L2026[23:56:42] <minecreatr> well is
LivingUpdateEvent called on the client?
L2028[23:57:15] <orthoplex64> so I should
make another copy of the entire forge sdk for each mod?
L2029[23:57:20] <SardonicLane> yes.
L2030[23:57:43] <SardonicLane> the src
folder doesn't really contain much though, so it doesn't
hurt.
L2031[23:57:59] <SardonicLane> the sdk
rather.
L2032[23:58:44] <AbrarSyed> orthoplex64,
what ^ he said. yes.
L2033[23:58:57] <AbrarSyed> and
honestly... the SDK there is nothing more than an example
project.
L2034[23:59:17] <AbrarSyed> the forge
source and stuff isnt actually in there... thats abckend magic
handled by gradle
L2035[23:59:38] ***
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