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L4[00:28:17] <Lex_> !gf
secretKeyEncrypted
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L6[00:31:25] <Zaggy1024> What's the best way
to implement a mod fence without having 15 different model
jsons?
L7[00:32:38] <Zaggy1024> (I'm hoping that
it's possible to do this with the custom model registry, but I'm
not entirely sure how to use it to load and draw model jsons)
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L9[00:36:10] <Ajloveslily> !gf
secretKeyEncrypted
L10[00:36:21] <Ajloveslily> !gf >tfw
no
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L13[00:42:26] <keybounce_> McJty: Dim0 is
normally never unloaded in vanilla multiplayer. But I thought it
was possible to force it to unload if no players were in it (I
recall a mod doing this in the 14x days). I also thought it
unloaded in single player that was not open to LAN.
L14[00:43:09] <ollieread> The entire game
unloads if you logout in single player
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L22[01:04:19] <DemoXin> He didn't stay
long.
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L25[01:06:24] <ollieread> Who?
L26[01:06:41] <DemoXin> Azanor
L27[01:07:00] <ollieread> What?
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L29[01:07:10] <ollieread> What about
him?
L30[01:07:19] <DemoXin> He joined, then
left like 3 minutes later.
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L32[01:07:30] <DemoXin> First time I've
seen him come in here at all though.
L33[01:07:47] <ollieread> Oh, I have parts
& joins hidden
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L36[01:11:59] <Unh0ly_Tigg> Well, I've
decided to make my own model file format... made specifically for
basic opengl rendering (not glBegin/End basic, but you get the
idea)
L37[01:12:08] <Unh0ly_Tigg> a .tmff or
"Tigg
L38[01:12:10] <Unh0ly_Tigg> woops
L39[01:12:24] <Unh0ly_Tigg> a .tmff or
"Tigg's Model File Format" filetype
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L42[01:13:10] <Unh0ly_Tigg> o/
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L45[01:15:31] <ChJees> Import from
Collada?
L46[01:15:43] <ChJees> Take only the pieces
you want :P
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L49[01:19:37] <Unh0ly_Tigg> just going to
say this: fuck xml when it's not absolutely necessary...
L50[01:20:09] <fry> One of the main reasons
I didn't make a Collada importer :P
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L52[01:22:12] <Unh0ly_Tigg> also means,
fuck techne's tcn files, since it's at least an xml inside a zip
file labeled with a .tcn extension
L53[01:23:07] <Unh0ly_Tigg> and my format
is based on the wavefront obj format
L55[01:28:35] <fry> not
backwards-compatible with obj and is actually less expressive
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L57[01:35:37] <Unh0ly_Tigg> I took
inspiration from .obj, but I wanted something that was simpler, and
more refined in its use.
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L63[02:02:04] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20150206 mappings to Forge Maven.
L64[02:02:08] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20150206-1.8.zip (mappings
= "snapshot_20150206" in build.gradle).
L65[02:02:18] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L102[03:39:36] <Slind14> moin, the
loadedTileEntityList which is available per server and only
contains the active/ticking tile ents. Am I able to get the same
per chunk or is there only the complete list of all tile ents. I
would like to avoid iterating through the world tile ent list and
checking the chunks
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L104[03:42:09] <LexManos> What are you
trying to do
L105[03:42:25] <Slind14> I would like to
list the chunks with the most ticking tile ents
L106[03:42:49] <LexManos> could aggregate
the list on chunk load
L107[03:43:41] <Slind14> sounds good. does
also mean I can only get them on world level?
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L109[03:45:25] <LexManos> wat?
L110[03:46:09] <Slind14> just wanted to
make sure that there is no lower level where I could get the
ticking tile ents.
L111[03:46:19] <Slind14> e.g. region,
chunks..
L112[03:46:20] <LexManos> chunk is your
best bet
L113[03:46:32] <LexManos> ChunkEvent.Load
go for it
L114[03:46:37] <Slind14> alright,
thanks
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L118[03:49:06] <Slind14> LexManos btw. is
it planned to change the updateEntities
loadedTileEntityList.removeAll. The amount of tile entities added
by mods is rising and this list with contains and removeall often
gets to a bottleneck.
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L121[03:50:06] <Slind14> sorry, why was I
kicked?
L122[03:50:14] <McJty> Slind14, it is in
the topic
L123[03:50:20] <McJty> I mean the reason
for being kicked
L124[03:50:37] <Slind14> oO ok, sorry.
Wasn't aware.
L125[03:51:03] <Slind14> I guess I won't
get an answer now. :(
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L127[03:55:39] <LexManos> Am I going to
re-write a fundamental core mechanic of minecraft? No. are you
fucking insane?
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L150[05:12:11] <Lumien> Do you also have
to use ModelLoader.setCustomModelResourceLocation for custom items?
My item seems to stay a purple block without console output
L153[05:15:10] <Lumien> this should be
like a "normal" 2d item texture right?
L154[05:21:06] <fry> try
builtin/generated, not minecraft:builtin/generated
L155[05:22:57] <Lumien> Still a purple
block
L156[05:23:04] <Lumien> when i move the
model file it errors so i assume it loads it
L157[05:23:43] <fry> double-check the
texture file
L158[05:23:52] <Lumien> Checked it, if i
rename it it errors
L159[05:24:59] <fry> Hmm. Can you show
your full log? :P
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L161[05:28:17] <Lumien> the debug log or
the normal one?
L162[05:29:24] <fry>
fml-client-latest.log
L163[05:30:30] <Lumien> I don't think it
says anything
L165[05:32:28] <fry> Are you registering
items/blocks in preinit or init?
L166[05:32:50] <Lumien> preinit
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L168[05:35:33] <fry> Can you show that
code?
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L172[05:37:23] <Lumien>
ModelLoader.setCustomModelResourceLocation(ModItems.chaliceOfImmortality,
0, new
ModelResourceLocation("randomthings:chaliceOfImmortality"));
L173[05:37:29] <Lumien> that would be the
correct line for that item right?
L174[05:40:38] <fry> Looks fine. I don't
see any mention of it being added to the registry in the logs
though, which is what confuses me
L175[05:41:21] <Lumien> "Registry
add: RandomThings:chaliceOfImmortality 4096
lumien.randomthings.item.ItemImmortalityChalice@55748a55 (req. id
-1)" Does that not say that?
L176[05:42:46] *
fry is blind apparently
L177[05:44:20] <Lumien> Would it error if
it just does not have a model for an item?
L178[05:44:25] <Lumien> error / print
something
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L181[05:52:48] <fry> Lumien: ah, add
"inventory" as a second argument to ModelResourceLocation
constructor
L182[05:53:52] <Lumien> that works, thx!
:D
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L202[06:33:59] <Dagarath> Hello guys, does
anyone know what the name of a wither skull block is for use with
Block.getBlockFromName()
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L205[06:35:42] <Ivorius> Dagarath: The ID
of skulls is minecraft:skull
L206[06:35:50] <Ivorius> But the wither
skull has specific metadata
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L209[06:37:13] <Dagarath> Alright so how
would I go about it, I want to place the skull in the world... not
entirely sure how to get a block by its metadata
L210[06:37:48] <Ivorius>
world.setBlockAndMetadata(x, y, z, Blocks.skull, metadata,
3);
L211[06:38:02] <Dagarath> Thank you!
L212[06:38:03] <Ivorius> In 1.7 anyway,
1.8 looks a little different
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L214[06:44:41] <Dagarath> hum
setBlockAndMetadata does not seem to exist,
.setBlockMetadataWithNotify does but it requires all ints
L215[06:44:44] <McJty> I know how to
create particle effects in my mod. At least pre-defined ones. How
can I define my own particle effects though?
L216[06:45:05] <Ivorius> Dagarath: ints?
Are you in 1.6?
L217[06:45:14] <Dagarath> 1.7.10,
1286
L218[06:45:23] <Ivorius> Then
world.setBlockAndMetadataWithNotify(x, y, z, Blocks.skull,
metadata, 3);
L219[06:45:25] <Ivorius> Should work
L220[06:45:59] <Dagarath> Blocks.skull is
giving an error, requires int
L221[06:46:22] <Ivorius> Paste the method
signature
L222[06:46:35] <Ivorius> Oh
L223[06:46:41] <Ivorius> You are using
setBlockMetadataWithNotify
L224[06:46:45] <Ivorius> Use
setBlockAndMetadataWithNotify
L225[06:47:38] <Dagarath> Cannot resolve
method setBlockAndMetadataWithNotify
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L227[06:49:31] <Ivorius> Oh yeah, it's
actually just setBlock these days
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L229[06:50:54] <Dagarath> Yea I just
realized I have to add metadata at the end then a 2 as a flag
apparently after that
L230[06:51:43] <Ivorius> No, use a 3
L231[06:51:47] <Dagarath> Thanks a lot
Ivorius
L232[06:51:54] <Ivorius> 2 doesn't notify
blocks of neighbor change
L233[06:51:54] <Dagarath> I am using 3 for
metadata, but 2 for the flag
L234[06:51:58] <Dagarath> ohh ok
L235[06:53:52] <Dagarath> Odd, I just get
skeleton skulls out lol
L236[06:55:44] <Ivorius> If you want to
set the skull type, you have to access the tile entity
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L248[07:41:13] <McJty> Where can I find
information about how to define your own particle systems?
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L252[07:56:08] <diphtherial> hey, i've
noticed that the maven repo no longer seems to be at
files.minecraftforge.net/maven -- where has it moved to?
L253[07:56:22] <diphtherial> er, or
whatever it's called; i'm not very familiar with maven
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L266[08:14:12] <Dynious> What would be a
good way to get a metadata change from a block?
L267[08:14:52] <Dynious> I can´t find
anything like onMetadataChange in Block :(
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L269[08:17:39] <diesieben07> Dynious:
short answer is: you can't. only your neighbours get
notified.
L270[08:17:57] <Dynious> GG Minecraft
:P
L271[08:18:02] <diesieben07> you could
register your own IWorldAccess though, but thats more of a
hack
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L273[08:18:53] <Dynious> I just want it to
happen on my blocks
L274[08:19:14] <Dynious> That would notify
me of all meta changes and is bad performance wise
L275[08:19:28] <diesieben07> it's not
really "bad performance wise"
L276[08:19:37] <diesieben07> it does not
force minecraft to do any additional work
L277[08:19:56] <Dynious> Well run my
method every time a meta changes :P
L278[08:20:05] <tterrag|away> If you're a
hack shouldRefresh might do it
L279[08:20:13] <diesieben07> well...
yes
L280[08:20:20] <tterrag|away> Its a TE
method though
L281[08:20:20] <Dynious> instanceof checks
etc.
L282[08:20:22] <diesieben07> but that
impact is negligable
L283[08:20:26] <diesieben07>
instanceof?!
L284[08:20:29] <diesieben07> why would you
check instanceof
L285[08:20:41] <Dynious> Check if it´s my
block
L286[08:20:51] <diesieben07> don't use
instanceof for that
L287[08:21:00] <fry> What changes the
metadata?
L288[08:21:01] <Dynious> Or well ==
L289[08:21:15] <diesieben07> == is blazing
fast
L290[08:21:18] <diesieben07> as well as
instanceof
L291[08:21:26] <Dynious> It´s actually a
bit more complicated than ´my blocks´
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L294[08:23:35] <diesieben07> well, it's
all you get
L295[08:23:37] <diesieben07> there are no
other hooks
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L298[08:24:26] <fry> Because usually you
don't need one
L299[08:24:48] <fry> Metadata change
without first breaking the block is quite unusual, from what I
remember
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L306[08:37:05] <Dynious> Ohh AppleCore has
just what I need :D
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L310[08:41:37] <ollieread> Seeds to grow
apple trees?
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L316[08:59:15] <ollieread> Ooo php is
getting return types
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L319[09:01:34] <diesieben07> :O since when
does php have types at all :D
L320[09:02:20] <ollieread> It has
types
L321[09:02:26] <ollieread> It's just not
strictly typed
L322[09:02:44] <ollieread> Though the
current plans for return types will not include int, boolean or
string
L323[09:03:19] <diesieben07> yeah that is
what i mean
L324[09:03:27] <diesieben07> so its like
the type hints for parameters
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L330[09:08:52] <ollieread> Yeah
L331[09:09:13] <ollieread> Though you will
actually get errors and failures if you pass something in of the
wrong type
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L335[09:13:13] <ollieread> I tell you
what's a weird language, Hack
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L338[09:16:11] <ollieread> PHP syntax, C++
method definitions, with some concepts like generics thrown in
there
L339[09:16:35] <ollieread> things
like
L340[09:17:08] <ollieread> public class
Something { public function__construct(private float $x, private
float $y) { } } is weirdly cool
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L356[09:51:59] <Thog> cpw.mods.fml
L357[09:52:57] <killjoy> Should be
net.minecraftforge.fml
L358[09:53:10] <Thog> Yep
L359[09:53:20] <Thog> FML classes are from
1.7.10 but Forge doesn't
L360[09:53:30] <Thog> For example I have
ISBRH
L361[09:53:36] <killjoy> come again?
L362[09:53:43] <Thog> but nop
L363[09:54:03] <Thog> This is a part of
1.7.10
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L369[09:58:59] <Dynious> I don´t get how
this can throw an illegalStateException (it´s a Thread): if
(!this.isAlive())
L370[09:58:59] <Dynious>
this.start();
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L372[10:00:16] <diesieben07> once a thread
has stopped, i dont think you can start it again
L374[10:01:00] <Thog> You can't start it
again but you can create a new Thread and start it
L375[10:01:22] <diesieben07> really though
you don't want to deal with threads manually at all :D
L376[10:01:25] <Dynious> Ohh
L377[10:01:37] <Dynious> Thanks :D
L378[10:02:50] <Thog> My problem is really
strange...
L379[10:03:03] <diesieben07> try a
cleanCache and new setup?=
L380[10:03:13] <Thog> Already did it
L381[10:03:26] <killjoy> I suggest using
EventQuene.invokeLater
L382[10:03:37] <diesieben07> eh wat
L383[10:03:39] <Thog> Also I have already
tried to remove my .gradle
L384[10:03:41] <diesieben07> this is not a
swing app
L385[10:03:46] <killjoy> It still
works
L386[10:03:46] <Thog> (on my home
dir)
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L389[10:04:24] <diesieben07> yep
L390[10:04:31] <diesieben07> EventQueue is
NOT what you want to use for htis
L392[10:05:23] <diesieben07> and better
than the ScheduledExecutorService is guava's
ListeningExecutor
L393[10:05:48] <Dynious> I just want to
offload some work from the gamethread to another thread
L394[10:05:58] <diesieben07> Yep
L395[10:06:04] <diesieben07> an executor
is exactly what you want
L396[10:06:06] <Dynious> It´s not always
in uses
L397[10:06:09] <Dynious> use*
L398[10:06:14] <Dynious> Oki :D
L399[10:06:20] <diesieben07> you give it a
Runnable and it magically executes it sometime on some thread
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L405[10:09:52] <Thog> The changelog is
different than usually...
L406[10:10:41] <diesieben07> let me try
it
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L410[10:13:56] <Dynious> diesieben07, I
don´t want it to wait until it´s finished, but the callable has a
return value
L411[10:14:10] <diesieben07> exaclty
L412[10:14:15] <diesieben07> that's why
you get a Future
L413[10:14:29] <diesieben07> or a
ListenableFuture, if you use Guava
L414[10:14:32] <Dynious> Ahh you´re
right!
L415[10:14:39] <diesieben07> then you can
attach a listener, which gets called when its done
L416[10:14:49] <Dynious> Thanks :D
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L418[10:18:27] <Wuppy> o/
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L426[10:35:13] <Thog> I will try to delete
my .gradle again ><
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L450[11:01:19] ⇦
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L451[11:01:40]
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L458[11:16:41] ***
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L459[11:18:06] <Corosus> oh man what a
weird bug! stressing me out at work, in forge 1290, if 1 player is
opped, and a non op tries to right click a block,
PlayerInteractEvent stops receiving events
L460[11:18:14] <Corosus> thought i was
going insane for a bit there
L461[11:18:25] *
Corosus debugs further to see exactly why
L462[11:19:06]
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L463[11:24:21] ⇦
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L464[11:25:56] <Corosus> aha
L465[11:25:57] ⇦
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L466[11:26:03] <Corosus> isBlockProtected
checks else if
(this.func_180508_aN().getOppedPlayers().hasEntries())
L467[11:26:12] <Corosus> goes along with
my theory so far
L468[11:26:17] ***
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L470[11:31:07]
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L473[11:36:11] *
clienthax blames fry
L474[11:36:39] *
fry blames Abrar
L475[11:37:00] *
Corosus blames jesus
L476[11:37:13] <Corosus> im gonna download
latest forge and reproduce and then propose a fix
L477[11:37:30] <Corosus> this definately
seems like a logic design bug in
DedicatedServer.isBlockProtected
L478[11:37:45]
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L479[11:38:02] ***
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L481[11:40:06] <Corosus> wait what
L482[11:40:07] <Corosus> rofl
L483[11:40:10] ***
Techokami|Off is now known as Techokami
L484[11:40:32] <Corosus>
UserList.hasEntries() returns true is values.size < 1
L485[11:40:42] <Corosus> that needs to be
renamed to hasNoEntries
L486[11:41:00]
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(~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk)
L487[11:41:10] <Corosus> !gm
hasEntries
L488[11:41:22] <Corosus> errrr, i miss you
mcpbot
L489[11:41:37] <bspkrs> working on
it
L490[11:41:39] <clienthax> whered mcpbot
go!?
L491[11:41:44] <Corosus> rojar
L492[11:41:46] <Corosus> no rush
L493[11:41:47] *
clienthax stares at bspkrs with desperate eyes
L494[11:41:56] <clienthax> YOU MURERED
HIMS
L495[11:42:01] <clienthax> lol, spelling
fail..
L496[11:43:49] <Corosus> ok so, a block
cant be protected is there are no op entries, if server has op in
its list, the code continues to move on to actually checking around
spawn and preventing forge interact event from firing, hrm
L497[11:44:12]
⇨ Joins: MCPBot_Reborn
(~MCPBot_Re@mcpbot.bspk.rs)
L498[11:44:24] <Corosus> so in theory,
1290 forge doesnt have spawn protection around spawn area, UNLESS
anyone was opped ever
L499[11:45:15] <Corosus> in addition i
almost feel like even if spawn protection worked properly, a forge
event for right clicking a block should happen, but i suppose i
could also disable spawn protection
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L502[11:48:36] <bspkrs> hmmm
L503[11:48:42] <bspkrs> bot is broken
ATM
L504[11:48:51] <bspkrs> set commands will
fail
L505[11:49:45] <bspkrs> I blame Lunatrius
for reporting a bug while I'm working on other shit
L506[11:50:09] <Lunatrius> Hey I did
nothing!
L507[11:50:38] <bspkrs> :P
L508[11:51:50] <bspkrs> unfortunately I'm
going to have to take the bot down until I finish what I'm doing
now
L509[11:52:04] ⇦
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closed the connection)
L510[11:52:28] ***
big_Xplosion is now known as big_Xplo|AFK
L511[11:56:47] ⇦
Quits: Upthorn
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L512[11:59:36] <Corosus> question: in your
modders opinion, should PlayerInteractEvent fire for right clicking
blocks even if they are spawn protected?
L513[11:59:46] ⇦
Quits: Girafi (Girafi@0x555178eb.adsl.cybercity.dk) ()
L514[12:00:12] <Corosus> personally i feel
like forge events shouldnt be hindered by vanilla configurations
like that
L515[12:00:55] <diesieben07> agreed
L516[12:01:06] <Lymia> Can a mod providing
spawn protection on its own cause the same behaviour?
L517[12:01:09] <diesieben07> but the
PlayerInteractEvent is a bit weird anyways, it does not always fire
when you would think so
L518[12:01:12] <Lymia> (i.e. cancel the
event)
L519[12:01:18] <Lymia> If so, nope.
L520[12:02:06] ***
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L522[12:03:49] ⇦
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L523[12:05:11] <Corosus> hmmmmmm, it more
or less seems cancellable via forge event ya
L524[12:05:24] <Corosus> so you could
restore the same behavior with the event
L525[12:05:44] ***
matthew|gone is now known as matthewprenger
L526[12:06:27] <Corosus> though the forge
event is 1 method deeper than where code stops executing vanilla
style, so there may be more changes to behavior im not tracking if
the vanilla behavior was changed
L527[12:09:19] <Brycey92> is there a forge
javadoc?
L528[12:10:12] ⇦
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L529[12:14:53]
⇨ Joins: Creysys
(webchat@aftr-37-201-171-77.unity-media.net)
L530[12:16:28] <Lymia> Ne, game design
question. How many people would be POed at a mod that added 7 ores
-- namely, gemstones for each of the rainbow's colors?
L531[12:16:31] <Lymia> (Including an
alternative one for green, so Emeralds aren't devalued)
L532[12:16:57] ⇦
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L533[12:18:14] <Ivorius> Lymia: Why?
There's plenty of mods that add that already, no?
L534[12:18:59] <Lymia> Ivorius,
yeah.
L535[12:19:04] <Lymia> I'd use ore
dictionary if possible
L536[12:19:08] <Lymia> But I'm going for
standalone if possible.
L537[12:22:36] ⇦
Quits: Pivotal (Pivotal@wsip-72-200-249-53.om.om.cox.net)
()
L538[12:23:45] <gigaherz> Lymia: think of
it in terms of enterprise planning
L539[12:24:01] <gigaherz> how does your
product differentiate from the competition?
L540[12:24:14] <Lymia> I actually care
about gameplay.
L541[12:24:22] <Lymia> And not broken
items.
L542[12:24:23] <Lymia> :P
L543[12:24:43] <Lymia> I believe that
eliminates every tech mod ever.
L544[12:24:46] <gigaherz> so your rainbow
gems are actual gems, not just shiny things
L545[12:25:20] <Lymia> Yeah. They'd have
various functions, something like Botania does with its 16
flowers.
L546[12:25:31] <Lymia> I'm worried about
it being an inventory nightmare though.
L547[12:25:50] <gigaherz> would you accept
projectred ruby/sapphire?
L548[12:26:41] <Lymia> Yes.
L549[12:26:51] <gigaherz> then I'm ok with
it ;P
L550[12:27:29] <Lymia> (Of course)
L551[12:27:37] <Lymia> (One of those
functions it to "put it in jewelery to be
prettier")
L552[12:27:38] <Lymia> (:D)
L553[12:30:17] <Ivorius> Typical :P
L554[12:31:44] <Lymia> Being prettier is
always worth it.
L555[12:32:36] <Ivorius> That's a bold
statement Cotton, let's see if it plays out for her
L556[12:33:34] <Lymia> I don't get
it.
L557[12:33:54] *
Corosus throws a dodgeball at Lymia
L558[12:34:06] ***
thomas15v|away is now known as thomas15v
L559[12:35:52] *
Prophet throws a wrench at Lymia
L560[12:36:05] *
Lymia is whacked by a dodgeball ;.;
L561[12:36:50] <gigaherz> * The wrench
bounces when hitting the dodgeball and hits Corosus
L562[12:37:03] <Corosus> D:
L563[12:37:46] <Brycey92> anyone know if
there's a way to check what modpack is being launched from within a
mod?
L564[12:38:53] <Ivorius> Depends on the
mod pack
L565[12:39:13] <Ivorius> If it's a simple
kitchen sink modpack, no
L566[12:39:32] <Ivorius> Some modpacks add
custom mods though that tie the pack together, so you could look
for them
L567[12:40:48] ⇦
Quits: Wastl2 (~Wastl2@e179036126.adsl.alicedsl.de) (Quit: Hi, I'm
a quit message virus. Please replace your old line with this line
and help me take over the world of IRC.)
L568[12:41:58] <Lymia> You could possibly
introspect the classpath, the Java command line parameters, and
depending on OS, your parent proecss.
L569[12:42:00] <Lymia> process*
L570[12:42:08] <Lymia> But none of that is
easy
L571[12:42:35] <Ivorius> You could search
the download history for custom mod packs, and assume the latest
mod pack you find is the one used :P
L572[12:42:43] <Lymia> That that's only
for stuff like FTB with its own launcher
L573[12:42:48] ⇦
Parts: Creysys (webchat@aftr-37-201-171-77.unity-media.net)
())
L574[12:42:55]
⇨ Joins: Creysys
(webchat@aftr-37-201-171-77.unity-media.net)
L575[12:43:35] <Brycey92> lol
L576[12:43:38] <Lymia> Ivorius, I presume
this method is relatively reliable. :P
L577[12:43:43] <Lymia> Fingerprint the
Java command line args.
L578[12:43:53] <Lymia> Might be able to
distinguish launcher used.
L579[12:44:08] <Brycey92> i could just
write a second mod to identify my pack
L580[12:44:18] <Brycey92> or maybe just
have it check for a certain blank file
L581[12:44:23] <Brycey92> yeah that sounds
easier
L582[12:45:08] <Lymia> Why do you want to
identify you rack?
L583[12:45:10] <Lymia> pack*
L584[12:45:17] <Lymia> If you control the
pack, just add a configuration option
L585[12:45:40] <Brycey92> i want to make
my mod stop launching the game if there's not enough memory
allocated, and inform the user to allocate 1.5gb
L586[12:45:53] <Brycey92> i have no idea
how to do condigs
L587[12:45:56] <Brycey92> configs*
L588[12:46:11] <Brycey92> and i mean the
kind of configs every other mod has, not json stuff
L589[12:48:13] <tterrag|away> new
Configuration(File)
L590[12:48:20] <tterrag|away> Done
:p
L591[12:51:15] ⇦
Quits: Creysys (webchat@aftr-37-201-171-77.unity-media.net) (Ping
timeout: 186 seconds)
L592[12:52:25] ***
big_Xplo|AFK is now known as big_Xplosion
L593[12:53:01] <Brycey92> but but
L594[12:53:07] <Brycey92> how do i use
it?
L595[12:53:11]
⇨ Joins: cad435
(~quassel@2a02:6d40:160:2a98:8975:d4d2:dc92:94b6)
L596[12:53:24] <Brycey92> and how do i
specify where it is?
L597[12:53:30] <Brycey92> what path do i
start from?
L598[12:53:37] <Brycey92> how do
java?
L599[12:53:54] <Lumien>
FMLPreInitializationEvent.getSuggestedConfigurationFile()
L600[12:54:08]
⇨ Joins: Creysys
(~Creysys@aftr-37-201-171-77.unity-media.net)
L601[12:55:10] ***
Riking|away is now known as Riking
L602[12:55:48] <tterrag|away> Just use
your ide
L603[12:56:00] <tterrag|away> The config
methods are pretty self explanatory
L604[12:58:21] <Brycey92> where do i even
put FMLPreInitializationEvent.getSuggestedConfigurationFile();? it
always says cannot make a static reference to a nonstatic
method
L605[12:58:44] <diesieben07> in your
preInit
L606[12:58:50] <diesieben07> where you get
the instance of that event...
L607[12:58:52] <Brycey92> oh wait, do i
have to use a constructor for FMLPreInitializationEvent?
L608[12:58:58] <diesieben07> no
L609[12:59:01] <Brycey92> wait a
minute
L610[12:59:47] <Brycey92> ok it was
event.___
L611[12:59:53] <diesieben07> yes...
L612[13:00:01] <Brycey92> man i need to
practice my java more ;_;
L613[13:00:27] <Brycey92> and you would
think after a year of APCS and getting a 5 on the AP, i would know
my stuff
L614[13:01:20] <tterrag|away> Haha nope
:p
L615[13:01:41] <tterrag|away> Java is a
very complex language, there's still plenty left to learn
L616[13:01:44] <tterrag|away>
Promise
L617[13:02:51] ***
thomas15v is now known as thomas15v|away
L618[13:02:58] ***
manmaed is now known as manmaed|AFK
L619[13:03:25] <Zidane> Brycey92, you know
the syntax but not application
L620[13:03:36] <Zidane> This is the
problem with modern education
L621[13:03:45] <Brycey92> indeed
L622[13:04:11] <Brycey92> in comp sci 121
here at penn state, which im in now, we're learning C++
L623[13:04:19] <Brycey92> and they drill
the syntax into us
L624[13:04:25] <Zidane> Don't feel bad, I
know of many guys leaving college with a bachelors in CS who could
tell me all day long about theory and constructs
L625[13:04:37] <Brycey92> and in labs you
have to write the program exactly how they tell you or you lose
points
L626[13:04:38] <tterrag|away> Yeah I'm
glad I learned syntax and all
L627[13:04:38] <Zidane> but when they are
placed in front of an IDE and told to "Make this" they
freeze
L628[13:04:46] <Brycey92> try to fix the
stupid way they make you do things? 0
L629[13:04:47] ***
diesieben07 is now known as diesieben|away
L630[13:04:57] <tterrag|away> But java
IDEs are so comprehensive only basic understanding of syntax is
needed
L631[13:05:34] <Brycey92> try to use a
while loop to make sure the user gives us the right thing? -15%
credit
L632[13:06:01] <Brycey92> i almost want to
start peppering my code with comments like //conform
L633[13:06:10] <Brycey92> and //don't fix
glaring error
L634[13:08:47]
⇨ Joins: Upthorn
(~ogmar@108-85-88-195.lightspeed.frokca.sbcglobal.net)
L635[13:10:04] <Creysys> Is it normal that
my TileEntity constructor gets called whenever i change the
contents of its inventory?
L636[13:10:22] <matthewprenger> 0_o
no
L637[13:10:39] <Creysys> Well then i guess
im doing something wrong :D
L638[13:11:06] ***
thomas15v|away is now known as thomas15v
L639[13:11:07] <matthewprenger> Your TE
should only be constructed when it's block is placed
L640[13:11:46] <tterrag|away> Or meta
changes
L641[13:11:55] <tterrag|away> Unless you
override shouldRefresh
L642[13:13:11] <Creysys> Im doing neither
of that :S
L643[13:16:41] ⇦
Quits: killjoy (~killjoy@aolclient-66-26-10-51.aol.ec.res.rr.com)
(Killed (NickServ (GHOST command used by JoyJoy)))
L644[13:17:21] ⇦
Quits: Slind14 (~slind14@95.90.192.33) (Quit: Nettalk6 -
www.ntalk.de)
L645[13:17:40] <Creysys> Ohhh the metadata
does change youre a god <3
L646[13:20:00] <gigaherz> it's kindof
annoying that shouldRefresh prefers to recreate the TE for
non-minecraft blocks, unless you override it
L647[13:21:05] <Creysys> So by overriding
shouldRefresh i can prevent it from recreating?
L648[13:21:26] <cad435> anyone knows where
i can found the Rendering-code for the flipped player in bed?
net.minecraft.client.?
L649[13:21:43] ***
Techokami is now known as Techokami|Off
L650[13:22:08] <tterrag|away> Creysys:
override and check oldBlock != newBlock
L651[13:22:44] <gigaherz>
oldState.getBlock() != newState.getBlock() on 1.8 ;P
L652[13:23:10] <gigaherz> basically take
the original code and remove !isVanilla
L653[13:23:13] <gigaherz> ;P
L654[13:24:34] <Creysys> Isnt that
excactly what you just said? :D
L655[13:24:38]
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(~SoundLogi@natewp.scls.lib.wi.us)
L656[13:24:58] <gigaherz> yup ^_^
L657[13:27:42] <Creysys> Call me a noob
cause i just got my own machine crafting :3
L658[13:28:08]
⇨ Joins: Vtec234
(~Vtec234@095160039171.warszawa.vectranet.pl)
L659[13:28:41] <Vtec234> visual studio is
giving me some odd compile errors - 'ShaderProgram' : undeclared
identifier in a file which includes
"ShaderProgram.h"
L660[13:28:44] <Vtec234> what's up with
that?
L661[13:29:45] <Vtec234> oh goddamnit,
wrong channel again. sorry guys :<
L662[13:29:48] <gigaherz> how does that
relate to minecraft? XD
L663[13:30:13] <Vtec234> it relates to
HexChat switching channels on its own
L664[13:30:18] <gigaherz> o_O
L665[13:30:29] <gigaherz> that seems
reason enough to use another client to me XD
L666[13:30:51] <Vtec234> it just does that
when connecting, i like it nevertheless
L667[13:31:32] <gigaherz> I have used mirc
since the 90s, when I used dialup for the first time, and spoek
with other people from my secondary school
L668[13:31:39] <gigaherz> other IRC
clients feel awkward to me ;P
L669[13:32:27] <Vtec234> mIRC isn't
freeware, though
L670[13:32:43] <gigaherz> no but it was
the first piece of software I bought when I got a job and had money
of my own
L671[13:32:55] <gigaherz> I bought mirc,
winrar, and then windows ;P
L672[13:33:37] <gigaherz> I do lately miss
a feature though
L673[13:33:47] <gigaherz> and it's the
ability to set it to connect to multiple networks at once, during
startup
L674[13:33:48] <Vtec234> woah. you bought
winrar? i use 7zip, but that's chivalry
L675[13:33:54] <gigaherz> yup
L676[13:34:47] <gigaherz> after over 5
years of using it daily? it was already overdue ;P
L677[13:34:48] <Brycey92> someone gave me
their winrar license which they registered as "License for
services rendered ;)"
L678[13:34:54] <gigaherz> LOL
L679[13:35:00] <Brycey92> i still have
it
L680[13:35:07]
⇨ Joins: minecreatr (~minecreat@50.254.148.9)
L681[13:35:14] <Brycey92> best license
ever xD
L682[13:36:31] ***
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L684[13:37:38] ***
Player|off is now known as Player
L685[13:37:44] <Brycey92> (for services
rendered of course)
L686[13:39:11] <ollieread> <
gigaherz> I bought mirc, winrar, and then windows
L687[13:39:14] <ollieread> Said no one
ever
L688[13:40:29] <Prophet> i own a mirc
license, but i use hexchat now lol
L689[13:43:26] ⇦
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L691[13:47:21] ***
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L704[14:14:40] <Creysys> Does anybody know
why my CreativeTab icon renders wrongly?
L705[14:15:35]
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L706[14:16:04] <diesieben07> Not without
your code.
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L708[14:18:51] <ChJees> Makes sense
:P
L709[14:20:03] <Creysys> Oh my bad :D May
i post pastebin links?
L710[14:20:21] <diesieben07> Yes
L712[14:21:02] <diesieben07> Does the
block itself work?
L714[14:23:02] <diesieben07> so you are
talking about the glitched background texture?
L715[14:23:13] <ChJees> I think Ender IO
and Thermal Expansion get the same render derp sometimes.
L716[14:23:20] <Creysys> They do
L717[14:23:44] <Creysys> But why :S
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L719[14:30:50] <Zaggy1024> What's the new
equivalent to @ForgeSubscribe?
L720[14:30:56] *
Zaggy1024 forgot what someone said it was
L721[14:31:18] <DemoXin>
@SubscribeEvent
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L745[15:16:01] <cad435_> is it possible to
get the rotation the player had a few ticks before? because the
difference of "rotationYaw" and
"prevRotationYaw" is very small, often return
zero...
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L751[15:39:00] <cmb_> can't you store
rotationYaw somewhere in your own classes? it wouldn't make sense
for minecraft to store a complete history of rotations
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L759[15:46:18] <ThatGuyGaldo> Hello! Does
anyone know how to get a list of all registered items if that's
possible?
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L766[15:50:59] <diesieben07> ThatGuyGaldo:
Item.itemRegistry.iterator()
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L774[16:03:40] <cad435_> cmb_: yes i'm
doing this right now... but i thougt there might be sth like a
"yaw-velocity"...
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L776[16:08:15] <bspkrs> please tweet at me
if MCPBot throws any errors at you... I made a lot of changes
today
L777[16:08:18] <bspkrs> bbl
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L779[16:08:37] <ThatGuyGaldo> Is there a
way to get all the sub Items of an Item in a list?
L780[16:08:50] <diesieben07> sub items as
in metadata?
L781[16:08:55] <ThatGuyGaldo> Yea
L782[16:09:07] <diesieben07> not on a
server.
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L784[16:09:55] <ThatGuyGaldo> Uhm... so if
I wanted to give a special recipe for example to an item, but have
all of its sub items have the same crafting recipe too
L785[16:10:00] <ThatGuyGaldo> How could I
do that?
L786[16:10:25] <diesieben07> So the Item
is the crafting result?
L787[16:10:40] <ThatGuyGaldo> Yea
L788[16:10:56] <diesieben07> unless you
hardcode it or the Item is your item, not possible.
L789[16:11:10] <ThatGuyGaldo> And if the
Item was the ingredient?
L790[16:11:34] <diesieben07> Use
OreDictionary.WILDCARD_VALUE as the metadata for the ItemStack when
registering the recipe
L791[16:11:41] <diesieben07> that will
match all metadata's
L792[16:11:47] <ThatGuyGaldo> Oh,
okay
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L794[16:12:03] <ThatGuyGaldo> Thanks
:)
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L804[16:23:41] <Mitchellbrine> Alright,
I'm getting an issue where this damage only happens when the player
spring-jumps. It's the onArmorTick and idk why it's not working
unless you sprint jump. The constant 4 is currently 16 and same
result.
https://pste.me/#/steel-wool-armor-effects
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L806[16:24:30] <monodemono> This might be
a stupid question, but does 1.8 stuff work on 1.8.1? or is stuff
just not available for 1.8.1 yet?
L807[16:25:16] <pixlepix> What is line 4
supposed to do Mitchellbrine ?
L808[16:25:20] <Sandrafk> monodemono,
presumably the answer is no.
L809[16:25:27] <Sandrafk> it's not
available.
L810[16:25:33] <monodemono> oh, well
damn
L811[16:25:41] <Mitchellbrine> It's to
check if the player's motion is going in any direction
north/south/east/west
L812[16:25:46] <diesieben07> forge is not
available for 1.8.1 yet
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L815[16:25:59] <diesieben07> but 1.8 mods
*might* work on 1.8.2 (yes) once forge is out for that.
L816[16:26:35] <pixlepix> First of all,
Math.abs will make that code much cleaner
L817[16:26:42] <pixlepix> But still not
sure what you’re trying to do
L818[16:27:00] <Mitchellbrine> I'm
checking if the player is moving in any direction and if so,
damaging them
L819[16:27:31] <killjoy>
PlayerMoveEvent?
L820[16:27:35] <Mitchellbrine> ...
L821[16:27:39] <Mitchellbrine>
really?
L822[16:27:42] <Mitchellbrine> That
exists?
L823[16:27:44] <monodemono> lol
L824[16:27:47] <Player> btw new lines
don't cost extra :P
L825[16:27:49] <killjoy> Either that or
Entity
L826[16:28:05] <pixlepix> But….you only
care about the player moving in a cardinal direction?
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L828[16:28:12] <Mitchellbrine> That
event's Bukkit killjoy
L829[16:28:15] <Mitchellbrine> I just care
they're moving
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L831[16:28:51] <pixlepix> First of all, no
idea where getAIMovementSpeed/4 comes in
L832[16:29:05] <pixlepix> But what you
want is to get the vector from movement, then lengthVector
L833[16:30:18] <Mitchellbrine> nvm
L834[16:30:24] <Mitchellbrine> I found a
different way to do it
L835[16:30:25] <Mitchellbrine> thanks
though
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L845[16:47:48] <pixlepix> Do all custom
food items extend ItemFood?
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L847[16:48:07] <diesieben07> not
necessarily
L848[16:48:19] <diesieben07> you can make
edible items that dont extend ItemFood
L849[16:48:42] <pixlepix> Is there a
better method of identifying food?
L850[16:48:45] <diesieben07> you could
check getItemUseAction
L851[16:50:13] <pixlepix> Ah, thanks
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L858[17:01:55] <minecreatr> anyone know
where there is some good documentation on the 1.8 block/item
json?
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L861[17:11:51] <gigaherz> the minecraft
1.8.jar is a good example ;P
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L883[17:44:08] <cmb_> where in the source
are mouse and keyboard events handled?
L884[17:45:51] <diesieben07> somewhere in
Minecraft#runTick
L885[17:46:39] <Ordinastie> Ctrl+F ->
keyboard
L886[17:47:24] <cmb_> thanks :)
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L889[17:49:00] <cmb_> public
Minecraft(GameConfiguration gameConfig){
L890[17:49:02] <cmb_> theMinecraft =
this;
L891[17:49:03] <cmb_> wtf
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L893[17:49:16] <Ordinastie> or not
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L897[17:50:41] <chbachman> cmb_: Ignore
all stupid things in the MC code. They will drive you insane if you
stare at them to long.
L898[17:51:11] <Ordinastie> except, it's
not one of them
L899[17:51:25] <chbachman> How is what he
just posted not stupid.
L900[17:51:43] <cmb_> theMinecraft is
static, how can it even be assigned to itself
L901[17:51:56] <tterrag> you aren't
understanding the code
L902[17:51:58] <Ordinastie> ...
L903[17:51:59] <diesieben07> its a stupid
way to makea singleton
L904[17:52:01] <tterrag> the constructor
sets the singleton
L905[17:52:06] <tterrag> it's dumb, but
not that dumb
L906[17:52:16] <Ordinastie> it's not that
stupid imo
L907[17:52:39] <chbachman> I get that. But
why not just use static instance? Its stupid IMO.
L908[17:52:55] <Ordinastie> static
instance ?
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L911[17:53:48] <chbachman> static
Minecraft instance; and have a setMC method.
L912[17:54:04] <diesieben07> why would you
want to set it
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L914[17:54:12] <diesieben07> and thats
just field name, thats not mojangs fault
L915[17:54:52] <chbachman> If it is
instantiated more than once. I didn't want to assume that MC didn't
create the MC object more than once.
L916[17:55:13] <chbachman> If it truly is
just once, then static final instance = new Minecraft();
L917[17:55:25] <diesieben07> but its
instantiated from somewhere else
L918[17:55:31] <diesieben07> its not the
best design, yes
L919[17:55:34] <diesieben07> but its
legacy code
L920[17:55:36] <cmb_> there are many
things in the source that are alien to me, setting a static
instance of a class to itself in its own constructor just seems
weird to my untrained eyes
L921[17:55:45] <diesieben07> it is weird,
yes
L922[17:56:03] <Ordinastie> I usually let
the constructor set the singleton too
L923[17:56:11] <diesieben07> uhh
L924[17:56:17] <diesieben07> use Enums for
singletons :P
L925[17:56:25] <Ordinastie> but I usually
lazy load the instance via the static getInstance()
L926[17:56:33] <cmb_> ooooh! I googled
enums half a hour ago! :P
L927[17:56:34] <diesieben07> that can be
dangerous
L928[17:56:42] <Ordinastie> how?
L929[17:56:47] <diesieben07> threads
L930[17:56:55] <diesieben07> you might end
up with more than one instance being created
L931[17:56:59] <Ordinastie> well, I don't
use them
L932[17:57:26] <matthewprenger> just
synchronize your getInstance
L933[17:57:35] <Ordinastie> what's the
thread safe solution then?
L934[17:57:43] <matthewprenger> what I
just said
L935[17:58:02] <diesieben07> that has a
performance impact though
L936[17:58:06] <matthewprenger> public
static synchronized Whatever getInstance() {}
L937[17:58:21] <diesieben07> use
double-checked locking or whatever the hell its called
L938[17:58:56] <Ordinastie> maybe just
synchronize the instanciation ?
L939[17:59:08] <diesieben07> that won't
help
L940[17:59:16] <diesieben07> you could
still end up with more than one instance
L941[17:59:21] <Ordinastie> (I should
really learn thread stuff)
L942[17:59:30] <matthewprenger> thread
stuff is fun... not
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L944[17:59:52] <chbachman> thread stuff is
really annoying. Half of the time it is actually slower than if you
left it alone.
L945[18:00:03] <chbachman> It is really
hard to design good thread stuff.
L946[18:00:14] <Ordinastie> I had a mod
idea that would need threading stuff, maybe i'll try to make it to
learn
L947[18:00:21] <Ordinastie> all the future
stuff I don't know
L948[18:00:42] <matthewprenger> I use
threads for ServerTools-backup cause, well, backing up the world on
the main thread would suck lol
L949[18:00:57] <matthewprenger> and for
saving json configs to disk
L950[18:01:08] <matthewprenger> but thats
easy
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L952[18:01:13] <cmb_> minecraft is single
threaded?
L953[18:01:24] <matthewprenger> for the
most part
L954[18:01:25] <diesieben07> for stuff
like that just use an executor and feed it runnables
L955[18:01:32] <diesieben07> well,
technically it has 2 thready
L956[18:01:34] <diesieben07>
threads.
L957[18:01:45] <diesieben07> but they only
communicate via packets
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L959[18:01:47] <Ordinastie> not more
?
L960[18:01:56] <matthewprenger> doesn't
netty have threads too?
L961[18:01:59] <diesieben07> well, 2 main
threads that actually do important stuff
L962[18:02:14] <diesieben07> yes, there's
the "network receieve thread" too
L963[18:02:15] <matthewprenger> yeah,
cause theres a shutdown monitor thread too
L964[18:02:26] <diesieben07> which
actually does impact packets in 1.8
L965[18:02:33] <diesieben07> because they
are not handled on the main thread anymore
L966[18:02:49] <chbachman> It has like 10
threads total, usually. Or at least that's what eclipse shows in
debug mode.
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L968[18:03:39] <diesieben07> there's also
that weird "timer hack thread"
L969[18:03:43] <diesieben07> never really
understood what that does
L970[18:03:59] <cmb_> checking if system
clock time changed?
L971[18:04:03] <diesieben07> nope
L972[18:04:07] <diesieben07> it does
nothing but sleeping
L973[18:04:14] <cmb_> don't know if that's
actually it but that was a bug long ago
L974[18:04:28] <Ordinastie> "hey our
game is multi-threaded!"
L975[18:04:37] <cmb_> heh :P
L976[18:06:16] <diesieben07>
actually...
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L979[18:06:57] <Ordinastie> oh god
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L981[18:07:24] <Ordinastie> that is
actually saqd
L982[18:07:26] <Ordinastie> *sad
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L984[18:07:39] <cmb_> nice find
L985[18:08:18] <diesieben07> ok, back to
watching guude play alien...
L986[18:08:23] <diesieben07> and me being
scared to death
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L991[18:12:44] <ollieread> Alien is a
terrifying game
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L1022[19:15:37] <mrkirby153> So, I'm
trying to get an item to be suspended in midair. I've tried setting
its motionY to 0.03999999910593033D; which should cancel out the
movement but the item falls and then jumps and then falls
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L1029[19:22:54] <ntzrmtthihu777>
mrkirby153: what exactly is the reason for this ? are you trying to
make an item that defies gravity?
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L1031[19:23:08] <mrkirby153>
ntzrmtthihu777, I want an item to float in liquids
L1032[19:23:21] <ntzrmtthihu777>
interesting idea.
L1033[19:23:27] <clienthax> check how
float works?
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L1035[19:23:48] <ntzrmtthihu777> at the
moment, I'm too buzzed on tequila and coke to mental the math
:)
L1036[19:23:53] <clienthax> lol
L1037[19:24:38] <mrkirby153> Any
ideas?
L1038[19:25:10] <ipatrol> you do realize
that cocaine * ethanol isn't a very bright idea
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L1041[19:26:53] <ntzrmtthihu777> ipatrol:
coke as in coca cola
L1042[19:27:12] <ntzrmtthihu777> I havent
touched cocaine in 11 years
L1043[19:27:35] <mrkirby153> THis isn't
helping
L1044[19:27:43] ***
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L1045[19:27:47] <ipatrol> ok, on IRC,
such stupidity is not unheard of
L1046[19:28:07] <ntzrmtthihu777>
mrkirby153: I'd help you, were I in a proper mental state and
didn't have a million basic survival needs to worry about
L1047[19:28:18] <ntzrmtthihu777> ipatrol:
true that. stupidity online is the norm
L1048[19:28:46] *
ntzrmtthihu777 thinks he'll brush his hair again
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L1050[19:30:40] <ntzrmtthihu777> long
hair is such a pain to maintain :/
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L1052[19:33:37] <ntzrmtthihu777> but to
be frank I look like serial killer with short hair XD
L1053[19:35:00] <mrkirby153> !gm
func_152342_ad
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L1055[19:38:55] <ntzrmtthihu777> very
nifty, that. is there a method to query the most recent mapping
snapshot?
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L1057[19:39:57] <diesieben07>
!!exports
L1058[19:39:57] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
L1059[19:40:04] <diesieben07>
ntzrmtthihu777: ^
L1060[19:40:16] <mrkirby153> Is there a
way for me to make an item "float" above water?
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L1062[19:41:59] <ntzrmtthihu777>
diesieben07: oh nice, thanks :)
L1063[19:42:08] <ntzrmtthihu777>
mrkirby153: maybe look into how boats work?
L1064[19:42:34] <ntzrmtthihu777> items in
the world are entities, and I think so are boats
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L1067[19:43:08] <shadowfacts> yeah,
EntityBoat
L1068[19:43:09] <mrkirby153>
ntzrmtthihu777, I got that, but the boats use some very complicated
stuff that I can't understand
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L1070[19:43:33] <ntzrmtthihu777>
AbrarSyed: hey! me and you should go drinking some time!
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L1072[19:47:08] <AbrarSyed>
ntzrmtthihu777, sure.. except I dont and will never drink.
L1073[19:47:42] <ntzrmtthihu777> never
say never, except when saying the previous :)
L1074[19:51:14] <AbrarSyed> well.. there
are a few other times.. like never drugs.. and such.. but anyway
s:P
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L1076[19:52:21] <ntzrmtthihu777> drugs
aint so bad... as long as you keep yourself limited. I can't, so I
don't.
L1077[19:52:38] <ntzrmtthihu777> know
your limits, best advice ever :_)
L1078[19:52:50] <ntzrmtthihu777> fucking
tiny keyboard :/
L1079[19:52:58] <shadowfacts> AbrarSyed,
but I thought people were supposed to stay in drugs, eat your
school, and don't do vegetables
L1080[19:53:10] <ntzrmtthihu777>
shadowfacts: LOL
L1081[19:53:14] <AbrarSyed> lol
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L1088[20:10:11] <mrkirby153> So... If I
felt like doing ASM, where the hell do I start?
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L1090[20:11:06] <ollieread> First step is
to identify what you want to do
L1091[20:11:08] <AbrarSyed> mrkirby153,
start by making a coremod.. and looking up ASM ClassNode and
ClassWriter
L1092[20:11:20] <ollieread> Second step
is to throw away the idea of ASM and figure out how to do it
normally :P
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L1094[20:11:43] <mrkirby153> ollieread,
Then, how would I change the texture of a vanilla block?
L1095[20:12:23] <ollieread> I thought you
could overwrite them by just simply having
assets/minecraft/blah/blah
L1096[20:13:08] <mrkirby153> ollieread, I
don't want to do that. For an april fools joke that I'm going to
plant now I wanted to swap water and lava
L1097[20:13:55] <ollieread> So you want
to edit the class bytecode at runtime, rather than just overwrite
the image?
L1098[20:14:04] <mrkirby153> Whichever's
easiest
L1099[20:14:21] <ollieread> You're
uncertain?
L1100[20:14:54] <ollieread> Time for a
cup of tea I think
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L1102[20:15:41] <mrkirby153> My first
thought was to go and change which resource location was used
L1103[20:15:43] <mrkirby153> ollieread,
^
L1104[20:15:43] <Zaggy1024> mrkirby153,
you may be able to use a preinit or something to use reflection to
modify the contents of a resourcelocation or something
L1105[20:15:44] <Zaggy1024> :)
L1106[20:16:03] <Zaggy1024> if reflection
is even necessary
L1107[20:16:23] <Zaggy1024> (gotta do it
before the game loads the models and textures somehow)
L1108[20:16:36] <mrkirby153> Zaggy1024,
So, when's that at?
L1109[20:16:43] <Zaggy1024> I'm not
sure
L1110[20:16:58] <Zaggy1024> now that I
think about it, you may not be able to replace a ResourceLocation
before it's used
L1111[20:17:13] <Zaggy1024> So I guess
your best bet is to find out where the resources you need to change
are stored, and replace them
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L1113[20:17:22] <mrkirby153> Zaggy1024, I
think I have a hunch
L1114[20:17:49] <ollieread> Well, you
could use reflection
L1115[20:17:54] <ollieread> or use an
access transformer
L1116[20:18:04] <Zaggy1024> Reflection
would be easiest to set up
L1117[20:18:06] <mrkirby153> I was going
to try reflection
L1118[20:18:09] <ollieread> Change
BlockLiquid.field_149806_a from private to public
L1119[20:18:14] <mrkirby153> I don't know
access transformers
L1120[20:18:15] <ollieread> then swap 0
and 1
L1121[20:18:16] <Zaggy1024> and it's not
really necesary to do an AT because you should only do it
once
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L1123[20:18:35] <mrkirby153> ollieread,
That's pretty much what I had in mind
L1124[20:18:37] <ollieread> So at the end
of your preinit
L1125[20:18:42] <ollieread> Though, how
far do you want to go?
L1126[20:18:50] <ollieread> Swap bucket
textures?
L1127[20:19:05] <mrkirby153> Ohho..
That's evil :D
L1128[20:19:07] <ollieread> Tanks and
non-bucket containers will still show the correct texture
L1129[20:19:23] ***
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L1130[20:19:25] <mrkirby153> And I want
to go as far as possible
L1131[20:19:36] <AbrarSyed> LexManos,
!!!!!!!!! BIG PROBLEMS!!! CHECK PMS!!!!!
L1132[20:19:42] <AbrarSyed> the jenkins
be broke
L1133[20:19:45] <Zaggy1024> WHOA
L1134[20:19:47]
⇨ Joins: PrinceCat
(~PrinceCat@58-6-138-144.dyn.iinet.net.au)
L1135[20:19:56] <Zaggy1024> You scary
when you shout
L1136[20:19:57] <ollieread> What did you
do AbrarSyed ?
L1137[20:20:05] <AbrarSyed> im not
joking. the jenkins be broke
L1138[20:20:14] <ollieread> I know, did
you break it?
L1139[20:20:28] <shadowfacts> uh oh
L1140[20:20:36] <Zaggy1024> ollieread,
what field is that?
L1141[20:20:44] <AbrarSyed> no, appears
to be an issue with the forge maven repo...
L1143[20:21:24] <AbrarSyed> those eclipse
libs should be on the forge repo..
L1144[20:21:36] <AbrarSyed> its only a
matter of tiem till everyones workspace be broke because of these
missing libraries
L1145[20:21:42] *
AbrarSyed pokes LexManos repetedly
L1146[20:21:50] <ollieread> It's loading
from libraries.minecraft.net though
L1147[20:22:22] ***
OndraSter is now known as OndraSter|off
L1148[20:22:34] <ollieread> That's a
really common gradle issue
L1149[20:22:42] <ollieread> well
forgegradle
L1150[20:22:51] <ollieread> In that it
tries to load forge libraries from minecraft.net
L1151[20:22:59] <Zaggy1024> mrkirby153,
you're on 1.7?
L1152[20:23:02] <ollieread> Though you'd
know more
L1153[20:23:09] <ollieread> Zaggy1024:
That's the item icons
L1154[20:23:14] <ollieread> Well block
icons
L1155[20:23:19] <ollieread> For water and
lava
L1156[20:23:28] <Zaggy1024> yeh, I was
confused because I was looking at 1.8 :P
L1157[20:23:43] <AbrarSyed> ollieread,
that happens when people add their own dependencies and forget to
add the repositories.. or get the dependency declerations wrong.
ForgeGradle hasnt cahnged dependencies in ages. SUddenly not
working is a big problem.
L1158[20:23:47] <Katielyn> Anyone got any
idea why my server would not unload any chunks? Purging them in
opis doesn't even unload them.
L1159[20:23:58]
⇨ Joins: sww1235
(~sww1235@news063183.halls.colostate.edu)
L1160[20:24:19] <shadowfacts> What's in
the chunks, Katielyn?
L1161[20:24:39] <ollieread> Oh
right
L1162[20:24:43] <Katielyn> Peoples bases
thats pretty much it.
L1163[20:25:14] <Katielyn> Its not force
loaded chunks either.
L1164[20:25:14] <AbrarSyed> chunk loaders
maybe?
L1165[20:25:22] <AbrarSyed>
oookay...
L1166[20:25:23] <ollieread> If a material
related to heat/fire is called Pyrite, what would the opposite
be?
L1167[20:25:37] <AbrarSyed> uh..
IronPyrite is foolsgold...
L1168[20:25:53] <Katielyn> 300 force
loaded out of 25046 chunks loaded.
L1169[20:25:54] *
AbrarSyed doesnt see relation to fire and heat
L1170[20:25:55] <ollieread> It's a made
up name in this instance
L1171[20:26:07] <AbrarSyed> call it
magmite
L1172[20:26:20] <AbrarSyed> and celcite
(celsius.. get it..)
L1173[20:26:22] <shadowfacts> yeah,
Pyrite is a real thing, fool's gold
L1174[20:27:03] <shadowfacts> Katielyn,
are there people in those chunks?
L1175[20:27:13]
⇨ Joins: chbachman
(~chbachman@c-73-45-124-6.hsd1.il.comcast.net)
L1176[20:27:15] <Katielyn> No they don't
unload after people leave them.
L1177[20:27:45]
⇦ Quits: chbachman
(~chbachman@c-73-45-124-6.hsd1.il.comcast.net) (Client
Quit)
L1178[20:27:50] <ollieread> How about
Calidite for the hot
L1179[20:27:52] ***
AbrarSyed is now known as Abrar|gone
L1180[20:28:05] <shadowfacts> Sorry, I
have no clue what's going on with your server
L1181[20:28:23] <ollieread> Glacite
L1182[20:28:34] <shadowfacts> ollieread,
Calidite and Glacite both sound good
L1183[20:28:40] <ollieread> :D
L1184[20:29:19] <shadowfacts> Glacite
sounds like it would either come from space (galaxy) or from a
glacier
L1186[20:29:36] <ollieread> Exactly
:P
L1187[20:29:43] <ollieread> Glacite comes
from Glacier
L1188[20:29:51]
⇦ Parts: pixlepix
(~localmaca@cpe-72-228-15-137.nycap.res.rr.com) ())
L1189[20:30:04] <ollieread> and Calidite
comes from calidity
L1190[20:30:23] <shadowfacts> Sounds good
:)
L1191[20:30:40] <gigaherz> Frigite?
;P
L1192[20:31:05]
⇨ Joins: pixlepix
(~localmaca@cpe-72-228-15-137.nycap.res.rr.com)
L1193[20:31:07] <ollieread> Though I need
to make glacite icons now lol
L1194[20:31:30] <ollieread> Without it
looking like my etherium :/
L1195[20:32:02] <Katielyn> So anyone got
a good method of chunk GC?
L1196[20:32:19] <ollieread> Shut the
server down?
L1197[20:32:26] <ollieread> Restarting
would fix it lol
L1198[20:32:44] <Katielyn> Restarting so
often is not really a option its too annoying for the players
L1199[20:33:20] <ollieread> Weird
L1200[20:33:33] ***
Riking|away is now known as Riking
L1201[20:34:03] <mrkirby153> Zaggy1024,
Yes. I had to go eat dinner too
L1204[20:35:37] <shadowfacts> lol, though
Windows 10 actually looks pretty good
L1205[20:35:46] *
clienthax bites Katielyn
L1206[20:36:02] *
Katielyn slaps clienthax
L1207[20:36:07] *
clienthax bites Katielyn
L1208[20:36:08] <Katielyn> Why you do
dis!
L1209[20:36:46] <gigaherz> Katielyn: I
thought chunks that are not watched by anyone are unloaded
normally?
L1210[20:36:47] *
clienthax bites Katielyn
L1211[20:36:52] <gigaherz> I don't
understand the purpose of that mod
L1212[20:37:02] <Katielyn> They are not
doing such.
L1213[20:37:04] <mrkirby153> ollieread,
so... How would I replace water and lava easily?
L1214[20:37:24]
⇦ Quits: cpup (~cpup@32.218.117.216) (Quit:
Rebooting!)
L1215[20:37:47]
⇨ Joins: cpup (~cpup@32.218.117.216)
L1216[20:38:18]
⇦ Quits: cpup (~cpup@32.218.117.216) (Client
Quit)
L1217[20:38:47] <ollieread> Just change
the textures, or actually swap them around?
L1218[20:38:49]
⇨ Joins: cpup (~cpup@32.218.117.216)
L1219[20:39:03] <mrkirby153> ollieread,
Switch the textures and make it look highly believeable
L1220[20:39:07] <mrkirby153> Like in
tanks and stuff
L1221[20:39:08] <shadowfacts> If it's
textures then use a resource pack
L1222[20:39:09] <clienthax> Katielyn:
WHERES MY COOKIE
L1223[20:39:20] <mrkirby153> shadowfacts,
ONLY on a specific day?
L1224[20:39:26] <Katielyn> Why do you
deserve a cookie?
L1225[20:39:29] <shadowfacts>
ummm...
L1226[20:39:31] *
clienthax bites Katielyn
L1227[20:39:46] <shadowfacts> You know
what Chisel did with the chests for christmas?
L1228[20:39:55] <mrkirby153> shadowfacts,
no why?
L1229[20:40:13]
⇦ Quits: cpup (~cpup@32.218.117.216) (Client
Quit)
L1230[20:40:59] <shadowfacts> It changed
all the textures for chests
L1231[20:41:03] <shadowfacts> well, I
think it was Chisel
L1232[20:41:06] <shadowfacts> might have
been something else
L1233[20:41:10] <mrkirby153> Thats
vanilla MC
L1234[20:41:43] <gigaherz> MC has been
turning chests into gifts for years
L1235[20:41:54] <shadowfacts> well then
check out how Mojang does it
L1236[20:42:04] <gigaherz> and random
mobs spawn with pumkins on haloween
L1237[20:42:39] <mrkirby153> shadowfacts,
I can do it via reflection (probably)
L1238[20:46:15] <Katielyn> Nvm ported
it.
L1239[20:49:03]
⇨ Joins: Z6fans
(~Z6fans@pool-98-114-10-177.phlapa.fios.verizon.net)
L1240[20:50:26] <mrkirby153> ollieread,
How do I get the icon array? Its client side only
L1241[20:51:07]
⇦ Quits: pixlepix
(~localmaca@cpe-72-228-15-137.nycap.res.rr.com) (Quit:
pixlepix)
L1242[20:51:17] <killjoy> Why do you need
it on the server?
L1243[20:51:28]
⇨ Joins: CoderPuppy (~cpup@32.218.117.216)
L1244[20:52:43] <mrkirby153> killjoy, I
don't
L1245[20:52:45]
⇨ Joins: Encrypti_
(~Encryptic@c-50-169-124-232.hsd1.ma.comcast.net)
L1246[20:52:50] <mrkirby153> I can't
reflect it
L1247[20:52:54]
⇦ Parts: monodemono
(~monodemon@cpe-23-242-186-132.socal.res.rr.com)
(*POOF!*))
L1248[20:53:03] *
clienthax bites Katielyn
L1249[20:53:04] <clienthax> wake up
L1250[20:53:38]
⇦ Quits: Encryptic
(~Encryptic@c-50-169-124-232.hsd1.ma.comcast.net) (Ping timeout:
198 seconds)
L1251[20:54:10] <mrkirby153> killjoy,
Running getDeclaredField(field_149806_a) on BlockLiquid returns a
classNotFound thing
L1252[20:54:20]
⇦ Quits: shadowfacts
(shadowfact@pool-108-18-223-221.washdc.fios.verizon.net) (Quit:
http://www.kiwiirc.com/ - A hand crafted IRC
client)
L1253[20:54:29] *
clienthax shakes Katielyn
L1254[20:54:32] <clienthax> WAKEEE
UPPP
L1255[20:54:37] <killjoy> You mean
NoSuchField?
L1257[20:54:45] <mrkirby153> killjoy,
yeah, that thing
L1258[20:54:54] <killjoy> Does it have
@SideOnly(Side.Client)?
L1259[20:55:01] <mrkirby153> The field?
yes
L1260[20:55:12] <killjoy> Are you on the
server?
L1261[20:55:19] <mrkirby153> I don't
think so
L1262[20:55:27] <clienthax> how can you
not know..
L1263[20:55:28] <clienthax>
>_>
L1264[20:55:52] <killjoy> Server or
client?
L1265[20:55:55] <mrkirby153> Its being
called from the FMLPreInitializationEvent on the client
L1266[20:55:57] <mrkirby153> so I'd say
client
L1267[20:56:07] <killjoy> Don't call that
from there
L1268[20:56:29] <killjoy> The game hasn't
started up yet
L1269[20:56:45]
⇦ Quits: Hgrebnednav
(~Hgrebnedn@94-224-178-76.access.telenet.be) (Remote host closed
the connection)
L1270[20:57:21] <mrkirby153> killjoy, so
when should I run it?
L1271[20:57:32] <killjoy> It depends on
when you need it.
L1272[20:58:15] <killjoy> That doesn't
really matter right now though.
L1273[20:59:16] <mrkirby153> killjoy, I
want to swap the water and lava textures as you know
L1274[20:59:32] <killjoy> Then just swap
the textures
L1275[20:59:35] <killjoy> No mod
needed
L1276[20:59:42] <mrkirby153> killjoy,
only on a certain date
L1277[21:00:19] <killjoy> Do you mind not
pinging me so much? We're the only ones talking
L1278[21:00:26] <mrkirby153> Sorry
XD
L1279[21:00:42] <mrkirby153> Its more of
a force of habbit
L1280[21:00:57] <killjoy> I would do it
as late as possible
L1281[21:01:15] <mrkirby153> Would post
work?
L1282[21:01:22] <killjoy> Maybe
L1283[21:01:37] <killjoy> I would use the
gameregistry though
L1284[21:02:10] <Darkhax> Hey, does
anyone know if the customEntityData nbt tag added to entities by
forge is automatically synchronized?
L1285[21:03:10] <mrkirby153> killjoy, how
so?
L1286[21:03:44] <killjoy> I'm not
familiar with Forge beyond basic events. Try browsing the methods
in it.
L1287[21:04:51] <killjoy> btw,
Item.setTextureName()
L1288[21:04:57]
⇨ Joins: shadowfacts (~shadowfac@64.79.143.72)
L1289[21:04:59] <mrkirby153> its a
liquid
L1290[21:05:08] <killjoy>
Block.setTextureName
L1291[21:05:08] ***
blood|away is now known as blood_
L1292[21:07:09] <Darkhax> Hmm, yeah, it
does get synchronized. That's odd, looks like I have some rather
large bugs to fix.
L1293[21:08:26] <mrkirby153> killjoy,
yeah, didn't work
L1294[21:08:41] <killjoy> Which
one?
L1295[21:08:47] <mrkirby153>
setBlockTextureName
L1296[21:09:35] <killjoy> You are beyond
my help now
L1297[21:09:43] <killjoy> maybe someone
else can
L1298[21:09:55] <killjoy> Maybe black
mesa
L1299[21:10:59] *
Katielyn gives clienthax a cookie
L1300[21:11:17] *
clienthax bites the cookie hand
L1301[21:11:23] <clienthax>
nomnomnom
L1302[21:14:21] <Katielyn> Don't you go
biting me.
L1303[21:14:22]
⇦ Quits: ipatrol (~Ray@70.44.112.7.res-cmts.sefg.ptd.net)
(Read error: Connection reset by peer)
L1304[21:14:41] <Katielyn> Peace not
Bites
L1305[21:16:24] <mrkirby153> Now I have
no idea how to access this client only thing
L1306[21:17:47] ***
shadowfacts is now known as shadowfacts|sleep
L1307[21:20:04] <PrinceCat> !gm
func_92110_g
L1308[21:20:27] <PrinceCat> Most
excellent.
L1309[21:21:29] *
clienthax stares at Katielyn
L1310[21:21:32] *
clienthax sharpens teeth
L1311[21:21:40] <Katielyn> Yeah no.
L1312[21:21:47] <clienthax> ;_;
L1313[21:21:48] <clienthax> but but
L1314[21:22:08] <Katielyn> I know im
super tasty but i don't wanna die.
L1315[21:22:37] *
PrinceCat hands clienthax chew toy. :V
L1316[21:22:41]
⇦ Quits: minecreatr
(~minecreat@uva-120-73.ResHall.Berkeley.EDU) (Quit:
Leaving)
L1317[21:22:44] <clienthax> but but.. why
did you cover yourself in cookies!
L1318[21:22:53] ***
Quetzi is now known as Quetzi|off
L1319[21:23:08] <Katielyn> I'm not
covered in cookies.
L1320[21:23:10] *
killjoy uses cookies to improve the user experience
L1321[21:24:00] *
Katielyn pets Bamboo covered OnePlus One to piss off the
world
L1322[21:24:14]
⇦ Quits: Renari (~Renari@204.186.230.196.mte.pal.ptd.net)
(Ping timeout: 198 seconds)
L1323[21:27:39] ***
Abrar|gone is now known as AbrarSyed
L1325[21:29:06]
⇦ Quits: parcel31u
(~parcel31u@c-98-250-85-212.hsd1.mi.comcast.net) (Quit:
Leaving)
L1326[21:30:29] <Katielyn> clienthax, Im
sure they would not like this channel to contain
vore/cannibalism
L1327[21:32:00] <clienthax> Katielyn:
gimme morphine ;_; super headache
L1328[21:32:13] <Mraof> Obviously if you
mention something in this channel it must be made into a mod
L1329[21:32:52] <Mraof> It is required by
law
L1330[21:33:30] <clienthax> Mraof: gogo
make cannibalism mod
L1331[21:33:49] <Katielyn> So we are
going to have a vore or cannibalism mod wonderful
L1332[21:34:17] <Mraof> A mod where
players drop meat when they die could be alright
L1333[21:34:25] <Mraof> A vore mod sounds
absolutely awful
L1334[21:34:28] <clienthax> The fact that
Katielyn knows the word vore scares meeee
L1335[21:34:40] <Mraof> Is that not a
normal word to know?
L1336[21:34:45] <killjoy> Hey, it's
somebody's fetish
L1337[21:34:46] <Katielyn> Im on the
internet how is it not possible to know.
L1338[21:34:47] <clienthax> Ogod..
L1339[21:35:07] *
clienthax tapes Katielyn to the roof
L1340[21:35:09] <Mraof> There is nothing
sexy about anything in Minecraft
L1341[21:35:21] <Mraof> Even if you get
all freudian about creepers
L1342[21:35:39] <Katielyn> Really ?
REALLY?
L1343[21:36:03]
⇦ Quits: Encrypti_
(~Encryptic@c-50-169-124-232.hsd1.ma.comcast.net) (Quit:
Quit)
L1344[21:36:05] <Mraof> Yes, there's
really nothing sexy
L1345[21:36:08] <Mraof> Do you
disagree?
L1346[21:36:24] <killjoy> Not even the
girlfriend mod?
L1347[21:36:42] <Mraof> That's just
funny
L1348[21:37:07] <Prophet> i like to do
some ERP with creepers
L1349[21:37:32] <Katielyn> Im taped to a
roof
L1350[21:38:22] <Mraof> I remember making
fun one of those mods with the KWMIFC
L1351[21:44:25]
⇨ Joins: chbachman
(~chbachman@c-73-45-124-6.hsd1.il.comcast.net)
L1352[21:46:28]
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(~Drullkus@c-76-102-110-237.hsd1.ca.comcast.net)
L1353[21:47:11]
⇦ Quits: An_Angry_Brit (~AnAngryBr@90.220.179.208) (Ping
timeout: 198 seconds)
L1354[21:47:51] <Isi> Clienthax kept
trying make a girlfriend mod. Alas, too many mod rejections.
L1355[21:49:05] <clienthax> Don't make me
send Theresa around youra
L1356[21:50:20]
⇦ Quits: Drullkus
(~Drullkus@c-76-102-110-237.hsd1.ca.comcast.net) (Ping timeout: 198
seconds)
L1357[21:50:51]
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L1358[21:50:59]
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(~killjoy@aolclient-66-26-10-51.aol.ec.res.rr.com) (Quit:
Leaving)
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seconds)
L1360[21:51:46]
⇦ Quits: GerbShert (~GerbShert@66.228.18.136) (Client
Quit)
L1361[21:54:17] <Mraof> Just message
sbnkalny, maybe she'll be your girlfriend
L1362[22:02:09]
⇦ Quits: Prophet (~Comstock@50.106.221.1) (Ping timeout: 378
seconds)
L1363[22:02:21]
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(~SamRaven2@cpe-174-111-244-046.triad.res.rr.com) (Quit:
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L1364[22:03:12]
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(~chbachman@c-73-45-124-6.hsd1.il.comcast.net) (Quit: My MacBook
Pro has gone to sleep. ZZZzzz…)
L1366[22:03:51]
⇨ Joins: Akai
(sid40324@id-40324.charlton.irccloud.com)
L1367[22:04:19] ***
Chimaine is now known as Chimaine|off
L1368[22:04:35] ***
MorphFK is now known as Morphan1
L1369[22:07:38] <Katielyn> How do i a mod
server side only?
L1370[22:07:50]
⇨ Joins: zerofall
(zerofall@c-98-197-200-85.hsd1.tx.comcast.net)
L1371[22:08:31] <zerofall> any chance
somebody could help me with a gui question?
L1372[22:08:51] <zerofall> I am trying to
draw a string ontop of an item slot in a container gui
L1373[22:09:08] <zerofall> so in
drawGuiContainerForegroundLayer, i use
fontRendererObj.drawString
L1374[22:09:24] <zerofall> but the string
ends up showing beneath the item in the slots
L1375[22:09:32] <zerofall> any
tips?
L1376[22:10:24]
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(~Raziel@cpc16-broo8-2-0-cust158.14-2.cable.virginm.net) (Ping
timeout: 378 seconds)
L1377[22:11:10]
⇦ Quits: Captain_Shadows (~Thunderbi@208.92.78.142) (Quit:
See ya)
L1378[22:11:45] <Unh0ly_Tigg> the basic
order in which things are rendered for containers: background ->
foreground -> items -> hover text boxes. You'd need to figure
out where drawGuiContainerForegroundLayer is being called by the
super class, and override that, and using your own order.
L1379[22:12:15] <Katielyn> nvm
L1380[22:12:19] <zerofall> hmm
L1381[22:14:13]
⇨ Joins: moonrise (~hehehe@58.239.217.152)
L1382[22:15:20] <zerofall> thanks!
L1383[22:15:27] <Unh0ly_Tigg> no
problem
L1384[22:16:19] <zerofall> wait, it
extends GuiContainer
L1385[22:16:36] <zerofall> and
drawGuiContainerForegroundLayer is called in that class in
drawScreen
L1386[22:16:45] <zerofall> which uses a
bunch of private methods/variables
L1387[22:16:50] <zerofall> so i cant
override that...
L1388[22:17:06]
⇦ Quits: Z6fans
(~Z6fans@pool-98-114-10-177.phlapa.fios.verizon.net) (Quit:
Z6fans)
L1389[22:17:11]
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(~Lex@50-76-111-34-static.hfc.comcastbusiness.net)
L1390[22:17:11]
MineBot sets mode: +o on Lex_
L1391[22:18:41]
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L1392[22:21:25] <Zaggy1024> How much
overhead would there be when making a simple tile entity for, say,
20 blocks in a small area?
L1393[22:21:51] <Ajloveslily> what?
L1394[22:21:56] <bspkrs> ^
L1395[22:21:59] <AbrarSyed> ^
L1396[22:22:10] <Zaggy1024> ..
L1397[22:22:14] <Zaggy1024> Let me try to
rephrase it
L1398[22:22:19] <AbrarSyed> :)
L1399[22:22:23] <Ajloveslily> ( ͡° ͜ʖ
͡°)
L1400[22:22:42] <Unh0ly_Tigg> I'm
presuming you're in 1.8 (which you should), which means that your
tile entity doesn't tick by default, the only overhead is memory
space, and network data when the tile syncs between server and
client
L1401[22:22:55] <Zaggy1024> How much
memory would a block that uses a tile entity use over a normal
block?
L1402[22:23:06] <Zaggy1024> With just one
integer field in the TileEntity
L1403[22:23:13] <bspkrs> hardly
any?
L1404[22:23:16] <AbrarSyed> uh... maybe
100 bytes?
L1405[22:23:46] <mrkirby153> So, if I
want to change the return value of one method, would I use an
AccessTransformer for that?
L1406[22:23:48] <Zaggy1024> and a normal
block uses how many?
L1407[22:23:49] <AbrarSyed> actually more
than a hundred bytes.. maybe 200.. NBT is annoying
L1408[22:24:13] <AbrarSyed> mrkirby153,
access transformers change stuff from private to public.. they dont
actually touch the code.. just the access flags
L1409[22:24:13]
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L1410[22:24:26] <mrkirby153> AbrarSyed,
so how would I change the return value of it?
L1411[22:24:26] <AbrarSyed> Zaggy1024, a
normal block takes 2 bytes.
L1412[22:24:35] <Zaggy1024> yikes
L1413[22:24:42] <Zaggy1024> So I guess
that's quite a lot of memory use
L1414[22:24:44] <AbrarSyed> mrkirby153,
uh.. I would reccomend you never ever do that.. even with ASM..
that would break EVERYTHING
L1415[22:25:06] <bspkrs> mrkirby153, do
you mean change one string to another, or one type to another
type?
L1416[22:25:09] <mrkirby153> AbrarSyed, I
menat like having foo() return 1 instead of 0
L1417[22:25:14] <bspkrs> ah
L1418[22:25:17] <AbrarSyed> Zaggy1024,
keepo in mind that the weekest computer has 1GB of ram.. which is
1,000,000 bytes...
L1419[22:25:28] <Zaggy1024> yeah
L1420[22:25:35] <matthewprenger>
mrkirby153, yeah you need a coremod for that
L1421[22:25:35] <Zaggy1024> But these
blocks will generate in the world
L1422[22:25:41] <AbrarSyed> mrkirby153,
oh cmon.. learn your terminology.. thats the return VALUE.. but
yeah coremod..
L1423[22:25:55] <bspkrs> unless you can
just extend the class...
L1424[22:26:00] <AbrarSyed> Zaggy1024,
its not an issue unless you gut hundreds and hundreds of em
everywhere... and even then its usually not an issue
L1425[22:26:02] <bspkrs> and override the
method
L1426[22:26:04] <AbrarSyed> ^
L1428[22:26:44] <Zaggy1024> There may be
quite a lot...although I'm not sure how common they are
L1429[22:26:49] <Unh0ly_Tigg> though,
it's more common to see more recent computers with at least 4GB of
ram, when I built my system initially, I got 8GB, I currently have
16GB
L1430[22:26:59] <AbrarSyed> mrkirby153,
you are correct... I cant read...
L1431[22:27:00] <Zaggy1024> I'm kind of
the messenger, because I'm not the one designing the mod :|
L1432[22:27:04] <mrkirby153> also, how
advanced of a coremod do I need?
L1433[22:27:15] <AbrarSyed> Zaggy1024,
dont worry about it till you notice significant lag.
L1434[22:27:26] <bspkrs> coremod is
advanced no matter how simple
L1435[22:27:27] <mrkirby153> And what
would it do? (can you tell I've never worked with a coremod)?
L1436[22:27:30] <AbrarSyed> but.. if you
can fit your data in a single blocks metadata.. that isd efinitely
preferrable
L1437[22:27:48] <mrkirby153> bspkrs,
Where would I start?
L1438[22:28:00] <AbrarSyed> mrkirby153,
coremods do 1 and only 1 thing. they use ASM to edit minecraft
bytecode at runtime. Nothing less.
L1439[22:28:05] <matthewprenger> learn
java bytecode
L1440[22:28:10] <matthewprenger> then
make coremod
L1441[22:28:13] <mrkirby153> So go learn
ASM then come back
L1442[22:28:18] <AbrarSyed> they are the
absolkute LAST RESORT
L1443[22:28:25] <bspkrs> ^
L1444[22:28:34] <mrkirby153> I tried
reflection. It didn't work
L1445[22:28:38] <bspkrs> what exactly are
you trying to do?
L1446[22:28:38] <mrkirby153> Maybe I did
it wrong?
L1447[22:28:57] <Unh0ly_Tigg> you cant
use reflection to modify the code a method runs
L1448[22:29:04] <mrkirby153> swap the
lava and water textures
L1449[22:29:09] <Zaggy1024> mrkirby153,
coremods are complicated no matter what you do
L1450[22:29:12] <matthewprenger>
0_o
L1451[22:29:14]
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L1452[22:29:21] <Zaggy1024> And you
really have to think through what you're going to do with it
L1453[22:29:25] <Zaggy1024> And make sure
there's no other way
L1454[22:29:31] <AbrarSyed> mrkirby153, a
better idea is to see what calls the method, and where it stores
the output, and change that output after the fact
L1455[22:29:36] <Zaggy1024> And then make
sure what you're injecting is minimal and won't interfere with
anything else
L1456[22:29:48] <mrkirby153> AbrarSyed,
thats what I thing I was trying to do
L1457[22:29:55] <mrkirby153> But it
didn't work exactly
L1458[22:30:06] *
AbrarSyed bets you changed it too early
L1459[22:30:21] <bspkrs> probably easier
to try and jack the block registry to change the resource
location
L1460[22:30:26] <mrkirby153>
FMLPostInitializationEvent?
L1461[22:30:49] *
Katielyn bangs head on wall WHY U NO UNLOAD
L1462[22:30:58] <mrkirby153> bspkrs, I
was trying to reflect the value of field_149806_a in
BlockLiquid
L1463[22:31:04] <mrkirby153> because that
stores the icons
L1464[22:31:32] <bspkrs> gf
field_149806_a
L1465[22:31:36] <bspkrs> !gf
field_149806_a
L1466[22:31:37] <mrkirby153> Abrar, I was
running my reflection in the FMLPostInit event. Is that too
late?
L1467[22:31:44] <bspkrs> !gf
field_149806_a 1.7.10
L1468[22:31:52] *
AbrarSyed doesnt know
L1469[22:32:01] <AbrarSyed> go delve into
the MC code and find out :)
L1470[22:32:09] <AbrarSyed> debyug with
breakpoints :)
L1471[22:32:14] <bspkrs> did you step
through your code? ^^
L1472[22:32:28] <mrkirby153> yes. I
believe it preformed the swap correctly
L1473[22:32:44] <mrkirby153> Let me
verify
L1474[22:34:32] <mrkirby153> Aha, it
never did the swap
L1476[22:35:28] <mrkirby153> actually, I
see something that can simplyfy my code by a few lines
L1477[22:36:24] <AbrarSyed> I reccomend
you use the ObfuscationReflectionHelper
L1478[22:36:39] <mrkirby153> and that
didn't work either
L1479[22:36:50] <mrkirby153> And why? It
helps across obfuscation?
L1480[22:37:08] <bspkrs> ...
L1482[22:37:41] <Mitchellbrine> ...
L1483[22:38:05] <mrkirby153> And what do
I give ObfuscationReflectionHelper? The name as it appears in my
IDE?
L1484[22:39:31] <mrkirby153> But that's
besides the point. Why arent' they swapping?
L1485[22:40:10] *
AbrarSyed shrugs
L1486[22:40:37] <AbrarSyed> as I said..
put breakpoints, debug, see what actually happens
L1487[22:40:41] <Mitchellbrine> ^^^
L1488[22:41:08] <Mitchellbrine> I'd also
use ObfuscationReflectionHelper
L1489[22:41:13] <Mitchellbrine> It'll
clean up your code a bit
L1490[22:41:25] <mrkirby153> *facepalm* I
suppose it would help if I actually uncommented my code XD
L1491[22:41:32] <mrkirby153> and how do I
use ObfuscationReflectionHelper?
L1492[22:41:37] <AbrarSyed> lol
L1493[22:41:39] <Mitchellbrine> GG
L1494[22:41:46] <mrkirby153> And it still
didn't work
L1495[22:41:56] <HoLyCoW> Q:
ItemStack::getItemDamage() returns an int. What "unit" is
the int (i.e. does it return a number between 1-100 representing a
percentage of damage?)?
L1496[22:42:15] <Mitchellbrine> Did you
use breakpoints? Have you tested how far it gets into the
process?
L1497[22:42:20] <Mitchellbrine> If it
gets into the process at all?
L1498[22:42:29] <mrkirby153> It goes
through 100% Mitchellbrine
L1499[22:42:56] <Mitchellbrine> maybe
you're doing it after MC manages the icons
L1500[22:43:01] <Mitchellbrine> So it
gets through but it means no change
L1501[22:43:03] <mrkirby153> maybe
L1502[22:43:24] <mrkirby153> should I try
reloading resources?
L1503[22:44:16] <mrkirby153> nope. even
with reloading resources (f3+t) no change
L1504[22:44:54] <Katielyn> I'm about to
lose it.
L1505[22:45:04]
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L1506[22:45:04] <Katielyn> Opis can't
even purge loaded chunks.
L1507[22:46:38]
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L1512[22:50:47] <Katielyn> clienthax, I
don't understand even ChunkPurge is not unloading those stray
chunks.
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L1514[22:51:24] <mrkirby153> AbrarSyed,
Still doesn't work
L1515[22:51:56] <AbrarSyed> debugging is
the essence of programming. Do it.
L1516[22:52:02] <mrkirby153> I have
been
L1517[22:52:08] <AbrarSyed> then?
L1518[22:52:24] <mrkirby153> But I don't
know why it isn't working!
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L1520[22:52:29] <AbrarSyed> put a
breakpoint in the rendering code, see what its getting the thing to
render from, and find out why its not getting changed
L1521[22:52:50] <mrkirby153> Okay. But
the thing is, there's a lot of water and lava in the worlds
L1522[22:53:00] <AbrarSyed> perhaps see
how often the getBlockIcon is called, or maybe your swapping before
the registerIcons thing is even called
L1523[22:53:50] <AbrarSyed> so what if
there is lots of water. what you are doing is swapping the textures
of lava and water.. all the water will look lava, and all lava will
look like water.
L1524[22:54:08] <AbrarSyed> so it doesnt
matter what it hits the break point on, you shoul;d be able to
trace it back
L1525[22:54:15] <mrkirby153> True
L1526[22:56:04] <mrkirby153> Do I need to
set the texture name too?
L1527[22:56:26] *
AbrarSyed doesnt know
L1528[22:59:44]
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L1533[23:01:17] <Zaggy1024> HoLyCoW, it's
not percent
L1534[23:01:36] <HoLyCoW> Thanks
Zaggy
L1535[23:01:48] <Zaggy1024> 'ang on,
lemme figure out how the maximum is gotten
L1536[23:02:17] <Zaggy1024> (I know, my
answer was vague, but I don't remember exactly how it's used, I
just remember that max damage is usually a very large number)
L1537[23:03:23] <mrkirby153> Abrar?
L1538[23:03:28]
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L1540[23:04:00] <Zaggy1024> HoLyCoW,
Item.getMaxDamage()
L1541[23:04:16] <HoLyCoW> okay.
thanks.
L1542[23:05:56] <AbrarSyed> Caused by:
cpw.mods.fml.relauncher.ReflectionHelper$UnableToFindFieldException
L1543[23:05:57] <AbrarSyed> mrkirby153,
^
L1544[23:06:36] <mrkirby153> Ah, Missing
an arg
L1545[23:06:55] <AbrarSyed> srsly.. read
your errors
L1546[23:06:59] <AbrarSyed> ALL of
it
L1547[23:08:23] <mrkirby153> And
ObfuscationReflectionHelper works in an obfuscated environment with
the human redable stuff right?
L1548[23:08:38] <mrkirby153> Like
"textureName" will always return the texture name,
regardless of obfuscation?
L1549[23:09:13] <AbrarSyed> uh.. no
L1550[23:09:26] <AbrarSyed> the
obfsucation reflection helper is nice becuase it lets you specifya
list of names and tries all of them
L1551[23:09:36] <AbrarSyed> notice the
last ... argument
L1552[23:09:43] <mrkirby153> ah
L1553[23:09:44] <mrkirby153> I see
L1554[23:10:22] <Katielyn> Is that like a
bug with everything 1.7.10 chunks don't unload?
L1555[23:10:44] <Zaggy1024> mrkirby153,
you know how to get the SRG names?
L1556[23:10:52] <mrkirby153> yes I
do
L1557[23:11:07]
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L1558[23:11:14] <AbrarSyed> Katielyn,
IIRC there are some chunks that dont unload.. forgot why.. like
ones containing special things..
L1559[23:11:22] *
AbrarSyed forgets what was supposed to be there
L1560[23:11:31] <AbrarSyed> not
spawners.. maybe end portals?? something like that
L1561[23:11:35] <Katielyn> Well its not
just some its all of them right now.
L1562[23:12:06] <Katielyn> Purging chunks
in opis drops 0 chunks.
L1563[23:12:15]
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L1564[23:12:52] <Zaggy1024> AbrarSyed,
not Nether portals as well, right?
L1565[23:13:00] <Zaggy1024> (since they
spawn in pigmen)
L1566[23:13:06] <Katielyn> Right now the
public server can only stay up for 3 hours before finally running
out of memory at around 80k chunks loaded and dies.
L1567[23:13:09] ***
tterrag is now known as tterrag|ZZZzzz
L1568[23:13:17] <mrkirby153> I wonder why
its not switching like it should
L1569[23:13:25] ***
TTFTCUTS is now known as TTFT|Away
L1570[23:13:31] <mrkirby153>
!gmtextureName
L1571[23:13:33] <mrkirby153> !gm
textureName
L1572[23:13:42] <mrkirby153> !gm
textureName 1.7.10
L1573[23:13:50] <Zaggy1024> Katielyn, did
you say yet what you have installed on it?
L1574[23:14:00] <mrkirby153> !gf
textureName 1.7.10
L1575[23:14:28] <Katielyn> Its a
direwolf20 1.7 modpack server with 1240 forge.
L1576[23:14:37] <mrkirby153> THIS MAKES
NO SENSE!
L1577[23:14:38]
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L1578[23:15:23] <mrkirby153> \o/ I am
officially clueless
L1579[23:16:25] <AbrarSyed> mrkirby153,
keep staring at the MC code.. youl figure it out eventually
L1580[23:16:29] <AbrarSyed> thats what
the rest of us do
L1581[23:16:45]
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L1582[23:16:59] <mrkirby153> I feel like
its a matter of loading too late
L1583[23:17:11] <mrkirby153> or too
early
L1584[23:18:16] <mrkirby153> You have got
to be fking kidding me
L1585[23:18:53] *
Katielyn bangs head on wall
L1586[23:19:01] *
mrkirby153 joins Katielyn
L1587[23:19:02] <Katielyn> I feel the
same way mrkirby153
L1588[23:19:12] <AbrarSyed> hehe, my
turn.. check this out
L1589[23:19:27] <Zaggy1024> mrkirby153,
did you try checking what the Icon[]s are set to before you change
them?
L1590[23:19:36] <mrkirby153> yes
L1591[23:19:42] <Zaggy1024> and what are
they? :P
L1592[23:19:54] <mrkirby153> let me pull
them up
L1593[23:20:07] <Zaggy1024> That is to
say, how many elements do they have, and are they all
non-null?
L1594[23:20:34] <mrkirby153> lava has 2
non null TextureAtlas sprites
L1595[23:20:37] <mrkirby153> same with
water
L1596[23:20:54] <mrkirby153> They're as
they should be: "water_still" in the first index and
"water_flowing" in the 2nd
L1598[23:22:05] <AbrarSyed> here take a
break and bang your head against the wall with me :P
L1600[23:22:15] <AbrarSyed> sure, I know
everything looks like dirt..
L1601[23:22:40] <AbrarSyed> but its
actually my HiddenRedstone and my Secret Gates (extending upwards
in the back row)
L1602[23:22:54] <Zaggy1024> okay...
L1603[23:23:00] <AbrarSyed> notice how in
the first image.. the vanilla redstone is a bit different.. and one
of the gates atys up
L1604[23:23:07] <AbrarSyed> stays up
instead of going down
L1605[23:23:22] <AbrarSyed> I move the
vanilla redstone a bit.. and the gate goes down correctly.. but now
a different gate wont go down..
L1606[23:23:35] <AbrarSyed> any ideas
there? lol
L1607[23:23:43] <mrkirby153> no.
L1608[23:23:45] <Ordinastie> I don't even
understand your problem ><
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L1610[23:24:05] <Zaggy1024> So...what
you're saying is, unpowered redstone is somehow still making your
gate stay up?
L1611[23:24:14] <mrkirby153> AbrarSyed,
At this point, I'd be willing to ASM the BlockLiquid's register
block icons to swap the two values
L1612[23:24:19]
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L1613[23:24:45] <AbrarSyed> My mod adds
secret redstone. My Secret gates are supposed to extend when
powerred, and retract when not powerred.
L1614[23:24:47] <Zaggy1024> mrkirby153,
find all references to that field
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L1616[23:24:55] <AbrarSyed> in the first
image, one of the gates refuses to retract.
L1617[23:25:02] <mrkirby153> Zaggy1024,
RegisterBlockIcons?
L1618[23:25:12] <AbrarSyed> in the second
image (only change bieng slightly mvoed vanilal redstone) a
DIFFERENT gate refuses to retract
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L1620[23:25:44] <AbrarSyed> I thaught it
was something with my redstone not notifying correctly.. but it IS
noptifying correctly.. I dont know whats goign wrong..
L1621[23:25:47] <Ordinastie> so, you have
2 states, powered by redstone, and not powered right ?
L1622[23:25:48] <Zaggy1024> mrkirby153,
just add breakpoints at all the places where the IIcon[] field is
set, and then figure out any of those references are reached after
your code
L1623[23:25:59] <mrkirby153> okay
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L1625[23:26:07] <AbrarSyed> Ordinastie,
my secret redstone has power levels just like vanilla
redstone
L1626[23:26:11] <AbrarSyed> 16
L1627[23:26:18] <Ordinastie> oh
L1628[23:26:38] *
AbrarSyed would give you a qworld but thats a pain...
L1629[23:26:49] <AbrarSyed> I gots waila
integration that will tell you all that power info and
stuff..
L1630[23:27:06] <Zaggy1024> what happens
if you place redstone in both spots?
L1631[23:27:12] <Ordinastie> is the
problem consistent ?
L1632[23:27:21] <Zaggy1024> both gates
don't retract?
L1633[23:27:28] <mrkirby153> Zaggy1024,
Thank you. I found its being overwritten
L1634[23:27:47] <mrkirby153> I just don't
know where
L1635[23:27:55] <AbrarSyed> Ordinastie,
yes consistent
L1636[23:28:09] <Zaggy1024> mrkirby153,
at the breakpoint that's hit after your code, look at the stack
trace
L1637[23:28:16] <Zaggy1024> figure out
why it's getting called
L1638[23:28:25] <mrkirby153> How do I
view the stack in intellij?
L1639[23:28:33] <Zaggy1024> I dunno
:P
L1640[23:28:36] <Zaggy1024> I use
Eclipse
L1641[23:28:38] <AbrarSyed> the gate that
rfuses to retract seems to be random.. but in a given configuration
it simply wont go down... but forcing a blockupdate by giving it a
neihbor notify works..
L1642[23:28:42] <Ordinastie> then you
need to check 2 things : is you block getting all the
neighborchange notifications ? and is the power value you fetch the
right one
L1643[23:29:22] <AbrarSyed> the wierd
thing is.. this only happens when there are 2 gates side-by-side
connected to secret redstone.. and thats not consistent
always...
L1644[23:29:23] <mrkirby153> Found
it
L1645[23:29:36]
⇦ Quits: Girafi (Girafi@0x555178eb.adsl.cybercity.dk) (Ping
timeout: 378 seconds)
L1646[23:29:38] <AbrarSyed> trying to
debug with 1 gate and it allways works perfectly..
L1647[23:29:55] <Ordinastie> does your
gate propagate the power ?
L1648[23:30:11] <AbrarSyed> no, they
dont.
L1649[23:30:20] <Zaggy1024> and could it
be the block update of a neighboring gate that causes a problem
somehow?
L1650[23:30:25] <AbrarSyed> Zaggy1024,
putting redstone in both places makes the gate on the left not
retract
L1651[23:30:34] <Zaggy1024> (I wish I
could actually see what it's doing :|)
L1652[23:30:46] *
AbrarSyed should stream or something
L1653[23:30:53] <Zaggy1024> yeah, that
would be handy
L1654[23:30:57] <AbrarSyed>
teamspeak?
L1655[23:31:03] <AbrarSyed> actually..
chat would be easier
L1656[23:31:05] <Zaggy1024> TS has screen
sharing?
L1657[23:31:16] <Zaggy1024> or for
talking?
L1658[23:31:20] <Ordinastie> problem is,
we can't see the gates on the screns
L1659[23:31:36] <Ordinastie> (and I don't
even know what a gate is :p)
L1660[23:31:44] <AbrarSyed> the things
that go up.. are the gates.
L1661[23:31:57] <Ordinastie> maybe show
code, see if I can see something obvious
L1662[23:31:57] <AbrarSyed> TS for
talking.. but anyways.. doesnt matter really
L1663[23:32:07] <Zaggy1024> IRC works for
me :P
L1664[23:32:09] <AbrarSyed> hehe, my code
is complex.. gonna start streeming in a bit
L1665[23:32:10] ***
Aaron1011 is now known as Aaron1011|Sleep
L1666[23:32:13] <mrkirby153> Zaggy1024, I
see now. Apparently MC likes to reload resources right after the
game finishes starting
L1667[23:32:21] <Zaggy1024> heh
L1668[23:32:25] <Zaggy1024> Of course it
does :P
L1669[23:32:30] <Zaggy1024> Because it's
confusing
L1670[23:32:32] <Zaggy1024> :)
L1671[23:32:41] <mrkirby153> And that
overwires what I set
L1672[23:32:47] <mrkirby153> maybe...
just maybe...
L1673[23:32:53] <Zaggy1024> Just go up
the stack trace and look for events triggered after the point it
loads resources
L1674[23:32:54] <Zaggy1024> :)
L1675[23:33:02] <mrkirby153> and I don't
see any events being fired
L1676[23:33:42] <AbrarSyed> mrkirby153,
your probably running before the registerIcons method
L1677[23:33:54] <AbrarSyed> youl need to
somehow do it later.. maybe onServerStart
L1678[23:34:11] <mrkirby153> But would
that cause errors on the client connecting to a smp world?
L1679[23:34:13] <Zaggy1024> There isn't
an event triggered after loading resources?
L1680[23:34:19] <mrkirby153> Nope
L1681[23:34:22] <Ordinastie>
onStichingEvent ?
L1682[23:34:46] <mrkirby153> Ordinastie,
nope
L1683[23:34:47] <Zaggy1024> There have to
be a few that would be triggered after water and lava get their
icons
L1684[23:34:57] <Ordinastie> there is a
stitch event
L1685[23:34:58] <Zaggy1024> At least, I
would think there would be
L1686[23:35:27] <mrkirby153> Ordinastie,
do you have a class name for it?
L1687[23:35:38] <AbrarSyed> arright
folks.. twitch.tv/AbrarSyed
L1688[23:35:39] <Ordinastie>
TextureStitchEvent
L1690[23:35:55] <MinecraftForgeBot> *
LexManos: Fixed debugging Dedicated server in Forge Dev
workspace.
L1691[23:35:56] <MinecraftForgeBot> *
LexManos: Fixed being kicked from the server while swimming.
L1692[23:36:25] <Zaggy1024> mrkirby153,
TextureStitchEvent.Post
L1693[23:36:31] <mrkirby153> Okay
L1694[23:36:35] <mrkirby153> Then fire my
events then?
L1695[23:36:39] <Katielyn> Screw you
minecraft you suck royal ass.
L1696[23:36:43] <mrkirby153> and
AbrarSyed I'm watching
L1697[23:36:51] <Zaggy1024> oh...
L1698[23:36:54] <Katielyn> Do what your
told not what you want to do.
L1699[23:36:57] <Zaggy1024> mrkirby153,
actually
L1700[23:36:58] *
AbrarSyed pokes Ordinastie and Zaggy1024
L1701[23:37:08] <Ordinastie> yeah
go
L1703[23:37:19] <Zaggy1024> That may be a
problem
L1704[23:37:27] <Zaggy1024> AbrarSyed,
I'm ready as well :)
L1705[23:37:36] <Zaggy1024> oh, nvm,
didn't see the link :P
L1706[23:37:40] <Zaggy1024> gg me
L1707[23:37:49] <AbrarSyed>
twitch.tv/abrarsyed
L1708[23:37:56] <mrkirby153> Zaggy1024,
what do you want me to do then?
L1709[23:38:06] <Zaggy1024> check if
you've got that same code on your end
L1710[23:38:14] <Zaggy1024> Search for
references to the event class
L1711[23:38:19] <Zaggy1024> And find
where it's triggered
L1712[23:38:29] <Zaggy1024> should be the
same method in 1.7, but I dunno
L1713[23:38:29] <mrkirby153> Which class
did you show me?
L1714[23:38:47] <Zaggy1024>
ForgeHooksClient.onTextureStitchedPost
L1715[23:38:47] <Ordinastie> AbrarSyed,
you went offline
L1716[23:39:10] <Ordinastie> and gist
your code ;à
L1717[23:39:15] <AbrarSyed> :(
L1718[23:39:17] <mrkirby153> Zaggy1024,
yeah, I got that code
L1719[23:39:21] <Zaggy1024> ah
L1720[23:39:56] <AbrarSyed> srsly..
offline?
L1721[23:40:11] <AbrarSyed> yeah it
dies... brb
L1722[23:40:29] <Ordinastie> show your
code first :)
L1723[23:41:27]
⇨ Joins: Ipsis
(~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk)
L1725[23:41:44] <mrkirby153> Zaggy1024,
so how do I fix that?
L1726[23:41:46] <mrkirby153> and make it
work?
L1728[23:41:52] <Zaggy1024> hang on
L1729[23:41:55] <Zaggy1024> I'm looking
for stuff
L1730[23:41:55]
⇦ Quits: PrinceCat (~PrinceCat@58-6-138-144.dyn.iinet.net.au)
()
L1731[23:42:14] <Ordinastie> AbrarSyed,
wait, so you testing with both YOUR wire and YOUR gate?
L1732[23:42:17] <AbrarSyed> should be
back like now
L1733[23:42:21] <AbrarSyed> yeah, MY
stuff
L1734[23:42:33] <Ordinastie> maybe test
them separately?
L1736[23:43:07] <Lex_> omfg cant beleive
I forgot this! why did nobody else touch it!?
L1737[23:43:28] <mrkirby153> Zaggy1024,
It seems like I can do it through the fluid registry and don't have
to do nasty reflection
L1738[23:44:30] <Zaggy1024> I think your
code should work at the event I gave you
L1739[23:44:38]
⇦ Quits: Brokkoli (~Brokkoli@f054119068.adsl.alicedsl.de)
(Ping timeout: 198 seconds)
L1740[23:44:50] <Zaggy1024> It looks like
nothing references the methods for getting the icon of Fluid WATER
and LAVA
L1741[23:45:02] <Zaggy1024> at least in
1.8
L1742[23:45:22] <Zaggy1024> I suppose
they may be unused remnants of the old IIcon code
L1743[23:45:27] *
Zaggy1024 shrugs
L1744[23:45:30] <mrkirby153> if it
matters, I'm on 1.7
L1745[23:45:35] <Zaggy1024> yeah, it
does
L1746[23:45:40] <Zaggy1024> Rendering
system was completely changed
L1747[23:45:49] <Zaggy1024> IIcons are
gone
L1748[23:46:41] <Zaggy1024> just test it
with your code running at that event
L1750[23:48:09] <mrkirby153> nope. I
don't think it worked
L1751[23:48:16] <Zaggy1024> hmm
L1752[23:49:31]
⇨ Joins: CoreDuo (~CoreDuo@216.8.161.80)
L1753[23:49:52] <mrkirby153> Zaggy1024,
However, it appears to be the last thing called
L1754[23:50:18] <Ordinastie> AbrarSyed,
well, I'm going to bed, maybe I'll try to look at your issue
tomorrow if you don't find until then :)
L1755[23:50:24] <AbrarSyed> hehe
yeah
L1756[23:50:35]
⇨ Joins: Brokkoli
(~Brokkoli@f054101071.adsl.alicedsl.de)
L1757[23:50:45] <Ordinastie> just a quick
question
L1758[23:50:48]
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(~VictiniX8@183.171.168.247)
L1759[23:50:53] <Zaggy1024> mrkirby153,
do you have IResourceManagerReloadListener?
L1760[23:50:56] <Zaggy1024> Is it in
1.7?
L1761[23:50:56] <AbrarSyed> mm?
L1762[23:50:58]
⇨ Joins: zhiayang
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L1763[23:51:05] <mrkirby153> Zaggy1024,
yup
L1764[23:51:07] <Ordinastie> you gate
expands blocks based on redstone strength ?
L1765[23:51:20] <Zaggy1024> mrkirby153,
register that and use its methods to handle it
L1766[23:51:22] <Zaggy1024> see if that
works
L1767[23:51:28] <AbrarSyed> no, if its
powerred it goes up 10. if its not powerred it retracts. thats
it
L1768[23:51:39] <AbrarSyed> welll.. 10 or
it hits a solid block
L1769[23:51:46] <mrkirby153> Zaggy1024,
how?
L1770[23:52:12] <Zaggy1024>
((IReloadableResourceManager)
MC.getResourceManager()).registerReloadListener(new
ColorizerDryMoss());
L1771[23:52:23] <Zaggy1024> :)
L1772[23:53:01] <Ordinastie> first I
would advise you to use a while for the loop then :p
L1773[23:53:10] <Zaggy1024>
Although...I'm not actually sure when that runs
L1774[23:53:16] <AbrarSyed> instead of a
for loop?
L1775[23:53:20] <Ordinastie> yes
L1776[23:53:28] <AbrarSyed> why is
breaking ugly? :p
L1777[23:53:32] <Zaggy1024> mrkirby153,
register it in postInit
L1778[23:53:45] <Zaggy1024> so it's as
close to the last reload listener as possible
L1779[23:53:55] <Zaggy1024> Then handle
onResourceManagerReload
L1780[23:53:59] <Zaggy1024> and do your
stuff
L1781[23:54:01] <mrkirby153> and in the
onResourceManagerReload call my stuff?
L1782[23:54:11] <Zaggy1024> yeh
L1783[23:54:42]
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L1784[23:55:18] <Zaggy1024> mrkirby153, I
hope that code I sent works in 1.7 :P
L1786[23:57:20] <mrkirby153> Zaggy1024,
unfortunatly, nope
L1787[23:57:50] <Zaggy1024> It doesn't
work?
L1788[23:58:39] <mrkirby153> nope
L1789[23:59:02] <Zaggy1024> Do you have
GrassColorReloadListener?
L1790[23:59:14]
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(~PrinceCat@58-6-138-144.dyn.iinet.net.au)
L1791[23:59:17] <mrkirby153> yes
L1792[23:59:29] <Zaggy1024> Find
references to it
L1793[23:59:36] <Zaggy1024> Find what it
was registered to
L1794[23:59:38] <Ordinastie> anyway,
going now :)