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L4[00:28:17] <Lex_> !gf secretKeyEncrypted
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L6[00:31:25] <Zaggy1024> What's the best way to implement a mod fence without having 15 different model jsons?
L7[00:32:38] <Zaggy1024> (I'm hoping that it's possible to do this with the custom model registry, but I'm not entirely sure how to use it to load and draw model jsons)
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L9[00:36:10] <Ajloveslily> !gf secretKeyEncrypted
L10[00:36:21] <Ajloveslily> !gf >tfw no
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L13[00:42:26] <keybounce_> McJty: Dim0 is normally never unloaded in vanilla multiplayer. But I thought it was possible to force it to unload if no players were in it (I recall a mod doing this in the 14x days). I also thought it unloaded in single player that was not open to LAN.
L14[00:43:09] <ollieread> The entire game unloads if you logout in single player
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L22[01:04:19] <DemoXin> He didn't stay long.
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L25[01:06:24] <ollieread> Who?
L26[01:06:41] <DemoXin> Azanor
L27[01:07:00] <ollieread> What?
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L29[01:07:10] <ollieread> What about him?
L30[01:07:19] <DemoXin> He joined, then left like 3 minutes later.
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L32[01:07:30] <DemoXin> First time I've seen him come in here at all though.
L33[01:07:47] <ollieread> Oh, I have parts & joins hidden
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L36[01:11:59] <Unh0ly_Tigg> Well, I've decided to make my own model file format... made specifically for basic opengl rendering (not glBegin/End basic, but you get the idea)
L37[01:12:08] <Unh0ly_Tigg> a .tmff or "Tigg
L38[01:12:10] <Unh0ly_Tigg> woops
L39[01:12:24] <Unh0ly_Tigg> a .tmff or "Tigg's Model File Format" filetype
L40[01:12:44] ⇨ Joins: McJty (~McJty@bluecoat2.uzleuven.be)
L41[01:13:03] <McJty> Hi
L42[01:13:10] <Unh0ly_Tigg> o/
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L45[01:15:31] <ChJees> Import from Collada?
L46[01:15:43] <ChJees> Take only the pieces you want :P
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L49[01:19:37] <Unh0ly_Tigg> just going to say this: fuck xml when it's not absolutely necessary...
L50[01:20:09] <fry> One of the main reasons I didn't make a Collada importer :P
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L52[01:22:12] <Unh0ly_Tigg> also means, fuck techne's tcn files, since it's at least an xml inside a zip file labeled with a .tcn extension
L53[01:23:07] <Unh0ly_Tigg> and my format is based on the wavefront obj format
L54[01:24:38] <Unh0ly_Tigg> https://gist.github.com/Unh0lyTigg/d95cf99bb0090f71dd49
L55[01:28:35] <fry> not backwards-compatible with obj and is actually less expressive
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L57[01:35:37] <Unh0ly_Tigg> I took inspiration from .obj, but I wanted something that was simpler, and more refined in its use.
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L63[02:02:04] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20150206 mappings to Forge Maven.
L64[02:02:08] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20150206-1.8.zip (mappings = "snapshot_20150206" in build.gradle).
L65[02:02:18] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L102[03:39:36] <Slind14> moin, the loadedTileEntityList which is available per server and only contains the active/ticking tile ents. Am I able to get the same per chunk or is there only the complete list of all tile ents. I would like to avoid iterating through the world tile ent list and checking the chunks
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L104[03:42:09] <LexManos> What are you trying to do
L105[03:42:25] <Slind14> I would like to list the chunks with the most ticking tile ents
L106[03:42:49] <LexManos> could aggregate the list on chunk load
L107[03:43:41] <Slind14> sounds good. does also mean I can only get them on world level?
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L109[03:45:25] <LexManos> wat?
L110[03:46:09] <Slind14> just wanted to make sure that there is no lower level where I could get the ticking tile ents.
L111[03:46:19] <Slind14> e.g. region, chunks..
L112[03:46:20] <LexManos> chunk is your best bet
L113[03:46:32] <LexManos> ChunkEvent.Load go for it
L114[03:46:37] <Slind14> alright, thanks
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L118[03:49:06] <Slind14> LexManos btw. is it planned to change the updateEntities loadedTileEntityList.removeAll. The amount of tile entities added by mods is rising and this list with contains and removeall often gets to a bottleneck.
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L121[03:50:06] <Slind14> sorry, why was I kicked?
L122[03:50:14] <McJty> Slind14, it is in the topic
L123[03:50:20] <McJty> I mean the reason for being kicked
L124[03:50:37] <Slind14> oO ok, sorry. Wasn't aware.
L125[03:51:03] <Slind14> I guess I won't get an answer now. :(
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L127[03:55:39] <LexManos> Am I going to re-write a fundamental core mechanic of minecraft? No. are you fucking insane?
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L150[05:12:11] <Lumien> Do you also have to use ModelLoader.setCustomModelResourceLocation for custom items? My item seems to stay a purple block without console output
L151[05:12:38] <fry> Yup
L152[05:15:00] <Lumien> http://pastebin.com/12U5e2ij
L153[05:15:10] <Lumien> this should be like a "normal" 2d item texture right?
L154[05:21:06] <fry> try builtin/generated, not minecraft:builtin/generated
L155[05:22:57] <Lumien> Still a purple block
L156[05:23:04] <Lumien> when i move the model file it errors so i assume it loads it
L157[05:23:43] <fry> double-check the texture file
L158[05:23:52] <Lumien> Checked it, if i rename it it errors
L159[05:24:59] <fry> Hmm. Can you show your full log? :P
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L161[05:28:17] <Lumien> the debug log or the normal one?
L162[05:29:24] <fry> fml-client-latest.log
L163[05:30:30] <Lumien> I don't think it says anything
L164[05:30:31] <Lumien> http://pastebin.com/UjNKqYTD
L165[05:32:28] <fry> Are you registering items/blocks in preinit or init?
L166[05:32:50] <Lumien> preinit
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L168[05:35:33] <fry> Can you show that code?
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L170[05:36:30] <Lumien> http://pastebin.com/ykiX6NVV
L171[05:36:59] <Lumien> http://pastebin.com/94jp0vqR
L172[05:37:23] <Lumien> ModelLoader.setCustomModelResourceLocation(ModItems.chaliceOfImmortality, 0, new ModelResourceLocation("randomthings:chaliceOfImmortality"));
L173[05:37:29] <Lumien> that would be the correct line for that item right?
L174[05:40:38] <fry> Looks fine. I don't see any mention of it being added to the registry in the logs though, which is what confuses me
L175[05:41:21] <Lumien> "Registry add: RandomThings:chaliceOfImmortality 4096 lumien.randomthings.item.ItemImmortalityChalice@55748a55 (req. id -1)" Does that not say that?
L176[05:42:46] * fry is blind apparently
L177[05:44:20] <Lumien> Would it error if it just does not have a model for an item?
L178[05:44:25] <Lumien> error / print something
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L181[05:52:48] <fry> Lumien: ah, add "inventory" as a second argument to ModelResourceLocation constructor
L182[05:53:52] <Lumien> that works, thx! :D
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L202[06:33:59] <Dagarath> Hello guys, does anyone know what the name of a wither skull block is for use with Block.getBlockFromName()
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L205[06:35:42] <Ivorius> Dagarath: The ID of skulls is minecraft:skull
L206[06:35:50] <Ivorius> But the wither skull has specific metadata
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L209[06:37:13] <Dagarath> Alright so how would I go about it, I want to place the skull in the world... not entirely sure how to get a block by its metadata
L210[06:37:48] <Ivorius> world.setBlockAndMetadata(x, y, z, Blocks.skull, metadata, 3);
L211[06:38:02] <Dagarath> Thank you!
L212[06:38:03] <Ivorius> In 1.7 anyway, 1.8 looks a little different
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L214[06:44:41] <Dagarath> hum setBlockAndMetadata does not seem to exist, .setBlockMetadataWithNotify does but it requires all ints
L215[06:44:44] <McJty> I know how to create particle effects in my mod. At least pre-defined ones. How can I define my own particle effects though?
L216[06:45:05] <Ivorius> Dagarath: ints? Are you in 1.6?
L217[06:45:14] <Dagarath> 1.7.10, 1286
L218[06:45:23] <Ivorius> Then world.setBlockAndMetadataWithNotify(x, y, z, Blocks.skull, metadata, 3);
L219[06:45:25] <Ivorius> Should work
L220[06:45:59] <Dagarath> Blocks.skull is giving an error, requires int
L221[06:46:22] <Ivorius> Paste the method signature
L222[06:46:35] <Ivorius> Oh
L223[06:46:41] <Ivorius> You are using setBlockMetadataWithNotify
L224[06:46:45] <Ivorius> Use setBlockAndMetadataWithNotify
L225[06:47:38] <Dagarath> Cannot resolve method setBlockAndMetadataWithNotify
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L227[06:49:31] <Ivorius> Oh yeah, it's actually just setBlock these days
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L229[06:50:54] <Dagarath> Yea I just realized I have to add metadata at the end then a 2 as a flag apparently after that
L230[06:51:43] <Ivorius> No, use a 3
L231[06:51:47] <Dagarath> Thanks a lot Ivorius
L232[06:51:54] <Ivorius> 2 doesn't notify blocks of neighbor change
L233[06:51:54] <Dagarath> I am using 3 for metadata, but 2 for the flag
L234[06:51:58] <Dagarath> ohh ok
L235[06:53:52] <Dagarath> Odd, I just get skeleton skulls out lol
L236[06:55:44] <Ivorius> If you want to set the skull type, you have to access the tile entity
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L248[07:41:13] <McJty> Where can I find information about how to define your own particle systems?
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L252[07:56:08] <diphtherial> hey, i've noticed that the maven repo no longer seems to be at files.minecraftforge.net/maven -- where has it moved to?
L253[07:56:22] <diphtherial> er, or whatever it's called; i'm not very familiar with maven
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L266[08:14:12] <Dynious> What would be a good way to get a metadata change from a block?
L267[08:14:52] <Dynious> I can´t find anything like onMetadataChange in Block :(
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L269[08:17:39] <diesieben07> Dynious: short answer is: you can't. only your neighbours get notified.
L270[08:17:57] <Dynious> GG Minecraft :P
L271[08:18:02] <diesieben07> you could register your own IWorldAccess though, but thats more of a hack
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L273[08:18:53] <Dynious> I just want it to happen on my blocks
L274[08:19:14] <Dynious> That would notify me of all meta changes and is bad performance wise
L275[08:19:28] <diesieben07> it's not really "bad performance wise"
L276[08:19:37] <diesieben07> it does not force minecraft to do any additional work
L277[08:19:56] <Dynious> Well run my method every time a meta changes :P
L278[08:20:05] <tterrag|away> If you're a hack shouldRefresh might do it
L279[08:20:13] <diesieben07> well... yes
L280[08:20:20] <tterrag|away> Its a TE method though
L281[08:20:20] <Dynious> instanceof checks etc.
L282[08:20:22] <diesieben07> but that impact is negligable
L283[08:20:26] <diesieben07> instanceof?!
L284[08:20:29] <diesieben07> why would you check instanceof
L285[08:20:41] <Dynious> Check if it´s my block
L286[08:20:51] <diesieben07> don't use instanceof for that
L287[08:21:00] <fry> What changes the metadata?
L288[08:21:01] <Dynious> Or well ==
L289[08:21:15] <diesieben07> == is blazing fast
L290[08:21:18] <diesieben07> as well as instanceof
L291[08:21:26] <Dynious> It´s actually a bit more complicated than ´my blocks´
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L294[08:23:35] <diesieben07> well, it's all you get
L295[08:23:37] <diesieben07> there are no other hooks
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L298[08:24:26] <fry> Because usually you don't need one
L299[08:24:48] <fry> Metadata change without first breaking the block is quite unusual, from what I remember
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L306[08:37:05] <Dynious> Ohh AppleCore has just what I need :D
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L310[08:41:37] <ollieread> Seeds to grow apple trees?
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L316[08:59:15] <ollieread> Ooo php is getting return types
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L319[09:01:34] <diesieben07> :O since when does php have types at all :D
L320[09:02:20] <ollieread> It has types
L321[09:02:26] <ollieread> It's just not strictly typed
L322[09:02:44] <ollieread> Though the current plans for return types will not include int, boolean or string
L323[09:03:19] <diesieben07> yeah that is what i mean
L324[09:03:27] <diesieben07> so its like the type hints for parameters
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L330[09:08:52] <ollieread> Yeah
L331[09:09:13] <ollieread> Though you will actually get errors and failures if you pass something in of the wrong type
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L335[09:13:13] <ollieread> I tell you what's a weird language, Hack
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L338[09:16:11] <ollieread> PHP syntax, C++ method definitions, with some concepts like generics thrown in there
L339[09:16:35] <ollieread> things like
L340[09:17:08] <ollieread> public class Something { public function__construct(private float $x, private float $y) { } } is weirdly cool
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L355[09:51:48] <Thog> Anyone know why did I have this in 1.8? http://i.imgur.com/MXCQalg.png
L356[09:51:59] <Thog> cpw.mods.fml
L357[09:52:57] <killjoy> Should be net.minecraftforge.fml
L358[09:53:10] <Thog> Yep
L359[09:53:20] <Thog> FML classes are from 1.7.10 but Forge doesn't
L360[09:53:30] <Thog> For example I have ISBRH
L361[09:53:36] <killjoy> come again?
L362[09:53:43] <Thog> but nop
L363[09:54:03] <Thog> This is a part of 1.7.10
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L369[09:58:59] <Dynious> I don´t get how this can throw an illegalStateException (it´s a Thread): if (!this.isAlive())
L370[09:58:59] <Dynious> this.start();
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L372[10:00:16] <diesieben07> once a thread has stopped, i dont think you can start it again
L373[10:00:34] <Thog> ^
L374[10:01:00] <Thog> You can't start it again but you can create a new Thread and start it
L375[10:01:22] <diesieben07> really though you don't want to deal with threads manually at all :D
L376[10:01:25] <Dynious> Ohh
L377[10:01:37] <Dynious> Thanks :D
L378[10:02:50] <Thog> My problem is really strange...
L379[10:03:03] <diesieben07> try a cleanCache and new setup?=
L380[10:03:13] <Thog> Already did it
L381[10:03:26] <killjoy> I suggest using EventQuene.invokeLater
L382[10:03:37] <diesieben07> eh wat
L383[10:03:39] <Thog> Also I have already tried to remove my .gradle
L384[10:03:41] <diesieben07> this is not a swing app
L385[10:03:46] <killjoy> It still works
L386[10:03:46] <Thog> (on my home dir)
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L388[10:04:16] <Thog> killjoy, http://docs.oracle.com/javase/7/docs/api/java/util/concurrent/ScheduledExecutorService.html
L389[10:04:24] <diesieben07> yep
L390[10:04:31] <diesieben07> EventQueue is NOT what you want to use for htis
L391[10:04:41] <Thog> ^
L392[10:05:23] <diesieben07> and better than the ScheduledExecutorService is guava's ListeningExecutor
L393[10:05:48] <Dynious> I just want to offload some work from the gamethread to another thread
L394[10:05:58] <diesieben07> Yep
L395[10:06:04] <diesieben07> an executor is exactly what you want
L396[10:06:06] <Dynious> It´s not always in uses
L397[10:06:09] <Dynious> use*
L398[10:06:14] <Dynious> Oki :D
L399[10:06:20] <diesieben07> you give it a Runnable and it magically executes it sometime on some thread
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L404[10:09:14] <Thog> http://i.imgur.com/8bPd4Qn.png
L405[10:09:52] <Thog> The changelog is different than usually...
L406[10:10:41] <diesieben07> let me try it
L407[10:10:50] <Thog> k
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L410[10:13:56] <Dynious> diesieben07, I don´t want it to wait until it´s finished, but the callable has a return value
L411[10:14:10] <diesieben07> exaclty
L412[10:14:15] <diesieben07> that's why you get a Future
L413[10:14:29] <diesieben07> or a ListenableFuture, if you use Guava
L414[10:14:32] <Dynious> Ahh you´re right!
L415[10:14:39] <diesieben07> then you can attach a listener, which gets called when its done
L416[10:14:49] <Dynious> Thanks :D
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L418[10:18:27] <Wuppy> o/
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L425[10:34:56] <Thog> http://i.imgur.com/Aj8kWfe.png
L426[10:35:13] <Thog> I will try to delete my .gradle again ><
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L459[11:18:06] <Corosus> oh man what a weird bug! stressing me out at work, in forge 1290, if 1 player is opped, and a non op tries to right click a block, PlayerInteractEvent stops receiving events
L460[11:18:14] <Corosus> thought i was going insane for a bit there
L461[11:18:25] * Corosus debugs further to see exactly why
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L464[11:25:56] <Corosus> aha
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L466[11:26:03] <Corosus> isBlockProtected checks else if (this.func_180508_aN().getOppedPlayers().hasEntries())
L467[11:26:12] <Corosus> goes along with my theory so far
L468[11:26:17] *** helinus|off is now known as helinus
L469[11:27:41] ⇦ Quits: MCPBot_Reborn (~MCPBot_Re@mcpbot.bspk.rs) (Remote host closed the connection)
L470[11:31:07] ⇨ Joins: sciguyryan (~sciguyrya@109-205-170-104.dynamic.swissvpn.net)
L471[11:33:41] ⇨ Joins: Hackswell (~Sir@108-81-131-21.lightspeed.cntmoh.sbcglobal.net)
L472[11:35:59] ⇨ Joins: SamRaven2 (~SamRaven2@cpe-174-111-244-046.triad.res.rr.com)
L473[11:36:11] * clienthax blames fry
L474[11:36:39] * fry blames Abrar
L475[11:37:00] * Corosus blames jesus
L476[11:37:13] <Corosus> im gonna download latest forge and reproduce and then propose a fix
L477[11:37:30] <Corosus> this definately seems like a logic design bug in DedicatedServer.isBlockProtected
L478[11:37:45] ⇨ Joins: MCPBot_Reborn (~MCPBot_Re@mcpbot.bspk.rs)
L479[11:38:02] *** big_Xplo|Off is now known as big_Xplosion
L480[11:38:08] ⇦ Quits: MCPBot_Reborn (~MCPBot_Re@mcpbot.bspk.rs) (Remote host closed the connection)
L481[11:40:06] <Corosus> wait what
L482[11:40:07] <Corosus> rofl
L483[11:40:10] *** Techokami|Off is now known as Techokami
L484[11:40:32] <Corosus> UserList.hasEntries() returns true is values.size < 1
L485[11:40:42] <Corosus> that needs to be renamed to hasNoEntries
L486[11:41:00] ⇨ Joins: Ipsis (~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk)
L487[11:41:10] <Corosus> !gm hasEntries
L488[11:41:22] <Corosus> errrr, i miss you mcpbot
L489[11:41:37] <bspkrs> working on it
L490[11:41:39] <clienthax> whered mcpbot go!?
L491[11:41:44] <Corosus> rojar
L492[11:41:46] <Corosus> no rush
L493[11:41:47] * clienthax stares at bspkrs with desperate eyes
L494[11:41:56] <clienthax> YOU MURERED HIMS
L495[11:42:01] <clienthax> lol, spelling fail..
L496[11:43:49] <Corosus> ok so, a block cant be protected is there are no op entries, if server has op in its list, the code continues to move on to actually checking around spawn and preventing forge interact event from firing, hrm
L497[11:44:12] ⇨ Joins: MCPBot_Reborn (~MCPBot_Re@mcpbot.bspk.rs)
L498[11:44:24] <Corosus> so in theory, 1290 forge doesnt have spawn protection around spawn area, UNLESS anyone was opped ever
L499[11:45:15] <Corosus> in addition i almost feel like even if spawn protection worked properly, a forge event for right clicking a block should happen, but i suppose i could also disable spawn protection
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L502[11:48:36] <bspkrs> hmmm
L503[11:48:42] <bspkrs> bot is broken ATM
L504[11:48:51] <bspkrs> set commands will fail
L505[11:49:45] <bspkrs> I blame Lunatrius for reporting a bug while I'm working on other shit
L506[11:50:09] <Lunatrius> Hey I did nothing!
L507[11:50:38] <bspkrs> :P
L508[11:51:50] <bspkrs> unfortunately I'm going to have to take the bot down until I finish what I'm doing now
L509[11:52:04] ⇦ Quits: MCPBot_Reborn (~MCPBot_Re@mcpbot.bspk.rs) (Remote host closed the connection)
L510[11:52:28] *** big_Xplosion is now known as big_Xplo|AFK
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L512[11:59:36] <Corosus> question: in your modders opinion, should PlayerInteractEvent fire for right clicking blocks even if they are spawn protected?
L513[11:59:46] ⇦ Quits: Girafi (Girafi@0x555178eb.adsl.cybercity.dk) ()
L514[12:00:12] <Corosus> personally i feel like forge events shouldnt be hindered by vanilla configurations like that
L515[12:00:55] <diesieben07> agreed
L516[12:01:06] <Lymia> Can a mod providing spawn protection on its own cause the same behaviour?
L517[12:01:09] <diesieben07> but the PlayerInteractEvent is a bit weird anyways, it does not always fire when you would think so
L518[12:01:12] <Lymia> (i.e. cancel the event)
L519[12:01:18] <Lymia> If so, nope.
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L523[12:05:11] <Corosus> hmmmmmm, it more or less seems cancellable via forge event ya
L524[12:05:24] <Corosus> so you could restore the same behavior with the event
L525[12:05:44] *** matthew|gone is now known as matthewprenger
L526[12:06:27] <Corosus> though the forge event is 1 method deeper than where code stops executing vanilla style, so there may be more changes to behavior im not tracking if the vanilla behavior was changed
L527[12:09:19] <Brycey92> is there a forge javadoc?
L528[12:10:12] ⇦ Quits: Hackswell (~Sir@108-81-131-21.lightspeed.cntmoh.sbcglobal.net) (Quit: Leaving)
L529[12:14:53] ⇨ Joins: Creysys (webchat@aftr-37-201-171-77.unity-media.net)
L530[12:16:28] <Lymia> Ne, game design question. How many people would be POed at a mod that added 7 ores -- namely, gemstones for each of the rainbow's colors?
L531[12:16:31] <Lymia> (Including an alternative one for green, so Emeralds aren't devalued)
L532[12:16:57] ⇦ Quits: SoundLogic (~SoundLogi@172-8-201-53.lightspeed.mdsnwi.sbcglobal.net) (Ping timeout: 378 seconds)
L533[12:18:14] <Ivorius> Lymia: Why? There's plenty of mods that add that already, no?
L534[12:18:59] <Lymia> Ivorius, yeah.
L535[12:19:04] <Lymia> I'd use ore dictionary if possible
L536[12:19:08] <Lymia> But I'm going for standalone if possible.
L537[12:22:36] ⇦ Quits: Pivotal (Pivotal@wsip-72-200-249-53.om.om.cox.net) ()
L538[12:23:45] <gigaherz> Lymia: think of it in terms of enterprise planning
L539[12:24:01] <gigaherz> how does your product differentiate from the competition?
L540[12:24:14] <Lymia> I actually care about gameplay.
L541[12:24:22] <Lymia> And not broken items.
L542[12:24:23] <Lymia> :P
L543[12:24:43] <Lymia> I believe that eliminates every tech mod ever.
L544[12:24:46] <gigaherz> so your rainbow gems are actual gems, not just shiny things
L545[12:25:20] <Lymia> Yeah. They'd have various functions, something like Botania does with its 16 flowers.
L546[12:25:31] <Lymia> I'm worried about it being an inventory nightmare though.
L547[12:25:50] <gigaherz> would you accept projectred ruby/sapphire?
L548[12:26:41] <Lymia> Yes.
L549[12:26:51] <gigaherz> then I'm ok with it ;P
L550[12:27:29] <Lymia> (Of course)
L551[12:27:37] <Lymia> (One of those functions it to "put it in jewelery to be prettier")
L552[12:27:38] <Lymia> (:D)
L553[12:30:17] <Ivorius> Typical :P
L554[12:31:44] <Lymia> Being prettier is always worth it.
L555[12:32:36] <Ivorius> That's a bold statement Cotton, let's see if it plays out for her
L556[12:33:34] <Lymia> I don't get it.
L557[12:33:54] * Corosus throws a dodgeball at Lymia
L558[12:34:06] *** thomas15v|away is now known as thomas15v
L559[12:35:52] * Prophet throws a wrench at Lymia
L560[12:36:05] * Lymia is whacked by a dodgeball ;.;
L561[12:36:50] <gigaherz> * The wrench bounces when hitting the dodgeball and hits Corosus
L562[12:37:03] <Corosus> D:
L563[12:37:46] <Brycey92> anyone know if there's a way to check what modpack is being launched from within a mod?
L564[12:38:53] <Ivorius> Depends on the mod pack
L565[12:39:13] <Ivorius> If it's a simple kitchen sink modpack, no
L566[12:39:32] <Ivorius> Some modpacks add custom mods though that tie the pack together, so you could look for them
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L568[12:41:58] <Lymia> You could possibly introspect the classpath, the Java command line parameters, and depending on OS, your parent proecss.
L569[12:42:00] <Lymia> process*
L570[12:42:08] <Lymia> But none of that is easy
L571[12:42:35] <Ivorius> You could search the download history for custom mod packs, and assume the latest mod pack you find is the one used :P
L572[12:42:43] <Lymia> That that's only for stuff like FTB with its own launcher
L573[12:42:48] ⇦ Parts: Creysys (webchat@aftr-37-201-171-77.unity-media.net) ())
L574[12:42:55] ⇨ Joins: Creysys (webchat@aftr-37-201-171-77.unity-media.net)
L575[12:43:35] <Brycey92> lol
L576[12:43:38] <Lymia> Ivorius, I presume this method is relatively reliable. :P
L577[12:43:43] <Lymia> Fingerprint the Java command line args.
L578[12:43:53] <Lymia> Might be able to distinguish launcher used.
L579[12:44:08] <Brycey92> i could just write a second mod to identify my pack
L580[12:44:18] <Brycey92> or maybe just have it check for a certain blank file
L581[12:44:23] <Brycey92> yeah that sounds easier
L582[12:45:08] <Lymia> Why do you want to identify you rack?
L583[12:45:10] <Lymia> pack*
L584[12:45:17] <Lymia> If you control the pack, just add a configuration option
L585[12:45:40] <Brycey92> i want to make my mod stop launching the game if there's not enough memory allocated, and inform the user to allocate 1.5gb
L586[12:45:53] <Brycey92> i have no idea how to do condigs
L587[12:45:56] <Brycey92> configs*
L588[12:46:11] <Brycey92> and i mean the kind of configs every other mod has, not json stuff
L589[12:48:13] <tterrag|away> new Configuration(File)
L590[12:48:20] <tterrag|away> Done :p
L591[12:51:15] ⇦ Quits: Creysys (webchat@aftr-37-201-171-77.unity-media.net) (Ping timeout: 186 seconds)
L592[12:52:25] *** big_Xplo|AFK is now known as big_Xplosion
L593[12:53:01] <Brycey92> but but
L594[12:53:07] <Brycey92> how do i use it?
L595[12:53:11] ⇨ Joins: cad435 (~quassel@2a02:6d40:160:2a98:8975:d4d2:dc92:94b6)
L596[12:53:24] <Brycey92> and how do i specify where it is?
L597[12:53:30] <Brycey92> what path do i start from?
L598[12:53:37] <Brycey92> how do java?
L599[12:53:54] <Lumien> FMLPreInitializationEvent.getSuggestedConfigurationFile()
L600[12:54:08] ⇨ Joins: Creysys (~Creysys@aftr-37-201-171-77.unity-media.net)
L601[12:55:10] *** Riking|away is now known as Riking
L602[12:55:48] <tterrag|away> Just use your ide
L603[12:56:00] <tterrag|away> The config methods are pretty self explanatory
L604[12:58:21] <Brycey92> where do i even put FMLPreInitializationEvent.getSuggestedConfigurationFile();? it always says cannot make a static reference to a nonstatic method
L605[12:58:44] <diesieben07> in your preInit
L606[12:58:50] <diesieben07> where you get the instance of that event...
L607[12:58:52] <Brycey92> oh wait, do i have to use a constructor for FMLPreInitializationEvent?
L608[12:58:58] <diesieben07> no
L609[12:59:01] <Brycey92> wait a minute
L610[12:59:47] <Brycey92> ok it was event.___
L611[12:59:53] <diesieben07> yes...
L612[13:00:01] <Brycey92> man i need to practice my java more ;_;
L613[13:00:27] <Brycey92> and you would think after a year of APCS and getting a 5 on the AP, i would know my stuff
L614[13:01:20] <tterrag|away> Haha nope :p
L615[13:01:41] <tterrag|away> Java is a very complex language, there's still plenty left to learn
L616[13:01:44] <tterrag|away> Promise
L617[13:02:51] *** thomas15v is now known as thomas15v|away
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L619[13:03:25] <Zidane> Brycey92, you know the syntax but not application
L620[13:03:36] <Zidane> This is the problem with modern education
L621[13:03:45] <Brycey92> indeed
L622[13:04:11] <Brycey92> in comp sci 121 here at penn state, which im in now, we're learning C++
L623[13:04:19] <Brycey92> and they drill the syntax into us
L624[13:04:25] <Zidane> Don't feel bad, I know of many guys leaving college with a bachelors in CS who could tell me all day long about theory and constructs
L625[13:04:37] <Brycey92> and in labs you have to write the program exactly how they tell you or you lose points
L626[13:04:38] <tterrag|away> Yeah I'm glad I learned syntax and all
L627[13:04:38] <Zidane> but when they are placed in front of an IDE and told to "Make this" they freeze
L628[13:04:46] <Brycey92> try to fix the stupid way they make you do things? 0
L629[13:04:47] *** diesieben07 is now known as diesieben|away
L630[13:04:57] <tterrag|away> But java IDEs are so comprehensive only basic understanding of syntax is needed
L631[13:05:34] <Brycey92> try to use a while loop to make sure the user gives us the right thing? -15% credit
L632[13:06:01] <Brycey92> i almost want to start peppering my code with comments like //conform
L633[13:06:10] <Brycey92> and //don't fix glaring error
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L635[13:10:04] <Creysys> Is it normal that my TileEntity constructor gets called whenever i change the contents of its inventory?
L636[13:10:22] <matthewprenger> 0_o no
L637[13:10:39] <Creysys> Well then i guess im doing something wrong :D
L638[13:11:06] *** thomas15v|away is now known as thomas15v
L639[13:11:07] <matthewprenger> Your TE should only be constructed when it's block is placed
L640[13:11:46] <tterrag|away> Or meta changes
L641[13:11:55] <tterrag|away> Unless you override shouldRefresh
L642[13:13:11] <Creysys> Im doing neither of that :S
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L645[13:17:40] <Creysys> Ohhh the metadata does change youre a god <3
L646[13:20:00] <gigaherz> it's kindof annoying that shouldRefresh prefers to recreate the TE for non-minecraft blocks, unless you override it
L647[13:21:05] <Creysys> So by overriding shouldRefresh i can prevent it from recreating?
L648[13:21:26] <cad435> anyone knows where i can found the Rendering-code for the flipped player in bed? net.minecraft.client.?
L649[13:21:43] *** Techokami is now known as Techokami|Off
L650[13:22:08] <tterrag|away> Creysys: override and check oldBlock != newBlock
L651[13:22:44] <gigaherz> oldState.getBlock() != newState.getBlock() on 1.8 ;P
L652[13:23:10] <gigaherz> basically take the original code and remove !isVanilla
L653[13:23:13] <gigaherz> ;P
L654[13:24:34] <Creysys> Isnt that excactly what you just said? :D
L655[13:24:38] ⇨ Joins: SoundLogic (~SoundLogi@natewp.scls.lib.wi.us)
L656[13:24:58] <gigaherz> yup ^_^
L657[13:27:42] <Creysys> Call me a noob cause i just got my own machine crafting :3
L658[13:28:08] ⇨ Joins: Vtec234 (~Vtec234@095160039171.warszawa.vectranet.pl)
L659[13:28:41] <Vtec234> visual studio is giving me some odd compile errors - 'ShaderProgram' : undeclared identifier in a file which includes "ShaderProgram.h"
L660[13:28:44] <Vtec234> what's up with that?
L661[13:29:45] <Vtec234> oh goddamnit, wrong channel again. sorry guys :<
L662[13:29:48] <gigaherz> how does that relate to minecraft? XD
L663[13:30:13] <Vtec234> it relates to HexChat switching channels on its own
L664[13:30:18] <gigaherz> o_O
L665[13:30:29] <gigaherz> that seems reason enough to use another client to me XD
L666[13:30:51] <Vtec234> it just does that when connecting, i like it nevertheless
L667[13:31:32] <gigaherz> I have used mirc since the 90s, when I used dialup for the first time, and spoek with other people from my secondary school
L668[13:31:39] <gigaherz> other IRC clients feel awkward to me ;P
L669[13:32:27] <Vtec234> mIRC isn't freeware, though
L670[13:32:43] <gigaherz> no but it was the first piece of software I bought when I got a job and had money of my own
L671[13:32:55] <gigaherz> I bought mirc, winrar, and then windows ;P
L672[13:33:37] <gigaherz> I do lately miss a feature though
L673[13:33:47] <gigaherz> and it's the ability to set it to connect to multiple networks at once, during startup
L674[13:33:48] <Vtec234> woah. you bought winrar? i use 7zip, but that's chivalry
L675[13:33:54] <gigaherz> yup
L676[13:34:47] <gigaherz> after over 5 years of using it daily? it was already overdue ;P
L677[13:34:48] <Brycey92> someone gave me their winrar license which they registered as "License for services rendered ;)"
L678[13:34:54] <gigaherz> LOL
L679[13:35:00] <Brycey92> i still have it
L680[13:35:07] ⇨ Joins: minecreatr (~minecreat@50.254.148.9)
L681[13:35:14] <Brycey92> best license ever xD
L682[13:36:31] *** big_Xplosion is now known as big_Xplo|AFK
L683[13:37:31] <Brycey92> here's the link if anyone needs a winrar license https://dl.dropboxusercontent.com/u/41247871/rarreg.key
L684[13:37:38] *** Player|off is now known as Player
L685[13:37:44] <Brycey92> (for services rendered of course)
L686[13:39:11] <ollieread> < gigaherz> I bought mirc, winrar, and then windows
L687[13:39:14] <ollieread> Said no one ever
L688[13:40:29] <Prophet> i own a mirc license, but i use hexchat now lol
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L704[14:14:40] <Creysys> Does anybody know why my CreativeTab icon renders wrongly?
L705[14:15:35] ⇨ Joins: cpup (~cpup@32.218.117.216)
L706[14:16:04] <diesieben07> Not without your code.
L707[14:18:01] ⇨ Joins: Horfius (~Horfius@c-50-177-126-199.hsd1.nh.comcast.net)
L708[14:18:51] <ChJees> Makes sense :P
L709[14:20:03] <Creysys> Oh my bad :D May i post pastebin links?
L710[14:20:21] <diesieben07> Yes
L711[14:20:28] <Creysys> http://pastebin.com/PapXQxyS
L712[14:21:02] <diesieben07> Does the block itself work?
L713[14:21:51] <Creysys> https://www.dropbox.com/s/a5uf74r0nawq7m5/Screenshot%202015-02-06%2021.21.40.png?dl=0
L714[14:23:02] <diesieben07> so you are talking about the glitched background texture?
L715[14:23:13] <ChJees> I think Ender IO and Thermal Expansion get the same render derp sometimes.
L716[14:23:20] <Creysys> They do
L717[14:23:44] <Creysys> But why :S
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L719[14:30:50] <Zaggy1024> What's the new equivalent to @ForgeSubscribe?
L720[14:30:56] * Zaggy1024 forgot what someone said it was
L721[14:31:18] <DemoXin> @SubscribeEvent
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L745[15:16:01] <cad435_> is it possible to get the rotation the player had a few ticks before? because the difference of "rotationYaw" and "prevRotationYaw" is very small, often return zero...
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L751[15:39:00] <cmb_> can't you store rotationYaw somewhere in your own classes? it wouldn't make sense for minecraft to store a complete history of rotations
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L759[15:46:18] <ThatGuyGaldo> Hello! Does anyone know how to get a list of all registered items if that's possible?
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L766[15:50:59] <diesieben07> ThatGuyGaldo: Item.itemRegistry.iterator()
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L774[16:03:40] <cad435_> cmb_: yes i'm doing this right now... but i thougt there might be sth like a "yaw-velocity"...
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L776[16:08:15] <bspkrs> please tweet at me if MCPBot throws any errors at you... I made a lot of changes today
L777[16:08:18] <bspkrs> bbl
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L779[16:08:37] <ThatGuyGaldo> Is there a way to get all the sub Items of an Item in a list?
L780[16:08:50] <diesieben07> sub items as in metadata?
L781[16:08:55] <ThatGuyGaldo> Yea
L782[16:09:07] <diesieben07> not on a server.
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L784[16:09:55] <ThatGuyGaldo> Uhm... so if I wanted to give a special recipe for example to an item, but have all of its sub items have the same crafting recipe too
L785[16:10:00] <ThatGuyGaldo> How could I do that?
L786[16:10:25] <diesieben07> So the Item is the crafting result?
L787[16:10:40] <ThatGuyGaldo> Yea
L788[16:10:56] <diesieben07> unless you hardcode it or the Item is your item, not possible.
L789[16:11:10] <ThatGuyGaldo> And if the Item was the ingredient?
L790[16:11:34] <diesieben07> Use OreDictionary.WILDCARD_VALUE as the metadata for the ItemStack when registering the recipe
L791[16:11:41] <diesieben07> that will match all metadata's
L792[16:11:47] <ThatGuyGaldo> Oh, okay
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L794[16:12:03] <ThatGuyGaldo> Thanks :)
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L800[16:18:16] <pixlepix> nekosune: http://puu.sh/fz8lP.png
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L804[16:23:41] <Mitchellbrine> Alright, I'm getting an issue where this damage only happens when the player spring-jumps. It's the onArmorTick and idk why it's not working unless you sprint jump. The constant 4 is currently 16 and same result. https://pste.me/#/steel-wool-armor-effects
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L806[16:24:30] <monodemono> This might be a stupid question, but does 1.8 stuff work on 1.8.1? or is stuff just not available for 1.8.1 yet?
L807[16:25:16] <pixlepix> What is line 4 supposed to do Mitchellbrine ?
L808[16:25:20] <Sandrafk> monodemono, presumably the answer is no.
L809[16:25:27] <Sandrafk> it's not available.
L810[16:25:33] <monodemono> oh, well damn
L811[16:25:41] <Mitchellbrine> It's to check if the player's motion is going in any direction north/south/east/west
L812[16:25:46] <diesieben07> forge is not available for 1.8.1 yet
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L815[16:25:59] <diesieben07> but 1.8 mods *might* work on 1.8.2 (yes) once forge is out for that.
L816[16:26:35] <pixlepix> First of all, Math.abs will make that code much cleaner
L817[16:26:42] <pixlepix> But still not sure what you’re trying to do
L818[16:27:00] <Mitchellbrine> I'm checking if the player is moving in any direction and if so, damaging them
L819[16:27:31] <killjoy> PlayerMoveEvent?
L820[16:27:35] <Mitchellbrine> ...
L821[16:27:39] <Mitchellbrine> really?
L822[16:27:42] <Mitchellbrine> That exists?
L823[16:27:44] <monodemono> lol
L824[16:27:47] <Player> btw new lines don't cost extra :P
L825[16:27:49] <killjoy> Either that or Entity
L826[16:28:05] <pixlepix> But….you only care about the player moving in a cardinal direction?
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L828[16:28:12] <Mitchellbrine> That event's Bukkit killjoy
L829[16:28:15] <Mitchellbrine> I just care they're moving
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L831[16:28:51] <pixlepix> First of all, no idea where getAIMovementSpeed/4 comes in
L832[16:29:05] <pixlepix> But what you want is to get the vector from movement, then lengthVector
L833[16:30:18] <Mitchellbrine> nvm
L834[16:30:24] <Mitchellbrine> I found a different way to do it
L835[16:30:25] <Mitchellbrine> thanks though
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L845[16:47:48] <pixlepix> Do all custom food items extend ItemFood?
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L847[16:48:07] <diesieben07> not necessarily
L848[16:48:19] <diesieben07> you can make edible items that dont extend ItemFood
L849[16:48:42] <pixlepix> Is there a better method of identifying food?
L850[16:48:45] <diesieben07> you could check getItemUseAction
L851[16:50:13] <pixlepix> Ah, thanks
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L858[17:01:55] <minecreatr> anyone know where there is some good documentation on the 1.8 block/item json?
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L861[17:11:51] <gigaherz> the minecraft 1.8.jar is a good example ;P
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L883[17:44:08] <cmb_> where in the source are mouse and keyboard events handled?
L884[17:45:51] <diesieben07> somewhere in Minecraft#runTick
L885[17:46:39] <Ordinastie> Ctrl+F -> keyboard
L886[17:47:24] <cmb_> thanks :)
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L889[17:49:00] <cmb_> public Minecraft(GameConfiguration gameConfig){
L890[17:49:02] <cmb_> theMinecraft = this;
L891[17:49:03] <cmb_> wtf
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L893[17:49:16] <Ordinastie> or not
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L897[17:50:41] <chbachman> cmb_: Ignore all stupid things in the MC code. They will drive you insane if you stare at them to long.
L898[17:51:11] <Ordinastie> except, it's not one of them
L899[17:51:25] <chbachman> How is what he just posted not stupid.
L900[17:51:43] <cmb_> theMinecraft is static, how can it even be assigned to itself
L901[17:51:56] <tterrag> you aren't understanding the code
L902[17:51:58] <Ordinastie> ...
L903[17:51:59] <diesieben07> its a stupid way to makea singleton
L904[17:52:01] <tterrag> the constructor sets the singleton
L905[17:52:06] <tterrag> it's dumb, but not that dumb
L906[17:52:16] <Ordinastie> it's not that stupid imo
L907[17:52:39] <chbachman> I get that. But why not just use static instance? Its stupid IMO.
L908[17:52:55] <Ordinastie> static instance ?
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L911[17:53:48] <chbachman> static Minecraft instance; and have a setMC method.
L912[17:54:04] <diesieben07> why would you want to set it
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L914[17:54:12] <diesieben07> and thats just field name, thats not mojangs fault
L915[17:54:52] <chbachman> If it is instantiated more than once. I didn't want to assume that MC didn't create the MC object more than once.
L916[17:55:13] <chbachman> If it truly is just once, then static final instance = new Minecraft();
L917[17:55:25] <diesieben07> but its instantiated from somewhere else
L918[17:55:31] <diesieben07> its not the best design, yes
L919[17:55:34] <diesieben07> but its legacy code
L920[17:55:36] <cmb_> there are many things in the source that are alien to me, setting a static instance of a class to itself in its own constructor just seems weird to my untrained eyes
L921[17:55:45] <diesieben07> it is weird, yes
L922[17:56:03] <Ordinastie> I usually let the constructor set the singleton too
L923[17:56:11] <diesieben07> uhh
L924[17:56:17] <diesieben07> use Enums for singletons :P
L925[17:56:25] <Ordinastie> but I usually lazy load the instance via the static getInstance()
L926[17:56:33] <cmb_> ooooh! I googled enums half a hour ago! :P
L927[17:56:34] <diesieben07> that can be dangerous
L928[17:56:42] <Ordinastie> how?
L929[17:56:47] <diesieben07> threads
L930[17:56:55] <diesieben07> you might end up with more than one instance being created
L931[17:56:59] <Ordinastie> well, I don't use them
L932[17:57:26] <matthewprenger> just synchronize your getInstance
L933[17:57:35] <Ordinastie> what's the thread safe solution then?
L934[17:57:43] <matthewprenger> what I just said
L935[17:58:02] <diesieben07> that has a performance impact though
L936[17:58:06] <matthewprenger> public static synchronized Whatever getInstance() {}
L937[17:58:21] <diesieben07> use double-checked locking or whatever the hell its called
L938[17:58:56] <Ordinastie> maybe just synchronize the instanciation ?
L939[17:59:08] <diesieben07> that won't help
L940[17:59:16] <diesieben07> you could still end up with more than one instance
L941[17:59:21] <Ordinastie> (I should really learn thread stuff)
L942[17:59:30] <matthewprenger> thread stuff is fun... not
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L944[17:59:52] <chbachman> thread stuff is really annoying. Half of the time it is actually slower than if you left it alone.
L945[18:00:03] <chbachman> It is really hard to design good thread stuff.
L946[18:00:14] <Ordinastie> I had a mod idea that would need threading stuff, maybe i'll try to make it to learn
L947[18:00:21] <Ordinastie> all the future stuff I don't know
L948[18:00:42] <matthewprenger> I use threads for ServerTools-backup cause, well, backing up the world on the main thread would suck lol
L949[18:00:57] <matthewprenger> and for saving json configs to disk
L950[18:01:08] <matthewprenger> but thats easy
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L952[18:01:13] <cmb_> minecraft is single threaded?
L953[18:01:24] <matthewprenger> for the most part
L954[18:01:25] <diesieben07> for stuff like that just use an executor and feed it runnables
L955[18:01:32] <diesieben07> well, technically it has 2 thready
L956[18:01:34] <diesieben07> threads.
L957[18:01:45] <diesieben07> but they only communicate via packets
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L959[18:01:47] <Ordinastie> not more ?
L960[18:01:56] <matthewprenger> doesn't netty have threads too?
L961[18:01:59] <diesieben07> well, 2 main threads that actually do important stuff
L962[18:02:14] <diesieben07> yes, there's the "network receieve thread" too
L963[18:02:15] <matthewprenger> yeah, cause theres a shutdown monitor thread too
L964[18:02:26] <diesieben07> which actually does impact packets in 1.8
L965[18:02:33] <diesieben07> because they are not handled on the main thread anymore
L966[18:02:49] <chbachman> It has like 10 threads total, usually. Or at least that's what eclipse shows in debug mode.
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L968[18:03:39] <diesieben07> there's also that weird "timer hack thread"
L969[18:03:43] <diesieben07> never really understood what that does
L970[18:03:59] <cmb_> checking if system clock time changed?
L971[18:04:03] <diesieben07> nope
L972[18:04:07] <diesieben07> it does nothing but sleeping
L973[18:04:14] <cmb_> don't know if that's actually it but that was a bug long ago
L974[18:04:28] <Ordinastie> "hey our game is multi-threaded!"
L975[18:04:37] <cmb_> heh :P
L976[18:06:16] <diesieben07> actually...
L977[18:06:20] <diesieben07> this is probably it: https://github.com/LWJGL/lwjgl/blob/master/src/java/org/lwjgl/opengl/Sync.java#L108
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L979[18:06:57] <Ordinastie> oh god
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L981[18:07:24] <Ordinastie> that is actually saqd
L982[18:07:26] <Ordinastie> *sad
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L984[18:07:39] <cmb_> nice find
L985[18:08:18] <diesieben07> ok, back to watching guude play alien...
L986[18:08:23] <diesieben07> and me being scared to death
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L991[18:12:44] <ollieread> Alien is a terrifying game
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L1022[19:15:37] <mrkirby153> So, I'm trying to get an item to be suspended in midair. I've tried setting its motionY to 0.03999999910593033D; which should cancel out the movement but the item falls and then jumps and then falls
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L1029[19:22:54] <ntzrmtthihu777> mrkirby153: what exactly is the reason for this ? are you trying to make an item that defies gravity?
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L1031[19:23:08] <mrkirby153> ntzrmtthihu777, I want an item to float in liquids
L1032[19:23:21] <ntzrmtthihu777> interesting idea.
L1033[19:23:27] <clienthax> check how float works?
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L1035[19:23:48] <ntzrmtthihu777> at the moment, I'm too buzzed on tequila and coke to mental the math :)
L1036[19:23:53] <clienthax> lol
L1037[19:24:38] <mrkirby153> Any ideas?
L1038[19:25:10] <ipatrol> you do realize that cocaine * ethanol isn't a very bright idea
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L1041[19:26:53] <ntzrmtthihu777> ipatrol: coke as in coca cola
L1042[19:27:12] <ntzrmtthihu777> I havent touched cocaine in 11 years
L1043[19:27:35] <mrkirby153> THis isn't helping
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L1045[19:27:47] <ipatrol> ok, on IRC, such stupidity is not unheard of
L1046[19:28:07] <ntzrmtthihu777> mrkirby153: I'd help you, were I in a proper mental state and didn't have a million basic survival needs to worry about
L1047[19:28:18] <ntzrmtthihu777> ipatrol: true that. stupidity online is the norm
L1048[19:28:46] * ntzrmtthihu777 thinks he'll brush his hair again
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L1050[19:30:40] <ntzrmtthihu777> long hair is such a pain to maintain :/
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L1052[19:33:37] <ntzrmtthihu777> but to be frank I look like serial killer with short hair XD
L1053[19:35:00] <mrkirby153> !gm func_152342_ad
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L1055[19:38:55] <ntzrmtthihu777> very nifty, that. is there a method to query the most recent mapping snapshot?
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L1057[19:39:57] <diesieben07> !!exports
L1058[19:39:57] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
L1059[19:40:04] <diesieben07> ntzrmtthihu777: ^
L1060[19:40:16] <mrkirby153> Is there a way for me to make an item "float" above water?
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L1062[19:41:59] <ntzrmtthihu777> diesieben07: oh nice, thanks :)
L1063[19:42:08] <ntzrmtthihu777> mrkirby153: maybe look into how boats work?
L1064[19:42:34] <ntzrmtthihu777> items in the world are entities, and I think so are boats
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L1067[19:43:08] <shadowfacts> yeah, EntityBoat
L1068[19:43:09] <mrkirby153> ntzrmtthihu777, I got that, but the boats use some very complicated stuff that I can't understand
L1069[19:43:13] *** Abrar|gone is now known as AbrarSyed
L1070[19:43:33] <ntzrmtthihu777> AbrarSyed: hey! me and you should go drinking some time!
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L1072[19:47:08] <AbrarSyed> ntzrmtthihu777, sure.. except I dont and will never drink.
L1073[19:47:42] <ntzrmtthihu777> never say never, except when saying the previous :)
L1074[19:51:14] <AbrarSyed> well.. there are a few other times.. like never drugs.. and such.. but anyway s:P
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L1076[19:52:21] <ntzrmtthihu777> drugs aint so bad... as long as you keep yourself limited. I can't, so I don't.
L1077[19:52:38] <ntzrmtthihu777> know your limits, best advice ever :_)
L1078[19:52:50] <ntzrmtthihu777> fucking tiny keyboard :/
L1079[19:52:58] <shadowfacts> AbrarSyed, but I thought people were supposed to stay in drugs, eat your school, and don't do vegetables
L1080[19:53:10] <ntzrmtthihu777> shadowfacts: LOL
L1081[19:53:14] <AbrarSyed> lol
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L1088[20:10:11] <mrkirby153> So... If I felt like doing ASM, where the hell do I start?
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L1090[20:11:06] <ollieread> First step is to identify what you want to do
L1091[20:11:08] <AbrarSyed> mrkirby153, start by making a coremod.. and looking up ASM ClassNode and ClassWriter
L1092[20:11:20] <ollieread> Second step is to throw away the idea of ASM and figure out how to do it normally :P
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L1094[20:11:43] <mrkirby153> ollieread, Then, how would I change the texture of a vanilla block?
L1095[20:12:23] <ollieread> I thought you could overwrite them by just simply having assets/minecraft/blah/blah
L1096[20:13:08] <mrkirby153> ollieread, I don't want to do that. For an april fools joke that I'm going to plant now I wanted to swap water and lava
L1097[20:13:55] <ollieread> So you want to edit the class bytecode at runtime, rather than just overwrite the image?
L1098[20:14:04] <mrkirby153> Whichever's easiest
L1099[20:14:21] <ollieread> You're uncertain?
L1100[20:14:54] <ollieread> Time for a cup of tea I think
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L1102[20:15:41] <mrkirby153> My first thought was to go and change which resource location was used
L1103[20:15:43] <mrkirby153> ollieread, ^
L1104[20:15:43] <Zaggy1024> mrkirby153, you may be able to use a preinit or something to use reflection to modify the contents of a resourcelocation or something
L1105[20:15:44] <Zaggy1024> :)
L1106[20:16:03] <Zaggy1024> if reflection is even necessary
L1107[20:16:23] <Zaggy1024> (gotta do it before the game loads the models and textures somehow)
L1108[20:16:36] <mrkirby153> Zaggy1024, So, when's that at?
L1109[20:16:43] <Zaggy1024> I'm not sure
L1110[20:16:58] <Zaggy1024> now that I think about it, you may not be able to replace a ResourceLocation before it's used
L1111[20:17:13] <Zaggy1024> So I guess your best bet is to find out where the resources you need to change are stored, and replace them
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L1113[20:17:22] <mrkirby153> Zaggy1024, I think I have a hunch
L1114[20:17:49] <ollieread> Well, you could use reflection
L1115[20:17:54] <ollieread> or use an access transformer
L1116[20:18:04] <Zaggy1024> Reflection would be easiest to set up
L1117[20:18:06] <mrkirby153> I was going to try reflection
L1118[20:18:09] <ollieread> Change BlockLiquid.field_149806_a from private to public
L1119[20:18:14] <mrkirby153> I don't know access transformers
L1120[20:18:15] <ollieread> then swap 0 and 1
L1121[20:18:16] <Zaggy1024> and it's not really necesary to do an AT because you should only do it once
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L1123[20:18:35] <mrkirby153> ollieread, That's pretty much what I had in mind
L1124[20:18:37] <ollieread> So at the end of your preinit
L1125[20:18:42] <ollieread> Though, how far do you want to go?
L1126[20:18:50] <ollieread> Swap bucket textures?
L1127[20:19:05] <mrkirby153> Ohho.. That's evil :D
L1128[20:19:07] <ollieread> Tanks and non-bucket containers will still show the correct texture
L1129[20:19:23] *** tterrag|away is now known as tterrag
L1130[20:19:25] <mrkirby153> And I want to go as far as possible
L1131[20:19:36] <AbrarSyed> LexManos, !!!!!!!!! BIG PROBLEMS!!! CHECK PMS!!!!!
L1132[20:19:42] <AbrarSyed> the jenkins be broke
L1133[20:19:45] <Zaggy1024> WHOA
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L1135[20:19:56] <Zaggy1024> You scary when you shout
L1136[20:19:57] <ollieread> What did you do AbrarSyed ?
L1137[20:20:05] <AbrarSyed> im not joking. the jenkins be broke
L1138[20:20:14] <ollieread> I know, did you break it?
L1139[20:20:28] <shadowfacts> uh oh
L1140[20:20:36] <Zaggy1024> ollieread, what field is that?
L1141[20:20:44] <AbrarSyed> no, appears to be an issue with the forge maven repo...
L1142[20:20:56] <AbrarSyed> http://lh4.ggpht.com/-r-A6krskvdI/VNV2c0mzv5I/AAAAAAAADjk/5G6wRD9cuNY/s0/2015-02-06_20-20-24.png
L1143[20:21:24] <AbrarSyed> those eclipse libs should be on the forge repo..
L1144[20:21:36] <AbrarSyed> its only a matter of tiem till everyones workspace be broke because of these missing libraries
L1145[20:21:42] * AbrarSyed pokes LexManos repetedly
L1146[20:21:50] <ollieread> It's loading from libraries.minecraft.net though
L1147[20:22:22] *** OndraSter is now known as OndraSter|off
L1148[20:22:34] <ollieread> That's a really common gradle issue
L1149[20:22:42] <ollieread> well forgegradle
L1150[20:22:51] <ollieread> In that it tries to load forge libraries from minecraft.net
L1151[20:22:59] <Zaggy1024> mrkirby153, you're on 1.7?
L1152[20:23:02] <ollieread> Though you'd know more
L1153[20:23:09] <ollieread> Zaggy1024: That's the item icons
L1154[20:23:14] <ollieread> Well block icons
L1155[20:23:19] <ollieread> For water and lava
L1156[20:23:28] <Zaggy1024> yeh, I was confused because I was looking at 1.8 :P
L1157[20:23:43] <AbrarSyed> ollieread, that happens when people add their own dependencies and forget to add the repositories.. or get the dependency declerations wrong. ForgeGradle hasnt cahnged dependencies in ages. SUddenly not working is a big problem.
L1158[20:23:47] <Katielyn> Anyone got any idea why my server would not unload any chunks? Purging them in opis doesn't even unload them.
L1159[20:23:58] ⇨ Joins: sww1235 (~sww1235@news063183.halls.colostate.edu)
L1160[20:24:19] <shadowfacts> What's in the chunks, Katielyn?
L1161[20:24:39] <ollieread> Oh right
L1162[20:24:43] <Katielyn> Peoples bases thats pretty much it.
L1163[20:25:14] <Katielyn> Its not force loaded chunks either.
L1164[20:25:14] <AbrarSyed> chunk loaders maybe?
L1165[20:25:22] <AbrarSyed> oookay...
L1166[20:25:23] <ollieread> If a material related to heat/fire is called Pyrite, what would the opposite be?
L1167[20:25:37] <AbrarSyed> uh.. IronPyrite is foolsgold...
L1168[20:25:53] <Katielyn> 300 force loaded out of 25046 chunks loaded.
L1169[20:25:54] * AbrarSyed doesnt see relation to fire and heat
L1170[20:25:55] <ollieread> It's a made up name in this instance
L1171[20:26:07] <AbrarSyed> call it magmite
L1172[20:26:20] <AbrarSyed> and celcite (celsius.. get it..)
L1173[20:26:22] <shadowfacts> yeah, Pyrite is a real thing, fool's gold
L1174[20:27:03] <shadowfacts> Katielyn, are there people in those chunks?
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L1176[20:27:15] <Katielyn> No they don't unload after people leave them.
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L1178[20:27:50] <ollieread> How about Calidite for the hot
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L1180[20:28:05] <shadowfacts> Sorry, I have no clue what's going on with your server
L1181[20:28:23] <ollieread> Glacite
L1182[20:28:34] <shadowfacts> ollieread, Calidite and Glacite both sound good
L1183[20:28:40] <ollieread> :D
L1184[20:29:19] <shadowfacts> Glacite sounds like it would either come from space (galaxy) or from a glacier
L1185[20:29:35] <Katielyn> Maybe its caused by Lex? http://prntscr.com/620oy4
L1186[20:29:36] <ollieread> Exactly :P
L1187[20:29:43] <ollieread> Glacite comes from Glacier
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L1189[20:30:04] <ollieread> and Calidite comes from calidity
L1190[20:30:23] <shadowfacts> Sounds good :)
L1191[20:30:40] <gigaherz> Frigite? ;P
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L1193[20:31:07] <ollieread> Though I need to make glacite icons now lol
L1194[20:31:30] <ollieread> Without it looking like my etherium :/
L1195[20:32:02] <Katielyn> So anyone got a good method of chunk GC?
L1196[20:32:19] <ollieread> Shut the server down?
L1197[20:32:26] <ollieread> Restarting would fix it lol
L1198[20:32:44] <Katielyn> Restarting so often is not really a option its too annoying for the players
L1199[20:33:20] <ollieread> Weird
L1200[20:33:33] *** Riking|away is now known as Riking
L1201[20:34:03] <mrkirby153> Zaggy1024, Yes. I had to go eat dinner too
L1202[20:34:55] <killjoy> http://imgur.com/i4H79wF
L1203[20:35:31] <Katielyn> https://github.com/stevestech/ChunkPurge Would someone very kindly like to port this mod to 1.7.10
L1204[20:35:37] <shadowfacts> lol, though Windows 10 actually looks pretty good
L1205[20:35:46] * clienthax bites Katielyn
L1206[20:36:02] * Katielyn slaps clienthax
L1207[20:36:07] * clienthax bites Katielyn
L1208[20:36:08] <Katielyn> Why you do dis!
L1209[20:36:46] <gigaherz> Katielyn: I thought chunks that are not watched by anyone are unloaded normally?
L1210[20:36:47] * clienthax bites Katielyn
L1211[20:36:52] <gigaherz> I don't understand the purpose of that mod
L1212[20:37:02] <Katielyn> They are not doing such.
L1213[20:37:04] <mrkirby153> ollieread, so... How would I replace water and lava easily?
L1214[20:37:24] ⇦ Quits: cpup (~cpup@32.218.117.216) (Quit: Rebooting!)
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L1217[20:38:47] <ollieread> Just change the textures, or actually swap them around?
L1218[20:38:49] ⇨ Joins: cpup (~cpup@32.218.117.216)
L1219[20:39:03] <mrkirby153> ollieread, Switch the textures and make it look highly believeable
L1220[20:39:07] <mrkirby153> Like in tanks and stuff
L1221[20:39:08] <shadowfacts> If it's textures then use a resource pack
L1222[20:39:09] <clienthax> Katielyn: WHERES MY COOKIE
L1223[20:39:20] <mrkirby153> shadowfacts, ONLY on a specific day?
L1224[20:39:26] <Katielyn> Why do you deserve a cookie?
L1225[20:39:29] <shadowfacts> ummm...
L1226[20:39:31] * clienthax bites Katielyn
L1227[20:39:46] <shadowfacts> You know what Chisel did with the chests for christmas?
L1228[20:39:55] <mrkirby153> shadowfacts, no why?
L1229[20:40:13] ⇦ Quits: cpup (~cpup@32.218.117.216) (Client Quit)
L1230[20:40:59] <shadowfacts> It changed all the textures for chests
L1231[20:41:03] <shadowfacts> well, I think it was Chisel
L1232[20:41:06] <shadowfacts> might have been something else
L1233[20:41:10] <mrkirby153> Thats vanilla MC
L1234[20:41:43] <gigaherz> MC has been turning chests into gifts for years
L1235[20:41:54] <shadowfacts> well then check out how Mojang does it
L1236[20:42:04] <gigaherz> and random mobs spawn with pumkins on haloween
L1237[20:42:39] <mrkirby153> shadowfacts, I can do it via reflection (probably)
L1238[20:46:15] <Katielyn> Nvm ported it.
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L1240[20:50:26] <mrkirby153> ollieread, How do I get the icon array? Its client side only
L1241[20:51:07] ⇦ Quits: pixlepix (~localmaca@cpe-72-228-15-137.nycap.res.rr.com) (Quit: pixlepix)
L1242[20:51:17] <killjoy> Why do you need it on the server?
L1243[20:51:28] ⇨ Joins: CoderPuppy (~cpup@32.218.117.216)
L1244[20:52:43] <mrkirby153> killjoy, I don't
L1245[20:52:45] ⇨ Joins: Encrypti_ (~Encryptic@c-50-169-124-232.hsd1.ma.comcast.net)
L1246[20:52:50] <mrkirby153> I can't reflect it
L1247[20:52:54] ⇦ Parts: monodemono (~monodemon@cpe-23-242-186-132.socal.res.rr.com) (*POOF!*))
L1248[20:53:03] * clienthax bites Katielyn
L1249[20:53:04] <clienthax> wake up
L1250[20:53:38] ⇦ Quits: Encryptic (~Encryptic@c-50-169-124-232.hsd1.ma.comcast.net) (Ping timeout: 198 seconds)
L1251[20:54:10] <mrkirby153> killjoy, Running getDeclaredField(field_149806_a) on BlockLiquid returns a classNotFound thing
L1252[20:54:20] ⇦ Quits: shadowfacts (shadowfact@pool-108-18-223-221.washdc.fios.verizon.net) (Quit: http://www.kiwiirc.com/ - A hand crafted IRC client)
L1253[20:54:29] * clienthax shakes Katielyn
L1254[20:54:32] <clienthax> WAKEEE UPPP
L1255[20:54:37] <killjoy> You mean NoSuchField?
L1256[20:54:45] <clienthax> Katielyn: https://github.com/stevestech/ChunkPurge/pull/3/files
L1257[20:54:45] <mrkirby153> killjoy, yeah, that thing
L1258[20:54:54] <killjoy> Does it have @SideOnly(Side.Client)?
L1259[20:55:01] <mrkirby153> The field? yes
L1260[20:55:12] <killjoy> Are you on the server?
L1261[20:55:19] <mrkirby153> I don't think so
L1262[20:55:27] <clienthax> how can you not know..
L1263[20:55:28] <clienthax> >_>
L1264[20:55:52] <killjoy> Server or client?
L1265[20:55:55] <mrkirby153> Its being called from the FMLPreInitializationEvent on the client
L1266[20:55:57] <mrkirby153> so I'd say client
L1267[20:56:07] <killjoy> Don't call that from there
L1268[20:56:29] <killjoy> The game hasn't started up yet
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L1270[20:57:21] <mrkirby153> killjoy, so when should I run it?
L1271[20:57:32] <killjoy> It depends on when you need it.
L1272[20:58:15] <killjoy> That doesn't really matter right now though.
L1273[20:59:16] <mrkirby153> killjoy, I want to swap the water and lava textures as you know
L1274[20:59:32] <killjoy> Then just swap the textures
L1275[20:59:35] <killjoy> No mod needed
L1276[20:59:42] <mrkirby153> killjoy, only on a certain date
L1277[21:00:19] <killjoy> Do you mind not pinging me so much? We're the only ones talking
L1278[21:00:26] <mrkirby153> Sorry XD
L1279[21:00:42] <mrkirby153> Its more of a force of habbit
L1280[21:00:57] <killjoy> I would do it as late as possible
L1281[21:01:15] <mrkirby153> Would post work?
L1282[21:01:22] <killjoy> Maybe
L1283[21:01:37] <killjoy> I would use the gameregistry though
L1284[21:02:10] <Darkhax> Hey, does anyone know if the customEntityData nbt tag added to entities by forge is automatically synchronized?
L1285[21:03:10] <mrkirby153> killjoy, how so?
L1286[21:03:44] <killjoy> I'm not familiar with Forge beyond basic events. Try browsing the methods in it.
L1287[21:04:51] <killjoy> btw, Item.setTextureName()
L1288[21:04:57] ⇨ Joins: shadowfacts (~shadowfac@64.79.143.72)
L1289[21:04:59] <mrkirby153> its a liquid
L1290[21:05:08] <killjoy> Block.setTextureName
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L1292[21:07:09] <Darkhax> Hmm, yeah, it does get synchronized. That's odd, looks like I have some rather large bugs to fix.
L1293[21:08:26] <mrkirby153> killjoy, yeah, didn't work
L1294[21:08:41] <killjoy> Which one?
L1295[21:08:47] <mrkirby153> setBlockTextureName
L1296[21:09:35] <killjoy> You are beyond my help now
L1297[21:09:43] <killjoy> maybe someone else can
L1298[21:09:55] <killjoy> Maybe black mesa
L1299[21:10:59] * Katielyn gives clienthax a cookie
L1300[21:11:17] * clienthax bites the cookie hand
L1301[21:11:23] <clienthax> nomnomnom
L1302[21:14:21] <Katielyn> Don't you go biting me.
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L1304[21:14:41] <Katielyn> Peace not Bites
L1305[21:16:24] <mrkirby153> Now I have no idea how to access this client only thing
L1306[21:17:47] *** shadowfacts is now known as shadowfacts|sleep
L1307[21:20:04] <PrinceCat> !gm func_92110_g
L1308[21:20:27] <PrinceCat> Most excellent.
L1309[21:21:29] * clienthax stares at Katielyn
L1310[21:21:32] * clienthax sharpens teeth
L1311[21:21:40] <Katielyn> Yeah no.
L1312[21:21:47] <clienthax> ;_;
L1313[21:21:48] <clienthax> but but
L1314[21:22:08] <Katielyn> I know im super tasty but i don't wanna die.
L1315[21:22:37] * PrinceCat hands clienthax chew toy. :V
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L1317[21:22:44] <clienthax> but but.. why did you cover yourself in cookies!
L1318[21:22:53] *** Quetzi is now known as Quetzi|off
L1319[21:23:08] <Katielyn> I'm not covered in cookies.
L1320[21:23:10] * killjoy uses cookies to improve the user experience
L1321[21:24:00] * Katielyn pets Bamboo covered OnePlus One to piss off the world
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L1323[21:27:39] *** Abrar|gone is now known as AbrarSyed
L1324[21:28:45] <Unh0ly_Tigg> http://labs.echonest.com/Uploader/index.html?trid=TRZVGJZ14AA64648D0
L1325[21:29:06] ⇦ Quits: parcel31u (~parcel31u@c-98-250-85-212.hsd1.mi.comcast.net) (Quit: Leaving)
L1326[21:30:29] <Katielyn> clienthax, Im sure they would not like this channel to contain vore/cannibalism
L1327[21:32:00] <clienthax> Katielyn: gimme morphine ;_; super headache
L1328[21:32:13] <Mraof> Obviously if you mention something in this channel it must be made into a mod
L1329[21:32:52] <Mraof> It is required by law
L1330[21:33:30] <clienthax> Mraof: gogo make cannibalism mod
L1331[21:33:49] <Katielyn> So we are going to have a vore or cannibalism mod wonderful
L1332[21:34:17] <Mraof> A mod where players drop meat when they die could be alright
L1333[21:34:25] <Mraof> A vore mod sounds absolutely awful
L1334[21:34:28] <clienthax> The fact that Katielyn knows the word vore scares meeee
L1335[21:34:40] <Mraof> Is that not a normal word to know?
L1336[21:34:45] <killjoy> Hey, it's somebody's fetish
L1337[21:34:46] <Katielyn> Im on the internet how is it not possible to know.
L1338[21:34:47] <clienthax> Ogod..
L1339[21:35:07] * clienthax tapes Katielyn to the roof
L1340[21:35:09] <Mraof> There is nothing sexy about anything in Minecraft
L1341[21:35:21] <Mraof> Even if you get all freudian about creepers
L1342[21:35:39] <Katielyn> Really ? REALLY?
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L1344[21:36:05] <Mraof> Yes, there's really nothing sexy
L1345[21:36:08] <Mraof> Do you disagree?
L1346[21:36:24] <killjoy> Not even the girlfriend mod?
L1347[21:36:42] <Mraof> That's just funny
L1348[21:37:07] <Prophet> i like to do some ERP with creepers
L1349[21:37:32] <Katielyn> Im taped to a roof
L1350[21:38:22] <Mraof> I remember making fun one of those mods with the KWMIFC
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L1354[21:47:51] <Isi> Clienthax kept trying make a girlfriend mod. Alas, too many mod rejections.
L1355[21:49:05] <clienthax> Don't make me send Theresa around youra
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L1361[21:54:17] <Mraof> Just message sbnkalny, maybe she'll be your girlfriend
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L1369[22:07:38] <Katielyn> How do i a mod server side only?
L1370[22:07:50] ⇨ Joins: zerofall (zerofall@c-98-197-200-85.hsd1.tx.comcast.net)
L1371[22:08:31] <zerofall> any chance somebody could help me with a gui question?
L1372[22:08:51] <zerofall> I am trying to draw a string ontop of an item slot in a container gui
L1373[22:09:08] <zerofall> so in drawGuiContainerForegroundLayer, i use fontRendererObj.drawString
L1374[22:09:24] <zerofall> but the string ends up showing beneath the item in the slots
L1375[22:09:32] <zerofall> any tips?
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L1378[22:11:45] <Unh0ly_Tigg> the basic order in which things are rendered for containers: background -> foreground -> items -> hover text boxes. You'd need to figure out where drawGuiContainerForegroundLayer is being called by the super class, and override that, and using your own order.
L1379[22:12:15] <Katielyn> nvm
L1380[22:12:19] <zerofall> hmm
L1381[22:14:13] ⇨ Joins: moonrise (~hehehe@58.239.217.152)
L1382[22:15:20] <zerofall> thanks!
L1383[22:15:27] <Unh0ly_Tigg> no problem
L1384[22:16:19] <zerofall> wait, it extends GuiContainer
L1385[22:16:36] <zerofall> and drawGuiContainerForegroundLayer is called in that class in drawScreen
L1386[22:16:45] <zerofall> which uses a bunch of private methods/variables
L1387[22:16:50] <zerofall> so i cant override that...
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L1392[22:21:25] <Zaggy1024> How much overhead would there be when making a simple tile entity for, say, 20 blocks in a small area?
L1393[22:21:51] <Ajloveslily> what?
L1394[22:21:56] <bspkrs> ^
L1395[22:21:59] <AbrarSyed> ^
L1396[22:22:10] <Zaggy1024> ..
L1397[22:22:14] <Zaggy1024> Let me try to rephrase it
L1398[22:22:19] <AbrarSyed> :)
L1399[22:22:23] <Ajloveslily> ( ͡° ͜ʖ ͡°)
L1400[22:22:42] <Unh0ly_Tigg> I'm presuming you're in 1.8 (which you should), which means that your tile entity doesn't tick by default, the only overhead is memory space, and network data when the tile syncs between server and client
L1401[22:22:55] <Zaggy1024> How much memory would a block that uses a tile entity use over a normal block?
L1402[22:23:06] <Zaggy1024> With just one integer field in the TileEntity
L1403[22:23:13] <bspkrs> hardly any?
L1404[22:23:16] <AbrarSyed> uh... maybe 100 bytes?
L1405[22:23:46] <mrkirby153> So, if I want to change the return value of one method, would I use an AccessTransformer for that?
L1406[22:23:48] <Zaggy1024> and a normal block uses how many?
L1407[22:23:49] <AbrarSyed> actually more than a hundred bytes.. maybe 200.. NBT is annoying
L1408[22:24:13] <AbrarSyed> mrkirby153, access transformers change stuff from private to public.. they dont actually touch the code.. just the access flags
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L1410[22:24:26] <mrkirby153> AbrarSyed, so how would I change the return value of it?
L1411[22:24:26] <AbrarSyed> Zaggy1024, a normal block takes 2 bytes.
L1412[22:24:35] <Zaggy1024> yikes
L1413[22:24:42] <Zaggy1024> So I guess that's quite a lot of memory use
L1414[22:24:44] <AbrarSyed> mrkirby153, uh.. I would reccomend you never ever do that.. even with ASM.. that would break EVERYTHING
L1415[22:25:06] <bspkrs> mrkirby153, do you mean change one string to another, or one type to another type?
L1416[22:25:09] <mrkirby153> AbrarSyed, I menat like having foo() return 1 instead of 0
L1417[22:25:14] <bspkrs> ah
L1418[22:25:17] <AbrarSyed> Zaggy1024, keepo in mind that the weekest computer has 1GB of ram.. which is 1,000,000 bytes...
L1419[22:25:28] <Zaggy1024> yeah
L1420[22:25:35] <matthewprenger> mrkirby153, yeah you need a coremod for that
L1421[22:25:35] <Zaggy1024> But these blocks will generate in the world
L1422[22:25:41] <AbrarSyed> mrkirby153, oh cmon.. learn your terminology.. thats the return VALUE.. but yeah coremod..
L1423[22:25:55] <bspkrs> unless you can just extend the class...
L1424[22:26:00] <AbrarSyed> Zaggy1024, its not an issue unless you gut hundreds and hundreds of em everywhere... and even then its usually not an issue
L1425[22:26:02] <bspkrs> and override the method
L1426[22:26:04] <AbrarSyed> ^
L1427[22:26:39] <mrkirby153> AbrarSyed, I'm fairly sure I said "return value" http://puu.sh/fzX0l/b52526e430.png
L1428[22:26:44] <Zaggy1024> There may be quite a lot...although I'm not sure how common they are
L1429[22:26:49] <Unh0ly_Tigg> though, it's more common to see more recent computers with at least 4GB of ram, when I built my system initially, I got 8GB, I currently have 16GB
L1430[22:26:59] <AbrarSyed> mrkirby153, you are correct... I cant read...
L1431[22:27:00] <Zaggy1024> I'm kind of the messenger, because I'm not the one designing the mod :|
L1432[22:27:04] <mrkirby153> also, how advanced of a coremod do I need?
L1433[22:27:15] <AbrarSyed> Zaggy1024, dont worry about it till you notice significant lag.
L1434[22:27:26] <bspkrs> coremod is advanced no matter how simple
L1435[22:27:27] <mrkirby153> And what would it do? (can you tell I've never worked with a coremod)?
L1436[22:27:30] <AbrarSyed> but.. if you can fit your data in a single blocks metadata.. that isd efinitely preferrable
L1437[22:27:48] <mrkirby153> bspkrs, Where would I start?
L1438[22:28:00] <AbrarSyed> mrkirby153, coremods do 1 and only 1 thing. they use ASM to edit minecraft bytecode at runtime. Nothing less.
L1439[22:28:05] <matthewprenger> learn java bytecode
L1440[22:28:10] <matthewprenger> then make coremod
L1441[22:28:13] <mrkirby153> So go learn ASM then come back
L1442[22:28:18] <AbrarSyed> they are the absolkute LAST RESORT
L1443[22:28:25] <bspkrs> ^
L1444[22:28:34] <mrkirby153> I tried reflection. It didn't work
L1445[22:28:38] <bspkrs> what exactly are you trying to do?
L1446[22:28:38] <mrkirby153> Maybe I did it wrong?
L1447[22:28:57] <Unh0ly_Tigg> you cant use reflection to modify the code a method runs
L1448[22:29:04] <mrkirby153> swap the lava and water textures
L1449[22:29:09] <Zaggy1024> mrkirby153, coremods are complicated no matter what you do
L1450[22:29:12] <matthewprenger> 0_o
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L1452[22:29:21] <Zaggy1024> And you really have to think through what you're going to do with it
L1453[22:29:25] <Zaggy1024> And make sure there's no other way
L1454[22:29:31] <AbrarSyed> mrkirby153, a better idea is to see what calls the method, and where it stores the output, and change that output after the fact
L1455[22:29:36] <Zaggy1024> And then make sure what you're injecting is minimal and won't interfere with anything else
L1456[22:29:48] <mrkirby153> AbrarSyed, thats what I thing I was trying to do
L1457[22:29:55] <mrkirby153> But it didn't work exactly
L1458[22:30:06] * AbrarSyed bets you changed it too early
L1459[22:30:21] <bspkrs> probably easier to try and jack the block registry to change the resource location
L1460[22:30:26] <mrkirby153> FMLPostInitializationEvent?
L1461[22:30:49] * Katielyn bangs head on wall WHY U NO UNLOAD
L1462[22:30:58] <mrkirby153> bspkrs, I was trying to reflect the value of field_149806_a in BlockLiquid
L1463[22:31:04] <mrkirby153> because that stores the icons
L1464[22:31:32] <bspkrs> gf field_149806_a
L1465[22:31:36] <bspkrs> !gf field_149806_a
L1466[22:31:37] <mrkirby153> Abrar, I was running my reflection in the FMLPostInit event. Is that too late?
L1467[22:31:44] <bspkrs> !gf field_149806_a 1.7.10
L1468[22:31:52] * AbrarSyed doesnt know
L1469[22:32:01] <AbrarSyed> go delve into the MC code and find out :)
L1470[22:32:09] <AbrarSyed> debyug with breakpoints :)
L1471[22:32:14] <bspkrs> did you step through your code? ^^
L1472[22:32:28] <mrkirby153> yes. I believe it preformed the swap correctly
L1473[22:32:44] <mrkirby153> Let me verify
L1474[22:34:32] <mrkirby153> Aha, it never did the swap
L1475[22:35:09] <mrkirby153> AbrarSyed, http://pastebin.com/LnZ1jvps Did I screw something up here?
L1476[22:35:28] <mrkirby153> actually, I see something that can simplyfy my code by a few lines
L1477[22:36:24] <AbrarSyed> I reccomend you use the ObfuscationReflectionHelper
L1478[22:36:39] <mrkirby153> and that didn't work either
L1479[22:36:50] <mrkirby153> And why? It helps across obfuscation?
L1480[22:37:08] <bspkrs> ...
L1481[22:37:13] <mrkirby153> http://pastebin.com/LnZ1jvps new code. Still didn't change
L1482[22:37:41] <Mitchellbrine> ...
L1483[22:38:05] <mrkirby153> And what do I give ObfuscationReflectionHelper? The name as it appears in my IDE?
L1484[22:39:31] <mrkirby153> But that's besides the point. Why arent' they swapping?
L1485[22:40:10] * AbrarSyed shrugs
L1486[22:40:37] <AbrarSyed> as I said.. put breakpoints, debug, see what actually happens
L1487[22:40:41] <Mitchellbrine> ^^^
L1488[22:41:08] <Mitchellbrine> I'd also use ObfuscationReflectionHelper
L1489[22:41:13] <Mitchellbrine> It'll clean up your code a bit
L1490[22:41:25] <mrkirby153> *facepalm* I suppose it would help if I actually uncommented my code XD
L1491[22:41:32] <mrkirby153> and how do I use ObfuscationReflectionHelper?
L1492[22:41:37] <AbrarSyed> lol
L1493[22:41:39] <Mitchellbrine> GG
L1494[22:41:46] <mrkirby153> And it still didn't work
L1495[22:41:56] <HoLyCoW> Q: ItemStack::getItemDamage() returns an int. What "unit" is the int (i.e. does it return a number between 1-100 representing a percentage of damage?)?
L1496[22:42:15] <Mitchellbrine> Did you use breakpoints? Have you tested how far it gets into the process?
L1497[22:42:20] <Mitchellbrine> If it gets into the process at all?
L1498[22:42:29] <mrkirby153> It goes through 100% Mitchellbrine
L1499[22:42:56] <Mitchellbrine> maybe you're doing it after MC manages the icons
L1500[22:43:01] <Mitchellbrine> So it gets through but it means no change
L1501[22:43:03] <mrkirby153> maybe
L1502[22:43:24] <mrkirby153> should I try reloading resources?
L1503[22:44:16] <mrkirby153> nope. even with reloading resources (f3+t) no change
L1504[22:44:54] <Katielyn> I'm about to lose it.
L1505[22:45:04] ⇨ Joins: Wastl2 (~Wastl2@f052194244.adsl.alicedsl.de)
L1506[22:45:04] <Katielyn> Opis can't even purge loaded chunks.
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L1512[22:50:47] <Katielyn> clienthax, I don't understand even ChunkPurge is not unloading those stray chunks.
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L1514[22:51:24] <mrkirby153> AbrarSyed, Still doesn't work
L1515[22:51:56] <AbrarSyed> debugging is the essence of programming. Do it.
L1516[22:52:02] <mrkirby153> I have been
L1517[22:52:08] <AbrarSyed> then?
L1518[22:52:24] <mrkirby153> But I don't know why it isn't working!
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L1520[22:52:29] <AbrarSyed> put a breakpoint in the rendering code, see what its getting the thing to render from, and find out why its not getting changed
L1521[22:52:50] <mrkirby153> Okay. But the thing is, there's a lot of water and lava in the worlds
L1522[22:53:00] <AbrarSyed> perhaps see how often the getBlockIcon is called, or maybe your swapping before the registerIcons thing is even called
L1523[22:53:50] <AbrarSyed> so what if there is lots of water. what you are doing is swapping the textures of lava and water.. all the water will look lava, and all lava will look like water.
L1524[22:54:08] <AbrarSyed> so it doesnt matter what it hits the break point on, you shoul;d be able to trace it back
L1525[22:54:15] <mrkirby153> True
L1526[22:56:04] <mrkirby153> Do I need to set the texture name too?
L1527[22:56:26] * AbrarSyed doesnt know
L1528[22:59:44] ⇦ Quits: MCPBot_Reborn (~MCPBot_Re@mcpbot.bspk.rs) (Remote host closed the connection)
L1529[23:00:09] <mrkirby153> AbrarSyed, http://pastebin.com/LNSbKjKt I get that now
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L1532[23:00:30] <mrkirby153> http://pastebin.com/LDsFnZ10 Code
L1533[23:01:17] <Zaggy1024> HoLyCoW, it's not percent
L1534[23:01:36] <HoLyCoW> Thanks Zaggy
L1535[23:01:48] <Zaggy1024> 'ang on, lemme figure out how the maximum is gotten
L1536[23:02:17] <Zaggy1024> (I know, my answer was vague, but I don't remember exactly how it's used, I just remember that max damage is usually a very large number)
L1537[23:03:23] <mrkirby153> Abrar?
L1538[23:03:28] ⇦ Quits: MCPBot_Reborn (~MCPBot_Re@mcpbot.bspk.rs) (Remote host closed the connection)
L1539[23:03:52] ⇨ Joins: MCPBot_Reborn (~MCPBot_Re@mcpbot.bspk.rs)
L1540[23:04:00] <Zaggy1024> HoLyCoW, Item.getMaxDamage()
L1541[23:04:16] <HoLyCoW> okay. thanks.
L1542[23:05:56] <AbrarSyed> Caused by: cpw.mods.fml.relauncher.ReflectionHelper$UnableToFindFieldException
L1543[23:05:57] <AbrarSyed> mrkirby153, ^
L1544[23:06:36] <mrkirby153> Ah, Missing an arg
L1545[23:06:55] <AbrarSyed> srsly.. read your errors
L1546[23:06:59] <AbrarSyed> ALL of it
L1547[23:08:23] <mrkirby153> And ObfuscationReflectionHelper works in an obfuscated environment with the human redable stuff right?
L1548[23:08:38] <mrkirby153> Like "textureName" will always return the texture name, regardless of obfuscation?
L1549[23:09:13] <AbrarSyed> uh.. no
L1550[23:09:26] <AbrarSyed> the obfsucation reflection helper is nice becuase it lets you specifya list of names and tries all of them
L1551[23:09:36] <AbrarSyed> notice the last ... argument
L1552[23:09:43] <mrkirby153> ah
L1553[23:09:44] <mrkirby153> I see
L1554[23:10:22] <Katielyn> Is that like a bug with everything 1.7.10 chunks don't unload?
L1555[23:10:44] <Zaggy1024> mrkirby153, you know how to get the SRG names?
L1556[23:10:52] <mrkirby153> yes I do
L1557[23:11:07] ⇦ Quits: r4wk (uid48318@id-48318.uxbridge.irccloud.com) (Quit: Connection closed for inactivity)
L1558[23:11:14] <AbrarSyed> Katielyn, IIRC there are some chunks that dont unload.. forgot why.. like ones containing special things..
L1559[23:11:22] * AbrarSyed forgets what was supposed to be there
L1560[23:11:31] <AbrarSyed> not spawners.. maybe end portals?? something like that
L1561[23:11:35] <Katielyn> Well its not just some its all of them right now.
L1562[23:12:06] <Katielyn> Purging chunks in opis drops 0 chunks.
L1563[23:12:15] ⇦ Quits: ariscop (~ariscop@ppp118-209-190-109.lns20.mel8.internode.on.net) (Quit: Leaving)
L1564[23:12:52] <Zaggy1024> AbrarSyed, not Nether portals as well, right?
L1565[23:13:00] <Zaggy1024> (since they spawn in pigmen)
L1566[23:13:06] <Katielyn> Right now the public server can only stay up for 3 hours before finally running out of memory at around 80k chunks loaded and dies.
L1567[23:13:09] *** tterrag is now known as tterrag|ZZZzzz
L1568[23:13:17] <mrkirby153> I wonder why its not switching like it should
L1569[23:13:25] *** TTFTCUTS is now known as TTFT|Away
L1570[23:13:31] <mrkirby153> !gmtextureName
L1571[23:13:33] <mrkirby153> !gm textureName
L1572[23:13:42] <mrkirby153> !gm textureName 1.7.10
L1573[23:13:50] <Zaggy1024> Katielyn, did you say yet what you have installed on it?
L1574[23:14:00] <mrkirby153> !gf textureName 1.7.10
L1575[23:14:28] <Katielyn> Its a direwolf20 1.7 modpack server with 1240 forge.
L1576[23:14:37] <mrkirby153> THIS MAKES NO SENSE!
L1577[23:14:38] ⇦ Quits: Z6fans (~Z6fans@pool-98-114-10-177.phlapa.fios.verizon.net) (Quit: Z6fans)
L1578[23:15:23] <mrkirby153> \o/ I am officially clueless
L1579[23:16:25] <AbrarSyed> mrkirby153, keep staring at the MC code.. youl figure it out eventually
L1580[23:16:29] <AbrarSyed> thats what the rest of us do
L1581[23:16:45] ⇦ Quits: HoLyCoW (~HoLyCoW@108-93-41-81.lightspeed.sntcca.sbcglobal.net) (Quit: -- ZZZzzzz..... --)
L1582[23:16:59] <mrkirby153> I feel like its a matter of loading too late
L1583[23:17:11] <mrkirby153> or too early
L1584[23:18:16] <mrkirby153> You have got to be fking kidding me
L1585[23:18:53] * Katielyn bangs head on wall
L1586[23:19:01] * mrkirby153 joins Katielyn
L1587[23:19:02] <Katielyn> I feel the same way mrkirby153
L1588[23:19:12] <AbrarSyed> hehe, my turn.. check this out
L1589[23:19:27] <Zaggy1024> mrkirby153, did you try checking what the Icon[]s are set to before you change them?
L1590[23:19:36] <mrkirby153> yes
L1591[23:19:42] <Zaggy1024> and what are they? :P
L1592[23:19:54] <mrkirby153> let me pull them up
L1593[23:20:07] <Zaggy1024> That is to say, how many elements do they have, and are they all non-null?
L1594[23:20:34] <mrkirby153> lava has 2 non null TextureAtlas sprites
L1595[23:20:37] <mrkirby153> same with water
L1596[23:20:54] <mrkirby153> They're as they should be: "water_still" in the first index and "water_flowing" in the 2nd
L1597[23:21:38] <mrkirby153> Right now, I feel like it would be easier to rewrite http://puu.sh/fA3oD/98da06633d.png
L1598[23:22:05] <AbrarSyed> here take a break and bang your head against the wall with me :P
L1599[23:22:08] <AbrarSyed> https://www.dropbox.com/sh/n774kudslh9i058/AADeOJ5UtuS2N8r0fclSftpKa?dl=0
L1600[23:22:15] <AbrarSyed> sure, I know everything looks like dirt..
L1601[23:22:40] <AbrarSyed> but its actually my HiddenRedstone and my Secret Gates (extending upwards in the back row)
L1602[23:22:54] <Zaggy1024> okay...
L1603[23:23:00] <AbrarSyed> notice how in the first image.. the vanilla redstone is a bit different.. and one of the gates atys up
L1604[23:23:07] <AbrarSyed> stays up instead of going down
L1605[23:23:22] <AbrarSyed> I move the vanilla redstone a bit.. and the gate goes down correctly.. but now a different gate wont go down..
L1606[23:23:35] <AbrarSyed> any ideas there? lol
L1607[23:23:43] <mrkirby153> no.
L1608[23:23:45] <Ordinastie> I don't even understand your problem ><
L1609[23:23:57] ⇦ Quits: MCPBot_Reborn (~MCPBot_Re@mcpbot.bspk.rs) (Remote host closed the connection)
L1610[23:24:05] <Zaggy1024> So...what you're saying is, unpowered redstone is somehow still making your gate stay up?
L1611[23:24:14] <mrkirby153> AbrarSyed, At this point, I'd be willing to ASM the BlockLiquid's register block icons to swap the two values
L1612[23:24:19] ⇨ Joins: MCPBot_Reborn (~MCPBot_Re@mcpbot.bspk.rs)
L1613[23:24:45] <AbrarSyed> My mod adds secret redstone. My Secret gates are supposed to extend when powerred, and retract when not powerred.
L1614[23:24:47] <Zaggy1024> mrkirby153, find all references to that field
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L1616[23:24:55] <AbrarSyed> in the first image, one of the gates refuses to retract.
L1617[23:25:02] <mrkirby153> Zaggy1024, RegisterBlockIcons?
L1618[23:25:12] <AbrarSyed> in the second image (only change bieng slightly mvoed vanilal redstone) a DIFFERENT gate refuses to retract
L1619[23:25:35] ⇦ Quits: MCPBot_Reborn (~MCPBot_Re@mcpbot.bspk.rs) (Remote host closed the connection)
L1620[23:25:44] <AbrarSyed> I thaught it was something with my redstone not notifying correctly.. but it IS noptifying correctly.. I dont know whats goign wrong..
L1621[23:25:47] <Ordinastie> so, you have 2 states, powered by redstone, and not powered right ?
L1622[23:25:48] <Zaggy1024> mrkirby153, just add breakpoints at all the places where the IIcon[] field is set, and then figure out any of those references are reached after your code
L1623[23:25:59] <mrkirby153> okay
L1624[23:26:01] ⇨ Joins: MCPBot_Reborn (~MCPBot_Re@mcpbot.bspk.rs)
L1625[23:26:07] <AbrarSyed> Ordinastie, my secret redstone has power levels just like vanilla redstone
L1626[23:26:11] <AbrarSyed> 16
L1627[23:26:18] <Ordinastie> oh
L1628[23:26:38] * AbrarSyed would give you a qworld but thats a pain...
L1629[23:26:49] <AbrarSyed> I gots waila integration that will tell you all that power info and stuff..
L1630[23:27:06] <Zaggy1024> what happens if you place redstone in both spots?
L1631[23:27:12] <Ordinastie> is the problem consistent ?
L1632[23:27:21] <Zaggy1024> both gates don't retract?
L1633[23:27:28] <mrkirby153> Zaggy1024, Thank you. I found its being overwritten
L1634[23:27:47] <mrkirby153> I just don't know where
L1635[23:27:55] <AbrarSyed> Ordinastie, yes consistent
L1636[23:28:09] <Zaggy1024> mrkirby153, at the breakpoint that's hit after your code, look at the stack trace
L1637[23:28:16] <Zaggy1024> figure out why it's getting called
L1638[23:28:25] <mrkirby153> How do I view the stack in intellij?
L1639[23:28:33] <Zaggy1024> I dunno :P
L1640[23:28:36] <Zaggy1024> I use Eclipse
L1641[23:28:38] <AbrarSyed> the gate that rfuses to retract seems to be random.. but in a given configuration it simply wont go down... but forcing a blockupdate by giving it a neihbor notify works..
L1642[23:28:42] <Ordinastie> then you need to check 2 things : is you block getting all the neighborchange notifications ? and is the power value you fetch the right one
L1643[23:29:22] <AbrarSyed> the wierd thing is.. this only happens when there are 2 gates side-by-side connected to secret redstone.. and thats not consistent always...
L1644[23:29:23] <mrkirby153> Found it
L1645[23:29:36] ⇦ Quits: Girafi (Girafi@0x555178eb.adsl.cybercity.dk) (Ping timeout: 378 seconds)
L1646[23:29:38] <AbrarSyed> trying to debug with 1 gate and it allways works perfectly..
L1647[23:29:55] <Ordinastie> does your gate propagate the power ?
L1648[23:30:11] <AbrarSyed> no, they dont.
L1649[23:30:20] <Zaggy1024> and could it be the block update of a neighboring gate that causes a problem somehow?
L1650[23:30:25] <AbrarSyed> Zaggy1024, putting redstone in both places makes the gate on the left not retract
L1651[23:30:34] <Zaggy1024> (I wish I could actually see what it's doing :|)
L1652[23:30:46] * AbrarSyed should stream or something
L1653[23:30:53] <Zaggy1024> yeah, that would be handy
L1654[23:30:57] <AbrarSyed> teamspeak?
L1655[23:31:03] <AbrarSyed> actually.. chat would be easier
L1656[23:31:05] <Zaggy1024> TS has screen sharing?
L1657[23:31:16] <Zaggy1024> or for talking?
L1658[23:31:20] <Ordinastie> problem is, we can't see the gates on the screns
L1659[23:31:36] <Ordinastie> (and I don't even know what a gate is :p)
L1660[23:31:44] <AbrarSyed> the things that go up.. are the gates.
L1661[23:31:57] <Ordinastie> maybe show code, see if I can see something obvious
L1662[23:31:57] <AbrarSyed> TS for talking.. but anyways.. doesnt matter really
L1663[23:32:07] <Zaggy1024> IRC works for me :P
L1664[23:32:09] <AbrarSyed> hehe, my code is complex.. gonna start streeming in a bit
L1665[23:32:10] *** Aaron1011 is now known as Aaron1011|Sleep
L1666[23:32:13] <mrkirby153> Zaggy1024, I see now. Apparently MC likes to reload resources right after the game finishes starting
L1667[23:32:21] <Zaggy1024> heh
L1668[23:32:25] <Zaggy1024> Of course it does :P
L1669[23:32:30] <Zaggy1024> Because it's confusing
L1670[23:32:32] <Zaggy1024> :)
L1671[23:32:41] <mrkirby153> And that overwires what I set
L1672[23:32:47] <mrkirby153> maybe... just maybe...
L1673[23:32:53] <Zaggy1024> Just go up the stack trace and look for events triggered after the point it loads resources
L1674[23:32:54] <Zaggy1024> :)
L1675[23:33:02] <mrkirby153> and I don't see any events being fired
L1676[23:33:42] <AbrarSyed> mrkirby153, your probably running before the registerIcons method
L1677[23:33:54] <AbrarSyed> youl need to somehow do it later.. maybe onServerStart
L1678[23:34:11] <mrkirby153> But would that cause errors on the client connecting to a smp world?
L1679[23:34:13] <Zaggy1024> There isn't an event triggered after loading resources?
L1680[23:34:19] <mrkirby153> Nope
L1681[23:34:22] <Ordinastie> onStichingEvent ?
L1682[23:34:46] <mrkirby153> Ordinastie, nope
L1683[23:34:47] <Zaggy1024> There have to be a few that would be triggered after water and lava get their icons
L1684[23:34:57] <Ordinastie> there is a stitch event
L1685[23:34:58] <Zaggy1024> At least, I would think there would be
L1686[23:35:27] <mrkirby153> Ordinastie, do you have a class name for it?
L1687[23:35:38] <AbrarSyed> arright folks.. twitch.tv/AbrarSyed
L1688[23:35:39] <Ordinastie> TextureStitchEvent
L1689[23:35:55] <MinecraftForgeBot> Project Forge build #1308:FAILURE in 23 sec: http://ci.jenkins.minecraftforge.net/job/minecraftforge/1308/
L1690[23:35:55] <MinecraftForgeBot> * LexManos: Fixed debugging Dedicated server in Forge Dev workspace.
L1691[23:35:56] <MinecraftForgeBot> * LexManos: Fixed being kicked from the server while swimming.
L1692[23:36:25] <Zaggy1024> mrkirby153, TextureStitchEvent.Post
L1693[23:36:31] <mrkirby153> Okay
L1694[23:36:35] <mrkirby153> Then fire my events then?
L1695[23:36:39] <Katielyn> Screw you minecraft you suck royal ass.
L1696[23:36:43] <mrkirby153> and AbrarSyed I'm watching
L1697[23:36:51] <Zaggy1024> oh...
L1698[23:36:54] <Katielyn> Do what your told not what you want to do.
L1699[23:36:57] <Zaggy1024> mrkirby153, actually
L1700[23:36:58] * AbrarSyed pokes Ordinastie and Zaggy1024
L1701[23:37:08] <Ordinastie> yeah go
L1702[23:37:09] <Zaggy1024> http://i.imgur.com/O07CFog.png
L1703[23:37:19] <Zaggy1024> That may be a problem
L1704[23:37:27] <Zaggy1024> AbrarSyed, I'm ready as well :)
L1705[23:37:36] <Zaggy1024> oh, nvm, didn't see the link :P
L1706[23:37:40] <Zaggy1024> gg me
L1707[23:37:49] <AbrarSyed> twitch.tv/abrarsyed
L1708[23:37:56] <mrkirby153> Zaggy1024, what do you want me to do then?
L1709[23:38:06] <Zaggy1024> check if you've got that same code on your end
L1710[23:38:14] <Zaggy1024> Search for references to the event class
L1711[23:38:19] <Zaggy1024> And find where it's triggered
L1712[23:38:29] <Zaggy1024> should be the same method in 1.7, but I dunno
L1713[23:38:29] <mrkirby153> Which class did you show me?
L1714[23:38:47] <Zaggy1024> ForgeHooksClient.onTextureStitchedPost
L1715[23:38:47] <Ordinastie> AbrarSyed, you went offline
L1716[23:39:10] <Ordinastie> and gist your code ;à
L1717[23:39:15] <AbrarSyed> :(
L1718[23:39:17] <mrkirby153> Zaggy1024, yeah, I got that code
L1719[23:39:21] <Zaggy1024> ah
L1720[23:39:56] <AbrarSyed> srsly.. offline?
L1721[23:40:11] <AbrarSyed> yeah it dies... brb
L1722[23:40:29] <Ordinastie> show your code first :)
L1723[23:41:27] ⇨ Joins: Ipsis (~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk)
L1724[23:41:38] <AbrarSyed> https://github.com/AbrarSyed/SecretRoomsMod-forge/blob/master/src/main/java/com/github/abrarsyed/secretroomsmod/blocks/BlockCamoWire.java
L1725[23:41:44] <mrkirby153> Zaggy1024, so how do I fix that?
L1726[23:41:46] <mrkirby153> and make it work?
L1727[23:41:52] <AbrarSyed> https://github.com/AbrarSyed/SecretRoomsMod-forge/blob/master/src/main/java/com/github/abrarsyed/secretroomsmod/blocks/BlockCamoGate.java
L1728[23:41:52] <Zaggy1024> hang on
L1729[23:41:55] <Zaggy1024> I'm looking for stuff
L1730[23:41:55] ⇦ Quits: PrinceCat (~PrinceCat@58-6-138-144.dyn.iinet.net.au) ()
L1731[23:42:14] <Ordinastie> AbrarSyed, wait, so you testing with both YOUR wire and YOUR gate?
L1732[23:42:17] <AbrarSyed> should be back like now
L1733[23:42:21] <AbrarSyed> yeah, MY stuff
L1734[23:42:33] <Ordinastie> maybe test them separately?
L1735[23:42:53] <Lex_> https://github.com/MinecraftForge/MinecraftForge/issues/1687
L1736[23:43:07] <Lex_> omfg cant beleive I forgot this! why did nobody else touch it!?
L1737[23:43:28] <mrkirby153> Zaggy1024, It seems like I can do it through the fluid registry and don't have to do nasty reflection
L1738[23:44:30] <Zaggy1024> I think your code should work at the event I gave you
L1739[23:44:38] ⇦ Quits: Brokkoli (~Brokkoli@f054119068.adsl.alicedsl.de) (Ping timeout: 198 seconds)
L1740[23:44:50] <Zaggy1024> It looks like nothing references the methods for getting the icon of Fluid WATER and LAVA
L1741[23:45:02] <Zaggy1024> at least in 1.8
L1742[23:45:22] <Zaggy1024> I suppose they may be unused remnants of the old IIcon code
L1743[23:45:27] * Zaggy1024 shrugs
L1744[23:45:30] <mrkirby153> if it matters, I'm on 1.7
L1745[23:45:35] <Zaggy1024> yeah, it does
L1746[23:45:40] <Zaggy1024> Rendering system was completely changed
L1747[23:45:49] <Zaggy1024> IIcons are gone
L1748[23:46:41] <Zaggy1024> just test it with your code running at that event
L1749[23:47:45] ⇦ Quits: CoreDuo (~CoreDuo@ip216-8-161-80.coreduo.me.uk) (Quit: ZNC - http://znc.sourceforge.net)
L1750[23:48:09] <mrkirby153> nope. I don't think it worked
L1751[23:48:16] <Zaggy1024> hmm
L1752[23:49:31] ⇨ Joins: CoreDuo (~CoreDuo@216.8.161.80)
L1753[23:49:52] <mrkirby153> Zaggy1024, However, it appears to be the last thing called
L1754[23:50:18] <Ordinastie> AbrarSyed, well, I'm going to bed, maybe I'll try to look at your issue tomorrow if you don't find until then :)
L1755[23:50:24] <AbrarSyed> hehe yeah
L1756[23:50:35] ⇨ Joins: Brokkoli (~Brokkoli@f054101071.adsl.alicedsl.de)
L1757[23:50:45] <Ordinastie> just a quick question
L1758[23:50:48] ⇨ Joins: VictiniX888 (~VictiniX8@183.171.168.247)
L1759[23:50:53] <Zaggy1024> mrkirby153, do you have IResourceManagerReloadListener?
L1760[23:50:56] <Zaggy1024> Is it in 1.7?
L1761[23:50:56] <AbrarSyed> mm?
L1762[23:50:58] ⇨ Joins: zhiayang (~zhiayang@bb42-60-154-134.singnet.com.sg)
L1763[23:51:05] <mrkirby153> Zaggy1024, yup
L1764[23:51:07] <Ordinastie> you gate expands blocks based on redstone strength ?
L1765[23:51:20] <Zaggy1024> mrkirby153, register that and use its methods to handle it
L1766[23:51:22] <Zaggy1024> see if that works
L1767[23:51:28] <AbrarSyed> no, if its powerred it goes up 10. if its not powerred it retracts. thats it
L1768[23:51:39] <AbrarSyed> welll.. 10 or it hits a solid block
L1769[23:51:46] <mrkirby153> Zaggy1024, how?
L1770[23:52:12] <Zaggy1024> ((IReloadableResourceManager) MC.getResourceManager()).registerReloadListener(new ColorizerDryMoss());
L1771[23:52:23] <Zaggy1024> :)
L1772[23:53:01] <Ordinastie> first I would advise you to use a while for the loop then :p
L1773[23:53:10] <Zaggy1024> Although...I'm not actually sure when that runs
L1774[23:53:16] <AbrarSyed> instead of a for loop?
L1775[23:53:20] <Ordinastie> yes
L1776[23:53:28] <AbrarSyed> why is breaking ugly? :p
L1777[23:53:32] <Zaggy1024> mrkirby153, register it in postInit
L1778[23:53:45] <Zaggy1024> so it's as close to the last reload listener as possible
L1779[23:53:55] <Zaggy1024> Then handle onResourceManagerReload
L1780[23:53:59] <Zaggy1024> and do your stuff
L1781[23:54:01] <mrkirby153> and in the onResourceManagerReload call my stuff?
L1782[23:54:11] <Zaggy1024> yeh
L1783[23:54:42] ⇨ Joins: zenith (~zenith@c-50-132-195-163.hsd1.tn.comcast.net)
L1784[23:55:18] <Zaggy1024> mrkirby153, I hope that code I sent works in 1.7 :P
L1785[23:56:10] <Ordinastie> AbrarSyed, something along those lines : https://github.com/Ordinastie/MalisisDoors/blob/ec933dde3d4d773d461639ccfb84dd6c3a70c35b/source/net/malisis/doors/block/PlayerSensor.java#L191-L193
L1786[23:57:20] <mrkirby153> Zaggy1024, unfortunatly, nope
L1787[23:57:50] <Zaggy1024> It doesn't work?
L1788[23:58:39] <mrkirby153> nope
L1789[23:59:02] <Zaggy1024> Do you have GrassColorReloadListener?
L1790[23:59:14] ⇨ Joins: PrinceCat (~PrinceCat@58-6-138-144.dyn.iinet.net.au)
L1791[23:59:17] <mrkirby153> yes
L1792[23:59:29] <Zaggy1024> Find references to it
L1793[23:59:36] <Zaggy1024> Find what it was registered to
L1794[23:59:38] <Ordinastie> anyway, going now :)
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