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L16[04:29:02] <xxcoder> ;mission
L17[04:29:02] <LunchBot> You embark on a
quest to replace all celestial bodies with infernal ones. There's
an inexplicable rhythmic hissing noise.
L18[04:29:14] <xxcoder> ... demonic
hissing?
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L29[06:24:34] <Deddly> !mission
L30[06:24:34] <LunchBot> Time loops
alongside your for loops and while loops. You end up in hell.
L31[06:25:08] <Deddly> Punishment for odd
wording?
L32[06:25:28] <xxcoder> you got looped into
hell
L33[06:40:48] <FLHerne> .mission add After
several missed deliveries, you decide to spend all morning floating
around in Duna orbit to flag down your parcel.
L34[06:40:49] <LunchBot> Added mission:
After several missed deliveries, you decide to spend all morning
floating around in Duna orbit to flag down your parcel.
L35[06:48:26] <xxcoder> lol
L36[06:48:35] <Deddly> From now on, I'm
going to imagine that all this random stuff I have to pick up from
odd orbits and bring back to Kerbin is actually parts being
delivered by a lazy logistics company.
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L40[07:48:21] <FLHerne> update: despite
standing on the main road outside I still didn't see them before
getting a "sorry we missed you"
L41[07:48:34] <FLHerne> DPD are better than
this normally
L42[07:48:50] <RoboFreak> lol
L43[07:49:12] <RoboFreak> report them to
the police, the delivery guy is drivinga van while completely
blind
L44[07:49:36] <FLHerne> .mission add Jeb
climbs the flagpole, allegedly to get a better phone signal but
really just for the sake of it.
L45[07:49:37] <LunchBot> Added mission: Jeb
climbs the flagpole, allegedly to get a better phone signal but
really just for the sake of it.
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L50[08:08:13] <Mat2ch> RoboFreak: FLHerne:
DPD is known to be rather bad here...
L51[08:08:24] ***
RoboFreak is now known as Althego
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L55[08:57:27] <Mat2ch> At least you would
have had a chance if your grandma is at home, too. DHL sometimes
just drives by
L56[09:35:39] <Mat2ch> Time to land a base
on Moho. (My customer is doing tests today and I'm not sure if I
will hear from them until next week...)
L57[09:37:43] <Mat2ch> shouldn't have said
that.
L58[10:15:15] <Althego> hehe
L59[10:17:39] <Judge_DedD> !mission
L60[10:17:40] <LunchBot> You organize
Kerbtoberfest. Your craft becomes so famous a well-known folk song
is written about it. This is best performed on a faulty accordion
while drunk.
L61[10:18:33] <Judge_DedD> Well, I guess
that works well in conjunction with Kerbtoberfest
L62[10:31:02] <Pinkbeast> !mission add You
experiment with boosters filled with superheated steam rather than
conventional propellant.
L63[10:31:02] <LunchBot> Added mission: You
experiment with boosters filled with superheated steam rather than
conventional propellant.
L64[10:31:54] <Althego> low isp
L65[10:33:11] <Judge_DedD> Mike
Hughhes
L66[10:33:14] <Pinkbeast> I think that
depends on the pressure (designing a booster to be light and
contain steam at 100 bar is left as an exercise for the
reader)
L67[10:35:25] <Althego> for a stunt it
works i guess, safer than actual combustion
L68[10:39:04] <Judge_DedD> Wait... you're
pre-filling boosters with steam? What's the advantage of that over
an air/water rocket?
L69[10:39:56] <Althego> you have to note
that the guy had balls. also died like a true kerbal. incorrect
staging with parachute opening on launch
L70[10:40:02] <Pinkbeast> I think with
sufficiently magic material science it could work quite well - for
one thing the pressure and hence thrust will fall off as the
booster empties (and your ship gets lighter) so you won't get that
inconvenient G spike at the end. (I appreciate real SRBs don't have
a perfectly constant thrust a la KSP)
L71[10:40:20] <Pinkbeast> Judge_DedD:
Better energy density, same reason fireless locomotives were filled
with steam
L72[10:41:54] <Judge_DedD> Carbon Fibre
tanks can safely hold 300 bar, if I remember correctly.
L73[10:42:24] <Judge_DedD> Never heard of a
fireless locomotive. Very interesting!
L74[10:44:19] <Pinkbeast> I think there are
one or two still left in preservation
L75[10:45:33] <Althego> no technology ever
dies out
L76[10:45:45] <Pinkbeast> fireless
locomotives> TBH also because you already know how to make the
drive mechanism for a steam locomotive, but the energy density is
also good - it's sheer luck for the 19th century that water has the
right characteristics.
L77[10:45:51] <Althego> there must be a few
running somewhere, if for nothing else, as some kind of
attraction
L78[10:46:12] <Pinkbeast> attraction>
that's what I mean by "in preservation", as opposed to
the handful of working steam left
L79[10:46:51] <Judge_DedD> Wikipedia says:
Several locomotive builders produced fireless engines throughout
the 20th century. Meiningen Steam Locomotive Works was still
building them in the 1980s. Some fireless locomotives are in daily
use even in 2021. One example is the large coal-fired power station
in Mannheim where coal is delivered by rail in long trains of
self-discharging hopper wagons. Three fireless engines are used to
shunt the hoppers on the premises of the
L80[10:46:51] <Judge_DedD> power
station.
L81[10:47:37] <Pinkbeast> Huh, I sit
corrected, I had no idea some were still working!
L82[10:48:04] <Judge_DedD> And yes, there
are lots of preserved ones still going
L83[10:51:31] <Judge_DedD> There's also MDI
who have been working on compressed air cars for decades and
released exactly zero of them. Nice concept though.
L84[10:51:36] <Pinkbeast> (ah, by
"working" I mean productively employed like the ones in
Mannhein, not "working" as in "can still
move")
L85[10:56:26] <Mat2ch> Judge_DedD: You can
get carbon fibre tanks holding over 900 bar.
L86[10:56:45] <Mat2ch> don't ask me how I
know, sad story. (Also might involve politics)
L87[10:59:23] <Pinkbeast> I hear you can
get ones... ah, are we allowed to make jokes about the Titanic
submarine here?
L88[10:59:49] <Pinkbeast> I'm less sure
that carbon fibre is not damaged by superheated steam
L89[11:00:15] <Mat2ch> you'd use an
aluminium tank wrapped with carbon fibre
L90[11:00:39] <Mat2ch> the question is: How
to keep the heat in?
L91[11:00:59] <Pinkbeast> You don't - you
fill it up immediately before launch
L92[11:02:53] <Mat2ch> that could
work
L93[11:07:41] <Pinkbeast> (and unlike a
SRB, want to abort? You open the valve at the front of the tank
producing zero net thrust)
L94[11:15:30] <Mat2ch> Moho breaking
manouver: 3900 m/s
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L96[11:37:10] <Althego> leet time
L97[11:37:21] <Mat2ch> After Moho outpost
comes a bob outpost...
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L99[11:38:06] <Mat2ch> I think Bob is so
much easier than Moho, but...
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L102[12:02:23] <Judge_DedD> !mission
L103[12:02:23] <LunchBot> You are asked
about your feelings when you see a Tortoise767 lying on its back,
baking in the sun. Bob suggests 300mg/ml potassium bromide as a
solution.
L104[12:09:22] <Judge_DedD> !mission add
You set out to remove all the obscure references in Lunchbot's
mission database.
L105[12:09:23] <LunchBot> Added mission:
You set out to remove all the obscure references in Lunchbot's
mission database.
L106[12:09:27] <KrazyKrl> ;mission add You
yell your question into the drive-thru speaker: "Is a steam
thruster still a cold-gas-thruster‽‽‽"
L107[12:09:27] <LunchBot> Added mission:
You yell your question into the drive-thru speaker: "Is a
steam thruster still a cold-gas-thruster‽‽‽"
L108[12:09:53] <KrazyKrl> ;mission add The
protomolecule and the Omega molecule get into a fight.
L109[12:09:53] <LunchBot> Added mission:
The protomolecule and the Omega molecule get into a fight.
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L115[12:55:10] <Mat2ch> !mission
L116[12:55:10] <LunchBot> You try to
extract a core sample from Kerbin. Your drag coefficient is over
nine thousand!
L117[12:59:34] <Althego> hehe
L118[12:59:58] <Mat2ch> I'm confused
L119[13:00:32] <Mat2ch> otoh I have a base
building and delivering setup that works to finish those outpost
missions. Most annoying part: Getting the stuff into orbit of
Kerbin and docking it together.
L120[13:00:38] <Mat2ch> I need some
automation here
L121[13:07:20] <Althego> .mission add You
successfully add Factorio to KSP as a mod.
L122[13:07:20] <LunchBot> Added mission:
You successfully add Factorio to KSP as a mod.
L123[13:18:04] <Althego> i have been
thinking
L124[13:18:20] <Althego> what if i try to
isntall some mods for a change, after a decade maybe it is
time
L125[13:18:27] <Althego> and see what i
can do
L126[13:25:49] <darsie> Mat2ch: Are you
using RCS and 'control from here' of the docking port?
L127[13:26:31] <darsie> And 'set as
target' of the target docking port?
L128[13:27:39] <darsie> I find docking
pretty satisfying.
L129[13:28:02] <darsie> It can be tricky
without RCS.
L130[13:28:38] <Althego> so is there a
usual visual mods combo?
L131[13:28:55] <darsie> what?
L132[13:30:04] <darsie> You haven't
installed any mods so far?
L133[13:30:04] <Althego> what does
marsellus wallace look like?
L134[13:30:27] <darsie> The French guy in
Matrix?
L135[13:30:33] <Althego> usually not. used
to have chatterer and ker. but after a while the stock delta v
calculator was enough
L136[13:30:51] <Althego> so i didnt bother
with chatterer
L137[13:31:18] <darsie> Or the boss in ...
Pulp Fiction?
L138[13:31:22] <Althego> i tried scatterer
and eve or was it sve once. and the horizon was horibly aliased. i
decided to roll that back
L139[13:32:19] <darsie> Marsellus Wallace
is a crime lord and the main antagonist of Pulp Fiction. He is the
husband of Mia Wallace and the boss of Vincent Vega, Jules
Winnfield, and Butch Coolidge.
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L141[13:32:26] <Althego> there is a scene,
where samuel jackson asks this question and the guy asks back,
what?
L142[13:32:55] <Althego> your what seemed
very similar to that one, so i continued with the question from the
scene
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L146[13:33:42] <Althego> so anyway years
have passed since then, probably the aliased horizon problem is
solved, i have a really strong pc so no mod could pose a
problem
L147[13:34:04] <Althego> but i remember
you hadto install multiple together
L148[13:35:14] <Althego> there is a
recommendation from matt lowne
L150[13:57:24] <Althego> apparently
volumetric clouds is early access on patreon
L151[13:57:28] <Althego> i am going to
skip that
L152[13:58:17] <Mat2ch> darsie: yes, I do.
Also using navyfish docking port alignment mod
L153[13:58:29] <Mat2ch> but doing missions
over and over again gets boring.
L154[13:58:35] <Mat2ch> Now I have to
build a base on Laythe
L155[13:58:44] <Mat2ch> this is a bit more
tricky
L156[14:00:28] <Mat2ch> Of course I'll
send both base parts in a single package. But now I have to think
about atmosphere and parachutes and stuff.
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L160[14:10:25] <Althego> eh tufx requires
module manager
L161[14:10:31] <Althego> i hate that. it
infects everything
L162[14:20:00] <Mat2ch> almost every mod
requires module manager
L163[14:20:09] <Mat2ch> are you using
ckan?
L164[14:20:15] <Althego> no i dont want
to
L165[14:20:28] <Althego> that would make
sense only if i constantly tinker wih mmods
L166[14:20:55] <Althego> also mods require
module manager because they want to change the configs. but i dont
want to change the behavior of already ezxisting parts
L167[14:20:59] <Althego> at best adding
new parts
L168[14:21:23] <Althego> anyway for purely
visual changes most things on the list of matt dont need it
L169[14:25:23] <Mat2ch> eh, I just let
ckan handle everything and don't have to care about what needs
patching
L170[14:25:58] <Althego> that patching
thing is a stupid way to do it. why put them into separate dirs if
one mod infects other dirs
L171[14:26:07] <Althego> you cant just
remove them
L172[14:33:47] <Althego> also dont use the
win11 builtin compression support it uses on thread
L173[14:38:20] <Mat2ch> the original game
data has to be patched or you have to make a full copy of it and
unload the "old" version
L174[14:38:34] <Mat2ch> but patching on
start is more reliable
L175[14:41:45] <Althego> maybe next time i
am starting to mod subnautica
L176[14:41:50] <Althego> for the 15th
playthrough :)
L177[14:45:21] <Althego> well gameloaded
up
L178[14:45:31] <Althego> let's se if i
load something
L179[14:48:34] <Althego> seems to be
working
L180[14:48:38] <Althego> terrain looks
different
L181[14:48:42] <Althego> atmosphere looks
different
L182[14:49:26] <Althego> fan noise
moderate but framerate is also moderate in 4k
L183[14:50:26] <Althego> no clouds but i
am not paying for clouds
L184[14:53:10] <Althego> you know your
plane is overpowered if you are over the speed of sound at sea
level with quarter thrust
L185[14:55:40] <Mat2ch> ehm, yes
L186[14:55:47] <Mat2ch> not even my builds
do that usually :D
L187[14:56:25] <Althego> the trees update
in a strange and annoying way
L188[15:00:04] <Althego> i can see a
circle around the plane as they update, that is the problem
L189[15:09:53] <Althego> ok let's try
waterfall too
L190[15:10:00] <Althego> nopw i am one
step away from the station aprts
L191[15:10:06] <Althego> but i dont like
stations much
L192[15:15:18] <Althego> seems to be doing
something, i saw the air vibrate behind the jets
L193[15:16:20] <Althego> rocket plume is
expanding as it should
L194[15:16:22] <Althego> i take it
L195[15:23:25] <Althego> hah i could see
the sun setting and making a reddish hue. i think it doesnt do that
in stock
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L198[15:33:54] <Althego> oh i can install
the community fixes
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L202[15:38:44] <Althego> lol the github
page links to itself where is the zip
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L207[15:51:42] <Althego> took the ssto
around the mun for a spin, lost an airbrake in the last second to
overheating
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L211[15:52:33] <Althego> no engine
airbraking, just overshot the runway, but i can turn around still
high up
L212[15:55:15] <Althego> hehe and somehow
exploded wjile landing
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L216[15:57:15] <Althego> despite all these
mods, it is still loading fast
L217[15:57:24] <Althego> probably more of
a testament of the ssd
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L219[15:59:14] <Althego> does eve redux
need separate config files as the old one? or is it working out of
the box?
L220[16:00:29] <Althego> i guess it is not
working there should be some clouds in the sky even if not
columetric
L221[16:01:55] <Mat2ch> I fear all the
visual mods. My GPU is 7 years old :|
L222[16:03:05] <Althego> only tufx is
saying that two dpendenciesnot met
L223[16:03:13] <Althego> but it never said
it depoends on those
L224[16:03:17] <Althego> seems to be some
menu thing
L225[16:03:31] <Mat2ch> ckan ;)
L226[16:03:32] <Althego>
clickthroughblocker and toolbarcontroller
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L230[16:04:41] <Althego> ah spectra is a
clouds thing
L231[16:12:37] <Althego> still no lcouds,
sad
L232[16:12:42] <Althego> but everything
was loaded
L233[16:19:10] <Althego> heh maybe there
is a dependency but the forum is down
L234[16:24:38] <Althego> maybe
texturereplacer is missing. but not saying that in the log
L235[16:26:38] <Althego> oh wait, what i
have downloaded is an extra for it, not the actual mod
L236[16:35:26] <Althego> oho some clouds
on kerbin
L237[16:37:11] <Althego> finally it looks
like as it should
L238[16:40:59] <Althego> dan nouse has
picked up
L239[16:41:04] <Althego> fan noise
L240[16:41:28] <sandbox> who? :p
L241[16:42:37] <Althego> hah eve is so
bright. also cant see through these the thick clouds for a landing
site
L242[16:50:07] <Mat2ch> ugh, KSP doesn't
simulate parachutes on non-active vehicles
L243[16:50:09] <Althego> and you can see
the eclipse created by the moons
L244[16:50:33] <Mat2ch> I always thought
it does, but I've seen my base parts rushing past me much too
fast...
L245[16:50:38] <Althego> even duna looks
breathtaking
L246[16:50:46] <Althego> but laythe,
man
L247[16:54:04] <Althego> this ssto is
unable to land on duna, but let's see how it looks like
anyway
L248[16:54:14] <Althego> stupid eclipse is
following me
L249[16:58:05] <Mat2ch> hehe
L250[16:58:29] <Mat2ch> Well, how do I get
a decent base on Laythe now...
L251[16:58:38] *
Mat2ch is pondering
L252[17:00:19] <Althego> it was down to 62
m/s when the cockpit disintegrated
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L256[17:45:30] <Althego> now that i think
of it, i have never tried far
L257[17:45:40] <Althego> is it still a
thing, ot was it replaced by something else?
L258[18:16:51] <Mat2ch> hah, I got an
idea. Man hub will be docked to a carrier and there will be three
parts that fall to the side like flower petals.
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L268[20:00:00] <sandbox> !mission
L269[20:00:00] <LunchBot> You search deep
in the Mandelbrot set for Many-Angled Ones. The Kerbal
Transportation Safety Board determines the probable cause(s) of the
accident to be: Jeb's decision to unlatch his seatbelt during
flight, which allowed him to exit the craft and impact the tail,
resulting in a loss of control and impact with terrain.
L270[20:00:59] <Althego> i can see the
scene as jeb falls off from the door during an in flight eva
L271[20:01:33] <raptop> It's entirely
possible that Jeb went crazy from encountering a lovecraftian
entity
L272[20:02:04] <Pinkbeast> !mission add
You have borne the thousand injuries of Fortunato as best as you
could, but when he ventured upon insult you vowed revenge.
L273[20:02:04] <LunchBot> Added mission:
You have borne the thousand injuries of Fortunato as best as you
could, but when he ventured upon insult you vowed revenge.
L274[20:03:28] <Pinkbeast> .mission fixup
s/You have/You had/
L275[20:03:28] <LunchBot> New text is: You
had borne the thousand injuries of Fortunato as best as you could,
but when he ventured upon insult you vowed revenge.
L276[20:05:09] *
raptop ended up being vaguely disappointed by most of the Poe
they've read
L277[20:06:13] <Pinkbeast> Huh! I'm very
fond of Poe; my parents didn't really stop me reading anything I
could get down from the shelves, and I read _The Premature Burial_
at a tender age and it made a lasting impression. Still, de
gustibus and all that.
L278[20:07:08] <Pinkbeast> (In particular
he is so much better than Lovecraft it's not funny)
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L286[22:21:41] <raptop> Yes
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L292[23:15:28] <FLHerne> .outcome add You
got 99 problems and accidentally-cloned Jebs are 17 of them.
L293[23:15:29] <LunchBot> Added outcome:
You got 99 problems and accidentally-cloned Jebs are 17 of
them.
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L298[23:56:25] ***
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