<<Prev
Next>>
Scroll to Bottom
Stuff goes here
L1[00:18:31] ⇦
Quits: Ezriilc (~Ezriilc@syn-096-059-084-232.res.spectrum.com)
(Remote host closed the connection)
L2[00:20:57] ⇦
Quits: xxcoder (~xxcoder@174-21-41-31.tukw.qwest.net) (Ping
timeout: 207 seconds)
L3[00:28:32] ⇨
Joins: xxcoder (~xxcoder@174-21-41-31.tukw.qwest.net)
L4[00:56:33] ⇦
Quits: Juest (~Juest@rev190-105-167-002.pccp.net.ar) (Ping timeout:
183 seconds)
L5[00:56:48] ⇨
Joins: Juest (~Juest@rev190-105-167-002.pccp.net.ar)
L6[01:50:53] ⇨
Joins: Wastl2
(~Wastl2@dynamic-078-054-184-194.78.54.pool.telefonica.de)
L7[01:53:15] ⇦
Quits: Wastl4
(~Wastl2@dynamic-077-191-132-005.77.191.pool.telefonica.de) (Ping
timeout: 207 seconds)
L8[02:20:55] ⇨
Joins: Tank2333
(~Tank2333@p5ddaaed4.dip0.t-ipconnect.de)
L9[02:24:23] ⇦
Quits: darsie (~darsie@84-112-12-36.cable.dynamic.surfer.at) (Ping
timeout: 190 seconds)
L10[02:57:06] ⇦
Quits: Tank2333 (~Tank2333@p5ddaaed4.dip0.t-ipconnect.de) (Remote
host closed the connection)
L11[02:59:33] ⇨
Joins: Althego (~Althego@86FF4055.dsl.pool.telekom.hu)
L12[02:59:33]
ChanServ sets mode: +o on Althego
L13[03:12:07] <xxcoder> ;mission
L14[03:12:07] <LunchBot> You install
Kontakt-1 as heat shield. It is used for nefarious purposes.
L15[03:12:16] <xxcoder> muhahaha I
guess...
L16[04:11:51] ⇦
Quits: xxcoder (~xxcoder@174-21-41-31.tukw.qwest.net) (Ping
timeout: 183 seconds)
L17[04:13:35] ⇨
Joins: xxcoder (~xxcoder@174-21-41-31.tukw.qwest.net)
L18[05:00:47] ⇨
Joins: Deddly (~MrNiceGuy@193.181.34.8)
L19[05:00:47]
ChanServ sets mode: +o on Deddly
L20[05:56:13] ⇦
Quits: xxcoder (~xxcoder@174-21-41-31.tukw.qwest.net) (Ping
timeout: 183 seconds)
L21[05:58:50] ⇨
Joins: xxcoder (~xxcoder@174-21-41-31.tukw.qwest.net)
L22[06:14:39] ⇦
Quits: LunchBot (hacks@flherne.uk) (Remote host closed the
connection)
L23[06:18:04] ⇨
Joins: LunchBot (hacks@flherne.uk)
L24[06:27:22] ⇨
Joins: Kalpa (~kalpa@87-92-133-142.rev.dnainternet.fi)
L25[06:40:33] ⇦
Quits: xxcoder (~xxcoder@174-21-41-31.tukw.qwest.net) (Ping
timeout: 207 seconds)
L26[07:01:23] ⇦
Quits: Deddly (~MrNiceGuy@193.181.34.8) (Ping timeout: 190
seconds)
L27[07:01:52] ⇨
Joins: Deddly
(~MrNiceGuy@c-5eea61d8-74736162.cust.telenor.se)
L28[07:01:52]
ChanServ sets mode: +o on Deddly
L29[07:08:17] ⇨
Joins: [2 (~test@135.26.86.178)
L30[07:09:35] ⇦
Quits: [ (~test@135.26.86.178) (Ping timeout: 183
seconds)
L31[07:09:35] *** [2
is now known as [
L32[07:36:16] ⇨
Joins: Kalpa^
(~kalpa@87-92-133-142.rev.dnainternet.fi)
L33[07:38:24] ⇦
Quits: Kalpa (~kalpa@87-92-133-142.rev.dnainternet.fi) (Ping
timeout: 207 seconds)
L34[07:38:41] ⇦
Quits: ergZay (~ergZay@c-76-132-43-215.hsd1.ca.comcast.net) (Quit:
Leaving)
L35[08:39:03] ⇦
Quits: _whitelogger (~whitelogg@uruz.whitequark.org) (Remote host
closed the connection)
L36[08:39:18] ⇨
Joins: _whitelogger (~whitelogg@uruz.whitequark.org)
L37[08:48:38] ⇦
Quits: minas_tirith (~somebuddy@pika.powered.by.lunarbnc.net)
(Remote host closed the connection)
L38[08:49:28] ⇨
Joins: minas_tirith
(~somebuddy@pika.powered.by.lunarbnc.net)
L39[09:03:15] ⇦
Quits: rubdos (~rubdos@2a02:578:859d:700:8b44:5716:382d:a7da) (Ping
timeout: 183 seconds)
L40[09:03:51] ⇨
Joins: rubdos
(~rubdos@2a02:578:859d:700:8b44:5716:382d:a7da)
L41[09:08:56] ⇦
Quits: Deddly (~MrNiceGuy@c-5eea61d8-74736162.cust.telenor.se)
(Read error: Connection reset by peer)
L42[09:09:01] ⇨
Joins: Deddly (~MrNiceGuy@193.181.34.8)
L43[09:09:02]
ChanServ sets mode: +o on Deddly
L44[09:16:07] ⇦
Quits: minas_tirith (~somebuddy@pika.powered.by.lunarbnc.net)
(Remote host closed the connection)
L45[09:17:15] ⇨
Joins: minas_tirith
(~somebuddy@pika.powered.by.lunarbnc.net)
L46[09:18:04] ⇨
Joins: sandbox
(~sandbox@host-78-147-177-116.as13285.net)
L47[09:34:31] <sandbox> !mission
L48[09:34:31] <LunchBot> You quadruple
check your staging before the flight just in case. A non binary
Kerbal invents decimal.
L49[09:35:55] <Pinkbeast> !outcome add The
Kerbal Accident Investigation board recommends afterwards that all
boosters be clearly marked THIS WAY UP.
L50[09:35:55] <LunchBot> Added outcome: The
Kerbal Accident Investigation board recommends afterwards that all
boosters be clearly marked THIS WAY UP.
L51[10:24:48] ⇦
Quits: Deddly (~MrNiceGuy@193.181.34.8) (Ping timeout: 207
seconds)
L52[10:53:36] ⇨
Joins: darsie
(~darsie@84-112-12-36.cable.dynamic.surfer.at)
L53[10:56:34] <Mat2ch> It really looks like
the outpost has to be made of different launches
L54[10:56:49] <Mat2ch> So I will dock those
parts in orbit on Kerbin and redock them on Dres.
L55[11:25:09] <darsie> Mat2ch: What's the
mission?
L56[12:02:54] <Mat2ch> Start building an
outpost on Dres
L57[12:02:55] ⇦
Quits: KrazyKrl (~Karl@2600:1702:3210:6d9f:9c13:cd26:717f:13cc)
(Killed (NickServ (GHOST command used by
Torgo!~Karl@2600:1702:3210:6d9f:a83c:e231:81dc:9495)))
L58[12:03:10] ⇨
Joins: KrazyKrl
(~Karl@2600:1702:3210:6d9f:a83c:e231:81dc:9495)
L59[12:03:33] ⇨
Joins: Deddly (~Deddly@193.181.34.8)
L60[12:03:33]
ChanServ sets mode: +o on Deddly
L61[12:04:38] ⇨
Joins: Judge_Dedd (~MrNiceGuy@193.181.34.8)
L62[12:04:39]
ChanServ sets mode: +o on Judge_Dedd
L63[12:05:04] <Deddly> !mission
L64[12:05:04] <LunchBot> You organize a
face-off between the Kraken and Bagger 288. You would have been
able to avoid disaster, but the context menu was obscured by the
nav ball and you couldn't reach the button to turn on your
engine.
L65[12:05:32] <Althego> hehe bagger
288
L66[12:06:32] <Deddly> I think the kraken
just becomes stronger the larger it's foe is
L67[12:10:53] <FLHerne> also the number of
moving parts
L68[12:11:07] <FLHerne> particularly
claw-like elements
L69[12:11:27] <FLHerne> and flex
L70[12:11:39] <Althego> i have to listen to
the song now
L71[12:11:42] <FLHerne> I don't think
Bagger 288 will come off well here
L72[12:11:44] <darsie> Balloons are large.
Claws would work well against them.
L73[12:12:54] <darsie> I used to believe
Kraken are real cephalopods.
L74[12:17:01] <Deddly> Honestly, a lot of
deep sea creatures are more fascinating and/or terrifying than
legendary ones
L75[12:18:51] <darsie> Oh yeah, these
Humboldt squids are terrifying. They even come in large
schools.
L76[12:20:29] <Deddly> Why the Humboldt,
specifically?
L78[12:21:36] <darsie> And they're
large.
L79[12:22:07] <darsie> Humboldt squid
typically reach a mantle length of 1.5 m (4 ft 11 in), making the
species the largest member of its family.
L80[12:22:51] <Althego> big but not too
big
L81[12:23:03] <darsie> They can grab people
and pull them down with rocket propulsion.
L82[12:23:37] <darsie> If you don't wear
armor they can rip flesh out of their prey with their beaks.
L83[12:23:45] <Althego> there is a giant
octopus which is bigger
L84[12:23:51] <Althego> not necessarily
heavier
L85[12:24:42] <sandbox> that's a peculiar
title for one of those sections "Relationship to
humans"
L86[12:29:42] <Deddly> The Colossal Squid
is larger, isn't it?
L87[12:31:45] <Deddly> <Googles>...
Yes.
L88[12:32:25] <FLHerne> with that name one
would hope so
L89[12:32:49] <Althego> now that is
huge
L91[12:33:20] <Deddly> !outcome add
Unexpectedly, a Colossal Squid appears from nowhere and defends you
from the kraken.
L92[12:33:20] <LunchBot> Added outcome:
Unexpectedly, a Colossal Squid appears from nowhere and defends you
from the kraken.
L93[12:33:51] <Deddly> Althego, clearly
fake. Start are not visible.
L94[12:33:56] <Deddly> Stars*
L95[12:37:36] <Deddly> !mission
L96[12:37:36] <LunchBot> You let the good
times roll. You then notice the contract was already
completed.
L97[12:37:47] <Deddly> Huh. Win?
L98[12:50:04] ⇦
Quits: wallacer (~quassel@2605:6400:d0c6:1000::4) (Ping timeout:
183 seconds)
L99[13:52:42] <Deddly> !mission
L100[13:52:42] <LunchBot> Your slippers
just aren't warm enough on this spaceship; so you turn up the
furnace... completely forgetting that the furnace requires oxygen
from the crew compartment. It almost works, you just need to refine
your piloting skills a bit. After another 20 tries you're not so
sure.
L101[13:53:46] <Deddly> F5 is useful
against oxygen starvation, but there's no way I'm sacrificing
toasty feet to do this mission properly.
L102[13:58:19] <darsie> Mat2ch: From the
missions listed in your archive, can you see which missions make
the complete set?
L103[14:02:25] <Mat2ch> Since I have no
idea what the complete set is, I'd have to answer No
L104[14:05:10] <darsie> Well, you can't
say for sure, but you might notice getting no more missions to Duna
or so.
L105[14:06:21] <Mat2ch> well, I haven't
gotten any Duna missions for a long time.
L106[14:06:24] <darsie> It might help not
to go to other planets to figure this out.
L107[14:06:36] <Mat2ch> But I have
finished the base building mission for Dres and got another one for
Vall now.
L108[14:07:17] <Mat2ch> It is entirely
possible that those missions only appear after you visited all
planets and moons that can be visited and returned with a craft
from there.
L109[14:07:40] <Mat2ch> But I have to
admit that the current order is weired. Why Dres and then
Vall?
L110[14:07:45] <darsie> Or have you
observed multiple equal/similar missions on the same body?
L111[14:08:23] <darsie> Dres is closer,
right?
L112[14:08:51] <darsie> also
randomness
L113[14:09:07] <Mat2ch> yes, it's almost
always flyby. then return, orbit, then return, land, place a flag,
dock two vessels, return from the surface to Kerbin
L114[14:09:37] <darsie> Transfer crew with
EVA
L115[14:09:39] <Mat2ch> sometimes it's bit
mixed together, like land, place a flag and return to Kerbin
L116[14:09:58] <Mat2ch> oh, yes, sometimes
it's transfer crew stuff as well.
L117[14:10:10] <darsie> build bases
L118[14:10:12] <Mat2ch> The outpost
missions are entirely new to me.
L119[14:11:24] <darsie> Are there world
first missions requiring a base on wheels?
L120[14:16:05] <Mat2ch> No, it looks like
it accepts anything that docks together at the surface.
L121[14:16:13] <Mat2ch> Not sure if you
are allowed to land on a docking port
L122[14:16:30] <Mat2ch> parts have to be
from separate launches though, but can be landed together and then
docked.
L123[14:16:47] <Mat2ch> That's what I did.
I stacked two base parts, landed one and then landed the
other.
L124[14:17:15] <Mat2ch> And then docked
them. (One had wheels. But you could get away with a robotic arm
and a claw...)
L126[14:25:59] <FLHerne> that was a great
trip besides the two narrowly-avoided severe injuries
L127[14:27:37] <Mat2ch> I wanted to say: I
see no hat. But yes, there is a hat in the end. ;)
L128[14:28:16] <FLHerne> it kept trying to
blow over the side, I must get a chinstrap before doing that
again
L130[14:33:52] <Deddly> Tourist missions
need to be tweaked. I always find it annoying that I've just
managed to get a probe or something simple to Duna and then I'm
suddenly inundated with tourists wanting a round trip. Like, I was
bringing tourists to LKO, sure, but that's quite a step, and now
nobody wants LKO anymore so I lost my source of income.
L131[14:35:04] <FLHerne> Are you playing
with some mods that increase the challenge?
L132[14:35:15] <Deddly> No
L133[14:35:27] <Deddly> Pure stock
L134[14:35:50]
⇨ Joins: Tank2333
(~Tank2333@p50853bef.dip0.t-ipconnect.de)
L135[14:36:18] <FLHerne> I've never found
money to be an issue in stock, always more than enough funds to
build whatever's practical with the available tech
L136[14:36:25] <FLHerne> except maybe
building upgrades
L137[14:36:26] <Deddly> SSTO tourist
planes are a hobby of mine, so the game recognises that I want
tourist missions. But I quickly learned to never visit any other
places if I wanted to continue doing that
L138[14:36:58] <FLHerne> but I tend to
postpone those (other than tracking centre because bleh) because
it's more fun being a bit limited in what can be built
L139[14:37:36] <Deddly> It's not so much
so that money is a problem, it's just that I was having fun with
tourists. Also SSTO development is expensive when you play with no
reverts.
L140[14:38:13] <FLHerne> no reverts sounds
'fun'
L141[14:38:18] <Deddly> I often play
spaceplane only games
L142[14:38:25] <FLHerne> I can see the
appeal
L143[14:38:47] <FLHerne> but it seems
hostage to stupid physics problems, especially landing planes
L144[14:38:50] <Deddly> It is fun to have
an actual need to design redundancy into your crafts
L145[14:39:11] <Deddly> I will always
allow reverts for bugs
L146[14:39:53] <Deddly> A bug causing
deaths of my only pilots is something I'll revert for.
L147[14:40:22] <Deddly> But for my next
game I will consider actually turning off reverts for the added
fear factor. I have never tried it
L148[14:40:27] <Althego> i am usually
running around 15 mission in parallel, really no way to
revert
L149[14:40:40] <Deddly> I do have crew
respawns turned off
L150[14:41:03] <Althego> those i do, i
isially have to experiment in the beginning with a design, and
since there is no simulation mode, i use it for that
L151[14:41:28] <Althego> i always found it
annoying that you can clearly see the wind tunnel building, yet you
cant experiment without flying
L152[14:42:06] <Deddly> Yeah lots of
people do that. I get a kick out of designing functioning designs
with zero "simulations"
L153[14:42:29] <Deddly> Yeah they did
actually have a wind tunnel in development
L154[14:43:02] <Deddly> #Bring back the
barn! Also the wind tunnel. Also resources.
L155[14:43:26] <Pinkbeast> I s'pose
there's always Kerbal Construction Time
L156[14:43:43] ⇦
Quits: Deddly (~Deddly@193.181.34.8) (Quit: Uh oh...)
L157[14:49:32] <darsie> .tell Deddly I
could tell you about an alternative source of income, but I don't
want to spoil it to you.
L158[15:09:26]
⇨ Joins: Ezriilc
(~Ezriilc@syn-096-059-084-232.res.spectrum.com)
L159[15:12:42]
⇨ Joins: nshire2 (~neal@47.146.42.9)
L160[15:14:44] ⇦
Quits: nshire (~neal@47.146.42.9) (Ping timeout: 190
seconds)
L161[15:20:48]
⇨ Joins: wallacer
(~quassel@2605:6400:d0c6:1000::4)
L162[15:31:30] <Judge_Dedd> Darsie, World
Firsts? Mort?
L163[15:32:18] <Judge_Dedd> Mining fuel on
the launch pad?
L164[15:32:41] <darsie> Find asteroids
with high inclination. Takes a while to find good ones, but they
pay millions.
L165[15:33:17] <darsie> Wait 7 days for
new contracts.
L166[15:33:47] <darsie> You need IR
cameras.
L167[15:38:48] <Judge_Dedd> Nice
L168[15:40:20] <darsie> I have so much
money idk what to do with it.
L169[15:56:51]
⇨ Joins: Deddly
(~MrNiceGuy@c-5eea61da-74736162.cust.telenor.se)
L170[15:56:51]
ChanServ sets mode: +o on Deddly
L171[15:58:15] ⇦
Quits: Judge_Dedd (~MrNiceGuy@193.181.34.8) (Ping timeout: 207
seconds)
L172[17:00:03] ⇦
Quits: _whitelogger (~whitelogg@uruz.whitequark.org) (Remote host
closed the connection)
L173[17:00:18]
⇨ Joins: _whitelogger
(~whitelogg@uruz.whitequark.org)
L174[17:01:27]
⇨ Joins: xxcoder
(~xxcoder@174-21-41-31.tukw.qwest.net)
L175[17:36:46] ⇦
Quits: nshire2 (~neal@47.146.42.9) (Read error: Connection reset by
peer)
L176[17:37:27]
⇨ Joins: nshire2 (~neal@47.146.42.9)
L177[17:59:09] ⇦
Quits: raptop (~Newpa_Has@ip98-169-16-187.dc.dc.cox.net) (Ping
timeout: 207 seconds)
L178[18:39:13]
⇨ Joins: raptop (~Newpa_Has@129.174.182.102)
L179[18:39:14]
ChanServ sets mode: +o on raptop
L180[18:40:12]
⇨ Joins: Judge_Dedd (~MrNiceGuy@134.65.167.252)
L181[18:40:13] ⇦
Quits: Deddly (~MrNiceGuy@c-5eea61da-74736162.cust.telenor.se)
(Read error: Connection reset by peer)
L182[18:40:13]
ChanServ sets mode: +o on Judge_Dedd
L183[18:44:31] <Judge_Dedd> First world
problems.
L184[19:09:18] <raptop> !mission
L185[19:09:19] <LunchBot> You attempt to
make a rocket using sausage for propellant. On the upside, your
body is able to be faxed to the morgue.
L186[19:09:38] <raptop> That is not how a
sausage catastrophe is supposed to work
L187[19:09:56] <xxcoder> lol
L188[19:10:01] <xxcoder> ;mission
L189[19:10:01] <LunchBot> You forget to
install FAR. Fortunately, all the gray-suits were lost.
L190[19:10:35] <raptop> Lot of plane
crashes, I guess
L191[19:10:42] <xxcoder> yep
L192[19:19:52] <raptop> !choose purple
pigeons|gray mice
L193[19:19:52] <LunchBot> purple
pigeons
L194[19:24:08] ⇦
Quits: Tank2333 (~Tank2333@p50853bef.dip0.t-ipconnect.de) (Read
error: Connection reset by peer)
L195[19:24:36] <Althego> catch the
pigeon
L196[19:43:53] <Mat2ch> Another mission,
another outpost. This time on Moho. I have a feeling that these
missions have an increasing difficulty
L197[19:50:35] <Althego> the game is
learning
L198[19:50:43] <Althego> you accept
outpost missions you will get outpost missions
L199[20:08:40] <sandbox> !mission
L200[20:08:40] <LunchBot> The missing
intermediate steps burst out of the darkness and rob you of your
lunch-money in a dark alleyway. There is a long silence.
L201[20:10:14] <Mat2ch> Althego: those are
the "official" missions...
L202[20:16:50] <raptop> If I knew which
mods do a good job of offering additional missions/variety, I'd
suggest them
L203[20:27:14] <Mat2ch> well, I want to
"finish" the "official" ones. I wonder if it is
possible at all
L204[20:32:54] <raptop> In as much as
there are ones with a progression, yes. I'd have to check the game
files to see which ones can be
L205[20:33:28] <Althego> finish him!
kerbal kombat!
L206[20:49:12] <Mat2ch> raptop: they are
not in the game files, but hardcoded into the game!
L207[20:49:59] <raptop> blarg
L208[20:52:43] <Mat2ch> yeah, they wanted
to hide something. I wonder what it is ;)
L209[20:52:55] <Mat2ch> and yes, I could
cheat my way to the end...
L210[20:55:36] ⇦
Quits: Althego (~Althego@86FF4055.dsl.pool.telekom.hu) (Quit: HMI
Module Alpha Humana on approach to Space Station
Mercury)
L211[22:15:04] ⇦
Quits: _whitelogger (~whitelogg@uruz.whitequark.org) (Remote host
closed the connection)
L212[22:15:19]
⇨ Joins: _whitelogger
(~whitelogg@uruz.whitequark.org)
L213[22:24:00] ⇦
Quits: sandbox (~sandbox@host-78-147-177-116.as13285.net) (Quit:
Leaving)
L214[22:35:08]
⇨ Joins: somebuddy
(~somebuddy@pika.powered.by.lunarbnc.net)
L215[22:35:12] ⇦
Quits: minas_tirith (~somebuddy@pika.powered.by.lunarbnc.net) (Read
error: Connection reset by peer)
L216[22:41:45] ⇦
Quits: Ezriilc (~Ezriilc@syn-096-059-084-232.res.spectrum.com)
(Remote host closed the connection)
L217[22:51:00] ⇦
Quits: raptop (~Newpa_Has@129.174.182.102) (Ping timeout: 207
seconds)
L218[23:02:42] ⇦
Quits: Judge_Dedd (~MrNiceGuy@134.65.167.252) (Ping timeout: 207
seconds)
L219[23:53:03]
⇨ Joins: raptop
(~Newpa_Has@ip98-169-16-187.dc.dc.cox.net)
L220[23:53:03]
ChanServ sets mode: +o on raptop