<<Prev Next>> Scroll to Bottom
Stuff goes here
L1[00:12:27] ⇨ Joins: ScholarRaptor (~ScholarRa@syn-075-189-023-077.res.spectrum.com)
L2[00:13:09] <ScholarRaptor> Well this is just silly ... My bios was just updated and my surge protector is good, but my desktop simply likes to loop a couple of times after being shut off for a few minutes
L3[00:14:16] <ScholarRaptor> But, other than that, it will run for hours without issue and I've never had it BSoD or show any symptoms of overheating or RAM issues.
L4[00:14:51] <ScholarRaptor> What. The. Heck?
L5[00:15:59] <ScholarRaptor> I've operated desktops since the paleolithic era and this confounds me!
L6[00:16:45] ⇦ Quits: darsie (~darsie@84-112-12-36.cable.dynamic.surfer.at) (Ping timeout: 207 seconds)
L7[00:21:32] ⇦ Quits: ScholarRaptor (~ScholarRa@syn-075-189-023-077.res.spectrum.com) (Quit: Leaving)
L8[00:27:45] ⇨ Joins: ScholarRaptor (~ScholarRa@syn-075-189-023-077.res.spectrum.com)
L9[00:28:12] <ScholarRaptor> Now it started just fine. What in the name of Asimov's Last Question is going on!?
L10[00:37:06] ⇦ Quits: ergZay_ (~ergZay@c-76-132-43-215.hsd1.ca.comcast.net) (Quit: This computer has gone to sleep)
L11[00:38:24] ⇨ Joins: ergZay (~ergZay@c-76-132-43-215.hsd1.ca.comcast.net)
L12[01:16:19] <raptop> !outcome add Ray traces out the cause of your graphics issues.
L13[01:16:19] <LunchBot> Added outcome: Ray traces out the cause of your graphics issues.
L14[01:30:55] <ScholarRaptor> @raptop What? Impossible! I run on 800x600 with all options at low or off!
L15[01:36:05] * raptop flips the RTX on/off switch like I'm throwing a lightswitch rave
L16[01:36:07] <raptop> <.<
L17[01:36:59] <ScholarRaptor> !outcome add Your GPU melts from uncaring demands of your game and its pitiless minimum requirements.
L18[01:36:59] <LunchBot> Added outcome: Your GPU melts from uncaring demands of your game and its pitiless minimum requirements.
L19[01:37:55] <raptop> hrm
L20[01:38:44] <ScholarRaptor> Speaking of GPU-melting titles, I'm now torn between Spess Muhreen Deux and Stellaris: Paradox Needs More Money DLC
L21[01:39:33] <raptop> I would have assumed that Stellaris would be more CPU melting
L22[01:40:08] <ScholarRaptor> We have mods for that!
L23[01:40:22] <ScholarRaptor> (Though none of them probably work right now since the new DLC dropped today)
L24[01:42:33] <raptop> Recent games for me include, er, Juno: New Origins, Ultimate Admiral:Dreadnauts, and Cultist Simulator
L25[01:43:17] <ScholarRaptor> How is Dreadnaughts, anyway?
L26[01:44:42] <ScholarRaptor> I kinda like the idea of making, uh, Dreadnoughts.
L27[01:46:42] <raptop> I mean, it's reasonably fun building and commanding the ships, though the campaign can be hit or miss.
L28[01:46:50] <raptop> Not sure how I feel about multiplayer being added
L29[01:48:26] <ScholarRaptor> It's kind of funny making a campaign for the game given the very limited number of times actual Dreadnaughts engaged eachother in combat!
L30[01:56:12] <ScholarRaptor> I have an alternative! Ultimate Admiral: Cruisers
L31[02:06:56] <ScholarRaptor> Alternatively, one could have Ultimate Space Marine: Dreadnought.
L32[02:07:49] <raptop> That could be good, actually
L33[02:08:11] <raptop> Though speaking of silliness with combat with relatively few ships at a time, Cold Waters
L34[02:09:15] <raptop> There's something hilarious about finding an old CL that the soviets want to move in to provide artillery support for an invasion, and your crew labels it as a "Capitol Ship"
L35[02:10:08] <raptop> Really a lot of the time it's your sub against various destroyers, frigates, and other subs. With the transport, or cruiser, or helicopter carrier thrown in
L36[02:10:22] <raptop> *Capital ship
L37[02:15:09] <ScholarRaptor> Not to be confused with Capitol Ship, which is an amphibious legislative building.
L38[02:16:22] ⇨ Joins: Tank2333 (~Tank2333@p5ddaada6.dip0.t-ipconnect.de)
L39[02:17:38] <raptop> Time to give Congress a battery of 16" guns. Maybe.
L40[02:19:26] <ScholarRaptor> That'll have to be a boss in the Metal Wolf Chaos sequel
L41[02:19:54] <ScholarRaptor> "Alright, time to override Congress with a presidential VETO missile!"
L42[02:20:07] <raptop> hah
L43[02:39:33] <ScholarRaptor> Is there any plan for a KSP-esque campaign for Juno?
L44[02:46:24] ⇦ Quits: Tank2333 (~Tank2333@p5ddaada6.dip0.t-ipconnect.de) (Remote host closed the connection)
L45[02:49:59] <raptop> Juno does have a campaign, though it does some stuff differently
L46[02:50:11] <raptop> eg: science isn't a gathered resource
L47[02:51:39] <ScholarRaptor> Wait ... Aren't Science Points the reason we send probes to distant worlds in real life? How else do we advance R&D?
L48[02:57:06] <raptop> hag
L49[02:57:09] <raptop> *hah
L50[02:57:09] <packbart> we wouldn't have to send them that far if we'd have more science labs in orbit, like the ISS
L51[02:57:47] <ScholarRaptor> @packbart Perhaps NASA et al should send probes back to the ISS for processing so they don't need to keep sending probes?
L52[02:58:21] <xxcoder> ;mission add You order rocket parts from Temu.
L53[02:58:21] <LunchBot> Added mission: You order rocket parts from Temu.
L54[02:58:40] <raptop> I want to say that Realist Progression 1 tries to make research more realistic
L55[02:59:58] <ScholarRaptor> @raptop How so? Do you have to deal with audits from the inspector general and the GAO?
L56[03:03:34] ⇦ Quits: ergZay (~ergZay@c-76-132-43-215.hsd1.ca.comcast.net) (Quit: This computer has gone to sleep)
L57[03:03:47] ⇨ Joins: ergZay (~ergZay@c-76-132-43-215.hsd1.ca.comcast.net)
L58[03:06:07] <raptop> hah, there's a degree of actual engine testing, and building out facilities
L59[03:06:24] <raptop> Also hiring people
L60[03:07:55] <ScholarRaptor> Does hiring people mean pulling Kerbals out of the ground Pikmin style?
L61[03:08:49] <raptop> Faceless engineers, mostly, though there are also historical figures you can have running some aspects of the program
L62[03:09:13] <raptop> okay, also kerbals for piloting, but that's in the base game
L63[03:16:36] ⇨ Joins: Wastl4 (~Wastl2@dynamic-077-191-172-228.77.191.pool.telefonica.de)
L64[03:18:43] ⇦ Quits: Wastl2 (~Wastl2@dynamic-078-055-137-187.78.55.pool.telefonica.de) (Ping timeout: 190 seconds)
L65[03:26:07] <ScholarRaptor> Faceless Engineers, you say?
L66[03:26:08] <ScholarRaptor> https://imgur.com/a/s6WOLUn
L67[03:29:53] <raptop> at least the cats were rescued?
L68[03:33:16] <ScholarRaptor> Per the XCOM's canon, most or all Sectoids and Mutons wishing to be rehabilitated were given pet cats.
L69[03:37:53] <xxcoder> ;outcome add You wish you didn't order parts from Wish.
L70[03:37:53] <LunchBot> Added outcome: You wish you didn't order parts from Wish.
L71[03:38:10] <raptop> hm
L72[03:41:04] <ScholarRaptor> Then again, it's also canon that Vipers wear bikinis and dance at exotic bars.
L73[03:44:29] <raptop> that... actually tracks with what people are like
L74[03:52:22] <ScholarRaptor> Unfortunately, Alf appears to have failed the cat test https://static.wikia.nocookie.net/alf/images/9/92/Cat_sandwich.jpg/revision/latest?cb=20110128060130
L75[04:18:22] ⇨ Joins: nshire (~neal@47.146.42.9)
L76[04:26:24] ⇨ Joins: Althego (~Althego@185.161.73.152)
L77[04:26:24] ChanServ sets mode: +o on Althego
L78[04:40:17] ⇦ Quits: ScholarRaptor (~ScholarRa@syn-075-189-023-077.res.spectrum.com) (Quit: Leaving)
L79[04:55:21] ⇨ Joins: Deddly (~MrNiceGuy@193.181.34.115)
L80[04:55:21] ChanServ sets mode: +o on Deddly
L81[05:01:57] ⇦ Quits: Ezriilc (~Ezriilc@syn-096-059-069-033.res.spectrum.com) (Remote host closed the connection)
L82[06:08:40] ⇨ Joins: darsie (~darsie@84-112-12-36.cable.dynamic.surfer.at)
L83[07:00:24] ⇦ Quits: King_Arthur (dalewyn@63.155.84.242) (Ping timeout: 207 seconds)
L84[07:00:43] ⇨ Joins: King_Arthur (dalewyn@63.155.9.238)
L85[07:03:38] <Deddly> FLHerne, sometimes the mission/outcome scenarios are uncanniliy good combinations. Does the bot use some sort AI to decide what combinations to use?
L86[07:03:43] <Deddly> !mission
L87[07:03:43] <LunchBot> A long time ago- Actually, never, and also now, nothing is nowhere. When? Never. Makes sense, right? Like I said, it didn't happen. Nothing was never anywhere. That's why it's been everywhere. It's been so everywhere, you don't need a where. You don't even need a when. That's how "every" it gets. Green Iron Crown comes after you.
L88[07:04:08] <xxcoder> green iron crown got angry on that babble
L89[07:04:26] <xxcoder> ;mission
L90[07:04:26] <LunchBot> Today you choose violence. Your mission is thwarted by a Simon and Garfunkel performance.
L91[07:04:43] <xxcoder> the beast was calmed by performance
L92[07:25:14] <FLHerne> Deddly: no
L93[08:13:51] ⇦ Quits: ergZay (~ergZay@c-76-132-43-215.hsd1.ca.comcast.net) (Ping timeout: 207 seconds)
L94[08:16:39] <Mat2ch> Deddly: I asked this question myself a lot. But it's always "no". This shows us something about neural networks. It shows how easy we humans are predictable. So easy that a simple rng can be enough.
L95[08:17:40] ⇨ Joins: ergZay (~ergZay@c-76-132-43-215.hsd1.ca.comcast.net)
L96[08:37:19] ⇨ Joins: sandbox (~sandbox@host-78-147-177-116.as13285.net)
L97[08:45:43] ⇦ Quits: nate (~NBishop@o.apocaleaps.com) (Ping timeout: 190 seconds)
L98[08:48:03] ⇦ Quits: Hobby (Hobbyboy@electrum.hobbyboy.co.uk) (Ping timeout: 190 seconds)
L99[09:40:11] <Deddly> Huh
L100[09:40:40] <Deddly> Like this one: LunchBot: The junior pilots are too busy second-guessing themselves to second-guess Jeb. Jebediah streaks through the atmosphere
L101[09:40:55] <Deddly> What are the chances of that?
L102[09:52:40] <darsie> .outcome add Jebediah becomes sentient.
L103[09:52:40] <LunchBot> Added outcome: Jebediah becomes sentient.
L104[10:25:31] ⇦ Quits: Izzy (~izzy@210.1.218.92) (Quit: ZNC 1.8.2+deb2+b1 - https://znc.in)
L105[10:26:14] ⇨ Joins: Izzy (~izzy@210.1.218.92)
L106[10:32:57] ⇦ Quits: SporkWitch (~SporkWitc@syn-098-010-053-227.res.spectrum.com) (Ping timeout: 207 seconds)
L107[10:34:28] ⇨ Joins: SporkWitch (~SporkWitc@syn-098-010-053-227.res.spectrum.com)
L108[10:34:30] <FLHerne> not that low: there are loads of Jeb outcomes
L109[10:35:19] ⇦ Quits: ergZay (~ergZay@c-76-132-43-215.hsd1.ca.comcast.net) (Quit: This computer has gone to sleep)
L110[10:36:32] <FLHerne> about 1 in 25, which is less than I expected
L111[11:25:05] ⇦ Quits: lewildZesty (~Zesty@2408:823c:a811:1988:20c:29ff:fe94:4773) (Quit: cya)
L112[11:25:43] ⇨ Joins: lewildZesty (~Zesty@2408:823d:a811:29ec:20c:29ff:fe94:4773)
L113[12:02:08] <sandbox> !mission
L114[12:02:09] <LunchBot> You use drainage pipes after having run out of fuel lines. You get mauled by a catbus, and your space program fails due to leaving insufficient documentation for your successors.
L115[12:05:43] ⇦ Quits: bildramer (~bildramer@2a02:587:6201:4500:d2c4:1b49:a932:999c) (Ping timeout: 183 seconds)
L116[12:10:19] <Mat2ch> Deddly: Going higher up only increased the dV requirements...
L117[12:38:31] ⇨ Joins: bildramer (~bildramer@2a02:587:6201:4500:d2c4:1b49:a932:999c)
L118[12:40:05] ⇦ Quits: lewildZesty (~Zesty@2408:823d:a811:29ec:20c:29ff:fe94:4773) (Quit: cya)
L119[12:40:14] ⇨ Joins: lewildZesty (~Zesty@2408:823d:a811:29ec:20c:29ff:fe94:4773)
L120[12:47:28] <Mat2ch> I think I will send the pusher stage back and build a new one with more dV
L121[12:48:04] <Mat2ch> the docking port needs reinforcement, too. (Thanks to being able to add stuff in flight, one of the engineers will have to go on a spacewalk ;)
L122[12:49:30] <FLHerne> .mission add The MEMS gyroscopes on your payload are very sensitive to helium.
L123[12:49:30] <LunchBot> Added mission: The MEMS gyroscopes on your payload are very sensitive to helium.
L124[12:55:00] <Mat2ch> Boeing?
L125[13:35:33] <FLHerne> SpaceX launching cubesats
L126[14:10:16] ⇦ Quits: Althego (~Althego@185.161.73.152) (Quit: Leaving)
L127[14:30:23] ⇦ Quits: wallacer (~quassel@2605:6400:d0c6:1000::1) (Ping timeout: 190 seconds)
L128[14:37:35] ⇨ Joins: Tank2333 (~Tank2333@p5085323b.dip0.t-ipconnect.de)
L129[14:41:19] ⇨ Joins: Ezriilc (~Ezriilc@syn-096-059-069-033.res.spectrum.com)
L130[15:05:58] <sandbox> !mission
L131[15:05:59] <LunchBot> You forget that bird watching goes both ways. Your Lorenz factor is over 9000!
L132[15:10:10] ⇨ Joins: Althego (~Althego@86FF54FD.dsl.pool.telekom.hu)
L133[15:10:10] ChanServ sets mode: +o on Althego
L134[15:28:35] ⇨ Joins: nate (~NBishop@o.apocaleaps.com)
L135[15:44:06] ⇨ Joins: wallacer (~quassel@2605:6400:d0c6:1000::5)
L136[15:56:39] ⇨ Joins: Hobby (Hobbyboy@electrum.hobbyboy.co.uk)
L137[17:18:04] ⇦ Quits: _whitelogger (~whitelogg@uruz.whitequark.org) (Remote host closed the connection)
L138[17:18:18] ⇨ Joins: _whitelogger (~whitelogg@uruz.whitequark.org)
L139[17:32:43] <raptop> Today in asteroids failing at Their One Job: https://arxiv.org/abs/2409.06059
L140[17:42:42] <raptop> !mission
L141[17:42:42] <LunchBot> You perturb the Magic Boulder. To the extent you have a monopoly it's because everyone else sucks.
L142[17:52:06] ⇨ Joins: ergZay (~ergZay@c-76-132-43-215.hsd1.ca.comcast.net)
L143[18:45:33] <sandbox> !mission
L144[18:45:33] <LunchBot> You devise a music box which plays 4 hours of 80's hits. Val's sarcasm is more accurate than your paranoia.
L145[18:46:08] <xxcoder> lol
L146[18:46:11] <xxcoder> ;mission
L147[18:46:11] <LunchBot> Wernher declares that each rocket "MUST BE ARTISANALLY CRAFTED, WITH NO COPYING." Failed, but hey at least you have something to publish about!
L148[18:46:25] <xxcoder> arty rockets books!
L149[18:51:06] <Deddly> Mat2ch, when you say higher up, I thought you meant an elliptical orbit. If you circularise in a high orbit then that will definitely cost you more fuel, yes. But an elliptical orbit can indeed work if you're refuelling.
L150[18:51:50] <Deddly> !mission
L151[18:51:50] <LunchBot> You miscalculate the eV, and it evolves unexpectedly. The space agency pays a trajillion dollars to cover the collateral damage.
L152[18:53:51] <Deddly> eV?
L153[18:54:07] <Deddly> electronvolts
L154[18:54:17] <Althego> expected value?
L155[18:54:18] <raptop> electron-volt (unit of energy), but pronounced the same way as eevee the pokemon
L156[18:55:20] <Althego> michi mochievee :)
L157[18:55:51] <darsie> eingetragener Verein
L158[19:01:49] ⇨ Joins: Judge_Dedd (~MrNiceGuy@193.181.34.115)
L159[19:01:49] ChanServ sets mode: +o on Judge_Dedd
L160[19:03:11] ⇦ Quits: Deddly (~MrNiceGuy@193.181.34.115) (Ping timeout: 183 seconds)
L161[19:03:32] ⇨ Joins: Deddly (~MrNiceGuy@c-5eea6416-74736162.cust.telenor.se)
L162[19:03:32] ChanServ sets mode: +o on Deddly
L163[19:05:15] ⇦ Quits: Judge_Dedd (~MrNiceGuy@193.181.34.115) (Ping timeout: 183 seconds)
L164[19:13:23] ⇦ Quits: Deddly (~MrNiceGuy@c-5eea6416-74736162.cust.telenor.se) (Ping timeout: 190 seconds)
L165[19:13:44] ⇨ Joins: Deddly (~MrNiceGuy@94.234.100.22)
L166[19:13:45] ChanServ sets mode: +o on Deddly
L167[19:16:59] <Mat2ch> Deddly: yes, but then you have to avoid Mun and Minmus somehow... I'm rather good at building rockets, but advanced orbital mechanics were never my game :)
L168[19:17:30] ⇦ Quits: Deddly (~MrNiceGuy@94.234.100.22) (Ping timeout: 207 seconds)
L169[19:17:50] ⇨ Joins: Deddly (~MrNiceGuy@c-5eea6416-74736162.cust.telenor.se)
L170[19:17:50] ChanServ sets mode: +o on Deddly
L171[19:17:53] <Mat2ch> And why solve the problem with brains, when you can just add more power?
L172[19:25:18] ⇦ Quits: Deddly (~MrNiceGuy@c-5eea6416-74736162.cust.telenor.se) (Ping timeout: 207 seconds)
L173[19:25:44] ⇨ Joins: Deddly (~MrNiceGuy@c-5eea6416-74736162.cust.telenor.se)
L174[19:25:44] ChanServ sets mode: +o on Deddly
L175[19:39:03] ⇦ Quits: Deddly (~MrNiceGuy@c-5eea6416-74736162.cust.telenor.se) (Ping timeout: 190 seconds)
L176[19:39:21] ⇨ Joins: Deddly (~MrNiceGuy@c-5eea6416-74736162.cust.telenor.se)
L177[19:39:21] ChanServ sets mode: +o on Deddly
L178[19:45:21] ⇨ Joins: Judge_Dedd (~MrNiceGuy@193.181.34.115)
L179[19:45:22] ChanServ sets mode: +o on Judge_Dedd
L180[19:45:22] ⇦ Quits: Deddly (~MrNiceGuy@c-5eea6416-74736162.cust.telenor.se) (Read error: Connection reset by peer)
L181[19:47:03] ⇦ Quits: Hobby (Hobbyboy@electrum.hobbyboy.co.uk) (Ping timeout: 190 seconds)
L182[19:57:05] ⇦ Quits: Tank2333 (~Tank2333@p5085323b.dip0.t-ipconnect.de) (Read error: Connection reset by peer)
L183[20:08:55] ⇨ Joins: Hobby (Hobbyboy@electrum.hobbyboy.co.uk)
L184[20:21:22] ⇦ Quits: Ezriilc (~Ezriilc@syn-096-059-069-033.res.spectrum.com) (Remote host closed the connection)
L185[20:29:02] ⇦ Quits: lewildZesty (~Zesty@2408:823d:a811:29ec:20c:29ff:fe94:4773) (Quit: cya)
L186[20:29:11] ⇨ Joins: lewildZesty (~Zesty@122.192.110.186)
L187[20:36:37] ⇦ Quits: Althego (~Althego@86FF54FD.dsl.pool.telekom.hu) (Quit: HMI Module Alpha Humana on approach to Space Station Mercury)
L188[20:52:06] ⇨ Joins: Ezriilc (~Ezriilc@syn-096-059-069-033.res.spectrum.com)
L189[21:12:48] <Mat2ch> There's somewhere a bug in KSP that makes the dV requirements for a manouver increase drastically if you use physics warp
L190[21:13:06] <Mat2ch> That's why I gave up for today...
L191
L192[21:26:04] ⇦ Quits: LunchBot (hacks@flherne.uk) (Remote host closed the connection)
L193[21:26:06] ⇨ Joins: LunchBot (hacks@flherne.uk)
L194[22:08:25] <darsie> I wasn't sure if fuel consumtion increased when Dawn ran out of power and resumed thrust when batteries accumulated a bit charge, resulting in stuttering.
L195[22:08:48] <darsie> Maybe together with physics warp.
L196[22:16:50] ⇦ Quits: sandbox (~sandbox@host-78-147-177-116.as13285.net) (Quit: Leaving)
L197[22:26:00] ⇦ Quits: Judge_Dedd (~MrNiceGuy@193.181.34.115) (Ping timeout: 207 seconds)
L198[23:27:04] ⇦ Quits: _whitelogger (~whitelogg@uruz.whitequark.org) (Remote host closed the connection)
L199[23:27:18] ⇨ Joins: _whitelogger (~whitelogg@uruz.whitequark.org)
L200[23:28:03] ⇦ Quits: darsie (~darsie@84-112-12-36.cable.dynamic.surfer.at) (Ping timeout: 190 seconds)
<<Prev Next>> Scroll to Top