<<Prev Next>> Scroll to Bottom
Stuff goes here
L1[00:00:09] <darsie> I flew/landed a glider on Duna.
L2[00:10:42] ⇦ Quits: Fluburtur (~Fluburtur@2a01:e0a:d31:fe30:a6c:67b7:5794:40d0) (Read error: Connection reset by peer)
L3[01:02:43] ⇦ Quits: darsie (~darsie@84-112-12-36.cable.dynamic.surfer.at) (Ping timeout: 183 seconds)
L4[01:08:51] ⇨ Joins: Wastl4 (~Wastl2@dynamic-077-011-108-139.77.11.pool.telefonica.de)
L5[01:10:59] ⇦ Quits: Wastl2 (~Wastl2@dynamic-077-013-105-167.77.13.pool.telefonica.de) (Ping timeout: 183 seconds)
L6[01:30:37] ⇦ Quits: minas_tirith (~somebuddy@pika.powered.by.lunarbnc.net) (Quit: bye)
L7[01:31:04] ⇨ Joins: minas_tirith (~somebuddy@pika.powered.by.lunarbnc.net)
L8[02:17:07] ⇦ Quits: fkrauthan (~fkrauthan@orca.servers.cogindo.tech) (Quit: ZNC - https://znc.in)
L9[02:20:45] ⇨ Joins: fkrauthan (~fkrauthan@orca.servers.cogindo.tech)
L10[02:53:18] ⇦ Quits: Tank2333 (~Tank2333@p5ddaa16b.dip0.t-ipconnect.de) (Read error: Connection reset by peer)
L11[03:06:34] ⇨ Joins: Althego (~Althego@86FF5D85.dsl.pool.telekom.hu)
L12[03:06:34] ChanServ sets mode: +o on Althego
L13[03:21:27] ⇦ Quits: Severian (~severian@c-76-130-56-58.hsd1.co.comcast.net) (Read error: Connection reset by peer)
L14[03:25:23] ⇨ Joins: Severian (~severian@c-76-130-56-58.hsd1.co.comcast.net)
L15[04:27:03] ⇦ Quits: _whitelogger (~whitelogg@uruz.whitequark.org) (Remote host closed the connection)
L16[04:27:19] ⇨ Joins: _whitelogger (~whitelogg@uruz.whitequark.org)
L17[05:26:10] ⇦ Quits: tccki (~tccki@nz.flex.lol) (Ping timeout: 195 seconds)
L18[05:40:53] ⇨ Joins: tccki (~tccki@45.80.50.190)
L19[05:42:00] <Eddi|zuHause> i was talking about a rocket, though.
L20[05:44:15] ⇦ Quits: tccki (~tccki@45.80.50.190) (Ping timeout: 195 seconds)
L21[05:47:26] ⇨ Joins: tccki (~tccki@45.80.50.190)
L22[05:56:19] ⇦ Quits: Ezriilc (~Ezriilc@syn-096-059-122-065.res.spectrum.com) (Remote host closed the connection)
L23[06:31:10] ⇦ Quits: minas_tirith (~somebuddy@pika.powered.by.lunarbnc.net) (Quit: bye)
L24[06:32:02] ⇨ Joins: minas_tirith (~somebuddy@pika.powered.by.lunarbnc.net)
L25[06:34:40] <Eddi|zuHause> if i make the winglets at the end of the rocket any bigger, this would actually be a plane
L26[06:35:46] <XXCoder> honestly flipping sounds like top heavy
L27[06:42:08] <Eddi|zuHause> this is my initial rocket https://ibin.co/80TG31nK4E4d.png
L28[06:42:24] <Eddi|zuHause> and this when the booster stage is empty https://ibin.co/80TGQRbmjdyx.png
L29[06:42:57] <Eddi|zuHause> which is when it becomes unstable, i think
L30[06:42:58] <Althego> hehe a bit fat
L31[06:43:19] <Eddi|zuHause> that's because the rover wheels don't fold in
L32[06:43:20] <XXCoder> interesting
L33[06:43:39] <XXCoder> dont latest allow kerbals assembly skills?
L34[06:44:17] <Eddi|zuHause> engineers, yes. but they don't have symmetry, which is kinda necessary with wheels
L35[06:44:58] <XXCoder> hmm I wonder if can just have 2 sides wheel assembles to attach
L36[06:50:08] <Eddi|zuHause> i should maybe look into these actuators and hinges. i've been shying away from those so far
L37[07:47:11] <Eddi|zuHause> new sleeker rocket with hinged wheels folded in https://ibin.co/80Ta9iMoumoV.png
L38[07:48:53] <XXCoder> nice
L39[07:49:05] <Eddi|zuHause> (i already corrected the winglet size to adjust CoL)
L40[07:49:39] <Eddi|zuHause> i've no clue how the wheels now fold out...
L41[07:50:12] <XXCoder> you should be able to right click it and set state
L42[07:50:15] <XXCoder> so can see where it goes
L43[07:56:52] <Eddi|zuHause> yes, i already did that, now trying to figure out the KAK-1000 interface
L44[07:56:55] <Eddi|zuHause> KAL
L45[07:58:46] <XXCoder> cool :)
L46[08:15:52] ⇨ Joins: sandbox (~sandbox@host-92-1-138-102.as13285.net)
L47[08:20:02] ⇨ Joins: Bebiezaza (webchat@cm-171-101-110-192.revip11.asianet.co.th)
L48[08:24:26] <Eddi|zuHause> the hinges are somewhat fragile when testing on the launchpad
L49[08:35:46] <Althego> and always
L50[08:36:03] <Althego> i think they have a lock and then they are mostly ok
L51[08:37:38] ⇦ Quits: Bebiezaza (webchat@cm-171-101-110-192.revip11.asianet.co.th) (Quit: webchat.esper.net)
L52[08:37:47] <Eddi|zuHause> the lock seems to have problems engaging
L53[08:43:00] <Eddi|zuHause> i'm always getting the error "lock cannot engage, part is moving" even though it's already at 90°
L54[08:48:09] <Althego> probably something is slightly shaking in the simulation
L55[08:48:28] <Althego> can you lock it in time warp?
L56[08:49:13] ⇨ Joins: darsie (~darsie@84-112-12-36.cable.dynamic.surfer.at)
L57[08:54:44] <Eddi|zuHause> i can lock it sometimes. i can lock it sometimes if i reduce the angle to 89° or 88°
L58[08:54:48] <Eddi|zuHause> but nothing reliable
L59[09:10:37] <Eddi|zuHause> what this rover cannot do is upright itself when it flipped over
L60[09:12:09] <Althego> you can do that with severl things
L61[09:12:12] <Althego> even with a hinge
L62[09:12:17] <Althego> it opens and flips it over
L63[09:14:02] <Pinkbeast> http://www.chiark.greenend.org.uk/~damerell/games/ksp/toeeloo-5-mkviii.png - the anti-roll arm makes it _hard_ to roll, but the side arms rotate and can be used to get the rover unflipped if it does happen.
L64[09:14:21] <Eddi|zuHause> i'll not worry about that for now
L65[09:14:56] <Pinkbeast> (it was important to turn off the brakes on the landing gear on the anti-roll arm)
L66[09:15:33] <Althego> although i think i add airplane wheels tilted on the side
L67[09:16:27] <Althego> and gear opening can keep the rover from tilting, or even upright it
L68[09:17:01] <Eddi|zuHause> that's all very theoretical problems if i can't get it launched
L69[09:17:16] <Althego> hehe
L70[09:18:35] <Eddi|zuHause> i'll try to launch this narrower rocket now. and not worry about the hinge locks
L71[09:21:14] <Eddi|zuHause> still flipped over, but much later now...
L72[09:29:05] <Eddi|zuHause> dunno what i can do there... bigger control surfaces, but higher up?
L73[09:29:18] <Eddi|zuHause> so they have more impact when the CoM moves further away?
L74[09:32:26] <Pinkbeast> Lower down in atmosphere
L75[09:32:40] <Pinkbeast> A rocket wants to be heavy at the front and draggy at the back
L76[09:33:12] <Pinkbeast> (inasmuch as it has to be heavy or draggy at all)
L77[09:33:23] <Pinkbeast> Show us a picture?
L78[09:33:37] <Eddi|zuHause> https://ibin.co/80Ta9iMoumoV.png
L79[09:34:15] <Pinkbeast> Ideally of the whole rocket
L80[09:34:42] <Eddi|zuHause> this is earlier version with bulkier head https://ibin.co/80TG31nK4E4d.png https://ibin.co/80TGQRbmjdyx.png
L81[09:34:43] <Pinkbeast> (but er wtf is that asymmetrical booster?)
L82[09:35:16] <Eddi|zuHause> that's two LF tanks and two SF boosters
L83[09:35:59] <Eddi|zuHause> the two earlier pictures is CoM at launch and with booster stage depleted
L84[09:36:15] <Pinkbeast> What's in the rest of the huge fairing?
L85[09:36:38] <Eddi|zuHause> there's a habitat for my mun base, the rover, and a sample return rocket
L86[09:38:03] <Pinkbeast> I've got to go outside but what's it look like when it flips?
L87[09:38:41] <Eddi|zuHause> what do you mean?
L88[09:38:56] <Eddi|zuHause> near when the booster stage is depleted, i lose control, and then it breaks apart
L89[09:39:51] <Mat2ch> You should use a longer first stage. Then you will be higher up in the atmosphere, when you stage
L90[09:42:13] <Eddi|zuHause> this all happens before the first staging would occur
L91[09:46:02] <Eddi|zuHause> i don't really understand the effects of fairing shape on CoL
L92[09:46:25] <Eddi|zuHause> do i want it pointier? blunter?
L93[09:46:44] <Mat2ch> You can look at the changes by enabling CoL and then tilting the rocket in the VAB
L94[09:47:27] <Mat2ch> the editor assumes that the rocket is flying up all the time (in the SPH it's from the left)
L95[09:49:27] <Eddi|zuHause> that's a thing i didn't know
L96[09:50:37] <Eddi|zuHause> so the CoL is widely off-center then
L97[09:53:18] <Eddi|zuHause> anyway, my idea with the asymmetric boosters was, while the two SF boosters do their job, the main engine draws from the added LF tanks on the side. they both take roughly the same time to deplete, and then staging happens, with the center tank being still mostly full
L98[09:59:54] <Eddi|zuHause> also, which winglet should i use?
L99[10:01:23] <Eddi|zuHause> i now use a way oversized AV-R8
L100[10:03:14] <Eddi|zuHause> that didn't help at all
L101[10:04:49] <Eddi|zuHause> should i maybe try just going steeper, instead of turning?
L102[10:04:50] <Althego> i would just swap to 4 or 6 solid boosters and go up until 50 km
L103[10:04:58] <Althego> there shouldnt be a flip then
L104[10:05:10] <Mat2ch> I'd really go with a long first stage, maybe boosters to increase the TWR to 1.25 at launch
L105[10:05:40] <Mat2ch> then do a launch where you stay prograde all the time and only stage above 20-25 km
L106[10:06:13] <Mat2ch> make only very soft turns on your gravity turn
L107[10:10:01] <darsie> Eddi|zuHause: If your rocket flips during ascent due to atmospheric drag you can use fins at the bottom to stabilize it.
L108[10:10:51] <darsie> Ascent is most efficient if you fly shallow, but that conflicts with atmospheric drag. There's a sweet spot.
L109[10:11:30] <darsie> If your rocket has drag issues you may have to fly up steeper, or redesign the rocket.
L110[10:11:52] <darsie> Also, don't use a fairing as root part. It may cause high drag.
L111[10:12:07] <darsie> It's a bug.
L112[10:15:52] <Eddi|zuHause> no, the root part is the rover's lander can.
L113[10:16:21] <Eddi|zuHause> i successfully reached orbit by keeping straight
L114[10:16:34] <Eddi|zuHause> but i feel like i used too much fuel of my later stage
L115[10:17:42] <Eddi|zuHause> 1500 doesn't feel like enough for a mun landing
L116[10:17:50] <Eddi|zuHause> from LKO
L117[10:18:09] <Mat2ch> btw: is there a mod for different burn patterns of solid stage boosters?
L118[10:22:31] ⇨ Joins: Fluburtur (~Fluburtur@2a01:e0a:d31:fe30:a6c:67b7:5794:40d0)
L119[10:23:42] <Mat2ch> the rumors are going wild over KSP2 btw. Some are now expecting that the current version will be soon made into 1.0 to get money from Epic and then there will be only bugfixes...
L120[10:36:50] <Eddi|zuHause> this was a more efficient launch, 1900 left
L121[10:37:44] <Mat2ch> :)
L122[10:37:59] <darsie> Eddi|zuHause: The delta-v map (see topic) says you need 1750 m/s from LKO to land on the Mun.
L123[10:38:39] <darsie> This should be fairly precise.
L124[10:38:54] <darsie> Well, landing dv is mushy.
L125[10:52:45] <Eddi|zuHause> better have some margin on that for landing
L126[10:53:27] <Eddi|zuHause> something broke my rover wheels, either while inside the fairing or when deploying the fairing
L127[11:07:15] <darsie> I can just jetpack to orbit from the Mun which is 600 m/s.
L128[11:07:31] <darsie> It's tricky.
L129[11:08:17] <darsie> Doing that in reverse is even trickier.
L130[11:19:30] <Eddi|zuHause> yes, i've done jetpack to orbit
L131[11:19:42] <darsie> hey, cool :)
L132[11:20:08] <Eddi|zuHause> but i'm terrible at efficient and precise landings
L133[11:20:10] ⇨ Joins: Tank2333 (~Tank2333@p5ddaa16b.dip0.t-ipconnect.de)
L134[11:20:30] <Eddi|zuHause> which i need when delivering this habitat to the existing science lab
L135[11:21:32] <darsie> OTOH Kebals are quite resilient during 'landing', so it's not that hard, actually.
L136[11:49:54] <Mat2ch> land on the head! They are bouncy! ;)
L137[12:02:51] ⇦ Quits: Tank2333 (~Tank2333@p5ddaa16b.dip0.t-ipconnect.de) (Remote host closed the connection)
L138[12:31:21] ⇦ Quits: minas_tirith (~somebuddy@pika.powered.by.lunarbnc.net) (Read error: Connection reset by peer)
L139[12:32:07] ⇨ Joins: minas_tirith (~somebuddy@pika.powered.by.lunarbnc.net)
L140[12:58:50] <Eddi|zuHause> hm... i got a mun encounter without first circularizing properly
L141[12:59:15] <Eddi|zuHause> 1000m PE might be a tiny bit low :p
L142[12:59:21] <Mat2ch> hehe
L143[12:59:30] <Mat2ch> Oh, direct Mun launches are fun
L144[13:00:15] <Mat2ch> I don't know how to do it anymore, but it was something like "wait until the Mun is 1/4th of this" then you can just go for it
L145[13:00:50] <darsie> Eddi|zuHause: Like, overshooting your ascent? That's probably suboptimal.
L146[13:02:18] <darsie> Maybe not terribly bad, though.
L147[13:02:22] <Eddi|zuHause> darsie: it was just marginally off a prograde burn
L148[13:02:35] <Eddi|zuHause> and i still got 1200dv for mun orbit and landing
L149[13:20:31] <Pinkbeast> Eddi|zuHause: I think I'd start by installing FAR
L150[13:21:08] <Pinkbeast> And try and make as much of the first stage as possible SRBs mounted as low as possible with fins on their bottom ends
L151[13:21:50] <Pinkbeast> Also I'd try Procedural Fairings for a less ghastly fairing shape (in a FAR world, if it looks wrong it usually doesn't want to fly)
L152[13:22:15] <Pinkbeast> Mat2ch: I know of at least one SRB burn type mod - dunno the name but it may help to know it exists
L153[13:25:46] <Eddi|zuHause> Pinkbeast: i have FAR
L154[13:26:02] <Eddi|zuHause> and now i have two maneuvers planned, 3 minutes apart...
L155[13:26:09] <Pinkbeast> Oh good! Well, I'd definitely try a less weird looking fairing
L156[13:26:54] <Pinkbeast> IDK about going 50km straight up, more just try and go prograde all the way up... but also I appreciate this is moot if you're in orbit now
L157[13:28:10] <darsie> I typically do a gravity turn at 30-100 m/s and when prograde decays to heading I turn on prograde hold.
L158[13:28:58] <Eddi|zuHause> i did redesign the fairing to be mostly straight
L159[13:29:23] <Pinkbeast> I like the egg-shaped ones, they're quite pleasing
L160[13:29:51] ⇦ Quits: ergZay (~ergZay@c-73-162-189-54.hsd1.ca.comcast.net) (Quit: This computer has gone to sleep)
L161[13:30:20] <Pinkbeast> (another way to avoid flipping is just to keep TWR and hence speed down; this is not very cost effective.)
L162[13:30:21] <Eddi|zuHause> i made it slightly wider as well, because the wheels bumping and clipping against the fairing probably doesn't help anyone
L163[13:30:53] <Pinkbeast> Hangar is another mod that sparks joy for me
L164[13:33:46] <Eddi|zuHause> my quick-and-dirty mun encounter maneuver sent me on a weird trajectory where the encounter is after the kerbin AP, so it takes a bit longer to arrive
L165[13:34:11] <Eddi|zuHause> otherwise i could have finished this before the other maneuver...
L166[13:35:06] <Eddi|zuHause> unfortunately that means i cannot now roll back to launch when my mun landing attempts show fatal design flaws in the rocket.
L167[13:35:57] <darsie> mhm, you used a bit more dv to get that trajectory and you'll have to spend that bit more dv again for capture.
L168[13:37:59] <darsie> I typically make departure/capture burns close to the body for maximum ???? effect.
L169[13:38:16] <Eddi|zuHause> yes
L170[13:38:34] <Eddi|zuHause> but i only had a few seconds to plan that maneuver
L171[13:39:14] <Eddi|zuHause> it's gonna be fine
L172[13:39:32] <darsie> Oberth
L173[13:40:49] <Eddi|zuHause> i had a fairly high AP from my first stage which was eyeballing the direction at the last few seconds of burning
L174[13:41:27] <Eddi|zuHause> so i could have circularized from a higher AP, and waited an entire orbit for the mun maneuver
L175[13:44:07] <Eddi|zuHause> now i have to run this intercept maneuver and the mun orbit insertion in parallel
L176[14:45:04] ⇦ Quits: _whitelogger (~whitelogg@uruz.whitequark.org) (Remote host closed the connection)
L177[14:48:18] ⇨ Joins: _whitelogger (~whitelogg@uruz.whitequark.org)
L178[15:03:43] ⇨ Joins: Ezriilc (~Ezriilc@syn-096-059-122-065.res.spectrum.com)
L179[15:43:49] <Mat2ch> Pinkbeast: BetterSRBs seems to have it imlemented as thrust curves: https://forum.kerbalspaceprogram.com/topic/175316-15-1125-bettersrbs-v126-30-june-2021/
L180[15:44:40] ⇨ Joins: blaze (webchat@162.0.202.217)
L181[15:44:48] <blaze> raptop Hey dude are you there?
L182[15:46:41] <blaze> purpletarget|ktns hey are you there? I need an admins help please.
L183[15:46:57] <Mat2ch> probably all working right now
L184[15:48:42] <blaze> shame
L185[16:00:53] ⇦ Quits: blaze (webchat@162.0.202.217) (Quit: webchat.esper.net)
L186[16:02:35] ⇨ Joins: blaze (webchat@162.0.202.217)
L187[16:03:18] ⇦ Quits: blaze (webchat@162.0.202.217) (Client Quit)
L188[16:27:08] ⇨ Joins: duh (webchat@162.0.202.217)
L189[16:41:30] ⇦ Quits: duh (webchat@162.0.202.217) (Quit: webchat.esper.net)
L190[16:55:05] ⇦ Quits: raptop (~Newpa_Has@ip98-169-23-98.dc.dc.cox.net) (Ping timeout: 195 seconds)
L191[17:18:21] ⇨ Joins: ergZay (~ergZay@c-73-162-189-54.hsd1.ca.comcast.net)
L192[17:39:21] ⇨ Joins: hiho (webchat@162.0.202.217)
L193[17:46:14] ⇦ Quits: hiho (webchat@162.0.202.217) (Quit: webchat.esper.net)
L194[17:50:18] ⇨ Joins: raptop (~Newpa_Has@129.174.182.53)
L195[17:50:19] ChanServ sets mode: +o on raptop
L196[18:00:09] ⇨ Joins: Guest54268 (webchat@162.0.202.217)
L197[18:00:55] <Guest54268> raptop
L198[18:01:28] ⇦ Quits: Guest54268 (webchat@162.0.202.217) (Client Quit)
L199[18:30:52] * raptop x_x
L200[18:31:15] <raptop> sure, now I'm active
L201[18:32:14] <XXCoder> youre way too slow. more than 30 seconds!
L202[18:36:09] <raptop> F
L203[19:51:28] ⇦ Quits: KrazyKrl (~Karl@2600:1702:3210:6d9f:9de9:ad93:3633:1e86) (Killed (NickServ (GHOST command used by Torgo!~Karl@2600:1702:3210:6d9f:e19d:54f9:d3af:f7c)))
L204[19:51:43] ⇨ Joins: KrazyKrl (~Karl@2600:1702:3210:6d9f:e19d:54f9:d3af:f7c)
L205[19:52:56] <Mat2ch> raptop: whoever blaze is...
L206[19:57:46] <raptop> ¯\_(ツ)_/¯
L207[20:48:28] ⇦ Quits: SporkWitch (~SporkWitc@syn-098-010-053-227.res.spectrum.com) (Ping timeout: 183 seconds)
L208[20:57:47] <raptop> If this is about someone with a similar name's behavior on the discord, it's probably best that they haven't come back
L209[20:59:01] ⇨ Joins: SporkWitch (~SporkWitc@syn-098-010-053-227.res.spectrum.com)
L210[21:07:52] <Mat2ch> uh, most likely
L211[21:08:00] <Mat2ch> what do they want?
L212[21:13:02] <raptop> ¯\_(ツ)_/¯
L213[21:13:13] <raptop> Guessing it's to be unbanned
L214[21:21:47] <Mat2ch> possible. Will result in a kickban though. :D
L215[22:00:21] ⇦ Quits: sandbox (~sandbox@host-92-1-138-102.as13285.net) (Quit: Leaving)
L216[22:27:26] <Eddi|zuHause> so... my engine broke off on landing on the mun...
L217[22:29:33] <Azander> hmmmrescue mission needs planned then
L218[22:51:23] ⇦ Quits: raptop (~Newpa_Has@129.174.182.53) (Ping timeout: 189 seconds)
L219[22:58:19] <XXCoder> lol reminds me of that mission where I landed on mun and everything went great
L220[22:58:26] <XXCoder> just a little bit of engine nozzle falling off
L221[22:58:43] <XXCoder> it pre-dated engineers so it was unfixable
L222[23:08:27] <Eddi|zuHause> well, that engine was only meant to be used for landing anyway
L223[23:12:46] <Eddi|zuHause> why is there a hole in the mun? https://ibin.co/80Y5ms1o3pGt.png
L224[23:24:16] <Eddi|zuHause> my large solar panel is broken, i just noticed... but i should have an engineer and repair kits in the mun lab
L225[23:24:38] <Eddi|zuHause> it's not mission critical anyway
L226[23:41:13] <Eddi|zuHause> why did i put the mun lab in such a steep crater
L227[23:51:10] ⇦ Quits: ergZay (~ergZay@c-73-162-189-54.hsd1.ca.comcast.net) (Quit: This computer has gone to sleep)
L228[23:54:44] ⇨ Joins: ergZay (~ergZay@c-73-162-189-54.hsd1.ca.comcast.net)
<<Prev Next>> Scroll to Top