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L10[03:38:54] <XXCoder> ;mission
L11[03:38:54] <LunchBot> You attempt to
brew some coffee over the exhaust of a mainsail. You count the
lights, twice, just to be certain. You still get the wrong
answer.
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L13[03:39:08] <XXCoder> too buzzed from
coffee to count
L14[03:40:36] <XXCoder> ;mission add You
invent a fuel that creates coffee as byproduct when used as fuel
for jets.
L15[03:40:36] <LunchBot> Added mission: You
invent a fuel that creates coffee as byproduct when used as fuel
for jets.
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L20[05:48:41] <XXCoder> ;mission
L21[05:48:41] <LunchBot> You must not
misrepresent reality, you must be obedient, and you must protect
your pilot. There were cookies.
L22[05:48:56] <XXCoder> as reward?
awesome!!
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L30[08:03:44] <FLHerne> .outcome add
Sentenced to 110 years in jail, you build a relativistic centrifuge
in your cell to exploit time dilation.
L31[08:03:44] <LunchBot> Added outcome:
Sentenced to 110 years in jail, you build a relativistic centrifuge
in your cell to exploit time dilation.
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L51[13:19:53] <Eddi|zuHause> how is that
not a mission?
L52[13:20:04] <Eddi|zuHause> !mission
L53[13:20:04] <LunchBot> Due to a
merchandising agreement between Mel Brooks and George Lucas; your
plan of a Spaceballs Space Program is denied. Fortunately, this
course of action was the most sane thing you could think of.
L54[13:20:44] ⇨
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L56[14:13:23] <Althego> lol that
curiositystream ad
L57[14:16:01] <sandbox> awkward
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L60[15:22:39] <Azander> anyone here has any
experiance with mods in KSP2? I can't seem to get mine
installed.
L61[15:31:35] <darsie> idk
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L67[19:21:07] <Eddi|zuHause> i don't have
KSP2
L68[19:24:16] <Mat2ch> Did somebody do a
summery of the interview?
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L70[19:29:44] <FLHerne> Nate says:
L71[19:29:58] <FLHerne> - understands
disappointment with KSP2 to date
L72[19:30:18] <FLHerne> - good thing that
the community are complaining, means they care, going quiet would
be more worrying
L73[19:30:49] <Mat2ch> well, we complain
here and nobody is listening ;)
L74[19:31:04] <FLHerne> - development
progress slower than expected - particularly getting from 50/80%
solution to 100%
L75[19:31:15] <Althego> you are shouting
into a chasm
L76[19:31:35] <FLHerne> - reorganization
since relase to improve this; feature-specific team groups, less
top-down management
L77[19:32:09] <FLHerne> - some dev
turnover, no decrease in team size, about 50:50 time spent on bugs
vs features
L78[19:32:46] <FLHerne> - quite a bit of
work done on stuff like colonies that hasn't appeared yet
L79[19:33:33] <FLHerne> - early access
release decided internally, not forced by TakeTwo, team were having
fun playing it, maybe too excited about procedural wings vs...
every other bug and missing feature
L80[19:34:00] <FLHerne> - KSP 2 not being
cancelled/de-scoped, or if it is they haven't told him
L81[19:34:33] <FLHerne> - player feedback
via whatever the reporting thing is useful
L82[19:34:57] <FLHerne> I think that's
about it
L83[19:35:05] <packbart> thanks
L84[19:39:47] <Mat2ch> FLHerne: Thank
you!
L85[19:40:59] <Althego> i can imagine the
ai future. ai writes articles or creates videos, which are then
consumed by other ai to extract the meaningful information
L86[19:47:17] <Mat2ch> Isn't that happening
already?
L87[19:49:38] <packbart> about 50 people
working on KSP2? a good number, I think
L88[19:54:19] <FLHerne> Did he say that? I
missed it
L89[19:54:47] <Eddi|zuHause> there were
some 50s in that summary, but none of them mean number of
people
L91[20:01:06] <packbart> "about 50 is
accurate"
L92[20:10:18] <FLHerne> thanks, I did miss
it then
L93[20:11:00] <FLHerne> tbh I struggle to
see how the changes over the last 8 months are the work of 50
people
L94[20:11:22] <FLHerne> even allowing for
still-unreleased stuff etc
L95[20:12:42] <FLHerne> .outcome add The
engine compartment gets so hot that the crew can't access it to
turn the engines off.
L96[20:12:42] <LunchBot> Added outcome: The
engine compartment gets so hot that the crew can't access it to
turn the engines off.
L97[20:16:50] ⇦
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Module Alpha Humana on approach to Space Station
Mercury)
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L100[21:58:30] <FLHerne> .outcome add Your
Mun landing goes perfectly, but the inhabitants of the continent
you landed it on are strangely unimpressed.
L101[21:58:30] <LunchBot> Added outcome:
Your Mun landing goes perfectly, but the inhabitants of the
continent you landed it on are strangely unimpressed.
L102[22:06:11] <sandbox> !mission
L103[22:06:11] <LunchBot> A question
weirdly phrased you ask. You're bought out by SpaceX.
L104[22:10:10] <Mat2ch> Not true, Star
Wars still belongs to Disney.
L105[22:18:23] <Azander> anyone here use
KSP2 mods yet?
L106[22:23:26] <Eddi|zuHause> assuming you
can't aerobrake the mun, what amount of fuel would you need to land
it on kerbin?
L107[22:24:30] <Eddi|zuHause> by
"land" i mean reduce speed to <6m/s before
impact
L108[22:24:36] <raptop> A lot, are we
talking about from LKO, returning from the Mun, or...?
L109[22:24:51] <raptop> oh, wait, I
misread
L110[22:25:00] <Eddi|zuHause> well, you
would return the mun from mun orbit, obviously :p
L111[22:25:47] <raptop> Okay, so minimum
cost approach is to assume infinite TWR and do 2 burns
L112[22:26:26] <raptop> One brings it from
a 12e6 m circular orbit into a 12e6 x 6e5 (give or take, mind its
non-trivial radius) orbit, then to stop it at periapsis.
L113[22:26:47] <raptop> But... This is
"atmosphere doesn't exist", I'm assuming that you don't
have to worry about the Mun overheating and exploding.
L114[22:27:39] <raptop> For negligibly low
TWR, you could spiral it in (I'm unsure how to calculate it), but
have fun with the impact speed
L115[22:28:45] <darsie> Eddi|zuHause:
Apart from the fact that the Mun runs fixed on rails and can't be
moved with rockets ... you'd need the same dv as any other mission.
dv=v_e*ln(m0/m1) You probably want staging.
L116[22:29:55] <darsie> The map says you
need 310+860+3400 m/s.
L117[22:30:47] <raptop> !wa
sqrt(1*6e5**2*9.81*(1/12e6 - 1/12.6e6))
L118[22:31:01] <raptop> oh, lunchbot
doesn't do that
L119[22:33:05] <raptop> Call it 424 m/s to
drop a 0 radius mun into a surface-ish periapsis, and 2368 m/s to
stop it
L120[22:33:32] <raptop> ...but maybe I
should assume a 200 km altitude (800 km radial distance) instead of
0 km (600 km)?
L121[22:33:59] <raptop> Hrm, I'm also
neglecting kerbin's rotation
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L124[22:57:16] <packbart> Azander: no. I
watched people use mods on KSP 2 but haven't followed it much.
there was some drama over 2 mod managers and that you'd need both,
depending on mods
L125[22:57:43] <packbart> I guess the
forum would be better at answering questions about them
L126[23:46:30] <Azander> tried that
L127[23:47:25] <Azander> Trying to install
2k-D2 and I believe I did everything it asked, including teh other
mods it requires yet nothing loads.
L128[23:47:53] <Azander> I have yet to
find anything that says how to install them beyond a repeat of what
they already tell me to do.