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L23[05:51:25] <FLHerne> .outcome add To be
fair, your actions were justified in context.
L24[05:51:25] <LunchBot> Added outcome: To
be fair, your actions were justified in context.
L25[05:54:52] <raptop> >.>
L26[05:54:56] <raptop> <.<
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L31[07:36:27] <FLHerne> .mission add You
invent self-heating tea that never gets cold. Well...technically it
does, but the half-life is a few thousand years which should be
good enough.
L32[07:36:28] <LunchBot> Added mission: You
invent self-heating tea that never gets cold. Well...technically it
does, but the half-life is a few thousand years which should be
good enough.
L33[07:37:29] <XXCoder> so its mission that
already has outcome in it
L34[07:37:36] <XXCoder> so it would result
in 2 outcomes
L35[07:38:44] <XXCoder> ;mission add You
try to create rocket that will orbit kerbin with only one
part.
L36[07:38:45] <LunchBot> Added mission: You
try to create rocket that will orbit kerbin with only one
part.
L37[07:53:10] <FLHerne> that's not an
outcome
L38[07:54:47] <XXCoder> i guess
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L45[09:19:34] <Althego> ;mission add You
build an actual life-sized Schuler pendulum.
L46[09:19:34] <LunchBot> Added mission: You
build an actual life-sized Schuler pendulum.
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L48[09:26:39] <Mat2ch> !mission
L49[09:26:40] <LunchBot> You try to get
back from Eve without killing jeb. You can see the nail heads
holding the wooden framework together. Very sloppy workmanship,
actually.
L50[09:26:59] <Mat2ch> !mission fixup
s/jeb/Jeb/
L51[09:26:59] <LunchBot> New text is: You
try to get back from Eve without killing Jeb.
L52[09:27:05] <Mat2ch> !mission
L53[09:27:05] <LunchBot> You spam kmath
with ;mission. The only sign of your demise is a brief neutrino
burst.
L54[09:27:15] <Mat2ch> kmath didn't like
it...
L55[09:32:14] <sandbox> !mission
L56[09:32:14] <LunchBot> You visit otter
space. Everyone complains about the spoilers, even though they
decrease the amount of runway your craft needs by 92%.
L57[09:36:59] <packbart> Otters just don't
want spoilers, I guess
L58[09:51:56] <FLHerne> I don
L59[09:52:23] <Althego> your
spacesuit?
L60[09:52:24] <FLHerne> I don't think an
Eve ascent vehicle made of wood is likely to work and not kill
Jeb
L61[09:58:25] <sandbox> !mission
L62[09:58:25] <LunchBot> You gaze deeply
into the shining trapezohedron. You rise up, gather round, and rock
the KSC to the ground.
L63[10:00:50] <XXCoder> mind controlling
trapezohedron wins.
L64[10:01:43] <XXCoder> ;mission
L65[10:01:43] <LunchBot> You attempt to
determine why Moho is no longer tidally locked. Your computer
overheats so badly it cooks the eggs in the apartment above
you.
L66[10:01:57] <XXCoder> damn ineffecient
code
L67[10:02:17] <Althego> ksp2
L68[10:03:00] <Althego> or what was that
unoptimized game lately? jedi sorvivor or something
L69[10:03:31] <XXCoder> dunno. not much of
gamer anymore
L70[10:06:58] <Izzy> CP2077?
L72[10:07:16] <Althego> it literally
couldnt achieve playable framerate on a 4090
L73[10:07:27] <Althego> while running ok on
consoles
L74[10:07:41] <Izzy> yikes
L75[10:08:25] <XXCoder> crazy
L76[10:10:33] <packbart> the console
version must run well enough as required by their contracts with
the console store owners. they can quality-manage the PC version at
their own pace
L77[10:10:41] <Izzy> > 4090/5950x cannot
maintain a solid 60 fps
L78[10:10:56] <XXCoder> i cant picture how
well my gtx 1060 would do lol
L79[10:11:09] <XXCoder> probably slide
show
L80[10:11:12] <Izzy> I mean, if it's
dipping below 60 on like 900000W computers but running okay on the
laptop hardware on consoles that's still yikes but I'd say that
"60 with dips" is playable
L81[10:12:23] <Izzy> not a good sign for
midrange cards though, yeah
L82[10:12:40] <Izzy> not everyone can
afford car money for their graphics card alone
L83[10:13:03] <XXCoder> yeah
L84[10:16:56] <Althego> that was just
average framerate, in many siuations it was a lot worse
L85[10:17:04] <Althego> but there was some
patch since then
L86[10:17:16] <sandbox> I’ll have two
number 9s, a number 9 large, a number 6 with extra dip, a number 7,
two number 45s, one with cheese, and a large soda.
L87[10:17:25] <Althego> i bet it is still
not great, but the pc just powers through with sheer muscle
L88[10:21:21] <Izzy> 600W GPU go brr
L89[10:51:15] <packbart> I only play one
game that reliably uses max GPU power and that is Fishing Planet :)
It's got all the things GPUs love. Lots of water, fog, grass,
trees
L90[10:57:38] <Mat2ch> Fishing Planet is
nice. But also very grindy
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L93[11:27:31] <packbart> aye, that it is.
unless you pay real money, of course
L94[11:37:00] <darsie> 1337
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L96[12:16:48] <Mat2ch> packbart: I have
managed to get a kayak, though
L97[12:17:38] <Mat2ch> it's a nice game to
relax to. But you still have to catch a decent amount of fish to
pay all the fees
L98[12:20:52] <Eddi|zuHause> isn't EVERY
game nowaday littered with "this is unoptimized"
reviews?
L99[12:21:10] <Althego> probably
L100[12:21:19] <Althego> but this was an
extreme case
L101[12:22:12] <Mat2ch> Eddi|zuHause:
probably.
L102[12:22:23] <Mat2ch> And the problem
causing this is not good educated developers.
L103[12:22:41] <Mat2ch> If you make a game
and don't think about efficiency if you add things to it, then you
are not well enough educated.
L104[12:22:41] <Althego> no, probably
managemen
L105[12:22:45] <Althego> good enough,
release it
L106[12:23:17] <Mat2ch> And the problem
will get worse. Because nowadays the younger generation doesn't
tinker with the hardware anymore, because most of them use
locked-in smartphones
L107[12:28:04] <Eddi|zuHause> there's many
layers to that. management setting unfulfillable goals. developers
focusing on wrong things. players having unrealistic
expectations
L108[12:28:38] <Althego> they use game
engines in development, you dont even need to go near the hardware
level
L109[12:31:47] <Eddi|zuHause> that's not
necessarily a bad thing
L110[12:33:26] <Eddi|zuHause> but
sometimes these levels of indirections make optimization
harder
L111[12:35:24] <Eddi|zuHause> because to
optimize the game engine people need to talk to people that use the
game engine how they use it.
L112[12:36:40] <Eddi|zuHause> which can
either mean the use cases can be better handled by the game engine,
or the use cases are changed to better match what the game engine
can provide efficiently
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L116[14:53:36] <sandbox> !mission
L117[14:53:36] <LunchBot> You're taking
your final exam for your rocket license. The payload greatly
exceeds the hagedorn temperature.
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L119[15:01:28] <packbart> 'it can be
thought of as the "boiling point" of hadronic (i.e.
ordinary) matter'
L120[15:01:47] <packbart> Vapor Payloads
are the future, anyway
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L123[15:23:31] <Mat2ch> Virgin Galactic in
flight
L124[15:23:36] <Mat2ch> with Scott as
commentary
L125[15:39:41] <packbart> hm. I can't
stand Nasaspaceflight but I like Scott. difficult decision
L126[15:41:34] <Mat2ch> hehe
L127[15:41:42] <Mat2ch> NSF can be
annoying
L128[15:41:52] <Mat2ch> Mostly Scott is
talking
L129[15:42:03] <Mat2ch> and we're around
10k feet away from launch
L130[15:42:07] <Mat2ch> *release
L131[15:42:30] <Mat2ch> around 10-15 min
from now
L132[15:43:34] <packbart> I'll put it on
the office chromecast
L134[15:48:16] <packbart> well, I guess
they chose Consequences
L135[15:48:17] <Mat2ch> Elephant Butte is
a great name :D
L136[15:48:50] <packbart> there are quite
a few sponsored town names around, I think
L138[15:54:03] <packbart> Scotland is not
exactly what I would associate with "sunshine"
L139[15:54:14] <sandbox> that's the
joke
L140[15:58:34] <packbart> ah. "Truth
or Consequences, New Mexico. Formerly Hot Springs, New Mexico, the
town made the unique decision in 1950 to rename itself after a
popular radio show."
L141[15:58:49] <packbart> DISH, Texas was
the one I was thinking of
L142[16:04:13] <Mat2ch> drop
imminent.
L143[16:06:27] <Althego> in a distant time
and faraway space, the planet new texas floats deep in space
L144[16:08:06] <Mat2ch> .oO( are they
robbing anyone of deir sanity there as well? Oh, wait, that was New
Florida )
L145[16:20:45] <Mat2ch> now launch
probably imminent
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L147[16:23:23] <Althego> rocket
L148[16:26:01] <Eddi|zuHause>
!nission
L149[16:26:09] <Eddi|zuHause>
!mission
L150[16:26:09] <LunchBot> Your mission, if
you choose to accept it, is to kill every kerbal in one titanic
explosion. Years later, you sometimes wake up in a cold sweat from
the memories of their screams.
L151[16:26:44] <Eddi|zuHause> and boy did
they scream!
L152[16:30:10] <Althego> hehehe
L153[16:30:17] <Althego> again a fitting
match
L154[16:41:01] <Eddi|zuHause> !outcome add
The firefighters just shrug in utter hopelessness.
L155[16:41:01] <LunchBot> Added outcome:
The firefighters just shrug in utter hopelessness.
L156[16:44:45] <Eddi|zuHause> !mission add
After countless meetings and delays, you finally decide the name of
the next rocket to be "Big Bertha".
L157[16:44:46] <LunchBot> Added mission:
After countless meetings and delays, you finally decide the name of
the next rocket to be "Big Bertha".
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L159[17:35:22] <packbart> Big
Badaboom
L160[17:35:35] <packbart> although Disney
might hold rights to that name
L161[17:40:41] <sandbox> !mission
L162[17:40:41] <LunchBot> You try to use
infiniglider physics to go over 3,000 m/s. Hawking radiation.
Hawking radiation everywhere.
L163[17:41:31] <raptop> technically
there's a missing intermediate step, but I feel like it's pretty
obvious
L164[17:44:05] <packbart> !mission add
Your rendezvous training instructions mix up the terms
"relative speed" and "relativistic
speed".
L165[17:44:05] <LunchBot> Added mission:
Your rendezvous training instructions mix up the terms
"relative speed" and "relativistic
speed".
L166[17:47:00] <raptop> Shouldn't have
taken that brachiosaur trajectory, I guess
L167[17:51:05] <packbart> good thing that
KSP doesn't have a concept of "lightspeed" and all its
baggage
L168[17:51:30] <packbart> otoh, the real
universe has much better resolution than 32bit floating point
allows
L169[17:55:44] <Eddi|zuHause> it does have
a finite resolution, though...
L170[17:57:24] <packbart> yeah, but its
framerate and spatial resolution are so smooth, I can't
complain
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L173[18:09:46] <darsie> packbart: This
comes at a very low simulation speed, though.
L174[18:10:13] <darsie> you just don't
notice cause you're simulated, too.
L175[18:11:24] <packbart> one day, we'll
map our brains and transfer them into a simulation, so everyone can
fork a thousand overclocked worker-me's to do all the boring
things
L176[18:12:44] <darsie> They won't be
happy.
L177[18:12:54] <darsie> Might be ok for a
little while, though.
L178[18:13:08] <darsie> But what kind of
work?
L179[18:13:09] <packbart> then they can
just reset to an earlier snapshot were they still were happy and
get on with the job
L180[18:13:28] <packbart> filing taxes,
searching the internets, playing games ;)
L181[18:13:29] <darsie> So no work that
requires long memory.
L182[18:14:24] <packbart> well, they might
need to take notes for their later selves. Language will probably
be the way to transfer information for quite a while
L183[18:15:36] <darsie> Yeah, transferring
information by direct manipulation of neural networks is
hard.
L184[18:15:44] <darsie> Like implanting
memories.
L185[18:17:11] <sandbox> I wish we could
replay dreams
L186[18:18:00] <sandbox> I had an insane
one the other night
L187[18:23:34] <sandbox> it was more like
a biblical prophecy
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L191[20:16:31] <Mat2ch> funny thing about
the universe and the "simulation speed". Since we measure
time by comparing it to other stuff in the universe, it's rather
easy to slow down the simulation speed without anyone inside of it
noticing ;)
L192[20:28:54] <darsie> exactly, my point
:).
L193[20:29:42] <darsie> Which is also why
I might use a 1 MW Hawking radiation black hole than a 1 GW one,
because the 1 MW one is bigger and easier to feed.
L194[20:30:19] <darsie> I/we'd run on a
slower speed, but we'd have the same amount of thought.
L195[20:30:40] <darsie> Yeah, the stars
would move faster ...
L196[20:33:50] <FLHerne> .outcome add The
resulting explosion can be seen from space. That's not as
remarkable as it sounds because it's *in* space, but Mitdun
certainly has a good view.
L197[20:33:50] <LunchBot> Added outcome:
The resulting explosion can be seen from space. That's not as
remarkable as it sounds because it's *in* space, but Mitdun
certainly has a good view.
L198[20:34:53] <FLHerne> .outcome fixup
s/can be seen/is visible from/
L199[20:34:53] <LunchBot> New text is: The
resulting explosion is visible from from space. That's not as
remarkable as it sounds because it's *in* space, but Mitdun
certainly has a good view.
L200[20:34:58] <FLHerne> bleh
L201[20:35:09] <FLHerne> .outcome fixup
s/from from/from/
L202[20:35:09] <LunchBot> New text is: The
resulting explosion is visible from space. That's not as remarkable
as it sounds because it's *in* space, but Mitdun certainly has a
good view.
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L205[20:46:42] <Eddi|zuHause>
!mission
L206[20:46:42] <LunchBot> In order to
spite your elementary school teachers, you write in recursive
handwriting instead of cursive. It doesn't work, so you sell it for
20 times the price instead of your usual 10 times the price.
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L208[21:03:19] <FLHerne> Is Circular
Gallifreyan an example of recursive handwriting?
L209[21:12:42] <XXCoder> ;mission
L210[21:12:43] <LunchBot> You instigate a
revolution against the Tsiolkovsky, tyrant of the rocket equation.
Someone makes a bot to help with it and unleashes it on
#KSPOfficial.
L211[21:13:04] <XXCoder> bots? sounds like
robot overlord is coming
L212[21:14:36] <Eddi|zuHause> FLHerne: i
would think something more fractal
L213[21:15:42] <Eddi|zuHause> a robot
uprising
L214[21:15:47] <Eddi|zuHause> sounds...
fun?
L215[21:16:24] <Mat2ch> well, if they
uprise then they have to do all the tedious tasks we do.
L216[21:16:33] <Mat2ch> So I can play all
day now. Because they have to work.
L217[21:20:19] <FLHerne> Eddi|zuHause:
it's a bit fractal, letter-dots on word-circles in big sentence
circles
L218[21:20:35] <FLHerne> but yes
L219[21:21:11] <FLHerne> while you could
arrange it into ever-larger circular messages no-one really
does
L220[21:52:37] <Eddi|zuHause> i would
imagine a fractal writing system gives you a rough glance at first
sight, but each area you can zoom in to find out more details
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Quits: r4m0n (~r4m0n@144.22.191.90) (Excess Flood)
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⇨ Joins: r4m0n (~r4m0n@144.22.191.90)