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L4[01:17:16] <darsie> Did you like the video?
L5[01:48:32] <umaxtu> oh wow, you can copy/paste JSON into and out of the VAB in KSP2
L6[02:11:54] <darsie> .
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L21[03:54:26] ChanServ sets mode: +o on Althego
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L23[04:19:48] <raptop> umaxtu: it's a cool feature, though hopefully there's also more conventional saving/loading craft?
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L27[05:54:42] <raptop> !mission
L28[05:54:42] <LunchBot> You open a portal to Duna to recover the abandoned Union Aerospace Corporation facility. You accidentally unleash AGC-powered self-replicators on Kerbin.
L29[05:55:20] <raptop> that's not how I would have *expected* it to go horribly wrong, but fair enough
L30[06:25:42] <raptop> !outcome add Vall lets out an exhausted sigh and resets the "days since last fatality" counter.
L31[06:25:42] <LunchBot> Added outcome: Vall lets out an exhausted sigh and resets the "days since last fatality" counter.
L32[06:38:37] <Althego> vall? the moon?
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L34[06:40:41] <raptop> oops
L35[06:40:47] <raptop> !outcome fixup s/Vall/Val/
L36[06:40:48] <LunchBot> New text is: Val lets out an exhausted sigh and resets the "days since last fatality" counter.
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L45[10:51:45] <Mat2ch> Mark Rober made a video about bedbugs and now I wanna get rid of all insectes
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L47[11:15:20] <Eddi|zuHause> that's the "learn how sausage is made" effect.
L48[11:18:09] <raptop> understandable. just don't look up to the stuff that wasps get up to
L49[11:49:32] <packbart> hm. does putting a steam_appid.txt in the KSP directory make Steam count me as an active player or would I need to start it through Steam?
L50[11:49:59] <packbart> sometimes I would like to contribute to the often-cited Steam charts :)
L51[11:50:30] <packbart> maybe I can just leave the PD launcher running minimized
L52[11:52:18] <packbart> "Last played: Nov 29, 2022"
L53[11:54:02] <packbart> nope, the launcher alone doesn't count as "running" :(
L54[12:02:29] <packbart> the steam_appid.txt (954850) works with KSP2 when I start the KSP2_x64.exe (with the Steam client also running). without it, Steam doesn't report it as "running". As expected, opt-in. Nice.
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L67[15:58:02] <Azander> !mission
L68[15:58:02] <LunchBot> You send Ted Kerman on a suicide mission. Extending legal jurisdiction to outer space is suddenly a priority.
L69[16:00:21] <darsie> .
L70[16:00:28] <darsie> Did you like the video?
L71[16:03:14] <Azander> haven't watched it
L72[16:12:36] <darsie> dang
L73[16:13:03] <darsie> https://youtu.be/QiNtLBLveeM?t=418 Torque in nanomega ...
L74[16:49:20] <Althego> https://www.youtube.com/watch?v=5arYefjyvsM
L75[16:49:30] <Althego> KSP 2: First Patch Details Revealed! + Developer Interview
L76[16:50:07] <SporkWitch> someone submitted a CPU and bottom-end (GT, not even GTX) GPU from 2014, with 8GB RAM, on the hardware survey... and apparently actually expected KSP2 to start...
L77[16:52:59] * Azander finally downloads KSP2
L78[16:54:35] <Althego> wait is that before the 1000 series
L79[16:55:05] <SporkWitch> Azander: it's very buggy, though not as buggy as KSP1's first release; still very fun, though. Planes are a blast, and avoid most of the UI shortcomings and bugs
L80[16:55:43] <Azander> yeah, I've been keeping up on the issues
L81[16:56:20] <Azander> I started KAP1 at 1.0.0 so my expectations are low enough to accept a 0.1.0 version
L82[16:56:22] <Azander> I help
L83[16:56:29] <Azander> err hope
L84[16:58:09] <SporkWitch> Althego: yeah, well before. What you called 1000 was the 10-series (and an outlier, as PC hardware stagnated for a long time after, combined with gaming reqs not really moving forward since everything was console ports). This guy was using a GT705 (not a typo) and an I3 4160
L85[16:58:37] <Mat2ch> darsie: I watched the video. The music choice was interesting
L86[16:58:53] <darsie> :)
L87[17:01:01] <Althego> nanomega... one of the strangest units is dBm
L88[17:02:25] <SporkWitch> ooof, very stupid statement by nate saying the spec would decrease...
L89[17:02:40] <SporkWitch> that's NMS PR guy levels of dumb
L90[17:07:51] <darsie> Althego: https://paste.debian.net/plain/1273033
L91[17:08:12] <Althego> lol
L92[17:08:19] <darsie> :)
L93[17:08:34] <Althego> NM is nautical mile
L94[17:08:39] <Althego> Nm is Newton meter
L95[17:08:44] <Althego> nm is nanometer
L96[17:08:56] <darsie> They changed the buttons to 'imperial' or so and 'metric'.
L97[17:09:02] <Althego> nM may not even exist
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L99[17:09:43] <darsie> I though nautical miles is nm, too.
L100[17:10:00] <Althego> square meter is called here négyzet méter, which is often abbreviated to nm, which annoys me to no end, since that would be nanometer
L101[17:10:20] <darsie> M, NM or nmi https://en.wikipedia.org/wiki/Nautical_mile
L102[17:11:10] <darsie> https://en.wikipedia.org/wiki/Nautical_mile#Unit_symbol
L103[17:11:39] <darsie> nM could be nano molar.
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L105[17:24:13] <SporkWitch> nice, confirmation that i was right about the supply routes: they'll work basically the same as WOLF transport routes in MKS, as I'd been saying. You run the route manually once and record the results, to then automate running that route in the background instead of needing to do repetitive supply runs yourself.
L106[17:38:02] <packbart> Althego: reminds of an article about someone's problems to get their measurements in cubic metres through some spam filters. it did not want their cum
L107[17:38:24] <Althego> hehe
L108[18:48:35] * darsie just read that KSP2 uses unity again. IIRC I read that there are issues with unity and there are alternatives that solve these issues.
L109[18:50:03] <packbart> changing engines wouldn't solve much, I'd say
L110[18:51:51] <packbart> there's basically the choice between Unity and Unreal. if you feel libre, use Godot. and then there are bespoke solutions like Cobra with their own issues (can't just outsource parts of development or quickly hire coders)
L111[18:52:36] <darsie> I tried sending keys to ksp wiht xdotool, but it doesn't work.
L112[18:52:52] <darsie> I wanted it to save every 5 s.
L113[18:53:06] <Mat2ch> darsie: that's because the keys are managed by libsdl
L114[19:18:27] <SporkWitch> the biggest issue would be present regardless of engine: floating point precision at these scales. Star Citizen has to come up with their own custom solution, just like KSP does.
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L116[19:26:29] <Azander> I see while people are complaining.
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L118[19:28:35] <Azander> *why
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L122[20:24:41] <Funkenstein> ;outcome add Sting writes a catchy and poignant song about it.
L123[20:24:41] <LunchBot> Added outcome: Sting writes a catchy and poignant song about it.
L124[20:24:49] <Funkenstein> ;mission
L125[20:24:49] <LunchBot> Jeb divides by zero. The resulting flame war goes on for days.
L126[20:26:30] <raptop> all too plausible
L127[20:26:48] <Mat2ch> Funkenstein: that's pure horror.
L128[20:27:00] <Mat2ch> The sting song
L129[20:27:05] <Mat2ch> !mission
L130[20:27:05] <LunchBot> You explain how the orange rocket is good. Your rocket is struck on the launchpad by a recklessly-driven fuel truck.
L131[20:27:11] <FLHerne> ;outcome add The devs fix the bug you were exploiting to make this work.
L132[20:27:12] <LunchBot> Added outcome: The devs fix the bug you were exploiting to make this work.
L133[20:27:26] <SporkWitch> FLHerne: FACTS lol
L134[20:29:20] <Funkenstein> I hope there's a functional kraken drive in ksp2
L135[20:29:51] <Funkenstein> ;outcome add Unfortunately, they're all facing in opposite directions.
L136[20:29:51] <LunchBot> Added outcome: Unfortunately, they're all facing in opposite directions.
L137[20:31:07] <SporkWitch> Funkenstein: so there's at least one kraken drive currently. Matt used it for his Laythe SSTO. If you occlude the output of an engine, it applies ridiculous thrust in reverse, so stick and engine on the nose with the exhaust pointed forward, then slap a nose cone on that.
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L139[20:41:08] <Mat2ch> https://www.youtube.com/watch?v=wngWz_iA0RE
L140[20:41:11] <Mat2ch> Danny made a video about KSP2
L141[20:52:12] <Funkenstein> Lol landing is a mindset
L142[20:54:18] <Funkenstein> I had to land a Kerbal coming from the Mun in nothing but the pre-crumpled tin can...that is when I learned how true those words were, and I hadn't even heard them yet
L143[21:15:52] <Mat2ch> The best part is when the parachute just decides it has already enough of Danny and disappears.
L144[21:16:16] <Mat2ch> !outcome Your parachutes decide they have enough for today and go for a drink at the bottom of the ocean.
L145[21:16:17] <LunchBot> No outcome found matching "Your parachutes decide they have enough for today and go for a drink at the bottom of the ocean.".
L146[21:16:30] <Mat2ch> !outcome add Your parachutes decide they have had enough for today and go for a drink at the bottom of the ocean.
L147[21:16:30] <LunchBot> Added outcome: Your parachutes decide they have had enough for today and go for a drink at the bottom of the ocean.
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L154[22:00:48] <darsie> ChatGPT helps me find an outer class I comet.
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L167[23:38:16] <darsie> We made nice progress, but now I'm rate limited with gpt.
L168[23:51:18] <XXCoder> so fun, danny videos
L169[23:51:28] <XXCoder> no need to buy ksp2, just watch him ;)
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