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L1[00:00:53] <SporkWitch> Hazardous Daniel
last KSP1 livestream, just started
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L13[03:18:10] <Funkenstein> ;outcome add
Moon's big.
L14[03:18:10] <LunchBot> Added outcome:
Moon's big.
L15[03:21:33] <raptop> But is it
haunted?
L16[03:30:17] <Funkenstein> ;outcome add
Moon's haunted.
L17[03:30:17] <LunchBot> Added outcome:
Moon's haunted.
L18[03:30:30] <Funkenstein> ;outcome add
Moon's big and haunted
L19[03:30:30] <LunchBot> Added outcome:
Moon's big and haunted
L20[03:30:58] <raptop> ;outcome fixup
s/haunted/haunted./
L21[03:30:58] <LunchBot> New text is:
Moon's big and haunted.
L22[03:42:48] <packbart> !mission add You
attempt to load your old KSP 1 career save in KSP 2.
L23[03:42:49] <LunchBot> Added mission: You
attempt to load your old KSP 1 career save in KSP 2.
L24[03:44:26] <packbart> !mission fixup
s/attempt to/accidentally/
L25[03:44:26] <LunchBot> New text is: You
accidentally load your old KSP 1 career save in KSP 2.
L26[03:47:10] <Funkenstein> ;outcome add
You load a new KSP2 save in KSP 1.
L27[03:47:10] <LunchBot> Added outcome: You
load a new KSP2 save in KSP 1.
L28[03:47:23] *
raptop is vaguely hoping that debdeb ends up being more like 1e15 m
than 4e16 m because that would make an interstellar flyby with the
Dawn take a reasonable amount of time
L29[03:48:40] <raptop> Or, at 100 km/s, you
can cover the former in 317 years (so not to excessive if there's
an extra step or 2 of timewarp). The latter is 12675 years,
though
L30[03:48:46] <Funkenstein> The Dawn?
L31[03:49:04] <raptop> The (KSP1) ion
engine
L32[03:51:58] <raptop> If you're willing to
commit to a super-minimal paylod (1 kerbal), a single stage craft
with ~20-30 km/s will mass under 5 tonnes
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L34[03:53:08] <raptop> So you put together
a 2 or 3 stage design, and execute the closest kerbol flyby you
can. While the periapsis burn time is measured in hours, you'll
spend it quite close-in, so get a good Oberth boost. And that's 100
km/s hyperbolic excess.
L35[03:53:27] <raptop> Maybe considerably
more
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L39[05:19:52] <Funkenstein> Fantastic
L40[05:20:29] <Funkenstein> You could go to
eeloo and back twice
L41[05:20:51] <Funkenstein> Not landing
though haha
L42[05:24:09] <XXCoder> ;mission
L43[05:24:09] <LunchBot> You simply your
physics model to use general relativistic magnetohydrodyanmics. Jeb
flies past you, his suit glued onto a Vernor engine.
L44[05:24:35] <XXCoder> jeb got bored while
I was simulating physics model.
L45[05:24:46] <XXCoder> dangerous, that.
bored jeb is dangerous
L46[05:31:54] <raptop> It's fine, jeb's
just going to bring you a few extra server racks
L47[05:38:07] <XXCoder> lol
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L128[15:01:35] <darsie> With name and
tails.
L129[15:01:44] <Althego> nice
L130[15:28:35] <Mat2ch> Nice!
L131[15:29:26] <darsie> Yeah, even class E
comets are limited. Only one shows up with just the tracking
station and up to two at a time with one ore more IR
telescopes.
L132[15:29:58] <darsie> I mean, even class
E comets limit the appearence of comets.
L133[15:30:17] <darsie> Most class E
objects are asteroids, though.
L134[15:31:47] <SporkWitch> darsie: that
stock? I've never actually seen one stock, though I know they
exist, since there are missions to detect them.
L135[15:32:48] <darsie> Yes, but might
come from the expansion packs, idk.
L136[15:34:00] <darsie> Easy way to find
them is to turn off any IR telescopes you have and wait in the
tracking station for an object off the main asteroid cloud.
L137[15:34:09] <darsie> at 100k
warp.
L138[15:34:45] <darsie> IR telescope below
Kerbin orbit is ok.
L139[15:35:14] <darsie> But further out
the asteroid clouds are so scattered that comets may show up within
them.
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L141[15:37:06] <darsie> I'm waiting for a
class I comet. Those are always on Kerbol escape trajectories.
Class H, too, sometimes.
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L143[15:38:16] <darsie> Trying to find one
with my Jool IR telescope, so I have more time to arrange a
meeting.
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L146[15:43:27] <darsie> But too difficult
situation.
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L150[16:00:32] <darsie> I'm afraid class I
comets maybe can only befound with the tracking station and thus
near the Kerbol.
L151[16:05:56] <SporkWitch> Deddly: why is
discord full of concentrated dumb? lol
L152[16:07:51] <darsie> Perhaps because
it's easy to use.
L153[16:08:08] <darsie> OTOH Rizon is full
of concencrated dumb, too.
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L157[16:11:32] <darsie> I give up for
today.
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L162[17:10:37] <Althego> concentrated
dumb, because discord is easy to access, so everybody is there. irc
is harder, although it is not hard at all, so filters people
somwhat
L163[17:13:31] <SporkWitch> it was largely
rhetorical; the ignorance and trolling over the specs is
tedious
L164[17:23:52] <Mat2ch> Every generation
deserves their hell hole :D
L165[17:38:23] <raptop> As best I can tell
a lot of discussion around games is that there's something like
compiling with optimization? o_O
L166[17:40:14] <packbart> I'm on a number
of discord "servers" but I rarely look at them. I shall
add the Official KSP one, too
L167[17:42:21] <packbart> "Several
people are typing..."
L168[17:44:29] <packbart> raptop:
Optimizations in games are a myth ;)
L169[17:44:51] <Mat2ch> Hey, I made one
post in the forum recently. Just a "please consider this"
and got lots of stupid answers. The world is a hell hole :P
L170[17:45:45] <packbart> otoh, FDev
released their Elite Dangerous Odyssey with a promise of "it
runs fine on Lord Braben's old PC"
L171[17:46:09] <packbart> increasing the
minimum requirements for the alpha release is not too bad an idea,
I think
L172[17:46:19] <packbart> hm. is
"upping" really a word?
L173[17:47:11] <Althego> seems legit
L174[17:47:38] <umaxtu> do we know what
framerate those specs are targeting?
L175[17:48:01] <Althego> there is
optimization in games. they at least compile with O :)
L176[17:48:02] <packbart> isn't KSP
traditionally measured in spf instead? :)
L177[17:49:03] <Althego> and i remember
the story that the large tentacle in dead space almost broke game
development because they needed to focus every resource to solve
the problem of it rendering without the game becoming
unplayable
L178[17:49:06] <SporkWitch> umaxtu: i
don't believe they've said, but I would assume 60, given that the
people that whine most vocally rage over anything less. It's
probably a component of why they set the minimum where it did:
conservative, to silence the idiots with potatoes that refuse to
tweak their settings for their hardware, then blame the game for
poor performance.
L179[17:51:04] <umaxtu> thats kinda what I
figured as well
L180[17:51:46] <umaxtu> will be
interesting to see how my 3070 does at 1440p
L181[17:51:49] <SporkWitch> i also doubt
they even tested anything older than a 2060; why would you?
20-series is two full generations behind current, and the 2060 is
the bottom-end of that generation
L182[17:52:12] <SporkWitch> i'm running a
strix 3080, so slightly above the recommended for that, and ryzen 9
3950x is well above the recommended CPU
L183[17:52:30] <SporkWitch> (though will
only really shine if they've really stepped up their multicore
performance, but it sounds like they have)
L184[17:53:58] <umaxtu> 5900X for me with
a Founders edition 3070
L185[17:55:38] <packbart> I don't even
remember what CPU this thing got. ah, Ryzen 5 3600
L186[17:55:55] <packbart> I reasoned that
I'd upgrade the CPU long before I replace the 2080S
L187[17:57:23] <packbart> and of course
I'll run it at 1440 with ultra settings and complain on the
discord! :)
L188[18:00:59] <packbart> I might try to
run it on the old laptop and see what happens
L189[18:01:04] <umaxtu> remember when it
used to be cool that crisis couldn't run well on the top-end
hardware when it was released?
L190[18:02:13] <packbart> I vaguely
remember. I neither played Crisis nor did I have even high-end
hardware at the time
L191[18:03:16] <packbart> ED Odyssey on
release day couldn't run well on Twitch streamer's top-end gear.
That I remember
L192[18:03:31] <packbart> we
L193[18:03:40] <packbart> err. we'll see
how KSP 2 does :)
L194[18:04:56] <packbart> I seem to
remember something similar about Cyperpunk (didn't play or watch
it). Or was that mostly about bugs? anyway, it seems to be a theme
with game releases
L195[18:12:36] <SporkWitch> cyberpunk was
mostly bug issues, on PC. PS4 had crippling performance issues that
resulted in refunds being issued and the game being (temporarily?)
removed from the PSN store
L196[18:12:54] <SporkWitch> That said, it
was perfectly playable for me at launch on a GTX1060, just had to
tweak settings.
L197[18:13:10] <Althego> there should be a
law that once you release a game, you are not allowed to patch it
for a mont
L198[18:13:13] <Althego> h
L199[18:13:24] <Althego> then companies
cant push out bugged nightmares
L200[18:15:31] <packbart> or just accept
The Month of Howling
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L212[19:51:32] <XXCoder> ;mission
L213[19:51:33] <LunchBot> You throw a bag
of botsnacks into #KSPOfficial. Your ships file directly into the
alien death cannons, clogging them with wreckage.
L214[19:51:48] <XXCoder> many many steps
missing
L215[19:51:49] <raptop> The ships follow
the botsnacks
L216[19:51:49] <Althego> file?
L217[19:51:52] <Althego> not fly?
L218[19:52:04] <XXCoder> as in lined up
into it
L219[19:52:27] <raptop> "On my
command all ships will line up and file directly into the alien
death cannons, clogging them with wreckage" -- Zapp Branigan,
apparently
L220[19:52:48] <SporkWitch> "Your
ships file directly into the alien death cannons, clogging them
with wreckage." hey, it worked for Zap Branigan lol
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