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L1[00:00:56] <darsie> Fell on touchdown on
the runway, but stood up on her own.
L2[00:01:27] <darsie> Should have planted a
flag on the Mun.
L3[00:57:26] <Izaya> kerboscript is
pain
L4[00:58:06] <Izaya> figured "oh yeah
I'll make an anonymous function to run on the button click to set
the target"
L5[00:58:10] <ZLSA> you are giving me
horrible flashbacks
L6[00:58:15] <Izaya> but the variable being
referneced in the local scope changes!
L7[00:58:29] <Izaya> so anyway, I'm parsing
the button text to get the target name now
L8[00:58:31] <ZLSA> WHY IS PERIOD THE
INSTRUCTION TERMINATOR!
L9[00:58:42] <Izaya> why does at()
exist?
L10[00:58:57] <ZLSA> I almost went through
the kRPC process but it's not nearly as KSP-oriented as kOS
L11[00:59:07] <Izaya> or if it must, it
should be usable anywhere, not just to set a print statement's
position
L12[00:59:12] <Izaya> it should move the
cursor
L13[00:59:15] <Izaya> >.>
L14[00:59:28] <Izaya> also you should be
able to call it with no args and get the current cursor
position
L15[00:59:41] *
Izaya grumbles
L17[01:02:21] <Izaya> if kerboscript was a
sane language rather than parsing the button label I'd be just
using the vessel name directly
L18[01:06:57] <ZLSA> to be fair, a lot of
kOS's bad decisions are forced by KSP's bad decisions lol
L19[01:07:13] <ZLSA> like seriously,
actions are keyed on the translated string text of the
button!?
L20[01:08:04] <Izaya> I sorta they just
embedded a Lua interpreter or something though
L21[01:08:14] <Izaya> Hell, I'd take a C#
forth implementation over this
L23[01:11:28] <Izaya> integrated my launch
window planner with the launch to rendezvous script and something
to select what I want to actually launch to rendezvous
L24[01:12:26] <Izaya> now I just wish I had
a way to get the launch windows without loading into a vessel
L25[01:13:24] <ZLSA> unironically I would
prefer Forth
L26[01:13:41] <ZLSA> it'd mesh well with
the hardware control aspects I think
L27[01:13:41] <Izaya> forth would be fun!
weird, but fun.
L28[01:13:50] <ZLSA> you've just described
all of KSP :P
L29[01:14:14] <Izaya> it would fit much
better than this like, "pascal through glass frosted by
BASIC" thing
L30[01:15:35] <ZLSA> yeah
L31[01:15:53] <ZLSA> maybe the world would
be better off if a very simple and lightweight lua-like
existed
L32[01:16:20] <ZLSA> like lua in terms of
integration simplicity and binary size, not like lua in terms of
syntax and 1-indexing
L33[01:16:40] <ZLSA> tbh it'd probably look
scarily like JS
L34[01:18:56] <Izaya> I still don't get why
people have such an issue with 1-indexing
L35[01:19:12] <Izaya> it makes sense from
any perspective other than programming/computer science
L36[01:19:42] <ZLSA> sure but lua is a
programming language
L37[01:20:08] <ZLSA> the fundamental
difference imo is that first item IS the #0 item
L38[01:20:17] <ZLSA> it's not the zeroth
item
L39[01:20:47] <Izaya> yeah, but the purpose
of programming isn't to program, it's to solve problems, and
programming languages are just tools in that
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L41[01:21:06] <Izaya> if it makes it
simpler to solve problems and/or to pick up then it's not
necessarily bad, just different
L42[01:21:12] <ZLSA> I can't speak to the
non-programming part of it, but if you have 1-indexing, you are
always doing at least one offset per array access
L43[01:21:22] <Izaya> ("I'm used to
0-indexing and 1-indexing is annoying" is a valid complaint,
though)
L44[01:21:36] <ZLSA> that's definitely the
case for me lol
L45[01:21:48] <ZLSA> (and also, I'm not a
huge fan of Lua's syntax either)
L46[01:22:08] <Izaya> also valid, I can
understand why people would prefer the curly braces of C-likes and
such
L47[01:22:40] <ZLSA> I won't deny that Lua
is an amazing language based entirely on how common it is
L48[01:22:46] <ZLSA> it's just not a
language that I particularly need, or want to learn
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L50[01:23:06] <Izaya> with the way Lua's
tables are implemented, I wouldn't be surprised if the hash table
is actually the zeroth element in the array and offsets are
therefore not actually necessary
L51[01:23:19] <Izaya> but I haven't
actually looked at it from the implementation side
L52[01:23:25] *
Izaya rather likes Lua
L53[01:25:36] <ZLSA> I've heard Lua is very
simple to integrate
L54[01:25:53] <Izaya> that is one of the
design goals
L55[01:26:04] <ZLSA> I kinda want to see
wasm get more marketshare in high performance embedded applications
like games
L56[01:26:50] <Izaya> kinda bent that the
JRE dream is going to end up being completed by wasm
L57[01:27:27] <ZLSA> it took me a moment to
realize you weren't referring to the Joe Rogan show
L60[01:44:26] <SporkWitch> pretty ^^
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L62[02:00:08] <Izaya> Think I might have to
play with building an orion drive part that's just a firework
launcher with jacked stats.
L63[02:00:17] <Izaya> No KAL overclocking
necessary
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L104[14:27:22] <umbralraptop>
!mission
L105[14:27:22] <LunchBot> You make a
tomato and noodle snack, then accidentally substitute TS-06 stack
separators for noodles. You maybe Jeb's favorite maybe!
(maybe)
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L107[15:34:28] <SporkWitch> ;outcome fixup
s/maybe/may be/
L108[15:34:28] <LunchBot> New text is: You
may be Jeb's favorite maybe! (maybe)
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L113[16:58:26] <FLHerne> ;outcome fixup s/
maybe/, maybe/
L114[16:58:26] <LunchBot> New text is: You
may be Jeb's favorite, maybe! (maybe)
L115[16:58:33] <FLHerne> (what's a
maybe?)
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L118[18:22:55] <umbralraptop> !mission add
You select arbitrary featherless bipeds as crew.
L119[18:22:55] <LunchBot> Added mission:
You select arbitrary featherless bipeds as crew.
L120[18:23:35] <Althego> are mudskippers
bipeds? :)
L121[18:25:59] <umbralraptop> Probably
not. Depends on what Diogenes says
L123[18:57:56] <darsie> Can SpaceX's
Dragon Give Hubble New Life?
L124[18:58:03] <darsie> ft. KSP
L125[18:58:25] <Althego> ah yes the scott
video
L126[18:58:39] <umbralraptop> Quite
possibly, though it's just a study right now
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L132[22:04:47] <umbralraptop> Oh no, I
forgot to hail the probe!
L133[22:07:10] <packbart> All glory to the
Hypnoprobe!
L134[22:12:00] *
umbralraptop hails
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