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L3[01:20:02] <umaxtu> man, maintaining
multiple KSP installs sure makes me wish that NTFS was
copy-on-write
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L17[03:26:55] <SporkWitch> umaxtu: btrfs is
sufficiently stable for home use and has been for some time (still
some potential issues with RAID5, though it has native RAID0,
RAID1, and RAID10 support). KSP also runs natively on linux. Only
mod I've encountered issues with was dockingcam, and he managed to
fix that.
L18[03:27:15] <SporkWitch> (in case it
wasn't sufficiently implied, btrfs does COW by default)
L19[03:28:14] <SporkWitch> that said, i'm
not sure how COW would help you there. What you need is something
with deduplication; file-level should be sufficient, but
block-level would of course be ideal.
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L21[03:55:12] <funkenstein> ;mission add
You attempt laxative calculus.
L22[03:55:12] <LunchBot> Added mission: You
attempt laxative calculus.
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L29[06:14:41] <Izaya> btrfs is <3
L30[06:15:56] <Izaya> especially for KSP,
compression helps a little but the real gain is the fact that I can
make reflinked copies for multiple instances
L31[06:16:33] <Izaya> SporkWitch: what was
the issue with dockingcam? installed it but it didn't work so I
removed it and kept going with DPAI
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L45[12:11:50] <funkenstein> ;mission
L46[12:11:50] <LunchBot> You discover a
form of rat on Dres. You are filled with deuterium.
L47[12:12:08] <funkenstein> ;lunch
L49[12:12:27] <funkenstein> needs
garlic
L50[12:13:31] <funkenstein> ;lunch add
Everything bagel with garlic, cream cheese, kippered salmon,
apricot jelly, and spicy chili powder
L51[12:13:31] <LunchBot> Added lunch:
Everything bagel with garlic, cream cheese, kippered salmon,
apricot jelly, and spicy chili powder
L52[13:17:38] <umaxtu> SporkWitch: yeah,
btrfs is awesome. thats what I use on my laptop
L53[13:26:45] <SporkWitch> Izaya: it needed
one of the files replaced, something he did to generate the visuals
only liked windows, so all you got in-game was a solid colour on
the window
L54[13:57:34] <Izaya> is it in the thread
somewhere?
L55[14:06:12] <SporkWitch> not sure. if
you're still running into it, it sounds like he didn't integrate it
into the main release.
L56[14:07:38] <SporkWitch> i don't see an
issue on the repo, so can't remember how i contacted him
L58[14:10:44] <SporkWitch> nm, guess we
didn't fix it before i had to go back to windows for something
else
L59[14:34:17] <funkenstein> ;mission
L60[14:34:17] <LunchBot> You outsource the
assembly of your rockets to a group of garden gnomes on steroids.
goo for the goo god.
L61[14:36:35] <Izaya>
>"linux"gurugamer
L62[14:36:40] <Izaya> > play and test on
windows
L63[14:36:53] <SporkWitch> i've pointed out
the irony many times
L64[14:37:13] <Izaya> not even the worst
disappointment in such situations q_q
L65[14:37:59] <Izaya> ah well, will poke at
it later
L66[14:38:04] <SporkWitch> i'm trying to
figure out how best to start my first colony... i'm buidling the
first construction ship now. one of my mods adds caterpillar
tracks, which I think will prove useful
L67[14:38:13] <Izaya> I wish I could write
TSRs for KOS
L69[14:38:37] <Izaya> I want a message
handler that runs on boot but doesn't stop me doing stuff
L70[14:46:00] <packbart> that's an
interesting bulldozer/construction workshop
L71[14:46:34] <funkenstein> caterpillar
tracks seem useful, if only you could make custom sizes
L72[14:47:36] <funkenstein> not like scale
tweaking, but custom placement of the wheels within and therefore
the angles that the edges meet at
L73[14:47:44] <funkenstein> I'm sure that
was poorly worded
L74[14:48:07] <SporkWitch> packbart: it's
just the basic mobile workshop from the ground construction mod,
and some tracks from another mod; nothing else attached yet, just
wanted to see how well they worked, and i'm pretty impressed. it's
smart enough to rotate in place without reaction wheels, and it was
stable on the small hills west of the KSC at 20m/s
L75[14:48:52] <SporkWitch> funkenstein:
tweakscale is supported, but it's the standard all-at-once scaling,
not specific dimensions
L76[14:50:03] <SporkWitch> there's a decent
variety of tracks in the mod, the ones in the image just seemed the
obvious choice
L77[14:51:01] <SporkWitch> i need to figure
out what i actually need to start building, though. this is one of
the big things i'm hoping they make easier in KSP2, because as good
as the stuff in Ground Construction and MKS are, they're very
kludgy and convoluted.
L78[15:07:43] <funkenstein> I still haven't
figured out how to use the motors, for either vtols or wheels
L79[15:15:49] <SporkWitch> wheels just
work, badly, but they work; don't need to mess with the motor
stuff. for VTOL, that one's a nightmare. IRL, everything we have
that does it is fly-by-wire with advanced flight computers to
automatically balance the craft. Prior to that technology, all
attempts at such, especially tilt-rotors like the Osprey, were
incredibly difficult to fly and were basically death traps (and
that's
L80[15:15:56] <SporkWitch> with experts
designing them and flying them)
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L83[16:13:33] <funkenstein> ;mission add
You go a little crazy with the moving parts
L84[16:13:33] <LunchBot> Added mission: You
go a little crazy with the moving parts
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L86[17:10:42] <darsie> funkenstein: Did you
mean my hexapod?
L87[17:11:19] <darsie> 12 servos
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L90[18:33:21] <XXCoder> ;mission
L91[18:33:22] <LunchBot> You outsource the
assembly of your rockets to Ohio. Someone accidentally triggers
modcall and you get banned.
L92[18:34:16] <XXCoder> I guess im still
waiting for ohio make parts as thats entire solar systems away,
assuming its in same galaxy or universe
L93[18:34:42] <Pinkbeast> Dear CKAN, while
in other respects I appreciate what you do, I am not sure I believe
you when you say I have played this game instance for 1.6
hours
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L95[19:25:59] <FLHerne> XXCoder: no, KSP is
our future, after the zombie apocalypse and the Planet Shrinking
Ray
L96[19:26:06] <XXCoder> lol
L97[19:29:21] <SporkWitch> need a good
apocalypse so the cats can finish taking over.
L98[19:36:37] <Althego> just play stray,
the protagonist is a cat
L99[19:36:48] <Althego> after humans died
out
L100[19:37:08] <SporkWitch> been thinking
about giving it a shot lol
L101[19:42:59] <raptop> dedicated meow
button
L102[19:49:19] <SporkWitch> clear
necessity
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L105[22:37:08] <funkenstein> I did not,
darsie, but I should like to see it.
L106[22:37:51] <darsie> .
L107[22:38:35] <funkenstein> que?
L108[22:38:50] <funkenstein> the
hexapod
L109[22:39:21] <SporkWitch>
*heptapod
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L111[22:39:26] <SporkWitch> (Arrival was a
very underrated movie)
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L116[23:00:07] <SporkWitch> spent most of
today reading instead of playing and i've come to the conclusion
I'm just doing things all wrong lol. Much simpler to use the WOLF
stuff for most of this, and focus on the MKS stuff in space only,
not on the surface. It's also basically immune to the kraken, since
once landed, it "poofs" and is simulated in the
background without having physical models anymore
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