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L1[00:11:44] <SporkWitch> hmm, anyone know why it won't let me refuel the uranium in these unclear engines? KSPI. The engines are set for Uranium-238 TWR (which shows storage for Enriched Uranium), so I sent up a container of enriched uranium, they're docked to the same station, the reufel button shows up on EVA, but it doesn't refill...
L2[01:15:27] <SporkWitch> something's definitely weird. I launch it from kerbin with enriched uranium loaded by default, activate the engines and it automatically switches to Uranium Oxide mode and consumed the enriched uranium. Shut down the engine, swap the modes so it moves the fuel to the container i have with enriched uranium, and it does. Switch it back to uranium oxide and refuel still doesn't work >_<
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L16[03:22:08] ChanServ sets mode: +o on Althego
L17[03:27:53] <SporkWitch> gave up trying to refuel it and just launched from the ground and cheated it into orbit >_< think something's just screwed up with refilling uranium on the nervas with KSPI and Near Future
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L22[05:22:50] <funkenstein> ;lunch add Jambalaya with cumin, kielbasa, mango, garbanzos, black beans, red peppers, coriander, rosemary, sage, and lime.
L23[05:22:51] <LunchBot> Added lunch: Jambalaya with cumin, kielbasa, mango, garbanzos, black beans, red peppers, coriander, rosemary, sage, and lime.
L24[05:32:15] <UmbralRaptop> Skip the soap, and it would be delicious
L25[06:21:13] <funkenstein> I'm the only person I know that doesn't taste soap lol
L26[06:21:18] <funkenstein> ;mission
L27[06:21:18] <LunchBot> You capture a glowing octopus-like creature and put it into a jar. The live footage of this event will be part of Kaytube compilations for the next 100years.
L28[06:51:15] ⇦ Quits: sasamj (uid193032@id-193032.ilkley.irccloud.com) (Quit: Connection closed for inactivity)
L29[07:09:18] <funkenstein> mission
L30[07:09:25] <funkenstein> ;mission
L31[07:09:25] <LunchBot> You try to find "The Answer". Your keyboard breaks down at the moment you try to deploy your chutes.
L32[07:16:37] <XXCoder> crater
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L34[08:13:25] <funkenstein> ;mission
L35[08:13:26] <LunchBot> You cause Kountdown to spew a hilarious line. This gives you a harsh reminder of the fleeting nature of life.
L36[08:17:38] ⇦ Quits: comicsansgreenkirby (~Thunderbi@stnbmb0127w-ds01-45-172-234.dynamic.bellmts.net) (Ping timeout: 189 seconds)
L37[08:22:07] <Mat2ch> !mission
L38[08:22:07] <LunchBot> You realize the engineers in the VAB and SPH aren't actually doing anything productive. You die. Twice.
L39[08:22:16] <Mat2ch> Again?
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L46[09:42:54] <Izaya> wait, you can force the Ap and Pe nodes to show their text without hovering over them?
L47[09:51:57] ⇨ Joins: darsie (~darsie@84-113-55-200.cable.dynamic.surfer.at)
L48[10:15:07] <FLHerne> click?
L49[10:16:39] <Mat2ch> Right click iirc
L50[10:16:49] <Izaya> huh.
L51[10:17:12] <Mat2ch> You didn't know that?
L52[10:17:29] <Izaya> Nope :D
L53[10:17:39] <Izaya> Been playing since 0.18, had no idea until I saw it in a video
L54[10:17:40] <Izaya> lmao
L55[10:17:47] <Izaya> (today, that is)
L56[10:19:38] <darsie> what?
L57[10:19:46] * darsie just joined.
L58[10:19:59] <Izaya> > wait, you can force the Ap and Pe nodes to show their text without hovering over them?
L59[10:20:52] * darsie vaguely remembers. Been a while since I played.
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L64[11:15:01] <Izaya> damn, For All Mankind is going full kerbal
L65[11:15:47] <Izaya> they're doing the using the RCS backpack to make orbit because the lander doesn't have enough fuel thing
L66[11:16:25] <packbart> the difficult thing is to get only the one marker you want to stay ;)
L67[11:16:47] <packbart> often enough multiple markers light up at once
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L70[11:39:59] <darsie> 1340
L71[11:42:21] <sandbox> I almost said 1338 yesterday when I missed it by less than 10 seconds
L72[11:49:11] <Izaya> exttremely kerbal https://shadowkat.net/tmp/9f56.jpg [cw for all mankind s03e10 spoilers]
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L75[11:56:33] <Mat2ch> Izaya: pushing?
L76[11:56:52] <Izaya> using the jetpack as the second stage
L77[11:57:21] <Mat2ch> I see nothing. And I guess that is intended.
L78[11:57:31] <Izaya> highlight it for spoilers
L79[11:59:29] <Mat2ch> I had to copy and paste in an editor
L80[11:59:53] <Mat2ch> My background is black, everything is black, I had no chance :D
L81[12:00:03] <Izaya> well, working as intended, basically
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L86[13:29:10] <funkenstein> ;mission add You get Kerbals added to No Man's Sky.
L87[13:29:10] <LunchBot> Added mission: You get Kerbals added to No Man's Sky.
L88[13:29:56] <funkenstein> ;lunch
L89[13:29:56] <LunchBot> Пельмень
L90[13:30:13] <funkenstein> hmm
L91[13:30:34] <funkenstein> I'll substitute bao, methinks
L92[13:34:46] <Mat2ch> !nextlunch
L93[13:34:46] <LunchBot> Half a duck, cooked by orbbfrgg.
L94[13:34:52] <Mat2ch> !mission
L95[13:34:52] <LunchBot> You fornicate without the consent of the Kraken. You do a barrel roll into the VAB.
L96[13:38:35] <SporkWitch> Izaya: the right click thing works for any of those things. ascending/descending nodes, target position at approach, closest approach, etc.
L97[13:38:45] <SporkWitch> VERY helpful in adjusting your planned maneuver
L98[13:50:35] <Izaya> no kidding
L99[13:53:22] <Izaya> though at this point I just write a quick kOS loop to get the exact result I want
L100[13:53:46] <SporkWitch> i need to start learning that; installed it but haven't messed with it yet
L101[13:54:58] <SporkWitch> i have been taking advantage of mechjeb lately so it doesn't waste my monopropellant on rotation, and the docking autopilot is convenient. never had any issue manually docking, but when you've done things so many times, it's a nice convenience, especially with larger craft
L102[13:56:00] <Izaya> mechjeb always seemed sorta cheap to me somehow
L103[13:56:28] <Izaya> much more satisfying to do stuff with software you wrote than software someone else wrote
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L105[13:57:38] <SporkWitch> definitely agree, again, more a convenience to get more sane behaviour (again, wtf am I wasting monoprop for rotation when we have magic un-saturatable reaction wheels? lol), and convenience on stuff i've done before manually
L106[13:57:58] <Izaya> yee I get that
L107[13:58:08] <Izaya> next thing I need to automate is docking, I've done that enough times by now
L108[13:58:21] <Izaya> then I'm going to try to automate landing
L109[13:58:40] <Izaya> (in a vacuum, I've already got splashdown at the KSC down)
L110[14:00:12] <SporkWitch> since I use FAR and Deadly Reentry (though I'm debating turning that last off; it doesn't like the geometry on some of the command pods I have and so heat shields don't protect some of the non-stock ones properly), the landing and launch autopilots aren't options heh. takes more trial and error and tweaking per craft than simply manually flying it lol
L111[14:00:55] <SporkWitch> it has a habit of either tearing itself apart by trying to start the turn too early, or burning up because it doesn't get out of the atmosphere soon enough
L112[14:01:19] <Izaya> I make sure that a given craft can re-enter from LKO before using it in production, but they all get the same treatment, slight angle tweaks notwithstanding
L113[14:04:02] <SporkWitch> I'm less concerned with that currently. I focused instead on building an orbital shipyard, and then yesterday was building a ferry and lander for use on mun and minmus. Currently on its maiden voyage to minmus now. The idea is that both will stay in space, and I'll use simple rockets and pods to ferry crew to and from the station. Still need to design an efficient fuel lifter to reload the
L114[14:05:19] <SporkWitch> station, pending setting up mining operations on minmus, but it saves me having to deal with kerbin's gravity well for most stuff. Only big issue is that the shipyard isn't smart enough to load the constructed ship with fuels from the station, and due to what seems to be a bug with KSPI and Near Future, not all nuclear stuff is possible to manually refuel (specifically, most of yesterday was
L115[14:05:35] <SporkWitch> spent not on design, but trying to figure out what i was screwing up in trying to manually fuel the nuclear engines on the ferry)
L116[14:05:48] <Izaya> I guess I should clarify that I only re-entry test stuff that is intended to re-enter, mostly crew spacecraft.
L117[14:06:43] <Izaya> I have like three generations of a really simple half-soyuz thinger in use, carries three crew to my LKO station for under 10k and can return them to the KSC
L118[14:06:45] <SporkWitch> in the end I gave up and just did a ground launch and cheated it into orbit, since there's seemingly no way to refuel the nervas outside the VAB/SPH, at least not using uranium fuel
L119[14:07:11] <SporkWitch> yeah, i got that, i just meant my setup is designed to minimize how much stuff has to deal with kerbin's atmosphere and gravity well.
L120[14:07:29] <Izaya> you can build bigger in microgravity B)
L121[14:07:36] <SporkWitch> that too :)
L122[14:07:45] <Izaya> for mun/minmus transport I have two nuclear shuttles, but I haven't set up any mining stuff yet
L123[14:08:30] <SporkWitch> https://cdn.discordapp.com/attachments/812736295814168623/1007651776352243733/unknown.png
L124[14:09:49] <SporkWitch> that's what I ended up with for the ferry and lander. It has just enough ΔV to land and return to the ferry on Mun or Minmus, and the ferry has enough fuel for two round trips. Obvious oversight, though: I should have put SOME oxidizer on the ferry, so it could refill the lander for an extra mission >_<
L125[14:10:06] <SporkWitch> i think i can adjust that in-flight, though, so I might be able to correct that after this mission
L126[14:10:44] <SporkWitch> https://media.discordapp.net/attachments/433784854631546880/1007411978823802951/unknown.png?width=960&height=540 this is the shipyard station
L127[14:10:48] <Izaya> I designed my nuclear shuttles to support extra tankage and take an arbitrary module on the front rather than go for any one payload. Makes balancing it sort of a pain but whatever. https://shadowkat.net/tmp/9d32.jpg
L128[14:12:19] <SporkWitch> this thing has some overkill RCS, using the 5-way heavy blocks, so it should be sufficient to deal with off-centre loads. Using all 5 docking nodes on the Orca command module, though, so the ideal is putting the payload on the nose so mass distribution isn't much of a worry, but I also have the top and bottom ports, so I could use those as well, especially if I carry multiple to balance the load
L129[14:13:21] <SporkWitch> I do also have the CSI freighter mod, but that REALLY requires significant mining infrastructure, as its engine uses a special fuel that's absurd to buy. It has the advantage of all being custom designed as a mega freighter, and does magic mass balancing to simulate the internal load balancing you do with cargo aircraft IRL
L130[14:13:37] <SporkWitch> haven't used it yet, but it looks really cool and has this neat modular design
L131[14:13:45] <Izaya> I may have to fly up some teakettle RCS thingers at some point, though they actually have better Isp than the nuclear engine I'm using so it feels weirdly like cheating
L132[14:16:31] <funkenstein> ;mission
L133[14:16:31] <LunchBot> You were caught playing KSP when you should have been launching the new SpaceX Rocket. Your actions fractally generate more and more outcomes until INTEGER OVERFLOW EXCEPTION.
L134[14:17:31] <funkenstein> ;outcome add +++OUT OF CHEESE ERROR+++?REDO FROM START+++
L135[14:17:31] <LunchBot> Added outcome: +++OUT OF CHEESE ERROR+++?REDO FROM START+++
L136[14:17:49] <SporkWitch> bah, i oopsied and don't have an empty slot to be able to swap science kit >_< really hope KSP2 has more sane inventory handling lol
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L138[14:32:00] <Althego> hehe redo from start
L139[14:32:14] <Althego> c64 basic had that
L140[14:44:08] <Pinkbeast> That's what Pratchett was referencing
L141[14:48:40] <funkenstein> yuss
L142[14:49:01] <funkenstein> and, of course, anthill inside
L143[14:53:22] <funkenstein> ;mission add You devise a music box which plays 4 hours of 80's hits
L144[14:53:22] <LunchBot> Added mission: You devise a music box which plays 4 hours of 80's hits
L145[14:53:42] <funkenstein> ;outcome add You will never be forgiven.
L146[14:53:42] <LunchBot> Added outcome: You will never be forgiven.
L147[14:53:47] <funkenstein> ;mission
L148[14:53:47] <LunchBot> You jump to warp speed. This does not confirm Half-Life 3. Quite the opposite, in fact.
L149[14:54:37] <funkenstein> ;mission add You fail to mind the blit.
L150[14:54:38] <LunchBot> Added mission: You fail to mind the blit.
L151[14:59:38] <packbart> Berryman Logical Image Technique?
L152[15:40:56] <raptop> !mission langford
L153[15:40:56] <LunchBot> You adopt a Langford Death Parrot as a pet, and set photos of it as everyone's desktop wallpaper.
L154[15:41:56] ⇨ Joins: Ezriilc (~Ezriilc@96.59.122.65)
L155[15:43:59] <FLHerne> oof
L156[16:24:20] <funkenstein> ;outcome add You discover what happens when matter meets antimatter. (Kaboom! Now nothing matters.)
L157[16:24:20] <LunchBot> Added outcome: You discover what happens when matter meets antimatter. (Kaboom! Now nothing matters.)
L158[16:26:06] <SporkWitch> and my station ripped itself apart as soon as i entered physics range >_<
L159[16:26:18] <SporkWitch> insufficient sacrifices to the kraken
L160[16:31:12] <raptop> F
L161[16:34:09] <raptop> !outcome add You learn the hard way that a containment failure is not just a burst of 511 keV gammas, but also a shower of pions which *then* decay into MeV-GeV gammas, muons, and beta particles.
L162[16:34:09] <LunchBot> Added outcome: You learn the hard way that a containment failure is not just a burst of 511 keV gammas, but also a shower of pions which *then* decay into MeV-GeV gammas, muons, and beta particles.
L163[16:35:59] <raptop> !mission
L164[16:36:00] <LunchBot> Now son...don't touch that cactus... You realise that you can't easily read numbers in hex.
L165[16:36:21] <SporkWitch> that's... not a mission...
L166[16:36:55] <raptop> Press 0xFF to pay your respects to the saguaro
L167[16:40:38] <FLHerne> SporkWitch: but the cactus looks so temptingly fluffy, resisting the urge to touch it is a mission in itself
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L171[17:15:30] <SporkWitch> wellp, looks like it was definitely the kraken. on the approach i ran out of charge, too, which should be impossible even without the solar panels, since the nervas generate some power, too. this time, not only am i not running out of charge on the dark side of kerbin, but the station didn't rip itself apart. glad i quicksave religiously lol
L172[17:15:56] <SporkWitch> lining up for docking now :)
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L178[18:00:03] <funkenstein> ;mission
L179[18:00:03] <LunchBot> You play Goat Simulator. This gives you a harsh reminder of the fleeting nature of life.
L180[18:00:09] <funkenstein> lol
L181[18:00:24] <funkenstein> also it really likes the fleeting reminder lately
L182[18:17:17] <funkenstein> ;mission
L183[18:17:17] <LunchBot> You attempt to fire your rockets without advance notice, against union layoff agreements. Your pc just nopes hard.
L184[19:01:48] <XXCoder> your pc must be union
L185[19:05:31] ⇨ Joins: heinz9 (~trace@ip5b42976d.dynamic.kabel-deutschland.de)
L186[19:06:35] <Althego> even if it is not a c union, still can be a fortran equivalence :)
L187[19:08:15] ⇦ Quits: Ezriilc (~Ezriilc@96.59.122.65) (Ping timeout: 186 seconds)
L188[19:10:24] <raptop> heh
L189[19:41:19] ⇨ Joins: Tank2333 (~Tank2333@p5ddaafaa.dip0.t-ipconnect.de)
L190[20:21:56] ⇦ Quits: Althego (~Althego@86FF5FC2.dsl.pool.telekom.hu) (Quit: HMI Module Alpha Humana on approach to Space Station Mercury)
L191[20:27:44] ⇨ Joins: Ezriilc (~Ezriilc@96.59.122.65)
L192[21:20:32] <raptop> !mission
L193[21:20:32] <LunchBot> You awaken a gazebo. Your hype train exceeds 88 miles per hour. You arrive in version .13.3.
L194[21:28:38] ⇦ Quits: funkenstein (webchat@c-67-171-250-49.hsd1.wa.comcast.net) (Quit: webchat.esper.net)
L195[21:48:54] <SnoopJ> apt
L196[21:51:52] <SporkWitch> that's a new one, KSP crashed so hard it gave a unity error window with a kerbal and a red exclamation lol
L197[21:52:44] <raptop> grats
L198[22:03:40] ⇦ Quits: sandbox (~sandbox@host-92-30-123-106.as13285.net) (Quit: Leaving)
L199[22:07:52] ⇦ Quits: jazzkutya (~jazzkutya@catv-80-98-192-176.catv.fixed.vodafone.hu) (Quit: Leaving)
L200[22:29:39] <Mat2ch> Oh no, I missed a Space X launch
L201[22:30:11] <Mat2ch> I only watch it for the landings, but still
L202[22:30:26] <raptop> Expect a bunch more UFO reports soon
L203[23:31:35] ⇦ Quits: raptop (~Newpa_Has@ip98-169-16-17.dc.dc.cox.net) (Quit: leaving)
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