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L1[00:11:44] <SporkWitch> hmm, anyone know
why it won't let me refuel the uranium in these unclear engines?
KSPI. The engines are set for Uranium-238 TWR (which shows storage
for Enriched Uranium), so I sent up a container of enriched
uranium, they're docked to the same station, the reufel button
shows up on EVA, but it doesn't refill...
L2[01:15:27] <SporkWitch> something's
definitely weird. I launch it from kerbin with enriched uranium
loaded by default, activate the engines and it automatically
switches to Uranium Oxide mode and consumed the enriched uranium.
Shut down the engine, swap the modes so it moves the fuel to the
container i have with enriched uranium, and it does. Switch it back
to uranium oxide and refuel still doesn't work >_<
L3[01:43:05] ⇦
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(~Fluburtur@2a01:e34:ecf7:d4f0:4dd5:151f:7413:d65d) (Read error:
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L4[01:44:23] ⇦
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L5[01:52:34] ⇦
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L10[03:02:53] ***
comicsansgreenkirby1 is now known as
comicsansgreenkirby
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L16[03:22:08]
ChanServ sets mode: +o on Althego
L17[03:27:53] <SporkWitch> gave up trying
to refuel it and just launched from the ground and cheated it into
orbit >_< think something's just screwed up with refilling
uranium on the nervas with KSPI and Near Future
L18[04:00:50] ⇦
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L19[04:08:29] ⇦
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L20[05:09:02] ⇦
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closed the connection)
L21[05:09:18] ⇨
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L22[05:22:50] <funkenstein> ;lunch add
Jambalaya with cumin, kielbasa, mango, garbanzos, black beans, red
peppers, coriander, rosemary, sage, and lime.
L23[05:22:51] <LunchBot> Added lunch:
Jambalaya with cumin, kielbasa, mango, garbanzos, black beans, red
peppers, coriander, rosemary, sage, and lime.
L24[05:32:15] <UmbralRaptop> Skip the soap,
and it would be delicious
L25[06:21:13] <funkenstein> I'm the only
person I know that doesn't taste soap lol
L26[06:21:18] <funkenstein> ;mission
L27[06:21:18] <LunchBot> You capture a
glowing octopus-like creature and put it into a jar. The live
footage of this event will be part of Kaytube compilations for the
next 100years.
L28[06:51:15] ⇦
Quits: sasamj (uid193032@id-193032.ilkley.irccloud.com) (Quit:
Connection closed for inactivity)
L29[07:09:18] <funkenstein> mission
L30[07:09:25] <funkenstein> ;mission
L31[07:09:25] <LunchBot> You try to find
"The Answer". Your keyboard breaks down at the moment you
try to deploy your chutes.
L32[07:16:37] <XXCoder> crater
L33[07:33:05] ⇨
Joins: comicsansgreenkirby
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L34[08:13:25] <funkenstein> ;mission
L35[08:13:26] <LunchBot> You cause
Kountdown to spew a hilarious line. This gives you a harsh reminder
of the fleeting nature of life.
L36[08:17:38] ⇦
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L37[08:22:07] <Mat2ch> !mission
L38[08:22:07] <LunchBot> You realize the
engineers in the VAB and SPH aren't actually doing anything
productive. You die. Twice.
L39[08:22:16] <Mat2ch> Again?
L40[08:26:39] ⇦
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L45[09:38:17] ⇦
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L46[09:42:54] <Izaya> wait, you can force
the Ap and Pe nodes to show their text without hovering over
them?
L47[09:51:57] ⇨
Joins: darsie
(~darsie@84-113-55-200.cable.dynamic.surfer.at)
L48[10:15:07] <FLHerne> click?
L49[10:16:39] <Mat2ch> Right click
iirc
L50[10:16:49] <Izaya> huh.
L51[10:17:12] <Mat2ch> You didn't know
that?
L52[10:17:29] <Izaya> Nope :D
L53[10:17:39] <Izaya> Been playing since
0.18, had no idea until I saw it in a video
L54[10:17:40] <Izaya> lmao
L55[10:17:47] <Izaya> (today, that
is)
L56[10:19:38] <darsie> what?
L57[10:19:46] *
darsie just joined.
L58[10:19:59] <Izaya> > wait, you can
force the Ap and Pe nodes to show their text without hovering over
them?
L59[10:20:52] *
darsie vaguely remembers. Been a while since I played.
L60[10:25:05] ⇨
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L64[11:15:01] <Izaya> damn, For All Mankind
is going full kerbal
L65[11:15:47] <Izaya> they're doing the
using the RCS
backpack to make orbit because the lander doesn't have enough
fuel thing
L66[11:16:25] <packbart> the difficult
thing is to get only the one marker you want to stay ;)
L67[11:16:47] <packbart> often enough
multiple markers light up at once
L68[11:27:04] ⇨
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L70[11:39:59] <darsie> 1340
L71[11:42:21] <sandbox> I almost said 1338
yesterday when I missed it by less than 10 seconds
L73[11:51:35] ⇦
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L75[11:56:33] <Mat2ch> Izaya:
pushing?
L76[11:56:52] <Izaya>
using the jetpack as the
second stage
L77[11:57:21] <Mat2ch> I see nothing. And I
guess that is intended.
L78[11:57:31] <Izaya> highlight it for
spoilers
L79[11:59:29] <Mat2ch> I had to copy and
paste in an editor
L80[11:59:53] <Mat2ch> My background is
black, everything is black, I had no chance :D
L81[12:00:03] <Izaya> well, working as
intended, basically
L82[12:44:47] ⇦
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L84[13:22:03] ⇦
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L86[13:29:10] <funkenstein> ;mission add
You get Kerbals added to No Man's Sky.
L87[13:29:10] <LunchBot> Added mission: You
get Kerbals added to No Man's Sky.
L88[13:29:56] <funkenstein> ;lunch
L89[13:29:56] <LunchBot> Пельмень
L90[13:30:13] <funkenstein> hmm
L91[13:30:34] <funkenstein> I'll substitute
bao, methinks
L92[13:34:46] <Mat2ch> !nextlunch
L93[13:34:46] <LunchBot> Half a duck,
cooked by orbbfrgg.
L94[13:34:52] <Mat2ch> !mission
L95[13:34:52] <LunchBot> You fornicate
without the consent of the Kraken. You do a barrel roll into the
VAB.
L96[13:38:35] <SporkWitch> Izaya: the right
click thing works for any of those things. ascending/descending
nodes, target position at approach, closest approach, etc.
L97[13:38:45] <SporkWitch> VERY helpful in
adjusting your planned maneuver
L98[13:50:35] <Izaya> no kidding
L99[13:53:22] <Izaya> though at this point
I just write a quick kOS loop to get the exact result I want
L100[13:53:46] <SporkWitch> i need to
start learning that; installed it but haven't messed with it
yet
L101[13:54:58] <SporkWitch> i have been
taking advantage of mechjeb lately so it doesn't waste my
monopropellant on rotation, and the docking autopilot is
convenient. never had any issue manually docking, but when you've
done things so many times, it's a nice convenience, especially with
larger craft
L102[13:56:00] <Izaya> mechjeb always
seemed sorta cheap to me somehow
L103[13:56:28] <Izaya> much more
satisfying to do stuff with software you wrote than software
someone else wrote
L104[13:57:22]
⇨ Joins: sasamj
(uid193032@id-193032.ilkley.irccloud.com)
L105[13:57:38] <SporkWitch> definitely
agree, again, more a convenience to get more sane behaviour (again,
wtf am I wasting monoprop for rotation when we have magic
un-saturatable reaction wheels? lol), and convenience on stuff i've
done before manually
L106[13:57:58] <Izaya> yee I get
that
L107[13:58:08] <Izaya> next thing I need
to automate is docking, I've done that enough times by now
L108[13:58:21] <Izaya> then I'm going to
try to automate landing
L109[13:58:40] <Izaya> (in a vacuum, I've
already got splashdown at the KSC down)
L110[14:00:12] <SporkWitch> since I use
FAR and Deadly Reentry (though I'm debating turning that last off;
it doesn't like the geometry on some of the command pods I have and
so heat shields don't protect some of the non-stock ones properly),
the landing and launch autopilots aren't options heh. takes more
trial and error and tweaking per craft than simply manually flying
it lol
L111[14:00:55] <SporkWitch> it has a habit
of either tearing itself apart by trying to start the turn too
early, or burning up because it doesn't get out of the atmosphere
soon enough
L112[14:01:19] <Izaya> I make sure that a
given craft can re-enter from LKO before using it in production,
but they all get the same treatment, slight angle tweaks
notwithstanding
L113[14:04:02] <SporkWitch> I'm less
concerned with that currently. I focused instead on building an
orbital shipyard, and then yesterday was building a ferry and
lander for use on mun and minmus. Currently on its maiden voyage to
minmus now. The idea is that both will stay in space, and I'll use
simple rockets and pods to ferry crew to and from the station.
Still need to design an efficient fuel lifter to reload the
L114[14:05:19] <SporkWitch> station,
pending setting up mining operations on minmus, but it saves me
having to deal with kerbin's gravity well for most stuff. Only big
issue is that the shipyard isn't smart enough to load the
constructed ship with fuels from the station, and due to what seems
to be a bug with KSPI and Near Future, not all nuclear stuff is
possible to manually refuel (specifically, most of yesterday
was
L115[14:05:35] <SporkWitch> spent not on
design, but trying to figure out what i was screwing up in trying
to manually fuel the nuclear engines on the ferry)
L116[14:05:48] <Izaya> I guess I should
clarify that I only re-entry test stuff that is intended to
re-enter, mostly crew spacecraft.
L117[14:06:43] <Izaya> I have like three
generations of a really simple half-soyuz thinger in use, carries
three crew to my LKO station for under 10k and can return them to
the KSC
L118[14:06:45] <SporkWitch> in the end I
gave up and just did a ground launch and cheated it into orbit,
since there's seemingly no way to refuel the nervas outside the
VAB/SPH, at least not using uranium fuel
L119[14:07:11] <SporkWitch> yeah, i got
that, i just meant my setup is designed to minimize how much stuff
has to deal with kerbin's atmosphere and gravity well.
L120[14:07:29] <Izaya> you can build
bigger in microgravity B)
L121[14:07:36] <SporkWitch> that too
:)
L122[14:07:45] <Izaya> for mun/minmus
transport I have two nuclear shuttles, but I haven't set up any
mining stuff yet
L124[14:09:49] <SporkWitch> that's what I
ended up with for the ferry and lander. It has just enough ΔV to
land and return to the ferry on Mun or Minmus, and the ferry has
enough fuel for two round trips. Obvious oversight, though: I
should have put SOME oxidizer on the ferry, so it could refill the
lander for an extra mission >_<
L125[14:10:06] <SporkWitch> i think i can
adjust that in-flight, though, so I might be able to correct that
after this mission
L127[14:10:48] <Izaya> I designed my
nuclear shuttles to support extra tankage and take an arbitrary
module on the front rather than go for any one payload. Makes
balancing it sort of a pain but whatever.
https://shadowkat.net/tmp/9d32.jpg
L128[14:12:19] <SporkWitch> this thing has
some overkill RCS, using the 5-way heavy blocks, so it should be
sufficient to deal with off-centre loads. Using all 5 docking nodes
on the Orca command module, though, so the ideal is putting the
payload on the nose so mass distribution isn't much of a worry, but
I also have the top and bottom ports, so I could use those as well,
especially if I carry multiple to balance the load
L129[14:13:21] <SporkWitch> I do also have
the CSI freighter mod, but that REALLY requires significant mining
infrastructure, as its engine uses a special fuel that's absurd to
buy. It has the advantage of all being custom designed as a mega
freighter, and does magic mass balancing to simulate the internal
load balancing you do with cargo aircraft IRL
L130[14:13:37] <SporkWitch> haven't used
it yet, but it looks really cool and has this neat modular
design
L131[14:13:45] <Izaya> I may have to fly
up some teakettle RCS thingers at some point, though they actually
have better Isp than the nuclear engine I'm using so it feels
weirdly like cheating
L132[14:16:31] <funkenstein>
;mission
L133[14:16:31] <LunchBot> You were caught
playing KSP when you should have been launching the new SpaceX
Rocket. Your actions fractally generate more and more outcomes
until INTEGER OVERFLOW EXCEPTION.
L134[14:17:31] <funkenstein> ;outcome add
+++OUT OF CHEESE ERROR+++?REDO FROM START+++
L135[14:17:31] <LunchBot> Added outcome:
+++OUT OF CHEESE ERROR+++?REDO FROM START+++
L136[14:17:49] <SporkWitch> bah, i oopsied
and don't have an empty slot to be able to swap science kit
>_< really hope KSP2 has more sane inventory handling
lol
L137[14:18:26] ⇦
Quits: bildramer
(~bildramer@2a02:587:620e:4300:c0a6:443c:8b21:d521) (Ping timeout:
189 seconds)
L138[14:32:00] <Althego> hehe redo from
start
L139[14:32:14] <Althego> c64 basic had
that
L140[14:44:08] <Pinkbeast> That's what
Pratchett was referencing
L141[14:48:40] <funkenstein> yuss
L142[14:49:01] <funkenstein> and, of
course, anthill inside
L143[14:53:22] <funkenstein> ;mission add
You devise a music box which plays 4 hours of 80's hits
L144[14:53:22] <LunchBot> Added mission:
You devise a music box which plays 4 hours of 80's hits
L145[14:53:42] <funkenstein> ;outcome add
You will never be forgiven.
L146[14:53:42] <LunchBot> Added outcome:
You will never be forgiven.
L147[14:53:47] <funkenstein>
;mission
L148[14:53:47] <LunchBot> You jump to warp
speed. This does not confirm Half-Life 3. Quite the opposite, in
fact.
L149[14:54:37] <funkenstein> ;mission add
You fail to mind the blit.
L150[14:54:38] <LunchBot> Added mission:
You fail to mind the blit.
L151[14:59:38] <packbart> Berryman Logical
Image Technique?
L152[15:40:56] <raptop> !mission
langford
L153[15:40:56] <LunchBot> You adopt a
Langford Death Parrot as a pet, and set photos of it as everyone's
desktop wallpaper.
L154[15:41:56]
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L155[15:43:59] <FLHerne> oof
L156[16:24:20] <funkenstein> ;outcome add
You discover what happens when matter meets antimatter. (Kaboom!
Now nothing matters.)
L157[16:24:20] <LunchBot> Added outcome:
You discover what happens when matter meets antimatter. (Kaboom!
Now nothing matters.)
L158[16:26:06] <SporkWitch> and my station
ripped itself apart as soon as i entered physics range
>_<
L159[16:26:18] <SporkWitch> insufficient
sacrifices to the kraken
L160[16:31:12] <raptop> F
L161[16:34:09] <raptop> !outcome add You
learn the hard way that a containment failure is not just a burst
of 511 keV gammas, but also a shower of pions which *then* decay
into MeV-GeV gammas, muons, and beta particles.
L162[16:34:09] <LunchBot> Added outcome:
You learn the hard way that a containment failure is not just a
burst of 511 keV gammas, but also a shower of pions which *then*
decay into MeV-GeV gammas, muons, and beta particles.
L163[16:35:59] <raptop> !mission
L164[16:36:00] <LunchBot> Now son...don't
touch that cactus... You realise that you can't easily read numbers
in hex.
L165[16:36:21] <SporkWitch> that's... not
a mission...
L166[16:36:55] <raptop> Press 0xFF to pay
your respects to the saguaro
L167[16:40:38] <FLHerne> SporkWitch: but
the cactus looks so temptingly fluffy, resisting the urge to touch
it is a mission in itself
L168[16:48:54]
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L169[17:11:18] ⇦
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error: Connection reset by peer)
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L171[17:15:30] <SporkWitch> wellp, looks
like it was definitely the kraken. on the approach i ran out of
charge, too, which should be impossible even without the solar
panels, since the nervas generate some power, too. this time, not
only am i not running out of charge on the dark side of kerbin, but
the station didn't rip itself apart. glad i quicksave religiously
lol
L172[17:15:56] <SporkWitch> lining up for
docking now :)
L173[17:37:23] ⇦
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L176[17:49:25] ⇦
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L178[18:00:03] <funkenstein>
;mission
L179[18:00:03] <LunchBot> You play Goat
Simulator. This gives you a harsh reminder of the fleeting nature
of life.
L180[18:00:09] <funkenstein> lol
L181[18:00:24] <funkenstein> also it
really likes the fleeting reminder lately
L182[18:17:17] <funkenstein>
;mission
L183[18:17:17] <LunchBot> You attempt to
fire your rockets without advance notice, against union layoff
agreements. Your pc just nopes hard.
L184[19:01:48] <XXCoder> your pc must be
union
L185[19:05:31]
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L186[19:06:35] <Althego> even if it is not
a c union, still can be a fortran equivalence :)
L187[19:08:15] ⇦
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seconds)
L188[19:10:24] <raptop> heh
L189[19:41:19]
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L190[20:21:56] ⇦
Quits: Althego (~Althego@86FF5FC2.dsl.pool.telekom.hu) (Quit: HMI
Module Alpha Humana on approach to Space Station
Mercury)
L191[20:27:44]
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L192[21:20:32] <raptop> !mission
L193[21:20:32] <LunchBot> You awaken a
gazebo. Your hype train exceeds 88 miles per hour. You arrive in
version .13.3.
L194[21:28:38] ⇦
Quits: funkenstein (webchat@c-67-171-250-49.hsd1.wa.comcast.net)
(Quit: webchat.esper.net)
L195[21:48:54] <SnoopJ> apt
L196[21:51:52] <SporkWitch> that's a new
one, KSP crashed so hard it gave a unity error window with a kerbal
and a red exclamation lol
L197[21:52:44] <raptop> grats
L198[22:03:40] ⇦
Quits: sandbox (~sandbox@host-92-30-123-106.as13285.net) (Quit:
Leaving)
L199[22:07:52] ⇦
Quits: jazzkutya
(~jazzkutya@catv-80-98-192-176.catv.fixed.vodafone.hu) (Quit:
Leaving)
L200[22:29:39] <Mat2ch> Oh no, I missed a
Space X launch
L201[22:30:11] <Mat2ch> I only watch it
for the landings, but still
L202[22:30:26] <raptop> Expect a bunch
more UFO reports soon
L203[23:31:35] ⇦
Quits: raptop (~Newpa_Has@ip98-169-16-17.dc.dc.cox.net) (Quit:
leaving)