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L28[08:51:05] <Mat2ch> oh, wow, B7 was
lifted onto the launch plattform. And if you time it right in the
live stream you can see just how much the chopsticks bent due to
the weight of the booster. Impressive
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L34[12:33:45] <FLHerne> ;mission add Bill
removes all the control switches for cleaning. Through an oversight
they aren't replaced before liftoff.
L35[12:33:45] <LunchBot> Added mission:
Bill removes all the control switches for cleaning. Through an
oversight they aren't replaced before liftoff.
L36[12:47:04] <Mat2ch> FLHerne: doesn't
this add a mission with a fixed outcome?
L37[12:47:37] <FLHerne> no, bot will add an
outcome
L38[12:47:46] <FLHerne> it's just a mission
that happens to be two sentences
L39[12:49:02] <Mat2ch> ah
L40[12:49:04] <Mat2ch> !mission
L41[12:49:04] <LunchBot> You put on the
Gravity finale soundtrack to make your reentry even more intense.
Gravitational tides rip your body apart.
L42[12:49:17] <Mat2ch> But in style!
L43[13:00:22] <Althego> zombanwa
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L47[15:09:41] <SporkWitch> now to see if i
can orbit a 215 tonne payload... lol
L48[15:11:55] <Althego> do it
L49[15:18:00] <packbart> SporkWitch: those
are rookie numbers ;)
L51[15:18:37] <packbart> (only 3
launches)
L52[15:19:19] <Althego> what a domain
L54[15:19:48] <SporkWitch> it's weighing in
at 290,975kg
L55[15:20:02] <Althego> it was 215
before
L56[15:20:10] <SporkWitch> yeah, then i
added the fuel
L57[15:20:14] <Althego> hehe
L58[15:20:37] <SporkWitch> orbital
shipyard, material kits, and fuel.
L59[15:21:29] <Althego> big payload ->
big rocket. can you cpu handle it?
L60[15:21:34] <SporkWitch> wanting to get
this up, then i can start building out my transportation
infrastructure. Have a lander already designed, but it's awkward to
get up to orbit from kerbin. Then will build a carrier to actually
bring it to minmus and back
L61[15:21:39] <packbart> Althego: when I
was a wee trainee, I worked in the field of automated processing of
forms
L62[15:21:52] <SporkWitch> CPU is a
non-issue; Ryzen 9 3950x. GPU is the bottleneck, since it's only a
GTX1060
L63[15:22:41] <SporkWitch> GPUs are finally
coming down to reasonable prices again, but thanks to inflation i'm
no closer to getting one. My groceries have nearly tripled in price
over the past year, between the price going up and the quantities
going down at the same time.
L64[15:23:21] <SporkWitch> (no joke, i've
gone from around 150/mo, to my last run costing over 250 and only
lasting about a week and a half)
L65[15:23:47] <sandbox> they are? I haven't
looked in ages
L66[15:24:34] <SporkWitch> yeah, legitimate
sources are at about MSRP now, and miners are dumping their cards
at the moment (so be real careful if not buying from a reputable
seller, you might have some burnt out mining card)
L67[15:25:04] <packbart> I was lucky to buy
my new game PC in 2019, before the price increase
L68[15:25:07] <SporkWitch> prices should go
down significantly once the RTX-40 series launches, which is when
I'll start seriously looking at trying to get an RTX-30
series
L69[15:25:08] <Althego> gpus reached below
msrp
L70[15:25:20] <Althego> which is expected
since this generation is coming to an and
L71[15:25:27] <SporkWitch> yeah
L72[15:25:31] <Althego> also crypto
crash
L73[15:25:47] <packbart> there goes my
pension fund ;)
L74[15:25:55] <SporkWitch> that's what's
causing the used cards to get dumped, and that's what's putting the
average below MSRP. I don't count it, because you don't want those
beat up cards.
L75[15:26:19] <packbart> they're not that
beat up. miners run them undervolted and cooled
L76[15:26:42] <SporkWitch> packbart: heh,
meanwhile i'm just trying to get 750 into my savings to cover the
required collateral for a credit card through my bank (trying to
fix up my credit so i can get a decent rate on a car loan, as part
of the path to moving out of new york to new hampshire)
L77[15:26:44] <Althego> and you cant run
them more than 24 h a day
L78[15:27:00] <Althego> my 1070 is what 6
years odl
L79[15:29:31] <SporkWitch> GTX1060 here and
definitely showing its age.
L80[15:29:46] <SporkWitch> Still works, but
it's struggling
L81[15:30:15] <Althego> since ksp switched
shaders, the card that was previously didnt even start up the fans
is now struggling with it
L82[15:33:53] <packbart> SporkWitch: the
pension fund comment was about the few bitcoins I still have. out
of 15 when they were not valued in real money, yet. I gave most of
them away, I just wanted to see what the tech and math was all
about
L83[15:34:26] <packbart> I still don't
believe in cryptocoins, either, so I don't really care about its
value
L84[15:34:58] <SporkWitch> lol, 4x
mainsails and only 0.87 TWR lol
L85[15:35:14] <SporkWitch> strap a couple
SRBs on and I think I can get it high enough for the mainsails to
take it to orbit
L86[15:35:18] <Althego> go big or go
home
L87[15:35:24] <SporkWitch> MOAR
BOOSTERS
L88[15:35:35] <Althego> 0.87 twr can be
good for a 3rd stage
L89[15:35:35] <packbart> Althego: go big or
go boom! ;)
L90[15:35:42] <SporkWitch> remarkably, this
thing only costs 420k
L91[15:36:04] <packbart> spiffy
L92[15:36:09] <SporkWitch> gonna need
adjustments, though; almost forgot RCS. This thing is going to be
hard enough to dock to the existing station as it is lol
L93[15:36:28] <packbart> I used docking
tugs for that
L94[15:36:44] <SporkWitch> I've never come
up with a decent tug design :(
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L96[15:36:48] <packbart> basically just
large monoprop tanks, RCS and a probe core
L97[15:36:53] <funkenstein> ;mission
L98[15:36:53] <LunchBot> You send Gilly
Kerman to Gilly. The Kraken sends a scathing email to mission
control, demanding they inform you of its displeasure.
L99[15:37:12] <SporkWitch> maybe should do
that first, you're probably right about that making things
easier
L100[15:37:16] <funkenstein> apparently
gilly is a no-go
L101[15:37:50] <SporkWitch> gilly is
annoying. i can't get scansat to map it properly, because even the
close-range scanners have a minimum altitude outside its SOI
lol
L102[15:39:02] <SporkWitch> unlike the
stock resource scanner, the scansat dev apparently didn't program
in a contingency for tiny bodies to reduce the altitude
requirements
L103[15:39:19] <SporkWitch> really love
that mod, too, the maps it makes are just so cool
L104[15:40:42] <packbart> and you don't
need to putz around with Kerbnet to find anomalies ;)
L105[15:40:52] <SporkWitch> kerbnet is
just weird and annoying heh
L106[15:41:02] <SporkWitch> hopefully KSP2
just replaces it with scansat lol
L107[15:41:22] <Althego> it looks like
they are choosing the star citizen route
L108[15:41:29] <SporkWitch> it also makes
no sense to me that you need a probe core for kerbnet; why can't a
capsule's computers use the same datalink?
L109[15:41:35] <SporkWitch> Althego: how
so?
L110[15:41:42] <Althego> never
release
L111[15:42:44] <SporkWitch> i mean,
everything's been up in the air between the lockdowns and the team
changeups, but from what i've seen progress has been steady, and
they've announced a quarter-level release window. Might still see
some delays, but at this point we can reasonably expect more
precise release estimates. I don't think it unreasonable to expect
end of 2023 at latest
L112[15:44:07] <SporkWitch> Star Citizen
has also been showing reasonable progress, though that one I can
absolutely blame on terrible mismanagement. It does have a full
gameplay loop, though, and has for several years now.
L113[15:44:25] <SporkWitch> reminds me, i
should check if i can finally fly my idris...
L115[15:50:21] <funkenstein> looks lik e a
virus
L116[15:50:49] <funkenstein> ;mission add
You design a massive spacefaring virus.
L117[15:50:49] <LunchBot> Added mission:
You design a massive spacefaring virus.
L118[15:51:18] <Mat2ch> !mission
L119[15:51:18] <LunchBot> You write a KSP
clone for the PDP-7. The Kraken flees from your designs in
terror.
L120[15:52:02] <Althego> hehehe
L121[15:53:22] <SporkWitch> this is
proving surprisingly easy to control...
L122[15:53:38] <SporkWitch> might come up
short on ΔV though... we'll see...
L123[15:54:07] <SporkWitch> (i did strap a
couple of the 5m SAS on it, and it has a stupid amount of thrust,
so it makes sense that it's stable)
L124[15:54:20] <SporkWitch> the fairing is
bending and clipping... lol
L126[15:54:47] <SporkWitch> and it just
snapped and exploded :(
L127[15:54:57] <Althego> hehe
L128[15:55:12] <SporkWitch> who summoned
the kraken?
L129[15:55:13] <Althego> return of the
bendy noodle rocket
L130[15:57:09] <SporkWitch> was trying to
save science for a new reactor, but i guess i have to buy the next
tier of heavy lift engines :(
L131[15:57:43] <SporkWitch> because of the
bendy fairing, i'm gonna have to just go vertical up to 20km or so
THEN start my turn; FAR's a [female dog] in low atmosphere
L132[16:06:06] <SporkWitch> it did it
again :'(
L133[16:06:24] <SporkWitch> why are
fairings bendy?! :'(
L134[16:09:54] <Althego> oops is did it
again :)
L135[16:12:53] <SporkWitch> ... a piece of
the fairing blew up one of the fuel tanks....
L136[16:13:52] <Althego> hehe
L137[16:16:56] <SporkWitch> and because of
losing that tank, i ran out of fuel at 102km ap, 50km pe
>_<
L138[16:26:29] <SporkWitch> packbart: so
when you're designing your tugs, are you just using multiple and
attaching them at multiple points on the thing you're trying to
move, so it behaves as one unit so you have balanced RCS?
L139[16:30:40] <packbart> basically, yes.
I set each one to dock at a port on the "payload" and
maybe re-balance their thrust
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L141[16:31:09] <packbart> (for docking the
tugs, I use MechJeb auto-dock because it looks really cool to see
four tugs streak out towards a ship and latch on :)
L142[16:31:24] <SporkWitch> i've never
used mechjeb
L143[16:31:25] <packbart> can't really
multi-task that well manually
L144[16:31:52] <packbart> I say, you're
missing out. Other say computers have no place in space-flight
simulations. ymmv
L146[16:32:39] <packbart> and I just love
to see multiple craft move about on their own
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L148[16:33:31] <packbart> yeah, even I
think that thing is a bit OP ;) but it is indeed a great tug. I use
it to catch payloads in Minmus' orbit and land them
L149[16:33:48] <SporkWitch> sarbian's
mechjeb2?
L150[16:33:53] <packbart> aye
L151[16:34:21] <SporkWitch> eh, i don't
think it's overpowered simply because it doesn't carry all that
much. it's a very built-for-purpose thing and it does its
job.
L152[16:34:54] <SporkWitch> alcubierre
drive? OP lol
L153[16:35:10] <SporkWitch> though i'll
still probably build one eventually, just to play around with
it
L154[16:35:15] <packbart> true. it's a bit
of a kitchen sink, with probe core, RCS, reaction wheels, fuel
cells and tanks all in one, scaleable part
L155[16:35:43] <SporkWitch> yeah, but VERY
purpose-built. It's designed to be a tug and that's what it does.
Keeps it compact and aesthetically pleasing
L156[16:35:55] <SporkWitch> you're not
going to use it for anything else because it just doesn't fit
L157[16:36:58] <SporkWitch> does mechjeb2
include FAR support, or do i need to adjust compatibility to
install the separate FAR module? looks like that hasn't beeen
updated in years (support ends at 1.0.9)
L158[16:42:49] <packbart> I don't really
know, tbh. I never used FAR. probably not, if I read my internets
right (unless with the FAR-MJ module)
L159[16:44:23] <SporkWitch> i don't get
too in the weeds on FAR, but I use it because it helps with some of
the most annoying unrealistic aspects of inaccuracy in the stock
aerodynamic model. I have too many thousands of hours in realistic
flight sims to be able to stand the stock aerodynamic model, my
reflexes and instincts are just too ingrained.
L160[16:45:58] <SporkWitch> job interview
in an hour, wish me luck. hope i get it. move back into systems
administration, and it's about a 50% pay bump compared to my
current job (so basically i'll be making what I did when i started
my current job, adjusted for inflation...)
L161[16:46:46] <packbart> 🤞
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L163[16:47:18] <SporkWitch> really need a
new job; current one is approaching outright hostile at this point,
and they're really screwing us more and more. it's like they're
actively trying to drive people to quit
L164[16:47:51] <SporkWitch> (never mind
that i've gotten a TOTAL of a 5% raise over the last 5 years...
even without the past 2 years' inflation, i'm literally making less
than when i started)
L165[16:48:53] <packbart> I just took a
new job that pays a lot less than average (less than I made before)
but at least I get to work more with electronics than
e-commerce
L166[16:49:31] <SporkWitch> fair
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L168[16:49:53] <SporkWitch> and that's
part of my position as well, i'd be willing to take slightly less
to get away from support and back to systems admin
L169[16:50:13] <packbart> sadly, the
sextoy project fell through because of Ze War. I loved telling
people that I was a buttplug tester (my job was to make automated
tests that simulate inputs via pins or bluetooth and check for the
correct outputs with a logic analyzer)
L170[16:50:14] <SporkWitch> if onlly
because it'll get some current work experience in the right field
again so i can get a better position in a year or two
L171[16:50:29] <SporkWitch> lol
L172[16:50:53] <SporkWitch> i will never
stop being entertained by the fact that teledildonics is a real
thing haha
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L175[16:52:14] <packbart> well, wait until
we get long-distance relationships between people on Earth and Mars
;) but anyway. the S in KSP stands for Space! :)
L176[16:52:20] <packbart> I digress
L177[16:52:38] <Althego> kerbal submarine
program
L178[16:52:55] <SporkWitch> space
hanky-panky? what modern scifi is complete without zero-g love?
lol
L179[16:54:27] <packbart> !mission
L180[16:54:27] <LunchBot> You come up with
atrocious but mathematically-sound unit conversions, which you feed
into kmath for fun. *POMF*
L181[16:54:46] <packbart> sounds like a
case for The Laundry
L182[16:55:58] <SporkWitch> derp, just
realized i forgot a hub module on the station >_< time to
launch another piece... lol
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L184[16:59:05] <SporkWitch> stations are
so hard to make look pretty AND be functional
L185[17:01:38] <packbart> I fondly
remember "designing" my very first space station in KSP.
it was a horribly noodly contraption and soon became the last
docking port for failed designs and didn't see much use ;)
L186[17:03:32] <SporkWitch> yeah, what i
have up right now is a station core and some life support stuff and
solar panels, but not enough docking ports. Shipyard is in a
parking orbit. Now I need to send up what will basically just be a
hub to build onto, since there's only one available docking port on
each of the two pieces already up there. Things will be easier once
this is done, though, since I'll have a functional
L187[17:04:00] <SporkWitch> orbital
shipyard, so at that point I just need to ferry up supplies and
materials and can build in space. No more huge, awkward payloads,
just containers with stuff in them
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L189[17:05:01] <SporkWitch> next up will
be building a ferry for Mun and Minmus, and a lander to go with it.
That'll make it nice and easy to get more science economically, and
let me start building a planetary settlement.
L191[17:06:32] <SporkWitch> REALLY annoyed
that i can't get the shuttle design I want to work. I'm forced to
conclude that a change was made in KSPI, because the design in
beardypenguin's interstellar series just doesn't work anymore; i
think they changed the conversion rate between gas and liquid, and
as a result it's just not possible to convert gas to liquid fast
enough to use it.
L192[17:07:13] <SporkWitch> nuclear
thermal thrust, use intake atmosphere up to altitude, scooping
local atmosphere on the way up to use as reaction mass once there
isn't enough air. Very efficient design for shuttling things
to/from orbit.
L193[17:08:18] <packbart> if it's just
that, couldn't you just change the numbers to "more
correct" values?
L194[17:08:46] <SporkWitch> potentially,
but i worry about it breaking other stuff
L195[17:09:19] <SporkWitch> bad enough ion
thrusters are totally broken; even in deep space they're behaving
as if they're in atmosphere, only putting out 0.003kn or so, when
they should be putting out 1.0
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L197[17:09:44] <packbart> Fuel production
in Kerbalism is mostly impossible, too. Too much realism ;) It
takes lots of power, resources and time to produce even a drop of
fuel
L198[17:15:26] <SporkWitch> stock too,
really. takes a crazy amount of time to refuel with ISRU
L199[17:15:55] <SporkWitch> really
designed to build a permanent base that's just producing 24/7 and
then stockpile
L200[17:16:33] <packbart> well,
Kerbalism's ISRU is about a meeelllion times slower (or takes
Jiggawatts of power)
L201[17:16:35] <SporkWitch> time to launch
some kraken-bait...
L202[17:17:26] <Pinkbeast> I had to find a
factor of about a thousand in CAMREC to prevent over-unity
operation
L203[17:17:33] <packbart> funny enough,
CO2 was the limiting factor in my play, both for growing plants and
making fuel
L204[17:17:50] <packbart> I had to ship
containers full of CO2 and Kerbal waste to the station
L205[17:20:03] <SporkWitch> that sounds
painful; USI Life Support feels like a good balance to me. Keeps it
simple with just supplies, mulch, and fertilizer
L206[17:20:54] <packbart> linuxgurugamer
was/is working on The Most Simplest Life Support Mod
L207[17:21:38] <Pinkbeast> Has released
it, I thought? But there's at least some other "one
resource" life support mods
L208[17:22:20] <SporkWitch> USI just
strikes the right balance for me. Just enough complexity without
getting too micro-manage-y
L209[17:25:14] <packbart> I liked TacLS
but it's not really that different
L210[17:26:35] <packbart> Pinkbeast: yeah,
there's Snacks!
L211[17:30:09] <Pinkbeast> I used TACLS
for a while but realised... if kerbals need Food, Water, and Oxygen
at constant rates, that might as well _be_ one resource. USILS's
habitation mechanic is a lot more interesting.
L212[17:31:16] <SporkWitch> yeah, though i
have trouble wrapping my head around how it decides homesick vs
hab. Some things seem to suddenly kill your timers, others seem to
randomly increase it again. Also encountered a bug on a minmus
mission the other day that had Bill stuck as a tourist even after
returning to kerbin. Had to edit the save file to fix it and put
him back to Engineer
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L214[18:00:08] <packbart> he wanted to be
a farmer and no longer involved in your shenanigans
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L223[19:29:45] <SporkWitch> mechjeb ascent
autopilot does NOT agree with FAR and deadly reentry lol
L224[20:03:07] <SporkWitch> packbart: i'm
apparently blind; where is the auto-dock option in mechjeb?
lol
L225[20:10:09]
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L226[20:17:37] <umaxtu> are you playing
career mode? you might not have unlocked it yet
L227[20:17:59] <SporkWitch> maybe; i'd
have thought i'm far enough along, but maybe i need another node or
two
L228[20:23:19] ⇦
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L229[20:29:09] <SporkWitch> well that was
a nightmare lol. got the new docking truss docked to the shipyard,
now to rendesvous the whole monstrosity with the main station, and
then dock that... lol
L230[20:42:20] ⇦
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Module Alpha Humana on approach to Space Station
Mercury)
L231[20:45:57] <funkenstein> ;mission add
You hire Bergholt Stuttley Johnson to design your rocket.
L232[20:45:57] <LunchBot> Added mission:
You hire Bergholt Stuttley Johnson to design your rocket.
L233[20:46:16] <funkenstein> ;outcome add
Everything goes totally bursar.
L234[20:46:16] <LunchBot> Added outcome:
Everything goes totally bursar.
L236[21:08:02] <umaxtu> yay!
L237[21:09:41] <SporkWitch> d'oh! the new
orbital shipyard uses different resources than the old MKS one
>_< lol
L238[21:10:14] <SporkWitch> MKS one just
uses material kits and specialized parts; the new one also needs
alloys, synthetics, robotics, electronics, and prototypes...
lol
L239[21:11:37] <SporkWitch> gonna have to
launch and dock a ridiculous warehouse module it looks like
lol
L240[21:11:53] <SporkWitch> thing's gonna
end up being the size of Star Trek's Earth Spacedock lol
L241[21:32:49] ⇦
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L242[22:12:57] ⇦
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L243[22:15:40] <Az> !mission
L244[22:15:40] <LunchBot> You attempt to
use windmills as a means of propulsion. You scare a cat in a box
half to death.
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