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L80[09:03:14] <XXCoder> lmissio
L81[09:03:19] <XXCoder> ;mission
L82[09:03:19] <LunchBot> XXCoder: You
attempt to build a ship in a magnetic bottle. Your capsule safely
ejects and lands, but the headless spaceplane goes on to terrorize
small coastline communities all around KSC for months.
L83[09:04:59] <RoboFreak> luckily there are
no kerbals living on kerbin
L84[09:05:08] <RoboFreak> it seems they are
only in ksc
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L89[09:26:13] <packbart> the Flying
Kerbman
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L98[10:35:44] <Althego> no, irys cant do
jump king because of her throat. my disappointment is immeasurable
and my day is ruined. (also ollie didnt continue there is no
game)
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L104[13:11:36] <darkie> .
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L106[14:05:27] <Eddi|zuHause> i need a
display mode for orbits relative to the surface...
L107[14:06:09] <Eddi|zuHause> to see which
spots will be passed over
L108[14:11:29] <Althego> i wanted to do
duna landing several times like the rovers do, no orbit just hit
the target. but sadly you cant know where you are going to hit at
that time
L109[14:31:20] <Eddi|zuHause> yeah, and
atmosphere is another problem on top of that...
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L111[14:35:03] <Izaya> the Trajectories
mod can help with that
L112[14:35:16] <Izaya> it doesn't give you
the trajectory through the atmosphere but it will give you an
approximate landing spot
L113[14:35:28] <Izaya> KER may also be of
use but I don't think its landing calculation is quite as
good
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L116[15:02:12] <darkie> Eddi|zuHause: If
your spot doesn't pass under you precisely enough, you can do a
small plane change. Maybe more efficient would be to change your
orbital period/size, perhaps even several orbits in advance, but
that gets a bit tedious.
L117[15:04:35] <darkie> Althego: You can,
if you or some mod does the math.
L118[15:04:46] <Althego> yes, but not with
the base game
L119[15:04:50] <darkie> mhm
L120[15:07:24] <darkie> Ariane put the
Webb on its target trajectory without coast between burns.
L121[15:08:58] <Eddi|zuHause> darkie: the
point is. i don't know several orbits in advance whether the spot
passes under me
L122[15:09:23] <darkie> Eddi|zuHause: You
can save, FF and look, then load.
L123[15:09:43] <darkie> It's like doing
the math.
L124[15:09:57] <Eddi|zuHause> darkie:
or... the game could draw distorted circles related to the body,
not the absolute orbit
L125[15:11:07] <darkie> If your tech is
sufficiencly advanced I wouldn't even say it's cheating ;).
L126[15:13:13] <darkie> I've done it, and
took the time between me passing the latitude and the target
passing the orbit. Then I divided that time by the number of orbits
and increased the orbital period by that time.
L127[15:13:54] <darkie> I used KER to see
the orbital period. You could also take the difference between Ap
and Pe.
L128[15:13:58] <darkie> times 2
L129[15:14:27] <darkie> But subtracting
hms time is tedious. I wish it could be switched to s.
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L131[16:03:40] <SporkWitch> those orbital
survey missions aren't worth it unless the spot is near the
equator, honestly. such a PITA
L132[16:14:23] <Eddi|zuHause> das is ja nu
ein bug, das auto ist nicht kaputt
L133[16:14:52] <Eddi|zuHause> err
L134[16:14:53] <Eddi|zuHause> wrong
chat
L135[16:15:10] <Althego> hehe
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L137[16:35:10] <SporkWitch> deciding where
to place my minmus refueling station. would it make sense to put it
in a stationary orbit, or just put it nice and close?
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L140[16:56:59] <Althego> atlas v
L141[16:57:52] <darkie> Eddi|zuHause: Ich
hab genau verstanden was du da gesagt hast ;).
L142[16:58:26] <Althego> me too
L143[16:58:33] <Althego> but i am missing
the context
L144[16:58:54] <Althego> might have been
something meant figuratively
L145[17:00:03] <darkie> Maybe he meant
it's a VW Beetle :).
L146[17:04:28] <darkie> SporkWitch: When I
started playing KSP I did a lot of contracts like "Test the
radial decoupler between 5000 and 8000 m and 250-300 m/s." Now
that I'm seasoned I much more efficiently play towards complete
tech tree and fully upgraded buildings. I think it's all ok.
L147[17:05:24] <darkie> Like, I go to
orbit on the second flight, and complete 4 Record Society contracts
with the first two flights.
L148[17:06:08] <darkie> Complete the tech
tree with a lab on Minmus, make money to upgrade all buildings with
high value IR Telescope contracts.
L149[17:06:23] <SporkWitch> sure, i'm
talking specifically about the "survey X location at Y
altitude" ones. They're rarely worth the effort.
L150[17:07:01] <SporkWitch> as to science,
i may need to install interstellar soon just to give me stuff to
spend it on lol
L151[17:07:03] <darkie> for you
L152[17:07:06] <SporkWitch> science
outposts are definitely OP
L153[17:07:36] <darkie> I enjoyed rescue
contracts.
L154[17:07:50] <darkie> From Kerbin orbit
or Mun orbit/surface.
L155[17:08:09] <SporkWitch> rescue
contracts are excellent value, as they're generally pretty easy,
they pay proportionally very well, AND you get a free kerbal
(though NEVER the role you need at the time lol)
L156[17:08:15] <darkie> Jetpacking from
Mun surface to orbit is a nice feat.
L157[17:09:17] <darkie> I have a rescue
rocket in Mun orbit where Kerbals can refill their jetpacks and
then jetpack to Kerbin.
L158[17:09:29] <darkie> polar orbit
L159[17:09:33] <SporkWitch> need 14 more
science to unlock the RA-100 antenna... i'm thinking i'll just
timewarp the lab for it, since i'd feel silly sending up the new
station with a smaller antenna just to send an upgrade out
later
L160[17:09:55] <SporkWitch> that's a
pretty clever idea heh
L161[17:10:14] <SporkWitch> good thing
kerbals don't need to eat or breath, though lol
L162[17:10:43] <darkie> Kerbals typically
need to burn all their jetpack fuel to get to Mun orbit, so the
rescue rocket has to do the final rendezvous.
L163[17:11:29] <SporkWitch> one of the
reasons i put a bunch of EVA fuel cannisters in the station i'm
about to launch
L164[17:11:30] <darkie> And approach the
Kerbal so she can grab the capsule.
L165[17:12:01] <darkie> I use the stock
infinite EVA fuel in capsules.
L166[17:12:16] <SporkWitch> learned my
lesson on the LKO station, I'm sending this one up as one big
piece, much easier than maneuvering things into position
L167[17:12:41] <SporkWitch> capsules
refill EVA fuel?
L168[17:12:48] <darkie> sure
L169[17:12:55] <SporkWitch> is it ONLY
capsules?
L170[17:13:03] <darkie> They don't even
have explicit EVA fuel tanks.
L171[17:13:11] <darkie> The lab, too, I
guess.
L172[17:13:20] <darkie> Dunno about
Hitchhiker containers etc.
L173[17:13:36] <darkie> Cockpits,
too.
L174[17:13:38] <SporkWitch> because i'd
swear the kerbals on my minmus science outpost (a cupula and lab)
have consumed and not refilled their EVA fuel...
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L176[17:14:05] *
darkie tests ...
L177[17:14:24] <SporkWitch> and while
there aren't explicit eva fuel tank parts, there ARE eva fuel
cannister cargo items to give more fuel
L178[17:14:35] <SporkWitch> (and they're
annoyingly not stackable)
L179[17:15:15] <darkie> shouldn't be much
issue in 0 g.
L180[17:16:34] <SporkWitch> i stand
corrected, cupula definitely refilled it...
L181[17:17:08] <SporkWitch> so i guess it
really is just to extend the single EVA duration. I'll have to test
if it refills the inventory item as well, vs just the pack
L182[17:18:16] <Izaya> I've taken to
assembling ground bases in orbit then landing them
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L185[17:21:11] <SporkWitch> that's really
the only practical way, unless you're wanting to do weirdness with
landing gear or rover wheels to attach them. I'm really hoping for
proper building mechanics in KSP2. Something RTS-like I think would
probably be best: have resources on-site, specify where to put the
thing, then have a kerbal go over and put it together, and see it
slowly get built. Would be how we'd really do it
L186[17:21:21] <SporkWitch> for a
long-term colony, vs a temporary or initial outpost
L187[17:22:16] <SporkWitch> Same for
orbital construction, I'm hoping we can specify a blueprint from
the VAB and just need to deliver the resources, then have a
shipyard module construct it over time. Greatly simplify things,
and would look awesome
L188[17:23:05] <SporkWitch> you'd still
need to land the initial base, and launch and assemble the initial
station, but once you gained that foothold in a given orbit, you
can build on it, which seems to be in line with the described
progression goals in KSP2
L189[17:23:59] <SporkWitch> that said, i'm
definitely breaking one of my own rules by getting so hyped for
KSP2, especially with how little solid information we have so far.
My normal rule is to not get hyped for things, because then you
can't get disappointed lol
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L191[17:24:59] <Izaya> I don't trust Take
2, at all. I'm interested to see what interesting mod interactions
we get now that we're on a permanently stable KSP version
L192[17:26:15] <SporkWitch> i'm ambivalent
about take 2, i'm not even sure what of theirs i've played, but my
understanding is that the team working on and running KSP2's
development is largely the original people, and based on what they
HAVE shown and said, they seem dedicated and passionate. I'm
optimistic
L193[17:26:52] <SporkWitch> I'd think the
publisher would also understand that if they mess with what made
KSP so successful, they'll have wasted their money, so I think
they'll give the devs a fairly free hand
L194[17:29:50] <sandbox> I haven't been
hyped for anything for ages
L195[17:43:30] <SporkWitch> ... why aren't
the "shelves" of the service module attached to the top?
lol Is this thing going to act as a separate when I deploy it?
lol
L196[17:46:36] <darkie> Where did I
mispost?
L197[17:47:56] <darkie>
#freenode@freenode
L199[17:58:10] <SporkWitch> it just
occurred to me: all kerbals have the same surname. Kerbin is
basically one giant Alabamma, they're all inbred!
L200[18:17:32] <darkie> In Arabia all have
the same first name: Muhammad :)
L202[18:24:52] <SporkWitch> Just finished
assembly of the new minmus station: command cupula, science, 113k
EC, 11k fuel, 12k oxidizer, 9k monopropellant, and 5 available
docking ports. Dry mass of ~65t, wet 204 tonnes. Now to see if I
can launch it loaded to minmus, or if I'll have to empty it out
lol
L203[18:48:41]
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L204[19:15:11] <Eddi|zuHause> minimus
surface stuff needs large batteries to get through the night. i
once tried to find the spot on the pole that has full sunlight, but
couldn't find it
L205[19:16:36] <SporkWitch> >_< i
got this monstrosity into orbit, and as I deploy the solar panels i
notice i had symmetry off >_< lol
L206[19:17:04] <Althego> hehe
L208[19:17:28] <Althego> so many
panels
L209[19:17:38] <Althego> will be
fine
L210[19:17:51] <raptop> infinite panels,
and amusing RCS layout
L211[19:18:09] <SporkWitch> it doesn't
actually have any RCS, just reaction wheels
L212[19:18:28] <SporkWitch> plenty of RCS
fuel though; it's a science and refueling station for minmus
orbit
L213[19:20:25] <raptop> nice
L214[19:21:04] <SporkWitch> as for all the
panels, labs suck up tons of power, as does transmission, so i
figured go for overkill
L215[19:21:12] <SporkWitch> total EC
storage is 113k
L216[19:21:31] <SporkWitch> gonna relaunch
with all the panels, will grab a shot of the lifter
L217[19:24:29] <SporkWitch> wtf, 255 part
limit?!
L218[19:24:51] <SporkWitch> oh, i
apparently hadn't done the last VAB upgrade lol
L219[19:25:10] <SporkWitch> bah, and now i
don't have enough money to launch it lol
L220[19:25:34] <Althego> hehe
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L222[19:27:45] <Eddi|zuHause> there's
always something wrong :p
L223[19:28:19] <SporkWitch> s'ok, easy
solar station mission. doesn't seem to be picky about orbit, just
need to escape kerbin SOI
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L225[19:33:38] <SporkWitch> which way is
up on the clampotron senior? lol
L226[19:34:10] <Eddi|zuHause> there used
to be a docking port indicator mod
L227[19:34:25] <SporkWitch> i did hear
about that, replaced the texture on the back to say "wrong
side" lol
L228[19:46:51] <SporkWitch> just occurred
to me i don't even need to aim this thing, i can literally just go
straight up until i reach escape velocity... lol
L229[19:49:29] <Eddi|zuHause> btw.
trajectories mod seems to do what i was looking for
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L232[20:04:33] <SporkWitch> YES! kerbin
escape with 2m/s to spare lol
L233[20:05:18] <Althego> hehe
L234[20:05:24] <Althego> all according to
keikaku :)
L235[20:05:38] <Althego> (keikaku means
plan)
L236[20:05:57] <SporkWitch> WEEB
L237[20:05:59] <SporkWitch> :P
L238[20:06:26] <Althego> more than 10
years old meme
L239[20:07:33] <SporkWitch> forgot the
antenna >_< lol
L240[20:07:38] <Althego> hehe
L241[20:07:55] <Althego> forgetting
antenna and parachute
L242[20:07:58] <Althego> basic stuff
L243[20:08:09] <Althego> happens to
everybody
L244[20:08:42] <SporkWitch> i'll just
throw the cheapest one on; it's not a practical station, i'm
probably just gonna scrap it once i get mission credit lol
L245[20:16:38] <SporkWitch> >_<
didn't reach escape lol
L246[20:16:56] <SporkWitch> that's how
perfect it was, the weight of the antenna threw it off lol
L247[20:17:23] <Althego> lol
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L255[21:32:19] <SporkWitch> what's a good
minmus altitude for easy rendesvous? 20km too low?
L256[21:33:01] <Izaya> I went for 25 with
my station but I always get distracted before actually using it
>.>
L257[21:33:27] <Izaya> figured if I can
safely orbit at 10 then 25 would let me conveniently launch
whenever
L258[21:34:12] <FLHerne> I just put it as
low as possible
L259[21:34:21] <FLHerne> best-case is
better
L260[21:34:43] <FLHerne> worst case I can
launch to a higher orbit and let it catch up
L261[21:36:06] <Eddi|zuHause> suppose i
want to leave mun from surface... should i point towards kerbin, or
parallel, or away?
L262[21:37:41] <Eddi|zuHause> i suppose it
doesn't really matter, i'll end up in almost polar orbit
anyway
L263[21:38:55] <FLHerne> You want to be
retrograde parallel to the Mun's orbit, I think
L264[21:40:04] <SporkWitch> there we go,
station is now in minmus orbit with a 0.2° inclination, 11km oribt
with 0.0033 eccentricity, and 105m/s left in the transfer stage
:)
L265[21:44:34] <Eddi|zuHause> it's fairly
irrelvant from a polar orbit, you can just put the maneuver node at
the right spot
L266[21:45:26] <Eddi|zuHause>
unfortunately i smashed my landing stage engine, so i couldn't do
another hop on the mun for extra science
L267[21:45:39] <Eddi|zuHause> and i forgot
to plant a flag
L268[21:57:52] <SporkWitch> d'oh.
apparently my seismic sensor wasn't powered when the transfer stage
impacted; i put it into the ground real close to it, too >_<
lol
L269[22:01:48] <SporkWitch> grrr, it
didn't count docking the tug back on the ship as docking in minmus
orbit...
L270[22:30:19] <SporkWitch> KSC is now
fully upgraded and just 2100 science to finish the stock tech tree
^^
L271[22:39:11] <darkie> My flatmate plays
KSP again, because for ecological reasons I said I'll fly with her
somewhere when she returns a Duna sample. :)
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L277[23:42:33] <SporkWitch> any good way
to estimate how many parachutes would be needed for a given payload
and planet/moon?
L278[23:42:46] <SporkWitch> (other than
the obvious of cheat to orbit and test lol)
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