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L5[02:49:57] <Izaya> Huh.
L6[02:50:15] <Izaya> So I converted my flag
to DDS in GIMP and included mipmaps and now it's flipped. Anyone
have any idea what's going on there?
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L10[04:48:40] <packbart> Izaya: that's the
way it works
L11[04:48:52] <packbart> so you need to
flip your image before converting it to DDS
L12[04:49:01] <Izaya> so it seems
L13[04:49:19] <Izaya> Any idea why it's
like that or is it just another mystery of KSP? :p
L14[04:51:07] <packbart> no, I think that's
just the way DDS files are defined
L15[04:51:41] <packbart> not sure,
though
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L17[04:52:29] <Izaya> very odd
L18[04:52:44] <Izaya> I have other DDS
files that went in fine, for the suits and such, without
flipping
L20[04:54:26] <packbart> and every other
site I found in a quick search
L21[04:54:41] <packbart> sure those are not
just PNG files with a .dds extension? :)
L22[04:55:02] <Izaya> yeah I saved them as
DDS in GIMP and everything
L23[04:55:06] <Izaya> very ???
L24[05:05:16] <packbart> hm. oddski. tbh, I
don't really know much about it. I only used a few customised
textures with Texture Replacer
L25[05:05:51] <darkie> gn
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L64[12:39:13] <darkie> 1339
L65[12:41:21] <Althego> hehe
L66[12:41:27] <darkie> :)
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L74[13:37:02] <sandbox> 1337
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L86[20:45:03] <raptop> ;mission add You
update your threat model.
L87[20:45:04] <LunchBot> raptop: Added
mission: You update your threat model.
L88[20:45:54] <bees> raptop: You embark on
a journey to the toilet. You violate causality but don't care
because of the speed achieved.
L90[20:47:01] <Althego> Jurassic Park -
When you gotta go you gotta go.flv
L91[20:47:14] <SporkWitch> lol
L92[20:51:41] <darkie> What's better, doing
a plane change for Dres at Dres where I'm slow in my transfer orbit
with Dres' low Oberth effect, or at departure, with Kerbin's high
Oberth effect, but at a high speed in the transfer orbit.
L93[20:52:01] <darkie> At Kerbin that would
be a combined prograde and plane change burn.
L94[20:52:49] <SporkWitch> combining burns
should generally be more efficient. Corrections farther from the
destination will also necessarily have greater effect.
L95[20:54:47] <SporkWitch> The trick to
plotting those combined burns, I've found, is to focus on the
normal/antinormal portion first and once you notice the rate of
change slowing, now work on prograde and you should notice a
significant adjustment to the ascending and descending nodes. Keep
an eye on WHERE in your orbit those nodes are, as well, and if it's
moving significantly away from where the burn is planned,
L96[20:54:54] <SporkWitch> consider
multiple burns
L97[20:56:05] <SporkWitch> Takes a bit of
fiddling, but it should result in greater efficiency than a pure
plane change followed by your escape burn.
L98[21:08:35] <SporkWitch> darkie: hope
that helped. If you think about it, it makes sense: Kerbin orbit
is, functionally, the apoapsis of your planned orbit relative to
Dres, and inclination changes are more efficient with higher
apoapsis (DeltaV = v*sin(alpha), where alpha is the desired change
in inclination)
L99[21:10:56] <bees> darkie: boring answer
- it depends.
L100[21:12:02] <bees> some small amount of
plane change is always better during departure, because it is
almost free too run 2000+200 instead of 2000
L101[21:13:19] <bees> most optimal would
be launching to properly inclined Kerbin orbit first, but that is
usually outside of casual planning scope
L102[21:13:39] <SporkWitch> you'll
generally want a minor corrective burn once you leave kerbin's SOI,
as well, due to how gravity works and orbits are calculated in KSP,
there's always some error in the projection past the SOI
change
L103[21:13:51] <bees> not anymore i
think
L104[21:14:00] <SporkWitch> oh?
L105[21:14:23] <bees> there was some magic
done in late patches
L106[21:14:24] <SporkWitch> maybe i just
need to play with the display modes, then, it's possible i'm
misreading the default
L107[21:15:07] <bees> now orbits are
inaccurate only if your ship is possessed by kraken or you are
trying to plot 5th intercept at jool
L108[21:15:53] <SporkWitch> i do have my
conics maxed, but generally haven't tried more than one or two
gravity assists on a single trip
L109[21:16:52] <SporkWitch> took a month
or so break hopping around other games, might have to settle down
and figure out the performance issue with waterfall and get playing
again. Semi-torn with how frustrating building (outside of the
VAB/SPH) is and waiting on KSP2 lol
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L115[22:08:44] <darkie> Well, I did a
pretty elaborate departure. Near escape equatorial orbit, adjusted
plane at Ap for Dres inclination, then final departure burn at Pe.
Inclination changed to 0.0, but the burn was too much
outwards.
L116[22:10:29] <darkie> Lacking a little
bet fuel for return.
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L123[23:37:36] <SporkWitch> darkie: how
short are you on delta-v and do you have RCS? It's painful, but you
can sometimes get that bit you need from RCS. Don't discount
aerobraking, either.
L124[23:47:41] <darkie> SporkWitch: No
fuel left. I can make it half way between Duna and Kerbin.
L125[23:48:09] <darkie> I think if I
execute my original departure properly it'll work out.
L126[23:48:15] <SporkWitch> do you have an
engineer on board? any parts you can cut off?
L127[23:49:31] <darkie> Ant, OscarB, small
RW, okto2, communotron16, barometer or so.
L128[23:49:40] <darkie> 3 solar
panles
L129[23:49:49] <darkie> battery?
L130[23:49:51] <SporkWitch> oh, it's
unmanned
L131[23:49:54] <darkie> mhm
L132[23:50:08] <SporkWitch> well worst
case you just transmit the data
L133[23:50:29] <SporkWitch> you also don't
necessarily need to deorbit, can always send something up to pick
it up
L135[23:50:57] <darkie> ^
L136[23:51:39] <darkie> No battery, it
seems.
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