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L4[00:31:22] <XXCoder> ;mission
L5[00:31:22] <LunchBot> XXCoder: You use the
schwartz. Who cares?
L6[00:31:28] <XXCoder> LOL
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L8[00:40:20] <bees> XXCoder: You do
something that you've done before. The booster stage is eaten by
the space kraken, and the barge it was supposed to land on is eaten
by the normal kraken.
L9[00:42:36] <raptop> Given the booster's
location at the time, it was really more of an atmospheric
kraken
L10[00:42:51] <raptop> The upper stage and
payload, however, were eaten by space krakens
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L13[01:34:23] <SporkWitch> Izaya:
wassat?
L14[01:56:52] <packbart> the normal kraken
only eats upright boosters
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L44[09:03:29] <Izaya> SporkWitch:
4chan/sci/ space flight general; that link got thrown aroun there a
lot recently
L45[09:06:54] <Izaya> on an unrelated note
I'd love a mod that's a cross between chatterer and the navigator
from rally games
L46[09:53:51] <Izaya> What are my options
for up-to-date mods to get telemetry to use in external
scripts?
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L49[11:20:18] <packbart> what does the
rally navigator do?
L50[11:22:02] <packbart> hm. there is that
one mod that LGG uses that exports telemetry data into a file (to
be read by OBS). can't remember the name
L51[11:22:15] <packbart> depends on what
you want to do with it
L53[11:33:47] <Izaya> re: rally navigators,
they call out upcoming stuff on the course and such, so for KSP I'd
like something like "periapsis in one minute" or
"100 metres to target" or something
L54[11:34:38] <Izaya> was thinking I could
rig up an external script to run espeak to say things based on
telemetry if I wanted to do that
L55[11:35:02] <packbart> ah, I see. that
might be doable with kOS or Red Onion and speech synth maybe. I'm
not sure anyone tried that before
L56[11:35:19] <packbart> yeah, sounds like
a plan
L57[11:36:01] <packbart> the thing LGG uses
should be able to export all the data for the script, too. I failed
to find it in CKAN, though
L58[11:37:37] <Izaya> There's those sim pit
connector addons too
L59[11:37:45] <Izaya> I could rig up a
virtual serial port if nothing else
L60[11:37:50] <packbart> kRPC is probably
dead. that would have been my first suspect
L61[11:38:06] <Izaya> I did find a version
of kRPC compiled against 1.12
L62[11:38:36] <Izaya> but I'm kind of eh
about kRPC because it's primarily protobuf-based for TCP and the
protobuf library for Lua needs an old version of Lua
L63[11:38:58] <packbart> I used the python
variant
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L65[12:45:45] <Izaya> hmm, not a good start
there
L66[12:45:54] <Izaya> installed kRPC, wrote
my script, queried the current game scene
L67[12:45:57] <Izaya> frozen for 10
seconds
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L70[13:19:58] <Izaya> okay well after that
it seems to have found its brain
L71[13:20:08] <Izaya> got a super basic
script to call out when Ap and Pe are coming up
L72[13:20:11] <Izaya> so I guess that's a
good change
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L81[17:05:13] <Izaya> Got a basic docking
callout thinger
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L87[20:24:04] <Xenofarion> Hello!
L88[20:24:11] <Althego> hi
L89[20:25:10] <Xenofarion> I have a
question for someone more familiar with the game than I am :) Is
there any way to display the total amount of fuel my spacecraft has
on a glance? Or is there a mod for that? I'm trying to design my
first SSTO and it's very cumbersome to empty/fill every single tank
by hand
L90[20:26:24] <Xenofarion> reason: I'm
trying to use Mark Thrimm's formula for fuel: e.g. mass of jet fuel
= ~0.72 x mass of payload etc.
L91[20:26:30] <Althego> hehe the empty-fill
thing a long recurring issue, i know no solution
L92[20:26:55] <Althego> but the amount of
fuel usually not important, delta-v is what is important, and that
is displayed
L93[20:27:25] <Xenofarion> I'd even be
happy with a little QOL mod that lets me fill/empty every tank at
once
L94[20:27:28] <Althego> however the center
of mass movement as the fuel drains requires to check it with mpty
tanks too, so you still have to do it manually
L95[20:28:28] <Xenofarion> Well, for SSTOs
it's not that easy I fear. For space navigation or normal rockets
it's no problem to just use dV, but the balance for air breathing
engines is a bit more tricky
L96[20:29:39] <Althego> yes, sstos are
hard. but i never used formulas for them. still, the fuel thing is
an annoying issue with the game
L97[20:30:29] <Xenofarion> I'm shocked that
there's no mod for that yet lol. I googled it and didn't find any.
At least I found one for switching tanks from Lf to Lf+Ox and vice
versa, so that's something
L98[20:31:47] <Althego> there may be
one
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L100[20:33:11] <raptop> If I understand
things correctly, the problem is that the display exists in-flight
but not in-VAB
L101[20:33:45] <Izaya> is it KER that adds
the "Resources" readout in the bottom left?
L102[20:38:29] <raptop> I think so
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L105[21:50:05] <Xenofarion> @Izaya aww
yiss
L106[21:50:18] <Xenofarion> this was
exactly what I was looking for. Love this community :)
L108[22:25:25] <XXCoder> interesting
L109[22:26:21] <darsie> Therefore we've
used nuclear salt water rockets so far to get to other
planets.
L110[22:27:40] <Izaya> the NSWR is still
an absolutely insane concept
L111[22:27:47] <darsie> agreed
L112[22:28:04] <XXCoder> yeah. dunnoi
too
L113[22:28:09] <raptop> very much so
L114[22:29:15] <darsie> I'd like some
numbers. How big a rocket would spew how much fissile material and
fission products?
L115[22:29:45] <XXCoder> im not sure what
output is
L116[22:29:48] <XXCoder> might be just
water
L117[22:30:06] <XXCoder> unless it
explodes
L119[22:31:04] <darsie> You'd be
surprised.
L120[22:32:42] <Izaya> my understanding is
that it doesn't just explode, but it's a sustained nuclear
explosion
L121[22:32:48] <Izaya> fission explosion,
that is
L122[22:34:51] <darsie> 66 m/s flow of
fissionable matter salt dissolved in water. In the reaction zone
you need a critical mass. So say you have 50 kg critical mass and
replace that 66 times/s ... you spew 3 tons of plutonium every
second or so.
L123[22:35:13] <bees> that would make for
some hefty thrust
L124[22:35:19] <bees> megatons level
thrust
L125[22:35:56] <darsie> How long would you
burn? 1 minute? That's 180 tons plutonium.
L126[22:36:12] <darsie> Now how big is
that rocket?
L127[22:38:13] <darsie> 100x as big?
That's 18.000 t of rocket.
L128[22:38:34] <darsie> You can't do it in
LEO, as the exhaust would contaminate Earth.
L129[22:39:33] <darsie> So you have to get
18,000 t to GEO or so, or Earth-Moon-L1. Can't use Oberth.
L130[22:41:16] <darsie> So we use Starship
to build that in GEO? Pretty sure we'll rather use Starship to go
to Mars.
L132[22:45:46] <darsie> 700 GW
continous
L133[22:45:55] <Izaya> NSWRs are just
absolute insanity (in the fun sort of way)
L134[23:02:49] <Xenofarion> Have there
been any balance changes to aerodynamics, RAPIERs or LV-N Nervs in
the past 1-2 years? I'm trying to get Matt Lownes Duna SSTO to
work, following his exact ascend path and can't even get it to LKO
without running out of oxygen
L136[23:11:33] <raptop> I know that there
were some atmospheric tweaks in the 1.0.x versions, but I think
it's been stable since like 1.2?
L137[23:12:46] <darsie> Xenofarion: Did
you mean LDO?
L138[23:26:46] <Xenofarion> darsie: nope,
LKO. This thing has dV for days once it's out of the
atmosphere
L139[23:27:31] <Xenofarion> I finally
managed to do it. Classic case of "git gud". Apparantly I
was a few degrees too steep while ascending. Did it now with 17 m/s
of Ox to spare. Dafuq.
L140[23:28:01] <Xenofarion> And in the vid
he says this thing is super easy to fly with tons of reserves.
Almost 300h in and I still suck :D
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