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L6[00:42:42] <SporkWitch> this counts as a safe landing if no parts were damaged, right? lol https://cdn.discordapp.com/attachments/812736295814168623/907792278448390204/unknown.png
L7[00:43:16] <raptop> Yes
L8[00:43:36] <SporkWitch> i bounced and lost control, and that's how it came down, but nothing exploded, somehow lol
L9[00:44:45] <raptop> At least the kerbals have a great story to tell at the bar now
L10[00:44:51] <SporkWitch> true lol
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L13[00:45:47] <SporkWitch> though i'm not sure if anyone can top Thomas Fitzpatrick lol
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L15[01:00:28] <raptop> Mathias Rust is up there for silly stories
L16[01:32:20] <XXCoder> SporkWitch: lol reminds me of that time i landed on mun and hit just barrrely harder, and engine fell off
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L18[01:47:49] <KSPguy1229> Hello!
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L20[01:53:43] <XXCoder> hey guy who left in seconds
L21[02:02:58] <raptop> grr
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L33[04:13:52] <SporkWitch> well that's totally random: Dark Matter is apparently trending on Netflix lol
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L77[15:57:01] <SporkWitch> i may have figured out part of my problem building spaceplanes: the TWR LIES. Says i've only got 0.02, spin the engines up on the runway, almost instantly at 0.6
L78[15:57:44] <Althego> jet twr depends on pressure and speed
L79[15:58:47] <SporkWitch> nm, i'm an idiot, i had it left at 20km ASL lol
L80[15:58:55] <SporkWitch> it's actually reporting 1.17 on the runway lol
L81[15:59:06] <Mat2ch> yesterday I wanted to fire up KSP again, but first get a mod that shows me the wet and dry CoM, but, uhm...
L82[15:59:09] <Althego> then it has too high thrust
L83[15:59:14] <Mat2ch> there's no such mod available with ckan
L84[15:59:25] <Althego> yes, it is annoying
L85[15:59:35] <Althego> you always have to drain fuel and put it back
L86[15:59:50] <Althego> and actually not only the two positions matter, but how it moves during draining
L87[15:59:51] <Mat2ch> umaxtu said there's a mod
L88[16:00:30] <Mat2ch> a slider which empties all fuel tanks for a given fuel and takes the priority into account
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L95[16:45:27] <SporkWitch> would 7km be a viable rendesvous?
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L97[17:12:22] <umaxtu> thats a bit at the distant side
L98[17:13:16] <flayer> you can probably retrograde burn towards the target as you slow down for the encounter
L99[17:13:35] <flayer> or retrograde burn away from it depending on how you want to phrase it
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L101[17:24:36] <SporkWitch> yeah, didn't have enough deltav to get a really high orbit and come back, and didn't want to take a month for a rendesvous lol
L102[17:25:05] <SporkWitch> still using that first successful spaceplane from yesterday, tried some new designs, and i'm getting better, but definitely still struggling, heh
L103[17:25:28] <SporkWitch> looking at others' designs and playing off of those and it's helping me get away from what seems like it should be better, but in KSP isn't heh
L104[17:25:44] <SporkWitch> it's really looking like for larger stuff aerodynamics really stop mattering and it's just about fuel and thrust lol
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L106[17:55:43] <packbart> at high speeds, the fuselage body lift alone probably keeps the plane flying
L107[17:56:07] <packbart> control authority was more a problem in my experiments
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L110[18:37:51] <SporkWitch> i'd kill for better feedback on lift in the SPH. knowing the center of lift is all well and good, but not being able to see relative amounts makes things really difficult
L111[18:38:34] <Althego> the rnd building has a wind tunnel
L112[18:38:38] <Althego> and you cant use it
L113[18:38:50] <Althego> for example different aoa and speeds
L114[18:38:54] <Althego> to see how it behaves
L115[18:40:27] <SporkWitch> see, that would be super helpful! lol\
L116[18:46:22] <Mat2ch> Maybe for KSP2.
L117[18:46:26] <Mat2ch> But I doubt it.
L118[18:46:59] <Althego> there should be also a simulator
L119[18:47:13] <Althego> there isnt, so revert and stuff is my simulator
L120[18:49:52] <Mat2ch> if it weren't for Unity that wouldn't be that bad...
L121[18:50:03] <Mat2ch> but every single revert makes the whole game load slower
L122[18:51:46] <Althego> yes, annoying
L123[18:52:14] <Althego> by the afternoon i have to restart it, because that is faster than waiting for the revert
L124[18:52:26] <Althego> cant imagine how that happens without actual programming error
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L137[20:29:45] <umaxtu> wow, spinlaunch is actually making progress
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L144[22:28:52] <SporkWitch> does the MPL only need a scientist to do research? can it reset experiments on its own? (trying to make an unmanned probe)
L145[22:30:02] <darsie> yes
L146[22:30:16] <darsie> no, you have to trigger that
L147[22:30:54] <SporkWitch> i understand you have to trigger it, i just mean does the functionality work without a scientist in it? Can I just strap a lab to my probe and it can reset goo and such to run again?
L148[22:31:07] <darsie> Well, you need to collect science and process the data.
L149[22:31:26] <darsie> https://wiki.kerbalspaceprogram.com/wiki/Mobile_Processing_Lab_MPL-LG-2
L150[22:31:32] <SporkWitch> again, that's just the research mechanic. I'm talking PURELY about its ability to reset experiments
L151[22:31:50] <SporkWitch> i'm being silly though, i can just tell my scientist to get out of one of the ones i already have placed and test it >_<
L152[22:32:00] <darsie> I think it can do that.
L153[22:32:22] <darsie> reset
L154[22:32:33] <darsie> Easy to test on the pad, though.
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L156[22:34:04] <SporkWitch> and the answer is no, it does require a scientist. that's annoying, rather makes it a silly feature, given that it takes an absurd amount of power, and you could just step outside and reset them instead lol
L157[22:34:34] <SporkWitch> bright side: keeps my payload lighter heh
L158[22:37:29] <FLHerne> Eh, lab research takes loads of power anyway
L159[22:38:13] <SporkWitch> granted, but it's still silly that it takes that much power to reset experiments and it can't even do it on its own. it's a high cost for a trivial convenience
L160[22:47:54] <darsie> Time to clean out experiments doesn't change with time warp.
L161[22:48:04] <darsie> Or ... gets longer.
L162[22:48:54] <SporkWitch> see? really bad non-feature! lol
L163[22:49:53] <SporkWitch> now the question is: 5 oscar tanks and an ant, or can i do fewer with a larger engine... lol
L164[22:51:03] <SporkWitch> hmmm, spark gives 2050m/s in a much shorter burn; should be plenty to get to gilly
L165[22:51:34] <darsie> .mission
L166[22:51:34] <LunchBot> darsie: You install Kerbulator. Supernovy zaps you with a soft gamma repeater.
L167[22:51:44] <darsie> .mission add You build a craft with all the parts.
L168[22:51:44] <LunchBot> darsie: Added mission: You build a craft with all the parts.
L169[22:59:19] <FLHerne> .outcome add It sets a new record for the Island Express.
L170[22:59:19] <LunchBot> FLHerne: Added outcome: It sets a new record for the Island Express.
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