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L11[02:37:04] <SporkWitch> who do these
jerks think they are, trying to make me move my commsat out of
position? lol
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L31[03:20:43] <packbart> their boss
complained about bad TV receptio
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L33[03:29:15] <Izaya> move it onto their
house
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L36[03:38:59] <SporkWitch> i do have a
magnetometer satellite from another contracat i could use as an
impactor... come to think of it, i think that's what I'll use it
for, get some seismo science
L37[03:44:20] <SporkWitch> i want
bouncy-ball decelleration, like one of the old mars rovers used...
lol
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L59[04:24:59] <SporkWitch> >_< i
smashed a kerbal's head into my solar panels and they shattered
>_<
L60[04:25:22] <SporkWitch> really wish they
didn't try to enforce a "down" when on EVA, it's
extremely disorienting (which is ironic, as it's clearly intended
to make it LESS disorienting lol)
L61[04:27:15] <Althego> i think you can
turn that off
L62[04:27:33] <Althego> sas on/off does
something for kerbals
L63[04:27:51] <Althego> if it is off, the
kerbal doesnt orient its back towards the camera
L64[04:28:49] <SporkWitch> that's not the
issue, it's that "down" for the kerbal doesn't align with
the camera
L65[04:28:57] <SporkWitch> and it doesn't
allow full rotational control
L66[04:30:27] <SporkWitch> so even if i
hold space to have the kerbal orient himself, that might be at 90
degrees to what i'm operating at
L67[04:31:15] <SporkWitch> i can't figure
out how to control its pitch, only yaw; pitch and roll are locked
to whatever the game decides "down" is
L68[04:32:08] <Althego> i think even if you
change camera mode, you will have only 2 axes
L69[04:32:24] <Althego> but maybe an other
mode orients itself automatically
L70[04:32:30] <Althego> (c)
L71[04:32:57] <SporkWitch> didn't even
occur to me to change camera mode for some reason. i'll see if
locked mode is an option. it works great for aircraft and
rovers
L72[04:33:23] <SporkWitch> just doesn't
make any sense that they'd just have pitch and roll disabled on
EVA, makes things very difficult
L73[04:33:36] <SporkWitch> definitely see
why people make "space scooters" lol
L74[04:33:50] <Althego> heh not c, v
L75[04:34:06] <SporkWitch> i knew what you
meant
L76[04:34:23] <SporkWitch> also why does it
keep making me rescue pilots?! i need scientists and engineers!
lol
L77[04:35:00] <SporkWitch> 7 pilots now, 4
engineers, 3 scientists. and of those, a scientist and engineer
each are stationed at minmus and the mun lol
L78[04:36:21] <Althego> yes, so
annoying
L79[04:36:45] <Althego> if i am too
annoyed, i just change their job in the save file
L80[04:36:56] <SporkWitch> though
apparently rescuing them at least ignores the staffing limit, so i
at least don't have to pay to upgrade it lol
L81[04:36:59] <Althego> nasically i am
always short on scientists
L82[04:37:19] <Althego> i think as long as
you dont bring them back
L83[04:39:46] <SporkWitch> i brought them
back... it says i'm at 14/12 lol
L84[04:39:54] <Althego> strange
L85[04:40:45] <SporkWitch> maybe it's
because 4 of them are off-world at my two bases?
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L88[05:43:54] <SporkWitch> there is no lock
camera for EVA >_<
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L107[12:37:26] <Althego> (local) leet
time
L108[12:38:10] <Mat2ch> nice
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L111[13:48:11] <kubi> mice
L112[13:48:25] <sandbox> strange
mice
L113[13:55:55] <Mat2ch> white mice
L114[13:56:13] <Althego> chaos rat is
better
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L116[14:46:09] <raptop> chaos rat sounds
like a warhammer fantasy faction
L117[14:46:33] <raptop> ...come to think
of it, vtubers playing warhammer (fantasy or 40k) could be
amusing
L118[14:47:37] <Althego> i am still
waiting for them playing ksp
L119[14:48:00] <Althego> cant be harder
than minecraft
L120[14:50:44] <raptop> . o O (Ollie
explaining Isp and Δv)
L121[14:51:51] <Althego> she could do
it
L122[14:52:12] <Althego> but not
gura
L124[15:33:31] <raptop> heh
L125[15:33:44] <raptop> gura approves of
this sacrifice
L126[15:33:57] <Althego> lol
L127[15:34:13] <SporkWitch> it's just so
prefect :)
L128[15:35:25] <SporkWitch> so prepping to
get my mining and refueling infrastructure started. The orbital
survey scanner I get, but how does the ground component of that
work? I ran the scan, but it didn't seem to actually do
anything...
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L130[16:00:59] <packbart> its part window
shows the local resource in %. you can land it in a hot spot as
seen from the survey scanner and move around to find the best
spot
L131[16:01:25] <SporkWitch> gotcha, so if
i don't see anything, it means that's a dead spot
L132[16:01:43] <SporkWitch> (it's not
mounted to what will actually be doing the scouting, i was just
bringing supplies and science upgrades to my outpost)
L133[16:01:56] <packbart> hm. it should
say "0%". we're talking about the ground canner thingy,
not the rotating one?
L134[16:05:53] <packbart> oh. "If the
surface that you are scanning has zero ore, the scanner will report
the ore concentration as "Unknown" (not zero)." - I
see
L136[16:06:51] <Althego> there are 3
survey sensors. the folding antenna that needs polar orbit, that
gives you resource average per biome on the map. then the rotating
thing that gives you better result from orbit, but in its window,
and then the tiny brick with a small cylinder at the end that gives
you result directly under it, when you are on or very close to the
surface
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L138[16:31:07] <Althego> kikkerikii
L139[16:37:05] <SporkWitch> ah, i missed
the second orbital one, i just placed the polar survey scanners,
and then landed the ground one
L140[16:37:32] <Althego> it doesnt give
you science, so i dont use it
L141[16:40:39] <Mat2ch> When I'm getting
to use one I usually don't need science anymore...
L142[16:41:10] <SporkWitch> hmmm, it is
displaying stuff now. i wonder if it bugged out last night... i did
stop playing the sounds for engines, so very possible
L143[16:41:26] <SporkWitch> Mat2ch: yeah,
it's pretty far along the tech tree, heh
L144[17:03:02] <Althego> does the smallest
one has a real world equivalent?
L145[17:06:32] <packbart> maybe, but
probably not that compact or cheap
L146[17:07:31] <packbart> "Much of
the oil found in the Gulf Coast states occurs in association with
these salt domes, and so the petroleum industry had considerable
incentive to develop techniques to detect them. As a result, the
gravity meter, or gravimeter, was invented."
L148[17:09:03] <Althego> no, i mean the
other two has looks which are copied from real world instruments.
one is the radar one some venera probe, the other one is a high
gain antenna on curiosity and perseverance
L149[17:09:30] <packbart> ah. form, not
function? I don't know :)
L150[17:09:32] <Althego> so it would be
logical if the third one was copied from something real too
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L153[17:16:05] <SporkWitch> we've had
gravimetric sensors for decades. it's how we figured out in liek
the middle to late 20th century that the earth's equatorial bulge
isn't actually right on the equator
L154[17:16:32] <SporkWitch> so actually, i
think no later than the 80s, as I'm pretty sure that's when
Asimov's "Relativity of Wrong" short essay was
written
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L156[17:17:59] <packbart> I only read
about satellite gravimetric surveys before
L157[17:18:52] <SporkWitch> i was
referring to the satellite-based ones; my understanding is that on
the surface gravity is sufficiently strong that small variations
get washed out
L158[17:19:29] <Mat2ch> SporkWitch: I made
it a habbit to do science runs early in the game, using the Mun and
Minmus and when I get to visit Duna the tree is already fully
unlocked...
L159[17:20:29] <SporkWitch> pretty much
where i'm at. not sure if i'll max it before heading to duna
(though maybe from initial probes to it before sending kerbals). I
want to have my refueling infrastructure and an SSTO first, so i'm
not having to climb kerbin's well each time
L160[17:21:12] <SporkWitch> i'm guessing
Aldrin Cyclers don't work because of the SOI system? :( lol
L161[17:21:54] <Mat2ch> With the Kerbodyne
parts it's so cheap and easy to launch stuff into orbit, I created
SSTOs only for fun
L162[17:22:02] <Mat2ch> But I landed one
on Duna, so...
L163[17:26:59] <SporkWitch> i just hate
waste :P
L164[17:27:40] <SporkWitch> the idea is to
get some big stuff into orbit that never has to come down, then
just have passenger craft to ferry crews and science
L165[17:38:56] <Mat2ch> you should take
some inspiration for SSTOs from Matt Lowne then.
L166[17:39:01] <Mat2ch> He built a few big
ones.
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L173[21:03:37] <SporkWitch> strapping 4
whiplash engines to an otherwise fairly light frame goes fast...
lol
L174[21:03:50] <darsie> .
L175[21:04:06] <darsie> SporkWitch: post
more pics.
L176[21:04:10] <SporkWitch> i managed to
launch myself to 72km just on them alone... i just need to figure
out where to strap some rocket engines and i think i'll have my
first SSTO lol
L177[21:04:55] <darsie> I'm not sure if
that qualifies as SSTO.
L179[21:05:03] <darsie> Well, ok :).
L180[21:05:12] <SporkWitch> literally just
wanted to see what the engines could do lol
L181[21:06:08] <SporkWitch> i'm tempted to
try attaching some stack bicouplers to the mk2 bicoupler, then i
can put the four whiplash in the middle, and two nukes on the sides
(and still only need liquid fuel, no oxidizer)
L182[21:06:43] <SporkWitch> the trick to
it seemed to be to just open the throttle, set it at 20°, and just
leave it alone lol
L183[21:07:36] <darsie> Then land.
L184[21:07:43] <SporkWitch> the engines
flame out around 25km, but i should be able to use the nukes the
rest of the way at that point, just to maintain velocity until the
air thins a bit more and they run full efficiency
L185[21:07:58] <SporkWitch> yeah.... i'm
slowly descending now, just gliding, gonna see what happens
lol
L186[21:08:20] <Mat2ch> the main problem
with SSTOs is getting the weight distribution correctly for full
and empty tanks
L187[21:08:41] *
darsie used the Dart for SSTO.
L188[21:09:02] <darsie> Mammoth does the
trick well, too :).
L189[21:09:20] <darsie> Even SST
escape.
L190[21:09:40] <darsie> Just go straight
up :)
L191[21:09:50] <umaxtu> RCS balancer can
show dry and wet CoM which helps
L193[21:10:33] <darsie> landed :)
L194[21:10:35] <SporkWitch> landing
successful lol
L195[21:10:45] <SporkWitch> probably gonna
want some speed brakes just for safety lol
L196[21:10:55] <SporkWitch> i glided down
to 80m/s but still took a bit to slow down lol
L197[21:11:11] <SporkWitch> it also has
basically NO control authority after 15km or so
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L199[21:25:58] <Mat2ch> umaxtu: uhhhhhhh,
it can?
L200[21:26:08] <Mat2ch> I always fiddled
around with the fuel controls
L201[21:26:11] <Mat2ch> and it made me
crazy
L202[21:29:43] *
raptop read that as fiddling around with the fuel rod controls and
was confused
L203[21:41:39] <Mat2ch> Yeah, it might
often not look like it, but my english is rather bad. :D
L204[21:42:19] <SporkWitch> hmmm, i think
i might almost have this... two nukes wasn't enough, let's see how
four whiplash and two nukes do... lol (doesn't matter how expensive
it is if it can get up and back down in one piece! lol)
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L233[22:53:35] <SporkWitch> think i just
need to swap the liquid fuel tanks for rocket fuel and it'll be
good to go (albeit no payload, but still heh)
L234[22:54:03] <SporkWitch> really wanted
to do the nuke engines so i could do liquid fuel only, but had to
go with the aerospikes :(
L235[22:59:41] <darsie> SporkWitch: What
stopped you from using the nervs?
L236[22:59:53] <darsie> Too heavy?
L237[23:00:18] <SporkWitch> yeah, TWR too
low
L238[23:01:22] <SporkWitch> after i get
the last tier of aerodynamics i think that'll help, as i'm somewhat
limited by parts still. piecing wings together seems to not do as
well, at least comparing against others i've seen people make
L239[23:01:44] <darsie> aerospike are
kinda heavy, too, IIRC. How about Terrier or Spark?
L240[23:01:55] <SporkWitch> also serious
control authority issues, need to refigure weight distribution. i'm
wondering if making it longer might actually help, by shifting the
weight backwards
L241[23:02:18] <SporkWitch> oh the spikes
worked great, i just ran out of oxidizer lol
L242[23:02:31] <darsie> 25 km is quite
high, so vacuum engines should work reasonably well.
L243[23:02:51] <SporkWitch> but the
airbreathers are using 2 each liquid fuel fuselages; i think if i
swap those for oxidizer i'll have at least the delta-V of the space
shuttle, but in an SSTO
L244[23:03:58] <SporkWitch> (and honestly,
this thing was much easier to launch than my "pure"
shuttle attempts; trying to balance that thrust was a nightmare;
deorbited, glided, and landed great, but super unstable trying to
get out of the well)
L245[23:04:11] *
darsie usually makes his second rocket in the game an SSTO, but it
doesn't have wings it can land with, so non reusable.
L246[23:04:33] <SporkWitch> oh sure,
that's doable, but it hardly counts if it's not reusable :P
L247[23:04:50] <darsie> Well, SSTO is just
that :).
L248[23:05:10] <SporkWitch> technically
correct (the best kind of correct!) but we all know people really
want REUSABLE SSTO :P
L249[23:05:22] <darsie> :)
L250[23:05:29] <SporkWitch> if you can't
reuse at least MOST of it, then what's the point of only a single
stage? lol
L251[23:07:46] <SporkWitch> i'm still
working on improving my heavy lifters, so I'm thinking next I might
just send a drone hauler to bring a boatload of monoprop to minmus
and have my kerbals there go biome hopping for science, get the
large ore storage container, then start my fuel production. Gonna
need to figure out a decent design for a heavy lander, though;
obviously build wide, but it just feels so weird (and there's still
hauling it out of
L252[23:07:47] <SporkWitch> kerbin's
well)
L253[23:08:08] <SporkWitch> i am getting
excited for this spaceplane, though. just needs some refinement and
i think i'll have it lol
L254[23:11:35] <FLHerne> Reusable
vertical-takeoff SSTOs are viable before you have the tech for true
spaceplanes
L256[23:13:53] <FLHerne> actually that one
wasn't quite SSTO, it had a few cheapo SRBs to get it off the
pad
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L258[23:24:13] <SporkWitch> if nothing
else, i know what to name it (unoriginal as it may be): phoenix
lol
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L263[23:47:38] <SporkWitch> wow, i must
have balanced this thing incredibly well. tanks went dry and i've
been gliding forever. i'm down to just shy of 40m/s horizontal and
-12 vertical, and yet i haven't stalled... lol
L264[23:49:39] <flayer> nice
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L267[23:51:59] <Izaya> I've been using
that procedural wings mod for my planes recently
L268[23:52:14] <Izaya> very comfy, lets me
have my cursed end stabilisers
L269[23:52:26] <SporkWitch> i'm still
relatively light on mods, mostly just cosmetic ones like flare,
plumes, planetshine, etc.
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L271[23:52:51] <Izaya> I really need to do
something about my memory situation, 16GB is barely enough for
modded KSP.
L272[23:52:58] <Izaya> Always the
simulation games >.>
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