<<Prev
Next>>
Scroll to Bottom
Stuff goes here
L1[00:24:57] ⇦
Quits: Lyneira (~konversat@2001:984:484e:1:842c:bf32:6a1:d249)
(Quit: Bye)
L2[00:39:05] ⇦
Quits: SlimeDiamond (~slime@basher.zenoc.net) (Ping timeout: 189
seconds)
L3[00:54:13] ⇨
Joins: SlimeDiamond (~slime@basher.zenoc.net)
L4[01:10:59] ⇦
Quits: Daz (~DazSeemsI@host-95-192-134-37.mobileonline.telia.com)
(Ping timeout: 189 seconds)
L5[01:31:01] ⇦
Quits: Tank2333 (~Tank2333@p50853f8b.dip0.t-ipconnect.de) (Read
error: Connection reset by peer)
L6[02:00:48] ⇦
Quits: erio (~Christine@cpe-66-108-18-122.nyc.res.rr.com) (Read
error: Connection reset by peer)
L7[02:49:59] ⇦
Quits: Neal (~Neal@47.150.248.17) (Ping timeout: 189
seconds)
L8[04:13:07] ⇨
Joins: Wastl2
(~Wastl2@dynamic-078-054-154-233.78.54.pool.telefonica.de)
L9[04:15:15] ⇦
Quits: Wastl4 (~Wastl2@x4dbf092e.dyn.telefonica.de) (Ping timeout:
192 seconds)
L10[04:17:24] ⇨
Joins: Neal (~Neal@47.146.41.156)
L11[04:39:59] <SporkWitch> must place more
satellites... i love the laser light show on the tracking screen
:P
L12[04:44:16] ⇨
Joins: Althego (~Althego@5400E15A.dsl.pool.telekom.hu)
L13[04:44:16]
ChanServ sets mode: +o on Althego
L14[04:44:26] <UmbralRaptop> glowy
L15[04:51:36] <SporkWitch> what does signal
strength percentage actually affect? or is it just letting you know
how close you're getting before losing connection?
L16[04:53:39] ⇨
Joins: jazzkutya
(~jazzkutya@catv-80-98-152-150.catv.broadband.hu)
L17[04:54:08] <Althego> i never noticed
anything. so probably it is there just to inform you
L18[04:55:52] <SporkWitch> thanks. been
watching lots of vids (and picking up little things i missed about
how things worked that aren't as well-documented in-game or in the
wiki) and one just talked about setting one of his constraints as
80% signal strength, which made me curious if this was arbitrary or
had a gameplay reason
L19[04:56:26] <SporkWitch> will also never
understand how someone that's actually intelligent, like scott
manley, could be a goon...
L20[04:56:39] *
SporkWitch eve bittervet vibes
L21[04:58:54] <SporkWitch> i'm now
money-bottlenecked until i can get the last upgrade for the
R&D, but i'm torn between sending a probe to duna and hoping
the world firsts pay enough (but then adding duna contracts to the
rotation), vs time warping to get some different contracts. It
keeps giving me all these ones in annoyingly high orbits, or
scattered widely around planetary/moon altitudes that would make
them a PITA to reach efficiently :(
L22[05:01:03] <Althego> yes the rnd upgrade
is expensive
L23[05:01:27] <Althego> although in normal
mode you are not really short on money
L24[05:04:12] <SporkWitch> i haven't
generally found myself to be, but that last million credits is
making me wary of doing stuff, hence the dilemma
L25[05:07:19] *
UmbralRaptop is under the impression that signal strength affects
transmitted science
L26[05:08:49] <Althego> If CommNet is
enabled in the difficulty settings, then transmitting science
through a connection with high signal strength will give a bonus
the transmission efficiency of up to 40% (to a maximum of 100%
value). This bonus decreases non-linearly with signal strength. For
example, a Gravity Scan from low Jool orbit would give 90*0.4=35
Science if transmitted with CommNet disabled or over a marginal
connection, but if transmitted
L27[05:08:49] <Althego> through a
connection with an overall strength of 100% would give
90*0.4*1.4=50.4 Science.
L28[05:08:56] <Althego> from wiki
L29[05:19:44] <SporkWitch> how did i miss
that...
L30[05:19:47] <SporkWitch> thanks for the
find
L31[05:43:59] <Althego> but ultimately,
does this matter? i mean you cant transmit more than the actual
science anyway
L32[05:44:20] <Althego> or does this
increase science in case the item is 100% transmissible?
L33[05:57:48] ⇦
Quits: jazzkutya (~jazzkutya@catv-80-98-152-150.catv.broadband.hu)
(Quit: Leaving)
L34[06:00:05] ⇦
Quits: Ezriilc (~Ezriilc@96.59.122.65) (Remote host closed the
connection)
L35[06:18:52] <SporkWitch> i would think
it'd never be able to exceed the manual return value. in terms of
mattering, probably not without adding tech tree mods that require
more science, though it would certainly reduce the number of
interplanetary trips required
L36[06:20:26] <SporkWitch> traction
tweaking has my minmus rover actually roving now, though slowly. no
monoprop limitation, though. really need that R&D upgrade,
first thing i'm doing is sprinting for mining and fueling lol
L37[06:21:23] <SporkWitch> definitely need
to look into the various mods for automating rover travel so i can
send it on its way and do other stuff; not even being able to time
warp while it's driving is... tedious... heh
L38[06:22:43] <SporkWitch> usually try to
stick to stock, but like the elder scrolls games, this is
definitely turning into one where mods are pretty much a necessity,
if only for little niceties
L39[07:28:55] ⇦
Quits: SporkWitch
(~SporkWitc@cpe-98-10-53-227.rochester.res.rr.com) (Ping timeout:
189 seconds)
L40[07:31:35] ⇨
Joins: Lyneira
(~konversat@2001:984:484e:1:2dbc:14c:4c27:240a)
L41[07:33:04] ⇦
Quits: sasamj (uid193032@id-193032.ilkley.irccloud.com) (Quit:
Connection closed for inactivity)
L42[09:50:06] ⇦
Quits: SlimeDiamond (~slime@basher.zenoc.net) (Ping timeout: 189
seconds)
L43[09:54:07] ⇦
Quits: bildramer (~bildramer@ppp-94-68-189-218.home.otenet.gr)
(Ping timeout: 189 seconds)
L44[09:56:08] ⇨
Joins: SlimeDiamond (~slime@basher.zenoc.net)
L45[09:56:34] ⇨
Joins: bildramer
(~bildramer@ppp-94-68-188-221.home.otenet.gr)
L46[10:08:17] ⇨
Joins: sandbox
(~sandbox@host-92-14-216-240.as13285.net)
L47[10:13:12] ⇦
Quits: SlimeDiamond (~slime@basher.zenoc.net) (Ping timeout: 189
seconds)
L48[10:26:12] ⇨
Joins: SlimeDiamond (~slime@basher.zenoc.net)
L49[10:41:58] ⇦
Quits: SlimeDiamond (~slime@basher.zenoc.net) (Ping timeout: 189
seconds)
L50[11:13:17] ⇨
Joins: Neal1 (~Neal@47.146.41.156)
L51[11:14:29] ⇦
Quits: Neal (~Neal@47.146.41.156) (Ping timeout: 189
seconds)
L52[11:20:36] ⇨
Joins: jazzkutya
(~jazzkutya@catv-80-98-152-150.catv.broadband.hu)
L53[11:22:35] ⇨
Joins: SlimeDiamond (~slime@basher.zenoc.net)
L54[11:24:31] ⇦
Quits: betelgeuse (~betelgeus@94-225-47-8.access.telenet.be) (Ping
timeout: 195 seconds)
L55[12:28:07] ⇦
Quits: SlimeDiamond (~slime@basher.zenoc.net) (Ping timeout: 189
seconds)
L56[14:29:42] ⇨
Joins: SporkWitch
(~SporkWitc@cpe-98-10-53-227.rochester.res.rr.com)
L57[15:00:58] ⇨
Joins: sasamj
(uid193032@id-193032.ilkley.irccloud.com)
L58[16:25:44] ⇨
Joins: Ezriilc (~Ezriilc@96.59.122.65)
L59[17:15:37] <Althego> zombanwa
L60[17:28:56] ⇨
Joins: Tank2333
(~Tank2333@p50853f8b.dip0.t-ipconnect.de)
L61[17:57:29] ⇨
Joins: SlimeDiamond (~slime@basher.zenoc.net)
L62[18:32:03] <SporkWitch> having some
trouble planning it out, but if i need a high circular orbit, would
it be more fuel efficient to repeatedly wait for periapsis and do a
bunch of burns and then repeat once at the desired altitude to
circularize, or flip 180° and burn again at apoapsis, just
extending each on each orbit? (not paying attention to
circularization until at the desired altitude, just doing 1 minute
burns at each node to maximize
L63[18:32:05] <SporkWitch> oberth)
L64[18:32:48] <SporkWitch> contract wanted
a keostationary satellite over a particular target, so trying to be
cost efficient, hence an ant engine and a couple oscar tanks :P i
should have enough deltav, just trying to leave margin of error by
being efficient
L65[18:34:40] <Althego> it is best to have
all burns at the periapsis, and once you reached the desired
apoapsis, and your phasing is correct, just circularize at the
apoapsis
L66[18:36:22] <SporkWitch> that's what i
was leaning towards. and i can effectively just use a single
maneuver node and just stop the burn when it gets inefficient, wait
for the next pass, and repeat, simplifying things.
L67[18:43:22] <Althego> if it is tiny, you
can prnanly do it in a single burn
L68[18:43:31] <Althego> 6 minutes is
ok
L69[18:45:12] ⇦
Quits: purpletarget|ktns (~purpletar@207.102.235.220) (Quit: Any
fool can calculate)
L70[18:47:28] <SporkWitch> yeah? it was
estimating just shy of 5 minutes, so i decided to at least split it
in two before i saw that. after the first burn of 2 minutes i'm up
to a 0.2 TWR; so once the marks go off saying i'm over the target
at apoapsis, i should be able to just do a single 5 minute burn
without screwing up the orbit too much? I'd have thought it'd make
for much more drift off the target, though i suppose "over the
target" has a
L71[18:47:30] <SporkWitch> fairly wide
margin that far out...
L72[18:52:57] ⇨
Joins: purpletarget|ktns (~purpletar@207.102.235.220)
L73[18:52:57]
ChanServ sets mode: +o on purpletarget|ktns
L74[18:53:11] ⇨
Joins: eriophora
(~Christine@cpe-66-108-18-122.nyc.res.rr.com)
L75[18:53:12]
ChanServ sets mode: +v on eriophora
L76[18:56:22] ⇨
Joins: betelgeuse
(~betelgeus@94-225-47-8.access.telenet.be)
L77[19:23:03] ⇦
Quits: wallacer (~quassel@2001:bc8:1824:9a:cafe:babe:b00b:aa02)
(Ping timeout: 192 seconds)
L78[19:26:00] ⇨
Joins: wallacer
(~quassel@2001:bc8:1824:9a:cafe:babe:b00b:aa02)
L79[19:32:48] <Mat2ch> the chop sticks are
getting their crane ropes. Nice!
L80[19:41:13] <umaxtu> whenever I read
about steel cables, I start thinking about Project Azorian
L81[19:42:08] ⇦
Quits: betelgeuse (~betelgeus@94-225-47-8.access.telenet.be) (Ping
timeout: 189 seconds)
L82[19:42:12] <umaxtu> and how they needed
to order miles of weldless steel cable
L83[19:43:44] <Mat2ch> uhm
L84[19:43:49] <Mat2ch> what was that
project?
L85[19:44:32] <umaxtu> the cia trying to
pick up a wrecked soviet sub from the ocean floor
L86[19:45:15] <umaxtu> the sub was
something 16k feet down
L87[19:45:17] ⇦
Quits: SlimeDiamond (~slime@basher.zenoc.net) (Ping timeout: 189
seconds)
L88[19:50:23] ⇦
Quits: Pariah_Zero
(Pariah_Zer@2601:681:4100:d591:44dd:acff:fe85:9c8e) (Ping timeout:
189 seconds)
L89[19:54:50] <Mat2ch> oh. wow
L90[19:56:38] ⇨
Joins: Pariah_Zero
(Pariah_Zer@2601:681:4100:d591:44dd:acff:fe85:9c8e)
L91[19:57:37] ⇨
Joins: Daz
(~DazSeemsI@host-95-192-134-37.mobileonline.telia.com)
L92[20:07:16] <SporkWitch> aggghhhhh just
50k more for the R&D upgrade lol
L93[20:11:23] <Mat2ch> That's what the
short position a sat contracts are for ;)
L94[20:19:48] ⇨
Joins: SlimeDiamond (~slime@basher.zenoc.net)
L95[20:25:37] <Althego> keep some money in
reserve
L96[20:25:41] <Althego> maybe 100k
L97[20:26:24] <Althego> the final upgrade
gives you the gravioli thing, that just pumps out science from
everywhere
L98[20:33:04] <SporkWitch> Mat2ch: yeah,
had to put a heavily inclined retrograde one around the mun (which
took a minute to figure out before i realized i was overthinking
it; i'd gone for a distant encounter knowing i'd have to change
inclination then the obvious occurred: literally just turn around,
THEN adjust inclination at the ascending and descending
nodes)
L99[20:34:54] <SporkWitch> i do wish it let
you set target on the contracted orbit, though, so i didn't have to
eyeball where they were on my own orbit vs the desired one. That
said, their "margin of error" is MUCH wider than I'd set
mine (but then I was also going for 3-satellite commsat
constellations when i was really worrying about it; even a slight
mistake would have them out of phase in a not terrifically long
time)
L100[20:35:48] ⇦
Quits: eriophora (~Christine@cpe-66-108-18-122.nyc.res.rr.com)
(Quit: Leaving)
L101[20:35:53] ⇦
Quits: Daz (~DazSeemsI@host-95-192-134-37.mobileonline.telia.com)
(Ping timeout: 189 seconds)
L102[20:36:36] <SporkWitch> other one was
keostationary orbit, and i guess i had good timing on my launch /
took the right amount of time for the mun one (which i had running
at the same time), because when i came back to it after returning
the kerbal that delivered the mun one (wanted to give him some xp
and he hadn't been yet), literally the very next time the probe hit
apoapsis it was over the target and i just had to circularize
lol
L103[20:37:14] <SporkWitch> honestly, the
contracts are a better tutorial than the actual tutorial, at least
for people like me that don't mind doing their own reading once
given an end goal and list of constraints lol
L104[20:37:40] <SporkWitch> (though i will
still bounce clarifying stuff or stuff i can't find off you kind
folks :P)
L105[20:42:31] <raptop> hrm
L106[20:42:52] <raptop> (I guess it's good
that the contracts are working like that)
L107[20:43:37] <Althego> i noticed
contracts challenge me to do stuff i would normally never do
L108[20:45:04] <Althego> like getting a
long shuttle srb from the surface of the mun. only an rng could
come up with this
L109[20:48:40] <SporkWitch> Althego:
exactly why it's useful as a tutorial. It gives you ideas of things
to do in the first place, as well as giving you specific problems
to solve. It's honestly one of the few reasons I went back to uni
after the USAF; I didn't need to be taught, so much as I needed a
basic framework of goals and constraints to guide my own reading
and research.
L110[20:58:21] ⇦
Quits: SlimeDiamond (~slime@basher.zenoc.net) (Ping timeout: 189
seconds)
L111[21:29:40] ⇦
Quits: Althego (~Althego@5400E15A.dsl.pool.telekom.hu) (Quit: HMI
Module Alpha Humana on approach to Space Station
Mercury)
L112[21:29:47] ⇦
Quits: Tank2333 (~Tank2333@p50853f8b.dip0.t-ipconnect.de) (Read
error: Connection reset by peer)
L113[21:34:15]
⇨ Joins: Shoe
(uid40690@id-40690.ilkley.irccloud.com)
L114[21:35:13]
⇨ Joins: Daz
(~DazSeemsI@host-95-192-134-37.mobileonline.telia.com)
L115[22:33:30] ⇦
Quits: Daz (~DazSeemsI@host-95-192-134-37.mobileonline.telia.com)
(Ping timeout: 189 seconds)
L116[22:36:44] ⇦
Quits: Lyneira (~konversat@2001:984:484e:1:2dbc:14c:4c27:240a)
(Quit: Bye)
L117[22:42:53]
⇨ Joins: tumbleweed
(~bildramer@2a02:587:6201:3100:949b:ea27:99b:d914)
L118[22:44:06] ⇦
Quits: bildramer (~bildramer@ppp-94-68-188-221.home.otenet.gr)
(Ping timeout: 195 seconds)
L119[23:01:25] <SporkWitch> ... if i'm
going to use the tiny probe engines, i'm definitely going to have
to install a mod that lets you time warp during acceleration lol; 8
1/2 minute transfer burn lol
L120[23:09:01] <packbart> it's only 2
minutes in 4x physics warp
L122[23:10:29] ⇦
Quits: sandbox (~sandbox@host-92-14-216-240.as13285.net) (Quit:
Leaving)
L123[23:15:12] <SporkWitch> i played EVE
for nearly a decade and a half, it's all about obsessing over tiny
details :P lol
L124[23:20:35] <packbart> I was thinking
about optimizing fairing mass or fuzzing about with struts.
"Good enough" gets to orbit, too :)
L125[23:42:42] ⇦
Quits: jazzkutya (~jazzkutya@catv-80-98-152-150.catv.broadband.hu)
(Quit: Leaving)