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L10[03:02:55] <Althego> guh
L11[03:32:25] <umaxtu> yes?
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L21[06:30:20] <Althego> i guess i have to
watch irys too. she is just too good of a singer
L22[06:31:54] <Guest40679> Question: Where
does one go to file a bug report against the current version of KSP
(1_12_1_03142_48467 Linux 64b)? I'm having trouble with the UI
inverting the mousewheel scroll. I was able to fix the inverted
scroll issue in-game, but the user interface is still goofy
footed.
L23[06:32:50] ⇨
Joins: TwistenX (webchat@173.209.162.9)
L24[06:32:53] <Guest40679> Or if you guys
know how I can invert the menu scrolling with the mousewheel, that
works too, and I can just fix it on mine. It only started this with
version 12.
L25[06:33:31] <TwistenX> I have
successfully landed on the Mun twice
L26[06:33:46] <Althego> some people had
this problem on linux. supposedly you can invert it in the
config
L28[06:34:49] <Guest40679> Althego Where
would one do that? I didn't see any options. I tried setting the
scale = -1 then setting Invert = True in the settings cfg. Both
made things work correctly in the game controls, but the menu was
still inverted.
L29[06:34:50] <Althego> i dont know for how
long they intend to fix bugs, probably not more than a year
L30[06:35:34] <Althego> in settings.cfg,
there may be optons there that are not in t he gui. just like long
time ago you couldnt set how many patch conics you wanted to see,
just in the cnfig file
L31[06:35:39] <Guest40679> Seems like a
pretty serious reversion
L32[06:36:47] <Althego> there is like
AXIS_MOUSEWHEEL
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L35[06:37:09] <Althego> has an inv
L36[06:37:09] <Guest40679> Althego Yes,
that only seems to affect the in-game controls.
L37[06:37:42] <Guest40679> Althego I think
the issue is that this is something related to the unity user
interface.
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L39[06:38:02] <Guest40679> Althego At least
based on what I was reading.
L40[06:41:43] <Althego> hehe i wrote
"like AXIS_MOUSEWHEEL" because of sql select
L41[06:42:19] <Guest40679> You must be a
database admin
L42[06:42:34] <Althego> no
L43[06:42:54] <Althego> i barely know
anything about them. just lately had some issues with them
L44[06:43:33] <Deddly> chanlog
L46[06:43:58] <Althego> log-chan
L49[06:44:01] <Althego> hehe still
working
L50[06:44:12] <Deddly> Guest40679, you'll
be happy to know that Squad is already aware of that bug
L51[06:44:15] <Althego> wait, why
twice
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L54[06:47:07] <Guest40679> Would've been
nice if I could browse the bugs without having to register
L55[06:47:43] <Deddly> Yeah
L56[06:48:08] <Deddly> But it's very good
of you to be willing to file a bug report, thank you
L57[06:48:19] <Guest40679> I wonder if
Unity fixed a bug that KSP was hacking around, or if the hack
somehow didn't get included. I suspect it'll get fixed at some
point.
L58[06:48:56] <Guest40679> I suppose I
could add a comment about it existing on Mint 20 as well.
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L60[06:49:20] <Guest40679> Though the issue
is clearly not platform dependent within linuxes
L61[06:49:26] <Deddly> It wouldn't hurt,
but I think this is in all distros
L62[06:49:44] <Guest40679> I would have to
agree with you.
L63[06:50:18] <Deddly> I'm pretty sure they
have everything they need to go on with that one at this
point.
L64[06:56:05] <Guest40679> Guess I'll just
have to cry in my milk until they fix it. But at any rate I went
ahead and added my 2ยข along with a little information for others
who can be satisfied with a quick fix just to play.
L65[07:05:14] <Deddly> Guest40679,
you
L66[07:05:35] <Deddly> Guest40679, you're
right, it was actually a Unity bug all along that got fixed
L67[07:06:35] <Deddly> So all this time,
the Linux version of KSP has had it's own built-in fix for Unity's
bug.
L68[07:12:04] <Guest40679> Makes sense.
Unity has had some wierdness with HID stuff on linux for awhile. I
know KSP had trouble with my joystick for a long time, too.
L69[07:12:30] <Guest40679> NITW can't even
handle a USB joypad, which would make a lot of sense for that
game.
L70[07:13:29] <Guest40679> Anyway, looks
like a thunderstorm here, so I better get things shut down.
L71[07:13:31] <Guest40679> Night!
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L73[07:14:59] <Deddly> Seeya
L74[07:19:22] <Althego> heh i missed the
zombanwa
L75[07:22:52] <Deddly> The what?
L76[07:28:02] <Deddly> <Googles>
Oh
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L80[08:27:49] <Althego> zombie chessw is
painful
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L85[09:51:10] *
darsie got shot again.
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L88[10:17:04] <Mat2ch> darsie: that sounds
awful. And you're not even living in the US!
L89[10:17:16] <darsie> :)
L90[10:17:32] <darsie> Yeah, we have
vaccines in Austria, too.
L91[10:17:50] <darsie> This time it's gonna
be uncomfortable at least.
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L94[10:24:51] <sandbox> darsie, what's
awful?
L95[10:25:04] <sandbox> got shot?
L96[10:25:06] <Mat2ch> But in two weeks
you'll be immune. Hopefully.
L97[10:25:20] <darsie> sandbox: It sounds
awful.
L98[10:25:34] <sandbox> immune to
lead?
L99[10:25:37] <darsie> covid
L100[10:26:20] <sandbox> good luck with
that
L102[10:26:34] <darsie> thx
L103[10:28:02] <Deddly> The sticky plaster
will keep you safe
L104[10:29:40] <Althego> i shot the
sheriff, but i did not shoot the deputy
L105[10:30:52] <darsie> Why not?
L106[10:30:53] <darsie> ;)
L107[10:31:14] <Mat2ch> Because he was an
antivaxxer and got killed by Covid19 later.
L108[10:32:06] <Deddly> Antivaxxers should
be shot
L109[10:32:23] <Althego> or at least in
jail
L110[10:32:25] <Deddly> Just like everyone
else ;)
L111[10:32:29] <Althego> because they are
endangering people
L112[10:32:52] <darsie> Put all
antivaxxers in a tight place?
L113[10:32:57] <Althego> hehe
L114[10:33:00] <Deddly> In Sweden someone
just got in trouble for actually offering fellow workers money if
they didn't take the vaccine.
L115[10:33:13] <Althego> they can live on
an island as far as i care
L116[10:33:24] <Deddly> This person works
in healthcare. Horray
L117[10:33:30] <Althego> then they are
safe and we are safe from them
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L120[11:00:04] <Althego> oh no, more
chess
L121[11:00:38] <Althego> or not
L122[11:00:39] <Althego> zombanwa
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L124[11:37:28] <Althego> (local) leet
time
L125[11:37:58] <Deddly> 1337!
L126[11:38:01] <darsie> .
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L130[12:29:12] <Althego> "you have
fallen into an event horizon", 1h8m episode, let's go
L131[12:31:34] <minas_tirith>
eriophora
L132[12:31:37] <minas_tirith> Althego,
hi
L133[12:34:09] <Deddly> Hello,
minas_tirith
L134[12:34:32] <Althego> "hello
nurse"
L135[12:36:14]
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L136[12:55:32] <darsie> Maneuver planning
doesn't change AN/DN of satellite orbit.
L137[12:56:17] <Deddly> darsie, verify
files on Steam
L138[12:58:31] <darsie> mhm
L139[12:59:43]
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L140[12:59:58] *
darsie has a flickering Mun encounter.
L141[13:01:01] <darsie> Mun is nowhere
near.
L142[13:01:06] <Deddly> Sounds like your
floating point is sinking
L143[13:01:36] <Deddly> In all
seriousness, I think I have had something similar. It's some kind
of floating point error
L144[13:02:39] <JVFoxy> wasn't 'wings
impacting the VAB despite you being 2km out on final' caused by
floating point errors too?
L145[13:05:44] <darsie> reacquiring 91
files ...
L146[13:07:41] <darsie> all
validated
L147[13:13:21] <JVFoxy> o....k...
L149[13:16:32] <Deddly> Uh oh
L150[13:16:34] <Deddly> Mods?
L151[13:16:45] <Deddly> JVFoxy, never
heard of that one
L152[13:19:29] <darsie> Deddly: EEX, KER,
dated quicksaves, picoport
L153[13:19:51] <JVFoxy> Deddly: was way
back.. launch spaceplane into orbit. Stay up there for a while.
Coming down to the KSC runway, suddenly a wing section gets blow
off for no reason. Looking at logs indicates impact with VAB. Then
another wing section explodes... ya well.. trouble was, didn't
/always/ happen though.
L154[13:21:09] <JVFoxy> usually when you
were about a 1km or so from landing on the runway. I think I caught
some saying it was a rounding error or something
L155[13:22:14] <Deddly> lol, nice bug,
JVFoxy
L156[13:23:06] <Deddly> darsie, the first
thing to do it to see if any of those mods are causing the problem
by trying a new game with no mods
L157[13:23:21] <Deddly> it/is*
L158[13:23:37] <darsie> *yawn*
L160[13:26:32] <JVFoxy> I don't recall the
exact version we had back then
L161[13:28:18] <Deddly> In retrospect, I
think I remember that one.
L162[13:28:40] <Deddly> I must have been
pretty new to the game at that point.
L163[13:31:57] <JVFoxy> no worries
L164[13:32:38] <JVFoxy> I'm a little hurt,
friend showed me KSP back in 0.18, but I didn't manage to get it
for myself till 0.21, so I missed the free DLC for early
backers
L165[13:32:56] <Deddly> Aww
L166[13:33:49] <Deddly> I was going to
play around with the demo a while longer before getting it, but
when I saw that announcement I got it ASAP, so I was just about
inside the window
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L169[13:36:19] <Deddly> I think Making
History is overpriced, but Breaking Ground is well worth it. Both
are on sale, by the way
L171[13:37:24] <sandbox> my mum has a book
called Broken Ground
L172[13:37:26] <JVFoxy> through steam only
though right?
L173[13:37:44] <JVFoxy> I got KSP from
squad.. never got a steam account
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L175[13:39:56] <Deddly> JVFoxy, yeah that
particular offer is for a Steam key. I'm actually not sure if you
can get the Steam expansion without the Steam version of the
game.
L176[13:40:53] <Deddly> Your account is
probably old enough to migrate it to Steam, if you want. Beware,
though, that it's a one-way move.
L177[13:41:22] <JVFoxy> its ok I'm good
but thanks
L178[13:41:48] <JVFoxy> that aside, I ran
across someone saying 'Making History' didn't really add a lot to
the game or something?
L179[13:42:10] <Althego> yes, making
history was kind of annoying
L180[13:42:18] <Althego> it has some few
nice tanks and engines
L181[13:43:00] <JVFoxy> I'm a bit of a fan
of the Gemini program, so was a little sad that KSP didn't have an
intern pod for just two people.
L182[13:43:12] <Deddly> Aside from the
extra parts (which are nice parts, by the way), Making History's
main thing is the mission maker. You can use a point and click
interface to make missions, and you can run missions that others
have made. There are also a bunch of included missions to play
with.
L183[13:43:43] <JVFoxy> might be a bit of
fun... but those more for sandbox or can they be career
invoked?
L184[13:44:51] <Deddly> Making History
includes a lot of historic parts, and also some 1.8m parts that are
very useful for, e.g., shuttle booster replicas etc. Nice folding
rover wheels too
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L186[13:45:19] <Deddly> JVFoxy, each
mission is a stand-alone game if I remember correctly.
L187[13:45:52] <JVFoxy> Deddly ah right,
got you. Kind of like the training missions
L188[13:46:00] <Deddly> JVFoxy, for
example, there's an included mission reminiscent of Apollo 13 with
a bunch of failures you have to handle on the fly.
L189[13:46:52] <Deddly> So it's a great
add-on if you want to play but are lacking inspiration for exactly
what to do.
L190[13:49:02] <JVFoxy> heh.. its cool
Coming up with things to do not too hard for me. I had wanted to do
a series of videos on a few missions of my own. Turns out I needed
a better GPU for recording so.. things went on hiatus
L191[13:49:24] <JVFoxy> then having so
many updates going through, changing things
L192[13:51:45] <Deddly> If you don't have
either of the DLCs, I personally appreciate having both of them,
but of the two, I can wholeheartedly recommend Breaking Ground if
only for the hinges, rotating parts and pistons. It opens up an
entire set of new possibilities.
L193[13:52:47] <NGC3982> moar
content
L194[13:52:53] <Deddly> But if you've had
a hiatus, so much new content has been added to the main game
recently that you probably don't "need" any of that for
quite some time. I mean, just the EVA construction mode makes it an
entirely new game.
L195[13:54:59] <JVFoxy> well pause was
more in relation to doing actual recording, not game play. any time
a new version came out, new folder, restart career over
again..
L196[13:55:07] <JVFoxy> btw.. which had
rotors? Was it breaking ground?
L197[13:55:48] <JVFoxy> I seem to recall
airplanes+ had a rotating beacon part, but was reliant on people
having breaking ground for it to work properly
L198[13:58:56] <Deddly> Breaking Ground is
the one
L199[14:01:37] <JVFoxy> ok
L200[14:01:50] <JVFoxy> mm.. heli's
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L202[14:06:06] <Althego> guh
L203[14:08:36] <JVFoxy> ?
L205[14:11:32] <Revelator> xD
L206[14:12:17] <Althego> hehe
L207[14:12:23] <Althego> classical toon
pose
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L209[14:22:04] <JVFoxy> oops
L210[14:24:06] <flayer> executed
perfectly
L211[14:26:23] <JVFoxy> kerbal didn't go
poof so.. good chance still alive
L212[14:30:38] <NGC3982> darsie: lol
L213[14:36:24] <JVFoxy> ah the memories...
sadly my 'ksp derp' files on another drive that isn't connected at
the moment.
L214[14:36:57] <packbart> Kerbal helmets
are pretty much indestructible, aren't they?
L215[14:40:21] <JVFoxy> well.... it may
seem that way
L216[14:41:27] <JVFoxy> certain command
pods can seem that way too. crash land a certain way, only to have
the pod the only thing surviving and tumbling along the ground a
short distance
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L232[18:47:46] <darsie> I wish RWs
wouldn't overshoot at lower setting.
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L235[19:15:05] <darsie> Baobab tree*
L236[19:15:17] <Althego> wait, you can
climb it?
L237[19:16:39] <darsie> mhm
L238[19:16:47] <darsie> It's not
easy.
L239[19:17:07] <darsie> I found out when
headbanging it.
L240[19:17:43] <darsie> said "[U]
climb" or so.
L241[19:19:19] <darsie> They are real
trees. Not like those usual VR trees you can walk through.
L242[19:19:21] <Althego> hehe
L243[19:19:37] <Althego> baobab
headbanging, must be some kerbal dance
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