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L1[00:00:14] <XXCoder> you tgen design a
plane with dock on bottom, and its high enough to drive over
booster
L2[00:00:27] <XXCoder> drive over, dock,
then get back on strap and take off
L3[00:02:07] <Eddi|zuHause> i think that's
missing about half a dozen points :p
L4[00:02:31] <XXCoder> lol
L5[00:05:58] <darsie> Eddi|zuHause: You can
do teh above part from orbit at 69.9 km.
L6[00:06:43] <darsie> polar orbit
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L8[00:19:53] <Eddi|zuHause> i'll try burning
off some fuel on another mission, i think i can make it with this
plane
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L11[00:26:59] *
raptop switches the grav rifle to 5-round bursts
L12[00:35:05] <Eddi|zuHause> the annoying
thing about this plane is it has a very very slight roll, so if i
don't look for 5 minutes, i'm going in a completely wrong
direction
L13[00:35:31] *
raptop has definitely had craft where they just gave up and flew it
with SAS on
L14[00:36:01] <Eddi|zuHause> i used to do
that, but that has issues where it'll just wobble itself to death
randomly
L15[00:36:30] <Solar_Oracle> @raptop Ah,
the, "Absolutely everything must die" setting
L16[00:37:28] <raptop> Solar_Oracle: I feel
like a version of those rifles by an author who did their homework
would be hilarious
L17[00:38:07] <raptop> "Why do they
only have a single shot setting?" "Because you're not
doing point defense against torch missiles"
L18[00:38:13] <raptop> hrm
L19[00:38:20] <raptop> probably could be
phrased better, but still
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L21[00:42:01] <Solar_Oracle> I'm guessing
Ringo thought, "Gee, relativistic sounds cool" and did
absolutely no math after that.
L22[00:42:15] <Solar_Oracle> Sort of like
how people misunderstand quantum teleportation to mean FTL
communications.
L23[00:45:43] <Solar_Oracle> I'll be really
surprised if the FTL travel stays consistent throughout the book,
let alone the franchise.
L24[00:46:44] *
raptop is willing to give Stross a pass for his quantium
entaglement communications system in Singularity Sky & Iron
Sunrise. But then that was in part because of the rules it
followed
L25[00:49:27] <Solar_Oracle> Honestly, I'd
infinitely prefer consistent magical systems over badly integrated,
"scientific" methods of FTL anything at this point.
Astropaths and Navigators don't at least pretend to be steeped in
misunderstood physics.
L26[00:51:11] <Solar_Oracle> I'm glossing
over the next chapter right now, and there's severe mention of
conventional and rocket artillery that seems to be based on
existing stuff. With the kind of weapons the power armor are towing
around, they'd be laughably underpowered by comparison.
L27[00:51:32] <Solar_Oracle> If you could
give a person a man-portable relativistic weapon, imagine what a
vehicle mounted one could do.
L28[00:53:00] <Solar_Oracle> And while I'm
not sure if it's in this book, later ones employ antimatter
munitions. Instead of a conventional multiple rocket launcher
system, think about how many tactical nuke equivalents you could
put in bottle-rocket sized missiles on the back of atruck.
L29[00:54:05] <Solar_Oracle> Hehe, and the
rocket artillery they brought is useless where they'll be fighting
first because multi-kilometer tall buildings will be in the
way.
L30[00:59:04] <raptop> hah
L31[00:59:25] <raptop> "Sorry sir,
they're taking cover behind the Clarke Tower"
L32[01:00:08] <Solar_Oracle> To think they
could've spent time developing anti-matter mortars instead of
putting normal 40mm 'nade launchers on the power armor.
L33[01:05:14] <Solar_Oracle> Going a little
further ahead (just skimming), grav rifles carry thousands of
rounds apiece described as, "pellets", and they even have
gravity PISTOLS!
L34[01:06:43] *
raptop files grav rifles under "not quite as overpowered as
graviton beam emitters"
L35[01:30:01] <Solar_Oracle> It seems the
human forces on Nintendo DS IV get predictably slaughtered.
L36[01:30:26] <Solar_Oracle> This whole
scenario is just as contrived as the Battle of Yonkers from World
War Z: It could only happen when IQs drop to the single
digits.
L37[01:36:09] <Solar_Oracle> The missile
launchers on the power armor are also kinetic, "hyper
velocity" missiles. Given that they're firing depleted uranium
pellets are relativistic speed, this is . . . entirely
pointless.
L38[01:36:55] <Solar_Oracle> The guns
should be doing orders of a magnitude more damage than the missiles
unless the latter were rivaling large nuclear warheads in
yield.
L39[01:40:26] <Solar_Oracle> This would be
like forcing modern soldiers with assault rifles to go into combat
with bundles of javelins with wooden points.
L40[01:40:58] <Solar_Oracle> Sure, they can
kill someone if you get close enough, but they're not going to be
nearrrrly as effective as the gun.
L41[01:50:12] <Eddi|zuHause> annoying... i
managed to get to 16900 once... but it wasn't at the correct
location. and i can't reproduce it :(
L42[01:54:07] <Solar_Oracle> I think my
estimate as one DU, "bullet" weighting 1 gram was a
pretty good given the descriptions in the book
L43[01:54:39] <Solar_Oracle> Though Ringo
implies they're much faster than the 2% of C that I used as an
estimate.
L44[01:57:55] <Solar_Oracle> I'm going to
save revised updates in a special notepad file.
L45[02:07:51] <Solar_Oracle> Ouch.
L46[02:09:21] <Solar_Oracle> So, I've
calculated it out: For the, "hypervelocity kinetic
missiles" to at least *equal* the grav-gun DU pellets for
energy, a 1 kg round must go at least 189,631 m/s or a round going
9,000 m/s (hypersonic bordering on LEO speeds) must at least 443.95
kg in mass.
L47[02:09:59] <Solar_Oracle> So, as I
thought: The missiles are useless by comparison.
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L96[09:44:05] <Althego> the news
droenship
L97[09:46:21] <flayer> that looks pretty
epic
L99[10:08:40] <Mat2ch> Firster!
L100[10:08:42] <Mat2ch> ;)
L101[10:09:03] <Mat2ch> Looks like it got
azipods and can drive itself now.
L102[10:13:02] <Althego> yes it is a fully
autonomous ship now
L103[10:13:53] <Althego> probably not many
exist like this. i dont know how it is legal even. regulations are
not prepared for this
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L105[11:16:16] <Mat2ch> Althego: not
really.
L106[11:16:28] <Mat2ch> There are already
autonomous ships driving around on the ocean.
L107[11:16:33] <Althego> interesting
L108[11:16:42] <Mat2ch> there is even a
challenge for autonomous sail boats.
L109[11:16:46] <Althego> i knew about
small surfboard sized automatic sail things
L111[11:17:02] <Althego> but not big
things like this
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L114[11:19:10] <Mat2ch> They are being
trialed.
L115[11:19:42] <Mat2ch> And the drone ship
itself is not that huge of a deal. It has starlink connection all
the way, probably a second and third way for backup
communications
L116[11:20:03] <Mat2ch> it probably has
some assistance in the port and surrounding area
L117[11:20:11] <Mat2ch> but then other
ships need that, too.
L118[11:21:22] <Mat2ch> And when it is in
the open water it just needs to set the heading and go.
L119[11:22:26]
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L120[11:22:35] <Mat2ch> Usually there's
not much else. And planning a course around other ships is easy
when all have AIS on board
L121[11:22:54] <Mat2ch> then it has
probably cameras and some software on it to detect objects
L122[11:23:16] <JVFoxy> rwar
L123[11:23:21] <minas_tirith> JVFoxy,
hi
L124[11:23:25] <JVFoxy> lo
L125[11:24:14] <JVFoxy> I used to pickup
AIS through software and a station I have at home... but hadn't
used it in a while. Software updates, still haven't migrated
everything over
L126[11:27:39] <Eddi|zuHause> ... after
sleeping a night over it, i finally made it to 16900m
L127[11:28:46] <Eddi|zuHause> now the part
where i need to look for a landing spot
L128[11:29:37] <JVFoxy> ... what's going
on?
L129[11:30:22] <XXCoder> nice
L130[11:31:16] <Eddi|zuHause> i took a few
"get data in flight on kerbin" missions. and while flying
i noticed that one of the entries was not "below" but
"above" 16900m
L131[11:32:04] <Althego> i hate those
early career above missions
L132[11:32:12] <Eddi|zuHause> and
yesterday i was flying in circles a few times, trying to climb that
distance
L133[11:32:14] <Althego> usually they are
far away too
L134[11:32:31] <Althego> so you have to
carry rocket fuel with weak jet engines there
L135[11:32:58] <Eddi|zuHause> i made it
without rockets
L136[11:34:18] <JVFoxy> oh ugh..
L137[11:34:30] <JVFoxy> above 18k, but
half way around the planet.. like really?
L138[11:34:56] <Eddi|zuHause> like i said,
i didn't notice until i was mid flight
L139[11:35:09] <Eddi|zuHause> and it was 1
out of 4 parts of that mission
L140[11:39:10] <JVFoxy> got something
similar.. a point in the contract I missed, it was just one thing
though and ugh..
L141[11:39:26] <JVFoxy> I don't remember
what it was..
L142[11:39:55] <JVFoxy> lol.. I did a
docking thing, but, cuz I had something already docked which was
older, wouldn't complete. Till I undocked it for a moment.
Derp
L143[11:40:28] <Eddi|zuHause> yeah, i once
got one of those, too... ended up editing the save file
L144[11:40:42] <Eddi|zuHause> looking for
the part that was too old
L145[11:41:24] <JVFoxy> built ship with
docking thing on it, future plans to do it myself. Then contact
shows up. I sent up a station. Decided to put ship on to it. Sent
up another ship to satisfy the contract's new ships clause. Sat
there wondering, what..? undocked old ship, oh it finished. Well..
ugh. ok fine.
L146[11:44:35] <JVFoxy> lol.. one contract
3 17km waypoints over the KSC. I launched a ship up. More of a
hover boat or something. rocket powered heli in a sense. ditched
boosters once I got up there, went form point to point, parachuted
down
L147[11:44:56] <Althego> yes i like those,
i can just use rockets for that
L148[11:45:17] <Eddi|zuHause> i used
rockets for some of those, too
L149[11:45:23] <Althego> but as these
ocntracts keep popping up they get farther and farther away
L150[11:46:44] <Eddi|zuHause> now back to
the old question... how the f* do i land these things?
L151[11:47:00] <JVFoxy> depends on teh
design? kind of a broad question
L152[11:47:10] <Althego> parachute is the
easiest
L153[11:47:12] <JVFoxy> parachute, wheels,
powered landing?
L154[11:47:19] <Eddi|zuHause> wheels
L155[11:47:26] <Althego> water
landing
L156[11:47:27] <Eddi|zuHause> first
generation
L157[11:47:29] <JVFoxy> ... plane?
L158[11:47:42] <Eddi|zuHause> yes
L159[11:47:50] <JVFoxy> fist tier landing
wheels are just... ouch
L160[11:47:59] <JVFoxy> sometimes I've
doubled on the mains
L161[11:48:18] <Althego> not as bad as
they used to be
L162[11:48:28] <JVFoxy> also helps to know
your stall speed as well so you don't just brick into hte
ground
L163[11:48:37] <Althego> there was a time
when those unsteerable diagonal wheels would just explode to the
touch
L164[11:48:43] <XXCoder> can always have
parts you can blow off by landing
L165[11:48:47] <Eddi|zuHause> how would i
learn my stall speed?
L166[11:48:52] <JVFoxy> lol ya... old
days, even with tiny probe planes, so much as touch ground, it rips
them off. annoying
L167[11:48:52] <XXCoder> like air
intakes
L168[11:49:29] <JVFoxy> event these days,
the 'elastic' connection can still break if you not careful
L169[11:49:48] <XXCoder> i have done bunch
of belly landings too
L170[11:50:00] <XXCoder> because wheels
really suck back then
L171[11:50:12] <JVFoxy> are you flying
with or without power while trying to land?
L172[11:50:50] <Eddi|zuHause> i've tried
both, with about equal amount of non-success :)
L173[11:50:53] <XXCoder> with power? or
did you mean with thrust which means it was with engines off
L174[11:51:00] <XXCoder> oh lol
L175[11:52:21] <JVFoxy> its .....
L176[11:52:47] <JVFoxy> well powered is
easiest. you get into level flight, reduce till you start noticing
you have to pitch up to keep from loosing altittude
L177[11:53:13] <JVFoxy> if half your
control is used up to keep from dropping, there is your 'safe'
stall.
L178[11:53:44] <JVFoxy> unpowered, you
have to be high enough to gain speed, same deal but now when you
get to half control, start pitching down so you don't just drop
out
L179[11:55:05] <JVFoxy> trouble with KSP
is the whole L/D (lift, drag) aspects don't really match the real
world ones. Something about one one can maximize endurance and
distance.
L180[11:55:20] <JVFoxy> er.. I mean
distance, /or/ endurance.
L181[11:55:37] <Eddi|zuHause> i'm using
FAR if that makes a difference
L182[11:55:43] <XXCoder> yeah, i remember
stupid infiglider bug. i made snowflake "plane"
exploiting that
L183[11:56:22] <Althego> you could totally
swin with control surfaces and take off. then couldnt land because
sas excited the bug
L184[11:56:34] <JVFoxy> ugh.. FAR, is it
as much as a pain to work with like it used to be?
L185[11:56:51] <Eddi|zuHause> dunno what
pain you mean
L186[11:57:09] <JVFoxy> has to be exact
or, plane is completely unflyable
L187[11:57:21] <JVFoxy> I had some serious
problems with yaw, play would spin around
L188[11:57:27] <Althego> not even reality
is that strict
L189[11:57:34] <XXCoder> alt yours must be
even earlier version of bug, i had to launch with rocket to get
snowflake to fly
L190[11:57:57] <XXCoder> and not really
succeeding sometimes. though explosions is fun because you
havestuff staying up in sky lol]
L191[11:58:22] <JVFoxy> I know my
aerodynamics pretty good (ground school, did some flight training)
but when it comes to constantly unplayable, ya .. looses fun
fast
L192[11:59:39] <JVFoxy> lol.. does FAR
account for slipstream in prop wash?
L194[12:00:54] <Eddi|zuHause> nope...
still explodes the moment i touch the ground
L195[12:01:13] <Althego> disarm the
explosives :)
L196[12:01:26] <Eddi|zuHause> should i set
the brakes before touchdown?
L197[12:01:44] <JVFoxy> Eddi you got a pic
of this thing?
L198[12:02:01] <Althego> what was your
vertical and horizontal speed?
L199[12:02:21] <JVFoxy> sometimes it won't
matter, you stress the gear out if don't have enough support
L200[12:02:42] <JVFoxy> how many times
I've had the lightest touch down and wheel catches and rips off
anwyays
L202[12:03:05] <JVFoxy> usually its more
to do with vertical speed, but also terrain angle
L203[12:03:37] <Althego> i usually do a
taildragger for something like this
L204[12:03:45] <Eddi|zuHause> flat ground,
and vertical speed not entirely sure, but i tried to keep it as
close to 0 as i could
L205[12:04:05] <JVFoxy> ya but trouble is,
KSP doesn't know how to handle main wheels forwards of CG.. wants
to flip things around
L207[12:04:24] <Althego> lol
L209[12:04:44] <JVFoxy> eddi landing legs
might be over extended, puts the plane up too high off the
ground
L210[12:04:50] <XXCoder> man dod that
thing move
L211[12:04:57] <XXCoder> 1500 m/s i
recall
L212[12:05:02] <JVFoxy> also, widen then a
little, helps with preventing it flipping over
L213[12:05:26] <JVFoxy> xxcoder rip
FPS
L215[12:05:46] <XXCoder> upwards fire
heh
L216[12:05:54] <Eddi|zuHause> problem with
lowering was that i wouldn't have enough ground clearance ripping
off the tail
L217[12:06:32] <JVFoxy> you using
airplanes+ mod as well?
L218[12:06:40] <Eddi|zuHause> no
L219[12:07:12] <JVFoxy> ah ok sorry, for
moment there thought the wings from them.
L220[12:07:23] <JVFoxy> speaking off
wings, what speed you take off at with those?
L221[12:07:37] <Eddi|zuHause>
130-ish?
L222[12:07:48] <Althego> quite high
L223[12:08:34] <JVFoxy> ya.. might be your
problem. I'm usually sitting around 70s in mine
L224[12:08:52] <JVFoxy> got enough in the
parts count for 4 more wing sections?
L225[12:09:26] <Eddi|zuHause> no
L226[12:09:34] <JVFoxy> also.. landing
gear should be just behind CoM a bit, otherwise pulling up can be a
problem
L227[12:10:25] <JVFoxy> I've planes with
gear that it sits low. Gets up to 70-80, slight pull back on stick
and its off ground easily
L228[12:11:57] <JVFoxy> eddi: suggestion,
why engines up high like that?
L229[12:12:01] <JVFoxy> I mean.. looks
cool but..
L231[12:14:10] <Eddi|zuHause> the science
thingie never survives
L232[12:14:14] <JVFoxy> ya don't do
that
L233[12:14:32] <JVFoxy> I'd offer help if
you want but..
L234[12:15:52] <JVFoxy> Eddi|zuHause let
me see your plane in the VAB.. curious of CoM and CoL
locations
L235[12:16:19] <Eddi|zuHause> difficult to
do that while airborne :p
L236[12:16:47] <JVFoxy> oh.. when you got
a moment. Was going to suggest some ideas that might help a
little
L237[12:17:21] <JVFoxy> I get that people
like explody stuffs in KSP but if its all that ever happens, never
get anything done
L238[12:29:17] <Althego> now that i got
through the almost 7 hour collab stream from yesterday, i can
continue with flat earth content :)
L239[12:29:23] <Eddi|zuHause> i can sorta
get it to hover around 95...
L240[12:30:03] <Althego> what if you pitch
the wings the tiniest bit?
L241[12:30:14] <Althego> few degrees
L242[12:30:23] <Althego> on the body
L243[12:30:42] <JVFoxy> could put engines
lower on body, that way its not forcing the plane to pitch forwards
all the time
L244[12:30:51] <Eddi|zuHause> that's not a
thing i can do while airborne
L245[12:31:02] <JVFoxy> no.. when you get
a moment
L246[12:31:12] <JVFoxy> oh one thing can
do though while flying: do you use trim?
L247[12:31:18] <Eddi|zuHause> yes
L248[12:31:35] <JVFoxy> ok good.. learned
fast how much a pain it was flying keyboard without trim
L249[12:31:50] <JVFoxy> though sometimes
would catch me in spaceplanes going to orbit if SAS was turned
off
L250[12:31:54] <Eddi|zuHause> it's a very
hidden feature :p
L251[12:32:53] <JVFoxy> don't know about
hidden..
L252[12:33:18] <Eddi|zuHause> it's not
explained anywhere, and it requires weird modifier keys to
activate
L253[12:33:24] <JVFoxy> they'll teach you
very quickly in flight school, use the trim, or you going to tire
yourself out pretty fast holding the stick for so long
L254[12:33:53] <JVFoxy> some people would
argue, rocket sim, not plane sim but anywys
L255[12:34:06] <JVFoxy> how many hours
I've spent flying planes in KSP :P
L256[12:34:48] <Eddi|zuHause> that's a
stupid argument
L257[12:34:56] <Eddi|zuHause> like saying
transport fever is a train game...
L258[12:36:17] <JVFoxy> people have their
ways with things I guess
L259[12:36:43] <JVFoxy> wold love to try
transport fever.. trains and trucks
L260[12:38:46] <JVFoxy> btw.. that center
section of your plan.. fuel tank (full?) or empty body
section?
L261[12:38:57] <Eddi|zuHause> before i
crash right into terrain... anyone know the exact height of the
plains around KSC?
L262[12:39:11] <Eddi|zuHause> fuel tank,
but empty now
L263[12:40:08] <JVFoxy> click the icon
next to your altittude, it'll switch between mean sea level and
height over groudn
L264[12:40:30] <Eddi|zuHause> yes. but i'm
approaching from the water
L265[12:43:09] <JVFoxy> mmmk
L266[12:43:22] <JVFoxy> was more for when
you were curious about the plains area
L267[12:44:02] <Eddi|zuHause> yes. but if
i want to land there, it would be nice to know the exact height i
should approaching from
L268[12:45:12] <JVFoxy> KSC isn't actually
at water level.. slightly above.
L269[12:45:34] <Eddi|zuHause> i know that.
that's why i was asking
L270[12:46:10] <JVFoxy> can also take a
mental note while taking off too. depending on plane designs, can
affect reading by a few meters. More so when it comes to bigger
designs
L271[12:46:44] <JVFoxy> when I land.. I
use the reading up till I get into final stages. Then I just focus
on vertical and airspeed
L272[12:57:08] <JVFoxy> anyways.. might
coffee shop soon
L273[12:59:25]
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L274[13:17:21]
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L275[13:18:15] <Eddi|zuHause> i've been at
this long enough, doesn't get any better
L276[13:18:53] <Althego> you can always
redesign until it gets better
L277[13:19:01] <minas_tirith> Althego,
hi
L278[13:21:18] <Althego> heh i missed the
non-zombie ollie stream start. certainly doesnt start with
zombanwa
L279[13:23:18] <JVFoxy> ... looking at the
design, could offer some tips. but I need coffee >_<
L281[13:25:51] <JVFoxy> couple of things..
engines are high, landing wheels are too far back
L282[13:26:10] <JVFoxy> the fact you have
to hit 150m/s just to get off the runway is trouble in itself
L283[13:27:33] <JVFoxy> next thing is,
which wings do you have available to you?
L285[13:29:46] <Althego> excellent
L286[13:29:53] <Eddi|zuHause> wheels are
now exactly at the back of the wings
L287[13:30:27] <Althego> this should be
able to fly with 40 or so
L288[13:30:32] <JVFoxy> could.. but if it
were me, I'd put engines under the wings, down lower part of the
body, so they dont' blast the tailplane
L289[13:30:52] <Althego> they are far
apart
L290[13:30:54] <JVFoxy> but then that is
me thinking if engine goes out, oops
L291[13:30:57] <Althego> dont hit the
tail
L292[13:31:34] <Eddi|zuHause> i had the
tail problem in my very first design, putting them higher was the
first solution i thought of
L293[13:31:40] <JVFoxy> suspect as you use
up fuel, cuz the tank is in the back, CoM will shift forwards, not
too big a deal. At least it won't shift behind your wheels
L294[13:32:08] <JVFoxy> you can move the
tail itself up slightly if you want, it'll be ok. Engines can shoot
under it
L295[13:32:39] <Althego> you can also use
the other tailboom, the angled one, when it becomes available
L296[13:32:51] <Eddi|zuHause> i don't have
the other tail yet
L297[13:32:58] <Althego> also possible to
make a v tail, that completely avoids the exhaust hitting
them
L298[13:33:19] <JVFoxy> if you do, take
care when you put tail planes on it, use absolute rotation to get
things straight again. Otherwise it'll wanna pitch up when you
fly
L299[13:33:44] <Eddi|zuHause> with empty
tanks the COM shifts forward just into the science thing
L300[13:34:02] <JVFoxy> that angle boom is
a bit of a pain sometimse if you don't know how to use it right. I
normally put mirrored elevators on it like I would rudder but
flatten them with rotate
L301[13:34:21] <Althego> there are some
parts like that unfortunately
L302[13:34:25] <JVFoxy> ya I figured as
much.. its not too big a shift. Bigger projects, the shift can be a
lot worse an really mess with things
L303[13:34:33] <Althego> but i think this
plane should work better
L304[13:34:36] <Althego> maybe add flaps
too
L305[13:34:42] <Althego> helps with
landing speed
L306[13:34:44] <JVFoxy> can't, he hasn't
the parts to spare
L307[13:35:00] <JVFoxy> unless you unlock
those angled wings, make htem one instead of two each
L308[13:35:05]
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L309[13:35:59] <Eddi|zuHause> i think i
can save 2 or 3 parts
L310[13:36:24] <JVFoxy> swept wings are
nice but I sometimes find they are too much swept. I put my
ailerons and flaps on before sweeping them a little straighter to
help with CoL
L311[13:36:43] <Althego> i just rotate
them forward
L312[13:36:56] <JVFoxy> find if you rotate
them before adding those parts, doesn't always match the edges very
well
L313[13:37:44] <Althego> and there we
arrive to the problematic parts again. putting on control surfaces
most of the time is a lot of manual rotations instead of just
snappin in place
L314[13:38:48] <minas_tirith> Althego, did
she do the diffeq stream
L315[13:39:00] <Althego> no
L317[13:39:05] <Althego> started with
derivatives
L318[13:39:08] <Althego> maybe in some
weeks
L319[13:40:53] <JVFoxy> brb.. coffee store
run
L320[13:48:59] <Eddi|zuHause> starting and
flying this thing is easy... but landing...
L321[13:50:55] <Eddi|zuHause> i should
play a game of "how many tourist bays can i fit on this
rocket"
L322[14:04:24] <JVFoxy> and back
L323[14:09:29] <Eddi|zuHause> "get
readings from the surface halfway around the planet"... nope,
not doing that
L324[14:10:04] <Althego> hehe
L325[14:11:57] <Althego> especially when
it is in a mountain region
L326[14:12:06] <Althego> you cant do it
with anything
L328[14:13:10] <Althego> normal
L329[14:13:17] <umaxtu> Althego, sounds
like a job for a...
L330[14:13:19] <umaxtu> skycrane!
L331[14:13:41] <Althego> only if it can
pick you up again
L332[14:13:43] <darsie> If only we had
ropes.
L333[14:13:57] <darsie> winches
L334[14:14:40] <Althego> probably didnt
want to tackle rope physics
L335[14:14:46] <Althego> i can understand
that
L336[14:15:50] <Eddi|zuHause> i remember
trying to drive a car over the mountains near KSC
L337[14:16:22] <umaxtu> I don't think I've
tried playing KSP since I installed my 5900x...
L338[14:16:26] <Althego> i drove up one on
the side of the mountain. had jets to press it to the vertical
surface :)
L339[14:16:33] <darsie> Might need intra
vessle collisions. Or just have the two things connected with a
rope two different things.
L340[14:17:34] <darsie> Can't be so hard.
It's just a force vector on the point of attachment.
L341[14:18:08] <Althego> how would that
behave in zero g?
L342[14:18:17] <Althego> when the rope
becomes lose
L343[14:18:24] <Althego> loose?
L344[14:18:49] <darsie> Could wind it up
so it remains the straight line between attachment points.
L345[14:19:43] <JVFoxy> darsie there is
winches in KIS/KAS.. although version I had, some physics were...
derp
L346[14:20:15] <JVFoxy> connector weighing
more than the plane itself, weight the rope down but connector
opening kept floating the face up towards the skey
L347[14:20:57] <JVFoxy> btw.. reminds me,
ever fixed that issue with the foot pads on the largest landing
legs? the ones wehre they flip out weirdly till touch down?
L348[14:22:18] <Eddi|zuHause> why does
bill always try to occupy one of the tourist slots? :p
L349[14:22:42] <Eddi|zuHause> has he not
seen enough of low kerbin orbit?
L350[14:22:43] <Althego> hehe
L351[14:22:46] <Althego> greesy
kerbals
L352[14:22:51] <Althego> greedy
L353[14:23:45] <JVFoxy> no.. jeb is pure
greed
L354[14:23:57] <JVFoxy> cuz you always
need a pilot and he's always at teh top of the list.. ugh.
L355[14:24:04] <Eddi|zuHause> jeb is out
somewhere trying to rescue a dude
L356[14:24:13] <Althego> most of my early
missions dont have a pilot
L357[14:24:14] <JVFoxy> lol
L358[14:24:19] <Althego> you always need
the scientist though
L359[14:24:30] <Eddi|zuHause> valentina is
doing the tourist runs
L360[14:24:31] <Althego> because why else
would i go somewhere? science
L361[14:24:40] <JVFoxy> some of my rescues
don't use pilots
L362[14:24:55] <JVFoxy> probe core and
cap, with chute.. done
L363[14:25:29] <JVFoxy> reminds me.. that
mun rescue still kind of hanging since .. a dozen updates
ago?
L364[14:29:13] <Eddi|zuHause> i've done
that... had a satellite in orbit with a few m/s left, steered it
near the craft, and had the guy jump out
L365[14:29:31] <Eddi|zuHause> that was
before the stock chutes, though
L366[14:30:23] <darsie> Eddi|zuHause: Saw
my Kerbal transport bay?
L367[14:30:44] <Eddi|zuHause> no
L370[14:36:54] <darsie> :)
L371[14:37:07] <Eddi|zuHause> possibly
i've seen stuff like that before
L372[14:37:57] <darsie> Did that fairing
attach?
L373[14:39:38] <JVFoxy> well.. it
flies
L374[14:39:45] <JVFoxy> :P
L375[14:40:02] <Eddi|zuHause> i meant the
service bay with seats
L377[14:42:26] <JVFoxy> lol.. pulled 9gs,
jeb not even flinches. (of course)
L378[14:45:22] <JVFoxy> and touch
down..
L379[14:45:41] <JVFoxy> stall is a little
high cuz of stubby wings but I was expecting that
L380[14:46:51] ⇦
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L381[14:48:33] <JVFoxy> now I try with 3
engines ;)
L382[14:48:59] <Althego> 9?
L383[14:51:38] <JVFoxy> lol.. whut..
650m/s now with same body but 3 engines
L384[14:52:15] <JVFoxy> althego I pulled
into a hard bank with full speed on the one engine, g meter went
justa bit past red sector, for a little bit
L385[14:53:12] <JVFoxy> current one I just
pulled 14+, then nosed down did about -8, really, I don't mean to
be /that/ rough on jeb
L386[14:53:38] <JVFoxy> but ya know how
badly he wants that pilot set so..
L387[14:55:11] <JVFoxy> lol.. might need
more fuel... 150 only gives slightly more than half hour
flight
L388[14:58:58] <JVFoxy> ok.. 10km up,
600m/s, 110 of 150 fuel, still got 2500s of burn here... weee
L389[15:01:56] <JVFoxy> ... everyone
sleep?
L390[15:01:59] <darsie> .
L391[15:02:06] *
darsie rescues a Kerbal ...
L392[15:02:15] <darsie> kinda
L393[15:02:19]
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L394[15:02:28] <JVFoxy> yo
L395[15:02:35] <Azander> hi
L396[15:02:36] <Mod9000> Hello,
Azander
L397[15:02:38] <Althego> stop rescuing
them. they are happy in space
L398[15:02:45] <JVFoxy> darsie us'n your
'rescue basket'?
L399[15:06:38] <JVFoxy> if i make the ice
shelf with this thing.. that'll be interesting
L400[15:08:05] <JVFoxy> ok.. I can make it
but return trip, not so much
L401[15:17:33] <JVFoxy> lol whoops..
knocked jeb out with 25 gees... did a 6 juno jet version..
L402[15:17:37] <JVFoxy> wee 710m/s
L404[15:18:03] <darsie> No amount of
chute/jetpack switches gets me a deploy chute button.
L405[15:19:30] <JVFoxy> just land on
head
L406[15:19:48] <darsie> nope, reduce speed
by lower atmosphere and horizontal attitude.
L407[15:20:13] <JVFoxy> mm ok
L408[15:29:57] <JVFoxy> more boosters they
say... well doubling juno engines seems to have done something as
well
L409[15:38:44] <darsie> I circumnavigated
Kerbin with a minimal Juno craft.
L410[15:40:15] <JVFoxy> I just passed over
ice shelf edge
L411[15:40:26] <JVFoxy> 21.5 minutes
L412[15:40:59] <JVFoxy> lol realized jeb
can't get out.. door blocked by engine casing
L413[15:41:13] <JVFoxy> not a big deal..
just messing with this idea
L414[15:42:42] <JVFoxy> yup.. didn't
matter.. touch down, wobble at 120m/s, cartwheel of death:P
L415[15:43:23] <JVFoxy> ok maybe not as
fast as 120m/s... more like 100-90? extra engine weight kinda
bumped up stall speed a bit
L416[15:44:02] <JVFoxy> enough ksp for
now..
L417[15:46:18] <JVFoxy> lol.. now the
sudden explosion woke me up.. guess time to get my day going
L418[15:46:40] <Althego> ksp. anything can
explode, anytime
L419[15:50:38] <JVFoxy> ksp.. where
physics can be weird.. sometimes
L420[15:51:00] <JVFoxy> try a probe can on
3 of the small landing legs. Drop springs down to 0, watch it pull
something like 50gs into the air
L421[15:51:41] <JVFoxy> early games, I
messing with seperatrons. a lot of them. on struts. would load in,
things go nuts after launch and blow up
L422[16:05:56] <JVFoxy> anycase.. gotta
drop off, been fun
L423[16:06:07] ⇦
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L427[17:30:47] <Eddi|zuHause> the cool
thing about tourist orbit missions is, you can on-the-fly also
collect the "rescue from low orbit" guys when you have
spare seats
L428[17:40:02] <darsie> I let the stranded
guys rescue themselves.
L429[17:56:44] <umaxtu> by their own
bootstraps?
L432[18:07:41] <darsie> them*
L433[18:08:30] <darsie> splash down
L434[18:38:36] <darsie> Gersen Kerman
splashed down and swam to the KSC beach.
L435[18:45:44] <Mat2ch> darsie: doesn't
seem to have a chute in the backpack either
L436[18:45:51] <Mat2ch> you usually see
the chute on the back
L437[18:46:26] <darsie> There is a chute.
It's white now.
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L445[21:04:48] <NGC3982> guess which of
them is going to tylo :|.
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L450[22:54:54] <Eddi|zuHause> so... i
added the 2nd gen wheels to my plane, that had me successfully land
on the northern ice shelf
L451[22:57:13] ⇦
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