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L1[00:00:14] <XXCoder> you tgen design a plane with dock on bottom, and its high enough to drive over booster
L2[00:00:27] <XXCoder> drive over, dock, then get back on strap and take off
L3[00:02:07] <Eddi|zuHause> i think that's missing about half a dozen points :p
L4[00:02:31] <XXCoder> lol
L5[00:05:58] <darsie> Eddi|zuHause: You can do teh above part from orbit at 69.9 km.
L6[00:06:43] <darsie> polar orbit
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L8[00:19:53] <Eddi|zuHause> i'll try burning off some fuel on another mission, i think i can make it with this plane
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L11[00:26:59] * raptop switches the grav rifle to 5-round bursts
L12[00:35:05] <Eddi|zuHause> the annoying thing about this plane is it has a very very slight roll, so if i don't look for 5 minutes, i'm going in a completely wrong direction
L13[00:35:31] * raptop has definitely had craft where they just gave up and flew it with SAS on
L14[00:36:01] <Eddi|zuHause> i used to do that, but that has issues where it'll just wobble itself to death randomly
L15[00:36:30] <Solar_Oracle> @raptop Ah, the, "Absolutely everything must die" setting
L16[00:37:28] <raptop> Solar_Oracle: I feel like a version of those rifles by an author who did their homework would be hilarious
L17[00:38:07] <raptop> "Why do they only have a single shot setting?" "Because you're not doing point defense against torch missiles"
L18[00:38:13] <raptop> hrm
L19[00:38:20] <raptop> probably could be phrased better, but still
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L21[00:42:01] <Solar_Oracle> I'm guessing Ringo thought, "Gee, relativistic sounds cool" and did absolutely no math after that.
L22[00:42:15] <Solar_Oracle> Sort of like how people misunderstand quantum teleportation to mean FTL communications.
L23[00:45:43] <Solar_Oracle> I'll be really surprised if the FTL travel stays consistent throughout the book, let alone the franchise.
L24[00:46:44] * raptop is willing to give Stross a pass for his quantium entaglement communications system in Singularity Sky & Iron Sunrise. But then that was in part because of the rules it followed
L25[00:49:27] <Solar_Oracle> Honestly, I'd infinitely prefer consistent magical systems over badly integrated, "scientific" methods of FTL anything at this point. Astropaths and Navigators don't at least pretend to be steeped in misunderstood physics.
L26[00:51:11] <Solar_Oracle> I'm glossing over the next chapter right now, and there's severe mention of conventional and rocket artillery that seems to be based on existing stuff. With the kind of weapons the power armor are towing around, they'd be laughably underpowered by comparison.
L27[00:51:32] <Solar_Oracle> If you could give a person a man-portable relativistic weapon, imagine what a vehicle mounted one could do.
L28[00:53:00] <Solar_Oracle> And while I'm not sure if it's in this book, later ones employ antimatter munitions. Instead of a conventional multiple rocket launcher system, think about how many tactical nuke equivalents you could put in bottle-rocket sized missiles on the back of atruck.
L29[00:54:05] <Solar_Oracle> Hehe, and the rocket artillery they brought is useless where they'll be fighting first because multi-kilometer tall buildings will be in the way.
L30[00:59:04] <raptop> hah
L31[00:59:25] <raptop> "Sorry sir, they're taking cover behind the Clarke Tower"
L32[01:00:08] <Solar_Oracle> To think they could've spent time developing anti-matter mortars instead of putting normal 40mm 'nade launchers on the power armor.
L33[01:05:14] <Solar_Oracle> Going a little further ahead (just skimming), grav rifles carry thousands of rounds apiece described as, "pellets", and they even have gravity PISTOLS!
L34[01:06:43] * raptop files grav rifles under "not quite as overpowered as graviton beam emitters"
L35[01:30:01] <Solar_Oracle> It seems the human forces on Nintendo DS IV get predictably slaughtered.
L36[01:30:26] <Solar_Oracle> This whole scenario is just as contrived as the Battle of Yonkers from World War Z: It could only happen when IQs drop to the single digits.
L37[01:36:09] <Solar_Oracle> The missile launchers on the power armor are also kinetic, "hyper velocity" missiles. Given that they're firing depleted uranium pellets are relativistic speed, this is . . . entirely pointless.
L38[01:36:55] <Solar_Oracle> The guns should be doing orders of a magnitude more damage than the missiles unless the latter were rivaling large nuclear warheads in yield.
L39[01:40:26] <Solar_Oracle> This would be like forcing modern soldiers with assault rifles to go into combat with bundles of javelins with wooden points.
L40[01:40:58] <Solar_Oracle> Sure, they can kill someone if you get close enough, but they're not going to be nearrrrly as effective as the gun.
L41[01:50:12] <Eddi|zuHause> annoying... i managed to get to 16900 once... but it wasn't at the correct location. and i can't reproduce it :(
L42[01:54:07] <Solar_Oracle> I think my estimate as one DU, "bullet" weighting 1 gram was a pretty good given the descriptions in the book
L43[01:54:39] <Solar_Oracle> Though Ringo implies they're much faster than the 2% of C that I used as an estimate.
L44[01:57:55] <Solar_Oracle> I'm going to save revised updates in a special notepad file.
L45[02:07:51] <Solar_Oracle> Ouch.
L46[02:09:21] <Solar_Oracle> So, I've calculated it out: For the, "hypervelocity kinetic missiles" to at least *equal* the grav-gun DU pellets for energy, a 1 kg round must go at least 189,631 m/s or a round going 9,000 m/s (hypersonic bordering on LEO speeds) must at least 443.95 kg in mass.
L47[02:09:59] <Solar_Oracle> So, as I thought: The missiles are useless by comparison.
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L95[09:44:01] <Althego> https://twitter.com/elonmusk/status/1413598670331711493
L96[09:44:05] <Althego> the news droenship
L97[09:46:21] <flayer> that looks pretty epic
L98[10:08:37] <Mat2ch> Althego: 23:16:00 Mat2ch | https://twitter.com/elonmusk/status/1413598670331711493
L99[10:08:40] <Mat2ch> Firster!
L100[10:08:42] <Mat2ch> ;)
L101[10:09:03] <Mat2ch> Looks like it got azipods and can drive itself now.
L102[10:13:02] <Althego> yes it is a fully autonomous ship now
L103[10:13:53] <Althego> probably not many exist like this. i dont know how it is legal even. regulations are not prepared for this
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L105[11:16:16] <Mat2ch> Althego: not really.
L106[11:16:28] <Mat2ch> There are already autonomous ships driving around on the ocean.
L107[11:16:33] <Althego> interesting
L108[11:16:42] <Mat2ch> there is even a challenge for autonomous sail boats.
L109[11:16:46] <Althego> i knew about small surfboard sized automatic sail things
L110[11:16:59] <Mat2ch> https://www.microtransat.org/
L111[11:17:02] <Althego> but not big things like this
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L114[11:19:10] <Mat2ch> They are being trialed.
L115[11:19:42] <Mat2ch> And the drone ship itself is not that huge of a deal. It has starlink connection all the way, probably a second and third way for backup communications
L116[11:20:03] <Mat2ch> it probably has some assistance in the port and surrounding area
L117[11:20:11] <Mat2ch> but then other ships need that, too.
L118[11:21:22] <Mat2ch> And when it is in the open water it just needs to set the heading and go.
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L120[11:22:35] <Mat2ch> Usually there's not much else. And planning a course around other ships is easy when all have AIS on board
L121[11:22:54] <Mat2ch> then it has probably cameras and some software on it to detect objects
L122[11:23:16] <JVFoxy> rwar
L123[11:23:21] <minas_tirith> JVFoxy, hi
L124[11:23:25] <JVFoxy> lo
L125[11:24:14] <JVFoxy> I used to pickup AIS through software and a station I have at home... but hadn't used it in a while. Software updates, still haven't migrated everything over
L126[11:27:39] <Eddi|zuHause> ... after sleeping a night over it, i finally made it to 16900m
L127[11:28:46] <Eddi|zuHause> now the part where i need to look for a landing spot
L128[11:29:37] <JVFoxy> ... what's going on?
L129[11:30:22] <XXCoder> nice
L130[11:31:16] <Eddi|zuHause> i took a few "get data in flight on kerbin" missions. and while flying i noticed that one of the entries was not "below" but "above" 16900m
L131[11:32:04] <Althego> i hate those early career above missions
L132[11:32:12] <Eddi|zuHause> and yesterday i was flying in circles a few times, trying to climb that distance
L133[11:32:14] <Althego> usually they are far away too
L134[11:32:31] <Althego> so you have to carry rocket fuel with weak jet engines there
L135[11:32:58] <Eddi|zuHause> i made it without rockets
L136[11:34:18] <JVFoxy> oh ugh..
L137[11:34:30] <JVFoxy> above 18k, but half way around the planet.. like really?
L138[11:34:56] <Eddi|zuHause> like i said, i didn't notice until i was mid flight
L139[11:35:09] <Eddi|zuHause> and it was 1 out of 4 parts of that mission
L140[11:39:10] <JVFoxy> got something similar.. a point in the contract I missed, it was just one thing though and ugh..
L141[11:39:26] <JVFoxy> I don't remember what it was..
L142[11:39:55] <JVFoxy> lol.. I did a docking thing, but, cuz I had something already docked which was older, wouldn't complete. Till I undocked it for a moment. Derp
L143[11:40:28] <Eddi|zuHause> yeah, i once got one of those, too... ended up editing the save file
L144[11:40:42] <Eddi|zuHause> looking for the part that was too old
L145[11:41:24] <JVFoxy> built ship with docking thing on it, future plans to do it myself. Then contact shows up. I sent up a station. Decided to put ship on to it. Sent up another ship to satisfy the contract's new ships clause. Sat there wondering, what..? undocked old ship, oh it finished. Well.. ugh. ok fine.
L146[11:44:35] <JVFoxy> lol.. one contract 3 17km waypoints over the KSC. I launched a ship up. More of a hover boat or something. rocket powered heli in a sense. ditched boosters once I got up there, went form point to point, parachuted down
L147[11:44:56] <Althego> yes i like those, i can just use rockets for that
L148[11:45:17] <Eddi|zuHause> i used rockets for some of those, too
L149[11:45:23] <Althego> but as these ocntracts keep popping up they get farther and farther away
L150[11:46:44] <Eddi|zuHause> now back to the old question... how the f* do i land these things?
L151[11:47:00] <JVFoxy> depends on teh design? kind of a broad question
L152[11:47:10] <Althego> parachute is the easiest
L153[11:47:12] <JVFoxy> parachute, wheels, powered landing?
L154[11:47:19] <Eddi|zuHause> wheels
L155[11:47:26] <Althego> water landing
L156[11:47:27] <Eddi|zuHause> first generation
L157[11:47:29] <JVFoxy> ... plane?
L158[11:47:42] <Eddi|zuHause> yes
L159[11:47:50] <JVFoxy> fist tier landing wheels are just... ouch
L160[11:47:59] <JVFoxy> sometimes I've doubled on the mains
L161[11:48:18] <Althego> not as bad as they used to be
L162[11:48:28] <JVFoxy> also helps to know your stall speed as well so you don't just brick into hte ground
L163[11:48:37] <Althego> there was a time when those unsteerable diagonal wheels would just explode to the touch
L164[11:48:43] <XXCoder> can always have parts you can blow off by landing
L165[11:48:47] <Eddi|zuHause> how would i learn my stall speed?
L166[11:48:52] <JVFoxy> lol ya... old days, even with tiny probe planes, so much as touch ground, it rips them off. annoying
L167[11:48:52] <XXCoder> like air intakes
L168[11:49:29] <JVFoxy> event these days, the 'elastic' connection can still break if you not careful
L169[11:49:48] <XXCoder> i have done bunch of belly landings too
L170[11:50:00] <XXCoder> because wheels really suck back then
L171[11:50:12] <JVFoxy> are you flying with or without power while trying to land?
L172[11:50:50] <Eddi|zuHause> i've tried both, with about equal amount of non-success :)
L173[11:50:53] <XXCoder> with power? or did you mean with thrust which means it was with engines off
L174[11:51:00] <XXCoder> oh lol
L175[11:52:21] <JVFoxy> its .....
L176[11:52:47] <JVFoxy> well powered is easiest. you get into level flight, reduce till you start noticing you have to pitch up to keep from loosing altittude
L177[11:53:13] <JVFoxy> if half your control is used up to keep from dropping, there is your 'safe' stall.
L178[11:53:44] <JVFoxy> unpowered, you have to be high enough to gain speed, same deal but now when you get to half control, start pitching down so you don't just drop out
L179[11:55:05] <JVFoxy> trouble with KSP is the whole L/D (lift, drag) aspects don't really match the real world ones. Something about one one can maximize endurance and distance.
L180[11:55:20] <JVFoxy> er.. I mean distance, /or/ endurance.
L181[11:55:37] <Eddi|zuHause> i'm using FAR if that makes a difference
L182[11:55:43] <XXCoder> yeah, i remember stupid infiglider bug. i made snowflake "plane" exploiting that
L183[11:56:22] <Althego> you could totally swin with control surfaces and take off. then couldnt land because sas excited the bug
L184[11:56:34] <JVFoxy> ugh.. FAR, is it as much as a pain to work with like it used to be?
L185[11:56:51] <Eddi|zuHause> dunno what pain you mean
L186[11:57:09] <JVFoxy> has to be exact or, plane is completely unflyable
L187[11:57:21] <JVFoxy> I had some serious problems with yaw, play would spin around
L188[11:57:27] <Althego> not even reality is that strict
L189[11:57:34] <XXCoder> alt yours must be even earlier version of bug, i had to launch with rocket to get snowflake to fly
L190[11:57:57] <XXCoder> and not really succeeding sometimes. though explosions is fun because you havestuff staying up in sky lol]
L191[11:58:22] <JVFoxy> I know my aerodynamics pretty good (ground school, did some flight training) but when it comes to constantly unplayable, ya .. looses fun fast
L192[11:59:39] <JVFoxy> lol.. does FAR account for slipstream in prop wash?
L193[12:00:07] <XXCoder> https://youtu.be/HFfik2NUEYE fun
L194[12:00:54] <Eddi|zuHause> nope... still explodes the moment i touch the ground
L195[12:01:13] <Althego> disarm the explosives :)
L196[12:01:26] <Eddi|zuHause> should i set the brakes before touchdown?
L197[12:01:44] <JVFoxy> Eddi you got a pic of this thing?
L198[12:02:01] <Althego> what was your vertical and horizontal speed?
L199[12:02:21] <JVFoxy> sometimes it won't matter, you stress the gear out if don't have enough support
L200[12:02:42] <JVFoxy> how many times I've had the lightest touch down and wheel catches and rips off anwyays
L201[12:02:51] <Eddi|zuHause> https://i.ibb.co/DrQ0Kc0/Screenshot-20210710-134823.png
L202[12:03:05] <JVFoxy> usually its more to do with vertical speed, but also terrain angle
L203[12:03:37] <Althego> i usually do a taildragger for something like this
L204[12:03:45] <Eddi|zuHause> flat ground, and vertical speed not entirely sure, but i tried to keep it as close to 0 as i could
L205[12:04:05] <JVFoxy> ya but trouble is, KSP doesn't know how to handle main wheels forwards of CG.. wants to flip things around
L206[12:04:15] <XXCoder> snowflake https://media.discordapp.net/attachments/763323422746345472/863390123693441044/snowflake.png?width=886&height=664
L207[12:04:24] <Althego> lol
L208[12:04:29] <XXCoder> https://media.discordapp.net/attachments/763323422746345472/863390078259822612/snowflake3.png?width=886&height=664
L209[12:04:44] <JVFoxy> eddi landing legs might be over extended, puts the plane up too high off the ground
L210[12:04:50] <XXCoder> man dod that thing move
L211[12:04:57] <XXCoder> 1500 m/s i recall
L212[12:05:02] <JVFoxy> also, widen then a little, helps with preventing it flipping over
L213[12:05:26] <JVFoxy> xxcoder rip FPS
L214[12:05:33] <XXCoder> https://cdn.discordapp.com/attachments/763323422746345472/863390429252288543/snowflake1.png
L215[12:05:46] <XXCoder> upwards fire heh
L216[12:05:54] <Eddi|zuHause> problem with lowering was that i wouldn't have enough ground clearance ripping off the tail
L217[12:06:32] <JVFoxy> you using airplanes+ mod as well?
L218[12:06:40] <Eddi|zuHause> no
L219[12:07:12] <JVFoxy> ah ok sorry, for moment there thought the wings from them.
L220[12:07:23] <JVFoxy> speaking off wings, what speed you take off at with those?
L221[12:07:37] <Eddi|zuHause> 130-ish?
L222[12:07:48] <Althego> quite high
L223[12:08:34] <JVFoxy> ya.. might be your problem. I'm usually sitting around 70s in mine
L224[12:08:52] <JVFoxy> got enough in the parts count for 4 more wing sections?
L225[12:09:26] <Eddi|zuHause> no
L226[12:09:34] <JVFoxy> also.. landing gear should be just behind CoM a bit, otherwise pulling up can be a problem
L227[12:10:25] <JVFoxy> I've planes with gear that it sits low. Gets up to 70-80, slight pull back on stick and its off ground easily
L228[12:11:57] <JVFoxy> eddi: suggestion, why engines up high like that?
L229[12:12:01] <JVFoxy> I mean.. looks cool but..
L230[12:13:34] <Eddi|zuHause> typical result if i try a water landing https://i.ibb.co/vYrQBNM/Screenshot-20210710-141150.png
L231[12:14:10] <Eddi|zuHause> the science thingie never survives
L232[12:14:14] <JVFoxy> ya don't do that
L233[12:14:32] <JVFoxy> I'd offer help if you want but..
L234[12:15:52] <JVFoxy> Eddi|zuHause let me see your plane in the VAB.. curious of CoM and CoL locations
L235[12:16:19] <Eddi|zuHause> difficult to do that while airborne :p
L236[12:16:47] <JVFoxy> oh.. when you got a moment. Was going to suggest some ideas that might help a little
L237[12:17:21] <JVFoxy> I get that people like explody stuffs in KSP but if its all that ever happens, never get anything done
L238[12:29:17] <Althego> now that i got through the almost 7 hour collab stream from yesterday, i can continue with flat earth content :)
L239[12:29:23] <Eddi|zuHause> i can sorta get it to hover around 95...
L240[12:30:03] <Althego> what if you pitch the wings the tiniest bit?
L241[12:30:14] <Althego> few degrees
L242[12:30:23] <Althego> on the body
L243[12:30:42] <JVFoxy> could put engines lower on body, that way its not forcing the plane to pitch forwards all the time
L244[12:30:51] <Eddi|zuHause> that's not a thing i can do while airborne
L245[12:31:02] <JVFoxy> no.. when you get a moment
L246[12:31:12] <JVFoxy> oh one thing can do though while flying: do you use trim?
L247[12:31:18] <Eddi|zuHause> yes
L248[12:31:35] <JVFoxy> ok good.. learned fast how much a pain it was flying keyboard without trim
L249[12:31:50] <JVFoxy> though sometimes would catch me in spaceplanes going to orbit if SAS was turned off
L250[12:31:54] <Eddi|zuHause> it's a very hidden feature :p
L251[12:32:53] <JVFoxy> don't know about hidden..
L252[12:33:18] <Eddi|zuHause> it's not explained anywhere, and it requires weird modifier keys to activate
L253[12:33:24] <JVFoxy> they'll teach you very quickly in flight school, use the trim, or you going to tire yourself out pretty fast holding the stick for so long
L254[12:33:53] <JVFoxy> some people would argue, rocket sim, not plane sim but anywys
L255[12:34:06] <JVFoxy> how many hours I've spent flying planes in KSP :P
L256[12:34:48] <Eddi|zuHause> that's a stupid argument
L257[12:34:56] <Eddi|zuHause> like saying transport fever is a train game...
L258[12:36:17] <JVFoxy> people have their ways with things I guess
L259[12:36:43] <JVFoxy> wold love to try transport fever.. trains and trucks
L260[12:38:46] <JVFoxy> btw.. that center section of your plan.. fuel tank (full?) or empty body section?
L261[12:38:57] <Eddi|zuHause> before i crash right into terrain... anyone know the exact height of the plains around KSC?
L262[12:39:11] <Eddi|zuHause> fuel tank, but empty now
L263[12:40:08] <JVFoxy> click the icon next to your altittude, it'll switch between mean sea level and height over groudn
L264[12:40:30] <Eddi|zuHause> yes. but i'm approaching from the water
L265[12:43:09] <JVFoxy> mmmk
L266[12:43:22] <JVFoxy> was more for when you were curious about the plains area
L267[12:44:02] <Eddi|zuHause> yes. but if i want to land there, it would be nice to know the exact height i should approaching from
L268[12:45:12] <JVFoxy> KSC isn't actually at water level.. slightly above.
L269[12:45:34] <Eddi|zuHause> i know that. that's why i was asking
L270[12:46:10] <JVFoxy> can also take a mental note while taking off too. depending on plane designs, can affect reading by a few meters. More so when it comes to bigger designs
L271[12:46:44] <JVFoxy> when I land.. I use the reading up till I get into final stages. Then I just focus on vertical and airspeed
L272[12:57:08] <JVFoxy> anyways.. might coffee shop soon
L273[12:59:25] ⇨ Joins: sasamj (uid193032@id-193032.charlton.irccloud.com)
L274[13:17:21] ⇨ Joins: KindOne (kindone@h102.134.16.98.dynamic.ip.windstream.net)
L275[13:18:15] <Eddi|zuHause> i've been at this long enough, doesn't get any better
L276[13:18:53] <Althego> you can always redesign until it gets better
L277[13:19:01] <minas_tirith> Althego, hi
L278[13:21:18] <Althego> heh i missed the non-zombie ollie stream start. certainly doesnt start with zombanwa
L279[13:23:18] <JVFoxy> ... looking at the design, could offer some tips. but I need coffee >_<
L280[13:24:41] <Eddi|zuHause> https://i.ibb.co/kGg7Lmw/Screenshot-20210710-152347.png design in SPH
L281[13:25:51] <JVFoxy> couple of things.. engines are high, landing wheels are too far back
L282[13:26:10] <JVFoxy> the fact you have to hit 150m/s just to get off the runway is trouble in itself
L283[13:27:33] <JVFoxy> next thing is, which wings do you have available to you?
L284[13:29:23] <Eddi|zuHause> something more like this? https://i.ibb.co/xMStn3N/Screenshot-20210710-152843.png
L285[13:29:46] <Althego> excellent
L286[13:29:53] <Eddi|zuHause> wheels are now exactly at the back of the wings
L287[13:30:27] <Althego> this should be able to fly with 40 or so
L288[13:30:32] <JVFoxy> could.. but if it were me, I'd put engines under the wings, down lower part of the body, so they dont' blast the tailplane
L289[13:30:52] <Althego> they are far apart
L290[13:30:54] <JVFoxy> but then that is me thinking if engine goes out, oops
L291[13:30:57] <Althego> dont hit the tail
L292[13:31:34] <Eddi|zuHause> i had the tail problem in my very first design, putting them higher was the first solution i thought of
L293[13:31:40] <JVFoxy> suspect as you use up fuel, cuz the tank is in the back, CoM will shift forwards, not too big a deal. At least it won't shift behind your wheels
L294[13:32:08] <JVFoxy> you can move the tail itself up slightly if you want, it'll be ok. Engines can shoot under it
L295[13:32:39] <Althego> you can also use the other tailboom, the angled one, when it becomes available
L296[13:32:51] <Eddi|zuHause> i don't have the other tail yet
L297[13:32:58] <Althego> also possible to make a v tail, that completely avoids the exhaust hitting them
L298[13:33:19] <JVFoxy> if you do, take care when you put tail planes on it, use absolute rotation to get things straight again. Otherwise it'll wanna pitch up when you fly
L299[13:33:44] <Eddi|zuHause> with empty tanks the COM shifts forward just into the science thing
L300[13:34:02] <JVFoxy> that angle boom is a bit of a pain sometimse if you don't know how to use it right. I normally put mirrored elevators on it like I would rudder but flatten them with rotate
L301[13:34:21] <Althego> there are some parts like that unfortunately
L302[13:34:25] <JVFoxy> ya I figured as much.. its not too big a shift. Bigger projects, the shift can be a lot worse an really mess with things
L303[13:34:33] <Althego> but i think this plane should work better
L304[13:34:36] <Althego> maybe add flaps too
L305[13:34:42] <Althego> helps with landing speed
L306[13:34:44] <JVFoxy> can't, he hasn't the parts to spare
L307[13:35:00] <JVFoxy> unless you unlock those angled wings, make htem one instead of two each
L308[13:35:05] ⇨ Joins: NicknameHere (uid148430@id-148430.stonehaven.irccloud.com)
L309[13:35:59] <Eddi|zuHause> i think i can save 2 or 3 parts
L310[13:36:24] <JVFoxy> swept wings are nice but I sometimes find they are too much swept. I put my ailerons and flaps on before sweeping them a little straighter to help with CoL
L311[13:36:43] <Althego> i just rotate them forward
L312[13:36:56] <JVFoxy> find if you rotate them before adding those parts, doesn't always match the edges very well
L313[13:37:44] <Althego> and there we arrive to the problematic parts again. putting on control surfaces most of the time is a lot of manual rotations instead of just snappin in place
L314[13:38:48] <minas_tirith> Althego, did she do the diffeq stream
L315[13:39:00] <Althego> no
L316[13:39:02] <JVFoxy> something I did a little bit ago, mind you I'm not using FAR so.. https://imgur.com/a/Q6qhiTO
L317[13:39:05] <Althego> started with derivatives
L318[13:39:08] <Althego> maybe in some weeks
L319[13:40:53] <JVFoxy> brb.. coffee store run
L320[13:48:59] <Eddi|zuHause> starting and flying this thing is easy... but landing...
L321[13:50:55] <Eddi|zuHause> i should play a game of "how many tourist bays can i fit on this rocket"
L322[14:04:24] <JVFoxy> and back
L323[14:09:29] <Eddi|zuHause> "get readings from the surface halfway around the planet"... nope, not doing that
L324[14:10:04] <Althego> hehe
L325[14:11:57] <Althego> especially when it is in a mountain region
L326[14:12:06] <Althego> you cant do it with anything
L327[14:12:57] <darsie> Eddi|zuHause: I've done stuff like this: https://i.postimg.cc/NBDPCtm0/screenshot129.png
L328[14:13:10] <Althego> normal
L329[14:13:17] <umaxtu> Althego, sounds like a job for a...
L330[14:13:19] <umaxtu> skycrane!
L331[14:13:41] <Althego> only if it can pick you up again
L332[14:13:43] <darsie> If only we had ropes.
L333[14:13:57] <darsie> winches
L334[14:14:40] <Althego> probably didnt want to tackle rope physics
L335[14:14:46] <Althego> i can understand that
L336[14:15:50] <Eddi|zuHause> i remember trying to drive a car over the mountains near KSC
L337[14:16:22] <umaxtu> I don't think I've tried playing KSP since I installed my 5900x...
L338[14:16:26] <Althego> i drove up one on the side of the mountain. had jets to press it to the vertical surface :)
L339[14:16:33] <darsie> Might need intra vessle collisions. Or just have the two things connected with a rope two different things.
L340[14:17:34] <darsie> Can't be so hard. It's just a force vector on the point of attachment.
L341[14:18:08] <Althego> how would that behave in zero g?
L342[14:18:17] <Althego> when the rope becomes lose
L343[14:18:24] <Althego> loose?
L344[14:18:49] <darsie> Could wind it up so it remains the straight line between attachment points.
L345[14:19:43] <JVFoxy> darsie there is winches in KIS/KAS.. although version I had, some physics were... derp
L346[14:20:15] <JVFoxy> connector weighing more than the plane itself, weight the rope down but connector opening kept floating the face up towards the skey
L347[14:20:57] <JVFoxy> btw.. reminds me, ever fixed that issue with the foot pads on the largest landing legs? the ones wehre they flip out weirdly till touch down?
L348[14:22:18] <Eddi|zuHause> why does bill always try to occupy one of the tourist slots? :p
L349[14:22:42] <Eddi|zuHause> has he not seen enough of low kerbin orbit?
L350[14:22:43] <Althego> hehe
L351[14:22:46] <Althego> greesy kerbals
L352[14:22:51] <Althego> greedy
L353[14:23:45] <JVFoxy> no.. jeb is pure greed
L354[14:23:57] <JVFoxy> cuz you always need a pilot and he's always at teh top of the list.. ugh.
L355[14:24:04] <Eddi|zuHause> jeb is out somewhere trying to rescue a dude
L356[14:24:13] <Althego> most of my early missions dont have a pilot
L357[14:24:14] <JVFoxy> lol
L358[14:24:19] <Althego> you always need the scientist though
L359[14:24:30] <Eddi|zuHause> valentina is doing the tourist runs
L360[14:24:31] <Althego> because why else would i go somewhere? science
L361[14:24:40] <JVFoxy> some of my rescues don't use pilots
L362[14:24:55] <JVFoxy> probe core and cap, with chute.. done
L363[14:25:29] <JVFoxy> reminds me.. that mun rescue still kind of hanging since .. a dozen updates ago?
L364[14:29:13] <Eddi|zuHause> i've done that... had a satellite in orbit with a few m/s left, steered it near the craft, and had the guy jump out
L365[14:29:31] <Eddi|zuHause> that was before the stock chutes, though
L366[14:30:23] <darsie> Eddi|zuHause: Saw my Kerbal transport bay?
L367[14:30:44] <Eddi|zuHause> no
L368[14:32:46] <darsie> Eddi|zuHause: I've done stuff like this: https://i.postimg.cc/NBDPCtm0/screenshot129.png
L369[14:34:49] <JVFoxy> trying stupid ideas: https://imgur.com/a/ysEBH5X
L370[14:36:54] <darsie> :)
L371[14:37:07] <Eddi|zuHause> possibly i've seen stuff like that before
L372[14:37:57] <darsie> Did that fairing attach?
L373[14:39:38] <JVFoxy> well.. it flies
L374[14:39:45] <JVFoxy> :P
L375[14:40:02] <Eddi|zuHause> i meant the service bay with seats
L376[14:40:53] <JVFoxy> https://imgur.com/a/64xTL67
L377[14:42:26] <JVFoxy> lol.. pulled 9gs, jeb not even flinches. (of course)
L378[14:45:22] <JVFoxy> and touch down..
L379[14:45:41] <JVFoxy> stall is a little high cuz of stubby wings but I was expecting that
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L381[14:48:33] <JVFoxy> now I try with 3 engines ;)
L382[14:48:59] <Althego> 9?
L383[14:51:38] <JVFoxy> lol.. whut.. 650m/s now with same body but 3 engines
L384[14:52:15] <JVFoxy> althego I pulled into a hard bank with full speed on the one engine, g meter went justa bit past red sector, for a little bit
L385[14:53:12] <JVFoxy> current one I just pulled 14+, then nosed down did about -8, really, I don't mean to be /that/ rough on jeb
L386[14:53:38] <JVFoxy> but ya know how badly he wants that pilot set so..
L387[14:55:11] <JVFoxy> lol.. might need more fuel... 150 only gives slightly more than half hour flight
L388[14:58:58] <JVFoxy> ok.. 10km up, 600m/s, 110 of 150 fuel, still got 2500s of burn here... weee
L389[15:01:56] <JVFoxy> ... everyone sleep?
L390[15:01:59] <darsie> .
L391[15:02:06] * darsie rescues a Kerbal ...
L392[15:02:15] <darsie> kinda
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L394[15:02:28] <JVFoxy> yo
L395[15:02:35] <Azander> hi
L396[15:02:36] <Mod9000> Hello, Azander
L397[15:02:38] <Althego> stop rescuing them. they are happy in space
L398[15:02:45] <JVFoxy> darsie us'n your 'rescue basket'?
L399[15:06:38] <JVFoxy> if i make the ice shelf with this thing.. that'll be interesting
L400[15:08:05] <JVFoxy> ok.. I can make it but return trip, not so much
L401[15:17:33] <JVFoxy> lol whoops.. knocked jeb out with 25 gees... did a 6 juno jet version..
L402[15:17:37] <JVFoxy> wee 710m/s
L403[15:17:43] <darsie> JVFoxy: No, doing https://wiki.kerbalspaceprogram.com/wiki/Jetpack_deorbit
L404[15:18:03] <darsie> No amount of chute/jetpack switches gets me a deploy chute button.
L405[15:19:30] <JVFoxy> just land on head
L406[15:19:48] <darsie> nope, reduce speed by lower atmosphere and horizontal attitude.
L407[15:20:13] <JVFoxy> mm ok
L408[15:29:57] <JVFoxy> more boosters they say... well doubling juno engines seems to have done something as well
L409[15:38:44] <darsie> I circumnavigated Kerbin with a minimal Juno craft.
L410[15:40:15] <JVFoxy> I just passed over ice shelf edge
L411[15:40:26] <JVFoxy> 21.5 minutes
L412[15:40:59] <JVFoxy> lol realized jeb can't get out.. door blocked by engine casing
L413[15:41:13] <JVFoxy> not a big deal.. just messing with this idea
L414[15:42:42] <JVFoxy> yup.. didn't matter.. touch down, wobble at 120m/s, cartwheel of death:P
L415[15:43:23] <JVFoxy> ok maybe not as fast as 120m/s... more like 100-90? extra engine weight kinda bumped up stall speed a bit
L416[15:44:02] <JVFoxy> enough ksp for now..
L417[15:46:18] <JVFoxy> lol.. now the sudden explosion woke me up.. guess time to get my day going
L418[15:46:40] <Althego> ksp. anything can explode, anytime
L419[15:50:38] <JVFoxy> ksp.. where physics can be weird.. sometimes
L420[15:51:00] <JVFoxy> try a probe can on 3 of the small landing legs. Drop springs down to 0, watch it pull something like 50gs into the air
L421[15:51:41] <JVFoxy> early games, I messing with seperatrons. a lot of them. on struts. would load in, things go nuts after launch and blow up
L422[16:05:56] <JVFoxy> anycase.. gotta drop off, been fun
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L427[17:30:47] <Eddi|zuHause> the cool thing about tourist orbit missions is, you can on-the-fly also collect the "rescue from low orbit" guys when you have spare seats
L428[17:40:02] <darsie> I let the stranded guys rescue themselves.
L429[17:56:44] <umaxtu> by their own bootstraps?
L430[18:06:40] <darsie> Bermund doesn't know how to deploy the chute: https://i.postimg.cc/YpdfFC1Y/screenshot135.png
L431[18:07:33] <darsie> umaxtu: I switch to them during an encounter with my wake up probe and let the do a https://wiki.kerbalspaceprogram.com/wiki/Jetpack_deorbit .
L432[18:07:41] <darsie> them*
L433[18:08:30] <darsie> splash down
L434[18:38:36] <darsie> Gersen Kerman splashed down and swam to the KSC beach.
L435[18:45:44] <Mat2ch> darsie: doesn't seem to have a chute in the backpack either
L436[18:45:51] <Mat2ch> you usually see the chute on the back
L437[18:46:26] <darsie> There is a chute. It's white now.
L438[18:49:09] <darsie> chute: https://i.postimg.cc/Pds0N24Y/screenshot142.png
L439[18:49:09] <darsie> no chute: https://i.postimg.cc/TTVFbg7S/screenshot143.png
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L444[21:04:37] <NGC3982> https://skarmdump.henjoh.se/JoolScrambler3.PNG
L445[21:04:48] <NGC3982> guess which of them is going to tylo :|.
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L449[21:33:41] ChanServ sets mode: +o on UmbralRaptop
L450[22:54:54] <Eddi|zuHause> so... i added the 2nd gen wheels to my plane, that had me successfully land on the northern ice shelf
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