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L7[03:00:20] <Althego> zombanwa
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L10[03:05:39] <TwistenX> That feeling when
you
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L13[03:09:11] <Althego> because it was not
hard enough to beuil a dyson sphere around a star. no, build it
around a black hole
L14[03:09:18] <TwistenX> there's no
way
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L16[03:13:21] <raptop> Like I said,
sometimes papers on arχiv read like ultrahard SF
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L27[04:33:08] ***
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L28[05:14:15] <Althego> wait, there wasa
virgin orbit launch
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L31[05:25:26] <Althego> the roll
oscillations seem to be better than the first time
L32[05:37:10] <minas_tirith> Althego,
hi
L33[05:37:16] <Althego> ho
L34[05:37:37] <raptop> lo
L35[05:37:49] <minas_tirith> raptop,
hi
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L57[11:37:55] <darsie> 1337
L58[11:40:12] <Althego> oh no
L60[12:11:01] *
darsie discovered he can trim his rover to drive forward
unattendedly.
L61[12:12:16] <Althego> btw did you know
there is now a separate ground throttle and airplane
throttle?
L62[12:13:03] <darsie> no
L63[12:13:31] <Althego> the problem was for
me, sas is coupled to car forward
L64[12:14:11] <Althego> so constant sas
on-off
L65[12:14:49] <darsie> Dang, I accidently
increased time warp than decreasing an flipped over.
L66[12:15:07] <Althego> that is why serious
people use planes :)
L67[12:15:23] <Althego> at least now we
have the space boat dock in ksp
L68[12:15:33] <Althego> so you can legit
build boats
L69[12:15:37] <Althego> even if they dont
work well
L70[12:15:59] <darsie> Hmm, maybe I can
land a plane in the mountains and scan a huge quartz with an OP-E
arm.
L71[12:16:16] <Althego> that is what i
tried once
L72[12:16:21] <Althego> was total
pain
L73[12:16:25] <darsie> :)
L74[12:16:29] <Althego> landing is almost
impossible
L75[12:16:39] <Althego> not that rovers
like 45 deg slopes
L76[12:16:57] <Althego> and then even if
you landed, you need to get really close to the crystal thing
L77[12:17:09] <Althego> with a vtol it is
probably possible
L78[12:17:14] <Althego> not with a normal
plane
L79[12:17:44] <darsie> I landed with planes
on mountains. Not high inclination, though.
L80[12:17:58] <darsie> Dunny if my planes
are normal :).
L81[12:18:08] <Althego> yes i did too
L82[12:18:09] <Althego> on top
L83[12:18:12] <darsie> mhm
L84[12:18:16] <Althego> the crystal wasnt
there
L85[12:18:21] <darsie> shh
L86[12:18:25] <darsie> :)
L87[12:18:35] <darsie> Hmm, I could search
for it with a plane.
L88[12:19:32] <darsie> and/or drop a rover
with a chute.
L89[12:19:59] <darsie> Electric plane
:)
L90[12:23:08] <Althego> electric eye
L91[12:28:33] <darsie> It's silly to have
the mount points on the motors vertically and the props are
horizontally.
L92[12:44:45] <Althego> why do rockets need
those high towers? for example what spacex is building now. why not
just dig a hole and sink the rocket in? and if it explodes that
also protects the surroundings
L93[12:45:22] <Mat2ch> Althego: going down
is always much more expensive than going up.
L94[12:45:54] <Althego> interesting i didnt
know that
L95[12:47:45] <Mat2ch> well, think about
it. They are near an ocean, so the ground water is probably very
low (and probably even salty)
L96[12:47:53] <Mat2ch> so you dig a hole
and have to pump out the water constantly
L97[12:48:05] <Mat2ch> then you need to
reinforce the hole
L98[12:48:10] <Mat2ch> and where to put the
stuff you dig out?
L99[12:48:27] <Mat2ch> Maybe there's rock
underneath it, it's 100 m you wanna dig down.
L100[12:48:31] <Mat2ch> You have to get
rid of that rock.
L101[12:49:03] <Mat2ch> Colin Furze has
dug a tunnel under his shed. Look him up and see how long it takes
to dig just a bit down.
L102[12:49:11] <Althego> i know
L103[12:49:26] <Althego> not a fan of his,
but saw some videos
L104[12:51:43] <Althego> other problem
would be you have to get rid of the exhaust under ground. lead it
up to the surface
L105[12:52:08] <Althego> i guess you cant
ever make the hole water proof
L106[12:54:33] <Mat2ch> Oh, you can
L107[12:54:48] <Mat2ch> concrete can be
built watertight
L108[12:55:03] <Mat2ch> but you will get
rain in.
L109[12:55:12] <Althego> put a lid on
top
L110[12:55:27] <Mat2ch> now you've got a
bunker for an icbm. :D
L111[12:55:36] <Althego> yes
L112[12:55:40] <Althego> they could do
it
L113[12:55:57] <Althego> but i didnt take
into account they had infinite taxpayer money
L114[12:57:33]
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L115[13:31:07] <Althego> !calc
30000/60/24
L116[13:31:08] <Kerbot> Althego =>
~20.83333333333333333333
L117[14:02:52] <Althego> wait, what
L118[14:03:47] <Mat2ch> 20 days
L119[14:03:49] <Mat2ch> yes
L120[14:03:51] <Mat2ch> :P
L121[14:03:53] <Mat2ch> no, hours
L122[14:03:58] <Mat2ch> or days?
L123[14:04:00] <Althego> 30000 records,
takes 1 minute, so hours days
L124[14:04:00] <Mat2ch> days.
L125[14:04:02] <Althego> oh no
L126[14:04:06] <Althego> 20 days
L127[14:04:18] <Althego> 20 days to delete
30k records from the db
L128[14:05:54] <Althego> but this is an
estimate, some records are kept. so it may be only 2 weeks :)
L129[14:09:43] <Althego> !calc
2/3*300/24
L130[14:09:43] <Kerbot> Althego =>
~8.33333333333333333333
L131[14:09:56] <Althego> good, may be only
more tha na week
L132[14:15:30] <darsie> Althego: I think
rocket exhaust would interfere with the rocket too much in a
hole.
L133[14:41:07] <darsie> Why does my CCW
motor with CCW blades produce negative thrust?
L134[14:41:54] <Althego> heh
L135[14:41:57] <Althego> complicated
L136[14:42:06] <Althego> you have 3 things
you can invert
L137[14:42:09] <Althego> the
rotation
L138[14:42:14] <Althego> the blade
type
L139[14:42:26] <Althego> and the deploy
angle
L140[14:42:36] <Althego> and you have to
play with all 3 all the time
L141[14:42:43] <darsie> Hmm, leading blade
edge is on the back.
L142[14:42:54] <darsie> Do I have to set
negative deploy angle?
L143[14:43:05] <Althego> at least that is
how i do it
L144[14:43:12] <Althego> i invert
everything until it looks right
L145[14:43:18] <Althego> as a real prop
would
L146[14:43:28] <Althego> so lower angle of
attack on the outside
L147[14:43:43] <Althego> the leading edge
in the right direction
L148[14:43:47] <Althego> and the angle of
attack positive
L149[14:45:07] <Althego> and for that you
have to use the paw of the motor to rotate direction (you can do it
two ways), then the prop paw to switch to the other model, and then
the deploy direction
L150[14:45:26] <Althego> incredibly
cmplicatd
L151[14:45:36] <Althego> in an ideal world
just selecting mirror symemtry would take care of this
L152[14:46:25] <betelgeuse> i am in a
circular orbit of 200km altitude. how much deltav would i need to
raise my apoapsis to 300km? what's the formula for this? a link or
search term would do
L153[14:46:41] <Althego> not much :)
L154[14:46:45] <betelgeuse> :D
L155[14:46:57] <Althego> the game
calculates it for you if you have maneuver nodes
L156[14:47:06] <betelgeuse> yeah but i
wanna calculate it myself
L157[14:47:16] <Althego> i think there is
something in the wiki
L158[14:47:31] <Althego> if not, some of
scott's old videos had orbital mechanics
L160[14:50:37] <betelgeuse> i think that
has to do with rocket equation
L161[14:50:53] <betelgeuse> there is a
deltav map there but i'd like to be able to calculate those numbers
myself
L162[14:50:59] <betelgeuse> for any
arbitrary orbit
L163[14:51:08] <Althego> that is not so
simple
L164[14:51:14] <Althego> even these values
are mostly measured
L165[14:51:19] <Althego> or
simulated
L166[14:51:54] <Althego> for example the
delta v between solar system bodies changes based on the time you
do it. the bodies could be in better or wworse position
L167[14:52:23] <Althego> leaving the
atmosphere can also be different between ships, since tehy have
different twr and drag
L168[14:52:41] <Althego> however
calulating the delta v required between two ellipses
L169[14:52:59] <Althego> i think you want
to look into hohmann transfer
L170[14:53:32] <Althego> there were some
square roots in it, i dont remember :)
L172[15:06:49] <kubi> nah
L173[15:06:53] <kubi> .1!!!!1111
L174[15:07:04] <kubi> just needed to turn
away for a day
L175[15:18:33] <darsie> Althego: Higher
AoA outside.
L176[15:18:56] <Althego> no, lower.
because it moves with higher speed
L177[15:19:08] <Althego> highest aoa at
the axis
L178[15:19:15] <darsie> Deploy extended
vs. retracted helps, too :).
L179[15:19:45] <darsie> Actually it's the
same AoA everywhere, ideally.
L181[15:25:56] <Althego> one arrow points
backwards
L182[15:26:07] <Althego> that is how it
visualizes me too
L183[15:26:20] <Althego> but as long as
the plane is not trying to go to one side, it is ok
L185[15:29:04] <darsie> It's moving
slowly.
L186[15:31:01] <darsie> Props are moving
in opposite directions with correct AoA.
L187[15:32:02] <darsie> I might have to
mount them wrong to get it working.
L188[15:33:24] <Althego> ti think the
yellow would be the prop thrust
L189[15:33:34] <Althego> red is drag
L190[15:33:43] <Althego> green is dont
know what, probably torque
L191[15:33:49] <darsie> thrust
L192[15:33:59] <Althego> no, because one
points backwards and that is fine
L193[15:34:02] <Althego> so it cant be
thrust
L194[15:34:18] <darsie> It is thrust, and
it's wrong on the *right* engine.
L195[15:34:57] <darsie> no, on the left
engine.
L196[15:35:47] <Althego> it looks like the
deploy direction thing vanished from my plane and it works
fine
L197[15:35:52] <Althego> cant imagine what
happened
L198[15:35:58] <Althego> maybe they
removed one layer of useless complexisy
L199[15:36:16] <Althego> and i typing is
worse than usual
L200[15:36:38] <Althego> anyway, the
yellow thing is important. because it changes size with you
speed
L201[15:38:21] <Althego> the green seems
to be steady regardless of motor torque applied
L202[15:38:30] <Althego> but when i take
away torque, the yellow shrinks
L203[15:38:39] <Althego> and in fact can
point to the other direction
L204[15:38:48] <Althego> so it seems to be
more important
L205[15:39:30] <Althego> then the green is
angular momentum or something like that
L206[15:39:44] <Althego> and that would
explain why it is pointing in the other direction
L207[15:46:09] <darsie> Maybe I attached
the blades on the wrong side.
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L209[15:49:05] <darsie> Hmm, both motors
accelerated forward. Maybe it is torque.
L210[15:49:08] <darsie> the green
L211[15:49:38] <darsie> After all, motors
don't produce thrust.
L212[15:50:39] <darsie> Blades might be
stalling.
L213[15:51:57] <Althego> blades only
produce thrust if they are deployed
L214[15:52:05] <Althego> regardless of how
they look in the picture
L215[15:52:30] <Althego> by default they
are not deployed
L216[15:52:35] <darsie> I'm flying.3
L217[15:52:37] <darsie> -3
L218[15:52:54] <Althego> it is useful to
have them undeployed, because you can glide farther that way. i
think it is the equivalent of the feathered position
L219[15:55:06] <darsie> Yellow is
thrust.
L221[15:57:53] <Althego> that may be
control surface
L222[15:58:20] <Althego> because these
blades can handle controls, and by default it is on
L223[15:58:42] <Althego> probably more
useful on a helicopter
L224[15:59:52] <Althego> hmm ,but usually
yellow is control
L225[16:00:01] <Althego> what is purpkle
then
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L228[16:16:31] <packbart> the purple only
shows up on props. I _think_ it has to do with their virtually
increased length and "forward lift", mumblemumble
L230[16:17:06] <Althego> virtual increased
length?
L231[16:18:05] <packbart> yeah, I don't
find the explanation on the forum anymore, though. a dev explained
that for physics calculation, the blades are longer than their
visual appearance
L232[16:18:12] *
darsie found quartz.
L233[16:18:17] <Althego> lol
L234[16:18:34] <darsie> what? :)
L235[16:18:59] <Althego> so the purple is
showing the tips or what
L236[16:19:54] <packbart> looks like it.
man, I seem to remember reading an explanation for the colors but
don't find it... the Internet is too deep :)
L237[16:20:30] <packbart> there's a mod to
automatically adjust prop angle, too. "Pitch
Perfect"
L238[16:20:50] <Althego> yes, it is kind
of hard to fly with two throttles, so i usually fix the angle
L239[16:21:01] <Althego> in a compromise
position
L241[16:26:01] <packbart> the virtual
length was a workaround for some limitation in the Unity physics
engine
L242[16:26:45] <packbart> "The
propellers, and to a lesser extent the helicopter blades, calculate
their velocity/AOA from an artificially offset position. This
allows them to act like they're at a higher RPM than they actually
are, to get around the PhysX RPM limit, with the consequent effect
on AOA, drag, and lift."
L244[16:27:29] <raptop> grmbl
L245[16:32:50] <packbart> "If you
truly have faith, you will be lifted by the Krakens arms!"
:)
L246[16:34:52] *
raptop sets the kraken on fire and shoves it through a
converging-diverging nozzel
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L249[16:50:24] <Althego> so that is what
people call a kraken drive
L251[16:59:45] <Althego> hehe
L252[16:59:49] <Althego> at least you have
coordinates
L253[16:59:55] <Althego> very ince
location, flat
L254[17:00:18] <darsie> I'll fly there
again and land.
L255[17:00:47] <darsie> Flys pretty
nicely, now.
L256[17:04:41] <Althego> so china wants a
manned mars landing on 2033
L257[17:04:48] <Althego> in
L258[17:05:07] <Althego> i wonder if this
kill sartemis
L259[17:06:14] <raptop> AIUI, China hasn't
made any sort of formal announcement, and the 2033 date is just one
study
L260[17:06:52] <Althego> ah
L262[17:09:13] <Althego> cant watch
it
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L266[17:44:15] <darsie> Slow touchdown is
ke.
L267[17:44:18] <darsie> key
L268[17:44:45] <darsie> Should use flaps
if they are available.
L269[17:44:58] <Althego> they are always
available
L270[17:45:09] <Althego> even you dont
have the control you can use the paw
L271[17:45:20] <darsie> paw?
L272[17:45:32] <darsie> Hand?
L273[17:45:39] <Althego> part action
window
L274[17:45:42] <Althego> or whatever it
is
L275[17:45:45] <Althego> the context menu
of the part
L276[17:45:51] <Althego> you can always
click deploy
L277[17:45:58] <Althego> even if you dont
have action groups
L278[17:46:05] <darsie> ok
L279[17:46:17] <Mat2ch> and if you have
the basic action groups... the abort group is almost never used.
:D
L280[17:46:33] <Althego> yes, abort, gear,
and such
L281[17:47:05] <darsie> 23 km rove
...
L282[17:47:09] <Althego> at least rockets
dont usually have gears or legs, so i can just bind antenna and
solar panel deploy on it
L283[17:58:34]
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L284[17:59:18] <Althego> oh no, phoenix at
10. and tomorrow morning is already olli's math stream
L285[18:00:17] *
raptop was confused for a moment, given that the phoenix lander
arrived at mars 13 years ago >_>
L286[18:06:15] ⇦
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L292[19:28:47] *
darsie needlessly accepted a 10 MVF contract.
L293[19:29:23] <darsie> \F
L294[20:12:28]
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L296[20:15:51] ***
Ezriilc_ is now known as Ezriilc
L297[20:18:50] ⇦
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(Quit: HMI Module Alpha Humana on approach to Space Station
Mercury)
L299[20:24:22] <packbart> well, now it's
gone. many ships pointing beam lasers at a poor Thargoid
alien
L300[20:33:27] <minas_tirith> packbart,
whos ed
L301[20:34:51] <packbart> it's mostly a
space shooter. Elite Dangerous. no orbital mechanics involved
L302[20:35:14] <minas_tirith> space
shooter as in shmup?
L303[20:35:27] <packbart> the ships have
magical electrical thrusters and FTL drives
L304[20:36:31] <packbart> minas_tirith:
well, ramming is an option, too
L305[20:39:02] <packbart> I just wanted to
point out the mesmerising view of colorful beam lasers and at that
moment they stopped shooting
L306[20:39:11] <packbart> ah, it's on
again
L307[20:40:39] <FLHerne> Is there a
volcanic activity mod for KSP?
L308[20:40:59] <FLHerne> Having my base
destroyed because I accidentally landed it in a volcano would be
fun
L309[20:42:20] *
raptop is reminded of 0.17 Moho's atmosphere
L310[20:42:42] <packbart> FLHerne:
switching between planet texture quality levels does have that
effect :)
L311[20:43:19] *
flayer slaps packbart
L312[20:44:41] <packbart> The
Fish-Slapping Dance?
L313[20:47:20] ⇦
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L314[20:50:49] <flayer> pretty much
L315[20:51:00] <flayer> i dont have mirc
anymore but i still like to slap people
L316[20:53:03] *
raptop slaps a trout with flayer
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L320[21:47:29] <Mat2ch> poor trout.
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