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L7[03:00:20] <Althego> zombanwa
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L10[03:05:39] <TwistenX> That feeling when you
L11[03:07:58] <raptop> astronomers being silly, I think. (or is this one of those ultrahard SF articles that sometimes shows up?) https://arxiv.org/abs/2106.15181
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L13[03:09:11] <Althego> because it was not hard enough to beuil a dyson sphere around a star. no, build it around a black hole
L14[03:09:18] <TwistenX> there's no way
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L16[03:13:21] <raptop> Like I said, sometimes papers on arχiv read like ultrahard SF
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L28[05:14:15] <Althego> wait, there wasa virgin orbit launch
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L31[05:25:26] <Althego> the roll oscillations seem to be better than the first time
L32[05:37:10] <minas_tirith> Althego, hi
L33[05:37:16] <Althego> ho
L34[05:37:37] <raptop> lo
L35[05:37:49] <minas_tirith> raptop, hi
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L57[11:37:55] <darsie> 1337
L58[11:40:12] <Althego> oh no
L59[11:48:09] <darsie> .
L60[12:11:01] * darsie discovered he can trim his rover to drive forward unattendedly.
L61[12:12:16] <Althego> btw did you know there is now a separate ground throttle and airplane throttle?
L62[12:13:03] <darsie> no
L63[12:13:31] <Althego> the problem was for me, sas is coupled to car forward
L64[12:14:11] <Althego> so constant sas on-off
L65[12:14:49] <darsie> Dang, I accidently increased time warp than decreasing an flipped over.
L66[12:15:07] <Althego> that is why serious people use planes :)
L67[12:15:23] <Althego> at least now we have the space boat dock in ksp
L68[12:15:33] <Althego> so you can legit build boats
L69[12:15:37] <Althego> even if they dont work well
L70[12:15:59] <darsie> Hmm, maybe I can land a plane in the mountains and scan a huge quartz with an OP-E arm.
L71[12:16:16] <Althego> that is what i tried once
L72[12:16:21] <Althego> was total pain
L73[12:16:25] <darsie> :)
L74[12:16:29] <Althego> landing is almost impossible
L75[12:16:39] <Althego> not that rovers like 45 deg slopes
L76[12:16:57] <Althego> and then even if you landed, you need to get really close to the crystal thing
L77[12:17:09] <Althego> with a vtol it is probably possible
L78[12:17:14] <Althego> not with a normal plane
L79[12:17:44] <darsie> I landed with planes on mountains. Not high inclination, though.
L80[12:17:58] <darsie> Dunny if my planes are normal :).
L81[12:18:08] <Althego> yes i did too
L82[12:18:09] <Althego> on top
L83[12:18:12] <darsie> mhm
L84[12:18:16] <Althego> the crystal wasnt there
L85[12:18:21] <darsie> shh
L86[12:18:25] <darsie> :)
L87[12:18:35] <darsie> Hmm, I could search for it with a plane.
L88[12:19:32] <darsie> and/or drop a rover with a chute.
L89[12:19:59] <darsie> Electric plane :)
L90[12:23:08] <Althego> electric eye
L91[12:28:33] <darsie> It's silly to have the mount points on the motors vertically and the props are horizontally.
L92[12:44:45] <Althego> why do rockets need those high towers? for example what spacex is building now. why not just dig a hole and sink the rocket in? and if it explodes that also protects the surroundings
L93[12:45:22] <Mat2ch> Althego: going down is always much more expensive than going up.
L94[12:45:54] <Althego> interesting i didnt know that
L95[12:47:45] <Mat2ch> well, think about it. They are near an ocean, so the ground water is probably very low (and probably even salty)
L96[12:47:53] <Mat2ch> so you dig a hole and have to pump out the water constantly
L97[12:48:05] <Mat2ch> then you need to reinforce the hole
L98[12:48:10] <Mat2ch> and where to put the stuff you dig out?
L99[12:48:27] <Mat2ch> Maybe there's rock underneath it, it's 100 m you wanna dig down.
L100[12:48:31] <Mat2ch> You have to get rid of that rock.
L101[12:49:03] <Mat2ch> Colin Furze has dug a tunnel under his shed. Look him up and see how long it takes to dig just a bit down.
L102[12:49:11] <Althego> i know
L103[12:49:26] <Althego> not a fan of his, but saw some videos
L104[12:51:43] <Althego> other problem would be you have to get rid of the exhaust under ground. lead it up to the surface
L105[12:52:08] <Althego> i guess you cant ever make the hole water proof
L106[12:54:33] <Mat2ch> Oh, you can
L107[12:54:48] <Mat2ch> concrete can be built watertight
L108[12:55:03] <Mat2ch> but you will get rain in.
L109[12:55:12] <Althego> put a lid on top
L110[12:55:27] <Mat2ch> now you've got a bunker for an icbm. :D
L111[12:55:36] <Althego> yes
L112[12:55:40] <Althego> they could do it
L113[12:55:57] <Althego> but i didnt take into account they had infinite taxpayer money
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L115[13:31:07] <Althego> !calc 30000/60/24
L116[13:31:08] <Kerbot> Althego => ~20.83333333333333333333
L117[14:02:52] <Althego> wait, what
L118[14:03:47] <Mat2ch> 20 days
L119[14:03:49] <Mat2ch> yes
L120[14:03:51] <Mat2ch> :P
L121[14:03:53] <Mat2ch> no, hours
L122[14:03:58] <Mat2ch> or days?
L123[14:04:00] <Althego> 30000 records, takes 1 minute, so hours days
L124[14:04:00] <Mat2ch> days.
L125[14:04:02] <Althego> oh no
L126[14:04:06] <Althego> 20 days
L127[14:04:18] <Althego> 20 days to delete 30k records from the db
L128[14:05:54] <Althego> but this is an estimate, some records are kept. so it may be only 2 weeks :)
L129[14:09:43] <Althego> !calc 2/3*300/24
L130[14:09:43] <Kerbot> Althego => ~8.33333333333333333333
L131[14:09:56] <Althego> good, may be only more tha na week
L132[14:15:30] <darsie> Althego: I think rocket exhaust would interfere with the rocket too much in a hole.
L133[14:41:07] <darsie> Why does my CCW motor with CCW blades produce negative thrust?
L134[14:41:54] <Althego> heh
L135[14:41:57] <Althego> complicated
L136[14:42:06] <Althego> you have 3 things you can invert
L137[14:42:09] <Althego> the rotation
L138[14:42:14] <Althego> the blade type
L139[14:42:26] <Althego> and the deploy angle
L140[14:42:36] <Althego> and you have to play with all 3 all the time
L141[14:42:43] <darsie> Hmm, leading blade edge is on the back.
L142[14:42:54] <darsie> Do I have to set negative deploy angle?
L143[14:43:05] <Althego> at least that is how i do it
L144[14:43:12] <Althego> i invert everything until it looks right
L145[14:43:18] <Althego> as a real prop would
L146[14:43:28] <Althego> so lower angle of attack on the outside
L147[14:43:43] <Althego> the leading edge in the right direction
L148[14:43:47] <Althego> and the angle of attack positive
L149[14:45:07] <Althego> and for that you have to use the paw of the motor to rotate direction (you can do it two ways), then the prop paw to switch to the other model, and then the deploy direction
L150[14:45:26] <Althego> incredibly cmplicatd
L151[14:45:36] <Althego> in an ideal world just selecting mirror symemtry would take care of this
L152[14:46:25] <betelgeuse> i am in a circular orbit of 200km altitude. how much deltav would i need to raise my apoapsis to 300km? what's the formula for this? a link or search term would do
L153[14:46:41] <Althego> not much :)
L154[14:46:45] <betelgeuse> :D
L155[14:46:57] <Althego> the game calculates it for you if you have maneuver nodes
L156[14:47:06] <betelgeuse> yeah but i wanna calculate it myself
L157[14:47:16] <Althego> i think there is something in the wiki
L158[14:47:31] <Althego> if not, some of scott's old videos had orbital mechanics
L159[14:48:55] <Althego> i think it is NOT in this https://wiki.kerbalspaceprogram.com/wiki/Cheat_sheet
L160[14:50:37] <betelgeuse> i think that has to do with rocket equation
L161[14:50:53] <betelgeuse> there is a deltav map there but i'd like to be able to calculate those numbers myself
L162[14:50:59] <betelgeuse> for any arbitrary orbit
L163[14:51:08] <Althego> that is not so simple
L164[14:51:14] <Althego> even these values are mostly measured
L165[14:51:19] <Althego> or simulated
L166[14:51:54] <Althego> for example the delta v between solar system bodies changes based on the time you do it. the bodies could be in better or wworse position
L167[14:52:23] <Althego> leaving the atmosphere can also be different between ships, since tehy have different twr and drag
L168[14:52:41] <Althego> however calulating the delta v required between two ellipses
L169[14:52:59] <Althego> i think you want to look into hohmann transfer
L170[14:53:32] <Althego> there were some square roots in it, i dont remember :)
L171[14:53:55] <Althego> https://en.wikipedia.org/wiki/Hohmann_transfer_orbit
L172[15:06:49] <kubi> nah
L173[15:06:53] <kubi> .1!!!!1111
L174[15:07:04] <kubi> just needed to turn away for a day
L175[15:18:33] <darsie> Althego: Higher AoA outside.
L176[15:18:56] <Althego> no, lower. because it moves with higher speed
L177[15:19:08] <Althego> highest aoa at the axis
L178[15:19:15] <darsie> Deploy extended vs. retracted helps, too :).
L179[15:19:45] <darsie> Actually it's the same AoA everywhere, ideally.
L180[15:25:36] <darsie> I don't get it: https://i.postimg.cc/px9SmWT2/screenshot61.png
L181[15:25:56] <Althego> one arrow points backwards
L182[15:26:07] <Althego> that is how it visualizes me too
L183[15:26:20] <Althego> but as long as the plane is not trying to go to one side, it is ok
L184[15:28:25] <darsie> https://i.postimg.cc/xfP1Hvgz/screenshot65.png
L185[15:29:04] <darsie> It's moving slowly.
L186[15:31:01] <darsie> Props are moving in opposite directions with correct AoA.
L187[15:32:02] <darsie> I might have to mount them wrong to get it working.
L188[15:33:24] <Althego> ti think the yellow would be the prop thrust
L189[15:33:34] <Althego> red is drag
L190[15:33:43] <Althego> green is dont know what, probably torque
L191[15:33:49] <darsie> thrust
L192[15:33:59] <Althego> no, because one points backwards and that is fine
L193[15:34:02] <Althego> so it cant be thrust
L194[15:34:18] <darsie> It is thrust, and it's wrong on the *right* engine.
L195[15:34:57] <darsie> no, on the left engine.
L196[15:35:47] <Althego> it looks like the deploy direction thing vanished from my plane and it works fine
L197[15:35:52] <Althego> cant imagine what happened
L198[15:35:58] <Althego> maybe they removed one layer of useless complexisy
L199[15:36:16] <Althego> and i typing is worse than usual
L200[15:36:38] <Althego> anyway, the yellow thing is important. because it changes size with you speed
L201[15:38:21] <Althego> the green seems to be steady regardless of motor torque applied
L202[15:38:30] <Althego> but when i take away torque, the yellow shrinks
L203[15:38:39] <Althego> and in fact can point to the other direction
L204[15:38:48] <Althego> so it seems to be more important
L205[15:39:30] <Althego> then the green is angular momentum or something like that
L206[15:39:44] <Althego> and that would explain why it is pointing in the other direction
L207[15:46:09] <darsie> Maybe I attached the blades on the wrong side.
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L209[15:49:05] <darsie> Hmm, both motors accelerated forward. Maybe it is torque.
L210[15:49:08] <darsie> the green
L211[15:49:38] <darsie> After all, motors don't produce thrust.
L212[15:50:39] <darsie> Blades might be stalling.
L213[15:51:57] <Althego> blades only produce thrust if they are deployed
L214[15:52:05] <Althego> regardless of how they look in the picture
L215[15:52:30] <Althego> by default they are not deployed
L216[15:52:35] <darsie> I'm flying.3
L217[15:52:37] <darsie> -3
L218[15:52:54] <Althego> it is useful to have them undeployed, because you can glide farther that way. i think it is the equivalent of the feathered position
L219[15:55:06] <darsie> Yellow is thrust.
L220[15:57:24] <darsie> No clue what the pink stuff is. https://i.postimg.cc/fwbbX2JQ/screenshot67.png
L221[15:57:53] <Althego> that may be control surface
L222[15:58:20] <Althego> because these blades can handle controls, and by default it is on
L223[15:58:42] <Althego> probably more useful on a helicopter
L224[15:59:52] <Althego> hmm ,but usually yellow is control
L225[16:00:01] <Althego> what is purpkle then
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L228[16:16:31] <packbart> the purple only shows up on props. I _think_ it has to do with their virtually increased length and "forward lift", mumblemumble
L229[16:16:50] <packbart> ( https://formularfetischisten.de/~packbart/temp/kspa1.jpg / https://formularfetischisten.de/~packbart/temp/kspa1.mp4 )
L230[16:17:06] <Althego> virtual increased length?
L231[16:18:05] <packbart> yeah, I don't find the explanation on the forum anymore, though. a dev explained that for physics calculation, the blades are longer than their visual appearance
L232[16:18:12] * darsie found quartz.
L233[16:18:17] <Althego> lol
L234[16:18:34] <darsie> what? :)
L235[16:18:59] <Althego> so the purple is showing the tips or what
L236[16:19:54] <packbart> looks like it. man, I seem to remember reading an explanation for the colors but don't find it... the Internet is too deep :)
L237[16:20:30] <packbart> there's a mod to automatically adjust prop angle, too. "Pitch Perfect"
L238[16:20:50] <Althego> yes, it is kind of hard to fly with two throttles, so i usually fix the angle
L239[16:21:01] <Althego> in a compromise position
L240[16:22:35] <packbart> ( https://forum.kerbalspaceprogram.com/index.php?/topic/199464-x )
L241[16:26:01] <packbart> the virtual length was a workaround for some limitation in the Unity physics engine
L242[16:26:45] <packbart> "The propellers, and to a lesser extent the helicopter blades, calculate their velocity/AOA from an artificially offset position. This allows them to act like they're at a higher RPM than they actually are, to get around the PhysX RPM limit, with the consequent effect on AOA, drag, and lift."
L243[16:26:53] <packbart> ( https://forum.kerbalspaceprogram.com/index.php?/topic/186073-ksp-loading-preview-breaking-ground-propeller-and-helicopter-blades/&do=findComment&comment=3631881 )
L244[16:27:29] <raptop> grmbl
L245[16:32:50] <packbart> "If you truly have faith, you will be lifted by the Krakens arms!" :)
L246[16:34:52] * raptop sets the kraken on fire and shoves it through a converging-diverging nozzel
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L249[16:50:24] <Althego> so that is what people call a kraken drive
L250[16:59:25] * darsie took a screenshot of quartz and crashed. https://i.postimg.cc/KxdR7tCs/screenshot76.png
L251[16:59:45] <Althego> hehe
L252[16:59:49] <Althego> at least you have coordinates
L253[16:59:55] <Althego> very ince location, flat
L254[17:00:18] <darsie> I'll fly there again and land.
L255[17:00:47] <darsie> Flys pretty nicely, now.
L256[17:04:41] <Althego> so china wants a manned mars landing on 2033
L257[17:04:48] <Althego> in
L258[17:05:07] <Althego> i wonder if this kill sartemis
L259[17:06:14] <raptop> AIUI, China hasn't made any sort of formal announcement, and the 2033 date is just one study
L260[17:06:52] <Althego> ah
L261[17:09:09] <Althego> https://www.youtube.com/watch?v=XqPOe45VzK0 some tiny launch
L262[17:09:13] <Althego> cant watch it
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L265[17:44:01] <darsie> Yess! I landed next to the quartz. Well, somewhere further away, but I rolled there, then. https://i.postimg.cc/3r5N2vSH/screenshot87.png
L266[17:44:15] <darsie> Slow touchdown is ke.
L267[17:44:18] <darsie> key
L268[17:44:45] <darsie> Should use flaps if they are available.
L269[17:44:58] <Althego> they are always available
L270[17:45:09] <Althego> even you dont have the control you can use the paw
L271[17:45:20] <darsie> paw?
L272[17:45:32] <darsie> Hand?
L273[17:45:39] <Althego> part action window
L274[17:45:42] <Althego> or whatever it is
L275[17:45:45] <Althego> the context menu of the part
L276[17:45:51] <Althego> you can always click deploy
L277[17:45:58] <Althego> even if you dont have action groups
L278[17:46:05] <darsie> ok
L279[17:46:17] <Mat2ch> and if you have the basic action groups... the abort group is almost never used. :D
L280[17:46:33] <Althego> yes, abort, gear, and such
L281[17:47:05] <darsie> 23 km rove ...
L282[17:47:09] <Althego> at least rockets dont usually have gears or legs, so i can just bind antenna and solar panel deploy on it
L283[17:58:34] ⇨ Joins: NicknameHere (uid148430@id-148430.stonehaven.irccloud.com)
L284[17:59:18] <Althego> oh no, phoenix at 10. and tomorrow morning is already olli's math stream
L285[18:00:17] * raptop was confused for a moment, given that the phoenix lander arrived at mars 13 years ago >_>
L286[18:06:15] ⇦ Quits: prefixcactus (~quassel@185.68.147.27) (Ping timeout: 198 seconds)
L287[18:15:04] * darsie scans the quartz: https://i.postimg.cc/37RvhXpd/screenshot91.png
L288[18:23:20] ⇨ Joins: Tank2333 (~Tank2333@p5ddaa388.dip0.t-ipconnect.de)
L289[18:32:13] ⇨ Joins: KrazyKrl (~Karl@2600:1702:3210:6d9f:1844:1d0c:411a:734c)
L290[18:35:57] ⇦ Quits: minas_tirith (~somebuddy@pika.powered.by.lunarbnc.net) (Remote host closed the connection)
L291[18:37:38] ⇨ Joins: minas_tirith (~somebuddy@pika.powered.by.lunarbnc.net)
L292[19:28:47] * darsie needlessly accepted a 10 MVF contract.
L293[19:29:23] <darsie> \F
L294[20:12:28] ⇨ Joins: Ezriilc_ (~Ezriilc@96.59.122.65)
L295[20:15:45] ⇦ Quits: Ezriilc (~Ezriilc@89.38.69.120) (Ping timeout: 204 seconds)
L296[20:15:51] *** Ezriilc_ is now known as Ezriilc
L297[20:18:50] ⇦ Quits: Althego (~Althego@86FF4BDF.unconfigured.pool.telekom.hu) (Quit: HMI Module Alpha Humana on approach to Space Station Mercury)
L298[20:21:46] <packbart> E:D does have some interesting disco lights... :> ( https://www.twitch.tv/cmdr_emulatedpenguin )
L299[20:24:22] <packbart> well, now it's gone. many ships pointing beam lasers at a poor Thargoid alien
L300[20:33:27] <minas_tirith> packbart, whos ed
L301[20:34:51] <packbart> it's mostly a space shooter. Elite Dangerous. no orbital mechanics involved
L302[20:35:14] <minas_tirith> space shooter as in shmup?
L303[20:35:27] <packbart> the ships have magical electrical thrusters and FTL drives
L304[20:36:31] <packbart> minas_tirith: well, ramming is an option, too
L305[20:39:02] <packbart> I just wanted to point out the mesmerising view of colorful beam lasers and at that moment they stopped shooting
L306[20:39:11] <packbart> ah, it's on again
L307[20:40:39] <FLHerne> Is there a volcanic activity mod for KSP?
L308[20:40:59] <FLHerne> Having my base destroyed because I accidentally landed it in a volcano would be fun
L309[20:42:20] * raptop is reminded of 0.17 Moho's atmosphere
L310[20:42:42] <packbart> FLHerne: switching between planet texture quality levels does have that effect :)
L311[20:43:19] * flayer slaps packbart
L312[20:44:41] <packbart> The Fish-Slapping Dance?
L313[20:47:20] ⇦ Quits: hnOsmium0001 (uid453710@id-453710.stonehaven.irccloud.com) (Quit: Connection closed for inactivity)
L314[20:50:49] <flayer> pretty much
L315[20:51:00] <flayer> i dont have mirc anymore but i still like to slap people
L316[20:53:03] * raptop slaps a trout with flayer
L317[20:58:53] ⇨ Joins: hnOsmium0001 (uid453710@id-453710.stonehaven.irccloud.com)
L318[21:41:53] ⇦ Quits: NicknameHere (uid148430@id-148430.stonehaven.irccloud.com) (Ping timeout: 204 seconds)
L319[21:42:16] ⇦ Quits: hnOsmium0001 (uid453710@id-453710.stonehaven.irccloud.com) (Read error: Connection reset by peer)
L320[21:47:29] <Mat2ch> poor trout.
L321[21:47:54] ⇨ Joins: hnOsmium0001 (uid453710@id-453710.stonehaven.irccloud.com)
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L323[22:06:55] ⇦ Quits: eriophora (~Christine@cpe-66-108-18-122.nyc.res.rr.com) (Quit: Leaving)
L324[22:37:08] ⇦ Quits: sandbox (~sandbox@host-78-147-177-56.as13285.net) (Quit: Leaving)
L325[23:10:54] ⇦ Quits: darsie (~darsie@84-113-55-200.cable.dynamic.surfer.at) (Ping timeout: 198 seconds)
L326[23:30:10] ⇦ Quits: Lyneira (~konversat@2001:984:484e:1:3c07:e8df:ce32:52d5) (Quit: Bye)
L327[23:48:43] ⇨ Joins: jello_pudding (~jello_pud@2601:600:9f80:7780::cd9b)
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