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L22[02:58:15] <raptop> !mission add You
must gather your party before venturing forth.
L23[02:58:15] <LunchBot> raptop: Added
mission: You must gather your party before venturing forth.
L24[02:58:37] <raptop> ;mission
L25[02:58:37] <LunchBot> raptop: You hire
thousands of low-stupidity kerbonauts. A viral video is posted to
YouTube of the Payload Safety Review Panel saying "NOOO"
to you for ten hours straight.
L26[02:58:57] <raptop> This raises
questions
L27[02:59:15] <raptop> (IIRC courage
affects G-tolerance, but stupidity only affects moods?)
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L46[05:17:29] <TwistenX> I'm about to start
a KSP Livestream, anybody wanna watch?
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L48[05:23:14] <TwistenX> Can I get some
people to watch my KSP live stream?
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L84[10:16:26] <Mat2ch> Signals from Proxima
Centauri. I hope it's not an alien invasion. :D
L85[10:16:53] <Althego> that would start
with the lack of signals
L86[10:17:54] <Mat2ch> If you are an alien
super power, why hide your signals?
L88[10:19:45] <darsie> In December 2020,
astronomers may have detected, for the first time, radio emissions
from a planet beyond our solar system.
L89[10:19:57] <Althego> i think i heard
about this
L90[10:20:00] <Althego> maybe from
anton
L92[10:21:34] <Althego> jupiter also makes
a lot of emissions
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L95[10:30:21] <darsie>
https://en.wikipedia.org/wiki/BLC1 The radio signal
was detected during 3 hours of observations conducted by
Breakthrough Listen through the Parkes Observatory in Australia in
April and May 2019.
L96[10:30:39] <darsie> possibly coming from
the star Proxima Centauri.
L97[10:37:48] <flayer> somehow, i don't
think its aliens
L98[10:38:07] <Althego> probably not
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L108[12:37:12] <Althego> (local) leet
time
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L112[13:13:23] <Lyneira> So... What
happened to KSP2? Was really hyped for it when they made their
announcement video in 2019 and... there is nothing now.
L113[13:13:44] <Althego> delayed a few
years
L114[13:14:06] <Lyneira> Jeez, yeah I just
noticed on steam
L115[13:14:17] <Lyneira> used to be early
2020, 2 years delayed now
L116[13:14:41] <Lyneira> How'd they slip a
planned release date that badly?
L117[13:15:01] <Althego> probably engine
change
L118[13:15:12] <Althego> which means they
have to do it from scratch
L119[13:15:45] <Althego> there was also
that internal fight between developers and publisher
L120[13:15:49] <Lyneira> Has there been
any communication from the devs since 2019 about it?
L121[13:15:56] <Lyneira> or news about
it
L122[13:15:56] <Althego> some
L123[13:16:09] <Althego> mostly useless
articles and videos
L124[13:16:26] <Althego> they are nice,
but just as sn9, we dont know what the actualissue is
L125[13:17:06] <Lyneira> Hm.... Gives me
somewhat no man's sky vibes
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L127[13:23:00] <Mat2ch> I fear they're
going to make something that is just an update to KSP and it fails,
because everyone already has played KSP...
L128[13:23:47] <Althego> or just overhype
it and fail because of that
L129[13:23:52] <Althego> exactly like no
man's sky
L130[13:24:00] <Althego> although no man's
sky redeemed itself
L131[13:24:05] <Althego> but it took
years
L132[13:24:11] <Althego> when do
publishers learn?
L133[13:24:18] <Althego> dont release half
baked stuff
L134[13:24:33] <Althego> oh yes cyberpunk
2077 is in hot waters too because of the consoles
L135[13:24:52] <sandbox> I never thought
it would be any time soon
L136[13:25:08] <Althego> i wish ksp1 had
the same shaders
L137[13:25:18] <Althego> shiny metal,
relaistic surfaces, etc
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L141[13:52:16] <Mat2ch> One of my major
issues with the screenshots and the videos is that they are always
showing the Kerbal X.
L142[13:52:43] <Mat2ch> And since it is
the "main" ship of KSP, for KSP2 they have to show
something different
L143[13:52:47] <Mat2ch> but they
don't.
L144[13:53:09] <Mat2ch> So KSP2 will still
be sticking premade containers together, which is no improvement
over what we have now
L145[13:53:23] <a_flayer> maybe they're
still working on that aspect of it
L146[13:53:36] <a_flayer> and only have a
semi-finished world to show off
L147[13:54:00] <sandbox> was it ever
real?
L148[13:55:05] <Althego> it is like nikola
and blue origin :)
L149[13:55:09] <Althego> a promise
L150[13:55:14] <Althego> or star
citizen
L152[13:56:57] <FLHerne> [15:33]
<Mat2ch> that's a KSP2 trailer
L153[13:57:22] <FLHerne> Yes, I know, but
we also had 1.11 just now, so I don't see why you think they've
forgotten about KSP 1
L154[13:59:07] <darsie> "the total Δv
is 6428 m/s. This total impulse is sufficient for landing on the
Mun with the piloting skill of the average player, but not for
returning to Kerbin afterwards."
L155[13:59:18] <darsie> 6428 m/s seem
enough for a sample return.
L156[13:59:21] <FLHerne> Similarly, I
don't see the issue with sticking parts together
L157[13:59:34] <FLHerne> "what we
have now" is a great game, that's why we play it
L158[14:00:31] <darsie> Maybe it requires
expert piloting skill.
L159[14:00:50] <FLHerne> There's plenty of
room for improvement without changing the fundamental concept
L160[14:02:25] <packbart> "shiny
metal, relaistic surfaces" - KSP 1 already has those, with
mods. (Textures Unlimited, Parallax)
L163[14:07:38] <Mat2ch> FLHerne: not about
KSP1, of us here, in the chat!
L164[14:10:22] <lordcirth_> I think having
set tank sizes in KSP2 is fine, as long as they have switchable
contents in stock.
L166[14:11:42] <Mat2ch> It would be better
to have them fully configurable in dimensions and content and offer
some presets.
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L168[14:12:39] <Mat2ch> The beginners get
premade parts and when they advance they can create their own
cans.
L169[14:13:00] <lordcirth_> Mods will add
that, I'm not sure stock needs it
L170[14:13:18] <packbart> let the devs
worry about the beginner's game, use mods for the advanced
experience
L171[14:13:36] <lordcirth_> ^
L172[14:24:36] <Lyneira> Premade parts can
just be commonly usable presets of an underlying flexible tank
system
L173[14:25:05] <Althego> and size and
fuels can be hidden in advanced tweakables
L174[14:25:14] <Althego> actually it would
make life easier for us, and the devs
L175[14:25:33] <Althego> because no need
to maintain and create tank assets constantly
L176[14:26:33] <Lyneira> I wonder if KSP
would have been easier or harder to pick up if all the tanks and
plane body sizes were stretchy and scalable instead of having many
different presets suitable for different diameters and form
factors
L177[14:26:56] <Althego> the tanks is less
of an issue, the wings are really awkward
L178[14:26:56] <packbart> yeah, I have
tried to use "SSTU" once. too. many. options
L179[14:27:07] <Althego> when they dont
want to attach just in weird angles and then you have to rotate
them
L180[14:27:09] <Lyneira> I did appreciate
having procedural wings a lot, yeah
L181[14:27:20] <packbart> a single part
can be lots of things, depending on a large number of sliders
L182[14:27:30] <packbart> too many for my
taste ;)
L183[14:27:51] <Lyneira> No doubt
experienced builders will be at their best with fully procedural,
slider controlled parts
L184[14:28:02] <packbart> let them make
those as a DLC if they have to
L185[14:28:20] <packbart> the money needs
to come from somewhere
L186[14:28:27] <Lyneira> But for someone
who's yet to be introduced... I think looking at some preset parts
and thinking "that looks like it goes with that other
thing" might be better
L187[14:29:07] <packbart> (I only use
wings for aesthetics, so can't really comment on their
usefulness)
L188[14:30:50] <Lyneira> I haven't played
KSP in many years now... But I know I want to see a reimagined
version of the game with a far better engine
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L190[14:31:27] <Althego> really hard to
get a better engine. not really optimized for interplanetary
distances
L191[14:31:30] <Lyneira> Fond memories but
its engine had many shortcomings and weird quirks that made you
want to go "AAAAA"
L192[14:32:16] <Lyneira> If Elite can do
it for the full scale milky way, surely KSP2 can do it for a couple
solar systems
L193[14:32:24] <VanDisaster> I'd take the
original with more things to do once you got somewhere :p
L194[14:32:57] <Lyneira> Well, KSP2's
trailer did seem to suggest that they were focusing on the
"things to do when you get somewhere" part with
basebuilding and colonization
L195[14:33:13] <Althego> elite
cheats
L196[14:33:15] <Althego> jumps
L197[14:34:54] <Lyneira> It is possible to
fly from one star to another star system's location in supercruise
though, if you got the patience. You won't see the new star you
flew to and the skybox stays the same as in the original system
(Since you don't change instances) but the location marker is
accurate and doesn't get jumpy from floating point errors
L198[14:36:23] <Lyneira> Even the game's
orbit lines only ever get jittery from floating point errors if you
get right up on top of them with your ship
L199[14:38:35] <Althego> aside from that
unity is not adequate for ksp
L200[14:38:54] <Althego> i was wondering
why they did a rewrite for ksp 2 in the same engine
L201[14:39:26] <Lyneira> So is it
confirmed they are moving away from unity to another engine for
ksp2?
L202[14:39:31] <Althego> no
L203[14:41:35] <Lyneira> Time to go, have
a nice day :)
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L220[15:06:46] <Tony> Hmm
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L222[15:06:52] <Tony> Anyone here?
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L224[15:07:51] <Althego> hehe
L225[15:07:54] <Althego> too late
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L227[15:20:24] <Mat2ch> The bot failed
us.
L228[15:20:27] <Mat2ch> Let's kill
it!
L229[15:20:59] <Mat2ch> packbart: The
problem with modding is: It's always one step behind on something
that can easily be in-game.
L230[15:21:18] <Mat2ch> And I mean
reeaaaaallllly easy when it comes to modular things.
L231[15:21:49] <packbart> making it
in-game would eat more of the development budget I'd rather see
spent on other stuff. ymmv
L232[15:22:14] <packbart> the model of
lifetime updates for a single fee doesn't led itself well to that,
I'd say
L233[15:22:26] <packbart> so I would like
to see more DLCs, tbh
L234[15:23:19] <Mat2ch> uhm, making lots
and lots of different tanks takes more time than procedural
tanks?!
L235[15:23:36] <Althego> you have to make
the procdural tanks once
L236[15:23:41] <Althego> that takes
time
L237[15:23:43] <Althego> but after
that
L238[15:23:48] <Althego> it is for
free
L239[15:24:04] <packbart> I'm not sure if
that would introduce more and different kinds of bugs
L240[15:24:17] <Althego> everything
introduces bugs
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L242[15:39:40] <Mat2ch> SN9 is on the
move!
L243[15:39:49] <Mat2ch> it's out of its
nest
L244[15:40:29] <Mat2ch> and it's crazy
seeing SN9 sitting there and thinking that the booster section will
fill the HB almost to the top.
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L265[18:38:14] <Althego> moving
slowly
L266[18:41:17] <Mat2ch> But moving!
L267[18:41:32] <Mat2ch> how did they get
it on there?
L268[18:41:35] <Mat2ch> Was there another
crane?
L269[18:41:42] <Mat2ch> Or jacklifts and
wood? :D
L270[18:41:45] <Althego> eppur si
muove
L271[18:42:44] <Mat2ch> as SpaceX I'd
decorate it like a christmas tree.
L272[18:42:52] <Althego> hehe
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L275[18:43:44] <Mat2ch> or at least light
it with green spot lights
L276[18:43:52] <Mat2ch> and write
"Merry X-mas" on it.
L277[18:43:54] <Mat2ch> ;)
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L285[19:20:12] <Guest74877> Anyone know is
there a keyboard shortcut for the maneuver mode? I can't find
anywhere as yet of anyone asking this question.
L286[19:21:52] <Althego> dont think so.
but at least you have the menu in the bottom left to manipulate it
once it is there
L287[19:22:45] <Guest74877> Its hard to
believe no one has even asked for one. It would be really
handy.
L288[19:24:27] <Guest74877> I typically
use KER anyway but I'm trying a 1.11 stock play through and
frequently am switching between different "tabs?" in that
mode.
L289[19:24:47] <Althego> ker is mostly
redundant now
L290[19:25:12] <Guest74877> True except it
gives you all the info on screen at the same time
L291[19:25:26] <Althego> i still miss the
torque display from that in the editor, but nothing major
L292[19:26:43] <Guest74877> It would be
cool if they could make an option to break those Maneuver mode
screens out so you could display them along the bottom of the
screen, realestate permitting...
L293[19:28:39] <Guest74877> Similar to how
like in gmail when you get click the arrow/box to open in a new
window
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L297[20:23:58] <Althego> scott
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