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L22[02:58:15] <raptop> !mission add You must gather your party before venturing forth.
L23[02:58:15] <LunchBot> raptop: Added mission: You must gather your party before venturing forth.
L24[02:58:37] <raptop> ;mission
L25[02:58:37] <LunchBot> raptop: You hire thousands of low-stupidity kerbonauts. A viral video is posted to YouTube of the Payload Safety Review Panel saying "NOOO" to you for ten hours straight.
L26[02:58:57] <raptop> This raises questions
L27[02:59:15] <raptop> (IIRC courage affects G-tolerance, but stupidity only affects moods?)
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L46[05:17:29] <TwistenX> I'm about to start a KSP Livestream, anybody wanna watch?
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L48[05:23:14] <TwistenX> Can I get some people to watch my KSP live stream?
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L51[05:26:44] <TwistenX> Join my very epic and professional KSP Xbox One Gameplay LiveStream here, please and thank you; https://studio.restream.io/guest/bkxNNFFNbLQBlMzMOUf1lLl_B6G6KG4
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L56[05:35:09] <Guest89814> hey im live streming kerbal space program pls come watch https://studio.restream.io/guest/bkxNNFFNbLQBlMzMOUf1lLl_B6G6KG4
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L84[10:16:26] <Mat2ch> Signals from Proxima Centauri. I hope it's not an alien invasion. :D
L85[10:16:53] <Althego> that would start with the lack of signals
L86[10:17:54] <Mat2ch> If you are an alien super power, why hide your signals?
L87[10:19:20] <darsie> https://en.wikipedia.org/wiki/Tau_Bo%C3%B6tis Distance 50.9 ± 0.2 ly
L88[10:19:45] <darsie> In December 2020, astronomers may have detected, for the first time, radio emissions from a planet beyond our solar system.
L89[10:19:57] <Althego> i think i heard about this
L90[10:20:00] <Althego> maybe from anton
L91[10:21:15] <Althego> https://www.youtube.com/watch?v=OD-_J6Wq2Kg
L92[10:21:34] <Althego> jupiter also makes a lot of emissions
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L95[10:30:21] <darsie> https://en.wikipedia.org/wiki/BLC1 The radio signal was detected during 3 hours of observations conducted by Breakthrough Listen through the Parkes Observatory in Australia in April and May 2019.
L96[10:30:39] <darsie> possibly coming from the star Proxima Centauri.
L97[10:37:48] <flayer> somehow, i don't think its aliens
L98[10:38:07] <Althego> probably not
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L102[11:23:15] <Althego> more singing shark https://www.youtube.com/watch?v=9FO1AYB8PK4
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L108[12:37:12] <Althego> (local) leet time
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L112[13:13:23] <Lyneira> So... What happened to KSP2? Was really hyped for it when they made their announcement video in 2019 and... there is nothing now.
L113[13:13:44] <Althego> delayed a few years
L114[13:14:06] <Lyneira> Jeez, yeah I just noticed on steam
L115[13:14:17] <Lyneira> used to be early 2020, 2 years delayed now
L116[13:14:41] <Lyneira> How'd they slip a planned release date that badly?
L117[13:15:01] <Althego> probably engine change
L118[13:15:12] <Althego> which means they have to do it from scratch
L119[13:15:45] <Althego> there was also that internal fight between developers and publisher
L120[13:15:49] <Lyneira> Has there been any communication from the devs since 2019 about it?
L121[13:15:56] <Lyneira> or news about it
L122[13:15:56] <Althego> some
L123[13:16:09] <Althego> mostly useless articles and videos
L124[13:16:26] <Althego> they are nice, but just as sn9, we dont know what the actualissue is
L125[13:17:06] <Lyneira> Hm.... Gives me somewhat no man's sky vibes
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L127[13:23:00] <Mat2ch> I fear they're going to make something that is just an update to KSP and it fails, because everyone already has played KSP...
L128[13:23:47] <Althego> or just overhype it and fail because of that
L129[13:23:52] <Althego> exactly like no man's sky
L130[13:24:00] <Althego> although no man's sky redeemed itself
L131[13:24:05] <Althego> but it took years
L132[13:24:11] <Althego> when do publishers learn?
L133[13:24:18] <Althego> dont release half baked stuff
L134[13:24:33] <Althego> oh yes cyberpunk 2077 is in hot waters too because of the consoles
L135[13:24:52] <sandbox> I never thought it would be any time soon
L136[13:25:08] <Althego> i wish ksp1 had the same shaders
L137[13:25:18] <Althego> shiny metal, relaistic surfaces, etc
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L141[13:52:16] <Mat2ch> One of my major issues with the screenshots and the videos is that they are always showing the Kerbal X.
L142[13:52:43] <Mat2ch> And since it is the "main" ship of KSP, for KSP2 they have to show something different
L143[13:52:47] <Mat2ch> but they don't.
L144[13:53:09] <Mat2ch> So KSP2 will still be sticking premade containers together, which is no improvement over what we have now
L145[13:53:23] <a_flayer> maybe they're still working on that aspect of it
L146[13:53:36] <a_flayer> and only have a semi-finished world to show off
L147[13:54:00] <sandbox> was it ever real?
L148[13:55:05] <Althego> it is like nikola and blue origin :)
L149[13:55:09] <Althego> a promise
L150[13:55:14] <Althego> or star citizen
L151[13:55:53] <darsie> https://wiki.kerbalspaceprogram.com/wiki/Kerbal_X
L152[13:56:57] <FLHerne> [15:33] <Mat2ch> that's a KSP2 trailer
L153[13:57:22] <FLHerne> Yes, I know, but we also had 1.11 just now, so I don't see why you think they've forgotten about KSP 1
L154[13:59:07] <darsie> "the total Δv is 6428 m/s. This total impulse is sufficient for landing on the Mun with the piloting skill of the average player, but not for returning to Kerbin afterwards."
L155[13:59:18] <darsie> 6428 m/s seem enough for a sample return.
L156[13:59:21] <FLHerne> Similarly, I don't see the issue with sticking parts together
L157[13:59:34] <FLHerne> "what we have now" is a great game, that's why we play it
L158[14:00:31] <darsie> Maybe it requires expert piloting skill.
L159[14:00:50] <FLHerne> There's plenty of room for improvement without changing the fundamental concept
L160[14:02:25] <packbart> "shiny metal, relaistic surfaces" - KSP 1 already has those, with mods. (Textures Unlimited, Parallax)
L161[14:03:57] <packbart> ( https://www.youtube.com/watch?v=msVmZqQ3Czg )
L162[14:04:34] <packbart> or rather https://www.youtube.com/watch?v=k4eKLXbDkPA - without debug plates
L163[14:07:38] <Mat2ch> FLHerne: not about KSP1, of us here, in the chat!
L164[14:10:22] <lordcirth_> I think having set tank sizes in KSP2 is fine, as long as they have switchable contents in stock.
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L166[14:11:42] <Mat2ch> It would be better to have them fully configurable in dimensions and content and offer some presets.
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L168[14:12:39] <Mat2ch> The beginners get premade parts and when they advance they can create their own cans.
L169[14:13:00] <lordcirth_> Mods will add that, I'm not sure stock needs it
L170[14:13:18] <packbart> let the devs worry about the beginner's game, use mods for the advanced experience
L171[14:13:36] <lordcirth_> ^
L172[14:24:36] <Lyneira> Premade parts can just be commonly usable presets of an underlying flexible tank system
L173[14:25:05] <Althego> and size and fuels can be hidden in advanced tweakables
L174[14:25:14] <Althego> actually it would make life easier for us, and the devs
L175[14:25:33] <Althego> because no need to maintain and create tank assets constantly
L176[14:26:33] <Lyneira> I wonder if KSP would have been easier or harder to pick up if all the tanks and plane body sizes were stretchy and scalable instead of having many different presets suitable for different diameters and form factors
L177[14:26:56] <Althego> the tanks is less of an issue, the wings are really awkward
L178[14:26:56] <packbart> yeah, I have tried to use "SSTU" once. too. many. options
L179[14:27:07] <Althego> when they dont want to attach just in weird angles and then you have to rotate them
L180[14:27:09] <Lyneira> I did appreciate having procedural wings a lot, yeah
L181[14:27:20] <packbart> a single part can be lots of things, depending on a large number of sliders
L182[14:27:30] <packbart> too many for my taste ;)
L183[14:27:51] <Lyneira> No doubt experienced builders will be at their best with fully procedural, slider controlled parts
L184[14:28:02] <packbart> let them make those as a DLC if they have to
L185[14:28:20] <packbart> the money needs to come from somewhere
L186[14:28:27] <Lyneira> But for someone who's yet to be introduced... I think looking at some preset parts and thinking "that looks like it goes with that other thing" might be better
L187[14:29:07] <packbart> (I only use wings for aesthetics, so can't really comment on their usefulness)
L188[14:30:50] <Lyneira> I haven't played KSP in many years now... But I know I want to see a reimagined version of the game with a far better engine
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L190[14:31:27] <Althego> really hard to get a better engine. not really optimized for interplanetary distances
L191[14:31:30] <Lyneira> Fond memories but its engine had many shortcomings and weird quirks that made you want to go "AAAAA"
L192[14:32:16] <Lyneira> If Elite can do it for the full scale milky way, surely KSP2 can do it for a couple solar systems
L193[14:32:24] <VanDisaster> I'd take the original with more things to do once you got somewhere :p
L194[14:32:57] <Lyneira> Well, KSP2's trailer did seem to suggest that they were focusing on the "things to do when you get somewhere" part with basebuilding and colonization
L195[14:33:13] <Althego> elite cheats
L196[14:33:15] <Althego> jumps
L197[14:34:54] <Lyneira> It is possible to fly from one star to another star system's location in supercruise though, if you got the patience. You won't see the new star you flew to and the skybox stays the same as in the original system (Since you don't change instances) but the location marker is accurate and doesn't get jumpy from floating point errors
L198[14:36:23] <Lyneira> Even the game's orbit lines only ever get jittery from floating point errors if you get right up on top of them with your ship
L199[14:38:35] <Althego> aside from that unity is not adequate for ksp
L200[14:38:54] <Althego> i was wondering why they did a rewrite for ksp 2 in the same engine
L201[14:39:26] <Lyneira> So is it confirmed they are moving away from unity to another engine for ksp2?
L202[14:39:31] <Althego> no
L203[14:41:35] <Lyneira> Time to go, have a nice day :)
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L220[15:06:46] <Tony> Hmm
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L222[15:06:52] <Tony> Anyone here?
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L224[15:07:51] <Althego> hehe
L225[15:07:54] <Althego> too late
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L227[15:20:24] <Mat2ch> The bot failed us.
L228[15:20:27] <Mat2ch> Let's kill it!
L229[15:20:59] <Mat2ch> packbart: The problem with modding is: It's always one step behind on something that can easily be in-game.
L230[15:21:18] <Mat2ch> And I mean reeaaaaallllly easy when it comes to modular things.
L231[15:21:49] <packbart> making it in-game would eat more of the development budget I'd rather see spent on other stuff. ymmv
L232[15:22:14] <packbart> the model of lifetime updates for a single fee doesn't led itself well to that, I'd say
L233[15:22:26] <packbart> so I would like to see more DLCs, tbh
L234[15:23:19] <Mat2ch> uhm, making lots and lots of different tanks takes more time than procedural tanks?!
L235[15:23:36] <Althego> you have to make the procdural tanks once
L236[15:23:41] <Althego> that takes time
L237[15:23:43] <Althego> but after that
L238[15:23:48] <Althego> it is for free
L239[15:24:04] <packbart> I'm not sure if that would introduce more and different kinds of bugs
L240[15:24:17] <Althego> everything introduces bugs
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L242[15:39:40] <Mat2ch> SN9 is on the move!
L243[15:39:49] <Mat2ch> it's out of its nest
L244[15:40:29] <Mat2ch> and it's crazy seeing SN9 sitting there and thinking that the booster section will fill the HB almost to the top.
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L265[18:38:14] <Althego> moving slowly
L266[18:41:17] <Mat2ch> But moving!
L267[18:41:32] <Mat2ch> how did they get it on there?
L268[18:41:35] <Mat2ch> Was there another crane?
L269[18:41:42] <Mat2ch> Or jacklifts and wood? :D
L270[18:41:45] <Althego> eppur si muove
L271[18:42:44] <Mat2ch> as SpaceX I'd decorate it like a christmas tree.
L272[18:42:52] <Althego> hehe
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L275[18:43:44] <Mat2ch> or at least light it with green spot lights
L276[18:43:52] <Mat2ch> and write "Merry X-mas" on it.
L277[18:43:54] <Mat2ch> ;)
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L285[19:20:12] <Guest74877> Anyone know is there a keyboard shortcut for the maneuver mode? I can't find anywhere as yet of anyone asking this question.
L286[19:21:52] <Althego> dont think so. but at least you have the menu in the bottom left to manipulate it once it is there
L287[19:22:45] <Guest74877> Its hard to believe no one has even asked for one. It would be really handy.
L288[19:24:27] <Guest74877> I typically use KER anyway but I'm trying a 1.11 stock play through and frequently am switching between different "tabs?" in that mode.
L289[19:24:47] <Althego> ker is mostly redundant now
L290[19:25:12] <Guest74877> True except it gives you all the info on screen at the same time
L291[19:25:26] <Althego> i still miss the torque display from that in the editor, but nothing major
L292[19:26:43] <Guest74877> It would be cool if they could make an option to break those Maneuver mode screens out so you could display them along the bottom of the screen, realestate permitting...
L293[19:28:39] <Guest74877> Similar to how like in gmail when you get click the arrow/box to open in a new window
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L297[20:23:58] <Althego> scott
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