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L18[03:49:19] <FLHerne> (barely)
L19[03:49:21] <Althego> nice
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L32[06:18:21] <Guest83779> Hi all, last
update for KSP on PS4, in septembre 2020 or later ?
L33[06:21:50] <Althego> i havent seen any
date yet
L34[06:23:39] <Guest83779> Last update have
a micro-bug. I hope to correct with a next update.
L35[06:24:30] <Guest83779> I hope for
october update on ps4... for my birthday.
L36[06:30:45] <Mat2ch> is there any update
planned lately?
L37[06:30:50] <Mat2ch> I'm not reading the
dev news anymore.
L38[06:31:41] <Althego> there was a tweet
after 1.10 that there should be an update for enhanced
L39[06:31:45] <Althego> or was it after
1.9?
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L42[06:36:58] <kmath> <✔KerbalSpaceP>
@Airor987 The next console update will be the ESA content. ?
L43[06:37:10] <Althego> this was in
july
L44[06:37:30] <Althego> and i dont know if
they released it or not. probably not because no tweet
L45[06:40:26] ⇨
Joins: FLHerne (FLHerne!~flh@86.12.201.31)
L46[06:43:41] <packbart> consoles bind so
much development time - buy a PC! (scnr ;)
L47[06:45:36] <packbart> back in my day...
we had to rent the PS 1 from the video rental store. and no memory
module, so every time we died in Resident Evil, we had to play it
all from the beginning...
L48[06:46:14] <Althego> hehehe
L49[06:46:50] <Althego> 4
yorkshiremen
L50[06:47:32] <packbart> the obvious
solution was to Bring Your Own Memory Module (much cheaper than the
console)
L51[06:51:03] <Althego> so when is the
hop?
L52[06:54:50] <Althego> friday is still
possible
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L54[06:58:59] <Mat2ch> Today?
L55[06:59:03] <Mat2ch> You think so?
L56[06:59:14] *
flayer sits in Althego's lap
L57[06:59:29] <Althego> supposedly
yesterday the road block for today was still in effect
L58[06:59:35] <Althego> but if not today,
sometime in the weekend
L59[07:00:03] <Althego> and i dont care
about tomorrow's "friday2"
L60[07:14:50] <sandbox> "Finish the
game without saving."
L61[07:14:53] <FLHerne> I think they
cancelled today's TFR
L62[07:14:58] <FLHerne> So probably
tomorrow
L63[07:16:00] <FLHerne> Yep, and today's
roadblock is cancelled as well
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L65[07:18:14] <FLHerne> Hm, I seem to find
a bug in 1.10.1
L66[07:18:47] <FLHerne> I select several
fuel tanks, click "Out" on one of them
L67[07:18:58] <FLHerne> Sometimes it does
the expected thing and transfers fuel
L68[07:19:10] <packbart> yeah, fuel
transfer is buggy in 1.10(.1)
L69[07:19:25] <FLHerne> But about half the
time it only shows "Stop" without doing anything
L70[07:20:00] <packbart> (ok, it was weird,
before. sometimes I'd have to hover over the resource window to
make the buttons reappear)
L72[07:21:20] <Althego> luckily rarely
needed
L74[07:26:21] <packbart> (several hours
apart, too)
L75[07:27:16] <FLHerne> packbart: It's
wrong, Starlink is on the 1st now
L76[07:27:24] <packbart> ah, ok.
thanks
L77[07:27:26] <FLHerne> (well,
outdated)
L78[07:28:12] <FLHerne> And yes, it's a
pity :-(
L79[07:28:36] <FLHerne> 39A and 40 are
within sight of each other, it would be amazing
L80[07:32:53] <FLHerne> Is there a succinct
way to view the crew list for a craft?
L81[07:33:11] <FLHerne> I have 20-odd
kerbals hanging about on my station, and poking through the icons
is annoying
L82[07:33:12] <packbart> there's a button
in the Tracking Station Toolbar
L83[07:33:59] <packbart> at least I think
that's a stock feature and not added by the tracking station mod I
use
L84[07:34:23] <packbart> also the
"assigned" tab in the Astronaut Complex
L85[07:34:32] <FLHerne> Hm, it's there, but
the menu is tiny despite my having tons of screen space
L86[07:34:40] <packbart> oh right, but the
AC doesn't sort by vessel
L87[07:34:50] <FLHerne> So it only moves my
poking to the other dimension
L88[07:35:04] <FLHerne> (which is a pet
peeve of mine with the KSP UI generally)
L89[07:35:21] <FLHerne> A lot of the tools
are very cramped for no good reason
L91[07:38:08] <FLHerne> Oh, that looks
nice
L92[07:38:17] <FLHerne> Might also avoid
this fuel transfer bug :D
L93[07:39:01] <FLHerne> My space program is
getting a bit silly, virtually my entire team are either in orbit
around Minmus or on the surface
L94[07:39:16] <FLHerne> Plus about 8
tourists
L98[07:46:46] <Althego> there are people
whoi basically only build airplanes
L99[07:46:50] <Mat2ch> Loading times have
something to do with framerate!
L100[07:46:51] <Althego> enough purpose
for me
L101[07:47:04] <Althego> no game
mechanics, true
L102[07:47:09] <Althego> rovers have
infinite delta v
L103[07:47:33] <Mat2ch> Well, real world
rovers have that, too...
L104[07:47:39] <Mat2ch> powered by the sun
;)
L105[07:48:52] <Althego> i want more fuel
only tanks
L106[07:48:56] <Althego> adapters
too
L107[07:50:00] <Mat2ch> 2000 open bug
reports. That's something...
L108[07:50:22] <Mat2ch> what about modular
fuel tanks altogether?
L109[07:50:43] <Althego> like in the above
ticket
L110[07:50:46] <Althego> dont make copie
fo tanks
L111[07:50:51] <Althego> copies of
tanks
L112[07:51:01] <Althego> but make them
modular
L113[07:53:18] <Mat2ch> also you don't
need adapters, if you can tell a fuel tank different sizes for both
sides.
L114[07:53:31] <Mat2ch> But I'd like to
have some presets, for fast building
L115[07:53:42] <Althego> that is basically
the modular tank
L116[07:53:47] <Althego> set up x and y
size
L117[07:53:52] <Althego> set up fuel
type(s)
L118[07:54:22] <Althego> maybe x size on
top and bottom as by your solution
L119[07:54:25] <Althego> and you are
done
L120[07:54:43] <Althego> there are now so
many tanks that i have to scroll
L121[07:54:55] <Althego> same for airplane
parts
L122[07:55:23] <Mat2ch> yeah, building
isn't fun anymore, because it takes ages to find a part now
L123[07:55:23] <Althego> at least separate
those to wings control surfaces and intakes
L124[07:55:42] <Althego> and because the
graphics changed i dont recognize the thumbnails
L125[07:55:50] <Althego> and oyu cant tell
the size by just thumbnail
L126[07:57:40] <packbart> "Frame rate
affects asset loading time during game load" - I wondered if
KSP would load faster if it would not try and display each and
every name in the loading screen
L127[07:58:04] <packbart> wasn't enough
pain, yet, to actually try and see if a mod could disable
that
L128[07:58:12] <Althego> i dont care about
this
L129[07:58:25] <Althego> however the scene
change getting slower a bit each time is annoying
L130[07:58:32] <Althego> after like 8
hours it takes a minute
L131[07:58:52] <Althego> and either the
game crashes (probably unrelated), or i have to restart it because
i cant take it anymore
L132[08:00:17] <Althego> oh yes, why cant
you pause in the tracking station?
L133[08:00:25] <Althego> the whole idea of
the tracking station is dumb
L134[08:00:30] <Althego> at least for
crafts
L135[08:00:41] <Althego> you can change
them on the map which doesnt do scene change
L136[08:00:52] <Althego> but you dont see
the additional info there
L137[08:00:56] <Althego> why not just
merge these?
L138[08:01:00] <Althego> and get rid of
the scene change
L139[08:01:26] <Althego> also most
important, make the tracking station list orderable by time until
maneuver node
L140[08:01:57] <Althego> why is the pause
so important? because the maneuver nodes are blinking in the list.
so you cant read them all by a glance. and you need to read them
because they are nto in order
L141[08:02:21] <Althego> alternative is
wait for the blink, take a screenshot, get out of tracking station
and pause the game
L142[08:02:31] <Althego> then outside of
the game you can plan your next actions
L143[08:03:39] <packbart> well, I'd wager
that the number of players who deal with massive lists of pending
maneuvers *and* don't use Kerbal Alarm Clock is rather small
;)
L144[08:04:29] <Althego> not massive, just
about a dozen, or less than 20
L145[08:04:31] <packbart> but in general I
agree, too
L146[08:04:40] <Althego> but someho the
nodes ar always grouped very close together
L147[08:04:48] <Althego> then you have to
reorder them
L148[08:04:54] <packbart> pausing in the
tracking station is something I miss, too
L149[08:05:14] <Althego> because escape
returns, in every other scene it is pause
L150[08:06:14] <Althego> sooner or later
they created everything i wanted
L151[08:09:00] <Mat2ch> I'm really
wondering if some of those shortcomings will be fixed in KSP2. I
will have a very close look at the reviews, before I make myself
unhappy.
L152[08:09:17] <Althego> hehe
L153[08:09:29] <Althego> nowhere near
release
L154[08:09:43] <packbart> It will have all
the bugs and missing features that you feared it would have, of
course ;)
L155[08:09:51] <Althego> obviosuly
L156[08:09:55] <Mat2ch> If they're still
using Unity, I will probably pass...
L157[08:09:57] <Althego> also focus more
on colonization
L158[08:10:01] <Althego> wehich is
interesting
L159[08:10:11] <Althego> but for that i
play surviving mars :)
L160[08:10:24] <packbart> Unity is a
given, I think. I don't see them switching to Godot or
whatever
L161[08:10:47] <Mat2ch> With Unity this
will perform so badly...
L162[08:11:06] <Althego> i dont get
it
L163[08:11:11] <Althego> they basically
rewrote the engine
L164[08:11:18] <Mat2ch> Unreal 5 seems
suited. But that's whishful thinking. Also it'd be an epic
exclusive then
L165[08:11:19] <Althego> i mean the core
of the game
L166[08:11:24] <Althego> and didnt switch
to unreal
L167[08:11:44] <Althego> ah that must have
been a contributing factor
L168[08:11:55] <FLHerne> packbart: Thanks
for the mod link, this is great
L169[08:12:16] <FLHerne> Crew: 23/34 --
definitely my biggest station so far
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L171[08:12:47] <packbart> glad to hear
that. I think I'll test it out in another save, too
L172[08:13:38] <packbart> I reinstalled
Kerbalism and started a new career. It still bugs me with time-warp
quirks, like fuel cells suddenly consuming EC, automation not
reacting to events and stuff
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L174[08:20:02] <Althego> "another
visitor. stay a while. stay forever"
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L176[08:23:28] <Judge_Dedd> From Sweden,
awesome
L177[08:25:34] <FLHerne> packbart: Hm, it
looks great, but now I'm finding it annoying
L178[08:25:39] <FLHerne> Possibly it's
just different
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L181[08:29:05] <Althego> hehe i need
something that has been in orbit
L182[08:29:21] <Althego> and chris
hadfield walks into frame
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L185[08:35:31] <Mat2ch> and I'm wondering
if you could get the same formula by using the centrifugal force.
But I'm too lazy to get a pen and paper right now :D
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L187[08:38:02] <Althego> maybe in a few
decades i can get an orbital ride
L188[08:38:11] <Althego> assuming orbital
tourism takes off
L189[08:38:36] <Althego> because 55
million dollars ticket is a bit much for my budget
L190[08:39:53] <Judge_Dedd> I suggest
getting the flatties to fund it by convincing them that it's an
experiment to see "where the rocket REALLY goes"
L191[08:41:13] <Althego> a promintent
funder of anti flat earth channels is a gut who calls himseld hugh
jarsz :)
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L193[08:41:25] <Althego> *guy
L194[08:41:30] <Althego> himself
L195[08:41:34] <Judge_Dedd> "I will
go undercover by posing as a rich tourist, but unbeknownst to
them, I shall bring along a
camera and take pictures
and film during the whole flight. They would never expect
that
L196[08:41:57] <Althego> the nameless
faceless they
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L204[09:47:26] <Althego> ah so the robots
are not used for simple velding of the parts of starships, but for
the pins? studs? (whatever they are called) holding the heatshield
tiles
L205[09:49:13] <Mat2ch> Studs, yes
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L209[09:59:12] <Mat2ch> Althego: Hop
probably on Sunday
L210[09:59:37] <Mat2ch> 13:00 to Monday
01:00 UTC
L211[10:23:57] <Althego> eh
L212[10:24:06] <Althego> there are already
2 laucnhes then
L213[10:44:26] <Althego> as usual, all
nodes happened at the same time
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L215[10:46:39] <Althego> i had to divert a
spaceplane from equatorial orbit to the dessert launch site, i
could barely switch to a recovery vessel returning with a kerbal,
was already around 22 km altitude, then because i couldnt switch
from there i missed an other recovery vessel node by several
minutes, so i had to burn there vasting fuel to catch up with the
target, then i could slow down around minmus with a third cepture
ship, and after this i could
L216[10:46:39] <Althego> fulfill a
parabolic test contract above mun
L217[10:47:45] <packbart> Althego's
playing Speed Kerbal - 5 maneuvers in 20 seconds
L218[10:47:49] <Althego> the kerbal
recovery already had an inflatable heatshield opened way farther
back to avoid heat issues, i had to get rid of it to get to the
surface faster
L219[10:48:54] <Althego> and i hope nobody
died in the process by missing one node
L220[10:49:11] <packbart> you can't land
them all
L221[10:52:56] <Althego> the longest part
was the landing of the space plane, trying to keep the heat
manageable but the speed as high as possible to land in time, and
became subsonic right above the airfield, it was a fast landing
with a c-turn to line up with the runway
L222[11:10:19] <darsie> Althego: There are
no parabolic trajectories in KSP.
L223[11:10:31] <Althego> it calls it
suborbital
L224[11:10:38] <darsie> ok :)
L225[11:12:09] <darsie> I wonder what
curve KSP uses for fast Sun escape trajectories.
L226[11:12:21] <Althego> can you even
escape from the sun?
L227[11:13:13] <darsie> Kinda. You get a
trajectory that ends at the SOI, but if you actually fly beyond
that, the trajectory goes till your craft.
L228[11:13:51] <FLHerne> Is there anything
actually worth doing with the Administration Building?
L229[11:13:54] <darsie> IIRC. Been long
ago.
L230[11:14:10] <Althego> i tried it
once
L231[11:14:15] <Althego> it looked like a
huge loss
L232[11:14:17] <darsie> FLHerne: Maybe if
you messed up.
L233[11:14:18] <FLHerne> I've looked at
the available policies a few times, but they all seem to be trading
off various factors I don't really care about
L234[11:14:21] <darsie> I never use
it.
L235[11:14:32] <Althego> exactly
L236[11:14:46] <Althego> but there is one
use. you can collect science from its micro biome :)
L237[11:14:50] <darsie> Say you run out of
money, the government bail out might help, I guess.
L238[11:15:46] <darsie> And you already
took lots of contracts to use their advance.
L239[11:16:32] <darsie> I usually play
normal and make lots of money early in the game.
L240[11:17:13] <darsie> Like, a few
million. 5-10 million.
L241[11:18:30] <Althego> on hard
equivalent with part unlocks i have two nodes not unlocked on day
15 and still dont have all the building upgrades and all the
parts
L242[11:18:38] <Althego> missing few
millions for that
L243[11:19:13] <darsie> Hard is too
unrealistic for me. No simulting rockets.
L244[11:19:50] <Althego> simulting?
L245[11:20:09] <Althego> i turned off
perma death and no saves
L246[11:20:22] <darsie> simulating. Like,
trying to fly to orbit and reverting till satisfied.
L247[11:20:22] <Althego> but increased
heat
L248[11:20:45] <Althego> yes also revert.
because there is no sim center in ksp
L249[11:20:49] <Althego> at least not in
stock
L250[11:20:57] <darsie> yeah, that would
be better.
L251[11:21:18] <Althego> that is why i
call it hard equivalent
L252[11:21:25] <Althego> science and money
etc settings are the same
L253[11:22:14] <darsie> Perma death? If a
Kerbal dies I'd usually load a saved game.
L254[11:23:01] <darsie> But I've
sacrificed Jeb who diet in a long mission or so.
L255[11:23:06] <darsie> died
L256[11:23:22] <darsie> In a previous
game.
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L261[11:36:55] <kmath>
<nextspaceflight> SpaceX's current schedule for Sunday is
absolute madness: ⏎ - Starlink V1 L11 from LC-39A at 10:12 Eastern
⏎ - SAOCOM 1…
https://t.co/tf9E1UxIJa
L262[11:38:41] <Althego> starlink is some
tiem later
L263[11:38:51] <Althego> at least in
nextrocket
L264[11:39:08] <Althego> "Good chance
something will slip, but, yeah, Sunday is intense" as elon
said
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L295[20:38:11] <raptop> Yay, another
octopus
L296[20:38:31] <Althego> hail hydra?
L297[20:41:37] <raptop> something like
that
L298[20:42:37] <Althego> chadwik boseman
(played black panther) died in cancer. 43.
L299[20:42:59] <raptop> ow
L300[20:43:02] <Althego> he was already
sick when tho movies were shot
L301[20:45:02] <umaxtu> Colon cancer is
awful
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L305[21:37:28] <Althego> hehe, the
controversy. there is some kind of movement that the space force
should use navy ranks, but currently uses air force ones
L306[21:38:48] <Althego> one side or the
other will be really sour
L307[21:40:05] <Althego> u.n. spacy (from
macross)
L308[21:46:36] <raptop> Obviously the
solution is to use army ranks
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L314[22:45:48] <Althego> stream
started
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L316[22:54:14] <umaxtu> looking at a
delay. not necessarily a srub yet though
L317[23:43:12] <Althego> they should
really launch now so that i can take a nap
L318[23:58:29] <Althego> hah permission to
launch