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L17[03:49:09] <FLHerne> Althego: You'd gone away, but I did finally get it to work: http://www.flherne.uk/files/Screenshot_20200828_000058.png
L18[03:49:19] <FLHerne> (barely)
L19[03:49:21] <Althego> nice
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L32[06:18:21] <Guest83779> Hi all, last update for KSP on PS4, in septembre 2020 or later ?
L33[06:21:50] <Althego> i havent seen any date yet
L34[06:23:39] <Guest83779> Last update have a micro-bug. I hope to correct with a next update.
L35[06:24:30] <Guest83779> I hope for october update on ps4... for my birthday.
L36[06:30:45] <Mat2ch> is there any update planned lately?
L37[06:30:50] <Mat2ch> I'm not reading the dev news anymore.
L38[06:31:41] <Althego> there was a tweet after 1.10 that there should be an update for enhanced
L39[06:31:45] <Althego> or was it after 1.9?
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L41[06:36:58] <Althego> https://twitter.com/KerbalSpaceP/status/1278350818651996160
L42[06:36:58] <kmath> <✔KerbalSpaceP> @Airor987 The next console update will be the ESA content. ?
L43[06:37:10] <Althego> this was in july
L44[06:37:30] <Althego> and i dont know if they released it or not. probably not because no tweet
L45[06:40:26] ⇨ Joins: FLHerne (FLHerne!~flh@86.12.201.31)
L46[06:43:41] <packbart> consoles bind so much development time - buy a PC! (scnr ;)
L47[06:45:36] <packbart> back in my day... we had to rent the PS 1 from the video rental store. and no memory module, so every time we died in Resident Evil, we had to play it all from the beginning...
L48[06:46:14] <Althego> hehehe
L49[06:46:50] <Althego> 4 yorkshiremen
L50[06:47:32] <packbart> the obvious solution was to Bring Your Own Memory Module (much cheaper than the console)
L51[06:51:03] <Althego> so when is the hop?
L52[06:54:50] <Althego> friday is still possible
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L54[06:58:59] <Mat2ch> Today?
L55[06:59:03] <Mat2ch> You think so?
L56[06:59:14] * flayer sits in Althego's lap
L57[06:59:29] <Althego> supposedly yesterday the road block for today was still in effect
L58[06:59:35] <Althego> but if not today, sometime in the weekend
L59[07:00:03] <Althego> and i dont care about tomorrow's "friday2"
L60[07:14:50] <sandbox> "Finish the game without saving."
L61[07:14:53] <FLHerne> I think they cancelled today's TFR
L62[07:14:58] <FLHerne> So probably tomorrow
L63[07:16:00] <FLHerne> Yep, and today's roadblock is cancelled as well
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L65[07:18:14] <FLHerne> Hm, I seem to find a bug in 1.10.1
L66[07:18:47] <FLHerne> I select several fuel tanks, click "Out" on one of them
L67[07:18:58] <FLHerne> Sometimes it does the expected thing and transfers fuel
L68[07:19:10] <packbart> yeah, fuel transfer is buggy in 1.10(.1)
L69[07:19:25] <FLHerne> But about half the time it only shows "Stop" without doing anything
L70[07:20:00] <packbart> (ok, it was weird, before. sometimes I'd have to hover over the resource window to make the buttons reappear)
L71[07:20:37] <packbart> ( https://bugs.kerbalspaceprogram.com/issues/25680 )
L72[07:21:20] <Althego> luckily rarely needed
L73[07:26:08] <packbart> https://spaceflightnow.com/launch-schedule/ now lists two Falcon 9 launches on the 30th (from different sites). that's going to be interesting
L74[07:26:21] <packbart> (several hours apart, too)
L75[07:27:16] <FLHerne> packbart: It's wrong, Starlink is on the 1st now
L76[07:27:24] <packbart> ah, ok. thanks
L77[07:27:26] <FLHerne> (well, outdated)
L78[07:28:12] <FLHerne> And yes, it's a pity :-(
L79[07:28:36] <FLHerne> 39A and 40 are within sight of each other, it would be amazing
L80[07:32:53] <FLHerne> Is there a succinct way to view the crew list for a craft?
L81[07:33:11] <FLHerne> I have 20-odd kerbals hanging about on my station, and poking through the icons is annoying
L82[07:33:12] <packbart> there's a button in the Tracking Station Toolbar
L83[07:33:59] <packbart> at least I think that's a stock feature and not added by the tracking station mod I use
L84[07:34:23] <packbart> also the "assigned" tab in the Astronaut Complex
L85[07:34:32] <FLHerne> Hm, it's there, but the menu is tiny despite my having tons of screen space
L86[07:34:40] <packbart> oh right, but the AC doesn't sort by vessel
L87[07:34:50] <FLHerne> So it only moves my poking to the other dimension
L88[07:35:04] <FLHerne> (which is a pet peeve of mine with the KSP UI generally)
L89[07:35:21] <FLHerne> A lot of the tools are very cramped for no good reason
L90[07:36:27] <packbart> there's https://forum.kerbalspaceprogram.com/index.php?/topic/192129-110-ship-manifest-adopted-6010-2020-06-14/ but I never had a need to try it
L91[07:38:08] <FLHerne> Oh, that looks nice
L92[07:38:17] <FLHerne> Might also avoid this fuel transfer bug :D
L93[07:39:01] <FLHerne> My space program is getting a bit silly, virtually my entire team are either in orbit around Minmus or on the surface
L94[07:39:16] <FLHerne> Plus about 8 tourists
L95[07:43:48] <Mat2ch> https://bugs.kerbalspaceprogram.com/issues/25980 First answer, that's what almost everyone is thinking ;)
L96[07:45:20] <Mat2ch> https://bugs.kerbalspaceprogram.com/issues/25969 a bit late to the party. ;)
L97[07:46:40] <Mat2ch> And this one is a rather crazy finding: https://bugs.kerbalspaceprogram.com/issues/25940
L98[07:46:46] <Althego> there are people whoi basically only build airplanes
L99[07:46:50] <Mat2ch> Loading times have something to do with framerate!
L100[07:46:51] <Althego> enough purpose for me
L101[07:47:04] <Althego> no game mechanics, true
L102[07:47:09] <Althego> rovers have infinite delta v
L103[07:47:33] <Mat2ch> Well, real world rovers have that, too...
L104[07:47:39] <Mat2ch> powered by the sun ;)
L105[07:48:52] <Althego> i want more fuel only tanks
L106[07:48:56] <Althego> adapters too
L107[07:50:00] <Mat2ch> 2000 open bug reports. That's something...
L108[07:50:22] <Mat2ch> what about modular fuel tanks altogether?
L109[07:50:43] <Althego> like in the above ticket
L110[07:50:46] <Althego> dont make copie fo tanks
L111[07:50:51] <Althego> copies of tanks
L112[07:51:01] <Althego> but make them modular
L113[07:53:18] <Mat2ch> also you don't need adapters, if you can tell a fuel tank different sizes for both sides.
L114[07:53:31] <Mat2ch> But I'd like to have some presets, for fast building
L115[07:53:42] <Althego> that is basically the modular tank
L116[07:53:47] <Althego> set up x and y size
L117[07:53:52] <Althego> set up fuel type(s)
L118[07:54:22] <Althego> maybe x size on top and bottom as by your solution
L119[07:54:25] <Althego> and you are done
L120[07:54:43] <Althego> there are now so many tanks that i have to scroll
L121[07:54:55] <Althego> same for airplane parts
L122[07:55:23] <Mat2ch> yeah, building isn't fun anymore, because it takes ages to find a part now
L123[07:55:23] <Althego> at least separate those to wings control surfaces and intakes
L124[07:55:42] <Althego> and because the graphics changed i dont recognize the thumbnails
L125[07:55:50] <Althego> and oyu cant tell the size by just thumbnail
L126[07:57:40] <packbart> "Frame rate affects asset loading time during game load" - I wondered if KSP would load faster if it would not try and display each and every name in the loading screen
L127[07:58:04] <packbart> wasn't enough pain, yet, to actually try and see if a mod could disable that
L128[07:58:12] <Althego> i dont care about this
L129[07:58:25] <Althego> however the scene change getting slower a bit each time is annoying
L130[07:58:32] <Althego> after like 8 hours it takes a minute
L131[07:58:52] <Althego> and either the game crashes (probably unrelated), or i have to restart it because i cant take it anymore
L132[08:00:17] <Althego> oh yes, why cant you pause in the tracking station?
L133[08:00:25] <Althego> the whole idea of the tracking station is dumb
L134[08:00:30] <Althego> at least for crafts
L135[08:00:41] <Althego> you can change them on the map which doesnt do scene change
L136[08:00:52] <Althego> but you dont see the additional info there
L137[08:00:56] <Althego> why not just merge these?
L138[08:01:00] <Althego> and get rid of the scene change
L139[08:01:26] <Althego> also most important, make the tracking station list orderable by time until maneuver node
L140[08:01:57] <Althego> why is the pause so important? because the maneuver nodes are blinking in the list. so you cant read them all by a glance. and you need to read them because they are nto in order
L141[08:02:21] <Althego> alternative is wait for the blink, take a screenshot, get out of tracking station and pause the game
L142[08:02:31] <Althego> then outside of the game you can plan your next actions
L143[08:03:39] <packbart> well, I'd wager that the number of players who deal with massive lists of pending maneuvers *and* don't use Kerbal Alarm Clock is rather small ;)
L144[08:04:29] <Althego> not massive, just about a dozen, or less than 20
L145[08:04:31] <packbart> but in general I agree, too
L146[08:04:40] <Althego> but someho the nodes ar always grouped very close together
L147[08:04:48] <Althego> then you have to reorder them
L148[08:04:54] <packbart> pausing in the tracking station is something I miss, too
L149[08:05:14] <Althego> because escape returns, in every other scene it is pause
L150[08:06:14] <Althego> sooner or later they created everything i wanted
L151[08:09:00] <Mat2ch> I'm really wondering if some of those shortcomings will be fixed in KSP2. I will have a very close look at the reviews, before I make myself unhappy.
L152[08:09:17] <Althego> hehe
L153[08:09:29] <Althego> nowhere near release
L154[08:09:43] <packbart> It will have all the bugs and missing features that you feared it would have, of course ;)
L155[08:09:51] <Althego> obviosuly
L156[08:09:55] <Mat2ch> If they're still using Unity, I will probably pass...
L157[08:09:57] <Althego> also focus more on colonization
L158[08:10:01] <Althego> wehich is interesting
L159[08:10:11] <Althego> but for that i play surviving mars :)
L160[08:10:24] <packbart> Unity is a given, I think. I don't see them switching to Godot or whatever
L161[08:10:47] <Mat2ch> With Unity this will perform so badly...
L162[08:11:06] <Althego> i dont get it
L163[08:11:11] <Althego> they basically rewrote the engine
L164[08:11:18] <Mat2ch> Unreal 5 seems suited. But that's whishful thinking. Also it'd be an epic exclusive then
L165[08:11:19] <Althego> i mean the core of the game
L166[08:11:24] <Althego> and didnt switch to unreal
L167[08:11:44] <Althego> ah that must have been a contributing factor
L168[08:11:55] <FLHerne> packbart: Thanks for the mod link, this is great
L169[08:12:16] <FLHerne> Crew: 23/34 -- definitely my biggest station so far
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L171[08:12:47] <packbart> glad to hear that. I think I'll test it out in another save, too
L172[08:13:38] <packbart> I reinstalled Kerbalism and started a new career. It still bugs me with time-warp quirks, like fuel cells suddenly consuming EC, automation not reacting to events and stuff
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L174[08:20:02] <Althego> "another visitor. stay a while. stay forever"
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L176[08:23:28] <Judge_Dedd> From Sweden, awesome
L177[08:25:34] <FLHerne> packbart: Hm, it looks great, but now I'm finding it annoying
L178[08:25:39] <FLHerne> Possibly it's just different
L179[08:26:09] <Mat2ch> https://www.youtube.com/watch?v=PooFvQEN4n8 Math alert!
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L181[08:29:05] <Althego> hehe i need something that has been in orbit
L182[08:29:21] <Althego> and chris hadfield walks into frame
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L185[08:35:31] <Mat2ch> and I'm wondering if you could get the same formula by using the centrifugal force. But I'm too lazy to get a pen and paper right now :D
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L187[08:38:02] <Althego> maybe in a few decades i can get an orbital ride
L188[08:38:11] <Althego> assuming orbital tourism takes off
L189[08:38:36] <Althego> because 55 million dollars ticket is a bit much for my budget
L190[08:39:53] <Judge_Dedd> I suggest getting the flatties to fund it by convincing them that it's an experiment to see "where the rocket REALLY goes"
L191[08:41:13] <Althego> a promintent funder of anti flat earth channels is a gut who calls himseld hugh jarsz :)
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L193[08:41:25] <Althego> *guy
L194[08:41:30] <Althego> himself
L195[08:41:34] <Judge_Dedd> "I will go undercover by posing as a rich tourist, but unbeknownst to them, I shall bring along a camera and take pictures and film during the whole flight. They would never expect that
L196[08:41:57] <Althego> the nameless faceless they
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L204[09:47:26] <Althego> ah so the robots are not used for simple velding of the parts of starships, but for the pins? studs? (whatever they are called) holding the heatshield tiles
L205[09:49:13] <Mat2ch> Studs, yes
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L209[09:59:12] <Mat2ch> Althego: Hop probably on Sunday
L210[09:59:37] <Mat2ch> 13:00 to Monday 01:00 UTC
L211[10:23:57] <Althego> eh
L212[10:24:06] <Althego> there are already 2 laucnhes then
L213[10:44:26] <Althego> as usual, all nodes happened at the same time
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L215[10:46:39] <Althego> i had to divert a spaceplane from equatorial orbit to the dessert launch site, i could barely switch to a recovery vessel returning with a kerbal, was already around 22 km altitude, then because i couldnt switch from there i missed an other recovery vessel node by several minutes, so i had to burn there vasting fuel to catch up with the target, then i could slow down around minmus with a third cepture ship, and after this i could
L216[10:46:39] <Althego> fulfill a parabolic test contract above mun
L217[10:47:45] <packbart> Althego's playing Speed Kerbal - 5 maneuvers in 20 seconds
L218[10:47:49] <Althego> the kerbal recovery already had an inflatable heatshield opened way farther back to avoid heat issues, i had to get rid of it to get to the surface faster
L219[10:48:54] <Althego> and i hope nobody died in the process by missing one node
L220[10:49:11] <packbart> you can't land them all
L221[10:52:56] <Althego> the longest part was the landing of the space plane, trying to keep the heat manageable but the speed as high as possible to land in time, and became subsonic right above the airfield, it was a fast landing with a c-turn to line up with the runway
L222[11:10:19] <darsie> Althego: There are no parabolic trajectories in KSP.
L223[11:10:31] <Althego> it calls it suborbital
L224[11:10:38] <darsie> ok :)
L225[11:12:09] <darsie> I wonder what curve KSP uses for fast Sun escape trajectories.
L226[11:12:21] <Althego> can you even escape from the sun?
L227[11:13:13] <darsie> Kinda. You get a trajectory that ends at the SOI, but if you actually fly beyond that, the trajectory goes till your craft.
L228[11:13:51] <FLHerne> Is there anything actually worth doing with the Administration Building?
L229[11:13:54] <darsie> IIRC. Been long ago.
L230[11:14:10] <Althego> i tried it once
L231[11:14:15] <Althego> it looked like a huge loss
L232[11:14:17] <darsie> FLHerne: Maybe if you messed up.
L233[11:14:18] <FLHerne> I've looked at the available policies a few times, but they all seem to be trading off various factors I don't really care about
L234[11:14:21] <darsie> I never use it.
L235[11:14:32] <Althego> exactly
L236[11:14:46] <Althego> but there is one use. you can collect science from its micro biome :)
L237[11:14:50] <darsie> Say you run out of money, the government bail out might help, I guess.
L238[11:15:46] <darsie> And you already took lots of contracts to use their advance.
L239[11:16:32] <darsie> I usually play normal and make lots of money early in the game.
L240[11:17:13] <darsie> Like, a few million. 5-10 million.
L241[11:18:30] <Althego> on hard equivalent with part unlocks i have two nodes not unlocked on day 15 and still dont have all the building upgrades and all the parts
L242[11:18:38] <Althego> missing few millions for that
L243[11:19:13] <darsie> Hard is too unrealistic for me. No simulting rockets.
L244[11:19:50] <Althego> simulting?
L245[11:20:09] <Althego> i turned off perma death and no saves
L246[11:20:22] <darsie> simulating. Like, trying to fly to orbit and reverting till satisfied.
L247[11:20:22] <Althego> but increased heat
L248[11:20:45] <Althego> yes also revert. because there is no sim center in ksp
L249[11:20:49] <Althego> at least not in stock
L250[11:20:57] <darsie> yeah, that would be better.
L251[11:21:18] <Althego> that is why i call it hard equivalent
L252[11:21:25] <Althego> science and money etc settings are the same
L253[11:22:14] <darsie> Perma death? If a Kerbal dies I'd usually load a saved game.
L254[11:23:01] <darsie> But I've sacrificed Jeb who diet in a long mission or so.
L255[11:23:06] <darsie> died
L256[11:23:22] <darsie> In a previous game.
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L260[11:36:54] <Althego> https://twitter.com/nextspaceflight/status/1299394453933707265
L261[11:36:55] <kmath> <nextspaceflight> SpaceX's current schedule for Sunday is absolute madness: ⏎ - Starlink V1 L11 from LC-39A at 10:12 Eastern ⏎ - SAOCOM 1… https://t.co/tf9E1UxIJa
L262[11:38:41] <Althego> starlink is some tiem later
L263[11:38:51] <Althego> at least in nextrocket
L264[11:39:08] <Althego> "Good chance something will slip, but, yeah, Sunday is intense" as elon said
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L294[20:35:48] <Althego> https://www.youtube.com/watch?v=Fx5GjjCtcgo let's not forget the stream now
L295[20:38:11] <raptop> Yay, another octopus
L296[20:38:31] <Althego> hail hydra?
L297[20:41:37] <raptop> something like that
L298[20:42:37] <Althego> chadwik boseman (played black panther) died in cancer. 43.
L299[20:42:59] <raptop> ow
L300[20:43:02] <Althego> he was already sick when tho movies were shot
L301[20:45:02] <umaxtu> Colon cancer is awful
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L305[21:37:28] <Althego> hehe, the controversy. there is some kind of movement that the space force should use navy ranks, but currently uses air force ones
L306[21:38:48] <Althego> one side or the other will be really sour
L307[21:40:05] <Althego> u.n. spacy (from macross)
L308[21:46:36] <raptop> Obviously the solution is to use army ranks
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L314[22:45:48] <Althego> stream started
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L316[22:54:14] <umaxtu> looking at a delay. not necessarily a srub yet though
L317[23:43:12] <Althego> they should really launch now so that i can take a nap
L318[23:58:29] <Althego> hah permission to launch
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