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Joins: JVFoxy (JVFoxy!webchat@night-stand.ca)
L30[10:06:42] <Althego> gimballed solids
ftw
L31[10:07:51] <JVFoxy> single tracking
station setting on.. ouch
L32[10:08:11] <JVFoxy> I know I wanted a
bit more of a challenge but.. oof
L33[10:12:31] <Alanonzander> A lot harder
than expected? Good to know.
L34[10:21:22] <JVFoxy> I don't know about
'harder'... just have to rethink things a little. One priority is
to get a geostationary relay sat setup at the least for anything
beyond LKO
L35[10:22:03] <JVFoxy> does make running
stuff with probe cores a bit more complicated
L36[10:25:58] ⇨
Joins: raptop (raptop!~Newpa_Has@172.58.191.56)
L38[10:28:54] <JVFoxy> packbart ya the
manager, just wasn't sure I had it right. Thanks
L39[10:29:09] <JVFoxy> You can set
tolerances
L40[11:07:38] <JVFoxy> suppose I could
launch a relay with the tier 1 relay dishes but.. not ideal. Ugh..
only enough points for some of the other parts.
L41[11:14:06] <packbart> just launch enough
probes with relays on it ;)
L42[11:14:46] <Althego> day 10
L43[11:15:54] <Althego> money was a bit
tight after the rnd max upgrade
L44[11:16:41] <JVFoxy> thinking a two ship
meet up for the moment. Maybe I'm getting a bit jaded towards some
of these contracts to test parts
L45[11:19:31] <Althego> i still need to
upgrade the tracking station and the vab to max
L46[11:19:45] <Althego> the strategy
thingie and the airlpane related stuff is not important
L47[11:19:58] <packbart> I only take the
test contracts that can be done on the launchpad :)
L48[11:20:04] <Althego> hehe
L49[11:20:40] <darsie> I got some Minmus
ore to LKO. Can I use that for contracs asking for Minmus ore? What
if I mix it with Mun ore?
L50[11:21:14] <Althego> what does it mean
crew transfer around minmus? do i need to dock, or eva is
enough?
L51[11:21:35] <darsie> EVA is enough.
L52[11:21:39] <darsie> IIRC
L53[11:22:14] <darsie> I think even a
stranded Kerbal entering your ship works.
L54[11:22:35] <darsie> So you can combine a
rescue contract with it.
L55[11:22:41] <Althego> there is a rescue
contract around minmus
L56[11:22:47] <Althego> but i sent a
grabber
L57[11:23:10] <Althego> maybe i can send a
minimal mass ship with a lander can
L58[11:23:12] <darsie> Need the debris,
too?
L59[11:23:24] <darsie> Or a chair :)
L60[11:23:32] <Althego> i am not sure, but
if i can i take the debris too
L61[11:23:38] <darsie> Not sure if a chair
works.
L62[11:24:41] <Althego> since bob came back
from there, his next target is interplanetary space. but there are
plenty of other kerbals, so there is going to be an other ship
anyway
L63[11:41:12] <JVFoxy> I'm not really sure
how to make use of the strategy building.. other than to convert
something to another at big losses.
L64[11:42:00] <JVFoxy> got like 3 surface
missions nearly half way around Kerbins. I've not even unlocked the
wheezer engines yet
L66[11:42:22] <Althego> i added the
external fuel tank to extend range
L67[11:42:35] <Althego> this can go around
kerbin if need to be
L68[11:43:14] <Althego> although not as
fast as with the turbojet
L69[11:43:35] <Althego> but in this the
engine is the highest science part
L70[11:44:33] ⇨
Joins: HerraTohtori
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L71[11:46:06] <JVFoxy> I've a few craft
that can do the 1/4 out then back sort of round trip. Its mostly
for hitting the pole biomes in flight.
L72[11:47:36] <JVFoxy> My streak has 3
wheezers, is stupid fast, kind of looks like a flying wedge (under
30 parts and 18t) can go up there and back, but is a bit of a
twitchy thing to land when low on fuel
L73[11:47:40] ⇦
Quits: Ezriilc (Ezriilc!~Ezriilc@96.59.118.31) (Quit: Going
offline, see ya! (www.Kerbaltek.com))
L74[11:51:18] <Althego> without the tank it
still has really high range, but then it doesnt have as much fuel
to hop above 18 km where some science t argets are
L75[11:51:33] <JVFoxy> just going through
some past screen shots.... mix of years of playing and getting
better at doing designs..
L76[11:52:02] <JVFoxy> ah ya.. those far
flung 'above 18-19k' points. Ugh..
L77[11:53:12] <Althego> in this case there
were two missions relative close to each other and not too far from
the poles
L78[11:53:22] <JVFoxy> I did something of
an odd craft, had a few of them above 18k clustered fairly close
together. I used a rocket to get the craft up there. Then, I think
a terrier to hover/fly across at altitude.
L79[11:53:37] <Althego> all low. but i
still wanted to hop high for the atmo analyzer science above
biomes
L80[11:55:02] <Althego> this is science
plane 3. there is a 2a, which has a rocket and two of too
wheesleys, so it can go supersonic, 400 something, and has fuel to
3-4 high altitude hops
L81[11:56:00] <Althego> but simply because
of the progression of things, it is used for 1, max 2 missions
before i get this
L82[11:56:06] <Althego> (teh no 3)
L83[11:57:48] <JVFoxy> I'll probably leave
the further out high alt stuff till I can get the whiplashes.
Sadly, I haven't progressed quite that far in any of my
careers.
L84[11:59:01] <Althego> whiplashes are on
an 550 node
L85[11:59:16] <Althego> beyond an other
node that you dont actually need for anything
L86[12:00:05] <Althego> the panthers are
more accessible, and also have high isp mode and wide gimbal
range
L87[12:00:24] <Althego> 550 node is a
problem because research center upgrade is needed of that
L88[12:00:38] <Althego> with hard settings
that is almost 3.4 millin
L89[12:03:34] <Althego> not to mention the
part unlock drain
L90[12:09:11] <JVFoxy> Sometimes the gimble
can be a pain
L91[12:09:41] <JVFoxy> and which parts node
is useless?
L92[12:10:01] <Althego> i generally avoid
airplane nodes
L93[12:10:13] <Althego> because lot of
parts, lot of unlock money, and i dont use them anyway
L94[12:10:25] <umaxtu> mk2 is so sexy
though
L95[12:10:36] <Althego> the node before the
turbojet contains one useful part, the airbrake
L96[12:11:17] <JVFoxy> speaking of
airbrake, why's the deploy value maxed out when you first put it
on? It sorta.. borks the look ;P
L97[12:11:40] <JVFoxy> yay for double
jointed airbrakes
L98[12:12:13] <Althego> deploy value
maxed?
L99[12:12:20] <JVFoxy> ya
L100[12:12:23] <Althego> can it open more
than fully?
L101[12:12:31] <JVFoxy> er wait..
L102[12:12:31] <Althego> what do you mean
by this?
L103[12:12:37] <JVFoxy> one of the values
is like maxed completely.
L104[12:12:54] <JVFoxy> you have deploy
and authority.. one of them is maxed
L105[12:13:20] <JVFoxy> got the game up..
let me switch to sandbox
L107[12:14:33] <JVFoxy> ah ok.. its the
authority limiter. Both are set to 70 but the bar on authority ends
up maxed
L108[12:14:54] <Althego> that is probably
used when it is a control surface
L109[12:14:55] <JVFoxy> not an issue since
I don't use it for control surface.. more just braking
L110[12:14:59] <Althego> i rarely use it
like that
L111[12:15:29] <JVFoxy> but.. when you
deploy it in the VAB, it over extends
L112[12:16:05] <Althego> oh wait the
airbrake is an other node
L113[12:16:09] <Althego> that is quite
useless too
L114[12:16:15] <JVFoxy> derp
L115[12:16:19] <Althego> the only 160 node
i didnt buy yet
L116[12:16:40] <Althego> the high altitude
flight is the preceding node of the hypersonic flight
L117[12:19:30] <JVFoxy> ok... pylon, saw
the large, but where's the small?
L118[12:21:00] <Althego> advanced
aerodynamics
L119[12:21:04] <Althego> where the
airbrake is
L120[12:21:05] <JVFoxy> oh wait.. advanced
aero. lol. Stupid thing looks like a wing part
L121[12:21:25] <JVFoxy> ya I had to
actually poke Wiki quickly
L122[12:21:25] <Althego> the problem with
the icons you cant see the sizes because everything is
normalized
L123[12:21:46] <Althego> like with
decouplers, wait which one do i want? then count 1 2 3, this
one
L124[12:21:53] <JVFoxy> fuh.. worse when
to the decouplers and heatshields
L125[12:22:05] <JVFoxy> normally I look at
weight now cuz of that
L126[12:22:26] <JVFoxy> I haven't found a
use for the little heatshield part
L127[12:22:48] <Althego> minmus probe
return
L128[12:23:01] <Althego> but the science
container thingy has a high heat tolerance anyway
L129[12:24:55]
⇨ Joins: Fluburtur
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L130[12:27:32] <JVFoxy> unlike the sci jr
from what I recall a while back
L131[12:28:09] <Althego> yes,
unfortunately i have to discard that in early career, evem though
it is quite expensive
L132[12:32:24] <JVFoxy> ugh I tried doing
a few different setups, still goes boom
L133[12:32:33] <JVFoxy> It wasn't even
near the heatsheild
L134[12:33:33] <Althego> yes it is dumb.
same thing with the hitchhiker container
L135[12:33:55] <Althego> you can see that
something is fishy, because with the slightest ship movement heat
bars go up and down instantly
L136[12:34:16] <Althego> that is not
possible with real thermal physics
L137[12:36:27]
⇨ Joins: Guest64136
(Guest64136!webchat@185.140.245.10)
L138[12:37:09] <JVFoxy> haven't had heat
issues with the hitchhiker. I had the 3 crew pod on top,
heathshield under. Enough radial chutes. It mostly wanted to lean
sideways slightly on re-entry. Mind you, that was some versions
back too
L139[12:37:11] <Guest64136> hi am new ksp
and i dont now how to do manuvers could please some tell me
L140[12:37:24] <Guest64136> manuver
nodes
L141[12:37:53] <Althego> in careeer?
L142[12:37:59] <Althego> you need to
upgrade two buildings
L143[12:38:00] <Guest64136> yes
L144[12:38:07] <Guest64136> which
L145[12:38:12] <Althego> one is the
tracking station, and i always forget the other one
L146[12:38:31] <Guest64136> thank you so
much
L147[12:38:32] <Althego> mission
control
L148[12:38:37] <Althego> is the
other
L149[12:38:38]
⇨ Joins: rubdos
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L150[12:38:44] <Guest64136> thanks
L151[12:39:17]
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L153[12:40:35] <Guest64136> is it the
first ubgrade or second
L154[12:40:38] <Guest64136> ?
L155[12:40:41] <Althego> first
L156[12:40:59] <Guest64136> <3
L157[12:41:25] <Althego> but actually the
nodes are not too important, at least not for the mun and
back
L158[12:42:00] <JVFoxy> lol.. unless you
hardcore
L159[12:42:36] <Althego> i wouldnt want to
go to minmus without the nodes, but the mun is perfectly fine
L160[12:43:05] <JVFoxy> I could do it but
its a bit of a challenge. at the least, patch conics is a
must
L161[12:43:17] <Guest64136> do you humans
on board for nodes
L162[12:44:19] <Althego> i am on board
with with the nodes, if you assume i am human :)
L163[12:44:31] <Althego> probe cores work
too
L164[12:44:45] <Althego> but if you lose
connection you cant add change or remove nodes
L165[12:45:06] <Guest64136> i just have
the stayputnik and the control is locked
L166[12:45:29] <Althego> typically behind
the mun in early career, so you have to plan and set up craft
orientatio before it goes begind
L167[12:45:53] <Althego> probably no power
or no connection
L168[12:46:01] <Guest64136> i dont
understand
L169[12:46:09] <Guest64136> ok
L170[12:47:06] <Althego> i think
stayputnik does not have sas, so with a bit more research you can
get the octo, that is more usable
L171[12:47:36] <JVFoxy> just careful with
the orientation, make sure you have panels and power for the probe,
otherwise it'll just be dead out there
L172[12:48:44] <JVFoxy> lol.. sorta
thinking the stayputnik more for rovers than space probes.. due to
lack of SAS and reaction wheels
L173[12:51:10] <Guest64136> octo is a
probe fxxx me
L174[12:51:28] <Guest64136> i have
it
L175[12:51:58] <Althego> dont forget the
antenna :)
L176[12:52:14] <Guest64136> and i was
using stayputnik to get to the orbit without a human
L177[12:52:16] <Guest64136> lol
L178[12:52:30] ⇦
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L179[12:52:55] <Althego> and after the
octo, there is the hexagonal thing. hecs or what it is called
L180[12:53:04] <Althego> that can hold
prograde or retrograde
L181[12:53:18] <Althego> that is useful in
many situations
L182[12:54:36] <JVFoxy> there times I wish
I could make some game assets of my own, just for a little fun and
customization
L183[12:54:52] <Althego> you can edit the
config files :)
L184[12:55:16] <JVFoxy> I could but was
thinking to add more things instead.
L185[12:55:46] <JVFoxy> if I wanna edit
anything, it be that one fold out dish thing that.. ya, whats the
point of it just flipping around 180?
L186[12:56:06] <Althego> the hg-5?
L187[12:56:09] <Althego> small
thingie?
L188[12:56:25] <Althego> that is not the
worst thing in it
L189[12:56:31] <Althego> it always wants
to attach 90 deg
L190[12:56:34] <JVFoxy> no.. HG-5 is
nice.. actually ike that one.
L191[12:56:36] <Althego> so you have to
rotate it
L192[12:57:02] <Althego> but then i
talways ends up pointing down on my ships
L193[12:57:05] <Althego> when it is
open
L194[12:57:10] <Althego> so it is kind of
dumb
L195[12:57:40] <JVFoxy> the HG-55
one
L196[12:58:19] <Althego> i think that is
sane
L197[12:58:20] <JVFoxy> ok granted some of
the parts when you mirror them, they 180 around, ya that's
annoying
L198[12:59:54] <JVFoxy> HG-55 lays flat,
but pops up, flips around 180, stays up against the side still. Its
like.. for that wouldn't one hinge be better? It looks like it be
more for sticking out further, angling off to the side instead of
straight out
L199[13:00:29] <JVFoxy> any case.. just
one of my 'it bugs me' things
L200[13:00:29] <Althego> completely fine
for a sat
L201[13:00:51] <Althego> somewhat strange
for other vehicles
L202[13:00:59] <Althego> most of these
parts have a real world counterpart
L203[13:01:04] <Althego> i dont know this
one
L204[13:01:32] <Guest64136> lol
L205[13:02:14] <Guest64136> my game
crashed when i was at mun and it's not save
L206[13:02:18] <Guest64136> saved
L207[13:02:23] <Althego> always save
L208[13:02:30] <Althego> because of things
like this
L209[13:03:18] <Guest64136> yeah then
again 20 times the better no? heheh
L210[13:03:25] <JVFoxy> deploy limiter on
swing out antennas would be kind of nice but anyways
L211[13:03:50] ⇦
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L212[13:04:57] <JVFoxy> and poof...
L213[13:06:14] <JVFoxy> any idea why some
parts when mirrored, end up rotated 180 like with sci jr and those
antennas?
L214[13:06:27] <Althego> hehe
L215[13:06:30] <Althego> yes i hate
that
L216[13:06:37] <Althego> i dont know the
reason
L217[13:06:39] <Alanonzander> It's the way
they set the Axis in the 3D model
L218[13:08:30] <JVFoxy> recall some
thumbnails for certain parts, the part is on a weird axis...
L219[13:09:31] <JVFoxy> actually come to
think of it... speaking of not knowing what 'scale' a part is... it
go a long way if even just the angle the part is viewed on in the
thumb could help ID which size something is. Going by
assosiations
L220[13:10:39] <JVFoxy> Or... maybe
putting stripes on the side. Bigger parts, the stripes would look
smaller
L221[13:18:28] <Althego> boca chica had
some rain
L222[13:18:52] <Althego> a hurricane went
close by
L223[13:21:57]
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L224[13:22:37] <Guest11171> does someone
know game named stellris
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L260[20:16:47] <packbart> Deadly Reentry
is fierce. my rockets blow up on a "typical" ascent :)
(the pod survived and made it to orbit)
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