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L17[06:43:01] <Althego> hehehe, tylo ren https://pbs.twimg.com/media/EdKjp-XU8AAVXm-?format=png&name=large
L18[06:44:32] <Althego> https://www.reddit.com/r/KerbalSpaceProgram/comments/hqeld0/introducing_werner_von_kermans_latest_rover_snake/?utm_source=share&utm_medium=ios_app&utm_name=iossmf
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L30[10:06:42] <Althego> gimballed solids ftw
L31[10:07:51] <JVFoxy> single tracking station setting on.. ouch
L32[10:08:11] <JVFoxy> I know I wanted a bit more of a challenge but.. oof
L33[10:12:31] <Alanonzander> A lot harder than expected? Good to know.
L34[10:21:22] <JVFoxy> I don't know about 'harder'... just have to rethink things a little. One priority is to get a geostationary relay sat setup at the least for anything beyond LKO
L35[10:22:03] <JVFoxy> does make running stuff with probe cores a bit more complicated
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L37[10:27:37] <packbart> JVFoxy: the docking angle patch is in https://forum.kerbalspaceprogram.com/index.php?/topic/139980-130-community-database-of-module-manager-patches-for-stock-ksp/
L38[10:28:54] <JVFoxy> packbart ya the manager, just wasn't sure I had it right. Thanks
L39[10:29:09] <JVFoxy> You can set tolerances
L40[11:07:38] <JVFoxy> suppose I could launch a relay with the tier 1 relay dishes but.. not ideal. Ugh.. only enough points for some of the other parts.
L41[11:14:06] <packbart> just launch enough probes with relays on it ;)
L42[11:14:46] <Althego> day 10
L43[11:15:54] <Althego> money was a bit tight after the rnd max upgrade
L44[11:16:41] <JVFoxy> thinking a two ship meet up for the moment. Maybe I'm getting a bit jaded towards some of these contracts to test parts
L45[11:19:31] <Althego> i still need to upgrade the tracking station and the vab to max
L46[11:19:45] <Althego> the strategy thingie and the airlpane related stuff is not important
L47[11:19:58] <packbart> I only take the test contracts that can be done on the launchpad :)
L48[11:20:04] <Althego> hehe
L49[11:20:40] <darsie> I got some Minmus ore to LKO. Can I use that for contracs asking for Minmus ore? What if I mix it with Mun ore?
L50[11:21:14] <Althego> what does it mean crew transfer around minmus? do i need to dock, or eva is enough?
L51[11:21:35] <darsie> EVA is enough.
L52[11:21:39] <darsie> IIRC
L53[11:22:14] <darsie> I think even a stranded Kerbal entering your ship works.
L54[11:22:35] <darsie> So you can combine a rescue contract with it.
L55[11:22:41] <Althego> there is a rescue contract around minmus
L56[11:22:47] <Althego> but i sent a grabber
L57[11:23:10] <Althego> maybe i can send a minimal mass ship with a lander can
L58[11:23:12] <darsie> Need the debris, too?
L59[11:23:24] <darsie> Or a chair :)
L60[11:23:32] <Althego> i am not sure, but if i can i take the debris too
L61[11:23:38] <darsie> Not sure if a chair works.
L62[11:24:41] <Althego> since bob came back from there, his next target is interplanetary space. but there are plenty of other kerbals, so there is going to be an other ship anyway
L63[11:41:12] <JVFoxy> I'm not really sure how to make use of the strategy building.. other than to convert something to another at big losses.
L64[11:42:00] <JVFoxy> got like 3 surface missions nearly half way around Kerbins. I've not even unlocked the wheezer engines yet
L65[11:42:10] <Althego> http://www.warpology.com/k/toptank.png
L66[11:42:22] <Althego> i added the external fuel tank to extend range
L67[11:42:35] <Althego> this can go around kerbin if need to be
L68[11:43:14] <Althego> although not as fast as with the turbojet
L69[11:43:35] <Althego> but in this the engine is the highest science part
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L71[11:46:06] <JVFoxy> I've a few craft that can do the 1/4 out then back sort of round trip. Its mostly for hitting the pole biomes in flight.
L72[11:47:36] <JVFoxy> My streak has 3 wheezers, is stupid fast, kind of looks like a flying wedge (under 30 parts and 18t) can go up there and back, but is a bit of a twitchy thing to land when low on fuel
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L74[11:51:18] <Althego> without the tank it still has really high range, but then it doesnt have as much fuel to hop above 18 km where some science t argets are
L75[11:51:33] <JVFoxy> just going through some past screen shots.... mix of years of playing and getting better at doing designs..
L76[11:52:02] <JVFoxy> ah ya.. those far flung 'above 18-19k' points. Ugh..
L77[11:53:12] <Althego> in this case there were two missions relative close to each other and not too far from the poles
L78[11:53:22] <JVFoxy> I did something of an odd craft, had a few of them above 18k clustered fairly close together. I used a rocket to get the craft up there. Then, I think a terrier to hover/fly across at altitude.
L79[11:53:37] <Althego> all low. but i still wanted to hop high for the atmo analyzer science above biomes
L80[11:55:02] <Althego> this is science plane 3. there is a 2a, which has a rocket and two of too wheesleys, so it can go supersonic, 400 something, and has fuel to 3-4 high altitude hops
L81[11:56:00] <Althego> but simply because of the progression of things, it is used for 1, max 2 missions before i get this
L82[11:56:06] <Althego> (teh no 3)
L83[11:57:48] <JVFoxy> I'll probably leave the further out high alt stuff till I can get the whiplashes. Sadly, I haven't progressed quite that far in any of my careers.
L84[11:59:01] <Althego> whiplashes are on an 550 node
L85[11:59:16] <Althego> beyond an other node that you dont actually need for anything
L86[12:00:05] <Althego> the panthers are more accessible, and also have high isp mode and wide gimbal range
L87[12:00:24] <Althego> 550 node is a problem because research center upgrade is needed of that
L88[12:00:38] <Althego> with hard settings that is almost 3.4 millin
L89[12:03:34] <Althego> not to mention the part unlock drain
L90[12:09:11] <JVFoxy> Sometimes the gimble can be a pain
L91[12:09:41] <JVFoxy> and which parts node is useless?
L92[12:10:01] <Althego> i generally avoid airplane nodes
L93[12:10:13] <Althego> because lot of parts, lot of unlock money, and i dont use them anyway
L94[12:10:25] <umaxtu> mk2 is so sexy though
L95[12:10:36] <Althego> the node before the turbojet contains one useful part, the airbrake
L96[12:11:17] <JVFoxy> speaking of airbrake, why's the deploy value maxed out when you first put it on? It sorta.. borks the look ;P
L97[12:11:40] <JVFoxy> yay for double jointed airbrakes
L98[12:12:13] <Althego> deploy value maxed?
L99[12:12:20] <JVFoxy> ya
L100[12:12:23] <Althego> can it open more than fully?
L101[12:12:31] <JVFoxy> er wait..
L102[12:12:31] <Althego> what do you mean by this?
L103[12:12:37] <JVFoxy> one of the values is like maxed completely.
L104[12:12:54] <JVFoxy> you have deploy and authority.. one of them is maxed
L105[12:13:20] <JVFoxy> got the game up.. let me switch to sandbox
L106[12:14:16] <Althego> https://i.stack.imgur.com/nZxdR.jpg
L107[12:14:33] <JVFoxy> ah ok.. its the authority limiter. Both are set to 70 but the bar on authority ends up maxed
L108[12:14:54] <Althego> that is probably used when it is a control surface
L109[12:14:55] <JVFoxy> not an issue since I don't use it for control surface.. more just braking
L110[12:14:59] <Althego> i rarely use it like that
L111[12:15:29] <JVFoxy> but.. when you deploy it in the VAB, it over extends
L112[12:16:05] <Althego> oh wait the airbrake is an other node
L113[12:16:09] <Althego> that is quite useless too
L114[12:16:15] <JVFoxy> derp
L115[12:16:19] <Althego> the only 160 node i didnt buy yet
L116[12:16:40] <Althego> the high altitude flight is the preceding node of the hypersonic flight
L117[12:19:30] <JVFoxy> ok... pylon, saw the large, but where's the small?
L118[12:21:00] <Althego> advanced aerodynamics
L119[12:21:04] <Althego> where the airbrake is
L120[12:21:05] <JVFoxy> oh wait.. advanced aero. lol. Stupid thing looks like a wing part
L121[12:21:25] <JVFoxy> ya I had to actually poke Wiki quickly
L122[12:21:25] <Althego> the problem with the icons you cant see the sizes because everything is normalized
L123[12:21:46] <Althego> like with decouplers, wait which one do i want? then count 1 2 3, this one
L124[12:21:53] <JVFoxy> fuh.. worse when to the decouplers and heatshields
L125[12:22:05] <JVFoxy> normally I look at weight now cuz of that
L126[12:22:26] <JVFoxy> I haven't found a use for the little heatshield part
L127[12:22:48] <Althego> minmus probe return
L128[12:23:01] <Althego> but the science container thingy has a high heat tolerance anyway
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L130[12:27:32] <JVFoxy> unlike the sci jr from what I recall a while back
L131[12:28:09] <Althego> yes, unfortunately i have to discard that in early career, evem though it is quite expensive
L132[12:32:24] <JVFoxy> ugh I tried doing a few different setups, still goes boom
L133[12:32:33] <JVFoxy> It wasn't even near the heatsheild
L134[12:33:33] <Althego> yes it is dumb. same thing with the hitchhiker container
L135[12:33:55] <Althego> you can see that something is fishy, because with the slightest ship movement heat bars go up and down instantly
L136[12:34:16] <Althego> that is not possible with real thermal physics
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L138[12:37:09] <JVFoxy> haven't had heat issues with the hitchhiker. I had the 3 crew pod on top, heathshield under. Enough radial chutes. It mostly wanted to lean sideways slightly on re-entry. Mind you, that was some versions back too
L139[12:37:11] <Guest64136> hi am new ksp and i dont now how to do manuvers could please some tell me
L140[12:37:24] <Guest64136> manuver nodes
L141[12:37:53] <Althego> in careeer?
L142[12:37:59] <Althego> you need to upgrade two buildings
L143[12:38:00] <Guest64136> yes
L144[12:38:07] <Guest64136> which
L145[12:38:12] <Althego> one is the tracking station, and i always forget the other one
L146[12:38:31] <Guest64136> thank you so much
L147[12:38:32] <Althego> mission control
L148[12:38:37] <Althego> is the other
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L150[12:38:44] <Guest64136> thanks
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L153[12:40:35] <Guest64136> is it the first ubgrade or second
L154[12:40:38] <Guest64136> ?
L155[12:40:41] <Althego> first
L156[12:40:59] <Guest64136> <3
L157[12:41:25] <Althego> but actually the nodes are not too important, at least not for the mun and back
L158[12:42:00] <JVFoxy> lol.. unless you hardcore
L159[12:42:36] <Althego> i wouldnt want to go to minmus without the nodes, but the mun is perfectly fine
L160[12:43:05] <JVFoxy> I could do it but its a bit of a challenge. at the least, patch conics is a must
L161[12:43:17] <Guest64136> do you humans on board for nodes
L162[12:44:19] <Althego> i am on board with with the nodes, if you assume i am human :)
L163[12:44:31] <Althego> probe cores work too
L164[12:44:45] <Althego> but if you lose connection you cant add change or remove nodes
L165[12:45:06] <Guest64136> i just have the stayputnik and the control is locked
L166[12:45:29] <Althego> typically behind the mun in early career, so you have to plan and set up craft orientatio before it goes begind
L167[12:45:53] <Althego> probably no power or no connection
L168[12:46:01] <Guest64136> i dont understand
L169[12:46:09] <Guest64136> ok
L170[12:47:06] <Althego> i think stayputnik does not have sas, so with a bit more research you can get the octo, that is more usable
L171[12:47:36] <JVFoxy> just careful with the orientation, make sure you have panels and power for the probe, otherwise it'll just be dead out there
L172[12:48:44] <JVFoxy> lol.. sorta thinking the stayputnik more for rovers than space probes.. due to lack of SAS and reaction wheels
L173[12:51:10] <Guest64136> octo is a probe fxxx me
L174[12:51:28] <Guest64136> i have it
L175[12:51:58] <Althego> dont forget the antenna :)
L176[12:52:14] <Guest64136> and i was using stayputnik to get to the orbit without a human
L177[12:52:16] <Guest64136> lol
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L179[12:52:55] <Althego> and after the octo, there is the hexagonal thing. hecs or what it is called
L180[12:53:04] <Althego> that can hold prograde or retrograde
L181[12:53:18] <Althego> that is useful in many situations
L182[12:54:36] <JVFoxy> there times I wish I could make some game assets of my own, just for a little fun and customization
L183[12:54:52] <Althego> you can edit the config files :)
L184[12:55:16] <JVFoxy> I could but was thinking to add more things instead.
L185[12:55:46] <JVFoxy> if I wanna edit anything, it be that one fold out dish thing that.. ya, whats the point of it just flipping around 180?
L186[12:56:06] <Althego> the hg-5?
L187[12:56:09] <Althego> small thingie?
L188[12:56:25] <Althego> that is not the worst thing in it
L189[12:56:31] <Althego> it always wants to attach 90 deg
L190[12:56:34] <JVFoxy> no.. HG-5 is nice.. actually ike that one.
L191[12:56:36] <Althego> so you have to rotate it
L192[12:57:02] <Althego> but then i talways ends up pointing down on my ships
L193[12:57:05] <Althego> when it is open
L194[12:57:10] <Althego> so it is kind of dumb
L195[12:57:40] <JVFoxy> the HG-55 one
L196[12:58:19] <Althego> i think that is sane
L197[12:58:20] <JVFoxy> ok granted some of the parts when you mirror them, they 180 around, ya that's annoying
L198[12:59:54] <JVFoxy> HG-55 lays flat, but pops up, flips around 180, stays up against the side still. Its like.. for that wouldn't one hinge be better? It looks like it be more for sticking out further, angling off to the side instead of straight out
L199[13:00:29] <JVFoxy> any case.. just one of my 'it bugs me' things
L200[13:00:29] <Althego> completely fine for a sat
L201[13:00:51] <Althego> somewhat strange for other vehicles
L202[13:00:59] <Althego> most of these parts have a real world counterpart
L203[13:01:04] <Althego> i dont know this one
L204[13:01:32] <Guest64136> lol
L205[13:02:14] <Guest64136> my game crashed when i was at mun and it's not save
L206[13:02:18] <Guest64136> saved
L207[13:02:23] <Althego> always save
L208[13:02:30] <Althego> because of things like this
L209[13:03:18] <Guest64136> yeah then again 20 times the better no? heheh
L210[13:03:25] <JVFoxy> deploy limiter on swing out antennas would be kind of nice but anyways
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L212[13:04:57] <JVFoxy> and poof...
L213[13:06:14] <JVFoxy> any idea why some parts when mirrored, end up rotated 180 like with sci jr and those antennas?
L214[13:06:27] <Althego> hehe
L215[13:06:30] <Althego> yes i hate that
L216[13:06:37] <Althego> i dont know the reason
L217[13:06:39] <Alanonzander> It's the way they set the Axis in the 3D model
L218[13:08:30] <JVFoxy> recall some thumbnails for certain parts, the part is on a weird axis...
L219[13:09:31] <JVFoxy> actually come to think of it... speaking of not knowing what 'scale' a part is... it go a long way if even just the angle the part is viewed on in the thumb could help ID which size something is. Going by assosiations
L220[13:10:39] <JVFoxy> Or... maybe putting stripes on the side. Bigger parts, the stripes would look smaller
L221[13:18:28] <Althego> boca chica had some rain
L222[13:18:52] <Althego> a hurricane went close by
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L224[13:22:37] <Guest11171> does someone know game named stellris
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L260[20:16:47] <packbart> Deadly Reentry is fierce. my rockets blow up on a "typical" ascent :) (the pod survived and made it to orbit)
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