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L9[03:47:43] <darsie> It was the extended burn indicator in the settingns.
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L13[04:16:34] * darsie landed his shiny new Minmus lab: http://bksys.at/bernhard/temp/screenshot3.png
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L19[06:20:16] <kubi> post pictures guys, it is boring here
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L21[06:30:33] <sandbox> here's something I did years ago https://steamuserimages-a.akamaihd.net/ugc/598158853635365751/0F34AC8974956491E900BD453912EC4F22E1A9BF/
L22[06:37:42] <Mat2ch> hm, the pcgamer interview looks nice, but will we really see KSP2 in 2021?
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L24[06:41:56] * darsie fully upgraded all buildings and completed the tech tree yet another time: http://bksys.at/bernhard/temp/screenshot6.png http://bksys.at/bernhard/temp/screenshot7.png
L25[06:47:20] <darsie> With my "first" (in this game) Minmus lab.
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L30[07:11:01] <darsie> I mounted some reaction wheels on the bottom of a fuel tank next to the engine and they had high drag, even though the tank should have shielded them from wind. So I guess the wind goes through the tank.
L31[07:11:06] <Guest77346> Guys
L32[07:11:10] <darsie> girls
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L35[07:11:37] <German> hello
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L37[07:11:39] <Mod9000> Hello, German
L38[07:11:48] <Judge_Dedd> Hey there
L39[07:11:53] <German> Hello
L40[07:11:55] <German> Guys
L41[07:11:55] <Mod9000> Hello, German
L42[07:12:10] <German> is there a good space x mod pack
L43[07:12:16] <Judge_Dedd> Oh, definitely
L44[07:12:28] <German> Can i have a link to it
L45[07:12:34] <German> cause i wanna get it
L46[07:12:50] <Judge_Dedd> But I'm not using mods at the moment, so I'll see if one of the others here knows the best one to link to
L47[07:13:07] <German> And another question
L48[07:13:12] <Judge_Dedd> OK sure
L49[07:13:27] <German> if i get a grapich inchant meant on mac
L50[07:13:37] <German> 2014 mac
L51[07:13:46] <German> do u think it will cradh
L52[07:13:50] <German> crash it
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L54[07:14:05] <darsie> Did you spell correctly?
L55[07:14:11] <German> No
L56[07:14:15] <German> Graphic
L57[07:14:21] <German> Inchantment
L58[07:14:27] <Judge_Dedd> Well, some computers from 2014 were really powerful. It really depends how much RAM you have
L59[07:14:36] <Judge_Dedd> Graphics enhancement
L60[07:14:38] <German> how do u check for ram
L61[07:14:57] <darsie> Enchantment is magic.
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L63[07:15:47] <Judge_Dedd> On a Mac.. hmm. I don't have one, sorry. But I bet you could find that pretty easily on google by searching for "how do I see how much ram I have on a mac"
L64[07:16:00] <German> ok
L65[07:16:05] <darsie> There's this "About this Mac" thing.
L66[07:16:15] <darsie> I don't have a mac, either.
L67[07:17:01] <Judge_Dedd> German, but really, why not just download the mod you want and see if it works?
L68[07:17:10] <German> ok
L69[07:18:21] <darsie> Stock KSP 1.10 works fine on an i7 3770, 16 GB, GTX 750 Ti PC here.
L70[07:19:02] <German> I have an i5
L71[07:19:33] <darsie> Better than on my previous core2 quad 3 GHz, 8 GB, quadro FX 1800.
L72[07:19:41] <German> yes
L73[07:19:47] <German> my is 2 cores
L74[07:19:50] <German> i5
L75[07:19:58] <German> 5000
L76[07:20:03] <German> gpu is 5000
L77[07:20:10] <German> intel gpu 5000
L78[07:20:38] <Judge_Dedd> OK, so I think you will have trouble running graphics enhancement mods, but you can try and see how it goes.
L79[07:21:22] <Judge_Dedd> If it works, it will probably look great but run slowly. But you can try :)
L80[07:22:15] <German> i am tring to installprobe plus
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L83[07:26:02] <Judge_Dedd> Bye
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L85[07:28:14] <darsie> .
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L90[07:59:52] <Althego> i was putting off throwing out of the useless stuff from the shelf behind my back for years, finally i did it
L91[08:00:08] <Althego> still didnt start ksp 1.10 though
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L94[08:09:43] <darsie> My Minmus lab is on landing legs. When it comes out of time warp it jumps a bit and if I do the time warp again while it's jumping it dives into Minmus a bit and explodes.
L95[08:16:19] <packbart> time-pumping also overheats mining rigs, sometimes
L96[08:17:44] <packbart> MechJeb's Autoland does that, skipping ahead in tiny increments :/
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L102[08:43:46] <FLHerne> Timewarp can cause some really weird nonsense :-/
L103[08:43:52] <FLHerne> Quicksave, too
L104[08:44:42] <FLHerne> I had a couple of quicksaves where I saved while flying level at 2000ft, and on load the plane would dive directly into the ground from ~100ft and explode
L105[08:45:21] <FLHerne> Of course, there was that series of releases where legs and wheels would just become unstable and explode for no reason at all
L106[08:45:25] <FLHerne> 1.2.x?
L107[08:45:31] <Althego> hehe video uploaded 9 seconds ago. i was never this early
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L110[08:54:22] <darsie> Hmm, shipping fuel from Gilly to LEO might be easier than pushing an asteroid to LEO.
L111[08:55:07] <Althego> hehe leo in this case is low eve orbit
L112[08:55:23] <darsie> :)
L113[08:56:36] <darsie> Who here did a precision landing on Eve, to rendezvous with some other craft or an egg.
L114[08:57:01] <darsie> I guess it's easy with a plane. If it deorbits.
L115[08:57:12] <Althego> i didnt do really high precision, but the lander had a plane to compensate for it :)
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L119[10:31:28] <flayer> i've never made a non-orbital plane with a rocket engine + oxidizer
L120[10:41:12] <FLHerne> I built a few to get those high-altitude measurements at low tech levels
L121[10:41:37] <FLHerne> Later I figured out how to do that with just Wheesley/Juno jets, so eh
L122[10:42:33] <raptop> You can in principle do a lot of early career measurements with 1-2 SRBs (RT-5 or RT-10), but getting the trajectory right is, uh, non-trivial
L123[10:42:50] <raptop> (Or it probably would be trivial if I properly modeled the atmosphere)
L124[10:44:14] <darsie> The early career measurements were fun when I was new to KSP. Nowadays I skip them.
L125[10:44:32] <darsie> And get bored.
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L131[11:26:52] <Guest10384> Does it take long until a mod accepts my post?
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L133[11:29:22] <darsie> More than 34 s.
L134[11:29:25] <Althego> hehe
L135[11:29:52] <Althego> still, there is room for improvement, somebody has to beat the 2 s quit time
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L148[14:09:05] <packbart> my first attempt at launching a 400+ SSTO from Steam Workshop didn't work so well.. https://formularfetischisten.de/~packbart/temp/kspssc.jpg
L149[14:09:47] <packbart> ( https://steamcommunity.com/sharedfiles/filedetails/?id=1988500592 )
L150[14:11:11] <packbart> ah, I didn't read the instructions. the Vector must be lit on the runway
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L156[15:24:00] <Guest35465> I'm slowly learning to move the kerbals around on the ground, and I think I've got it all, but it seems like no matter what mode I'm in, the Q and E keys don't work to get them to turn left or right. I tried binding keypad 7 and 9 to the same motion and that doesn't work either. Is there a bug, or am I missing something?
L157[15:25:12] <FLHerne> They follow the mouse view direction
L158[15:25:22] * FLHerne tries whether Q/E do anything here
L159[15:25:24] <darsie> Unless you disable that.
L160[15:25:28] <Guest35465> I can get the same effect of turning by moving the camera with the arrow keys and/or holding down a forward/back and left/right key at the same time, but it seems like Q and E should work as well.
L161[15:25:42] <Guest35465> I don't think I disabled anything.
L162[15:26:16] <darsie> It works in space.
L163[15:26:29] <Guest35465> but not on the ground???
L164[15:26:32] <darsie> dunno
L165[15:26:51] <FLHerne> Not just you
L166[15:27:08] <Guest35465> ok, nice to know it's not something personal. :-)
L167[15:27:19] <FLHerne> On the ground, WASD seem to always be relative to the camera, rather than the direction they're facing
L168[15:27:19] <darsie> Hmm, what happens if you take off the helmet and then cheat a Kerbal into space?
L169[15:27:38] <FLHerne> They die, probably
L170[15:27:48] <FLHerne> You can do that with an external seat and no cheating
L171[15:28:00] <FLHerne> In which case they die, definitely
L172[15:28:07] <darsie> Yeah, I remember that.
L173[15:28:09] <Guest35465> how does one cheat a kerbal into space??? I'm a newbie (as if you couldn't tell)
L174[15:28:21] <darsie> right shift F12
L175[15:28:38] <darsie> Or whatever you use instead of right shift.
L176[15:30:14] <Guest35465> I'm on Win10; all I see when I use right-shift+F12 is a message about the aerodynamic overlay enabled/disabled. Kerbal's still firmly grounded.
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L178[15:30:48] <darsie> Try other qualifier keys, then.
L179[15:30:59] <FLHerne> Wiki says that's ⎇ Alt on Windows
L180[15:31:19] <raptop> yeah, it's alt+F12 in windows
L181[15:31:21] <FLHerne> Weird, I disabled "EVAs auto-rotate to camera"
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L183[15:31:47] <FLHerne> And they *still* auto-rotate to follow the camera, ignoring Q/E, when walking about :p
L184[15:32:10] <FLHerne> _/T\_
L185[15:32:44] <Guest35465> Huh... Alt-F12 just toggles a console window with events listed.
L186[15:33:04] <darsie> Now go to cheats/set orbit
L187[15:33:58] <Guest35465> Ah! Okay, I think I'm getting it now...
L188[15:35:00] <Guest35465> Hah! Jeb's in orbit! That's funny. And I'm easily amused.
L189[15:35:49] <Guest35465> Ok, so now I can experiment some more. And probably have to accept that Q/E don't work on the ground. Thanks!
L190[15:36:41] <darsie> Guest35465: You need to launch a rescue mission for Jeb now :). Or learn to https://wiki.kerbalspaceprogram.com/wiki/Jetpack_deorbit
L191[15:37:04] <darsie> Cause unfortunately you can't cheat someone/thing to ground.
L192[15:37:23] <Guest35465> Aw crud ... you can cheat him back from orbit???
L193[15:37:31] <Guest35465> *can't
L194[15:37:58] <darsie> I don't think so
L195[15:37:59] <Guest35465> oops ... typed without looking at the screen. Huh. This ought to be fun...
L196[15:37:59] <darsie> .
L197[15:39:17] <FLHerne> Jeb does have a parachute in the current version, at least?
L198[15:39:27] <FLHerne> So all you have to do is not burn up :p
L199[15:39:50] <FLHerne> Which beats the old "land on his head and hope for the best" approach
L200[15:42:29] <Guest35465> Okay, so I'm trying to set a maneuver node and I'm getting the "Cannot add maneuver node (control locked)" message. What did I mess up this time?
L201[15:42:47] <darsie> You don't have a computer.
L202[15:43:33] <Guest35465> Ah! so just gotta eyeball it ... seat of the pants flying. Thanks (again)!
L203[15:43:33] <darsie> Or no antenna.
L204[15:44:01] <Guest35465> Well, it IS just a space suit so I guess no to both...
L205[15:44:05] <Guest35465> :-)
L206[15:52:55] <darsie> Guest35465: Did you make it?
L207[15:56:38] <Guest35465> I may chicken out ... I've got Jeb up there on a side game, not my main/career mode, so it's no big deal if I just terminate all the way, but I should probably go thru with it and see what happens.
L208[15:57:21] <darsie> I was jk before. You probably can save a previous state.
L209[15:57:23] <Guest35465> I didn't burn nearly as much propellant as the instructions said, but the Periapsis is gone so I know he's gonna come down...
L210[15:57:38] <darsie> Fool :)
L211[15:57:43] <darsie> You gonna burn.
L212[15:57:58] <Guest35465> Ha! Yep ....
L213[15:59:42] <darsie> gn
L214[16:03:32] <Guest35465> Now THAT was the cutest little explosion I've ever seen! LOL
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L217[16:05:51] <FLHerne> There's definitely a bug where "maneuver node locked" appears intermittently even with full control
L218[16:06:07] <FLHerne> But only when removing nodes, I think?
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