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L2[00:10:33] <kmath> YouTube - Nothing Else
Matters - Folk / Medieval Style - Bardcore
L3[00:14:24] ⇦
Quits: flayer
(flayer!~flayer@2001:1c01:40ce:b400:16da:e9ff:fe04:1768) (Quit:
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L5[00:55:59] <kmath> <EvaFoxU>
@elonmusk @PPathole @Tesla Damn it, Elon what are you doing with
us? This beast is the most amazing car in the worl…
https://t.co/a5SeSwRB20
L6[00:57:54] <Althego> i still hate its
looks though
L7[00:58:46] ⇨
Joins: Deddly
(Deddly!~MrNiceGuy@ua-84-216-128-11.bbcust.telenor.se)
L8[00:59:06] <iSHELLraptop> hello
L9[00:59:06] <Mod9000> Hello,
iSHELLraptop
L10[00:59:07] <Mod9001> Hello,
iSHELLraptop
L11[00:59:14] <iSHELLraptop> Deddly: why
are there 2 of them?
L12[00:59:19] <Althego> hehe lol two
L13[00:59:28] <Althego> what is an
ishell?
L14[00:59:39] <Deddly> Wut
L15[01:00:06] <iSHELLraptop> Althego: a
spectrograph on the IRTF (a 3 m telescope on Mauna Kea,
Hawaii)
L16[01:00:15] <iSHELLraptop> All hail
remote observing
L17[01:00:24] <Althego> hehe
L18[01:00:47] <Deddly> The bot appears to
be self-replicating. Is this something we should be concerned
about?
L19[01:01:20] <iSHELLraptop> Deddly: uh,
it's your bot, right?
L20[01:01:24] <iSHELLraptop> well,
bots
L21[01:01:27] <Deddly> How long has 9001
been around?
L22[01:01:47] <Deddly> Yeah, but I have no
idea why there are two
L23[01:01:57] <iSHELLraptop> not sure,
noticed earlier tonight
L24[01:06:16] ⇦
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L25[01:08:29] ⇦
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must be destroyed. It's the only way)
L26[01:09:47] <iSHELLraptop> Bah, you could
have ghosted Mod9000
L27[01:09:50] <iSHELLraptop> <_<
>_>
L28[01:10:10] <Althego> that quitmsg
L29[01:10:23] ⇨
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L30[01:10:27] <Deddly> Uh oh
L31[01:10:35] <Althego> lol
L32[01:11:12] <Deddly> OK, I'll have to do
this from within the shell account. Sorry, I can't do it now
L33[01:11:32] <Althego> you puny human, you
cant defeat the superior intelligence
L34[01:11:53] <Deddly> Who are you calling
human?
L35[01:11:57] *** Deddly sets mode: +q
help!*@*
L36[01:12:01] <Deddly> uh, no
L37[01:12:09] *** Deddly sets mode: -q
help!*@*
L38[01:12:15] <Deddly> Sheesh, I'm too
tired for this
L39[01:12:30] *** Deddly sets mode: +q
Mod9001!*@*
L40[01:12:32] <Deddly> hello
L41[01:12:32] <Mod9000> Hello, Deddly
L42[01:12:41] <Deddly> At least that's a
temp fix
L43[01:13:03] <iSHELLraptop> heh
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L52[02:19:53] <kmath> YouTube - Star Wars:
Squadrons – Official Gameplay Trailer
L53[02:19:55] <Althego> hmm
L54[02:20:00] <Althego> looks nice
L55[02:20:47] <Althego> oh wait it is
ea
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L67[04:37:13] <Althego> leet time
L68[04:37:18] <Althego> (locally)
L69[04:37:56] <darsie> 1337
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L76[06:18:36] <Maddog59> What the heck is
going on with KSP? Last night I flew a plane successfully -
everything working as expected. This morning I pulled up the same
plane, made no changes, went straight to the runway and now the
elevons and horizontal stabilizers are working against each other:
pull back to go up and the elevons go down, and vice versa.
L77[06:34:20] <JVFoxy> mass shifted
L78[06:34:52] <JVFoxy> or sometimes I
noticed control surfaces reverse if the center of mass is too close
to where the control surfaces are, game gets confused
L79[06:35:30] <Althego> or just the game
does whatever it wants. there are cases when control surfaces
changed direction for me without reason
L80[06:35:38] <JVFoxy> ya happens here
too
L81[06:35:39] <Althego> sometimes i had to
switch them back and forth sevral times
L82[06:35:59] <JVFoxy> but I generally
notice it when its to do with elevator settings being too close to
center of mass
L83[06:36:09] <Maddog59> You'd see that
between iterations of the same plane? Like I said, I flew this
thing right off the runway yesterday without trouble ... pulled up
exactly the same plane, put it on the runway just like yesterday
and crashed. When I reverted and checked and the controls, they'd
changed.
L84[06:36:16] <JVFoxy> I've had elevator
controls reversed but roll control was fine
L85[06:36:34] <JVFoxy> I've seen it switch
on me between reverts even
L86[06:36:46] <Maddog59> between
reverts????!!! Yowch!
L87[06:36:59] <JVFoxy> mostly with delta
winged designs though
L88[06:37:12] <JVFoxy> ... or when I use
control surfaces as flaps
L89[06:38:00] <Maddog59> Yeah, this is a
basic swept wing design. CoM is in front of the elevons, and the
CoL is pretty much lined up. Like I said, flew beautifully last
night for a long range contract around the world and to the south
pole.
L90[06:39:12] <Maddog59> Well, I'm going to
ry limiting pitch to the horizontal stabilizer; roll to the
elevons; and yaw to the rudder, and see what happens.
L91[06:39:24] <JVFoxy> not sure you'd want
CoM with CoL centered with each other
L92[06:39:35] <JVFoxy> want at least mass
ahead of lift just a tiny bit
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L94[06:39:54] <Maddog59> Nice to know that
this isn't something I'm doing wrong, or imagining.
L95[06:39:54] <Maddog59> CoL is behind the
CoM ... I didn't explain myself properly.
L96[06:40:21] <JVFoxy> ok
L97[06:40:33] <JVFoxy> also
L98[06:40:44] <JVFoxy> don't restrict pitch
and roll to same control surfaces only
L99[06:41:28] <JVFoxy> when I do delta
wings.. I have it split, inner is pitch only, outer roll but I can
also have it as pitch. that way you can still have control if you
have to pitch full up
L100[06:42:14] <Maddog59> Ah, very good
tip ... when I start using deltas. Thanks!
L101[06:44:31] <Maddog59> Yep, restricting
the control surfaces to a single action seems to have fixed it ...
just gotta be careful of the angle of pitch on take off or I rip
off the tail! lol
L102[06:46:03] <JVFoxy> pulled out an
recent delta/box wing design I did.. forgot how crazy this thing is
flying..
L103[06:46:19] <Althego> i usually
restrict them to one action, like on most planes
L104[06:46:30] <Althego> i relaized they
have bigger deflection in that case
L105[06:46:50] <Blu3wolf> Lotta new planes
dont do that Althego - computer flight control systems are pretty
sophisticated these days
L106[06:46:59] <Althego> i know
L107[06:47:12] <Althego> but ksp allocates
fixed amount for each control
L108[06:47:22] <Althego> if i get rid of
thse that dont apply anyway
L109[06:47:37] <Althego> the maxium
deflection is increased
L110[06:47:44] <Blu3wolf> The bit that
still blows my mind is how they took the speedbrakes off the super
hornet... and it just dirties up the flight controls when the pilot
uses the speedbrake control in the cockpit
L111[06:47:50] <JVFoxy> fly by wire is
nice but I noticed loose a sense of things
L112[06:52:29] <Blu3wolf> would be really
nice to have a mod for that. Code your own fly-by-wire. I was super
disappointed to discover AFBW is not in fact exactly that
mod.
L113[06:54:36] <packbart> isn't that what
kOS and Red Onion are for?
L114[06:54:42] <packbart> code your own
flight computer
L115[06:55:23] <packbart> inputs, right.
hmm. that could work, though. have to read again
L116[06:55:43] <Blu3wolf> would either of
those let me position control surfaces? So that flaperons for
example, were scheduled based on stick position and angle of
attack?
L119[06:56:31] <JVFoxy> its a box wing.. 3
whiplash engines in between on each side
L120[06:56:49] <packbart> well,
theoretically they do have access to every part and module,
iirc
L121[06:58:40] <packbart> what I don't
know is if they can override control inputs
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L123[07:00:43] <JVFoxy> ok.. weird just
noticed something about the MK3 cockpit...
L124[07:01:42] <JVFoxy> it doesn't light
up.. there's a toggle but doesn't say what it does. That been fixed
in 1.9?
L125[07:02:00] <Althego> it should
L126[07:02:38] <Althego> it works in
1.9
L127[07:02:40] <Althego> .1
L128[07:03:08] <JVFoxy> ah ya.. see it was
resolved according to bug tracker
L129[07:03:32] <JVFoxy> oh.. 8 months ago.
oof
L130[07:05:48] <JVFoxy> slow morning, just
messing around with things
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L138[08:15:49] <darsie> Got another Kerbal
that can't stop thrusting when I activate the jetpack :(.
L139[08:17:19] <JVFoxy> I hate the whole,
in orbit, it puts camera a certain orientation. Go EVA, kerbal
spins around after turning on jetpack
L140[08:17:58] <JVFoxy> I wanted to go one
direction after letting go, kerbal decides to do 270 degree spin
the other direction first. Jetpack ends up throwing him quite a
ways from the craft. :(
L141[08:18:01] <darsie> Can stop it with
time warp on/off, but won't orientate to camera when
thrusting.
L142[08:19:37] <Blu3wolf> isnt there a mod
for that? unlocking the camera orientation and RCS stuff?
L143[08:21:59] <JVFoxy> I haven't tried
changing camera view mode while on EVA to see if kerbal will also
re-orientate.
L144[08:22:59] <Blu3wolf> they did back in
1.3 at least. Should still do so now.
L145[08:23:36] <JVFoxy> the way it changes
to the 'sideways view' when you establish a stable orbit..
L146[08:24:02] <packbart> I disable the
"EVA rotates to camera" setting. now the kerbal can
jetpack forward with a camera view from the side
L147[08:26:50] <JVFoxy> non too worried
about that one
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L152[08:53:36] <darsie> packbart: Is that
a new option?
L153[08:54:52] <darsie> I'm on 1.7.3
L154[08:55:56] <packbart> it's been in the
global settings as long as I can remember. just right next to
"retain control point on IVA"
L155[08:56:57] <darsie> Ah. So it can't
quickly be changed back and forth.
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L157[09:02:38] <JVFoxy> speaking of retain
control point.. that has to do with which probe/command pod is
running the ship, which orientation is used sorta thing?
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L159[09:16:32] <darsie> I spoke about
EVA.
L160[09:30:53] <Blu3wolf> I have not done
a mun transfer for some years, and have yet to install KSPTOT;
someone take pity on me, and advise rough duration of a munar
hohmann transfer orbit? Im planning a flyby with a battery powered
probe :)
L161[09:31:45] <Althego> one day to
mun
L162[09:32:04] <Blu3wolf> like, 1 kerbin
day? ~6 hrs?
L163[09:32:19] <Blu3wolf> excellent, Im
already overprovisioned for power then :)
L164[09:33:24] <darsie> I'm on a 7 Kerbal
rescue from orbit mission and accidently rendezvoused with an empty
pod.
L165[09:33:37] <Althego> hehe
L166[09:33:37] <Blu3wolf> oh no!
L167[09:33:59] <darsie> I loaded the last
save.
L168[09:34:00] <Althego> around 6 hours,
but you can make is shorted with non hohmann
L169[09:34:31] <Blu3wolf> already plenty
short, much obliged! 4 days worth of battery on board :)
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L171[09:35:59] <Blu3wolf> first
playthrough with principia, been to orbit once so far... should
have done it in sandbox rather than career
L172[09:36:41] <darsie> why?
L173[09:37:24] <Blu3wolf> just lamenting
the time Ive spent on working up to orbital stuff, where the mod
shines. Ive spent all this time doing the sort of stuff Im used to
in KSP
L174[09:37:32] <Blu3wolf> rather than
exploring the mod :)
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L177[09:49:48] <darsie> 4
L178[10:01:29] <darsie> 5
L179[10:17:47] <darsie> 6
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L181[10:35:00] <darsie> 7
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L185[10:44:20] <darsie> landed.
L186[10:45:31] <darsie> I have 27 Kerbals
now, 7 active and can still hire more.
L187[10:46:10] <Blu3wolf> nice work!
L188[10:48:34] <darsie> thx :). Would have
collected more, but no more contracts for it came.
L189[10:48:48] <darsie> Also, I could get
no more than 16 contracts, total.
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Bye)
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see ya! (www.Kerbaltek.com))
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())
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L235[21:40:20] <nivii> yo :O
L236[21:40:31] <nivii> somebody please
help me find a mod >.<
L237[21:41:06] <nivii> on kerbalX it
displays as realisticweapon-master and LOTS of SPHs are using
it
L238[21:41:17] <nivii> and yet i cannot
find it anywhere on interwebs
L240[21:52:39] ***
raptop is now known as iSHELLraptop
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