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L1[00:10:32] <Althego> https://www.youtube.com/watch?v=wCUx9nOt9u8
L2[00:10:33] <kmath> YouTube - Nothing Else Matters - Folk / Medieval Style - Bardcore
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L4[00:55:59] <Althego> lol, there is a flux capacitor in it https://twitter.com/EvaFoxU/status/1274432165338587137
L5[00:55:59] <kmath> <EvaFoxU> @elonmusk @PPathole @Tesla Damn it, Elon what are you doing with us? This beast is the most amazing car in the worl… https://t.co/a5SeSwRB20
L6[00:57:54] <Althego> i still hate its looks though
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L8[00:59:06] <iSHELLraptop> hello
L9[00:59:06] <Mod9000> Hello, iSHELLraptop
L10[00:59:07] <Mod9001> Hello, iSHELLraptop
L11[00:59:14] <iSHELLraptop> Deddly: why are there 2 of them?
L12[00:59:19] <Althego> hehe lol two
L13[00:59:28] <Althego> what is an ishell?
L14[00:59:39] <Deddly> Wut
L15[01:00:06] <iSHELLraptop> Althego: a spectrograph on the IRTF (a 3 m telescope on Mauna Kea, Hawaii)
L16[01:00:15] <iSHELLraptop> All hail remote observing
L17[01:00:24] <Althego> hehe
L18[01:00:47] <Deddly> The bot appears to be self-replicating. Is this something we should be concerned about?
L19[01:01:20] <iSHELLraptop> Deddly: uh, it's your bot, right?
L20[01:01:24] <iSHELLraptop> well, bots
L21[01:01:27] <Deddly> How long has 9001 been around?
L22[01:01:47] <Deddly> Yeah, but I have no idea why there are two
L23[01:01:57] <iSHELLraptop> not sure, noticed earlier tonight
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L25[01:08:29] ⇦ Quits: Mod9001 (Mod9001!deddly@bitcoinshell.mooo.com) (Quit: It must be destroyed. It's the only way)
L26[01:09:47] <iSHELLraptop> Bah, you could have ghosted Mod9000
L27[01:09:50] <iSHELLraptop> <_< >_>
L28[01:10:10] <Althego> that quitmsg
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L30[01:10:27] <Deddly> Uh oh
L31[01:10:35] <Althego> lol
L32[01:11:12] <Deddly> OK, I'll have to do this from within the shell account. Sorry, I can't do it now
L33[01:11:32] <Althego> you puny human, you cant defeat the superior intelligence
L34[01:11:53] <Deddly> Who are you calling human?
L35[01:11:57] *** Deddly sets mode: +q help!*@*
L36[01:12:01] <Deddly> uh, no
L37[01:12:09] *** Deddly sets mode: -q help!*@*
L38[01:12:15] <Deddly> Sheesh, I'm too tired for this
L39[01:12:30] *** Deddly sets mode: +q Mod9001!*@*
L40[01:12:32] <Deddly> hello
L41[01:12:32] <Mod9000> Hello, Deddly
L42[01:12:41] <Deddly> At least that's a temp fix
L43[01:13:03] <iSHELLraptop> heh
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L51[02:19:53] <Althego> https://www.youtube.com/watch?v=nCcfJ9uEwvs
L52[02:19:53] <kmath> YouTube - Star Wars: Squadrons – Official Gameplay Trailer
L53[02:19:55] <Althego> hmm
L54[02:20:00] <Althego> looks nice
L55[02:20:47] <Althego> oh wait it is ea
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L67[04:37:13] <Althego> leet time
L68[04:37:18] <Althego> (locally)
L69[04:37:56] <darsie> 1337
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L76[06:18:36] <Maddog59> What the heck is going on with KSP? Last night I flew a plane successfully - everything working as expected. This morning I pulled up the same plane, made no changes, went straight to the runway and now the elevons and horizontal stabilizers are working against each other: pull back to go up and the elevons go down, and vice versa.
L77[06:34:20] <JVFoxy> mass shifted
L78[06:34:52] <JVFoxy> or sometimes I noticed control surfaces reverse if the center of mass is too close to where the control surfaces are, game gets confused
L79[06:35:30] <Althego> or just the game does whatever it wants. there are cases when control surfaces changed direction for me without reason
L80[06:35:38] <JVFoxy> ya happens here too
L81[06:35:39] <Althego> sometimes i had to switch them back and forth sevral times
L82[06:35:59] <JVFoxy> but I generally notice it when its to do with elevator settings being too close to center of mass
L83[06:36:09] <Maddog59> You'd see that between iterations of the same plane? Like I said, I flew this thing right off the runway yesterday without trouble ... pulled up exactly the same plane, put it on the runway just like yesterday and crashed. When I reverted and checked and the controls, they'd changed.
L84[06:36:16] <JVFoxy> I've had elevator controls reversed but roll control was fine
L85[06:36:34] <JVFoxy> I've seen it switch on me between reverts even
L86[06:36:46] <Maddog59> between reverts????!!! Yowch!
L87[06:36:59] <JVFoxy> mostly with delta winged designs though
L88[06:37:12] <JVFoxy> ... or when I use control surfaces as flaps
L89[06:38:00] <Maddog59> Yeah, this is a basic swept wing design. CoM is in front of the elevons, and the CoL is pretty much lined up. Like I said, flew beautifully last night for a long range contract around the world and to the south pole.
L90[06:39:12] <Maddog59> Well, I'm going to ry limiting pitch to the horizontal stabilizer; roll to the elevons; and yaw to the rudder, and see what happens.
L91[06:39:24] <JVFoxy> not sure you'd want CoM with CoL centered with each other
L92[06:39:35] <JVFoxy> want at least mass ahead of lift just a tiny bit
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L94[06:39:54] <Maddog59> Nice to know that this isn't something I'm doing wrong, or imagining.
L95[06:39:54] <Maddog59> CoL is behind the CoM ... I didn't explain myself properly.
L96[06:40:21] <JVFoxy> ok
L97[06:40:33] <JVFoxy> also
L98[06:40:44] <JVFoxy> don't restrict pitch and roll to same control surfaces only
L99[06:41:28] <JVFoxy> when I do delta wings.. I have it split, inner is pitch only, outer roll but I can also have it as pitch. that way you can still have control if you have to pitch full up
L100[06:42:14] <Maddog59> Ah, very good tip ... when I start using deltas. Thanks!
L101[06:44:31] <Maddog59> Yep, restricting the control surfaces to a single action seems to have fixed it ... just gotta be careful of the angle of pitch on take off or I rip off the tail! lol
L102[06:46:03] <JVFoxy> pulled out an recent delta/box wing design I did.. forgot how crazy this thing is flying..
L103[06:46:19] <Althego> i usually restrict them to one action, like on most planes
L104[06:46:30] <Althego> i relaized they have bigger deflection in that case
L105[06:46:50] <Blu3wolf> Lotta new planes dont do that Althego - computer flight control systems are pretty sophisticated these days
L106[06:46:59] <Althego> i know
L107[06:47:12] <Althego> but ksp allocates fixed amount for each control
L108[06:47:22] <Althego> if i get rid of thse that dont apply anyway
L109[06:47:37] <Althego> the maxium deflection is increased
L110[06:47:44] <Blu3wolf> The bit that still blows my mind is how they took the speedbrakes off the super hornet... and it just dirties up the flight controls when the pilot uses the speedbrake control in the cockpit
L111[06:47:50] <JVFoxy> fly by wire is nice but I noticed loose a sense of things
L112[06:52:29] <Blu3wolf> would be really nice to have a mod for that. Code your own fly-by-wire. I was super disappointed to discover AFBW is not in fact exactly that mod.
L113[06:54:36] <packbart> isn't that what kOS and Red Onion are for?
L114[06:54:42] <packbart> code your own flight computer
L115[06:55:23] <packbart> inputs, right. hmm. that could work, though. have to read again
L116[06:55:43] <Blu3wolf> would either of those let me position control surfaces? So that flaperons for example, were scheduled based on stick position and angle of attack?
L117[06:56:03] <JVFoxy> thoughts on this SSTO design? I mean it works pretty good so far: https://imgur.com/a/48lPEBt
L118[06:56:03] <kmath> https://i.imgur.com/Z6OxIuJ.png
L119[06:56:31] <JVFoxy> its a box wing.. 3 whiplash engines in between on each side
L120[06:56:49] <packbart> well, theoretically they do have access to every part and module, iirc
L121[06:58:40] <packbart> what I don't know is if they can override control inputs
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L123[07:00:43] <JVFoxy> ok.. weird just noticed something about the MK3 cockpit...
L124[07:01:42] <JVFoxy> it doesn't light up.. there's a toggle but doesn't say what it does. That been fixed in 1.9?
L125[07:02:00] <Althego> it should
L126[07:02:38] <Althego> it works in 1.9
L127[07:02:40] <Althego> .1
L128[07:03:08] <JVFoxy> ah ya.. see it was resolved according to bug tracker
L129[07:03:32] <JVFoxy> oh.. 8 months ago. oof
L130[07:05:48] <JVFoxy> slow morning, just messing around with things
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L138[08:15:49] <darsie> Got another Kerbal that can't stop thrusting when I activate the jetpack :(.
L139[08:17:19] <JVFoxy> I hate the whole, in orbit, it puts camera a certain orientation. Go EVA, kerbal spins around after turning on jetpack
L140[08:17:58] <JVFoxy> I wanted to go one direction after letting go, kerbal decides to do 270 degree spin the other direction first. Jetpack ends up throwing him quite a ways from the craft. :(
L141[08:18:01] <darsie> Can stop it with time warp on/off, but won't orientate to camera when thrusting.
L142[08:19:37] <Blu3wolf> isnt there a mod for that? unlocking the camera orientation and RCS stuff?
L143[08:21:59] <JVFoxy> I haven't tried changing camera view mode while on EVA to see if kerbal will also re-orientate.
L144[08:22:59] <Blu3wolf> they did back in 1.3 at least. Should still do so now.
L145[08:23:36] <JVFoxy> the way it changes to the 'sideways view' when you establish a stable orbit..
L146[08:24:02] <packbart> I disable the "EVA rotates to camera" setting. now the kerbal can jetpack forward with a camera view from the side
L147[08:26:50] <JVFoxy> non too worried about that one
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L151[08:52:43] <darsie> I have intersects while being quite well within the target orbit. 0.3° inclination: http://bksys.at/bernhard/temp/screenshot378.png
L152[08:53:36] <darsie> packbart: Is that a new option?
L153[08:54:52] <darsie> I'm on 1.7.3
L154[08:55:56] <packbart> it's been in the global settings as long as I can remember. just right next to "retain control point on IVA"
L155[08:56:57] <darsie> Ah. So it can't quickly be changed back and forth.
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L157[09:02:38] <JVFoxy> speaking of retain control point.. that has to do with which probe/command pod is running the ship, which orientation is used sorta thing?
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L159[09:16:32] <darsie> I spoke about EVA.
L160[09:30:53] <Blu3wolf> I have not done a mun transfer for some years, and have yet to install KSPTOT; someone take pity on me, and advise rough duration of a munar hohmann transfer orbit? Im planning a flyby with a battery powered probe :)
L161[09:31:45] <Althego> one day to mun
L162[09:32:04] <Blu3wolf> like, 1 kerbin day? ~6 hrs?
L163[09:32:19] <Blu3wolf> excellent, Im already overprovisioned for power then :)
L164[09:33:24] <darsie> I'm on a 7 Kerbal rescue from orbit mission and accidently rendezvoused with an empty pod.
L165[09:33:37] <Althego> hehe
L166[09:33:37] <Blu3wolf> oh no!
L167[09:33:59] <darsie> I loaded the last save.
L168[09:34:00] <Althego> around 6 hours, but you can make is shorted with non hohmann
L169[09:34:31] <Blu3wolf> already plenty short, much obliged! 4 days worth of battery on board :)
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L171[09:35:59] <Blu3wolf> first playthrough with principia, been to orbit once so far... should have done it in sandbox rather than career
L172[09:36:41] <darsie> why?
L173[09:37:24] <Blu3wolf> just lamenting the time Ive spent on working up to orbital stuff, where the mod shines. Ive spent all this time doing the sort of stuff Im used to in KSP
L174[09:37:32] <Blu3wolf> rather than exploring the mod :)
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L177[09:49:48] <darsie> 4
L178[10:01:29] <darsie> 5
L179[10:17:47] <darsie> 6
L180[10:30:28] *** FLHerne is now known as FLHerne_
L181[10:35:00] <darsie> 7
L182[10:36:20] * darsie picked up 7 Kerbals in orbit: http://bksys.at/bernhard/temp/screenshot379.png
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L185[10:44:20] <darsie> landed.
L186[10:45:31] <darsie> I have 27 Kerbals now, 7 active and can still hire more.
L187[10:46:10] <Blu3wolf> nice work!
L188[10:48:34] <darsie> thx :). Would have collected more, but no more contracts for it came.
L189[10:48:48] <darsie> Also, I could get no more than 16 contracts, total.
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L234[21:40:18] ⇨ Joins: nivii (nivii!webchat@aaut182.neoplus.adsl.tpnet.pl)
L235[21:40:20] <nivii> yo :O
L236[21:40:31] <nivii> somebody please help me find a mod >.<
L237[21:41:06] <nivii> on kerbalX it displays as realisticweapon-master and LOTS of SPHs are using it
L238[21:41:17] <nivii> and yet i cannot find it anywhere on interwebs
L239[21:41:38] <nivii> https://kerbalx.com/parts/34289
L240[21:52:39] *** raptop is now known as iSHELLraptop
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