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L11[02:47:55] <Mat2ch> Althego: they welded the hole shut and there are reports for more LN2 deliveries :D
L12[02:48:01] <Mat2ch> Hopefully we see a boom soon
L13[02:48:32] <Mat2ch> Also, big crane delivery! https://www.manitowoccranes.com/en/cranes/manitowoc/crawler-cranes/lattice-boom-crawlers/18000
L14[02:48:44] <Althego> so elon was not joking
L15[02:48:45] <Mat2ch> When I'm grown up, I wanna own such a thing :P
L16[02:48:53] <Althego> yes i saw the big crane
L17[02:49:01] <Mat2ch> until destruction.
L18[02:49:12] <Mat2ch> that thing is massive.
L19[02:49:15] <Mat2ch> And on tracks
L20[02:49:26] <Althego> or at least parts of it
L21[02:49:55] <Mat2ch> I wonder if Liebherr has something similar to offer
L22[02:50:08] <Mat2ch> I'm biased here ;)
L23[02:54:14] <Mat2ch> oh yes, they do, and it's beautiful ;)
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L41[04:37:24] <darsie> 1337
L42[04:43:06] <Tank2333_> that is so 2000
L43[04:50:19] <darsie> :)
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L52[05:41:51] <GlassYuri> just had a tourist named "Mister Kerman"
L53[05:43:19] <Althego> followed shortly by his wife?
L54[05:43:42] <darsie> :)
L55[05:46:50] <JVFoxy> should be a Dude Kerman
L56[05:56:30] <hatrix> how much computing power does this take? https://forum.kerbalspaceprogram.com/index.php?/topic/167450-19x-textures-unlimited-pbr-shader-texture-set-and-model-loading-api/
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L58[06:04:09] <packbart> I didn't notice any impact in a test. I tried some config packs but didn't like them. too shiny ;)
L59[06:05:22] <hatrix> the astronomer's visual pack includes textures for this mod right?
L60[06:06:20] <hatrix> I like this screenshot I took but it's a bit… dull https://i.imgur.com/9WxsA1U.png
L61[06:06:32] <hatrix> like, there's something missing
L62[06:08:18] <packbart> hmm. I don't see TU-specifix textures in the Astronomer pack. worksforme without Textures Unlimited. I use the stock planet system, though
L63[06:09:24] <packbart> AVP has a config for "TUFX", the post-processing mod. but it's rather blue. I removed TUFX because the one effect I'd like to have (Ambient Occlusion) doesn
L64[06:09:44] <packbart> err, doesn't work well with KSP, it seems. weird dark bands
L65[06:10:35] <hatrix> TUFX didn't work well
L66[06:10:43] <hatrix> it apparently doesn't work on linux also
L67[06:11:20] <hatrix> the planets are beautiful with the Astronomer's pack, the vessels also with Restock, but I'd like more for the crafts
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L71[06:20:02] <packbart> PlanetShine adds some bits. I was looking at WindowShine but it would need some work to adapt it to new and modded parts (because only a whole texture can be set to "reflective", every part with a windows needs a duplicate texture applied with the window parts cut out/transparent)
L72[06:21:08] <packbart> it would really look cool, though. the effect on solar panels is nice, too. It depends on TextureReplace, not Textures Unlimited
L73[06:22:37] <hatrix> mhm
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L76[06:23:26] <hatrix> I'm a bit lost with all those mods that are compatible or not
L77[06:24:33] <hatrix> I'll install Textures Unlimited and see wat happens
L78[06:26:15] <packbart> TU is a base mod for other part/config packs, if I understand it right. Texture Replacer is a different one, I use it mainly for more diverse Kerbal heads
L79[06:27:20] <packbart> and WindowShine is/was a config patch that applies the Texture Replacer reflective shader (otherwise used on the helmets) onto solar panels and pod windows
L80[06:29:36] <packbart> so many mods just for a little bit of shiny
L81[06:33:03] <hatrix> yeah but TU is listed as Optional under AVP
L82[06:33:12] <hatrix> so AVP should provide some config for it I guess
L83[06:34:08] <FLHerne> hatrix: Who cares if they're compatible? :p
L84[06:34:55] <FLHerne> The classic Minecraft strategy was always to install everything and the kitchen sink and ignore the resulting mess :p
L85[06:35:29] <hatrix> I'm already having some glitches though ;x
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L88[06:55:33] <Mat2ch> I have an idea what this one has to do during the next test: https://www.youtube.com/watch?v=ZXxRXJ7o1N8
L89[06:55:34] <kmath> YouTube - Boston Dynamics Robot & SpaceX
L90[06:55:50] <Mat2ch> mainly being very close to the test.
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L97[07:43:47] <GlassYuri> how do I clear a launch clamp test contract?
L98[07:44:48] <Althego> activate the clamp?
L99[07:45:31] <GlassYuri> when I stage the clamp the contract doesn't clear
L100[07:46:17] <Althego> are there any other conditions?
L101[07:46:29] <GlassYuri> I thought it was something like the situation changing before the contract gets evaluated, but using another clamp to keep the vessel on the pad doesn't help
L102[07:46:38] <Althego> but there shouldnt be, it can only be on the launchpad
L103[07:46:42] <GlassYuri> kerbin, at the launch site
L104[07:47:06] <Althego> then you can just force it to be completed from the debug menu
L105[07:48:23] <GlassYuri> ...how do I open that again
L106[07:50:26] <Althego> alt-f12 or right shift f12
L107[07:51:55] <GlassYuri> thanks
L108[07:51:58] <hatrix> oh actually packbart I'm not using AVP, Beyond Home already provides the config for Eve etc
L109[07:54:27] <Althego> wintergatan
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L129[11:54:54] <Dutchy45> Hey guys, Is there a way to see what jobs the Kerbals I rescue have, before taking the contract? I'm drowning in engineers :)
L130[11:55:07] <Althego> hehe
L131[11:55:21] <Althego> i usually modify the jobs later in the save to even them out
L132[11:57:19] <darsie> Dutchy45: Dunno. You could revert.
L133[11:57:36] <darsie> Or load.
L134[11:58:28] <raptop> Althego: ah, changing their jobs via CRISPR
L135[11:58:42] <Althego> no, by notepad
L136[11:59:26] <Althego> there is a live on the nasa yt channel about perseverance
L137[12:00:56] <packbart> Dutchy45: in the Astronaut Complex under the "assigned" tab
L138[12:01:11] <packbart> it shows the professions of the Kerbals waiting for rescue
L139[12:01:42] <packbart> "more pilots... I need engineers!"
L140[12:02:26] <packbart> oh right, I totally missed the "before taking the contract" bit :)
L141[12:02:57] <darsie> But that doesn't require flying to her.
L142[12:03:14] <darsie> Although hard games don't allow loading.
L143[12:04:38] <Dutchy45> With reverting I'd also lose the money for the contract and modifying in the save feels like cheating. So :x hmnn
L144[12:04:57] <Althego> not cheating, just dixing fault yrando mgenerator :)
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L147[12:07:08] <Dutchy45> "dixing fault yrando mgenerator" I have no idea what this means
L148[12:07:21] <Althego> fixing faulty random generator
L149[12:08:01] <Dutchy45> Kind off doesn't feel right to me
L150[12:08:57] <Dutchy45> BTW: no critique here heh. You play the game the way you want :)
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L157[13:01:44] <flayer> no
L158[13:01:49] <flayer> althego is a filthy cheater
L159[13:01:50] <flayer> i judge him
L160[13:01:59] <flayer> and also myself for doing the same
L161[13:04:49] <flayer> a 1800 tonnes rocket for asteroid retrieval
L162[13:07:32] <flayer> bit low on TWR at lift-off
L163[13:10:32] <darsie> 1800 t? That's more than some asteroids.
L164[13:11:22] * darsie checks his asteroid pusher ...
L165[13:14:15] <darsie> 60 t
L166[13:16:11] <darsie> http://bksys.at/bernhard/temp/screenshot374.png
L167[13:17:11] <darsie> Just one NERV, but hey, I'm patient.
L168[13:18:01] <packbart> can it refuel fast enough? dV seems a bit low with a heavy asteroid attached
L169[13:18:37] <darsie> Not continuously.
L170[13:18:56] <darsie> No engineer.
L171[13:19:23] <darsie> It mines LF from the asteroid, so dv is huge.
L172[13:20:32] <darsie> Hmm, fuel tank are not full. I guess it refuels at the LKO fuel station.
L173[13:21:15] <darsie> Makes it easier to get to orbit.
L174[13:32:16] <flayer> yeah, i want to bring a fully loaded class e asteroid to duna
L175[13:32:34] <flayer> i need some serious muscle
L176[13:32:54] <darsie> Or patience.
L177[13:33:17] <darsie> I brought a lightweight class E to LEO with my pusher.
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L180[13:40:12] <flayer> yeah, but that brings an empty asteroid back
L181[13:40:33] <flayer> i want to use the resources while in orbit around duna, not have the empty roid there
L182[13:42:50] <darsie> No, it's still pretty full. Very useful if I ever want to refuel there.
L183[13:43:51] <darsie> On the contrary, a lighter pusher use less fuel. It's just slower.
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L188[13:52:05] <hatrix> KSP 1.10 feels unnecessary with TweakScale and KSPI-E
L189[13:53:47] <raptop> ESA edition?
L190[13:54:04] <hatrix> ja
L191[13:57:12] <raptop> Okay, but do I get to launch CoRoT?
L192[13:57:23] <raptop> Plato? CHEOPS?
L193[13:57:29] <packbart> TweakScale was quite a performance hog, last time I tried it, though
L194[14:00:44] <hatrix> hog? how come?
L195[14:00:46] <raptop> Hrm, rosetta implies giant solar panels, gravity assists, comets, and fancy landing craft.
L196[14:00:56] <raptop> 30-50 feral performances
L197[14:03:09] <packbart> hatrix: it has to check and rescale parts on every physics tick
L198[14:03:51] <hatrix> ah oops
L199[14:04:08] <packbart> it was the cause of some "yellow clock" lag that I noticed and I don't really used it much, anyway. ymmv
L200[14:04:12] <hatrix> i didn't try to rescale actually :|
L201[14:06:45] <packbart> my experience was some while ago and I haven't tried it on the new computer, yet
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L209[15:27:22] <sandbox> https://www.bbc.co.uk/news/science-environment-53085260
L210[15:27:26] <sandbox> An experiment searching for signs of elusive dark matter has detected an unexplained signal.
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L217[16:18:48] * flayer tackles sandbox
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L220[16:41:57] <packbart> there are so many different ways mods reference the DLLs in their build scripts. I didn't even know https://www.myget.org/feed/ksp-assemblies/package/nuget/Assembly-CSharp existed
L221[16:42:21] <packbart> makes some sense, though. it only needs the interface, not the magic sauce. no configuration needed
L222[16:43:10] <packbart> linuxgurugamer uses a $KSPDIR variable. had to symlink KSP_Data to KSP_x64_Data but that's probably Unity's fault
L223[16:43:46] <packbart> Kerbalism instead uses secret encrypted ZIP files for release builds
L224[16:45:39] <packbart> I usually just want to make some GUI changes and recompile a mod
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L248[19:24:50] <Guest77044> Hi, I have a question about a small issue I'm having with a mod. It's creating double parts but I can't seem to figure out which mod is doing it. Is this a good place to ask for help?
L249[19:27:29] <JVFoxy> got a lot of mods?
L250[19:29:53] <Guest77044> I'm using CKAN so it's a few. The mod in question is doubling some parts. An example is the J20 Basic Jet Engine and the J20 Basic Jet Engine (LPG). All the duplicate parts have that (LPG) stamp at the end of their names.
L251[19:31:24] <JVFoxy> check the stats closely. Might have something different about them
L252[19:33:23] <JVFoxy> what is the name of the mod if I might ask?
L253[19:33:45] <Guest77044> Let me fire it up and check. I don't think I noticed a difference. I also tried using Adjustable Mod Panel to try and figure out which mod is creating the doubles.
L254[19:34:31] <Guest77044> Ah, that's the problem. I want to find out which mod is doing it. I'm having a heck of a time and tracking it down.
L255[19:35:01] <Guest77044> *and trying to track it down
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L259[19:36:25] <JVFoxy> the game has its stock engine, but the mod has its own folder for parts. My guess is, its got a copy of the engine in its own part mod folder
L260[19:37:27] <Guest77044> I wonder then, if I go to the GameData folder and do a search if that won't produce a result?
L261[19:38:52] <JVFoxy> I'd be more curious if the part is a complete copy of the stock version...
L262[19:39:02] <JVFoxy> or what mod is causing it first
L263[19:41:10] <Guest77044> It appears to be the SSTO mod. Looking at the LPG.cfg file for the mod it seems to be appending the LPG portion to the name of the parts but does not have a full copy of those parts.
L264[19:41:11] <packbart> Guest77044: (LPG) might be https://github.com/lpgagnon - so, some RO-parts next to stock-scale parts?
L265[19:42:22] <Guest77044> Good thought but I don't have any of those mods from him installed.
L266[19:42:55] <Guest77044> From my novice view it looks as though it is copying the parts and adding, besides the LPG name, something about utilization.
L267[19:43:05] <packbart> the LPG.cfg doesn't need a full copy. it can patch values with ModuleManager
L268[19:43:12] <JVFoxy> when I first saw LPG, Liquid Petroleum Gas was what came to mind.
L269[19:43:32] <Guest77044> Me too
L270[19:43:32] <JVFoxy> so.. just different scaled parts?
L271[19:43:51] <packbart> yeah, to mine, too. then I saw "LPG" as nick in KSP context
L272[19:43:56] <JVFoxy> even then.. if the parts were RO sized, wouldn't their stats be a bit higher as a result?
L273[19:44:55] <packbart> which SSTO mod? or is that SSTU?
L274[19:45:07] <Guest77044> packbart, ah; I didn't know that. Still learning. Not trying to mod. I'm just trying to get a good game off the ground in career mode.
L275[19:45:28] <Guest77044> It just says "SSTO Project" by Monniasza in CKAN.
L276[19:45:47] <Guest77044> I removed it and am starting KSP back up.
L277[19:45:55] <JVFoxy> ah..
L278[19:46:25] <JVFoxy> I was going to say, if it wasn't too many mods, maybe try starting a blank, adding each mod in to see if its causing any problems
L279[19:46:30] <packbart> ah, right, I see. https://github.com/Monniasza/SSTO-Project/blob/master/SSTOProject/LPG.cfg
L280[19:46:56] <packbart> it probably means Liquid Petroleum Gas, indeed
L281[19:48:11] <JVFoxy> heh.. I sell space propane.. and space propane accessories... anyways.. c_c
L282[19:49:16] <Guest77044> That would make sense. When I first saw it my original thought was liquid petroleum so I thought it was Near Future Propulsion causing it.
L283[19:49:22] <Guest77044> lol
L284[19:50:01] <Guest77044> Do I get credit for trading in an empty tank when buying a full one?
L285[19:50:02] <packbart> it looks rather new and doesn't have a forum thread, either. probably still under development
L286[19:50:39] <packbart> you get some of the costs of a tank back after recovering it. or where do you trade it in?
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L288[19:51:09] <Guest77044> I trade my propane tanks in at Space WalMart.
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L291[19:51:57] <packbart> ah. right :)
L292[19:52:02] <JVFoxy> gas bottles.. metal or plastic..
L293[19:53:23] <JVFoxy> space.. oh right, don't have to worry about tank orientations.. or do you? (I've a camper that has a horizontal tank. Has to be replaced soon. Ugh $$$)
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L307[21:35:34] <Guest07267> Hi eevryone! I was hoping for someone to help me with using OPT Legacy part. Anyone, please?
L308[21:36:06] <Althego> since i dont know what an opt legacy part is, i cant help you with that
L309[21:36:18] <Guest07267> it's a mod
L310[21:40:32] <JVFoxy> OPT Orbital Portal Technology....
L311[21:40:49] <Althego> -O3 :)
L312[21:41:01] <JVFoxy> spaceplane stuffs right?
L313[21:41:48] <JVFoxy> that the one KottabosGames did a review on back 5 years ago?
L314[21:42:25] <Althego> it seems to be alive
L315[21:42:40] <Althego> should work with 1.8 and 1.9
L316[21:44:05] <JVFoxy> I almost forgot about their stuff. Got some nice models though, but what I've seen is the older stuff
L317[21:44:54] <JVFoxy> Guest07267 Sorry, you would like some help with using OPT Legacy in what way?
L318[21:45:33] <Guest07267> well there is 1 model that I tried to download through kerbalX
L319[21:45:53] <Guest07267> and it's using a part called opt.winglet.g
L320[21:46:04] <JVFoxy> aww.. https://pbs.twimg.com/media/DBvV_XSVwAAbPkh.jpg
L321[21:46:21] <Guest07267> i looked through the legacy files and indeed, there is a part like this
L322[21:46:28] <JVFoxy> alright?
L323[21:46:29] <Guest07267> and yet I cannot find it ingame
L324[21:46:51] <JVFoxy> hmmm
L325[21:47:02] <Guest07267> I checked .cfg files and they seem quite simmilar with same variables and all
L326[21:47:30] <Guest07267> but I don't know the file/code structure well enough to assess whether it's coded properly or not
L327[21:47:31] <JVFoxy> give me a sec.. having to boot system up
L328[21:47:41] <Guest07267> thank you! take your time!
L329[21:48:00] <Althego> even the base game has some outdated parts that are supplied for compatibility, but not appear in the editor, it can be intentional
L330[21:48:29] <Guest07267> I've spent last 3 days trying to make it work, reinstalled ksp like 11 times and at this point it's gone too far for me to give up xd
L331[21:48:42] <Althego> sunken cost fallacy
L332[21:48:54] <Althego> -en
L333[21:49:20] <JVFoxy> .g file huh?
L334[21:50:59] <Guest07267> C:\Kerbal Space Program\GameData\OPT_Legacy\Wings2 has all the files that i am unable to see
L335[21:51:16] <JVFoxy> .....
L336[21:51:22] <Guest07267> and the specific file is called winglet_g
L337[21:51:23] <JVFoxy> has files but can't see.. so hidden or?
L338[21:51:37] <Guest07267> i am unable to see ingame*
L339[21:51:49] <JVFoxy> oh.. not showing up in game
L340[21:52:01] <JVFoxy> you career or sandboc?
L341[21:52:21] <Guest07267> sandbox
L342[21:52:57] <Guest07267> https://kerbalx.com/JadeOfMaar/OPT-Striker-B
L343[21:53:17] <Althego> interstigng wings
L344[21:53:22] <Guest07267> the mod creator released this vehicle himself, and yet I am unable to load it because of that 1 missing part
L345[21:53:31] <JVFoxy> ah hold on, ask you something
L346[21:53:55] <JVFoxy> go to C:\Kerbal Space Program\GameData\OPT_Legacy\
L347[21:54:03] <Guest07267> here
L348[21:54:05] <JVFoxy> do you see a folder that says 'parts'?
L349[21:54:28] <Guest07267> yep
L350[21:54:51] <JVFoxy> is it just the winglets that aren't showing up or all the parts that go with the mod?
L351[21:55:07] <Guest07267> all of those listed in folder Wings2
L352[21:55:30] <Guest07267> so wing/winglets types d-e-f-g
L353[21:55:39] <JVFoxy> I mean.. in the game itself, out the parts that come with the mod, any of them showing up?
L354[21:56:03] <JVFoxy> wondering if someone misplaced the folder, didn't put it into the 'parts' section
L355[21:56:15] <JVFoxy> there are other parts in the parts folder listed?
L356[21:56:20] <Guest07267> it is in parts section though
L357[21:56:53] <Guest07267> parts folder*
L358[21:57:03] <JVFoxy> when you said /OPT_Legacy/Wings2 but not OPT_LEgacy/Parts/Wings2
L359[21:57:10] <Guest07267> ahh
L360[21:57:23] <JVFoxy> trying to see if that 'wings2' folder got misplaced
L361[21:57:42] <JVFoxy> whats in it.. should be a bunch of .cfg .dds and .mu files
L362[21:57:47] <Guest07267> sent you my experimental file structure
L363[21:58:09] <Guest07267> wait
L364[21:58:12] <Guest07267> it might be it
L365[21:58:22] *** raptop is now known as ishellraptop
L366[21:58:43] <JVFoxy> sorry, using webbased, don't think you can file send to me
L367[21:59:10] <Guest07267> i may have fcked up my legacy folder
L368[21:59:16] <Guest07267> and pasted something wrong
L369[21:59:27] <Guest07267> im re-downloading it for the n-th time xd
L370[21:59:27] <JVFoxy> oh
L371[21:59:49] <Guest07267> you just made me realize my file structure is messed up
L372[21:59:56] <JVFoxy> it happens
L373[22:00:05] <JVFoxy> oh the joys of manually installing mods
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L375[22:03:28] <Guest07267> ok, my game is loading up
L376[22:04:00] <Guest07267> in the meantime, there is this other vehicle on kerbax website
L377[22:04:24] <Guest07267> https://kerbalx.com/callsignblaze/adfx-11
L378[22:05:24] <JVFoxy> mm... kerbalX.. got a few planes myself I tend to enjoy flying...
L379[22:05:30] <JVFoxy> haven't posted anything though
L380[22:06:16] <Guest07267> https://kerbalx.com/callsignblaze/Senkra-X-2
L381[22:06:18] <Guest07267> this one, sorry
L382[22:06:57] <Guest07267> and it has part called https://kerbalx.com/parts/34288
L383[22:07:21] <Guest07267> and yet i cannot find the mod itself (realisticweapons-master)
L384[22:07:28] <Guest07267> i don't know where I can get it from
L385[22:09:44] <JVFoxy> can't say I get too much into weapons myself so I wouldn't know.
L386[22:09:57] <Guest07267> ohwell
L387[22:09:59] <Guest07267> BUT
L388[22:10:18] <Guest07267> You've helped me GREATLY already!
L389[22:10:24] <Guest07267> I've got the previous part! :)
L390[22:10:31] <Guest07267> Can't thank you enough! <3
L391[22:12:08] <JVFoxy> ok no probs
L392[22:13:37] * JVFoxy looks around to see if anyone here is going through KSP burnout. Seems pretty quiet
L393[22:16:19] <ishellraptop> yes, and distractions from grad school
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L395[22:17:10] <ishellraptop> so, like, there's a reason the vast majority of my contributions have been to hashing out RO contract ideas with egg
L396[22:17:22] <ishellraptop> (well vast majority recently)
L397[22:18:19] <JVFoxy> 'with egg'?
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L399[22:21:35] <ishellraptop> the main Principia dev
L400[22:22:50] <ishellraptop> https://github.com/Kerbalism/KerbalismContracts/wiki/Design
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L402[22:25:28] <JVFoxy> ah ok
L403[22:25:46] <JVFoxy> I've had times where I this urge to make assets for the game.. parts sort of thing
L404[22:32:08] <Althego> sometimes you had an urge to work, but then you sat into a corner and waited until it passed? :)
L405[22:33:12] <ishellraptop> aaaaaaaaaaaaa
L406[22:35:54] <JVFoxy> corner.. ff.. no, motivation just evaporates soon as I sit at the laptop. Gets really annoying
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L408[22:36:22] <JVFoxy> well ok I have managed to work on a few 'craft' projects but... guess it doesn't help the chaos that has been going on here at home, making a mess of life
L409[22:39:58] <ishellraptop> [extremely rude words about the virus]
L410[22:41:51] <JVFoxy> well virus is causing some extra aggravation. Meant we can't 'evict' someone
L411[22:42:35] <ishellraptop> something something 84 days into a 14 day quarantine...
L412[22:44:07] <JVFoxy> stage 3 here soon.. or so they saying
L413[22:44:24] <JVFoxy> but also watching out for second wave to hit
L414[22:49:32] <ishellraptop> Yeah, I'm planning on leaving my apartment only for essentials (read: laundy, mail, groceries, exercise while avoiding people), until at least mid august
L415[22:54:15] <JVFoxy> we've been rather lucky on the west coast Canada here
L416[22:56:33] <ishellraptop> Virginia (well, NoVA, so greater DC) here
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L418[22:58:34] <JVFoxy> my parents give me flak for going out for just about /anything/ ... I'm not too worried
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L420[22:58:58] <JVFoxy> granted, they have to worry more about themselves being that they are older
L421[22:59:49] <ishellraptop> IIRC, the stats point to cases dropping off, but also there were some shenanigins about how they were being counted
L422[23:01:53] <JVFoxy> was some rumors running around, saying doctors were telling people they had Covid just so there was more money to come in to support things?
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L426[23:06:06] <ishellraptop> I'm extremely unclear on what's going on financially. Had been hearing things about hospitals struggling because of people cancelling 'elective' surgeries
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L429[23:12:36] <JVFoxy> can't say I know too well whats going on down there.. or up here for that matter. Just that when it comes to medical stuffs, how its dealt with is way different between the two places
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