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L11[02:47:55] <Mat2ch> Althego: they welded
the hole shut and there are reports for more LN2 deliveries
:D
L12[02:48:01] <Mat2ch> Hopefully we see a
boom soon
L14[02:48:44] <Althego> so elon was not
joking
L15[02:48:45] <Mat2ch> When I'm grown up, I
wanna own such a thing :P
L16[02:48:53] <Althego> yes i saw the big
crane
L17[02:49:01] <Mat2ch> until
destruction.
L18[02:49:12] <Mat2ch> that thing is
massive.
L19[02:49:15] <Mat2ch> And on tracks
L20[02:49:26] <Althego> or at least parts
of it
L21[02:49:55] <Mat2ch> I wonder if Liebherr
has something similar to offer
L22[02:50:08] <Mat2ch> I'm biased here
;)
L23[02:54:14] <Mat2ch> oh yes, they do, and
it's beautiful ;)
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L41[04:37:24] <darsie> 1337
L42[04:43:06] <Tank2333_> that is so
2000
L43[04:50:19] <darsie> :)
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L52[05:41:51] <GlassYuri> just had a
tourist named "Mister Kerman"
L53[05:43:19] <Althego> followed shortly by
his wife?
L54[05:43:42] <darsie> :)
L55[05:46:50] <JVFoxy> should be a Dude
Kerman
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L58[06:04:09] <packbart> I didn't notice
any impact in a test. I tried some config packs but didn't like
them. too shiny ;)
L59[06:05:22] <hatrix> the astronomer's
visual pack includes textures for this mod right?
L61[06:06:32] <hatrix> like, there's
something missing
L62[06:08:18] <packbart> hmm. I don't see
TU-specifix textures in the Astronomer pack. worksforme without
Textures Unlimited. I use the stock planet system, though
L63[06:09:24] <packbart> AVP has a config
for "TUFX", the post-processing mod. but it's rather
blue. I removed TUFX because the one effect I'd like to have
(Ambient Occlusion) doesn
L64[06:09:44] <packbart> err, doesn't work
well with KSP, it seems. weird dark bands
L65[06:10:35] <hatrix> TUFX didn't work
well
L66[06:10:43] <hatrix> it apparently
doesn't work on linux also
L67[06:11:20] <hatrix> the planets are
beautiful with the Astronomer's pack, the vessels also with
Restock, but I'd like more for the crafts
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L71[06:20:02] <packbart> PlanetShine adds
some bits. I was looking at WindowShine but it would need some work
to adapt it to new and modded parts (because only a whole texture
can be set to "reflective", every part with a windows
needs a duplicate texture applied with the window parts cut
out/transparent)
L72[06:21:08] <packbart> it would really
look cool, though. the effect on solar panels is nice, too. It
depends on TextureReplace, not Textures Unlimited
L73[06:22:37] <hatrix> mhm
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L76[06:23:26] <hatrix> I'm a bit lost with
all those mods that are compatible or not
L77[06:24:33] <hatrix> I'll install
Textures Unlimited and see wat happens
L78[06:26:15] <packbart> TU is a base mod
for other part/config packs, if I understand it right. Texture
Replacer is a different one, I use it mainly for more diverse
Kerbal heads
L79[06:27:20] <packbart> and WindowShine
is/was a config patch that applies the Texture Replacer reflective
shader (otherwise used on the helmets) onto solar panels and pod
windows
L80[06:29:36] <packbart> so many mods just
for a little bit of shiny
L81[06:33:03] <hatrix> yeah but TU is
listed as Optional under AVP
L82[06:33:12] <hatrix> so AVP should
provide some config for it I guess
L83[06:34:08] <FLHerne> hatrix: Who cares
if they're compatible? :p
L84[06:34:55] <FLHerne> The classic
Minecraft strategy was always to install everything and the kitchen
sink and ignore the resulting mess :p
L85[06:35:29] <hatrix> I'm already having
some glitches though ;x
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L89[06:55:34] <kmath> YouTube - Boston
Dynamics Robot & SpaceX
L90[06:55:50] <Mat2ch> mainly being very
close to the test.
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L97[07:43:47] <GlassYuri> how do I clear a
launch clamp test contract?
L98[07:44:48] <Althego> activate the
clamp?
L99[07:45:31] <GlassYuri> when I stage the
clamp the contract doesn't clear
L100[07:46:17] <Althego> are there any
other conditions?
L101[07:46:29] <GlassYuri> I thought it
was something like the situation changing before the contract gets
evaluated, but using another clamp to keep the vessel on the pad
doesn't help
L102[07:46:38] <Althego> but there
shouldnt be, it can only be on the launchpad
L103[07:46:42] <GlassYuri> kerbin, at the
launch site
L104[07:47:06] <Althego> then you can just
force it to be completed from the debug menu
L105[07:48:23] <GlassYuri> ...how do I
open that again
L106[07:50:26] <Althego> alt-f12 or right
shift f12
L107[07:51:55] <GlassYuri> thanks
L108[07:51:58] <hatrix> oh actually
packbart I'm not using AVP, Beyond Home already provides the config
for Eve etc
L109[07:54:27] <Althego> wintergatan
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L129[11:54:54] <Dutchy45> Hey guys, Is
there a way to see what jobs the Kerbals I rescue have, before
taking the contract? I'm drowning in engineers :)
L130[11:55:07] <Althego> hehe
L131[11:55:21] <Althego> i usually modify
the jobs later in the save to even them out
L132[11:57:19] <darsie> Dutchy45: Dunno.
You could revert.
L133[11:57:36] <darsie> Or load.
L134[11:58:28] <raptop> Althego: ah,
changing their jobs via CRISPR
L135[11:58:42] <Althego> no, by
notepad
L136[11:59:26] <Althego> there is a live
on the nasa yt channel about perseverance
L137[12:00:56] <packbart> Dutchy45: in the
Astronaut Complex under the "assigned" tab
L138[12:01:11] <packbart> it shows the
professions of the Kerbals waiting for rescue
L139[12:01:42] <packbart> "more
pilots... I need engineers!"
L140[12:02:26] <packbart> oh right, I
totally missed the "before taking the contract" bit
:)
L141[12:02:57] <darsie> But that doesn't
require flying to her.
L142[12:03:14] <darsie> Although hard
games don't allow loading.
L143[12:04:38] <Dutchy45> With reverting
I'd also lose the money for the contract and modifying in the save
feels like cheating. So :x hmnn
L144[12:04:57] <Althego> not cheating,
just dixing fault yrando mgenerator :)
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L147[12:07:08] <Dutchy45> "dixing
fault yrando mgenerator" I have no idea what this means
L148[12:07:21] <Althego> fixing faulty
random generator
L149[12:08:01] <Dutchy45> Kind off doesn't
feel right to me
L150[12:08:57] <Dutchy45> BTW: no critique
here heh. You play the game the way you want :)
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L157[13:01:44] <flayer> no
L158[13:01:49] <flayer> althego is a
filthy cheater
L159[13:01:50] <flayer> i judge him
L160[13:01:59] <flayer> and also myself
for doing the same
L161[13:04:49] <flayer> a 1800 tonnes
rocket for asteroid retrieval
L162[13:07:32] <flayer> bit low on TWR at
lift-off
L163[13:10:32] <darsie> 1800 t? That's
more than some asteroids.
L164[13:11:22] *
darsie checks his asteroid pusher ...
L165[13:14:15] <darsie> 60 t
L167[13:17:11] <darsie> Just one NERV, but
hey, I'm patient.
L168[13:18:01] <packbart> can it refuel
fast enough? dV seems a bit low with a heavy asteroid
attached
L169[13:18:37] <darsie> Not
continuously.
L170[13:18:56] <darsie> No engineer.
L171[13:19:23] <darsie> It mines LF from
the asteroid, so dv is huge.
L172[13:20:32] <darsie> Hmm, fuel tank are
not full. I guess it refuels at the LKO fuel station.
L173[13:21:15] <darsie> Makes it easier to
get to orbit.
L174[13:32:16] <flayer> yeah, i want to
bring a fully loaded class e asteroid to duna
L175[13:32:34] <flayer> i need some
serious muscle
L176[13:32:54] <darsie> Or patience.
L177[13:33:17] <darsie> I brought a
lightweight class E to LEO with my pusher.
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L180[13:40:12] <flayer> yeah, but that
brings an empty asteroid back
L181[13:40:33] <flayer> i want to use the
resources while in orbit around duna, not have the empty roid
there
L182[13:42:50] <darsie> No, it's still
pretty full. Very useful if I ever want to refuel there.
L183[13:43:51] <darsie> On the contrary, a
lighter pusher use less fuel. It's just slower.
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L188[13:52:05] <hatrix> KSP 1.10 feels
unnecessary with TweakScale and KSPI-E
L189[13:53:47] <raptop> ESA edition?
L190[13:54:04] <hatrix> ja
L191[13:57:12] <raptop> Okay, but do I get
to launch CoRoT?
L192[13:57:23] <raptop> Plato?
CHEOPS?
L193[13:57:29] <packbart> TweakScale was
quite a performance hog, last time I tried it, though
L194[14:00:44] <hatrix> hog? how
come?
L195[14:00:46] <raptop> Hrm, rosetta
implies giant solar panels, gravity assists, comets, and fancy
landing craft.
L196[14:00:56] <raptop> 30-50 feral
performances
L197[14:03:09] <packbart> hatrix: it has
to check and rescale parts on every physics tick
L198[14:03:51] <hatrix> ah oops
L199[14:04:08] <packbart> it was the cause
of some "yellow clock" lag that I noticed and I don't
really used it much, anyway. ymmv
L200[14:04:12] <hatrix> i didn't try to
rescale actually :|
L201[14:06:45] <packbart> my experience
was some while ago and I haven't tried it on the new computer,
yet
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L210[15:27:26] <sandbox> An experiment
searching for signs of elusive dark matter has detected an
unexplained signal.
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L217[16:18:48] *
flayer tackles sandbox
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L221[16:42:21] <packbart> makes some
sense, though. it only needs the interface, not the magic sauce. no
configuration needed
L222[16:43:10] <packbart> linuxgurugamer
uses a $KSPDIR variable. had to symlink KSP_Data to KSP_x64_Data
but that's probably Unity's fault
L223[16:43:46] <packbart> Kerbalism
instead uses secret encrypted ZIP files for release builds
L224[16:45:39] <packbart> I usually just
want to make some GUI changes and recompile a mod
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L248[19:24:50] <Guest77044> Hi, I have a
question about a small issue I'm having with a mod. It's creating
double parts but I can't seem to figure out which mod is doing it.
Is this a good place to ask for help?
L249[19:27:29] <JVFoxy> got a lot of
mods?
L250[19:29:53] <Guest77044> I'm using CKAN
so it's a few. The mod in question is doubling some parts. An
example is the J20 Basic Jet Engine and the J20 Basic Jet Engine
(LPG). All the duplicate parts have that (LPG) stamp at the end of
their names.
L251[19:31:24] <JVFoxy> check the stats
closely. Might have something different about them
L252[19:33:23] <JVFoxy> what is the name
of the mod if I might ask?
L253[19:33:45] <Guest77044> Let me fire it
up and check. I don't think I noticed a difference. I also tried
using Adjustable Mod Panel to try and figure out which mod is
creating the doubles.
L254[19:34:31] <Guest77044> Ah, that's the
problem. I want to find out which mod is doing it. I'm having a
heck of a time and tracking it down.
L255[19:35:01] <Guest77044> *and trying to
track it down
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L259[19:36:25] <JVFoxy> the game has its
stock engine, but the mod has its own folder for parts. My guess
is, its got a copy of the engine in its own part mod folder
L260[19:37:27] <Guest77044> I wonder then,
if I go to the GameData folder and do a search if that won't
produce a result?
L261[19:38:52] <JVFoxy> I'd be more
curious if the part is a complete copy of the stock
version...
L262[19:39:02] <JVFoxy> or what mod is
causing it first
L263[19:41:10] <Guest77044> It appears to
be the SSTO mod. Looking at the LPG.cfg file for the mod it seems
to be appending the LPG portion to the name of the parts but does
not have a full copy of those parts.
L265[19:42:22] <Guest77044> Good thought
but I don't have any of those mods from him installed.
L266[19:42:55] <Guest77044> From my novice
view it looks as though it is copying the parts and adding, besides
the LPG name, something about utilization.
L267[19:43:05] <packbart> the LPG.cfg
doesn't need a full copy. it can patch values with
ModuleManager
L268[19:43:12] <JVFoxy> when I first saw
LPG, Liquid Petroleum Gas was what came to mind.
L269[19:43:32] <Guest77044> Me too
L270[19:43:32] <JVFoxy> so.. just
different scaled parts?
L271[19:43:51] <packbart> yeah, to mine,
too. then I saw "LPG" as nick in KSP context
L272[19:43:56] <JVFoxy> even then.. if the
parts were RO sized, wouldn't their stats be a bit higher as a
result?
L273[19:44:55] <packbart> which SSTO mod?
or is that SSTU?
L274[19:45:07] <Guest77044> packbart, ah;
I didn't know that. Still learning. Not trying to mod. I'm just
trying to get a good game off the ground in career mode.
L275[19:45:28] <Guest77044> It just says
"SSTO Project" by Monniasza in CKAN.
L276[19:45:47] <Guest77044> I removed it
and am starting KSP back up.
L277[19:45:55] <JVFoxy> ah..
L278[19:46:25] <JVFoxy> I was going to
say, if it wasn't too many mods, maybe try starting a blank, adding
each mod in to see if its causing any problems
L280[19:46:56] <packbart> it probably
means Liquid Petroleum Gas, indeed
L281[19:48:11] <JVFoxy> heh.. I sell space
propane.. and space propane accessories... anyways.. c_c
L282[19:49:16] <Guest77044> That would
make sense. When I first saw it my original thought was liquid
petroleum so I thought it was Near Future Propulsion causing
it.
L283[19:49:22] <Guest77044> lol
L284[19:50:01] <Guest77044> Do I get
credit for trading in an empty tank when buying a full one?
L285[19:50:02] <packbart> it looks rather
new and doesn't have a forum thread, either. probably still under
development
L286[19:50:39] <packbart> you get some of
the costs of a tank back after recovering it. or where do you trade
it in?
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L288[19:51:09] <Guest77044> I trade my
propane tanks in at Space WalMart.
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L291[19:51:57] <packbart> ah. right
:)
L292[19:52:02] <JVFoxy> gas bottles..
metal or plastic..
L293[19:53:23] <JVFoxy> space.. oh right,
don't have to worry about tank orientations.. or do you? (I've a
camper that has a horizontal tank. Has to be replaced soon. Ugh
$$$)
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L307[21:35:34] <Guest07267> Hi eevryone! I
was hoping for someone to help me with using OPT Legacy part.
Anyone, please?
L308[21:36:06] <Althego> since i dont know
what an opt legacy part is, i cant help you with that
L309[21:36:18] <Guest07267> it's a
mod
L310[21:40:32] <JVFoxy> OPT Orbital Portal
Technology....
L311[21:40:49] <Althego> -O3 :)
L312[21:41:01] <JVFoxy> spaceplane stuffs
right?
L313[21:41:48] <JVFoxy> that the one
KottabosGames did a review on back 5 years ago?
L314[21:42:25] <Althego> it seems to be
alive
L315[21:42:40] <Althego> should work with
1.8 and 1.9
L316[21:44:05] <JVFoxy> I almost forgot
about their stuff. Got some nice models though, but what I've seen
is the older stuff
L317[21:44:54] <JVFoxy> Guest07267 Sorry,
you would like some help with using OPT Legacy in what way?
L318[21:45:33] <Guest07267> well there is
1 model that I tried to download through kerbalX
L319[21:45:53] <Guest07267> and it's using
a part called opt.winglet.g
L321[21:46:21] <Guest07267> i looked
through the legacy files and indeed, there is a part like
this
L322[21:46:28] <JVFoxy> alright?
L323[21:46:29] <Guest07267> and yet I
cannot find it ingame
L324[21:46:51] <JVFoxy> hmmm
L325[21:47:02] <Guest07267> I checked .cfg
files and they seem quite simmilar with same variables and
all
L326[21:47:30] <Guest07267> but I don't
know the file/code structure well enough to assess whether it's
coded properly or not
L327[21:47:31] <JVFoxy> give me a sec..
having to boot system up
L328[21:47:41] <Guest07267> thank you!
take your time!
L329[21:48:00] <Althego> even the base
game has some outdated parts that are supplied for compatibility,
but not appear in the editor, it can be intentional
L330[21:48:29] <Guest07267> I've spent
last 3 days trying to make it work, reinstalled ksp like 11 times
and at this point it's gone too far for me to give up xd
L331[21:48:42] <Althego> sunken cost
fallacy
L332[21:48:54] <Althego> -en
L333[21:49:20] <JVFoxy> .g file huh?
L334[21:50:59] <Guest07267> C:\Kerbal
Space Program\GameData\OPT_Legacy\Wings2 has all the files that i
am unable to see
L335[21:51:16] <JVFoxy> .....
L336[21:51:22] <Guest07267> and the
specific file is called winglet_g
L337[21:51:23] <JVFoxy> has files but
can't see.. so hidden or?
L338[21:51:37] <Guest07267> i am unable to
see ingame*
L339[21:51:49] <JVFoxy> oh.. not showing
up in game
L340[21:52:01] <JVFoxy> you career or
sandboc?
L341[21:52:21] <Guest07267> sandbox
L343[21:53:17] <Althego> interstigng
wings
L344[21:53:22] <Guest07267> the mod
creator released this vehicle himself, and yet I am unable to load
it because of that 1 missing part
L345[21:53:31] <JVFoxy> ah hold on, ask
you something
L346[21:53:55] <JVFoxy> go to C:\Kerbal
Space Program\GameData\OPT_Legacy\
L347[21:54:03] <Guest07267> here
L348[21:54:05] <JVFoxy> do you see a
folder that says 'parts'?
L349[21:54:28] <Guest07267> yep
L350[21:54:51] <JVFoxy> is it just the
winglets that aren't showing up or all the parts that go with the
mod?
L351[21:55:07] <Guest07267> all of those
listed in folder Wings2
L352[21:55:30] <Guest07267> so
wing/winglets types d-e-f-g
L353[21:55:39] <JVFoxy> I mean.. in the
game itself, out the parts that come with the mod, any of them
showing up?
L354[21:56:03] <JVFoxy> wondering if
someone misplaced the folder, didn't put it into the 'parts'
section
L355[21:56:15] <JVFoxy> there are other
parts in the parts folder listed?
L356[21:56:20] <Guest07267> it is in parts
section though
L357[21:56:53] <Guest07267> parts
folder*
L358[21:57:03] <JVFoxy> when you said
/OPT_Legacy/Wings2 but not OPT_LEgacy/Parts/Wings2
L359[21:57:10] <Guest07267> ahh
L360[21:57:23] <JVFoxy> trying to see if
that 'wings2' folder got misplaced
L361[21:57:42] <JVFoxy> whats in it..
should be a bunch of .cfg .dds and .mu files
L362[21:57:47] <Guest07267> sent you my
experimental file structure
L363[21:58:09] <Guest07267> wait
L364[21:58:12] <Guest07267> it might be
it
L365[21:58:22] ***
raptop is now known as ishellraptop
L366[21:58:43] <JVFoxy> sorry, using
webbased, don't think you can file send to me
L367[21:59:10] <Guest07267> i may have
fcked up my legacy folder
L368[21:59:16] <Guest07267> and pasted
something wrong
L369[21:59:27] <Guest07267> im
re-downloading it for the n-th time xd
L370[21:59:27] <JVFoxy> oh
L371[21:59:49] <Guest07267> you just made
me realize my file structure is messed up
L372[21:59:56] <JVFoxy> it happens
L373[22:00:05] <JVFoxy> oh the joys of
manually installing mods
L374[22:00:29] ⇦
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L375[22:03:28] <Guest07267> ok, my game is
loading up
L376[22:04:00] <Guest07267> in the
meantime, there is this other vehicle on kerbax website
L378[22:05:24] <JVFoxy> mm... kerbalX..
got a few planes myself I tend to enjoy flying...
L379[22:05:30] <JVFoxy> haven't posted
anything though
L381[22:06:18] <Guest07267> this one,
sorry
L383[22:07:21] <Guest07267> and yet i
cannot find the mod itself (realisticweapons-master)
L384[22:07:28] <Guest07267> i don't know
where I can get it from
L385[22:09:44] <JVFoxy> can't say I get
too much into weapons myself so I wouldn't know.
L386[22:09:57] <Guest07267> ohwell
L387[22:09:59] <Guest07267> BUT
L388[22:10:18] <Guest07267> You've helped
me GREATLY already!
L389[22:10:24] <Guest07267> I've got the
previous part! :)
L390[22:10:31] <Guest07267> Can't thank
you enough! <3
L391[22:12:08] <JVFoxy> ok no probs
L392[22:13:37] *
JVFoxy looks around to see if anyone here is going through KSP
burnout. Seems pretty quiet
L393[22:16:19] <ishellraptop> yes, and
distractions from grad school
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L395[22:17:10] <ishellraptop> so, like,
there's a reason the vast majority of my contributions have been to
hashing out RO contract ideas with egg
L396[22:17:22] <ishellraptop> (well vast
majority recently)
L397[22:18:19] <JVFoxy> 'with egg'?
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L399[22:21:35] <ishellraptop> the main
Principia dev
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L402[22:25:28] <JVFoxy> ah ok
L403[22:25:46] <JVFoxy> I've had times
where I this urge to make assets for the game.. parts sort of
thing
L404[22:32:08] <Althego> sometimes you had
an urge to work, but then you sat into a corner and waited until it
passed? :)
L405[22:33:12] <ishellraptop>
aaaaaaaaaaaaa
L406[22:35:54] <JVFoxy> corner.. ff.. no,
motivation just evaporates soon as I sit at the laptop. Gets really
annoying
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L408[22:36:22] <JVFoxy> well ok I have
managed to work on a few 'craft' projects but... guess it doesn't
help the chaos that has been going on here at home, making a mess
of life
L409[22:39:58] <ishellraptop> [extremely
rude words about the virus]
L410[22:41:51] <JVFoxy> well virus is
causing some extra aggravation. Meant we can't 'evict'
someone
L411[22:42:35] <ishellraptop> something
something 84 days into a 14 day quarantine...
L412[22:44:07] <JVFoxy> stage 3 here
soon.. or so they saying
L413[22:44:24] <JVFoxy> but also watching
out for second wave to hit
L414[22:49:32] <ishellraptop> Yeah, I'm
planning on leaving my apartment only for essentials (read: laundy,
mail, groceries, exercise while avoiding people), until at least
mid august
L415[22:54:15] <JVFoxy> we've been rather
lucky on the west coast Canada here
L416[22:56:33] <ishellraptop> Virginia
(well, NoVA, so greater DC) here
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L418[22:58:34] <JVFoxy> my parents give me
flak for going out for just about /anything/ ... I'm not too
worried
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L420[22:58:58] <JVFoxy> granted, they have
to worry more about themselves being that they are older
L421[22:59:49] <ishellraptop> IIRC, the
stats point to cases dropping off, but also there were some
shenanigins about how they were being counted
L422[23:01:53] <JVFoxy> was some rumors
running around, saying doctors were telling people they had Covid
just so there was more money to come in to support things?
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L426[23:06:06] <ishellraptop> I'm
extremely unclear on what's going on financially. Had been hearing
things about hospitals struggling because of people cancelling
'elective' surgeries
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L429[23:12:36] <JVFoxy> can't say I know
too well whats going on down there.. or up here for that matter.
Just that when it comes to medical stuffs, how its dealt with is
way different between the two places
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