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L23[04:52:05] <packbart> Kourageous Tourist
allows (and requires in contracts) tourists to leave the ship.
Moving 10 of them one by one for a group photo is a bit
clicketedious
https://formularfetischisten.de/~packbart/temp/kspt10.jpg
L24[05:06:05] <Mat2ch> But it makes a good
photo!
L25[05:15:09] <hatrix> just unlocked the
RA-2, it's time to deorbit the HG-5 relays
L26[05:20:32] <JVFoxy> Packbart other than
getting them outside, what was that mod, they do that 'follow the
leader' deal?
L27[05:24:01] <JVFoxy> doh.. duh, Follow Me
mod
L28[05:24:46] <JVFoxy> or
EVAFollower..
L29[05:31:06] <packbart> yeah, I tried
that. but sometimes it leaves Kerbals in a weird state where they
won't turn and strafe instead. it also clusters them a bit in a
bunch, they even climb ove each other to follow their leader
;)
L30[05:32:38] <packbart> doesn't help much
with ladders, either, I think. they just clumped into a floating,
stumbling cloud of Kerbals at the foot :)
L32[05:35:15] <JVFoxy> Packbart lol..
follow the leader turns king of the kerbal...
L33[05:36:41] <JVFoxy> I figured getting
them out and off the ship is something would have to do in singles
anyways. Unless if you managed to rig up some kind of platform that
could lower a few down at a time.
L34[05:37:30] <JVFoxy> hatrix problems with
what specifically?
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L36[05:38:28] <hatrix> it'd be nice to be
able to have different roots
L37[05:38:36] <hatrix> working on two
crafts at the same time
L38[05:39:27] <JVFoxy> ah ya.. I was going
to mention something along those lines in regards to adding a rover
to a lander but...
L39[05:39:50] <JVFoxy> isn't the 'merge'
and sub assembly features suppose to help with that? I never really
gotten around to messing with them yet
L40[05:40:11] <hatrix> you've got to set
the correct root part before
L41[05:40:25] <hatrix> what's the sub
assembly feature? I only know the merge one
L42[05:41:00] <packbart> click on the top
left arrow button thingy and then on, uhh, something that looks
like a rocket, iirc
L43[05:41:08] <JVFoxy> down at the
bottom
L44[05:41:28] <hatrix> ha hmm
L45[05:41:38] <JVFoxy> it lets you save
stuff like booster sections as a whole
L46[05:41:57] <packbart> it's a bit tricky
too. the subassmbly root part needs to be attachble
L47[05:42:00] <JVFoxy> Or things you tend
to find yourself building over a lot..
L48[05:42:10] <hatrix> oh nice
L49[05:42:14] <packbart> it's usefult to
build a detailed thing and then attach it in symmetry to another
vessel
L50[05:42:55] <JVFoxy> I hadn't considered
that... I usually just put the build on one side or upper/lower
node. Build it then radial it
L51[05:42:57] <hatrix> ok you still need to
have the correct root but it's better than merge
L52[05:43:38] <JVFoxy> root thing can be a
bit... takes getting used to. I never gotten around to it
L53[05:46:04] <JVFoxy> Throw in Kerbal
attachment system, end up with a few more things to watch out
for.
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L55[05:48:11] <JVFoxy> The build system in
KSP uses the tree branching method. Then I throw in a picture of a
ship I did, basically a ring with docking bar through the middle.
There are some tricks you can to do to make things look like it
doesn't follow the 'branching' system
L56[05:49:27] <packbart> I keep installing
KIS/KAS but don't really use it much. I once sent a rover with a
relay antenna kit to Minmus' south pole and assembled it
there
L57[05:49:54] <packbart> it was just 3
pieces, mind. ground base, girder segment with solar panels and
probe core, RA-15 antenna
L58[05:51:20] <JVFoxy> reminds me... I
wanted to do a polar station on Kerbin, but I wasn't sure about
using KIS/KAS or just going stock..
L59[05:51:44] <JVFoxy> kind of figured, if
anything, at least I should make use of airplane's plus for kerbin
surface career.
L60[05:54:47] <hatrix> hmm my separators
won't separate
L61[05:55:50] <JVFoxy> didn't someone say
there wasn't much use for stations and bases in stock KSP? I should
probably look into some mods.. I know at least I'll probably use
Tac Life support, having to run resupplies.
L62[05:59:08] <packbart> I like the parts
from SSPXr and Talisar's Toroidal Tank. this was a station with
Kerbalism life support:
https://formularfetischisten.de/~packbart/temp/ksptp2.jpg
L63[05:59:13] <hatrix> except for
refuel/science/relay they're pretty useless
L64[05:59:48] <packbart> well, there's also
the "add this useless bit to the station" contracts
;)
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L66[06:04:38] <JVFoxy> station needs 5k
fuel.. wha?
L67[06:05:11] <JVFoxy> I asked this before,
so... just fuel, no oxide... so pre-planning for running nuke
engines later in the career?
L68[06:07:00] <JVFoxy> science/relay
station, sure... though I also found a common point is good as
well. One mission I ran, 10 kerbal tourist into orbit, 2 to mun.
Station acted as a transfer point for people, fuel
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L72[06:35:53] <packbart> I just had to go
back and take a better picture. Larger font size, too. Had to edit
the save to get the suit lights on without the helmet lights.
https://formularfetischisten.de/~packbart/temp/kspt10a.jpg
L73[06:40:27] <packbart> still too much
empty space to the left. the camera panning controls are weird. and
better not spend too much time on screenshots, anyway :)
L74[06:44:11] <JVFoxy> Packbart looks
alright I think. Granted I also think the future looking suits a
bit much....
L75[06:51:27] <hatrix> I would have put
more empty space on the left packbart
L76[06:53:25] <JVFoxy> 2/3rds in
photography?
L78[06:54:12] <JVFoxy> only so much you can
do
L79[06:54:29] <packbart> yeah. I see a
potential to waste much time taking screenshots and not fly
missions. I'll resist ;)
L80[06:56:17] <JVFoxy> screen shots take
but a moment. adding all the extras in order to make them eye
catching, different, can take quite a long time.
L81[06:58:43] <packbart> I rather wonder
why some of them have pilot-red or scientist-blue suits while all
of them should have been assigned tourist-white by the Kerbal
Occupation Colors mod
L82[06:59:33] <packbart> my mod count is
holding steady at 74. some come, some go. sometimes I find bugs and
try to fix/report them
L83[06:59:50] <JVFoxy> sounds like you got
your hands pretty full already
L84[07:00:40] <packbart> yeah, I don't want
to become a linuxgurugamer :) some of the code he has to maintain
looks just weird
L85[07:00:49] <JVFoxy> did you throw all
the mods on at once an went straight into the game. Or is this a
result of spending time getting to know each one as you add
them?
L86[07:04:51] <packbart> CKAN made it so
much easier. I read the description, spend some time figuring out
what it does and if it would be useful to keep. I don't like to
clutter the part list
L88[07:06:36] <packbart> some of them I
haven't used much and maybe remove them. Automatic Fuel Cells, Dock
Safe (disabled engines on crafts docked to stations), JX2 Antenna
and some more
L89[07:09:27] <JVFoxy> packbart
Wwwwwww?
L90[07:10:24] <JVFoxy> I have flybywire
along with airplanes+ but not sure which is causing my control
surfaces to snap back to center.. could be older version I
got
L91[07:11:05] <packbart> Wwwww: press
ctrl-(shift-)w and the kerbal walks (or runs) until you press w
again
L92[07:11:45] <JVFoxy> ah
L93[07:11:45] <packbart> cruise-control for
kerbals ;)
L94[07:11:48] <JVFoxy> autorun
L95[07:12:52] <JVFoxy> should give kerbals
stamina, see how long it would take to circumnavigate the mun or
minmus
L96[07:13:17] <JVFoxy> er... seeing as they
don't have stamina to worry about that is..
L97[07:14:02] <JVFoxy> chatterer
extended... what does that add? I've tried the base mod, even found
out there was some SSTV signals of KSP screenshots.
L99[07:16:54] <JVFoxy> ah
L100[07:18:17] <JVFoxy> heh.. suddenly
thoughts about sims simlish.. but with an apollo sorta thing going
instead of kerbalisim
L101[07:20:46] <Althego> wintergatan
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L104[07:31:21] <packbart> LightsOut is a
mod that shouldhavebeenstock(!1). Turn off the lights (and sun) in
the editor to position lights on the craft
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L107[07:32:08] <packbart> well, I don't
often use lights on anything other than rovers. but when I do, that
one is handy to havee
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L109[07:34:19] <JVFoxy> oh heh... so don't
have to throw craft out onto the pad/runway, advance time till its
dark out to test lights..
L110[07:35:39] <packbart> yeah, I
installed it after cheating a station to orbit once too often just
to see if the spotlight now properly illuminates the docking
ports
L111[07:36:03] <Althego> i would rather
want stock navigation lights
L112[07:39:56] <JVFoxy> for.. ships..
planes.. beacons on spacecraft?
L113[07:41:01] <Althego> eveyrthing
L114[07:41:13] <Althego> you eould just
need 3 colord blinking lights
L115[07:41:15] <Althego> or rather 1
L116[07:41:20] <Althego> because the color
is already esttable
L117[07:41:25] <Althego> just have to make
them blink
L118[07:41:29] <Althego> tiny amount of
code
L119[07:41:33] <Althego> a single
modek
L120[07:41:36] <Althego> not much
work
L121[07:43:55] <JVFoxy> was a rotating
beacon on groundvehicles mod but didn't work unless you had one of
the DLCs
L122[07:46:00] <Althego> you can
technically build a rotating blinker. i saw it in one video. take
the hexagonal scanner antenna thing. that rotates. point a light at
it. its sides are white, the edges are dark
L123[07:46:03] <JVFoxy> I wouldn't mind
some sort of landing markers/lights or something that can be used
when building surface outposts
L124[07:46:06] <Althego> so as it rotates,
the light reflect off it
L125[07:46:28] <packbart> hmm. Kerbal
Electric had various blinking and rotating lights. I don't need
them to blink, I just want to illuminate the outer parts of a
station so I don't ram them accidentally
L126[07:46:30] <Althego> it looks quite
good
L127[07:47:00] <JVFoxy> heh.. I seen
people use the scanner as a kind of 'radar' prop
L130[07:47:54] <JVFoxy> early B9 parts
pack had some small nav lights, if I remember right
L131[07:48:46] <JVFoxy> Packbart Mun
police department?
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L136[07:51:36] <Guest44338> hi
L137[07:51:36] <Mod9000> Hello,
Guest44338
L138[07:52:21] <Guest44338> I've been
playing ksp for a few years but only just discovered the forums
:)
L139[07:53:08] <packbart> I looked at
"TrackingLights", too. It has a small spotlight with a
nice tracking feature. Stick it on a station, switch to an
approaching vessel and it'll always shine a spot on it
L140[07:53:12] <packbart> oh hi :)
L141[07:53:44] <Guest44338> hi
packbart
L142[07:53:51] <packbart> the stock
deployable module could already do that but only in one axis, it
seems. this one can rotate and tilt
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L144[07:59:48] <Althego> hehe
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L147[08:09:55] <kmath> YouTube - Adam
Savage's One Day Builds: Rhombic Dodecahedron with Matt
Parker!
L148[08:09:59] <Althego> hehe when they
turn it on
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L152[09:28:06] <Eddi|zuHause> who else
other than matt parker would build a rhombic dodecahedron?
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L160[09:59:12] <FLHerne> Vi Hart,
maybe?
L161[10:00:05] <Eddi|zuHause> no, she
would make a VR model
L162[10:00:26] <Eddi|zuHause> and then do
projective geometry in it
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L164[10:01:10] <Eddi|zuHause> so every
time you step through one of the faces, you shift dimensions
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L166[10:01:46] <Eddi|zuHause> and then get
lost in this forever shifting space, that can't possibly exist in
3D
L167[10:02:38] <FLHerne> Well, she does
make physical things also
L168[10:02:40] <FLHerne> Or used to
L169[10:03:18] <Eddi|zuHause> snake,
snake, snake, snake
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L175[10:27:20] <raptop> badger badger
bader?
L177[10:33:14] <kmath> YouTube - How To
Snakes
L178[10:40:58] <darsie> I wish I could
change time displays to s for easier calculations.
L179[10:42:14] <raptop> kiloseconds are
good
L180[10:42:57] <darsie> Could work, for
synchronizing a keostationary sat with a spot on Kerbin.
L181[10:51:51] <darsie> "We believe
that an asteroid in orbit of Kerbin is worth two in space."
What?
L182[10:52:20] <raptop> Naturally, this is
where you come in
L184[11:13:44] <darsie> The Hecs with the
5 seats was the initial station.
L185[11:13:51] *
raptop would hope so
L186[11:22:21] <darsie> It does.
L187[11:24:51] <raptop> \o/
L188[11:26:29] <darsie> :)
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L197[12:53:51] <Althego> electron in less
than 9 hours, i guess i have to sleep
L199[12:54:57] <Althego> hehe yes this is
not a new idea
L200[12:55:20] <raptop> Except this time
not to an object that we're unsure exists
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L269[20:14:23] <kmath> YouTube - Rocket
Lab - Don't Stop Me Now Launch
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L272[20:38:55] <Althego> hehe anton talked
about quark state of matter inside neutron stars. ds9 jokes
followed in the comments
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L276[21:06:52] <raptop> How's the progress
on the equation of state for matter in that regime?
L277[21:08:31] <Althego> probably not
good
L278[21:10:18] <raptop> I get the
impression that it got stalled out for a few decades until
gravitational waves&multi messenger astronomy happened
L279[21:17:37] <Althego> 32 minutes
L280[21:35:41] <Althego> apparently the
launch was delayed by around 40 minutes already
L281[21:56:38] <Eddi|zuHause> is that
better or worse than lunch being delayed? :p
L282[22:00:59] <Althego> at least now
there is a stream
L283[22:01:09] <Althego> and of course it
never starts on its own
L284[22:01:17] <Althego> probably some
firefox update or youtube feature
L285[22:01:37] <Althego> i used to keep
them running and noticed something is up when the spacex music
started to play
L286[22:01:47] <Althego> now it just
doesnt work
L287[22:01:52] <Althego> you have to go
there and refresh
L288[22:02:52] <Eddi|zuHause> i can't
listen to this monotone business voice
L289[22:27:37] <Althego> high winds, i
guess after a while they are just going to announce a scrub
L290[22:34:04] <Althego> again, my hobby
is watching cylinders
L291[22:34:56]
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L292[22:35:12] <JVFoxy> was just dealing
with measurements, math, geometry.. trying to figure something
out
L293[22:39:44] <Althego> predictable
interface names. thanks poettering
L294[22:39:57] <Althego> another
misfeature
L295[22:40:11] <Althego> it never helped
me. not once
L296[22:40:22] <Althego> on the
contrary
L297[22:40:55] <Althego> the same idea s
mounting hard disks by unique id? what if i want to quickly replace
the disk with a cloneed disk? no you cant do that, first you have
to edit the unique id
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L301[23:06:47] <Althego> they just cant
launch this one
L302[23:07:16] <Althego> and the sun has
set, would have been nice if the rocket flew up into sunlight,
probably too late for that
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