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L1[00:00:00] <Althego> cant get worse than transitbiker's planes
L2[00:00:11] <Althego> he builds huge and ugly monstrosities
L3[00:00:53] <JVFoxy> Moribus, Latin for 'Adventurer. went from 40t on the last design up to a phat 52.4t. Though I might be able to fit this one better into a shroud.. https://imgur.com/a/PiDEhOu
L4[00:01:35] <Althego> cylindrical enough that i wouldnt put it into a fairing
L5[00:02:27] <JVFoxy> Althego suppose... though the other two previous ones.. eh, sorta needed shrouds. Mostly because of the docking structures
L6[00:02:46] <Althego> cantyou hide the cabins inside?
L7[00:02:51] <JVFoxy> A bit of a concern regarding the weight though
L8[00:03:50] <JVFoxy> I thought about a hitch hiker can behind the command pod but.. tunnel through the fuel tanks woulda.. eh.. odd design choice
L9[00:04:45] <JVFoxy> still woulda needed access to the docking port in the cargo bay, hence the parts that wrap around. its somewhat balanced this way around I guess
L10[00:04:56] <Althego> hah found a free dlc for surviving mars (mysteries resupply pack)
L11[00:05:28] <Althego> but if i download it, i have to save it, and for that i need to get the xternal drive and i am too lazy for that. have to walk around 4 meters and back
L12[00:05:43] <Althego> so free is not completely free
L13[00:05:49] <JVFoxy> Althego ran out of drive space?
L14[00:05:59] <Althego> no, that is the xternal backup
L15[00:06:21] <JVFoxy> oh
L16[00:09:56] <Althego> lol it is free an i cant buy it
L17[00:10:46] <Althego> the button was missing, but apparently it worked
L18[00:11:55] <JVFoxy> ooof... sloooow liftoff
L19[00:13:12] <Althego> oh wait, there was a progress launch a few hours ago
L20[00:14:27] <JVFoxy> oof... this thing is a slug once I drop off the boosters
L21[00:14:42] <Althego> gravity losses
L22[00:16:19] <JVFoxy> was already past 70km when boosters ran out
L23[00:16:29] <Althego> hehe
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L25[00:16:55] <Althego> i dont get why the soyuz and progress vehicles oscilalte in the roll axis that much
L26[00:17:17] <JVFoxy> revert... I was a bit worried about pitching over too much.. the structural parts near the front wants to generate body lift. Ended up putting appo way too high
L27[00:17:51] <JVFoxy> oh? where did you find out about that even?
L28[00:18:01] <Althego> on board camera
L29[00:18:33] <Althego> the last few soyuz launches had camera and it seems the progress has it too
L30[00:18:47] <Althego> and it looks so annoying to me
L31[00:19:03] <Althego> ok it is an unstable system, but the control loop could be gentler
L32[00:19:14] <Althego> like on any other spacecraft
L33[00:20:30] <JVFoxy> the big engines don't gimble. that control is done by vernier thrusters that are grouped in pairs on boosters and there's 4 with the sustainers
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L35[00:20:45] <Althego> the soyuz rocket
L36[00:20:52] <Althego> but the second stage?
L37[00:20:55] <Althego> probably done by rcs
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L39[00:21:08] <JVFoxy> oh second..
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L41[00:21:31] <JVFoxy> was something weird about the second stage.. 4 engines but is 3 of one model and 4th is something else with gimble
L42[00:22:00] <Althego> doesnt seem to be a high potential with creating roll
L43[00:22:26] <Althego> https://www.youtube.com/watch?v=Il9yAubhGU4&feature=youtu.be&t=2191
L44[00:25:52] <JVFoxy> no idea... if its a slow roll could just be feed back system is a bit slugish?
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L46[00:26:47] <JVFoxy> if it snaps really suddenly from side to side, could just be over compensating... there are only 4 engines but 2 directional thrusters on the second stage
L47[00:27:22] <Althego> which seems to be something that could be fixed
L48[00:33:18] <JVFoxy> huh... DV thing giving me weird values.. or staying stuck..
L49[00:33:34] <Althego> that has been doing that ever since it was introduced
L50[00:33:40] <Althego> just ignore it
L51[00:34:14] <JVFoxy> kind of makes things a little difficult... threw it out into the field, seems fine but... trying to balance TWR and making sure I've enough DV with this beast
L52[00:44:24] <JVFoxy> oof... so.. to get fully fueled 52 tons close to an orbit, already takes me 210ts total...
L53[00:45:49] <JVFoxy> but... if I drain all but 1/6th of the fuel from the ship, cuts down so much on the weight, I can get a total weight with booster down to 124tons. Well below the pad's 140t limit. I can send up fuel with tankers later on
L54[00:47:06] <JVFoxy> also, I only need 2 instead of 4 skipper boosters
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L56[00:54:44] <JVFoxy> kinda wish the nose cones could hold fuel too
L57[01:05:53] <Althego> now i installed two parts of surviving mars just to get the music
L58[01:06:05] <Althego> i could install all the other parts and play a bit
L59[01:08:26] <Althego> problems multiply, music has two external backups :)
L60[01:08:39] <Althego> and i have to get the far one again
L61[01:11:29] <Althego> actually 3, but since the pi i truned off the 3rd one
L62[01:18:52] <JVFoxy> trying to get this weight up into space under 140t... fun
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L68[03:02:04] * darsie switched to a more conventional, cheaper, carefree approach for single Kerbin orbit tourists: http://bksys.at/bernhard/temp/screenshot236.png
L69[03:02:30] <darsie> It's great they bring chutes now. They learned something :).
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L71[03:03:53] <flayer> lmao darsie
L72[03:04:08] <Althego> viable
L73[03:04:10] <flayer> going with luxury of 3 fins i see
L74[03:04:16] <flayer> fancy
L75[03:04:26] <Althego> i would dial up the starting thrust on the solid a bit
L76[03:04:52] <flayer> 2 is fine
L77[03:05:04] <flayer> 2 twr
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L80[03:09:39] <JVFoxy> sure that probe has enough power to last long enough?
L81[03:10:33] <JVFoxy> don't know.. that 2 twr might be too slow
L82[03:11:49] <Althego> 3 people 3 opinions :)
L83[03:13:00] <JVFoxy> I was thinking of gravity loses...
L84[03:13:10] <Althego> i was thinking of aero losses and heat
L85[03:13:27] <JVFoxy> meh... its pointed enough, it'll do fine
L86[03:13:32] <Althego> towards the end it will have around twr 5
L87[03:14:07] <JVFoxy> long as you don't hit 7-8 gees for too long, your fine. don't wanna knock them out or anything
L88[03:14:47] <JVFoxy> while back, got one of those stupid high-g suborbital contracts.. that was a pain to do
L89[03:15:01] <Althego> i hate those too
L90[03:15:07] <Althego> because you cant fulfill it with rotation
L91[03:15:28] <Althego> in any real case g is g, no difference for linear ro rotational
L92[03:15:46] <JVFoxy> I think I used a half filled little SRB once I popped above the 70km mark
L93[03:16:45] <JVFoxy> ya.. g force is measured by how much the CG ends up shifting around. Not based on changes in angular velocity of a part
L94[03:17:22] <Althego> yet the game kmnows about rotational g, because if you spin something around the parts stretch out
L95[03:17:48] <JVFoxy> sorta....
L96[03:17:56] <Althego> so obviously the cabin g should be measured
L97[03:18:36] <JVFoxy> I stuck a g meter thing on one of the parts.. it didn't read anything when I spun it. I took a kerbal out, stood it on a platform out on an arm with a counter weight. spun it to see if it would stay standing
L98[03:19:27] <JVFoxy> think the game simulates parts getting pulled away from each other, doesn't know about actual g forces
L99[03:19:58] <JVFoxy> put a meter on same part, probably won't register.
L100[03:20:37] <JVFoxy> ... unless if the game code was changed since my last test
L101[03:24:34] <JVFoxy> hmmm... was thinking, ship looks nice with the cargo bay style.. just.. the weight though. Ugh.. 3 tons just for the cargo section alone. I don't know...
L102[03:25:14] <Althego> usually i go with the functional but ugly approach
L103[03:25:16] <Althego> like the lem
L104[03:25:18] <Althego> and i hate it
L105[03:25:29] <Althego> but i cant sacrifize delta v for cosmetics
L106[03:27:28] <darsie> Althego: I tilted it 5 deg east and adjusted TWR to get 63ish Ap after first stage.
L107[03:29:10] <JVFoxy> Althego: ya the open framework was way lighter, but requires shroud to get into orbit. Not exactly pretty but it was functional
L108[03:29:48] <JVFoxy> Although.. suppose I could reorient the lander docking port to stick out the back of the command pod instead. Keep things inline
L109[03:30:59] <darsie> JVFoxy: computer is in hibernation.
L110[03:31:00] <JVFoxy> not that the weight is really too badly out of cg with the original design. Just made docking easier instead of having to slide into the middle..
L111[03:31:57] <JVFoxy> darsie: noticed you can't actually turn it off... I guess they wanted to avoid people turning it off accidentally and not being able to turn it back on or something?
L112[03:32:05] <darsie> First stage has fins, second stage is well balanced, so RWs don't have much to do.
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L114[03:32:43] <darsie> JVFoxy: Doesn't use much more than battery self discharge.
L115[03:33:26] <Althego> is there even self discharge in the game?
L116[03:33:43] <darsie> No. Computer in standby take care of that.
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L119[03:33:57] <darsie> Like a switched off computer irl.
L120[03:34:13] <JVFoxy> RTGs have a rating to do with age/halflife/power output but I don't think it ever got used...?
L121[03:34:14] <darsie> There self discharge would do it.
L122[03:34:42] <darsie> Dunno the half life of Blutonium :).
L123[03:35:20] <JVFoxy> efficiency or something?
L124[03:35:57] <JVFoxy> maybe if it got too hot, started producing less? I hadn't really messed with them much myself
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L127[03:36:22] <darsie> Radioisotopes give off heat as they decay, which reduces activity and power.
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L129[03:37:23] <darsie> Heat may reduce chain reaction reactivity. Has only little effect on decay.
L130[03:37:28] <JVFoxy> ya.. also uses thermalpile to produce power..
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L132[03:37:50] <darsie> I meant the decay reduces activity and power.
L133[03:38:21] <darsie> The half life is the time in which half the toms decay.
L134[03:38:35] <Althego> hehe half the toms
L135[03:38:43] <Althego> and what do jerries do?
L136[03:38:52] <JVFoxy> radiation they finding also messing with the links in the thermal thermocouple as in the voyager probes
L137[03:39:07] <darsie> Dunno. But toms are splittable. tomos=split in greek.
L138[03:39:25] <JVFoxy> put a bunch of ferries in a can?
L139[03:39:31] <JVFoxy> er.. jerries dang it
L140[03:39:59] <darsie> atoms can't be split. electrons are atoms, but toms aren'.
L141[03:40:00] <darsie> t
L142[03:40:31] <Althego> tomos: plural of tomo-chan :)
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L144[03:40:47] <JVFoxy> had a flight instructor named Tomo
L145[03:41:18] <Althego> (tomo-chan wa onnanoko is funny)
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L148[03:45:04] <JVFoxy> ugh I spent waaay too much time futzing around with booster designs...
L149[03:45:26] <JVFoxy> didn't realize its nearly 2am now
L150[03:46:19] <Althego> hehe
L151[03:46:45] <Althego> what you are in one of those half hour timezones?
L152[03:47:54] <Haddock> i hope my new pc comes today so i can play ksp again, i still can't get it workign on my laptop
L153[03:48:11] <JVFoxy> no... ? PST.. if you wanna be exact, 0148
L154[03:48:25] <Althego> that is not early 2, late 1 :)
L155[03:48:45] <JVFoxy> well more than half the hour has gone by so ... eh
L156[03:49:10] <JVFoxy> 3/4 had already gone by even when I said sometihng
L157[03:49:21] <Althego> i noticed that too. when it is late in the night i do minor things and hours just speed by because i am getting slower
L158[03:49:49] <JVFoxy> well considering I was messing with booster stuff since 8-9pm or something... ugh
L159[03:50:23] <Althego> i can tweak vehicles for weeks
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L161[03:51:59] <darsie> My asteroid pusher is a piece of art.
L162[03:52:13] <JVFoxy> having unlimited size, part count, weight... not much of a challenge.
L163[03:52:29] <JVFoxy> trying to push 60t ship with only a 140t weight limit... eh.
L164[03:52:41] <Althego> you could use jets
L165[03:52:53] <Althego> becomes really expensive really fast
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L168[03:54:01] <JVFoxy> it was more a, 'what would it take if I put this in my current career'.. I ended up deciding to dump most of the fuel and figured I could just launch the lander on a separate craft along with a refuel ship
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L204[09:27:43] <darsie> Richfel Kerman was stranded on the surface of the Mun. The Munar rescue station (an Mk1 command pod rocket) made a close pass over him and told him to jetpack to and fly home himself. So after a few attempts he managed to get to a 7 km polar orbit where the station intercepted him and refuelled his jetpack. He then jetpacked to LKO where he boarded the space station and currently enjoys the company of Valley Kerman: http://bksys.at
L205[09:27:43] <darsie> /bernhard/temp/screenshot239.png . He still has to jetpack down to Kerbin and parachute to the KSC.
L206[09:28:03] <darsie> http://bksys.at/bernhard/temp/screenshot239.png
L207[09:29:14] <darsie> jetpack to orbit*
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L210[09:56:18] <flayer> my foot is asleep
L211[09:57:30] <flayer> there, now it is better
L212[09:57:37] <flayer> i hope you appreciated these updates on my foot
L213[09:59:23] <darsie> .
L214[10:01:15] <flayer> i'm thinking i can build some early science stations on minmus using scientists and jetpacks
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L216[10:23:33] <umaxtu> does your foot need to be awake for that?
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L222[11:36:19] <Althego> kerbals sure can have fun
L223[12:06:46] <Black_Eagle> man i would love to have a ramjet engine that has almost zero thrust below mach 1
L224[12:06:58] <Black_Eagle> the rapier should have been designed differently
L225[12:07:20] <Althego> the rapier wants to be a game version of sabre
L226[12:07:29] <Black_Eagle> i know
L227[12:07:30] <Althego> so it has thrust with zero speed
L228[12:07:48] <Black_Eagle> really? i thought it needed some speed
L229[12:07:51] <Althego> but there should be at least a ramjet and a scramjety
L230[12:07:52] <Black_Eagle> but ok then!
L231[12:08:01] <Black_Eagle> yeah
L232[12:08:09] <Black_Eagle> what's scramjet again
L233[12:08:48] <Black_Eagle> ah supersonic
L234[12:09:04] <Althego> remember the flying surfbord x-3something?
L235[12:11:01] <darsie> Shouldn't be too hard to make a ramjet in KSP, I guess.
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L238[12:13:21] <Althego> you can just modify the curves
L239[12:20:48] <Black_Eagle> mmm, yeah. but that's modded content then
L240[12:24:34] <darsie> So you only want it from Squad, or whoever makes KSP now?
L241[12:24:58] <Althego> squad makes it, but they dont do much anymore
L242[12:25:29] <Althego> i wonder what is going to happen to them? transition to an other game?
L243[12:25:42] <darsie> Go back to advertising?
L244[12:26:23] <Althego> arent they part of take two now?
L245[12:26:31] <Black_Eagle> darsie kinda yeah. i refuse to mod
L246[12:26:36] <Black_Eagle> did it once and never again
L247[12:26:53] <darsie> Black_Eagle: Try dated quicksaves.
L248[12:27:09] <Black_Eagle> eh? what are those
L249[12:27:26] <darsie> Saves your last few quicksaves as separate files.
L250[12:27:40] <Black_Eagle> does it update itself when ksp updates?
L251[12:27:50] <darsie> idk.
L252[12:27:58] <Black_Eagle> that's a no then
L253[12:28:01] <Mat2ch> Althego: Squad is part of T2 and they're working on KSP2
L254[12:28:16] <Althego> a different crew is working on ksp2
L255[12:28:30] <Mat2ch> are you sure they didn't merge yet?
L256[12:28:34] <Black_Eagle> i'm excited to see what kind of a game it is
L257[12:28:51] <Althego> the old ones may help, but it was clear from the start they are separate and huge fans of the game
L258[12:30:17] <Althego> when is the sn4 test?
L259[12:30:25] <Althego> today?
L260[12:30:32] <Althego> or maybe monday?
L261[12:31:00] <Althego> meanwhile elon https://twitter.com/elonmusk/status/1254014899950366720
L262[12:34:44] <Mat2ch> Black_Eagle: I fear that it's just a part-mod for KSP. But I hope to be wrong. And I fear they will ditch Linux support
L263[12:34:58] <Althego> it is not a part mod
L264[12:35:05] <Althego> they basically rewrote the game again
L265[12:35:11] <Althego> in the same engine
L266[12:35:26] <Althego> why didnt they go with unreal instead of unity
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L271[12:52:59] <Mat2ch> I heard some rumours they did ditch Unity
L272[12:53:05] <Mat2ch> but rumours are rumours
L273[12:53:24] <Althego> that can happen
L274[12:53:45] <Althego> since they were stuck after a while with some unknown issues
L275[12:54:05] <Mat2ch> let's just say that Unity was never meant for something like KSP ;)
L276[12:54:08] <Althego> so we have the unknown amount of delay
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L278[12:54:19] <Althego> i think neither was any normal game engine
L279[12:55:41] <Mat2ch> UE4 gives you the option to use several low-level languages
L280[12:56:03] <Mat2ch> you could use C++ for the calculations and the Engine just for the graphics
L281[12:56:28] <Althego> that may be true, the problem is the incredible distances
L282[12:56:30] <Mat2ch> I bet you could even sneak some assembly in there. But doing that is hard if you want to be cross-plattform
L283[12:56:39] <Mat2ch> I have ideas to solve that problem
L284[12:56:41] <Althego> so the usual methods dont work
L285[12:56:51] <Althego> it is m ostly solved in the current game too
L286[12:56:51] <Mat2ch> but since I never can really focus I never got to test it.
L287[12:56:59] <Althego> but it requires lot of custom code
L288[12:57:08] <Althego> while say an fps would probably get by with lot less
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L290[12:59:01] <Althego> https://www.youtube.com/watch?v=0dYFWkhcFOc
L291[12:59:07] <Althego> guess what i am not going to watch :)
L292[12:59:17] <Mat2ch> 3 hours?
L293[12:59:22] <Mat2ch> I'll be asleep by then :P
L294[12:59:33] <Althego> me too
L295[12:59:59] <Mat2ch> and why do they always test on weekends? ;)
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L298[13:16:14] <Althego> just as this morning i missed the progress launch i am missing the sn4 test too
L299[13:17:08] <Althego> maybe the test is on weekend because the road has to be closed for the moving of the tank
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L303[14:10:49] <Mat2ch> Althego: but the whole thing was moves yesterday
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