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L12[02:53:46] <JVFoxy> ooof.. redesign of
one of my spaceplanes.. looks nice, but ugh, such a pitiful cargo
capacity
L13[02:55:21] <JVFoxy> still.. I think.
Previous version, I could haul 1 ton or so up to LKO
(70x70km)
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L20[03:34:56] <Gouby> Hello everyone. Just
a quick question. I have installed the 'precise node' in my
Gamedata/Squad local folder. But in the game, when I create a
maneuver, no precise node window pops up.
L21[03:35:50] <Althego> mods usually just
go into gamedata
L22[03:36:04] <Althego> squad is the part
that came from squad, so the actual game
L23[03:36:25] <Gouby> oh damn, ok I try it
out right away, gimme a few minutes
L24[03:36:27] <Gouby> thanks for the
answer
L25[03:37:02] <JVFoxy> usually mods go into
their own folders...
L26[03:37:22] <Althego> that is what i
meant
L27[03:37:28] <Althego>
gamedata/whatevermod
L28[03:37:38] <JVFoxy> in the game data
one... though if you installing manually, should be a readme or
something that tells you want to name it
L29[03:37:40] <Althego> not
gamedata/squad/whatevermod
L30[03:40:38] <Gouby> still not working...
damn it
L31[03:41:04] <Gouby> Gonna check the
reccomandation on the mod page
L32[03:41:11] <Althego> is the version
compatible?
L33[03:42:06] <Gouby> should be. My game
version is 1.9, the mod page said 1.9.x
L34[03:42:45] <JVFoxy> not using
CKAN?
L35[03:42:57] <Gouby> nope
L36[03:43:05] <Gouby> it is the first mod i
ever installed :x
L37[03:43:15] <Gouby> i wonder if I should
look for alternatives
L38[03:44:06] <JVFoxy> since I got nothing
better to do.. whats the page for the mod you trying go
through?
L39[03:44:11] <packbart> at first, you
should look at the log file
L40[03:44:27] <packbart> if anything went
wrong, it should have been logged there
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L43[03:45:25] <Gouby> thansk guys, sorry
for the inconvenience... might have made a stupid mistake
somewhere
L44[03:46:05] <packbart> "Newest
version of mod (1.2.8) requires the Click Through Blocker as a hard
dependency." - did you also install that?
L45[03:46:09] <Althego> hehe
L46[03:46:15] <Althego> updated for
1.3
L47[03:46:16] <Gouby> ah damn, I re-read
they say i need click through blocker
L48[03:46:17] <Althego> ages ago
L49[03:46:30] <packbart> I see,
indeed
L50[03:46:33] <Gouby> No i did not
-_-
L51[03:46:35] <Althego> also do you still
need this? the base game has a built in node editor wher you can
edit the values numerically
L52[03:46:43] <Gouby> does it?????
L53[03:46:55] <Althego> bottom left
L54[03:47:12] <Althego> since what, 1.8 or
so
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L56[03:47:53] <Gouby> holy molly
L57[03:48:00] <Gouby> NICE i see it
L58[03:48:10] <Gouby> small but exactly
what I need I think
L59[03:48:19] <Gouby> well, thanks a lot,
sorry for all the inconvenience
L60[03:48:26] <packbart> I still use
MechJeb's node editor for some nodes because I can e.g. move the
time forward/backward in variable increments
L61[03:48:36] <packbart> what
inconvenience?
L62[03:48:40] <JVFoxy> oof.. ok ya I was
going to say, does this do the same thing as whats already in the
game since 1.8 or does it add something extra?
L63[03:49:29] <Gouby> I meant... the
request which I could have solved just by being more attentive, no
worries
L64[03:49:51] <packbart> no problem
:)
L65[03:49:54] <JVFoxy> blame it being a
friday
L67[03:50:09] <Gouby> hahaha
L68[03:50:39] <Gouby> i wil lcheck the
link, and some youtube tuto for the new node
L69[03:51:01] <Althego> there is a video in
the forum post about the node thing
L70[03:51:50] <JVFoxy> funny thing is, I've
noticed the node thing since it was included. I didn't actually use
the precision controls till earlier today while doing a test run to
minmus
L71[03:52:49] <Gouby> oooh, wow. just with
one precise maneuver I cna gravity assist by the mun and get out of
Kerbin SOI ???
L72[03:52:57] <Gouby> that's gonna save
tons of fuel
L73[03:53:09] <Althego> you dont win much
with that, maybe 20 m/s or so?
L74[03:53:18] <Althego> it is not worth the
trouble in my book
L75[03:53:20] <JVFoxy> slingshot... it
saves a bit of DV, not a ton though
L76[03:53:42] <JVFoxy> gets you out of SOI
but is it in the right direction?
L77[03:53:42] <packbart> it's fun to get
right, though ;)
L78[03:53:50] <packbart> (and frustrating
if you don't)
L79[03:54:53] <JVFoxy> using Mun to get to
Minmus... good luck
L80[03:55:08] <JVFoxy> my test run, stupid
mun kept getting in the way
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L82[03:55:59] <packbart> That's no Mun!
It's a Minmus!
L83[03:56:06] <Gouby> ah it's not worth it?
i thought it was kinda mandatory to use slingshots for
efficiency
L84[03:56:26] <Gouby> I have to rescue a
Kerbal between Moho and Kerbol and I have huge toruble going there
and back
L85[03:56:29] <JVFoxy> you can but getting
the timing and about everything else right can be quite a
hassel
L86[03:56:34] <Althego> for other tagets it
is. like using eve or kerbin to get to say jool
L87[03:56:50] <Althego> but the mun is too
small and slow to be useful
L88[03:57:47] <Gouby> ah ok
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L90[03:57:59] <Gouby> i understand, the
mass of Eve makes it worth it
L91[03:58:06] <Althego> i usually use moons
of jool to slow down once i arrive there
L92[03:58:26] <Althego> since the heat was
implemented jool aerocapture is quite deadly
L93[03:58:29] <JVFoxy> packbart: It was
more a test of the crew part. If I was doing the actual mission
which meant launching another part, docking, spending an extra
orbit. I probably would have the transfer not get too close to the
Mun on way out to Minmus
L94[03:59:35] <JVFoxy> Althego: I'm
guessing coming into to fast to make even a shallow aerobrake over
Jool is still a bit deadly?
L95[04:00:10] <Althego> havent tried it in
a long time. of course the inflatable can take tremendous
heat
L97[04:01:09] <kmath> YouTube - a24-That's
no moon
L98[04:01:24] <Gouby> you guys recommend to
get the perfect manœuvrer and let the slingshot happen? or one
manœuvrer for the encounter of the two bodies and then another to
perfect it
L99[04:01:36] <JVFoxy> been wondering what
use is of the that big inflatable.. seems to want to flip things
around a bit too much due to the sheer size
L100[04:01:57] <Althego> you can correct
for that with fins and rcs
L101[04:02:44] <JVFoxy> though, in
reality, they use engines to get capture, then the aerobraking to
help assist in getting the orbit a bit more circularlized. That way
you not coming in too screaming hot
L102[04:02:54] <Althego> so usually my eve
ascent vehicles look like a bomb during landing. the inflatable is
the front and the back has the fins for stabilization, also some
engines angled to poke out
L103[04:03:09] <Althego> nobody ever used
aerocapture yet
L104[04:03:53] <JVFoxy> well not to the
extent might be thinking of
L106[04:04:44] <kmath> YouTube - 2010:
Odisea Dos - Maniobra de frenado
L107[04:05:10] <JVFoxy> ya I remember the
scene...
L108[04:06:28] <JVFoxy> oh oof...
aerocapture vs aerobreaking
L109[04:06:41] <Althego> aerobraking is
common around mars
L110[04:06:43] <Althego> takes
months
L111[04:06:51] <Althego> lot of orbits in
the upper atmosphere
L112[04:07:13] <JVFoxy> zond 6 and 7 did
re-entry skip.. second pass around came down
L113[04:07:15] <Althego> no aerocapture
yet, at least not when an orbit is required instead of
landing
L114[04:08:12] <JVFoxy> braking.. not
break.. ugh these being up late sessions really messing with me I
think
L115[04:13:45] <Gouby> also, any advice,
when preparing an encounter to better see how the spaceshift will
interact with the planet/moon? I mean. When i am fiddling with a
node I have to move the camera to see the encounter point, from the
spaceshift POV, usuallt on the opposite side of the orbit. This
makes it hard to see if the ship will arrive and pass the body in
front or in th
L116[04:13:50] <Gouby> the back
L117[04:14:03] <Gouby> Always played like
this, but there might be a better way?
L118[04:14:25] <Althego> for
interplanetary i usually just focus the target body
L119[04:15:07] <Gouby> yep but
L120[04:15:34] <Gouby> when yo uplan an
encoutner, the encoutner itself will be very far from the actual
position position of the body.
L121[04:15:57] <Gouby> the planned
location of the encoutner, will be far from the present location of
the body
L122[04:16:03] <Gouby> (clearer I
hope)
L123[04:16:21] <Althego> why dooes the
present location matter?
L124[04:16:54] <Althego> the game shows a
projected future course
L125[04:17:01] <packbart> if you focus the
target planet/moon, the encounter orbit should also be visible
there
L126[04:17:16] <Althego> right click focus
or tab until you get there
L127[04:17:30] <Althego> and there you
have the body and the projected trajectory
L128[04:17:44] <Gouby> no that I know, but
when you fiddle with the node to make the projected future
course
L129[04:18:26] <Gouby> usually I have
trouble having a clear view on wether the ship will pass in front
or at the back of the body... maybe just inexperience
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L131[04:18:38] <Althego> i never solved
that, so for example if i want an encounter from an injection burn,
it is really hard to move the burn time around kerbin which is
really outside of view because of the focus
L132[04:18:56] <Althego> or if i focus
kerbin, then i dont see my target
L133[04:19:22] <Althego> so i usually do a
tiny correction burn after leaving kerbin soi
L134[04:22:09] <JVFoxy> passing in front
or behind target body? When you focus on the body itself with the
projected path, it'll show a circle on the end of the path. Mouse
over it, tells you what state you be going through when you reach
that point. Usually I think its the 'escaping such-such body'
L135[04:23:17] <JVFoxy> I guess is one way
to tell which way you are going past a body.. as for behind or in
front, usually its just a little correction burn to shift the
path.
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L138[04:46:16] <Gouby> thanks for the help
guys, gotta guy. Bye
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L140[04:46:33] <Althego> finally somebody
stayed for more than 10 seconds :)
L141[04:51:00] <JVFoxy> on a good day, be
lucky if they even stay more than a few seconds
L142[04:52:27] <Althego> hmm starlink 6 in
6.5 days
L143[04:52:38] <Althego> it is during the
night herecant watch that
L144[04:53:27] <JVFoxy> lol.. why do I
think its like shooting a shotgun into space, only instead of
pellets its microsats?
L145[04:55:22] <Althego> wait until it is
done by starhsip
L146[04:56:40] <JVFoxy> there been any
response from astronomers over having so much up there?
L147[04:57:26] <JVFoxy> I mean.. it be
cool to have a net connection even in remote places, but ugh... at
what cost?
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L150[05:34:48] <Althego> supposedly the
new ones can be quite dark
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L154[05:45:45] <JVFoxy> stealth
sats...
L155[06:00:20] <packbart> some I know say
that the full constellation would still hinder astronomers to see
any oncoming asteroids
L156[06:00:54] <packbart> so you've got to
choose. fancy Internet uplink everywhere or a warning time before
the big kaboom
L157[06:01:33] <packbart> terrestrial
mobile networks work well enough for me, though
L158[06:02:24] <darsie> packbart: I guess
you don't live in a small village in Ethiopia.
L159[06:03:10] <packbart> no, I don't. and
I doubt that they'll get much use from Starlink. we'll see
L160[06:03:34] <JVFoxy> polar research
stations migh
L161[06:04:17] <darsie> JVFoxy: They won't
make up much of Starlinks business case.
L162[06:06:31] <JVFoxy> and what sort of
case they hoping for?
L163[06:07:31] <JVFoxy> I don't imagine
they'd get much utilization down around the poles other than the
outposts. I'm sure they wouldn't mind more consistent data links
than what they have now
L164[06:17:07] <JVFoxy> 42000 satellites
in orbit.. ouch. Got enough junk in orbit as is
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L170[07:05:02] <kmath> YouTube - CRS-20
Dragon arrives in Port of Los Angeles on NRC Quest
L171[07:05:37] <darsie> How good is
starlink coverage at/near the poles?
L172[07:05:53] <Althego> currently
probably close to none
L173[07:06:02] <darsie> I mean
eventually.
L174[07:06:15] <darsie> after full
deployment.
L175[07:07:18] <Mat2ch> iirc there is no
coverage there
L176[07:07:29] <darsie> ok
L177[07:07:43] <Althego> the ppicture in
wiki shows no satellites at the highest latitudes
L178[07:07:53] <Althego> but that is for
the initial phase only, not even 1600 sats
L179[07:08:13] <XXCoder> i hope the orbit
scattering never happens
L180[07:08:22] <XXCoder> it'd be nasty for
space tech for long time
L181[07:08:30] <darsie> Sufficient orbital
altitude may provide some coverage.
L182[07:08:57] <darsie> XXCoder: you mean
satellites scattering off each other? :)
L183[07:09:20] <XXCoder> theres speific
term for it but yeah basicallly
L184[07:10:20] <Althego> now that we have
a 4 day weekend i have some time to read
L185[07:10:43] <Althego> i can finally
read children of ruin
L186[07:11:20] <Althego> this one has an
integrated bookmark, unlike the first book
L187[07:11:42] <XXCoder> ah yes
L188[07:11:43] <XXCoder> Kessler
syndrome
L189[07:12:03] <Althego> untangling space
tape, treating kessler syndrome
L190[07:12:39] <XXCoder> not to be
confused with Dunning–Kruger effect
L191[07:13:00] <XXCoder> laters
L192[07:23:22] <Althego> that reminds me i
still havent found any flat earth content today :)
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L219[11:04:19] <hatrix> is it possible to
land on Vall with RCS?
L220[11:04:39] <hatrix> or do I need a
real engine for that?
L221[11:06:07] <darsie> Depends on TWR and
dv.
L222[11:07:16] <darsie> I mostly use RCS
for docking.
L223[11:07:34] <hatrix> yes me too, or for
maneuvers
L225[11:08:28] <darsie> Vall Escape
velocity 1 176.10 m/s
L226[11:08:51] <Mat2ch> Gilly yes, on Vall
not without some testing first
L227[11:09:36] <darsie> A sufficient
number of vernier RCS thrusters would probably do it.
L228[11:09:56] <darsie> There are
theoretical limits.
L229[11:10:02] <Mat2ch> well, there's a
more efficient engine that runs on monoprop
L230[11:10:11] <darsie> ah
L231[11:10:11] <Althego> vall is quite big
for that, but you could still use monoprop engines instead of rcs
if you want to
L232[11:10:40] <hatrix> oh right the
vernor has a better ISP
L233[11:10:55] <Althego> that might
work
L234[11:11:10] <Althego> pol or bop is
still a better target for such thing
L235[11:11:17] <hatrix> already went there
:p
L236[11:11:18] <darsie> But why use a
vernor instead of an ant?
L237[11:11:53] <hatrix> I was wondering if
I just could reuse the same design or needed something else
L238[11:12:58] <darsie> Calculate the
dv.
L239[11:13:49] <darsie> and compare it to
your orbital speed at Pe.
L240[11:13:57] <Althego> go and find the
vallhenge
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L277[15:42:08] <JVFoxy> suspicious green
goo found on launch pad... something tells me Kerbal history wasn't
exactly happy till we came around to help them..
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L279[15:44:24] <Althego> or rather since
we came to help them
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L281[15:49:37] <JVFoxy> guess depends on
the player's view on things. Like with just about anything soon as
you pick up the game. Only you can dictate their fates.
L282[15:50:17] <JVFoxy> Me personally..
guess I'm not much a fan of things constantly exploding
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L313[21:48:52] <EvilDre> Hi All, Just got
KSP and did a couple missions. But i find the graphics kind of
weak, what texture packs do you reccomend? 1.9
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