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L12[02:53:46] <JVFoxy> ooof.. redesign of one of my spaceplanes.. looks nice, but ugh, such a pitiful cargo capacity
L13[02:55:21] <JVFoxy> still.. I think. Previous version, I could haul 1 ton or so up to LKO (70x70km)
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L20[03:34:56] <Gouby> Hello everyone. Just a quick question. I have installed the 'precise node' in my Gamedata/Squad local folder. But in the game, when I create a maneuver, no precise node window pops up.
L21[03:35:50] <Althego> mods usually just go into gamedata
L22[03:36:04] <Althego> squad is the part that came from squad, so the actual game
L23[03:36:25] <Gouby> oh damn, ok I try it out right away, gimme a few minutes
L24[03:36:27] <Gouby> thanks for the answer
L25[03:37:02] <JVFoxy> usually mods go into their own folders...
L26[03:37:22] <Althego> that is what i meant
L27[03:37:28] <Althego> gamedata/whatevermod
L28[03:37:38] <JVFoxy> in the game data one... though if you installing manually, should be a readme or something that tells you want to name it
L29[03:37:40] <Althego> not gamedata/squad/whatevermod
L30[03:40:38] <Gouby> still not working... damn it
L31[03:41:04] <Gouby> Gonna check the reccomandation on the mod page
L32[03:41:11] <Althego> is the version compatible?
L33[03:42:06] <Gouby> should be. My game version is 1.9, the mod page said 1.9.x
L34[03:42:45] <JVFoxy> not using CKAN?
L35[03:42:57] <Gouby> nope
L36[03:43:05] <Gouby> it is the first mod i ever installed :x
L37[03:43:15] <Gouby> i wonder if I should look for alternatives
L38[03:44:06] <JVFoxy> since I got nothing better to do.. whats the page for the mod you trying go through?
L39[03:44:11] <packbart> at first, you should look at the log file
L40[03:44:27] <packbart> if anything went wrong, it should have been logged there
L41[03:45:09] <Gouby> https://forum.kerbalspaceprogram.com/index.php?/topic/161855-19x-precise-node-continued-precisely-edit-your-maneuver-nodes/
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L43[03:45:25] <Gouby> thansk guys, sorry for the inconvenience... might have made a stupid mistake somewhere
L44[03:46:05] <packbart> "Newest version of mod (1.2.8) requires the Click Through Blocker as a hard dependency." - did you also install that?
L45[03:46:09] <Althego> hehe
L46[03:46:15] <Althego> updated for 1.3
L47[03:46:16] <Gouby> ah damn, I re-read they say i need click through blocker
L48[03:46:17] <Althego> ages ago
L49[03:46:30] <packbart> I see, indeed
L50[03:46:33] <Gouby> No i did not -_-
L51[03:46:35] <Althego> also do you still need this? the base game has a built in node editor wher you can edit the values numerically
L52[03:46:43] <Gouby> does it?????
L53[03:46:55] <Althego> bottom left
L54[03:47:12] <Althego> since what, 1.8 or so
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L56[03:47:53] <Gouby> holy molly
L57[03:48:00] <Gouby> NICE i see it
L58[03:48:10] <Gouby> small but exactly what I need I think
L59[03:48:19] <Gouby> well, thanks a lot, sorry for all the inconvenience
L60[03:48:26] <packbart> I still use MechJeb's node editor for some nodes because I can e.g. move the time forward/backward in variable increments
L61[03:48:36] <packbart> what inconvenience?
L62[03:48:40] <JVFoxy> oof.. ok ya I was going to say, does this do the same thing as whats already in the game since 1.8 or does it add something extra?
L63[03:49:29] <Gouby> I meant... the request which I could have solved just by being more attentive, no worries
L64[03:49:51] <packbart> no problem :)
L65[03:49:54] <JVFoxy> blame it being a friday
L66[03:50:06] <Althego> 1.7 https://forum.kerbalspaceprogram.com/index.php?/topic/183554-kerbal-space-program-17-%E2%80%9Croom-to-maneuver%E2%80%9D-grand-discussion-thread/
L67[03:50:09] <Gouby> hahaha
L68[03:50:39] <Gouby> i wil lcheck the link, and some youtube tuto for the new node
L69[03:51:01] <Althego> there is a video in the forum post about the node thing
L70[03:51:50] <JVFoxy> funny thing is, I've noticed the node thing since it was included. I didn't actually use the precision controls till earlier today while doing a test run to minmus
L71[03:52:49] <Gouby> oooh, wow. just with one precise maneuver I cna gravity assist by the mun and get out of Kerbin SOI ???
L72[03:52:57] <Gouby> that's gonna save tons of fuel
L73[03:53:09] <Althego> you dont win much with that, maybe 20 m/s or so?
L74[03:53:18] <Althego> it is not worth the trouble in my book
L75[03:53:20] <JVFoxy> slingshot... it saves a bit of DV, not a ton though
L76[03:53:42] <JVFoxy> gets you out of SOI but is it in the right direction?
L77[03:53:42] <packbart> it's fun to get right, though ;)
L78[03:53:50] <packbart> (and frustrating if you don't)
L79[03:54:53] <JVFoxy> using Mun to get to Minmus... good luck
L80[03:55:08] <JVFoxy> my test run, stupid mun kept getting in the way
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L82[03:55:59] <packbart> That's no Mun! It's a Minmus!
L83[03:56:06] <Gouby> ah it's not worth it? i thought it was kinda mandatory to use slingshots for efficiency
L84[03:56:26] <Gouby> I have to rescue a Kerbal between Moho and Kerbol and I have huge toruble going there and back
L85[03:56:29] <JVFoxy> you can but getting the timing and about everything else right can be quite a hassel
L86[03:56:34] <Althego> for other tagets it is. like using eve or kerbin to get to say jool
L87[03:56:50] <Althego> but the mun is too small and slow to be useful
L88[03:57:47] <Gouby> ah ok
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L90[03:57:59] <Gouby> i understand, the mass of Eve makes it worth it
L91[03:58:06] <Althego> i usually use moons of jool to slow down once i arrive there
L92[03:58:26] <Althego> since the heat was implemented jool aerocapture is quite deadly
L93[03:58:29] <JVFoxy> packbart: It was more a test of the crew part. If I was doing the actual mission which meant launching another part, docking, spending an extra orbit. I probably would have the transfer not get too close to the Mun on way out to Minmus
L94[03:59:35] <JVFoxy> Althego: I'm guessing coming into to fast to make even a shallow aerobrake over Jool is still a bit deadly?
L95[04:00:10] <Althego> havent tried it in a long time. of course the inflatable can take tremendous heat
L96[04:01:09] <packbart> my memory of Star Wars quotes in't was it never was. I had "that's no moon" conflated with "it's a tarp". https://www.youtube.com/watch?v=EVekNsgUqn4&t=8s
L97[04:01:09] <kmath> YouTube - a24-That's no moon
L98[04:01:24] <Gouby> you guys recommend to get the perfect manœuvrer and let the slingshot happen? or one manœuvrer for the encounter of the two bodies and then another to perfect it
L99[04:01:36] <JVFoxy> been wondering what use is of the that big inflatable.. seems to want to flip things around a bit too much due to the sheer size
L100[04:01:57] <Althego> you can correct for that with fins and rcs
L101[04:02:44] <JVFoxy> though, in reality, they use engines to get capture, then the aerobraking to help assist in getting the orbit a bit more circularlized. That way you not coming in too screaming hot
L102[04:02:54] <Althego> so usually my eve ascent vehicles look like a bomb during landing. the inflatable is the front and the back has the fins for stabilization, also some engines angled to poke out
L103[04:03:09] <Althego> nobody ever used aerocapture yet
L104[04:03:53] <JVFoxy> well not to the extent might be thinking of
L105[04:04:44] <Althego> hehe only found it in spanish https://www.youtube.com/watch?v=mMw9W7hI5yM
L106[04:04:44] <kmath> YouTube - 2010: Odisea Dos - Maniobra de frenado
L107[04:05:10] <JVFoxy> ya I remember the scene...
L108[04:06:28] <JVFoxy> oh oof... aerocapture vs aerobreaking
L109[04:06:41] <Althego> aerobraking is common around mars
L110[04:06:43] <Althego> takes months
L111[04:06:51] <Althego> lot of orbits in the upper atmosphere
L112[04:07:13] <JVFoxy> zond 6 and 7 did re-entry skip.. second pass around came down
L113[04:07:15] <Althego> no aerocapture yet, at least not when an orbit is required instead of landing
L114[04:08:12] <JVFoxy> braking.. not break.. ugh these being up late sessions really messing with me I think
L115[04:13:45] <Gouby> also, any advice, when preparing an encounter to better see how the spaceshift will interact with the planet/moon? I mean. When i am fiddling with a node I have to move the camera to see the encounter point, from the spaceshift POV, usuallt on the opposite side of the orbit. This makes it hard to see if the ship will arrive and pass the body in front or in th
L116[04:13:50] <Gouby> the back
L117[04:14:03] <Gouby> Always played like this, but there might be a better way?
L118[04:14:25] <Althego> for interplanetary i usually just focus the target body
L119[04:15:07] <Gouby> yep but
L120[04:15:34] <Gouby> when yo uplan an encoutner, the encoutner itself will be very far from the actual position position of the body.
L121[04:15:57] <Gouby> the planned location of the encoutner, will be far from the present location of the body
L122[04:16:03] <Gouby> (clearer I hope)
L123[04:16:21] <Althego> why dooes the present location matter?
L124[04:16:54] <Althego> the game shows a projected future course
L125[04:17:01] <packbart> if you focus the target planet/moon, the encounter orbit should also be visible there
L126[04:17:16] <Althego> right click focus or tab until you get there
L127[04:17:30] <Althego> and there you have the body and the projected trajectory
L128[04:17:44] <Gouby> no that I know, but when you fiddle with the node to make the projected future course
L129[04:18:26] <Gouby> usually I have trouble having a clear view on wether the ship will pass in front or at the back of the body... maybe just inexperience
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L131[04:18:38] <Althego> i never solved that, so for example if i want an encounter from an injection burn, it is really hard to move the burn time around kerbin which is really outside of view because of the focus
L132[04:18:56] <Althego> or if i focus kerbin, then i dont see my target
L133[04:19:22] <Althego> so i usually do a tiny correction burn after leaving kerbin soi
L134[04:22:09] <JVFoxy> passing in front or behind target body? When you focus on the body itself with the projected path, it'll show a circle on the end of the path. Mouse over it, tells you what state you be going through when you reach that point. Usually I think its the 'escaping such-such body'
L135[04:23:17] <JVFoxy> I guess is one way to tell which way you are going past a body.. as for behind or in front, usually its just a little correction burn to shift the path.
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L138[04:46:16] <Gouby> thanks for the help guys, gotta guy. Bye
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L140[04:46:33] <Althego> finally somebody stayed for more than 10 seconds :)
L141[04:51:00] <JVFoxy> on a good day, be lucky if they even stay more than a few seconds
L142[04:52:27] <Althego> hmm starlink 6 in 6.5 days
L143[04:52:38] <Althego> it is during the night herecant watch that
L144[04:53:27] <JVFoxy> lol.. why do I think its like shooting a shotgun into space, only instead of pellets its microsats?
L145[04:55:22] <Althego> wait until it is done by starhsip
L146[04:56:40] <JVFoxy> there been any response from astronomers over having so much up there?
L147[04:57:26] <JVFoxy> I mean.. it be cool to have a net connection even in remote places, but ugh... at what cost?
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L150[05:34:48] <Althego> supposedly the new ones can be quite dark
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L154[05:45:45] <JVFoxy> stealth sats...
L155[06:00:20] <packbart> some I know say that the full constellation would still hinder astronomers to see any oncoming asteroids
L156[06:00:54] <packbart> so you've got to choose. fancy Internet uplink everywhere or a warning time before the big kaboom
L157[06:01:33] <packbart> terrestrial mobile networks work well enough for me, though
L158[06:02:24] <darsie> packbart: I guess you don't live in a small village in Ethiopia.
L159[06:03:10] <packbart> no, I don't. and I doubt that they'll get much use from Starlink. we'll see
L160[06:03:34] <JVFoxy> polar research stations migh
L161[06:04:17] <darsie> JVFoxy: They won't make up much of Starlinks business case.
L162[06:06:31] <JVFoxy> and what sort of case they hoping for?
L163[06:07:31] <JVFoxy> I don't imagine they'd get much utilization down around the poles other than the outposts. I'm sure they wouldn't mind more consistent data links than what they have now
L164[06:17:07] <JVFoxy> 42000 satellites in orbit.. ouch. Got enough junk in orbit as is
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L169[07:05:02] <Althego> the last dragon returns https://www.youtube.com/watch?v=vg93q_chvSs
L170[07:05:02] <kmath> YouTube - CRS-20 Dragon arrives in Port of Los Angeles on NRC Quest
L171[07:05:37] <darsie> How good is starlink coverage at/near the poles?
L172[07:05:53] <Althego> currently probably close to none
L173[07:06:02] <darsie> I mean eventually.
L174[07:06:15] <darsie> after full deployment.
L175[07:07:18] <Mat2ch> iirc there is no coverage there
L176[07:07:29] <darsie> ok
L177[07:07:43] <Althego> the ppicture in wiki shows no satellites at the highest latitudes
L178[07:07:53] <Althego> but that is for the initial phase only, not even 1600 sats
L179[07:08:13] <XXCoder> i hope the orbit scattering never happens
L180[07:08:22] <XXCoder> it'd be nasty for space tech for long time
L181[07:08:30] <darsie> Sufficient orbital altitude may provide some coverage.
L182[07:08:57] <darsie> XXCoder: you mean satellites scattering off each other? :)
L183[07:09:20] <XXCoder> theres speific term for it but yeah basicallly
L184[07:10:20] <Althego> now that we have a 4 day weekend i have some time to read
L185[07:10:43] <Althego> i can finally read children of ruin
L186[07:11:20] <Althego> this one has an integrated bookmark, unlike the first book
L187[07:11:42] <XXCoder> ah yes
L188[07:11:43] <XXCoder> Kessler syndrome
L189[07:12:03] <Althego> untangling space tape, treating kessler syndrome
L190[07:12:39] <XXCoder> not to be confused with Dunning–Kruger effect
L191[07:13:00] <XXCoder> laters
L192[07:23:22] <Althego> that reminds me i still havent found any flat earth content today :)
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L219[11:04:19] <hatrix> is it possible to land on Vall with RCS?
L220[11:04:39] <hatrix> or do I need a real engine for that?
L221[11:06:07] <darsie> Depends on TWR and dv.
L222[11:07:16] <darsie> I mostly use RCS for docking.
L223[11:07:34] <hatrix> yes me too, or for maneuvers
L224[11:08:13] <hatrix> it's still quite handy to be able to do that https://i.imgur.com/LevwLYf.png
L225[11:08:28] <darsie> Vall Escape velocity 1 176.10 m/s
L226[11:08:51] <Mat2ch> Gilly yes, on Vall not without some testing first
L227[11:09:36] <darsie> A sufficient number of vernier RCS thrusters would probably do it.
L228[11:09:56] <darsie> There are theoretical limits.
L229[11:10:02] <Mat2ch> well, there's a more efficient engine that runs on monoprop
L230[11:10:11] <darsie> ah
L231[11:10:11] <Althego> vall is quite big for that, but you could still use monoprop engines instead of rcs if you want to
L232[11:10:40] <hatrix> oh right the vernor has a better ISP
L233[11:10:55] <Althego> that might work
L234[11:11:10] <Althego> pol or bop is still a better target for such thing
L235[11:11:17] <hatrix> already went there :p
L236[11:11:18] <darsie> But why use a vernor instead of an ant?
L237[11:11:53] <hatrix> I was wondering if I just could reuse the same design or needed something else
L238[11:12:58] <darsie> Calculate the dv.
L239[11:13:49] <darsie> and compare it to your orbital speed at Pe.
L240[11:13:57] <Althego> go and find the vallhenge
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L277[15:42:08] <JVFoxy> suspicious green goo found on launch pad... something tells me Kerbal history wasn't exactly happy till we came around to help them..
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L279[15:44:24] <Althego> or rather since we came to help them
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L281[15:49:37] <JVFoxy> guess depends on the player's view on things. Like with just about anything soon as you pick up the game. Only you can dictate their fates.
L282[15:50:17] <JVFoxy> Me personally.. guess I'm not much a fan of things constantly exploding
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L313[21:48:52] <EvilDre> Hi All, Just got KSP and did a couple missions. But i find the graphics kind of weak, what texture packs do you reccomend? 1.9
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