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L1[00:19:25] <UmbralRaptop> Apparently I
don't understand how to use props effectively
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L3[00:24:09] <Althego> movie props?
L4[00:25:30] <UmbralRaptop> Spinning
airfoils. As opposed to proper reaction engines
L5[00:25:30] <JVFoxy> we talk'n in the game
or .. rl?
L6[00:25:39] <JVFoxy> oh..
L7[00:25:41] <UmbralRaptop> ingame
L8[00:25:54] <JVFoxy> lol... Althego had me
going the ohter direction too
L9[00:26:11] <Althego> then it worked
L10[00:26:34] <JVFoxy> mind you, I half
wondered if it was in reference to KIS maybe...
L11[00:26:38] <Althego> there are some
people here who use real props
L12[00:26:44] <Althego> just a bit smaller
than normal
L13[00:27:12] <JVFoxy> wish I could help
but I've not even gotten the add-on myself. :\
L14[00:38:28] <UmbralRaptop> Stock (well
breaking ground)
L15[00:44:11] <JVFoxy> I remember someone
asking a while back, about a problem. I went to try and see what I
could do to help, got the latest, then realized prop stuff was part
of the add-on
L16[00:45:13] <JVFoxy> I had also gotten
the latest of 'Grounded' mod. I think they didn't realize had added
a rotating beacon that uses acutator stuff from an add-on. Resulted
in some weird beheaviours. :\
L17[00:45:43] <UmbralRaptop> eek
L18[00:46:01] <JVFoxy> first off, some
tweaks weren't working
L19[00:46:25] <JVFoxy> secondly, trying to
add it onto a part, does something akin to when you place a camera
outside the world box in a game
L20[00:47:10] <JVFoxy> at least when in
mirrored placement, ends up copying multiple versions to the part
even though you just passing it over
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L51[04:48:42] <Althego> alt-x to cancel
trim
L52[04:48:35] <darsie> yeah :)
L53[04:48:28] <Althego> alt-direction
L54[04:48:23] <Althego> use the trim
luke
L55[04:48:06] <darsie> Kept me from using
the computer, cause E needed to be pressed to keep the propeller
turning ...
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L57[04:49:18] <darsie> I cleaned up my room
instead. A bit :).
L58[04:49:12] <Althego> so press alt-e
until the xontrol indicator deflects to max
L59[04:48:44] <darsie> mhm
L60[04:49:26] <Eddi|zuHause> trim is such a
hidden feature
L61[04:49:27] <Althego> then leave it there
and it shouldbe spinning
L62[04:50:58] <darsie> I think for low
altitude on Eve short wings are better.
L63[04:54:58] <Eddi|zuHause> ... still
haven't seen it carry any payload
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L68[05:15:00] <darsie> Spin axis gets
unstable like this, though.
L69[05:15:29] <darsie> And trim is
cancelled with SAS active.
L70[05:15:48] <darsie> At least rotating
trim.
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L74[05:47:28] <Eddi|zuHause> you can set
the reaction wheel that does the spinning to not be used for
SAS
L75[05:48:35] <Eddi|zuHause> so have the
reaction wheel on the prop to be player-only, and another reaction
wheel on the payload to SAS only. might work
L76[05:48:58] <Eddi|zuHause> might need
carefully picking the root part
L77[05:49:19] <Eddi|zuHause> and having a
bearing
L78[05:50:18] <Eddi|zuHause> so the payload
isn't rotating
L80[06:03:39] <kmath> YouTube - Kerbal
Space Program 2 Cinematic Announce Trailer
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L84[07:45:24] <umaxtu> Eddi|zuHause, not
really, it would run at 5fps if we are lucky
L85[07:50:14] <darsie> 5 fps is something.
5 spm sucks.
L86[07:50:20] <darsie> spf
L88[07:57:49] <darsie> Not sure if bearing
is good. Maybe rotating the whole rocket is better.
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L92[08:04:49] <kmath> YouTube - Life of a
tram driver Part 1
L93[08:08:53] <SDS200> trams?
L94[08:09:18] <Althego> not the trams. the
people who drive / walk in front of them
L95[08:14:56] <SDS200> yeah I just missed
the context lol
L96[08:27:39] <sandbox> trams were a
mistake
L97[08:28:51] <darsie> Should have made
hyperloops.
L98[08:28:55] <Althego> no
L99[08:29:05] <Althego> that is made of
fail, like solar roadways
L100[08:32:42] <sandbox> I always thought
Edinburgh council had taken leave of their senses when they
proposed building a tramline
L101[08:33:14] <sandbox> how much did it
cost in the end?
L102[08:33:32] <sandbox> and they still
want more
L103[08:33:45] <sandbox> insanity
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L105[08:37:37] <Althego> cant beat metro
line 4. supposedly it cost 1.5 billion euros
L106[08:37:58] <Althego> with lot of
overruns
L107[08:38:06] <Althego> and delays
L108[08:39:29] <SDS200> well when it comes
to public transport the budget is one of the less terrible things
to run over
L109[08:39:38] <Althego> hehe
L110[08:43:51] <UmbralRaptop> well, unless
you run so far over that nothing gets built
L111[08:45:08] <Althego> hehe, like the
superconducting super collider
L112[08:48:15] <SDS200> I noticed some odd
behavior of the drills on my mining base - after switching back
from another craft the drills always show NaN ore per second
L113[08:48:45] <SDS200> also it seems that
the drills stop once I run out of electric charge and have to be
manually restarted - but only when the base is in range
L114[08:48:47] <SDS200> which is very
odd
L115[08:49:28] <Althego> hehe
L116[08:49:45] <Althego> nan is something
that should never be visible in a game
L117[08:50:09] <Althego> maybe thre are
some null pointer exceptions in the background
L118[08:51:02] <SDS200> yeah I'm mildly
concerned about having summoned some kind of ancient kraken on
Minmus with my under-engineered base
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L120[09:38:52] <SDS200> hmm can I get from
low minmus orbit to lko with ~700m/s?
L121[09:40:47] <Althego> since you need
something like what, 350 from minus to kerbin, and you can do most
of circularization with aerobraking, that should be possible
L122[09:41:38] <SDS200> Right aerobreaking
will help
L123[09:41:46] <SDS200> still a bit
tricky
L124[09:41:56] <SDS200> I mean it needs
more manual work than I'd like it to
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L126[09:44:09] <SDS200> Maybe I should
just let it burn up in the atmosphere and come up with a better
design lol
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L128[09:44:48] <darsie> Maybe it doesn't
burn up.
L129[09:44:56] <darsie> Heatshields are
overrated.
L130[09:45:07] <Althego> from minmus you
can totally aerobrake
L131[09:45:13] <SDS200> I mean on
purpose
L132[09:45:21] <Althego> because you are
already on a bound orbit
L133[09:45:27] <SDS200> yeah sure
L134[09:45:32] <Althego> so you can make
it as shallow as you want
L135[09:45:33] <SDS200> The thing is that
this is my fuel shuttle design
L136[09:46:07] <SDS200> and having to
manually aerobrake it each time might get tedious at some
point
L137[09:47:27] <SDS200> actually I'm not
sure about this
L138[09:47:37] <darsie> You can test how
much aerobraking it can take, but you can make a better one,
too.
L139[09:47:45] <SDS200> How does KSP
handle aerobraking when a ship is not in focus?
L140[09:47:55] <darsie> not
L141[09:47:58] <Althego> if it is outside
of physics bubble
L142[09:47:59] <Althego> it doesnt
L143[09:48:23] <SDS200> yeah I figured -
would it just get destroyed or?
L144[09:48:40] <Althego> that is how you
can get away with rendezvous catching up at 40 km while
unfocused
L145[09:48:46] <darsie> Just ignores the
atmosphere.
L146[09:48:52] <SDS200> oh I see
L147[09:48:53] <Althego> there is an
altitude below which the craft disappears
L148[09:49:00] <Althego> otherwise it
doesnt care
L149[09:50:06] <SDS200> Honestly my whole
mining operation is kinda under-engineered - which is somewhat
funny since I usually tend to over-engineer everything "just
in case"
L150[09:50:38] <darsie> I tugged a class E
asteroid to LKO :).
L151[09:50:51] <SDS200> For mining?
L152[09:50:54] <darsie> mhm
L153[09:50:59] <darsie> Didn't use it
much, though.
L154[09:51:30] <SDS200> Asteroids have
limited ore right? I guess a class E one would have quite a bit
though.
L155[09:51:35] <darsie> yes
L156[09:52:20] <SDS200> I haven't actually
played around with Asteroids that much yet
L157[09:52:26] <SDS200> Does sound like it
would be fun though
L158[09:52:34] <darsie> It can be very
tedious.
L159[09:54:01] <Althego> rendezvous in
solar soi takes a while
L160[09:54:27] <Althego> and then moving
the asteroid... just rotating it could take ling, and then long
burns...
L161[09:55:53] <darsie> I found one which
came to Kerbin slowly, so easy to get to orbit, but far from
equatorial. So I let it get back to solar orbit and made another
encounter close to equatorial.
L162[09:56:43] <darsie> I usually
rendezvous them in Kerbins SOI.
L163[09:57:20] <SDS200> I do for some
reason enjoy orbital maneuvering and rendezvous the most in KSP
tbh
L164[09:57:35] <SDS200> not really the
slow rotations and long burns though
L165[09:58:20] <darsie> Tip: Their mass,
shape and texture only gets determined when you get to within 2.2
km of them. So you can save before that and encounter them till you
get one you like. Some glow magically :).
L166[09:58:40] <SDS200> oh yeah I've seen
the magical ones
L167[09:58:43] <darsie> also ore
content.
L168[09:59:01] <Althego> yes the magic
boulder remnants
L169[09:59:04] <darsie> Hmm, recently this
arbitration didn't work so well.
L170[09:59:15] <Althego> used to be an
easter egg, but i have never seen that
L171[09:59:43] <darsie> How often have you
tried?
L172[10:00:15] <darsie> Like, putting your
ship on a collision course, save beyond 2.2 km, then encounter
repeatedly.
L173[10:01:41] <Althego> i mean i didnt
see he original one
L174[10:01:56] <darsie> ?
L175[10:02:00] <Althego> because just as
the sstv pyramid it didnt exist for a while
L176[10:03:20] *
darsie sees if he can find a magic asteroid.
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L181[10:53:16] <SDS200> Somehow this
minmus base on landing legs decides to just randomly wobble around
on them every couple months
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L183[11:05:34] <Althego> teaches you real
life. anything that is not bolted down or stuck inside concrete is
stolen sooner or later
L184[11:07:01] <Eddi|zuHause>
<Althego> maybe thre are some null pointer exceptions in the
background <-- i fail to see how NaN suggests any correlation
with null pointers. probably just a division by 0
L185[11:08:19] <Eddi|zuHause> last NaN in
a program i worked on was because the input value wasn't in range
for an arccos
L186[11:13:47] <Althego> when are you not
zu hause
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L188[11:19:46] <Althego> oh i missed the
empty soyuz launch
L189[11:20:06] <Eddi|zuHause> lots of
times
L190[11:20:18] <Althego> but it is never
shown in the nick
L191[11:20:29] <Althego> or maybe shown,
but you never talk then
L192[11:20:31] <Eddi|zuHause> because the
computer never leaves zu hause
L193[11:22:43] <Althego> it launched a
robot in the seat lol
L194[11:24:15] <Althego> and there was
external view
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L196[11:33:25] <SDS200> Time to add
another base extension on wheels with a claw
L197[11:33:33] <SDS200> This is turning
into a very kerbal station indeed
L198[11:35:15] <Althego> and scott doesnt
talk about the empoty soyuz, instead reéeases video about
nukes
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L218[13:43:13] <SDS200> uhm
L219[13:43:16] <SDS200> I think my lab is
bugged
L220[13:43:40] <SDS200> It tells me my lab
is full of data despite it only being 712/750
L221[13:43:53] <SDS200> and after clicking
on the data add button I can't click it again O_o
L222[13:43:57] <Althego> oh my god, it's
full of stars
L223[13:44:00] <Eddi|zuHause> that means
what you want to import is more than 38
L224[13:44:41] <SDS200> It says 200 which
should be 20 data?
L225[13:44:56]
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L228[13:47:57] <SDS200> hmm actually nvmd
I think I just misunderstood the data to science conversion
L229[13:47:59] ⇦
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L235[14:17:57] <JVFoxy> can't say I
entirely know whats going on there
L236[14:18:58] <Althego> i have never seen
a fake encounter. only ones t hat should have been there and
disappeared
L237[14:20:07] <darsie> 0.1 km encounter
with asteroid should happen in 17 min, but asteroid has Kerbin
encounter in 67 days.
L238[14:20:57] <Althego> hehe
L239[14:21:05] <darsie> I got my encounter
now, later.
L240[14:23:11] <JVFoxy> mmm ok
L241[14:23:32] <JVFoxy> the 'closest
approach' markers, I noticed sometimes kind of mis-read, at least
in past versions.
L242[14:24:18] <JVFoxy> I do free returns
from mun all the time, sometimes the markers show up in the
weirdest places
L243[14:29:18] ⇦
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L244[14:38:18] ⇦
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L247[14:44:01] <darsie> I'm still getting
different asteroids on each encounter, including some magic
ones.
L249[14:51:26] <kmath> YouTube - A
Spacecraft Is Going To Build Its Own Solar Panels In Space:
Archinaut One
L250[14:59:08]
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L251[14:59:09] <Scolar_Visari> Sons and
daughters of Kerbin: If there is fire coming out the top of your
spacecraft, you may have placed the engine on the wrong end.
L252[15:00:16] <Althego> or the escape
system is activated
L253[15:00:18] ⇦
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L254[15:00:30] <UmbralRaptop> It's fine.
Just doing a part test
L256[15:04:06] <Althego> what is the
issue
L257[15:04:35] ⇦
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L258[15:05:07] <SDS200> Althego, it spins
when applying thrust
L259[15:05:55] <Althego> around a
horizontal axis?
L260[15:06:08]
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L261[15:06:02] <SDS200> *are
L262[15:05:58] <SDS200> I'm not sure if
the reason is primarily where the twitch engines being
mounted
L263[15:06:12] <SDS200> or the probe core
being confused
L264[15:06:20] <SDS200> Althego, it's
meant for landing the thing
L265[15:07:31] <Althego> i would expect
that the engines are not balanced. easiest way to balance them
would be using ker and moving them around until indicated torque is
zero
L266[15:08:14] <Althego> however because
of the shape probablydurnig landing the com would move. add raction
wheels / rcs? also maybe add a small docking port on top nad use
that for landing
L267[15:08:38] <Althego> or rather i would
land it vertically and then let it fall on it side
L268[15:09:02] <SDS200> For my last tanker
I mounted the twitch engines directly on the center of mass but I
also had the probe core on top
L269[15:09:28] <SDS200> I'm actually not
sure how the center of mass moves with fuel depletion
L270[15:09:55] <SDS200> ah yeah
L271[15:10:00] <SDS200> vertical landing
would be easier
L272[15:10:04] <Althego> that is visible
in the editor, but oinly when you adjust fuel levels
L273[15:10:08] <SDS200> then I could
decouple the engine
L275[15:11:08] <SDS200> oh a pink
one
L277[15:11:42] <Althego> still no word on
the mole though
L278[15:12:42] <SDS200> That's the most
publicity for naming a small rock I've seen in a while
L280[15:19:05] <kmath> YouTube - USSR
Anthem on 5 Electric Toothbrushes and a Steam Cleaner
L281[15:19:14] <Althego> those eyes
L282[15:21:07] <Althego> hehe, comment:
this is the quality content I seek for at 11 at night
L283[15:22:42] <SDS200> hmm adding an
engine to the back doesn't really make it easier after all..
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L285[15:26:11] <SDS200> The center of mass
moves to the side which makes it really unstable
L286[15:26:40] <Althego> it has very high
com anyway for a rover
L287[15:28:24] <SDS200> com?
L288[15:28:34] <SDS200> oh yeah
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L293[15:46:34] ***
UmbralRaptop is now known as NMRaptor
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L301[16:25:41] ***
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L321[19:50:56] <Avocado> Hello!
L322[19:51:24] <UmbralRaptor> greetings,
future salsa component
L323[19:51:30] <Avocado> Im having
problems with all of my ships.
L324[19:52:01] <Avocado> When i launch, my
parachute goes off.
L325[19:52:53] <Avocado> Any advice?
L326[19:53:00] ⇦
Quits: MrTikku_ (MrTikku_!~hude@85-76-22-32-nat.elisa-mobile.fi)
(Quit: L�hd�ss�)
L327[19:53:02] <sasamj> Avocado: check
your staging probably
L328[19:53:08] <UmbralRaptor> As Scott
Manley says "check yo staging".
L329[19:53:20] <Avocado> How? Im
new.
L330[19:53:22] <sasamj> the thing on the
right side of the screen with the orange rectangles
L331[19:53:25] <UmbralRaptor> It's on the
bottom left when you're inside the VAB
L332[19:53:33] <UmbralRaptor> er,
right
L333[19:53:43] <UmbralRaptor> left in
flight
L334[19:54:02] <Avocado> How do i change
the staging with starting equipment?
L335[19:54:16] <sasamj> Avocado: just drag
the chute up to the stage you want it to be
L336[19:54:23] <sasamj> probably
last
L337[19:54:30] <Avocado> Thanks!
L338[19:54:40] <Avocado> Ill go try
that!
L339[20:00:59] <Avocado> Thank you so
much! That worked perfectly!
L340[20:03:35] <UmbralRaptor> yay
L341[20:05:02] <Avocado> I finally left
the atmosphere!
L342[20:05:14] <UmbralRaptor> \o/
L343[20:05:47] <Avocado> aaaaaaaand
crashed into the ocean....
L344[20:06:05] <Avocado> the parachute
didnt deploy.
L345[20:06:46] <UmbralRaptor> Hrm.
Probably descent was always at unsafe speeds
L346[20:07:24] ⇦
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L347[20:07:25] <UmbralRaptor> (decoupling
the capsule from any boosters is likely to help)
L348[20:16:32] <Avocado> yea i just got
the decoupler
L349[20:16:39] <Avocado> anyway
L350[20:16:43] <Avocado> bye!
L351[20:16:49] <Avocado> thanks for the
help
L352[20:17:01] ⇦
Parts: Avocado (Avocado!webchat@68.65.189.30)
(webchat.esper.net))
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L355[20:21:29] <Scolar_Visari> Sons and
daughters of Kerbin: Did ya' ever wonder what propagates the
phenomenon of gravitation?
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L357[20:31:49] <Scolar_Visari> Cause I'd
sure like to know what it is, and 60 Minutes refuses to
investigate.
L358[20:34:15] <Scolar_Visari> I think . .
. I think negativity acts as a carrier wave for gravity, depressing
space-time around the averaged center of bad vibes.
L359[20:34:41] <Scolar_Visari> Thus, we
may conclude that positive thoughts are a repulsive force.
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L361[20:39:10] <umaxtu_mobile> Makes sense
to me
L362[20:40:12] <Scolar_Visari> Oh dear,
that won't do at all. Nothing about physics should make sense
immediately.
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L365[20:41:39] <umaxtu> which hasn't
happened yet right?
L366[20:41:49] <umaxtu> oops wrong
channel
L367[20:42:46] *
Scolar_Visari ponders why umaxtu is on mobile and not-mobile on the
same channels.
L368[20:42:52] <Scolar_Visari> That's some
multitasking!
L370[20:45:02] <umaxtu_mobile> Cause i had
my VPN enabled on my desktop earlier. Which is banned by espernet,
so I signed in on my phone
L371[20:45:31] *
Scolar_Visari seems to recall VPNs being finicky with
IRC.
L372[20:46:05] <umaxtu_mobile> Espernet
seems to have PIA's ip addresses banned
L373[20:47:18] <Scolar_Visari> Honestly,
I'm still surprised IRC is in use.
L374[20:47:36] <umaxtu> its hanging in
there
L375[20:47:54] ⇦
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L376[20:49:05] <Scolar_Visari> It's like
that one elderly couple's old desktop that's still running on
Windows 95 and Netscape Navigator. It's full of security risks and
probably ought to be donated to a museum, but it's still
going.
L377[20:49:41] <umaxtu> speaking of old
tech, I recently got my hands on a dumb terminal.
L378[20:49:49] <Rokker> museum
L379[20:50:52] <umaxtu> what about
it?
L381[20:53:56] <umaxtu> Babylon 5, the
last of the Babylon stations
L382[20:54:32] <Scolar_Visari> The year is
2258. The name of the place is Babylon 5!
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L388[21:19:54] *
Scolar_Visari ponders if a wormhole could have severe tidal forces
for objects passing through.
L389[21:21:23]
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L390[21:22:17] <Scolar_Visari> Like, could
it be small enough to let a ship pass through albeit snapping it at
its weakest point?
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L393[21:34:26] *
Scolar_Visari goes off to run an experiment, hopefully finding a
wormhole orbiting Saturn.
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L398[22:50:13] <lordcirth> Well, as I
understand the hypothesis, you'd need negative matter/energy to
keep it from collapsing anyway.
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