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L1[00:19:25] <UmbralRaptop> Apparently I don't understand how to use props effectively
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L3[00:24:09] <Althego> movie props?
L4[00:25:30] <UmbralRaptop> Spinning airfoils. As opposed to proper reaction engines
L5[00:25:30] <JVFoxy> we talk'n in the game or .. rl?
L6[00:25:39] <JVFoxy> oh..
L7[00:25:41] <UmbralRaptop> ingame
L8[00:25:54] <JVFoxy> lol... Althego had me going the ohter direction too
L9[00:26:11] <Althego> then it worked
L10[00:26:34] <JVFoxy> mind you, I half wondered if it was in reference to KIS maybe...
L11[00:26:38] <Althego> there are some people here who use real props
L12[00:26:44] <Althego> just a bit smaller than normal
L13[00:27:12] <JVFoxy> wish I could help but I've not even gotten the add-on myself. :\
L14[00:38:28] <UmbralRaptop> Stock (well breaking ground)
L15[00:44:11] <JVFoxy> I remember someone asking a while back, about a problem. I went to try and see what I could do to help, got the latest, then realized prop stuff was part of the add-on
L16[00:45:13] <JVFoxy> I had also gotten the latest of 'Grounded' mod. I think they didn't realize had added a rotating beacon that uses acutator stuff from an add-on. Resulted in some weird beheaviours. :\
L17[00:45:43] <UmbralRaptop> eek
L18[00:46:01] <JVFoxy> first off, some tweaks weren't working
L19[00:46:25] <JVFoxy> secondly, trying to add it onto a part, does something akin to when you place a camera outside the world box in a game
L20[00:47:10] <JVFoxy> at least when in mirrored placement, ends up copying multiple versions to the part even though you just passing it over
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L49[04:47:38] <darsie> quadruple wing length solar propeller flew to 44,936 m in 58 min: http://bksys.at/bernhard/temp/screenshot481.png
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L51[04:48:42] <Althego> alt-x to cancel trim
L52[04:48:35] <darsie> yeah :)
L53[04:48:28] <Althego> alt-direction
L54[04:48:23] <Althego> use the trim luke
L55[04:48:06] <darsie> Kept me from using the computer, cause E needed to be pressed to keep the propeller turning ...
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L57[04:49:18] <darsie> I cleaned up my room instead. A bit :).
L58[04:49:12] <Althego> so press alt-e until the xontrol indicator deflects to max
L59[04:48:44] <darsie> mhm
L60[04:49:26] <Eddi|zuHause> trim is such a hidden feature
L61[04:49:27] <Althego> then leave it there and it shouldbe spinning
L62[04:50:58] <darsie> I think for low altitude on Eve short wings are better.
L63[04:54:58] <Eddi|zuHause> ... still haven't seen it carry any payload
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L67[05:14:47] <darsie> Eddi|zuHause: There's some payload: http://bksys.at/bernhard/temp/screenshot497.png
L68[05:15:00] <darsie> Spin axis gets unstable like this, though.
L69[05:15:29] <darsie> And trim is cancelled with SAS active.
L70[05:15:48] <darsie> At least rotating trim.
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L74[05:47:28] <Eddi|zuHause> you can set the reaction wheel that does the spinning to not be used for SAS
L75[05:48:35] <Eddi|zuHause> so have the reaction wheel on the prop to be player-only, and another reaction wheel on the payload to SAS only. might work
L76[05:48:58] <Eddi|zuHause> might need carefully picking the root part
L77[05:49:19] <Eddi|zuHause> and having a bearing
L78[05:50:18] <Eddi|zuHause> so the payload isn't rotating
L79[06:03:39] <Eddi|zuHause> wouldn't it be amazing if the game actually looked like this? https://www.youtube.com/watch?v=P_nj6wW6Gsc
L80[06:03:39] <kmath> YouTube - Kerbal Space Program 2 Cinematic Announce Trailer
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L84[07:45:24] <umaxtu> Eddi|zuHause, not really, it would run at 5fps if we are lucky
L85[07:50:14] <darsie> 5 fps is something. 5 spm sucks.
L86[07:50:20] <darsie> spf
L87[07:57:36] <darsie> Payload on bearing on propeller, slightly more than hovering: http://bksys.at/bernhard/temp/screenshot501.png
L88[07:57:49] <darsie> Not sure if bearing is good. Maybe rotating the whole rocket is better.
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L91[08:04:49] <Althego> so many idiots https://www.youtube.com/watch?v=W5KC71NhYHg
L92[08:04:49] <kmath> YouTube - Life of a tram driver Part 1
L93[08:08:53] <SDS200> trams?
L94[08:09:18] <Althego> not the trams. the people who drive / walk in front of them
L95[08:14:56] <SDS200> yeah I just missed the context lol
L96[08:27:39] <sandbox> trams were a mistake
L97[08:28:51] <darsie> Should have made hyperloops.
L98[08:28:55] <Althego> no
L99[08:29:05] <Althego> that is made of fail, like solar roadways
L100[08:32:42] <sandbox> I always thought Edinburgh council had taken leave of their senses when they proposed building a tramline
L101[08:33:14] <sandbox> how much did it cost in the end?
L102[08:33:32] <sandbox> and they still want more
L103[08:33:45] <sandbox> insanity
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L105[08:37:37] <Althego> cant beat metro line 4. supposedly it cost 1.5 billion euros
L106[08:37:58] <Althego> with lot of overruns
L107[08:38:06] <Althego> and delays
L108[08:39:29] <SDS200> well when it comes to public transport the budget is one of the less terrible things to run over
L109[08:39:38] <Althego> hehe
L110[08:43:51] <UmbralRaptop> well, unless you run so far over that nothing gets built
L111[08:45:08] <Althego> hehe, like the superconducting super collider
L112[08:48:15] <SDS200> I noticed some odd behavior of the drills on my mining base - after switching back from another craft the drills always show NaN ore per second
L113[08:48:45] <SDS200> also it seems that the drills stop once I run out of electric charge and have to be manually restarted - but only when the base is in range
L114[08:48:47] <SDS200> which is very odd
L115[08:49:28] <Althego> hehe
L116[08:49:45] <Althego> nan is something that should never be visible in a game
L117[08:50:09] <Althego> maybe thre are some null pointer exceptions in the background
L118[08:51:02] <SDS200> yeah I'm mildly concerned about having summoned some kind of ancient kraken on Minmus with my under-engineered base
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L120[09:38:52] <SDS200> hmm can I get from low minmus orbit to lko with ~700m/s?
L121[09:40:47] <Althego> since you need something like what, 350 from minus to kerbin, and you can do most of circularization with aerobraking, that should be possible
L122[09:41:38] <SDS200> Right aerobreaking will help
L123[09:41:46] <SDS200> still a bit tricky
L124[09:41:56] <SDS200> I mean it needs more manual work than I'd like it to
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L126[09:44:09] <SDS200> Maybe I should just let it burn up in the atmosphere and come up with a better design lol
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L128[09:44:48] <darsie> Maybe it doesn't burn up.
L129[09:44:56] <darsie> Heatshields are overrated.
L130[09:45:07] <Althego> from minmus you can totally aerobrake
L131[09:45:13] <SDS200> I mean on purpose
L132[09:45:21] <Althego> because you are already on a bound orbit
L133[09:45:27] <SDS200> yeah sure
L134[09:45:32] <Althego> so you can make it as shallow as you want
L135[09:45:33] <SDS200> The thing is that this is my fuel shuttle design
L136[09:46:07] <SDS200> and having to manually aerobrake it each time might get tedious at some point
L137[09:47:27] <SDS200> actually I'm not sure about this
L138[09:47:37] <darsie> You can test how much aerobraking it can take, but you can make a better one, too.
L139[09:47:45] <SDS200> How does KSP handle aerobraking when a ship is not in focus?
L140[09:47:55] <darsie> not
L141[09:47:58] <Althego> if it is outside of physics bubble
L142[09:47:59] <Althego> it doesnt
L143[09:48:23] <SDS200> yeah I figured - would it just get destroyed or?
L144[09:48:40] <Althego> that is how you can get away with rendezvous catching up at 40 km while unfocused
L145[09:48:46] <darsie> Just ignores the atmosphere.
L146[09:48:52] <SDS200> oh I see
L147[09:48:53] <Althego> there is an altitude below which the craft disappears
L148[09:49:00] <Althego> otherwise it doesnt care
L149[09:50:06] <SDS200> Honestly my whole mining operation is kinda under-engineered - which is somewhat funny since I usually tend to over-engineer everything "just in case"
L150[09:50:38] <darsie> I tugged a class E asteroid to LKO :).
L151[09:50:51] <SDS200> For mining?
L152[09:50:54] <darsie> mhm
L153[09:50:59] <darsie> Didn't use it much, though.
L154[09:51:30] <SDS200> Asteroids have limited ore right? I guess a class E one would have quite a bit though.
L155[09:51:35] <darsie> yes
L156[09:52:20] <SDS200> I haven't actually played around with Asteroids that much yet
L157[09:52:26] <SDS200> Does sound like it would be fun though
L158[09:52:34] <darsie> It can be very tedious.
L159[09:54:01] <Althego> rendezvous in solar soi takes a while
L160[09:54:27] <Althego> and then moving the asteroid... just rotating it could take ling, and then long burns...
L161[09:55:53] <darsie> I found one which came to Kerbin slowly, so easy to get to orbit, but far from equatorial. So I let it get back to solar orbit and made another encounter close to equatorial.
L162[09:56:43] <darsie> I usually rendezvous them in Kerbins SOI.
L163[09:57:20] <SDS200> I do for some reason enjoy orbital maneuvering and rendezvous the most in KSP tbh
L164[09:57:35] <SDS200> not really the slow rotations and long burns though
L165[09:58:20] <darsie> Tip: Their mass, shape and texture only gets determined when you get to within 2.2 km of them. So you can save before that and encounter them till you get one you like. Some glow magically :).
L166[09:58:40] <SDS200> oh yeah I've seen the magical ones
L167[09:58:43] <darsie> also ore content.
L168[09:59:01] <Althego> yes the magic boulder remnants
L169[09:59:04] <darsie> Hmm, recently this arbitration didn't work so well.
L170[09:59:15] <Althego> used to be an easter egg, but i have never seen that
L171[09:59:43] <darsie> How often have you tried?
L172[10:00:15] <darsie> Like, putting your ship on a collision course, save beyond 2.2 km, then encounter repeatedly.
L173[10:01:41] <Althego> i mean i didnt see he original one
L174[10:01:56] <darsie> ?
L175[10:02:00] <Althego> because just as the sstv pyramid it didnt exist for a while
L176[10:03:20] * darsie sees if he can find a magic asteroid.
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L181[10:53:16] <SDS200> Somehow this minmus base on landing legs decides to just randomly wobble around on them every couple months
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L183[11:05:34] <Althego> teaches you real life. anything that is not bolted down or stuck inside concrete is stolen sooner or later
L184[11:07:01] <Eddi|zuHause> <Althego> maybe thre are some null pointer exceptions in the background <-- i fail to see how NaN suggests any correlation with null pointers. probably just a division by 0
L185[11:08:19] <Eddi|zuHause> last NaN in a program i worked on was because the input value wasn't in range for an arccos
L186[11:13:47] <Althego> when are you not zu hause
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L188[11:19:46] <Althego> oh i missed the empty soyuz launch
L189[11:20:06] <Eddi|zuHause> lots of times
L190[11:20:18] <Althego> but it is never shown in the nick
L191[11:20:29] <Althego> or maybe shown, but you never talk then
L192[11:20:31] <Eddi|zuHause> because the computer never leaves zu hause
L193[11:22:43] <Althego> it launched a robot in the seat lol
L194[11:24:15] <Althego> and there was external view
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L196[11:33:25] <SDS200> Time to add another base extension on wheels with a claw
L197[11:33:33] <SDS200> This is turning into a very kerbal station indeed
L198[11:35:15] <Althego> and scott doesnt talk about the empoty soyuz, instead reéeases video about nukes
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L218[13:43:13] <SDS200> uhm
L219[13:43:16] <SDS200> I think my lab is bugged
L220[13:43:40] <SDS200> It tells me my lab is full of data despite it only being 712/750
L221[13:43:53] <SDS200> and after clicking on the data add button I can't click it again O_o
L222[13:43:57] <Althego> oh my god, it's full of stars
L223[13:44:00] <Eddi|zuHause> that means what you want to import is more than 38
L224[13:44:41] <SDS200> It says 200 which should be 20 data?
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L228[13:47:57] <SDS200> hmm actually nvmd I think I just misunderstood the data to science conversion
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L234[14:05:08] <darsie> Why do I get a fake encounter? http://bksys.at/bernhard/temp/screenshot502.png
L235[14:17:57] <JVFoxy> can't say I entirely know whats going on there
L236[14:18:58] <Althego> i have never seen a fake encounter. only ones t hat should have been there and disappeared
L237[14:20:07] <darsie> 0.1 km encounter with asteroid should happen in 17 min, but asteroid has Kerbin encounter in 67 days.
L238[14:20:57] <Althego> hehe
L239[14:21:05] <darsie> I got my encounter now, later.
L240[14:23:11] <JVFoxy> mmm ok
L241[14:23:32] <JVFoxy> the 'closest approach' markers, I noticed sometimes kind of mis-read, at least in past versions.
L242[14:24:18] <JVFoxy> I do free returns from mun all the time, sometimes the markers show up in the weirdest places
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L247[14:44:01] <darsie> I'm still getting different asteroids on each encounter, including some magic ones.
L248[14:51:25] <Althego> https://www.youtube.com/watch?v=je0ULEzJ4Lg
L249[14:51:26] <kmath> YouTube - A Spacecraft Is Going To Build Its Own Solar Panels In Space: Archinaut One
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L251[14:59:09] <Scolar_Visari> Sons and daughters of Kerbin: If there is fire coming out the top of your spacecraft, you may have placed the engine on the wrong end.
L252[15:00:16] <Althego> or the escape system is activated
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L254[15:00:30] <UmbralRaptop> It's fine. Just doing a part test
L255[15:02:30] <SDS200> https://i.imgur.com/1VjEmD3.jpg < Is there a way to make this work without placing the probe core on top?
L256[15:04:06] <Althego> what is the issue
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L258[15:05:07] <SDS200> Althego, it spins when applying thrust
L259[15:05:55] <Althego> around a horizontal axis?
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L261[15:06:02] <SDS200> *are
L262[15:05:58] <SDS200> I'm not sure if the reason is primarily where the twitch engines being mounted
L263[15:06:12] <SDS200> or the probe core being confused
L264[15:06:20] <SDS200> Althego, it's meant for landing the thing
L265[15:07:31] <Althego> i would expect that the engines are not balanced. easiest way to balance them would be using ker and moving them around until indicated torque is zero
L266[15:08:14] <Althego> however because of the shape probablydurnig landing the com would move. add raction wheels / rcs? also maybe add a small docking port on top nad use that for landing
L267[15:08:38] <Althego> or rather i would land it vertically and then let it fall on it side
L268[15:09:02] <SDS200> For my last tanker I mounted the twitch engines directly on the center of mass but I also had the probe core on top
L269[15:09:28] <SDS200> I'm actually not sure how the center of mass moves with fuel depletion
L270[15:09:55] <SDS200> ah yeah
L271[15:10:00] <SDS200> vertical landing would be easier
L272[15:10:04] <Althego> that is visible in the editor, but oinly when you adjust fuel levels
L273[15:10:08] <SDS200> then I could decouple the engine
L274[15:10:36] <darsie> Got another magic asteroid: http://bksys.at/bernhard/temp/screenshot529.png
L275[15:11:08] <SDS200> oh a pink one
L276[15:11:21] <Althego> hehe, a rolling stones... stone https://mars.nasa.gov/news/8504/nasa-jpl-names-rolling-stones-rock-on-mars/?site=insight
L277[15:11:42] <Althego> still no word on the mole though
L278[15:12:42] <SDS200> That's the most publicity for naming a small rock I've seen in a while
L279[15:19:05] <Althego> lol this came out of the internet https://www.youtube.com/watch?v=bw7ZZokxV-w
L280[15:19:05] <kmath> YouTube - USSR Anthem on 5 Electric Toothbrushes and a Steam Cleaner
L281[15:19:14] <Althego> those eyes
L282[15:21:07] <Althego> hehe, comment: this is the quality content I seek for at 11 at night
L283[15:22:42] <SDS200> hmm adding an engine to the back doesn't really make it easier after all..
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L285[15:26:11] <SDS200> The center of mass moves to the side which makes it really unstable
L286[15:26:40] <Althego> it has very high com anyway for a rover
L287[15:28:24] <SDS200> com?
L288[15:28:34] <SDS200> oh yeah
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L321[19:50:56] <Avocado> Hello!
L322[19:51:24] <UmbralRaptor> greetings, future salsa component
L323[19:51:30] <Avocado> Im having problems with all of my ships.
L324[19:52:01] <Avocado> When i launch, my parachute goes off.
L325[19:52:53] <Avocado> Any advice?
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L327[19:53:02] <sasamj> Avocado: check your staging probably
L328[19:53:08] <UmbralRaptor> As Scott Manley says "check yo staging".
L329[19:53:20] <Avocado> How? Im new.
L330[19:53:22] <sasamj> the thing on the right side of the screen with the orange rectangles
L331[19:53:25] <UmbralRaptor> It's on the bottom left when you're inside the VAB
L332[19:53:33] <UmbralRaptor> er, right
L333[19:53:43] <UmbralRaptor> left in flight
L334[19:54:02] <Avocado> How do i change the staging with starting equipment?
L335[19:54:16] <sasamj> Avocado: just drag the chute up to the stage you want it to be
L336[19:54:23] <sasamj> probably last
L337[19:54:30] <Avocado> Thanks!
L338[19:54:40] <Avocado> Ill go try that!
L339[20:00:59] <Avocado> Thank you so much! That worked perfectly!
L340[20:03:35] <UmbralRaptor> yay
L341[20:05:02] <Avocado> I finally left the atmosphere!
L342[20:05:14] <UmbralRaptor> \o/
L343[20:05:47] <Avocado> aaaaaaaand crashed into the ocean....
L344[20:06:05] <Avocado> the parachute didnt deploy.
L345[20:06:46] <UmbralRaptor> Hrm. Probably descent was always at unsafe speeds
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L347[20:07:25] <UmbralRaptor> (decoupling the capsule from any boosters is likely to help)
L348[20:16:32] <Avocado> yea i just got the decoupler
L349[20:16:39] <Avocado> anyway
L350[20:16:43] <Avocado> bye!
L351[20:16:49] <Avocado> thanks for the help
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L355[20:21:29] <Scolar_Visari> Sons and daughters of Kerbin: Did ya' ever wonder what propagates the phenomenon of gravitation?
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L357[20:31:49] <Scolar_Visari> Cause I'd sure like to know what it is, and 60 Minutes refuses to investigate.
L358[20:34:15] <Scolar_Visari> I think . . . I think negativity acts as a carrier wave for gravity, depressing space-time around the averaged center of bad vibes.
L359[20:34:41] <Scolar_Visari> Thus, we may conclude that positive thoughts are a repulsive force.
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L361[20:39:10] <umaxtu_mobile> Makes sense to me
L362[20:40:12] <Scolar_Visari> Oh dear, that won't do at all. Nothing about physics should make sense immediately.
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L365[20:41:39] <umaxtu> which hasn't happened yet right?
L366[20:41:49] <umaxtu> oops wrong channel
L367[20:42:46] * Scolar_Visari ponders why umaxtu is on mobile and not-mobile on the same channels.
L368[20:42:52] <Scolar_Visari> That's some multitasking!
L369[20:44:13] <Scolar_Visari> Yellowstone National Space Park https://cnet2.cbsistatic.com/img/lEslCOylYwrIEHVV-PwX78vkqOw=/1600x900/2019/05/21/817f14d3-1197-4ea1-97e6-b724b4f061db/blue-origin-space-colony.png
L370[20:45:02] <umaxtu_mobile> Cause i had my VPN enabled on my desktop earlier. Which is banned by espernet, so I signed in on my phone
L371[20:45:31] * Scolar_Visari seems to recall VPNs being finicky with IRC.
L372[20:46:05] <umaxtu_mobile> Espernet seems to have PIA's ip addresses banned
L373[20:47:18] <Scolar_Visari> Honestly, I'm still surprised IRC is in use.
L374[20:47:36] <umaxtu> its hanging in there
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L376[20:49:05] <Scolar_Visari> It's like that one elderly couple's old desktop that's still running on Windows 95 and Netscape Navigator. It's full of security risks and probably ought to be donated to a museum, but it's still going.
L377[20:49:41] <umaxtu> speaking of old tech, I recently got my hands on a dumb terminal.
L378[20:49:49] <Rokker> museum
L379[20:50:52] <umaxtu> what about it?
L380[20:51:18] <Scolar_Visari> Hey, it's our last, best chance for peace in pieces! https://2static.fjcdn.com/large/pictures/af/4a/af4a4d_5701304.jpg
L381[20:53:56] <umaxtu> Babylon 5, the last of the Babylon stations
L382[20:54:32] <Scolar_Visari> The year is 2258. The name of the place is Babylon 5!
L383[21:02:49] * Scolar_Visari is amused that they're specifically looking up images of Bernal Spheres and getting this instead https://pbs.twimg.com/media/ECc4RfcUYAA-poq.jpg
L384[21:10:48] <Scolar_Visari> Aha! https://cdna.artstation.com/p/assets/images/images/020/153/356/large/mitchell-stuart-earth-mitchart-sm-v004.jpg?1566586293
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L388[21:19:54] * Scolar_Visari ponders if a wormhole could have severe tidal forces for objects passing through.
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L390[21:22:17] <Scolar_Visari> Like, could it be small enough to let a ship pass through albeit snapping it at its weakest point?
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L393[21:34:26] * Scolar_Visari goes off to run an experiment, hopefully finding a wormhole orbiting Saturn.
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L398[22:50:13] <lordcirth> Well, as I understand the hypothesis, you'd need negative matter/energy to keep it from collapsing anyway.
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